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author | Vicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-11 04:57:05 +0000 |
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committer | Vicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-11 04:57:05 +0000 |
commit | ff2405d16fde9c7dd74e1d24a6ed84e65eb0a370 (patch) | |
tree | 903d1133b424ad83cf1f91d663c232b595708ccb | |
parent | 4c29f5aeb5b12377d6f6d6161beb1b85515fbace (diff) | |
download | hercules-ff2405d16fde9c7dd74e1d24a6ed84e65eb0a370.tar.gz hercules-ff2405d16fde9c7dd74e1d24a6ed84e65eb0a370.tar.bz2 hercules-ff2405d16fde9c7dd74e1d24a6ed84e65eb0a370.tar.xz hercules-ff2405d16fde9c7dd74e1d24a6ed84e65eb0a370.zip |
Valkyrie item fix, Sonic blow fix.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5257 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | db/Changelog.txt | 2 | ||||
-rw-r--r-- | db/item_db.txt | 6 | ||||
-rw-r--r-- | src/map/battle.c | 2 |
4 files changed, 7 insertions, 4 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 86744b4cb..a74a79d91 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/02/10
+ * Fixed Sonic Blow's damage for lvl 1~9 [Vicious]
* The status window will now show the total power of both weapons instead
of just the right-hand weapon for dual wielders. [Skotlex]
* Removed #include <lcms.h> from irc.c, since it's unused and some people don't have it. [Valaris]
diff --git a/db/Changelog.txt b/db/Changelog.txt index b22d76f9d..210641abf 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -30,6 +30,8 @@ =========================
02/10
+ * Fixed Valkyrie armors having no effect for Aco class, thanks to
+ a user from em-24.com [Vicious]
* Changed the max level of the NPC_BREAK skills to 10. Changed their
element to 0 and made them no damage skills. [Skotlex]
* Weapon Repair update. SP cost 30, Cast time 7.5 secs, interruptable. [Skotlex]
diff --git a/db/item_db.txt b/db/item_db.txt index 63427f4c7..27355edef 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -1017,7 +1017,7 @@ 2354,Gebney_Armor,Gebney Armor,5,,10,3500,,7,,0,119529470,7,2,16,,54,1,0,{ bonus bVit,2; bonus bMaxHPrate,10; }
2355,Angel_Protection,Angel Protection,5,,10,600,,4,,1,8388609,7,2,16,,40,1,0,{ bonus bMdef,20; if(isequipped(2116,2420,2521,5125)==0) end; bonus bMaxHP,900; bonus bMaxSP,100; bonus4 bAutoSpellWhenHit,361,1,20,0; }
2356,Holy_Cloth_of_Benefit,Holy Cloth of Benefit,5,,10,2500,,5,,1,33024,7,2,16,,70,1,,{ bonus bMdef,5; bonus2 bResEff,Eff_Blind,8000; }
-2357,Valkyrie's_Armor,Valkyrie's Armor,5,,10,2800,,6,,1,119529470,2,2,16,,0,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stan,5000; }
+2357,Valkyrie's_Armor,Valkyrie's Armor,5,,10,2800,,6,,1,119529470,2,2,16,,0,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stan,5000; }
// Footgears
//===================================================================
@@ -1041,7 +1041,7 @@ 2418,Boots_of_Vidar,Boots of Vidar,5,,10,650,,4,,0,119529470,7,2,64,,65,1,0,{ bonus bMaxHPrate,9; bonus bMaxSPrate,9; }
2419,Gebney's_Combat_Boots,Gebney's Combat Boots,5,,10,700,,4,,0,119529470,7,2,64,,54,1,0,{ bonus bMdef,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; }
2420,Second_Advent_of_Angel,Second Advent of Angel,5,,10,10,,0,,1,8388609,7,2,64,,0,1,0,{ bonus bMaxHP,100; }
-2421,Valkyrie's_Shoes,Valkyrie's Shoes,5,,10,500,,4,,1,119529470,2,2,64,,0,1,0,{ bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); }
+2421,Valkyrie's_Shoes,Valkyrie's Shoes,5,,10,500,,4,,1,119529470,2,2,64,,0,1,0,{ bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); }
// Garments
//===================================================================
@@ -1068,7 +1068,7 @@ 2521,Warmth_of_Angel,Warmth of Angel,5,,10,400,,2,,0,8388609,7,2,4,,20,1,0,{ bonus bHPrecovRate,5; }
2522,Running_Shirt,Running Shirt,5,,10,150,,2,,0,127918079,7,2,4,,0,1,0,{ bonus bMdef,1; if(isequipped(2339)==0) end; bonus bAgi,5; bonus bFlee,10; }
2523,Running_Shirt_,Running Shirt_,5,,10,150,,2,,1,127918079,7,2,4,,0,1,0,{ bonus bMdef,1; if(isequipped(2339)==0) end; bonus bAgi,5; bonus bFlee,10; }
-2524,Valkyrie's_Manteau,Valkyrie's Manteau,5,,10,500,,3,,1,119529470,2,2,4,,0,1,0,{ bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Acolyte) bonus bFlee2,5+(getequiprefinerycnt(5)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(5)*2);}
+2524,Valkyrie's_Manteau,Valkyrie's Manteau,5,,10,500,,3,,1,119529470,2,2,4,,0,1,0,{ bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bFlee2,5+(getequiprefinerycnt(5)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(5)*2);}
// Accessories
//===================================================================
diff --git a/src/map/battle.c b/src/map/battle.c index 09b8d7439..50afba057 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1646,7 +1646,7 @@ static struct Damage battle_calc_weapon_attack( skillratio += 30*skill_lv;
break;
case AS_SONICBLOW:
- skillratio += 200+50*skill_lv;
+ skillratio += 300+40*skill_lv;
break;
case TF_SPRINKLESAND:
skillratio += 30;
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