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authorInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-05-03 04:41:04 +0000
committerInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-05-03 04:41:04 +0000
commitd2a65817313f70414e16999f3b8881f0042cd786 (patch)
treef0b3da4925525c8766bfc6d5d7e30c3df71992c3
parent2875015cd6264e6e65f39bd805eef0f913eaebac (diff)
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* Players now cannot be revived during pvp respawn delay
* Fix a logical problem on my last commit git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13720 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--src/map/npc.c7
-rw-r--r--src/map/pc.c3
3 files changed, 8 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index f18f3693b..e2fbb9320 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -7,6 +7,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
* Do not log damage if it's done by mob itself (bugreport:2933) [Inkfish]
* Fix 'awake' not working (bugreport:2580) [Inkfish]
* Fix several npctimer issues (bugreport:1619, bugreport:1730) [Inkfish]
+ * Players now cannot be revived during pvp respawn delay [Inkfish]
2009/05/02
* Spirit of Bard and Dancer now only works for mastered skills (bugreport:3037) [Playtester]
- also fixed an outdated comment in the source code
diff --git a/src/map/npc.c b/src/map/npc.c
index 8bdba2871..d8b1436a0 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -498,7 +498,12 @@ int npc_timerevent_start(struct npc_data* nd, int rid)
}
//Check if timer is already started.
- if( (sd && sd->npc_timer_id != -1) || nd->u.scr.timerid != -1 )
+ if( sd )
+ {
+ if( sd->npc_timer_id != -1 )
+ return 0;
+ }
+ else if( nd->u.scr.timerid != -1 )
return 0;
ted = ers_alloc(timer_event_ers, struct timer_event_data);
diff --git a/src/map/pc.c b/src/map/pc.c
index 1c4330c01..e831f69cb 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -436,7 +436,7 @@ int pc_makesavestatus(struct map_session_data *sd)
}
/*==========================================
- * 接?暫フ初期化
+ * 接?暫フ初期?
*------------------------------------------*/
int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int login_id1, unsigned int client_tick, int sex, int fd)
{
@@ -5548,7 +5548,6 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
}
if( sd->pvp_point < 0 )
{
- sd->pvp_point=0;
add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0);
return 1|8;
}