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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-01 00:00:43 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-01 00:00:43 +0000
commitccfc2c4088290cc1d06f6bff99b9584c7300f6de (patch)
tree07b3a0ff2499070599f9a9ad052682e2d52bbfb9
parentea5a468a3047c9c3de6818835c6d3162d02c7d8b (diff)
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- Corrected raid not doing the "can hit?" check on splash area targets.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9940 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--src/map/skill.c3
2 files changed, 3 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index f281c1806..26688686a 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -13,6 +13,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
and... if u've used this function, later @reloaditemdb may crush the map server ^_-
- Check npc/sample/npc_test_setitemx.txt as example of setiteminfo & setitemscript
2007/03/01
+ * Corrected raid not doing the "can hit?" check on splash area targets.
* Fixed the definition of warpwaitingpc so that it allows an optional
argument (number of people to warp).
* Modified the Palm Strike packet so the initial hit animation does not
diff --git a/src/map/skill.c b/src/map/skill.c
index a5f37f853..8e2953705 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2698,7 +2698,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case TF_POISON:
case TF_SPRINKLESAND:
case AC_CHARGEARROW:
- case RG_RAID:
case RG_INTIMIDATE:
case AM_ACIDTERROR:
case BA_MUSICALSTRIKE:
@@ -2929,6 +2928,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case AC_SHOWER:
case MG_NAPALMBEAT:
case MG_FIREBALL:
+ case RG_RAID:
case HW_NAPALMVULCAN:
case NJ_HUUMA:
case NJ_BAKUENRYU:
@@ -4003,6 +4003,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
sc_start(bl,SC_STUN,(20 + 10 * skilllv),skilllv,skill_get_time2(skillid,skilllv)));
break;
case RG_RAID:
+ skill_area_temp[1] = 0;
clif_skill_nodamage(src,bl,skillid,skilllv,1);
map_foreachinrange(skill_area_sub, bl,
skill_get_splash(skillid, skilllv), BL_CHAR,