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authorL0neW0lf.eAthena <L0neW0lf.eAthena@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-10-26 19:50:33 +0000
committerL0neW0lf.eAthena <L0neW0lf.eAthena@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-10-26 19:50:33 +0000
commit53453425e64412f22734ae9a783c853a3f17027e (patch)
tree2c236f60f8f68d9e272ef71e3058c1a3452b6993
parentb6620108c8dc2b0e394462a7d32cc77a446dddee (diff)
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* Added Rune Knight job quest, and mount rental NPC.
* Added Rune Knight skill updates, and supporting information for r14983. * Updated Emperium to be plant-mode. * Updated item database with RE stats. * Added new constants to const.txt. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14984 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Renewal.txt2
-rw-r--r--db/Changelog.txt5
-rw-r--r--db/const.txt28
-rw-r--r--db/item_db.txt1419
-rw-r--r--db/item_delay.txt17
-rw-r--r--db/mob_db.txt2
-rw-r--r--db/skill_cast_db.txt25
-rw-r--r--db/skill_db.txt2
-rw-r--r--db/skill_nocast_db.txt3
-rw-r--r--db/skill_require_db.txt5
-rw-r--r--doc/3rd_job_notes.txt66
-rw-r--r--doc/script_commands.txt44
-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/jobs/3-1/rune_knight.txt3931
-rw-r--r--npc/merchants/renters.txt126
-rw-r--r--npc/scripts_jobs.conf2
16 files changed, 4922 insertions, 757 deletions
diff --git a/Changelog-Renewal.txt b/Changelog-Renewal.txt
index 2efabfd33..85bb01525 100644
--- a/Changelog-Renewal.txt
+++ b/Changelog-Renewal.txt
@@ -1,7 +1,7 @@
Date Added
2011/10/26
- * Rev. 14982 Implemented first version of rebalanced Rune Knight skills. [L0ne_W0lf]
+ * Rev. 14983 Implemented first version of rebalanced Rune Knight skills. [L0ne_W0lf]
* Implemented the rebalancing of most Archbishop skills.
* As a result, merged r14979 from trunk. (act/notify packet update)
* Added pc_isUseitem_check_runeskill care of Meyrawr (blocks rune usage based on skill delay.)
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 23b652d21..aeb03dd00 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -9,6 +9,11 @@
13005 Angelic Wing Dagger: NEED INFO.
=======================
+2011/10/26
+ * Rev. 14984 Added Rune Knight skill updates, and supporting information for r14983. [L0ne_W0lf]
+ * Updated Emperium to be plant-mode.
+ * Updated item database with RE stats.
+ * Added new constants to const.txt.
2011/09/30
* Rev. 14964 Minor changes from kRO's 30/08/2011 maintainence, and general updates. [L0ne_W0lf]
* Added constants to the database for future updates.
diff --git a/db/const.txt b/db/const.txt
index 397ef366e..7777357a2 100644
--- a/db/const.txt
+++ b/db/const.txt
@@ -686,8 +686,6 @@ SC_CONFUSION 7
SC_BLIND 8
SC_BLEEDING 9
SC_DPOISON 10
-//SC_FEAR 11
-//SC_BURNING 12
SC_PROVOKE 20
SC_ENDURE 21
SC_TWOHANDQUICKEN 22
@@ -971,17 +969,19 @@ SC_FOOD_VIT_CASH 305
SC_FOOD_DEX_CASH 306
SC_FOOD_INT_CASH 307
SC_FOOD_LUK_CASH 308
-//SC_MOVHASTE_INFINITY 309
-SC_PARTYFLEE 310
-//SC_ENDURE_MDEF 311
-//SC_ENCHANTBLADE 312
-//SC_DEATHBOUND 313
-//SC_REUSE_REFRESH 314
-//SC_GIANTGROWTH 315
-//SC_STONEHARDSKIN 316
-//SC_VITALITYACTIVATION 317
-//SC_FIGHTINGSPIRIT 318
-//SC_ABUNDANCE 319
+SC_PARTYFLEE 309
+
+SC_FEAR 310
+SC_BURNING 311
+SC_ENCHANTBLADE 312
+SC_DEATHBOUND 313
+SC_REFRESH 314
+SC_GIANTGROWTH 315
+SC_STONEHARDSKIN 316
+SC_VITALITYACTIVATION 317
+SC_FIGHTINGSPIRIT 318
+SC_ABUNDANCE 319
+SC_MILLENNIUMSHIELD 320
//SC_REUSE_MILLENNIUMSHIELD 320
//SC_REUSE_CRUSHSTRIKE 321
//SC_REUSE_REFRESH 322
@@ -1001,6 +1001,8 @@ SI_RENOVATIO 332
SC_EXPIATIO 336
SC_ADORAMUS 380
SC_AB_SECRAMENT 451
+//SC_ALL_RIDING 472
+SC_CRUSHSTRIKE 599
e_gasp 0
e_what 1
diff --git a/db/item_db.txt b/db/item_db.txt
index 71c5bdab5..97319e2e6 100644
--- a/db/item_db.txt
+++ b/db/item_db.txt
@@ -713,7 +713,7 @@
1416,Tjungkuletti,Tjungkuletti,4,20,,1000,95,,3,0,0x00004082,7,2,2,4,48,1,4,{ bonus bSPDrainValue,1; bonus bSPGainValue,5; },{},{}
1417,Pole_Axe,Pole Axe,4,20,,3800,160,,3,1,0x00004082,7,2,2,3,71,1,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{}
1418,Gungnir_,Gungnir,4,20,,500,120,,3,2,0x00004082,7,2,2,4,4,1,4,{ bonus bAtkEle,Ele_Wind; bonus bPerfectHitRate,25; bonus bHit,30; },{},{}
-1419,Pole_Axe_C,Pole Axe,4,1,,4800,159,,3,0,0x00004082,7,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{}
+1419,Pole_Axe_C,Pole Axe,4,1,,4800,195,,3,0,0x00004082,7,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{}
1420,Long_Horn,Long Horn,4,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0; if(isequipped(2115)) bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; },{},{}
1421,Battle_Hook,Battle Hook,4,20,,900,140,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,20; skill "KN_PIERCE",3; },{},{}
1422,Hunting_Spear,Hunting Spear,4,20,,4200,180,,3,1,0x00004082,2,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,100; },{},{}
@@ -1097,46 +1097,46 @@
2010,Forest_Staff,Forest Staff,4,20,,900,30,,1,2,0x00000200,7,2,34,4,100,1,23,{ bonus bWeaponMatk,230; bonus bAtkEle,Ele_Earth; bonus bInt,3; },{},{}
// Shields
//===================================================================
-2101,Guard,Guard,5,500,,300,,3,,0,0xFFFFFFFF,7,2,32,,0,1,1,{},{},{}
-2102,Guard_,Guard,5,500,,300,,3,,1,0xFFFFFFFF,7,2,32,,0,1,1,{},{},{}
-2103,Buckler,Buckler,5,14000,,600,,4,,0,0x000ED5F2,7,2,32,,0,1,2,{},{},{}
-2104,Buckler_,Buckler,5,14000,,600,,4,,1,0x000ED5F2,7,2,32,,0,1,2,{},{},{}
-2105,Shield,Shield,5,56000,,1300,,6,,0,0x00004082,7,2,32,,0,1,3,{},{},{}
-2106,Shield_,Shield,5,56000,,1300,,6,,1,0x00004082,7,2,32,,0,1,3,{},{},{}
-2107,Mirror_Shield,Mirror Shield,5,60000,,1000,,4,,0,0x00404082,7,2,32,,0,1,4,{ bonus bMdef,5; },{},{}
-2108,Mirror_Shield_,Mirror Shield,5,60000,,1000,,4,,1,0x00404082,7,2,32,,0,1,4,{ bonus bMdef,5; },{},{}
-2109,Memorize_Book,Memory Book,5,20,,1000,,3,,0,0x00810204,7,2,32,,0,1,5,{ bonus bInt,1; bonus bMdef,2; if (isequipped(2717,2239)) { bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }; },{},{}
-2110,Holy_Guard,Holy Guard,5,85000,,1400,,5,,0,0x00004000,7,2,32,,68,0,4,{ bonus bVit,2; bonus bMdef,2; },{},{}
-2111,Herald_Of_GOD,Sacred Mission,5,128000,,1600,,5,,0,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{}
-2112,Novice_Guard,Novice Guard,5,1,,1,,3,,0,0x00000001,7,2,32,,0,0,1,{},{},{}
-2113,Novice_Shield,Novice Shield,5,5000,,1000,,3,,1,0x00000001,7,2,32,,40,1,3,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{}
-2114,Stone_Buckler,Stone Buckler,5,30000,,1500,,3,,1,0xFFFFFFFE,7,2,32,,65,1,2,{ bonus2 bSubSize,2,5; if (isequipped(2353,5122)) { bonus bStr,2; bonus bDef,5; bonus bMdef,5; if(BaseClass == Job_Swordman) bonus bDef,6; } },{},{}
-2115,Valkyrja's_Shield,Valkyrja's Shield,5,30000,,500,,3,,1,0xFFFFFFFE,7,2,32,,65,1,4,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; if(isequipped(2353,5124)) { bonus bDef,2-getrefine()-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getrefine()+getequiprefinerycnt(EQI_HEAD_TOP); } },{},{}
-2116,Angel's_Safeguard,Angelic Guard,5,10000,,400,,3,,1,0x00000001,7,2,32,,20,1,1,{ bonus2 bSubRace,RC_Demon,5; },{},{}
-2117,Arm_Guard,Arm Guard,5,10000,,150,,5,,0,0x02000000,7,2,32,,20,1,1,{},{},{}
-2118,Arm_Guard_,Arm Guard,5,10000,,150,,5,,1,0x02000000,7,2,32,,20,1,1,{},{},{}
-2119,Improved_Arm_Guard,Advanced Arm Guard,5,40000,,150,,4,,0,0x02000000,7,2,32,,50,1,1,{ bonus bMdef,5; },{},{}
-2120,Improved_Arm_Guard_,Advanced Arm Guard,5,40000,,150,,4,,1,0x02000000,7,2,32,,50,1,1,{ bonus bMdef,5; },{},{}
-2121,Memorize_Book_,Memory Book,5,20,,1000,,3,,1,0x00810204,7,2,32,,0,1,5,{ bonus bInt,1; bonus bMdef,2; if (isequipped(2717,2239)) { bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }; },{},{}
-2122,Platinum_Shield,Platinum Shield,5,20,,1200,,5,,0,0xFFFFFFFE,2,2,32,,68,1,4,{ bonus bMdef,5; bonus2 bSubSize,1,15; bonus2 bSubSize,2,15; bonus2 bSubRace,RC_Undead,10; bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",2,150,BF_MAGIC,0; },{},{}
-2123,Orleans_Server,Orleans's Server,5,20,,1000,,5,,1,0xFFFFFFFE,2,2,32,,55,1,4,{ bonus bMdef,2; bonus bMagicDamageReturn,5; if (isequipped(2701)) bonus bCastrate,-10; },{},{}
-2124,Thorny_Buckler,Thorny Buckler,5,20,,1000,,5,,1,0xFFFFFFFE,2,2,32,,55,1,2,{ bonus bMdef,2; if (isequipped(2702)) { bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; } },{},{}
-2125,Strong_Shield,Strong Shield,5,20,,2500,,4,,1,0xFFFFFFFE,2,2,32,,75,1,4,{ bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}
-2126,Guyak_Shield,Guyak Shield,5,20,,700,,3,,0,0xFFFFFFFE,7,2,32,,75,1,2,{ bonus bMdef,3; },{},{}
+2101,Guard,Guard,5,500,,300,,20,,0,0xFFFFFFFF,7,2,32,,0,1,1,{},{},{}
+2102,Guard_,Guard,5,500,,300,,20,,1,0xFFFFFFFF,7,2,32,,0,1,1,{},{},{}
+2103,Buckler,Buckler,5,14000,,600,,40,,0,0x000ED5F2,7,2,32,,0,1,2,{},{},{}
+2104,Buckler_,Buckler,5,14000,,600,,40,,1,0x000ED5F2,7,2,32,,0,1,2,{},{},{}
+2105,Shield,Shield,5,56000,,1300,,60,,0,0x00004082,7,2,32,,0,1,3,{},{},{}
+2106,Shield_,Shield,5,56000,,1300,,60,,1,0x00004082,7,2,32,,0,1,3,{},{},{}
+2107,Mirror_Shield,Mirror Shield,5,60000,,1000,,45,,0,0x00404082,7,2,32,,0,1,4,{ bonus bMdef,5; },{},{}
+2108,Mirror_Shield_,Mirror Shield,5,60000,,1000,,45,,1,0x00404082,7,2,32,,0,1,4,{ bonus bMdef,5; },{},{}
+2109,Memorize_Book,Memory Book,5,20,,1000,,25,,0,0x00810204,7,2,32,,0,1,5,{ bonus bInt,1; bonus bMdef,2; if (isequipped(2717,2239)) { bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }; },{},{}
+2110,Holy_Guard,Holy Guard,5,85000,,1400,,110,,0,0x00004000,7,2,32,,68,0,4,{ bonus bVit,2; bonus bMdef,2; },{},{}
+2111,Herald_Of_GOD,Sacred Mission,5,128000,,1600,,120,,0,0x00004000,7,2,32,,83,1,4,{ bonus bInt,2; bonus bVit,3; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{}
+2112,Novice_Guard,Novice Guard,5,1,,1,,20,,0,0x00000001,7,2,32,,0,0,1,{},{},{}
+2113,Novice_Shield,Novice Shield,5,5000,,1000,,20,,1,0x00000001,7,2,32,,40,1,3,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{}
+2114,Stone_Buckler,Stone Buckler,5,30000,,1500,,45,,1,0xFFFFFFFE,7,2,32,,65,1,2,{ bonus2 bSubSize,2,5; if (isequipped(2353,5122)) { bonus bStr,2; bonus bDef,5; bonus bMdef,5; if(BaseClass == Job_Swordman) bonus bDef,6; } },{},{}
+2115,Valkyrja's_Shield,Valkyrja's Shield,5,30000,,500,,80,,1,0xFFFFFFFE,7,2,32,,65,1,4,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; if(isequipped(2353,5124)) { bonus bDef,2-getrefine()-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getrefine()+getequiprefinerycnt(EQI_HEAD_TOP); } },{},{}
+2116,Angel's_Safeguard,Angelic Guard,5,10000,,400,,30,,1,0x00000001,7,2,32,,20,1,1,{ bonus2 bSubRace,RC_Demon,5; },{},{}
+2117,Arm_Guard,Arm Guard,5,10000,,150,,50,,0,0x02000000,7,2,32,,20,1,1,{},{},{}
+2118,Arm_Guard_,Arm Guard,5,10000,,150,,50,,1,0x02000000,7,2,32,,20,1,1,{},{},{}
+2119,Improved_Arm_Guard,Advanced Arm Guard,5,40000,,150,,45,,0,0x02000000,7,2,32,,50,1,1,{ bonus bMdef,5; },{},{}
+2120,Improved_Arm_Guard_,Advanced Arm Guard,5,40000,,150,,45,,1,0x02000000,7,2,32,,50,1,1,{ bonus bMdef,5; },{},{}
+2121,Memorize_Book_,Memory Book,5,20,,1000,,25,,1,0x00810204,7,2,32,,0,1,5,{ bonus bInt,1; bonus bMdef,2; if (isequipped(2717,2239)) { bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }; },{},{}
+2122,Platinum_Shield,Platinum Shield,5,20,,1200,,95,,0,0xFFFFFFFE,2,2,32,,68,1,4,{ bonus bMdef,5; bonus2 bSubSize,1,15; bonus2 bSubSize,2,15; bonus2 bSubRace,RC_Undead,10; bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",2,150,BF_MAGIC,0; },{},{}
+2123,Orleans_Server,Orleans's Server,5,20,,1000,,75,,1,0xFFFFFFFE,2,2,32,,55,1,4,{ bonus bMdef,2; bonus bMagicDamageReturn,5; if (isequipped(2701)) bonus bCastrate,-10; },{},{}
+2124,Thorny_Buckler,Thorny Buckler,5,20,,1000,,85,,1,0xFFFFFFFE,2,2,32,,55,1,2,{ bonus bMdef,2; if (isequipped(2702)) { bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; } },{},{}
+2125,Strong_Shield,Strong Shield,5,20,,2500,,90,,1,0xFFFFFFFE,2,2,32,,75,1,4,{ bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}
+2126,Guyak_Shield,Guyak Shield,5,20,,700,,3,,0,0xFFFFFFFE,7,2,32,,75,1,2,{ bonus bMdef,2; },{},{}
2127,Secular_Mission,Secular Mission,5,20,,0,,10,,0,0xFFFFFFFF,7,2,32,,0,0,4,{ bonus2 bSubRace,RC_NonBoss,25; bonus2 bSubRace,RC_Boss,25; },{},{}
-2128,Herald_Of_GOD_,Sacred Mission,5,128000,,1600,,5,,1,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{}
-2129,Exorcism_Bible,Exorcism Bible,5,20,,600,,5,,0,0x00008100,7,2,32,,50,1,5,{ bonus bHPrecovRate,3; bonus bSPrecovRate,3; bonus bInt,1; if(isequipped(1631)) { bonus2 bSkillAtk,"PR_MAGNUS",20; bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20; } },{},{}
-2130,Cross_Shield,Cross Shield,5,20,,2000,,6,,1,0x00004000,7,2,32,,80,1,4,{ bonus bStr,1; bonus2 bSkillAtk,"PA_SHIELDCHAIN",30; bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",30; bonus bUseSPrate,10; },{},{}
-2131,Magic_Study_Vol1,Magic Bible Vol1,5,20,,1000,,2,,1,0x00810204,2,2,32,,70,1,5,{ bonus bMdef,3; bonus bInt,2; bonus2 bAddEffWhenHit,Eff_Stun,1000; },{},{}
-2132,Shelter_Resistance,Shell Of Resistance,5,20,,0,,9,,0,0xFFFFFFFF,2,2,32,,0,0,2,{ bonus2 bSubEle,Ele_Neutral,20; bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; bonus bShortWeaponDamageReturn,1; },{},{}
-2133,Tournament_Shield,Tournament Shield,5,20,,1000,,5,,1,0x00004082,2,2,32,,50,1,4,{ bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; if( Class == Job_Lord_Knight ) bonus bAspdRate,-5; if( isequipped(1420) || isequipped(1421) || isequipped(1422) ) { bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bDef,2; } },{},{}
-2134,Shield_Of_Naga,Shield of Naga,5,20,,500,,3,,1,0x00CFFF80,2,2,32,,70,1,2,{ bonus bMdef,3; autobonus2 "{ bonus bShortWeaponDamageReturn,(getrefine()*3); }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD; }"; },{},{}
-2135,Shadow_Guard,Shadow Guard,5,20,,800,,4,,1,0x00020000,2,2,32,,70,1,2,{ if( isequipped(2426) ) { bonus2 bAddEff,Eff_Blind,500; autobonus "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGILITY; }"; } },{},{}
-2136,Cracked_Buckler,Cracked Buckler,5,0,,0,,5,,0,0xFFFFFFFF,7,2,32,,0,0,2,{ bonus bAgi,2; bonus2 bAddEle,Ele_Neutral,-10; bonus3 bAutoSpellWhenHit,"PR_KYRIE",1,50; bonus bMdef,1; },{},{}
-2137,Valkyrja's_Shield_C,Neo Valkyrja's Shield,5,0,,0,,5,,0,0xFFFFFFFE,2,2,32,,95,0,4,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; if(isequipped(2353,5124)) { bonus bDef,2-getrefine()-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getrefine()+getequiprefinerycnt(EQI_HEAD_TOP); } },{},{}
-2138,Bradium_Shield,Bradium Shield,5,20,,1800,,5,,1,0x00CFFF80,2,2,32,,65,1,3,{ bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",60; bonus bAgi,-1; bonus bMaxHP,500; },{},{}
-2139,Flame_Thrower,Flame Thrower,5,20000,,2000,,60,,0,0xFFFFFFFF,7,2,32,,99,0,1,{},{},{}
-2140,Energy_Rune_Guard,Energy Rune Guard,5,20,,0,,6,,1,0x00004082,7,2,32,,99,1,4,{ bonus bMaxSPrate,2; },{},{}
+2128,Herald_Of_GOD_,Sacred Mission,5,128000,,1600,,120,,1,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{}
+2129,Exorcism_Bible,Exorcism Bible,5,20,,600,,80,,0,0x00008100,7,2,32,,50,1,5,{ bonus bHPrecovRate,3; bonus bSPrecovRate,3; bonus bInt,1; if(isequipped(1631)) { bonus2 bSkillAtk,"PR_MAGNUS",20; bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20; } },{},{}
+2130,Cross_Shield,Cross Shield,5,20,,2000,,130,,1,0x00004000,7,2,32,,80,1,4,{ bonus bStr,1; bonus2 bSkillAtk,"PA_SHIELDCHAIN",30; bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",30; bonus bUseSPrate,10; },{},{}
+2131,Magic_Study_Vol1,Magic Bible Vol1,5,20,,1000,,18,,1,0x00810204,7,2,32,,70,1,5,{ bonus bMdef,3; bonus bInt,2; bonus2 bAddEffWhenHit,Eff_Stun,1000; },{},{}
+2132,Shelter_Resistance,Shell Of Resistance,5,20,,0,,140,,0,0xFFFFFFFF,7,2,32,,0,0,2,{ bonus2 bSubEle,Ele_Neutral,20; bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; bonus bShortWeaponDamageReturn,1; },{},{}
+2133,Tournament_Shield,Tournament Shield,5,20,,1000,,105,,1,0x00004082,2,2,32,,50,1,4,{ bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; if( Class == Job_Lord_Knight ) bonus bAspdRate,-5; if( isequipped(1420) || isequipped(1421) || isequipped(1422) ) { bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bDef,2; } },{},{}
+2134,Shield_Of_Naga,Shield of Naga,5,20,,500,,35,,1,0x00CFFF80,2,2,32,,0,1,2,{ bonus bMdef,3; autobonus2 "{ bonus bShortWeaponDamageReturn,(getrefine()*3); }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD; }"; },{},{}
+2135,Shadow_Guard,Shadow Guard,5,20,,800,,52,,1,0x00020000,2,2,32,,70,1,2,{ if( isequipped(2426) ) { bonus2 bAddEff,Eff_Blind,500; autobonus "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGILITY; }"; } },{},{}
+2136,Cracked_Buckler,Cracked Buckler,5,0,,0,,55,,0,0xFFFFFFFF,7,2,32,,0,0,2,{ bonus bAgi,2; bonus2 bAddEle,Ele_Neutral,-10; bonus3 bAutoSpellWhenHit,"PR_KYRIE",1,50; bonus bMdef,1; },{},{}
+2137,Valkyrja's_Shield_C,Neo Valkyrja's Shield,5,0,,0,,110,,0,0xFFFFFFFE,2,2,32,,95,0,4,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; if(isequipped(2353,5124)) { bonus bDef,2-getrefine()-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getrefine()+getequiprefinerycnt(EQI_HEAD_TOP); } },{},{}
+2138,Bradium_Shield,Bradium Shield,5,20,,1800,,98,,1,0x00CFFF80,2,2,32,,65,1,3,{ bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",60; bonus bAgi,-1; bonus bMaxHP,500; },{},{}
+2139,Flame_Thrower,Flame Thrower,5,20000,,2000,,60,,0,0x00000000,7,2,32,,99,0,1,{},{},{}
+2140,Energy_Rune_Guard,Energy Rune Guard,5,20,,0,,70,,1,0x00000000,7,2,32,,99,1,4,{ bonus bMaxSPrate,2; },{},{}
//2141,Freyja_SShield7,Freyja Spirit Shield,5,0,,300,,5,,0,0xFFFFFFFF,7,2,32,,20,0,1,{},{},{}
//2142,Freyja_SShield30,Freyja Spirit Shield,5,0,,300,,5,,0,0xFFFFFFFF,7,2,32,,20,0,1,{},{},{}
//2143,Freyja_SShield60,Freyja Spirit Shield,5,0,,300,,5,,0,0xFFFFFFFF,7,2,32,,20,0,1,{},{},{}
@@ -1144,7 +1144,7 @@
2145,Time_Keepr_Shield,Time Keeper Shield,5,30000,,0,,20,,0,0xFFFFFFFF,7,2,32,,1,1,3,{ bonus bMdef,1; },{},{}
2146,Siver_Guard,silver Guard,5,12500,,300,,60,,1,0xFFFFFFFF,7,2,32,,22,1,1,{},{},{}
2147,Round_Buckler,Round Buckleer,5,24000,,600,,90,,1,0xFFFFFFFE,2,2,32,,22,1,2,{},{},{}
-2148,Rotha_Shield,Rosa Shield,5,56000,,1300,,3,,1,0xFFFFFFFF,7,2,32,,100,1,3,{},{},{}
+2148,Rotha_Shield,Rosa Shield,5,56000,,1300,,130,,1,0x00000000,7,2,32,,100,1,3,{},{},{}
2149,Upg_Guard,Upg Guard,5,20,,150,,25,,1,0xFFFFFFFF,7,2,32,,1,1,1,{},{},{}
2150,Upg_Buckler,Upg Buckler,5,20,,300,,45,,1,0x000ED5F2,7,2,32,,1,1,2,{},{},{}
2151,Upg_Shield,Upg Shield,5,20,,650,,65,,1,0x00004082,7,2,32,,1,1,3,{},{},{}
@@ -1152,7 +1152,7 @@
2153,Imperial_Guard,Imperial Guard,5,20,,2500,,120,,1,0x00000000,7,2,32,,102,1,0,{ bonus bMdef,5; },{},{}
2154,Toy_Shield,Toy Shield,5,0,,500,,1,,1,0xFFFFFFFF,7,2,32,,10,1,1,{},{},{}
2156,Bible_Of_Promise1,Bible Of Promise,5,20,,500,,10,,1,0x00000000,7,2,32,,110,1,5,{ bonus bMdef,2; },{},{}
-2199,Ahura_Mazda,Ahura Mazdah,5,1,,10,,100,,0,0xFFFFFFFF,7,2,32,,1,1,0,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; skill "CR_FULLPROTECTION",5; Skill "WZ_ESTIMATION",1; Skill "ST_FULLSTRIP",5; Skill "HW_MAGICPOWER", 10; bonus bMaxHPRate,200; bonus bNoGemStone,0; bonus bSpeedRate,25; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; }
+2199,Ahura_Mazda,Ahura Mazdah,5,1,,10,,99999,,0,0xFFFFFFFF,7,2,32,,1,0,2,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; skill "CR_FULLPROTECTION",5; Skill "WZ_ESTIMATION",1; Skill "ST_FULLSTRIP",5; Skill "HW_MAGICPOWER", 10; bonus bMaxHPRate,200; bonus bNoGemStone,0; bonus bSpeedRate,25; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; }
// Headgears
//===================================================================
2201,Sunglasses,Sunglasses,5,5000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,12,{ bonus2 bResEff,Eff_Blind,500; },{},{}
@@ -1164,249 +1164,249 @@
2207,Fancy_Flower,Fancy Flower,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,0,4,{ bonus2 bSubRace,RC_Plant,10; },{},{}
2208,Ribbon,Ribbon,5,800,,100,,1,,0,0xFFFFFFFF,7,0,256,,0,1,17,{ bonus bMdef,3; },{},{}
2209,Ribbon_,Ribbon,5,800,,100,,1,,1,0xFFFFFFFF,7,0,256,,0,1,17,{ bonus bMdef,3; },{},{}
-2210,Hair_Band,Hair Band,5,500,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,0,9,{},{},{}
-2211,Bandana,Bandana,5,400,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,6,{},{},{}
+2210,Hair_Band,Hair Band,5,500,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,0,9,{},{},{}
+2211,Bandana,Bandana,5,400,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,6,{},{},{}
2212,Eye_Bandage,Eye Patch,5,1000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,13,{},{},{}
-2213,Cat_Hairband,Kitty Band,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,2,{},{},{}
-2214,Bunny_Band,Bunny Band,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,15,{ bonus bLuk,2; },{},{}
-2215,Flower_Hairband,Flower Band,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,5,{},{},{}
-2216,Biretta,Biretta,5,9000,,100,,4,,0,0x00008110,7,2,256,,0,1,11,{},{},{}
-2217,Biretta_,Biretta,5,9000,,100,,4,,1,0x00008110,7,2,256,,0,1,11,{},{},{}
+2213,Cat_Hairband,Kitty Band,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,2,{},{},{}
+2214,Bunny_Band,Bunny Band,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,15,{ bonus bLuk,2; },{},{}
+2215,Flower_Hairband,Flower Band,5,20,,100,,4,,0,0xFFFFFFFF,7,2,256,,0,1,5,{},{},{}
+2216,Biretta,Biretta,5,9000,,100,,8,,0,0x00008110,7,2,256,,0,1,11,{},{},{}
+2217,Biretta_,Biretta,5,9000,,100,,8,,1,0x00008110,7,2,256,,0,1,11,{},{},{}
2218,Flu_Mask,Flu Mask,5,300,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,8,{ bonus2 bResEff,Eff_Silence,1000; },{},{}
2219,Flu_Mask_,Flu Mask,5,300,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,8,{ bonus2 bResEff,Eff_Silence,1000; },{},{}
2220,Hat,Hat,5,1000,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,16,{},{},{}
2221,Hat_,Hat,5,1000,,200,,2,,1,0xFFFFFFFF,7,2,256,,0,1,16,{},{},{}
-2222,Turban,Turban,5,4500,,300,,3,,0,0xFFFFFFFE,7,2,256,,0,1,7,{},{},{}
-2223,Turban_,Turban,5,4500,,300,,3,,1,0xFFFFFFFE,7,2,256,,0,1,7,{},{},{}
+2222,Turban,Turban,5,4500,,300,,5,,0,0xFFFFFFFE,7,2,256,,0,1,7,{},{},{}
+2223,Turban_,Turban,5,4500,,300,,5,,1,0xFFFFFFFE,7,2,256,,0,1,7,{},{},{}
2224,Goggle,Goggles,5,20,,300,,5,,0,0x000E5CEA,7,2,768,,0,1,1,{},{},{}
2225,Goggle_,Goggles,5,20,,300,,5,,1,0x000E5CEA,7,2,768,,0,1,1,{},{},{}
-2226,Cap,Cap,5,12000,,400,,4,,0,0x000E5CEA,7,2,256,,0,1,14,{},{},{}
-2227,Cap_,Cap,5,12000,,400,,4,,1,0x000E5CEA,7,2,256,,0,1,14,{},{},{}
-2228,Helm,Helm,5,44000,,600,,6,,0,0x00004082,7,2,256,,0,1,40,{},{},{}
-2229,Helm_,Helm,5,44000,,600,,6,,1,0x00004082,7,2,256,,0,1,40,{},{},{}
-2230,Gemmed_Sallet,Gemmed Sallet,5,50000,,500,,4,,0,0x000654E2,7,2,256,,0,1,0,{ bonus bMdef,3; },{},{}
-2231,Gemmed_Sallet_,Gemmed Sallet,5,50000,,500,,4,,1,0x000654E2,7,2,256,,0,1,0,{ bonus bMdef,3; },{},{}
-2232,Circlet,Circlet,5,7500,,300,,3,,0,0x00818314,7,2,256,,0,1,18,{ bonus bMdef,3; },{},{}
-2233,Circlet_,Circlet,5,7500,,300,,3,,1,0x00818314,7,2,256,,0,1,18,{ bonus bMdef,3; },{},{}
-2234,Tiara,Tiara,5,20,,400,,4,,0,0xFFFFFFFE,7,0,256,,45,1,19,{ bonus bInt,2; },{},{}
-2235,Crown,Crown,5,20,,400,,4,,0,0xFFFFFFFE,7,1,256,,45,1,45,{ bonus bInt,2; },{},{}
-2236,Santa's_Hat,Santa Hat,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,20,{ bonus bMdef,1; bonus bLuk,1; },{},{}
+2226,Cap,Cap,5,12000,,400,,7,,0,0x000E5CEA,7,2,256,,0,1,14,{},{},{}
+2227,Cap_,Cap,5,12000,,400,,7,,1,0x000E5CEA,7,2,256,,0,1,14,{},{},{}
+2228,Helm,Helm,5,44000,,600,,13,,0,0x00004082,7,2,256,,0,1,40,{},{},{}
+2229,Helm_,Helm,5,44000,,600,,13,,1,0x00004082,7,2,256,,0,1,40,{},{},{}
+2230,Gemmed_Sallet,Gemmed Sallet,5,50000,,500,,8,,0,0x000654E2,7,2,256,,0,1,0,{ bonus bMdef,3; },{},{}
+2231,Gemmed_Sallet_,Gemmed Sallet,5,50000,,500,,8,,1,0x000654E2,7,2,256,,0,1,0,{ bonus bMdef,3; },{},{}
+2232,Circlet,Circlet,5,7500,,300,,6,,0,0x00818314,7,2,256,,0,1,18,{ bonus bMdef,3; },{},{}
+2233,Circlet_,Circlet,5,7500,,300,,6,,1,0x00818314,7,2,256,,0,1,18,{ bonus bMdef,3; },{},{}
+2234,Tiara,Tiara,5,20,,400,,7,,0,0xFFFFFFFE,7,0,256,,45,1,19,{ bonus bInt,2; },{},{}
+2235,Crown,Crown,5,20,,400,,7,,0,0xFFFFFFFE,7,1,256,,45,1,45,{ bonus bInt,2; },{},{}
+2236,Santa's_Hat,Santa Hat,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,20,{ bonus bLuk,1; bonus bMdef,1; },{},{}
2237,Weird_Goatee,Bandit Beard,5,2,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,21,{},{},{}
//2238,Weird_Moustache,Moustache,5,2,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,22,{},{},{}
2239,One_Eyed_Glass,Monocle,5,10000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,23,{},{},{}
2240,Beard,Beard,5,2,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,24,{},{},{}
2241,Granpa_Beard,Grampa Beard,5,5000,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,25,{},{},{}
-2242,Luxury_Sunglasses,Purple Glasses,5,24000,,100,,1,,0,0xFFFFFFFF,7,2,512,,0,0,26,{ bonus2 bResEff,Eff_Blind,1000; },{},{}
+2242,Luxury_Sunglasses,Purple Glasses,5,24000,,100,,2,,0,0xFFFFFFFF,7,2,512,,0,0,26,{ bonus2 bResEff,Eff_Blind,1000; },{},{}
2243,Spinning_Eyes,Geek Glasses,5,20000,,100,,1,,0,0xFFFFFFFF,7,2,512,,0,0,27,{ bonus2 bResEff,Eff_Blind,1500; },{},{}
-2244,Big_Sis'_Ribbon,Big Ribbon,5,15000,,200,,2,,0,0xFFFFFFFE,7,2,256,,0,1,28,{ bonus bMdef,3; },{},{}
-2245,Sweet_Gents,Sweet Gent,5,15000,,400,,3,,0,0xFFFFFFFE,7,2,256,,0,1,29,{},{},{}
-2246,Golden_Gear,Golden Gear,5,20,,900,,5,,0,0xFFFFFFFE,7,2,256,,40,1,30,{ bonus bUnbreakableHelm,0; },{},{}
-2247,Oldman's_Romance,Romantic Gent,5,15000,,400,,3,,0,0xFFFFFFFE,7,2,256,,0,1,31,{},{},{}
-2248,Western_Grace,Western Grace,5,15000,,400,,3,,0,0xFFFFFFFE,7,2,256,,0,1,32,{},{},{}
-2249,Coronet,Coronet,5,20,,300,,3,,0,0xFFFFFFFE,7,2,256,,0,1,33,{ bonus bInt,1; },{},{}
-2250,Fillet,Cute Ribbon,5,500,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,0,34,{ bonus bMaxSP,20; },{},{}
-2251,Holy_Bonnet,Monk Hat,5,30000,,100,,5,,0,0x00008110,7,2,256,,0,1,35,{ bonus bMdef,3; },{},{}
-2252,Star_Sparkling,Wizard Hat,5,20,,300,,4,,0,0x00810204,7,2,256,,0,1,36,{ bonus bMaxSP,100; },{},{}
+2244,Big_Sis'_Ribbon,Big Ribbon,5,15000,,200,,3,,0,0xFFFFFFFE,7,2,256,,0,1,28,{ bonus bMdef,3; },{},{}
+2245,Sweet_Gents,Sweet Gent,5,15000,,400,,5,,0,0xFFFFFFFE,7,2,256,,0,1,29,{},{},{}
+2246,Golden_Gear,Golden Gear,5,20,,900,,9,,0,0xFFFFFFFE,7,2,256,,40,1,30,{ bonus bUnbreakableHelm,0; },{},{}
+2247,Oldman's_Romance,Romantic Gent,5,15000,,400,,5,,0,0xFFFFFFFE,7,2,256,,0,1,31,{},{},{}
+2248,Western_Grace,Western Grace,5,15000,,400,,5,,0,0xFFFFFFFE,7,2,256,,0,1,32,{},{},{}
+2249,Coronet,Coronet,5,20,,300,,5,,0,0xFFFFFFFE,7,2,256,,0,1,33,{ bonus bInt,1; },{},{}
+2250,Fillet,Cute Ribbon,5,500,,100,,2,,0,0xFFFFFFFE,7,2,256,,0,0,34,{ bonus bMaxSP,20; },{},{}
+2251,Holy_Bonnet,Monk Hat,5,30000,,100,,10,,0,0x00008110,7,2,256,,0,1,35,{ bonus bMdef,3; },{},{}
+2252,Star_Sparkling,Wizard Hat,5,20,,300,,7,,0,0x00810204,7,2,256,,0,1,36,{ bonus bMaxSP,100; },{},{}
2253,Sunflower,Sunflower,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,0,37,{ bonus2 bSubRace,RC_Insect,10; },{},{}
-2254,Angelic_Chain,Angel Wing,5,20,,100,,2,,0,0xFFFFFFFE,7,2,256,,0,1,38,{ bonus bMdef,3; bonus bAgi,1; bonus bLuk,1; bonus2 bSubRace,RC_Demon,3; },{},{}
-2255,Satanic_Chain,Evil Wing,5,20,,100,,3,,0,0xFFFFFFFE,7,2,256,,0,1,39,{ bonus bMdef,2; bonus bStr,1; bonus2 bSubRace,RC_Angel,3; },{},{}
-2256,Magestic_Goat,Majestic Goat,5,20,,800,,5,,0,0x006444A2,7,2,256,,0,1,41,{ bonus bStr,1; },{},{}
-2257,Snowy_Horn,Unicorn Horn,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,42,{},{},{}
-2258,Sharp_Gear,Spiky Band,5,20,,1000,,6,,0,0x0066D5F2,7,2,256,,50,1,43,{},{},{}
-2259,Mini_Propeller,Mini Propeller,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,46,{},{},{}
-2260,Mini_Glasses,Mini Glasses,5,28000,,100,,1,,0,0xFFFFFFFE,7,2,512,,0,0,47,{},{},{}
-2261,Prontera_Army_Cap,Army Cap,5,20,,400,,4,,0,0x000654E2,7,2,256,,0,1,48,{},{},{}
+2254,Angelic_Chain,Angel Wing,5,20,,100,,4,,0,0xFFFFFFFE,7,2,256,,0,1,38,{ bonus bMdef,3; bonus bAgi,1; bonus bLuk,1; bonus2 bSubRace,RC_Demon,3; },{},{}
+2255,Satanic_Chain,Evil Wing,5,20,,100,,6,,0,0xFFFFFFFE,7,2,256,,0,1,39,{ bonus bMdef,2; bonus bStr,1; bonus2 bSubRace,RC_Angel,3; },{},{}
+2256,Magestic_Goat,Majestic Goat,5,20,,800,,9,,0,0x006444A2,7,2,256,,0,1,41,{ bonus bStr,1; },{},{}
+2257,Snowy_Horn,Unicorn Horn,5,20,,100,,4,,0,0xFFFFFFFF,7,2,256,,0,1,42,{},{},{}
+2258,Sharp_Gear,Spiky Band,5,20,,1000,,12,,0,0x0066D5F2,7,2,256,,50,1,43,{},{},{}
+2259,Mini_Propeller,Mini Propeller,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,46,{},{},{}
+2260,Mini_Glasses,Mini Glasses,5,28000,,100,,2,,0,0xFFFFFFFE,7,2,512,,0,0,47,{},{},{}
+2261,Prontera_Army_Cap,Army Cap,5,20,,400,,8,,0,0x000654E2,7,2,256,,0,1,48,{},{},{}
2262,Pierrot_Nose,Clown Nose,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,49,{},{},{}
2263,Gangster_Patch,Zorro Masque,5,20,,100,,0,,0,0xFFFFFFFE,7,2,512,,0,0,50,{},{},{}
2264,Munak_Turban,Munak Hat,5,20,,300,,5,,0,0xFFFFFFFF,7,2,769,,0,0,51,{ bonus2 bSubRace,RC_Undead,10; },{},{}
2265,Ganster_Mask,Gangster Mask,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,52,{ bonus2 bResEff,Eff_Silence,1500; },{},{}
-2266,Iron_Cane,Iron Cain,5,20,,300,,1,,0,0x00004082,7,2,1,,50,0,53,{},{},{}
+2266,Iron_Cane,Iron Cain,5,20,,300,,4,,0,0x00004082,7,2,1,,50,0,53,{},{},{}
2267,Cigar,Cigarette,5,20,,100,,0,,0,0xFFFFFFFE,7,2,1,,0,0,54,{ bonus2 bSubRace,RC_Insect,3; },{},{}
2268,Smoking_Pipe,Pipe,5,20,,100,,0,,0,0xFFFFFFFE,7,2,1,,0,0,55,{ bonus2 bSubRace,RC_Insect,3; },{},{}
2269,Centimental_Flower,Romantic Flower,5,20,,100,,0,,0,0xFFFFFFFE,7,2,1,,0,0,56,{ bonus2 bSubRace,RC_Plant,3; },{},{}
2270,Centimental_Leaf,Romantic Leaf,5,20,,100,,0,,0,0xFFFFFFFE,7,2,1,,0,0,57,{ bonus2 bSubRace,RC_Plant,3; },{},{}
2271,Jack_A_Dandy,Jack be Dandy,5,45000,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,0,58,{},{},{}
2272,Stop_Post,Stop Post,5,20,,400,,1,,0,0xFFFFFFFF,7,2,256,,0,1,59,{},{},{}
-2273,Doctor_Cap,Doctor Band,5,20,,100,,3,,0,0xFFFFFFFE,7,2,256,,0,1,60,{ bonus bInt,1; },{},{}
+2273,Doctor_Cap,Doctor Band,5,20,,100,,5,,0,0xFFFFFFFE,7,2,256,,0,1,60,{ bonus bInt,1; },{},{}
2274,Ghost_Bandana,Ghost Bandana,5,20,,100,,0,,0,0xFFFFFFFE,7,2,256,,0,1,61,{ bonus bAgi,2; bonus2 bSubEle,Ele_Ghost,10; },{},{}
-2275,Red_Bandana,Red Bandana,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,62,{},{},{}
-2276,Eagle_Eyes,Angled Glasses,5,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,0,0,63,{},{},{}
-2277,Nurse_Cap,Nurse Cap,5,20,,100,,2,,0,0x00008110,7,2,256,,0,1,64,{ bonus bInt,1; },{},{}
+2275,Red_Bandana,Red Bandana,5,20,,100,,4,,0,0xFFFFFFFF,7,2,256,,0,1,62,{},{},{}
+2276,Eagle_Eyes,Angled Glasses,5,20,,100,,2,,0,0xFFFFFFFF,7,2,512,,0,0,63,{},{},{}
+2277,Nurse_Cap,Nurse Cap,5,20,,100,,4,,0,0x00008110,7,2,256,,0,1,64,{ bonus bInt,1; },{},{}
2278,Mr_Smile,Mr. Smile,5,60,,100,,1,,0,0xFFFFFFFF,7,2,513,,0,0,65,{},{},{}
-2279,Bomb_Wick,Bomb Wick,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,0,66,{},{},{}
-2280,Sahkkat,Sakkat,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,0,1,67,{ bonus bAgi,1; },{},{}
+2279,Bomb_Wick,Bomb Wick,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,0,66,{},{},{}
+2280,Sahkkat,Sakkat,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,0,1,67,{ bonus bAgi,1; },{},{}
2281,Phantom_Of_Opera,Opera Masque,5,20,,200,,2,,0,0xFFFFFFFE,7,2,513,,0,0,68,{},{},{}
2282,Spirit_Chain,Halo,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,0,69,{ bonus2 bSubEle,Ele_Holy,15; },{},{}
-2283,Ear_Mufs,Ear Muffs,5,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,0,1,70,{ bonus2 bResEff,Eff_Curse,1000; },{},{}
-2284,Antler,Antlers,5,20,,500,,4,,0,0xFFFFFFFE,7,2,256,,0,1,71,{},{},{}
-2285,Apple_Of_Archer,Apple of Archer,5,20,,200,,0,,0,0xFFFFFFFE,7,2,256,,30,1,72,{ bonus bDex,3; },{},{}
+2283,Ear_Mufs,Ear Muffs,5,20,,200,,4,,0,0xFFFFFFFF,7,2,256,,0,1,70,{ bonus2 bResEff,Eff_Curse,1000; },{},{}
+2284,Antler,Antlers,5,20,,500,,8,,0,0xFFFFFFFE,7,2,256,,0,1,71,{},{},{}
+2285,Apple_Of_Archer,Apple of Archer,5,20,,200,,1,,0,0xFFFFFFFE,7,2,256,,30,1,72,{ bonus bDex,3; },{},{}
2286,Elven_Ears,Elven Ears,5,20,,100,,0,,0,0xFFFFFFFE,7,2,512,,70,0,73,{},{},{}
-2287,Pirate_Bandana,Pirate Bandana,5,20,,100,,3,,0,0xFFFFFFFE,7,2,256,,0,1,74,{ bonus bStr,1; },{},{}
+2287,Pirate_Bandana,Pirate Bandana,5,20,,100,,4,,0,0xFFFFFFFE,7,2,256,,0,1,74,{ bonus bStr,1; },{},{}
2288,Mr_Scream,Mr. Scream,5,20,,100,,1,,0,0xFFFFFFFE,7,2,513,,0,0,75,{},{},{}
2289,Poo_Poo_Hat,Poo Poo Hat,5,20,,700,,0,,0,0xFFFFFFFF,7,2,256,,0,0,76,{ bonus2 bSubRace,RC_DemiHuman,10; },{},{}
-2290,Funeral_Costume,Funeral Hat,5,3000,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,0,77,{},{},{}
+2290,Funeral_Costume,Funeral Hat,5,3000,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,0,77,{},{},{}
2291,Masquerade,Masquerade,5,20,,100,,0,,0,0xFFFFFFFE,7,2,512,,0,0,78,{ bonus2 bAddRace,RC_DemiHuman,3; },{},{}
2292,Welding_Mask,Welding Mask,5,20,,300,,2,,0,0x00040420,7,2,513,,50,0,79,{ bonus2 bSubEle,Ele_Fire,10; },{},{}
2293,Pretend_Murdered,Pretend Murdered,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,0,80,{},{},{}
2294,Star_Dust,Stellar,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,81,{},{},{}
2295,Blinker,Blinker,5,1500,,100,,0,,0,0xFFFFFFFE,7,2,512,,0,0,82,{ bonus2 bResEff,Eff_Blind,10000; },{},{}
-2296,Binoculars,Binoculars,5,20,,100,,1,,0,0x00080808,7,2,512,,50,0,83,{ bonus bDex,1; },{},{}
+2296,Binoculars,Binoculars,5,20,,100,,2,,0,0x00080808,7,2,512,,50,0,83,{ bonus bDex,1; },{},{}
2297,Goblini_Mask,Goblin Mask,5,20,,100,,1,,0,0xFFFFFFFE,7,2,513,,0,0,84,{},{},{}
-2298,Green_Feeler,Green Feeler,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,0,85,{},{},{}
-2299,Viking_Helm,Orc Helm,5,20,,500,,5,,0,0x000654E2,7,2,256,,0,1,86,{},{},{}
+2298,Green_Feeler,Green Feeler,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,0,85,{},{},{}
+2299,Viking_Helm,Orc Helm,5,20,,500,,9,,0,0x000654E2,7,2,256,,0,1,86,{},{},{}
// Armors
//===================================================================
-2301,Cotton_Shirt,Cotton Shirt,5,10,,100,,1,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
-2302,Cotton_Shirt_,Cotton Shirt,5,10,,100,,1,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
-2303,Leather_Jacket,Jacket,5,200,,200,,2,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
-2304,Leather_Jacket_,Jacket,5,200,,200,,2,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
-2305,Adventure_Suit,Adventurer's Suit,5,1000,,300,,3,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
-2306,Adventurere's_Suit_,Adventurer's Suit,5,1000,,300,,3,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
-2307,Mantle,Mantle,5,10000,,600,,4,,0,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
-2308,Mantle_,Mantle,5,10000,,600,,4,,1,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
-2309,Coat,Coat,5,22000,,1200,,5,,0,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
-2310,Coat_,Coat,5,22000,,1200,,5,,1,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
-2311,Mink_Coat,Mink Coat,5,20,,2300,,6,,1,0xFFFFFFFE,7,2,16,,30,1,0,{},{},{}
-2312,Padded_Armor,Padded Armor,5,48000,,2800,,7,,0,0x000654E2,7,2,16,,0,1,0,{ if(isequipped(2656)) { bonus bDef,5; bonus bMaxHP,150; } },{},{}
-2313,Padded_Armor_,Padded Armor,5,48000,,2800,,7,,1,0x000654E2,7,2,16,,0,1,0,{ if(isequipped(2656)) { bonus bDef,5; bonus bMaxHP,150; } },{},{}
-2314,Chain_Mail,Chain Mail,5,65000,,3300,,8,,0,0x000654E2,7,2,16,,0,1,0,{},{},{}
-2315,Chain_Mail_,Chain Mail,5,65000,,3300,,8,,1,0x000654E2,7,2,16,,0,1,0,{},{},{}
-2316,Plate_Armor,Full Plate,5,80000,,4500,,10,,0,0x00004082,7,2,16,,40,1,0,{},{},{}
-2317,Plate_Armor_,Full Plate,5,80000,,4500,,10,,1,0x00004082,7,2,16,,40,1,0,{},{},{}
-2318,Clothes_Of_The_Lord,Lord's Clothes,5,20,,2500,,8,,1,0x00040420,7,2,16,,70,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
-2319,Glittering_Clothes,Glittering Jacket,5,20,,2500,,7,,1,0xFFFFFFFE,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bAddEff,Eff_Blind,300; },{},{}
-2320,Formal_Suit,Formal Suit,5,20,,300,,5,,1,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
-2321,Silk_Robe,Silk Robe,5,8000,,400,,3,,0,0x0085C7B6,7,2,16,,0,1,0,{ bonus bMdef,10; },{},{}
-2322,Silk_Robe_,Silk Robe,5,8000,,400,,3,,1,0x0085C7B6,7,2,16,,0,1,0,{ bonus bMdef,10; },{},{}
-2323,Scapulare,Scapulare,5,6500,,400,,4,,0,0x00008110,7,2,16,,0,1,0,{},{},{}
-2324,Scapulare_,Scapulare,5,6500,,400,,4,,1,0x00008110,7,2,16,,0,1,0,{},{},{}
-2325,Saint_Robe,Saint's Robe,5,54000,,600,,6,,0,0x00048530,7,2,16,,0,1,0,{ bonus bMdef,5; },{},{}
-2326,Saint_Robe_,Saint's Robe,5,54000,,600,,6,,1,0x00048530,7,2,16,,0,1,0,{ bonus bMdef,5; },{},{}
-2327,Holy_Robe,Holy Robe,5,20,,1700,,7,,0,0x00008110,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10; },{},{}
-2328,Wooden_Mail,Wooden Mail,5,5500,,1000,,4,,0,0x000444A2,7,2,16,,0,1,0,{},{},{}
-2329,Wooden_Mail_,Wooden Mail,5,5500,,1000,,4,,1,0x000444A2,7,2,16,,0,1,0,{},{},{}
-2330,Tights,Tights,5,71000,,500,,6,,0,0x00080808,7,2,16,,45,1,0,{ bonus bDex,1; },{},{}
-2331,Tights_,Tights,5,71000,,500,,6,,1,0x00080808,7,2,16,,45,1,0,{ bonus bDex,1; },{},{}
-2332,Silver_Robe,Silver Robe,5,7000,,700,,4,,0,0x00810204,7,2,16,,0,1,0,{},{},{}
-2333,Silver_Robe_,Silver Robe,5,7000,,700,,4,,1,0x00810204,7,2,16,,0,1,0,{},{},{}
-2334,Mage_Coat,Mage Coat,5,20,,600,,5,,0,0x00810204,7,2,16,,50,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
-2335,Thief_Clothes,Thief Clothes,5,74000,,100,,6,,0,0x02021040,7,2,16,,0,1,0,{ bonus bAgi,1; },{},{}
-2336,Thief_Clothes_,Thief Clothes,5,74000,,100,,6,,1,0x02021040,7,2,16,,0,1,0,{ bonus bAgi,1; },{},{}
-2337,Ninja_Suit,Ninja Suit,5,20,,1500,,7,,0,0x02021040,7,2,16,,50,1,0,{ bonus bAgi,1; bonus bMdef,3; if(isequipped(2654)) { bonus bUseSPrate,-20; bonus bMaxHP,300; } },{},{}
-2338,Wedding_Dress,Wedding Dress,5,43000,,500,,0,,0,0xFFFFFFFE,7,2,16,,0,1,0,{ bonus bMdef,15; },{},{}
-2339,G_Strings,Pantie,5,1000,,100,,4,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
-2340,Novice_Breast,Novice Breastplate,5,89000,,500,,4,,1,0x00000001,7,2,16,,10,1,0,{},{},{}
-2341,Full_Plate_Armor,Legion Plate Armor,5,94000,,5500,,11,,0,0x00004000,7,2,16,,70,1,0,{},{},{}
-2342,Full_Plate_Armor_,Legion Plate Armor,5,102500,,5500,,11,,1,0x00004000,7,2,16,,70,1,0,{},{},{}
-2343,Robe_Of_Casting,Robe of Cast,5,124800,,1100,,5,,0,0x00810200,7,2,16,,75,1,0,{ bonus bCastrate,-3; bonus bMdef,4; },{},{}
-2344,Flame_Sprits_Armor,Lucius's Fierce Armor of Volcano,5,136000,,2200,,4,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Fire; },{},{}
-2345,Flame_Sprits_Armor_,Lucius's Fierce Armor of Volcano,5,136000,,2200,,4,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Fire; },{},{}
-2346,Water_Sprits_Armor,Saphien's Armor of Ocean,5,136000,,2200,,4,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Water; },{},{}
-2347,Water_Sprits_Armor_,Saphien's Armor of Ocean,5,136000,,2200,,4,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Water; },{},{}
-2348,Wind_Sprits_Armor,Aebecee's Raging Typhoon Armor,5,136000,,2200,,4,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Wind; },{},{}
-2349,Wind_Sprits_Armor_,Aebecee's Raging Typhoon Armor,5,136000,,2200,,4,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Wind; },{},{}
-2350,Earth_Sprits_Armor,Claytos Cracking Earth Armor,5,136000,,2200,,4,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Earth; },{},{}
-2351,Earth_Sprits_Armor_,Claytos Cracking Earth Armor,5,136000,,2200,,4,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Earth; },{},{}
-2352,Novice_Plate,Tattered Novice Ninja Suit,5,1,,1,,4,,0,0x00000001,7,2,16,,0,0,0,{},{},{}
-2353,Odin's_Blessing,Odin's Blessing,5,30000,,2500,,6,,1,0xFFFFFFFE,7,2,16,,65,1,0,{},{},{}
-2354,Goibne's_Armor,Goibne's Armor,5,50000,,3500,,7,,0,0xFFFFFFFE,7,2,16,,54,1,0,{ bonus bVit,2; bonus bMaxHPrate,10; },{},{}
-2355,Angel's_Protection,Angelic Protection,5,10000,,600,,4,,1,0x00000001,7,2,16,,40,1,0,{ bonus bMdef,20; if(isequipped(2116,2420,2521,5125)) { bonus bMaxHP,900; bonus bMaxSP,100; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,30; } },{},{}
-2356,Vestment_Of_Grace,Blessed Holy Robe,5,20,,2500,,5,,1,0x00008100,7,2,16,,70,1,0,{ bonus bMdef,5; bonus2 bResEff,Eff_Blind,8000; },{},{}
-2357,Valkyrie_Armor,Valkyrian Armor,5,0,,2800,,6,,1,0xFFFFFFFE,2,2,16,,1,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000; },{},{}
+2301,Cotton_Shirt,Cotton Shirt,5,10,,100,,10,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
+2302,Cotton_Shirt_,Cotton Shirt,5,10,,100,,10,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
+2303,Leather_Jacket,Jacket,5,200,,200,,15,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
+2304,Leather_Jacket_,Jacket,5,200,,200,,15,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
+2305,Adventure_Suit,Adventurer's Suit,5,1000,,300,,20,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
+2306,Adventurere's_Suit_,Adventurer's Suit,5,1000,,300,,20,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
+2307,Mantle,Mantle,5,10000,,600,,37,,0,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
+2308,Mantle_,Mantle,5,10000,,600,,37,,1,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
+2309,Coat,Coat,5,22000,,1200,,42,,0,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
+2310,Coat_,Coat,5,22000,,1200,,42,,1,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
+2311,Mink_Coat,Mink Coat,5,20,,2300,,30,,1,0xFFFFFFFE,7,2,16,,30,1,0,{},{},{}
+2312,Padded_Armor,Padded Armor,5,48000,,2800,,35,,0,0x000654E2,7,2,16,,0,1,0,{ if(isequipped(2656)) { bonus bDef,5; bonus bMaxHP,150; } },{},{}
+2313,Padded_Armor_,Padded Armor,5,48000,,2800,,35,,1,0x000654E2,7,2,16,,0,1,0,{ if(isequipped(2656)) { bonus bDef,5; bonus bMaxHP,150; } },{},{}
+2314,Chain_Mail,Chain Mail,5,65000,,3300,,55,,0,0x000654E2,7,2,16,,0,1,0,{},{},{}
+2315,Chain_Mail_,Chain Mail,5,65000,,3300,,55,,1,0x000654E2,7,2,16,,0,1,0,{},{},{}
+2316,Plate_Armor,Full Plate,5,80000,,4500,,70,,0,0x00004082,7,2,16,,40,1,0,{},{},{}
+2317,Plate_Armor_,Full Plate,5,80000,,4500,,70,,1,0x00004082,7,2,16,,40,1,0,{},{},{}
+2318,Clothes_Of_The_Lord,Lord's Clothes,5,20,,2500,,59,,1,0x00040420,7,2,16,,70,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
+2319,Glittering_Clothes,Glittering Jacket,5,20,,2500,,58,,1,0xFFFFFFFE,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bAddEff,Eff_Blind,300; },{},{}
+2320,Formal_Suit,Formal Suit,5,20,,300,,40,,1,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
+2321,Silk_Robe,Silk Robe,5,8000,,400,,20,,0,0x0085C7B6,7,2,16,,0,1,0,{ bonus bMdef,10; },{},{}
+2322,Silk_Robe_,Silk Robe,5,8000,,400,,20,,1,0x0085C7B6,7,2,16,,0,1,0,{ bonus bMdef,10; },{},{}
+2323,Scapulare,Scapulare,5,6500,,400,,24,,0,0x00008110,7,2,16,,0,1,0,{},{},{}
+2324,Scapulare_,Scapulare,5,6500,,400,,24,,1,0x00008110,7,2,16,,0,1,0,{},{},{}
+2325,Saint_Robe,Saint's Robe,5,54000,,600,,50,,0,0x00048530,7,2,16,,0,1,0,{ bonus bMdef,5; },{},{}
+2326,Saint_Robe_,Saint's Robe,5,54000,,600,,50,,1,0x00048530,7,2,16,,0,1,0,{ bonus bMdef,5; },{},{}
+2327,Holy_Robe,Holy Robe,5,20,,1700,,57,,0,0x00008110,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10; },{},{}
+2328,Wooden_Mail,Wooden Mail,5,5500,,1000,,25,,0,0x000444A2,7,2,16,,0,1,0,{},{},{}
+2329,Wooden_Mail_,Wooden Mail,5,5500,,1000,,25,,1,0x000444A2,7,2,16,,0,1,0,{},{},{}
+2330,Tights,Tights,5,71000,,500,,27,,0,0x00080808,7,2,16,,45,1,0,{ bonus bDex,1; },{},{}
+2331,Tights_,Tights,5,71000,,500,,27,,1,0x00080808,7,2,16,,45,1,0,{ bonus bDex,1; },{},{}
+2332,Silver_Robe,Silver Robe,5,7000,,700,,23,,0,0x00810204,7,2,16,,0,1,0,{},{},{}
+2333,Silver_Robe_,Silver Robe,5,7000,,700,,23,,1,0x00810204,7,2,16,,0,1,0,{},{},{}
+2334,Mage_Coat,Mage Coat,5,20,,600,,40,,0,0x00810204,7,2,16,,50,1,0,{ bonus bInt,1; bonus bMdef,5; },{},{}
+2335,Thief_Clothes,Thief Clothes,5,74000,,100,,40,,0,0x02021040,7,2,16,,0,1,0,{ bonus bAgi,1; },{},{}
+2336,Thief_Clothes_,Thief Clothes,5,74000,,100,,40,,1,0x02021040,7,2,16,,0,1,0,{ bonus bAgi,1; },{},{}
+2337,Ninja_Suit,Ninja Suit,5,20,,1500,,58,,0,0x02021040,7,2,16,,50,1,0,{ bonus bAgi,1; bonus bMdef,3; if(isequipped(2654)) { bonus bUseSPrate,-20; bonus bMaxHP,300; } },{},{}
+2338,Wedding_Dress,Wedding Dress,5,43000,,500,,10,,0,0xFFFFFFFE,7,2,16,,0,1,0,{ bonus bMdef,15; },{},{}
+2339,G_Strings,Pantie,5,1000,,100,,22,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
+2340,Novice_Breast,Novice Breastplate,5,89000,,500,,32,,1,0x00000001,7,2,16,,10,1,0,{},{},{}
+2341,Full_Plate_Armor,Legion Plate Armor,5,94000,,5500,,79,,0,0x00004000,7,2,16,,70,1,0,{},{},{}
+2342,Full_Plate_Armor_,Legion Plate Armor,5,102500,,5500,,79,,1,0x00004000,7,2,16,,70,1,0,{},{},{}
+2343,Robe_Of_Casting,Robe of Cast,5,124800,,1100,,40,,0,0x00810200,7,2,16,,75,1,0,{ bonus bCastrate,-3; bonus bMdef,4; },{},{}
+2344,Flame_Sprits_Armor,Lucius's Fierce Armor of Volcano,5,136000,,2200,,25,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Fire; },{},{}
+2345,Flame_Sprits_Armor_,Lucius's Fierce Armor of Volcano,5,136000,,2200,,25,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Fire; },{},{}
+2346,Water_Sprits_Armor,Saphien's Armor of Ocean,5,136000,,2200,,25,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Water; },{},{}
+2347,Water_Sprits_Armor_,Saphien's Armor of Ocean,5,136000,,2200,,25,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Water; },{},{}
+2348,Wind_Sprits_Armor,Aebecee's Raging Typhoon Armor,5,136000,,2200,,25,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Wind; },{},{}
+2349,Wind_Sprits_Armor_,Aebecee's Raging Typhoon Armor,5,136000,,2200,,25,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Wind; },{},{}
+2350,Earth_Sprits_Armor,Claytos Cracking Earth Armor,5,136000,,2200,,25,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Earth; },{},{}
+2351,Earth_Sprits_Armor_,Claytos Cracking Earth Armor,5,136000,,2200,,25,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Earth; },{},{}
+2352,Novice_Plate,Tattered Novice Ninja Suit,5,1,,1,,25,,0,0x00000001,7,2,16,,0,0,0,{},{},{}
+2353,Odin's_Blessing,Odin's Blessing,5,30000,,2500,,53,,1,0xFFFFFFFE,7,2,16,,65,1,0,{},{},{}
+2354,Goibne's_Armor,Goibne's Armor,5,50000,,3500,,58,,0,0xFFFFFFFE,7,2,16,,54,1,0,{ bonus bVit,2; bonus bMaxHPrate,10; },{},{}
+2355,Angel's_Protection,Angelic Protection,5,10000,,600,,25,,1,0x00000001,7,2,16,,40,1,0,{ bonus bMdef,20; if(isequipped(2116,2420,2521,5125)) { bonus bMaxHP,900; bonus bMaxSP,100; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,30; } },{},{}
+2356,Vestment_Of_Grace,Blessed Holy Robe,5,20,,2500,,45,,1,0x00008100,7,2,16,,70,1,0,{ bonus bMdef,5; bonus2 bResEff,Eff_Blind,8000; },{},{}
+2357,Valkyrie_Armor,Valkyrian Armor,5,0,,2800,,55,,1,0xFFFFFFFE,2,2,16,,1,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000; },{},{}
2358,Dress_Of_Angel,Angel's Dress,5,20,,1000,,5,,0,0xFFFFFFFF,7,2,16,,1,0,0,{ bonus bLuk,4; },{},{}
-2359,Ninja_Suit_,Ninja Suit,5,20,,1500,,7,,1,0x02021040,7,2,16,,50,1,0,{ bonus bAgi,1; bonus bMdef,3; if(isequipped(2654)) { bonus bUseSPrate,-20; bonus bMaxHP,300; } },{},{}
-2360,Robe_Of_Casting_,Robe of Cast,5,124800,,1100,,5,,1,0x00810200,7,2,16,,75,1,0,{ bonus bCastrate,-3; bonus bMdef,4; },{},{}
+2359,Ninja_Suit_,Ninja Suit,5,20,,1500,,58,,1,0x02021040,7,2,16,,50,1,0,{ bonus bAgi,1; bonus bMdef,3; if(isequipped(2654)) { bonus bUseSPrate,-20; bonus bMaxHP,300; } },{},{}
+2360,Robe_Of_Casting_,Robe of Cast,5,124800,,1100,,40,,1,0x00810200,7,2,16,,75,1,0,{ bonus bCastrate,-3; bonus bMdef,4; },{},{}
//2361,Blue_Aodai,Blue Robe,5,20,,500,,0,,0,0xFFFFFFFE,7,2,16,,1,1,0,{ bonus bAllStats,3; bonus bMdef,5; },{},{}
//2362,Red_Aodai,Red Robe,5,20,,500,,0,,0,0xFFFFFFFE,7,2,16,,1,1,0,{ bonus bAllStats,3; bonus bMdef,5; },{},{}
//2363,White_Aodai,White Robe,5,20,,500,,0,,0,0x00000001,7,2,16,,1,1,0,{ bonus bAllStats,3; bonus bMdef,5; },{},{}
-2364,Meteo_Plate_Armor,Meteo Plate Armor,5,20,,3000,,10,,1,0x000444A2,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Stun,3000; bonus2 bResEff,Eff_Freeze,3000; },{},{}
-2365,Orleans_Gown,Orleans's Gown,5,20,,300,,2,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus bCastrate,15; bonus bNoCastCancel,0; },{},{}
-2366,Divine_Cloth,Divine Cloth,5,20,,1500,,6,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Curse,500; bonus2 bResEff,Eff_Silence,500; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; bonus2 bResEff,Eff_Sleep,500; },{},{}
-2367,Sniping_Suit,Sniping Suit,5,20,,750,,5,,1,0x00000800,2,2,16,,50,1,0,{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayRate,-23; },{},{}
+2364,Meteo_Plate_Armor,Meteo Plate Armor,5,20,,3000,,85,,1,0x000444A2,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Stun,3000; bonus2 bResEff,Eff_Freeze,3000; },{},{}
+2365,Orleans_Gown,Orleans's Gown,5,20,,300,,15,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus bCastrate,15; bonus bNoCastCancel,0; },{},{}
+2366,Divine_Cloth,Divine Cloth,5,20,,1500,,50,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Curse,500; bonus2 bResEff,Eff_Silence,500; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; bonus2 bResEff,Eff_Sleep,500; },{},{}
+2367,Sniping_Suit,Sniping Suit,5,20,,750,,42,,1,0x00000800,2,2,16,,50,1,0,{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayRate,-23; },{},{}
2368,Golden_Armor,Golden Armor,5,20,,2000,,4,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMdef,4; },{},{}
2369,Freyja_Overcoat,Freyja Overcoat,5,0,,500,,12,,0,0xFFFFFFFE,7,2,16,,0,0,0,{ bonus bUnbreakableArmor,0; bonus2 bSubRace,RC_DemiHuman,10; if ((isequipped(2428)) && (isequipped(2533)) && (isequipped(5306))) { bonus2 bSubRace,RC_DemiHuman,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FIREPILLAR",10; } },{},{}
2370,Used_Mage_Coat,Used Mage Coat,5,0,,0,,15,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bBaseAtk,10; bonus bAGI,1; },{},{}
-2371,G_Strings_,Pantie,5,1000,,100,,4,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
-2372,Mage_Coat_,Mage Coat,5,20,,600,,5,,1,0x00810204,7,2,16,,50,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
-2373,Holy_Robe_,Holy Robe,5,20,,1700,,7,,1,0x00008110,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10; },{},{}
-2374,Diabolus_Robe,Diabolus Robe,5,20,,300,,6,,1,0x00098B1C,2,2,16,,55,1,0,{ bonus bMaxSP,150; bonus bMdef,5; bonus bHealPower,6; bonus bDelayRate,-10; if (isequipped(2729)) { bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; } },{},{}
-2375,Diabolus_Armor,Diabolus Armor,5,20,,600,,7,,1,0x000654E2,2,2,16,,55,1,0,{ bonus bStr,2; bonus bDex,1; bonus bMaxHP,150; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; if (isequipped(2729)) { bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; } },{},{}
-2376,Assaulter_Plate,Assaulter Plate,5,10,,0,,7,,1,0x006444A2,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538,2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }; },{},{}
-2377,Elite_Engineer_Armor,Elite Engineer Armor,5,10,,0,,7,,1,0x00040420,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538,2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }; },{},{}
-2378,Assassin_Robe,Assassin Robe,5,10,,0,,7,,1,0x02021040,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538,2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }; },{},{}
-2379,Warlock_Battle_Robe,Warlock's Battle Robe,5,10,,0,,3,,1,0x00810204,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539,2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }; },{},{}
-2380,Medic_Robe,Medic's Robe,5,10,,0,,3,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539,2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,156,-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }; },{},{}
-2381,Elite_Archer_Suit,Elite Archer Suit,5,10,,0,,3,,1,0x00080808,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539,2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }; },{},{}
-2382,Elite_Shooter_Suit,Elite Shooter Suit,5,10,,0,,3,,1,0x01000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2540,2437)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }; },{},{}
-2383,Brynhild,Brynhild,5,20,,400,,10,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{}
-2384,Spritual_Tunic,Spiritual Tunic,5,20,,0,,10,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMaxHP,800; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{}
-2385,Recuperative_Armor,Recuperative Armor,5,20,,0,,12,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; bonus bMagicHPGainValue,60; bonus bMagicSPGainValue,6; },{},{ heal 0,-100; }
-2386,Chameleon_Armor,Chameleon Armor,5,20,,1700,,5,,0,0x00CFFF80,2,2,16,,70,1,0,{ bonus bMaxHP,(BaseLevel*7); bonus bMaxSP,(BaseLevel/2); autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }"; if( BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte ) bonus bMdef,5; else if( BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief ) bonus bDef,3; },{},{}
-2387,Sprint_Mail,Sprint Mail,5,20,,1000,,3,,1,0x00CFFF80,2,2,16,,70,1,0,{ bonus bVit,1; bonus bHPrecovRate,5; bonus bAddItemHealRate,3; bonus2 bSkillHeal,"AL_HEAL",3; if( isequipped(2440,2744) ) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bCastrate,-3; bonus bDelayrate,-15; } },{},{}
-2388,Kandura,Kandura,5,20,,300,,4,,1,0x00001000,2,2,16,,70,1,0,{ bonus bAgi,1; bonus bFlee,5; bonus bAspdRate,2; },{},{}
-2389,Armor_Of_Naga,Armor of Naga,5,20,,1000,,5,,1,0x00CFFF80,2,2,16,,70,1,0,{ bonus bMdef,2; autobonus "{ bonus bBaseAtk,20; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
-2390,Improved_Tights,Improved Tights,5,20,,400,,6,,1,0x00080808,2,2,16,,75,1,0,{ bonus bMdef,2; bonus bFlee2,3; },{},{}
-2391,Life_Link,Life Link,5,20,,3500,,9,,1,0x00004082,2,2,16,,82,1,0,{ bonus bVit,2; bonus bMdef,5; bonus bHPrecovRate,50; },{},{}
-2392,Old_Pant,Old Green Pantie,5,0,,0,,10,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bStr,2; bonus bVit,2; bonus bMaxHP,200; bonus3 bAutoSpellWhenHit,"MO_CALLSPIRITS",5,20; bonus bMdef,1; },{},{}
-2393,N_Adventurer's_Suit,Novice Adventurer's Suit,5,0,,0,,8,,1,0xFFFFFFFF,7,2,16,,0,0,0,{},{},{}
-2394,Krieger_Suit1,Glorious Suit,5,20,,0,,0,,0,0xFFFFFFFE,7,2,16,,81,1,0,{ bonus bMaxHPRate,20; bonus2 bSubRace,RC_DemiHuman,7; if( isequipped(2444,2549) ) { bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; } },{},{}
-2395,Krieger_Suit2,Glorious Popularized Suit,5,20,,0,,0,,0,0xFFFFFFFE,7,2,16,,61,1,0,{ bonus bMaxHP,600; bonus bSPrecovRate,10; },{},{}
-2396,Krieger_Suit3,Glorious Mass-Production Suit,5,20,,0,,0,,0,0xFFFFFFFE,7,2,16,,0,1,0,{ bonus bMaxHP,500; },{},{}
-2397,Incredible_Coat,Incredible Event Resignation Coat,5,10,,900,,2,,0,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
+2371,G_Strings_,Pantie,5,1000,,100,,22,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
+2372,Mage_Coat_,Mage Coat,5,20,,600,,40,,1,0x00810204,7,2,16,,50,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
+2373,Holy_Robe_,Holy Robe,5,20,,1700,,57,,1,0x00008110,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10; },{},{}
+2374,Diabolus_Robe,Diabolus Robe,5,20,,300,,57,,1,0x00098B1C,2,2,16,,60,1,0,{ bonus bMaxSP,150; bonus bMdef,5; bonus bHealPower,6; bonus bDelayRate,-10; if (isequipped(2729)) { bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; } },{},{}
+2375,Diabolus_Armor,Diabolus Armor,5,20,,600,,79,,1,0x000654E2,2,2,16,,60,1,0,{ bonus bStr,2; bonus bDex,1; bonus bMaxHP,150; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; if (isequipped(2729)) { bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; } },{},{}
+2376,Assaulter_Plate,Assaulter Plate,5,10,,0,,57,,1,0x006444A2,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538,2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }; },{},{}
+2377,Elite_Engineer_Armor,Elite Engineer Armor,5,10,,0,,50,,1,0x00040420,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538,2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }; },{},{}
+2378,Assassin_Robe,Assassin Robe,5,10,,0,,41,,1,0x02021040,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538,2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }; },{},{}
+2379,Warlock_Battle_Robe,Warlock's Battle Robe,5,10,,0,,36,,1,0x00810204,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539,2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }; },{},{}
+2380,Medic_Robe,Medic's Robe,5,10,,0,,25,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539,2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,156,-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }; },{},{}
+2381,Elite_Archer_Suit,Elite Archer Suit,5,10,,0,,35,,1,0x00080808,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539,2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }; },{},{}
+2382,Elite_Shooter_Suit,Elite Shooter Suit,5,10,,0,,25,,1,0x01000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2540,2437)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }; },{},{}
+2383,Brynhild,Brynhild,5,20,,400,,120,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{}
+2384,Spritual_Tunic,Spiritual Tunic,5,20,,0,,38,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMaxHP,800; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{}
+2385,Recuperative_Armor,Recuperative Armor,5,20,,0,,67,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; bonus bMagicHPGainValue,60; bonus bMagicSPGainValue,6; },{},{ heal 0,-100; }
+2386,Chameleon_Armor,Chameleon Armor,5,20,,1700,,55,,0,0x00CFFF80,2,2,16,,70,1,0,{ bonus bMaxHP,(BaseLevel*7); bonus bMaxSP,(BaseLevel/2); autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }"; if( BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte ) bonus bMdef,5; else if( BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief ) bonus bDef,3; },{},{}
+2387,Sprint_Mail,Sprint Mail,5,20,,1000,,20,,1,0x00CFFF80,2,2,16,,0,1,0,{ bonus bVit,1; bonus bHPrecovRate,5; bonus bAddItemHealRate,3; bonus2 bSkillHeal,"AL_HEAL",3; if( isequipped(2440,2744) ) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bCastrate,-3; bonus bDelayrate,-15; } },{},{}
+2388,Kandura,Kandura,5,20,,300,,36,,1,0x00001000,2,2,16,,70,1,0,{ bonus bAgi,1; bonus bFlee,5; bonus bAspdRate,2; },{},{}
+2389,Armor_Of_Naga,Armor of Naga,5,20,,1000,,45,,1,0x00CFFF80,2,2,16,,0,1,0,{ bonus bMdef,2; autobonus "{ bonus bBaseAtk,20; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
+2390,Improved_Tights,Improved Tights,5,20,,400,,38,,1,0x00080808,2,2,16,,75,1,0,{ bonus bMdef,2; bonus bFlee2,3; },{},{}
+2391,Life_Link,Life Link,5,20,,3500,,75,,1,0x00004082,2,2,16,,82,1,0,{ bonus bVit,2; bonus bMdef,5; bonus bHPrecovRate,50; },{},{}
+2392,Old_Pant,Old Green Pantie,5,0,,0,,60,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bStr,2; bonus bVit,2; bonus bMaxHP,200; bonus3 bAutoSpellWhenHit,"MO_CALLSPIRITS",5,20; bonus bMdef,1; },{},{}
+2393,N_Adventurer's_Suit,Novice Adventurer's Suit,5,0,,0,,45,,1,0xFFFFFFFF,7,2,16,,0,0,0,{},{},{}
+2394,Krieger_Suit1,Glorious Suit,5,20,,0,,10,,0,0xFFFFFFFE,7,2,16,,81,1,0,{ bonus bMaxHPRate,20; bonus2 bSubRace,RC_DemiHuman,7; if( isequipped(2444,2549) ) { bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; } },{},{}
+2395,Krieger_Suit2,Glorious Popularized Suit,5,20,,0,,10,,0,0xFFFFFFFE,7,2,16,,61,1,0,{ bonus bMaxHP,600; bonus bSPrecovRate,10; },{},{}
+2396,Krieger_Suit3,Glorious Mass-Production Suit,5,20,,0,,10,,0,0xFFFFFFFE,7,2,16,,0,1,0,{ bonus bMaxHP,500; },{},{}
+2397,Incredible_Coat,Incredible Event Resignation Coat,5,10,,900,,10,,0,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
2398,Sniping_Suit_M,Sniping Suit,5,20,,750,,5,,1,0x00000800,2,2,16,,50,1,0,{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayRate,-23; },{},{}
-2399,Dragon_Vest,Dragon Vest,5,20,,500,,3,,1,0xFFFFFFFE,2,2,16,,0,1,0,{ bonus bMdef,3; if(isequipped(2553)) { bonus bAgi,5; bonus bFlee,15; } },{},{}
+2399,Dragon_Vest,Dragon Vest,5,20,,500,,20,,1,0xFFFFFFFE,2,2,16,,0,1,0,{ bonus bMdef,3; if(isequipped(2553)) { bonus bAgi,5; bonus bFlee,15; } },{},{}
// Footgears
//===================================================================
-2401,Sandals,Sandals,5,400,,200,,1,,0,0xFFFFFFFF,7,2,64,,0,1,0,{},{},{}
-2402,Sandals_,Sandals,5,400,,200,,1,,1,0xFFFFFFFF,7,2,64,,0,1,0,{},{},{}
-2403,Shoes,Shoes,5,3500,,400,,2,,0,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{}
-2404,Shoes_,Shoes,5,3500,,400,,2,,1,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{}
-2405,Boots,Boots,5,18000,,600,,4,,0,0x016E5CEA,7,2,64,,0,1,0,{},{},{}
-2406,Boots_,Boots,5,18000,,600,,4,,1,0x016E5CEA,7,2,64,,0,1,0,{},{},{}
-2407,Chrystal_Pumps,Crystal Pumps,5,20,,100,,0,,0,0xFFFFFFFE,7,0,64,,0,1,0,{ bonus bMdef,10; bonus bLuk,5; },{},{}
-2408,Cuffs,Shackles,5,5000,,3000,,3,,0,0xFFFFFFFF,7,2,64,,0,1,0,{ if (isequipped(2655)) { bonus bBaseAtk,50; bonus2 bAddDefClass,1196,20; bonus2 bAddDefClass,1197,20; } },{},{}
-2409,Spiky_Heel,High Heels,5,8500,,600,,2,,0,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMdef,5; },{},{}
-2410,Sleipnir,Sleipnir,5,20,,3500,,5,,0,0xFFFFFFFF,7,2,64,,94,0,0,{ bonus bMdef,10; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bSPrecovRate,15; bonus bSpeedRate,25; },{},{}
-2411,Grave,Greaves,5,48000,,750,,5,,0,0x00004080,7,2,64,,65,1,0,{},{},{}
-2412,Grave_,Greaves,5,54000,,750,,5,,1,0x00004080,7,2,64,,65,1,0,{},{},{}
-2413,Safty_Boots,Safety Boots,5,34000,,350,,6,,0,0x00004082,7,2,64,,30,0,0,{},{},{}
-2414,Novice_Boots,Novice Slippers,5,1,,1,,2,,0,0x00000001,7,2,64,,0,0,0,{},{},{}
-2415,Slipper,Bunny Slipper,5,34000,,300,,3,,1,0xFFFFFFFE,7,0,64,,30,1,0,{ bonus bLuk,3; bonus bMdef,3; },{},{}
-2416,Novice_Shoes,Novice Shoes,5,35000,,500,,2,,1,0x00000001,7,2,64,,40,1,0,{ bonus bMaxHPrate,5; },{},{}
-2417,Fricco_Shoes,Fricco's Shoes,5,30000,,500,,3,,0,0xFFFFFFFE,7,2,64,,65,1,0,{ bonus bAgi,2; bonus2 bAddItemHealRate,IG_Potion,20; if(isequipped(2353,2516)){ bonus bAgi,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; } },{},{}
-2418,Vidar's_Boots,Vidar's Boots,5,30000,,650,,4,,0,0xFFFFFFFE,7,2,64,,65,1,0,{ bonus bMaxHPrate,9; bonus bMaxSPrate,9; if(isequipped(2353,2517)){ bonus bVit,5; bonus bHPrecovRate,10; bonus bSPrecovRate,10; } },{},{}
-2419,Goibne's_Combat_Boots,Goibne's Greaves,5,30000,,700,,4,,0,0xFFFFFFFE,7,2,64,,54,1,0,{ bonus bMdef,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; },{},{}
-2420,Angel's_Arrival,Angel's Reincarnation,5,10000,,300,,2,,1,0x00000001,7,2,64,,25,1,0,{ bonus bMaxHP,100; },{},{}
-2421,Valkyrie_Shoes,Valkyrian Shoes,5,0,,500,,4,,1,0xFFFFFFFE,2,2,64,,1,1,0,{ bonus bUnbreakableShoes,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); },{},{}
-2422,High_Fashion_Sandals,High Fashion Sandals,5,24000,,200,,2,,1,0x00818314,7,2,64,,40,1,0,{ bonus bMdef,10; },{},{}
-2423,Variant_Shoes,Variant Shoes,5,20,,500,,3,,0,0xFFFFFFFE,2,2,64,,85,1,0,{ bonus bMaxHPRate,20-getrefine(); bonus bMaxSPRate,20-getrefine(); bonus bDef,getrefine()/2; },{},{}
-2424,Tidal_Shoes,Tidal Shoes,5,20,,300,,3,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus2 bSubEle,Ele_Water,5; if (isequipped(2528)) { bonus bHPrecovRate,5; bonus bMaxHPrate,10; } },{},{}
-2425,Black_Leather_Boots,Black Leather Boots,5,20,,500,,4,,0,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine() >= 9) bonus bAgi,2; },{},{}
+2401,Sandals,Sandals,5,400,,200,,5,,0,0xFFFFFFFF,7,2,64,,0,1,0,{},{},{}
+2402,Sandals_,Sandals,5,400,,200,,5,,1,0xFFFFFFFF,7,2,64,,0,1,0,{},{},{}
+2403,Shoes,Shoes,5,3500,,400,,10,,0,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{}
+2404,Shoes_,Shoes,5,3500,,400,,10,,1,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{}
+2405,Boots,Boots,5,18000,,600,,16,,0,0x016E5CEA,7,2,64,,0,1,0,{},{},{}
+2406,Boots_,Boots,5,18000,,600,,16,,1,0x016E5CEA,7,2,64,,0,1,0,{},{},{}
+2407,Chrystal_Pumps,Crystal Pumps,5,20,,100,,5,,0,0xFFFFFFFE,7,0,64,,0,1,0,{ bonus bMdef,10; bonus bLuk,5; },{},{}
+2408,Cuffs,Shackles,5,5000,,3000,,15,,0,0xFFFFFFFF,7,2,64,,0,1,0,{ if (isequipped(2655)) { bonus bBaseAtk,50; bonus2 bAddDefClass,1196,20; bonus2 bAddDefClass,1197,20; } },{},{}
+2409,Spiky_Heel,High Heels,5,8500,,600,,10,,0,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMdef,5; },{},{}
+2410,Sleipnir,Sleipnir,5,20,,3500,,40,,0,0xFFFFFFFF,7,2,64,,94,0,0,{ bonus bInt,25; bonus bMdef,10; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bSPrecovRate,15; bonus bSpeedRate,25; },{},{}
+2411,Grave,Greaves,5,48000,,750,,27,,0,0x00004080,7,2,64,,65,1,0,{},{},{}
+2412,Grave_,Greaves,5,54000,,750,,27,,1,0x00004080,7,2,64,,65,1,0,{},{},{}
+2413,Safty_Boots,Safety Boots,5,34000,,350,,22,,0,0x00004082,7,2,64,,30,0,0,{},{},{}
+2414,Novice_Boots,Novice Slippers,5,1,,1,,5,,0,0x00000001,7,2,64,,0,0,0,{},{},{}
+2415,Slipper,Bunny Slipper,5,34000,,300,,9,,1,0xFFFFFFFE,7,0,64,,30,1,0,{ bonus bLuk,3; bonus bMdef,3; },{},{}
+2416,Novice_Shoes,Novice Shoes,5,35000,,500,,8,,1,0x00000001,7,2,64,,40,1,0,{ bonus bMaxHPrate,5; },{},{}
+2417,Fricco_Shoes,Fricco's Shoes,5,30000,,500,,12,,0,0xFFFFFFFE,7,2,64,,65,1,0,{ bonus bAgi,2; bonus2 bAddItemHealRate,IG_Potion,20; if(isequipped(2353,2516)){ bonus bAgi,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; } },{},{}
+2418,Vidar's_Boots,Vidar's Boots,5,30000,,650,,13,,0,0xFFFFFFFE,7,2,64,,65,1,0,{ bonus bMaxHPrate,9; bonus bMaxSPrate,9; if(isequipped(2353,2517)){ bonus bVit,5; bonus bHPrecovRate,10; bonus bSPrecovRate,10; } },{},{}
+2419,Goibne's_Combat_Boots,Goibne's Greaves,5,30000,,700,,13,,0,0xFFFFFFFE,7,2,64,,54,1,0,{ bonus bMdef,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; },{},{}
+2420,Angel's_Arrival,Angel's Reincarnation,5,10000,,300,,8,,1,0x00000001,7,2,64,,25,1,0,{ bonus bMaxHP,100; },{},{}
+2421,Valkyrie_Shoes,Valkyrian Shoes,5,0,,500,,13,,1,0xFFFFFFFE,2,2,64,,1,1,0,{ bonus bUnbreakableShoes,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); },{},{}
+2422,High_Fashion_Sandals,High Fashion Sandals,5,24000,,200,,7,,1,0x00818314,7,2,64,,40,1,0,{ bonus bMdef,10; },{},{}
+2423,Variant_Shoes,Variant Shoes,5,20,,500,,13,,0,0xFFFFFFFE,2,2,64,,85,1,0,{ bonus bMaxHPRate,20-getrefine(); bonus bMaxSPRate,20-getrefine(); bonus bDef,getrefine()/2; },{},{}
+2424,Tidal_Shoes,Tidal Shoes,5,20,,300,,13,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus2 bSubEle,Ele_Water,5; if (isequipped(2528)) { bonus bHPrecovRate,5; bonus bMaxHPrate,10; } },{},{}
+2425,Black_Leather_Boots,Black Leather Boots,5,20,,500,,16,,0,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine() >= 9) bonus bAgi,2; },{},{}
2426,Shadow_Walk,Shadow Walk,5,20,,2000,,0,,0,0xFFFFFFFE,2,2,64,,75,1,0,{ bonus bMdef,10; if(getskilllv("AS_CLOAKING") < 3){ bonus5 bAutoSpellWhenHit,"AS_CLOAKING",3,100,BF_MAGIC,0; } else bonus5 bAutoSpellWhenHit,"AS_CLOAKING",getskilllv("AS_CLOAKING"),100,BF_MAGIC,0; },{},{}
2427,Golden_Shoes,Golden Shoes,5,20,,300,,4,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bMdef,4; },{},{}
-//2428,Freyja_Boots,Freyja Boots,5,0,,300,,10,,0,0xFFFFFFFE,7,2,64,,0,0,0,{ bonus2 bSubRace,RC_DemiHuman,5; },{},{}
+//2428,Freyja_Boots,Freyja Boots,5,0,,300,,22,,0,0xFFFFFFFE,7,2,64,,0,0,0,{ bonus2 bSubRace,RC_DemiHuman,5; },{},{}
2429,Iron_Boots01,Iron Boots,5,0,,1500,,5,,0,0x000E5CEA,7,2,64,,0,1,0,{},{},{}
2430,Iron_Boots02,Iron Boots,5,0,,800,,5,,0,0xFFFFFFFF,7,2,64,,0,1,0,{},{},{}
2431,Valley_Shoes,Valley Shoes,5,20,,0,,10,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bMaxHPRate,7; bonus bMaxSPRate,7; },{},{}
-2432,Spiky_Heel_,High Heels,5,8500,,600,,2,,1,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMdef,5; },{},{}
-2433,Diabolus_Boots,Diabolus Boots,5,20,,250,,4,,1,0x00CFFF80,2,2,64,,0,1,0,{ bonus bMaxHP,(BaseLevel*10); },{},{}
-2434,Black_Leather_Boots_,Black Leather Boots,5,20,,500,,4,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine() >= 9) bonus bAgi,2; },{},{}
-2435,Battle_Greave,Battle Greaves,5,10,,0,,4,,1,0x026654E2,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
-2436,Combat_Boots,Combat Boots,5,10,,0,,3,,1,0x00898B1C,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
-2437,Battle_Boots,Battle Boots,5,10,,0,,3,,1,0x01000000,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
-2438,Paw_Of_Cat,Paw Of Cat,5,10,,300,,0,,0,0xFFFFFFFF,7,2,64,,80,1,0,{ bonus bFlee,5; bonus bAgi,1; },{},{}
-2439,Refresh_Shoes,Refresh Shoes,5,20,,0,,9,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bMaxHPRate,17; bonus bMaxSPRate,8; bonus2 bHPRegenRate,20,10000; bonus2 bSPRegenRate,3,10000; },{},{}
-2440,Sprint_Shoes,Sprint Shoes,5,20,,300,,2,,1,0x00CFFF80,2,2,64,,70,1,0,{ bonus bAgi,1; bonus bSPrecovRate,5; },{},{}
+2432,Spiky_Heel_,High Heels,5,8500,,600,,10,,1,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMdef,5; },{},{}
+2433,Diabolus_Boots,Diabolus Boots,5,20,,250,,15,,1,0x00CFFF80,2,2,64,,0,1,0,{ bonus bMaxHP,(BaseLevel*10); },{},{}
+2434,Black_Leather_Boots_,Black Leather Boots,5,20,,500,,16,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine() >= 9) bonus bAgi,2; },{},{}
+2435,Battle_Greave,Battle Greaves,5,10,,0,,15,,1,0x026654E2,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
+2436,Combat_Boots,Combat Boots,5,10,,0,,9,,1,0x00898B1C,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
+2437,Battle_Boots,Battle Boots,5,10,,0,,9,,1,0x01000000,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
+2438,Paw_Of_Cat,Paw Of Cat,5,10,,300,,0,,0,0xFFFFFFFF,7,2,64,,1,1,0,{ bonus bFlee,5; bonus bAgi,1; },{},{}
+2439,Refresh_Shoes,Refresh Shoes,5,20,,0,,20,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bMaxHPRate,17; bonus bMaxSPRate,8; bonus2 bHPRegenRate,20,10000; bonus2 bSPRegenRate,3,10000; },{},{}
+2440,Sprint_Shoes,Sprint Shoes,5,20,,300,,10,,1,0x00CFFF80,2,2,64,,0,1,0,{ bonus bAgi,1; bonus bSPrecovRate,5; },{},{}
2441,Beach_Sandal,Beach Sandals,5,20,,200,,0,,0,0xFFFFFFFF,7,2,64,,0,1,0,{ bonus bStr,1; bonus bInt,1; bonus bAgi,1; bonus2 bSubEle,Ele_Fire,10; if (isequipped(2546)) bonus bFlee,5; },{},{}
-2442,Boots_Perforated,Red Stocking Boots,5,0,,0,,7,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bLuk,2; bonus bHPrecovRate,10; bonus bSPrecovRate,10; bonus3 bAutoSpellWhenHit,"WZ_QUAGMIRE",3,20; bonus bMdef,1; },{},{}
+2442,Boots_Perforated,Red Stocking Boots,5,0,,0,,18,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bLuk,2; bonus bHPrecovRate,10; bonus bSPrecovRate,10; bonus3 bAutoSpellWhenHit,"WZ_QUAGMIRE",3,20; bonus bMdef,1; },{},{}
2443,Fish_Shoes,Fisher's Boots,5,10,,250,,0,,0,0xFFFFFFFF,7,2,64,,0,0,0,{},{},{}
2444,Krieger_Shoes1,Glorious Shoes,5,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,81,1,0,{ bonus bMaxHPRate,10; bonus2 bSubRace,RC_DemiHuman,4; bonus3 bAutoSpellWhenHit,"AL_INCAGI",1,10; },{},{}
-2445,Krieger_Shoes2,Glorious Popularized Shoes,5,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,61,1,0,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; },{},{}
-2446,Krieger_Shoes3,Glorious Mass-Production Shoes,5,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMaxHPRate,5; },{},{}
-2447,Military_Boots,Army Boots,5,0,,1000,,5,,0,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{}
+2445,Krieger_Shoes2,Glorious Popularized Shoes,5,20,,0,,5,,0,0xFFFFFFFE,7,2,64,,61,1,0,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; },{},{}
+2446,Krieger_Shoes3,Glorious Mass-Production Shoes,5,20,,0,,10,,0,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMaxHPRate,5; },{},{}
+2447,Military_Boots,Army Boots,5,20,,1000,,5,,0,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{}
2448,Air_Boss,Air Boss,5,0,,500,,2,,0,0xFFFFFFFF,7,2,64,,0,1,0,{ bonus bAgi,1; },{},{}
2449,Variant_Shoes_M,Variant Shoes,5,20,,500,,3,,0,0xFFFFFFFE,2,2,64,,85,1,0,{ bonus bMaxHPRate,20-getrefine(); bonus bMaxSPRate,20-getrefine(); bonus bDef,getrefine()/2; },{},{}
-2450,Vital_Tree_Shoes,Vital Tree Shoes,5,20,,500,,4,,0,0xFFFFFFFE,2,2,64,,60,1,0,{ bonus bMaxHPrate,10; bonus2 bHPRegenRate,30,10000; bonus bHealpower2,5; bonus bAddItemHealRate,5; bonus bMdef,3; bonus bVit,2; },{},{}
+2450,Vital_Tree_Shoes,Vital Tree Shoes,5,20,,500,,16,,0,0xFFFFFFFE,2,2,64,,60,1,0,{ bonus bMaxHPrate,10; bonus2 bHPRegenRate,30,10000; bonus bHealpower2,5; bonus bAddItemHealRate,5; bonus bMdef,3; bonus bVit,2; },{},{}
//2451,Freyja_SSandal7,Freyja Sprit Sandals,5,20,,400,,5,,0,0xFFFFFFFF,7,2,64,,20,0,0,{},{},{}
//2452,Freyja_SSandal30,Freyja Sprit Sandals,5,20,,400,,5,,0,0xFFFFFFFF,7,2,64,,20,0,0,{},{},{}
//2453,Freyja_SSandal60,Freyja Sprit Sandals,5,20,,400,,5,,0,0xFFFFFFFF,7,2,64,,20,0,0,{},{},{}
@@ -1429,60 +1429,60 @@
2470,Forest_Shoes,Forest Shoes,5,20,,500,,12,,1,0x00000000,7,2,64,,100,1,0,{ bonus bMdef,2; },{},{}
// Garments
//===================================================================
-2501,Hood,Hood,5,1000,,200,,1,,0,0xFFFFFFFF,7,2,4,,0,1,0,{},{},{}
-2502,Hood_,Hood,5,1000,,200,,1,,1,0xFFFFFFFF,7,2,4,,0,1,0,{},{},{}
-2503,Muffler,Muffler,5,5000,,400,,2,,0,0xFFFFFFFE,7,2,4,,0,1,0,{},{},{}
-2504,Muffler_,Muffler,5,5000,,400,,2,,1,0xFFFFFFFE,7,2,4,,0,1,0,{},{},{}
-2505,Manteau,Manteau,5,32000,,600,,4,,0,0x006654E2,7,2,4,,0,1,0,{},{},{}
-2506,Manteau_,Manteau,5,32000,,600,,4,,1,0x006654E2,7,2,4,,0,1,0,{},{},{}
-2507,Cape_Of_Ancient_Lord,Ancient Cape,5,82000,,600,,2,,0,0xFFFFFFFE,7,2,4,,40,1,0,{ bonus bAgi,1; },{},{}
-2508,Ragamuffin_Cape,Ragamuffin Manteau,5,56000,,500,,1,,0,0xFFFFFFFE,7,2,4,,0,1,0,{ bonus bUnbreakableGarment,0; bonus bMdef,10; },{},{}
-2509,Clack_Of_Servival,Survivor's Manteau,5,20000,,550,,0,,0,0x00810204,7,2,4,,75,1,0,{ bonus bMdef,5; bonus bVit,10; if(isequipped(1618) || isequipped(1620)){ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getrefine()*3; } },{},{}
-2510,Novice_Hood,Somber Novice Hood,5,1,,1,,2,,0,0x00000001,7,2,4,,0,0,0,{ bonus2 bSubEle,Ele_Neutral,20; },{},{}
-2511,Skeleton's_Cape,Skeleton Manteau,5,5000,,700,,1,,0,0xFFFFFFFE,7,2,4,,75,1,0,{ bonus bStr,2; bonus bInt,-3; bonus bDex,2; bonus bVit,-3; bonus bLuk,2; bonus bAgi,-4; },{},{}
-2512,Novice_Manteau,Novice Manteau,5,50000,,500,,2,,1,0x00000001,7,2,4,,40,1,0,{ bonus2 bSubEle,Ele_Neutral,10; },{},{}
-2513,Celestial_Robe,Heavenly Maiden Robe,5,20,,500,,3,,1,0xFFFFFFFE,7,2,4,,80,1,0,{},{},{}
-2514,Pauldron,Pauldron,5,20,,800,,5,,1,0x000654E2,7,2,4,,80,1,0,{},{},{}
-2515,Wing_Of_Eagle,Eagle Wing,5,20000,,300,,1,,1,0x00810204,7,2,4,,85,1,0,{ if(isequipped(1616)) bonus bSpeedRate,25; },{},{}
-2516,Falcon_Robe,Falcon Muffler,5,30000,,400,,3,,0,0xFFFFFFFE,7,2,4,,65,1,0,{ bonus bFlee,15; bonus bFlee2,5; },{},{}
-2517,Vali's_Manteau,Vali's Manteau,5,30000,,600,,4,,0,0xFFFFFFFE,7,2,4,,65,1,0,{ bonus2 bSubEle,Ele_Neutral,15; },{},{}
-2518,Morpheus's_Shawl,Morpheus's Shawl,5,30000,,600,,3,,0,0xFFFFFFFE,7,2,4,,33,1,0,{ bonus bMaxSPrate,10; bonus bMdef,3; },{},{}
-2519,Morrigane's_Manteau,Morrigane's Manteau,5,30000,,600,,3,,0,0xFFFFFFFE,7,2,4,,61,1,0,{ bonus bLuk,2; bonus bFlee2,8; },{},{}
-2520,Goibne's_Shoulder_Arms,Goibne's Spaulders,5,30000,,700,,3,,0,0xFFFFFFFE,7,2,4,,54,1,0,{ bonus bLongAtkDef,10; bonus bMdef,2; bonus bVit,1; },{},{}
-2521,Angel's_Warmth,Angelic Cardigan,5,10000,,400,,2,,1,0x00000001,7,2,4,,20,1,0,{ bonus bHPrecovRate,5; },{},{}
-2522,Undershirt,Undershirt,5,20000,,150,,2,,0,0xFFFFFFFF,7,2,4,,1,1,0,{ bonus bMdef,1; if(isequipped(2339) || isequipped(2371)) { bonus bAgi,5; bonus bFlee,10; } },{},{}
-2523,Undershirt_,Undershirt,5,20000,,150,,2,,1,0xFFFFFFFF,7,2,4,,1,1,0,{ bonus bMdef,1; if(isequipped(2339) || isequipped(2371)) { bonus bAgi,5; bonus bFlee,10; } },{},{}
-2524,Valkyrie_Manteau,Valkyrian Manteau,5,0,,500,,3,,1,0xFFFFFFFE,2,2,4,,1,1,0,{ bonus bUnbreakableGarment,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bFlee2,5+(getequiprefinerycnt(EQI_GARMENT)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(EQI_GARMENT)*2); },{},{}
-2525,Cape_Of_Ancient_Lord_,Ancient Cape,5,82000,,600,,2,,1,0xFFFFFFFE,7,2,4,,40,1,0,{ bonus bAgi,1; },{},{}
-2526,Dragon_Scale_Coat,Coat of Dragon Scale,5,20,,10,,4,,0,0xFFFFFFFF,7,2,4,,50,1,0,{},{},{}
-2527,Dragon_Breath,Dragon Breath,5,20,,600,,4,,1,0xFFFFFFFE,2,2,4,,48,1,0,{ bonus2 bSubRace,RC_Dragon,15; if (isequipped(1166) || isequipped(13001) || isequipped(1474)) bonus2 bAddRace,RC_Dragon,5; },{},{}
-2528,Wool_Scarf,Wool Scarf,5,20,,500,,3,,1,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bMdef,4; },{},{}
-2529,Rider_Insignia,Rider Insignia,5,20,,500,,4,,0,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bAgi,2; if (isequipped(2425) || isequipped(2434)) bonus bFlee,10; },{},{}
-2530,Rider_Insignia_,Rider Insignia,5,20,,500,,4,,1,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bAgi,2; if (isequipped(2425) || isequipped(2434)) bonus bFlee,10; },{},{}
-2531,Ulfhedinn,Ulfhedinn,5,20,,700,,3,,1,0x000654E2,2,2,4,,70,1,0,{ bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",1,20; },{},{}
-2532,Mithril_Magic_Cape,Mithril Magic Cape,5,20,,400,,3,,1,0x00098B1C,2,2,4,,70,1,0,{ bonus bMdef,3; bonus5 bAutoSpellWhenHit,"NPC_ANTIMAGIC",1,200,BF_MAGIC,0; },{},{}
+2501,Hood,Hood,5,1000,,200,,4,,0,0xFFFFFFFF,7,2,4,,0,1,0,{},{},{}
+2502,Hood_,Hood,5,1000,,200,,4,,1,0xFFFFFFFF,7,2,4,,0,1,0,{},{},{}
+2503,Muffler,Muffler,5,5000,,400,,8,,0,0xFFFFFFFE,7,2,4,,0,1,0,{},{},{}
+2504,Muffler_,Muffler,5,5000,,400,,8,,1,0xFFFFFFFE,7,2,4,,0,1,0,{},{},{}
+2505,Manteau,Manteau,5,32000,,600,,13,,0,0x006654E2,7,2,4,,0,1,0,{},{},{}
+2506,Manteau_,Manteau,5,32000,,600,,13,,1,0x006654E2,7,2,4,,0,1,0,{},{},{}
+2507,Cape_Of_Ancient_Lord,Ancient Cape,5,82000,,600,,9,,0,0xFFFFFFFE,7,2,4,,40,1,0,{ bonus bAgi,1; },{},{}
+2508,Ragamuffin_Cape,Ragamuffin Manteau,5,56000,,500,,4,,0,0xFFFFFFFE,7,2,4,,0,1,0,{ bonus bUnbreakableGarment,0; bonus bMdef,10; },{},{}
+2509,Clack_Of_Servival,Survivor's Manteau,5,20000,,550,,10,,0,0x00810204,7,2,4,,75,1,0,{ bonus bMdef,5; bonus bVit,10; if(isequipped(1618) || isequipped(1620)){ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getrefine()*3; } },{},{}
+2510,Novice_Hood,Somber Novice Hood,5,1,,1,,4,,0,0x00000001,7,2,4,,0,0,0,{ bonus2 bSubEle,Ele_Neutral,20; },{},{}
+2511,Skeleton's_Cape,Skeleton Manteau,5,5000,,700,,13,,0,0xFFFFFFFE,7,2,4,,75,1,0,{ bonus bStr,2; bonus bInt,-3; bonus bDex,2; bonus bVit,-3; bonus bLuk,2; bonus bAgi,-4; },{},{}
+2512,Novice_Manteau,Novice Manteau,5,50000,,500,,7,,1,0x00000001,7,2,4,,40,1,0,{ bonus2 bSubEle,Ele_Neutral,10; },{},{}
+2513,Celestial_Robe,Heavenly Maiden Robe,5,20,,500,,18,,1,0xFFFFFFFE,7,2,4,,80,1,0,{},{},{}
+2514,Pauldron,Pauldron,5,20,,800,,25,,1,0x000654E2,7,2,4,,80,1,0,{},{},{}
+2515,Wing_Of_Eagle,Eagle Wing,5,20000,,300,,12,,1,0x00810204,7,2,4,,85,1,0,{ if(isequipped(1616)) bonus bSpeedRate,25; },{},{}
+2516,Falcon_Robe,Falcon Muffler,5,30000,,400,,8,,0,0xFFFFFFFE,7,2,4,,65,1,0,{ bonus bFlee,15; bonus bFlee2,5; },{},{}
+2517,Vali's_Manteau,Vali's Manteau,5,30000,,600,,13,,0,0xFFFFFFFE,7,2,4,,65,1,0,{ bonus2 bSubEle,Ele_Neutral,15; },{},{}
+2518,Morpheus's_Shawl,Morpheus's Shawl,5,30000,,600,,8,,0,0xFFFFFFFE,7,2,4,,33,1,0,{ bonus bMaxSPrate,10; bonus bMdef,3; },{},{}
+2519,Morrigane's_Manteau,Morrigane's Manteau,5,30000,,600,,9,,0,0xFFFFFFFE,7,2,4,,61,1,0,{ bonus bLuk,2; bonus bFlee2,8; },{},{}
+2520,Goibne's_Shoulder_Arms,Goibne's Spaulders,5,30000,,700,,11,,0,0xFFFFFFFE,7,2,4,,54,1,0,{ bonus bLongAtkDef,10; bonus bMdef,2; bonus bVit,1; },{},{}
+2521,Angel's_Warmth,Angelic Cardigan,5,10000,,400,,6,,1,0x00000001,7,2,4,,20,1,0,{ bonus bHPrecovRate,5; },{},{}
+2522,Undershirt,Undershirt,5,20000,,150,,5,,0,0xFFFFFFFF,7,2,4,,1,1,0,{ bonus bMdef,1; if(isequipped(2339) || isequipped(2371)) { bonus bAgi,5; bonus bFlee,10; } },{},{}
+2523,Undershirt_,Undershirt,5,20000,,150,,5,,1,0xFFFFFFFF,7,2,4,,1,1,0,{ bonus bMdef,1; if(isequipped(2339) || isequipped(2371)) { bonus bAgi,5; bonus bFlee,10; } },{},{}
+2524,Valkyrie_Manteau,Valkyrian Manteau,5,0,,500,,10,,1,0xFFFFFFFE,2,2,4,,1,1,0,{ bonus bUnbreakableGarment,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bFlee2,5+(getequiprefinerycnt(EQI_GARMENT)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(EQI_GARMENT)*2); },{},{}
+2525,Cape_Of_Ancient_Lord_,Ancient Cape,5,82000,,600,,9,,1,0xFFFFFFFE,7,2,4,,40,1,0,{ bonus bAgi,1; },{},{}
+2526,Dragon_Scale_Coat,Coat of Dragon Scale,5,20,,10,,14,,0,0xFFFFFFFF,7,2,4,,50,1,0,{},{},{}
+2527,Dragon_Breath,Dragon Breath,5,20,,600,,16,,1,0xFFFFFFFE,2,2,4,,48,1,0,{ bonus2 bSubRace,RC_Dragon,15; if (isequipped(1166) || isequipped(13001) || isequipped(1474)) bonus2 bAddRace,RC_Dragon,5; },{},{}
+2528,Wool_Scarf,Wool Scarf,5,20,,500,,11,,1,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bMdef,4; },{},{}
+2529,Rider_Insignia,Rider Insignia,5,20,,500,,13,,0,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bAgi,2; if (isequipped(2425) || isequipped(2434)) bonus bFlee,10; },{},{}
+2530,Rider_Insignia_,Rider Insignia,5,20,,500,,13,,1,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bAgi,2; if (isequipped(2425) || isequipped(2434)) bonus bFlee,10; },{},{}
+2531,Ulfhedinn,Ulfhedinn,5,20,,700,,13,,1,0x000654E2,2,2,4,,70,1,0,{ bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",1,20; },{},{}
+2532,Mithril_Magic_Cape,Mithril Magic Cape,5,20,,400,,8,,1,0x00098B1C,2,2,4,,70,1,0,{ bonus bMdef,3; bonus5 bAutoSpellWhenHit,"NPC_ANTIMAGIC",1,200,BF_MAGIC,0; },{},{}
//2533,Freyja_Cape,Freyja Cape,5,0,,200,,10,,0,0xFFFFFFFE,7,2,4,,0,0,0,{ bonus2 bSubRace,RC_DemiHuman,15; },{},{}
2534,Ruffler,Ruffler,5,20,,0,,10,,0,0xFFFFFFFF,7,2,4,,0,0,0,{ bonus2 bSubEle,Ele_Neutral,17; bonus bFlee,17; },{},{}
-2535,Cloak_Of_Survival_C,Cloak Of Survival,5,1,,0,,5,,0,0x00810204,7,2,4,,0,0,0,{ bonus bVit,10; bonus bMdef,10; if (isequipped(1618) || isequipped(1620)) { bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; } },{},{}
-2536,Skin_Of_Ventus,Skin of Ventus,5,20,,250,,2,,1,0xFFFFFFFE,7,2,4,,60,1,0,{ bonus bMdef,2; bonus bMaxHP,200; bonus bFlee,10; },{},{}
-2537,Diabolus_Manteau,Diabolus Manteau,5,20,,250,,5,,1,0x00CFFF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Neutral,5; bonus bMaxHP,100; bonus2 bAddDamageClass,1916,10; bonus2 bAddDamageClass,1917,10; if (isequipped(2433)) bonus bMaxHPRate,6; },{},{}
-2538,Commander_Manteau,Captain's Manteau,5,10,,0,,4,,1,0x026654E2,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
-2539,Commander_Manteau_,Commander's Manteau,5,10,,0,,3,,1,0x00898B1C,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
-2540,Sheriff_Manteau,Sheriff's Manteau,5,10,,0,,3,,1,0x01000000,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
-2541,Asprika,Asprika,5,20,,400,,5,,0,0xFFFFFFFF,7,2,4,,94,0,0,{ bonus bMdef,5; bonus3 bSubEle,Ele_Neutral,30,BF_SHORT; bonus3 bSubEle,Ele_Water,30,BF_SHORT; bonus3 bSubEle,Ele_Earth,30,BF_SHORT; bonus3 bSubEle,Ele_Fire,30,BF_SHORT; bonus3 bSubEle,Ele_Wind,30,BF_SHORT; bonus3 bSubEle,Ele_Poison,30,BF_SHORT; bonus3 bSubEle,Ele_Holy,30,BF_SHORT; bonus3 bSubEle,Ele_Dark,30,BF_SHORT; bonus3 bSubEle,Ele_Ghost,30,BF_SHORT; bonus3 bSubEle,Ele_Undead,30,BF_SHORT; bonus bFlee,30; skill "AL_TELEPORT",1; bonus bUnbreakableGarment,0; },{},{}
-2542,Flame_Manteau,Flame Manteau of Naght Sieger,5,20,,70,,4,,1,0xFFFFFFFE,2,2,4,,70,1,0,{ bonus bMaxHPRate,5; bonus bMdef,2; bonus bMatkRate,1; bonus2 bAddEle,Ele_Fire,2; },{},{}
-2543,Sylphid_Manteau,Sylphid Manteau,5,20,,0,,9,,0,0xFFFFFFFF,7,2,4,,0,0,0,{ bonus bFlee,13; bonus2 bSubEle,Ele_Neutral,13; bonus bFlee2,1; },{},{}
-2544,Leather_Of_Tendrilion,Leather of Tendrilion,5,20,,300,,3,,1,0x00CFDF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubRace,RC_Plant,5; bonus2 bSubRace,RC_Brute,5; },{},{}
-2545,Musika,Musika,5,20,,500,,2,,1,0x00008100,2,2,4,,70,1,0,{ bonus bMdef,3; bonus3 bAutoSpellwhenhit,"AL_HEAL",getskilllv("AL_HEAL") ? getskilllv("AL_HEAL") : 1,20; },{},{}
+2535,Cloak_Of_Survival_C,Cloak Of Survival,5,1,,0,,17,,0,0x00810204,7,2,4,,0,0,0,{ bonus bVit,10; bonus bMdef,10; if (isequipped(1618) || isequipped(1620)) { bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; } },{},{}
+2536,Skin_Of_Ventus,Skin of Ventus,5,20,,250,,7,,1,0xFFFFFFFE,7,2,4,,60,1,0,{ bonus bMdef,2; bonus bMaxHP,200; bonus bFlee,10; },{},{}
+2537,Diabolus_Manteau,Diabolus Manteau,5,20,,250,,15,,1,0x00CFFF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Neutral,5; bonus bMaxHP,100; bonus2 bAddDamageClass,1916,10; bonus2 bAddDamageClass,1917,10; if (isequipped(2433)) bonus bMaxHPRate,6; },{},{}
+2538,Commander_Manteau,Captain's Manteau,5,10,,0,,28,,1,0x026654E2,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
+2539,Commander_Manteau_,Commander's Manteau,5,10,,0,,20,,1,0x00898B1C,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
+2540,Sheriff_Manteau,Sheriff's Manteau,5,10,,0,,20,,1,0x01000000,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
+2541,Asprika,Asprika,5,20,,400,,40,,0,0xFFFFFFFF,7,2,4,,94,0,0,{ bonus bMdef,5; bonus3 bSubEle,Ele_Neutral,30,BF_SHORT; bonus3 bSubEle,Ele_Water,30,BF_SHORT; bonus3 bSubEle,Ele_Earth,30,BF_SHORT; bonus3 bSubEle,Ele_Fire,30,BF_SHORT; bonus3 bSubEle,Ele_Wind,30,BF_SHORT; bonus3 bSubEle,Ele_Poison,30,BF_SHORT; bonus3 bSubEle,Ele_Holy,30,BF_SHORT; bonus3 bSubEle,Ele_Dark,30,BF_SHORT; bonus3 bSubEle,Ele_Ghost,30,BF_SHORT; bonus3 bSubEle,Ele_Undead,30,BF_SHORT; bonus bFlee,30; skill "AL_TELEPORT",1; bonus bUnbreakableGarment,0; },{},{}
+2542,Flame_Manteau,Flame Manteau of Naght Sieger,5,20,,500,,16,,1,0xFFFFFFFE,2,2,4,,70,1,0,{ bonus bMaxHPRate,5; bonus bMdef,2; bonus bMatkRate,1; bonus2 bAddEle,Ele_Fire,2; },{},{}
+2543,Sylphid_Manteau,Sylphid Manteau,5,20,,0,,33,,0,0xFFFFFFFF,7,2,4,,0,0,0,{ bonus bFlee,13; bonus2 bSubEle,Ele_Neutral,13; bonus bFlee2,1; },{},{}
+2544,Leather_Of_Tendrilion,Leather of Tendrilion,5,20,,500,,14,,1,0x00CFDF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubRace,RC_Plant,5; bonus2 bSubRace,RC_Brute,5; },{},{}
+2545,Musika,Musika,5,20,,500,,10,,1,0x00008100,2,2,4,,70,1,0,{ bonus bMdef,3; bonus3 bAutoSpellwhenhit,"AL_HEAL",getskilllv("AL_HEAL") ? getskilllv("AL_HEAL") : 1,20; },{},{}
2546,Beach_Manteau,Beach Manteau,5,20,,600,,0,,1,0xFFFFFFFF,7,2,4,,0,1,0,{ bonus bStr,1; bonus bInt,1; bonus2 bSubEle,Ele_Fire,10; },{},{}
-2547,Cheap_Running_Shirts,Cheap Undershirt,5,0,,0,,8,,0,0xFFFFFFFF,7,2,4,,0,1,0,{ bonus bDex,2; bonus bFlee,10; bonus2 bSubEle,Ele_Neutral,10; bonus bMdef,1; },{},{}
-2548,Muffler_C,Neo Muffler,5,0,,0,,5,,0,0xFFFFFFFE,2,2,4,,95,0,0,{ bonus2 bSubRace,RC_DemiHuman,10; bonus bMaxHPrate,10; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Dark,5; },{},{}
-2549,Krieger_Muffler1,Glorious Muffler,5,20,,0,,0,,0,0xFFFFFFFE,7,2,4,,81,1,0,{ bonus bMaxHPRate,5; bonus2 bSubRace,RC_DemiHuman,5; },{},{}
+2547,Cheap_Running_Shirts,Cheap Undershirt,5,0,,0,,11,,0,0xFFFFFFFF,7,2,4,,0,1,0,{ bonus bDex,2; bonus bFlee,10; bonus2 bSubEle,Ele_Neutral,10; bonus bMdef,1; },{},{}
+2548,Muffler_C,Neo Muffler,5,0,,0,,22,,0,0xFFFFFFFE,2,2,4,,95,0,0,{ bonus2 bSubRace,RC_DemiHuman,10; bonus bMaxHPrate,10; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Dark,5; },{},{}
+2549,Krieger_Muffler1,Glorious Muffler,5,20,,0,,3,,0,0xFFFFFFFE,7,2,4,,81,1,0,{ bonus bMaxHPRate,5; bonus2 bSubRace,RC_DemiHuman,5; },{},{}
2550,Fisher's_Muffler,Fisher's Muffler,5,20,,200,,0,,0,0xFFFFFFFF,7,2,4,,0,1,0,{},{},{}
2551,Rider_Insignia_M,Crest of the Rider,5,20,,500,,4,,1,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bAgi,2; if (isequipped(2425) || isequipped(2434)) bonus bFlee,10; },{},{}
2552,Mithril_Magic_Cape_M,Mithril Magic Manteau,5,20,,400,,3,,1,0x00098B1C,2,2,4,,70,1,0,{ bonus bMdef,3; bonus5 bAutoSpellWhenHit,"NPC_ANTIMAGIC",1,200,BF_MAGIC,0; },{},{}
-2553,Dragon_Manteau,Dragon Manteau,5,20,,1000,,5,,1,0xFFFFFFFE,2,2,4,,0,1,0,{ bonus bAgi,1; bonus bMdef,5; },{},{}
-2554,Piece_Of_Angent_Skin,Nydhorgg's Shadow Garb,5,20,,400,,5,,1,0xFFFFFFFE,2,2,4,,90,1,0,{ bonus2 bSubEle,Ele_Neutral,7; bonus2 bSubEle,Ele_Water,7; bonus2 bSubEle,Ele_Earth,7; bonus2 bSubEle,Ele_Fire,7; bonus2 bSubEle,Ele_Wind,7; bonus2 bSubEle,Ele_Poison,7; bonus2 bSubEle,Ele_Holy,7; bonus2 bSubEle,Ele_Dark,7; bonus2 bSubEle,Ele_Ghost,7; bonus2 bSubEle,Ele_Undead,7; bonus bMaxSP,(BaseLevel/3)+(getrefine()*10); bonus3 bSPDrainRate,1,1,0; bonus bMdef,3; },{},{}
+2553,Dragon_Manteau,Dragon Manteau,5,20,,1000,,14,,1,0xFFFFFFFE,2,2,4,,0,1,0,{ bonus bAgi,1; bonus bMdef,5; },{},{}
+2554,Piece_Of_Angent_Skin,Nydhorgg's Shadow Garb,5,20,,400,,25,,1,0xFFFFFFFE,2,2,4,,90,1,0,{ bonus2 bSubEle,Ele_Neutral,7; bonus2 bSubEle,Ele_Water,7; bonus2 bSubEle,Ele_Earth,7; bonus2 bSubEle,Ele_Fire,7; bonus2 bSubEle,Ele_Wind,7; bonus2 bSubEle,Ele_Poison,7; bonus2 bSubEle,Ele_Holy,7; bonus2 bSubEle,Ele_Dark,7; bonus2 bSubEle,Ele_Ghost,7; bonus2 bSubEle,Ele_Undead,7; bonus bMaxSP,(BaseLevel/3)+(getrefine()*10); bonus3 bSPDrainRate,1,1,0; bonus bMdef,3; },{},{}
//2555,Freyja_SScarf7,Freyja Soul Scarf,5,20,,400,,4,,0,0xFFFFFFFF,7,2,4,,20,0,0,{},{},{}
//2556,Freyja_SScarf30,Freyja Soul Scarf,5,20,,400,,4,,0,0xFFFFFFFF,7,2,4,,20,0,0,{},{},{}
//2557,Freyja_SScarf60,Freyja Soul Scarf,5,20,,400,,4,,0,0xFFFFFFFF,7,2,4,,20,0,0,{},{},{}
@@ -1518,16 +1518,16 @@
2618,Matyr's_Flea_Guard,Matyr's Leash,5,2,,100,,1,,0,0xFFFFFFFE,7,2,136,,35,0,0,{ bonus bAgi,1; },{},{}
2619,Thimble_Of_Archer,Bow Thimble,5,10000,,100,,0,,0,0x00080808,7,2,136,,65,0,0,{ bonus bLongAtkRate,3; },{},{}
2620,Ring_Of_Rogue,Rogue's Treasure,5,10000,,100,,0,,0,0x02021040,7,2,136,,70,0,0,{ if(readparam(bStr)>=90){ bonus bHit,10; bonus bFlee,10; } if(readparam(bAgi)>=90){ bonus bAtk,10; bonus bCritical,10; } },{},{}
-2621,Ring_,Ring,5,30000,,200,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bStr,1; },{},{}
-2622,Earring_,Earring,5,30000,,200,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bInt,1; },{},{}
-2623,Necklace_,Necklace,5,30000,,200,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bVit,1; },{},{}
-2624,Glove_,Glove,5,30000,,200,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bDex,1; },{},{}
-2625,Brooch_,Brooch,5,30000,,200,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bAgi,1; },{},{}
-2626,Rosary_,Rosary,5,15000,,200,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bMdef,3; bonus bLuk,1; },{},{}
+2621,Ring_,Ring,5,30000,,100,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bStr,1; },{},{}
+2622,Earring_,Earring,5,30000,,100,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bInt,1; },{},{}
+2623,Necklace_,Necklace,5,30000,,100,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bVit,1; },{},{}
+2624,Glove_,Glove,5,30000,,100,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bDex,1; },{},{}
+2625,Brooch_,Brooch,5,30000,,100,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bAgi,1; },{},{}
+2626,Rosary_,Rosary,5,15000,,100,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bLuk,1; bonus bMdef,3; },{},{}
2627,Belt,Belt,5,20000,,1200,,0,,1,0xFFFFFFFF,7,2,136,,25,0,0,{},{},{}
2628,Novice_Armlet,Novice Armlet,5,400,,200,,0,,1,0x00000001,7,2,136,,1,0,0,{},{},{}
-2629,Magingiorde,Megingjard,5,20,,8000,,2,,0,0xFFFFFFFF,7,2,136,,94,0,0,{ bonus bStr,40; bonus bMdef,7; },{},{}
-2630,Brysinggamen,Brisingamen,5,20,,1500,,1,,0,0xFFFFFFFF,7,2,136,,94,0,0,{ bonus bStr,6; bonus bAgi,6; bonus bVit,6; bonus bInt,6; bonus bLuk,10; bonus bMdef,5; },{},{}
+2629,Magingiorde,Megingjard,5,20,,8000,,2,,0,0xFFFFFFFF,7,2,136,,94,0,0,{ bonus bStr,40+(BaseLevel/5); bonus bMdef,7; if(readparam(bStr)>=120) bonus2 bAddRace,RC_Boss,10; },{},{}
+2630,Brysinggamen,Brisingamen,5,20,,1500,,1,,0,0xFFFFFFFF,7,2,136,,94,0,0,{ bonus bStr,6; bonus bInt,10; bonus bVit,6; bonus bDex,6; bonus bAgi,6; bonus bLuk,10; bonus bMdef,5; bonus bHealPower,6; },{},{}
2631,First_Age_Ring,Celebration Ring,5,1,,10,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{},{},{}
//2632,Korean_Trinket,Korean Trinket,5,125000,,100,,1,,0,0xFFFFFFFE,7,2,136,,65,0,0,{ bonus bVit,1; bonus bDex,1; bonus bLuk,1; },{},{}
//2633,Jade_Ring,Jade Ring,5,204000,,100,,0,,0,0xFFFFFFFE,7,2,136,,80,0,0,{ bonus bStr,2; bonus bInt,1; },{},{}
@@ -1553,7 +1553,7 @@
2653,Sacrifice_Ring,Sacrifice Ring,5,20,,100,,0,,0,0xFFFFFFFF,7,2,136,,90,0,0,{},{},{}
2654,Shinobi's_Sash,Shinobi Sash,5,20000,,300,,1,,0,0x02021040,7,2,136,,30,0,0,{ bonus bStr,1; bonus bAgi,1; bonus bMdef,1; },{},{}
2655,Bloody_Iron_Ball,Bloodied Shackle Ball,5,50000,,4000,,0,,0,0xFFFFFFFE,7,2,136,,1,0,0,{},{},{}
-2656,Hyper_Changer,Armor Charm,5,20000,,1000,,1,,0,0x000654E2,7,2,136,,1,0,0,{ bonus bMaxHP,50; },{},{}
+2656,Hyper_Changer,Armor Charm,5,20000,,1000,,0,,0,0x000654E2,7,2,136,,1,0,0,{ bonus bMaxHP,50; },{},{}
2657,Lab_Passport,Laboratory Permit,5,20,,100,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{},{},{}
2658,Nile_Rose_,Nile Rose,5,2,,100,,0,,1,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMaxHP,10; },{},{}
2659,Vesper_Core01,Vesper Core 01,5,20,,100,,1,,0,0x00CFFF80,2,2,136,,1,0,0,{ bonus bMdef,3; bonus bInt,2; bonus bMaxSPrate,5; },{},{}
@@ -1591,8 +1591,8 @@
2691,Necklace_C,Necklace,5,1,,0,,0,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bVit,4; },{},{}
2692,Glove_C,Glove,5,1,,0,,0,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bDex,4; },{},{}
2693,Brooch_C,Brooch,5,1,,0,,0,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bAgi,4; },{},{}
-2694,Rosary_C,Rosary,5,1,,0,,0,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bMdef,5; bonus bLuk,4; },{},{}
-2695,Safety_Ring_C,Safety Ring,5,1,,0,,5,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bMdef,5; },{},{}
+2694,Rosary_C,Rosary,5,1,,0,,0,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bLuk,4; bonus bMdef,5; },{},{}
+2695,Safety_Ring_C,Safety Ring,5,1,,0,,8,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bMdef,8; },{},{}
2696,Vesper_Core01_C,Vesper Core 01,5,1,,0,,1,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bMdef,3; bonus bInt,2; bonus bMaxSPrate,5; },{},{}
2697,Vesper_Core02_C,Vesper Core 02,5,1,,0,,1,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bMdef,3; bonus bStr,3; bonus bBaseAtk,10; },{},{}
2698,Vesper_Core03_C,Vesper Core 03,5,1,,0,,1,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bMdef,3; bonus bAgi,3; bonus bFlee,5; },{},{}
@@ -1602,7 +1602,7 @@
2702,Bison_Horn,Bison Horn,5,20,,100,,0,,1,0xFFFFFFFE,2,2,136,,90,0,0,{ bonus bAgi,2; },{},{}
2703,Expert_Ring,Expert Ring,5,20,,150,,0,,1,0xFFFFFFFE,2,2,136,,50,0,0,{ bonus bDelayRate,-5; bonus bUseSPrate,5; },{},{}
2704,Golden_Accessory,Golden Accessories,5,20,,100,,4,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMdef,4; },{},{}
-2705,Golden_Accessory2,Golden Accessories,5,20,,100,,4,,0,0xFFFFFFFF,7,2,136,,,,,{ bonus2 bAddMonsterDropItem,12018,500; },{},{}
+2705,Golden_Accessory2,Golden Accessories,5,20,,100,,0,,0,0xFFFFFFFF,7,2,136,,,,,{ bonus2 bAddMonsterDropItem,12018,500; },{},{}
2706,Handcuff,Arrest Handcuffs,5,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{}
2707,GUSLI,GUSLI,5,20,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{}
2708,Chinese_Handicraft,Chinese Handicraft,5,0,,50,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus3 bAutoSpell,"MG_FIREBOLT",5,300; },{},{}
@@ -1614,7 +1614,7 @@
2714,Marvelous_Pandent,Marvelous Pendant,5,0,,100,,0,,1,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{}
2715,Skul_Ring_,Skull Ring,5,10000,,100,,0,,1,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bSubRace,RC_Undead,1; },{},{}
2716,Librarian_Glove,Librarian Glove,5,20,,100,,0,,1,0x00810200,7,2,136,,80,0,0,{ bonus bMaxSP,20; if ((isequipped(1572) || isequipped(1573)) && isequipped(2717)) { bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; } },{},{}
-2717,Pocket_Watch_,Pocket Watch,5,20,,200,,0,,0,0x00810204,7,2,136,,80,0,0,{},{},{}
+2717,Pocket_Watch_,Pocket Watch,5,20,,200,,1,,0,0x00810204,7,2,136,,80,0,0,{},{},{}
2718,Lunatic_Brooch,Lunatic Brooch,5,20,,200,,0,,1,0x00080808,7,2,136,,65,0,0,{},{},{}
2719,Iron_Wrist,Iron Wrist,5,20,,700,,1,,0,0x000444A2,7,2,136,,50,0,0,{ bonus2 bSkillAtk,"SM_BASH",6; bonus2 bSkillAtk,"MC_MAMMONITE",6; },{},{}
2720,Medal_Swordman,Medal of Honor,5,20,,0,,1,,0,0x00404082,7,2,136,,70,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bHit,10; bonus bMaxHP,500; bonus bMaxSP,50; bonus3 bAddEff,Eff_Stun,100,ATF_SHORT; },{},{}
@@ -1631,8 +1631,8 @@
2731,Morroc_Charm_Stone,Rune Spellstone,5,20,,50,,0,,1,0xFFFFFFFE,7,2,136,,80,0,0,{ bonus bMaxSP,50; bonus bCastRate,-1; },{},{}
2732,Morroc_Ring,Death Loop,5,20,,50,,0,,1,0xFFFFFFFE,7,2,136,,80,0,0,{ bonus bCritical,5; },{},{}
2733,Medal_Gunner,Sheriff Badge,5,20,,0,,1,,0,0x01000000,7,2,136,,70,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bCritical,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus3 bAddEff,Eff_Blind,1000,ATF_LONG; },{},{}
-2734,Directive_A,Directive,5,0,,0,,1,,0,0x00000001,7,2,136,,0,0,0,{},{},{}
-2735,Directive_B,Directive,5,0,,0,,1,,0,0x00000001,7,2,136,,0,0,0,{},{},{}
+2734,Directive_A,Directive,5,0,,0,,0,,0,0x00000001,7,2,136,,0,0,0,{},{},{}
+2735,Directive_B,Directive,5,0,,0,,0,,0,0x00000001,7,2,136,,0,0,0,{},{},{}
2736,Navel_Ring,Navel Ring,5,20,,100,,0,,0,0xFFFFFFFE,7,2,136,,75,0,0,{ bonus bDex,3; bonus bLuk,3; bonus bMdef,2; },{},{}
2737,Foot_Ring,Foot Ring,5,20,,150,,0,,0,0xFFFFFFFE,7,2,136,,75,0,0,{ bonus bVit,3; bonus bMaxHPRate,10; },{},{}
2738,Shiny_Coin,Shiny Coin,5,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,6; bonus2 bAddRace,RC_Boss,6; bonus bMatkRate,6; },{},{}
@@ -1641,7 +1641,7 @@
2741,All_In_One_Ring,All In One Ring,5,20,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bAllStats,1; bonus bNoCastCancel,0; bonus bCastRate,10; skill "AL_HEAL",1; skill "AL_TELEPORT",1; },{},{}
//2742,Lucky_Clip,Lucky Clip,5,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{}
2743,Angelic_Ring,Angelic Ring,5,20,,100,,0,,0,0x00CFFF80,2,2,136,,70,0,0,{ bonus bInt,2; bonus bDex,1; bonus bMdef,2; autobonus3 "{ bonus bHealPower,20; }",50,2000,"AL_HEAL"; autobonus3 "{ bonus bHealPower,20; }",50,2000,"AM_POTIONPITCHER"; autobonus3 "{ bonus bHealPower,20; }",50,2000,"PR_SANCTUARY"; },{},{}
-2744,Sprint_Ring,Sprint Ring,5,20,,100,,0,,0,0x00CFFF80,2,2,136,,70,0,0,{ bonus bCastrate,-10; bonus bDelayRate,-5; },{},{}
+2744,Sprint_Ring,Sprint Ring,5,20,,100,,0,,0,0x00CFFF80,2,2,136,,0,0,0,{ bonus bCastrate,-10; bonus bDelayRate,-5; },{},{}
2745,Pinguicula_Corsage,Pinguicula Corsage,5,20,,200,,0,,1,0x00CFFF80,2,2,136,,70,0,0,{ bonus bMdef,2; bonus bMaxSP,25; },{},{}
2746,Cold_Heart,Cold Heart,5,20,,100,,1,,0,0x00001000,2,2,136,,80,0,0,{ bonus bAgi,3; if( isequipped(2620) ) { bonus2 bAddSize,1,8; bonus bAspdRate,getequiprefinerycnt(EQI_HAND_R)/2; } },{},{}
2747,Black_Cat,Black Cat,5,20,,100,,1,,0,0x00020000,2,2,136,,80,0,0,{ bonus bDex,3; if( isequipped(2620) ) { bonus2 bAddSize,2,8; bonus bHit,getequiprefinerycnt(EQI_HAND_R)/2; bonus bCastrate,-getequiprefinerycnt(EQI_HAND_R)/2; } },{},{}
@@ -1678,7 +1678,7 @@
2778,Shaman_Earing,Shaman Earrings,5,20,,100,,0,,0,0xFFFFFFFF,7,2,136,,30,0,0,{ bonus bInt,2; },{},{}
2779,Dark_Knight_Belt,Dark Knight Belt,5,20,,500,,1,,0,0xFFFFFFFF,7,2,136,,30,0,0,{ bonus bStr,2; bonus bAgi,1; },{},{}
2780,Dark_Knight_Glove,Dark Knight Glove,5,20,,500,,1,,0,0xFFFFFFFF,7,2,136,,80,0,0,{ autobonus "{ bonus bAspdRate,2; }",10,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
-2781,Aumdura's_Grace,Aumdura's Benefit,5,0,,100,,1,,1,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus bAllStats,1; bonus bMdef,1; },{},{}
+2781,Aumdura's_Grace,Aumdura's Benefit,5,20,,100,,1,,1,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus bAllStats,1; bonus bMdef,1; },{},{}
2782,Ring_Of_Wise_King,Ring of the Ancient Wise King,5,20,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMaxHP,50; bonus bMaxSP,20; },{},{}
2783,Eyes_Stone_Ring,Eye Stone Ring,5,20,,100,,0,,1,0xFFFFFFFF,7,2,136,,70,0,0,{ bonus bCritical,2; bonus bMaxSP,25; },{},{}
2784,Oh_Holy_Night,Christmas Musicbox,5,20,,100,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ skill "ALL_WEWISH",1; },{},{}
@@ -2330,91 +2330,91 @@
4805,Heal_Amount2,Heal Amount2,6,20,,10,,,,,,,,16,,,,,{},{},{}
// More Headgears
//===================================================================
-5001,Headset,Headset,5,20,,200,,3,,0,0xFFFFFFFE,7,2,256,,1,1,87,{ bonus2 bResEff,Eff_Curse,1000; },{},{}
-5002,Gemmed_Crown,Jewel Crown,5,20,,600,,4,,0,0x000654E2,7,2,256,,60,1,88,{ bonus bInt,2; bonus bLuk,1; bonus bMdef,3; },{},{}
-5003,Joker_Jester,Joker Jester,5,20,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,1,89,{ bonus bLuk,2; bonus bMdef,5; },{},{}
+5001,Headset,Headset,5,20,,200,,6,,0,0xFFFFFFFE,7,2,256,,1,1,87,{ bonus2 bResEff,Eff_Curse,1000; },{},{}
+5002,Gemmed_Crown,Jewel Crown,5,20,,600,,9,,0,0x000654E2,7,2,256,,60,1,88,{ bonus bInt,2; bonus bLuk,1; bonus bMdef,3; },{},{}
+5003,Joker_Jester,Joker Jester,5,20,,100,,3,,0,0xFFFFFFFE,7,2,256,,0,1,89,{ bonus bLuk,2; bonus bMdef,5; },{},{}
5004,Oxygen_Mask,Oxygen Mask,5,20,,200,,0,,0,0xFFFFFFFE,7,2,1,,0,0,90,{ bonus2 bResEff,Eff_Poison,2000; },{},{}
5005,Gas_Mask,Gas Mask,5,20,,100,,1,,0,0xFFFFFFFE,7,2,513,,0,0,91,{ bonus2 bResEff,Eff_Poison,3000; },{},{}
5006,Machoman_Glasses,Machoman's Glasses,5,36000,,100,,1,,0,0xFFFFFFFE,7,2,512,,0,0,92,{},{},{}
-5007,Loard_Circlet,Grand Circlet,5,20,,200,,3,,0,0xFFFFFFFE,7,2,256,,55,1,93,{ bonus bStr,1; bonus bInt,1; bonus bLuk,1; bonus bMdef,4; },{},{}
+5007,Loard_Circlet,Grand Circlet,5,20,,200,,7,,0,0xFFFFFFFE,7,2,256,,55,1,93,{ bonus bStr,1; bonus bInt,1; bonus bLuk,1; bonus bMdef,4; },{},{}
5008,Puppy_Love,Puppy Love,5,20,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,0,94,{},{},{}
-5009,Safety_Helmet,Safety Helmet,5,20,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,95,{ bonus bMdef,3; bonus bUnbreakableHelm,0; },{},{}
-5010,Indian_Hair_Piece,Indian Fillet,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,96,{},{},{}
-5011,Antenna,Aerial,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,97,{},{},{}
-5012,Ph.D_Hat,Ph.D Hat,5,20,,200,,3,,0,0xFFFFFFFE,7,2,256,,0,1,98,{},{},{}
-5013,Horn_Of_Lord_Kaho,Lord Kaho's Horn,5,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,99,{ bonus bMdef,10; bonus bStr,5; bonus bAgi,10; bonus bVit,10; bonus bInt,5; bonus bLuk,20; },{},{}
-5014,Fin_Helm,Fin Helm,5,20,,300,,2,,0,0x00004082,7,2,512,,65,0,100,{},{},{}
-5015,Egg_Shell,Egg Shell,5,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,0,0,101,{},{},{}
-5016,Boy's_Cap,Boy's Cap,5,20,,100,,2,,0,0xFFFFFFFE,7,2,256,,0,1,102,{},{},{}
-5017,Bone_Helm,Bone Helm,5,20,,800,,7,,0,0x000444A2,7,2,256,,70,1,103,{ bonus2 bSubEle,Ele_Dark,-15; },{},{}
-5018,Feather_Bonnet,Feather Bonnet,5,20,,300,,4,,0,0x00080808,7,2,256,,0,1,104,{ bonus bAgi,1; },{},{}
-5019,Corsair,Corsair,5,20,,500,,5,,0,0xFFFFFFFE,7,2,256,,0,1,105,{ bonus bVit,1; },{},{}
-5020,Kafra_Band,Kafra Band,5,20,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,106,{ bonus bMdef,3; },{},{}
-5021,Bankruptcy_Of_Heart,Grief for Greed,5,20,,1200,,4,,0,0x00040420,7,2,256,,38,1,107,{ bonus bInt,1; bonus bDex,1; },{},{}
+5009,Safety_Helmet,Safety Helmet,5,20,,500,,7,,0,0xFFFFFFFE,7,2,256,,0,1,95,{ bonus bMdef,3; bonus bUnbreakableHelm,0; },{},{}
+5010,Indian_Hair_Piece,Indian Fillet,5,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,96,{},{},{}
+5011,Antenna,Aerial,5,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,97,{},{},{}
+5012,Ph.D_Hat,Ph.D Hat,5,20,,200,,5,,0,0xFFFFFFFE,7,2,256,,0,1,98,{},{},{}
+5013,Horn_Of_Lord_Kaho,Lord Kaho's Horn,5,20,,100,,30,,0,0xFFFFFFFF,7,2,256,,0,1,99,{ bonus bMdef,10; bonus bStr,5; bonus bAgi,10; bonus bVit,10; bonus bInt,5; bonus bLuk,20; },{},{}
+5014,Fin_Helm,Fin Helm,5,20,,300,,5,,0,0x00004082,7,2,512,,65,0,100,{},{},{}
+5015,Egg_Shell,Egg Shell,5,20,,200,,6,,0,0xFFFFFFFF,7,2,256,,0,0,101,{},{},{}
+5016,Boy's_Cap,Boy's Cap,5,20,,100,,3,,0,0xFFFFFFFE,7,2,256,,0,1,102,{},{},{}
+5017,Bone_Helm,Bone Helm,5,20,,800,,15,,0,0x000444A2,7,2,256,,70,1,103,{ bonus2 bSubEle,Ele_Dark,-15; },{},{}
+5018,Feather_Bonnet,Feather Bonnet,5,20,,300,,8,,0,0x00080808,7,2,256,,0,1,104,{ bonus bAgi,1; },{},{}
+5019,Corsair,Corsair,5,20,,500,,11,,0,0xFFFFFFFE,7,2,256,,0,1,105,{ bonus bVit,1; },{},{}
+5020,Kafra_Band,Kafra Band,5,20,,500,,5,,0,0xFFFFFFFF,7,2,256,,0,1,106,{ bonus bMdef,3; },{},{}
+5021,Bankruptcy_Of_Heart,Grief for Greed,5,20,,1200,,8,,0,0x00040420,7,2,256,,38,1,107,{ bonus bInt,1; bonus bDex,1; },{},{}
5022,Helm_Of_Sun,Hat of the Sun God,5,20,,2400,,4,,0,0x00CFDF80,7,2,768,,0,1,138,{ bonus bStr,3; bonus bInt,2; },{},{}
5023,Hat_Of_Bundle,Parcel Hat,5,20,,1000,,0,,0,0x00040420,7,2,256,,0,1,108,{},{},{}
-5024,Hat_Of_Cake,Cake Hat,5,20,,1000,,1,,0,0xFFFFFFFF,7,2,256,,0,1,109,{},{},{}
-5025,Helm_Of_Angel,Helm of Angel,5,20,,1600,,5,,0,0x00CFDF80,7,2,256,,74,1,110,{ bonus bAgi,1; bonus bLuk,1; bonus bMdef,3; },{},{}
-5026,Hat_Of_Cook,Chef Hat,5,20,,300,,1,,0,0xFFFFFFFE,7,2,256,,50,1,111,{ bonus bDex,1; },{},{}
-5027,Wizardry_Hat,Mage Hat,5,20,,300,,1,,0,0x00810204,7,2,256,,0,1,112,{ bonus bInt,2; bonus bMaxSP,150; },{},{}
+5024,Hat_Of_Cake,Cake Hat,5,20,,1000,,2,,0,0xFFFFFFFF,7,2,256,,0,1,109,{},{},{}
+5025,Helm_Of_Angel,Helm of Angel,5,20,,1600,,10,,0,0x00CFDF80,7,2,256,,74,1,110,{ bonus bAgi,1; bonus bLuk,1; bonus bMdef,3; },{},{}
+5026,Hat_Of_Cook,Chef Hat,5,20,,300,,3,,0,0xFFFFFFFE,7,2,256,,50,1,111,{ bonus bDex,1; },{},{}
+5027,Wizardry_Hat,Mage Hat,5,20,,300,,2,,0,0x00810204,7,2,256,,0,1,112,{ bonus bInt,2; bonus bMaxSP,150; },{},{}
5028,Candle,Candle,5,20,,150,,0,,0,0xFFFFFFFF,7,2,256,,0,1,113,{},{},{}
-5029,Spore_Hat,Spore Hat,5,20,,900,,3,,0,0xFFFFFFFE,7,2,256,,20,1,114,{},{},{}
-5030,Panda_Cap,Panda Hat,5,20,,800,,3,,0,0xFFFFFFFE,7,2,256,,40,1,115,{},{},{}
-5031,Mine_Helm,Mine Hat,5,20,,1500,,4,,0,0x0006D5F2,7,2,256,,55,1,116,{ bonus bDex,2; },{},{}
+5029,Spore_Hat,Spore Hat,5,20,,900,,6,,0,0xFFFFFFFE,7,2,256,,20,1,114,{},{},{}
+5030,Panda_Cap,Panda Hat,5,20,,800,,6,,0,0xFFFFFFFE,7,2,256,,40,1,115,{},{},{}
+5031,Mine_Helm,Mine Hat,5,20,,1500,,9,,0,0x0006D5F2,7,2,256,,55,1,116,{ bonus bDex,2; },{},{}
5032,Picnic_Hat,Sunday Hat,5,20,,800,,1,,0,0xFFFFFFFE,7,2,256,,0,1,117,{},{},{}
-5033,Smokie_Hat,Raccoon Hat,5,20,,900,,3,,0,0xFFFFFFFE,7,2,256,,50,1,118,{},{},{}
+5033,Smokie_Hat,Raccoon Hat,5,20,,900,,6,,0,0xFFFFFFFE,7,2,256,,50,1,118,{},{},{}
5034,Light_Bulb_Band,Bulb Band,5,20,,500,,0,,0,0xFFFFFFFE,7,2,256,,0,1,119,{},{},{}
-5035,Poring_Hat,Poring Hat,5,20,,700,,2,,0,0xFFFFFFFE,7,2,256,,38,1,120,{},{},{}
-5036,Cross_Band,Cross Hat,5,20,,250,,1,,0,0xFFFFFFFE,7,2,256,,10,1,121,{},{},{}
-5037,Fruit_Shell,Nut Shell,5,20,,150,,4,,0,0xFFFFFFFF,7,2,256,,5,0,122,{},{},{}
-5038,Deviruchi_Cap,Deviruchi Hat,5,20,,800,,2,,0,0xFFFFFFFE,7,2,256,,64,1,123,{ bonus bStr,1; bonus bInt,1; },{},{}
-5039,Mottled_Egg_Shell,Rainbow Eggshell,5,20,,400,,4,,0,0xFFFFFFFF,7,2,256,,19,0,124,{},{},{}
+5035,Poring_Hat,Poring Hat,5,20,,700,,3,,0,0xFFFFFFFE,7,2,256,,38,1,120,{},{},{}
+5036,Cross_Band,Cross Hat,5,20,,250,,2,,0,0xFFFFFFFE,7,2,256,,10,1,121,{},{},{}
+5037,Fruit_Shell,Nut Shell,5,20,,150,,8,,0,0xFFFFFFFF,7,2,256,,5,0,122,{},{},{}
+5038,Deviruchi_Cap,Deviruchi Hat,5,20,,800,,4,,0,0xFFFFFFFE,7,2,256,,64,1,123,{ bonus bStr,1; bonus bInt,1; },{},{}
+5039,Mottled_Egg_Shell,Rainbow Eggshell,5,20,,400,,8,,0,0xFFFFFFFF,7,2,256,,19,0,124,{},{},{}
5040,Blush,Blush,5,20,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,125,{},{},{}
5041,Heart_Hair_Pin,Heart Hairpin,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,126,{},{},{}
5042,Hair_Protector,Bao Bao,5,20,,150,,0,,0,0xFFFFFFFE,7,2,256,,14,1,127,{},{},{}
-5043,Opera_Ghost_Mask,Opera Phantom Mask,5,20,,200,,1,,0,0xFFFFFFFE,7,2,512,,20,0,128,{},{},{}
-5044,Devil's_Wing,Evil Wing Ears,5,20,,350,,2,,0,0x0,7,2,256,,45,1,129,{ bonus bVit,1; },{},{}
-5045,Magician_Hat,Magician Hat,5,20,,500,,3,,0,0x00818314,7,2,256,,50,1,130,{ bonus bDex,1; bonus bAgi,1; bonus bMaxSP,50; },{},{}
+5043,Opera_Ghost_Mask,Opera Phantom Mask,5,20,,200,,2,,0,0xFFFFFFFE,7,2,512,,20,0,128,{},{},{}
+5044,Devil's_Wing,Evil Wing Ears,5,20,,350,,4,,0,0x0,7,2,256,,45,1,129,{ bonus bVit,1; },{},{}
+5045,Magician_Hat,Magician Hat,5,20,,500,,6,,0,0x00818314,7,2,256,,50,1,130,{ bonus bDex,1; bonus bAgi,1; bonus bMaxSP,50; },{},{}
5046,Bongun_Hat,Bongun Hat,5,20,,300,,5,,0,0xFFFFFFFF,7,2,769,,0,0,139,{},{},{}
5047,Fashion_Sunglass,Fashionable Glasses,5,20,,100,,0,,0,0xFFFFFFFE,7,2,256,,0,1,131,{},{},{}
5048,First_Moon_Hair_Pin,Cresent Hairpin,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,132,{},{},{}
5049,Stripe_Band,Striped Hairband,5,20,,150,,1,,0,0xFFFFFFFF,7,2,256,,0,0,133,{},{},{}
-5050,Mystery_Fruit_Shell,Wonder Nutshell,5,20,,300,,5,,0,0xFFFFFFFF,7,2,256,,30,0,134,{},{},{}
+5050,Mystery_Fruit_Shell,Wonder Nutshell,5,20,,300,,10,,0,0xFFFFFFFF,7,2,256,,30,0,134,{},{},{}
5051,Kitty_Bell,Pussy Cat Bell,5,20,,100,,0,,0,0x0,7,2,1,,0,0,135,{},{},{}
-5052,Blue_Hair_Band,Blue Hairband,5,20,,150,,1,,0,0xFFFFFFFF,7,2,256,,0,1,136,{},{},{}
+5052,Blue_Hair_Band,Blue Hairband,5,20,,150,,2,,0,0xFFFFFFFF,7,2,256,,0,1,136,{},{},{}
5053,Spinx_Helm,Sphinx Hat,5,20,,3000,,5,,0,0x00004082,7,2,257,,65,0,137,{ bonus bStr,2; },{},{}
5054,Assassin_Mask,Assassin Mask,5,20,,100,,0,,0,0x00001100,7,2,1,,70,0,180,{},{},{}
-5055,Novice_Egg_Cap,Novice False Eggshell,5,1,,1,,3,,0,0x00000001,7,2,256,,0,0,101,{},{},{}
+5055,Novice_Egg_Cap,Novice False Eggshell,5,1,,1,,6,,0,0x00000001,7,2,256,,0,0,101,{},{},{}
5056,Love_Berry,Fruit of Love,5,1,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,0,140,{},{},{}
-5057,Ear_Of_Black_Cat,Black Cat Ears,5,16000,,200,,2,,0,0xFFFFFFFF,7,2,256,,45,1,141,{},{},{}
-5058,Drooping_Kitty,Drooping Cat,5,250000,,500,,1,,0,0xFFFFFFFE,7,2,256,,0,1,142,{ bonus bMdef,15; bonus2 bResEff,Eff_Curse,3000; },{},{}
-5059,Brown_Bear_Cap,Teddybear Hat,5,20,,800,,3,,0,0xFFFFFFFF,7,2,256,,50,1,143,{},{},{}
-5060,Party_Hat,Party Hat,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,0,1,144,{ bonus bLuk,1; },{},{}
+5057,Ear_Of_Black_Cat,Black Cat Ears,5,16000,,200,,4,,0,0xFFFFFFFF,7,2,256,,45,1,141,{},{},{}
+5058,Drooping_Kitty,Drooping Cat,5,250000,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,142,{ bonus bMdef,15; bonus2 bResEff,Eff_Curse,3000; },{},{}
+5059,Brown_Bear_Cap,Teddybear Hat,5,20,,800,,6,,0,0xFFFFFFFF,7,2,256,,50,1,143,{},{},{}
+5060,Party_Hat,Party Hat,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,0,1,144,{ bonus bLuk,1; },{},{}
5061,Flower_Hairpin,Flower Hairpin,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,145,{},{},{}
-5062,Straw_Hat,Straw Hat,5,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,50,1,146,{ bonus bAgi,1; },{},{}
+5062,Straw_Hat,Straw Hat,5,20,,200,,6,,0,0xFFFFFFFF,7,2,256,,50,1,146,{ bonus bAgi,1; },{},{}
5063,Plaster,Giant Band Aid,5,20,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,1,147,{},{},{}
5064,Leaf_Headgear,Smokie Leaf,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,148,{},{},{}
-5065,Fish_On_Head,Blue Fish,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,50,1,149,{ bonus2 bAddRace,RC_Fish,10; },{},{}
-5066,Horn_Of_Succubus,Succubus Horn,5,20,,800,,4,,0,0xFFFFFFFE,7,2,256,,70,1,150,{ bonus bInt,1; bonus bMdef,10; },{},{}
-5067,Sombrero,Sombrero,5,20,,350,,4,,0,0xFFFFFFFE,7,2,256,,0,1,151,{ bonus bAgi,1; },{},{}
-5068,Ear_Of_Devil's_Wing,Evil Wing Ears,5,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,70,0,152,{ bonus bStr,1; },{},{}
-5069,Mask_Of_Fox,Kitsune Mask,5,20,,300,,1,,0,0xFFFFFFFE,7,2,256,,0,1,153,{ bonus bAgi,1; bonus bLuk,1; },{},{}
-5070,Headband_Of_Power,Hot-blooded Headband,5,20,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,1,154,{ bonus bStr,2; },{},{}
-5071,Indian_Headband,Indian Headband,5,20,,200,,1,,0,0xFFFFFFFE,7,2,256,,0,1,155,{ bonus bDex,1; },{},{}
-5072,Inccubus_Horn,Incubus Horn,5,20,,800,,4,,0,0xFFFFFFFE,7,2,256,,70,1,156,{ bonus bAgi,1; bonus bMdef,10; },{},{}
-5073,Cap_Of_Concentration,Model Training Hat,5,20,,700,,2,,0,0xFFFFFFFE,7,2,256,,0,1,157,{ bonus bDex,2; },{},{}
-5074,Ear_Of_Angel's_Wing,Angel Wing Ears,5,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,70,0,158,{ bonus bStr,1; },{},{}
-5075,Cowboy_Hat,Cowboy Hat,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,1,159,{},{},{}
-5076,Fur_Hat,Beanie,5,20,,350,,2,,0,0xFFFFFFFF,7,2,256,,0,1,160,{ bonus bLuk,1; },{},{}
+5065,Fish_On_Head,Blue Fish,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,50,1,149,{ bonus2 bAddRace,RC_Fish,10; },{},{}
+5066,Horn_Of_Succubus,Succubus Horn,5,20,,800,,7,,0,0xFFFFFFFE,7,2,256,,70,1,150,{ bonus bInt,1; bonus bMdef,10; },{},{}
+5067,Sombrero,Sombrero,5,20,,350,,8,,0,0xFFFFFFFE,7,2,256,,0,1,151,{ bonus bAgi,1; },{},{}
+5068,Ear_Of_Devil's_Wing,Evil Wing Ears,5,20,,100,,3,,0,0xFFFFFFFF,7,2,512,,70,0,152,{ bonus bStr,1; },{},{}
+5069,Mask_Of_Fox,Kitsune Mask,5,20,,300,,2,,0,0xFFFFFFFE,7,2,256,,0,1,153,{ bonus bAgi,1; bonus bLuk,1; },{},{}
+5070,Headband_Of_Power,Hot-blooded Headband,5,20,,100,,3,,0,0xFFFFFFFE,7,2,256,,0,1,154,{ bonus bStr,2; },{},{}
+5071,Indian_Headband,Indian Headband,5,20,,200,,2,,0,0xFFFFFFFE,7,2,256,,0,1,155,{ bonus bDex,1; },{},{}
+5072,Inccubus_Horn,Incubus Horn,5,20,,800,,7,,0,0xFFFFFFFE,7,2,256,,70,1,156,{ bonus bAgi,1; bonus bMdef,10; },{},{}
+5073,Cap_Of_Concentration,Model Training Hat,5,20,,700,,5,,0,0xFFFFFFFE,7,2,256,,0,1,157,{ bonus bDex,2; },{},{}
+5074,Ear_Of_Angel's_Wing,Angel Wing Ears,5,20,,100,,3,,0,0xFFFFFFFF,7,2,512,,70,0,158,{ bonus bStr,1; },{},{}
+5075,Cowboy_Hat,Cowboy Hat,5,20,,500,,8,,0,0xFFFFFFFF,7,2,256,,0,1,159,{},{},{}
+5076,Fur_Hat,Beanie,5,20,,350,,3,,0,0xFFFFFFFF,7,2,256,,0,1,160,{ bonus bLuk,1; },{},{}
5077,Tulip_Hairpin,Tulip Hairpin,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,161,{},{},{}
-5078,Sea_Otter_Cap,Sea-Otter Hat,5,20,,800,,3,,0,0xFFFFFFFF,7,2,256,,50,1,162,{ bonus bVit,1; },{},{}
+5078,Sea_Otter_Cap,Sea-Otter Hat,5,20,,800,,6,,0,0xFFFFFFFF,7,2,256,,50,1,162,{ bonus bVit,1; },{},{}
5079,Crossed_Hair_Band,X Hairpin,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,163,{},{},{}
-5080,Headgear_Of_Queen,Crown of Ancient Queen,5,20,,400,,4,,0,0xFFFFFFFF,7,2,256,,45,1,164,{},{},{}
-5081,Mistress_Crown,Crown of Mistress,5,20,,100,,0,,0,0xFFFFFFFE,7,2,256,,75,1,165,{ bonus bMaxSP,100; bonus bInt,2; bonus bUnbreakableHelm,0; },{},{}
-5082,Mushroom_Band,Decorative Mushroom,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,166,{},{},{}
-5083,Red_Tailed_Ribbon,Red Ribbon,5,20,,200,,1,,0,0xFFFFFFFF,7,2,256,,45,1,167,{ bonus bMdef,10; },{},{}
-5084,Lazy_Raccoon,Lazy Smokie,5,20,,500,,1,,0,0xFFFFFFFE,7,2,256,,0,1,168,{ bonus2 bResEff,Eff_Sleep,2000; },{},{}
-5085,Pair_Of_Red_Ribbon,Small Ribbons,5,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,45,0,169,{},{},{}
+5080,Headgear_Of_Queen,Crown of Ancient Queen,5,20,,400,,8,,0,0xFFFFFFFF,7,2,256,,45,1,164,{},{},{}
+5081,Mistress_Crown,Crown of Mistress,5,20,,100,,2,,0,0xFFFFFFFE,7,2,256,,75,1,165,{ bonus bMaxSP,100; bonus bInt,2; bonus bUnbreakableHelm,0; },{},{}
+5082,Mushroom_Band,Decorative Mushroom,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,166,{},{},{}
+5083,Red_Tailed_Ribbon,Red Ribbon,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,45,1,167,{ bonus bMdef,10; },{},{}
+5084,Lazy_Raccoon,Lazy Smokie,5,20,,500,,2,,0,0xFFFFFFFE,7,2,256,,0,1,168,{ bonus2 bResEff,Eff_Sleep,2000; },{},{}
+5085,Pair_Of_Red_Ribbon,Small Ribbons,5,20,,100,,2,,0,0xFFFFFFFF,7,2,512,,45,0,169,{},{},{}
5086,Alarm_Mask,Alarm Mask,5,20,,100,,2,,0,0xFFFFFFFE,7,2,513,,0,0,170,{ bonus2 bResEff,Eff_Blind,5000; },{},{}
5087,Goblin_Mask_01,Poker Face,5,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,0,0,171,{},{},{}
5088,Goblin_Mask_02,Surprised Mask,5,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,0,0,172,{},{},{}
@@ -2425,101 +2425,101 @@
5093,Blue_Coif_,Coif,5,150000,,300,,5,,1,0x00001100,7,2,768,,65,1,177,{ bonus bMaxSP,100; },{},{}
5094,Orc_Hero_Helm,Helmet of Orc Hero,5,500000,,900,,5,,0,0xFFFFFFFE,7,2,768,,55,1,178,{ bonus bStr,2; bonus bVit,1; },{},{}
//5095,Orc_Hero_Helm_,Helmet of Orc Hero,5,800000,,1000,,5,,1,0xFFFFFFFE,7,2,768,,55,1,179,{ bonus bStr,2; bonus bVit,1; },{},{}
-5096,Assassin_Mask_,Assassin Mask,5,20,,100,,0,,0,0x00001100,7,2,1,,70,0,180,{},{},{}
+5096,Assassin_Mask_,Assassin Mask,5,20,,100,,1,,0,0x00001100,7,2,1,,70,0,180,{},{},{}
5097,Cone_Hat_,Holiday Hat,5,0,,400,,0,,0,0xFFFFFFFF,7,2,256,,0,1,144,{},{},{}
5098,Tiger_Mask,Tiger Mask,5,20,,400,,2,,0,0xFFFFFFFF,7,2,768,,50,0,181,{ bonus bStr,3; bonus bMaxHP,100; },{},{}
-5099,Cat_Hat,Neko Mimi,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,0,1,182,{ bonus bLuk,2; bonus bMdef,10; bonus2 bSubRace,RC_Brute,5; },{},{}
+5099,Cat_Hat,Neko Mimi,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,0,1,182,{ bonus bLuk,2; bonus bMdef,10; bonus2 bSubRace,RC_Brute,5; },{},{}
5100,Sales_Signboard,Sales Banner,5,20,,800,,0,,0,0xFFFFFFFF,7,2,256,,75,1,183,{ bonus bStr,1; bonus bAgi,1; bonus bLuk,1; },{},{}
5101,Takius_Blindfold,Takius's Blindfold,5,20,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,184,{},{},{}
5102,Round_Eyes,Blank Eyes,5,20,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,185,{},{},{}
-5103,Sunflower_Hairpin,Sunflower Hairpin,5,20,,600,,1,,0,0xFFFFFFFE,7,2,256,,30,0,186,{ bonus bAgi,2; bonus bCritical,5; },{},{}
+5103,Sunflower_Hairpin,Sunflower Hairpin,5,20,,600,,2,,0,0xFFFFFFFE,7,2,256,,30,0,186,{ bonus bAgi,2; bonus bCritical,5; },{},{}
5104,Dark_Blindfold,Dark Blinder,5,20,,100,,0,,0,0xFFFFFFFE,7,2,512,,0,0,187,{ bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Stun,200; },{},{}
-5105,Hat_Of_Cake_,2nd Anniversary Hat,5,20,,1000,,1,,0,0xFFFFFFFF,7,2,256,,24,1,109,{ bonus bDex,1; bonus bMaxSP,80; },{},{}
-5106,Cone_Hat_INA,2nd Anniversary Hat,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,1,0,144,{ bonus bLuk,1; },{},{}
+5105,Hat_Of_Cake_,2nd Anniversary Hat,5,20,,1000,,2,,0,0xFFFFFFFF,7,2,256,,24,1,109,{ bonus bDex,1; bonus bMaxSP,80; },{},{}
+5106,Cone_Hat_INA,2nd Anniversary Hat,5,20,,300,,10,,0,0xFFFFFFFF,7,2,256,,1,0,144,{ bonus bLuk,1; },{},{}
5107,Well_Baked_Toast,Crunch Toast,5,20,,50,,0,,0,0xFFFFFFFF,7,2,1,,0,0,188,{},{},{}
-5108,Detective_Hat,Renown Detective's Cap,5,20,,350,,3,,1,0xFFFFFFFF,7,2,256,,0,1,189,{},{},{}
-5109,Red_Bonnet,Red Bonnet,5,20,,400,,2,,0,0xFFFFFFFF,7,2,256,,0,1,190,{},{},{}
+5108,Detective_Hat,Renown Detective's Cap,5,20,,350,,6,,1,0xFFFFFFFF,7,2,256,,0,1,189,{},{},{}
+5109,Red_Bonnet,Red Bonnet,5,20,,400,,4,,0,0xFFFFFFFF,7,2,256,,0,1,190,{},{},{}
5110,Baby_Pacifier,Baby Pacifier,5,20,,50,,0,,0,0xFFFFFFFF,7,2,1,,0,0,191,{},{},{}
-5111,Galapago_Cap,Galapago Cap,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,55,1,192,{ bonus2 bAddMonsterDropItem,605,100; },{},{}
-5112,Super_Novice_Hat,Super Novice Hat,5,8500,,400,,4,,0,0x00000001,7,2,256,,40,1,193,{ bonus bAllStats,1; },{},{}
+5111,Galapago_Cap,Galapago Cap,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,55,1,192,{ bonus2 bAddMonsterDropItem,605,100; },{},{}
+5112,Super_Novice_Hat,Super Novice Hat,5,8500,,400,,8,,0,0x00000001,7,2,256,,40,1,193,{ bonus bAllStats,1; },{},{}
5113,Angry_Mouth,Angry Snarl,5,20,,50,,0,,0,0xFFFFFFFF,7,2,1,,0,0,194,{},{},{}
-5114,Fedora,Bucket Hat,5,6000,,300,,3,,0,0xFFFFFFFF,7,2,256,,0,1,195,{},{},{}
-5115,Winter_Hat,Winter Hat,5,20,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,196,{ bonus2 bResEff,Eff_Freeze,1000; },{},{}
-5116,Banana_Hat,Banana Hat,5,20,,200,,1,,0,0xFFFFFFFF,7,2,256,,0,1,197,{ bonus3 bAutoSpell,"SM_PROVOKE",3,30; },{},{}
+5114,Fedora,Bucket Hat,5,6000,,300,,6,,0,0xFFFFFFFF,7,2,256,,0,1,195,{},{},{}
+5115,Winter_Hat,Winter Hat,5,20,,500,,5,,0,0xFFFFFFFF,7,2,256,,0,1,196,{ bonus2 bResEff,Eff_Freeze,1000; },{},{}
+5116,Banana_Hat,Banana Hat,5,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,0,1,197,{ bonus3 bAutoSpell,"SM_PROVOKE",3,30; },{},{}
5117,Mistic_Rose,Mystic Rose,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,198,{ bonus2 bSubRace,RC_Plant,2; },{},{}
-5118,Ear_Of_Puppy,Puppy Headband,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,199,{},{},{}
-5119,Super_Novice_Hat_,Super Novice Hat,5,8500,,400,,4,,1,0x00000001,7,2,256,,40,1,193,{ bonus bAllStats,1; },{},{}
-5120,Fedora_,Bucket Hat,5,6000,,300,,3,,1,0xFFFFFFFF,7,2,256,,0,1,195,{},{},{}
+5118,Ear_Of_Puppy,Puppy Headband,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,199,{},{},{}
+5119,Super_Novice_Hat_,Super Novice Hat,5,8500,,400,,8,,1,0x00000001,7,2,256,,40,1,193,{ bonus bAllStats,1; },{},{}
+5120,Fedora_,Bucket Hat,5,6000,,300,,6,,1,0xFFFFFFFF,7,2,256,,0,1,195,{},{},{}
5121,Zherlthsh_Mask,Zealotus Mask,5,20,,400,,3,,0,0xFFFFFFFE,7,2,768,,70,1,200,{ bonus2 bAddRace,RC_DemiHuman,5; bonus2 bSubRace,RC_DemiHuman,5; },{},{}
-5122,Magni_Cap,Magni's Cap,5,30000,,1000,,5,,0,0xFFFFFFFE,7,2,256,,65,1,250,{ bonus bStr,2; },{},{}
-5123,Ulle_Cap,Ulle's Cap,5,30000,,500,,3,,1,0xFFFFFFFE,7,2,256,,65,1,254,{ bonus bDex,2; bonus bAgi,1; if(isequipped(2353) && readparam(bDex)>=70) bonus bUseSPrate,-10; },{},{}
-5124,Fricca_Circlet,Fricca's Circlet,5,30000,,300,,3,,0,0xFFFFFFFE,7,2,256,,65,1,251,{ bonus bMdef,10; bonus bInt,2; bonus bMaxSP,50; },{},{}
-5125,Kiss_Of_Angel,Angel's Kiss,5,10000,,300,,3,,1,0x00000001,7,2,256,,50,1,255,{ bonus bSPrecovRate,5; },{},{}
-5126,Morpheus's_Hood,Morpheus's Hood,5,30000,,200,,1,,0,0xFFFFFFFE,7,2,256,,33,1,256,{ bonus bInt,2; if(isequipped(2518,2648,2649)) { bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel,0; bonus bCastrate,25; } },{},{}
-5127,Morrigane's_Helm,Morrigane's Helm,5,30000,,500,,4,,0,0xFFFFFFFE,7,2,256,,61,1,257,{ bonus bLuk,2; bonus bBaseAtk,3; if(isequipped(2519,2650,2651)) { bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bBaseAtk,18; bonus bFlee2,13; } },{},{}
-5128,Goibne's_Helmet,Goibne's Helm,5,30000,,500,,5,,0,0xFFFFFFFE,7,2,256,,54,1,258,{ bonus bVit,3; bonus bMdef,3; if(isequipped(2354,2419,2520)) { bonus bVit,5; bonus bMaxHPrate,15; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; } },{},{}
-5129,Bird_Nest,Bird Nest,5,20,,400,,1,,0,0xFFFFFFFF,7,2,256,,50,0,201,{ bonus bAgi,2; bonus2 bSubRace,RC_Brute,10; },{},{}
+5122,Magni_Cap,Magni's Cap,5,30000,,1000,,9,,0,0xFFFFFFFE,7,2,256,,65,1,250,{ bonus bStr,2; },{},{}
+5123,Ulle_Cap,Ulle's Cap,5,30000,,500,,6,,1,0xFFFFFFFE,7,2,256,,65,1,254,{ bonus bDex,2; bonus bAgi,1; if(isequipped(2353) && readparam(bDex)>=70) bonus bUseSPrate,-10; },{},{}
+5124,Fricca_Circlet,Fricca's Circlet,5,30000,,300,,6,,0,0xFFFFFFFE,7,2,256,,65,1,251,{ bonus bMdef,10; bonus bInt,2; bonus bMaxSP,50; },{},{}
+5125,Kiss_Of_Angel,Angel's Kiss,5,10000,,300,,6,,1,0x00000001,7,2,256,,50,1,255,{ bonus bSPrecovRate,5; },{},{}
+5126,Morpheus's_Hood,Morpheus's Hood,5,30000,,200,,3,,0,0xFFFFFFFE,7,2,256,,33,1,256,{ bonus bInt,2; if(isequipped(2518,2648,2649)) { bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel,0; bonus bCastrate,25; } },{},{}
+5127,Morrigane's_Helm,Morrigane's Helm,5,30000,,500,,8,,0,0xFFFFFFFE,7,2,256,,61,1,257,{ bonus bLuk,2; bonus bBaseAtk,3; if(isequipped(2519,2650,2651)) { bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bBaseAtk,18; bonus bFlee2,13; } },{},{}
+5128,Goibne's_Helmet,Goibne's Helm,5,30000,,500,,10,,0,0xFFFFFFFE,7,2,256,,54,1,258,{ bonus bVit,3; bonus bMdef,3; if(isequipped(2354,2419,2520)) { bonus bVit,5; bonus bMaxHPrate,15; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; } },{},{}
+5129,Bird_Nest,Bird Nest,5,20,,400,,2,,0,0xFFFFFFFF,7,2,256,,50,0,201,{ bonus bAgi,2; bonus2 bSubRace,RC_Brute,10; },{},{}
5130,Lion_Mask,Lion Mask,5,20,,700,,0,,0,0x00CFDF80,7,2,768,,75,1,202,{ bonus2 bAddEffWhenHit,Eff_Silence,500; bonus bMdef,1; },{},{}
5131,Close_Helmet,Close Helmet,5,20,,1200,,8,,0,0x00004082,7,2,769,,75,1,203,{ bonus bVit,3; bonus bMaxHPrate,3; },{},{}
-5132,Angeling_Hat,Angeling Hat,5,20,,700,,2,,0,0xFFFFFFFF,7,2,256,,0,0,204,{ bonus2 bSubRace,RC_DemiHuman,10; },{},{}
-5133,Sheep_Hat,Sheep Hat,5,20,,150,,1,,0,0x00008110,7,2,256,,0,0,205,{ bonus bShortWeaponDamageReturn,5; },{},{}
-5134,Pumpkin_Hat,Pumpkin-Head,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; },{},{}
+5132,Angeling_Hat,Angeling Hat,5,20,,700,,5,,0,0xFFFFFFFF,7,2,256,,0,0,204,{ bonus2 bSubRace,RC_DemiHuman,10; },{},{}
+5133,Sheep_Hat,Sheep Hat,5,20,,150,,3,,0,0x00008110,7,2,256,,0,0,205,{ bonus bShortWeaponDamageReturn,5; },{},{}
+5134,Pumpkin_Hat,Pumpkin-Head,5,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; },{},{}
5135,Cyclops_Visor,Cyclop's Eye,5,0,,200,,0,,0,0xFFFFFFFE,7,2,512,,75,0,207,{ bonus bMaxSP,50; },{},{}
-5136,Santa's_Hat_,Antonio's Santa Hat,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,20,{},{},{}
-5137,Alice_Doll,Alice Doll,5,20,,500,,0,,1,0xFFFFFFFE,7,2,256,,30,0,208,{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddEff2,Eff_Sleep,10; },{},{}
-5138,Magic_Eyes,Magic Eyes,5,20,,300,,1,,0,0x00810204,7,2,256,,30,1,209,{ bonus bMdef,5; bonus bCastrate,-10; bonus bUseSPrate,20; },{},{}
+5136,Santa's_Hat_,Antonio's Santa Hat,5,20,,100,,4,,0,0xFFFFFFFF,7,2,256,,0,1,20,{},{},{}
+5137,Alice_Doll,Alice Doll,5,20,,500,,1,,1,0xFFFFFFFE,7,2,256,,30,0,208,{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddEff2,Eff_Sleep,10; },{},{}
+5138,Magic_Eyes,Magic Eyes,5,20,,300,,3,,0,0x00810204,7,2,256,,30,1,209,{ bonus bMdef,5; bonus bCastrate,-10; bonus bUseSPrate,20; },{},{}
5139,Hibiscus,Hibiscus,5,20,,200,,0,,0,0xFFFFFFFF,7,2,256,,10,0,210,{ bonus bDex,1; bonus bInt,1; bonus bMdef,5; },{},{}
-5140,Charming_Ribbon,Charming Ribbon,5,20,,400,,1,,1,0xFFFFFFFF,7,2,256,,10,1,211,{ bonus2 bSubRace,RC_Undead,5; bonus2 bSubRace,RC_Demon,5; },{},{}
-5141,Marionette_Doll,Marionette Doll,5,20,,400,,0,,1,0xFFFFFFFE,7,2,256,,30,1,212,{ bonus bStr,1; },{},{}
+5140,Charming_Ribbon,Charming Ribbon,5,20,,400,,2,,1,0xFFFFFFFF,7,2,256,,10,1,211,{ bonus2 bSubRace,RC_Undead,5; bonus2 bSubRace,RC_Demon,5; },{},{}
+5141,Marionette_Doll,Marionette Doll,5,20,,400,,1,,1,0xFFFFFFFE,7,2,256,,30,1,212,{ bonus bStr,1; },{},{}
5142,Crescent_Helm,Crescent Helm,5,20,,3000,,8,,0,0x000444A2,7,2,768,,50,1,213,{ bonus bVit,1; bonus2 bSubRace,RC_DemiHuman,5; },{},{}
5143,Kabuki_Mask,Kabuki Mask,5,20,,1000,,5,,1,0xFFFFFFFE,7,1,769,,30,1,214,{ bonus2 bResEff,Eff_Silence,3000; },{},{}
-5144,Gambler_Hat,Gambler Hat,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,16,{ bonus bLuk,5; },{},{}
+5144,Gambler_Hat,Gambler Hat,5,20,,200,,4,,0,0xFFFFFFFF,7,2,256,,0,1,16,{ bonus bLuk,5; },{},{}
5145,Carnival_Joker_Jester,Carnival Joker Jester,5,10,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,89,{},{},{}
5146,Elephant_Hat,Elephant Hat,5,0,,500,,0,,0,0xFFFFFFFF,7,2,256,,0,1,215,{ bonus bVit,1; bonus2 bSubRace,RC_Brute,7; skill "WZ_WATERBALL",1; },{},{}
-5147,Baseball_Cap,Baseball Cap,5,0,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,216,{},{},{}
+5147,Baseball_Cap,Baseball Cap,5,0,,200,,5,,1,0xFFFFFFFF,7,2,256,,0,1,216,{},{},{}
5148,Phrygian_Cap,Phrygian Cap,5,0,,500,,0,,0,0xFFFFFFFF,7,2,256,,0,1,217,{ bonus bInt,2; },{},{}
5149,Silver_Tiara,Silver Tiara,5,0,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,218,{ bonus bInt,2; },{},{}
-5150,Joker_Jester_,Joker Jester,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,0,219,{ bonus bSpeedRate,25; },{},{}
+5150,Joker_Jester_,Joker Jester,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,0,219,{ bonus bSpeedRate,25; },{},{}
5151,Headset_OST,Note Headphones,5,20,,200,,4,,1,0xFFFFFFFF,7,2,768,,0,1,220,{ bonus bMdef,3; bonus2 bResEff,Eff_Stun,1000; bonus2 bResEff,Eff_Freeze,1000; },{},{}
5152,Chinese_Crown,Chinese Crown,5,20,,2000,,2,,0,0xFFFFFFFF,7,2,768,,1,1,221,{ bonus2 bResEff,Eff_Stun,1000; bonus bInt,1; },{},{}
-5153,Angeling_Hairpin,Angeling Hairpin,5,20,,700,,3,,0,0xFFFFFFFF,7,2,256,,0,1,222,{ bonus bFlee,5; if (isequipped(2358)) { bonus bLuk,6; bonus bFlee,5; bonus bInt,2; } },{},{}
-5154,Sunglasses_F,Father's Sunglasses,5,20,,100,,3,,0,0xFFFFFFFF,7,2,512,,0,0,12,{},{},{}
+5153,Angeling_Hairpin,Angeling Hairpin,5,20,,700,,5,,0,0xFFFFFFFF,7,2,256,,0,1,222,{ bonus bFlee,5; if (isequipped(2358)) { bonus bLuk,6; bonus bFlee,5; bonus bInt,2; } },{},{}
+5154,Sunglasses_F,Father's Sunglasses,5,20,,100,,4,,0,0xFFFFFFFF,7,2,512,,0,0,12,{},{},{}
5155,Granpa_Beard_F,Father's White Moustache,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,25,{ bonus bBaseAtk,20; },{},{}
5156,Flu_Mask_F,Father's Mask,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,8,{ bonus bMatkRate,1; },{},{}
-5157,Viking_Helm_,Orc Helm,5,20,,500,,5,,1,0x000654E2,7,2,256,,0,1,86,{},{},{}
-5158,Holy_Bonnet_,Monk Hat,5,30000,,100,,5,,1,0x00008110,7,2,256,,0,1,35,{ bonus bMdef,3; },{},{}
-5159,Golden_Gear_,Golden Gear,5,20,,900,,5,,1,0xFFFFFFFE,7,2,256,,40,1,30,{ bonus bUnbreakableHelm,0; },{},{}
-5160,Magestic_Goat_,Majestic Goat,5,20,,800,,5,,1,0x006444A2,7,2,256,,0,1,41,{ bonus bStr,1; },{},{}
-5161,Sharp_Gear_,Spiky Band,5,20,,1000,,6,,1,0x0066D5F2,7,2,256,,50,1,43,{},{},{}
-5162,Bone_Helm_,Bone Helm,5,20,,800,,7,,1,0x000444A2,7,2,256,,70,1,103,{ bonus2 bSubEle,Ele_Dark,-15; },{},{}
-5163,Corsair_,Corsair,5,20,,500,,5,,1,0xFFFFFFFE,7,2,256,,0,1,105,{ bonus bVit,1; },{},{}
-5164,Tiara_,Tiara,5,20,,400,,4,,1,0xFFFFFFFE,7,0,256,,45,1,19,{ bonus bInt,1; },{},{}
-5165,Crown_,Crown,5,20,,400,,4,,1,0xFFFFFFFE,7,1,256,,45,1,45,{ bonus bInt,1; },{},{}
+5157,Viking_Helm_,Orc Helm,5,20,,500,,9,,1,0x000654E2,7,2,256,,0,1,86,{},{},{}
+5158,Holy_Bonnet_,Monk Hat,5,30000,,100,,10,,1,0x00008110,7,2,256,,0,1,35,{ bonus bMdef,3; },{},{}
+5159,Golden_Gear_,Golden Gear,5,20,,900,,9,,1,0xFFFFFFFE,7,2,256,,40,1,30,{ bonus bUnbreakableHelm,0; },{},{}
+5160,Magestic_Goat_,Majestic Goat,5,20,,800,,9,,1,0x006444A2,7,2,256,,0,1,41,{ bonus bStr,1; },{},{}
+5161,Sharp_Gear_,Spiky Band,5,20,,1000,,12,,1,0x0066D5F2,7,2,256,,50,1,43,{},{},{}
+5162,Bone_Helm_,Bone Helm,5,20,,800,,15,,1,0x000444A2,7,2,256,,70,1,103,{ bonus2 bSubEle,Ele_Dark,-15; },{},{}
+5163,Corsair_,Corsair,5,20,,500,,10,,1,0xFFFFFFFE,7,2,256,,0,1,105,{ bonus bVit,1; },{},{}
+5164,Tiara_,Tiara,5,20,,400,,7,,1,0xFFFFFFFE,7,0,256,,45,1,19,{ bonus bInt,1; },{},{}
+5165,Crown_,Crown,5,20,,400,,7,,1,0xFFFFFFFE,7,1,256,,45,1,45,{ bonus bInt,1; },{},{}
5166,Spinx_Helm_,Sphinx Hat,5,20,,3000,,5,,1,0x00004082,7,2,257,,65,0,137,{ bonus bStr,2; },{},{}
5167,Munak_Turban_,Munak Hat,5,20,,300,,5,,1,0xFFFFFFFF,7,2,769,,0,0,51,{ bonus2 bSubRace,RC_Undead,10; },{},{}
5168,Bongun_Hat_,Bongun Hat,5,20,,300,,5,,1,0xFFFFFFFF,7,2,769,,0,0,139,{},{},{}
5169,Bride_Mask,Bride Mask,5,30000,,500,,4,,1,0xFFFFFFFF,7,2,768,,40,1,223,{ if(BaseClass==Job_Taekwon){ bonus bLuk,2; bonus bCritical,5; } },{},{}
5170,Feather_Beret,Feather Beret,5,30000,,600,,1,,0,0xFFFFFFFE,7,2,256,,0,1,224,{ bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,10; },{},{}
-5171,Valkyrie_Helm,Valkyrie Helm,5,100000,,1000,,5,,1,0xFFFFFFFE,2,2,256,,0,1,225,{ bonus bMdef,5; if(isequipped(2357,2421,2524)) bonus bAllStats,1; },{},{}
+5171,Valkyrie_Helm,Valkyrie Helm,5,100000,,1000,,10,,1,0xFFFFFFFE,2,2,256,,0,1,225,{ bonus bMdef,5; if(isequipped(2357,2421,2524)) bonus bAllStats,1; },{},{}
5172,Beret,Beret,5,30000,,700,,0,,0,0xFFFFFFFF,7,2,256,,0,0,226,{ bonus2 bSubRace,RC_DemiHuman,10; },{},{}
-5173,Satto_Hat,Magistrate Hat,5,30000,,400,,3,,1,0xFFFFFFFF,7,2,256,,60,1,227,{ if(BaseClass==Job_Taekwon){ bonus bAgi,1; bonus bHPrecovRate,3; } },{},{}
-5174,Ayam,Ayam,5,30000,,400,,3,,1,0xFFFFFFFF,7,2,256,,60,1,228,{ if(BaseClass==Job_Taekwon){ bonus bInt,1; bonus bSPrecovRate,3; } },{},{}
+5173,Satto_Hat,Magistrate Hat,5,30000,,400,,6,,1,0xFFFFFFFF,7,2,256,,60,1,227,{ if(BaseClass==Job_Taekwon){ bonus bAgi,1; bonus bHPrecovRate,3; } },{},{}
+5174,Ayam,Ayam,5,30000,,400,,6,,1,0xFFFFFFFF,7,2,256,,60,1,228,{ if(BaseClass==Job_Taekwon){ bonus bInt,1; bonus bSPrecovRate,3; } },{},{}
5175,Censor_Bar,Censor Bar,5,30000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,229,{ bonus2 bResEff,Eff_Curse,500; bonus bMdef,1; bonus bHit,-5; },{},{}
5176,Hahoe_Mask,Hahoe Mask,5,30000,,100,,2,,0,0xFFFFFFFF,7,2,513,,30,0,230,{ if(BaseClass==Job_Taekwon){ bonus bLuk,1; bonus bFlee2,2; } },{},{}
5177,Guardian_Lion_Mask,Mythical Lion Mask,5,30000,,500,,5,,1,0xFFFFFFFF,7,2,768,,40,1,231,{ if(BaseClass==Job_Taekwon){ bonus bDex,2; bonus bBaseAtk,2*getrefine(); bonus3 bAddEff,Eff_Stun,1000,ATF_SHORT; } },{},{}
5178,Candle_,Candle,5,20,,150,,0,,0,0xFFFFFFFF,7,2,256,,0,1,113,{ bonus bAllStats,1; },{},{}
5179,Gold_Tiara,Golden Tiara,5,0,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,232,{ bonus bInt,2; },{},{}
-5180,Phrygian_Cap_,France Holiday Hat,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,217,{ bonus bVit,1; },{},{}
-5181,Helm_Of_Darkness,Helm of Darkness,5,20,,2000,,3,,1,0x000654E2,7,2,768,,50,1,233,{ bonus bStr,2; },{},{}
-5182,Puppy_Hat,Puppy Hat,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,30,0,234,{ bonus bAgi,1; bonus3 bAutoSpell,"PR_GLORIA",1,10+20*(readparam(bAgi)>=77); },{},{}
-5183,Bird_Nest_Hat,Bird Nest Hat,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,10,1,235,{ bonus bDex,1; bonus bAgi,1; bonus2 bResEff,Eff_Stun,1000; },{},{}
-5184,Captain_Hat,Captain's Hat,5,20,,500,,4,,0,0xFFFFFFFE,7,2,256,,30,1,236,{ bonus2 bSubEle,Ele_Water,5; },{},{}
-5185,Laurel_Wreath,Laurel Wreath,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,10,1,237,{ bonus bLuk,3; bonus2 bResEff,Eff_Blind,500; bonus2 bResEff,Eff_Curse,500; },{},{}
-5186,Geographer_Band,Geographer Band,5,20,,500,,1,,0,0xFFFFFFFF,7,2,256,,30,0,238,{ bonus bInt,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,50; },{},{}
-5187,Twin_Ribbon,Twin Ribbon,5,20,,200,,0,,1,0xFFFFFFFF,7,2,256,,30,1,239,{ bonus bMaxSP,30; bonus bMdef,3; bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",6,10; bonus5 bAutoSpellWhenHit,"NPC_ANTIMAGIC",6,120,BF_MAGIC,0; },{},{}
-5188,Minstrel_Hat,Wandering Minstrel Hat,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,50,1,240,{ bonus bInt,1; bonus bDex,1; },{},{}
+5180,Phrygian_Cap_,France Holiday Hat,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,217,{ bonus bVit,1; },{},{}
+5181,Helm_Of_Darkness,Helm of Darkness,5,20,,500,,3,,1,0x000654E2,7,2,768,,50,1,233,{ bonus bStr,2; },{},{}
+5182,Puppy_Hat,Puppy Hat,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,30,0,234,{ bonus bAgi,1; bonus3 bAutoSpell,"PR_GLORIA",1,10+20*(readparam(bAgi)>=77); },{},{}
+5183,Bird_Nest_Hat,Bird Nest Hat,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,10,1,235,{ bonus bDex,1; bonus bAgi,1; bonus2 bResEff,Eff_Stun,1000; },{},{}
+5184,Captain_Hat,Captain's Hat,5,20,,500,,8,,0,0xFFFFFFFE,7,2,256,,30,1,236,{ bonus2 bSubEle,Ele_Water,5; },{},{}
+5185,Laurel_Wreath,Laurel Wreath,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,10,1,237,{ bonus bLuk,3; bonus2 bResEff,Eff_Blind,500; bonus2 bResEff,Eff_Curse,500; },{},{}
+5186,Geographer_Band,Geographer Band,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,30,0,238,{ bonus bInt,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,50; },{},{}
+5187,Twin_Ribbon,Twin Ribbon,5,20,,200,,6,,1,0xFFFFFFFF,7,2,256,,30,1,239,{ bonus bMaxSP,30; bonus bMdef,3; bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",6,10; bonus5 bAutoSpellWhenHit,"NPC_ANTIMAGIC",6,120,BF_MAGIC,0; },{},{}
+5188,Minstrel_Hat,Wandering Minstrel Hat,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,50,1,240,{ bonus bInt,1; bonus bDex,1; },{},{}
5189,Fallen_Leaves,Autumn Leaves,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,241,{ bonus bMaxHP,40; bonus bMaxSP,40; },{},{}
-5190,Baseball_Cap_,Independence Memorial Hat,5,20,,20,,3,,1,0xFFFFFFFF,7,2,256,,0,1,216,{},{},{}
+5190,Baseball_Cap_,Independence Memorial Hat,5,20,,20,,5,,1,0xFFFFFFFF,7,2,256,,0,1,216,{},{},{}
5191,Ribbon_Black,Black Ribbon,5,800,,100,,1,,1,0xFFFFFFFF,7,0,256,,0,1,242,{ bonus bInt,1; bonus bMdef,3; },{},{}
5192,Ribbon_Yellow,Yellow Ribbon,5,800,,100,,1,,1,0xFFFFFFFF,7,0,256,,0,1,243,{ bonus bMdef,3; },{},{}
5193,Ribbon_Green,Green Ribbon,5,800,,100,,1,,1,0xFFFFFFFF,7,0,256,,0,1,244,{ bonus bMdef,3; },{},{}
@@ -2527,346 +2527,346 @@
5195,Ribbon_Red,Red Ribbon,5,800,,100,,1,,1,0xFFFFFFFF,7,0,256,,0,1,246,{ bonus bMdef,3; },{},{}
5196,Ribbon_Orange,Orange Ribbon,5,800,,100,,1,,1,0xFFFFFFFF,7,0,256,,0,1,247,{ bonus bMdef,3; },{},{}
5197,Ribbon_White,White Ribbon,5,800,,100,,1,,1,0xFFFFFFFF,7,0,256,,0,1,248,{ bonus bMdef,3; },{},{}
-5198,Drooping_Bunny,Drooping Bunny,5,10,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,249,{ bonus bDex,1; bonus bFlee,2; },{},{}
-5199,Baseball_Cap_I,Baseball Cap,5,0,,200,,3,,0,0xFFFFFFFF,7,2,256,,0,1,216,{},{},{}
+5198,Drooping_Bunny,Drooping Bunny,5,10,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,249,{ bonus bDex,1; bonus bFlee,2; },{},{}
+5199,Baseball_Cap_I,Baseball Cap,5,0,,200,,5,,0,0xFFFFFFFF,7,2,256,,0,1,216,{},{},{}
5200,Coppola,Coppola,5,10,,300,,0,,0,0xFFFFFFFF,7,2,256,,0,1,252,{},{},{}
-5201,Party_Hat_B,Party Hat,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,0,1,144,{},{},{}
-5202,Pumpkin_Hat_,Fantastic Pumpkin-Head,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; },{},{}
+5201,Party_Hat_B,Party Hat,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,0,1,144,{},{},{}
+5202,Pumpkin_Hat_,Fantastic Pumpkin-Head,5,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; },{},{}
5203,Tongue_Mask,Smiling Mask,5,20,,200,,2,,0,0xFFFFFFFF,7,2,513,,0,0,253,{ bonus bSpeedRate,25; },{},{}
5204,Event_Pierrot_Nose,Rudolph's Nose,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,49,{ bonus2 bResEff,Eff_Blind,3000; bonus2 bAddMonsterDropItem,12130,30; },{},{}
5205,Wreath,Emperor's Laurel Crown,5,20,,1000,,3,,0,0xFFFFFFFF,7,2,768,,0,1,261,{ bonus bAllStats,1; bonus bMdef,3; },{},{}
5206,Romantic_White_Flower,Romantic White Flower,5,20,,100,,0,,0,0xFFFFFFFE,7,2,1,,0,0,259,{ bonus2 bSubRace,RC_Plant,3; },{},{}
5207,Gold_Spirit_Chain,Angel Blessing,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,0,260,{ bonus bLuk,1; bonus2 bSubEle,Ele_Holy,5; },{},{}
-5208,Rideword_Hat,Rideword Hat,5,20,,300,,2,,1,0xFFFFFFFE,7,2,256,,40,1,262,{ bonus2 bHPDrainRate,50,8; bonus2 bSPDrainRate,10,4; bonus2 bHPLossRate,10,5000; },{},{}
-5209,Yellow_Baseball_Cap,Love Dad Cap,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,0,1,263,{},{},{}
-5210,Flying_Angel,Flapping Angel Wing,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,10,1,264,{ bonus bCastrate,-3; bonus bAspdRate,3; bonus bInt,1; bonus bAgi,1; },{},{}
-5211,Dress_Hat,Dress Hat,5,0,,200,,2,,1,0xFFFFFFFF,7,2,256,,20,1,265,{ bonus bMdef,7; bonus bStr,1; bonus bInt,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bMAtkRate,2; bonus bHealPower,5; if(getrefine() >= 7) { bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; bonus bMAtkRate,1; bonus bHealPower,1; } },{},{}
-5212,Satellite_Hairband,Satellite Hairband,5,0,,1000,,3,,1,0xFFFFFFFF,7,2,256,,30,1,266,{ bonus bMaxHP,50; bonus bMaxSP,10; skill "AL_RUWACH",1; },{},{ sc_end SC_RUWACH; }
-5213,Black_Bunny_Band,Sheila Hairnet,5,0,,200,,2,,0,0xFFFFFFFF,7,2,256,,1,1,267,{ bonus bAgi,2; bonus bMdef,3; },{},{}
+5208,Rideword_Hat,Rideword Hat,5,20,,300,,3,,1,0xFFFFFFFE,7,2,256,,40,1,262,{ bonus2 bHPDrainRate,50,8; bonus2 bSPDrainRate,10,4; bonus2 bHPLossRate,10,5000; },{},{}
+5209,Yellow_Baseball_Cap,Love Dad Cap,5,20,,300,,0,,0,0xFFFFFFFF,7,2,256,,0,1,263,{},{},{}
+5210,Flying_Angel,Flapping Angel Wing,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,10,1,264,{ bonus bCastrate,-3; bonus bAspdRate,3; bonus bInt,1; bonus bAgi,1; },{},{}
+5211,Dress_Hat,Dress Hat,5,0,,200,,3,,1,0xFFFFFFFF,7,2,256,,20,1,265,{ bonus bMdef,7; bonus bStr,1; bonus bInt,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bMAtkRate,2; bonus bHealPower,5; if(getrefine() >= 7) { bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; bonus bMAtkRate,1; bonus bHealPower,1; } },{},{}
+5212,Satellite_Hairband,Satellite Hairband,5,0,,1000,,6,,1,0xFFFFFFFF,7,2,256,,30,1,266,{ bonus bMaxHP,50; bonus bMaxSP,10; skill "AL_RUWACH",1; },{},{ sc_end SC_RUWACH; }
+5213,Black_Bunny_Band,Sheila Hairnet,5,0,,200,,4,,0,0xFFFFFFFF,7,2,256,,1,1,267,{ bonus bAgi,2; bonus bMdef,3; },{},{}
5214,Moonlight_Flower_Hat,Moonlight Flower Hat,5,0,,200,,3,,0,0xFFFFFFFF,7,2,768,,1,1,268,{ bonus bDex,2; bonus3 bAutoSpell,"AL_INCAGI",1,50; },{},{}
-5215,Angelic_Chain_,Evolved Angel Wing,5,20,,100,,2,,0,0xFFFFFFFE,7,2,256,,0,1,38,{ bonus bMdef,3; bonus bDex,1; bonus bInt,1; bonus2 bSubRace,RC_Demon,3; },{},{}
-5216,Satanic_Chain_,Evolved Evil Wing,5,20,,100,,3,,0,0xFFFFFFFE,7,2,256,,0,1,39,{ bonus bStr,1; bonus bAgi,1; bonus bFlee,3; bonus2 bSubRace,RC_Angel,3; },{},{}
-5217,Magestic_Goat_TW,Evolved Majestic Goat,5,20,,800,,5,,0,0x006444A2,7,2,256,,0,1,41,{ bonus bStr,2; },{},{}
-5218,Bunny_Band_,Evolved Bunny Band,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,15,{ bonus bInt,2; },{},{}
-5219,Drooping_Kitty_,Evolved Drooping Cat,5,250000,,500,,1,,0,0xFFFFFFFE,7,2,256,,0,1,142,{ bonus bMdef,18; bonus bFlee,3; },{},{}
+5215,Angelic_Chain_,Evolved Angel Wing,5,20,,100,,4,,0,0xFFFFFFFE,7,2,256,,0,1,38,{ bonus bMdef,3; bonus bDex,1; bonus bInt,1; bonus2 bSubRace,RC_Demon,3; },{},{}
+5216,Satanic_Chain_,Evolved Evil Wing,5,20,,100,,6,,0,0xFFFFFFFE,7,2,256,,0,1,39,{ bonus bStr,1; bonus bAgi,1; bonus bFlee,3; bonus2 bSubRace,RC_Angel,3; },{},{}
+5217,Magestic_Goat_TW,Evolved Majestic Goat,5,20,,800,,10,,0,0x006444A2,7,2,256,,0,1,41,{ bonus bStr,2; },{},{}
+5218,Bunny_Band_,Evolved Bunny Band,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,15,{ bonus bInt,2; },{},{}
+5219,Drooping_Kitty_,Evolved Drooping Cat,5,250000,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,142,{ bonus bMdef,18; bonus bFlee,3; },{},{}
5220,Smoking_Pipe_,Evolved Pipe,5,20,,100,,0,,0,0xFFFFFFFE,7,2,1,,0,0,55,{ bonus bVit,1; bonus2 bSubRace,RC_Brute,5; },{},{}
-5221,Pair_Of_Red_Ribbon_,Evolved Pair of Red Ribbon,5,20,,100,,1,,0,0xFFFFFFFF,7,0,512,,45,0,169,{ bonus bFlee,5; },{},{}
-5222,Fish_On_Head_,Evolved Blue Fish,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,50,1,149,{ bonus bAgi,1; bonus bDex,1; },{},{}
+5221,Pair_Of_Red_Ribbon_,Evolved Pair of Red Ribbon,5,20,,100,,2,,0,0xFFFFFFFF,7,0,512,,45,0,169,{ bonus bFlee,5; },{},{}
+5222,Fish_On_Head_,Evolved Blue Fish,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,50,1,149,{ bonus bAgi,1; bonus bDex,1; },{},{}
5223,Big_Golden_Bell_,Evolved Big Golden Bell,5,20,,200,,2,,0,0xFFFFFFFE,7,2,768,,35,1,175,{ bonus bAgi,2; },{},{}
5224,Orc_Hero_Helm_TW,Evolved Orc Hero Helm,5,500000,,900,,5,,0,0xFFFFFFFE,7,2,768,,55,1,178,{ bonus bStr,2; bonus bVit,1; bonus bMaxHPrate,10; },{},{}
-5225,Marcher_Hat,Parade Hat,5,20,,200,,2,,1,0xFFFFFFFF,7,2,256,,10,1,269,{ bonus bMdef,2; bonus bStr,2; bonus3 bAutoSpell,"AL_ANGELUS",5,30; },{},{}
-5226,Mini_Propeller_,Mini Propeller,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,270,{ bonus bAgi,2; bonus bDex,1; bonus bFlee,10; bonus bCastrate,-getrefine(); },{},{}
-5227,Red_Deviruchi_Cap,Red Deviruchi Hat,5,20,,800,,2,,0,0xFFFFFFFE,7,2,256,,64,1,271,{ bonus bStr,1; bonus bInt,1; },{},{}
-5228,White_Deviruchi_Cap,Gray Deviruchi Hat,5,20,,800,,2,,0,0xFFFFFFFE,7,2,256,,64,1,272,{ bonus bStr,1; bonus bInt,1; },{},{}
-5229,Gray_Deviruchi_Cap,Brown Deviruchi Hat,5,20,,800,,2,,0,0xFFFFFFFE,7,2,256,,64,1,273,{ bonus bStr,1; bonus bInt,1; },{},{}
-5230,White_Drooping_Kitty,Gray Drooping Cat,5,250000,,500,,1,,0,0xFFFFFFFE,7,2,256,,0,1,274,{ bonus2 bResEff,Eff_Curse,3000; bonus bMdef,15; },{},{}
-5231,Gray_Drooping_Kitty,Brown Drooping Cat,5,250000,,500,,1,,0,0xFFFFFFFE,7,2,256,,0,1,275,{ bonus2 bResEff,Eff_Curse,3000; bonus bMdef,15; },{},{}
-5232,Pink_Drooping_Kitty,Pink Drooping Cat,5,250000,,500,,1,,0,0xFFFFFFFE,7,2,256,,0,1,276,{ bonus2 bResEff,Eff_Curse,3000; bonus bMdef,15; },{},{}
-5233,Blue_Drooping_Kitty,Blue Drooping Cat,5,250000,,500,,1,,0,0xFFFFFFFE,7,2,256,,0,1,277,{ bonus2 bResEff,Eff_Curse,3000; bonus bMdef,15; },{},{}
-5234,Yellow_Drooping_Kitty,Yellow Drooping Cat,5,250000,,500,,1,,0,0xFFFFFFFE,7,2,256,,0,1,278,{ bonus2 bResEff,Eff_Curse,3000; bonus bMdef,15; },{},{}
-5235,Gray_Fur_Hat,Brown Beanie,5,20,,350,,2,,0,0xFFFFFFFF,7,2,256,,0,1,279,{ bonus bLuk,1; },{},{}
-5236,Blue_Fur_Hat,Blue Beanie,5,20,,350,,2,,0,0xFFFFFFFF,7,2,256,,0,1,280,{ bonus bLuk,1; },{},{}
-5237,Pink_Fur_Hat,Pink Beanie,5,20,,350,,2,,0,0xFFFFFFFF,7,2,256,,0,1,281,{ bonus bLuk,1; },{},{}
-5238,Red_Wizardry_Hat,Red Mage Hat,5,20,,300,,1,,0,0x00810204,7,2,256,,0,1,282,{ bonus bInt,2; bonus bMaxSP,150; },{},{}
-5239,White_Wizardry_Hat,Gray Mage Hat,5,20,,300,,1,,0,0x00810204,7,2,256,,0,1,283,{ bonus bInt,2; bonus bMaxSP,150; },{},{}
-5240,Gray_Wizardry_Hat,Brown Mage Hat,5,20,,300,,1,,0,0x00810204,7,2,256,,0,1,284,{ bonus bInt,2; bonus bMaxSP,150; },{},{}
-5241,Blue_Wizardry_Hat,Blue Mage Hat,5,20,,300,,1,,0,0x00810204,7,2,256,,0,1,285,{ bonus bInt,2; bonus bMaxSP,150; },{},{}
-5242,Yellow_Wizardry_Hat,Yellow Mage Hat,5,20,,300,,1,,0,0x00810204,7,2,256,,0,1,286,{ bonus bInt,2; bonus bMaxSP,150; },{},{}
-5243,Chullos,Shafka,5,20,,800,,2,,1,0xFFFFFFFF,7,2,768,,0,1,287,{ bonus2 bResEff,Eff_Freeze,1000; },{},{}
+5225,Marcher_Hat,Parade Hat,5,20,,200,,4,,1,0xFFFFFFFF,7,2,256,,10,1,269,{ bonus bMdef,2; bonus bStr,2; bonus3 bAutoSpell,"AL_ANGELUS",5,30; },{},{}
+5226,Mini_Propeller_,Mini Propeller,5,20,,200,,4,,0,0xFFFFFFFF,7,2,256,,0,1,270,{ bonus bAgi,2; bonus bDex,1; bonus bFlee,10; bonus bCastrate,-getrefine(); },{},{}
+5227,Red_Deviruchi_Cap,Red Deviruchi Hat,5,20,,800,,4,,0,0xFFFFFFFE,7,2,256,,64,1,271,{ bonus bStr,1; bonus bInt,1; },{},{}
+5228,White_Deviruchi_Cap,Gray Deviruchi Hat,5,20,,800,,4,,0,0xFFFFFFFE,7,2,256,,64,1,272,{ bonus bStr,1; bonus bInt,1; },{},{}
+5229,Gray_Deviruchi_Cap,Brown Deviruchi Hat,5,20,,800,,4,,0,0xFFFFFFFE,7,2,256,,64,1,273,{ bonus bStr,1; bonus bInt,1; },{},{}
+5230,White_Drooping_Kitty,Gray Drooping Cat,5,250000,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,274,{ bonus2 bResEff,Eff_Curse,3000; bonus bMdef,15; },{},{}
+5231,Gray_Drooping_Kitty,Brown Drooping Cat,5,250000,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,275,{ bonus2 bResEff,Eff_Curse,3000; bonus bMdef,15; },{},{}
+5232,Pink_Drooping_Kitty,Pink Drooping Cat,5,250000,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,276,{ bonus2 bResEff,Eff_Curse,3000; bonus bMdef,15; },{},{}
+5233,Blue_Drooping_Kitty,Blue Drooping Cat,5,250000,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,277,{ bonus2 bResEff,Eff_Curse,3000; bonus bMdef,15; },{},{}
+5234,Yellow_Drooping_Kitty,Yellow Drooping Cat,5,250000,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,278,{ bonus2 bResEff,Eff_Curse,3000; bonus bMdef,15; },{},{}
+5235,Gray_Fur_Hat,Brown Beanie,5,20,,350,,3,,0,0xFFFFFFFF,7,2,256,,0,1,279,{ bonus bLuk,1; },{},{}
+5236,Blue_Fur_Hat,Blue Beanie,5,20,,350,,3,,0,0xFFFFFFFF,7,2,256,,0,1,280,{ bonus bLuk,1; },{},{}
+5237,Pink_Fur_Hat,Pink Beanie,5,20,,350,,3,,0,0xFFFFFFFF,7,2,256,,0,1,281,{ bonus bLuk,1; },{},{}
+5238,Red_Wizardry_Hat,Red Mage Hat,5,20,,300,,2,,0,0x00810204,7,2,256,,0,1,282,{ bonus bInt,2; bonus bMaxSP,150; },{},{}
+5239,White_Wizardry_Hat,Gray Mage Hat,5,20,,300,,2,,0,0x00810204,7,2,256,,0,1,283,{ bonus bInt,2; bonus bMaxSP,150; },{},{}
+5240,Gray_Wizardry_Hat,Brown Mage Hat,5,20,,300,,2,,0,0x00810204,7,2,256,,0,1,284,{ bonus bInt,2; bonus bMaxSP,150; },{},{}
+5241,Blue_Wizardry_Hat,Blue Mage Hat,5,20,,300,,2,,0,0x00810204,7,2,256,,0,1,285,{ bonus bInt,2; bonus bMaxSP,150; },{},{}
+5242,Yellow_Wizardry_Hat,Yellow Mage Hat,5,20,,300,,2,,0,0x00810204,7,2,256,,0,1,286,{ bonus bInt,2; bonus bMaxSP,150; },{},{}
+5243,Chullos,Shafka,5,20,,800,,2,,1,0xFFFFFFFF,7,2,768,,1,1,287,{ bonus2 bResEff,Eff_Freeze,1000; },{},{}
5244,Elven_Blindfold,Elven Blindfold,5,20,,200,,1,,0,0xFFFFFFFF,7,2,512,,0,0,288,{ bonus2 bResEff,Eff_Blind,10000; },{},{}
5245,Elven_Sunglasses,Elven Sunglasses,5,20,,200,,1,,0,0xFFFFFFFF,7,2,512,,0,0,289,{ bonus2 bResEff,Eff_Blind,500; },{},{}
-5246,Angelic_Helm,Angelic Helm,5,20,,700,,3,,0,0xFFFFFFFF,7,2,256,,0,1,290,{ bonus bAgi,1; bonus bLuk,1; bonus bMdef,3; bonus2 bSubRace,RC_Demon,5; },{},{}
-5247,Satanic_Helm,Satanic Helm,5,20,,700,,4,,0,0xFFFFFFFF,7,2,256,,0,1,291,{ bonus bAgi,1; bonus bLuk,1; bonus bMdef,3; bonus2 bSubRace,RC_Demon,5; },{},{}
+5246,Angelic_Helm,Angelic Helm,5,20,,700,,7,,0,0xFFFFFFFF,7,2,256,,0,1,290,{ bonus bAgi,1; bonus bLuk,1; bonus bMdef,3; bonus2 bSubRace,RC_Demon,5; },{},{}
+5247,Satanic_Helm,Satanic Helm,5,20,,700,,8,,0,0xFFFFFFFF,7,2,256,,0,1,291,{ bonus bAgi,1; bonus bLuk,1; bonus bMdef,3; bonus2 bSubRace,RC_Demon,5; },{},{}
5248,Robotic_Blindfold,Robotic Blindfold,5,20,,200,,1,,0,0xFFFFFFFF,7,2,512,,0,0,292,{ bonus2 bResEff,Eff_Blind,10000; },{},{}
5249,Human_Blindfold,Human Blindfold,5,20,,200,,1,,0,0xFFFFFFFF,7,2,512,,0,0,293,{ bonus2 bResEff,Eff_Blind,10000; },{},{}
-5250,Robotic_Ears,Robotic Ears,5,20,,10,,0,,0,0xFFFFFFFF,7,2,512,,0,0,294,{},{},{}
-5251,Round_Ears,Round Ears,5,20,,10,,0,,0,0xFFFFFFFF,7,2,512,,0,0,295,{},{},{}
-5252,Drooping_Nine_Tail,Drooping Ninetail,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,20,1,296,{ bonus bAgi,1; bonus bDex,1; bonus3 bAutoSpellWhenHit,"PR_GLORIA",1,30; },{},{}
-5253,Lif_Doll_Hat,Lif Doll Hat,5,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,20,1,297,{ bonus bInt,1; bonus bMdef,getrefine(); bonus bDef,getrefine()*-1; },{},{}
-5254,Deviling_Hat,Deviling Hat,5,20,,500,,1,,1,0xFFFFFFFF,7,2,256,,20,1,298,{ bonus bStr,1; bonus bCritical,3; bonus2 bSubRace,RC_Angel,-20; if(getrefine()>=6){ bonus bCritical,getrefine()-5; } },{},{}
-5255,Triple_Poring_Hat,Triple Poring Hat,5,20,,600,,3,,0,0xFFFFFFFF,7,2,256,,20,0,299,{ bonus bLuk,3; bonus3 bAutoSpell,"BS_GREED",1,50; },{},{}
-5256,Valkyrie_Feather_Band,Valkyrie Feather Band,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,20,1,300,{ bonus bInt,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,10; },{},{}
-5257,Soulless_Wing,Soul Ring,5,20,,300,,2,,0,0xFFFFFFFE,7,2,256,,20,1,301,{ bonus bMdef,2; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,10; },{},{}
+5250,Robotic_Ears,Robotic Ears,5,20,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,294,{},{},{}
+5251,Round_Ears,Round Ears,5,20,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,295,{},{},{}
+5252,Drooping_Nine_Tail,Drooping Ninetail,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,20,1,296,{ bonus bAgi,1; bonus bDex,1; bonus3 bAutoSpellWhenHit,"PR_GLORIA",1,30; },{},{}
+5253,Lif_Doll_Hat,Lif Doll Hat,5,20,,200,,2,,1,0xFFFFFFFF,7,2,256,,20,1,297,{ bonus bInt,1; bonus bMdef,getrefine(); bonus bDef,getrefine()*-1; },{},{}
+5254,Deviling_Hat,Deviling Hat,5,20,,500,,6,,1,0xFFFFFFFF,7,2,256,,0,1,298,{ bonus bStr,1; bonus bCritical,3; bonus2 bSubRace,RC_Angel,-20; if(getrefine()>=6){ bonus bCritical,getrefine()-5; } },{},{}
+5255,Triple_Poring_Hat,Triple Poring Hat,5,20,,600,,6,,0,0xFFFFFFFF,7,2,256,,20,0,299,{ bonus bLuk,3; bonus3 bAutoSpell,"BS_GREED",1,50; },{},{}
+5256,Valkyrie_Feather_Band,Valkyrie Feather Band,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,20,1,300,{ bonus bInt,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,10; },{},{}
+5257,Soulless_Wing,Soul Ring,5,20,,300,,3,,0,0xFFFFFFFE,7,2,256,,20,1,301,{ bonus bMdef,2; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,10; },{},{}
5258,Afro_Wig,Afro Wig,5,20,,100,,0,,1,0xFFFFFFFF,7,2,768,,10,1,302,{ bonus3 bAutoSpellWhenHit,"NV_FIRSTAID",1,300; bonus2 bSubEle,Ele_Neutral,1; },{},{}
-5259,Elephant_Hat_,Elephant Hat,5,20,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,215,{ bonus bVit,1; bonus3 bAutoSpell,"WZ_WATERBALL",3,10; skill "AL_HOLYWATER",1; },{},{}
-5260,Cookie_Hat,Cookie Hat,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,217,{ bonus bAgi,1; bonus bFlee2,5; bonus bCritAtkRate,5; },{},{}
-5261,Silver_Tiara_,Silver Tiara,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,218,{ bonus bInt,2; if (BaseClass == Job_Mage) bonus bMatkRate,(JobLevel/20); if (Baseclass == Job_Acolyte) bonus bUseSPrate,-(JobLevel/10); if (BaseClass == Job_Archer) bonus bMaxSP,(JobLevel*2); },{},{}
-5262,Gold_Tiara_,Golden Tiara,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,232,{ bonus bStr,2; bonus bUnbreakableHelm,0; if ((readparam(bDex) < 56) && (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)) bonus bDex,JobLevel/7; },{},{}
+5259,Elephant_Hat_,Elephant Hat,5,20,,500,,6,,0,0xFFFFFFFF,7,2,256,,0,1,215,{ bonus bVit,1; bonus3 bAutoSpell,"WZ_WATERBALL",3,10; skill "AL_HOLYWATER",1; },{},{}
+5260,Cookie_Hat,Cookie Hat,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,1,217,{ bonus bAgi,1; bonus bFlee2,5; bonus bCritAtkRate,5; },{},{}
+5261,Silver_Tiara_,Silver Tiara,5,20,,500,,5,,0,0xFFFFFFFF,7,2,256,,0,1,218,{ bonus bInt,2; if (BaseClass == Job_Mage) bonus bMatkRate,(JobLevel/20); if (Baseclass == Job_Acolyte) bonus bUseSPrate,-(JobLevel/10); if (BaseClass == Job_Archer) bonus bMaxSP,(JobLevel*2); },{},{}
+5262,Gold_Tiara_,Golden Tiara,5,20,,500,,5,,0,0xFFFFFFFF,7,2,256,,0,1,232,{ bonus bStr,2; bonus bUnbreakableHelm,0; if ((readparam(bDex) < 56) && (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)) bonus bDex,JobLevel/7; },{},{}
5263,Ati_Atihan_Hat,Pagdayaw,5,20,,100,,1,,0,0xFFFFFFFE,7,2,769,,20,1,303,{ bonus2 bSubEle,Ele_Water,1; bonus2 bSubEle,Ele_Earth,1; bonus2 bSubEle,Ele_Fire,1; bonus2 bSubEle,Ele_Wind,1; bonus2 bAddEff,Eff_Curse,3; },{},{}
-5264,Aussie_Flag_Hat,Australian Flag Hat,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,1,304,{ bonus bAllStats,2; },{},{}
-5265,Apple_Of_Archer_C,Apple of Archer,5,1,,0,,7,,0,0xFFFFFFFE,7,2,256,,1,0,72,{ bonus bDex,4; },{},{}
-5266,Bunny_Band_C,Bunny Band,5,1,,0,,9,,0,0xFFFFFFFF,7,2,256,,1,0,15,{ bonus bMdef,5; bonus2 bSubRace,RC_DemiHuman,10; },{},{}
-5267,Sahkkat_C,Sakkat,5,1,,0,,10,,0,0xFFFFFFFF,7,2,256,,0,0,67,{ bonus bAgi,3; },{},{}
-5268,Lord_Circlet_C,Grand Circlet,5,1,,0,,10,,0,0xFFFFFFFE,7,2,256,,1,0,93,{ bonus bStr,3; bonus bInt,3; bonus bLuk,3; bonus bMdef,4; },{},{}
-5269,Flying_Angel_,Flapping Angel Wing,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,10,1,264,{ bonus bInt,1; bonus bAgi,1; bonus bAspdRate,3; bonus bSpeedRate,25; },{},{}
-5270,Fallen_Leaves_,Autumn Leaves,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,1,241,{ bonus bFlee2,5; },{},{}
+5264,Aussie_Flag_Hat,Australian Flag Hat,5,20,,500,,8,,0,0xFFFFFFFF,7,2,256,,0,1,304,{ bonus bAllStats,2; },{},{}
+5265,Apple_Of_Archer_C,Apple of Archer,5,1,,0,,12,,0,0xFFFFFFFE,7,2,256,,1,0,72,{ bonus bDex,4; },{},{}
+5266,Bunny_Band_C,Bunny Band,5,1,,0,,10,,0,0xFFFFFFFF,7,2,256,,1,0,15,{ bonus bMdef,5; bonus2 bSubRace,RC_DemiHuman,10; },{},{}
+5267,Sahkkat_C,Sakkat,5,1,,0,,10,,0,0xFFFFFFFF,7,2,256,,1,0,67,{ bonus bAgi,3; },{},{}
+5268,Lord_Circlet_C,Grand Circlet,5,1,,0,,12,,0,0xFFFFFFFE,7,2,256,,1,0,93,{ bonus bStr,3; bonus bInt,3; bonus bLuk,3; bonus bMdef,4; },{},{}
+5269,Flying_Angel_,Flapping Angel Wing,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,10,1,264,{ bonus bInt,1; bonus bAgi,1; bonus bAspdRate,3; bonus bSpeedRate,25; },{},{}
+5270,Fallen_Leaves_,Autumn Leaves,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,241,{ bonus bFlee2,5; },{},{}
5271,Chinese_Crown_,Phoenix Crown,5,20,,500,,4,,1,0xFFFFFFFF,7,2,768,,0,1,221,{ bonus bMdef,3; bonus2 bSubRace,RC_Boss,getrefine(); },{},{}
5272,Tongue_Mask_,Tongue Mask,5,20,,100,,2,,0,0xFFFFFFFF,7,2,513,,0,0,253,{ bonus3 bAutoSpell,"SM_PROVOKE",5,50; },{},{}
5273,Happy_Wig,Happy Wig,5,20,,100,,1,,0,0xFFFFFFFF,7,2,768,,0,1,305,{ bonus bSpeedRate,25; bonus bDef,4; skill "TF_HIDING",1; },{},{ sc_end SC_HIDING; }
5274,Shiny_Wig,Shiny Wig,5,20,,100,,1,,0,0xFFFFFFFF,7,2,768,,0,1,306,{ bonus bSpeedRate,25; bonus bDef,4; skill "TF_HIDING",1; },{},{ sc_end SC_HIDING; }
5275,Marvelous_Wig,Marvelous Wig,5,20,,100,,1,,0,0xFFFFFFFF,7,2,768,,0,1,307,{ bonus bSpeedRate,25; bonus bDef,4; skill "TF_HIDING",1; },{},{ sc_end SC_HIDING; }
5276,Fantastic_Wig,Fantastic Wig,5,20,,100,,1,,0,0xFFFFFFFF,7,2,768,,0,1,308,{ bonus bSpeedRate,25; bonus bDef,4; skill "TF_HIDING",1; },{},{ sc_end SC_HIDING; }
-5277,Yellow_Bandana,Yellow Bandana,5,20,,100,,1,,0,0xFFFFFFFE,7,2,256,,20,1,309,{ bonus bLuk,2; bonus bVit,2; bonus bLongAtkDef,10; },{},{}
-5278,Yellow_Ribbon,Yellow Ribbon,5,20,,100,,1,,0,0xFFFFFFFE,7,2,256,,20,1,310,{ bonus bLuk,2; bonus bVit,2; bonus bLongAtkDef,10; },{},{}
-5279,Drooping_Kitty_C,Refined Drooping Cat,5,2,,0,,1,,0,0xFFFFFFFE,7,2,256,,0,0,142,{ bonus bMdef,15; bonus2 bResEff,Eff_Curse,3000; },{},{}
-5280,Magestic_Goat_C,Baphomet Horns,5,2,,0,,5,,0,0xFFFFFFFF,7,2,256,,0,0,41,{ bonus bStr,1; },{},{}
-5281,Deviruchi_Cap_C,Refined Deviruchi Hat,5,2,,0,,2,,0,0xFFFFFFFE,7,2,256,,0,0,123,{ bonus bStr,1; bonus bInt,1; },{},{}
-5282,euRO_Baseball_Cap,Europe Baseball Cap,5,0,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,216,{},{},{}
-5283,Chick_Hat,Chick Hat,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,10,0,311,{ bonus bLuk,2; bonus bMaxHP,50; bonus bMaxSP,50; bonus bDoubleRate,10; bonus2 bSubRace,RC_DemiHuman,3; },{},{}
+5277,Yellow_Bandana,Yellow Bandana,5,20,,100,,2,,0,0xFFFFFFFE,7,2,256,,20,1,309,{ bonus bLuk,2; bonus bVit,2; bonus bLongAtkDef,10; },{},{}
+5278,Yellow_Ribbon,Yellow Ribbon,5,20,,100,,2,,0,0xFFFFFFFE,7,2,256,,20,1,310,{ bonus bLuk,2; bonus bVit,2; bonus bLongAtkDef,10; },{},{}
+5279,Drooping_Kitty_C,Refined Drooping Cat,5,2,,0,,3,,0,0xFFFFFFFE,7,2,256,,0,0,142,{ bonus bMdef,15; bonus2 bResEff,Eff_Curse,3000; },{},{}
+5280,Magestic_Goat_C,Baphomet Horns,5,2,,0,,10,,0,0xFFFFFFFE,7,2,256,,0,0,41,{ bonus bStr,1; },{},{}
+5281,Deviruchi_Cap_C,Refined Deviruchi Hat,5,2,,0,,4,,0,0xFFFFFFFE,7,2,256,,0,0,123,{ bonus bStr,1; bonus bInt,1; },{},{}
+5282,euRO_Baseball_Cap,Europe Baseball Cap,5,0,,200,,5,,1,0xFFFFFFFF,7,2,256,,0,1,216,{},{},{}
+5283,Chick_Hat,Chick Hat,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,10,0,311,{ bonus bLuk,2; bonus bMaxHP,50; bonus bMaxSP,50; bonus bDoubleRate,10; bonus2 bSubRace,RC_DemiHuman,3; },{},{}
5284,Water_Lily_Crown,Water Lily Crown,5,20,,200,,0,,1,0xFFFFFFFF,7,2,256,,30,0,312,{ bonus bDex,1; bonus bAgi,1; bonus bHPrecovRate,5; bonus bSPrecovRate,3; },{},{}
-5285,Vane_Hairpin,Vane Hairpin,5,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,30,0,313,{ bonus bAgi,2; },{},{}
-5286,Pecopeco_Hairband,Pecopeco Hairband,5,20,,0,,3,,0,0xFFFFFFFF,7,2,256,,70,0,314,{ bonus bSpeedRate,25; bonus bAspdRate,-10; bonus bCastrate,25; },{},{}
-5287,Vacation_Hat,Vacation Hat,5,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,30,0,315,{ bonus bVit,1; },{},{}
+5285,Vane_Hairpin,Vane Hairpin,5,20,,300,,4,,1,0xFFFFFFFF,7,2,256,,30,0,313,{ bonus bAgi,2; },{},{}
+5286,Pecopeco_Hairband,Pecopeco Hairband,5,20,,0,,6,,0,0xFFFFFFFF,7,2,256,,70,0,314,{ bonus bSpeedRate,25; bonus bAspdRate,-10; bonus bCastrate,25; },{},{}
+5287,Vacation_Hat,Vacation Hat,5,20,,200,,2,,1,0xFFFFFFFF,7,2,256,,30,0,315,{ bonus bVit,1; },{},{}
5288,Red_Glasses,Red Glasses,5,20,,0,,1,,0,0xFFFFFFFF,7,2,512,,0,0,316,{ bonus bInt,1; },{},{}
-5289,Vanilmirth_Hat,Vanilmirth Hat,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,30,0,317,{ bonus bUnbreakableHelm,0; bonus3 bAutoSpell,"MG_FIREBOLT",1,10; bonus3 bAutoSpell,"MG_COLDBOLT",1,10; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",1,10; bonus bMdef,5; },{},{}
-5290,Drooping_Bunny_,Drooping Bunny,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,249,{ bonus bDex,1; bonus bFlee,2; },{},{}
-5291,Kettle_Hat,Kettle Hat,5,20,,600,,4,,0,0xFFFFFFFF,7,2,256,,30,1,318,{ bonus4 bAutoSpell,"SA_DELUGE",2,10,0; bonus3 bAutoSpell,"WZ_WATERBALL",3,10; },{},{}
-5292,Dragon_Skull,Dragon Skull,5,20,,800,,5,,0,0xFFFFFFFF,7,2,256,,50,1,319,{ bonus2 bSubRace,RC_Dragon,5; },{},{}
-5293,Ramen_Hat,Ramen Hat,5,20,,0,,1,,0,0xFFFFFFFF,7,2,256,,0,0,320,{ bonus bDex,4; bonus4 bAutoSpellWhenHit,"AL_DECAGI",1,30,1; },{},{}
+5289,Vanilmirth_Hat,Vanilmirth Hat,5,20,,1000,,0,,0,0xFFFFFFFF,7,2,256,,30,0,317,{ bonus bUnbreakableHelm,0; bonus3 bAutoSpell,"MG_FIREBOLT",1,10; bonus3 bAutoSpell,"MG_COLDBOLT",1,10; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",1,10; bonus bMdef,5; },{},{}
+5290,Drooping_Bunny_,Drooping Bunny,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,249,{ bonus bDex,1; bonus bFlee,2; },{},{}
+5291,Kettle_Hat,Kettle Hat,5,20,,600,,8,,0,0xFFFFFFFF,7,2,256,,30,1,318,{ bonus4 bAutoSpell,"SA_DELUGE",2,10,0; bonus3 bAutoSpell,"WZ_WATERBALL",3,10; },{},{}
+5292,Dragon_Skull,Dragon Skull,5,20,,800,,10,,0,0xFFFFFFFF,7,2,256,,50,1,319,{ bonus2 bSubRace,RC_Dragon,5; },{},{}
+5293,Ramen_Hat,Ramen Hat,5,20,,0,,3,,0,0xFFFFFFFF,7,2,256,,0,0,320,{ bonus bDex,4; bonus4 bAutoSpellWhenHit,"AL_DECAGI",1,30,1; },{},{}
5294,Whisper_Mask,Whisper Mask,5,20,,0,,0,,0,0xFFFFFFFF,7,2,769,,0,0,321,{ bonus bAgi,3; bonus2 bSubEle,Ele_Ghost,-10; },{},{}
5295,Golden_Bandana,Golden Bandana,5,20,,2400,,4,,0,0xFFFFFFFF,7,2,768,,0,0,138,{ bonus bMdef,4; },{},{}
-5296,Drooping_Nine_Tail_,Drooping Nine Tail,5,20,,300,,1,,1,0xFFFFFFFF,7,2,256,,0,1,296,{ bonus bAgi,1; bonus bCritical,1; },{},{}
-5297,Soulless_Wing_,Soul Wing,5,20,,300,,2,,1,0xFFFFFFFF,7,2,256,,0,1,301,{ bonus bAllStats,1; bonus2 bSPRegenRate,2,10000; },{},{}
+5296,Drooping_Nine_Tail_,Drooping Nine Tail,5,20,,300,,2,,1,0xFFFFFFFF,7,2,256,,0,1,296,{ bonus bAgi,1; bonus bCritical,1; },{},{}
+5297,Soulless_Wing_,Soul Wing,5,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,0,1,301,{ bonus bAllStats,1; bonus2 bSPRegenRate,2,10000; },{},{}
5298,Marvelous_Wig_,Dokebi's Wig,5,20,,100,,1,,1,0xFFFFFFFF,7,2,768,,0,1,307,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bSubEle,Ele_Fire,-5; bonus2 bSubEle,Ele_Water,-5; },{},{}
5299,Ati_Atihan_Hat_,Pagdayaw,5,20,,100,,1,,1,0xFFFFFFFF,7,2,769,,0,0,303,{ bonus3 bAutoSpell,"DC_SCREAM",1,50; },{},{}
-5300,Bullock_Helm,Bullock Helm,5,20,,800,,2,,0,0xFFFFFFFE,7,2,256,,45,1,322,{ bonus bMaxHP,100; },{},{}
+5300,Bullock_Helm,Bullock Helm,5,20,,800,,4,,0,0xFFFFFFFE,7,2,256,,45,1,322,{ bonus bMaxHP,100; },{},{}
//5301,Russian_Ribbon,Victory Hairband,5,0,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,323,{},{},{}
-5302,Lotus_Flower_Hat,Flower Lily,5,0,,100,,1,,0,0xFFFFFFFF,7,2,256,,30,1,324,{},{},{}
-5303,Flower_Coronet,Flower Crown,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,0,1,325,{ bonus bMdef,3; bonus bMaxHP,50; },{},{}
+5302,Lotus_Flower_Hat,Flower Lily,5,0,,100,,2,,0,0xFFFFFFFF,7,2,256,,30,1,324,{},{},{}
+5303,Flower_Coronet,Flower Crown,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,0,1,325,{ bonus bMdef,5; bonus bMaxHP,50; },{},{}
5304,Cap_Of_Blindness,Cap Of Blindness,5,20,,800,,4,,1,0xFFFFFFFF,7,2,769,,50,1,326,{ bonus2 bResEff,Eff_Curse,700; bonus2 bResEff,Eff_Blind,10000; },{},{}
5305,Pirate_Dagger,Pirate Dagger,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,327,{ bonus bBaseAtk,5; },{},{}
-//5306,Freyja_Crown,Freya's Crown,5,0,,500,,12,,0,0xFFFFFFFE,7,2,256,,0,0,328,{ bonus2 bSubRace,RC_DemiHuman,5; },{},{}
-//5307,Carmen_Miranda's_Hat,Carmen Miranda's Hat,5,20,,400,,3,,0,0xFFFFFFFF,7,0,256,,0,1,329,{ bonus bMdef,3; bonus3 bAutoSpellWhenHit,"DC_WINKCHARM",1,50; },{},{}
-//5308,Brazilian_Flag_Hat,Brazil National Flag Hat,5,20,,300,,3,,1,0xFFFFFFFF,7,0,256,,0,1,330,{ bonus bSpeedAddRate,25; },{},{}
+//5306,Freyja_Crown,Freya's Crown,5,0,,500,,20,,0,0xFFFFFFFE,7,2,256,,0,0,328,{ bonus2 bSubRace,RC_DemiHuman,5; },{},{}
+//5307,Carmen_Miranda's_Hat,Carmen Miranda's Hat,5,20,,400,,5,,0,0xFFFFFFFF,7,0,256,,0,1,329,{ bonus bMdef,3; bonus3 bAutoSpellWhenHit,"DC_WINKCHARM",1,50; },{},{}
+//5308,Brazilian_Flag_Hat,Brazil National Flag Hat,5,20,,300,,5,,1,0xFFFFFFFF,7,0,256,,0,1,330,{ bonus bSpeedAddRate,25; },{},{}
//5309,Mahican,Wool Mask,5,20,,200,,1,,0,0xFFFFFFFF,7,0,769,,0,1,331,{ skill "RG_GRAFFITI",1; },{},{}
-//5310,Bulb_Hairband,Shining Electric Bulb Hairband,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,332,{ bonus2 bSubEle,Ele_Dark,10; skill "MG_SIGHT",1; },{},{ sc_end SC_SIGHT; }
-//5311,Large_Hibiscus,Large Hisbiscus,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,1,333,{ bonus bMdef,15; },{},{}
-//5312,Ayothaya_Hat,Ayothaya King's Hat,5,20,,100,,5,,1,0x000654E2,7,2,256,,0,1,334,{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
+//5310,Bulb_Hairband,Shining Electric Bulb Hairband,5,20,,100,,5,,1,0xFFFFFFFF,7,2,256,,0,1,332,{ bonus2 bSubEle,Ele_Dark,10; skill "MG_SIGHT",1; },{},{ sc_end SC_SIGHT; }
+//5311,Large_Hibiscus,Large Hisbiscus,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,333,{ bonus bMdef,15; },{},{}
+//5312,Ayothaya_Hat,Ayothaya King's Hat,5,20,,100,,10,,1,0x000654E2,7,2,256,,0,1,334,{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
5313,Diadem,Diadem,5,20,,100,,3,,1,0xFFFFFFFF,7,2,768,,0,1,335,{ bonus bInt,1; bonus bMatkRate,3; bonus bCastrate,-3; },{},{}
-5314,Hockey_Mask,Hockey Mask,5,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,50,0,336,{ bonus2 bAddRace,RC_DemiHuman,5; },{},{}
-5315,Observer,Observer,5,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,35,0,337,{ skill "WZ_ESTIMATION",1; },{},{}
+5314,Hockey_Mask,Hockey Mask,5,20,,0,,1,,0,0xFFFFFFFF,7,2,513,,50,0,336,{ bonus2 bAddRace,RC_DemiHuman,5; },{},{}
+5315,Observer,Observer,5,20,,0,,2,,0,0xFFFFFFFF,7,2,512,,35,0,337,{ skill "WZ_ESTIMATION",1; },{},{}
//5316,Umbrella_Hat,Umbrella Hat,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,50,1,338,{ bonus2 bSubEle,Ele_Water,3; },{},{}
-//5317,Fisherman_Hat,Fisherman's Hat,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,50,1,339,{ bonus3 bAutoSpell,"WZ_WATERBALL",3,50; },{},{}
-5318,Poring_Party_Hat,Poring Party Hat,5,20,,0,,2,,0,0xFFFFFFFF,7,2,256,,0,1,340,{ bonus bAllStats,3; },{},{}
-//5319,Hellomother_Hat,Hello Mother Hat,5,20,,200,,2,,0,0xFFFFFFFE,7,2,256,,10,1,341,{ bonus bLuk,3; },{},{}
-5320,Champion_Wreath,Champion Wreath,5,20,,500,,4,,0,0xFFFFFFFE,7,2,256,,0,1,261,{ bonus bAllStats,2; bonus4 bAutoSpellWhenHit,"AL_HEAL",1,50,0; },{},{}
+//5317,Fisherman_Hat,Fisherman's Hat,5,20,,100,,4,,0,0xFFFFFFFF,7,2,256,,50,1,339,{ bonus3 bAutoSpell,"WZ_WATERBALL",3,50; },{},{}
+5318,Poring_Party_Hat,Poring Party Hat,5,20,,0,,0,,0,0xFFFFFFFF,7,2,256,,0,1,340,{ bonus bAllStats,3; },{},{}
+//5319,Hellomother_Hat,Hello Mother Hat,5,20,,200,,4,,0,0xFFFFFFFE,7,2,256,,10,1,341,{ bonus bLuk,3; },{},{}
+5320,Champion_Wreath,Champion Wreath,5,20,,500,,8,,0,0xFFFFFFFE,7,2,256,,0,1,261,{ bonus bAllStats,2; bonus4 bAutoSpellWhenHit,"AL_HEAL",1,50,0; },{},{}
//5321,Indonesian_Bandana,Bandana Merah Putih,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,1,342,{ bonus2 bAddMonsterDropItem,518,100; },{},{}
-//5322,Scarf,Kerchief,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,24,1,343,{ bonus bFlee,5; bonus bMdef,2; },{},{}
-5323,Misstrance_Crown,Misstrance Crown,5,20,,0,,10,,0,0xFFFFFFFF,7,2,256,,0,0,165,{ bonus bAllStats,2; },{},{}
-5324,Little_Angel_Doll,Little Angel Doll,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,10,1,344,{ bonus bDex,3; bonus4 bAutoSpellWhenHit,"CR_GRANDCROSS",3,30,0; },{},{}
+//5322,Scarf,Kerchief,5,20,,100,,4,,0,0xFFFFFFFF,7,2,256,,24,1,343,{ bonus bFlee,5; bonus bMdef,2; },{},{}
+5323,Misstrance_Crown,Misstrance Crown,5,20,,0,,14,,0,0xFFFFFFFF,7,2,256,,0,0,165,{ bonus bAllStats,2; },{},{}
+5324,Little_Angel_Doll,Little Angel Doll,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,10,1,344,{ bonus bDex,3; bonus4 bAutoSpellWhenHit,"CR_GRANDCROSS",3,30,0; },{},{}
5325,Robo_Eye,Robo Eye,5,20,,200,,2,,0,0xFFFFFFFF,7,2,512,,10,0,345,{ bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bMatkRate,2; bonus bDex,1; },{},{}
5326,Masquerade_C,Masquerade C,5,1,,0,,1,,0,0xFFFFFFFF,7,2,512,,0,0,78,{ bonus2 bAddRace,RC_DemiHuman,7; },{},{}
5327,Orc_Hero_Helm_C,Refined Helmet of Orc Hero,5,1,,0,,10,,0,0xFFFFFFFE,7,2,768,,0,0,178,{ bonus bStr,5; bonus bVit,3; },{},{}
-5328,Evil_Wing_Ears_C,Evil Wing Ears C,5,1,,0,,2,,0,0xFFFFFFFF,7,2,512,,0,0,152,{ bonus bStr,1; },{},{}
+5328,Evil_Wing_Ears_C,Evil Wing Ears C,5,1,,0,,4,,0,0xFFFFFFFF,7,2,512,,0,0,152,{ bonus bStr,1; },{},{}
5329,Dark_Blindfold_C,Dark Blindfold C,5,1,,0,,1,,0,0xFFFFFFFF,7,2,512,,0,0,187,{ bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Stun,500; },{},{}
-5330,kRO_Drooping_Kitty_C,kRO Drooping Kitty C,5,1,,0,,6,,0,0xFFFFFFFE,7,2,256,,0,0,142,{ bonus bMdef,15; bonus2 bResEff,Eff_Curse,4000; bonus2 bResEff,Eff_Curse,1000; },{},{}
-5331,Corsair_C,Corsair C,5,1,,0,,10,,0,0xFFFFFFFE,7,2,256,,0,0,105,{ bonus bVit,3; bonus bInt,3; },{},{}
-5332,Loki_Mask,Loki Mask,5,0,,200,,0,,0,0xFFFFFFFF,7,2,513,,20,0,346,{ bonus bFlee2,3; },{},{}
+5330,kRO_Drooping_Kitty_C,kRO Drooping Kitty C,5,1,,0,,9,,0,0xFFFFFFFE,7,2,256,,0,0,142,{ bonus bMdef,15; bonus2 bResEff,Eff_Curse,4000; bonus2 bResEff,Eff_Curse,1000; },{},{}
+5331,Corsair_C,Corsair C,5,1,,0,,14,,0,0xFFFFFFFE,7,2,256,,0,0,105,{ bonus bVit,3; bonus bInt,3; },{},{}
+5332,Loki_Mask,Loki Mask,5,0,,200,,2,,0,0xFFFFFFFF,7,2,513,,20,0,346,{ bonus bFlee2,3; },{},{}
5333,Radio_Antenna,Radio Antenna,5,0,,1500,,2,,0,0xFFFFFFFF,7,2,256,,50,1,347,{ bonus bMdef,5; bonus bCritical,5; bonus bFlee,5; skill "MG_LIGHTNINGBOLT",1; bonus4 bAutoSpellWhenHit,"MG_THUNDERSTORM",5,30,1; },{},{}
5334,Angeling_Wanna_Fly,Flapping Angeling,5,0,,700,,0,,0,0xFFFFFFFF,7,2,256,,38,0,348,{ bonus bLuk,2; bonus bMdef,2; },{},{}
-//5335,Jumping_Poring,Jumping Poring,5,0,,300,,2,,0,0xFFFFFFFF,7,2,256,,10,0,349,{ bonus bLuk,1; bonus bUnbreakableHelm,0; },{},{}
-5336,Guildsman_Recruiter,Guildsman Recruiter Hat,5,,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,350,{},{},{}
-5337,Party_Recruiter_Hat,Party Recruiter Hat,5,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,351,{},{},{}
-5338,Bf_Recruiter_Hat,Bf Recruiter Hat,5,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,352,{},{},{}
-5339,Friend_Recruiter_Hat,Friend Recruiter Hat,5,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,353,{},{},{}
-5340,Deprotai_Doll_Hat,Defolty Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,354,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bStr,2; bonus3 bAutoSpellWhenHit,"AL_ANGELUS",10,20; },{},{}
-5341,Claris_Doll_Hat,Glaris Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,355,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bInt,2; bonus bMagicHPGainValue,50; },{},{}
-5342,Sorin_Doll_Hat,Sorin Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,356,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bDex,2; autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
-5343,Tayelin_Doll_Hat,Telling Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,357,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bAgi,2; bonus2 bAddItemHealRate,504,10; bonus2 bAddItemHealRate,547,10; },{},{}
-5344,Binit_Doll_Hat,Bennit Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,358,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bVit,2; autobonus "{ bonus bAspdRate,5; }",20,30000,0,"{ specialeffect2 EF_HASTEUP; }"; },{},{}
-5345,Debril_Doll_Hat,W Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,359,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bLuk,2; bonus2 bAddRace,RC_Undead,5; bonus2 bMagicAddRace,RC_Undead,5; bonus2 bSubRace,RC_Undead,5; },{},{}
-5346,Gf_Recruiter_Hat,Gf Recruiter Hat,5,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,360,{},{},{}
-5347,Ph.D_Hat_,Ph.D Hat,5,20,,200,,3,,1,0xFFFFFFFE,7,2,256,,0,1,98,{},{},{}
-5348,Big_Sis'_Ribbon_,Big Ribbon,5,15000,,200,,2,,1,0xFFFFFFFE,7,2,256,,0,1,28,{ bonus bMdef,3; },{},{}
-5349,Boy's_Cap_,Boy's Cap,5,20,,100,,2,,1,0xFFFFFFFE,7,2,256,,0,1,102,{},{},{}
-5350,Pirate_Bandana_,Pirate Bandana,5,20,,100,,3,,1,0xFFFFFFFE,7,2,256,,0,1,74,{ bonus bStr,1; },{},{}
-5351,Sunflower_,Sunflower,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,0,37,{ bonus2 bSubRace,RC_Insect,10; },{},{}
-5352,Poporing_Cap,Poporing Cap,5,20,,700,,2,,0,0xFFFFFFFE,7,2,256,,38,1,361,{},{},{}
+//5335,Jumping_Poring,Jumping Poring,5,0,,300,,3,,0,0xFFFFFFFF,7,2,256,,0,0,349,{ bonus bLuk,1; bonus bUnbreakableHelm,0; },{},{}
+5336,Guildsman_Recruiter,Guildsman Recruiter Hat,5,0,,0,,4,,0,0xFFFFFFFF,7,2,256,,10,1,350,{},{},{}
+5337,Party_Recruiter_Hat,Party Recruiter Hat,5,0,,0,,4,,0,0xFFFFFFFF,7,2,256,,10,1,351,{},{},{}
+5338,Bf_Recruiter_Hat,Bf Recruiter Hat,5,0,,0,,4,,0,0xFFFFFFFF,7,2,256,,10,1,352,{},{},{}
+5339,Friend_Recruiter_Hat,Friend Recruiter Hat,5,0,,0,,4,,0,0xFFFFFFFF,7,2,256,,10,1,353,{},{},{}
+5340,Deprotai_Doll_Hat,Defolty Doll Hat,5,0,,500,,1,,1,0xFFFFFFFF,7,2,256,,60,0,354,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bStr,2; bonus3 bAutoSpellWhenHit,"AL_ANGELUS",10,20; },{},{}
+5341,Claris_Doll_Hat,Glaris Doll Hat,5,0,,500,,1,,1,0xFFFFFFFF,7,2,256,,60,0,355,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bInt,2; bonus bMagicHPGainValue,50; },{},{}
+5342,Sorin_Doll_Hat,Sorin Doll Hat,5,0,,500,,1,,1,0xFFFFFFFF,7,2,256,,60,0,356,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bDex,2; autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
+5343,Tayelin_Doll_Hat,Telling Doll Hat,5,0,,500,,1,,1,0xFFFFFFFF,7,2,256,,60,0,357,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bAgi,2; bonus2 bAddItemHealRate,504,10; bonus2 bAddItemHealRate,547,10; },{},{}
+5344,Binit_Doll_Hat,Bennit Doll Hat,5,0,,500,,1,,1,0xFFFFFFFF,7,2,256,,60,0,358,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bVit,2; autobonus "{ bonus bAspdRate,5; }",20,30000,0,"{ specialeffect2 EF_HASTEUP; }"; },{},{}
+5345,Debril_Doll_Hat,W Doll Hat,5,0,,500,,1,,1,0xFFFFFFFF,7,2,256,,60,0,359,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bLuk,2; bonus2 bAddRace,RC_Undead,5; bonus2 bMagicAddRace,RC_Undead,5; bonus2 bSubRace,RC_Undead,5; },{},{}
+5346,Gf_Recruiter_Hat,Gf Recruiter Hat,5,0,,0,,4,,0,0xFFFFFFFF,7,2,256,,10,1,360,{},{},{}
+5347,Ph.D_Hat_,Ph.D Hat,5,20,,200,,5,,1,0xFFFFFFFE,7,2,256,,0,1,98,{},{},{}
+5348,Big_Sis'_Ribbon_,Big Ribbon,5,15000,,200,,3,,1,0xFFFFFFFE,7,2,256,,0,1,28,{ bonus bMdef,3; },{},{}
+5349,Boy's_Cap_,Boy's Cap,5,20,,100,,3,,1,0xFFFFFFFE,7,2,256,,0,1,102,{},{},{}
+5350,Pirate_Bandana_,Pirate Bandana,5,20,,100,,4,,1,0xFFFFFFFE,7,2,256,,0,1,74,{ bonus bStr,1; },{},{}
+5351,Sunflower_,Sunflower,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,0,37,{ bonus2 bSubRace,RC_Insect,10; },{},{}
+5352,Poporing_Cap,Poporing Cap,5,20,,700,,4,,0,0xFFFFFFFE,7,2,256,,38,1,361,{},{},{}
5353,Helm_Of_Sun_,Hat of the Sun God,5,20,,2400,,4,,1,0x00CFDF80,7,2,768,,0,1,138,{ bonus bStr,3; bonus bInt,2; },{},{}
-5354,Muslim_Hat_M,Muslim Hat M,5,0,,100,,2,,0,0xFFFFFFFF,7,1,256,,0,0,362,{ bonus bCastrate,-5; },{},{}
-5355,Muslim_Hat_F,Selendang,5,0,,100,,2,,0,0xFFFFFFFF,7,0,256,,0,0,363,{ bonus bCastrate,-5; },{},{}
-5356,Pumpkin_Hat_H,Festival Pumpkin Hat,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; bonus2 bAddRace,RC_Demon,5; },{},{}
+5354,Muslim_Hat_M,Muslim Hat M,5,0,,100,,4,,0,0xFFFFFFFF,7,1,256,,0,0,362,{ bonus bCastrate,-5; },{},{}
+5355,Muslim_Hat_F,Selendang,5,0,,100,,4,,0,0xFFFFFFFF,7,0,256,,0,0,363,{ bonus bCastrate,-5; },{},{}
+5356,Pumpkin_Hat_H,Festival Pumpkin Hat,5,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; bonus2 bAddRace,RC_Demon,5; },{},{}
5357,Wings_Of_Victory,Wings Of Victory,5,20,,200,,10,,0,0xFFFFFFFF,7,2,768,,0,0,365,{ bonus bMdef,10; bonus bUnbreakableHelm,0; },{},{}
-//5358,Pecopeco_Wing_Ears,Peco Ears,5,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,70,0,366,{ bonus bAgi,1; bonus bMdef,2; },{},{}
-5359,J_Captain_Hat,Ship Captain Hat,5,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,60,1,367,{ bonus bDex,1; bonus bLongAtkRate,7; bonus bMaxHP,100; },{},{}
-5360,Whikebain_Ears,Hyuke's Black Cat Ears,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,45,1,368,{ bonus bFlee,10; bonus bCritical,3; bonus2 bCriticalAddRace,RC_Boss,10; bonus2 bCriticalAddRace,RC_NonBoss,10; bonus bDefRate,-50; bonus bDef2Rate,-50; },{},{}
+//5358,Pecopeco_Wing_Ears,Peco Ears,5,20,,100,,2,,0,0xFFFFFFFF,7,2,512,,70,0,366,{ bonus bAgi,1; bonus bMdef,2; },{},{}
+5359,J_Captain_Hat,Ship Captain Hat,5,20,,300,,7,,1,0xFFFFFFFF,7,2,256,,60,1,367,{ bonus bDex,1; bonus bLongAtkRate,7; bonus bMaxHP,100; },{},{}
+5360,Whikebain_Ears,Hyuke's Black Cat Ears,5,20,,200,,4,,0,0xFFFFFFFF,7,2,256,,45,1,368,{ bonus bFlee,10; bonus bCritical,3; bonus2 bCriticalAddRace,RC_Boss,10; bonus2 bCriticalAddRace,RC_NonBoss,10; bonus bDefRate,-50; bonus bDef2Rate,-50; },{},{}
5361,Gang_Scarf,Gangster Scarf,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,60,0,369,{ bonus bBaseAtk,5; if(BaseJob == Job_Rogue) skill "RG_GANGSTER",1; },{},{}
5362,Ninja_Scroll,Ninja Scroll,5,20,,200,,0,,0,0xFFFFFFFF,7,2,1,,60,0,370,{ bonus bMatkRate,1; },{},{}
-5363,Helm_Of_Abyss,Helm Of Abyss,5,20,,1000,,2,,1,0x000654E2,7,2,256,,70,1,371,{ bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Boss,10; },{},{}
-5364,Dark_Snake_Lord_Hat,Evil Snake Lord Hat,5,20,,500,,2,,1,0xFFFFFFFF,7,2,256,,60,1,372,{ bonus bStr,1; bonus bInt,1; bonus bAgi,2; },{},{}
-5365,Fried_Egg,Magnolia Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,1,0,373,{ bonus2 bResEff,Eff_Stun,500; skill "HT_FLASHER",1; },{},{}
-//5366,Hat_0f_King,Love Dad Bandana,5,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,0,1,374,{ bonus bAllStats,5; },{},{}
+5363,Helm_Of_Abyss,Helm Of Abyss,5,20,,1000,,9,,1,0x000654E2,7,2,256,,70,1,371,{ bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Boss,10; },{},{}
+5364,Dark_Snake_Lord_Hat,Evil Snake Lord Hat,5,20,,500,,4,,1,0xFFFFFFFF,7,2,256,,60,1,372,{ bonus bStr,1; bonus bInt,1; bonus bAgi,2; },{},{}
+5365,Fried_Egg,Magnolia Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,1,0,373,{ bonus2 bResEff,Eff_Stun,500; skill "HT_FLASHER",1; },{},{}
+//5366,Hat_0f_King,Love Dad Bandana,5,20,,200,,5,,0,0xFFFFFFFF,7,2,256,,0,1,374,{ bonus bAllStats,5; },{},{}
//5367,Hyegun_Hat,Hyegun Hat,5,20,,100,,5,,1,0xFFFFFFFF,7,2,769,,10,0,375,{ bonus bMdef,3; bonus2 bSubRace,RC_Demon,10; },{},{}
-5368,White_Wing,White Wing,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,38,{ bonus2 bAddMonsterDropItem,12280,300; },{},{}
-5369,Dark_Wing,Dark Wing,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,39,{ bonus2 bAddMonsterDropItem,12279,300; },{},{}
+5368,White_Wing,White Wing,5,20,,100,,4,,0,0xFFFFFFFF,7,2,256,,0,1,38,{ bonus2 bAddMonsterDropItem,12280,300; },{},{}
+5369,Dark_Wing,Dark Wing,5,20,,100,,4,,0,0xFFFFFFFF,7,2,256,,0,1,39,{ bonus2 bAddMonsterDropItem,12279,300; },{},{}
//5370,Orchid_Hairband,Orchid Hairband,5,20,,200,,1,,0,0xFFFFFFFF,7,2,256,,0,1,376,{ bonus bInt,1; },{},{}
5371,Hat_Of_Judge,Judge Hat,5,20,,300,,2,,0,0xFFFFFFFF,7,2,768,,0,1,377,{ bonus bLuk,1; bonus bMaxSP,30; },{},{}
-5372,Drooping_White_Kitty,Koneko Hat,5,20,,500,,1,,0,0xFFFFFFFF,7,2,256,,0,1,378,{ bonus bInt,1; bonus bDelayRate,-3; bonus bMatkRate,3; bonus bMaxSPrate,3; bonus bMdef,3; },{},{}
+5372,Drooping_White_Kitty,Koneko Hat,5,20,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,378,{ bonus bInt,1; bonus bDelayRate,-3; bonus bMatkRate,3; bonus bMaxSPrate,3; bonus bMdef,3; },{},{}
5373,Darkness_Helm,Dark Randgris Helm,5,20,,300,,2,,1,0xFFFFFFFF,7,2,768,,0,1,379,{ bonus bDex,3; bonus bMdef,1; },{},{}
-5374,L_Magestic_Goat,Gigantic Majestic Goat,5,20,,800,,5,,0,0xFFFFFFFF,7,2,256,,0,1,380,{ bonus2 bAddRace,RC_DemiHuman,12; bonus bBaseAtk,(JobLevel*2)/7; },{},{}
+5374,L_Magestic_Goat,Gigantic Majestic Goat,5,20,,800,,10,,0,0xFFFFFFFF,7,2,256,,0,1,380,{ bonus2 bAddRace,RC_DemiHuman,12; bonus bBaseAtk,(JobLevel*2)/7; },{},{}
5375,L_Orc_Hero_Helm,Orc Hero Headdress,5,20,,900,,5,,1,0xFFFFFFFF,7,2,768,,0,1,381,{ bonus bStr,2; bonus3 bAutoSpellWhenHit,"BS_WEAPONPERFECT",3,10; },{},{}
-5376,Satanic_Chain_P,Flying Evil Wing,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,382,{ bonus bMaxSP,120; bonus3 bAddEffWhenHit,Eff_Curse,100,ATF_SELF; },{},{}
+5376,Satanic_Chain_P,Flying Evil Wing,5,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,0,1,382,{ bonus bMaxSP,120; bonus3 bAddEffWhenHit,Eff_Curse,100,ATF_SELF; },{},{}
5377,Antique_Pipe,Gentleman's Pipe,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,383,{ bonus2 bSubRace,RC_DemiHuman,2; },{},{}
5378,Rabbit_Ear_Hat,Bunny Top Hat,5,20,,300,,0,,0,0xFFFFFFFF,7,2,256,,0,1,384,{ bonus bAgi,3; bonus3 bAutoSpellWhenHit,"AL_INCAGI",5,10; },{},{}
-5379,Balloon_Hat,Tam,5,0,,800,,3,,1,0xFFFFFFFF,7,2,256,,50,1,385,{ bonus bMdef,2; bonus bMatkRate,2+(getrefine()/2); },{},{}
-5380,Fish_Head_Hat,Fish Head Hat,5,20,,400,,1,,0,0xFFFFFFFF,7,2,256,,0,1,386,{ bonus3 bAutoSpell,"SA_FROSTWEAPON",1,5; },{},{}
-5381,Santa_Poring_Hat,Santa Poring Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,0,387,{ bonus bMdef,2; bonus2 bAddEle,Ele_Dark,3; bonus2 bSubEle,Ele_Dark,3; },{},{}
-5382,Bell_Ribbon,Bell Ribbon,5,20,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,388,{ bonus bVit,1; skill "AL_ANGELUS",1; },{},{ sc_end SC_ANGELUS; }
-5383,Hunting_Cap,Hunter's Cap,5,20,,250,,3,,1,0xFFFFFFFE,7,2,256,,50,1,389,{ bonus bLuk,1; bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
-5384,Santa_Hat_1,Twin Pompom By JB,5,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,20,1,390,{ bonus bLuk,3; skill "WZ_ESTIMATION",1; bonus3 bAutoSpell,"AL_INCAGI",1,500; },{},{}
-//5385,Yoyo_Hat,Yoyo Hat,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,20,1,391,{ skill "TF_HIDING",1; },{},{ sc_end SC_HIDING; }
+5379,Balloon_Hat,Tam,5,0,,800,,5,,1,0xFFFFFFFF,7,2,256,,50,1,385,{ bonus bMdef,2; bonus bMatkRate,2+(getrefine()/2); },{},{}
+5380,Fish_Head_Hat,Fish Head Hat,5,20,,400,,2,,0,0xFFFFFFFF,7,2,256,,0,1,386,{ bonus3 bAutoSpell,"SA_FROSTWEAPON",1,5; },{},{}
+5381,Santa_Poring_Hat,Santa Poring Hat,5,20,,100,,4,,1,0xFFFFFFFF,7,2,256,,0,0,387,{ bonus bMdef,2; bonus2 bAddEle,Ele_Dark,3; bonus2 bSubEle,Ele_Dark,3; },{},{}
+5382,Bell_Ribbon,Bell Ribbon,5,20,,200,,5,,1,0xFFFFFFFF,7,2,256,,0,1,388,{ bonus bVit,1; skill "AL_ANGELUS",1; },{},{ sc_end SC_ANGELUS; }
+5383,Hunting_Cap,Hunter's Cap,5,20,,250,,6,,1,0xFFFFFFFE,7,2,256,,50,1,389,{ bonus bLuk,1; bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
+5384,Santa_Hat_1,Twin Pompom By JB,5,20,,200,,4,,1,0xFFFFFFFF,7,2,256,,20,1,390,{ bonus bLuk,3; skill "WZ_ESTIMATION",1; bonus3 bAutoSpell,"AL_INCAGI",1,500; },{},{}
+//5385,Yoyo_Hat,Yoyo Hat,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,20,1,391,{ skill "TF_HIDING",1; },{},{ sc_end SC_HIDING; }
5386,Ayam_,Ayam,5,0,,70,,7,,0,0xFFFFFFFF,7,2,256,,1,0,228,{ bonus bMdef,7; bonus bFlee,7; bonus2 bAddMonsterDropItem,12198,200; },{},{}
5387,Neko_Mimi_Kafra,Neko Mimi Kafra,5,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,30,1,392,{ bonus bMdef,5; },{},{}
-//5388,Snake_Head,Snake Head Hat,5,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,30,1,393,{ bonus bDoubleRate,25; },{},{}
+//5388,Snake_Head,Snake Head Hat,5,20,,200,,2,,1,0xFFFFFFFF,7,2,256,,30,1,393,{ bonus bDoubleRate,25; },{},{}
5389,Angel_Spirit,Angel Spirit,5,20,,200,,0,,0,0xFFFFFFFF,7,2,512,,30,0,394,{ bonus bStr,2; bonus bHit,15; },{},{}
-//5390,Santa_Hat_2,Frozen Twin Pompom,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,395,{ bonus2 bResEff,Eff_Freeze,3000; },{},{}
-5391,Toast_C,Toast,5,20,,0,,0,,0,0xFFFFFFFF,7,2,1,,0,0,188,{ bonus bMaxHP,100; bonus2 bAddMonsterDropItem,617,10; },{},{}
-//5392,Louyang_Cap,Louyang NewYear Hat,5,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,0,1,396,{ bonus bLuk,2; bonus2 bAddMonsterDropItem,668,3; },{},{}
-//5393,Valentine_Hat,Love Valentine's Hat,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,0,397,{ bonus bMaxSPrate,7; bonus bMaxHPrate,7; },{},{}
+//5390,Santa_Hat_2,Frozen Twin Pompom,5,20,,100,,4,,0,0xFFFFFFFF,7,2,256,,0,1,395,{ bonus2 bResEff,Eff_Freeze,3000; },{},{}
+5391,Toast_C,Toast,5,20,,0,,1,,0,0xFFFFFFFF,7,2,1,,0,0,188,{ bonus bMaxHP,100; bonus2 bAddMonsterDropItem,617,10; },{},{}
+//5392,Louyang_Cap,Louyang NewYear Hat,5,20,,300,,6,,1,0xFFFFFFFF,7,2,256,,0,1,396,{ bonus bLuk,2; bonus2 bAddMonsterDropItem,668,3; },{},{}
+//5393,Valentine_Hat,Love Valentine's Hat,5,20,,200,,4,,0,0xFFFFFFFF,7,2,256,,0,0,397,{ bonus bMaxSPrate,7; bonus bMaxHPrate,7; },{},{}
5394,Bubblegum_Lower,Bubblegum,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,0,0,0,{},{},{}
-5395,Tiraya_Bonnet,Striped Hat,5,20,,500,,2,,1,0xFFFFFFFF,7,2,256,,50,1,398,{ bonus bMaxHP,100+(getrefine()*20); bonus bLuk,3; },{},{}
-5396,Jasper_Crest,Jasper Crest,5,20,,700,,2,,1,0xFFFFFFFF,7,2,256,,0,1,399,{ bonus bDex,3; bonus bVit,1; },{},{}
+5395,Tiraya_Bonnet,Striped Hat,5,20,,500,,6,,1,0xFFFFFFFF,7,2,256,,50,1,398,{ bonus bMaxHP,100+(getrefine()*20); bonus bLuk,3; },{},{}
+5396,Jasper_Crest,Jasper Crest,5,20,,700,,6,,1,0xFFFFFFFF,7,2,256,,0,1,399,{ bonus bDex,3; bonus bVit,1; },{},{}
//5397,Scuba_Mask,Scuba Gear,5,20,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,400,{ bonus2 bSubEle,Ele_Water,10; },{},{}
-5398,Bone_Head,Bone Head,5,20,,1200,,5,,1,0x000444A2,2,2,256,,85,1,401,{ bonus bStr,2; bonus bMdef,5; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Bleeding,500; },{},{}
-5399,Mandragora_Cap,Mandragora Cap,5,20,,300,,1,,1,0x00CFFF80,2,2,256,,85,0,402,{ bonus bVit,3; bonus3 bAutoSpellWhenHit,"DC_SCREAM",5,30; },{},{}
+5398,Bone_Head,Bone Head,5,20,,1200,,10,,1,0x000444A2,2,2,256,,85,1,401,{ bonus bStr,2; bonus bMdef,5; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Bleeding,500; },{},{}
+5399,Mandragora_Cap,Mandragora Cap,5,20,,300,,5,,1,0x00CFFF80,2,2,256,,85,0,402,{ bonus bVit,3; bonus3 bAutoSpellWhenHit,"DC_SCREAM",5,30; },{},{}
//5400,Fox_Hat,Fox Hat,5,20,,200,,1,,0,0xFFFFFFFF,7,0,769,,0,1,403,{ bonus bLuk,1; },{},{}
-//5401,Black_Glasses,Black Frame Glasses,5,20,,200,,1,,0,0xFFFFFFFF,7,2,512,,70,0,404,{ bonus bInt,1; bonus bMdef,2; },{},{}
-//5402,Mischievous_Fairy,Mischievous Fairy,5,10,,200,,1,,0,0xFFFFFFFF,7,2,512,,70,0,405,{ bonus bFlee2,3; },{},{}
+//5401,Black_Glasses,Black Frame Glasses,5,20,,200,,2,,0,0xFFFFFFFF,7,2,512,,70,0,404,{ bonus bInt,1; bonus bMdef,2; },{},{}
+//5402,Mischievous_Fairy,Mischievous Fairy,5,10,,200,,2,,0,0xFFFFFFFF,7,2,512,,70,0,405,{ bonus bFlee2,3; },{},{}
5403,Fish_In_Mouth,Fish In Mouth,5,10,,200,,0,,0,0xFFFFFFFF,7,2,1,,30,0,406,{ bonus2 bAddMonsterDropItem,579,500; bonus2 bAddItemHealRate,579,25; },{},{}
-//5404,Blue_Ribbon,Blue Ribbon,5,10,,100,,1,,1,0xFFFFFFFF,7,2,256,,45,1,407,{ bonus4 bAutoSpellWhenHit,"AC_CONCENTRATION",2,7,0; },{},{}
-//5405,Filir_Hat,Filir Hat,5,10,,200,,0,,0,0xFFFFFFFF,7,2,256,,80,0,408,{ bonus bShortWeaponDamageReturn,1; },{},{}
-//5406,Academy_Freshman_Hat,Academy Freshman Hat,5,0,,500,,0,,0,0xFFFFFFFF,7,2,256,,0,1,409,{ bonus bInt,1; bonus bVit,1; bonus bDex,1; bonus bMaxHP,80; bonus bMaxSP,10; },{},{}
+//5404,Blue_Ribbon,Blue Ribbon,5,10,,100,,2,,1,0xFFFFFFFF,7,2,256,,45,1,407,{ bonus4 bAutoSpellWhenHit,"AC_CONCENTRATION",2,7,0; },{},{}
+//5405,Filir_Hat,Filir Hat,5,10,,200,,2,,0,0xFFFFFFFF,7,2,256,,80,0,408,{ bonus bShortWeaponDamageReturn,1; },{},{}
+//5406,Academy_Freshman_Hat,Academy Freshman Hat,5,0,,500,,5,,0,0xFFFFFFFF,7,2,256,,0,1,409,{ bonus bInt,1; bonus bVit,1; bonus bDex,2; bonus bMaxHP,80; bonus bMaxSP,10; },{},{}
//5407,Academy_Graduating_Cap,Academy Completion Hat,5,0,,500,,5,,0,0xFFFFFFFF,7,2,256,,0,1,410,{ bonus bInt,2; bonus bDex,2; bonus bMaxSP,30; },{},{}
-5408,Old_Bandanna,Old Bandana,5,0,,0,,5,,0,0xFFFFFFFF,7,2,256,,0,0,6,{ bonus bInt,2; bonus bMaxSP,50; bonus bCastrate,10; },{},{}
-5409,New_Cowboy_Hat,Purple Cowboy Hat,5,20,,500,,4,,1,0xFFFFFFFF,7,2,256,,0,1,411,{ bonus bInt,2; bonus bVit,2; bonus bMaxSP,50; },{},{}
+5408,Old_Bandanna,Old Bandana,5,0,,0,,10,,0,0xFFFFFFFF,7,2,256,,0,0,6,{ bonus bInt,2; bonus bMaxSP,50; bonus bCastrate,10; },{},{}
+5409,New_Cowboy_Hat,Purple Cowboy Hat,5,20,,500,,8,,1,0xFFFFFFFF,7,2,256,,0,1,411,{ bonus bInt,2; bonus bVit,2; bonus bMaxSP,50; },{},{}
//5410,Bread_Bag2,Brown Paperbag Hat,5,20,,200,,6,,0,0xFFFFFFFF,7,2,769,,0,1,412,{ bonus bMaxHP,100; bonus2 bResEff,Eff_Stun,400; bonus2 bSubRace,RC_DemiHuman,4; },{},{}
-//5411,White_Snake_Hat,White Snake Hat,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,413,{ bonus bDex,2; },{},{}
+//5411,White_Snake_Hat,White Snake Hat,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,1,413,{ bonus bDex,2; },{},{}
//5412,Sweet_Candy,Sweet Candy,5,20,,100,,1,,0,0xFFFFFFFF,7,2,1,,0,0,414,{},{},{}
-//5413,Popcorn_Hat,Pop Corn Hat,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,0,0,415,{ bonus2 bSubEle,Ele_Wind,10; },{},{}
-//5414,Campfire_Hat,Camp Fire Hat,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,0,0,416,{ bonus4 bAutoSpellWhenHit,"MG_FIREBALL",5,100,1; bonus2 bSubEle,Ele_Fire,10; },{},{}
-5415,Poring_Cake_Cap,Poring Cake Hat,5,20,,1000,,5,,0,0xFFFFFFFF,7,2,256,,40,1,417,{ bonus bMdef,5; bonus bCritical,5; bonus bFlee,5; bonus bFlee2,5; bonus bAspdRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; },{},{}
-//5416,Beer_Cap,Beer Hat,5,20,,600,,2,,0,0xFFFFFFFE,7,2,256,,18,1,418,{ bonus bFlee2,5; skill "SM_RECOVERY",3; skill "MG_SRECOVERY",3; },{},{}
-//5417,Crown_Parrot,Crown Parrots,5,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,0,0,419,{ bonus2 bResEff,Eff_Silence,10000; bonus3 bAutoSpell,"DC_SCREAM",1,50; bonus bInt,1; },{},{}
-//5418,Soldier_Hat,Legionnaire Hat,5,20,,400,,4,,1,0xFFFFFFFF,7,2,256,,0,1,420,{ bonus bStr,1; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; },{},{}
+//5413,Popcorn_Hat,Pop Corn Hat,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,0,0,415,{ bonus2 bSubEle,Ele_Wind,10; },{},{}
+//5414,Campfire_Hat,Camp Fire Hat,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,0,0,416,{ bonus4 bAutoSpellWhenHit,"MG_FIREBALL",5,100,1; bonus2 bSubEle,Ele_Fire,10; },{},{}
+5415,Poring_Cake_Cap,Poring Cake Hat,5,20,,1000,,10,,0,0xFFFFFFFF,7,2,256,,40,1,417,{ bonus bMdef,5; bonus bCritical,5; bonus bFlee,5; bonus bFlee2,5; bonus bAspdRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; },{},{}
+//5416,Beer_Cap,Beer Hat,5,20,,600,,4,,0,0xFFFFFFFE,7,2,256,,18,1,418,{ bonus bFlee2,5; skill "SM_RECOVERY",3; skill "MG_SRECOVERY",3; },{},{}
+//5417,Crown_Parrot,Crown Parrots,5,20,,200,,2,,1,0xFFFFFFFF,7,2,256,,0,0,419,{ bonus2 bResEff,Eff_Silence,10000; bonus3 bAutoSpell,"DC_SCREAM",1,50; bonus bInt,1; },{},{}
+//5418,Soldier_Hat,Legionnaire Hat,5,20,,400,,8,,1,0xFFFFFFFF,7,2,256,,0,1,420,{ bonus bStr,1; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; },{},{}
5419,Evolved_Leaf,Leaves Of Grass,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,57,{ bonus bVit,1; bonus2 bSubRace,RC_Plant,5; },{},{}
5420,Mask_Of_Ifrit,Mask Of Ifrit,5,,,0,,8,,0,0xFFFFFFFE,7,2,769,,70,0,421,{ bonus bStr,1; bonus bInt,1; bonus bMdef,5; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Water,-10; skill "MG_SIGHT",1; bonus3 bAutoSpellWhenHit,"WZ_METEOR",3,50; bonus3 bAutoSpell,"MG_FIREBOLT",3,50; },{},{ sc_end SC_SIGHT; }
5421,Ifrit's_Ear,Ears Of Ifrit,5,20,,0,,0,,0,0xFFFFFFFE,7,2,512,,70,0,422,{ bonus bStr,1; bonus bMdef,3; bonus2 bSkillAtk,"MG_FIREBOLT",2; bonus2 bSkillAtk,"WZ_FIREPILLAR",2; bonus2 bSkillAtk,"WZ_METEOR",2; bonus2 bSkillAtk,"SM_BASH",2; bonus2 bSkillAtk,"SM_MAGNUM",2; bonus2 bSkillAtk,"KN_PIERCE",2; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Water,-5; },{},{}
//5422,Linguistic_Book_Cap,Linguistic Book Hat,5,20,,70,,0,,0,0xFFFFFFFF,7,2,256,,0,1,423,{ bonus bInt,1; bonus bMdef,2; },{},{}
-//5423,Lovecap_China,I Love China,5,20,,250,,5,,0,0xFFFFFFFF,7,2,256,,0,0,424,{ bonus bDex,3; bonus2 bSubRace,RC_DemiHuman,10; },{},{}
-//5424,Fanta_Orange_Can,Fanta Orange Can Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,425,{},{},{}
-//5425,Fanta_Grape_Can,Fanta Grape Can Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,426,{},{},{}
-//5426,Karada_Meguri_Tea_Hat,Karada Meguricha Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,427,{ bonus bLuk,1; },{},{}
-//5427,Royal_Milk_Tea_Hat,Black Tea Kochakaden Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,428,{ bonus bAgi,1; },{},{}
+//5423,Lovecap_China,I Love China,5,20,,250,,10,,0,0xFFFFFFFF,7,2,256,,0,0,424,{ bonus bDex,3; bonus2 bSubRace,RC_DemiHuman,10; },{},{}
+//5424,Fanta_Orange_Can,Fanta Orange Can Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,425,{},{},{}
+//5425,Fanta_Grape_Can,Fanta Grape Can Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,426,{},{},{}
+//5426,Karada_Meguri_Tea_Hat,Karada Meguricha Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,427,{ bonus bLuk,1; },{},{}
+//5427,Royal_Milk_Tea_Hat,Black Tea Kochakaden Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,428,{ bonus bAgi,1; },{},{}
5428,Bread_Bag1,RWC Anniversary Bread Envelope,5,,,100,,0,,0,0xFFFFFFFF,7,2,769,,0,1,429,{ bonus2 bSubRace,RC_DemiHuman,12; },{},{}
-//5429,Bogy_Cap,Bogy Cap,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,430,{ bonus bHPrecovRate,5; bonus bSPrecovRate,5; },{},{}
-//5430,Sacred_Torch_Coronet,Torch Cap,5,20,,250,,3,,0,0xFFFFFFFF,7,2,256,,0,0,431,{ bonus2 bSubEle,Ele_Fire,20; skill "MG_FIREBOLT",5; },{},{}
+//5429,Bogy_Cap,Bogy Cap,5,20,,100,,4,,1,0xFFFFFFFF,7,2,256,,0,1,430,{ bonus bHPrecovRate,5; bonus bSPrecovRate,5; },{},{}
+//5430,Sacred_Torch_Coronet,Torch Cap,5,20,,250,,6,,0,0xFFFFFFFF,7,2,256,,0,0,431,{ bonus2 bSubEle,Ele_Fire,20; skill "MG_FIREBOLT",5; },{},{}
5431,Chicken_Hat,Chicken Hat,5,20,,1000,,0,,1,0xFFFFFFFF,7,2,256,,30,1,432,{ bonus3 bAutoSpell,"MC_LOUD",1,30; bonus bAspdRate,5; },{},{}
//5432,Brazil_Baseball_Cap,bRO 4th Anniversary Hat,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,0,433,{ bonus bAllStats,4; },{},{}
//5433,Golden_Wreath,Golden Laurel,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,0,434,{},{},{}
-//5434,Cola_Can,Cola Can,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,435,{},{},{}
-5435,Coke_Hat,Red Minstrel Hat,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,40,1,436,{ bonus bInt,1; bonus bMaxSP,80; bonus bMdef,3; if(getrefine()>5) { bonus bMdef,getrefine()-5; bonus bMaxSP,(getrefine()-5)*10; } },{},{}
+//5434,Cola_Can,Cola Can,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,435,{},{},{}
+5435,Coke_Hat,Red Minstrel Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,40,1,436,{ bonus bInt,1; bonus bMaxSP,80; bonus bMdef,3; if(getrefine()>5) { bonus bMdef,getrefine()-5; bonus bMaxSP,(getrefine()-5)*10; } },{},{}
5436,Bride's_Corolla,Bride's Corolla,5,20,,200,,1,,0,0xFFFFFFFF,7,2,256,,0,1,437,{ bonus bLuk,3; bonus bMdef,2; },{},{}
-5437,Flower_Of_Fairy,Fairy Flower,5,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,0,1,438,{ bonus bInt,1; bonus bMdef,1; bonus2 bSubRace,RC_Insect,5; },{},{}
+5437,Flower_Of_Fairy,Fairy Flower,5,20,,200,,2,,1,0xFFFFFFFF,7,2,256,,0,1,438,{ bonus bInt,1; bonus bMdef,1; bonus2 bSubRace,RC_Insect,5; },{},{}
5438,Fillet_Green,Cute Green Ribbon,5,500,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,0,439,{ bonus bMaxSP,20; },{},{}
5439,Fillet_Red,Cute Red Ribbon,5,500,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,0,440,{ bonus bMaxSP,20; },{},{}
5440,Fillet_Blue,Cute Blue Ribbon,5,500,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,0,441,{ bonus bMaxSP,20; },{},{}
5441,Fillet_White,Cute White Ribbon,5,500,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,0,442,{ bonus bMaxSP,20; },{},{}
-5442,Necktie,Necktie,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,70,1,443,{ bonus bVit,1; bonus bHit,-5; bonus bUseSPrate,5; if(isequipped(5040)) { bonus bAspdRate,3; bonus bCastrate,3; } },{},{}
-5443,Status_Of_Baby_Angel,Statue Of Baby Angel,5,20,,600,,3,,1,0xFFFFFFFF,7,2,256,,70,1,444,{ bonus bMdef,2; bonus4 bAutoSpellWhenHit,"PR_STRECOVERY",1,20,0; },{},{}
+5442,Necktie,Necktie,5,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,70,1,443,{ bonus bVit,1; bonus bHit,-5; bonus bUseSPrate,5; if(isequipped(5040)) { bonus bAspdRate,3; bonus bCastrate,3; } },{},{}
+5443,Status_Of_Baby_Angel,Statue Of Baby Angel,5,20,,600,,6,,1,0xFFFFFFFF,7,2,256,,70,1,444,{ bonus bMdef,2; bonus4 bAutoSpellWhenHit,"PR_STRECOVERY",1,20,0; },{},{}
5444,Hair_Brush,Hair Brush,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,445,{ bonus bCritical,6; },{},{}
5445,Candy_Cane_In_The_Mouth,Candy Cane In Mouth,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,446,{ bonus bMaxSP,5; },{},{}
5446,Cat_Foot_Hairpin,Catfoot Hairpin,5,20,,200,,0,,1,0xFFFFFFFF,7,2,256,,0,1,447,{ bonus bFlee,5; bonus bFlee2,3; },{},{}
-5447,Frog_Cap,Frog Hat,5,20,,500,,3,,0,0xFFFFFFFF,7,2,256,,70,1,448,{ bonus bMdef,1; bonus2 bAddRace,RC_Insect,12; bonus2 bMagicAddRace,RC_Insect,12; },{},{}
+5447,Frog_Cap,Frog Hat,5,20,,500,,6,,0,0xFFFFFFFF,7,2,256,,70,1,448,{ bonus bMdef,1; bonus2 bAddRace,RC_Insect,12; bonus2 bMagicAddRace,RC_Insect,12; },{},{}
5448,Solo_Play_Box1,Soloplay Box1,5,,,300,,0,,1,0xFFFFFFFF,7,2,769,,0,1,449,{},{},{}
5449,Solo_Play_Box2,Soloplay Box2,5,,,300,,0,,1,0xFFFFFFFF,7,2,769,,0,1,450,{},{},{}
//5450,Sun_Cap,Solar Hat,5,20,,1000,,0,,0,0xFFFFFFFE,7,2,256,,20,1,451,{},{},{}
-5451,Dragonhelm_Gold,RWC 2008 Dragon Helm Gold,5,20,,2500,,7,,0,0xFFFFFFFF,7,2,256,,1,0,452,{ bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
-5452,Dragonhelm_Silver,RWC 2008 Dragon Helm Silver,5,20,,2500,,5,,0,0xFFFFFFFF,7,2,256,,1,0,453,{ bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3; },{},{}
-5453,Dragonhelm_Copper,RWC 2008 Dragon Helm Copper,5,20,,2500,,0,,0,0xFFFFFFFF,7,2,256,,1,0,454,{ bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1; },{},{}
-5454,Dog_Cap_,Puppy Hat,5,20,,500,,3,,1,0xFFFFFFFF,7,2,256,,0,1,234,{ bonus bStr,1; bonus bInt,1; autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bIgnoreMdefRate,100; }",10,3000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }"; },{},{}
+5451,Dragonhelm_Gold,RWC 2008 Dragon Helm Gold,5,20,,1500,,14,,1,0xFFFFFFFF,7,2,256,,1,0,452,{ bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
+5452,Dragonhelm_Silver,RWC 2008 Dragon Helm Silver,5,20,,1500,,10,,1,0xFFFFFFFF,7,2,256,,1,0,453,{ bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3; },{},{}
+5453,Dragonhelm_Copper,RWC 2008 Dragon Helm Copper,5,20,,1500,,5,,1,0xFFFFFFFF,7,2,256,,1,0,454,{ bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1; },{},{}
+5454,Dog_Cap_,Puppy Hat,5,20,,500,,4,,1,0xFFFFFFFF,7,2,256,,0,1,234,{ bonus bStr,1; bonus bInt,1; autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bIgnoreMdefRate,100; }",10,3000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }"; },{},{}
5455,Geographer_Band_,Decorative Geographer,5,20,,500,,1,,1,0xFFFFFFFF,7,2,256,,0,1,238,{ bonus bInt,1; bonus3 bAutoSpell,"AL_HEAL",5,50; bonus3 bAutoSpellWhenHit,"AL_HEAL",5,30; },{},{}
-5456,Vacation_Hat_,Summer Hat,5,20,,200,,0,,1,0xFFFFFFFF,7,2,256,,0,1,315,{ bonus bVit,5; bonus bHPrecovRate,20; bonus bSPrecovRate,15; },{},{}
+5456,Vacation_Hat_,Summer Hat,5,20,,200,,0,,0,0xFFFFFFFF,7,2,256,,0,1,315,{ bonus bVit,5; bonus bHPrecovRate,20; bonus bSPrecovRate,15; },{},{}
5457,Spring_Rabbit_Hat,Moon Rabbit Hat,5,20,,300,,2,,1,0xFFFFFFFF,7,2,256,,1,1,455,{ bonus bAgi,3; bonus bBaseAtk,5; bonus bMatkRate,5; if (getrefine()>4) { bonus bBaseAtk,getrefine()-4; bonus bMatkRate,getrefine()-4; } },{},{}
-//5458,Pinwheel_Cap,Pinwheel Hat,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,456,{ bonus bHPrecovRate,5; bonus bHPrecovRate,5; },{},{}
-5459,Drooping_Bunny_Chusuk,Drooping Bunny,5,0,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,249,{ bonus bDex,1; bonus bFlee,2; },{},{}
-//5460,Adv_Dragon_Skull,Evolved Dragon Skull Hat,5,20,,1000,,7,,0,0xFFFFFFFF,7,2,256,,60,1,457,{ bonus bAllStats,2; bonus bMaxHPrate,3; },{},{}
+//5458,Pinwheel_Cap,Pinwheel Hat,5,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,0,1,456,{ bonus bHPrecovRate,5; bonus bHPrecovRate,5; },{},{}
+5459,Drooping_Bunny_Chusuk,Drooping Bunny,5,0,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,249,{ bonus bDex,1; bonus bFlee,2; },{},{}
+//5460,Adv_Dragon_Skull,Evolved Dragon Skull Hat,5,20,,1000,,14,,0,0xFFFFFFFF,7,2,256,,60,1,457,{ bonus bAllStats,2; bonus bMaxHPrate,3; },{},{}
//5461,Adv_Whisper_Mask,Evolved Whisper Mask,5,,,300,,1,,0,0xFFFFFFFF,7,2,769,,50,1,458,{ bonus bDex,3; bonus2 bSubEle,Ele_Ghost,20; },{},{}
-5462,Spiked_Scarf,Spiked Scarf,5,20,,100,,1,,0,0xFFFFFFFF,7,2,1,,90,0,459,{ bonus bVit,1; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
-5463,Rainbow_Scarf,Rainbow Scarf,5,20,,100,,1,,0,0xFFFFFFFF,7,2,1,,90,0,460,{ bonus bInt,1; bonus bMdef,2; bonus bMatkRate,1; },{},{}
+5462,Spiked_Scarf,Spiked Scarf,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,90,0,459,{ bonus bVit,1; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
+5463,Rainbow_Scarf,Rainbow Scarf,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,90,0,460,{ bonus bInt,1; bonus bMdef,2; bonus bMatkRate,1; },{},{}
//5464,Zaha_Doll_Hat,Zaha Doll Hat,5,20,,0,,1,,0,0xFFFFFFFF,7,2,256,,0,0,461,{ bonus bInt,2; skill "PR_MAGNIFICAT",3; },{},{}
-//5465,Celestial_Hat,Hat Of Fortune,5,20,,500,,3,,1,0xFFFFFFFF,7,2,256,,40,1,462,{ bonus bLuk,2; bonus bMdef,5; if(getrefine()>4) bonus bLuk,getrefine()-4; },{},{}
-//5466,Wind_Milestone,Wind Milestone,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,30,1,463,{ bonus bAgi,2; skill "AL_TELEPORT",1; },{},{}
-//5467,Helm_Of_Dragoon,Helm Of Dragon,5,20,,2000,,5,,0,0xFFFFFFFF,7,2,256,,50,1,464,{ bonus2 bAddRace,RC_Dragon,20; bonus3 bAutoSpell,"NPC_DRAGONFEAR",1,30; },{},{}
-//5468,Parade_Cap,Parade Hat,5,20,,800,,3,,1,0xFFFFFFFF,7,2,256,,0,1,465,{ bonus bDelayRate,-5; bonus bMdef,2; if(getrefine()>5) bonus bCastrate,-(getrefine()-5); },{},{}
-//5469,Noble_Hat,Musketeer Hat,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,30,1,466,{ bonus bStr,2; bonus3 bAutoSpellWhenHit,"BS_ADRENALINE",1,7; },{},{}
-//5470,Eyes_Of_Darkness,Eye Of Darkness,5,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,50,0,467,{ bonus bDex,1; bonus2 bResEff,Eff_Blind,10000; },{},{}
-//5471,Hairband_Of_Reginleif,Hairband Of Reginleif,5,20,,800,,1,,0,0xFFFFFFFF,7,2,512,,50,0,468,{ bonus2 bSubEle,Ele_Water,3; bonus2 bSubEle,Ele_Fire,3; bonus2 bSubEle,Ele_Undead,3; bonus2 bSubEle,Ele_Ghost,3; },{},{}
+//5465,Celestial_Hat,Hat Of Fortune,5,20,,500,,6,,1,0xFFFFFFFF,7,2,256,,40,1,462,{ bonus bLuk,2; bonus bMdef,5; if(getrefine()>4) bonus bLuk,getrefine()-4; },{},{}
+//5466,Wind_Milestone,Wind Milestone,5,20,,100,,4,,1,0xFFFFFFFF,7,2,256,,30,1,463,{ bonus bAgi,2; skill "AL_TELEPORT",1; },{},{}
+//5467,Helm_Of_Dragoon,Helm Of Dragon,5,20,,2000,,10,,0,0xFFFFFFFF,7,2,256,,50,1,464,{ bonus2 bAddRace,RC_Dragon,20; bonus3 bAutoSpell,"NPC_DRAGONFEAR",1,30; },{},{}
+//5468,Parade_Cap,Parade Hat,5,20,,800,,5,,1,0xFFFFFFFF,7,2,256,,0,1,465,{ bonus bDelayRate,-5; bonus bMdef,2; if(getrefine()>5) bonus bCastrate,-(getrefine()-5); },{},{}
+//5469,Noble_Hat,Musketeer Hat,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,30,1,466,{ bonus bStr,2; bonus3 bAutoSpellWhenHit,"BS_ADRENALINE",1,7; },{},{}
+//5470,Eyes_Of_Darkness,Eye Of Darkness,5,20,,100,,2,,0,0xFFFFFFFF,7,2,512,,50,0,467,{ bonus bDex,1; bonus2 bResEff,Eff_Blind,10000; },{},{}
+//5471,Hairband_Of_Reginleif,Hairband Of Reginleif,5,20,,800,,2,,0,0xFFFFFFFF,7,2,512,,50,0,468,{ bonus2 bSubEle,Ele_Water,3; bonus2 bSubEle,Ele_Fire,3; bonus2 bSubEle,Ele_Undead,3; bonus2 bSubEle,Ele_Ghost,3; },{},{}
//5472,Red_White_Hat,Red Hat,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,469,{ bonus3 bAddMonsterDropItem,550,RC_DemiHuman,3; },{},{}
-//5473,Forceps_Hairpin,Nipper Crab Hairpin,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,30,1,470,{ bonus3 bAutoSpellWhenHit,"MG_COLDBOLT",1,100; bonus3 bAddMonsterDropItem,991,RC_Fish,3; },{},{}
-//5474,Notice_Board,AFK Hat,5,20,,700,,2,,0,0xFFFFFFFF,7,2,256,,10,0,471,{},{},{}
+//5473,Forceps_Hairpin,Nipper Crab Hairpin,5,20,,500,,8,,0,0xFFFFFFFF,7,2,256,,30,1,470,{ bonus3 bAutoSpellWhenHit,"MG_COLDBOLT",1,100; bonus3 bAddMonsterDropItem,991,RC_Fish,3; },{},{}
+//5474,Notice_Board,AFK Hat,5,20,,700,,4,,0,0xFFFFFFFF,7,2,256,,10,0,471,{},{},{}
//5475,Cube_Mask,Mask Cube,5,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,0,0,472,{},{},{}
-5476,Hairband_Of_Grandpeco,Grand Peco Hairband,5,20,,800,,2,,0,0xFFFFFFFF,7,2,768,,30,1,473,{ bonus bStr,2; bonus bMaxHPrate,-10; bonus2 bAddRace2,3,15; },{},{}
-//5477,Bro_Flag,Brazilian Flag Hat,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,30,1,474,{ skill "SM_BASH",1; },{},{}
-//5478,Classic_Hat,Classic Hat,5,20,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,475,{ bonus bStr,2; bonus bMaxHP,300; },{},{}
-5479,Shaman's_Hair_Ornament,Shaman's Hair Decoration,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,30,1,476,{ bonus bMdef,3; bonus bMaxHP,50; bonus2 bSubEle,Ele_Neutral,5; if(isequipped(2777,2778)) { bonus bMaxHP,300; bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,5; } },{},{}
-5480,Bizofnil_Wing_Deco,Bijofnil Wings,5,20,,1000,,3,,0,0xFFFFFFFF,7,2,256,,30,1,477,{ bonus bAllStats,2; bonus3 bAutoSpell,"PR_IMPOSITIO",3,3; },{},{}
-5481,Hermose_Cap,Hermode Cap,5,20,,1000,,1,,1,0xFFFFFFFF,7,2,256,,1,1,478,{ bonus bAspdRate,10; bonus bBaseAtk,-20; bonus bMatkRate,-10; },{},{}
+5476,Hairband_Of_Grandpeco,Grand Peco Hairband,5,20,,800,,5,,0,0xFFFFFFFF,7,2,768,,30,1,473,{ bonus bStr,2; bonus bMaxHPrate,-10; bonus2 bAddRace2,3,15; },{},{}
+//5477,Bro_Flag,Brazilian Flag Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,30,1,474,{ skill "SM_BASH",1; },{},{}
+//5478,Classic_Hat,Classic Hat,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,1,475,{ bonus bStr,2; bonus bMaxHP,300; },{},{}
+5479,Shaman's_Hair_Ornament,Shaman's Hair Decoration,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,30,1,476,{ bonus bMdef,3; bonus bMaxHP,50; bonus2 bSubEle,Ele_Neutral,5; if(isequipped(2777,2778)) { bonus bMaxHP,300; bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,5; } },{},{}
+5480,Bizofnil_Wing_Deco,Bijofnil Wings,5,20,,1000,,6,,0,0xFFFFFFFF,7,2,256,,30,1,477,{ bonus bAllStats,2; bonus3 bAutoSpell,"PR_IMPOSITIO",3,3; },{},{}
+5481,Hermose_Cap,Hermode Cap,5,20,,1000,,2,,1,0xFFFFFFFF,7,2,256,,1,1,478,{ bonus bAspdRate,10; bonus bBaseAtk,-20; bonus bMatkRate,-10; },{},{}
5482,Dark_Knight_Mask,Dark Knight Mask,5,,,3000,,5,,0,0xFFFFFFFF,7,2,769,,80,1,479,{ bonus bStr,3; if(isequipped(2779,2780)) { bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; } },{},{}
5483,Odin_Mask,Odin Mask,5,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,50,0,480,{ bonus bHit,-10; bonus2 bAddRace,RC_Demihuman,6; },{},{}
-//5484,Taiwan_Flag_Hat,Holidays Hat,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,0,482,{ bonus bAllStats,5; bonus2 bResEff,Eff_Stun,500; },{},{}
+//5484,Taiwan_Flag_Hat,Holidays Hat,5,20,,500,,8,,0,0xFFFFFFFF,7,2,256,,0,0,482,{ bonus bAllStats,5; bonus2 bResEff,Eff_Stun,500; },{},{}
//5485,Tiger_Face,Tiger Face,5,,,1000,,3,,0,0xFFFFFFFF,7,2,769,,60,1,483,{ bonus2 bSubRace,RC_Brute,5; bonus2 bAddRace,RC_Brute,5; bonus2 bMagicAddRace,RC_Brute,5; },{},{}
//5486,J_Anniversary_Hat,Anniversary Hat,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,0,1,395,{ bonus bAllStats,2; },{},{}
5487,J_Poringcake_Hat,Poring Cake Hat,5,20,,500,,1,,0,0xFFFFFFFF,7,2,256,,0,1,417,{ bonus bLuk,2; },{},{}
5488,J_Twin_Santahat,Twin Santa Hat,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,390,{ bonus bLuk,1; bonus bMdef,1; },{},{}
//5489,Love_Daddy,Love Daddy Hat,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,484,{ bonus bDex,2; },{},{}
-//5490,Anubis_Helm,Anubis Helm,5,20,,0,,3,,0,0xFFFFFFFF,7,2,768,,65,0,485,{ bonus bMdef,5; bonus2 bSubRace,RC_Boss,10; bonus bHealpower2,10; bonus bAddItemHealRate,10; },{},{}
-//5491,Hat_Of_Outlaw,Bandit Hat,5,20,,800,,3,,1,0xFFFFFFFF,7,2,256,,0,1,486,{ bonus bStr,2; bonus2 bSubEle,Ele_Fire,10; },{},{}
-5492,Boy's_Cap_I,Student Cap,5,0,,0,,5,,0,0xFFFFFFFE,7,2,256,,0,0,102,{ bonus bMdef,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
-5493,Ulle_Cap_I,Ulle's Cap,5,0,,0,,3,,0,0xFFFFFFFE,7,2,256,,0,0,254,{ bonus bDex,2; bonus bAgi,1; if(isequipped(2353) && readparam(bDex)>=70) bonus bUseSPrate,-10; },{},{}
-5494,Spinx_Helm_I,Sphinx Hat,5,0,,0,,5,,0,0x00004082,7,2,257,,0,0,137,{ bonus bStr,5; },{},{}
-5495,Power_Of_Thor,Power Of Thor,5,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,75,1,493,{ bonus bInt,1; bonus bDex,1; bonus bMdef,3; bonus bFlee,5; },{},{}
-//5496,Dice_Hat,Dice Hat,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,50,0,494,{ bonus bLuk,4; },{},{}
-//5497,King_Tiger_Doll_Hat,King Tiger Doll Hat,5,20,,400,,3,,1,0xFFFFFFFE,7,2,256,,30,1,495,{ bonus bStr,2; },{},{}
+//5490,Anubis_Helm,Anubis Helm,5,20,,0,,8,,0,0xFFFFFFFF,7,2,768,,65,0,485,{ bonus bMdef,5; bonus2 bSubRace,RC_Boss,10; bonus bHealpower2,10; bonus bAddItemHealRate,10; },{},{}
+//5491,Hat_Of_Outlaw,Bandit Hat,5,20,,800,,6,,1,0xFFFFFFFF,7,2,256,,0,1,486,{ bonus bStr,2; bonus2 bSubEle,Ele_Fire,10; },{},{}
+5492,Boy's_Cap_I,Student Cap,5,0,,0,,10,,0,0xFFFFFFFE,7,2,256,,0,0,102,{ bonus bMdef,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
+5493,Ulle_Cap_I,Ulle's Cap,5,0,,0,,12,,0,0xFFFFFFFE,7,2,256,,0,0,254,{ bonus bDex,2; bonus bAgi,1; if(isequipped(2353) && readparam(bDex)>=70) bonus bUseSPrate,-10; },{},{}
+5494,Spinx_Helm_I,Sphinx Hat,5,0,,0,,10,,0,0x00004082,7,2,257,,0,0,137,{ bonus bStr,5; },{},{}
+5495,Power_Of_Thor,Power Of Thor,5,20,,100,,5,,1,0xFFFFFFFF,7,2,256,,75,1,493,{ bonus bInt,1; bonus bDex,1; bonus bMdef,3; bonus bFlee,5; },{},{}
+//5496,Dice_Hat,Dice Hat,5,20,,300,,6,,0,0xFFFFFFFF,7,2,256,,50,0,494,{ bonus bLuk,4; },{},{}
+//5497,King_Tiger_Doll_Hat,King Tiger Doll Hat,5,20,,400,,6,,1,0xFFFFFFFE,7,2,256,,30,1,495,{ bonus bStr,2; },{},{}
//5498,Wondering_Wolf_Helm,Wandering Wolf Helm,5,20,,600,,5,,0,0xFFFFFFFF,7,2,768,,20,0,490,{ bonus bFlee,10; bonus bVit,5; },{},{}
-//5499,Pizza_Hat,Pizza Hat,5,20,,6000,,0,,0,0xFFFFFFFF,7,2,256,,0,0,487,{ skill "SM_PROVOKE",1; },{},{}
-//5500,Icecream_Hat,Icecream Hat,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,30,1,488,{ skill "MG_FROSTDIVER",3; bonus bMdef,3; },{},{}
-//5501,Pirate's_Pride,Pirate's Pride,5,0,,100,,3,,1,0xFFFFFFFF,7,2,256,,10,0,496,{ bonus2 bAddRace2,6,5; bonus2 bSubRace2,6,5; },{},{}
-5502,Necromencer's_Hood,Necromancer's Hood,5,0,,500,,2,,0,0xFFFFFFFF,7,2,768,,1,1,491,{ bonus5 bAutoSpellWhenHit,"NPC_DARKSTRIKE",5,5,BF_WEAPON|BF_MAGIC,1; },{},{}
-5503,Rabbit_Magic_Hat,Magic Rabit Hat,5,0,,800,,2,,0,0xFFFFFFFF,7,2,256,,0,1,497,{ bonus bDex,2; bonus bAgi,2; bonus bMdef,1; bonus bMaxSP,50; bonus3 bAutoSpellWhenHit,"MG_FIREBOLT",1,10; bonus3 bAutoSpellWhenHit,"MG_COLDBOLT",1,10; bonus3 bAutoSpellWhenHit,"MG_LIGHTNINGBOLT",1,10; },{},{}
+//5499,Pizza_Hat,Pizza Hat,5,20,,600,,0,,0,0xFFFFFFFF,7,2,256,,0,0,487,{ skill "SM_PROVOKE",1; },{},{}
+//5500,Icecream_Hat,Icecream Hat,5,20,,300,,6,,0,0xFFFFFFFF,7,2,256,,30,1,488,{ skill "MG_FROSTDIVER",3; bonus bMdef,3; },{},{}
+//5501,Pirate's_Pride,Pirate's Pride,5,0,,100,,6,,1,0xFFFFFFFF,7,2,256,,10,0,496,{ bonus2 bAddRace2,6,5; bonus2 bSubRace2,6,5; },{},{}
+5502,Necromencer's_Hood,Necromancer's Hood,5,0,,500,,6,,0,0xFFFFFFFF,7,2,768,,1,1,491,{ bonus5 bAutoSpellWhenHit,"NPC_DARKSTRIKE",5,5,BF_WEAPON|BF_MAGIC,1; },{},{}
+5503,Rabbit_Magic_Hat,Magic Rabit Hat,5,0,,800,,4,,0,0xFFFFFFFF,7,2,256,,0,1,497,{ bonus bDex,2; bonus bAgi,2; bonus bMdef,1; bonus bMaxSP,50; bonus3 bAutoSpellWhenHit,"MG_FIREBOLT",1,10; bonus3 bAutoSpellWhenHit,"MG_COLDBOLT",1,10; bonus3 bAutoSpellWhenHit,"MG_LIGHTNINGBOLT",1,10; },{},{}
//5504,China_Wedding_Veil,Wedding Weil,5,20,,500,,1,,0,0xFFFFFFFF,7,2,768,,70,1,489,{ bonus bMdef,10; },{},{}
5505,Asara_Fairy_Hat,Asara Fairy Hat,5,0,,500,,2,,0,0xFFFFFFFF,7,2,768,,50,1,492,{ skill "DC_DONTFORGETME",1; bonus bDex,2; bonus bLuk,2; },{},{}
-//5506,Blue_Pajamas_Hat,Blue Night Cap,5,0,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,501,{ bonus bBaseAtk,5; bonus bMatkRate,5; },{},{}
-//5507,Pink_Pajamas_Hat,Pink Night Cap,5,0,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,502,{ bonus bBaseAtk,5; bonus bMatkRate,5; },{},{}
-5508,Shark_Hat,Shark Hat,5,20,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,503,{ bonus bStr,1; bonus bAgi,2; bonus bMdef,1; bonus2 bAddEle,Ele_Water,5; bonus2 bSubEle,Ele_Water,10; },{},{}
-5509,Sting_Hat,Sting hat,5,20,,1000,,5,,0,0xFFFFFFFF,7,2,256,,0,1,504,{ bonus bStr,2; bonus bVit,1; bonus bMdef,3; bonus2 bAddEle,Ele_fire,5; bonus2 bSubEle,Ele_earth,5; bonus3 bAutoSpell,"WZ_EARTHSPIKE",1,10; },{},{}
-//5510,Shower_Cap,Shower Cap,5,20,,0,,2,,0,0xFFFFFFFF,7,2,256,,0,1,507,{ bonus bMdef,3; bonus bFlee,3; bonus2 bAddEle,Ele_Water,10; bonus2 bSubRace,rc_fish,10; },{},{}
+//5506,Blue_Pajamas_Hat,Blue Night Cap,5,0,,100,,4,,1,0xFFFFFFFF,7,2,256,,0,1,501,{ bonus bBaseAtk,5; bonus bMatkRate,5; },{},{}
+//5507,Pink_Pajamas_Hat,Pink Night Cap,5,0,,100,,4,,1,0xFFFFFFFF,7,2,256,,0,1,502,{ bonus bBaseAtk,5; bonus bMatkRate,5; },{},{}
+5508,Shark_Hat,Shark Hat,5,20,,500,,6,,0,0xFFFFFFFF,7,2,256,,0,1,503,{ bonus bStr,1; bonus bAgi,2; bonus bMdef,1; bonus2 bAddEle,Ele_Water,5; bonus2 bSubEle,Ele_Water,10; },{},{}
+5509,Sting_Hat,Sting hat,5,20,,1000,,10,,0,0xFFFFFFFF,7,2,256,,0,1,504,{ bonus bStr,2; bonus bVit,1; bonus bMdef,3; bonus2 bAddEle,Ele_fire,5; bonus2 bSubEle,Ele_earth,5; bonus3 bAutoSpell,"WZ_EARTHSPIKE",1,10; },{},{}
+//5510,Shower_Cap,Shower Cap,5,20,,0,,4,,0,0xFFFFFFFF,7,2,256,,0,1,507,{ bonus bMdef,3; bonus bFlee,3; bonus2 bAddEle,Ele_Water,10; bonus2 bSubRace,rc_fish,10; },{},{}
5511,Samambaia,Samambaia,5,20,,200,,5,,1,0xFFFFFFFF,7,2,768,,30,1,508,{ bonus bSPrecovRate,8; },{},{}
-//5512,Aquarius_Diadem,Aquarius Diadem,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,509,{ bonus bStr,2; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; if(getrefine()>6) { bonus bDef,1; bonus bBaseAtk,15; } },{},{}
-//5513,Aquarius_Crown,Aquarius Crown,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,510,{ bonus bStr,2; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; if(getrefine()>6) { bonus bDef,1; bonus bBaseAtk,15; } },{},{}
-//5514,Pisces_Diadem,Pisces Diadem,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,511,{ bonus bInt,2; bonus bMdef,5; bonus2 bSubEle,Ele_water,5; if(getrefine()>6) { bonus bDef,1; bonus bMatkRate,2; } },{},{}
-//5515,Pisces_Crown,Pisces Crown,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,512,{ bonus bInt,2; bonus bMdef,5; bonus2 bSubEle,Ele_water,5; if(getrefine()>6) { bonus bDef,1; bonus bMatkRate,2; } },{},{}
+//5512,Aquarius_Diadem,Aquarius Diadem,5,20,,300,,6,,0,0xFFFFFFFF,7,2,256,,70,1,509,{ bonus bStr,2; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; if(getrefine()>6) { bonus bDef,1; bonus bBaseAtk,15; } },{},{}
+//5513,Aquarius_Crown,Aquarius Crown,5,20,,300,,6,,0,0xFFFFFFFF,7,2,256,,70,1,510,{ bonus bStr,2; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; if(getrefine()>6) { bonus bDef,1; bonus bBaseAtk,15; } },{},{}
+//5514,Pisces_Diadem,Pisces Diadem,5,20,,300,,6,,0,0xFFFFFFFF,7,2,256,,70,1,511,{ bonus bInt,2; bonus bMdef,5; bonus2 bSubEle,Ele_water,5; if(getrefine()>6) { bonus bDef,1; bonus bMatkRate,2; } },{},{}
+//5515,Pisces_Crown,Pisces Crown,5,20,,300,,6,,0,0xFFFFFFFF,7,2,256,,70,1,512,{ bonus bInt,2; bonus bMdef,5; bonus2 bSubEle,Ele_water,5; if(getrefine()>6) { bonus bDef,1; bonus bMatkRate,2; } },{},{}
5516,Hawk_Eyes01,hawk Eyes,5,10,,100,,0,,0,0x00000800,2,2,512,,60,0,23,{ bonus bDex,1; },{},{}
5517,Hawk_Eyes02,Hawk Eyes,5,10,,100,,0,,0,0x00080808,7,2,512,,60,0,23,{ bonus bDex,1; },{},{}
-5518,L_Magestic_Goat2,Gigantic Majestic Goat,5,20,,800,,5,,0,0xFFFFFFFF,7,2,256,,50,1,513,{ bonus2 bSubRace,RC_DemiHuman,12; bonus bBaseAtk,(JobLevel*2)/7; },{},{}
-//5519,Peacock_Feather,Peacock Feather,5,20,,800,,2,,1,0xFFFFFFFF,7,2,256,,1,1,514,{ bonus bInt,2; },{},{}
-5520,Rabbit_Earplug,Rabbit Earplugs,5,,,400,,0,,1,0xFFFFFFFF,7,2,768,,1,1,515,{ bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bMatkRate,4; },{},{}
+5518,L_Magestic_Goat2,Gigantic Majestic Goat,5,20,,800,,10,,0,0xFFFFFFFF,7,2,256,,50,1,513,{ bonus2 bSubRace,RC_DemiHuman,12; bonus bBaseAtk,(JobLevel*2)/7; },{},{}
+//5519,Peacock_Feather,Peacock Feather,5,20,,800,,4,,1,0xFFFFFFFF,7,2,256,,1,1,514,{ bonus bInt,2; },{},{}
+5520,Rabbit_Earplug,Rabbit Earplugs,5,20,,400,,0,,1,0xFFFFFFFF,7,2,768,,1,1,515,{ bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bMatkRate,4; },{},{}
5521,Angry_Mouth_C,Angry Mouth,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,0,0,194,{ bonus bDelayRate,-3; },{},{}
-//5522,Fanta_Zero_Lemon_Hat,Fanta Zero Lemon Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,1,1,516,{},{},{}
-//5523,Sakura_Mist_Hat,Sakura Mist Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,1,1,517,{ bonus bDex,1; },{},{}
-//5524,Sakura_Milk_Tea_Hat,Sakura Milk Tea Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,1,1,518,{ bonus bVit,1; },{},{}
-//5525,First_Leaf_Tea_Hat,Flower Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,1,1,519,{ bonus bMaxHP,80; bonus bMaxSP,20; },{},{}
-//5526,Lady_Tanee_Doll,Tanigumi Girl Doll,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,60,0,520,{ bonus bAgi,2; bonus bFlee,3; bonus2 bAddEle,Ele_Wind,-5; bonus2 bAddMonsterDropItem,513,200; },{},{}
-5527,Lunatic_Hat,Lunatic Hat,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,1,1,521,{ bonus bLuk,5; bonus bMdef,2; bonus bFlee2,5; bonus2 bAddMonsterDropItem,622,50; },{},{}
-//5528,King_Frog_Hat,Frog King Hat,5,20,,500,,2,,1,0xFFFFFFFE,7,2,256,,30,0,522,{ bonus bAgi,1; },{},{}
-5529,Evil's_Bone_Hat,Satanic Bone Helm,5,20,,600,,6,,1,0xFFFFFFFF,7,2,768,,70,1,523,{ bonus bDex,3; bonus2 bSubEle,Ele_Neutral,5; skill "WZ_FROSTNOVA",1; },{},{}
-//5530,Raven_Cap,Raven Cap,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,30,1,524,{},{},{}
-//5531,B_Dragon_Hat,Baby Dragon Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,525,{},{},{}
-5532,Pirate_Dagger_J,Pirate Dagger,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,1,327,{ bonus bShortWeaponDamageReturn,1; },{},{}
-5533,Emperor_Wreath_J,Emperor Wreath,5,20,,800,,3,,1,0xFFFFFFFF,7,2,256,,80,1,261,{ bonus bAllStats,1; },{},{}
-//5534,Fox_Hat_J,Fox Hat,5,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,70,0,403,{ bonus bAgi,1; bonus bFlee2,2; },{},{}
-5535,Side_Cap,Side Cap,5,0,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,529,{ bonus bVit,1; bonus bDex,1; bonus bMdef,3; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bAddRace,RC_DemiHuman,3; },{},{}
-5536,Spare_Card,Spare Card,5,20,,10,,1,,0,0xFFFFFFFF,7,2,1,,1,0,526,{ bonus2 bAddMonsterDropItem,6187,1000; },{},{}
-//5537,Quati_Hat,Kwati Hat,5,20,,700,,1,,1,0xFFFFFFFF,7,2,256,,45,0,527,{ bonus bAgi,3; },{},{}
+//5522,Fanta_Zero_Lemon_Hat,Fanta Zero Lemon Hat,5,20,,100,,4,,1,0xFFFFFFFF,7,2,256,,1,1,516,{},{},{}
+//5523,Sakura_Mist_Hat,Sakura Mist Hat,5,20,,100,,4,,1,0xFFFFFFFF,7,2,256,,1,1,517,{ bonus bDex,1; },{},{}
+//5524,Sakura_Milk_Tea_Hat,Sakura Milk Tea Hat,5,20,,100,,4,,1,0xFFFFFFFF,7,2,256,,1,1,518,{ bonus bVit,1; },{},{}
+//5525,First_Leaf_Tea_Hat,Flower Hat,5,20,,100,,4,,1,0xFFFFFFFF,7,2,256,,1,1,519,{ bonus bMaxHP,80; bonus bMaxSP,20; },{},{}
+//5526,Lady_Tanee_Doll,Tanigumi Girl Doll,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,60,0,520,{ bonus bAgi,2; bonus bFlee,3; bonus2 bAddEle,Ele_Wind,-5; bonus2 bAddMonsterDropItem,513,200; },{},{}
+5527,Lunatic_Hat,Lunatic Hat,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,1,1,521,{ bonus bLuk,3; bonus bMdef,2; bonus bFlee2,5; bonus2 bAddMonsterDropItem,622,50; },{},{}
+//5528,King_Frog_Hat,Frog King Hat,5,20,,500,,4,,1,0xFFFFFFFE,7,2,256,,30,0,522,{ bonus bAgi,1; },{},{}
+5529,Evil's_Bone_Hat,Satanic Bone Helm,5,20,,600,,12,,1,0xFFFFFFFF,7,2,768,,70,1,523,{ bonus bDex,3; bonus2 bSubEle,Ele_Neutral,5; skill "WZ_FROSTNOVA",1; },{},{}
+//5530,Raven_Cap,Raven Cap,5,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,30,1,524,{},{},{}
+//5531,B_Dragon_Hat,Baby Dragon Hat,5,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,0,1,525,{},{},{}
+5532,Pirate_Dagger_J,Pirate Dagger,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,30,0,327,{ bonus bShortWeaponDamageReturn,1; },{},{}
+5533,Emperor_Wreath_J,Emperor Wreath,5,20,,800,,6,,1,0xFFFFFFFF,7,2,256,,80,1,261,{ bonus bAllStats,1; },{},{}
+5534,Fox_Hat_J,Fox Hat,5,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,70,0,403,{ bonus bAgi,1; bonus bFlee2,2; },{},{}
+5535,Side_Cap,Side Cap,5,0,,500,,6,,0,0xFFFFFFFF,7,2,256,,0,1,529,{ bonus bVit,1; bonus bDex,1; bonus bMdef,3; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bAddRace,RC_DemiHuman,3; },{},{}
+5536,Spare_Card,Spare Card,5,20,,0,,1,,0,0xFFFFFFFF,7,2,1,,1,0,526,{ bonus2 bAddMonsterDropItem,6187,1000; },{},{}
+//5537,Quati_Hat,Kwati Hat,5,20,,700,,2,,1,0xFFFFFFFF,7,2,256,,45,0,527,{ bonus bAgi,3; },{},{}
//5538,Tucan_Hat,Tucan Hat,5,20,,600,,2,,1,0xFFFFFFFF,7,2,768,,45,0,528,{ bonus bDex,3; },{},{}
//5539,Jaguar_Hat,Jaguar Hat,5,20,,400,,4,,1,0xFFFFFFFF,7,2,769,,25,1,530,{ bonus bMdef,2; skill "MC_LOUD",1; },{},{}
//5540,Freyja_SCirclet7,Freyja SCirclet7,5,20,,700,,8,,0,0xFFFFFFFF,7,2,256,,20,0,18,{ bonus bStr,1; bonus bInt,1; bonus bDex,1; },{},{}
@@ -2874,55 +2874,55 @@
//5542,Freyja_SCirclet60,Freyja SCirclet60,5,20,,700,,8,,0,0xFFFFFFFF,7,2,256,,20,0,18,{ bonus bStr,1; bonus bInt,1; bonus bDex,1; },{},{}
//5543,Freyja_SCirclet90,Freyja SCirclet90,5,20,,700,,8,,0,0xFFFFFFFF,7,2,256,,20,0,18,{ bonus bStr,1; bonus bInt,1; bonus bDex,1; },{},{}
5544,Time_Keeper_Hat,Time Keeper Hat,5,30000,,0,,6,,0,0xFFFFFFFF,7,2,256,,1,1,240,{ bonus bInt,2; bonus bMaxSP,50; },{},{}
-5545,Aries_Diadem,Aries Diadem,5,20,,400,,3,,0,0xFFFFFFFF,7,2,256,,70,1,531,{ bonus bVit,2; bonus2 bSubEle,Ele_fire,5; if(getrefine()>6) { bonus bDef,1; bonus bVit,1; } },{},{}
-5546,Aries_Crown,Aries Crown,5,20,,400,,3,,0,0xFFFFFFFF,7,2,256,,70,1,532,{ bonus bVit,2; bonus2 bSubEle,Ele_fire,5; if(getrefine()>6) { bonus bDef,1; bonus bVit,1; } },{},{}
+5545,Aries_Diadem,Aries Diadem,5,20,,400,,6,,0,0xFFFFFFFF,7,2,256,,70,1,531,{ bonus bVit,2; bonus2 bSubEle,Ele_fire,5; if(getrefine()>6) { bonus bDef,1; bonus bVit,1; } },{},{}
+5546,Aries_Crown,Aries Crown,5,20,,400,,6,,0,0xFFFFFFFF,7,2,256,,70,1,532,{ bonus bVit,2; bonus2 bSubEle,Ele_fire,5; if(getrefine()>6) { bonus bDef,1; bonus bVit,1; } },{},{}
//5547,RJC_Katusa,RJC Katusa Flower,5,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,0,1,533,{ bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15+getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15+getequiprefinerycnt(EQI_HAND_R); bonus bCastRate,-25; },{},{}
//5548,Scarlet_Rose,Scarlet Rose,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,50,1,534,{ bonus bLuk,1; },{},{}
-5549,Taurus_Diadem,Taurus Diadem,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,535,{ bonus bDex,2; bonus bDelayRate,-2; bonus2 bSubEle,Ele_earth,5; if(getrefine()>6) { bonus bDex,1; bonus bMatkRate,1; } },{},{}
-5550,Taurus_Crown,Taurus Crown,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,536,{ bonus bDex,2; bonus bDelayRate,-2; bonus2 bSubEle,Ele_earth,5; if(getrefine()>6) { bonus bDex,1; bonus bMatkRate,1; } },{},{}
-//5551,Holy_Egg_Hat,Holy Egg Hat,5,20,,0,,1,,0,0xFFFFFFFF,7,2,256,,0,1,537,{},{},{}
-5552,Fest_Lord_Circlet,Festival Grand Circlet,5,0,,0,,8,,0,0xFFFFFFFF,7,2,256,,0,0,93,{ bonus bStr,3; bonus bInt,3; bonus bMdef,3; },{},{}
-5553,Fest_Bunny_Band,Festival Bunny Band,5,0,,0,,7,,0,0xFFFFFFFF,7,2,256,,0,0,15,{ bonus bMdef,4; bonus2 bSubRace,RC_DemiHuman,9; },{},{}
-5554,Octopus_Hat,Octopus Hat,5,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,20,1,538,{ bonus3 bAutoSpell,"SM_PROVOKE",5,10; bonus bUnbreakableHelm,0; },{},{}
-5555,Leaf_Cat_Hat,Leaf Cat Hat,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,539,{ bonus bAgi,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",3,10; },{},{}
-5556,Fur_Seal_Hat,Seal Hat,5,20,,500,,3,,0,0xFFFFFFFF,7,2,769,,55,1,540,{ bonus bInt,1; bonus3 bAutoSpell,"WZ_FROSTNOVA",1,30; },{},{}
-//5557,Wild_Rose_Hat,Wild Rose Hat,5,20,,500,,3,,1,0xFFFFFFFE,7,2,256,,20,1,541,{ bonus bAgi,3; },{},{}
-//5558,Saci_Hat,Luxury Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,30,1,542,{ bonus3 bAddMonsterDropItem,510,RC_Plant,500; },{},{}
-5559,Piece_Of_White_Cloth_E,Piece Of White Cloth,5,0,,0,,1,,0,0xFFFFFFFF,7,2,256,,0,1,543,{},{},{}
-5560,Bullock_Helm_J,Bullock Helm,5,20,,3000,,3,,0,0xFFFFFFFF,7,2,256,,75,1,322,{ bonus bMaxHP,100; bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}
+5549,Taurus_Diadem,Taurus Diadem,5,20,,300,,6,,0,0xFFFFFFFF,7,2,256,,70,1,535,{ bonus bDex,2; bonus bDelayRate,-2; bonus2 bSubEle,Ele_earth,5; if(getrefine()>6) { bonus bDex,1; bonus bMatkRate,1; } },{},{}
+5550,Taurus_Crown,Taurus Crown,5,20,,300,,6,,0,0xFFFFFFFF,7,2,256,,70,1,536,{ bonus bDex,2; bonus bDelayRate,-2; bonus2 bSubEle,Ele_earth,5; if(getrefine()>6) { bonus bDex,1; bonus bMatkRate,1; } },{},{}
+//5551,Holy_Egg_Hat,Holy Egg Hat,5,20,,0,,4,,0,0xFFFFFFFF,7,2,256,,0,1,537,{},{},{}
+5552,Fest_Lord_Circlet,Festival Grand Circlet,5,0,,0,,10,,0,0xFFFFFFFF,7,2,256,,0,0,93,{ bonus bStr,3; bonus bInt,3; bonus bMdef,3; },{},{}
+5553,Fest_Bunny_Band,Festival Bunny Band,5,0,,0,,14,,0,0xFFFFFFFF,7,2,256,,0,0,15,{ bonus bMdef,4; bonus2 bSubRace,RC_DemiHuman,9; },{},{}
+5554,Octopus_Hat,Octopus Hat,5,20,,200,,6,,0,0xFFFFFFFF,7,2,256,,20,1,538,{ bonus3 bAutoSpell,"SM_PROVOKE",5,10; bonus bUnbreakableHelm,0; },{},{}
+5555,Leaf_Cat_Hat,Leaf Cat Hat,5,20,,100,,6,,0,0xFFFFFFFF,7,2,256,,0,1,539,{ bonus bAgi,2; bonus3 bAutoSpellWhenHit,"AL_HEAL",3,10; },{},{}
+5556,Fur_Seal_Hat,Seal Hat,5,20,,500,,5,,0,0xFFFFFFFF,7,2,769,,55,1,540,{ bonus bInt,1; bonus3 bAutoSpell,"WZ_FROSTNOVA",1,30; },{},{}
+//5557,Wild_Rose_Hat,Wild Rose Hat,5,20,,500,,6,,1,0xFFFFFFFE,7,2,256,,20,1,541,{ bonus bAgi,3; },{},{}
+//5558,Saci_Hat,Luxury Hat,5,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,30,1,542,{ bonus3 bAddMonsterDropItem,510,RC_Plant,500; },{},{}
+5559,Piece_Of_White_Cloth_E,Piece Of White Cloth,5,0,,0,,5,,0,0xFFFFFFFF,7,2,256,,0,1,543,{},{},{}
+5560,Bullock_Helm_J,Bullock Helm,5,20,,3000,,6,,0,0xFFFFFFFF,7,2,256,,75,1,322,{ bonus bMaxHP,100; bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}
5561,Rabbit_Magic_Hat_J,Magic Rabbit Hat,5,0,,800,,1,,0,0xFFFFFFFF,7,2,256,,0,1,497,{ bonus bInt,1; bonus bMaxSP,50; bonus4 bAutoSpellWhenHit,"MG_FIREBOLT",3,10,3; bonus4 bAutoSpellWhenHit,"MG_COLDBOLT",3,10,3; bonus4 bAutoSpellWhenHit,"MG_LIGHTNINGBOLT",3,10,3; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,10; },{},{}
//5562,Good_Wedding_Veil_J,Luxurious Wedding Veil,5,0,,500,,0,,1,0xFFFFFFFF,7,2,768,,45,0,489,{ bonus bCastRate,-3; bonus bDelayRate,-3; bonus bMdef,10; },{},{}
-//5563,Dolor_Hat,Dolor Hat,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,0,547,{},{},{}
-//5564,Crown_Of_Deceit,Crown of Deceit,5,20,,300,,3,,1,0xFFFFFFFF,7,2,768,,85,1,544,{ bonus bInt,4; bonus bMdef,4; bonus bCastRate,-10; },{},{}
+//5563,Dolor_Hat,Dolor Hat,5,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,0,0,547,{},{},{}
+//5564,Crown_Of_Deceit,Crown of Deceit,5,20,,300,,3,,1,0xFFFFFFFF,7,2,768,,85,1,544,{ bonus bInt,4; bonus bMdef,10; bonus bCastRate,-10; },{},{}
//5565,Dragon_Arhat_Mask,Dragon Arhat Mask,5,0,,0,,5,,0,0xFFFFFFFF,7,2,513,,0,0,545,{ bonus2 bAddRace,RC_DemiHuman,10; },{},{}
//5566,Tiger_Arhat_Mask,Tiger Arhat Mask,5,0,,0,,1,,0,0xFFFFFFFF,7,2,513,,0,0,546,{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,2; },{},{}
-5567,Bright_Fury,Bright Fury,5,20,,300,,1,,1,0xFFFFFFFF,7,2,256,,1,1,548,{ bonus bStr,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bAspdRate,2; },{},{}
-5568,Rabbit_Bonnet,Rabbit Bonnet,5,20,,1000,,1,,1,0xFFFFFFFF,7,2,768,,0,1,549,{ bonus bInt,2; },{},{}
-5569,Gemini_Diadem,Gemini Diadem,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,70,1,550,{ bonus bAgi,2; bonus bMatkRate,2; if(getrefine()>6) { bonus bMdef,7; bonus bMAtkRate,8; bonus2 bSubEle,Ele_Wind,5; } },{},{}
-5570,Gemini_Crown,Gemini Crown,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,70,1,551,{ bonus bAgi,2; bonus bAtk,2; bonus bMdef,5; if(getrefine()>6) { bonus bDef,1; bonus bEquipmentMatk,15; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; } },{},{}
-//5571,Rasta_Wig,Rasta_Wig,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,552,{ bonus bStr,1; },{},{}
-5572,Savage_Baby_Hat,Savage Babe Hat,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,1,1,553,{ bonus bVit,2; },{},{}
-5573,Bogy_Horn,Dokebi Horn,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,1,554,{},{},{}
+5567,Bright_Fury,Bright Fury,5,20,,300,,5,,1,0xFFFFFFFF,7,2,256,,1,1,548,{ bonus bStr,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bAspdRate,2; },{},{}
+5568,Rabbit_Bonnet,Rabbit Bonnet,5,20,,1000,,4,,1,0xFFFFFFFF,7,2,768,,0,1,549,{ bonus bInt,2; },{},{}
+5569,Gemini_Diadem,Gemini Diadem,5,20,,300,,6,,0,0xFFFFFFFF,7,2,256,,70,1,550,{ bonus bAgi,2; bonus bMatkRate,2; if(getrefine()>6) { bonus bMdef,7; bonus bMAtkRate,8; bonus2 bSubEle,Ele_Wind,5; } },{},{}
+5570,Gemini_Crown,Gemini Crown,5,20,,300,,6,,0,0xFFFFFFFF,7,2,256,,70,1,551,{ bonus bAgi,2; bonus bAtk,2; bonus bMdef,5; if(getrefine()>6) { bonus bDef,1; bonus bEquipmentMatk,15; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; } },{},{}
+//5571,Rasta_Wig,Rasta_Wig,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,552,{ bonus bStr,1; },{},{}
+5572,Savage_Baby_Hat,Savage Babe Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,1,1,553,{ bonus bVit,2; },{},{}
+5573,Bogy_Horn,Dokebi Horn,5,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,0,1,554,{},{},{}
5574,Pencil_in_Mouth,Well-Chewed Pencil,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,10,0,555,{ bonus bdex,2; bonus bHitRate,3; },{},{}
-//5575,Onigiri_Hat,Rice Ball Hat,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,30,0,556,{},{},{}
-//5576,Japan_Winecup,Wine Cup,5,20,,100,,1,,0,0xFFFFFFFF,7,2,1,,0,0,557,{},{},{}
+//5575,Onigiri_Hat,Rice Ball Hat,5,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,30,0,556,{},{},{}
+//5576,Japan_Winecup,Wine Cup,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,557,{},{},{}
5577,Dark_Knight_Mask_,Dark Knight Mask,5,,,3000,,5,,0,0xFFFFFFFF,7,2,769,,80,1,479,{ bonus bStr,3; if(isequipped(2779,2780)) { bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; } },{},{}
5578,Voyage_Hat,Voyage_Hat,5,200,,10,,1,,0,0xFFFFFFFF,7,2,256,,0,1,236,{ bonus bAgi,2; },{},{}
5579,Wanderer's_Sakkat,Wanderer's Sakkat,5,20,,300,,2,,1,0xFFFFFFFF,7,2,768,,70,1,558,{ bonus bAgi,2; },{},{}
-//5580,Red_Beret,Red Beret,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,0,559,{ bonus bAllStats,3; bonus bMdef,3; },{},{}
+//5580,Red_Beret,Red Beret,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,0,559,{ bonus bAllStats,3; bonus bMdef,3; },{},{}
//5581,Cancer_Diadem,Cancer Diadem,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,560,{ bonus bInt,2; bonus2 bSubEle,Ele_water,5; if(getrefine()>6) { bonus bMdef,1; bonus bHealPower,3; bonus bMatkRate,2; } },{},{}
//5582,Cancer_Crown,Cancer Crown,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,561,{ bonus bStr,2; bonus2 bSubEle,Ele_water,5; if(getrefine()>6) { bonus bDef,1; bonus bHealPower,3; bonus bFlee,10; } },{},{}
-5583,Para_Team_Hat,Eden Team Hat,5,0,,0,,1,,0,0xFFFFFFFF,7,2,256,,12,1,465,{},{},{}
-5584,Majestic_Evil_Horn,Majestic Evil Horns,5,0,,400,,1,,0,0xFFFFFFFF,7,2,256,,1,1,562,{ bonus2 bSubRace,RC_Demon,3; bonus2 bHPDrainRate,3,15; bonus2 bSPDrainRate,1,7; },{},{}
-5585,Rune_Hairband,Rune Cloth Circlet,5,20,,400,,1,,1,0xFFFFFFFF,7,2,768,,1,1,564,{},{},{}
-5586,Mosquito_Coil,Mosquito Coil,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,1,1,563,{},{},{}
-5587,Mosquito_Coil_1Use,Mosquito Coil,5,0,,100,,1,,0,0xFFFFFFFF,7,2,256,,1,1,563,{},{},{}
+5583,Para_Team_Hat,Eden Team Hat,5,0,,0,,5,,0,0xFFFFFFFF,7,2,256,,12,1,465,{},{},{}
+5584,Majestic_Evil_Horn,Majestic Evil Horns,5,0,,400,,2,,0,0xFFFFFFFF,7,2,256,,1,1,562,{ bonus2 bSubRace,RC_Demon,3; bonus2 bHPDrainRate,3,15; bonus2 bSPDrainRate,1,7; },{},{}
+5585,Rune_Hairband,Rune Cloth Circlet,5,20,,400,,5,,1,0xFFFFFFFF,7,2,768,,1,1,564,{},{},{}
+5586,Mosquito_Coil,Mosquito Coil,5,20,,100,,5,,1,0xFFFFFFFF,7,2,256,,1,1,563,{},{},{}
+5587,Mosquito_Coil_1Use,Mosquito Coil,5,0,,100,,5,,0,0xFFFFFFFF,7,2,256,,1,1,563,{},{},{}
//5588,Leo_Crown,Leo Crown,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,565,{ bonus bStr,2; bonus2 bSubEle,Ele_Fire,5; if(getrefine()>6) { bonus bDef,1; bonus bFlee,10; bonus3 bAutoSpell,"TK_SEVENWIND",4,50; } },{},{}
//5589,Leo_Diadem,Leo Diadem,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,566,{ bonus bDex,2; bonus2 bSubEle,Ele_Fire,5; if(getrefine()>6) { bonus bFlee,10; bonus bAspdRate,3; autobonus "{ bonus bSplashRange,1; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; } },{},{}
-5590,K_Poring_Cake_Cap,Poring Cake Hat,5,20,,200,,1,,0,0xFFFFFFFF,7,2,256,,0,1,417,{},{},{}
-//5591,Desert_Prince,Desert Prince,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,30,0,567,{},{},{}
+5590,K_Poring_Cake_Cap,Poring Cake Hat,5,20,,200,,5,,0,0xFFFFFFFF,7,2,256,,0,1,417,{},{},{}
+//5591,Desert_Prince,Desert Prince,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,30,0,567,{},{},{}
5592,Sigrun's_Wings,Sigrun's Wings,5,20,,100,,2,,0,0xFFFFFFFF,7,2,512,,80,0,568,{ if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief||(BaseJob==Job_Taekwon&&Class!=Job_Soul_Linker)) bonus bStr,1; else if(BaseClass==Job_Mage||BaseClass==Job_Acolyte||class==Job_Ninja||class==Job_Soul_Linker) bonus bInt,1; else if(BaseClass==Job_Archer||BaseClass==Job_Gunslinger) bonus bDex,1; else if (BaseJob==Job_Novice||BaseJob==Job_SuperNovice) { bonus bMaxHP,80; bonus bMaxSP,30; } },{},{}
-5593,Rabbit_Bonnet_,Rabbit Bonnet,5,20,,200,,1,,1,0xFFFFFFFF,7,2,768,,1,1,549,{},{},{}
+5593,Rabbit_Bonnet_,Rabbit Bonnet,5,20,,200,,10,,1,0xFFFFFFFF,7,2,768,,1,1,549,{},{},{}
5594,Donut_In_Mouth,Donut In Mouth,5,20,,50,,1,,0,0xFFFFFFFF,7,2,1,,1,0,569,{},{},{}
//5595,Eye_Of_Juno,Eye Of Juno,5,20,,400,,2,,1,0xFFFFFFFF,7,2,256,,1,1,570,{ bonus bMdef,2; },{},{}
5596,4Leaf_Clover_In_Mouth,4Leaf Clover In Mouth,5,20,,0,,2,,0,0xFFFFFFFF,7,2,1,,1,0,571,{ bonus bMdef,2; },{},{}
@@ -2932,9 +2932,9 @@
5600,Br_Twin_Ribbon,Brazil Twin Ribbon,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,1,1,575,{ bonus bAllStats,3; bonus bMdef,1; },{},{}
//5601,Br_Beret,Brazil Beret,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,1,1,576,{ bonus bAllStats,3; bonus bMdef,1; },{},{}
//5602,Jaguar_Hat_J,Jaguar Hat J,5,20,,300,,0,,1,0xFFFFFFFF,7,2,513,,50,0,530,{},{},{}
-//5603,RTC_Winner_Only,RTC First Place,5,0,,2500,,1,,1,0xFFFFFFFF,7,2,256,,1,1,577,{ bonus bAllStats,3; },{},{}
-//5604,RTC_Second_Best,RTC Second Place,5,0,,2500,,1,,1,0xFFFFFFFF,7,2,256,,1,1,578,{ bonus bAllStats,2; },{},{}
-//5605,RTC_Third_Best,RTC Third Place,5,0,,2500,,1,,1,0xFFFFFFFF,7,2,256,,1,1,579,{ bonus bAllStats,1; },{},{}
+//5603,RTC_Winner_Only,RTC First Place,5,0,,2500,,8,,1,0xFFFFFFFF,7,2,256,,1,1,577,{ bonus bAllStats,3; },{},{}
+//5604,RTC_Second_Best,RTC Second Place,5,0,,2500,,6,,1,0xFFFFFFFF,7,2,256,,1,1,578,{ bonus bAllStats,2; },{},{}
+//5605,RTC_Third_Best,RTC Third Place,5,0,,2500,,4,,1,0xFFFFFFFF,7,2,256,,1,1,579,{ bonus bAllStats,1; },{},{}
//5606,Campume_Hat,Champune Hat,5,500,,1200,,4,,1,0xFFFFFFFF,7,2,256,,3,1,580,{ bonus bAllStats,1; },{},{}
//5607,Lyria_Doll_Hat,Lyria Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,581,{},{},{}
//5608,Dorothy_Doll_Hat,Dorothy Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,582,{},{},{}
@@ -2994,9 +2994,9 @@
//5662,Libra_Crown,Libra Crown,5,10,,300,,3,,0,0xFFFFFFFF,7,2,256,,1,1,593,{ bonus bDex,3; },{},{}
//5663,Libra_Diadem,Libra Diadem,5,10,,300,,3,,0,0xFFFFFFFF,7,2,256,,1,1,594,{ bonus bDex,3; },{},{}
5664,Filir_Wing,Filir's Pinions,5,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,70,1,595,{ bonus bAspdRate,2; bonus bCastRate,-2; },{},{}
-5665,Shaman_Hat,Shaman Hat,5,20,,400,,1,,1,0xFFFFFFFF,7,2,256,,1,1,596,{ bonus2 bSubEle,Ele_Neutral,3; bonus2 bSubEle,Ele_Water,3; bonus2 bSubEle,Ele_Earth,3; bonus2 bSubEle,Ele_Fire,3; bonus2 bSubEle,Ele_Wind,3; bonus2 bSubEle,Ele_Poison,3; bonus2 bSubEle,Ele_Holy,3; bonus2 bSubEle,Ele_Dark,3; bonus2 bSubEle,Ele_Ghost,3; bonus2 bSubEle,Ele_Undead,3; },{},{}
+5665,Shaman_Hat,Shaman Hat,5,20,,400,,5,,1,0xFFFFFFFF,7,2,256,,1,1,596,{ bonus bMdef,5; bonus2 bSubEle,Ele_Neutral,3; bonus2 bSubEle,Ele_Water,3; bonus2 bSubEle,Ele_Earth,3; bonus2 bSubEle,Ele_Fire,3; bonus2 bSubEle,Ele_Wind,3; bonus2 bSubEle,Ele_Poison,3; bonus2 bSubEle,Ele_Holy,3; bonus2 bSubEle,Ele_Dark,3; bonus2 bSubEle,Ele_Ghost,3; bonus2 bSubEle,Ele_Undead,3; },{},{}
5666,Golden_Crown,Golden Crown,5,20,,500,,8,,1,0xFFFFFFFF,7,2,256,,1,1,597,{ bonus bInt,1; bonus bDex,1; bonus bLuk,1; },{},{}
-5667,Skull_Hood,Skull Hood,5,20,,100,,1,,1,0xFFFFFFFF,7,2,768,,30,1,598,{},{},{}
+5667,Skull_Hood,Skull Hood,5,20,,0,,2,,1,0xFFFFFFFF,7,2,768,,30,1,598,{},{},{}
5668,Weird_Pumpkin_Hat,Weird Pumpkin Hat,5,20,,0,,5,,0,0xFFFFFFFF,7,2,256,,1,1,206,{ bonus bMdef,5; },{},{}
//5669,Poring_Party_Hat_J,Poring Party Hat J,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,1,1,340,{},{},{}
//5670,Aniv_Star_Hat,Aniv Star Hat,5,20,,300,,0,,0,0xFFFFFFFF,7,2,256,,1,1,599,{},{},{}
@@ -3129,17 +3129,17 @@
5798,Cheer_Scarf3,Cheer Scarf3,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,1,0,369,{},{},{}
5799,Cheer_Scarf4,Cheer Scarf4,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,1,0,369,{},{},{}
5800,Blush_Of_Groom,Blush of Groom,5,20,,50,,0,,0,0xFFFFFFFF,7,2,512,,0,0,125,{ bonus2 bSubRace,RC_DemiHuman,3; },{},{}
-5801,Ribbon_Of_Bride,Red Tailed Ribbon,5,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,167,{ bonus bAllStats,2; bonus2 bSubRace,RC_DemiHuman,10; if (getskilllv("AL_HEAL") == 10) { bonus3 bAutoSpellWhenHit,"AL_HEAL",10,20; } else { bonus3 bAutoSpellWhenHit,"AL_HEAL",5,20; } },{},{}
-5802,Upgrade_Elephant_Hat,Upgraded Elephant Hat,5,0,,500,,3,,1,0xFFFFFFFF,7,2,256,,0,1,215,{},{},{}
-5803,Flower_Love_Hat,Love Flower Hat,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,5,{ bonus2 bAddMonsterDropItem,608,100; },{},{}
+5801,Ribbon_Of_Bride,Red Tailed Ribbon,5,20,,100,,10,,0,0xFFFFFFFF,7,2,256,,0,1,167,{ bonus bAllStats,2; bonus2 bSubRace,RC_DemiHuman,10; if (getskilllv("AL_HEAL") == 10) { bonus3 bAutoSpellWhenHit,"AL_HEAL",10,20; } else { bonus3 bAutoSpellWhenHit,"AL_HEAL",5,20; } },{},{}
+5802,Upgrade_Elephant_Hat,Upgraded Elephant Hat,5,0,,500,,6,,1,0xFFFFFFFF,7,2,256,,0,1,215,{},{},{}
+5803,Flower_Love_Hat,Love Flower Hat,5,20,,100,,4,,0,0xFFFFFFFF,7,2,256,,0,1,5,{ bonus2 bAddMonsterDropItem,608,100; },{},{}
5804,Pirate_Eyepatch,Pirate Eye Bandage,5,1000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,13,{},{},{}
-5805,Victorious_Coronet,Victorious Coronet,5,0,,150,,1,,0,0xFFFFFFFF,7,2,256,,70,0,43,{ bonus bMaxHPrate,15; bonus bSPrecovRate,5; },{},{}
-5806,Poem_Natalia_Hat,Poet Natalie's Hat,5,20,,300,,5,,0,0xFFFFFFFF,7,2,256,,0,0,67,{},{},{}
-5807,October_Fest_Cap,October Fest Cap,5,20,,100,,1,,0,0xFFFFFFFE,7,2,256,,50,1,104,{},{},{}
+5805,Victorious_Coronet,Victorious Coronet,5,0,,150,,2,,0,0xFFFFFFFF,7,2,256,,70,0,43,{ bonus bMaxHPrate,15; bonus bSPrecovRate,5; },{},{}
+5806,Poem_Natalia_Hat,Poet Natalie's Hat,5,20,,300,,9,,0,0xFFFFFFFF,7,2,256,,0,0,67,{},{},{}
+5807,October_Fest_Cap,October Fest Cap,5,20,,100,,2,,0,0xFFFFFFFE,7,2,256,,50,1,104,{},{},{}
5808,Diabolus_Helmet,Dark Bacilium,5,20,,250,,5,,1,0x000FDF80,2,2,769,,0,1,364,{ bonus2 bResEff,Eff_Stone,2000+(getrefine()*200); bonus2 bResEff,Eff_Freeze,2000+(getrefine()*200); bonus2 bResEff,Eff_Stun,2000+(getrefine()*200); },{},{}
5809,Boom_Boom_Hat,Boom Boom Hat,5,0,,100,,6,,0,0xFFFFFFFF,7,2,256,,0,0,216,{ bonus bAllStats,5; },{},{}
-5810,Ph.D_Hat_V,Ph.D Hat V,5,20,,100,,3,,0,0xFFFFFFFE,7,2,256,,0,1,98,{ bonus bInt,5; bonus bVit,3; bonus bDex,3; },{},{}
-5811,Santa_Beard,Santa's Beard,5,20,,100,,5,,0,0xFFFFFFFF,7,2,1,,0,0,25,{},{},{}
+5810,Ph.D_Hat_V,Ph.D Hat V,5,20,,100,,5,,0,0xFFFFFFFE,7,2,256,,0,1,98,{ bonus bInt,5; bonus bVit,3; bonus bDex,3; },{},{}
+5811,Santa_Beard,Santa's Beard,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,25,{},{},{}
5812,Hat_Of_Expert,Hat Of Expert,5,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,0,1,16,{},{},{}
//5813,Red_Ph.D_Hat,Red Ph.D Hat,5,1000,,500,,0,,0,0xFFFFFFFF,7,2,256,,0,1,481,{ bonus bInt,1; },{},{}
//5814,Ati_Atihan_Hat3
@@ -5285,6 +5285,7 @@
12580,Vending_Search_Scroll,Universal Catalog Silver,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,0; },{},{}
12581,Vending_Search_Scroll2,Universal Catalog Gold,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,1; },{},{}
12591,Vending_Search_Scroll3,Universal Catalog Bronze,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,1; },{},{}
+//12622,Halter_Lead,Halter Lead,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ALL_RIDING,900000,200; },{},{}
12701,Old_Blue_Box_F,Old Blue Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12702,Old_Bleu_Box,Old Navy Box,2,0,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_BleuBox),1; getitem groupranditem(IG_BleuBox),1; },{},{}
12703,Holy_Egg_2,Holy Egg,11,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
@@ -5309,20 +5310,20 @@
12722,Poison_Fever,Pyrexia,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12723,Poison_Laughing,Magic Mushroom,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12724,Poison_Fatigue,Venom Bleed,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12725,Runstone_Nosiege,Nosiege Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_REFRESH",1; },{},{}
-12726,Runstone_Rhydo,Rydo Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_CRUSHSTRIKE",1; },{},{}
-12727,Runstone_Verkana,Verkana Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_MILLENNIUMSHIELD",1; },{},{}
-12728,Runstone_Isia,Isia Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_VITALITYACTIVATION",1; },{},{}
-12729,Runstone_Asir,Asir Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_FIGHTINGSPIRIT",1; },{},{}
-12730,Runstone_Urj,Urj Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_ABUNDANCE",1; },{},{}
-12731,Runstone_Turisus,Tursius Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_GIANTGROWTH",1; },{},{}
-12732,Runstone_Pertz,Pertz Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_STORMBLAST",1; },{},{}
-12733,Runstone_Hagalas,Hagalas Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_STONEHARDSKIN",1; },{},{}
-12734,Runstone_Quality,Quality Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ /* produce Produce_Runestone,Runestone_Quality; */ },{},{}
-12735,Runstone_Ancient,Ancient Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ /* produce Produce_Runestone,Runestone_Ancient; */ },{},{}
-12736,Runstone_Mystic,Mystic Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ /* produce Produce_Runestone,Runestone_Mystic; */ },{},{}
-12737,Runstone_Ordinary,General Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ /* produce Produce_Runestone,Runestone_Ordinary; */ },{},{}
-12738,Runstone_Rare,Rare Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ /* produce Produce_Runestone,Runestone_Rare; */ },{},{}
+12725,Runstone_Nosiege,Nosiege Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if (SuccessRuneUse(12725)) { itemskill "RK_REFRESH",1; } else { delitem 12725,1; } },{},{}
+12726,Runstone_Rhydo,Rydo Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if (SuccessRuneUse(12726)) { itemskill "RK_CRUSHSTRIKE",1; } else { delitem 12726,1; } },{},{}
+12727,Runstone_Verkana,Verkana Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if (SuccessRuneUse(12727)) { itemskill "RK_MILLENNIUMSHIELD",1; } else { delitem 12727,1; } },{},{}
+12728,Runstone_Isia,Isia Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if (SuccessRuneUse(12728)) { itemskill "RK_VITALITYACTIVATION",1; } else { delitem 12728,1; } },{},{}
+12729,Runstone_Asir,Asir Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if (SuccessRuneUse(12729)) { itemskill "RK_FIGHTINGSPIRIT",1; } else { delitem 12729,1; } },{},{}
+12730,Runstone_Urj,Urj Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if (SuccessRuneUse(12730)) { itemskill "RK_ABUNDANCE",1; } else { delitem 12730,1; } },{},{}
+12731,Runstone_Turisus,Tursius Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if (SuccessRuneUse(12731)) { itemskill "RK_GIANTGROWTH",1; } else { delitem 12731,1; } },{},{}
+12732,Runstone_Pertz,Pertz Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if (SuccessRuneUse(12732)) { itemskill "RK_STORMBLAST",1; } else { delitem 12732,1; } },{},{}
+12733,Runstone_Hagalas,Hagalas Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if (SuccessRuneUse(12733)) { itemskill "RK_STONEHARDSKIN",1; } else { delitem 12733,1; } },{},{}
+12734,Runstone_Quality,Quality Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ produce Produce_Runestone,Runestone_Quality; },{},{}
+12735,Runstone_Ancient,Ancient Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ produce Produce_Runestone,Runestone_Ancient; },{},{}
+12736,Runstone_Mystic,Mystic Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ produce Produce_Runestone,Runestone_Mystic; },{},{}
+12737,Runstone_Ordinary,General Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ produce Produce_Runestone,Runestone_Ordinary; },{},{}
+12738,Runstone_Rare,Rare Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ produce Produce_Runestone,Runestone_Rare; },{},{}
12739,Snow_Flower,Snow Flowers,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12740,Inc_Str_Scroll,Amplification Scroll,2,1,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12741,Inc_Int_Scroll,Intellect Amplification Scroll,2,1,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
diff --git a/db/item_delay.txt b/db/item_delay.txt
index c3ebc47aa..b8641cb09 100644
--- a/db/item_delay.txt
+++ b/db/item_delay.txt
@@ -12,15 +12,14 @@
//12207,60000 //Vit_Dish10_
12208,60000 //Battle_Manual
12210,60000 //Bubble_Gum
+//12596,180000 // Magic_Candy
14538,300000 //Glass_Of_Illusion
14586,180000 //Spark_Candy
// Third Jobs
-// Rune Knight Runestones.
-12725,21600000 //Runstone_Nosiege
-12727,21600000 //Runstone_Verkana
-12728,18000000 //Runstone_Isia
-12729,18000000 //Runstone_Asir
-12730,18000000 //Runstone_Urj
-12731,18000000 //Runstone_Turisus
-12732,18000000 //Runstone_Pertz
-12733,18000000 //Runstone_Hagalas
+// Rune Knight Runestones.
+// Cooldowns are controlled internally by the skill's cooldown.
+// This was done to 'save' the duration on log out in a future update.
+//12725,120000 //Runstone_Nosiege
+//12726,30000 //Runstone_Rhydo
+//12727,60000 //Runstone_Verkana
+//12732,1000 //Runstone_Pertz
diff --git a/db/mob_db.txt b/db/mob_db.txt
index e3a31dd3d..ea9b1c7a4 100644
--- a/db/mob_db.txt
+++ b/db/mob_db.txt
@@ -288,7 +288,7 @@
1285,ARCHER_GUARDIAN,Archer Guardian,Archer Guardian,74,28634,1,1,1,12,1120,1600,56,60,95,80,80,90,165,55,14,16,2,7,80,0x1FA5,265,1200,1200,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1286,KNIGHT_GUARDIAN,Knight Guardian,Knight Guardian,86,30214,1,1,1,2,1280,1560,88,30,110,40,140,65,125,65,14,16,2,7,80,0x1FA5,275,1200,1200,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1287,SOLDIER_GUARDIAN,Soldier Guardian,Soldier Guardian,56,15670,1,1,1,1,873,1036,56,0,85,56,100,45,103,43,10,12,2,7,20,0x21A5,265,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-1288,EMPELIUM,Emperium,Emperium,90,100,1,0,0,1,60,73,64,50,1,17,80,50,26,20,10,12,0,8,26,0x120,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+1288,EMPELIUM,Emperium,Emperium,90,100,1,0,0,1,60,73,64,50,1,17,80,50,26,20,10,12,0,8,26,0x160,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1289,MAYA_PUPLE,Maya Purple,Maya Purple,81,77670,1,11714,6516,2,1447,2000,139,40,95,52,80,95,73,119,10,12,2,4,82,0x37B5,100,1024,1000,480,0,0,0,0,0,0,0,0,7053,4413,757,250,756,300,969,100,984,150,10006,1,7481,2,0,0,0,0,4198,1
1290,SKELETON_GENERAL,Skeleton General,Skeleton General,88,6720,0,1368,1553,1,540,579,100,35,72,34,52,31,84,25,10,12,1,1,29,0x3695,150,2276,576,432,0,0,0,0,0,0,0,0,7068,2550,756,160,508,800,1220,35,1219,80,13035,15,2274,1,0,0,0,0,4221,1
1291,WRAITH_DEAD,Wraith Dead,Wraith Dead,86,10035,0,2518,1824,2,402,462,88,56,63,69,55,45,88,45,10,12,2,1,89,0x3695,175,1816,576,240,0,0,0,0,0,0,0,0,1059,4413,2206,10,2506,8,716,700,732,5,603,100,568,300,0,0,0,0,4189,1
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt
index 3b694d8a1..d72d7cca9 100644
--- a/db/skill_cast_db.txt
+++ b/db/skill_cast_db.txt
@@ -88,7 +88,7 @@
//-- AL_HOLYWATER
31,800,400,500,0,0,0,0
//-- AL_CRUCIS
-32,350,150,2000,0,60000,0
+32,350,150,2000,0,0,60000,0
//-- AL ANGELUS
33,350,150,3500,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0
//-- AL_BLESSING
@@ -1059,7 +1059,7 @@
//-- RK_DEATHBOUND
2003,0,0,2000,3000,0,2000,0
//-- RK_HUNDREDSPEAR
-2004,1000,0,500,0,0,0,0
+2004,1000:900:800:700:600:500:400:300:200:100,0,500,3000,0,0,0
//-- RK_WINDCUTTER - Duration1: Fear status duration
2005,0,0,0,2000,0,15000,0
//-- RK_IGNITIONBREAK
@@ -1068,26 +1068,27 @@
//-- RK_DRAGONBREATH - Duration1: Burning status duration
2008,0:0:0:1000:1000:1000:1500:1500:2000:2000,500,2000,0,0,10000,0
//-- RK_DRAGONHOWLING - Duration1: FIT/FLEE Reduction duration; Duration2: Fear status duration
-2009,0,0,0,60000,0,15000,2000
+2009,0,0,0,10000,0,15000,2000
+
//-- RK_MILLENNIUMSHIELD
-2011,0,0,1000,0,0,30000,0
+2011,0,0,1000,60000,0,180000,0
//-- RK_CRUSHSTRIKE
-2012,0,1000,0,60000,0,120000,0
+2012,0,1000,0,30000,0,30000,0
//-- RK_REFRESH
-2013,0,1000,0,0,0,30000,0
+2013,0,1000,0,120000,0,60000,0
//-- RK_GIANTGROWTH
-2014,0,1000,0,0,0,300000,0
+2014,0,1000,0,0,0,180000,0
//-- RK_STONEHARDSKIN
-2015,0,2000,0,0,0,300000,0
+2015,0,2000,0,0,0,180000,0
//-- RK_VITALITYACTIVATION
-2016,0,0,0,0,0,300000,0
+2016,0,0,0,0,0,180000,0
//-- RK_STORMBLAST
-2017,2000,1000,0,0,0,0,0
+2017,2000,1000,0,1000,0,0,0
//-- RK_FIGHTINGSPIRIT
-2018,0,0,0,0,0,300000,0
+2018,0,0,0,0,0,180000,0
//-- RK_ABUNDANCE
-2019,0,0,0,0,0,300000,0
+2019,0,0,0,0,0,180000,0
//===== Archbishop =========================
//-- AB_JUDEX
diff --git a/db/skill_db.txt b/db/skill_db.txt
index e67ab2ba6..1986b4551 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -963,6 +963,8 @@
// Buying Store
2535,0,0,4,0,0x1,0,1,0,no,0,0x1,0,none,0, ALL_BUYING_STORE,Open Buying Store
+//2538,0,0,4,0,0x1,0,1,0,no,0,0x1,0,none,0, ALL_RIDING,Riding Mount
+
8001,9,6,4,0,0x1,0,5,1,no,0,0,0,magic,0, HLIF_HEAL,Healing Touch
8002,0,6,4,0,0x3,-1,5,1,no,0,0,0,none,0, HLIF_AVOID,Avoid
8003,0,0,0,0,0,1,5,0,no,0,0,0,none,0, HLIF_BRAIN,Brain Surgery
diff --git a/db/skill_nocast_db.txt b/db/skill_nocast_db.txt
index fe7702560..24d7b4c38 100644
--- a/db/skill_nocast_db.txt
+++ b/db/skill_nocast_db.txt
@@ -39,7 +39,7 @@
491,4 //CR_CULTIVATION
530,4 //NJ_KIRIKAGE
691,4 //CASH_ASSUMPTIO
-1013,2048 //BS_GREED
+1013,4 //BS_GREED
//BATTLEGROUND
26,8 //AL_TELEPORT
@@ -94,6 +94,7 @@
357,32 //LK_CONCENTRATION
359,32 //LK_BERSERK
362,32 //HP_BASILICA
+387,32 //WS_CARTBOOST
389,32 //ST_CHASEWALK
395,32 //CG_MOONLIT
diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt
index 7903b8fd8..79a4f96cc 100644
--- a/db/skill_require_db.txt
+++ b/db/skill_require_db.txt
@@ -457,7 +457,7 @@
1018,0,0,30,0,0,0,99,0,0,none,0,12114,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTFIRE
1019,0,0,30,0,0,0,99,0,0,none,0,12117,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTWIND
-2001,0,0,40:45:50:55:60,0,0,0,1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:22,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE
+2001,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE
2002,0,0,30:35:40:45:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_SONICWAVE
2003,0,0,28:31:34:37:40:43:46:49:52:55,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DEATHBOUND
2004,0,0,60,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR
@@ -486,7 +486,8 @@
2037,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_CROSSRIPPERSLASHER
2038,0,0,30:33:36:39:42,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_JUDEX
-2039,0,0,30,0,30,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ANCILLA
+2039,0,0,30,0,-30,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ANCILLA
+//2039,0,0,0,0,-30,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ANCILLA
2040,0,0,22:28:34:40:46:52:58:64:70:76,0,0,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ADORAMUS
2041,0,0,280:320:360,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CLEMENTIA
2042,0,0,200:220:240,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CANTO
diff --git a/doc/3rd_job_notes.txt b/doc/3rd_job_notes.txt
index e8a79e238..3f6bc5faf 100644
--- a/doc/3rd_job_notes.txt
+++ b/doc/3rd_job_notes.txt
@@ -1,24 +1,75 @@
== Rune Knight ====================================================================================
RK_ENCHANTBLADE
+ Working
+ Applied kRO update (30/08/2011)
+ Changed from single target to self targeted.
+ Bonus damage formula changed.
RK_SONICWAVE
+ Working
RK_DEATHBOUND
+ Working.
+ Piggybacks of a lot of KN_AUTOCOUNTER.
RK_HUNDREDSPEAR
+ Working
+ Applied kRO update (30/08/2011)
+ Casting time changed.
+ Damage Formula changed.
RK_WINDCUTTER
+ Working
RK_IGNITIONBREAK
+ Working
+ Applied kRO update (30/08/2011)
+ Damage Formula changed.
RK_DRAGONTRAINING
+ Working
+ Availability to rent depends on KN_RIDING. (Possible AEGIS bug.)
RK_DRAGONBREATH
+ Working
RK_DRAGONHOWLING
+ Working
RK_RUNEMASTERY
+ Working
+ Uses sd->produce_itemusedid and saves a second paramater provided by produce script command.
RK_MILLENNIUMSHIELD
+ Working
+ Need more information on how long/when stun is applied.
+ Current behavior: rate/duration 15%/1s ever time a shield breaks
RK_CRUSHSTRIKE
+ Working
+ Applied kRO update (30/08/2011)
+ On your next physical melee attack, you will auto-cast Crush Strike.
RK_REFRESH
+ Working
+ Check: Should work while under status effects that block item usage.
+ Applied kRO update (30/08/2011)
+ After being used you cannot be affected by status effects for 60 seconds.
+ Removes the following Debuffs: Stun, Silence, Curse, Petrify, Poison, Blind, Bleeding, Chaos
+ Freeze, Cold, Lock, Burning, Guillotine Cross Poison, Marsh of Abyss, Howling of Mandragora.
RK_GIANTGROWTH
+ Working
+ Applied kRO update (30/08/2011)
+ Duration time is Changed.
RK_STONEHARDSKIN
+ Working
+ Check: Unsure how damage reduction is applied by the skill, currently def2/mdef2.
+ My theroy is it works like assumpito, but this will do for now.
+ Applied kRO update (30/08/2011)
+ Magic defense increase is affected by Job Lv and Rune Mastery level.
+ Duration time is changed.
RK_VITALITYACTIVATION
+ Working
+ Applied kRO update (30/08/2011)
+ Duration time is changed.
RK_STORMBLAST
+ Working
RK_FIGHTINGSPIRIT
+ Working
+ Bug: skill-granted ASPD needs to be a fixed value instead of percentage increase.
+ Posible this applies to all skills that grant ASPD now. Not just this one.
RK_ABUNDANCE
+ Working
RK_PHANTOMTHRUST
+ Working
== Guillotine_Cross ===============================================================================
GC_VENOMIMPRESS
@@ -64,6 +115,9 @@ AB_CANTO
Bug: Skill name and casting sprite animation should display only on caster
AB_CHEAL
Working
+ Applied kRO update (30/08/2011)
+ SP Cost is changed. (200 / 220 / 240)
+ Higher number of party members increases healing done.
Bug: Skill name and casting sprite animation should display only on caster
AB_EPICLESIS
Working
@@ -74,22 +128,21 @@ AB_PRAEFATIO
Working
Applied kRO update (30/08/2011)
SP cost is changed (80 + SkillLv * 10).
+ The defensive power of the barrier increases with more players in party.
Bug: Skill name and casting sprite animation should display only on caster
AB_ORATIO
Working
Ugly hack to display/remove SI_ORATIO on mobs.
AB_LAUDAAGNUS
Working
- Should +4+Skilllv luk apply to only those not cured from a status effect?
Check: Skill name and casting sprite animation should display only on caster?
Applied kRO update (21/09/2011)
- * Now works when casting player is not in a party.
+ Now works when casting player is not in a party.
AB_LAUDARAMUS
Working
- Should +4+Skilllv luk apply to only those not cured from a status effect?
Check: Skill name and casting sprite animation should display only on caster?
Applied kRO update (21/09/2011)
- * Now works when casting player is not in a party.
+ Now works when casting player is not in a party.
AB_EUCHARISTICA
Working
AB_RENOVATIO
@@ -101,11 +154,11 @@ AB_CLEARANCE
Check: Should Soul Linkers be inately immune?
Check list a second time to see what was missed.
Applied kRO update (30/08/2011)
- * Now also removes the Critical Wounds status effect.
+ Now also removes the Critical Wounds status effect.
AB_EXPIATIO
Working
Applied kRO update (30/08/2011)
- * Changed from self targeted to self and other players.
+ Changed from self targeted to self and other players.
AB_DUPLELIGHT
Working
Is skill_addtimerskill the best way to implement the additional attacks?
@@ -115,7 +168,6 @@ AB_DUPLELIGHT_MAGIC
Working
AB_SILENTIUM
Working
- Need more info on success rate.
AB_SECRAMENT
Working
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 1afff5377..b8eaa8ebc 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -183,6 +183,9 @@
//= Added 'getmercinfo' command. [Ai4rei]
//= 3.46.20110810
//= Added information on OnTouchNPC and 'unitwarp' special case [Skotlex]
+//= 3.47.20111025
+//= Documented successruneuse and setdragon. [L0ne_W0lf]
+//= Ammended documentation for Produce.
//=========================================================
This document is a reference manual for all the scripting commands and functions
@@ -2769,6 +2772,17 @@ when you want to check item cards or if it's signed. Useful for such quests as
Hat[0] +4 -> Player's Hat[0] +4
---------------------------------------
+
+*successruneuse(<item id>)
+
+Returns 0 (failed) or 1 (success) when using Rune Knight Runestone items.
+
+ if(successuserune(12725)){ itemskill RK_REFRESH,1; } else { dispbottom "You have failed to use the runestone."; }
+
+This function not only determines if the rune stone was used successfully
+but will also handle the backfire effects imposed upon the player.
+
+---------------------------------------
//
2,1.- End of item-related commands.
//
@@ -3480,6 +3494,30 @@ bird and 0 if they don't.
---------------------------------------
+*setdragon {<flag>{,<color>}};
+
+If <flag> is 0 this command will remove the mount from the character.
+Otherwise it give the invoking character a Dragon Mount if they are a Rune
+Knight
+
+If both <flag> and <color> are supplied, and flag is 1, <color> will change
+color of the dragon mount used. <color> is 0 by default. Values higher than 4,
+or lower than 0, will default to red or green respectively.
+
+Valid values for <color> are:
+ DRAGON_GREEN (0),
+ DRAGON_BLACK (1),
+ DRAGON_WHITE (2),
+ DRAGON_BLUE (3),
+ DRAGON_RED (4)
+
+This command is limited to only Rune Knights.
+
+Note: the character needs to have the skill KN_RIDING to gain a mount
+This may be a bug in AEGIS, as RK_DRAGONTRAINING should limit this.
+
+---------------------------------------
+
*checkvending ({"<player name>"})
*checkchatting ({"<Player Name>"})
@@ -4341,7 +4379,7 @@ target cursor is shown.
---------------------------------------
-*produce <item level>;
+*produce <item level>{,<itemid>};
This command will open a crafting window on the client connected to the invoking
character. The 'item level' is a number which determines what kind of a crafting
@@ -4359,6 +4397,10 @@ Valid item levels are:
22 - Alchemist's Potions, Holy Water, Assassin Cross's Deadly Poison
23 - Elemental Converters
+Supplying <itemid> currently (and for probably will only) ever be used by
+the Rune Knight runestones, to create other runestones and affect the
+success rate. Using items lower than 12734 or higher 12738 will have no effect.
+
---------------------------------------
*cooking <dish level>;
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index ced0b31dd..ac058e16a 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,7 @@
Date Added
======
+2011/10/26
+ * Rev. 14984 Added Rune Knight job quest, and mount rental NPC. [L0ne_W0lf]
2011/08/26
* Rev. 14941 Added Archbishop job quest, and missing Brasilis files. [L0ne_W0lf]
2011/08/10
diff --git a/npc/jobs/3-1/rune_knight.txt b/npc/jobs/3-1/rune_knight.txt
new file mode 100644
index 000000000..376c2fb41
--- /dev/null
+++ b/npc/jobs/3-1/rune_knight.txt
@@ -0,0 +1,3931 @@
+prt_in,162,24,3 script Splendid-Looking Knight 470,{
+ if (Upper == 4) {
+ // custom translation
+ mes "[Rune Knight Manuel]";
+ mes "You're certainly a big child. Where are your parents?";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "Your parents wouldn't happen to be a Knight, or Rune Knight, would they? You should introduce me to them.";
+ close;
+ }
+ else {
+ if (BaseClass == Job_Rune_Knight) {
+ mes "[Rune Knight Manuel]";
+ mes "Your are now a member of our select brethren. I can still remember when I first met you.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "Strive to live the way of the sword with honor...";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "Cheers to our new future...";
+ close;
+ }
+ else {
+ if (job_rune_edq == 0) {
+ mes "[Rune Knight Manuel]";
+ mes "There are many paths one can take in the world. Most people can see their path but don't really follow it...";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "Anyway the drinks here are really good. Would you like to have one?";
+ next;
+ switch(select("Sure, let's have a drink.:I refuse.")) {
+ case 1:
+ if (BaseJob == Job_Knight) {
+ mes "[Rune Knight Manuel]";
+ mes "You walk the way of sword too don't you? Then we can understand each other. Drinks taste better when it's with a fellow Swordman.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "I'll buy this round.";
+ mes "A toast to friendship~";
+ next;
+ if ((BaseLevel > 98) && (JobLevel > 49)) {
+ mes "[Rune Knight Manuel]";
+ mes "In my opinion you seem to be ready to start a new way...";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "Walking the way of the sword is a perpetual battle. From now on you may have a rough journey ahead of you...";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "If you want to walk on your new way and surpass your current limits, I'm willing to help you.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "The true way of a Swordman who learned harmony to break the limit of a sword is a Rune Knight.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "Won't you join our brethren? You look like you're fully qualified to become one of us.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "If you are interested, I'll introduce you to the masters who will guide you to the way of the Rune Knight with my recommendation.";
+ next;
+ switch(select("I am not ready yet.:I'm ready to be a Rune Knight.")) {
+ case 1:
+ mes "[Rune Knight Manuel]";
+ mes "Right. Every challenge always needs preparation. Okay, I'll wait for you.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "Of course, I would only accept you if you are one hundred percent sure of your conviction to become a Rune Knight.";
+ close;
+ case 2:
+ mes "[Rune Knight Manuel]";
+ mes "You're sure now?";
+ mes "Let me send a dispatch to my comrades that you are willing to join our ranks.";
+ next;
+ set job_rune_edq,1;
+ setquest 3200;
+ mes "[Rune Knight Manuel]";
+ mes "You know the place called Glast Heim? There's a Rune Knight waiting for you there, he will guide you to the entrance of Glast Heim Tower.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "My name is Manuel. I am called the Rune Knight of Brilliance. When you tell him that you are a Rune Knight candidate with my recommendation, he will handle the rest.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "I will wait for the day that you become our comrade as a true Rune Knight.";
+ close;
+ }
+ }
+ else {
+ mes "[Rune Knight Manuel]";
+ mes "If you continually walk the way of the sword, you will eventually feel the limits of your powers. Like myself before...";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "When the time comes there will be a way to help you surpass that limit. Until the day that your strength has grown comes, we can at least still have a drink together.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "A toast to the day that your strength can withstand the powers of a Rune Knight!";
+ close;
+ }
+ }
+ else {
+ mes "[Rune Knight Manuel]";
+ mes "I believe that the wind of change is not always a good one.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "Just like the taste of this drink. I wish the taste of this drink is kept here forever.";
+ close;
+ }
+ case 2:
+ mes "[Rune Knight Manuel]";
+ mes "Are you sure? You don't know the true elegance of these drinks...";
+ close;
+ }
+ }
+ else if (job_rune_edq == 1) {
+ mes "[Rune Knight Manuel]";
+ mes "The Rune Knight is waiting for you at Glast Heim. He will guide you to the entrance of Glast Heim Tower.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "Tell him that you are a candidate to be a Rune Knight and he will handle the rest.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "I will wait for the day you become our comrade as a true Rune Knight.";
+ close;
+ }
+ else {
+ mes "[Rune Knight Manuel]";
+ mes "Don't you have things to do right now?";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "No? Well then never mind.";
+ mes "Don't you love the smell of alcohol?";
+ close;
+ }
+ }
+ }
+}
+
+glast_01,44,363,3 script Guide, Jungberg 468,{
+ if (BaseClass == Job_Rune_Knight) {
+ mes "[Guide, Jungberg]";
+ mes "Oh you must be, " + strcharinfo(0) + ".";
+ mes "Welcome.";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "We are looking forward to you helping the Rune Knights spread honor throughout the world.";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "So, What can I help you with?";
+ next;
+ switch(select("I want to go to the gathering place.:Nothing.")) {
+ case 1:
+ mes "[Guide, Jungberg]";
+ mes "Right. I'll send you right now. I'll see you soon.";
+ close2;
+ warp "job3_rune01",80,65;
+ end;
+ case 2:
+ close;
+ }
+ }
+ else if (BaseJob == Job_Knight) {
+ if (job_rune_edq == 0) {
+ mes "[Guide, Jungberg]";
+ mes "Are you a cursed ghost of this place? Or are you an ignorant adventurer?";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "If you are a breathing human, then listen to me carefullly. I wouldn't risk my life here by hesitating to talk to just anyone.";
+ next;
+ switch(select("Who are you?:What are you doing here?:Cancel.")) {
+ case 1:
+ if (BaseJob == Job_Knight) {
+ mes "[Guide, Jungberg]";
+ mes "I am the only knight who's keeping the way of the Swordman in this cursed place Glast Heim.";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "If you also follow the way of the Swordman our paths will most certainly cross again when you have reached your full potential.";
+ close;
+ }
+ else {
+ mes "[Guide, Jungberg]";
+ mes "I am the only knight who's keeping the way of the Swordman in this cursed place Glast Heim.";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "Since you don't walk the way of the Sword, you wouldn't understand our spirit. I can manage by myself. Follow your own path.";
+ close;
+ }
+ case 2:
+ if (BaseJob == Job_Knight) {
+ mes "[Guide, Jungberg]";
+ mes "I am a man walking the way of the Sword. But I'm not exactly the same as the likes of you, Rune-Midgart knight.";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "We are not like the other Knights who are absorbed with pomp and circumstance so you may not know of us yet.";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "We are the Rune Knights. A group that leads the true power as well as the physical strength to the righteous way of the Sword.";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "We have been living in secret here in the deep of Glast Heim for a half century but it's time to let the world know our purpose.";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "Now there are many instructors who are looking for talented Sword wielders in various places of Rune Midgard. They are looking for a people who will join the true way of the Sword.";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "If you wish to join the Rune Knights. Please get a recommendation from one of the guides and come to me again.";
+ close;
+ }
+ else {
+ mes "[Guide, Jungberg]";
+ mes "We are not like the other Knights who are absorbed with pomp and circumstance so you may not know of us yet.";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "We are the Rune Knights. A group that leads the true power as well as the physical strength to the righteous way of the Sword.";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "We have been living in secret here in the deep of Glast Heim for a half century but it's time to let the world know our purpose.";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "Now there are many instructors who are looking for talented Sword wielders in various places of Rune Midgard. They are looking for a people who will join the true way of the Sword.";
+ next;
+ mes "[Guide, Jungberg]";
+ // custom translation
+ mes "Unfortunately, you are pursuing a different path than our people...I hope you can follow their path and convictions.";
+ close;
+ }
+ case 3:
+ close;
+ }
+ }
+ else if (job_rune_edq == 1) {
+ mes "[Guide, Jungberg]";
+ mes "Are you a cursed ghost of this place? Or are you an ignorant adventurer?";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "If you are a breathing human, then listen to me carefullly. I wouldn't risk my life here by hesitating to talk to just anyone.";
+ next;
+ switch(select("I came to be a Rune Knight.:Cancel.")) {
+ case 1:
+ mes "[Guide, Jungberg]";
+ mes "Um... Are you the Rune Knight candidate that Manuel talked about?";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "Your name is "+ strcharinfo(0) +", right? I can see clearly that you are qualified to become our comrade.";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "Good. I don't have to ask anymore about your qualification to join our brethren.";
+ mes "Now I'll give you your first assignment.";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "Find our Rune Knight gathering place hidden inside of Glast Heim.";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "There's a place that leads to the Rune Knight's secret gathering room inside the Glast Heim Chivalry. Find that place by yourself.";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "If you can find it, there'll be a person waiting to greet you, so let's start.";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "Of course your life might be at risk by the ghosts of Glast Heim...but overcoming the risk shouldn't be hard for a Rune Knight candidate.";
+ set job_rune_edq,2;
+ changequest 3200,3201;
+ close;
+ case 2:
+ close;
+ }
+ }
+ else if (job_rune_edq == 2) {
+ mes "[Guide, Jungberg]";
+ mes "The 1st assignment is to find out our Rune Knight gathering place hidden inside of Glast Heim.";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "There's a place that leads to the Rune Knights' secret gathering place inside Glast Heim Chivalry. Find that place by yourself.";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "If you can find it, there'll be a person waiting to greet you, so let's start.";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "Of course your life might be at risk by the ghosts of Glast Heim...but overcoming the risk shouldn't be hard for a Rune Knight candidate.";
+ close;
+ }
+ else {
+ mes "[Guide, Jungberg]";
+ mes "It seems that you are still taking the test. Do your best and pass all the tests.";
+ next;
+ switch(select("I want to go to the gathering place.:Quit the conversation.")) {
+ case 1:
+ mes "[Guide, Jungberg]";
+ mes "All right. I'll send you right away. I'll check you later.";
+ close2;
+ warp "job3_rune01",80,65;
+ end;
+ case 2:
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Guide, Jungberg]";
+ mes "I am the only knight who's keeping the way of the Swordman in this cursed place Glast Heim.";
+ next;
+ mes "[Guide, Jungberg]";
+ mes "Since you don't walk the way of the Sword, you wouldn't understand our spirit. I can manage by myself. Follow your own path.";
+ close;
+ }
+}
+
+gl_knt02,150,55,3 script Rune Knight Staff 83,{
+ if (BaseClass == Job_Rune_Knight) {
+ mes "[Rune Knight Staff]";
+ mes "Welcome, " + strcharinfo(0) + ". Are you going to the gathering place?";
+ next;
+ switch(select("Yes, take me there.:I'm on other business.:Cancel.")) {
+ case 1:
+ mes "[Rune Knight Staff]";
+ mes "Okay, come in. I'll guide you.";
+ close2;
+ warp "job3_rune01",80,65;
+ end;
+ case 2:
+ mes "[Rune Knight Staff]";
+ mes "Oh, really? Then, keep on your work. I'll continue with my mission.";
+ close;
+ case 3:
+ close;
+ }
+ }
+ else if (BaseJob == Job_Knight) {
+ if ((job_rune_edq > 0) && (job_rune_edq < 2)) {
+ // custom translation
+ mes "[Rune Knight Staff]";
+ mes "Ah...this area is off limits, you are prohibited to be here. Please do not do anything to hinder our efforts.";
+ next;
+ mes "[Rune Knight Staff]";
+ mes "although...you seem to have the potential to become a companion to those who follow the path of the sword.";
+ next;
+ mes "[Rune Knight Staff]";
+ mes "I'm sure we'll be crossing paths before long. I believe we will meet again.";
+ close;
+ }
+ else if (job_rune_edq > 1) {
+ mes "[Rune Knight Staff]";
+ mes "You found this place correctly. Jungberg sent me to send you to the gathering place.";
+ next;
+ mes "[Rune Knight Staff]";
+ mes "When you get into the gathering place, talk to Captain Tigris. He's always waiting for new members to show up.";
+ next;
+ mes "[Rune Knight Staff]";
+ mes "Well, please follow me.";
+ close2;
+ warp "job3_rune01",80,65;
+ end;
+ }
+ end;
+ }
+ else {
+ mes "[Rune Knight Staff]";
+ mes "Wait! This place is prohibited. I don't mind you going around but, don't ever disturb me again.";
+ close;
+ }
+}
+
+job3_rune01,80,60,3 script Rune Knight Captain 470,{
+ if (!checkweight(1201,1)) {
+ mes "You've got too many things. You cannot proceed anymore. Please try again after losing some weight.";
+ close;
+ }
+ if (BaseClass == Job_Rune_Knight) {
+ if (job_rune_edq == 23) {
+ mes "[Captain Tigris]";
+ mes "Oh, I see... Please wait a moment.";
+ next;
+ mes "[Captain Tigris]";
+ mes "I forgot to check if you are qualified to get the celebration gift for changing your job..";
+ next;
+ mes "[Captain Tigris]";
+ mes "Let me check the report from the instructors who took care of your tests.";
+ next;
+ if (job_rune_edq3 == 0) {
+ // custom translation
+ mes "[Captain Tigris]";
+ mes "Ah...perfect. This result is truely rare.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Well, take this. This is a present that I've kept to give to my juniors like you.";
+ getitem 2140,1; //Energy_Rune_Guard
+ set job_rune_edq,24;
+ close;
+ }
+ else if ((job_rune_edq3 > 2) && (job_rune_edq3 < 6)) {
+ // custom translation
+ mes "[Captain Tigris]";
+ mes "Ah, what a high score. Your results were very good.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Well, take this. This is a present that I've kept to give to my juniors like you.";
+ getitem 2794,1; //Magic_Stone_Ring
+ set job_rune_edq,24;
+ close;
+ }
+ else {
+ mes "[Captain Tigris]";
+ mes "Umm, not bad. It's not a great record but you tried your best.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Well, take this. This is a present that I've kept to give to my juniors like you.";
+ getitem 15002,1; //Rune_Plate
+ set job_rune_edq,24;
+ close;
+ }
+ }
+ else {
+ mes "[Captain Tigris]";
+ mes "Hey, long time no see, " + strcharinfo(0) + ". I don't think you've got any important matters to discuss but make yourself comfortable.";
+ close;
+ }
+ }
+ else if (BaseJob == Job_Knight) {
+ if (job_rune_edq == 2) {
+ mes "A man wearing glorious armor and passion in his eyes is standing in front of me.";
+ next;
+ mes "He stares at me with an absent look and after a while he begins to talk.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Hey, are you the Rune Knight candidate that Manuel recommended? I am Captain Tigris from the Rune Knights, and your name is??";
+ next;
+ mes "[Captain Tigris]";
+ mes "Oh, I've heard it before but I've forgotten it. Right, were you " + strcharinfo(0) + "? I truly welcome you from the heart for coming here.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Let's see. How many candidates have come to this room? Hey, Lunarea, which candidate is this one here?";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "... 172nd.";
+ next;
+ mes "[Captain Tigris]";
+ mes "She says so my friend. Actually I don't want to see the next one. So please do well.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Let me see... Manual and Jungberg must have finished the basic verification, then let's start the test right away.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Lunarea, proceed with the first test.";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "...";
+ next;
+ mes "This pale-skinned female Rune Knight called Lunarea is nodding her head quietly and watching me.";
+ next;
+ mes "[Captain Tigris]";
+ mes "The test begins now. First, you'll get the 1st test from that beautiful icy lady, so please try your best.";
+ next;
+ mes "[Captain Tigris]";
+ mes "When the test is done, talk to me. Anyway you'll need to care about the tests progressing with other people.";
+ next;
+ set job_rune_edq,3;
+ changequest 3201,3202;
+ mes "[Captain Tigris]";
+ mes "Well then, I'll be waiting here so take the test.";
+ close;
+ }
+ else if (job_rune_edq == 3) {
+ mes "[Captain Tigris]";
+ mes "Now the test begins. First, you'll get the 1st test from that beautiful icy lady, so please try your best.";
+ next;
+ mes "[Captain Tigris]";
+ mes "When the test is done, talk to me... anyway you'll need to care about the tests progressing with other people.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Well then, I'll be waiting here so take the test.";
+ close;
+ }
+ else if ((job_rune_edq > 3) && (job_rune_edq < 6)) {
+ mes "[Captain Tigris]";
+ mes "Hey you, weren't you testing? Lunarea, what happened? Is the test all done?";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "......";
+ next;
+ mes "She just shakes her head without saying any word, and stares at me. She has piercing eyes.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Okay Lunarea. Hey, listen to me carefully. Lunarea is a poor talker and quiet but you shouldn't ignore her.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Even for me... no, any one of us who upsets her wouldn't be able to deal with that.";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "......";
+ next;
+ mes "[Captain Tigris]";
+ mes "Whoa don't look at me like that. Okay, you see that? Aspiring Rune Knight. Go back to Lunarea and take the test as she says. That'll be good for you.";
+ close;
+ }
+ else if (job_rune_edq == 6) {
+ mes "[Captain Tigris]";
+ mes "Umm, it seems that you've passed Lunarea's test? I guess I won't have to test more for the basics.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Undeniably our Rune Knights have some differences but we should not forget our Swordman roots.";
+ next;
+ mes "[Captain Tigris]";
+ mes "From now on, this will be the real test as a Rune Knight that you want to be. You'll need to prepare to take next test.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Renoa, I know that you've been waiting for a long time but it's your turn.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "It really has been such a long time but Lunarea's test and mine differ like the sky to the earth. I hope you won't be just a muscle-headed fool.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Hahaha. you heard that? It won't be easy this time. I hope you get through it my friend.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Go to that fiery lady in the library room to get the next test done and come back.";
+ set job_rune_edq,7;
+ changequest 3204,3205;
+ close;
+ }
+ else if ((job_rune_edq > 6) && (job_rune_edq < 16)) {
+ mes "[Captain Tigris]";
+ mes "Now, this will be the real test as a Rune Knight. You've got to prepare to take the next test.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Renoa, I know that you've been waiting for a long time but it's your turn.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "It really has been such a long time but Lunarea's test and mine differ like the sky to the earth. I hope you won't be just a muscle-headed fool.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Hahaha. you heard that? It won't be easy this time. I hope you get through it my friend.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Go to that fiery lady in the library room to get the next test done and come back.";
+ close;
+ }
+ else if (job_rune_edq == 16) {
+ mes "[Captain Tigris]";
+ mes "Oh, I heard that you've passed Renoa's test which only few people could pass.";
+ next;
+ mes "[Captain Tigris]";
+ mes "I heard that the number of candidates who've given up while taking Renoa's test has been high.";
+ next;
+ mes "[Captain Tigris]";
+ mes "You have to understand. I think it was the test that shows exactly the test instructor's personality. Hmm...";
+ next;
+ mes "[Captain Tigris]";
+ mes "Now, there's only the last test left. When you pass this, you will be on your way to officially becoming a Rune Knight.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Take the final test from the Rune Knight Velpino who is at the arsenal's right side.";
+ next;
+ mes "[Captain Tigris]";
+ mes "I'm not kidding, I am really looking forward to your new start as a Rune Knight.";
+ mes "So please do your best.";
+ set job_rune_edq,17;
+ changequest 3215,3216;
+ close;
+ }
+ else if ((job_rune_edq > 16) && (job_rune_edq < 22)) {
+ mes "[Captain Tigris]";
+ mes "Take the final test from the Rune Knight Velpino who is at the arsenal's right side.";
+ next;
+ mes "[Captain Tigris]";
+ mes "I'm not kidding, I am really looking forward to your new start as a Rune Knight. So please do your best.";
+ close;
+ }
+ else if (job_rune_edq == 22) {
+ mes "[Captain Tigris]";
+ mes "Congratulations. Now you've passed all the tests and can walk the way of a Rune Knight.";
+ next;
+ mes "[Captain Tigris]";
+ mes "I'm happy from the bottom of my heart. I'm very proud of you.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Now you can be yourself around us and stand proud as one of us.";
+ next;
+ mes "[Captain Tigris]";
+ mes "There's the evaluations from Lunarea, Renoa and Velpino who took care of your tests.";
+ next;
+ mes "[Captain Tigris]";
+ mes "It's not much but there are some gifts for new Rune Knights who got good scores on the tests.";
+ next;
+ mes "[Captain Tigris]";
+ mes "There will be a difference depending on the scores, but they are all helpful for anyone who is a Rune Knight.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Lastly, there are several things to be aware of as a Knight who's experienced a job change to a Lord Knight in Valhalla.";
+ next;
+ mes "[Captain Tigris]";
+ mes "If there's any equipment that you are wearing now, or anything you're holding, please empty it for your job change moment.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Visit the Kafra Employee to use the storage.";
+ next;
+ mes "[Captain Tigris]";
+ mes "You might know already, if you are riding a Peco Peco, you should have left it behind. If you brought it, leave it and come again.";
+ next;
+ mes "[Captain Tigris]";
+ mes "One more thing. If you have any remained skill-points, use it all and learn the skills. You won't be able to change jobs if you have any more skill points.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Well, my job is done now. Would you like to start your new life as a Rune Knight?";
+ next;
+ switch(select("Every preparation is done.:I need more time to think.")) {
+ case 1:
+ if ((Weight > 0) || (checkcart()) || (SkillPoint) || (checkfalcon()) || (checkriding())) {
+ mes "[Captain Tigris]";
+ mes "Weren't you listening?";
+ next;
+ mes "[Captain Tigris]";
+ mes "If there's any equipment that you are wearing now, or anything you're holding. Please empty it for your job change moment.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Talk to the Kafra Employee to use the storage.";
+ next;
+ mes "[Captain Tigris]";
+ mes "You might know already, if you are riding a Peco Peco, you should have left it behind. If you brought it, leave it and come again.";
+ next;
+ mes "[Captain Tigris]";
+ mes "One more thing. If you have any remained skill-points, use it all and learn the skills. You won't be able to change jobs if you have any more skill points.";
+ next;
+ mes "[Captain Tigris]";
+ mes "If you understood, then make your preparations and come back.";
+ close;
+ }
+ else {
+ if ((BaseJob != Job_Knight) && (JobLevel < 50) && (SkillPoint) && (BaseLevel < 99)) {
+ // custom translation
+ mes "[Captain Tigris]";
+ mes "You seem to be missing something?";
+ close;
+ }
+ mes "[Captain Tigris]";
+ mes "Our Master, Beljeve... and the Great Sage, Serpeone...";
+ next;
+ mes "[Captain Tigris]";
+ mes "This Knight is going to walk the way of the Rune Knights with us, so please give your blessing.";
+ next;
+ getitem 5746,1; //Rune_Circlet
+ getitem 2795,1; //Green_Apple_Ring
+ set job_rune_edq,23;
+ completequest 3219;
+ jobchange Job_Rune_Knight,Upper;
+ mes "[Captain Tigris]";
+ mes "Remember this moment forever for you are now a Rune Knight.";
+ next;
+ mes "[Captain Tigris]";
+ mes "There's a royal gift from the Rune-Midgarts Kingdom for all new Rune Knights.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Give me a second to get the royal gift and talk to me again.";
+ close;
+ }
+ case 2:
+ close;
+ }
+ }
+ }
+ else {
+ // custom translation
+ mes "[Captain Tigris]";
+ mes "I don't know how you got here...but you should not have come here.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Go back to where came from.";
+ close2;
+ warp "gl_knt02",150,55;
+ end;
+ }
+}
+
+job3_rune01,90,50,3 script Rune Knight Lunarea 469,{
+ if (BaseClass == Job_Rune_Knight) {
+ mes "She holds up her chin quietly, nods lightly and notices me.";
+ next;
+ mes "Then after a moment she puts her face down and seems absorbed with other thoughts.";
+ close;
+ }
+ else if (BaseJob == Job_Knight) {
+ if (job_rune_edq < 3) {
+ mes "This pale-skinned absent-looking female Rune Knight doesn't seem to care. Of course she doesn't seem interested with my existence";
+ close;
+ }
+ else if (job_rune_edq == 3) {
+ mes "She finally opens her mouth and begins to talk.";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "5 minutes... When you endure and get rid of all, you succeed.";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "In this test, Captain Tigris, Renoa, Velpino and I will visit together.";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "If you want to, you can ask help from one of us. But don't think that we will always help.";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "Since it's a test, getting help from us is completely your choice. It doesn't matter if you take the test with our help or all by yourself.";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "When you are ready to go to the test field talk to me.";
+ next;
+ switch(select("Move to the test field now.:Give me time to get ready.")) {
+ case 1:
+ if ($@rune_test1 == 0) {
+ mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal.";
+ set job_rune_edq,4;
+ changequest 3202,3203;
+ set $@job_rune_test1,1;
+ close2;
+ warp "job3_rune02",38,40;
+ end;
+ }
+ else {
+ // custom translation
+ mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal.";
+ next;
+ mes "But her expression suddenly changed a bit as she looked at to speak.";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "Now...the testing room is currently occupied...";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "You'll have to wait...it is regulation that the test must take place on a 1:1 level.";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "Just wait over 5 minutes and it should be your turn.";
+ close;
+ }
+ case 2:
+ close;
+ }
+ }
+ else if (job_rune_edq == 4) {
+ mes "[Rune Knight, Lunarea]";
+ mes "Did you fail? But, there's no limitation to the number of times you can try.";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "If you want to take the test again. I can send you to the test field.";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "5 minutes... When you endure and get rid of all, you succeed.";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "If you are ready to move to the test field talk to me.";
+ next;
+ switch(select("Move to the test field now.:Please give me time to prepare.")) {
+ case 1:
+ set .@test_miss_check,checkquest(3220,PLAYTIME);
+ if (.@test_miss_check == -1) {
+ if ($@rune_test1 == 0) {
+ mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal.";
+ set $@job_rune_test1,1;
+ if (checkquest(3220) > -1) erasequest 3220;
+ setquest 3220;
+ close2;
+ warp "job3_rune02",38,40;
+ end;
+ }
+ else {
+ // custom translation
+ mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal.";
+ next;
+ mes "But her expression suddenly changed a bit as she looked at to speak.";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "Now...the testing room is currently occupied...";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "You'll have to wait...it is regulation that the test must take place on a 1:1 level.";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "Just wait over 5 minutes and it should be your turn.";
+ close;
+ }
+ }
+ else if ((.@test_miss_check == 0) || (.@test_miss_check == 1)) {
+ mes "[Rune Knight, Lunarea]";
+ mes "Once someone enters into the test field you cannot enter directly. The test is taken one by one.";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "When it's your turn to enter you will be sent there directly.";
+ close;
+ }
+ else if (.@test_miss_check == 2) {
+ erasequest 3220;
+ if ($@rune_test1 == 0) {
+ mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal.";
+ set $@job_rune_test1,1;
+ setquest 3220;
+ close2;
+ warp "job3_rune02",38,40;
+ end;
+ }
+ else {
+ // custom translation
+ mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal.";
+ next;
+ mes "But her expression suddenly changed a bit as she looked at to speak.";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "Now...the testing room is currently occupied...";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "You'll have to wait...it is regulation that the test must take place on a 1:1 level.";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "It will be your turn when the time is up.";
+ close;
+ }
+ }
+ case 2:
+ close;
+ }
+ }
+ else if (job_rune_edq == 5) {
+ mes "[Rune Knight, Lunarea]";
+ mes "Was your test successful?";
+ next;
+ mes "She shows a small smile which is barely visible and looks at me.";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "This portion of the test is over. Go talk to Captain Tigris.";
+ set job_rune_edq,6;
+ changequest 3203,3204;
+ close;
+ }
+ else if (job_rune_edq > 5) {
+ mes "[Rune Knight, Lunarea]";
+ mes "This portion of the test is over. Go talk to Captain Tigris.";
+ next;
+ mes "[Rune Knight, Lunarea]";
+ mes "There are other tests you need to complete. I hope you do a good job.";
+ close;
+ }
+ }
+ else {
+ mes "This pale-skinned absent-looking female Rune Knight doesn't seem to care. Of course she doesn't seem interested with my existence";
+ close;
+ }
+}
+
+job3_rune01,55,50,3 script Rune Knight, Renoa 469,{
+ if (BaseClass == Job_Rune_Knight) {
+ mes "[Rune Knight, Renoa]";
+ mes "Congratulations for becoming one of us. Junior Rune Knight, " + strcharinfo(0) + ".";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Soon you'll see the way we need to go clearly.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Until then, I'll be here to discover more candidates just like you.";
+ close;
+ }
+ else if (BaseJob == Job_Knight) {
+ if (job_rune_edq < 7) {
+ mes "[Rune Knight, Renoa]";
+ mes "Are you the one who wants to be a Rune Knight? There have been so many today.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "It's too bad that there haven't been many candidates that have made it to my part of the test yet so I'm just taking a bit of a rest.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "If you are taking the Rune Knight test I hope that you try your best. This won't be as easy to pass as Lunarea's test ok?";
+ close;
+ }
+ else if (job_rune_edq == 7) {
+ mes "[Rune Knight, Renoa]";
+ mes "Finally! Is it my turn? I'm so happy.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "There have been so many candidates failing Lunarea's test that I've given up counting.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "I am Renoa. I am in charge of the teaching and testing of runes and magic for Rune Knight candidates.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Thank you for all of your trouble taking the test so far. Okay, anyway.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Well first, I'll give you an assignment. Let's start by studying. Go to the library and study these books.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Umm, ^0000FFRunes and Rune Knights^000000, ^0000FFThe Principles of Runes^000000, ^0000FFThe Making and use of Runes^000000. Start with these 3...";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Read the book thoroughly and come back. If you are the type of person who doesn't like reading and studying then it won't be easy for you to live as a Rune Knight.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Don't worry, you won't be required to have the same knowledge as the magicians of Geffen or Juno. But you can't be an idiot either.";
+ set job_rune_edq,8;
+ changequest 3205,3206;
+ close;
+ }
+ else if (job_rune_edq == 8) {
+ mes "[Rune Knight, Renoa]";
+ mes "Well first, I'll give you an assignment. Let's start by studying. Go to the library and study these books.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Umm, ^0000FFRunes and Rune Knights^000000, ^0000FFThe Principles of Runes^000000, ^0000FFThe Making and use of Runes^000000. Start with these 3...";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Read the book thoroughly and come back. If you are the type of person who doesn't like reading and studying then it won't be easy for you to live as a Rune Knight.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Don't worry, you won't be required to have the same knowledge as the magicians of Geffen or Juno. But you can't be an idiot either.";
+ close;
+ }
+ else if (job_rune_edq == 11) {
+ mes "[Rune Knight, Renoa]";
+ mes "Have you read all the books from the library? It won't be easy to read but if you are determined to be a Rune Knight, you have to have this kind of basic knowledge.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Basically, the power of magic cannot be used without training to draw out the power of nature and the elements.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Therefore, jobs such as Wizard and Sage have come out and the magic became their own sacred field.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "The leader of the Rune Knights, Beljeve, is known to have been in touch with the fairies even before the dimensional door of the Ash Vacuum was made when Satan Morroc resurrected.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "I heard a story from the magical scholars about the technology that can substantialize the essence of magic. I began a study to substantialize it to a rune by getting their help.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Our Rune Knight's were born from the result of that study, which enables practicing both the power of the sword and magic by using runes.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "You look like you don't understand why I'm repeating the teaching of the story already written in the book.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "So for the second test, you need to visit the Laphine magical scholars who had given the direct help to the birth of Rune Knights at Ash Vacuum.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Find the sage, Serpeone who's been studying and helping the Rune Knights who are out in the Rune Midgard's camp at Ash Vacuum.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "The sage has already been in touch with us for a long time so you don't need to worry about understanding Serpeone's language.c";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "If you are ready I'll guide you to the warp that moves you directly to Serpeone. Meet her and get instructions from her.";
+ set job_rune_edq,12;
+ changequest 3206,3207;
+ close;
+ }
+ else if ((job_rune_edq > 11) && (job_rune_edq < 14)) {
+ mes "[Rune Knight, Renoa]";
+ mes "If you are ready I'll open the way to the sage, Serpeone who's in the Rune Midgard post at Ash Vacuum. Are you prepared?";
+ next;
+ switch(select("Yes, I am prepared.:Not yet.")) {
+ case 1:
+ mes "[Rune Knight, Renoa]";
+ mes "Good. Then I'll send you there now. But, there's one thing I need to tell you.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "You will be sent to the Ash Vacuum. The people dispatched to the Rune Midgard post are certified adventurers and officials.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Beljeve has an agreement with the other alliance countries that the free behavior of our Rune Knights is guaranteed but...";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "If you want to move freely through all of Ash Vacuum, you'll have to go through the normal route which is acquiring qualification with the Rune Midgard alliance. It has nothing to do with us.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "The agreement only allows us to send candidates to the Rune Midgard camp and nowhere else.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Good luck.";
+ close2;
+ warp "mid_camp",235,250;
+ end;
+ case 2:
+ mes "[Rune Knight, Renoa]";
+ mes "If you are ready talk to me again. I'm free anytime.";
+ close;
+ }
+ }
+ else if (job_rune_edq == 14) {
+ mes "[Rune Knight, Renoa]";
+ mes "Umm, you're back? How's it like in the Ash Vacuum?";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Well, a person of your strength must have been there already no?";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Now its time to take the test concerning runes. I know that you have been through quite a complicated process.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "I am going to give you a test that allows you to deal with runes directly.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "In this test you will be making a rune stone yourself which will also be used for your last test.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "If you remember what you read in the library just before, you'll be able to produce a rune stone here without my explanation.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "If you succeed in making the rune stone it will automatically become the rune stone you'll use for yourself when you become a Rune Knight, so try your best.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "The total number of rune stones you need to make is 20.";
+ mes "Remember that well.";
+ set job_rune_edq,15;
+ changequest 3213,3214;
+ close;
+ }
+ else if (job_rune_edq == 15) {
+ mes "[Rune Knight, Renoa]";
+ mes "In this test you will be making a rune stone yourself which is going to be used for your last test.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "If you remember the books you've read in the library just before, you'll be able to produce a rune stone here without my explanation.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "If you succeed in making the rune stone automatically it becomes the rune stone you'll use for yourself when you succeed, and it's delivered to Captain Tigris...so try hard.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "The number of total rune stones you need to make is exactly 20. Remember that well.";
+ next;
+ switch(select("Check number of made runes?:I've made all the 20 rune stones.")) {
+ case 1:
+ mes "[Rune Knight, Renoa]";
+ mes "The number of rune stones made 'til now is " + job_rune_edq2 + ".";
+ close;
+ case 2:
+ if (job_rune_edq2 == 20) {
+ mes "[Rune Knight, Renoa]";
+ mes "You've brought just the right amount. I'll hand over all the finished rune stones to Captain Tigris.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Because there is a test waiting for you that uses these rune stones.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Here, you've passed. Go back to Captain Tigris and complete the next test.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Ha! You did a good job considering how difficult my test is. If you were nervous, you can relax now.";
+ set job_rune_edq,16;
+ changequest 3214,3215;
+ close;
+ }
+ else if (job_rune_edq2 > 20) {
+ mes "[Rune Knight, Renoa]";
+ mes "Wow! What's this? You've made over 20. It's ok for now but remember to follow directions next time.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "You've brought just the right amount. I'll hand over all the made rune stones to Captain Tigris.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Because there a test waiting for you to use these rune stones.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Here, you've passed. Go back to Captain Tigris and complete the next test.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Ha! You did a good job considering how difficult my test is. If you were nervous, you can relax now.";
+ set job_rune_edq,16;
+ close;
+ }
+ else {
+ mes "[Rune Knight, Renoa]";
+ mes "Hey! I think I told you to make at least 20.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Rune Knight, Renoa]";
+ mes "Become a proud Rune Knight.";
+ close;
+ }
+ }
+ else {
+ // custom translation
+ mes "[Rune Knight, Renoa]";
+ mes "HOw...how did you get in here?! Captain we have a spy!";
+ next;
+ mes "[Captain Tigris]";
+ mes "Ah? What are you talking about, Renoa? Do not talk in such a manner! You make us sound like criminals.";
+ next;
+ mes "[Rune Knight, Renoa]";
+ mes "Well, there is an unidentified individual here.";
+ next;
+ mes "[Captain Tigris]";
+ mes "Ah...hey, friend, come over here and let us talk a moment...";
+ close;
+ }
+}
+
+job3_rune01,58,51,1 script Rune Furance 844,{
+ if (job_rune_edq < 15) {
+ mes "[Rune Knight Renoa]";
+ mes "You don't want to touch that thing. Believe me, I'm not kidding.";
+ close;
+ }
+ else if (job_rune_edq == 15) {
+ set .@job_rune_crash,5;
+ set .@job_rune_test_rand,rand(1,24);
+ mes "I can see a hole under the huge Rune Stone Statue behind Renoa. Clearly this is a mass-produced rune heating furnace that I read in the book.";
+ next;
+ switch(select("Use the Rune Heating Furnace:Stop.")) {
+ case 1:
+ if (.@job_rune_test_rand == 1) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "This red hot spiral is...";
+ next;
+ input .@input$;
+ set .@ans$,"Ehwaz";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Eiwaz rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ // occurances of this line are all custom. I couldn't get the damn thing to fail and give me the line.
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Eiwaz rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 2) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "The rune flashing with this violet oblique line shape is...";
+ next;
+ input .@input$;
+ set .@ans$,"Osilla";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Othlia rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Othlia rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 3) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "This live emerald diamond rune is...";
+ next;
+ input .@input$;
+ set .@ans$,"Mannaz";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Mannaz rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Mannaz rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 4) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "The rune flashing with an emerald round shape is...";
+ next;
+ input .@input$;
+ set .@ans$,"Ansuz";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Ansuz rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Ansuz rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 5) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "The rune flashing with this skyblue star shape is...";
+ next;
+ input .@input$;
+ set .@ans$,"Hagalaz";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Hagalaz rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Hagalaz rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 6) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "This flashing with a red diamond shape rune is...";
+ next;
+ input .@input$;
+ set .@ans$,"Kano";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Kano rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Kano rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 7) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "The rune flashing with this skyblue oblique line shape is...";
+ next;
+ input .@input$;
+ set .@ans$,"Rhydo";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Raido rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Raido rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 8) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "The rune flashing with this yellow round shape is...";
+ next;
+ input .@input$;
+ set .@ans$,"Turisus";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Turisus rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Turisus rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 9) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "The rune flashing with this emerald spiral line shape is...";
+ next;
+ input .@input$;
+ set .@ans$,"Dagaz";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Dagaz rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Dagaz rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 10) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "The rune flashing with this skyblue fan-shape is...";
+ next;
+ input .@input$;
+ set .@ans$,"Sowilo";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Sowilo rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Sowilo rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 11) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "The rune flashing with this yellow diamond shape is...";
+ next;
+ input .@input$;
+ set .@ans$,"Laguz";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Laguz rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Laguz rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 12) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "The rune flashing with this violet spiral line is...";
+ next;
+ input .@input$;
+ set .@ans$,"Isia";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Isia rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Isia rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 13) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "The rune flashing with this silver spiral shape is...";
+ next;
+ input .@input$;
+ set .@ans$,"Pertz";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Pertz rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Pertz rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 14) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "The rune flashing with this gold star shape is...";
+ next;
+ input .@input$;
+ set .@ans$,"Verkana";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Verkana rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Verkana rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 15) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "The rune flashing with this yellow cone shape is...";
+ next;
+ input .@input$;
+ set .@ans$,"Gebo";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Gebo rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Gebo rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 16) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "The rune flashing with this emerald oblique line is...";
+ next;
+ input .@input$;
+ set .@ans$,"Algiz";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Algiz rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Algiz rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 17) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "The rune flashing with this gray diamond is...";
+ next;
+ input .@input$;
+ set .@ans$,"Arwez";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Arwaz rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Arwaz rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 18) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "The rune flashing with this gold round is...";
+ next;
+ input .@input$;
+ set .@ans$,"Teiwaz";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Teiwaz rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Teiwaz rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 19) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "The rune flashing with this emerald star shape is...";
+ next;
+ input .@input$;
+ set .@ans$,"Wunjo";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Wunjo rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Wunjo rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 20) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "The rune flashing with this yellow round is...";
+ next;
+ input .@input$;
+ set .@ans$,"Jera";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Jera rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Jera rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 21) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "The rune flashing with this yellow fan-shape is...";
+ next;
+ input .@input$;
+ set .@ans$,"Nosiege";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Nosiege rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Nosiege rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 22) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "The rune flashing with this violet diamond shape is...";
+ next;
+ input .@input$;
+ set .@ans$,"Ingz";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Ingz rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Ingz rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 23) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "The rune flashing with this silver round shape is...";
+ next;
+ input .@input$;
+ set .@ans$,"Fehu";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Fehu rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Fehu rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ else if (.@job_rune_test_rand == 24) {
+ progressbar "ffff00",5;
+ mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+ next;
+ mes "The rune flashing with this violet spiral is...";
+ next;
+ input .@input$;
+ set .@ans$,"Urj";
+ set .@pc_ans$,.@input$;
+ set .@ans_chk,compare(.@ans$,.@pc_ans$);
+ if (.@ans_chk == 1) {
+ mes "[Rune Knight Renoa]";
+ mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Urj rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+ if (.@job_rune_crash_go == 3) {
+ mes "[Rune Knight Renoa]";
+ mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "1 Urj rune was made normally.";
+ set job_rune_edq2,job_rune_edq2 + 1;
+ close;
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+ next;
+ mes "[Rune Knight Renoa]";
+ mes "Refining the rune stone is a failure... Please try again.";
+ set job_rune_edq3,job_rune_edq3 + 1;
+ close;
+ }
+ }
+ }
+ case 2:
+ close;
+ }
+ }
+ else {
+ mes "[Rune Knight Renoa]";
+ mes "You don't want to touch that thing. Believe me, I'm not kidding.";
+ close;
+ }
+}
+
+job3_rune01,40,54,1 script Runes and Rune Knights 844,{
+ if (job_rune_edq < 8) {
+ mes "[Rune Knight Renoa]";
+ mes "Besides touching stuff in this place without permission. Would you be able to understand the contents of the book?";
+ next;
+ mes "[Captain Tigris]";
+ mes "Hey Renoa go easy on that Knight. You there too, you'd better stop touching stuff here without a permission.";
+ close;
+ }
+ else if (job_rune_edq > 7) {
+ while(1) {
+ switch(select("The birth of Rune Knights:Runes and Magic Energy:Stop Reading")) {
+ case 1:
+ set job_rune_book1_1,job_rune_book1_1+job_rune_book1_1;
+ mes "Rune Knights are the gathering of evolved swordmen who have achieved the harmony of sword and magic.";
+ next;
+ mes "It had been achieved by the legendary swordman Beljeve who's been known as a Sword Master and a founder of dispensable expenditure.";
+ next;
+ mes "Rune Knights use rune stones as a medium for magic power rather than using the magical energy made directly within the body.";
+ next;
+ mes "Magic power could only previously be used by those who can harness magic power within their bodies through a long time of research";
+ next;
+ mes "However, for the direct research on the rune magical power which had broken the human's normal concept is now ongoing.";
+ next;
+ mes "It's known that the Sword Master Beljeve felt the limit of his power, so he studied the way to overcome the physical limitation of mortals.";
+ next;
+ mes "We guess he had been already in touch with the Laphine tribe long before the dimensional rift was discovered to get to the Ash Vacuum.";
+ next;
+ mes "The Laphine tribe are the fairies from the Ash Vacuum and are known to have a close relationship to the birth of the Rune Knights.";
+ next;
+ mes "Now it's possible for those who are normally unsuitted to using magic power to carry a medium that can carry magic that normal mortals could not wield before.";
+ next;
+ mes "The result of studying these techniques are the rune stones tuned in harmony with the physical power of swords.";
+ next;
+ mes "Beljeve's disciples who started to learn the way to harmoze their swords with rune stones became known as Rune Knights.";
+ next;
+ break;
+ case 2:
+ set job_rune_book1_2,job_rune_book1_2+1;
+ mes "A jewel called as a Rune is a medium that contains the formless existence, the magical power and the essence of it can be used directly.";
+ next;
+ mes "The Laphine Sage, Serpeone and the founder of Rune Knights Beljeve co-researched runes and the result of their research has only recently become to be known to the world.";
+ next;
+ mes "It's a limitless alternative energy source and research on them is still ongoing. ";
+ next;
+ mes "Unlike humans, the living things in the Ash Vacuum preserve magical energy by holding it in their bodies.";
+ next;
+ mes "The discovery of transvering this magical power into runes was refined by Beljeve and Serpeone and shared with the Rune Knights.";
+ next;
+ break;
+ case 3:
+ if ((job_rune_book1_1 > 0) && (job_rune_book1_2 > 0) && (job_rune_edq == 8))
+ set job_rune_edq,9;
+ else if ((job_rune_book1_1 > 0) && (job_rune_book1_2 > 0) && (job_rune_edq == 9))
+ set job_rune_edq,10;
+ else if ((job_rune_book1_1 > 0) && (job_rune_book1_2 > 0) && (job_rune_edq == 10))
+ set job_rune_edq,11;
+ close;
+ }
+ }
+ }
+ end;
+}
+
+job3_rune01,43,44,1 script The Principles of Runes 844,{
+ if (job_rune_edq < 8) {
+ mes "[Rune Knight Renoa]";
+ mes "Besides touching stuff in this place without permission. Would you be able to understand the contents of the book?";
+ next;
+ mes "[Captain Tigris]";
+ mes "Hey Renoa go easy on that Knight. You there too, you'd better stop touching stuff here without a permission.";
+ close;
+ }
+ else if (job_rune_edq > 7) {
+ while(1) {
+ switch(select("The principle use of Runes:The types of Runes:Stop Reading")) {
+ case 1:
+ set job_rune_book2_1,job_rune_book2_1+1;
+ mes "A rune is a kind of symbol that's been used on the Rune Midgard continent since ancient times. Up until now it has only been used by occult circles.";
+ next;
+ mes "A rune is a kind of symbol that's been used on the Rune Midgard continent since ancient times. Up until now it has only been used by occult circles.";
+ next;
+ mes "Runes are used as a symbol system, however, by the story handed down orally, it's known to be used for fortune-telling or used to draw out the human subconsciousness.";
+ next;
+ mes "Runes have their own system and types and can draw out various powers according to how they are arranged. But their power level can't currently be measured by known means.";
+ next;
+ mes "It is fortunate that the Rune Knights discovered their use for positive means. Runes have not been used for dark magic but it is certainly possible for their power to be misused if in the wrong hands.";
+ next;
+ break;
+ case 2:
+ set job_rune_book2_2,job_rune_book2_2+1;
+ mes "The runes are created from a a total of 25 small stones and they are very fragile to physical shock. So they require special care when being handled.";
+ next;
+ mes "The 25 stones have different meanings and among these, 14 when counter-positioned can have entirely different power and meaning from the original so it's essential to study the exceptional aspects.";
+ next;
+ mes "The other 11 runes have consistent power, not influenced by any position so if you don't master all 11 ordinary runes and the 14 inverse runes, you cannot draw out all the complete power.";
+ next;
+ mes "Among the 11 ordinary runes, the blank rune is an exception.";
+ next;
+ mes "The names of the 25 rune stones are the following:";
+ next;
+ mes "Ehwaz, Osilia, Mannaz, Ansuz, Hagalas, Kano, Rhydo, Turisus, Dagaz, Sowilo, Laguz, Isia, Pertz, Verkana, Gebo, Algiz, Arwez, Teiwaz, Wunjo, Jera, Nosiege, Ingz, Fehu, Urj.";
+ next;
+ break;
+ case 3:
+ if ((job_rune_book2_1 > 0) && (job_rune_book2_2 > 0) && (job_rune_edq == 8))
+ set job_rune_edq,9;
+ else if ((job_rune_book2_1 > 0) && (job_rune_book2_2 > 0) && (job_rune_edq == 9))
+ set job_rune_edq,10;
+ else if ((job_rune_book2_1 > 0) && (job_rune_book2_2 > 0) && (job_rune_edq == 10))
+ set job_rune_edq,11;
+ close;
+ }
+ }
+ }
+ end;
+}
+
+job3_rune01,50,36,1 script Runes, Make & Use 844,{
+ if (job_rune_edq < 8) {
+ mes "[Rune Knight Renoa]";
+ mes "Besides touching stuff in this place without permission. Would you be able to understand the contents of the book?";
+ next;
+ mes "[Captain Tigris]";
+ mes "Hey Renoa go easy on that Knight. You there too, you'd better stop touching stuff here without a permission.";
+ close;
+ }
+ else if (job_rune_edq > 7) {
+ while(1) {
+ switch(select("The Making of Rune Stones:Rune Stone Ability Details:Stop Reading")) {
+ case 1:
+ set job_rune_book3_1,job_rune_book3_1+1;
+ mes "The making of Rune stones is achieved through a skill called rune mastery which is learned when one becomes a Rune Knight.";
+ next;
+ mes "Rune Mastery is like a code that's been put into the body as a mark of a Rune Knight.";
+ next;
+ mes "Ordinary people can also learn this skill and it needs its own machine called a Rune Furnace.";
+ next;
+ mes "When you making a Rune stone with a Rune Furnace, the type of rune is determined by the magical energy put into it, and it cannot be changed.";
+ next;
+ mes "When making a rune stone by using Rune Mastery, it can be made into the rune property that you want but it's classified as a Rune Knights' own ability. ";
+ next;
+ mes "When you operate the Rune Furnace , the magical energy of the body gets concentrated through it and it enables the change into a Rune Stone.";
+ next;
+ break;
+ case 2:
+ set job_rune_book3_2,job_rune_book3_2+1;
+ switch(select("Chapter One:Chapter Two:Chapter Three:Chapter Four:Stop Reading")) {
+ case 1:
+ mes "Ehwaz - This rune means the enhancement of luck and positive power. It shapes the source in the form of a red spiral in a Rune Furnace.";
+ next;
+ mes "Osilia - This rune is an equivalent exchangement which means that you lose one and you gain one, and it also means the power that needs a cost. This is shaped into the form of a violet oblique line in a Rune Furnace.";
+ next;
+ mes "Mannaz - This rune means hope and a new start and also the positive power that can reverse a desperate situation. This is shaped into the form of an emerald diamond in a Rune Furnace.";
+ next;
+ mes "Ansuz - This rune means preparation or arrangement and the power that can overcome the uneasiness of the coming future. This is shaped into the form of an emerald round in a Rune Furnace. ";
+ next;
+ mes "Hagalas - This rune means the freedom and the power that resists restraint. This is shaped into the form of a skyblue colored star-shape in a Rune Furnace.";
+ next;
+ mes "Kano - This rune means flame and passion, and the power that ends everything. The source of it is shaped into the form of a red diamond in a Rune Furnace.";
+ next;
+ break;
+ case 2:
+ mes "Rhydo - This rune means the combination and recombination and the power of completion. This is shaped into the skyblue oblique line in a Rune Furnace.";
+ next;
+ mes "Turisus - This rune means the border and the power of limitation. This is shaped into a yellow round in a Rune Furnace.";
+ next;
+ mes "Dagaz - This rune means the talent and the power of enduring adversity. This is shaped into an emerald spiral in a Rune Furnace.";
+ next;
+ mes "Sowilo - This rune means victory and success and the power of arrangement and cessation. This is shaped into the form of a skyblue fan-shape in a Rune Furnace.";
+ next;
+ mes "Laguz -This rune means uncertainty and the power that protects the inside. This is shaped into a form of a yellow diamond in a Rune Furnace.";
+ next;
+ mes "Isia - This rune means the power that stops everything. This is shaped into a violet spiral in a Rune Furnace.";
+ next;
+ break;
+ case 3:
+ mes "Pertz - This rune means revelation and the power of chance. This is shaped into the form of silver spiral in a Rune Furnace.";
+ next;
+ mes "Verkana - This rune means richness, birth and the power of defense and protection. This is shaped into the form of a gold-color star in a Rune Furnace.";
+ next;
+ mes "Gebo - This rune means cooperation and the power of harmony. This is shaped into the form of a yellow cone in a Rune Furnace.";
+ next;
+ mes "Algiz - This rune means chance and the power of challenge. This is shaped into the form of an emerald oblique line in a Rune Furnace.";
+ next;
+ mes "Arwez - This rune means change, convulsion and the power of movement. This is shaped into the form of a gray diamond in a Rune Furnace.";
+ next;
+ mes "Teiwaz - This rune means perfect victory and the power of absolute solution. This is shaped into the form of a gold round in a Rune Furnace.";
+ next;
+ break;
+ case 4:
+ mes "Wunjo - This rune means intelligence and the power of wisdom. This is shaped into the form of an emerald star in a Rune Furnace.";
+ next;
+ mes "Jera - This rune means comfort and the power of rest. This is shaped into the form of a yellow round in a Rune Furnace.";
+ next;
+ mes "Nosiege - This rune means weakness and the power of attenuating. This is shaped into the form of a yellow fan-shape in a Rune Furnace.";
+ next;
+ mes "Ingz - This rune means disruption and the power of separation. This is shaped into the form of a violet diamond in a Rune Furnace.";
+ next;
+ mes "Fehu - This rune means attainment and the power of materialization. This is shaped into the form of a silver round in a Rune Furnace.";
+ next;
+ mes "Urj - This rune means destiny and the power of restriction. This is shaped into the form of a violet spiral line in a Rune Furnace.";
+ next;
+ break;
+ case 5:
+ close2;
+ break;
+ }
+ break;
+ case 3:
+ if ((job_rune_book3_1 > 0) && (job_rune_book3_2 > 0) && (job_rune_edq == 8))
+ set job_rune_edq,9;
+ else if ((job_rune_book3_1 > 0) && (job_rune_book3_2 > 0) && (job_rune_edq == 9))
+ set job_rune_edq,10;
+ else if ((job_rune_book3_1 > 0) && (job_rune_book3_2 > 0) && (job_rune_edq == 10))
+ set job_rune_edq,11;
+ close;
+ }
+ }
+ }
+ end;
+}
+
+mid_camp,238,250,3 script Rune Knight Sage Guard 468,{
+ if (BaseClass == Job_Rune_Knight) {
+ mes "[Rune Knight Sage Guard]";
+ mes "The sage Serpeone is the one who has been with us since the beginning of the Rune Knights.";
+ next;
+ mes "[Rune Knight Sage Guard]";
+ mes "I am very proud as a Rune Knight to serve beside her.";
+ close;
+ }
+ else if (BaseJob == Job_Knight) {
+ if (job_rune_edq < 11) {
+ mes "[Rune Knight Sage Guard]";
+ mes "You might be walking the way of the sword but you are not a Rune Knight yet. Don't wander around here too much if you know what I mean.";
+ close;
+ }
+ else if (job_rune_edq > 10) {
+ mes "[Rune Knight Sage Guard]";
+ mes "Splendide is the land of the Laphine. We are offering a convenience by an agreement between the Rune Knights and the expeditionary team.";
+ next;
+ mes "[Rune Knight Sage Guard]";
+ mes "Our agents are opening the way to Splendide only for the trainees who are taking the Rune Knight job change test.";
+ next;
+ mes "[Rune Knight Sage Guard]";
+ mes "But when you become a Rune Knight, you'll need to make sure that you join the expeditionary team in order to fully explore the Ash Vacuum.";
+ close;
+ }
+ }
+ else {
+ mes "[Rune Knight Sage Guard]";
+ mes "Hanging around this man won't be good for you. Keep going the way you were heading.";
+ close;
+ }
+}
+
+mid_camp,13,138,3 script Dispatched Rune Knight#1 83,{
+ if (BaseClass == Job_Rune_Knight) {
+ mes "[Dispatch Rune Knight Agent]";
+ mes "Thanks for your work. We will continue our mission for the Rune Knight testers.";
+ close;
+ }
+ else if (BaseJob == Job_Knight) {
+ if (job_rune_edq < 11) {
+ mes "[Dispatch Rune Knight Agent]";
+ mes "Shh... Our mission is not something to be revealed to the public. Please just move along.";
+ close;
+ }
+ else if (job_rune_edq > 10) {
+ mes "[Dispatch Rune Knight Agent]";
+ mes "I've been waiting for you Rune Knight candidate. I'm helping the candidates as a favor to Ms. Serpeone.";
+ next;
+ mes "[Dispatch Rune Knight Agent]";
+ mes "Do you want to go out to the Splendide field?";
+ next;
+ switch(select("Move to Splendide field:Cancel.")) {
+ case 1:
+ warp "spl_fild01",355,325;
+ end;
+ case 2:
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Dispatch Rune Knight Agent]";
+ mes "Shh... Our mission is not something to be revealed to the public. Please just move along.";
+ close;
+ }
+}
+
+spl_fild02,13,241,0 script #roadblock1 -1,10,10,{
+OnTouch:
+ if ((job_rune_edq > 0) && (job_rune_edq < 23)) {
+ mes "-Whispers of the sage Serpeone are delivered to my mind.-";
+ next;
+ mes "[Sage Serpeone]";
+ mes "Until you become an honorable Rune Knight I cannot help you control your powers in Rune Midgard.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "Please understand this and be devoted to this test.";
+ close2;
+ warp "spl_fild02",25,245;
+ }
+ end;
+}
+
+spl_fild01,361,327,3 script Dispatched Rune Knight#2 83,{
+ if (BaseClass == Job_Rune_Knight) {
+ mes "[Dispatch Rune Knight Agent]";
+ mes "Thanks for your work. We will continue our mission for the Rune Knight testers.";
+ close;
+ }
+ else if (BaseJob == Job_Knight) {
+ if (job_rune_edq < 11) {
+ mes "[Dispatch Rune Knight Agent]";
+ mes "Shh... Our mission is not something to be revealed to the public. Please just move along.";
+ close;
+ }
+ else if (job_rune_edq > 10) {
+ mes "[Dispatch Rune Knight Agent]";
+ mes "I've been waiting for you Rune Knight candidate. I'm helping the candidates as a favor to Ms. Serpeone.";
+ next;
+ mes "[Dispatch Rune Knight Agent]";
+ mes "Do you want to go back to the expeditionary team's post?";
+ next;
+ switch(select("Yes please.:Not yet.")) {
+ case 1:
+ warp "mid_camp",50,153;
+ end;
+ case 2:
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Dispatch Rune Knight Agent]";
+ mes "Shh... Our mission is not something to be revealed to the public. Please just move along.";
+ close;
+ }
+}
+
+mid_camp,235,250,3 script Sage Serpeone 435,{
+ if (BaseClass == Job_Rune_Knight) {
+ mes "[Sage Serpeone]";
+ mes "Finally you are an honorable Rune Knight. I'm happy to help you.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "The power of Runes are not perfect and more research still needs to be done to make it perfectly safe. It is up to me and other Rune Knights like you to make sure to continue that research.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "Please be devoted to the Runes and hopefully your life will be illuminated by it.";
+ close;
+ }
+ else if (BaseJob == Job_Knight) {
+ if (job_rune_edq < 12) {
+ mes "[Sage Serpeone]";
+ mes "It must be surprising that I, a Laphine, am here in your people's base.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "Some of us have been in contact with humans in special situations since even before the dimensional rift opened up.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "I have been having correspondences with humans for a number of years now. It was for mutual interests. Anyway, that's how I learned your language.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "Maybe there needs to be a machine that can translate the Laphine language to make it easier for humans to understand us.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "More than that... I cannot tell you more. I cannot speak carelessly since I'm speaking for my people here and I am on a special pass to be allowed in your camp.";
+ close;
+ }
+ else if (job_rune_edq == 12) {
+ mes "[Sage Serpeone]";
+ mes "Welcome, you are the one taking the job training test of the Rune Knights. I am Serpeone.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "All Rune Knights that you've met so far are the disciples who were taught by me and Beljeve. Now you are on your way to joining them.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "I think you've already heard a basic explanation and instructions from Renoa. Now it seems that it's my turn to help you out.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "The magical power that the Rune Knights use are not technically the same as the magical power made in the human world.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "Right this place... our sphere where you call as Ash Vacuum...it's the magical power made with";
+ next;
+ mes "[Sage Serpeone]";
+ mes "The living things in this place have been preserving the magical energy in our bodies unlike the living things in the human world.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "The power of the rune stones is the way of shaping the magical power in our bodies into runes which take place of our bodies as a medium.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "So to use the rune stone you need a direct understanding of the other sphere's living things.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "But, it must be too much for you to extract the magical energy from the living things in this land yet.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "Now I'll cast a magic spell on your body so you can gather magic energy from other living things.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "Temporarily you'll able to extract magic energy from evil creatures in the human world. Of course you won't be able to use the energy directly...";
+ next;
+ mes "[Sage Serpeone]";
+ mes "If you store up the energy by getting rid of evil creatures in the human world, I'll convert it to the energy that you can use.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "The vicious souls that they keep even after being dead is the great source of magical powers.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "Please get rid of ^0000FF10 Dullahan^000000, ^0000FF10 Disguise^000000, ^0000FF10 Quve^000000, ^0000FF10 Heirozoist^000000 and gather their energy.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "I am telling you beforehand but I don't test or judge your qualification. A Rune Knight will be the judge of that.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "If you have any problems or any questions, please talk to me.";
+ set job_rune_edq,13;
+ changequest 3207,3208;
+ setquest 3209;
+ setquest 3210;
+ setquest 3211;
+ setquest 3212;
+ close;
+ }
+ else if (job_rune_edq == 13) {
+ mes "[Sage Serpeone]";
+ mes "Are you gathering enough magical energy? Or do you have any questions?";
+ next;
+ switch(select("I've gathered enough energy.:To the gathering place.:Stop the conversation.")) {
+ case 1:
+ mes "[Sage Serpeone]";
+ mes "Is it so? Then let's check this out.";
+ next;
+ set .@rune_hunt1,checkquest(3209,HUNTING);
+ set .@rune_hunt2,checkquest(3210,HUNTING);
+ set .@rune_hunt3,checkquest(3211,HUNTING);
+ set .@rune_hunt4,checkquest(3212,HUNTING);
+ if ((.@rune_hunt1 == 2) && (.@rune_hunt2 == 2) && (.@rune_hunt3 == 2) && (.@rune_hunt4 == 2)) {
+ mes "[Sage Serpeone]";
+ mes "Umm, this is great. Enough amount of living body magical energy has accumulated in your body.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "Rune Knight Renoa will tell you the way of using rune stones.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "Now I think my part is all over. I hope you will become an honorable Rune Knight.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "If you have any business here, I'll send you to the Rune Knight gathering place. If you are ready, please tell me.";
+ set job_rune_edq,14;
+ changequest 3208,3213;
+ completequest 3209;
+ completequest 3210;
+ completequest 3211;
+ completequest 3212;
+ close;
+ }
+ else {
+ mes "[Sage Serpeone]";
+ mes "You haven't collected enough magical energy yet.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "Please brace yourself and gather enough energy by dispatching those monsters.";
+ close;
+ }
+ break;
+ case 2:
+ mes "[Sage Serpeone]";
+ mes "You want to go back to the gathering place? If you want I'll send you back there immediately. But to continue the test you'll need to come and see me again.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "Do you want to go back the Rune Knight gathering place?";
+ next;
+ switch(select("I want to go back.:I want to cancel.")) {
+ case 1:
+ warp "job3_rune01",80,65;
+ end;
+ case 2:
+ close;
+ }
+ break;
+ case 3:
+ close;
+ }
+ }
+ else if (job_rune_edq == 14) {
+ mes "[Sage Serpeone]";
+ mes "Are you ready to go back to the Rune Knight gathering place?";
+ next;
+ switch(select("I want to go back now.:I am not ready yet.")) {
+ case 1:
+ warp "job3_rune01",80,65;
+ end;
+ case 2:
+ close;
+ }
+ }
+ else if (job_rune_edq > 14) {
+ mes "[Sage Serpeone]";
+ mes "Are the preparations going well?";
+ next;
+ mes "[Sage Serpeone]";
+ mes "Aren't you in the wrong state right now?";
+ next;
+ mes "[Sage Serpeone]";
+ mes "Then I'll send you to the Rune Knight gathering place where you should be.";
+ next;
+ switch(select("I'll go back now.:I'll stay.")) {
+ case 1:
+ warp "job3_rune01",80,65;
+ end;
+ case 2:
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Sage Serpeone]";
+ mes "It must be surprising that I, a Laphine, am here in your people's base.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "Some of us have been in contact with humans in special situations since even before the dimensional rift opened up.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "I have been having correspondences with humans for a number of years now. It was for mutual interests. Anyway, that's how I learned your language.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "Maybe there needs to be a machine that can translate the Laphine language to make it easier for humans to understand us.";
+ next;
+ mes "[Sage Serpeone]";
+ mes "More than that... I cannot tell you more. I cannot speak carelessly since I'm speaking for my people here and I am on a special pass to be allowed in your camp.";
+ close;
+ }
+}
+
+job3_rune01,114,50,3 script Rune Knight Velpino 468,{
+ set .@strRetPart1,getequipisequiped(EQI_HEAD_TOP);
+ set .@strRetPart2,getequipisequiped(EQI_ARMOR);
+ set .@strRetPart3,getequipisequiped(EQI_HAND_L);
+ set .@strRetPart4,getequipisequiped(EQI_HAND_R);
+ set .@strRetPart5,getequipisequiped(EQI_GARMENT);
+ set .@strRetPart6,getequipisequiped(EQI_SHOES);
+ set .@strRetPart7,getequipisequiped(EQI_ACC_L);
+ set .@strRetPart8,getequipisequiped(EQI_ACC_R);
+ set .@strRetPart10,getequipisequiped(EQI_HEAD_MID);
+ set .@strRetPart11,getequipisequiped(EQI_HEAD_LOW);
+ if (BaseClass == Job_Rune_Knight) {
+ mes "[Rune Knight Velpino]";
+ mes "You still smell like a fledging. Bring honor to the Rune Knights and raise your power...";
+ close;
+ }
+ else if (BaseJob == Job_Knight) {
+ if (job_rune_edq < 17) {
+ mes "A very cold feeling Rune Knight dressed in black from head to toe is scowling at me.";
+ next;
+ mes "Why are all of the Rune Knights blabberers or uncommunicative and combative...?";
+ next;
+ mes "[Captain Tigris]";
+ mes "Hey... What about me? I'm not like that!";
+ close;
+ }
+ else if (job_rune_edq == 17) {
+ mes "[Rune Knight Velpino]";
+ mes "I didn't think that a candidate would make it to me today...";
+ next;
+ mes "[Rune Knight Velpino]";
+ mes "Congratulations! You are at the long-waited final test... I think you've mastered the basics now.";
+ next;
+ mes "[Rune Knight Velpino]";
+ mes "The final test is relatively simple. Everything ends when you get rid of all the magical monsters in this Glast Heim...";
+ next;
+ mes "[Rune Knight Velpino]";
+ mes "The only condition is that you have to get rid of these monsters by using the rune stones you made at the former test.";
+ next;
+ mes "[Rune Knight Velpino]";
+ mes "For this test, only a one-hand weapon, a shield or a two-handed weapon can be equipped.";
+ next;
+ mes "[Rune Knight Velpino]";
+ mes "The only set of weapons you can use should be within the weight limit of 400. Rune stones to be provided are 30 attack-only rune stones and 30 defense-only rune stones.";
+ next;
+ mes "[Rune Knight Velpino]";
+ mes "To use these runes, I will cast a special buff spell over you.";
+ next;
+ mes "[Rune Knight Velpino]";
+ mes "The magical monsters are the 3 kinds of magic monsters from Glast Heim that you might already know... It won't be an easy fight but if you just undergo this final suffering, you'll walk the path of a Rune Knight.";
+ next;
+ mes "[Rune Knight Velpino]";
+ mes "To help the preparation we've made a contract with the Kafra center in Aldebaran by employing a kafra especially for this gathering place. So it would be good to visit her.";
+ next;
+ mes "[Rune Knight Velpino]";
+ mes "If you are ready just talk to me again.";
+ set job_rune_edq,18;
+ changequest 3216,3217;
+ close;
+ }
+ else if ((job_rune_edq > 17) && (job_rune_edq < 21)) {
+ set .@rune_crush,countitem(12388);
+ set .@rune_storm,countitem(12389);
+ set .@rune_millenium,countitem(12390);
+ set .@rune_check,.@rune_crush + .@rune_storm + .@rune_millenium;
+ if (.@rune_check == 0) {
+ mes "[Rune Knight Velpino]";
+ mes "If all of your preparations are done, I'll send you to the final test field.";
+ set job_rune_edq,18;
+ next;
+ switch(select("Enter the final test field.:I'm not ready yet.")) {
+ case 1:
+ if ((.@strRetPart1 == 0) && (.@strRetPart2 == 0) && (.@strRetPart5 == 0) && (.@strRetPart6 == 0) && (.@strRetPart7 == 0) && (.@strRetPart8 == 0) && (.@strRetPart10 == 0) && (.@strRetPart11 == 0)) {
+ set .@test_miss_check,checkquest(3220,PLAYTIME);
+ if (.@test_miss_check == -1) {
+ if ($@job_rune_test1 == 0) {
+ if (Weight < 4001) {
+ set $@job_rune_test1,1;
+ //ConsumeSpecialItem Rune_Kn_Test_Int
+ sc_start SC_INCINT,300000,40;
+ getitem 12389,30; //Runstone_Storm
+ getitem 12390,30; //Runstone_Millennium
+ if (checkquest(3320) > -1) erasequest 3220;
+ setquest 3220;
+ warp "job3_rune02",38,40;
+ }
+ else {
+ mes "[Rune Knight Velpino]";
+ mes "For this test, only a one-hand weapon, a shield or a two-handed weapon can be equipped. Keep your other equipments with the Kafra Employee in the center.";
+ close;
+ }
+ }
+ else {
+ // custom translation
+ mes "[Rune Knight Velpino]";
+ mes "Looks like there is already an applicant in the test room.";
+ next;
+ mes "[Rune Knight Velpino]";
+ mes "Be patient and wait your turn,";
+ close;
+ }
+ }
+ else if ((.@test_miss_check == 0) || (.@test_miss_check == 1)) {
+ mes "[Rune Knight Velpino]";
+ mes "Haven't you failed at the test... If you fail once, you cannot enter again for 10 minutes.";
+ next;
+ mes "[Rune Knight Velpino]";
+ mes "It's a consideration for the other testers who are waiting for the test, just like you, so come back after the designated time.";
+ close;
+ }
+ else if (.@test_miss_check == 2) {
+ if ($@job_rune_test1 == 0) {
+ if (Weight < 4001) {
+ set $@job_rune_test1,1;
+ //ConsumeSpecialItem Rune_Kn_Test_Int
+ sc_start SC_INCINT,300000,40;
+ getitem 12389,30; //Runstone_Storm
+ getitem 12390,30; //Runstone_Millennium
+ if (checkquest(3320) > -1) erasequest 3220;
+ setquest 3220;
+ warp "job3_rune02",38,40;
+ }
+ else {
+ mes "[Rune Knight Velpino]";
+ mes "The only set of weapons you can use should be within the weight limit of 400. Rune stones to be provided are 30 attack-only rune stones and 30 defense-only rune stones.";
+ next;
+ mes "[Rune Knight Velpino]";
+ mes "The remained stuff you are holding should be kept by the Kafra employee in the middle.";
+ close;
+ }
+ }
+ else {
+ // custom translation
+ mes "[Rune Knight Velpino]";
+ mes "Looks like there is already an applicant in the test room.";
+ next;
+ mes "[Rune Knight Velpino]";
+ mes "Be patient and wait your turn,";
+ close;
+ }
+ }
+ end;
+ }
+ else {
+ mes "[Rune Knight Velpino]";
+ mes "For this test, only a one-hand weapon, a shield or a two-handed weapon can be equipped. Keep your other equipments with the Kafra Employee in the center.";
+ close;
+ }
+ break;
+ case 2:
+ break;
+ }
+ }
+ else {
+ set .@rune_crush,countitem(12388);
+ set .@rune_storm,countitem(12389);
+ set .@rune_millenium,countitem(12390);
+ if (.@rune_crush > 0) {
+ mes "[Rune Knight Velpino]";
+ mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test.";
+ delitem 12388,.@rune_crush; //Runstone_Crush
+ next;
+ mes "[Rune Knight Velpino]";
+ mes "I'll get new rune stones so if your preparation is all done, please talk to me again.";
+ close;
+ }
+ else if (.@rune_storm > 0) {
+ mes "[Rune Knight Velpino]";
+ mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test.";
+ delitem 12389,.@rune_storm; //Runstone_Storm
+ next;
+ mes "[Rune Knight Velpino]";
+ mes "I'll get new rune stones so if your preparation is all done, please talk to me again.";
+ close;
+ }
+ else if (.@rune_millenium > 0) {
+ mes "[Rune Knight Velpino]";
+ mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test.";
+ delitem 12390,.@rune_millenium; //Runstone_Millennium
+ next;
+ mes "[Rune Knight Velpino]";
+ mes "I'll get new rune stones so if your preparation is all done, please talk to me again.";
+ close;
+ }
+ else {
+ }
+ }
+ }
+ else if (job_rune_edq == 21) {
+ mes "[Rune Knight Velpino]";
+ mes "You've been very successful up to the last test.";
+ next;
+ set .@rune_crush,countitem(12388);
+ set .@rune_storm,countitem(12389);
+ set .@rune_millenium,countitem(12390);
+ set .@rune_check,.@rune_crush + .@rune_storm + .@rune_millenium;
+ if (.@rune_check == 0) {
+ mes "[Rune Knight Velpino]";
+ mes "Now all the tests you need to take are over. Go back to Captain Tigris and inform him of this test result, and then feel the deep emotion of being born again as a Rune Knight.";
+ next;
+ mes "[Rune Knight Velpino]";
+ mes "Congratulations!";
+ mes "Well I'd better go now for the remaining candidates.";
+ set job_rune_edq,22;
+ changequest 3218,3219;
+ close;
+ }
+ else {
+ set .@rune_crush,countitem(12388);
+ set .@rune_storm,countitem(12389);
+ set .@rune_millenium,countitem(12390);
+ if (.@rune_crush > 0) {
+ mes "[Rune Knight Velpino]";
+ mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test.";
+ delitem 12388,.@rune_crush; //Runstone_Crush
+ next;
+ mes "[Rune Knight Velpino]";
+ mes "I'll need to re-use these unused rune stones. Talk to me again once I have taken all the test rune stones.";
+ close;
+ }
+ else if (.@rune_storm > 0) {
+ mes "[Rune Knight Velpino]";
+ mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test.";
+ delitem 12389,.@rune_storm; //Runstone_Storm
+ next;
+ mes "[Rune Knight Velpino]";
+ mes "I'll need to re-use these unused rune stones. Talk to me again once I have taken all the test rune stones.";
+ close;
+ }
+ else if (.@rune_millenium > 0) {
+ mes "[Rune Knight Velpino]";
+ mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test.";
+ delitem 12390,.@rune_millenium; //Runstone_Millennium
+ next;
+ mes "[Rune Knight Velpino]";
+ mes "I'll need to re-use these unused rune stones. Talk to me again once I have taken all the test rune stones.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "A very cold feeling Rune Knight dressed in black from head to toe is scowling at me.";
+ close;
+ }
+ }
+ else {
+ mes "A very cold feeling Rune Knight dressed in black from head to toe is scowling at me.";
+ close;
+ }
+}
+
+job3_rune02,38,40,0 script #RK Test Hidden Portal 1 -1,10,10,{
+OnInit:
+ enablenpc "#RK Test Hidden Portal 1";
+ end;
+
+OnEnable:
+ enablenpc "#RK Test Hidden Portal 1";
+ end;
+
+OnDisable:
+ disablenpc "#RK Test Hidden Portal 1";
+ end;
+
+OnTouch:
+ if (job_rune_edq == 4) {
+ donpcevent "job_rune_edq#1st_broad::OnEnable";
+ donpcevent "#RK Test Hidden Portal 1::OnDisable";
+ }
+ else if ((job_rune_edq > 17) && (job_rune_edq < 21)) {
+ donpcevent "job_rune_edq#3rd_broad::OnEnable";
+ donpcevent "#RK Test Hidden Portal 1::OnDisable";
+ }
+ else {
+ donpcevent "#RK Test Hidden Portal 1::OnDisable";
+ donpcevent "job_rune_edq#1st_broad::OnDisable";
+ donpcevent "job_rune_edq#1st_control::OnDisable";
+ donpcevent "job_rune_edq#1st_con_mc::OnDisable";
+ donpcevent "job_rune_edq#1st_con_mc2::OnDisable";
+ donpcevent "job_rune_edq#1st_con_nc::OnDisable";
+ donpcevent "job_rune_edq#3rd_broad::OnDisable";
+ donpcevent "job_rune_edq#3rd_con::OnDisable";
+ set $@job_rune_test1,0;
+ set $@job_rune_test2,0;
+ donpcevent "#RK Test Hidden Portal 1::OnEnable";
+ mapwarp "job3_rune02","job3_rune01",80,65;
+ }
+ end;
+}
+
+job3_rune02,1,1,0 script job_rune_edq#1st_broad -1,{
+OnInit:
+ disablenpc "job_rune_edq#1st_broad";
+ end;
+
+OnEnable:
+ initnpctimer;
+ end;
+
+OnDisable:
+ stopnpctimer;
+ disablenpc "job_rune_edq#1st_broad";
+ end;
+
+OnTimer5000:
+ mapannounce "job3_rune02", "I'll start the first test of the Rune Knight Job Change.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer8000:
+ mapannounce "job3_rune02", "The content of the test is to get rid of all the monsters for 5 minutes and survive.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer11000:
+ mapannounce "job3_rune02", "If you fail to survive or cannot get rid of all the monsters within the time limit, I'll consider it a failure.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer14000:
+ mapannounce "job3_rune02", "Now let's start the test.",bc_map,"0xFFFF00";
+ donpcevent "job_rune_edq#1st_control::OnEnable";
+ donpcevent "job_rune_edq#1st_broad::OnDisable";
+ end;
+}
+
+job3_rune02,1,2,0 script job_rune_edq#1st_control -1,{
+OnInit:
+ disablenpc "job_rune_edq#1st_control";
+ end;
+
+OnEnable:
+ initnpctimer;
+ donpcevent "job_rune_edq#1st_con_mc::OnEnable";
+ donpcevent "job_rune_edq#1st_con_nc::OnEnable";
+ end;
+
+OnDisable:
+ stopnpctimer;
+ disablenpc "job_rune_edq#1st_control";
+ end;
+
+OnTimer300000:
+ killmonsterall "job3_rune02";
+ mapannounce "job3_rune02", "You reached the limit time so I'll consider the test as a failure.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer305000:
+ donpcevent "#RK Test Hidden Portal 1::OnDisable";
+ donpcevent "job_rune_edq#1st_broad::OnDisable";
+ donpcevent "job_rune_edq#1st_control::OnDisable";
+ donpcevent "job_rune_edq#1st_con_mc::OnDisable";
+ donpcevent "job_rune_edq#1st_con_mc2::OnDisable";
+ donpcevent "job_rune_edq#1st_con_nc::OnDisable";
+ donpcevent "job_rune_edq#3rd_broad::OnDisable";
+ donpcevent "job_rune_edq#3rd_con::OnDisable";
+ donpcevent "#RK Test Hidden Portal 1::OnEnable";
+ mapwarp "job3_rune02","job3_rune01",80,65;
+ set $@job_rune_test1,0;
+ set $@job_rune_test2,0;
+ stopnpctimer;
+ end;
+}
+
+job3_rune02,3,10,0 script job_rune_edq#1st_con_mc -1,{
+OnInit:
+ disablenpc "job_rune_edq#1st_con_mc";
+ end;
+
+OnEnable:
+ enablenpc "job_rune_edq#1st_con_mc";
+ initnpctimer;
+ end;
+
+OnDisable:
+ killmonster "job3_rune02","job_rune_edq#1st_con_mc::OnMyMobDead";
+ stopnpctimer;
+ disablenpc "job_rune_edq#1st_con_mc";
+ end;
+
+Onreset:
+ killmonsterall "job3_rune02";
+ end;
+
+OnTimer5000:
+ monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ end;
+
+OnTimer50000:
+ set .@job_rune_p,rand(1,6);
+ if (.@job_rune_p == 1) {
+ monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ }
+ else if ((.@job_rune_p == 2) || (.@job_rune_p == 4)) {
+ monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ }
+ else if ((.@job_rune_p == 3) || (.@job_rune_p == 5)) {
+ monster "job3_rune02",0,0,"Phendark",1484,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Rybio",1483,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ }
+ else if (.@job_rune_p == 6) {
+ monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ }
+ end;
+
+OnTimer100000:
+ set .@job_rune_p,rand(1,6);
+ if (.@job_rune_p == 1) {
+ monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ }
+ else if ((.@job_rune_p == 2) || (.@job_rune_p == 4)) {
+ monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ }
+ else if ((.@job_rune_p == 3) || (.@job_rune_p == 5)) {
+ monster "job3_rune02",0,0,"Phendark",1484,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Rybio",1483,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ }
+ else if (.@job_rune_p == 6) {
+ monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ }
+ end;
+
+OnTimer150000:
+ set .@job_rune_p,rand(1,6);
+ if (.@job_rune_p == 1) {
+ monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ }
+ else if ((.@job_rune_p == 2) || (.@job_rune_p == 4)) {
+ monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ }
+ else if ((.@job_rune_p == 3) || (.@job_rune_p == 5)) {
+ monster "job3_rune02",0,0,"Phendark",1484,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Rybio",1483,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ }
+ else if (.@job_rune_p == 6) {
+ monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ }
+ end;
+
+OnTimer200000:
+ set .@job_rune_p,rand(1,6);
+ if (.@job_rune_p == 1) {
+ monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ }
+ else if ((.@job_rune_p == 2) || (.@job_rune_p == 4)) {
+ monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ }
+ else if ((.@job_rune_p == 3) || (.@job_rune_p == 5)) {
+ monster "job3_rune02",0,0,"Phendark",1484,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Rybio",1483,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ }
+ else if (.@job_rune_p == 6) {
+ monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+ }
+ end;
+
+OnTimer250000:
+ killmonster "job3_rune02","job_rune_edq#1st_con_mc::OnMyMobDead";
+ donpcevent "job_rune_edq#1st_con_mc2::OnEnable";
+ donpcevent "job_rune_edq#1st_con_mc::OnDisable";
+ end;
+
+OnMyMobDead:
+ end;
+}
+
+job3_rune02,3,11,0 script job_rune_edq#1st_con_mc2 -1,{
+OnInit:
+ disablenpc "job_rune_edq#1st_con_mc2";
+ end;
+
+OnEnable:
+ enablenpc "job_rune_edq#1st_con_mc2";
+ initnpctimer;
+ set .@job_rune_p,rand(1,6);
+ if (.@job_rune_p == 1) {
+ monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+ monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+ monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+ }
+ else if ((.@job_rune_p == 2) || (.@job_rune_p == 4)) {
+ monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+ monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+ monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+ monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+ }
+ else if ((.@job_rune_p == 3) || (.@job_rune_p == 5)) {
+ monster "job3_rune02",0,0,"Phendark",1484,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+ monster "job3_rune02",0,0,"Rybio",1483,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+ }
+ else if (.@job_rune_p == 6) {
+ monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+ monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+ monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+ monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+ }
+ end;
+
+OnDisable:
+ killmonster "job3_rune02","job_rune_edq#1st_con_mc2::OnMyMobDead";
+ stopnpctimer;
+ disablenpc "job_rune_edq#1st_con_mc2";
+ end;
+
+OnMyMobDead:
+ if (mobcount("job3_rune02","job_rune_edq#1st_con_mc2::OnMyMobDead") < 1) {
+ set job_rune_edq,5;
+ erasequest 3220;
+ killmonster "job3_rune02","job_rune_edq#1st_con_mc2::OnMyMobDead";
+ mapannounce "job3_rune02", "Congratulations. You've passed the first test.",bc_map,"0xFFFF00";
+ mapwarp "job3_rune02","job3_rune01",80,65;
+ donpcevent "job_rune_edq#1st_broad::OnDisable";
+ donpcevent "job_rune_edq#1st_control::OnDisable";
+ donpcevent "job_rune_edq#1st_con_nc::OnDisable";
+ donpcevent "job_rune_edq#1st_con_mc::OnDisable";
+ donpcevent "job_rune_edq#1st_con_mc2::OnDisable";
+ donpcevent "#RK Test Hidden Portal 1::OnEnable";
+ set $@job_rune_test1,0;
+ set $@job_rune_test2,0;
+ }
+ end;
+}
+
+job3_rune02,1,10,0 script job_rune_edq#1st_con_nc -1,{
+OnInit:
+ disablenpc "job_rune_edq#1st_con_nc";
+ end;
+
+OnEnable:
+ enablenpc "job_rune_edq#1st_con_nc";
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "job_rune_edq#1st_con_nc";
+ set $@job_rune_test2,0;
+ donpcevent "Captain Tigris#job::OnDisable";
+ donpcevent "Rune Knight Lunarea#job::OnDisable";
+ donpcevent "Rune Knight Renoa#job::OnDisable";
+ donpcevent "Rune Knight Velpino#job::OnDisable";
+ stopnpctimer;
+ end;
+
+Onuse:
+ mapannounce "job3_rune02", "Captain Tigris : Gentleman, Let's watch the test for a while.",bc_map,"0xFFFF00";
+ stopnpctimer;
+ set $@job_rune_test2,0;
+ donpcevent "Captain Tigris#job::OnDisable";
+ donpcevent "Rune Knight Lunarea#job::OnDisable";
+ donpcevent "Rune Knight Renoa#job::OnDisable";
+ donpcevent "Rune Knight Velpino#job::OnDisable";
+ donpcevent "job_rune_edq#1st_con_nc::OnEnable";
+ end;
+
+OnTimer30000:
+ mapannounce "job3_rune02", "Captain Tigris : Rune Knight Candidates... If you want to borrow our power talk to one of us.",bc_map,"0xFFFF00";
+ donpcevent "Captain Tigris#job::OnEnable";
+ donpcevent "Rune Knight Lunarea#job::OnEnable";
+ donpcevent "Rune Knight Renoa#job::OnEnable";
+ donpcevent "Rune Knight Velpino#job::OnEnable";
+ end;
+
+OnTimer60000:
+ mapannounce "job3_rune02", "Captain Tigris : It seems you don't need our help... Let's watch the test for a while.",bc_map,"0xFFFF00";
+ stopnpctimer;
+ donpcevent "Captain Tigris#job::OnDisable";
+ donpcevent "Rune Knight Lunarea#job::OnDisable";
+ donpcevent "Rune Knight Renoa#job::OnDisable";
+ donpcevent "Rune Knight Velpino#job::OnDisable";
+ donpcevent "job_rune_edq#1st_con_nc::OnEnable";
+ end;
+}
+
+job3_rune02,34,46,5 script Captain Tigris#job 470,{
+ set .@tigris,rand(1,6);
+ if ((job_rune_edq == 4) && (!$@job_rune_test2)) {
+ if (.@tigris == 1) {
+ set $@job_rune_test2,1;
+ // custom translation
+ mapannounce "job3_rune02", "Captain Tigris : May Beljeve bless you!",bc_map,"0xFFFF00";
+ //UseSkillToPC 34 0 0 0
+ skilleffect "AL_BLESSING",0;
+ initnpctimer;
+ }
+ else if ((.@tigris == 2) || (.@tigris == 4)) {
+ set $@job_rune_test2,1;
+ mapannounce "job3_rune02", "Captain Tigris : The Spark of life... may flame again.",bc_map,"0xFFFF00";
+ //UseSkillToPC 28 8 70 99
+ skilleffect "AL_HEAL",2000;
+ heal 2000,0;
+ initnpctimer;
+ }
+ else if (.@tigris == 3) {
+ set $@job_rune_test2,1;
+ // custom translation
+ mapannounce "job3_rune02", "Captain Tigris : Evil spirits! Return to your graves!",bc_map,"0xFFFF00";
+ specialeffect2 EF_METEORSTORM;
+ donpcevent "job_rune_edq#1st_con_mc::Onreset";
+ initnpctimer;
+ }
+ else if (.@tigris == 5) {
+ set $@job_rune_test2,1;
+ // custom translation
+ mapannounce "job3_rune02", "Captain Tigris : For a Rune Knight, this kind of ordeal is nothing!",bc_map,"0xFFFF00";
+ sc_start SC_STUN,10000,0;
+ initnpctimer;
+ }
+ else if (.@tigris == 6) {
+ set $@job_rune_test2,1;
+ // custom translation
+ mapannounce "job3_rune02", "Captain Tigris : For a Rune Knight, this kind of ordeal is nothing!",bc_map,"0xFFFF00";
+ sc_start SC_BLEEDING,10000,0;
+ initnpctimer;
+ }
+ else {
+ donpcevent "job_rune_edq#1st_con_nc::Onuse";
+ }
+ }
+ else {
+ donpcevent "job_rune_edq#1st_con_nc::Onuse";
+ }
+ end;
+
+OnTimer5000:
+ donpcevent "job_rune_edq#1st_con_nc::Onuse";
+ set $@job_rune_test2,0;
+ stopnpctimer;
+ end;
+OnInit:
+ disablenpc "Captain Tigris#job";
+ end;
+
+OnEnable:
+ enablenpc "Captain Tigris#job";
+ end;
+
+OnDisable:
+ disablenpc "Captain Tigris#job";
+ end;
+}
+
+job3_rune02,43,46,3 script Rune Knight Lunarea#job 469,{
+ set .@tigris,rand(1,6);
+ if ((job_rune_edq == 4) && (!$@job_rune_test2)) {
+ if (.@tigris == 1) {
+ set $@job_rune_test2,1;
+ // custom translation
+ mapannounce "job3_rune02", "Rune Knight Lunarea : Quickly...find and strike at the enemy's vital points!",bc_map,"0xFFFF00";
+ //UseSkillToPC 29 0 0 0
+ skilleffect "AL_INCAGI",0;
+ initnpctimer;
+ }
+ else if ((.@tigris == 2) || (.@tigris == 4)) {
+ set $@job_rune_test2,1;
+ mapannounce "job3_rune02", "Rune Knight Lunarea : It's not over... you need more power...",bc_map,"0xFFFF00";
+ //UseSkillToPC 28 8 60 90
+ skilleffect "AL_HEAL",1500;
+ heal 1500,0;
+ initnpctimer;
+ }
+ else if (.@tigris == 3) {
+ set $@job_rune_test2,1;
+ // custom translation
+ mapannounce "job3_rune02", "Rune Knight Lunarea : Everything shall return from whence it came!",bc_map,"0xFFFF00";
+ //UseSkillToPC 35 0 0 0
+ skilleffect "AL_CURE",0;
+ initnpctimer;
+ }
+ else if (.@tigris == 5) {
+ set $@job_rune_test2,1;
+ mapannounce "job3_rune02", "Rune Knight Lunarea : There can't be growth without a trial.",bc_map,"0xFFFF00";
+ sc_start SC_POISON,30000,0;
+ initnpctimer;
+ }
+ else if (.@tigris == 6) {
+ set $@job_rune_test2,1;
+ mapannounce "job3_rune02", "Rune Knight Lunarea : There can't be growth without a trial.",bc_map,"0xFFFF00";
+ sc_start SC_CURSE,30000,0;
+ initnpctimer;
+ }
+ else {
+ donpcevent "job_rune_edq#1st_con_nc::Onuse";
+ }
+ }
+ else {
+ donpcevent "job_rune_edq#1st_con_nc::Onuse";
+ }
+ end;
+
+OnTimer5000:
+ donpcevent "job_rune_edq#1st_con_nc::Onuse";
+ set $@job_rune_test2,0;
+ stopnpctimer;
+ end;
+
+OnInit:
+ disablenpc "Rune Knight Lunarea#job";
+ end;
+
+OnEnable:
+ enablenpc "Rune Knight Lunarea#job";
+ end;
+
+OnDisable:
+ disablenpc "Rune Knight Lunarea#job";
+ end;
+}
+
+job3_rune02,43,34,1 script Rune Knight Renoa#job 469,{
+ set .@tigris,rand(1,6);
+ if ((job_rune_edq == 4) && (!$@job_rune_test2)) {
+ if (.@tigris == 1) {
+ set $@job_rune_test2,1;
+ // custom translation
+ mapannounce "job3_rune02", "Rune Knight Renoa : The rune of Blast! May it give you strength!",bc_map,"0xFFFF00";
+ //UseSkillToPC 29 0 0 0
+ skilleffect "AL_INCAGI",0;
+ initnpctimer;
+ }
+ else if ((.@tigris == 2) || (.@tigris == 4)) {
+ set $@job_rune_test2,1;
+ mapannounce "job3_rune02", "Rune Knight Renoa : The rune of birth! May give you the power of life!",bc_map,"0xFFFF00";
+ //UseSkillToPC 28 8 60 90
+ skilleffect "AL_HEAL",1500;
+ heal 1500,0;
+ initnpctimer;
+ }
+ else if (.@tigris == 3) {
+ set $@job_rune_test2,1;
+ // custom translation
+ mapannounce "job3_rune02", "Rune Knight Renoa : I am faster than others! Stronger than others!",bc_map,"0xFFFF00";
+ specialeffect2 EF_PIERCESELF;
+ donpcevent "job_rune_edq#1st_con_mc::Onreset";
+ initnpctimer;
+ }
+ else if (.@tigris == 5) {
+ set $@job_rune_test2,1;
+ mapannounce "job3_rune02", "Rune Knight Renoa : For a Rune Knight, this kind of ordeal is nothing!",bc_map,"0xFFFF00";
+ sc_start SC_POISON,30000,0;
+ initnpctimer;
+ }
+ else if (.@tigris == 6) {
+ set $@job_rune_test2,1;
+ mapannounce "job3_rune02", "Rune Knight Renoa : For a Rune Knight, this kind of ordeal is nothing!",bc_map,"0xFFFF00";
+ sc_start SC_CURSE,30000,0;
+ initnpctimer;
+ }
+ else {
+ donpcevent "job_rune_edq#1st_con_nc::Onuse";
+ }
+ }
+ else {
+ donpcevent "job_rune_edq#1st_con_nc::Onuse";
+ }
+ end;
+
+OnTimer5000:
+ set $@job_rune_test2,0;
+ donpcevent "job_rune_edq#1st_con_nc::Onuse";
+ stopnpctimer;
+ end;
+
+OnInit:
+ disablenpc "Rune Knight Renoa#job";
+ end;
+
+OnEnable:
+ enablenpc "Rune Knight Renoa#job";
+ end;
+
+OnDisable:
+ disablenpc "Rune Knight Renoa#job";
+ end;
+}
+
+job3_rune02,34,34,7 script Rune Knight Velpino#job 468,{
+ set .@tigris,rand(1,6);
+ if ((job_rune_edq == 4) && (!$@job_rune_test2)) {
+ if (.@tigris == 1) {
+ set $@job_rune_test2,1;
+ mapannounce "job3_rune02", "Rune Knight Velpino : You are not one who gets to fall down in this kind of place.",bc_map,"0xFFFF00";
+ //UseSkillToPC 28 8 60 90
+ skilleffect "AL_HEAL",1500;
+ heal 1500,0;
+ initnpctimer;
+ }
+ else if ((.@tigris == 2) || (.@tigris == 4)) {
+ set $@job_rune_test2,1;
+ // custom translation
+ mapannounce "job3_rune02", "Rune Knight Velpino : Charge! Knock them all down!",bc_map,"0xFFFF00";
+ //UseSkillToPC 29 0 0 0
+ skilleffect "AL_INCAGI",0;
+ initnpctimer;
+ }
+ else if (.@tigris == 3) {
+ set $@job_rune_test2,1;
+ // custom translation
+ mapannounce "job3_rune02", "Rune Knight Velpino : You are not alone. We are by your side.",bc_map,"0xFFFF00";
+ //UseSkillToPC 34 0 0 0
+ skilleffect "AL_BLESSING",0;
+ initnpctimer;
+ }
+ else if (.@tigris == 5) {
+ set $@job_rune_test2,1;
+ // custom translation
+ mapannounce "job3_rune02", "Rune Knight Velpino : Fight and win! Do not hesitate in the face of this test!",bc_map,"0xFFFF00";
+ sc_start SC_FREEZE,10000,0;
+ initnpctimer;
+ }
+ else if (.@tigris == 6) {
+ set $@job_rune_test2,1;
+ mapannounce "job3_rune02", "Rune Knight Velpino : It's not a big trial for a true Rune Knight!",bc_map,"0xFFFF00";
+ sc_start SC_SLEEP,10000,0;
+ initnpctimer;
+ }
+ else {
+ donpcevent "job_rune_edq#1st_con_nc::Onuse";
+ }
+ }
+ else {
+ donpcevent "job_rune_edq#1st_con_nc::Onuse";
+ }
+ end;
+
+OnTimer5000:
+ set $@job_rune_test2,0;
+ donpcevent "job_rune_edq#1st_con_nc::Onuse";
+ stopnpctimer;
+ end;
+
+OnInit:
+ disablenpc "Rune Knight Velpino#job";
+ end;
+
+OnEnable:
+ enablenpc "Rune Knight Velpino#job";
+ end;
+
+OnDisable:
+ disablenpc "Rune Knight Velpino#job";
+ end;
+}
+
+job3_rune02,2,1,0 script job_rune_edq#3rd_broad -1,{
+OnInit:
+ disablenpc "job_rune_edq#3rd_broad";
+ end;
+
+OnEnable:
+ initnpctimer;
+ end;
+
+OnDisable:
+ stopnpctimer;
+ disablenpc "job_rune_edq#3rd_broad";
+ end;
+
+OnTimer5000:
+ mapannounce "job3_rune02", "I'll start the last test of the Rune Knight Job change.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer8000:
+ mapannounce "job3_rune02", "Get rid of monsters appearing here within 8 minutes by using the provided rune stones.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer11000:
+ mapannounce "job3_rune02", "If you die or can't get rid of all the monsters within the time limit, I'll consider the try as a failure.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer14000:
+ mapannounce "job3_rune02", "Now I'll start the test.",bc_map,"0xFFFF00";
+ donpcevent "job_rune_edq#3rd_con::OnEnable";
+ donpcevent "job_rune_edq#3rd_broad::OnDisable";
+ end;
+}
+
+job3_rune02,2,2,0 script job_rune_edq#3rd_con -1,{
+OnInit:
+ disablenpc "job_rune_edq#3rd_con";
+ end;
+
+OnEnable:
+ initnpctimer;
+ donpcevent "job_rune_edq#3rd_con_1::OnEnable";
+ end;
+
+OnDisable:
+ stopnpctimer;
+ donpcevent "job_rune_edq#3rd_con_1::OnDisable";
+ donpcevent "job_rune_edq#3rd_con_2::OnDisable";
+ donpcevent "job_rune_edq#3rd_con_3::OnDisable";
+ disablenpc "job_rune_edq#3rd_con";
+ end;
+
+OnTimer480000:
+ killmonsterall "job3_rune02";
+ mapannounce "job3_rune02", "You reached the limit time so I'll consider the test as a failure.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer482000:
+ mapwarp "job3_rune02","job3_rune01",80,65;
+ donpcevent "job_rune_edq#1st_broad::OnDisable";
+ donpcevent "job_rune_edq#1st_control::OnDisable";
+ donpcevent "job_rune_edq#1st_con_nc::OnDisable";
+ donpcevent "job_rune_edq#1st_con_mc2::OnDisable";
+ donpcevent "job_rune_edq#1st_con_mc::OnDisable";
+ donpcevent "job_rune_edq#3rd_broad::OnDisable";
+ donpcevent "job_rune_edq#3rd_con::OnDisable";
+ donpcevent "#RK Test Hidden Portal 1::OnEnable";
+ set $@job_rune_test1,0;
+ set $@job_rune_test2,0;
+ stopnpctimer;
+ end;
+}
+
+job3_rune02,2,3,0 script job_rune_edq#3rd_con_1 -1,{
+OnInit:
+ disablenpc "job_rune_edq#3rd_con_1";
+ end;
+
+OnEnable:
+ enablenpc "job_rune_edq#3rd_con_1";
+ monster "job3_rune02",40,40,"Executioner",2039,1,"job_rune_edq#3rd_con_1::OnMyMobDead";
+ end;
+
+OnDisable:
+ killmonster "job3_rune02","job_rune_edq#3rd_con_1::OnMyMobDead";
+ disablenpc "job_rune_edq#3rd_con_1";
+ end;
+
+OnMyMobDead:
+ if (mobcount("job3_rune02","job_rune_edq#3rd_con_1::OnMyMobDead") < 1) {
+ set job_rune_edq,19;
+ killmonster "job3_rune02","job_rune_edq#3rd_con_1::OnMyMobDead";
+ donpcevent "job_rune_edq#3rd_con_2::OnEnable";
+ donpcevent "job_rune_edq#3rd_con_1::OnDisable";
+ }
+ end;
+}
+
+job3_rune02,2,4,0 script job_rune_edq#3rd_con_2 -1,{
+OnInit:
+ disablenpc "job_rune_edq#3rd_con_2";
+ end;
+
+OnEnable:
+ enablenpc "job_rune_edq#3rd_con_2";
+ monster "job3_rune02",40,40,"Ogretooth",2040,1,"job_rune_edq#3rd_con_2::OnMyMobDead";
+ end;
+
+OnDisable:
+ killmonster "job3_rune02","job_rune_edq#3rd_con_2::OnMyMobDead";
+ disablenpc "job_rune_edq#3rd_con_2";
+ end;
+
+OnMyMobDead:
+ if (mobcount("job3_rune02","job_rune_edq#3rd_con_2::OnMyMobDead") < 1) {
+ set job_rune_edq,20;
+ killmonster "job3_rune02","job_rune_edq#3rd_con_2::OnMyMobDead";
+ donpcevent "job_rune_edq#3rd_con_3::OnEnable";
+ donpcevent "job_rune_edq#3rd_con_2::OnDisable";
+ }
+ end;
+}
+
+job3_rune02,2,5,0 script job_rune_edq#3rd_con_3 -1,{
+OnInit:
+ disablenpc "job_rune_edq#3rd_con_3";
+ end;
+
+OnEnable:
+ enablenpc "job_rune_edq#3rd_con_3";
+ monster "job3_rune02",40,40,"Mysteltainn",2041,1,"job_rune_edq#3rd_con_3::OnMyMobDead";
+ end;
+
+OnDisable:
+ killmonster "job3_rune02","job_rune_edq#3rd_con_3::OnMyMobDead";
+ disablenpc "job_rune_edq#3rd_con_3";
+ end;
+
+OnMyMobDead:
+ if (mobcount("job3_rune02","job_rune_edq#3rd_con_3::OnMyMobDead") < 1) {
+ set job_rune_edq,21;
+ changequest 3217,3218;
+ erasequest 3220;
+ killmonster "job3_rune02","job_rune_edq#3rd_con_3::OnMyMobDead";
+ mapannounce "job3_rune02", "Congratulations. You've passed the second test.",bc_map,"0xFFFF00";
+ mapwarp "job3_rune02","job3_rune01",80,65;
+ donpcevent "job_rune_edq#1st_broad::OnDisable";
+ donpcevent "job_rune_edq#1st_control::OnDisable";
+ donpcevent "job_rune_edq#1st_con_nc::OnDisable";
+ donpcevent "job_rune_edq#1st_con_mc2::OnDisable";
+ donpcevent "job_rune_edq#1st_con_mc::OnDisable";
+ donpcevent "job_rune_edq#3rd_broad::OnDisable";
+ donpcevent "job_rune_edq#3rd_con::OnDisable";
+ donpcevent "#RK Test Hidden Portal 1::OnEnable";
+ set $@job_rune_test1,0;
+ set $@job_rune_test2,0;
+ }
+ end;
+}
+
+job3_rune01,92,62,3 script Kafra Employee#rk 114,{
+ cutin "kafra_04",2;
+ mes "[Kafra Employee]";
+ mes "Hello. Kafra Service are always with you.";
+ mes "What can I help you with?";
+ next;
+ switch(select("Use Storage:Rent a Pushcart:Use Teleport Service:Check Other Information:Cancel")) {
+ case 1:
+ if(basicskillcheck() && getskilllv("NV_BASIC") < 6){
+ mes "[Kafra Employee]";
+ mes "I'm sorry, but you";
+ mes "need the Novice's";
+ mes "Basic Skill Level 6 to";
+ mes "use the Storage Service.";
+ }
+ else if ((countitem(7059) != 0) || (Zeny >= 50)) {
+ if (countitem(7059) != 0)
+ delitem 7059,1; //Cargo_Free_Ticket
+ else {
+ set RESRVPTS,RESRVPTS+5;
+ set zeny,zeny-80;
+ }
+ mes "[Kafra Employee]";
+ mes "Here, let me open";
+ mes "your Storage for you.";
+ mes "Thank you for using";
+ mes "the Kafra Service.";
+ close2;
+ cutin "kafra_04",255;
+ openstorage;
+ end;
+ }
+ else {
+ mes "[Kafra Employee]";
+ mes "I'm sorry, but you don't";
+ mes "have enough zeny to use";
+ mes "the Storage Service. Our";
+ mes "Storage access fee is 80 zeny.";
+ }
+ break;
+ case 2:
+ if (BaseClass != Job_Merchant) {
+ mes "[Kafra Employee]";
+ mes "I'm sorry, but the";
+ mes "Pushcart rental service";
+ mes "is only available to Merchants,";
+ mes "Blacksmiths, Master Smiths,";
+ mes "Alchemists, Biochemists,";
+ mes "Mechanics and Geneticists.";
+ }
+ else if (checkcart()) {
+ mes "[Kafra Employee]";
+ mes "You already have";
+ mes "a Pushcart equipped.";
+ mes "Unfortunately, we can't";
+ mes "rent more than one to";
+ mes "each customer at a time.";
+ }
+ else {
+ if (!getskilllv("MC_CART")) {
+ mes "[Kafra Employee]";
+ mes "You do not have the skill level required to rent a Pushcart.";
+ }
+ if (countitem(7061) != 0)
+ delitem 7061,1; //Cart_Free_Ticket
+ else {
+ mes "[Kafra Employee]";
+ mes "The Pushcart rental";
+ mes "fee is 700 zeny. Would";
+ mes "you like to rent a Pushcart?";
+ next;
+ switch(select("Rent a Pushcart.:Cancel")) {
+ case 1:
+ if (Zeny >= 700) {
+ set RESRVPTS,RESRVPTS+85;
+ set zeny,zeny-700;
+ }
+ else {
+ mes "[Kafra Employee]";
+ mes "I'm sorry, but you";
+ mes "don't have enough";
+ mes "zeny to pay the Pushcart";
+ mes "rental fee of 700 zeny.";
+ }
+ break;
+ case 2:
+ break;
+ }
+ }
+ setcart;
+ }
+ break;
+ case 3:
+ mes "[Kafra Employee]";
+ mes "Please tell me the destination.";
+ next;
+ switch(select("Izlude -> 600 z:Geffen -> 1200 z:Payon -> 1200 z:Morroc -> 1200 z:Alberta -> 1800 z:Cancel.")) {
+ case 1:
+ if ((countitem(7060) != 0) || (Zeny >= 600)) {
+ if (countitem(7060) != 0)
+ delitem 7060,1; //Warp_Free_Ticket
+ else {
+ set zeny,zeny-600;
+ set RESRVPTS,RESRVPTS+60;
+ }
+ cutin "kafra_04",255;
+ warp "izlude",91,105;
+ end;
+ }
+ else {
+ mes "[Kafra Employee]";
+ mes "I'm sorry, but you don't have";
+ mes "enough zeny for the Teleport";
+ mes "Service. The fee to teleport";
+ mes "to Izlude is 600 zeny.";
+ }
+ break;
+ case 2:
+ if ((countitem(7060) != 0) || (Zeny >= 1200)) {
+ if (countitem(7060) != 0)
+ delitem 7060,1; //Warp_Free_Ticket
+ else {
+ set zeny,zeny-1200;
+ set RESRVPTS,RESRVPTS+120;
+ }
+ cutin "kafra_04",255;
+ warp "geffen",120,39;
+ end;
+ }
+ else {
+ mes "[Kafra Employee]";
+ mes "I'm sorry, but you don't have";
+ mes "enough zeny for the Teleport";
+ mes "Service. The fee to teleport";
+ mes "to Geffen is 1,200 zeny.";
+ }
+ break;
+ case 3:
+ if ((countitem(7060) != 0) || (Zeny >= 1200)) {
+ if (countitem(7060) != 0) {
+ delitem 7060,1; //Warp_Free_Ticket
+ }
+ else {
+ set zeny,zeny-1200;
+ set RESRVPTS,RESRVPTS+120;
+ }
+ cutin "kafra_04",255;
+ warp "payon",161,58;
+ end;
+ }
+ else {
+ mes "[Kafra Employee]";
+ mes "I'm sorry, but you don't have";
+ mes "enough zeny for the Teleport";
+ mes "Service. The fee to teleport";
+ mes "to Payon is 1,200 zeny.";
+ }
+ break;
+ case 4:
+ if ((countitem(7060) != 0) || (Zeny >= 1200)) {
+ if (countitem(7060) != 0)
+ delitem 7060,1; //Warp_Free_Ticket
+ else {
+ set zeny,zeny-1200;
+ set kf_100_pit,kf_100_pit+1;
+ set kf_10_pit,kf_10_pit+2;
+ }
+ cutin "kafra_04",255;
+ warp "morocc",156,46;
+ end;
+ }
+ else {
+ mes "[Kafra Employee]";
+ mes "I'm sorry, but you don't have";
+ mes "enough zeny for the Teleport";
+ mes "Service. The fee to teleport";
+ mes "to Morroc is 1,200 zeny.";
+ }
+ break;
+ case 5:
+ if ((countitem(7060) != 0) || (Zeny >= 1800)) {
+ if (countitem(7060) != 0)
+ delitem 7060,1; //Warp_Free_Ticket
+ else {
+ set zeny,zeny-1800;
+ set RESRVPTS,RESRVPTS+180;
+ }
+ cutin "kafra_04",255;
+ warp "alberta",117,56;
+ end;
+ }
+ else {
+ mes "[Kafra Employee]";
+ mes "I'm sorry, but you don't have";
+ mes "enough zeny for the Teleport";
+ mes "Service. The fee to teleport";
+ mes "to Alberta is 1,800 zeny.";
+ }
+ break;
+ case 6:
+ break;
+ }
+ break;
+ case 4:
+ switch(select("Check Special Reserve Points.:Cancel")) {
+ case 1:
+ mes "[Kafra Employee]";
+ mes "Let's see...";
+ mes "" + strcharinfo(0) + "...";
+ mes "Ah, you have a total of";
+ mes "" + RESRVPTS + " Special Reserve Points.";
+ next;
+ mes "[Kafra Employee]";
+ mes "You can exchange your";
+ mes "Special Reserve Points for";
+ mes "rewards at the Kafra Main Office in Al De Baran. Please use our";
+ mes "convenient services to see the benefits of our rewards program.";
+ break;
+ case 2:
+ break;
+ }
+ break;
+ case 5:
+ mes "[Kafra Employee]";
+ mes "We, here at Kafra Corporation,";
+ mes "are always endeavoring to provide you with the best services. We hope that we meet your adventuring needs and standards of excellence.";
+ break;
+ }
+ close2;
+ cutin "kafra_04",255;
+ end;
+}
+
+/*
+npc "sec_in02" "·ûÎÄÆïʿתְÈ볡¹ÜÀíԱ" 4_M_KNIGHT_SILVER 34 167 3 1 1
+ mes "ÇëÊäÈëÃÜÂ롣";
+ next;
+ set keyword,1854;
+ input .@input$;
+ if (inputstr == keyword) {
+ mes "·ûÎÄÆïʿתְ¹ÜÀíģ¿鿪ʼ";
+ next;
+ switch(select("¼ì²éȫ¾ֱäÁ¿:Ð޸Äȫ¾ֱäÁ¿")) {
+ case 1:
+ set rune_global,job_rune_test1;
+ set rune_mapcount,job3_rune02.gat;
+ mes "µ±ǰ·ûÎÄÆïʿתְ±äÁ¿ÊÇ" + rune_global + "¡£";
+ mes "µ±ǰ·ûÎÄÆïʿ¿¼³¡ÖеÄÈËÊýΪ" + rune_mapcount + "Èˡ£";
+ close;
+ break;
+ case 2:
+ set rune_global,job_rune_test1;
+ set $@job_rune_test1,0;
+ mes "½«·ûÎÄÆïʿתְȫ¾ֱäÁ¿Ð޸ÄΪ0¡£¿¼³¡¿ÉÒÔʹÓá£";
+ close;
+ break;
+ }
+ }
+ else {
+ }
+}
+*/
diff --git a/npc/merchants/renters.txt b/npc/merchants/renters.txt
index e67bef27f..cc3ef5e58 100644
--- a/npc/merchants/renters.txt
+++ b/npc/merchants/renters.txt
@@ -19,6 +19,7 @@
//= 1.5a: Small fix (Falcon Taming -> Falcon Mastery) [Komurka]
//= 1.6: Moved the Falcon Master to Hugel [Poki#3]
//= 1.7 Updated to Aegis 10.3 standards. [L0ne_W0lf]
+//= 1.8 Added 3rd Job creature NPCs (Dragon/Gryphon) [L0ne_W0lf]
//============================================================
// PecoPeco Breeder (for Knights)-------------------------------------------
@@ -200,3 +201,128 @@ hu_in01,381,304,5 script Falcon Breeder#hnt 105,{
close;
}
}
+
+// Dragon Breeder on the Rune Knight job change map, couldn't find NPC on iRO.
+/*
+job3_rune01,88,62,5 script Dragon Breeder 105,{
+ mes "[Dragon Breeder]";
+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_H || Class == Job_Baby_Rune) {
+ mes "Welcome. Would you like to rent a Dragon?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ //if (!getskilllv("RK_DRAGONTRAINING")) {
+ if (!getskilllv("KN_RIDING")) {
+ mes "[Dragon Breeder]";
+ mes "Please learn how to ride a Dragon first.";
+ close;
+ }
+ if (checkriding()) {
+ mes "[Dragon Breeder]";
+ mes "You already have a Dragon.";
+ close;
+ }
+ setdragon;
+ close;
+ case 2:
+ mes "[Dragon Breeder]";
+ mes "I see. Then have a great day.";
+ close;
+ }
+ }
+ else {
+ mes "What are you doing here?";
+ mes "Only Rune Knights can rent a Dragon.";
+ close;
+ }
+}
+*/
+
+// Dragon/Gryphon Master
+prontera,130,213,5 script Riding Creature Master 105,{
+ mes "[Riding Creature Master]";
+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_H || Class == Job_Baby_Rune) {
+ mes "Welcome. Would you like to rent a Dragon?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ //if (!getskilllv("RK_DRAGONTRAINING")) {
+ if (!getskilllv("KN_RIDING")) {
+ mes "[Riding Creature Master]";
+ mes "Please learn how to ride a Dragon first.";
+ close;
+ }
+ if (checkriding()) {
+ mes "[Riding Creature Master]";
+ mes "You already have a Dragon.";
+ close;
+ }
+ setdragon;
+ close;
+ case 2:
+ mes "[Riding Creature Master]";
+ mes "I see. Then have a great day.";
+ close;
+ }
+ }
+/*
+ else if (Class == Job_Royal_Guard || Class == Job_Royal_Guard_H || Class == Job_Baby_Guard) {
+ mes "Welcome. Would you like to rent a Gryphon?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ if(!getskilllv("KN_RIDING")) {
+ mes "[Riding Creature Master]";
+ mes "Please learn how to ride a Gryphon first.";
+ close;
+ }
+ else if (checkriding()) {
+ mes "[Riding Creature Master]";
+ mes "You already have a Gryphon.";
+ close;
+ }
+ setriding;
+ close;
+ case 2:
+ mes "[Riding Creature Master]";
+ mes "I see. Then have a great day.";
+ close;
+ }
+ }
+*/
+ else {
+ mes "I'm here to provide Rune Knights and Royal Guards with riding creatures.";
+ close;
+ }
+}
+
+// Peco removing NPC
+prontera,125,208,5 script Peco Peco Remover 105,{
+ mes "[Soldier]";
+ mes "If you're unable to dismount from a Peco Peco";
+ mes "for some unknown reason,";
+ mes "please feel free to use my services.";
+ if (checkriding()) {
+ next;
+ mes "[Soldier]";
+ mes "You're riding a Peco Peco.";
+ mes "Would you like to dismount?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ setriding 0;
+ mes "[Soldier]";
+ mes "Say, how does it feel to";
+ mes "step on the ground on your own";
+ mes "feet again?";
+ close;
+ case 2:
+ mes "[Soldier]";
+ mes "I see. Please feel free to ask me";
+ mes "if you change your mind.";
+ close;
+ }
+ }
+ close;
+}
+
diff --git a/npc/scripts_jobs.conf b/npc/scripts_jobs.conf
index e3f2da136..6750907b1 100644
--- a/npc/scripts_jobs.conf
+++ b/npc/scripts_jobs.conf
@@ -58,7 +58,7 @@ npc: npc/jobs/2-2e/SoulLinker.txt
npc: npc/jobs/3-1/archbishop.txt
//npc: npc/jobs/3-1/mechanic.txt
//npc: npc/jobs/3-1/ranger.txt
-//npc: npc/jobs/3-1/rune_knight.txt
+npc: npc/jobs/3-1/rune_knight.txt
//npc: npc/jobs/3-1/warlock.txt
// -- 3-2
//npc: npc/jobs/3-2/maestro.txt