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author | Kenpachi Developer <Kenpachi.Developer@gmx.de> | 2020-07-02 13:27:12 +0200 |
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committer | Kenpachi Developer <Kenpachi.Developer@gmx.de> | 2020-07-03 06:27:10 +0200 |
commit | 8c635773d584b5f3028e8a9c765c56b32b2b47ea (patch) | |
tree | 17420bec7db7a5197fd764c417668b86d437f3ac | |
parent | 98064d23a7231816d2c04e1e95c90b18d5636b30 (diff) | |
download | hercules-8c635773d584b5f3028e8a9c765c56b32b2b47ea.tar.gz hercules-8c635773d584b5f3028e8a9c765c56b32b2b47ea.tar.bz2 hercules-8c635773d584b5f3028e8a9c765c56b32b2b47ea.tar.xz hercules-8c635773d584b5f3028e8a9c765c56b32b2b47ea.zip |
Update headgears which use bSubDefEle/bMagicSubDefEle bonus
-rw-r--r-- | db/re/item_db.conf | 84 |
1 files changed, 46 insertions, 38 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index c653fcf0b..78ef4513b 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -61527,9 +61527,12 @@ item_db: ( Loc: ["EQP_HEAD_TOP", "EQP_HEAD_MID"] ViewSprite: 491 Script: <" - bonus bMdef,3; - bonus bInt,3; - bonus5 bAutoSpellWhenHit,NPC_DARKSTRIKE,5,5,BF_WEAPON|BF_MAGIC,1; + bonus(bInt, 3); + bonus(bMdef, 3); + bonus3(bSubDefEle, Ele_Holy, -20, 3); + bonus3(bSubDefEle, Ele_Undead, 15, 3); + bonus3(bSubDefEle, Ele_Dark, 15, 3); + bonus(bVariableCastrate, -10); "> }, { @@ -61621,11 +61624,12 @@ item_db: ( Loc: "EQP_HEAD_TOP" ViewSprite: 503 Script: <" - bonus bStr,1; - bonus bAgi,2; - bonus bMdef,1; - bonus2 bAddEle,Ele_Water,5; - bonus2 bSubEle,Ele_Water,10; + bonus(bStr, 1); + bonus(bAgi, 2); + bonus(bMdef, 1); + bonus2(bAddEle, Ele_Water, 5); + bonus3(bSubDefEle, Ele_Water, 10, 3); + bonus3(bMagicSubDefEle, Ele_Water, 10, 3); "> }, { @@ -61639,12 +61643,12 @@ item_db: ( Loc: "EQP_HEAD_TOP" ViewSprite: 504 Script: <" - bonus bStr,2; - bonus bVit,1; - bonus bMdef,3; - bonus2 bAddEle,Ele_Fire,5; - bonus2 bSubEle,Ele_Earth,5; - bonus3 bAutoSpell,WZ_EARTHSPIKE,1,10; + bonus(bStr, 2); + bonus(bVit, 1); + bonus(bMdef, 3); + bonus5(bAutoSpellWhenHit, WZ_EARTHSPIKE, 1, 10, BF_WEAPON, 1); + bonus2(bSubEle, Ele_Fire, -5); + bonus3(bSubDefEle, Ele_Earth, 5, 3); "> }, { @@ -63124,20 +63128,13 @@ item_db: ( Loc: ["EQP_HEAD_TOP", "EQP_HEAD_MID"] ViewSprite: 549 Script: <" - bonus bBaseAtk,10; - bonus bMatk,10; - bonus2 bAddRaceTolerance,RC_DemiPlayer,3; - bonus bDelayrate,-3; - if(getrefine()>6) { - bonus2 bSubEle,Ele_Neutral,5; - bonus2 bSubEle,Ele_Water,5; - bonus2 bSubEle,Ele_Earth,5; - bonus2 bSubEle,Ele_Fire,5; - bonus2 bSubEle,Ele_Wind,5; - bonus2 bSubEle,Ele_Holy,5; - bonus2 bSubEle,Ele_Dark,5; - bonus2 bSubEle,Ele_Ghost,5; - } + bonus(bBaseAtk, 10); + bonus(bMatk, 10); + bonus2(bAddRaceTolerance, RC_DemiPlayer, 3); + bonus(bDelayrate, -3); + + if (getrefine() > 6) + bonus3(bSubDefEle, Ele_All, 5, 3); "> }, { @@ -135583,8 +135580,8 @@ item_db: ( Refine: false ViewSprite: 844 Script: <" - bonus2 bSubRace,RC_Fish,15; - bonus3 bAddMonsterDropItem,579,RC_Fish,5; + bonus3(bSubDefEle, Ele_Water, 15, 3); + bonus3(bAddMonsterDropItem, Delicious_Fish, RC_Fish, 50); "> }, { @@ -135823,6 +135820,11 @@ item_db: ( Loc: "EQP_HEAD_TOP" EquipLv: 10 ViewSprite: 859 + Script: <" + bonus3(bSubDefEle, Ele_Water, 10, 3); + bonus5(bAutoSpellWhenHit, WZ_FROSTNOVA, 1, 1, BF_WEAPON, 1); + bonus5(bAutoSpellWhenHit, WZ_FROSTNOVA, 1, 1, BF_MAGIC, 1); + "> }, { Id: 18715 @@ -138577,16 +138579,19 @@ item_db: ( AegisName: "Isabella_Red_Ear" Name: "Piamette's Red Ears" Type: "IT_ARMOR" + Buy: 20 Weight: 300 Def: 8 Slots: 1 Loc: "EQP_HEAD_TOP" ViewSprite: 1030 Script: <" - bonus bStr,5; - bonus bMaxHPrate,5; - bonus2 bSubEle,Ele_Fire,10; - if(getrefine()>=9) { bonus bAspd,1+((getrefine()/2)-4); } + bonus(bStr, 5); + bonus(bMaxHPrate, 5); + bonus3(bSubDefEle, Ele_Fire, 10, 3); + + if (getrefine() > 8) + bonus(bAspd, (getrefine() - 7) / 2); "> }, { @@ -138626,16 +138631,19 @@ item_db: ( AegisName: "Red_Flower_Hat" Name: "Red Flower Hat" Type: "IT_ARMOR" + Buy: 20 Weight: 200 Def: 10 Slots: 1 Loc: "EQP_HEAD_TOP" ViewSprite: 1033 Script: <" - bonus bDex,5; - bonus2 bSubEle,Ele_Earth,3; - bonus2 bAddRaceTolerance,RC_DemiPlayer,10; - if(getrefine()>=12) { bonus bShortWeaponDamageReturn,5; } + bonus(bDex, 5); + bonus3(bSubDefEle, Ele_Earth, 3, 3); + bonus2(bAddRaceTolerance, RC_DemiPlayer, 10); + + if (getrefine() > 11) + bonus(bShortWeaponDamageReturn, 5); "> }, { |