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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-31 12:12:42 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-31 12:12:42 +0000 |
commit | 5178ca9df008ecff5e78fb52baddedac9c318702 (patch) | |
tree | 9ebbaf51e6050147a949d24a0107f939488a4aae | |
parent | b81e57a9a349e06fba2ad56757ea3d08b01db586 (diff) | |
download | hercules-5178ca9df008ecff5e78fb52baddedac9c318702.tar.gz hercules-5178ca9df008ecff5e78fb52baddedac9c318702.tar.bz2 hercules-5178ca9df008ecff5e78fb52baddedac9c318702.tar.xz hercules-5178ca9df008ecff5e78fb52baddedac9c318702.zip |
* Refer to http://www.eathena.ws/board/index.php?showtopic=130285
- Renamed pc_checkweighticon to pc_updateweightstatus and cleaned it.
- Updated pc_is50overweight to use battle_config.natural_heal_weight_rate.
- Added 90% weight check when attacking.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9600 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 4 | ||||
-rw-r--r-- | src/map/clif.c | 6 | ||||
-rw-r--r-- | src/map/pc.c | 37 | ||||
-rw-r--r-- | src/map/pc.h | 6 | ||||
-rw-r--r-- | src/map/status.c | 2 | ||||
-rw-r--r-- | src/map/unit.c | 23 | ||||
-rw-r--r-- | src/map/unit.h | 2 |
7 files changed, 45 insertions, 35 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index d4637634f..53b918b4f 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/12/31 + * Refer to http://www.eathena.ws/board/index.php?showtopic=130285 + - Renamed pc_checkweighticon to pc_updateweightstatus and cleaned it. + - Updated pc_is50overweight to use battle_config.natural_heal_weight_rate. + - Added 90% weight check when attacking. * Updated getitem and guardian entries in script_commands.txt. * Fixed getitem trying to get <character ID> from the wrong argument. * Now getitem can be run on scripts without a player attached if diff --git a/src/map/clif.c b/src/map/clif.c index 937509fa6..928855620 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -2585,8 +2585,8 @@ int clif_updatestatus(struct map_session_data *sd,int type) switch(type){ // 00b0 case SP_WEIGHT: - pc_checkweighticon(sd); - WFIFOW(fd,0)=0xb0; //Need to re-set as pc_checkweighticon can alter the buffer. [Skotlex] + pc_updateweightstatus(sd); + WFIFOW(fd,0)=0xb0; //Need to re-set as pc_updateweightstatus can alter the buffer. [Skotlex] WFIFOW(fd,2)=type; WFIFOL(fd,4)=sd->weight; break; @@ -8914,7 +8914,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, if(target_id<0 && -target_id == sd->bl.id) // for disguises [Valaris] target_id = sd->bl.id; - + switch(action_type) { case 0x00: // once attack case 0x07: // continuous attack diff --git a/src/map/pc.c b/src/map/pc.c index fc61a65ba..eba537d9f 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1089,37 +1089,34 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) { } /*========================================== - * 重量アイコンの確認 + * Updates the weight status *------------------------------------------ */ -int pc_checkweighticon(struct map_session_data *sd) +int pc_updateweightstatus(struct map_session_data *sd) { int flag=0; nullpo_retr(0, sd); - //Consider the battle option 50% criteria.... - if(sd->weight*100 >= sd->max_weight*battle_config.natural_heal_weight_rate) - flag=1; - if(sd->weight*10 >= sd->max_weight*9) + if( pc_is90overweight(sd) ) flag=2; + else if( pc_is50overweight(sd) ) + flag=1; - if(flag==1){ - if(sd->sc.data[SC_WEIGHT50].timer==-1) - sc_start(&sd->bl,SC_WEIGHT50,100,0,0); - }else{ - if(sd->sc.data[SC_WEIGHT50].timer!=-1) - status_change_end(&sd->bl,SC_WEIGHT50,-1); - } - if(flag==2){ - if(sd->sc.data[SC_WEIGHT90].timer==-1) - sc_start(&sd->bl,SC_WEIGHT90,100,0,0); - }else{ - if(sd->sc.data[SC_WEIGHT90].timer!=-1) - status_change_end(&sd->bl,SC_WEIGHT90,-1); - } + // 50% overweight icon + if( flag == 1 && sd->sc.data[SC_WEIGHT50].timer == -1 ) + sc_start(&sd->bl,SC_WEIGHT50,100,0,0); + else if( sd->sc.data[SC_WEIGHT50].timer != -1 ) + status_change_end(&sd->bl,SC_WEIGHT50,-1); + // 90% overwheight icon + if( flag == 2 && sd->sc.data[SC_WEIGHT90].timer == -1 ) + sc_start(&sd->bl,SC_WEIGHT90,100,0,0); + else if( sd->sc.data[SC_WEIGHT90].timer != -1 ) + status_change_end(&sd->bl,SC_WEIGHT90,-1); + // update overweight status if (flag != sd->regen.state.overweight) sd->regen.state.overweight = flag; + return 0; } diff --git a/src/map/pc.h b/src/map/pc.h index 0eb406c7d..c290ec696 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -98,8 +98,8 @@ enum { #define pc_isfalcon(sd) ((sd)->sc.option&OPTION_FALCON) #define pc_isriding(sd) ((sd)->sc.option&OPTION_RIDING) #define pc_isinvisible(sd) ((sd)->sc.option&OPTION_INVISIBLE) -#define pc_is50overweight(sd) (sd->weight*2 >= sd->max_weight) -#define pc_is90overweight(sd) (sd->weight*10 >= sd->max_weight*9) +#define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle_config.natural_heal_weight_rate ) +#define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 ) #define pc_maxparameter(sd) ((sd->class_&JOBL_BABY) ? battle_config.max_baby_parameter : battle_config.max_parameter) #define pc_stop_attack(sd) { if (sd->ud.attacktimer!=-1) { unit_stop_attack(&sd->bl); sd->ud.target = 0; } } @@ -159,7 +159,7 @@ int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount); int pc_takeitem(struct map_session_data*,struct flooritem_data*); int pc_dropitem(struct map_session_data*,int,int); -int pc_checkweighticon(struct map_session_data *sd); +int pc_updateweightstatus(struct map_session_data *sd); int pc_bonus(struct map_session_data*,int,int); int pc_bonus2(struct map_session_data *sd,int,int,int); diff --git a/src/map/status.c b/src/map/status.c index bfc257f7b..40f18e9af 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2273,7 +2273,7 @@ int status_calc_pc(struct map_session_data* sd,int first) clif_updatestatus(sd,SP_WEIGHT); if(b_max_weight != sd->max_weight) { clif_updatestatus(sd,SP_MAXWEIGHT); - pc_checkweighticon(sd); + pc_updateweightstatus(sd); } if(b_status.str != status->str) clif_updatestatus(sd,SP_STR); diff --git a/src/map/unit.c b/src/map/unit.c index 213168682..21175cc30 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1147,7 +1147,7 @@ int unit_unattackable(struct block_list *bl) { *------------------------------------------ */ -int unit_attack(struct block_list *src,int target_id,int type) +int unit_attack(struct block_list *src,int target_id,int continuous) { struct block_list *target; struct unit_data *ud; @@ -1160,9 +1160,18 @@ int unit_attack(struct block_list *src,int target_id,int type) return 1; } - if(src->type == BL_PC && target->type==BL_NPC) { // monster npcs [Valaris] - npc_click((TBL_PC*)src,(TBL_NPC*)target); // submitted by leinsirk10 [Celest] - return 0; + if( src->type == BL_PC ){ + TBL_PC* sd = (TBL_PC*)src; + if( target->type == BL_NPC ) + {// monster npcs [Valaris] + npc_click(sd,(TBL_NPC*)target); // submitted by leinsirk10 [Celest] + return 0; + } else if( pc_is90overweight(sd) ) + {// overwheight - stop attacking and walking + unit_stop_attack(src); + unit_stop_walking(src,1); + return 0; + } } if(battle_check_target(src,target,BCT_ENEMY)<=0 || @@ -1173,10 +1182,10 @@ int unit_attack(struct block_list *src,int target_id,int type) } ud->target = target_id; - ud->state.attack_continue = type; - if (type) //If you re to attack continously, set to auto-case character + ud->state.attack_continue = continuous; + if (continuous) //If you're to attack continously, set to auto-case character ud->chaserange = status_get_range(src); - + //Just change target/type. [Skotlex] if(ud->attacktimer != -1) return 0; diff --git a/src/map/unit.h b/src/map/unit.h index 7331f4ca5..8f44616d8 100644 --- a/src/map/unit.h +++ b/src/map/unit.h @@ -36,7 +36,7 @@ int unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, i // 攻撃関連 int unit_stop_attack(struct block_list *bl); -int unit_attack(struct block_list *src,int target_id,int type); +int unit_attack(struct block_list *src,int target_id,int continuous); int unit_cancel_combo(struct block_list *bl); // スキル使用 |