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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-09 05:50:43 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-09 05:50:43 +0000 |
commit | 1cd7372c0812c1316bd9fc7f04f9c454b87a5ef5 (patch) | |
tree | 4842d5699aa9c0112e144ce6696836c28c215b80 | |
parent | 215674c27bd3ba99de23c81356a77c94bc967b6a (diff) | |
download | hercules-1cd7372c0812c1316bd9fc7f04f9c454b87a5ef5.tar.gz hercules-1cd7372c0812c1316bd9fc7f04f9c454b87a5ef5.tar.bz2 hercules-1cd7372c0812c1316bd9fc7f04f9c454b87a5ef5.tar.xz hercules-1cd7372c0812c1316bd9fc7f04f9c454b87a5ef5.zip |
- Changed the default of multi_hit_delay from 230 to 80 which seems more official.
- Wedding recall skills are now blocked by the nomemo mapflag.
- Skill delay for weapon types is now based on adelay (ASPD) rather than amotion (ASPD/2)
- Removed ending Endure when casting Berserk, may fix the timer mismatch issues.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5963 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 9 | ||||
-rw-r--r-- | conf-tmpl/battle/battle.conf | 4 | ||||
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 10 | ||||
-rw-r--r-- | src/map/status.c | 2 | ||||
-rw-r--r-- | src/map/status.h | 2 |
6 files changed, 19 insertions, 10 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index b12d3353f..ffa317a2a 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,15 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/04/09
+ * Changed the default of multi_hit_delay from 230 to 80 which seems more
+ official. [Skotlex]
+ * Wedding recall skills are now blocked by the nomemo mapflag instead of
+ nowarpto. [Skotlex]
+ * Skill delay for weapon types is now based on adelay (ASPD) rather than
+ amotion (ASPD/2) [Skotlex]
+ * Removed ending Endure when casting Berserk, may fix the timer mismatch
+ issues. [Skotlex
2006/04/08
* Fixed skill_nocast_db reading so that when the same skill is specified
multiple times, the blocked effects add up instead of replacing each other.
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index ada4b5a70..ee97405d1 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -38,7 +38,9 @@ damage_walk_delay_rate: 100 // Move-delay adjustment for multi-hitting attacks. // When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be // unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds. -multihit_delay: 230 +// 80 is the setting that feels like Aegis (vs Sonic Blows) +// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder) +multihit_delay: 80 // Damaged delay rate for players (Note 2) // (Setting to no/0 will be like always endure) diff --git a/src/map/battle.c b/src/map/battle.c index a60c0b577..514adeec7 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3992,7 +3992,7 @@ void battle_set_defaults() { battle_config.summons_inherit_effects=1;
battle_config.pc_walk_delay_rate=20;
battle_config.walk_delay_rate=100;
- battle_config.multihit_delay=230;
+ battle_config.multihit_delay=80;
battle_config.quest_skill_learn=0;
battle_config.quest_skill_reset=1;
battle_config.basic_skill_check=1;
diff --git a/src/map/skill.c b/src/map/skill.c index 34605d016..88308c33d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6476,7 +6476,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, case WE_CALLPARTNER:
if (!sd)
return NULL;
- if (map[src->m].flag.nowarpto) {
+ if (map[src->m].flag.nomemo) {
clif_skill_teleportmessage(sd,1);
return NULL;
}
@@ -6485,7 +6485,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, case WE_CALLPARENT:
if (!sd)
return NULL;
- if (map[src->m].flag.nowarpto) {
+ if (map[src->m].flag.nomemo) {
clif_skill_teleportmessage(sd,1);
return NULL;
}
@@ -6495,7 +6495,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, case WE_CALLBABY:
if (!sd)
return NULL;
- if (map[src->m].flag.nowarpto) {
+ if (map[src->m].flag.nomemo) {
clif_skill_teleportmessage(sd,1);
return NULL;
}
@@ -8334,11 +8334,11 @@ int skill_delayfix(struct block_list *bl, int skill_id, int skill_lv) // instant cast attack skills depend on aspd as delay [celest]
if (time == 0) {
if (skill_get_type(skill_id) == BF_WEAPON && !(skill_get_nk(skill_id)&NK_NO_DAMAGE))
- time = status_get_amotion(bl); //Use attack animation as default delay.
+ time = status_get_adelay(bl); //Use attack delay as default delay.
else
time = 300; // default delay, according to official servers
} else if (time < 0)
- time = -time + status_get_amotion(bl); // if set to <0, the attack motion is added.
+ time = -time + status_get_adelay(bl); // if set to <0, the attack delay is added.
if (battle_config.delay_dependon_dex && !(delaynodex&1))
{ // if skill casttime is allowed to be reduced by dex
diff --git a/src/map/status.c b/src/map/status.c index 511cf9416..d708a921c 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3847,8 +3847,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val status_change_end(bl,SC_CONCENTRATION,-1);
if (sc->data[SC_PARRYING].timer != -1)
status_change_end(bl,SC_PARRYING,-1);
- if (sc->data[SC_ENDURE].timer != -1)
- status_change_end(bl,SC_ENDURE,-1);
if (sc->data[SC_AURABLADE].timer != -1)
status_change_end(bl,SC_AURABLADE,-1);
}
diff --git a/src/map/status.h b/src/map/status.h index 4df0cbec4..a42cb9e41 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -55,7 +55,7 @@ enum { SC_BROKENARMOR, //50 - NOTE: These two aren't used anywhere, and they have an icon...
SC_BROKENWEAPON,
SC_HALLUCINATION,
- SC_WEIGHT50 ,
+ SC_WEIGHT50,
SC_WEIGHT90,
SC_ASPDPOTION0,
SC_ASPDPOTION1,
|