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authorshennetsind <ind@henn.et>2013-11-06 15:24:07 -0200
committershennetsind <ind@henn.et>2013-11-06 15:24:07 -0200
commit6dcc3873037631aac15f6a87337c49e18b4cd075 (patch)
treeb682b9b0beb82e15b5c0054dc5697b9ddef85351
parentd932913f398d935347ba05de16e8616e1d89d220 (diff)
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Fixed Bug 7801
Fixed idletime_criteria description, the demonstration of how the default value is aggregated had the wrong value. http://hercules.ws/board/tracker/issue-7801-description-of-idletime-criteria/ (Thanks to jaBote!) Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r--conf/battle/player.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/battle/player.conf b/conf/battle/player.conf
index 03d51bbaf..c11015937 100644
--- a/conf/battle/player.conf
+++ b/conf/battle/player.conf
@@ -163,5 +163,5 @@ snovice_call_type: 0
// 0x200 - @/#Command Request
// Please note that at least 1 option has to be enabled.
// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()).
-// Default: walk ( 0x1 ) + useskilltoid ( 0x2 ) + useskilltopos ( 0x4 ) + useitem ( 0x8 ) + attack ( 0x10 ) = 0x25
+// Default: walk ( 0x1 ) + useskilltoid ( 0x2 ) + useskilltopos ( 0x4 ) + useitem ( 0x8 ) + attack ( 0x10 ) = 0x1F
idletime_criteria: 0x1F