// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/showmsg.h"
#include "storage.h"
#include "chrif.h"
#include "itemdb.h"
#include "clif.h"
#include "intif.h"
#include "pc.h"
#include "guild.h"
#include "battle.h"
#include "atcommand.h"
static struct dbt *storage_db;
static struct dbt *guild_storage_db;
/*==========================================
* �q�ɓ��A�C�e���\�[�g
*------------------------------------------
*/
int storage_comp_item(const void *_i1, const void *_i2)
{
struct item *i1 = (struct item *)_i1;
struct item *i2 = (struct item *)_i2;
if (i1->nameid == i2->nameid)
return 0;
else if (!(i1->nameid) || !(i1->amount))
return 1;
else if (!(i2->nameid) || !(i2->amount))
return -1;
return i1->nameid - i2->nameid;
}
void sortage_sortitem (struct storage *stor)
{
nullpo_retv(stor);
qsort(stor->storage_, MAX_STORAGE, sizeof(struct item), storage_comp_item);
}
void sortage_gsortitem (struct guild_storage* gstor)
{
nullpo_retv(gstor);
qsort(gstor->storage_, MAX_GUILD_STORAGE, sizeof(struct item), storage_comp_item);
}
/*==========================================
* �������Ƃ�
*------------------------------------------
*/
int do_init_storage(void) // map.c::do_init()������
{
storage_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
guild_storage_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
return 1;
}
void do_final_storage(void) // by [MC Cameri]
{
storage_db->destroy(storage_db,NULL);
guild_storage_db->destroy(guild_storage_db,NULL);
}
static int storage_reconnect_sub(DBKey key,void *data,va_list ap)
{ //Parses storage and saves 'dirty' ones upon reconnect. [Skotlex]
int type = va_arg(ap, int);
if (type)
{ //Guild Storage
struct guild_storage* stor = (struct guild_storage*) data;
if (stor->dirty && stor->storage_status == 0) //Save closed storages.
storage_guild_storagesave(0, stor->guild_id);
}
else
{ //Account Storage
struct storage* stor = (struct storage*) data;
if (stor->dirty && stor->storage_status == 0) //Save closed storages.
storage_storage_save(stor->account_id);
}
return 0;
}
//Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex
void do_reconnect_storage(void)
{
storage_db->foreach(storage_db, storage_reconnect_sub, 0);
guild_storage_db->foreach(guild_storage_db, storage_reconnect_sub, 1);
}
static void* create_storage(DBKey key, va_list args) {
struct storage *stor;
stor = (struct storage *) aCallocA (sizeof(struct storage), 1);
stor->account_id = key.i;
return stor;
}
struct storage *account2storage(int account_id)
{
return idb_ensure(storage_db,account_id,create_storage);
}
// Just to ask storage, without creation
struct storage *account2storage2(int account_id)
{
return idb_get(storage_db, account_id);
}
int storage_delete(int account_id)
{
idb_remove(storage_db,account_id);
return 0;
}
/*==========================================
* �J�v���q�ɂ��J��
*------------------------------------------
*/
int storage_storageopen(struct map_session_data *sd)
{
struct storage *stor;
nullpo_retr(0, sd);
if(sd->state.finalsave) //Refuse to open storage when you had your last save done.
return 1;
if(sd->state.storage_flag)
return 1; //Already open?
if(pc_can_give_items(pc_isGM(sd)))
{ //check is this GM level is allowed to put items to storage
clif_displaymessage(sd->fd, msg_txt(246));
return 1;
}
if((stor = idb_get(storage_db,sd->status.account_id)) == NULL)
{ //Request storage.
intif_request_storage(sd->status.account_id);
return 1;
}
if (stor->storage_status)
return 1; //Already open/player already has it open...
stor->storage_status = 1;
sd->state.storage_flag = 1;
clif_storageitemlist(sd,stor);
clif_storageequiplist(sd,stor);
clif_updatestorageamount(sd,stor);
return 0;
}
/*==========================================
* Internal add-item function.
*------------------------------------------
*/
static int storage_additem(struct map_session_data *sd,struct storage *stor,struct item *item_data,int amount)
{
struct item_data *data;
int i;
if(item_data->nameid <= 0 || amount <= 0)
return 1;
data = itemdb_search(item_data->nameid);
if (!itemdb_canstore(item_data->nameid, pc_isGM(sd)))
{ //Check if item is storable. [Skotlex]
clif_displaymessage (sd->fd, msg_txt(264));
return 1;
}
if(!itemdb_isequip2(data)){ //Stackable
for(i=0;i<MAX_STORAGE;i++){
if( compare_item (&stor->storage_[i], item_data)) {
if(amount > MAX_AMOUNT - stor->storage_[i].amount)
return 1;
stor->storage_[i].amount+=amount;
clif_storageitemadded(sd,stor,i,amount);
stor->dirty = 1;
return 0;
}
}
}
//Add item
for(i=0;i<MAX_STORAGE && stor->storage_[i].nameid;i++);
if(i>=MAX_STORAGE)
return 1;
memcpy(&stor->storage_[i],item_data,sizeof(stor->storage_[0]));
stor->storage_[i].amount=amount;
stor->storage_amount++;
clif_storageitemadded(sd,stor,i,amount);
clif_updatestorageamount(sd,stor);
stor->dirty = 1;
return 0;
}
/*==========================================
* Internal del-item function
*------------------------------------------
*/
static int storage_delitem(struct map_session_data *sd,struct storage *stor,int n,int amount)
{
if(stor->storage_[n].nameid==0 || stor->storage_[n].amount<amount)
return 1;
stor->storage_[n].amount-=amount;
if(stor->storage_[n].amount==0){
memset(&stor->storage_[n],0,sizeof(stor->storage_[0]));
stor->storage_amount--;
clif_updatestorageamount(sd,stor);
}
clif_storageitemremoved(sd,n,amount);
stor->dirty = 1;
return 0;
}
/*==========================================
* Add an item to the storage from the inventory.
*------------------------------------------
*/
int storage_storageadd(struct map_session_data *sd,int index,int amount)
{
struct storage *stor;
nullpo_retr(0, sd);
nullpo_retr(0, stor=account2storage2(sd->status.account_id));
if((stor->storage_amount > MAX_STORAGE) || !stor->storage_status)
return 0; // storage full / storage closed
if(index<0 || index>=MAX_INVENTORY)
return 0;
if(sd->status.inventory[index].nameid <= 0)
return 0; //No item on that spot
if(amount < 1 || amount > sd->status.inventory[index].amount)
return 0;
// log_tostorage(sd, index, 0);
if(storage_additem(sd,stor,&sd->status.inventory[index],amount)==0)
// remove item from inventory
pc_delitem(sd,index,amount,0);
return 1;
}
/*==========================================
* Retrieve an item from the storage.
*------------------------------------------
*/
int storage_storageget(struct map_session_data *sd,int index,int amount)
{
struct storage *stor;
int flag;
nullpo_retr(0, sd);
nullpo_retr(0, stor=account2storage2(sd->status.account_id));
if(index<0 || index>=MAX_STORAGE)
return 0;
if(stor->storage_[index].nameid <= 0)
return 0; //Nothing there
if(amount < 1 || amount > stor->storage_[index].amount)
return 0;
if((flag = pc_additem(sd,&stor->storage_[index],amount)) == 0)
storage_delitem(sd,stor,index,amount);
else
clif_additem(sd,0,0,flag);
// log_fromstorage(sd, index, 0);
return 1;
}
/*==========================================
* Move an item from cart to storage.
*------------------------------------------
*/
int storage_storageaddfromcart(struct map_session_data *sd,int index,int amount)
{
struct storage *stor;
nullpo_retr(0, sd);
nullpo_retr(0, stor=account2storage2(sd->status.account_id));
if(stor->storage_amount > MAX_STORAGE || !stor->storage_status)
return 0; // storage full / storage closed
if(index< 0 || index>=MAX_CART)
return 0;
if(sd->status.cart[index].nameid <= 0)
return 0; //No item there.
if(amount < 1 || amount > sd->status.cart[index].amount)
return 0;
if(storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
pc_cart_delitem(sd,index,amount,0);
return 1;
}
/*==========================================
* Get from Storage to the Cart
*------------------------------------------
*/
int storage_storagegettocart(struct map_session_data *sd,int index,int amount)
{
struct storage *stor;
nullpo_retr(0, sd);
nullpo_retr(0, stor=account2storage2(sd->status.account_id));
if(!stor->storage_status)
return 0;
if(index< 0 || index>=MAX_STORAGE)
return 0;
if(stor->storage_[index].nameid <= 0)
return 0; //Nothing there.
if(amount < 1 || amount > stor->storage_[index].amount)
return 0;
if(pc_cart_additem(sd,&stor->storage_[index],amount)==0)
storage_delitem(sd,stor,index,amount);
return 1;
}
/*==========================================
* Modified By Valaris to save upon closing [massdriller]
*------------------------------------------
*/
int storage_storageclose(struct map_session_data *sd)
{
struct storage *stor;
nullpo_retr(0, sd);
nullpo_retr(0, stor=account2storage2(sd->status.account_id));
clif_storageclose(sd);
if (stor->storage_status)
chrif_save(sd,0); //This will invoke the storage save function as well. [Skotlex]
stor->storage_status=0;
sd->state.storage_flag=0;
return 0;
}
/*==========================================
* When quitting the game.
*------------------------------------------
*/
int storage_storage_quit(struct map_session_data *sd, int flag)
{
struct storage *stor;
nullpo_retr(0, sd);
stor = account2storage2(sd->status.account_id);
if(stor) {
chrif_save(sd, flag); //Invokes the storage saving as well.
stor->storage_status = 0;
sd->state.storage_flag = 0;
}
return 0;
}
void storage_storage_dirty(struct map_session_data *sd)
{
struct storage *stor;
stor=account2storage2(sd->status.account_id);
if(stor)
stor->dirty = 1;
}
int storage_storage_save(int account_id)
{
struct storage *stor;
stor=account2storage2(account_id);
if(stor && stor->dirty)
{
intif_send_storage(stor);
return 1;
}
return 0;
}
//Ack from Char-server indicating the storage was saved. [Skotlex]
int storage_storage_saved(int account_id)
{
struct storage *stor;
if((stor=account2storage2(account_id)) != NULL)
{ //Only mark it clean if it's not in use. [Skotlex]
if (stor->dirty && stor->storage_status == 0)
{
stor->dirty = 0;
sortage_sortitem(stor);
}
return 1;
}
return 0;
}
static void* create_guildstorage(DBKey key, va_list args) {
struct guild_storage *gs = NULL;
gs = (struct guild_storage *) aCallocA(sizeof(struct guild_storage), 1);
gs->guild_id=key.i;
return gs;
}
struct guild_storage *guild2storage(int guild_id)
{
struct guild_storage *gs = NULL;
if(guild_search(guild_id) != NULL)
gs=(struct guild_storage *) idb_ensure(guild_storage_db,guild_id,create_guildstorage);
return gs;
}
struct guild_storage *guild2storage2(int guild_id)
{ //For just locating a storage without creating one. [Skotlex]
return idb_get(guild_storage_db,guild_id);
}
int guild_storage_delete(int guild_id)
{
idb_remove(guild_storage_db,guild_id);
return 0;
}
int storage_guild_storageopen(struct map_session_data *sd)
{
struct guild_storage *gstor;
nullpo_retr(0, sd);
if(sd->status.guild_id <= 0)
return 2;
if(sd->state.finalsave) //Refuse to open storage when you had your last save done.
return 1;
if(sd->state.storage_flag)
return 1; //Can't open both storages at a time.
if( pc_can_give_items(pc_isGM(sd)) ) { //check is this GM level can open guild storage and store items [Lupus]
clif_displaymessage(sd->fd, msg_txt(246));
return 1;
}
if((gstor = guild2storage2(sd->status.guild_id)) == NULL) {
intif_request_guild_storage(sd->status.account_id,sd->status.guild_id);
return 0;
}
if(gstor->storage_status)
return 1;
gstor->storage_status = 1;
sd->state.storage_flag = 2;
clif_guildstorageitemlist(sd,gstor);
clif_guildstorageequiplist(sd,gstor);
clif_updateguildstorageamount(sd,gstor);
return 0;
}
int guild_storage_additem(struct map_session_data *sd,struct guild_storage *stor,struct item *item_data,int amount)
{
struct item_data *data;
int i;
nullpo_retr(1, sd);
nullpo_retr(1, stor);
nullpo_retr(1, item_data);
nullpo_retr(1, data = itemdb_search(item_data->nameid));
if(item_data->nameid <= 0 || amount <= 0)
return 1;
if (!itemdb_canguildstore(item_data->nameid, pc_isGM(sd)))
{ //Check if item is storable. [Skotlex]
clif_displaymessage (sd->fd, msg_txt(264));
return 1;
}
if(!itemdb_isequip2(data)){ //Stackable
for(i=0;i<MAX_GUILD_STORAGE;i++){
if(compare_item(&stor->storage_[i], item_data)) {
if(stor->storage_[i].amount+amount > MAX_AMOUNT)
return 1;
stor->storage_[i].amount+=amount;
clif_guildstorageitemadded(sd,stor,i,amount);
stor->dirty = 1;
return 0;
}
}
}
//Add item
for(i=0;i<MAX_GUILD_STORAGE && stor->storage_[i].nameid;i++);
if(i>=MAX_GUILD_STORAGE)
return 1;
memcpy(&stor->storage_[i],item_data,sizeof(stor->storage_[0]));
stor->storage_[i].amount=amount;
stor->storage_amount++;
clif_guildstorageitemadded(sd,stor,i,amount);
clif_updateguildstorageamount(sd,stor);
stor->dirty = 1;
return 0;
}
int guild_storage_delitem(struct map_session_data *sd,struct guild_storage *stor,int n,int amount)
{
nullpo_retr(1, sd);
nullpo_retr(1, stor);
if(stor->storage_[n].nameid==0 || stor->storage_[n].amount<amount)
return 1;
stor->storage_[n].amount-=amount;
if(stor->storage_[n].amount==0){
memset(&stor->storage_[n],0,sizeof(stor->storage_[0]));
stor->storage_amount--;
clif_updateguildstorageamount(sd,stor);
}
clif_storageitemremoved(sd,n,amount);
stor->dirty = 1;
return 0;
}
int storage_guild_storageadd(struct map_session_data *sd,int index,int amount)
{
struct guild_storage *stor;
nullpo_retr(0, sd);
nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
if (!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE)
return 0;
if(index<0 || index>=MAX_INVENTORY)
return 0;
if(sd->status.inventory[index].nameid <= 0)
return 0;
if(amount < 1 || amount > sd->status.inventory[index].amount)
return 0;
// log_tostorage(sd, index, 1);
if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0)
pc_delitem(sd,index,amount,0);
return 1;
}
int storage_guild_storageget(struct map_session_data *sd,int index,int amount)
{
struct guild_storage *stor;
int flag;
nullpo_retr(0, sd);
nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
if(!stor->storage_status)
return 0;
if(index<0 || index>=MAX_GUILD_STORAGE)
return 0;
if(stor->storage_[index].nameid <= 0)
return 0;
if(amount < 1 || amount > stor->storage_[index].amount)
return 0;
if((flag = pc_additem(sd,&stor->storage_[index],amount)) == 0)
guild_storage_delitem(sd,stor,index,amount);
else
clif_additem(sd,0,0,flag);
// log_fromstorage(sd, index, 1);
return 0;
}
int storage_guild_storageaddfromcart(struct map_session_data *sd,int index,int amount)
{
struct guild_storage *stor;
nullpo_retr(0, sd);
nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
if(!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE)
return 0;
if(index<0 || index>=MAX_CART)
return 0;
if(sd->status.cart[index].nameid <= 0)
return 0;
if(amount < 1 || amount > sd->status.cart[index].amount)
return 0;
if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
pc_cart_delitem(sd,index,amount,0);
return 1;
}
int storage_guild_storagegettocart(struct map_session_data *sd,int index,int amount)
{
struct guild_storage *stor;
nullpo_retr(0, sd);
nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
if(!stor->storage_status)
return 0;
if(index<0 || index>=MAX_GUILD_STORAGE)
return 0;
if(stor->storage_[index].nameid<=0)
return 0;
if(amount < 1 || amount > stor->storage_[index].amount)
return 0;
if(pc_cart_additem(sd,&stor->storage_[index],amount)==0)
guild_storage_delitem(sd,stor,index,amount);
return 1;
}
int storage_guild_storagesave(int account_id, int guild_id)
{
struct guild_storage *stor = guild2storage2(guild_id);
if(stor && stor->dirty)
{
intif_send_guild_storage(account_id,stor);
return 1;
}
return 0;
}
int storage_guild_storagesaved(int account_id, int guild_id)
{
struct guild_storage *stor;
if((stor=guild2storage2(guild_id)) != NULL) {
if (stor->dirty && stor->storage_status == 0)
{ //Storage has been correctly saved.
stor->dirty = 0;
sortage_gsortitem(stor);
}
return 1;
}
return 0;
}
int storage_guild_storageclose(struct map_session_data *sd)
{
struct guild_storage *stor;
nullpo_retr(0, sd);
nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
clif_storageclose(sd);
chrif_save(sd, 0); //This one also saves the storage. [Skotlex]
stor->storage_status=0;
sd->state.storage_flag = 0;
return 0;
}
int storage_guild_storage_quit(struct map_session_data *sd,int flag)
{
struct guild_storage *stor;
nullpo_retr(0, sd);
nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
sd->state.storage_flag = 0;
stor->storage_status = 0;
chrif_save(sd,flag);
if(!flag) //Only during a guild break flag is 1.
storage_guild_storagesave(sd->status.account_id,sd->status.guild_id);
else //When the guild was broken, close the storage of he who has it open.
clif_storageclose(sd);
return 0;
}