// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
#include "../common/db.h"
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/showmsg.h"
#include "map.h" // struct map_session_data
#include "storage.h"
#include "chrif.h"
#include "itemdb.h"
#include "clif.h"
#include "intif.h"
#include "pc.h"
#include "guild.h"
#include "battle.h"
#include "atcommand.h"
#include "log.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static DBMap* guild_storage_db; // int guild_id -> struct guild_storage*
/*==========================================
* Sort items in the warehouse
*------------------------------------------*/
static int storage_comp_item(const void *_i1, const void *_i2)
{
struct item *i1 = (struct item *)_i1;
struct item *i2 = (struct item *)_i2;
if (i1->nameid == i2->nameid)
return 0;
else if (!(i1->nameid) || !(i1->amount))
return 1;
else if (!(i2->nameid) || !(i2->amount))
return -1;
return i1->nameid - i2->nameid;
}
//Sort item by storage_comp_item (nameid)
static void storage_sortitem(struct item* items, unsigned int size)
{
nullpo_retv(items);
if( battle_config.client_sort_storage )
{
qsort(items, size, sizeof(struct item), storage_comp_item);
}
}
/*==========================================
* Init/Terminate
*------------------------------------------*/
int do_init_storage(void) // Called from map.c::do_init()
{
guild_storage_db=idb_alloc(DB_OPT_RELEASE_DATA);
return 1;
}
void do_final_storage(void) // by [MC Cameri]
{
guild_storage_db->destroy(guild_storage_db,NULL);
}
/**
* Parses storage and saves 'dirty' ones upon reconnect. [Skotlex]
* @see DBApply
*/
static int storage_reconnect_sub(DBKey key, DBData *data, va_list ap)
{
struct guild_storage *stor = db_data2ptr(data);
if (stor->dirty && stor->storage_status == 0) //Save closed storages.
storage_guild_storagesave(0, stor->guild_id,0);
return 0;
}
//Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex]
void do_reconnect_storage(void)
{
guild_storage_db->foreach(guild_storage_db, storage_reconnect_sub);
}
/*==========================================
* Opens a storage. Returns:
* 0 - success
* 1 - fail
*------------------------------------------*/
int storage_storageopen(struct map_session_data *sd)
{
nullpo_ret(sd);
if(sd->state.storage_flag)
return 1; //Already open?
if( !pc_can_give_items(sd) )
{ //check is this GM level is allowed to put items to storage
clif->message(sd->fd, msg_txt(246));
return 1;
}
sd->state.storage_flag = 1;
storage_sortitem(sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
clif->storagelist(sd, sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
clif->updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE);
return 0;
}
/* helper function
* checking if 2 item structure are identique
*/
int compare_item(struct item *a, struct item *b)
{
if( a->nameid == b->nameid &&
a->identify == b->identify &&
a->refine == b->refine &&
a->attribute == b->attribute &&
a->expire_time == b->expire_time )
{
int i;
for (i = 0; i < MAX_SLOTS && (a->card[i] == b->card[i]); i++);
return (i == MAX_SLOTS);
}
return 0;
}
/*==========================================
* Internal add-item function.
*------------------------------------------*/
static int storage_additem(struct map_session_data* sd, struct item* item_data, int amount)
{
struct storage_data* stor = &sd->status.storage;
struct item_data *data;
int i;
if( item_data->nameid <= 0 || amount <= 0 )
return 1;
data = itemdb_search(item_data->nameid);
if( data->stack.storage && amount > data->stack.amount )
{// item stack limitation
return 1;
}
if( !itemdb_canstore(item_data, pc_get_group_level(sd)) )
{ //Check if item is storable. [Skotlex]
clif->message (sd->fd, msg_txt(264));
return 1;
}
if( itemdb_isstackable2(data) )
{//Stackable
for( i = 0; i < MAX_STORAGE; i++ )
{
if( compare_item(&stor->items[i], item_data) )
{// existing items found, stack them
if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.storage && amount > data->stack.amount - stor->items[i].amount ) )
return 1;
stor->items[i].amount += amount;
clif->storageitemadded(sd,&stor->items[i],i,amount);
return 0;
}
}
}
// find free slot
ARR_FIND( 0, MAX_STORAGE, i, stor->items[i].nameid == 0 );
if( i >= MAX_STORAGE )
return 1;
// add item to slot
memcpy(&stor->items[i],item_data,sizeof(stor->items[0]));
stor->storage_amount++;
stor->items[i].amount = amount;
clif->storageitemadded(sd,&stor->items[i],i,amount);
clif->updatestorageamount(sd, stor->storage_amount, MAX_STORAGE);
return 0;
}
/*==========================================
* Internal del-item function
*------------------------------------------*/
int storage_delitem(struct map_session_data* sd, int n, int amount)
{
if( sd->status.storage.items[n].nameid == 0 || sd->status.storage.items[n].amount < amount )
return 1;
sd->status.storage.items[n].amount -= amount;
if( sd->status.storage.items[n].amount == 0 )
{
memset(&sd->status.storage.items[n],0,sizeof(sd->status.storage.items[0]));
sd->status.storage.storage_amount--;
if( sd->state.storage_flag == 1 ) clif->updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE);
}
if( sd->state.storage_flag == 1 ) clif->storageitemremoved(sd,n,amount);
return 0;
}
/*==========================================
* Add an item to the storage from the inventory.
* @index : inventory idx
* return
* 0 : fail
* 1 : success
*------------------------------------------*/
int storage_storageadd(struct map_session_data* sd, int index, int amount)
{
nullpo_ret(sd);
if( sd->status.storage.storage_amount > MAX_STORAGE )
return 0; // storage full
if( index < 0 || index >= MAX_INVENTORY )
return 0;
if( sd->status.inventory[index].nameid <= 0 )
return 0; // No item on that spot
if( amount < 1 || amount > sd->status.inventory[index].amount )
return 0;
if( storage_additem(sd,&sd->status.inventory[index],amount) == 0 )
pc_delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE);
return 1;
}
/*==========================================
* Retrieve an item from the storage into inventory
* @index : storage idx
* return
* 0 : fail
* 1 : success
*------------------------------------------*/
int storage_storageget(struct map_session_data* sd, int index, int amount)
{
int flag;
if( index < 0 || index >= MAX_STORAGE )
return 0;
if( sd->status.storage.items[index].nameid <= 0 )
return 0; //Nothing there
if( amount < 1 || amount > sd->status.storage.items[index].amount )
return 0;
if( (flag = pc_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 )
storage_delitem(sd,index,amount);
else
clif->additem(sd,0,0,flag);
return 1;
}
/*==========================================
* Move an item from cart to storage.
* @index : cart inventory index
* return
* 0 : fail
* 1 : success
*------------------------------------------*/
int storage_storageaddfromcart(struct map_session_data* sd, int index, int amount)
{
nullpo_ret(sd);
if( sd->status.storage.storage_amount > MAX_STORAGE )
return 0; // storage full / storage closed
if( index < 0 || index >= MAX_CART )
return 0;
if( sd->status.cart[index].nameid <= 0 )
return 0; //No item there.
if( amount < 1 || amount > sd->status.cart[index].amount )
return 0;
if( storage_additem(sd,&sd->status.cart[index],amount) == 0 )
pc_cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE);
return 1;
}
/*==========================================
* Get from Storage to the Cart inventory
* @index : storage index
* return
* 0 : fail
* 1 : success
*------------------------------------------*/
int storage_storagegettocart(struct map_session_data* sd, int index, int amount)
{
nullpo_ret(sd);
if( index < 0 || index >= MAX_STORAGE )
return 0;
if( sd->status.storage.items[index].nameid <= 0 )
return 0; //Nothing there.
if( amount < 1 || amount > sd->status.storage.items[index].amount )
return 0;
if( pc_cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE) == 0 )
storage_delitem(sd,index,amount);
return 1;
}
/*==========================================
* Modified By Valaris to save upon closing [massdriller]
*------------------------------------------*/
void storage_storageclose(struct map_session_data* sd)
{
nullpo_retv(sd);
clif->storageclose(sd);
if( save_settings&4 )
chrif_save(sd,0); //Invokes the storage saving as well.
sd->state.storage_flag = 0;
}
/*==========================================
* When quitting the game.
*------------------------------------------*/
void storage_storage_quit(struct map_session_data* sd, int flag)
{
nullpo_retv(sd);
if (save_settings&4)
chrif_save(sd, flag); //Invokes the storage saving as well.
sd->state.storage_flag = 0;
}
/**
* @see DBCreateData
*/
static DBData create_guildstorage(DBKey key, va_list args)
{
struct guild_storage *gs = NULL;
gs = (struct guild_storage *) aCalloc(sizeof(struct guild_storage), 1);
gs->guild_id=key.i;
return db_ptr2data(gs);
}
struct guild_storage *guild2storage(int guild_id)
{
struct guild_storage *gs = NULL;
if(guild_search(guild_id) != NULL)
gs = idb_ensure(guild_storage_db,guild_id,create_guildstorage);
return gs;
}
//For just locating a storage without creating one. [Skotlex]
struct guild_storage *guild2storage2(int guild_id)
{
return (struct guild_storage*)idb_get(guild_storage_db,guild_id);
}
int guild_storage_delete(int guild_id)
{
idb_remove(guild_storage_db,guild_id);
return 0;
}
/*==========================================
* Attempt to open guild storage for sd
* return
* 0 : success (open or req to create a new one)
* 1 : fail
* 2 : no guild for sd
*------------------------------------------*/
int storage_guild_storageopen(struct map_session_data* sd)
{
struct guild_storage *gstor;
nullpo_ret(sd);
if(sd->status.guild_id <= 0)
return 2;
if(sd->state.storage_flag)
return 1; //Can't open both storages at a time.
if( !pc_can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus]
clif->message(sd->fd, msg_txt(246));
return 1;
}
if((gstor = guild2storage2(sd->status.guild_id)) == NULL) {
intif_request_guild_storage(sd->status.account_id,sd->status.guild_id);
return 0;
}
if(gstor->storage_status)
return 1;
if( gstor->lock )
return 1;
gstor->storage_status = 1;
sd->state.storage_flag = 2;
storage_sortitem(gstor->items, ARRAYLENGTH(gstor->items));
clif->storagelist(sd, gstor->items, ARRAYLENGTH(gstor->items));
clif->updatestorageamount(sd, gstor->storage_amount, MAX_GUILD_STORAGE);
return 0;
}
/*==========================================
* Attempt to add an item in guild storage, then refresh it
* return
* 0 : success
* 1 : fail
*------------------------------------------*/
int guild_storage_additem(struct map_session_data* sd, struct guild_storage* stor, struct item* item_data, int amount)
{
struct item_data *data;
int i;
nullpo_retr(1, sd);
nullpo_retr(1, stor);
nullpo_retr(1, item_data);
if(item_data->nameid <= 0 || amount <= 0)
return 1;
data = itemdb_search(item_data->nameid);
if( data->stack.guildstorage && amount > data->stack.amount )
{// item stack limitation
return 1;
}
if( !itemdb_canguildstore(item_data, pc_get_group_level(sd)) || item_data->expire_time )
{ //Check if item is storable. [Skotlex]
clif->message (sd->fd, msg_txt(264));
return 1;
}
if(itemdb_isstackable2(data)){ //Stackable
for(i=0;i<MAX_GUILD_STORAGE;i++){
if(compare_item(&stor->items[i], item_data)) {
if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.guildstorage && amount > data->stack.amount - stor->items[i].amount ) )
return 1;
stor->items[i].amount+=amount;
clif->storageitemadded(sd,&stor->items[i],i,amount);
stor->dirty = 1;
return 0;
}
}
}
//Add item
for(i=0;i<MAX_GUILD_STORAGE && stor->items[i].nameid;i++);
if(i>=MAX_GUILD_STORAGE)
return 1;
memcpy(&stor->items[i],item_data,sizeof(stor->items[0]));
stor->items[i].amount=amount;
stor->storage_amount++;
clif->storageitemadded(sd,&stor->items[i],i,amount);
clif->updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE);
stor->dirty = 1;
return 0;
}
/*==========================================
* Attempt to delete an item in guild storage, then refresh it
* return
* 0 : success
* 1 : fail
*------------------------------------------*/
int guild_storage_delitem(struct map_session_data* sd, struct guild_storage* stor, int n, int amount)
{
nullpo_retr(1, sd);
nullpo_retr(1, stor);
if(stor->items[n].nameid==0 || stor->items[n].amount<amount)
return 1;
stor->items[n].amount-=amount;
if(stor->items[n].amount==0){
memset(&stor->items[n],0,sizeof(stor->items[0]));
stor->storage_amount--;
clif->updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE);
}
clif->storageitemremoved(sd,n,amount);
stor->dirty = 1;
return 0;
}
/*==========================================
* Attempt to add an item in guild storage from inventory, then refresh it
* @index : inventory idx
* return
* 0 : fail
* 1 : succes
*------------------------------------------*/
int storage_guild_storageadd(struct map_session_data* sd, int index, int amount)
{
struct guild_storage *stor;
nullpo_ret(sd);
nullpo_ret(stor=guild2storage2(sd->status.guild_id));
if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE )
return 0;
if( index<0 || index>=MAX_INVENTORY )
return 0;
if( sd->status.inventory[index].nameid <= 0 )
return 0;
if( amount < 1 || amount > sd->status.inventory[index].amount )
return 0;
if( stor->lock ) {
storage_guild_storageclose(sd);
return 0;
}
if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0)
pc_delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE);
return 1;
}
/*==========================================
* Attempt to retrieve an item from guild storage to inventory, then refresh it
* @index : storage idx
* return
* 0 : fail
* 1 : succes
*------------------------------------------*/
int storage_guild_storageget(struct map_session_data* sd, int index, int amount)
{
struct guild_storage *stor;
int flag;
nullpo_ret(sd);
nullpo_ret(stor=guild2storage2(sd->status.guild_id));
if(!stor->storage_status)
return 0;
if(index<0 || index>=MAX_GUILD_STORAGE)
return 0;
if(stor->items[index].nameid <= 0)
return 0;
if(amount < 1 || amount > stor->items[index].amount)
return 0;
if( stor->lock ) {
storage_guild_storageclose(sd);
return 0;
}
if((flag = pc_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0)
guild_storage_delitem(sd,stor,index,amount);
else //inform fail
clif->additem(sd,0,0,flag);
// log_fromstorage(sd, index, 1);
return 0;
}
/*==========================================
* Attempt to add an item in guild storage from cart, then refresh it
* @index : cart inventory idx
* return
* 0 : fail
* 1 : succes
*------------------------------------------*/
int storage_guild_storageaddfromcart(struct map_session_data* sd, int index, int amount)
{
struct guild_storage *stor;
nullpo_ret(sd);
nullpo_ret(stor=guild2storage2(sd->status.guild_id));
if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE )
return 0;
if( index < 0 || index >= MAX_CART )
return 0;
if( sd->status.cart[index].nameid <= 0 )
return 0;
if( amount < 1 || amount > sd->status.cart[index].amount )
return 0;
if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
pc_cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE);
return 1;
}
/*==========================================
* Attempt to retrieve an item from guild storage to cart, then refresh it
* @index : storage idx
* return
* 0 : fail
* 1 : succes
*------------------------------------------*/
int storage_guild_storagegettocart(struct map_session_data* sd, int index, int amount)
{
struct guild_storage *stor;
nullpo_ret(sd);
nullpo_ret(stor=guild2storage2(sd->status.guild_id));
if(!stor->storage_status)
return 0;
if(index<0 || index>=MAX_GUILD_STORAGE)
return 0;
if(stor->items[index].nameid<=0)
return 0;
if(amount < 1 || amount > stor->items[index].amount)
return 0;
if(pc_cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)==0)
guild_storage_delitem(sd,stor,index,amount);
return 1;
}
/*==========================================
* Request to save guild storage
* return
* 0 : fail (no storage)
* 1 : succes
*------------------------------------------*/
int storage_guild_storagesave(int account_id, int guild_id, int flag)
{
struct guild_storage *stor = guild2storage2(guild_id);
if(stor)
{
if (flag) //Char quitting, close it.
stor->storage_status = 0;
if (stor->dirty)
intif_send_guild_storage(account_id,stor);
return 1;
}
return 0;
}
/*==========================================
* ACK save of guild storage
* return
* 0 : fail (no storage)
* 1 : succes
*------------------------------------------*/
int storage_guild_storagesaved(int guild_id)
{
struct guild_storage *stor;
if((stor=guild2storage2(guild_id)) != NULL) {
if (stor->dirty && stor->storage_status == 0)
{ //Storage has been correctly saved.
stor->dirty = 0;
}
return 1;
}
return 0;
}
//Close storage for sd and save it
int storage_guild_storageclose(struct map_session_data* sd)
{
struct guild_storage *stor;
nullpo_ret(sd);
nullpo_ret(stor=guild2storage2(sd->status.guild_id));
clif->storageclose(sd);
if (stor->storage_status)
{
if (save_settings&4)
chrif_save(sd, 0); //This one also saves the storage. [Skotlex]
else
storage_guild_storagesave(sd->status.account_id, sd->status.guild_id,0);
stor->storage_status=0;
}
sd->state.storage_flag = 0;
return 0;
}
int storage_guild_storage_quit(struct map_session_data* sd, int flag)
{
struct guild_storage *stor;
nullpo_ret(sd);
nullpo_ret(stor=guild2storage2(sd->status.guild_id));
if(flag)
{ //Only during a guild break flag is 1 (don't save storage)
sd->state.storage_flag = 0;
stor->storage_status = 0;
clif->storageclose(sd);
if (save_settings&4)
chrif_save(sd,0);
return 0;
}
if(stor->storage_status) {
if (save_settings&4)
chrif_save(sd,0);
else
storage_guild_storagesave(sd->status.account_id,sd->status.guild_id,1);
}
sd->state.storage_flag = 0;
stor->storage_status = 0;
return 0;
}