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path: root/vcproj-6/map-server_txt.dsp
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# Microsoft Developer Studio Project File - Name="map_txt" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=map_txt - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "map-server_txt.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "map-server_txt.mak" CFG="map_txt - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "map_txt - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "map_txt - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE 

# Begin Project
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# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "map_txt - Win32 Release"

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# PROP Output_Dir ".."
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# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Zi /O2 /I "..\3rdparty\msinttypes\include" /I "..\3rdparty\pcre\include" /I "..\3rdparty\zlib\include" /I "..\3rdparty\mt19937ar" /D "NDEBUG" /D "TXT_ONLY" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "_WIN32" /D "__WIN32" /D FD_SETSIZE=4096 /D "DB_MANUAL_CAST_TO_UNION" /D "PCRE_SUPPORT" /FD /GF /c
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib ws2_32.lib pcre.lib zdll.lib /nologo /subsystem:console /debug /machine:I386 /libpath:"..\3rdparty\pcre\lib" /libpath:"..\3rdparty\zlib\lib"

!ELSEIF  "$(CFG)" == "map_txt - Win32 Debug"

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# ADD CPP /nologo /W3 /Gm /Gi /ZI /Od /I "..\3rdparty\msinttypes\include" /I "..\3rdparty\pcre\include" /I "..\3rdparty\zlib\include" /I "..\3rdparty\mt19937ar" /D "_DEBUG" /D "TXT_ONLY" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "_WIN32" /D "__WIN32" /D FD_SETSIZE=4096 /D "DB_MANUAL_CAST_TO_UNION" /D "PCRE_SUPPORT" /FD /GZ /c
# SUBTRACT CPP /YX
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BSC32=bscmake.exe
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib ws2_32.lib pcre.lib zdll.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\3rdparty\pcre\lib" /libpath:"..\3rdparty\zlib\lib"

!ENDIF 

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SOURCE=..\3rdparty\mt19937ar\mt19937ar.c
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# PROP Default_Filter ""
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SOURCE=..\src\map\atcommand.c
# End Source File
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SOURCE=..\src\map\atcommand.h
# End Source File
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SOURCE=..\src\map\battle.c
# End Source File
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SOURCE=..\src\map\battle.h
# End Source File
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SOURCE=..\src\map\battleground.c
# End Source File
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SOURCE=..\src\map\battleground.h
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SOURCE=..\src\map\buyingstore.c
# End Source File
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SOURCE=..\src\map\buyingstore.h
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SOURCE=..\src\map\chat.c
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SOURCE=..\src\map\chat.h
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SOURCE=..\src\map\chrif.c
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SOURCE=..\src\map\chrif.h
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SOURCE=..\src\map\clif.c
# End Source File
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SOURCE=..\src\map\clif.h
# End Source File
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SOURCE=..\src\map\date.c
# End Source File
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SOURCE=..\src\map\date.h
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SOURCE=..\src\map\duel.c
# End Source File
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SOURCE=..\src\map\duel.h
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SOURCE=..\src\map\guild.c
# End Source File
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SOURCE=..\src\map\guild.h
# End Source File
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SOURCE=..\src\map\homunculus.c
# End Source File
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SOURCE=..\src\map\homunculus.h
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SOURCE=..\src\map\instance.c
# End Source File
# Begin Source File

SOURCE=..\src\map\instance.h
# End Source File
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SOURCE=..\src\map\intif.c
# End Source File
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SOURCE=..\src\map\intif.h
# End Source File
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SOURCE=..\src\map\itemdb.c
# End Source File
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# End Source File
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SOURCE=..\src\map\log.c
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SOURCE=..\src\map\log.h
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SOURCE=..\src\map\mail.c
# End Source File
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SOURCE=..\src\map\mail.h
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SOURCE=..\src\map\map.c
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SOURCE=..\src\map\map.h
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SOURCE=..\src\map\mapreg.h
# End Source File
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SOURCE=..\src\map\mapreg_txt.c
# End Source File
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SOURCE=..\src\map\mercenary.c
# End Source File
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SOURCE=..\src\map\mercenary.h
# End Source File
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SOURCE=..\src\map\mob.c
# End Source File
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SOURCE=..\src\map\mob.h
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SOURCE=..\src\map\npc.c
# End Source File
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SOURCE=..\src\map\npc.h
# End Source File
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SOURCE=..\src\map\npc_chat.c
# End Source File
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SOURCE=..\src\map\party.c
# End Source File
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SOURCE=..\src\map\party.h
# End Source File
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SOURCE=..\src\map\path.c
# End Source File
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SOURCE=..\src\map\path.h
# End Source File
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SOURCE=..\src\map\pc.c
# End Source File
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SOURCE=..\src\map\pc.h
# End Source File
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SOURCE=..\src\map\pet.c
# End Source File
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SOURCE=..\src\map\pet.h
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SOURCE=..\src\map\quest.c
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SOURCE=..\src\map\quest.h
# End Source File
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SOURCE=..\src\map\script.c
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SOURCE=..\src\map\searchstore.h
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SOURCE=..\src\map\vending.c
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SOURCE=..\src\map\vending.h
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# End Project