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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-02-13 00:17:32 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-02-13 00:17:32 +0000
commitdc2e94dba8a7d0a894456ac03262f14c5a9090ca (patch)
tree0c778a51ae75afe77b22e11339a8abf40d7b7d88
parente0fff5c212007819f29a3406629967d36bc6ede1 (diff)
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- Reverted Venom Splasher's element to take your weapon's
- reverted the item skill usage update since Flywings and the like do not use skill use scripts anymore. - Restored tid when a castend-id skill becomes castend-pos, fixes certain skills, most notably Resurrect Homunculus. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9858 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--db/Changelog.txt1
-rw-r--r--db/skill_db.txt2
-rw-r--r--src/map/npc.c2
-rw-r--r--src/map/skill.c13
5 files changed, 8 insertions, 11 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 9f279b6af..f94519045 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/02/12
+ * Fixed Resurrect Homunculus and Wedding skills failing. [Skotlex]
* A bit more work on Ticket #41.
* Added 'r' (variable reference) to the script argument definitions.
* Added a simple define for suspitious actions. (empty at the moment)
diff --git a/db/Changelog.txt b/db/Changelog.txt
index e6213af2c..419baf05a 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -20,6 +20,7 @@
========================
02/12
+ * Reverted Venom Splasher's element to take your weapon's
* Corrected range of self destruction / bio explosion to be equal to their
splash range. [Skotlex]
02/10
diff --git a/db/skill_db.txt b/db/skill_db.txt
index e07c1b524..db76ee287 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -172,7 +172,7 @@
138,1,6,16,5,1,0,10,1,no,0,0x400,0,weapon,0 //AS_ENCHANTPOISON#Enchant Poison#
139,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0 //AS_POISONREACT#Poison React#
140,2,6,2,5,1,0,10,1,no,0,0,0,weapon,0 //AS_VENOMDUST#Venom Dust#
-141,1,6,1,5,1,2,10,1,yes,0,0,0,weapon,0 //AS_SPLASHER#Venom Splasher#
+141,1,6,1,-1,1,2,10,1,yes,0,0,0,weapon,0 //AS_SPLASHER#Venom Splasher#
142,0,6,4,0,1,0,1,1,no,0,0x1,0,none,0 //NV_FIRSTAID#First Aid#
143,0,6,4,0,1,0,1,1,no,0,0x1,0,none,0 //NV_TRICKDEAD#Act Dead#
144,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0 //SM_MOVINGRECOVERY#Moving HP-Recovery#
diff --git a/src/map/npc.c b/src/map/npc.c
index 0924e6c1f..ec6f143d1 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -2984,7 +2984,7 @@ int do_final_npc(void)
if ((bl = map_id2bl(i))){
if (bl->type == BL_NPC)
npc_unload((struct npc_data *)bl);
- else if (bl->type&(BL_MOB|BL_PET))//# why BL_PET? [FlavioJS] //# Because this is invoked after saving/wiping all players, which would include all pets. This bit of code will take care of any pets without a master that are still lingering in the map. [Skotlex]
+ else if (bl->type&(BL_MOB|BL_PET|BL_HOM))
unit_free(bl, 0);
}
}
diff --git a/src/map/skill.c b/src/map/skill.c
index 8f003aa6b..f43b318bd 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -875,8 +875,7 @@ int skillnotok (int skillid, struct map_session_data *sd)
return 0;
break;
case AL_TELEPORT:
- //Flywing/ButterflyWing are checked elsewhere
- if(map[m].flag.noteleport && sd->skillitem != skillid) {
+ if(map[m].flag.noteleport) {
clif_skill_teleportmessage(sd,0);
return 1;
}
@@ -5566,7 +5565,6 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
else
target = map_id2bl(ud->skilltarget);
-
// Use a do so that you can break out of it when the skill fails.
do {
if(!target || target->prev==NULL) break;
@@ -5588,6 +5586,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
ud->skillx = target->x;
ud->skilly = target->y;
}
+ ud->skilltimer=tid;
return skill_castend_pos(tid,tick,id,data);
}
@@ -5693,9 +5692,6 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
else
skill_castend_damage_id(src,target,ud->skillid,ud->skilllv,tick,0);
- if (sd && sd->skillitem == ud->skillid) //Clear item skill data.
- sd->skillitem = sd->skillitemlv = 0;
-
sc = status_get_sc(src);
if(sc && sc->count && sc->data[SC_MAGICPOWER].timer != -1 && ud->skillid != HW_MAGICPOWER && ud->skillid != WZ_WATERBALL)
status_change_end(src,SC_MAGICPOWER,-1);
@@ -5857,9 +5853,6 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data)
unit_set_walkdelay(src, tick, battle_config.default_skill_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1);
skill_castend_pos2(src,ud->skillx,ud->skilly,ud->skillid,ud->skilllv,tick,0);
- if (sd && sd->skillitem == ud->skillid) //Clear item skill data.
- sd->skillitem = sd->skillitemlv = 0;
-
if (ud->skilltimer == -1) {
if (md) md->skillidx = -1;
else ud->skillid = 0; //Non mobs can't clear this one as it is used for skill condition 'afterskill'
@@ -7922,6 +7915,8 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
else
pc_delitem(sd,i,1,0);
}
+ if (type&1) //Casting finished
+ sd->skillitem = sd->skillitemlv = 0;
return 1;
}
// for the guild skills [celest]