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author | og2 <og2@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-27 01:51:39 +0000 |
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committer | og2 <og2@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-27 01:51:39 +0000 |
commit | 2fe1f5ff7db34a67d046c748e20024f00f4796ba (patch) | |
tree | 445110a6c29f4f523015204f84c4ae4c40254b1c | |
parent | a6da86f0e0088a185f310b47ab4c55234dd1a2f7 (diff) | |
download | hercules-2fe1f5ff7db34a67d046c748e20024f00f4796ba.tar.gz hercules-2fe1f5ff7db34a67d046c748e20024f00f4796ba.tar.bz2 hercules-2fe1f5ff7db34a67d046c748e20024f00f4796ba.tar.xz hercules-2fe1f5ff7db34a67d046c748e20024f00f4796ba.zip |
- Updated Narrators/GateKeepers, etc.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15800 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/other/pvp.txt | 678 |
1 files changed, 331 insertions, 347 deletions
diff --git a/npc/other/pvp.txt b/npc/other/pvp.txt index f44451854..5a33a1b19 100644 --- a/npc/other/pvp.txt +++ b/npc/other/pvp.txt @@ -1,37 +1,188 @@ //===== rAthena Script ======================================= //= PvP NPCs -//===== By: ================================================== -//= kobra_k88; L0ne_W0lf -//===== Current Version: ===================================== -//= 1.5 -//===== Compatible With: ===================================== +//===== By: ================================================== +//= kobra_k88; L0ne_W0lf, Elias (og2) +//===== Current Version: ===================================== +//= 1.6 +//===== Compatible With: ===================================== //= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] +//===== Description: ========================================= //= PvP NPCs that are found in the Inns in major cities. //= Includes Yoyo Mode, Nightmare Mode, and Event Mode -//= -//= Breakdown of function "F_PVPNarrator" -//= arg(0): Map to save player on -//= arg(1): X position on getarg(0) map to save player -//= arg(2): Y position on getarg(0) map to save player //===== Additional Comments: ================================= //= 1.1 Fixed arena names for Nightmare mode. Added room limit //= check.[kobra_k88] //= 1.2 Fixed the bug that you aways savepoint in geffen.[shadowlady] //= 1.2a Added PvP Narrator function. Using args for Fight //= Square Helpers. [kobra_k88] -//= 1.3 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= 1.3 Rescripted to the official 10.3 standards. [L0ne_W0lf] //= Removed all receptioned for Yoyo mode, with the //= exception of the "Free for all" mode. //= Added PVP event NPCs. //= 1.4 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 1.5 Duplicates now spawn from floating NPCs. [L0ne_W0lf] -//============================================================ +//= 1.6 Narrators/GateKeepers,etc. Translated from the Official 2011 [Elias] +//============================================================ +morocc_in,144,138,4 script PVP Narrator::pvpe 84,{ + mes "[PVP Narrator]"; + mes "Hello and welcome!"; + mes "I am in charge of"; + mes "explaining the PVP Mode."; + mes "I am the PVP Narrator!"; + next; + switch(select("What is PVP?","What are the PVP Modes?","What are the rules for PVP?","Save Position.","End Dialog.")) + { + case 1: + mes "[PVP Narrator]"; + mes "In short form"; + mes "PVP means,"; + mes "' Player VS Player Mode '"; + mes "It's a unique place for people"; + mes "To duel with each other."; + next; + mes "[PVP Narrator]"; + mes "Just tell the"; + mes "^3355FFGate Keeper^000000"; + mes "That you want to try. He will"; + mes "let you into the PVP square."; + next; + mes "[PVP Narrator]"; + mes "But, You need to be at"; + mes "least level 31. And you"; + mes "must pay the 500 zeny"; + mes "entrance fee in order to"; + mes "To enter a PVP Fight Square."; + break; + case 2: + mes "[PVP Narrator]"; + mes "When you are qualified, You"; + mes "can choose one of two Modes."; + mes "Yoyo Mode, Or"; + mes "Nightmare Mode."; + next; + mes "[PVP Narrator]"; + mes "Yoyo Mode is risk free."; + mes "You can experience PVP"; + mes "without any restriction or"; + mes "punishment. It is recommended"; + mes "that you practice your skills"; + mes "here before you move on."; + next; + mes "[PVP Narrator]"; + mes "Nightmare Mode is very"; + mes "dangerous! Please use caution."; + mes "You will lose some of your real"; + mes "EXP when you are defeated. And"; + mes "There is a small chance that"; + mes "you will drop some equipment."; + next; + mes "[PVP Narrator]"; + mes "However, if you win, the"; + mes "rewards can be great!"; + mes "To avoid misunderstanding."; + mes "You should think it over"; + mes "twice before you go there..."; + mes "Good Luck!"; + break; + case 3: + mes "[PVP Narrator]"; + mes "Each of the Fight squares"; + mes "have a row of Narrators to"; + mes "choose from based on your"; + mes "qualifications."; + next; + mes "[PVP Narrator]"; + mes "Each Narrator will ask"; + mes "which of the five PVP maps"; + mes "you wish to go to."; + mes "Choose, and go in!"; + next; + mes "[PVP Narrator]"; + mes "Each map has a limitation on"; + mes "the number of people who can"; + mes "participate. So you will see"; + mes "figures in the corner showing"; + mes "'Attendee/total'."; + next; + mes "[PVP Narrator]"; + mes "Also, there is a hidden EXP"; + mes "value in PVP mode. This EXP"; + mes "score will only apply inside"; + mes "of the PVP zone, so do not"; + mes "worry."; + next; + mes "[PVP Narrator]"; + mes "Every player's EXP at the"; + mes "beginning is usually 5 points."; + mes "If you win, you will"; + mes "increse your EXP by 1 point"; + next; + mes "[PVP Narrator]"; + mes "In the same way, when you"; + mes "lose... Your EXP will"; + mes "drop by 5 points."; + mes "So be careful!"; + next; + mes "[PVP Narrator]"; + mes "When you are defeated"; + mes "And your EXP is equal"; + mes "to or less than 0,"; + mes "You will be removed from PVP"; + mes "And your duel is finished!"; + next; + mes "[PVP Narrator]"; + mes "However, If your EXP is more"; + mes "than 0. You can still get help"; + mes "Through other players healing..."; + mes "Do you get it?"; + next; + mes "[PVP Narrator]"; + mes "The fighting commands inside of"; + mes "PVP Are the same as the normal."; + mes "All the basic controls are the"; + mes "same."; + next; + mes "[PVP Narrator]"; + mes "However, there is one thing..."; + mes "Within the PVP fight square,"; + mes "And in the PVP fighting zones"; + mes "You cannot save your position."; + mes "Remember well... These rules"; + mes "can help to ensure your victory."; + break; + case 4: + mes "[PVP Narrator]"; + mes "Position saved..."; + mes "Successfully."; + mes "Thank you very much, We"; + mes "will see you again soon."; + if(strnpcinfo(4) == "morocc_in") { savepoint "morocc_in",141,139; } + if(strnpcinfo(4) == "alberta_in") { savepoint "alberta_in",22,148; } + if(strnpcinfo(4) == "prt_in") { savepoint "prt_in",54,137; } + if(strnpcinfo(4) == "geffen_in") { savepoint "geffen_in",70,59; } + if(strnpcinfo(4) == "payon_in01") { savepoint "payon_in01",142,46; } + break; + case 5: + mes "[PVP Narrator]"; + mes "In this war between Monsters"; + mes "and Humans. This competition"; + mes "between people, The PVP Mode!"; + mes "Encourages us all to become"; + mes "stronger. Come again."; + mes "We welcome your challenge!"; + break; + } +close; +} -// Floating NPC -//============================================================ -- script Gate Keeper#dummy::PVPGateKeeper -1,{ +//PVP Narrator's Duplicates +alberta_in,22,146,4 duplicate(pvpe) PVP Narrator#pe1 84 +prt_in,56,140,4 duplicate(pvpe) PVP Narrator#pe2 84 +geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe3 84 +payon_in01,142,50,4 duplicate(pvpe) PVP Narrator#pe4 84 +geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe5 84 + +morocc_in,144,142,4 script Gate Keeper::gkut 83,{ mes "[Gate Keeper]"; mes "Glad to be of service."; mes "I will open the PVP fight"; @@ -40,36 +191,67 @@ mes "modes or rules, Please ask"; mes "the Narrator..."; next; - switch(select("^FF5533' PvP Nightmare Mode'^000000:^3355FF' PvP Yoyo Mode'^000000:^3355FF' PvP Event Mode'^000000:Quit")) { - case 1: - mes "[Gate Keeper]"; - mes "I am sorry, but currently the Nightmare mode service is not available."; - mes "Please use the Yoyo mode instead. We apologize for the inconvenience."; - close; - case 2: - mes "[Gate Keeper]"; - mes "The admission fee is 500 Zeny."; - mes "Do you want to move"; - mes "to the Yoyo Mode"; - mes "fight square?"; - next; - switch(select("Move:Cancel")) { + switch(select("^FF5533' PvP Nightmare Mode'^000000","^3355FF' PvP Yoyo Mode'^000000","^3355FF' PvP Event Mode'^000000","Quit")) + { case 1: - if (Zeny > 499 && BaseLevel > 30) { - set zeny,zeny-500; - warp "pvp_y_room",51,23; - end; + mes "[Gate Keeper]"; + mes "I am sorry, but currently the Nightmare mode service is not available."; + mes "Please use the Yoyo mode instead. We apologize for the inconvenience."; + break; + case 2: + mes "[Gate Keeper]"; + mes "The admission fee is 500 Zeny."; + mes "Do you want to move"; + mes "to the Yoyo Mode"; + mes "fight square?"; + next; + switch(select("Move","Cancel")) { + case 1: + if ((Zeny > 499) && (BaseLevel > 30)) { + set Zeny, Zeny - 500; + warp "pvp_y_room",51,23; + } + else { + mes "[Gate Keeper]"; + mes "Excuse me, but"; + mes "did you not come prepared?"; + mes "Double check that you have the"; + mes "500 Zeny entrance fee, and"; + mes "that you are at least level 31!"; + } + break; + case 2: + mes "[Gate Keeper]"; + mes "In this war between Monsters"; + mes "and Humans. This competition"; + mes "between people, The PVP Mode!"; + mes "Encourages us all to become"; + mes "stronger. Come again."; + mes "We welcome your challenge!"; + break; } - else { + break; + case 3: + mes "[Gate Keeper]"; + mes "Welcome"; + mes "Please double check"; + mes "That you have the admission or viewing ticket!"; + next; + if ((countitem(7028) == 0) && (countitem(7029) == 0)) + { mes "[Gate Keeper]"; - mes "Excuse me, but"; - mes "did you not come prepared?"; - mes "Double check that you have the"; - mes "500 Zeny entrance fee, and"; - mes "that you are at least level 31!"; + mes "Eh? You don't have it? Then I"; + mes "am sorry, this fight square is"; + mes "only for people who have"; + mes "admission or viewing tickets."; + mes "You cannot come in without it."; close; } - case 2: + mes "[Gate Keeper]"; + mes "Yes, thank you for participating. Have fun!"; + warp "pvp_room",51,23; + break; + case 4: mes "[Gate Keeper]"; mes "In this war between Monsters"; mes "and Humans. This competition"; @@ -77,324 +259,133 @@ mes "Encourages us all to become"; mes "stronger. Come again."; mes "We welcome your challenge!"; - close; - } - case 3: - mes "[Gate Keeper]"; - mes "Welcome"; - mes "Please double check"; - mes "That you have the admission or viewing ticket!"; - next; - if (countitem(7028) == 0 && countitem(7029) == 0) { - mes "[Gate Keeper]"; - mes "Eh? You don't have it? Then I"; - mes "am sorry, this fight square is"; - mes "only for people who have"; - mes "admission or viewing tickets."; - mes "You cannot come in without it."; - close; - } - mes "[Gate Keeper]"; - mes "Yes, thank you for participating. Have fun!"; - close2; - warp "pvp_room",51,23; - end; - case 4: - mes "[Gate Keeper]"; - mes "In this war between Monsters"; - mes "and Humans. This competition"; - mes "between people, The PVP Mode!"; - mes "Encourages us all to become"; - mes "stronger. Come again."; - mes "We welcome your challenge!"; - close; + break; } +close; } -// Morroc -//============================================================ -morocc_in,144,138,4 script PVPNarrator#moc 84,{ - callfunc "F_PVPNarrator","morocc_in",141,139; -} - -morocc_in,144,142,4 duplicate(PVPGateKeeper) Gate Keeper#moc 83,{ - - -// Alberta -//============================================================ -alberta_in,22,146,4 script PVP Narrator#alb 84,{ - callfunc "F_PVPNarrator","alberta_in",22,148; -} - -alberta_in,26,146,4 duplicate(PVPGateKeeper) Gate Keeper#alb 83 - -// Prontera -//============================================================ -prt_in,56,140,4 script PVPNarrator#prt 84,{ - callfunc "F_PVPNarrator","prt_in",54,137; -} - -prt_in,52,140,4 duplicate(PVPGateKeeper) Gate Keeper#prt 83 - -// Geffen -//============================================================ -geffen_in,67,63,4 script PVPNarrator#gef 84,{ - callfunc "F_PVPNarrator","geffen_in",70,59; -} - -geffen_in,63,63,4 duplicate(PVPGateKeeper) Gate Keeper#gef 83 - -// Payon -//============================================================ -payon_in01,142,50,4 script PVPNarrator#pay 84,{ - callfunc "F_PVPNarrator","payon_in01",142,46; -} - -payon_in01,140,53,4 duplicate(PVPGateKeeper) Gate Keeper#pay 83 - - -// PVP Yoyo Mode Staff -//============================================================ -pvp_y_room,86,85,4 script Fight Square Reception#1 105,{ - set .@mapcount_1,getmapusers("pvp_y_8-1"); - set .@mapcount_2,getmapusers("pvp_y_8-2"); - set .@mapcount_3,getmapusers("pvp_y_8-3"); - set .@mapcount_4,getmapusers("pvp_y_8-4"); - set .@mapcount_5,getmapusers("pvp_y_8-5"); - while(1) { - switch(select("Prontera [ "+.@mapcount_1+" / 128 ]:Izlude [ "+.@mapcount_2+" / 128 ]:Payon [ "+.@mapcount_3+" / 128 ]:Alberta [ "+.@mapcount_4+" / 128 ]:Morroc [ "+.@mapcount_5+" / 128 ]:Cancel")) { +//Gate Keeper's Duplicates +alberta_in,26,146,4 duplicate(gkut) Gate Keeper#gke1 83 +prt_in,52,140,4 duplicate(gkut) Gate Keeper#gke2 83 +geffen_in,63,63,4 duplicate(gkut) Gate Keeper#gke3 83 +payon_in01,140,53,4 duplicate(gkut) Gate Keeper#gke4 83 + +//Fight square Reception Staff (Locations below) +- script FSRS::fsr 105,{ +if(strnpcinfo(4) == "pvp_y_room") { + set .@mapc1, getmapusers("pvp_y_8-1"); + set .@mapc2, getmapusers("pvp_y_8-2"); + set .@mapc3, getmapusers("pvp_y_8-3"); + set .@mapc4, getmapusers("pvp_y_8-4"); + set .@mapc5, getmapusers("pvp_y_8-5"); + set .@showc1$, "Prontera [ "+.@mapc1+" / 128 ]"; + set .@showc2$, "Izlude [ "+.@mapc2+" / 128 ]"; + set .@showc3$, "Payon [ "+.@mapc3+" / 128 ]"; + set .@showc4$, "Alberta [ "+.@mapc4+" / 128 ]"; + set .@showc5$, "Morroc [ "+.@mapc5+" / 128 ]"; + set .@showcexit$, "Cancel."; + switch(select(.@showc1$,.@showc2$,.@showc3$,.@showc4$,.@showc5$,.@showcexit$)) { case 1: - callsub S_CheckPVPRoom,.@mapcount_1,"pvp_y_8-1"; - break; + if (.@mapc1 >= 128) { + mes "[PVP Fight Square Reception Staff]"; + mes "This map is currently full."; + } else { warp "pvp_y_8-1",0,0; } + break; case 2: - callsub S_CheckPVPRoom,.@mapcount_2,"pvp_y_8-2"; - break; + if (.@mapc2 >= 128) { + mes "[PVP Fight Square Reception Staff]"; + mes "This map is currently full."; + } else { warp "pvp_y_8-2",0,0; } + break; case 3: - callsub S_CheckPVPRoom,.@mapcount_3,"pvp_y_8-3"; - break; + if (.@mapc3 >= 128) { + mes "[PVP Fight Square Reception Staff]"; + mes "This map is currently full."; + } else { warp "pvp_y_8-3",0,0; } + break; case 4: - callsub S_CheckPVPRoom,.@mapcount_4,"pvp_y_8-4"; - break; + if (.@mapc4 >= 128) { + mes "[PVP Fight Square Reception Staff]"; + mes "This map is currently full."; + } else { warp "pvp_y_8-4",0,0; } + break; case 5: - callsub S_CheckPVPRoom,.@mapcount_5,"pvp_y_8-5"; - break; + if (.@mapc5 >= 128) { + mes "[PVP Fight Square Reception Staff]"; + mes "This map is currently full."; + } else { warp "pvp_y_8-5",0,0; } + break; case 6: - close; + break; } - } - -OnInit: - waitingroom "Free For All",0; - end; - -S_CheckPVPRoom: - if (getarg(0) >= 128) { - mes "[PVP Fight Square Reception Staff]"; - mes "This map is currently full."; - next; - return; - } - else { - warp getarg(1),0,0; - end; - } -} - -// PVP Nightmare Mode Staff -//============================================================ -pvp_n_room,30,85,4 script Fight Square Reception#2 105,{ - set .@mapcount_1,getmapusers("pvp_n_8-1"); - set .@mapcount_2,getmapusers("pvp_n_8-2"); - set .@mapcount_3,getmapusers("pvp_n_8-3"); - set .@mapcount_4,getmapusers("pvp_n_8-4"); - set .@mapcount_5,getmapusers("pvp_n_8-5"); - while(1) { - switch(select("Sandwich [ "+.@mapcount_1+" / 64 ]:Lock on [ "+.@mapcount_2+" / 32 ]:Four Room [ "+.@mapcount_3+" / 32 ]:Under cross [ "+.@mapcount_4+" / 32 ]:Compass Room [ "+.@mapcount_5+" / 32 ]:Cancel")) { +close; + } else { + set .@mapc1, getmapusers("pvp_n_8-1"); + set .@mapc2, getmapusers("pvp_n_8-2"); + set .@mapc3, getmapusers("pvp_n_8-3"); + set .@mapc4, getmapusers("pvp_n_8-4"); + set .@mapc5, getmapusers("pvp_n_8-5"); + set .@showc1$, "Sandwich [ "+.@mapc1+" / 64 ]"; + set .@showc2$, "Lock on [ "+.@mapc2+" / 32 ]"; + set .@showc3$, "Four Room [ "+.@mapc3+" / 32 ]"; + set .@showc4$, "Under cross [ "+.@mapc4+" / 32 ]"; + set .@showc5$, "Compass Room [ "+.@mapc5+" / 32 ]"; + set .@showcexit$, "Cancel."; + switch(select(.@showc1$,.@showc2$,.@showc3$,.@showc4$,.@showc5$,.@showcexit$)) { case 1: - callsub S_CheckPVPRoom,.@mapcount_1,"pvp_n_8-1",64; - break; + if (.@mapc1 >= 64) { + mes "[PVP Fight Square Reception Staff]"; + mes "This map is currently full."; + } else { warp "pvp_n_8-1",0,0; } + break; case 2: - callsub S_CheckPVPRoom,.@mapcount_2,"pvp_n_8-2",32; - break; + if (.@mapc2 >= 64) { + mes "[PVP Fight Square Reception Staff]"; + mes "This map is currently full."; + } else { warp "pvp_n_8-2",0,0; } + break; case 3: - callsub S_CheckPVPRoom,.@mapcount_3,"pvp_n_8-3",32; - break; + if (.@mapc3 >= 64) { + mes "[PVP Fight Square Reception Staff]"; + mes "This map is currently full."; + } else { warp "pvp_n_8-3",0,0; } + break; case 4: - callsub S_CheckPVPRoom,.@mapcount_4,"pvp_n_8-4",32; - break; + if (.@mapc4 >= 64) { + mes "[PVP Fight Square Reception Staff]"; + mes "This map is currently full."; + } else { warp "pvp_n_8-4",0,0; } + break; case 5: - callsub S_CheckPVPRoom,.@mapcount_5,"pvp_n_8-5",32; - break; + if (.@mapc5 >= 64) { + mes "[PVP Fight Square Reception Staff]"; + mes "This map is currently full."; + } else { warp "pvp_n_8-5",0,0; } + break; case 6: - close; + break; } - } +close; +} OnInit: - waitingroom "Free For All",0; - end; - -S_CheckPVPRoom: - if (getarg(0) >= getarg(2)) { - mes "[PVP Fight Square Reception Staff]"; - mes "This map is currently full."; - next; - return; - } - else { - warp getarg(1),0,0; - end; - } + waitingroom "Free for all",0; +end; } -// Function -//============================================================ -function script F_PVPNarrator { - mes "[PVP Narrator]"; - mes "Hello and welcome!"; - mes "I am in charge of"; - mes "explaining the PVP Mode."; - mes "I am the PVP Narrator!"; - next; - switch(select("What is PVP?:What are the PVP Modes?:What are the rules for PVP?:Save Position.:End Dialog.")) { - case 1: - mes "[PVP Narrator]"; - mes "In short form"; - mes "PVP means,"; - mes "' Player VS Player Mode '"; - mes "It's a unique place for people"; - mes "To duel with each other."; - next; - mes "[PVP Narrator]"; - mes "Just tell the"; - mes "^3355FFGate Keeper^000000"; - mes "That you want to try. He will"; - mes "let you into the PVP square."; - next; - mes "[PVP Narrator]"; - mes "But, You need to be at"; - mes "least level 31. And you"; - mes "must pay the 500 zeny"; - mes "entrance fee in order to"; - mes "To enter a PVP Fight Square."; - close; - case 2: - mes "[PVP Narrator]"; - mes "When you are qualified, You"; - mes "can choose one of two Modes."; - mes "Yoyo Mode, Or"; - mes "Nightmare Mode."; - next; - mes "[PVP Narrator]"; - mes "Yoyo Mode is risk free."; - mes "You can experience PVP"; - mes "without any restriction or"; - mes "punishment. It is recommended"; - mes "that you practice your skills"; - mes "here before you move on."; - next; - mes "[PVP Narrator]"; - mes "Nightmare Mode is very"; - mes "dangerous! Please use caution."; - mes "You will lose some of your real"; - mes "EXP when you are defeated. And"; - mes "There is a small chance that"; - mes "you will drop some equipment."; - next; - mes "[PVP Narrator]"; - mes "However, if you win, the"; - mes "rewards can be great!"; - mes "To avoid misunderstanding."; - mes "You should think it over"; - mes "twice before you go there..."; - mes "Good Luck!"; - close; - case 3: - mes "[PVP Narrator]"; - mes "Each of the Fight squares"; - mes "have a row of Narrators to"; - mes "choose from based on your"; - mes "qualifications."; - next; - mes "[PVP Narrator]"; - mes "Each Narrator will ask"; - mes "which of the five PVP maps"; - mes "you wish to go to."; - mes "Choose, and go in!"; - next; - mes "[PVP Narrator]"; - mes "Each map has a limitation on"; - mes "the number of people who can"; - mes "participate. So you will see"; - mes "figures in the corner showing"; - mes "'Attendee/total'."; - next; - mes "[PVP Narrator]"; - mes "Also, there is a hidden EXP"; - mes "value in PVP mode. This EXP"; - mes "score will only apply inside"; - mes "of the PVP zone, so do not"; - mes "worry."; - next; - mes "[PVP Narrator]"; - mes "Every player's EXP at the"; - mes "beginning is usually 5 points."; - mes "If you win, you will"; - mes "increse your EXP by 1 point"; - next; - mes "[PVP Narrator]"; - mes "In the same way, when you"; - mes "lose... Your EXP will"; - mes "drop by 5 points."; - mes "So be careful!"; - next; - mes "[PVP Narrator]"; - mes "When you are defeated"; - mes "And your EXP is equal"; - mes "to or less than 0,"; - mes "You will be removed from PVP"; - mes "And your duel is finished!"; - next; - mes "[PVP Narrator]"; - mes "However, If your EXP is more"; - mes "than 0. You can still get help"; - mes "Through other players healing..."; - mes "Do you get it?"; - next; - mes "[PVP Narrator]"; - mes "The fighting commands inside of"; - mes "PVP Are the same as the normal."; - mes "All the basic controls are the"; - mes "same."; - next; - mes "[PVP Narrator]"; - mes "However, there is one thing..."; - mes "Within the PVP fight square,"; - mes "And in the PVP fighting zones"; - mes "You cannot save your position."; - mes "Remember well... These rules"; - mes "can help to ensure your victory."; - close; - case 4: - mes "[PVP Narrator]"; - mes "Position saved..."; - mes "Successfully."; - mes "Thank you very much, We"; - mes "will see you again soon."; - close2; - savepoint getarg(0),getarg(1),getarg(2); - end; - case 5: - mes "[PVP Narrator]"; - mes "In this war between Monsters"; - mes "and Humans. This competition"; - mes "between people, The PVP Mode!"; - mes "Encourages us all to become"; - mes "stronger. Come again."; - mes "We welcome your challenge!"; - close; - } -} +//Fight Square Reception Staff +pvp_y_room,86,85,4 duplicate(fsr) Fight SQ Reception#f1 105 +pvp_n_room,30,85,4 duplicate(fsr) Fight SQ Reception#f2 105 + +pvp_n_8-4,33,122,0 warp Link_1-11 0,2,pvp_n_8-4,0,0 +pvp_n_8-4,62,84,0 warp Link_1-12 1,1,pvp_n_8-4,0,0 +pvp_n_8-4,49,71,0 warp Link_1-21 1,1,pvp_n_8-4,0,0 +pvp_n_8-4,56,166,0 warp Link_1-22 1,1,pvp_n_8-4,0,0 +pvp_n_8-4,99,180,0 warp Link_1-31 2,1,pvp_n_8-4,0,0 +pvp_n_8-4,137,84,0 warp Link_1-32 1,1,pvp_n_8-4,0,0 +pvp_n_8-4,150,71,0 warp Link_1-41 1,1,pvp_n_8-4,0,0 +pvp_n_8-4,144,166,0 warp Link_1-42 1,1,pvp_n_8-4,0,0 +pvp_n_8-5,30,30,0 warp Link_1-99 3,3,pvp_n_8-5,100,100 // Event Contestant Entrance //============================================================ @@ -499,11 +490,8 @@ OnInit: } pvp_room,62,85,4 duplicate(PVPSpectator) Spectator's Entrance#1 105 - pvp_room,70,85,4 duplicate(PVPSpectator) Spectator's Entrance#2 105 - pvp_room,78,85,4 duplicate(PVPSpectator) Spectator's Entrance#3 105 - pvp_room,86,85,4 duplicate(PVPSpectator) Spectator's Entrance#4 105 // Spectator Warps @@ -521,15 +509,11 @@ OnTouch: } pvp_2vs2,5,4,0 duplicate(PVPSpecWarp) Combat Square Staff#1 45,1,1,{ - pvp_2vs2,5,74,0 duplicate(PVPSpecWarp) Combat Square Staff#2 45,1,1 - pvp_2vs2,74,74,0 duplicate(PVPSpecWarp) Combat Square Staff#3 45,1,1 - pvp_2vs2,74,5,0 duplicate(PVPSpecWarp) Combat Square Staff#4 45,1,1 - pvp_2vs2,40,40,0 script Combat Square Staff#5 45,1,1,{ - set mapmove,0; + set mapmove,0; //?? mes "[Combat Square Staff]"; mes "May I help you?"; if (select("To the side viewer seat.:Leave Combat Square.") == 1) { |