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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-05-18 07:24:58 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-05-18 07:24:58 +0000 |
commit | b98423cf76290dfd3b6ee8e0fc32bbf78068b382 (patch) | |
tree | 46a63a997a432d87947362f3c9e8a0f16b14b1f7 | |
parent | 05ba06503dc75b58046331d292e557624688bc7f (diff) | |
download | hercules-b98423cf76290dfd3b6ee8e0fc32bbf78068b382.tar.gz hercules-b98423cf76290dfd3b6ee8e0fc32bbf78068b382.tar.bz2 hercules-b98423cf76290dfd3b6ee8e0fc32bbf78068b382.tar.xz hercules-b98423cf76290dfd3b6ee8e0fc32bbf78068b382.zip |
status calc code cleanup
* Inverted the status calc code order, so that status_calc_bl optionally invokes status_calc_pc/mob/whatever instead of every status_calc_* calling status_calc_bl.
* Inlined functions status_calc_bl_sub_pc, status_calc_bl_sub_hom and status_calc_bl_sub_mer into status_calc_bl.
* Restructured status_calc_bl to require as little bl type-specific branching as possible.
* Split status_calc_bl into two layers - the inner does the battle status calculations, while the outer deals with running appropriate base status calculations, remembering old values and handling client updates.
* The status_calc_bl function is now the single entry-point for all status calculations.
* status_calc_bl will now trigger a client update only on attributes that actually changed.
* If hp or sp changes during status_calc_bl, it will now properly refresh on the client.
* Removed SCB_PC, now SCB_ALL should be used instead.
* Revived the unused status calc flag SCB_BASE to indicate that a base status recalculation should be done first (that's what the status_calc_* functions are for).
* Defined a new symbolic bitmask SCB_BATTLE (SCB_ALL - SCB_BASE) in case someone needs to only calculate the battle status (currently unused).
Please report any issues with this update.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13789 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 12 | ||||
-rw-r--r-- | src/map/status.c | 766 | ||||
-rw-r--r-- | src/map/status.h | 21 |
3 files changed, 353 insertions, 446 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index b30f79859..d988fbde5 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,18 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +09/05/18 + * status calc code cleanup [ultramage] + - Inverted the status calc code order, so that status_calc_bl optionally invokes status_calc_pc/mob/whatever instead of every status_calc_* calling status_calc_bl. + - Inlined functions status_calc_bl_sub_pc, status_calc_bl_sub_hom and status_calc_bl_sub_mer into status_calc_bl. + - Restructured status_calc_bl to require as little bl type-specific branching as possible. + - Split status_calc_bl into two layers - the inner does the battle status calculations, while the outer deals with running appropriate base status calculations, remembering old values and handling client updates. + - The status_calc_bl function is now the single entry-point for all status calculations. + - status_calc_bl will now trigger a client update only on attributes that actually changed. + - If hp or sp changes during status_calc_bl, it will now properly refresh on the client. + - Removed SCB_PC, now SCB_ALL should be used instead. + - Revived the unused status calc flag SCB_BASE to indicate that a base status recalculation should be done first (that's what the status_calc_* functions are for). + - Defined a new symbolic bitmask SCB_BATTLE (SCB_ALL - SCB_BASE) in case someone needs to only calculate the battle status (currently unused). 09/05/17 * Monocell, Instant Death and Class Change will now fail on bosses (bugreport:2907) [Playtester] * Eske and Eska now affect friendly guardians and slaves. (bugreport:2131) [Inkfish] diff --git a/src/map/status.c b/src/map/status.c index a308de734..619da9bd6 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -233,7 +233,7 @@ void initChangeTables(void) add_sc( CR_HOLYCROSS , SC_BLIND ); add_sc( CR_GRANDCROSS , SC_BLIND ); add_sc( CR_DEVOTION , SC_DEVOTION ); - set_sc( CR_PROVIDENCE , SC_PROVIDENCE , SI_PROVIDENCE , SCB_PC ); + set_sc( CR_PROVIDENCE , SC_PROVIDENCE , SI_PROVIDENCE , SCB_ALL ); set_sc( CR_DEFENDER , SC_DEFENDER , SI_DEFENDER , SCB_SPEED|SCB_ASPD ); set_sc( CR_SPEARQUICKEN , SC_SPEARQUICKEN , SI_SPEARQUICKEN , SCB_ASPD ); set_sc( MO_STEELBODY , SC_STEELBODY , SI_STEELBODY , SCB_DEF|SCB_MDEF|SCB_ASPD|SCB_SPEED ); @@ -259,7 +259,7 @@ void initChangeTables(void) set_sc( BD_RINGNIBELUNGEN , SC_NIBELUNGEN , SI_BLANK , SCB_WATK ); add_sc( BD_ROKISWEIL , SC_ROKISWEIL ); add_sc( BD_INTOABYSS , SC_INTOABYSS ); - set_sc( BD_SIEGFRIED , SC_SIEGFRIED , SI_BLANK , SCB_PC ); + set_sc( BD_SIEGFRIED , SC_SIEGFRIED , SI_BLANK , SCB_ALL ); add_sc( BA_FROSTJOKER , SC_FREEZE ); set_sc( BA_WHISTLE , SC_WHISTLE , SI_BLANK , SCB_FLEE|SCB_FLEE2 ); set_sc( BA_ASSASSINCROSS , SC_ASSNCROS , SI_BLANK , SCB_ASPD ); @@ -269,7 +269,7 @@ void initChangeTables(void) set_sc( DC_HUMMING , SC_HUMMING , SI_BLANK , SCB_HIT ); set_sc( DC_DONTFORGETME , SC_DONTFORGETME , SI_BLANK , SCB_SPEED|SCB_ASPD ); set_sc( DC_FORTUNEKISS , SC_FORTUNE , SI_BLANK , SCB_CRI ); - set_sc( DC_SERVICEFORYOU , SC_SERVICE4U , SI_BLANK , SCB_MAXSP|SCB_PC ); + set_sc( DC_SERVICEFORYOU , SC_SERVICE4U , SI_BLANK , SCB_ALL ); add_sc( NPC_DARKCROSS , SC_BLIND ); add_sc( NPC_GRANDDARKNESS , SC_BLIND ); set_sc( NPC_STOP , SC_STOP , SI_STOP , SCB_NONE ); @@ -329,7 +329,7 @@ void initChangeTables(void) set_sc( SG_MOON_COMFORT , SC_MOON_COMFORT , SI_MOON_COMFORT , SCB_FLEE ); set_sc( SG_STAR_COMFORT , SC_STAR_COMFORT , SI_STAR_COMFORT , SCB_ASPD ); add_sc( SG_FRIEND , SC_SKILLRATE_UP ); - set_sc( SG_KNOWLEDGE , SC_KNOWLEDGE , SI_BLANK , SCB_PC ); + set_sc( SG_KNOWLEDGE , SC_KNOWLEDGE , SI_BLANK , SCB_ALL ); set_sc( SG_FUSION , SC_FUSION , SI_BLANK , SCB_SPEED ); set_sc( BS_ADRENALINE2 , SC_ADRENALINE2 , SI_ADRENALINE2 , SCB_ASPD ); set_sc( SL_KAIZEL , SC_KAIZEL , SI_KAIZEL , SCB_NONE ); @@ -349,7 +349,7 @@ void initChangeTables(void) set_sc( CG_LONGINGFREEDOM , SC_LONGING , SI_BLANK , SCB_SPEED|SCB_ASPD ); add_sc( CG_HERMODE , SC_HERMODE ); set_sc( ITEM_ENCHANTARMS , SC_ENCHANTARMS , SI_BLANK , SCB_ATK_ELE ); - set_sc( SL_HIGH , SC_SPIRIT , SI_SPIRIT , SCB_PC ); + set_sc( SL_HIGH , SC_SPIRIT , SI_SPIRIT , SCB_ALL ); set_sc( KN_ONEHAND , SC_ONEHAND , SI_ONEHAND , SCB_ASPD ); set_sc( GS_FLING , SC_FLING , SI_BLANK , SCB_DEF|SCB_DEF2 ); add_sc( GS_CRACKER , SC_STUN ); @@ -526,11 +526,11 @@ void initChangeTables(void) StatusChangeFlagTable[SC_BATKFOOD] |= SCB_BATK; StatusChangeFlagTable[SC_WATKFOOD] |= SCB_WATK; StatusChangeFlagTable[SC_MATKFOOD] |= SCB_MATK; - StatusChangeFlagTable[SC_ARMOR_ELEMENT] |= SCB_PC; - StatusChangeFlagTable[SC_ARMOR_RESIST] |= SCB_PC; - StatusChangeFlagTable[SC_SPCOST_RATE] |= SCB_PC; + StatusChangeFlagTable[SC_ARMOR_ELEMENT] |= SCB_ALL; + StatusChangeFlagTable[SC_ARMOR_RESIST] |= SCB_ALL; + StatusChangeFlagTable[SC_SPCOST_RATE] |= SCB_ALL; StatusChangeFlagTable[SC_WALKSPEED] |= SCB_SPEED; - StatusChangeFlagTable[SC_ITEMSCRIPT] |= SCB_PC; + StatusChangeFlagTable[SC_ITEMSCRIPT] |= SCB_ALL; // Mercenary Bonus Effects StatusChangeFlagTable[SC_MERC_FLEEUP] |= SCB_FLEE; StatusChangeFlagTable[SC_MERC_ATKUP] |= SCB_WATK; @@ -1256,7 +1256,7 @@ int status_base_amotion_pc(struct map_session_data* sd, struct status_data* stat return amotion; } -static unsigned short status_base_atk(struct block_list *bl, struct status_data *status) +static unsigned short status_base_atk(const struct block_list *bl, const struct status_data *status) { int flag = 0, str, dex, dstr; @@ -1351,7 +1351,7 @@ void status_calc_misc(struct block_list *bl, struct status_data *status, int lev //Skotlex: Calculates the initial status for the given mob //first will only be false when the mob leveled up or got a GuardUp level. -int status_calc_mob(struct mob_data* md, bool first) +int status_calc_mob_(struct mob_data* md, bool first) { struct status_data *status; struct block_list *mbl = NULL; @@ -1394,7 +1394,6 @@ int status_calc_mob(struct mob_data* md, bool first) status = md->base_status; memcpy(status, &md->db->status, sizeof(struct status_data)); - if (flag&(8|16)) mbl = map_id2bl(md->master_id); @@ -1495,16 +1494,13 @@ int status_calc_mob(struct mob_data* md, bool first) status->aspd_rate -= 100*md->guardian_data->guardup_lv; } - //Initial battle status - if (!first) - status_calc_bl(&md->bl, SCB_ALL); - else - memcpy(&md->status, status, sizeof(struct status_data)); + memcpy(&md->status, status, sizeof(struct status_data)); + return 1; } //Skotlex: Calculates the stats of the given pet. -int status_calc_pet(struct pet_data *pd, bool first) +int status_calc_pet_(struct pet_data *pd, bool first) { nullpo_retr(0, pd); @@ -1561,6 +1557,7 @@ int status_calc_pet(struct pet_data *pd, bool first) pd->rate_fix = 1000*(pd->pet.intimate - battle_config.pet_support_min_friendly)/(1000- battle_config.pet_support_min_friendly) +500; if(battle_config.pet_support_rate != 100) pd->rate_fix = pd->rate_fix*battle_config.pet_support_rate/100; + return 1; } @@ -1631,22 +1628,21 @@ static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct sta //Calculates player data from scratch without counting SC adjustments. //Should be invoked whenever players raise stats, learn passive skills or change equipment. -int status_calc_pc(struct map_session_data* sd, bool first) +int status_calc_pc_(struct map_session_data* sd, bool first) { static int calculating = 0; //Check for recursive call preemption. [Skotlex] - struct status_data b_status, *status; + struct status_data *status; // pointer to the player's base status const struct status_change *sc = &sd->sc; - struct s_skill b_skill[MAX_SKILL]; - - int b_weight,b_max_weight; + struct s_skill b_skill[MAX_SKILL]; // previous skill tree + int b_weight, b_max_weight; // previous weight int i,index; int skill,refinedef=0; if (++calculating > 10) //Too many recursive calls! return -1; - memcpy(&b_status, &sd->battle_status, sizeof(struct status_data)); - memcpy(b_skill,&sd->status.skill,sizeof(b_skill)); + // remember player-specific values that are currently being shown to the client (for refresh purposes) + memcpy(b_skill, &sd->status.skill, sizeof(b_skill)); b_weight = sd->weight; b_max_weight = sd->max_weight; @@ -2364,83 +2360,26 @@ int status_calc_pc(struct map_session_data* sd, bool first) } status_cpy(&sd->battle_status, status); - status_calc_bl(&sd->bl, SCB_ALL); //Status related changes. - status = &sd->battle_status; //Need to compare versus this. // ----- CLIENT-SIDE REFRESH ----- if(memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill))) clif_skillinfoblock(sd); - if(b_status.speed != status->speed) - clif_updatestatus(sd,SP_SPEED); if(b_weight != sd->weight) clif_updatestatus(sd,SP_WEIGHT); if(b_max_weight != sd->max_weight) { clif_updatestatus(sd,SP_MAXWEIGHT); pc_updateweightstatus(sd); } - if(b_status.str != status->str) - clif_updatestatus(sd,SP_STR); - if(b_status.agi != status->agi) - clif_updatestatus(sd,SP_AGI); - if(b_status.vit != status->vit) - clif_updatestatus(sd,SP_VIT); - if(b_status.int_ != status->int_) - clif_updatestatus(sd,SP_INT); - if(b_status.dex != status->dex) - clif_updatestatus(sd,SP_DEX); - if(b_status.luk != status->luk) - clif_updatestatus(sd,SP_LUK); - if(b_status.hit != status->hit) - clif_updatestatus(sd,SP_HIT); - if(b_status.flee != status->flee) - clif_updatestatus(sd,SP_FLEE1); - if(b_status.amotion != status->amotion) - clif_updatestatus(sd,SP_ASPD); - if(b_status.rhw.atk != status->rhw.atk || - b_status.lhw.atk != status->lhw.atk || - b_status.batk != status->batk) - clif_updatestatus(sd,SP_ATK1); - if(b_status.def != status->def) - clif_updatestatus(sd,SP_DEF1); - if(b_status.rhw.atk2 != status->rhw.atk2 || - b_status.lhw.atk2 != status->lhw.atk2) - clif_updatestatus(sd,SP_ATK2); - if(b_status.def2 != status->def2) - clif_updatestatus(sd,SP_DEF2); - if(b_status.flee2 != status->flee2) - clif_updatestatus(sd,SP_FLEE2); - if(b_status.cri != status->cri) - clif_updatestatus(sd,SP_CRITICAL); - if(b_status.matk_max != status->matk_max) - clif_updatestatus(sd,SP_MATK1); - if(b_status.matk_min != status->matk_min) - clif_updatestatus(sd,SP_MATK2); - if(b_status.mdef != status->mdef) - clif_updatestatus(sd,SP_MDEF1); - if(b_status.mdef2 != status->mdef2) - clif_updatestatus(sd,SP_MDEF2); - if(b_status.rhw.range != status->rhw.range) - clif_updatestatus(sd,SP_ATTACKRANGE); - if(b_status.max_hp != status->max_hp) - clif_updatestatus(sd,SP_MAXHP); - if(b_status.max_sp != status->max_sp) - clif_updatestatus(sd,SP_MAXSP); - if(b_status.hp != status->hp) - clif_updatestatus(sd,SP_HP); - if(b_status.sp != status->sp) - clif_updatestatus(sd,SP_SP); calculating = 0; + return 0; } -int status_calc_mercenary(struct mercenary_data *md, bool first) +int status_calc_mercenary_(struct mercenary_data *md, bool first) { - struct status_data *status; - struct s_mercenary *merc; - - status = &md->base_status; - merc = &md->mercenary; + struct status_data *status = &md->base_status; + struct s_mercenary *merc = &md->mercenary; if( first ) { @@ -2454,23 +2393,17 @@ int status_calc_mercenary(struct mercenary_data *md, bool first) status_calc_misc(&md->bl, status, md->db->lv); status_cpy(&md->battle_status, status); - status_calc_bl(&md->bl, SCB_ALL); return 0; } -int status_calc_homunculus(struct homun_data *hd, bool first) +int status_calc_homunculus_(struct homun_data *hd, bool first) { - struct status_data b_status, *status; - struct s_homunculus *hom; + struct status_data *status = &hd->base_status; + struct s_homunculus *hom = &hd->homunculus; int skill; int amotion; - memcpy(&b_status, &hd->base_status, sizeof(struct status_data)); - hom = &hd->homunculus; - - status = &hd->base_status; - status->str = hom->str / 10; status->agi = hom->agi / 10; status->vit = hom->vit / 10; @@ -2535,10 +2468,6 @@ int status_calc_homunculus(struct homun_data *hd, bool first) status_calc_misc(&hd->bl, status, hom->level); status_cpy(&hd->battle_status, status); - status_calc_bl(&hd->bl, SCB_ALL); //Status related changes. - - if( memcmp(&b_status, status, sizeof(struct status_data)) && !first ) - clif_hominfo(hd->master,hd,0) ; return 1; } @@ -2736,322 +2665,19 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str } } -//Calculates some attributes that depends on modified stats from status changes. -void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag) +/// Recalculates parts of an object's battle status according to the specified flags. +/// @param flag bitfield of values from enum scb_flag +void status_calc_bl_main(struct block_list *bl, enum scb_flag flag) { - struct status_data *status = &sd->battle_status, *b_status = &sd->base_status; - int skill; - - if(flag&(SCB_MAXHP|SCB_VIT)) - { - flag|=SCB_MAXHP; //Ensures client-side refresh - - status->max_hp = status_base_pc_maxhp(sd,status); - status->max_hp += b_status->max_hp - sd->status.max_hp; - - status->max_hp = status_calc_maxhp(&sd->bl, &sd->sc, status->max_hp); - - if(status->max_hp > (unsigned int)battle_config.max_hp) - status->max_hp = battle_config.max_hp; - else if(!status->max_hp) - status->max_hp = 1; - - if(status->hp > status->max_hp) { - status->hp = status->max_hp; - clif_updatestatus(sd,SP_HP); - } - } - - if(flag&(SCB_MAXSP|SCB_INT)) - { - flag|=SCB_MAXSP; - - status->max_sp = status_base_pc_maxsp(sd,status); - status->max_sp += b_status->max_sp - sd->status.max_sp; - - status->max_sp = status_calc_maxsp(&sd->bl, &sd->sc, status->max_sp); - - if(status->max_sp > (unsigned int)battle_config.max_sp) - status->max_sp = battle_config.max_sp; - else if(!status->max_sp) - status->max_sp = 1; - - if(status->sp > status->max_sp) { - status->sp = status->max_sp; - clif_updatestatus(sd,SP_SP); - } - } - - if(flag&SCB_MATK) { - //New matk - status->matk_min = status_base_matk_min(status); - status->matk_max = status_base_matk_max(status); - - //Bonuses from previous matk - if(sd->matk_rate != 100){ - status->matk_max = status->matk_max * sd->matk_rate/100; - status->matk_min = status->matk_min * sd->matk_rate/100; - } - - status->matk_min = status_calc_matk(&sd->bl, &sd->sc, status->matk_min); - status->matk_max = status_calc_matk(&sd->bl, &sd->sc, status->matk_max); - - if(sd->sc.data[SC_MAGICPOWER]) { //Store current matk values - sd->sc.mp_matk_min = status->matk_min; - sd->sc.mp_matk_max = status->matk_max; - } - } - - if(flag&SCB_SPEED) { - if(status->speed < battle_config.max_walk_speed) - status->speed = battle_config.max_walk_speed; - } - - if(flag&(SCB_ASPD|SCB_AGI|SCB_DEX)) { - flag|=SCB_ASPD; - - skill = status_base_amotion_pc(sd,status); - status->aspd_rate = status_calc_aspd_rate(&sd->bl, &sd->sc , b_status->aspd_rate); - - // Apply all relative modifiers - if(status->aspd_rate != 1000) - skill = skill *status->aspd_rate/1000; - - status->amotion = cap_value(skill,battle_config.max_aspd,2000); - status->adelay = 2*status->amotion; - } - - if(flag&(SCB_AGI|SCB_DSPD)) { - if (b_status->agi == status->agi) - status->dmotion = status_calc_dmotion(&sd->bl, &sd->sc, b_status->dmotion); - else { - skill = 800-status->agi*4; - status->dmotion = cap_value(skill, 400, 800); - if(battle_config.pc_damage_delay_rate != 100) - status->dmotion = status->dmotion*battle_config.pc_damage_delay_rate/100; - //It's safe to ignore b_status->dmotion since no bonus affects it. - status->dmotion = status_calc_dmotion(&sd->bl, &sd->sc, status->dmotion); - } - } - - if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP)) - status_calc_regen(&sd->bl, status, &sd->regen); - - if(flag&SCB_REGEN) - status_calc_regen_rate(&sd->bl, &sd->regen, &sd->sc); - - if (flag == SCB_ALL) - return; //Refresh is done on invoking function (status_calc_pc) - - if(flag&SCB_STR) - clif_updatestatus(sd,SP_STR); - if(flag&SCB_AGI) - clif_updatestatus(sd,SP_AGI); - if(flag&SCB_VIT) - clif_updatestatus(sd,SP_VIT); - if(flag&SCB_INT) - clif_updatestatus(sd,SP_INT); - if(flag&SCB_DEX) - clif_updatestatus(sd,SP_DEX); - if(flag&SCB_LUK) - clif_updatestatus(sd,SP_LUK); - if(flag&SCB_HIT) - clif_updatestatus(sd,SP_HIT); - if(flag&SCB_FLEE) - clif_updatestatus(sd,SP_FLEE1); - if(flag&SCB_ASPD) - clif_updatestatus(sd,SP_ASPD); - if(flag&SCB_SPEED) - clif_updatestatus(sd,SP_SPEED); - if(flag&(SCB_BATK|SCB_WATK)) - clif_updatestatus(sd,SP_ATK1); - if(flag&SCB_DEF) - clif_updatestatus(sd,SP_DEF1); - if(flag&SCB_WATK) - clif_updatestatus(sd,SP_ATK2); - if(flag&SCB_DEF2) - clif_updatestatus(sd,SP_DEF2); - if(flag&SCB_FLEE2) - clif_updatestatus(sd,SP_FLEE2); - if(flag&SCB_CRI) - clif_updatestatus(sd,SP_CRITICAL); - if(flag&SCB_MATK) { - clif_updatestatus(sd,SP_MATK1); - clif_updatestatus(sd,SP_MATK2); - } - if(flag&SCB_MDEF) - clif_updatestatus(sd,SP_MDEF1); - if(flag&SCB_MDEF2) - clif_updatestatus(sd,SP_MDEF2); - if(flag&SCB_RANGE) - clif_updatestatus(sd,SP_ATTACKRANGE); - if(flag&SCB_MAXHP) - clif_updatestatus(sd,SP_MAXHP); - if(flag&SCB_MAXSP) - clif_updatestatus(sd,SP_MAXSP); -} - -//Calculates some attributes that depends on modified stats from status changes. -void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag) //[orn] -{ - struct status_data *status = &hd->battle_status, *b_status = &hd->base_status; - int skill = 0; - - - if(flag&(SCB_MAXHP|SCB_VIT)) - { - flag|=SCB_MAXHP; //Ensures client-side refresh - // Apply relative modifiers from equipment - if(status->max_hp > (unsigned int)battle_config.max_hp) - status->max_hp = battle_config.max_hp; - else if(!status->max_hp) - status->max_hp = 1; - if(status->hp > status->max_hp) - status->hp = status->max_hp; - } - if(flag&(SCB_MAXSP|SCB_INT)) - { - flag|=SCB_MAXSP; - if(status->max_sp > (unsigned int)battle_config.max_sp) - status->max_sp = battle_config.max_sp; - else if(!status->max_sp) - status->max_sp = 1; - if(status->sp > status->max_sp) - status->sp = status->max_sp; - } - if(flag&(SCB_VIT|SCB_DEF)) - { //Since vit affects def, recalculate def. - flag|=SCB_DEF; - status->def = status_calc_def(&hd->bl, &hd->sc, b_status->def); - status->def+=(status->vit/5 - b_status->vit/5); - } - if(flag&(SCB_INT|SCB_MDEF)) - { - flag|=SCB_MDEF; - status->mdef = status_calc_mdef(&hd->bl, &hd->sc, b_status->mdef); - status->mdef+= (status->int_/5 - b_status->int_/5); - } - if(flag&SCB_DEX) { - flag |=SCB_WATK; - status->rhw.atk = status_calc_watk(&hd->bl, &hd->sc, b_status->rhw.atk); - status->rhw.atk+= (status->dex - b_status->dex); - } - if(flag&SCB_STR) { - flag |=SCB_WATK; - status->rhw.atk2 = status_calc_watk(&hd->bl, &hd->sc, b_status->rhw.atk2); - status->rhw.atk2+= (status->str - b_status->str); - } - if(flag|SCB_WATK && status->rhw.atk2 < status->rhw.atk) - status->rhw.atk2 = status->rhw.atk; - - if(flag&SCB_MATK && battle_config.hom_setting&0x20) //Hom Min Matk is always the same as Max Matk - status->matk_min = status->matk_max; - - if(flag&SCB_SPEED && battle_config.hom_setting&0x8 && hd->master) - status->speed = status_get_speed(&hd->master->bl); - - if(flag&(SCB_ASPD|SCB_AGI|SCB_DEX)) { - flag|=SCB_ASPD; - - skill = (1000 -4*status->agi -status->dex) - *hd->homunculusDB->baseASPD/1000; - - status->aspd_rate = status_calc_aspd_rate(&hd->bl, &hd->sc , b_status->aspd_rate); - if(status->aspd_rate != 1000) - skill = skill*status->aspd_rate/1000; - - status->amotion = cap_value(skill,battle_config.max_aspd,2000); - status->adelay = status->amotion; - } - - if(flag&(SCB_AGI|SCB_DSPD)) { - skill = 800-status->agi*4; - status->dmotion = cap_value(skill, 400, 800); - status->dmotion = status_calc_dmotion(&hd->bl, &hd->sc, b_status->dmotion); - } - - if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP) && flag != SCB_ALL) - status_calc_regen(&hd->bl, status, &hd->regen); - - if(flag&SCB_REGEN) - status_calc_regen_rate(&hd->bl, &hd->regen, &hd->sc); - - if (flag == SCB_ALL) - return; //Refresh is done on invoking function (status_calc_hom) - - if (hd->master && flag&( - SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK| - SCB_HIT|SCB_FLEE|SCB_CRI|SCB_FLEE2| - SCB_DEF|SCB_DEF2|SCB_MDEF|SCB_MDEF2| - SCB_BATK|SCB_WATK|SCB_MATK|SCB_ASPD|SCB_SPEED| - SCB_RANGE|SCB_MAXHP|SCB_MAXSP) - ) - clif_hominfo(hd->master,hd,0); -} - -void status_calc_bl_sub_mer(struct mercenary_data *md, unsigned long flag) -{ - struct status_data - *status = &md->battle_status; - - if( flag&(SCB_MAXHP|SCB_VIT) ) - { - flag |= SCB_MAXHP; - status->max_hp = cap_value(status->max_hp, 1, battle_config.max_hp); - status->hp = cap_value(status->hp, 0, status->max_hp); - } - if( flag&(SCB_MAXSP|SCB_INT) ) - { - flag |= SCB_MAXSP; - status->max_sp = cap_value(status->max_sp, 1, battle_config.max_sp); - status->sp = cap_value(status->sp, 0, status->max_sp); - } - if( flag == SCB_ALL ) - return; // Client Refresh invoked by status_calc_mercenary - - if( flag&SCB_WATK ) clif_mercenary_updatestatus(md->master, SP_ATK1); - if( flag&SCB_MATK ) clif_mercenary_updatestatus(md->master, SP_MATK1); - if( flag&SCB_HIT ) clif_mercenary_updatestatus(md->master, SP_HIT); - if( flag&SCB_CRI ) clif_mercenary_updatestatus(md->master, SP_CRITICAL); - if( flag&SCB_DEF ) clif_mercenary_updatestatus(md->master, SP_DEF1); - if( flag&SCB_MDEF ) clif_mercenary_updatestatus(md->master, SP_MDEF1); - if( flag&SCB_FLEE ) clif_mercenary_updatestatus(md->master, SP_MERCFLEE); - if( flag&SCB_ASPD ) clif_mercenary_updatestatus(md->master, SP_ASPD); - - if( flag&SCB_MAXHP ) - { - clif_mercenary_updatestatus(md->master, SP_MAXHP); - clif_mercenary_updatestatus(md->master, SP_HP); - } - - if( flag&SCB_MAXSP ) - { - clif_mercenary_updatestatus(md->master, SP_MAXSP); - clif_mercenary_updatestatus(md->master, SP_SP); - } -} - -void status_calc_bl(struct block_list *bl, unsigned long flag) -{ - struct status_data *b_status, *status; - struct status_change *sc; + const struct status_data *b_status = status_get_base_status(bl); + struct status_data *status = status_get_status_data(bl); + struct status_change *sc = status_get_sc(bl); + TBL_PC *sd = BL_CAST(BL_PC,bl); int temp; - TBL_PC *sd; - b_status = status_get_base_status(bl); - status = status_get_status_data(bl); - sc = status_get_sc(bl); if (!b_status || !status) return; - sd = BL_CAST(BL_PC,bl); - - if(sd && flag&SCB_PC) - { //Recalc everything. - status_calc_pc(sd,0); - return; - } - if((!(bl->type&BL_REGEN)) && (!sc || !sc->count)) { //No difference. status_cpy(status, b_status); return; @@ -3060,26 +2686,42 @@ void status_calc_bl(struct block_list *bl, unsigned long flag) if(flag&SCB_STR) { status->str = status_calc_str(bl, sc, b_status->str); flag|=SCB_BATK; + if( bl->type&BL_HOM ) + flag |= SCB_WATK; } if(flag&SCB_AGI) { status->agi = status_calc_agi(bl, sc, b_status->agi); flag|=SCB_FLEE; + if( bl->type&(BL_PC|BL_HOM) ) + flag |= SCB_ASPD|SCB_DSPD; } if(flag&SCB_VIT) { status->vit = status_calc_vit(bl, sc, b_status->vit); flag|=SCB_DEF2|SCB_MDEF2; + if( bl->type&(BL_PC|BL_HOM|BL_MER) ) + flag |= SCB_MAXHP; + if( bl->type&BL_HOM ) + flag |= SCB_DEF; } if(flag&SCB_INT) { status->int_ = status_calc_int(bl, sc, b_status->int_); flag|=SCB_MATK|SCB_MDEF2; + if( bl->type&(BL_PC|BL_HOM|BL_MER) ) + flag |= SCB_MAXSP; + if( bl->type&BL_HOM ) + flag |= SCB_MDEF; } if(flag&SCB_DEX) { status->dex = status_calc_dex(bl, sc, b_status->dex); flag|=SCB_BATK|SCB_HIT; + if( bl->type&(BL_PC|BL_HOM) ) + flag |= SCB_ASPD; + if( bl->type&BL_HOM ) + flag |= SCB_WATK; } if(flag&SCB_LUK) { @@ -3099,9 +2741,11 @@ void status_calc_bl(struct block_list *bl, unsigned long flag) } if(flag&SCB_WATK) { + status->rhw.atk = status_calc_watk(bl, sc, b_status->rhw.atk); if (!sd) //Should not affect weapon refine bonus status->rhw.atk2 = status_calc_watk(bl, sc, b_status->rhw.atk2); + if(b_status->lhw.atk) { if (sd) { sd->state.lr_flag = 1; @@ -3112,6 +2756,14 @@ void status_calc_bl(struct block_list *bl, unsigned long flag) status->lhw.atk2= status_calc_watk(bl, sc, b_status->lhw.atk2); } } + + if( bl->type&BL_HOM ) + { + status->rhw.atk += (status->dex - b_status->dex); + status->rhw.atk2 += (status->str - b_status->str); + if( status->rhw.atk2 < status->rhw.atk ) + status->rhw.atk2 = status->rhw.atk; + } } if(flag&SCB_HIT) { @@ -3129,8 +2781,13 @@ void status_calc_bl(struct block_list *bl, unsigned long flag) } if(flag&SCB_DEF) + { status->def = status_calc_def(bl, sc, b_status->def); + if( bl->type&BL_HOM ) + status->def += (status->vit/5 - b_status->vit/5); + } + if(flag&SCB_DEF2) { if (status->vit == b_status->vit) status->def2 = status_calc_def2(bl, sc, b_status->def2); @@ -3139,7 +2796,12 @@ void status_calc_bl(struct block_list *bl, unsigned long flag) } if(flag&SCB_MDEF) + { status->mdef = status_calc_mdef(bl, sc, b_status->mdef); + + if( bl->type&BL_HOM ) + status->mdef += (status->int_/5 - b_status->int_/5); + } if(flag&SCB_MDEF2) { if (status->int_ == b_status->int_ && status->vit == b_status->vit) @@ -3151,11 +2813,20 @@ void status_calc_bl(struct block_list *bl, unsigned long flag) if(flag&SCB_SPEED) { struct unit_data *ud = unit_bl2ud(bl); status->speed = status_calc_speed(bl, sc, b_status->speed); + //Re-walk to adjust speed (we do not check if walktimer != -1 //because if you step on something while walking, the moment this //piece of code triggers the walk-timer is set on -1) [Skotlex] if (ud) ud->state.change_walk_target = ud->state.speed_changed = 1; + + if( bl->type&BL_PC && status->speed < battle_config.max_walk_speed ) + status->speed = battle_config.max_walk_speed; + + if( bl->type&BL_HOM && battle_config.hom_setting&0x8 && ((TBL_HOM*)bl)->master) + status->speed = status_get_speed(&((TBL_HOM*)bl)->master->bl); + + } if(flag&SCB_CRI && b_status->cri) { @@ -3199,63 +2870,280 @@ void status_calc_bl(struct block_list *bl, unsigned long flag) // if(flag&SCB_RACE) // if(flag&SCB_RANGE) - if(sd) { - //The remaining are handled quite different by players, so use their own function. - status_calc_bl_sub_pc(sd, flag); - return; - } - if(flag&SCB_MAXHP) { - status->max_hp = status_calc_maxhp(bl, sc, b_status->max_hp); - if (status->hp > status->max_hp) //FIXME: Should perhaps a status_zap should be issued? + if( bl->type&BL_PC ) + { + status->max_hp = status_base_pc_maxhp(sd,status); + status->max_hp += b_status->max_hp - sd->status.max_hp; + + status->max_hp = status_calc_maxhp(bl, sc, status->max_hp); + + if( status->max_hp > (unsigned int)battle_config.max_hp ) + status->max_hp = (unsigned int)battle_config.max_hp; + } + else + { + status->max_hp = status_calc_maxhp(bl, sc, b_status->max_hp); + } + + if( status->hp > status->max_hp ) //FIXME: Should perhaps a status_zap should be issued? + { status->hp = status->max_hp; + if( sd ) clif_updatestatus(sd,SP_HP); + } } if(flag&SCB_MAXSP) { - status->max_sp = status_calc_maxsp(bl, sc, b_status->max_sp); - if (status->sp > status->max_sp) + if( bl->type&BL_PC ) + { + status->max_sp = status_base_pc_maxsp(sd,status); + status->max_sp += b_status->max_sp - sd->status.max_sp; + + status->max_sp = status_calc_maxsp(&sd->bl, &sd->sc, status->max_sp); + + if( status->max_sp > (unsigned int)battle_config.max_sp ) + status->max_sp = (unsigned int)battle_config.max_sp; + } + else + { + status->max_sp = status_calc_maxsp(bl, sc, b_status->max_sp); + } + + if( status->sp > status->max_sp ) + { status->sp = status->max_sp; + if( sd ) clif_updatestatus(sd,SP_SP); + } } if(flag&SCB_MATK) { + //New matk status->matk_min = status_base_matk_min(status); status->matk_max = status_base_matk_max(status); + + if( bl->type&BL_PC && sd->matk_rate != 100 ) + { + //Bonuses from previous matk + status->matk_max = status->matk_max * sd->matk_rate/100; + status->matk_min = status->matk_min * sd->matk_rate/100; + } + status->matk_min = status_calc_matk(bl, sc, status->matk_min); status->matk_max = status_calc_matk(bl, sc, status->matk_max); + if(sc->data[SC_MAGICPOWER]) { //Store current matk values sc->mp_matk_min = status->matk_min; sc->mp_matk_max = status->matk_max; } - } - if(bl->type == BL_HOM) { - //The remaining are handled quite different by homunculus, so use their own function. - status_calc_bl_sub_hom((TBL_HOM*)bl, flag); - return; + if( bl->type&BL_HOM && battle_config.hom_setting&0x20 ) //Hom Min Matk is always the same as Max Matk + status->matk_min = status->matk_max; + } if(flag&SCB_ASPD) { - status->aspd_rate = status_calc_aspd_rate(bl, sc , b_status->aspd_rate); - temp = status->aspd_rate*b_status->amotion/1000; - status->amotion = cap_value(temp, battle_config.monster_max_aspd, 2000); - - temp = status->aspd_rate*b_status->adelay/1000; - status->adelay = cap_value(temp, battle_config.monster_max_aspd<<1, 4000); + int amotion; + if( bl->type&BL_PC ) + { + amotion = status_base_amotion_pc(sd,status); + status->aspd_rate = status_calc_aspd_rate(bl, sc, b_status->aspd_rate); + + if(status->aspd_rate != 1000) + amotion = amotion*status->aspd_rate/1000; + + status->amotion = cap_value(amotion,battle_config.max_aspd,2000); + + status->adelay = 2*status->amotion; + } + else + if( bl->type&BL_HOM ) + { + amotion = (1000 -4*status->agi -status->dex) * ((TBL_HOM*)bl)->homunculusDB->baseASPD/1000; + status->aspd_rate = status_calc_aspd_rate(bl, sc, b_status->aspd_rate); + + if(status->aspd_rate != 1000) + amotion = amotion*status->aspd_rate/1000; + + status->amotion = cap_value(amotion,battle_config.max_aspd,2000); + + status->adelay = status->amotion; + } + else // mercenary and mobs + { + amotion = b_status->amotion; + status->aspd_rate = status_calc_aspd_rate(bl, sc, b_status->aspd_rate); + + if(status->aspd_rate != 1000) + amotion = amotion*status->aspd_rate/1000; + + status->amotion = cap_value(amotion, battle_config.monster_max_aspd, 2000); + + temp = b_status->adelay*status->aspd_rate/1000; + status->adelay = cap_value(temp, battle_config.monster_max_aspd*2, 4000); + } + } + + if(flag&SCB_DSPD) { + int dmotion; + if( bl->type&BL_PC ) + { + if (b_status->agi == status->agi) + status->dmotion = status_calc_dmotion(bl, sc, b_status->dmotion); + else { + dmotion = 800-status->agi*4; + status->dmotion = cap_value(dmotion, 400, 800); + if(battle_config.pc_damage_delay_rate != 100) + status->dmotion = status->dmotion*battle_config.pc_damage_delay_rate/100; + //It's safe to ignore b_status->dmotion since no bonus affects it. + status->dmotion = status_calc_dmotion(bl, sc, status->dmotion); + } + } + else + if( bl->type&BL_HOM ) + { + dmotion = 800-status->agi*4; + status->dmotion = cap_value(dmotion, 400, 800); + status->dmotion = status_calc_dmotion(bl, sc, b_status->dmotion); + } + else // mercenary and mobs + { + status->dmotion = status_calc_dmotion(bl, sc, b_status->dmotion); + } } - if(flag&SCB_DSPD) - status->dmotion = status_calc_dmotion(bl, sc, b_status->dmotion); + if(flag&(SCB_VIT|SCB_MAXHP|SCB_INT|SCB_MAXSP) && bl->type&BL_REGEN) + status_calc_regen(bl, status, status_get_regen_data(bl)); + + if(flag&SCB_REGEN && bl->type&BL_REGEN) + status_calc_regen_rate(bl, status_get_regen_data(bl), sc); +} + +/// Recalculates parts of an object's base status and battle status according to the specified flags. +/// Also sends updates to the client wherever applicable. +/// @param flag bitfield of values from enum scb_flag +/// @param first if true, will cause status_calc_* functions to run their base status initialization code +void status_calc_bl_(struct block_list* bl, enum scb_flag flag, bool first) +{ + struct status_data b_status; // previous battle status + struct status_data* status; // pointer to current battle status + + // remember previous values + status = status_get_status_data(bl); + memcpy(&b_status, status, sizeof(struct status_data)); - if(bl->type&BL_REGEN) { - if(flag&(SCB_VIT|SCB_MAXHP|SCB_INT|SCB_MAXSP)) - status_calc_regen(bl, status, status_get_regen_data(bl)); - if(flag&SCB_REGEN) - status_calc_regen_rate(bl, status_get_regen_data(bl), sc); + if( flag&SCB_BASE ) + {// calculate the object's base status too + switch( bl->type ) + { + case BL_PC: status_calc_pc_(BL_CAST(BL_PC,bl), first); break; + case BL_MOB: status_calc_mob_(BL_CAST(BL_MOB,bl), first); break; + case BL_PET: status_calc_pet_(BL_CAST(BL_PET,bl), first); break; + case BL_HOM: status_calc_homunculus_(BL_CAST(BL_HOM,bl), first); break; + case BL_MER: status_calc_mercenary_(BL_CAST(BL_MER,bl), first); break; + } } - if(bl->type == BL_MER) - status_calc_bl_sub_mer((TBL_MER*)bl, flag); + if( first && bl->type == BL_MOB ) + return; // assume there will be no statuses active + + status_calc_bl_main(bl, flag); + + if( first && bl->type == BL_HOM ) + return; // client update handled by caller + + // compare against new values and send client updates + if( bl->type == BL_PC ) + { + TBL_PC* sd = BL_CAST(BL_PC, bl); + if(b_status.str != status->str) + clif_updatestatus(sd,SP_STR); + if(b_status.agi != status->agi) + clif_updatestatus(sd,SP_AGI); + if(b_status.vit != status->vit) + clif_updatestatus(sd,SP_VIT); + if(b_status.int_ != status->int_) + clif_updatestatus(sd,SP_INT); + if(b_status.dex != status->dex) + clif_updatestatus(sd,SP_DEX); + if(b_status.luk != status->luk) + clif_updatestatus(sd,SP_LUK); + if(b_status.hit != status->hit) + clif_updatestatus(sd,SP_HIT); + if(b_status.flee != status->flee) + clif_updatestatus(sd,SP_FLEE1); + if(b_status.amotion != status->amotion) + clif_updatestatus(sd,SP_ASPD); + if(b_status.speed != status->speed) + clif_updatestatus(sd,SP_SPEED); + if(b_status.rhw.atk != status->rhw.atk || b_status.lhw.atk != status->lhw.atk || b_status.batk != status->batk) + clif_updatestatus(sd,SP_ATK1); + if(b_status.def != status->def) + clif_updatestatus(sd,SP_DEF1); + if(b_status.rhw.atk2 != status->rhw.atk2 || b_status.lhw.atk2 != status->lhw.atk2) + clif_updatestatus(sd,SP_ATK2); + if(b_status.def2 != status->def2) + clif_updatestatus(sd,SP_DEF2); + if(b_status.flee2 != status->flee2) + clif_updatestatus(sd,SP_FLEE2); + if(b_status.cri != status->cri) + clif_updatestatus(sd,SP_CRITICAL); + if(b_status.matk_max != status->matk_max) + clif_updatestatus(sd,SP_MATK1); + if(b_status.matk_min != status->matk_min) + clif_updatestatus(sd,SP_MATK2); + if(b_status.mdef != status->mdef) + clif_updatestatus(sd,SP_MDEF1); + if(b_status.mdef2 != status->mdef2) + clif_updatestatus(sd,SP_MDEF2); + if(b_status.rhw.range != status->rhw.range) + clif_updatestatus(sd,SP_ATTACKRANGE); + if(b_status.max_hp != status->max_hp) + clif_updatestatus(sd,SP_MAXHP); + if(b_status.max_sp != status->max_sp) + clif_updatestatus(sd,SP_MAXSP); + if(b_status.hp != status->hp) + clif_updatestatus(sd,SP_HP); + if(b_status.sp != status->sp) + clif_updatestatus(sd,SP_SP); + } + else + if( bl->type == BL_HOM ) + { + TBL_HOM* hd = BL_CAST(BL_HOM, bl); + if( hd->master && memcmp(&b_status, status, sizeof(struct status_data)) != 0 ) + clif_hominfo(hd->master,hd,0); + } + else + if( bl->type == BL_MER ) + { + TBL_MER* md = BL_CAST(BL_MER, bl); + if( b_status.rhw.atk != status->rhw.atk || b_status.rhw.atk2 != status->rhw.atk2 ) + clif_mercenary_updatestatus(md->master, SP_ATK1); + if( b_status.matk_max != status->matk_max ) + clif_mercenary_updatestatus(md->master, SP_MATK1); + if( b_status.hit != status->hit ) + clif_mercenary_updatestatus(md->master, SP_HIT); + if( b_status.cri != status->cri ) + clif_mercenary_updatestatus(md->master, SP_CRITICAL); + if( b_status.def != status->def ) + clif_mercenary_updatestatus(md->master, SP_DEF1); + if( b_status.mdef != status->mdef ) + clif_mercenary_updatestatus(md->master, SP_MDEF1); + if( b_status.flee != status->flee ) + clif_mercenary_updatestatus(md->master, SP_MERCFLEE); + if( b_status.amotion != status->amotion ) + clif_mercenary_updatestatus(md->master, SP_ASPD); + if( b_status.max_hp != status->max_hp ) + clif_mercenary_updatestatus(md->master, SP_MAXHP); + if( b_status.max_sp != status->max_sp ) + clif_mercenary_updatestatus(md->master, SP_MAXSP); + if( b_status.hp != status->hp ) + clif_mercenary_updatestatus(md->master, SP_HP); + if( b_status.sp != status->sp ) + clif_mercenary_updatestatus(md->master, SP_SP); + } } + /*========================================== * Apply shared stat mods from status changes [DracoRPG] *------------------------------------------*/ diff --git a/src/map/status.h b/src/map/status.h index 1a5efe514..e127f8f5e 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -784,8 +784,8 @@ enum scb_flag SCB_RANGE = 0x10000000, SCB_REGEN = 0x20000000, SCB_DYE = 0x40000000, // force cloth-dye change to 0 to avoid client crashes. - SCB_PC = 0x80000000, + SCB_BATTLE = 0x3FFFFFFE, SCB_ALL = 0x3FFFFFFF }; @@ -992,12 +992,19 @@ int status_change_timer_sub(struct block_list* bl, va_list ap); int status_change_clear(struct block_list* bl, int type); int status_change_clear_buffs(struct block_list* bl, int type); -void status_calc_bl(struct block_list *bl, unsigned long flag); -int status_calc_mob(struct mob_data* md, bool first); -int status_calc_pet(struct pet_data* pd, bool first); -int status_calc_pc(struct map_session_data* sd, bool first); -int status_calc_homunculus(struct homun_data *hd, bool first); -int status_calc_mercenary(struct mercenary_data *md, bool first); +#define status_calc_bl(bl, flag) status_calc_bl_(bl, flag, false) +#define status_calc_mob(md, first) status_calc_bl_(&(md)->bl, SCB_ALL, first) +#define status_calc_pet(pd, first) status_calc_bl_(&(pd)->bl, SCB_ALL, first) +#define status_calc_pc(sd, first) status_calc_bl_(&(sd)->bl, SCB_ALL, first) +#define status_calc_homunculus(hd, first) status_calc_bl_(&(hd)->bl, SCB_ALL, first) +#define status_calc_mercenary(md, first) status_calc_bl_(&(md)->bl, SCB_ALL, first) + +void status_calc_bl_(struct block_list *bl, enum scb_flag flag, bool first); +int status_calc_mob_(struct mob_data* md, bool first); +int status_calc_pet_(struct pet_data* pd, bool first); +int status_calc_pc_(struct map_session_data* sd, bool first); +int status_calc_homunculus_(struct homun_data *hd, bool first); +int status_calc_mercenary_(struct mercenary_data *md, bool first); void status_calc_misc(struct block_list *bl, struct status_data *status, int level); void status_calc_regen(struct block_list *bl, struct status_data *status, struct regen_data *regen); |