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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-28 21:56:13 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-28 21:56:13 +0000
commit887f544e1df3f6c91c68890b0c2564e635191a2d (patch)
tree776bdd3665ab8849112dcef95a7f9f6c9014ae77
parent9deed641d8c485b858360e8f91b2fcb83368ec14 (diff)
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Fixed damage formula of Cart revolution: 150% +1% per 80ea
Removed 2x Chance of Equipment Breaking during CRITICAL attacks git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@406 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog.txt4
-rw-r--r--src/map/battle.c36
2 files changed, 14 insertions, 26 deletions
diff --git a/Changelog.txt b/Changelog.txt
index 36d461626..1830bfd33 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -1,9 +1,11 @@
Date Added
11/28
+ * Fixed damage formula of Cart revolution: 150% +1% per 80ea [Lupus]
+ * Removed 2x Chance of Equipment Breaking during CRITICAL attacks [Lupus]
* Fix some file props [MouseJstr]
* Added map_versionscreen(), displayed when --version flag is passed on command-line. [MC Cameri]
* Finished map_helpscreen(), displayed when --help flag passed on command-line. [MC Cameri]
- * Changed Suilds Extention Skill to +6 people per level. [Lupus]
+ * Changed Guilds Extention Skill to +6 people per level. [Lupus]
(tested it for 2 weeks! or a big server)
* Added a fix for gettimeofday() for WIN32 [Codemaster]
* skill Updates:
diff --git a/src/map/battle.c b/src/map/battle.c
index 00ca5a9e0..7aabcc39a 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1698,7 +1698,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
weapon = sd->weapontype2;
switch(weapon)
{
- case 0x01: // 短剣 (Updated By AppleGirl)
+ case 0x01: // 短剣 Knife
case 0x02: // 1HS
{
// 剣修練(+4 〜 +40) 片手剣 短剣含む
@@ -1716,16 +1716,6 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
break;
}
case 0x04: // 1HL
- {
- // 槍修練(+4 〜 +40,+5 〜 +50) 槍
- if((skill = pc_checkskill(sd,KN_SPEARMASTERY)) > 0) {
- if(!pc_isriding(sd))
- damage += (skill * 4); // ペコに乗ってない
- else
- damage += (skill * 5); // ペコに乗ってる
- }
- break;
- }
case 0x05: // 2HL
{
// 槍修練(+4 〜 +40,+5 〜 +50) 槍
@@ -1737,13 +1727,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
}
break;
}
- case 0x06: // 片手斧
- {
- if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0) {
- damage += (skill * 3);
- }
- break;
- }
+ case 0x06: // 片手斧
case 0x07: // Axe by Tato
{
if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0) {
@@ -1765,7 +1749,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
break;
case 0x0b: // 弓
break;
- case 0x00: // 素手
+ case 0x00: // 素手 Bare Hands
case 0x0c: // Knuckles
{
// 鉄拳(+3 〜 +30) 素手,ナックル
@@ -3241,8 +3225,10 @@ static struct Damage battle_calc_pc_weapon_attack(
break;
case MC_CARTREVOLUTION: // カートレボリューション
if(sd->cart_max_weight > 0 && sd->cart_weight > 0) {
- damage = (damage*(150 + pc_checkskill(sd,BS_WEAPONRESEARCH) + (sd->cart_weight*100/sd->cart_max_weight) ) )/100;
- damage2 = (damage2*(150 + pc_checkskill(sd,BS_WEAPONRESEARCH) + (sd->cart_weight*100/sd->cart_max_weight) ) )/100;
+ damage = ( damage*(150 + sd->cart_weight/80) )/100; //fixed CARTREV damage [Lupus]
+ damage2 = ( damage2*(150 + sd->cart_weight/80) )/100;
+ //damage = (damage*(150 + pc_checkskill(sd,BS_WEAPONRESEARCH) + (sd->cart_weight*100/sd->cart_max_weight) ) )/100;
+ //damage2 = (damage2*(150 + pc_checkskill(sd,BS_WEAPONRESEARCH) + (sd->cart_weight*100/sd->cart_max_weight) ) )/100;
}
else {
damage = (damage*150)/100;
@@ -3982,8 +3968,8 @@ struct Damage battle_calc_weapon_attack(
}
if(sd->sc_data[SC_OVERTHRUST].timer!=-1)
breakrate+=20*sd->sc_data[SC_OVERTHRUST].val1;
- if(wd.type==0x0a)
- breakrate*=2;
+ //if(wd.type==0x0a) //removed! because CRITS don't affect on breaking chance [Lupus]
+ // breakrate*=2;
if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) {
if(pc_breakweapon(sd)==1)
wd = battle_calc_pc_weapon_attack(src,target,skill_num,skill_lv,wflag);
@@ -3994,8 +3980,8 @@ struct Damage battle_calc_weapon_attack(
if (battle_config.equipment_breaking && target->type == BL_PC && (wd.damage > 0 || wd.damage2 > 0)) {
int breakrate=1;
if(src->type==BL_PC && ((struct map_session_data *)src)->sc_data[SC_MELTDOWN].timer!=-1) breakrate+=70*((struct map_session_data *)src)->sc_data[SC_MELTDOWN].val1;
- if (wd.type==0x0a)
- breakrate*=2;
+ //if (wd.type==0x0a) removed! because CRITS don't affect on breaking chance [Lupus]
+ // breakrate*=2;
if (rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) {
pc_breakarmor((struct map_session_data *)target);
}