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author | shennetsind <ind@henn.et> | 2013-08-22 16:59:09 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-08-22 16:59:09 -0300 |
commit | 7f9f6e1b84061a7d393debf37395c8b4a2667db1 (patch) | |
tree | 8bc09c3f8bc0ca5f7fa0ecaed9f3fa42829f67b5 /.travis.yml | |
parent | 02251a52a5f62122a54434399638dd7f66ea67d4 (diff) | |
download | hercules-7f9f6e1b84061a7d393debf37395c8b4a2667db1.tar.gz hercules-7f9f6e1b84061a7d393debf37395c8b4a2667db1.tar.bz2 hercules-7f9f6e1b84061a7d393debf37395c8b4a2667db1.tar.xz hercules-7f9f6e1b84061a7d393debf37395c8b4a2667db1.zip |
Fixed Bug #7652
damage storage has been changed from int32 to int64 within areas where it could otherwise modified beyond the limit and get screwed up, this solves all related problems within any skills, not only asura.
http://hercules.ws/board/tracker/issue-7652-asura-strike-overdamage/
Signed-off-by: shennetsind <ind@henn.et>
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