diff options
author | panikon <panikon@zoho.com> | 2014-07-12 15:07:34 -0300 |
---|---|---|
committer | panikon <panikon@zoho.com> | 2014-07-12 15:07:34 -0300 |
commit | 17e4145a5e511a90bb00224f637c83508f86f281 (patch) | |
tree | 6ba39ed654c4d825b3f0abd456d01f895a2cffd6 | |
parent | da4f06859fd49393ddd82c07a0586a20cb5ad4f6 (diff) | |
download | hercules-17e4145a5e511a90bb00224f637c83508f86f281.tar.gz hercules-17e4145a5e511a90bb00224f637c83508f86f281.tar.bz2 hercules-17e4145a5e511a90bb00224f637c83508f86f281.tar.xz hercules-17e4145a5e511a90bb00224f637c83508f86f281.zip |
Updated SR_FLASHCOMBO behaviour
- Added SC_FLASHCOMBO
Relocated some code related to SC_ALL_RIDING
Updated SI table and skill table according to 3CeAM, special thanks to Rytech
-rw-r--r-- | src/map/skill.c | 62 | ||||
-rw-r--r-- | src/map/skill.h | 155 | ||||
-rw-r--r-- | src/map/status.c | 12 | ||||
-rw-r--r-- | src/map/status.h | 47 |
4 files changed, 181 insertions, 95 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 6aa4fe706..c744dbde4 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3096,10 +3096,11 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) { case WL_TETRAVORTEX_WATER: case WL_TETRAVORTEX_WIND: case WL_TETRAVORTEX_GROUND: - case SR_FLASHCOMBO_ATK_STEP1: - case SR_FLASHCOMBO_ATK_STEP2: - case SR_FLASHCOMBO_ATK_STEP3: - case SR_FLASHCOMBO_ATK_STEP4: + // SR_FLASHCOMBO + case SR_DRAGONCOMBO: + case SR_FALLENEMPIRE: + case SR_TIGERCANNON: + case SR_SKYNETBLOW: break; default: continue; // Caster is Dead @@ -3215,22 +3216,23 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) { map->foreachinrange(skill->area_sub, target, skill->get_splash(skl->skill_id, skl->skill_lv), BL_CHAR, src, skl->skill_id, skl->skill_lv, (int64)0, skl->flag|1|BCT_ENEMY, skill->castend_damage_id); break; - case SR_FLASHCOMBO_ATK_STEP1: - case SR_FLASHCOMBO_ATK_STEP2: - case SR_FLASHCOMBO_ATK_STEP3: - case SR_FLASHCOMBO_ATK_STEP4: - if( src->type == BL_PC ) { - struct map_session_data *sd = NULL; - const enum e_skill combos[] = {SR_DRAGONCOMBO, SR_FALLENEMPIRE, SR_TIGERCANNON, SR_SKYNETBLOW}; - if( (sd = ((TBL_PC*)src)) ){ - uint16 cid = combos[skl->skill_id-SR_FLASHCOMBO_ATK_STEP1]; - if( distance_xy(src->x, src->y, target->x, target->y) >= 3 ) - break; - skill->consume_requirement(sd,cid,pc->checkskill(sd, cid),1); - skill->castend_damage_id(src, target, cid, pc->checkskill(sd, cid), tick, 0); - } + // SR_FLASHCOMBO + case SR_DRAGONCOMBO: + case SR_FALLENEMPIRE: + case SR_TIGERCANNON: + case SR_SKYNETBLOW: + { + struct map_session_data *sd = NULL; + + if( src->type == BL_PC && (sd = ((TBL_PC*)src)) ) { + if( distance_xy(src->x, src->y, target->x, target->y) >= 3 ) // FIXME: Don't combos ignore distance? [Panikon] + break; + + skill->consume_requirement(sd, skl->skill_id, pc->checkskill(sd, skl->skill_id),1); + skill->castend_damage_id(src, target, skl->skill_id, pc->checkskill(sd, skl->skill_id), tick, 0); } break; + } case SC_ESCAPE: if( skl->type < 4+skl->skill_lv ){ clif->skill_damage(src,src,tick,0,0,-30000,1,skl->skill_id,skl->skill_lv,5); @@ -3348,10 +3350,11 @@ int skill_cleartimerskill (struct block_list *src) case WL_TETRAVORTEX_WATER: case WL_TETRAVORTEX_WIND: case WL_TETRAVORTEX_GROUND: - case SR_FLASHCOMBO_ATK_STEP1: - case SR_FLASHCOMBO_ATK_STEP2: - case SR_FLASHCOMBO_ATK_STEP3: - case SR_FLASHCOMBO_ATK_STEP4: + // SR_FLASHCOMBO + case SR_DRAGONCOMBO: + case SR_FALLENEMPIRE: + case SR_TIGERCANNON: + case SR_SKYNETBLOW: continue; } timer->delete(ud->skilltimerskill[i]->timer, skill->timerskill); @@ -8833,12 +8836,19 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; case SR_FLASHCOMBO: { + const int combo[] = { + SR_DRAGONCOMBO, SR_FALLENEMPIRE, SR_TIGERCANNON, SR_SKYNETBLOW + }; int i; - clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - for(i = SR_FLASHCOMBO_ATK_STEP1; i <= SR_FLASHCOMBO_ATK_STEP4; i++) - skill->addtimerskill(src, tick + 400 * (i - SR_FLASHCOMBO_ATK_STEP1), bl->id, 0, 0, i, skill_lv, BF_WEAPON, flag|SD_LEVEL); + + clif->skill_nodamage(src,bl,skill_id,skill_lv, + sc_start2(src,bl,type,100,skill_lv,bl->id,skill->get_time(skill_id,skill_lv))); + + for( i = 0; i < ARRAYLENGTH(combo); i++ ) + skill->addtimerskill(src, tick + 400 * i, bl->id, 0, 0, combo[i], skill_lv, BF_WEAPON, flag|SD_LEVEL); + + break; } - break; case WA_SWING_DANCE: case WA_SYMPHONY_OF_LOVER: case WA_MOONLIT_SERENADE: diff --git a/src/map/skill.h b/src/map/skill.h index 70e5f4911..352e31f9e 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -166,7 +166,7 @@ enum { enum e_skill { NV_BASIC = 1, - + SM_SWORD, SM_TWOHAND, SM_RECOVERY, @@ -174,7 +174,7 @@ enum e_skill { SM_PROVOKE, SM_MAGNUM, SM_ENDURE, - + MG_SRECOVERY, MG_SIGHT, MG_NAPALMBEAT, @@ -188,7 +188,7 @@ enum e_skill { MG_FIREBOLT, MG_LIGHTNINGBOLT, MG_THUNDERSTORM, - + AL_DP, AL_DEMONBANE, AL_RUWACH, @@ -203,7 +203,7 @@ enum e_skill { AL_ANGELUS, AL_BLESSING, AL_CURE, - + MC_INCCARRY, MC_DISCOUNT, MC_OVERCHARGE, @@ -211,22 +211,22 @@ enum e_skill { MC_IDENTIFY, MC_VENDING, MC_MAMMONITE, - + AC_OWL, AC_VULTURE, AC_CONCENTRATION, AC_DOUBLE, AC_SHOWER, - + TF_DOUBLE, TF_MISS, TF_STEAL, TF_HIDING, TF_POISON, TF_DETOXIFY, - + ALL_RESURRECTION, - + KN_SPEARMASTERY, KN_PIERCE, KN_BRANDISHSPEAR, @@ -237,7 +237,7 @@ enum e_skill { KN_BOWLINGBASH, KN_RIDING, KN_CAVALIERMASTERY, - + PR_MACEMASTERY, PR_IMPOSITIO, PR_SUFFRAGIUM, @@ -253,7 +253,7 @@ enum e_skill { PR_TURNUNDEAD, PR_LEXAETERNA, PR_MAGNUS, - + WZ_FIREPILLAR, WZ_SIGHTRASHER, WZ_FIREIVY, @@ -268,7 +268,7 @@ enum e_skill { WZ_HEAVENDRIVE, WZ_QUAGMIRE, WZ_ESTIMATION, - + BS_IRON, BS_STEEL, BS_ENCHANTEDSTONE, @@ -290,7 +290,7 @@ enum e_skill { BS_WEAPONPERFECT, BS_OVERTHRUST, BS_MAXIMIZE, - + HT_SKIDTRAP, HT_LANDMINE, HT_ANKLESNARE, @@ -308,7 +308,7 @@ enum e_skill { HT_BLITZBEAT, HT_DETECTING, HT_SPRINGTRAP, - + AS_RIGHT, AS_LEFT, AS_KATAR, @@ -319,7 +319,7 @@ enum e_skill { AS_POISONREACT, AS_VENOMDUST, AS_SPLASHER, - + NV_FIRSTAID, NV_TRICKDEAD, SM_MOVINGRECOVERY, @@ -336,7 +336,7 @@ enum e_skill { MC_LOUD, AL_HOLYLIGHT, MG_ENERGYCOAT, - + NPC_PIERCINGATT, NPC_MENTALBREAKER, NPC_RANGEATTACK, @@ -389,7 +389,7 @@ enum e_skill { NPC_HALLUCINATION, NPC_REBIRTH, NPC_SUMMONMONSTER, - + RG_SNATCHER, RG_STEALCOIN, RG_BACKSTAP, @@ -406,7 +406,7 @@ enum e_skill { RG_GANGSTER, RG_COMPULSION, RG_PLAGIARISM, - + AM_AXEMASTERY, AM_LEARNINGPOTION, AM_PHARMACY, @@ -429,7 +429,7 @@ enum e_skill { AM_DRILLMASTER, AM_HEALHOMUN, AM_RESURRECTHOMUN, - + CR_TRUST, CR_AUTOGUARD, CR_SHIELDCHARGE, @@ -441,7 +441,7 @@ enum e_skill { CR_PROVIDENCE, CR_DEFENDER, CR_SPEARQUICKEN, - + MO_IRONHAND, MO_SPIRITSRECOVERY, MO_CALLSPIRITS, @@ -457,7 +457,7 @@ enum e_skill { MO_EXTREMITYFIST, MO_CHAINCOMBO, MO_COMBOFINISH, - + SA_ADVANCEDBOOK, SA_CASTCANCEL, SA_MAGICROD, @@ -488,7 +488,7 @@ enum e_skill { SA_INSTANTDEATH, SA_FULLRECOVERY, SA_COMA, - + BD_ADAPTATION, BD_ENCORE, BD_LULLABY, @@ -500,7 +500,7 @@ enum e_skill { BD_INTOABYSS, BD_SIEGFRIED, BD_RAGNAROK, - + BA_MUSICALLESSON, BA_MUSICALSTRIKE, BA_DISSONANCE, @@ -509,7 +509,7 @@ enum e_skill { BA_ASSASSINCROSS, BA_POEMBRAGI, BA_APPLEIDUN, - + DC_DANCINGLESSON, DC_THROWARROW, DC_UGLYDANCE, @@ -518,17 +518,17 @@ enum e_skill { DC_DONTFORGETME, DC_FORTUNEKISS, DC_SERVICEFORYOU, - + NPC_RANDOMMOVE, NPC_SPEEDUP, NPC_REVENGE, - + WE_MALE, WE_FEMALE, WE_CALLPARTNER, - + ITM_TOMAHAWK, - + NPC_DARKCROSS, NPC_GRANDDARKNESS, NPC_DARKSTRIKE, @@ -546,7 +546,7 @@ enum e_skill { NPC_CALLSLAVE, NPC_INVISIBLE, NPC_RUN, - + LK_AURABLADE, LK_PARRYING, LK_CONCENTRATION, @@ -600,10 +600,11 @@ enum e_skill { PF_SPIDERWEB, ASC_METEORASSAULT, ASC_CDP, + WE_BABY, WE_CALLPARENT, WE_CALLBABY, - + TK_RUN, TK_READYSTORM, TK_STORMKICK, @@ -620,7 +621,7 @@ enum e_skill { TK_POWER, TK_SEVENWIND, TK_HIGHJUMP, - + SG_FEEL, SG_SUN_WARM, SG_MOON_WARM, @@ -639,7 +640,7 @@ enum e_skill { SG_FRIEND, SG_KNOWLEDGE, SG_FUSION, - + SL_ALCHEMIST, AM_BERSERKPITCHER, SL_MONK, @@ -668,7 +669,7 @@ enum e_skill { SL_SWOO, SL_SKE, SL_SKA, - + SM_SELFPROVOKE, NPC_EMOTION_ON, ST_PRESERVE, @@ -696,7 +697,7 @@ enum e_skill { AM_TWILIGHT2, AM_TWILIGHT3, HT_POWER, - + GS_GLITTERING, GS_FLING, GS_TRIPLEACTION, @@ -719,7 +720,7 @@ enum e_skill { GS_FULLBUSTER, GS_SPREADATTACK, GS_GROUNDDRIFT, - + NJ_TOBIDOUGU, NJ_SYURIKEN, NJ_KUNAI, @@ -743,7 +744,7 @@ enum e_skill { NJ_KAMAITACHI, NJ_NEN, NJ_ISSEN, - + MB_FIGHTING, MB_NEUTRAL, MB_TAIMING_PUTI, @@ -771,7 +772,7 @@ enum e_skill { MB_M_WALLCRASH, MB_M_REINCARNATION, MB_B_EQUIP, - + SL_DEATHKNIGHT, SL_COLLECTOR, SL_NINJA, @@ -780,7 +781,7 @@ enum e_skill { DA_RESET, DE_BERSERKAIZER, DA_DARKPOWER, - + DE_PASSIVE, DE_PATTACK, DE_PSPEED, @@ -820,7 +821,7 @@ enum e_skill { DE_TWINATTACK, DE_WINDATTACK, DE_WATERATTACK, - + DA_ENERGY, DA_CLOUD, DA_FIRSTSLOT, @@ -855,7 +856,7 @@ enum e_skill { ALL_TIMEIN, DA_ZENYRANK, DA_ACCESSORYMIX, - + NPC_EARTHQUAKE, NPC_FIREBREATH, NPC_ICEBREATH, @@ -884,7 +885,6 @@ enum e_skill { NPC_WIDESTUN, NPC_VAMPIRE_GIFT, NPC_WIDESOULDRAIN, - ALL_INCCARRY, NPC_TALK, NPC_HELLPOWER, @@ -913,6 +913,23 @@ enum e_skill { NPC_VENOMFOG, NPC_MILLENNIUMSHIELD, NPC_COMET, +// TODO: What PACKETVER are these skills added? [Panikon] +// After this addition all skills from NPC_WIDEWEB to NPC_LEX_AETERNA +// will have their IDs changed +#if PACKETVER >= 20140205 + NPC_ICEMINE, + NPC_ICEEXPLO, + NPC_FLAMECROSS, + NPC_PULSESTRIKE2, + NPC_DANCINGBLADE, + NPC_DANCINGBLADE_ATK, + NPC_DARKPIERCING, + NPC_MAXPAIN, + NPC_MAXPAIN_ATK, + NPC_DEATHSUMMON, + NPC_HELLBURNING, + NPC_JACKFROST, +#endif NPC_WIDEWEB, NPC_WIDESUCK, NPC_STORMGUST2, @@ -940,7 +957,7 @@ enum e_skill { SA_ELEMENTGROUND, SA_ELEMENTFIRE, SA_ELEMENTWIND, - + RK_ENCHANTBLADE = 2001, RK_SONICWAVE, RK_DEATHBOUND, @@ -961,7 +978,7 @@ enum e_skill { RK_FIGHTINGSPIRIT, RK_ABUNDANCE, RK_PHANTOMTHRUST, - + GC_VENOMIMPRESS, GC_CROSSIMPACT, GC_DARKILLUSION, @@ -979,7 +996,7 @@ enum e_skill { GC_HALLUCINATIONWALK, GC_ROLLINGCUTTER, GC_CROSSRIPPERSLASHER, - + AB_JUDEX, AB_ANCILLA, AB_ADORAMUS, @@ -1000,7 +1017,7 @@ enum e_skill { AB_DUPLELIGHT_MELEE, AB_DUPLELIGHT_MAGIC, AB_SILENTIUM, - + WL_WHITEIMPRISON = 2201, WL_SOULEXPANSION, WL_FROSTMISTY, @@ -1033,7 +1050,7 @@ enum e_skill { WL_RELEASE, WL_READING_SB, WL_FREEZE_SP, - + RA_ARROWSTORM, RA_FEARBREEZE, RA_RANGERMAIN, @@ -1056,7 +1073,7 @@ enum e_skill { RA_VERDURETRAP, RA_FIRINGTRAP, RA_ICEBOUNDTRAP, - + NC_MADOLICENCE, NC_BOOSTKNUCKLE, NC_PILEBUNKER, @@ -1086,7 +1103,7 @@ enum e_skill { NC_SILVERSNIPER, NC_MAGICDECOY, NC_DISJOINT, - + SC_FATALMENACE, SC_REPRODUCE, SC_AUTOSHADOWSPELL, @@ -1108,7 +1125,7 @@ enum e_skill { SC_MAELSTROM, SC_BLOODYLUST, SC_FEINTBOMB, - + LG_CANNONSPEAR = 2307, LG_BANISHINGPOINT, LG_TRAMPLE, @@ -1128,7 +1145,7 @@ enum e_skill { LG_EARTHDRIVE, LG_HESPERUSLIT, LG_INSPIRATION, - + SR_DRAGONCOMBO, SR_SKYNETBLOW, SR_EARTHSHAKER, @@ -1152,15 +1169,15 @@ enum e_skill { SR_GENTLETOUCH_ENERGYGAIN, SR_GENTLETOUCH_CHANGE, SR_GENTLETOUCH_REVITALIZE, - + WA_SWING_DANCE = 2350, WA_SYMPHONY_OF_LOVER, WA_MOONLIT_SERENADE, - + MI_RUSH_WINDMILL = 2381, MI_ECHOSONG, MI_HARMONIZE, - + WM_LESSON = 2412, WM_METALICSOUND, WM_REVERBERATION, @@ -1184,7 +1201,7 @@ enum e_skill { WM_MELODYOFSINK, WM_BEYOND_OF_WARCRY, WM_UNLIMITED_HUMMING_VOICE, - + SO_FIREWALK = 2443, SO_ELECTRICWALK, SO_SPELLFIST, @@ -1211,7 +1228,7 @@ enum e_skill { SO_WATER_INSIGNIA, SO_WIND_INSIGNIA, SO_EARTH_INSIGNIA, - + GN_TRAINING_SWORD = 2474, GN_REMODELING_CART, GN_CART_TORNADO, @@ -1237,14 +1254,14 @@ enum e_skill { GN_MAKEBOMB, GN_S_PHARMACY, GN_SLINGITEM_RANGEMELEEATK, - + AB_SECRAMENT = 2515, WM_SEVERE_RAINSTORM_MELEE, SR_HOWLINGOFLION, SR_RIDEINLIGHTNING, LG_OVERBRAND_BRANDISH, LG_OVERBRAND_PLUSATK, - + ALL_ODINS_RECALL = 2533, RETURN_TO_ELDICASTES, ALL_BUYING_STORE, @@ -1257,7 +1274,12 @@ enum e_skill { ALL_TETANY, ALL_RAY_OF_PROTECTION, MC_CARTDECORATE, - + GM_ITEM_ATKMAX, + GM_ITEM_ATKMIN, + GM_ITEM_MATKMAX, + GM_ITEM_MATKMIN, + ALL_LIGHTGUARD, + RL_GLITTERING_GREED = 2551, RL_RICHS_COIN, RL_MASS_SPIRAL, @@ -1282,7 +1304,7 @@ enum e_skill { RL_R_TRIP_PLUSATK, RL_B_FLICKER_ATK, RL_GLITTERING_GREED_ATK, - + KO_YAMIKUMO = 3001, KO_RIGHT, KO_LEFT, @@ -1312,12 +1334,17 @@ enum e_skill { OB_OBOROGENSOU, OB_OBOROGENSOU_TRANSITION_ATK, OB_AKAITSUKI, - + ECL_SNOWFLIP = 3031, ECL_PEONYMAMY, ECL_SADAGUI, ECL_SEQUOIADUST, ECLAGE_RECALL, + BA_POEMBRAGI2, + DC_FORTUNEKISS2, + ITEM_OPTION_SPLASH_ATTACK, + GM_FORCE_TRANSFER, + GM_WIDE_RESURRECTION, GC_DARKCROW = 5001, RA_UNLIMIT, @@ -1333,10 +1360,7 @@ enum e_skill { WL_TELEKINESIS_INTENSE, LG_KINGS_GRACE, ALL_FULL_THROTTLE, - SR_FLASHCOMBO_ATK_STEP1, - SR_FLASHCOMBO_ATK_STEP2, - SR_FLASHCOMBO_ATK_STEP3, - SR_FLASHCOMBO_ATK_STEP4, + NC_MAGMA_ERUPTION_DOTDAMAGE, HLIF_HEAL = 8001, HLIF_AVOID, @@ -1381,7 +1405,7 @@ enum e_skill { MH_LAVA_SLIDE, MH_PYROCLASTIC, MH_VOLCANIC_ASH, - + MS_BASH = 8201, MS_MAGNUM, MS_BOWLINGBASH, @@ -1422,7 +1446,8 @@ enum e_skill { MER_KYRIE, MER_BLESSING, MER_INCAGI, - + MER_INVINCIBLEOFF2, + EL_CIRCLE_OF_FIRE = 8401, EL_FIRE_CLOAK, EL_FIRE_MANTLE, diff --git a/src/map/status.c b/src/map/status.c index 7a9d8b747..c73f78c42 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -644,6 +644,7 @@ void initChangeTables(void) { set_sc( SR_GENTLETOUCH_ENERGYGAIN, SC_GENTLETOUCH_ENERGYGAIN , SI_GENTLETOUCH_ENERGYGAIN, SCB_NONE ); set_sc( SR_GENTLETOUCH_CHANGE , SC_GENTLETOUCH_CHANGE , SI_GENTLETOUCH_CHANGE , SCB_ASPD|SCB_MDEF|SCB_MAXHP ); set_sc( SR_GENTLETOUCH_REVITALIZE, SC_GENTLETOUCH_REVITALIZE , SI_GENTLETOUCH_REVITALIZE, SCB_MAXHP|SCB_REGEN ); + set_sc( SR_FLASHCOMBO , SC_FLASHCOMBO , SI_FLASHCOMBO , SCB_WATK ); /** * Wanderer / Minstrel **/ @@ -4642,6 +4643,8 @@ unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, watk += watk * sc->data[SC_TIDAL_WEAPON]->val2 / 100; if(sc->data[SC_ANGRIFFS_MODUS]) watk += watk * sc->data[SC_ANGRIFFS_MODUS]->val2/100; + if( sc->data[SC_FLASHCOMBO] ) + watk += sc->data[SC_FLASHCOMBO]->val2; return (unsigned short)cap_value(watk,0,USHRT_MAX); } @@ -9011,9 +9014,15 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t val1 = 1002; // default poring break; case SC_ALL_RIDING: - unit->stop_attack(bl); tick = -1; break; + case SC_FLASHCOMBO: + /** + * val1 = <IN>skill_id + * val2 = <OUT>attack addition + **/ + val2 = 20+(20*val1); + break; default: if( calc_flag == SCB_NONE && status->SkillChangeTable[type] == 0 && status->IconChangeTable[type] == 0 ) { //Status change with no calc, no icon, and no skill associated...? @@ -9234,6 +9243,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t case SC_WEIGHTOVER90: case SC_CAMOUFLAGE: case SC_SIREN: + case SC_ALL_RIDING: unit->stop_attack(bl); break; case SC_SILENCE: diff --git a/src/map/status.h b/src/map/status.h index 3beba35c4..599f36c73 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -713,6 +713,7 @@ typedef enum sc_type { SC__FEINTBOMB_MASTER, SC_FALLENEMPIRE, + SC_FLASHCOMBO, SC_MAX, //Automatically updated max, used in for's to check we are within bounds. } sc_type; @@ -1464,10 +1465,21 @@ enum si_type { //SI_ = 735, SI_CHILL = 736, SI_BURNT = 737, - //... +// SI_PCCAFE_PLAY_TIME = 738, +// SI_TWISTED_TIME = 739, SI_FLASHCOMBO = 740, - //... +// SI_JITTER_BUFF1 = 741, +// SI_JITTER_BUFF2 = 742, +// SI_JITTER_BUFF3 = 743, +// SI_JITTER_BUFF4 = 744, +// SI_JITTER_BUFF5 = 745, +// SI_JITTER_BUFF6 = 746, +// SI_JITTER_BUFF7 = 747, +// SI_JITTER_BUFF8 = 748, +// SI_JITTER_BUFF9 = 749, +// SI_JITTER_BUFF10 = 750, +// SI_CUP_OF_BOZA = 751, SI_B_TRAP = 752, SI_E_CHAIN = 753, SI_E_QD_SHOT_READY = 754, @@ -1493,10 +1505,39 @@ enum si_type { SI_PACKING_ENVELOPE9 = 774, SI_PACKING_ENVELOPE10 = 775, SI_GLASTHEIM_TRANS = 776, - //... +// SI_ZONGZI_POUCH_TRANS = 777, SI_HEAT_BARREL_AFTER = 778, SI_DECORATION_OF_MUSIC = 779, +// SI_OVERSEAEXPUP = 780, +// SI_CLOWN_N_GYPSY_CARD = 781, +// SI_OPEN_NPC_MARKET = 782, +// SI_BEEF_RIB_STEW = 783, +// SI_PORK_RIB_STEW = 784, +// SI_CHUSEOK_MONDAY = 785, +// SI_CHUSEOK_TUESDAY = 786, +// SI_CHUSEOK_WEDNESDAY = 787, +// SI_CHUSEOK_THURSDAY = 788, +// SI_CHUSEOK_FRIDAY = 789, +// SI_CHUSEOK_WEEKEND = 790, +// SI_ALL_LIGHTGUARD = 791, +// SI_ALL_LIGHTGUARD_COOL_TIME = 792, +// SI_MTF_MHP = 793, +// SI_MTF_MSP = 794, +// SI_MTF_PUMPKIN = 795, +// SI_MTF_HITFLEE = 796, +// SI_MTF_CRIDAMAGE2 = 797, +// SI_MTF_SPDRAIN = 798, +// SI_ACUO_MINT_GUM = 799, +// ... +// SI_GUILD_STORAGE = 810, +// ... +// SI_JUMPINGCLAN = 815, +// ... +// SI_MTF_RANGEATK2 = 818, +// SI_MTF_ASPD2 = 819, +// SI_MTF_MATK2 = 820, + SI_MAX, }; // JOINTBEAT stackable ailments |