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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-07 10:55:59 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-07 10:55:59 +0000 |
commit | 2a31e8561e18bff403cef8c406e475ff4e7f630d (patch) | |
tree | e953b251ce5dcf0ec1122c4848b8d58b8b8a1dc6 | |
parent | abd0c3a98bbbe6bcd0425351207120a00babe329 (diff) | |
download | hercules-2a31e8561e18bff403cef8c406e475ff4e7f630d.tar.gz hercules-2a31e8561e18bff403cef8c406e475ff4e7f630d.tar.bz2 hercules-2a31e8561e18bff403cef8c406e475ff4e7f630d.tar.xz hercules-2a31e8561e18bff403cef8c406e475ff4e7f630d.zip |
- Fixed ensembles skills.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11869 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | src/map/skill.c | 2 | ||||
-rw-r--r-- | src/map/unit.c | 6 |
3 files changed, 4 insertions, 5 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 12fbf7100..742677b67 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/12/07 + * Fixed ensembles skills. * removed the timer heap correction code when the timers overflow since Flavio points out that it is not needed. * Modified a bit the changesex code so you get saved and quit before diff --git a/src/map/skill.c b/src/map/skill.c index 75a47782f..27a2882b3 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7328,7 +7328,7 @@ static int skill_check_condition_char_sub (struct block_list *bl, va_list ap) (tsd->weapontype1==W_MUSICAL || tsd->weapontype1==W_WHIP) && sd->status.party_id && tsd->status.party_id && sd->status.party_id == tsd->status.party_id && - tsd->sc.data[SC_DANCING]) + !tsd->sc.data[SC_DANCING]) { p_sd[(*c)++]=tsd->bl.id; return skilllv; diff --git a/src/map/unit.c b/src/map/unit.c index cda650a63..5603c1ff0 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -899,10 +899,8 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh case BD_INTOABYSS: case BD_SIEGFRIED: case CG_MOONLIT: - if (battle_config.player_skill_partner_check && - (!battle_config.gm_skilluncond || pc_isGM(sd) < battle_config.gm_skilluncond) && - (skill_check_pc_partner(sd, skill_num, &skill_lv, 1, 0) < 1) - ) { + if (skill_check_pc_partner(sd, skill_num, &skill_lv, 1, 0) < 1) + { clif_skill_fail(sd,skill_num,0,0); return 0; } |