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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-18 14:29:09 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-18 14:29:09 +0000
commit40e827fd9b5d55bb02adf6284b0095790a9f9497 (patch)
treebfab0c1a8c93c0c1394ba9df484ee4e703a69f5e
parentdba45fb2f59bd6c3c30e2ee594bb76f5a149a5f2 (diff)
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Fixed bugreport:5530 deep sleep lullaby no longer resets its duration when cast on a target already with deep sleep lullaby.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15870 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--src/map/status.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 696c6f267..162765aa3 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -5749,6 +5749,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
//Undead are immune to Freeze/Stone
if (undead_flag && !(flag&1))
return 0;
+ case SC_DEEPSLEEP:
case SC_SLEEP:
case SC_STUN:
case SC_FREEZING: