// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/plugin.h"
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#else
#define __USE_XOPEN
#include <sys/types.h>
#include <unistd.h>
#include <poll.h>
#include <string.h>
#endif
#include <stdio.h> // stdin, fgets
#define INPUT_BUFSIZE 4096
#define INPUT_INVALID 0
#define INPUT_READY 1
#define INPUT_WAITING 2
#define INPUT_READING 3
#define INPUT_CLOSED 4
//////////////////////////////
#ifdef WIN32
//////////////////////////////
// In windows the worker is a thread so it can access the same variables.
#define WORKER_FUNC_DECLARE(name) DWORD WINAPI worker_ ## name(LPVOID lpParameter)
#define WORKER_FUNC_START(name) DWORD WINAPI worker_ ## name(LPVOID lpParameter) { (void)lpParameter; {
#define WORKER_FUNC_END(name) } ExitThread(0); return 0; }
#define WORKER_EXECUTE(name,errvar) \
do{ \
DWORD dwThreadId; \
buf.worker = CreateThread(NULL, 0, worker_ ## name, NULL, CREATE_SUSPENDED, &dwThreadId); \
if( errvar ) \
*errvar = ( buf.worker == NULL ); \
}while(0)
/// Buffer for asynchronous input
typedef struct _buffer {
char arr[INPUT_BUFSIZE];
size_t len;
HANDLE worker;
HANDLE state_mux; // mutex for the state
char state;
} BUFFER;
//////////////////////////////
#else
//////////////////////////////
/// In linux the worker is a process so it needs to comunicate through pipes.
#define WORKER_FUNC_DECLARE(name) void worker_ ## name(void)
#define WORKER_FUNC_START(name) void worker_ ## name(void) {
#define WORKER_FUNC_END(name) _exit(0); }
#define WORKER_EXECUTE(name,errvar) \
do{ \
int pid = fork(); \
if( pid == 0 ){ \
worker_ ## name(); \
} \
if( errvar ) \
*errvar = (pid == -1); \
}while(0)
#define PIPE_READ 0
#define PIPE_WRITE 1
/// Buffer for asynchronous input
typedef struct _buffer {
char arr[INPUT_BUFSIZE];
size_t len;
int data_pipe[2]; // pipe to receive data
int state_pipe[2]; // pipe to send state
char state;
unsigned close_unused_flag : 1;
} BUFFER;
//////////////////////////////
#endif
//////////////////////////////
////// Plugin information ////////
PLUGIN_INFO = {
"Console", // Name
PLUGIN_ALL, // Target servers
"0.1", // Version
"1.03", // Minimum plugin engine version to run
"Console parser" // Short description
};
////// Plugin event list //////////
// Format: <plugin function>,<event name>
// All registered functions to a event gets executed
// (In descending order) when its called.
// Multiple functions can be called by multiple events too,
// So it's up to your creativity ^^
//
PLUGIN_EVENTS_TABLE = {
{ "console_init", EVENT_PLUGIN_INIT },
{ "console_final", EVENT_PLUGIN_FINAL },
{ "console_autostart", EVENT_ATHENA_INIT },
//{ "console_start", EVENT_CONSOLE_START },//## add these events to the plugins framework
//{ "console_stop", EVENT_CONSOLE_STOP },
{ "console_stop", EVENT_ATHENA_FINAL },
{ NULL, NULL }
};
///// Variables /////
// Imported functions
typedef int (*TimerFunc)(int tid, unsigned int tick, int id, intptr data);
int (*add_timer_func_list)(TimerFunc func, char* name);
int (*add_timer_interval)(unsigned int tick, TimerFunc func, int id, intptr data, int interval);
int (*delete_timer)(int tid, TimerFunc func);
unsigned int (*gettick)(void);
int (*parse_console)(char* buf);
// Locals
int tid = -1; // timer id
BUFFER buf; // input buffer
WORKER_FUNC_DECLARE(getinput); // worker for the input buffer
//////// Asynchronous input functions //////////
//////////////////////////////
#ifdef WIN32
//////////////////////////////
//
// --=== Asynchronous console input ===--
//
// On windows a thread is used (both threads have access to the same data).
// The worker threads starts suspended and is resumed when data is required.
// After getting the data, the worker thread updates the state variable and
// suspends itself.
//
// A mutex is used to synchronize access to the state variable between the
// threads. Access and updates to state are probably already atomic so the
// mutex shouldn't be needed, but using it is more correct so it stays.
//
// Note: The Worker thread only starts to get input data when further data is
// requested. This is a design choise and brings no real advantage or
// disadvantage I can think of.
//
/// Returns the state of the input
char input_getstate()
{
char state;
WaitForSingleObject(buf.state_mux, INFINITE);
state = buf.state;
ReleaseMutex(buf.state_mux);
return state;
}
/// Sets the state of the input
void input_setstate(char state)
{
char oldstate;
// update state
WaitForSingleObject(buf.state_mux, INFINITE);
oldstate = buf.state;
buf.state = state;
ReleaseMutex(buf.state_mux);
if( state == INPUT_READY && oldstate == INPUT_READING )
{// data has become available
SuspendThread(buf.worker);
} else if( state == INPUT_WAITING )
{// input is waiting for data
ResumeThread(buf.worker);
//} else if( state == INPUT_READING )
//{// worker is reading data
} else if( state == INPUT_CLOSED )
{// end the input
CloseHandle(buf.state_mux);
TerminateThread(buf.worker, 0);
}
}
/// Gets the next state of the input
#define input_nextstate() input_getstate()
/// Returns if data is available from asynchronous input.
/// Requests data if none is available.
int input_hasdata(void)
{
if( input_getstate() == INPUT_READY )
{// buffer is ready
if( buf.len > 0 )
return 1; // data found ;)
// request data from the worker
input_setstate(INPUT_WAITING);
}
return 0; // no data
}
/// Initialize asynchronous input
int input_init(void)
{
int err = 0;
memset(&buf, 0, sizeof(buf));
buf.state_mux = CreateMutex(NULL, FALSE, NULL);
if( buf.state_mux == NULL )
{// failed to create state mutex
return 1;
}
buf.len = 0;
input_setstate(INPUT_READY);
WORKER_EXECUTE(getinput, &err);
if( err )
{// failed to start worker
input_setstate(INPUT_CLOSED);
}
return err;
}
/// Finalize asynchronous input
int input_final(void)
{
input_setstate(INPUT_CLOSED);
return 0;
}
//////////////////////////////
#else
//////////////////////////////
//
// --=== Asynchronous console input ===--
//
// On the other systems a process is used and pipes are used to comunicate.
// The worker process receives status updates through one of the pipes either
// requesting data or ending the worker.
// The other pipe is used by the worker to send the input data and is checked
// for data by the main thread in the timer function.
//
// Note: The Worker thread only starts to get input data when further data is
// requested. This is a design choise and brings no real advantage or
// disadvantage I can think of.
//
/// Returns the state of the input
#define input_getstate() buf.state
/// Sets the state of the input
void input_setstate(char state)
{
if( state == INPUT_READY && input_getstate() == INPUT_READING )
{// send data from the worker to the main process
write(buf.data_pipe[PIPE_WRITE], &buf.len, sizeof(buf.len));
write(buf.data_pipe[PIPE_WRITE], &buf.arr, buf.len);
} else if( state == INPUT_WAITING ){
if( buf.close_unused_flag == 0 )
{// close unused pipe sides in the main process
close(buf.data_pipe[PIPE_WRITE]);
close(buf.state_pipe[PIPE_READ]);
buf.close_unused_flag = 1;
}
// send the next state
write(buf.state_pipe[PIPE_WRITE], &state, sizeof(state));
} else if( state == INPUT_READING ){
if( buf.close_unused_flag == 0 )
{// close unused pipe sides in the worker process
close(buf.data_pipe[PIPE_READ]);
close(buf.state_pipe[PIPE_WRITE]);
buf.close_unused_flag = 1;
}
} else if( state == INPUT_CLOSED )
{// send next state to the worker and close the pipes
write(buf.state_pipe[PIPE_WRITE], &state, sizeof(state));
close(buf.data_pipe[PIPE_WRITE]);
close(buf.data_pipe[PIPE_READ]);
close(buf.state_pipe[PIPE_WRITE]);
close(buf.state_pipe[PIPE_READ]);
}
buf.state = state;
}
/// Waits for the next state of the input
char input_nextstate()
{
char state = INPUT_CLOSED;
int bytes = 0;
while( bytes == 0 )
bytes = read(buf.state_pipe[PIPE_READ], &state, sizeof(state));
if( bytes == -1 )
{// error, terminate worker
input_setstate(INPUT_CLOSED);
}
return state;
}
/// Returns if data is available from asynchronous input.
/// If data is available, it's put in the local buffer.
int input_hasdata()
{
struct pollfd fds;
int hasData;
if( input_getstate() == INPUT_READY )
{// start getting data
input_setstate(INPUT_WAITING);
return 0;
}
// check if data is available
fds.fd = buf.data_pipe[PIPE_READ];
fds.events = POLLRDNORM;
hasData = ( poll(&fds,1,0) > 0 );
if( hasData )
{// read the data from the pipe
read(buf.data_pipe[PIPE_READ], &buf.len, sizeof(buf.len));
read(buf.data_pipe[PIPE_READ], buf.arr, buf.len);
input_setstate(INPUT_READY);
}
return hasData;
}
/// Initialize asynchronous input
int input_init(void)
{
int err = 0;
memset(&buf, 0, sizeof(buf));
if( pipe(buf.data_pipe) )
{// error creating data pipe
return 1;
}
if( pipe(buf.state_pipe) )
{// error creating state pipe
close(buf.data_pipe[PIPE_READ]);
close(buf.data_pipe[PIPE_WRITE]);
return 1;
}
buf.len = 0;
input_setstate(INPUT_READY);
WORKER_EXECUTE(getinput, &err);
if( err ){
//printf("input_init failed to start worker (%d)\n", err);
input_setstate(INPUT_CLOSED);
}
return err;
}
/// Finalize asynchronous input
int input_final(void)
{
close(buf.data_pipe[PIPE_READ]);
close(buf.data_pipe[PIPE_WRITE]);
close(buf.state_pipe[PIPE_READ]);
close(buf.state_pipe[PIPE_WRITE]);
return 0;
}
//////////////////////////////
#endif
//////////////////////////////
/// Returns the input data array
#define input_getdata() buf.arr
/// Returns the input data length
#define input_getlen() buf.len
/// Clear the input data
#define input_clear() ( buf.len = 0 )
/// Worker thread/process that gets input
WORKER_FUNC_START(getinput)
while( input_nextstate() != INPUT_CLOSED )
{// get input
input_setstate(INPUT_READING);
buf.arr[0] = '\0';
fgets(buf.arr, INPUT_BUFSIZE, stdin);
buf.len = strlen(buf.arr);
input_setstate(INPUT_READY);
}
WORKER_FUNC_END(getinput)
//////// Plugin console functions //////////
/// Timer function that checks if there's assynchronous input data and feeds parse_console()
/// The input reads one line at a time and line terminators are removed.
int console_getinputtimer(int tid, unsigned int tick, int id, intptr data)
{
char* cmd;
size_t len;
if( input_hasdata() ){
// get data (removes line terminators)
cmd = input_getdata();
len = input_getlen();
while( len > 0 && (cmd[len-1] == '\r' || cmd[len-1] == '\n') )
cmd[--len] = '\0';
// parse data
parse_console(cmd);
input_clear();
}
return 0;
}
/// Start the console
void console_start(void)
{
if( input_init() ){
return;
}
//##TODO add a 'startupcmd' config options
//parse_console("help");
add_timer_func_list(console_getinputtimer,"console_getinputtimer");
tid = add_timer_interval(gettick(),console_getinputtimer,0,0,250);//##TODO add a 'timerperiod' config option
}
void console_autostart(void)
{//##TODO add an 'autostart' config option
console_start();
}
/// Stop the console
void console_stop(void)
{
if( tid != -1 ){
delete_timer(tid, console_getinputtimer);
input_final();
}
return;
}
/// Test the console for compatibility
int console_test(void)
{// always compatible at the moment, maybe test if standard input is available?
return 1;
}
/// Initialize the console
void console_init(void)
{
// import symbols
IMPORT_SYMBOL(add_timer_interval, SYMBOL_ADD_TIMER_INTERVAL);
IMPORT_SYMBOL(add_timer_func_list, SYMBOL_ADD_TIMER_FUNC_LIST);
IMPORT_SYMBOL(delete_timer, SYMBOL_DELETE_TIMER);
IMPORT_SYMBOL(gettick, SYMBOL_GETTICK);
IMPORT_SYMBOL(parse_console, SYMBOL_PARSE_CONSOLE);
//printf("%d -> add_timer_func_list=0x%x\n", SYMBOL_ADD_TIMER_FUNC_LIST, (int)add_timer_func_list);
//printf("%d -> add_timer_interval=0x%x\n", SYMBOL_ADD_TIMER_INTERVAL, (int)add_timer_interval);
//printf("%d -> delete_timer=0x%x\n", SYMBOL_DELETE_TIMER, (int)delete_timer);
//printf("%d -> gettick=0x%x\n", SYMBOL_GETTICK, (int)gettick);
//printf("%d -> parse_console=0x%x\n", SYMBOL_PARSE_CONSOLE, (int)parse_console);
}
/// Finalize the console
void console_final(void)
{
}