// Copyright (c) jAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
// Merged originally from jA by Skotlex
#ifndef _UNIT_H_
#define _UNIT_H_
#include "map.h"
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int unit_walktoxy( struct block_list *bl, int x, int y, int easy);
// ���s��~
// type�͈ȉ��̑g�ݍ��킹 :
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// 2: �_���[�W�f�B���C�L��
// 4: �s��(MOB�̂݁H)
int unit_stop_walking(struct block_list *bl,int type);
int unit_can_move(struct block_list *bl);
int unit_is_walking(struct block_list *bl);
int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type);
int unit_walkdelay(struct block_list *bl, unsigned int tick, int adelay, int delay, int div_);
// �ʒu�̋����ړ�(��������Ȃ�)
int unit_movepos(struct block_list *bl,int dst_x,int dst_y, int easy, int checkpath);
int unit_warp(struct block_list *bl, int map, int x, int y, int type);
int unit_setdir(struct block_list *bl,unsigned short dir);
int unit_getdir(struct block_list *bl);
// �����܂ŕ��s�ł��ǂ蒅���邩�̔���
int unit_can_reach(struct block_list *bl,int x,int y);
// �U���֘A
int unit_stop_attack(struct block_list *bl);
int unit_attack(struct block_list *src,int target_id,int type);
// int unit_setpos( struct block_list *bl, const char* map, int x, int y);
// �X�L���g�p
int unit_skilluse_id(struct block_list *src, int target_id, int skill_num, int skill_lv);
int unit_skilluse_pos(struct block_list *src, int skill_x, int skill_y, int skill_num, int skill_lv);
// �X�L���g�p( ��ς݃L���X�g���ԁA�L�����Z���s�ݒ�t�� )
int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int skill_lv, int casttime, int castcancel);
int unit_skilluse_pos2( struct block_list *src, int skill_x, int skill_y, int skill_num, int skill_lv, int casttime, int castcancel);
// �r���L�����Z��
int unit_skillcastcancel(struct block_list *bl,int type);
int unit_counttargeted(struct block_list *bl,int target_lv);
// unit_data �̏���������
void unit_dataset(struct block_list *bl);
int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2);
// ���̑�
struct unit_data* unit_bl2ud(struct block_list *bl);
int unit_remove_map(struct block_list *bl, int clrtype);
int unit_free(struct block_list *bl);
int unit_changeviewsize(struct block_list *bl,short size);
// ���������[�`��
int do_init_unit(void);
int do_final_unit(void);
#endif /* _UNIT_H_ */