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author | Haru <haru@dotalux.com> | 2020-06-28 01:57:33 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-28 01:57:33 +0200 |
commit | c580e48275dd57d0eedc824b5230bac335c8f334 (patch) | |
tree | f2a40cb6eb47f3777f6193e37eabf91856d749c6 | |
parent | b80cf84addaa96ba7b374bcc4141e6653c126c59 (diff) | |
parent | 6e0455645bafd9e649f0448ef8067b1d492cba3b (diff) | |
download | hercules-c580e48275dd57d0eedc824b5230bac335c8f334.tar.gz hercules-c580e48275dd57d0eedc824b5230bac335c8f334.tar.bz2 hercules-c580e48275dd57d0eedc824b5230bac335c8f334.tar.xz hercules-c580e48275dd57d0eedc824b5230bac335c8f334.zip |
Merge pull request #2774 from Kenpachi2k13/skill_get_req_index
Fix required item index selection for various skills
-rw-r--r-- | src/map/skill.c | 59 | ||||
-rw-r--r-- | src/map/skill.h | 1 |
2 files changed, 57 insertions, 3 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 78429cc34..ccc4264d9 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -370,6 +370,41 @@ static int skill_get_spiritball(int skill_id, int skill_lv) } /** + * Gets the index of the first required item for a skill at given level. + * + * @param skill_id The skill's ID. + * @param skill_lv The skill's level. + * @return The required item's index. Defaults to INDEX_NOT_FOUND (-1) in case of error or if no appropriate index was found. + * + **/ +static int skill_get_item_index(int skill_id, int skill_lv) +{ + if (skill_id == 0) + return INDEX_NOT_FOUND; + + Assert_retr(INDEX_NOT_FOUND, skill_lv > 0); + + int idx = skill->get_index(skill_id); + + Assert_retr(INDEX_NOT_FOUND, idx != 0); + + int item_index = INDEX_NOT_FOUND; + int level_index = skill_get_lvl_idx(skill_lv); + + for (int i = 0; i < MAX_SKILL_ITEM_REQUIRE; i++) { + if (skill->dbs->db[idx].req_items.item[i].id == 0) + continue; + + if (skill->dbs->db[idx].req_items.item[i].amount[level_index] != -1) { + item_index = i; + break; + } + } + + return item_index; +} + +/** * Gets a skill's required item's ID by the skill's ID and the item's index. * * @param skill_id The skill's ID. @@ -7937,7 +7972,14 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * } if( sd ) { int bonus = 100, potion = min(500+skill_lv,505); - int item_idx = (skill_lv - 1) % MAX_SKILL_ITEM_REQUIRE; + int item_idx = skill->get_item_index(skill_id, skill_lv); + + if (item_idx == INDEX_NOT_FOUND) { + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); + map->freeblock_unlock(); + return 1; + } + int item_id = skill->get_itemid(skill_id, item_idx); int inventory_idx = pc->search_inventory(sd, item_id); if (inventory_idx == INDEX_NOT_FOUND || item_id <= 0) { @@ -11797,7 +11839,13 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill // Slim Pitcher [Celest] case CR_SLIMPITCHER: if (sd) { - int item_idx = (skill_lv - 1) % MAX_SKILL_ITEM_REQUIRE; + int item_idx = skill->get_item_index(skill_id, skill_lv); + + if (item_idx == INDEX_NOT_FOUND) { + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); + return 1; + } + int item_id = skill->get_itemid(skill_id, item_idx); int inventory_idx = pc->search_inventory(sd, item_id); int bonus; @@ -11830,7 +11878,11 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill skill->castend_nodamage_id); } } else { - int item_idx = (skill_lv - 1) % MAX_SKILL_ITEM_REQUIRE; + int item_idx = skill->get_item_index(skill_id, skill_lv); + + if (item_idx == INDEX_NOT_FOUND) + return 1; + int item_id = skill->get_itemid(skill_id, item_idx); struct item_data *item = itemdb->search(item_id); int bonus; @@ -23944,6 +23996,7 @@ void skill_defaults(void) skill->get_sp_rate = skill_get_sp_rate; skill->get_state = skill_get_state; skill->get_spiritball = skill_get_spiritball; + skill->get_item_index = skill_get_item_index; skill->get_itemid = skill_get_itemid; skill->get_itemqty = skill_get_itemqty; skill->get_item_any_flag = skill_get_item_any_flag; diff --git a/src/map/skill.h b/src/map/skill.h index b505412b6..fdeaefe01 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -2007,6 +2007,7 @@ struct skill_interface { int (*get_sp_rate) (int skill_id, int skill_lv); int (*get_state) (int skill_id, int skill_lv); int (*get_spiritball) (int skill_id, int skill_lv); + int (*get_item_index) (int skill_id, int skill_lv); int (*get_itemid) (int skill_id, int item_idx); int (*get_itemqty) (int skill_id, int item_idx, int skill_lv); bool (*get_item_any_flag) (int skill_id, int skill_lv); |