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author | shennetsind <ind@henn.et> | 2014-09-20 21:00:38 -0300 |
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committer | shennetsind <ind@henn.et> | 2014-09-20 21:00:38 -0300 |
commit | 7a76d8f3ce4f9cd54289c34c6dbc73cdce6e6496 (patch) | |
tree | a93967f9d3fba6dcad2507c0a786cf4965ddaa16 | |
parent | b29098c74c2e67674a30a1f411e81e4cf5db8798 (diff) | |
download | hercules-7a76d8f3ce4f9cd54289c34c6dbc73cdce6e6496.tar.gz hercules-7a76d8f3ce4f9cd54289c34c6dbc73cdce6e6496.tar.bz2 hercules-7a76d8f3ce4f9cd54289c34c6dbc73cdce6e6496.tar.xz hercules-7a76d8f3ce4f9cd54289c34c6dbc73cdce6e6496.zip |
Fixed Bug 7932
It is no longer possible to cast skills on the dead (unless they're predetermined, e.g. resurrection)
Special Thanks to kyeme!
http://hercules.ws/board/tracker/issue-7932-casting-on-dead-player/
Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r-- | src/map/unit.c | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index 12df6ab1f..1f81e0d2f 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1137,6 +1137,21 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui if(!status->check_skilluse(src, target, skill_id, 0)) return 0; + + if( src != target && status->isdead(target) ) { + /** + * Skills that may be cast on dead targets + **/ + switch( skill_id ) { + case NPC_WIDESOULDRAIN: + case PR_REDEMPTIO: + case ALL_RESURRECTION: + case WM_DEADHILLHERE: + break; + default: + return 1; + } + } tstatus = status->get_status_data(target); // Record the status of the previous skill) |