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authorai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-12-06 16:17:46 +0000
committerai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-12-06 16:17:46 +0000
commit357e1bd03b0971f6e25987f687dc21d72212df5d (patch)
treef779dab306ab9856024bf4e012c94a287b184f3c
parent6f91333809e1e19933c98cd66316bf62a17e2fbc (diff)
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* Corrected description for bonuses bHealPower and bHealPower2 stating skill names being supported, although the bonus does not accept 'skill' as parameter (bugreport:4619, since r13821).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14560 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt4
-rw-r--r--doc/item_bonus.txt4
2 files changed, 5 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 2cdd81556..d52dc6b22 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -1,7 +1,9 @@
Date Added
+2010/12/06
+ * Corrected description for bonuses bHealPower and bHealPower2 stating skill names being supported, although the bonus does not accept 'skill' as parameter (bugreport:4619, since r13821). [Ai4rei]
2010/12/05
- * Rev. 14559 Added support for bonus bAddItemHealRate, which works for all healing items care of Epoque. [L0n_W0lf]
+ * Rev. 14559 Added support for bonus bAddItemHealRate, which works for all healing items care of Epoque. [L0ne_W0lf]
2010/12/04
* Fixed party booking search increasing result counter, even when no results were found, causing crashes from r14516 onwards (bugreport:4615, since r14412). [Ai4rei]
2010/12/03
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index 09f6c4371..5eca4e471 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -115,8 +115,8 @@ bonus bNoGemStone,n; Skills requiring Gemstones do no require them
(Hocus Pocus will still require 1 Yellow Gemstone | n is meaningless)
bonus bIntravision,n; Always see Hiding and Cloaking players/mobs (n is meaningless)
-bonus bHealPower,n; Increase heal amount of all heal skills by n% (supports skill names)
-bonus bHealPower2,n; Increase heal amount if you are healed by any skills by n% (supports skill names)
+bonus bHealPower,n; Increase heal amount of all heal skills by n%
+bonus bHealPower2,n; Increase heal amount if you are healed by any skills by n%
bonus2 bAddEff,e,x; Adds a x/10000 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc)
e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc)