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authorInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-06-15 15:29:32 +0000
committerInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-06-15 15:29:32 +0000
commitc2d8bd8f8617e0a6d33933efdb3f4d996483946c (patch)
tree788cd1c47e8344b100396a1312f23659e3c8b2b9
parent00be89f64050ff5373a63cc599f533f57ffaead1 (diff)
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* Skill through items will not be blocked when 90% overweight. (bugreport:3246)
* Now you can drop items when hiding. * Now you can't logout when hiding, cloaking or chase walking. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13892 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt4
-rw-r--r--src/map/clif.c10
-rw-r--r--src/map/skill.c23
3 files changed, 21 insertions, 16 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 9614b9d7a..c12135151 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,10 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+09/06/15
+ * Skill through items will not be blocked when 90% overweight. (bugreport:3246) [Inkfish]
+ * Now you can drop items when hiding. [Inkfish]
+ * Now you can't logout when hiding, cloaking or chase walking. [Inkfish]
09/06/14
* Fixed a crash due to group being redeleted when players are performing an ensemble and one of the partner's sp run out. [Inkfish]
09/06/13
diff --git a/src/map/clif.c b/src/map/clif.c
index f0062517f..ddb0fcca8 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -8303,9 +8303,9 @@ void clif_parse_QuitGame(int fd, struct map_session_data *sd)
WFIFOW(fd,0) = 0x18b;
/* Rovert's prevent logout option fixed [Valaris] */
- if (!sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] &&
- (!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout)
- ) {
+ if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] &&
+ (!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout) )
+ {
set_eof(fd);
WFIFOW(fd,2)=0;
} else {
@@ -8648,7 +8648,8 @@ void clif_parse_Restart(int fd, struct map_session_data *sd)
break;
case 0x01:
/* Rovert's Prevent logout option - Fixed [Valaris] */
- if (!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout)
+ if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] &&
+ (!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout) )
{ //Send to char-server for character selection.
chrif_charselectreq(sd, session[fd]->client_addr);
} else {
@@ -8901,7 +8902,6 @@ void clif_parse_DropItem(int fd, struct map_session_data *sd)
break;
if (sd->sc.count && (
- sd->sc.data[SC_HIDING] ||
sd->sc.data[SC_AUTOCOUNTER] ||
sd->sc.data[SC_BLADESTOP] ||
(sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM)
diff --git a/src/map/skill.c b/src/map/skill.c
index a2b337e6a..e2bbe6707 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8114,11 +8114,6 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
return 1;
}
- if(pc_is90overweight(sd)) {
- clif_skill_fail(sd,skill,9,0);
- return 0;
- }
-
if( sd->menuskill_id == AM_PHARMACY )
{
switch( skill )
@@ -8164,6 +8159,12 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
return 1;
}
+ if( pc_is90overweight(sd) )
+ {
+ clif_skill_fail(sd,skill,9,0);
+ return 0;
+ }
+
switch( skill )
{ // Turn off check.
case BS_MAXIMIZE: case NV_TRICKDEAD: case TF_HIDING: case AS_CLOAKING: case CR_AUTOGUARD:
@@ -8600,12 +8601,6 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
return 1;
}
- if( pc_is90overweight(sd) )
- {
- clif_skill_fail(sd,skill,9,0);
- return 0;
- }
-
if( sd->menuskill_id == AM_PHARMACY )
{ // Cast start or cast end??
switch( skill )
@@ -8623,6 +8618,12 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
if( sd->skillitem == skill ) // Casting finished (Item skill or Hocus-Pocus)
return 1;
+ if( pc_is90overweight(sd) )
+ {
+ clif_skill_fail(sd,skill,9,0);
+ return 0;
+ }
+
// perform skill-specific checks (and actions)
switch( skill )
{