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authorshadow <shadow@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-06-08 07:10:40 +0000
committershadow <shadow@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-06-08 07:10:40 +0000
commit4e77e8994751e382c1795eed6d6abdd1468070e5 (patch)
tree20b193efcab85cc2bdec2c921f55eec142161db2
parentc655c830e4ebd114425b5d0d963070bef1051bb2 (diff)
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Fixed 5293,Ramen_Hat, should cast AgiDown on enemy at 3% when melee attacked, bugreport:286
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12782 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--db/Changelog.txt1
-rw-r--r--db/item_db.txt2
-rw-r--r--doc/item_bonus.txt3
3 files changed, 4 insertions, 2 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt
index df61039ac..ddf221f9f 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -44,6 +44,7 @@
=======================
2008/06/08
+ * Fixed 5293,Ramen_Hat, should cast AgiDown on enemy at 3% when melee attacked, bugreport:286
* Added a list of aegis effect constants to be used on scripts, this should help on script conversion.
they go up to 377, but for higher values, you can still use the integers found on /doc/effect_list.txt
* Added a list of aegis npc name constants to be used on scripts (eA doesnt support this yet).
diff --git a/db/item_db.txt b/db/item_db.txt
index d6aeb4495..44a2ce97d 100644
--- a/db/item_db.txt
+++ b/db/item_db.txt
@@ -2184,7 +2184,7 @@
5290,Evolved_Drooping_Bunny,Drooping Bunny,5,,10,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,249,{ bonus bDex,1; bonus bFlee,2; },{},{}
5291,Kettle_Hat,Kettle Hat,5,,10,600,,4,,0,0xFFFFFFFF,7,2,256,,30,1,318,{ bonus4 bAutoSpell,286,2,30,0; bonus3 bAutoSpell,86,3,30; },{},{}
5292,Dragon_Skull,Dragon Skull,5,,10,800,,5,,0,0xFFFFFFFF,7,2,256,,50,1,319,{ bonus2 bSubRace,RC_Dragon,5; },{},{}
-5293,Ramen_Hat,Ramen Hat,5,,10,0,,1,,0,0xFFFFFFFF,7,2,256,,0,1,320,{ bonus bDex,4; bonus3 bAutoSpell,30,1,100; },{},{}
+5293,Ramen_Hat,Ramen Hat,5,,10,0,,1,,0,0xFFFFFFFF,7,2,256,,0,1,320,{ bonus bDex,4; bonus4 bAutoSpellWhenHit,30,1,30; },{},{}
5294,Whisper_Mask,Whisper Mask,5,,10,0,,0,,0,0xFFFFFFFF,7,2,769,,0,0,321,{ bonus bAgi,3; bonus2 bSubEle,Ele_Ghost,-10; },{},{}
//5295,Golden_Bandana,Golden Bandana,5,,10,2400,,4,,0,0xFFFFFFFF,7,2,768,,,1,138,{ bonus bMdef,4; },{},{}
5296,Drooping_Nine_Tail_,Drooping Nine Tail,5,,10,300,,1,,1,0xFFFFFFFF,7,2,256,,0,0,296,{ bonus bAgi,1; bonus bCritical,1; },{},{}
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index 0effdff43..dc0c39016 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -186,7 +186,8 @@ bonus3 bSPDrainValue,n,x,y; When attacking there is a n% chance to either
YOUR sp)
bonus4 bAutoSpell,x,y,n,i; n/10% chance to cast skill x of level y when
being attacking
- i: 1=cast on enemy, not on self
+ i: 0=cast on self
+ 1=cast on enemy, not on self
2=use random skill lv in [1..y]
3=1+2 (random lv on enemy)
bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when