summaryrefslogblamecommitdiff
path: root/src/map/storage.c
blob: ea30f6c0f603a6930f8270338c52d959a2a85ecd (plain) (tree)
1
2
3
4
5
6
7
8
9


                                                          

                                 



                              
                                           








                      
                
 




                   
                                                                        

                                            
                              
                                              
                                                              
 









                                                
 
 
                                         
                                                                   
 
                           
 



                                                                           


                                            
                 
                                              
                                                         
 

                                                        


                                             
                                                         

 





                                                                     
                                                        

                                                                             
 
                 

 
                                                                                                 

                               
                                                                           





                                            
                                              

                                                    




                                         
                                     
                                                                     
                                                    




                                                                                          

                                                                                               
                 

 


                                             

                                                










                                                                              

 

                                            
                                              
                                                                                           
 













                                                                
                                                                  
                                                      
                                                     











                                                                                                                                                                   
                                                                                    













                                                                  

                                                                         

                 
 
 

                                            
                                              
                                                                   
 







                                                                                                    
                                                                                                                                
         
                                                                                
                 
 
 

                                                 

                         

                   
                                              
                                                                          
 
                       
 

                                                             
 

                                                 
 

                                                     
 

                                                                       
 
                                                                          
                                                                  
 
                 


                                            


                                                   

                   
                                              
                                                                          
 
                 
 

                                               
 




                                                                           
 
                                                                                                    

                                                 
                                           
 
                 
 
 

                                            

                                

                   
                                              
                                                                                  
 
                       
 

                                                             
 

                                            
 




                                                                  
 
                                                                     
                                                                     
 
                 


                                            


                                         

                   
                                              
                                                                                
 










                                                                           
                                                                                                


                                                 




                                                         
                                              
                                                      
 
                        
 
                               
 
                                   
                                                                       
 
                                   



                                            
                                              
                                                                
 

                        
                                  
                                                                           
 
                                   

 



                                                          
 


                                                                               
                                
 
 


                                                 
                                           

                                                                               

 
                                                             


                                                                         

 
                                      
 

                                              

 


                                            


                                                     
                                              
                                                          
 









                                                               
                                                                                                               
                                                    








                                                                                       


                         



                                                                  

                                                                                
                 

 


                                                          

                   
                                              
                                                                                                                      
 
















                                                                     
                                                                                                 
                                                      
                                                     








                                                                                                                                                                        
                                                                                    













                                                                  

                                                                               

                        

 


                                                             

                   
                                              
                                                                                                     
 









                                                                    
                                                                                       
         
                                              

                        

 



                                                                         

                  
                                              
                                                                                
 















                                                                               




                                               

                                                                                 
                                                                   

                 

 



                                                                              

                  
                                              
                                                                                
 
















                                                             




                                               
 
                                                                                      

                                                            
                                           


                                      

 



                                                                    

                  
                                              
                                                                                        
 
                                   
 

                                                             
 

                                                                               
 

                                            
 




                                                                  
 
                                                                            
                                                                      
 
                 

 



                                                                         

                  
                                              
                                                                                      
 
                                   
 

                                                             
 

                                 
 







                                                            
 
                                                                                
                                                            
 
                 

 


                                            

                             
                                              

                                                                     










                                                                  

 


                                            

                             
                                              

                                            









                                                             

 
                                  
                                                           
 




                                                             
                               

                                 
                                          







                                                                                                

 
                                                                     
 








                                                                          
                                       
                                          




                                         
                                          







                                                                                               
 
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#include "../common/cbasetypes.h"
#include "../common/db.h"
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/showmsg.h"

#include "map.h" // struct map_session_data
#include "storage.h"
#include "chrif.h"
#include "itemdb.h"
#include "clif.h"
#include "intif.h"
#include "pc.h"
#include "guild.h"
#include "battle.h"
#include "atcommand.h"
#include "log.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>


static DBMap* guild_storage_db; // int guild_id -> struct guild_storage*

/*==========================================
 * Sort items in the warehouse
 *------------------------------------------*/
static int storage_comp_item(const void *_i1, const void *_i2)
{
	struct item *i1 = (struct item *)_i1;
	struct item *i2 = (struct item *)_i2;

	if (i1->nameid == i2->nameid)
		return 0;
	else if (!(i1->nameid) || !(i1->amount))
		return 1;
	else if (!(i2->nameid) || !(i2->amount))
		return -1;
	return i1->nameid - i2->nameid;
}

//Sort item by storage_comp_item (nameid)
static void storage_sortitem(struct item* items, unsigned int size)
{
	nullpo_retv(items);

	if( battle_config.client_sort_storage )
	{
		qsort(items, size, sizeof(struct item), storage_comp_item);
	}
}

/*==========================================
 * Init/Terminate
 *------------------------------------------*/
int do_init_storage(void) // Called from map.c::do_init()
{
	guild_storage_db=idb_alloc(DB_OPT_RELEASE_DATA);
	return 1;
}
void do_final_storage(void) // by [MC Cameri]
{
	guild_storage_db->destroy(guild_storage_db,NULL);
}

/**
 * Parses storage and saves 'dirty' ones upon reconnect. [Skotlex]
 * @see DBApply
 */
static int storage_reconnect_sub(DBKey key, DBData *data, va_list ap)
{
	struct guild_storage *stor = DB->data2ptr(data);
	if (stor->dirty && stor->storage_status == 0) //Save closed storages.
		storage_guild_storagesave(0, stor->guild_id,0);

	return 0;
}

//Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex]
void do_reconnect_storage(void)
{
	guild_storage_db->foreach(guild_storage_db, storage_reconnect_sub);
}

/*==========================================
 * Opens a storage. Returns:
 * 0 - success
 * 1 - fail
 *------------------------------------------*/
int storage_storageopen(struct map_session_data *sd)
{
	nullpo_ret(sd);

	if(sd->state.storage_flag)
		return 1; //Already open?
	
	if( !pc->can_give_items(sd) )
  	{ //check is this GM level is allowed to put items to storage
		clif->message(sd->fd, msg_txt(246));
		return 1;
	}
	
	sd->state.storage_flag = 1;
	storage_sortitem(sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
	clif->storagelist(sd, sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
	clif->updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE);
	return 0;
}

/* helper function
 * checking if 2 item structure are identique
 */
int compare_item(struct item *a, struct item *b)
{
	if( a->nameid == b->nameid &&
		a->identify == b->identify &&
		a->refine == b->refine &&
		a->attribute == b->attribute &&
		a->expire_time == b->expire_time )
	{
		int i;
		for (i = 0; i < MAX_SLOTS && (a->card[i] == b->card[i]); i++);
		return (i == MAX_SLOTS);
	}
	return 0;
}

/*==========================================
 * Internal add-item function.
 *------------------------------------------*/
static int storage_additem(struct map_session_data* sd, struct item* item_data, int amount)
{
	struct storage_data* stor = &sd->status.storage;
	struct item_data *data;
	int i;

	if( item_data->nameid <= 0 || amount <= 0 )
		return 1;
	
	data = itemdb_search(item_data->nameid);

	if( data->stack.storage && amount > data->stack.amount )
	{// item stack limitation
		return 1;
	}

	if( !itemdb_canstore(item_data, pc->get_group_level(sd)) )
	{	//Check if item is storable. [Skotlex]
		clif->message (sd->fd, msg_txt(264));
		return 1;
	}
	
	if( itemdb_isstackable2(data) )
	{//Stackable
		for( i = 0; i < MAX_STORAGE; i++ )
		{
			if( compare_item(&stor->items[i], item_data) )
			{// existing items found, stack them
				if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.storage && amount > data->stack.amount - stor->items[i].amount ) )
					return 1;
				stor->items[i].amount += amount;
				clif->storageitemadded(sd,&stor->items[i],i,amount);
				return 0;
			}
		}
	}

	// find free slot
	ARR_FIND( 0, MAX_STORAGE, i, stor->items[i].nameid == 0 );
	if( i >= MAX_STORAGE )
		return 1;

	// add item to slot
	memcpy(&stor->items[i],item_data,sizeof(stor->items[0]));
	stor->storage_amount++;
	stor->items[i].amount = amount;
	clif->storageitemadded(sd,&stor->items[i],i,amount);
	clif->updatestorageamount(sd, stor->storage_amount, MAX_STORAGE);

	return 0;
}

/*==========================================
 * Internal del-item function
 *------------------------------------------*/
int storage_delitem(struct map_session_data* sd, int n, int amount)
{
	if( sd->status.storage.items[n].nameid == 0 || sd->status.storage.items[n].amount < amount )
		return 1;

	sd->status.storage.items[n].amount -= amount;
	if( sd->status.storage.items[n].amount == 0 )
	{
		memset(&sd->status.storage.items[n],0,sizeof(sd->status.storage.items[0]));
		sd->status.storage.storage_amount--;
		if( sd->state.storage_flag == 1 ) clif->updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE);
	}
	if( sd->state.storage_flag == 1 ) clif->storageitemremoved(sd,n,amount);
	return 0;
}

/*==========================================
 * Add an item to the storage from the inventory.
 * @index : inventory idx
 * return
 *	0 : fail
 *	1 : success
 *------------------------------------------*/
int storage_storageadd(struct map_session_data* sd, int index, int amount)
{
	nullpo_ret(sd);

	if( sd->status.storage.storage_amount > MAX_STORAGE )
		return 0; // storage full

	if( index < 0 || index >= MAX_INVENTORY )
		return 0;

	if( sd->status.inventory[index].nameid <= 0 )
		return 0; // No item on that spot

	if( amount < 1 || amount > sd->status.inventory[index].amount )
  		return 0;

	if( storage_additem(sd,&sd->status.inventory[index],amount) == 0 )
		pc->delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE);

	return 1;
}

/*==========================================
 * Retrieve an item from the storage into inventory
 * @index : storage idx
 * return
 *	0 : fail
 *	1 : success
 *------------------------------------------*/
int storage_storageget(struct map_session_data* sd, int index, int amount)
{
	int flag;

	if( index < 0 || index >= MAX_STORAGE )
		return 0;

	if( sd->status.storage.items[index].nameid <= 0 )
		return 0; //Nothing there
	
	if( amount < 1 || amount > sd->status.storage.items[index].amount )
		return 0;

	if( (flag = pc->additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 )
		storage_delitem(sd,index,amount);
	else
		clif->additem(sd,0,0,flag);

	return 1;
}

/*==========================================
 * Move an item from cart to storage.
 * @index : cart inventory index
 * return
 *	0 : fail
 *	1 : success
 *------------------------------------------*/
int storage_storageaddfromcart(struct map_session_data* sd, int index, int amount)
{
	nullpo_ret(sd);

	if( sd->status.storage.storage_amount > MAX_STORAGE )
  		return 0; // storage full / storage closed

	if( index < 0 || index >= MAX_CART )
  		return 0;

	if( sd->status.cart[index].nameid <= 0 )
		return 0; //No item there.
	
	if( amount < 1 || amount > sd->status.cart[index].amount )
		return 0;

	if( storage_additem(sd,&sd->status.cart[index],amount) == 0 )
		pc->cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE);

	return 1;
}

/*==========================================
 * Get from Storage to the Cart inventory
 * @index : storage index
 * return
 *	0 : fail
 *	1 : success
 *------------------------------------------*/
int storage_storagegettocart(struct map_session_data* sd, int index, int amount)
{
	nullpo_ret(sd);

	if( index < 0 || index >= MAX_STORAGE )
		return 0;
	
	if( sd->status.storage.items[index].nameid <= 0 )
		return 0; //Nothing there.
	
	if( amount < 1 || amount > sd->status.storage.items[index].amount )
		return 0;
	
	if( pc->cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE) == 0 )
		storage_delitem(sd,index,amount);

	return 1;
}


/*==========================================
 * Modified By Valaris to save upon closing [massdriller]
 *------------------------------------------*/
void storage_storageclose(struct map_session_data* sd)
{
	nullpo_retv(sd);

	clif->storageclose(sd);

	if( iMap->save_settings&4 )
		chrif_save(sd,0); //Invokes the storage saving as well.

	sd->state.storage_flag = 0;
}

/*==========================================
 * When quitting the game.
 *------------------------------------------*/
void storage_storage_quit(struct map_session_data* sd, int flag)
{
	nullpo_retv(sd);
	
	if (iMap->save_settings&4)
		chrif_save(sd, flag); //Invokes the storage saving as well.

	sd->state.storage_flag = 0;
}

/**
 * @see DBCreateData
 */
static DBData create_guildstorage(DBKey key, va_list args)
{
	struct guild_storage *gs = NULL;
	gs = (struct guild_storage *) aCalloc(sizeof(struct guild_storage), 1);
	gs->guild_id=key.i;
	return DB->ptr2data(gs);
}

struct guild_storage *guild2storage(int guild_id)
{
	struct guild_storage *gs = NULL;
	if(guild->search(guild_id) != NULL)
		gs = idb_ensure(guild_storage_db,guild_id,create_guildstorage);
	return gs;
}

//For just locating a storage without creating one. [Skotlex]
struct guild_storage *guild2storage2(int guild_id)
{	
	return (struct guild_storage*)idb_get(guild_storage_db,guild_id);
}

int guild_storage_delete(int guild_id)
{
	idb_remove(guild_storage_db,guild_id);
	return 0;
}

/*==========================================
* Attempt to open guild storage for sd
* return
* 	0 : success (open or req to create a new one)
* 	1 : fail
*	2 : no guild for sd
 *------------------------------------------*/
int storage_guild_storageopen(struct map_session_data* sd)
{
	struct guild_storage *gstor;

	nullpo_ret(sd);

	if(sd->status.guild_id <= 0)
		return 2;

	if(sd->state.storage_flag)
		return 1; //Can't open both storages at a time.
	
	if( !pc->can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus]
		clif->message(sd->fd, msg_txt(246));
		return 1;
	}

	if((gstor = guild2storage2(sd->status.guild_id)) == NULL) {
		intif_request_guild_storage(sd->status.account_id,sd->status.guild_id);
		return 0;
	}
	if(gstor->storage_status)
		return 1;
		
	if( gstor->lock )
		return 1;
	
	gstor->storage_status = 1;
	sd->state.storage_flag = 2;
	storage_sortitem(gstor->items, ARRAYLENGTH(gstor->items));
	clif->storagelist(sd, gstor->items, ARRAYLENGTH(gstor->items));
	clif->updatestorageamount(sd, gstor->storage_amount, MAX_GUILD_STORAGE);
	return 0;
}

/*==========================================
* Attempt to add an item in guild storage, then refresh it
* return
* 	0 : success
* 	1 : fail
 *------------------------------------------*/
int guild_storage_additem(struct map_session_data* sd, struct guild_storage* stor, struct item* item_data, int amount)
{
	struct item_data *data;
	int i;

	nullpo_retr(1, sd);
	nullpo_retr(1, stor);
	nullpo_retr(1, item_data);

	if(item_data->nameid <= 0 || amount <= 0)
		return 1;

	data = itemdb_search(item_data->nameid);

	if( data->stack.guildstorage && amount > data->stack.amount )
	{// item stack limitation
		return 1;
	}

	if( !itemdb_canguildstore(item_data, pc->get_group_level(sd)) || item_data->expire_time )
	{	//Check if item is storable. [Skotlex]
		clif->message (sd->fd, msg_txt(264));
		return 1;
	}

	if(itemdb_isstackable2(data)){ //Stackable
		for(i=0;i<MAX_GUILD_STORAGE;i++){
			if(compare_item(&stor->items[i], item_data)) {
				if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.guildstorage && amount > data->stack.amount - stor->items[i].amount ) )
					return 1;
				stor->items[i].amount+=amount;
				clif->storageitemadded(sd,&stor->items[i],i,amount);
				stor->dirty = 1;
				return 0;
			}
		}
	}
	//Add item
	for(i=0;i<MAX_GUILD_STORAGE && stor->items[i].nameid;i++);
	
	if(i>=MAX_GUILD_STORAGE)
		return 1;
	
	memcpy(&stor->items[i],item_data,sizeof(stor->items[0]));
	stor->items[i].amount=amount;
	stor->storage_amount++;
	clif->storageitemadded(sd,&stor->items[i],i,amount);
	clif->updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE);
	stor->dirty = 1;
	return 0;
}

/*==========================================
* Attempt to delete an item in guild storage, then refresh it
* return
* 	0 : success
* 	1 : fail
 *------------------------------------------*/
int guild_storage_delitem(struct map_session_data* sd, struct guild_storage* stor, int n, int amount)
{
	nullpo_retr(1, sd);
	nullpo_retr(1, stor);

	if(stor->items[n].nameid==0 || stor->items[n].amount<amount)
		return 1;

	stor->items[n].amount-=amount;
	if(stor->items[n].amount==0){
		memset(&stor->items[n],0,sizeof(stor->items[0]));
		stor->storage_amount--;
		clif->updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE);
	}
	clif->storageitemremoved(sd,n,amount);
	stor->dirty = 1;
	return 0;
}

/*==========================================
* Attempt to add an item in guild storage from inventory, then refresh it
* @index : inventory idx
* return
* 	0 : fail
* 	1 : succes
 *------------------------------------------*/
int storage_guild_storageadd(struct map_session_data* sd, int index, int amount)
{
	struct guild_storage *stor;

	nullpo_ret(sd);
	nullpo_ret(stor=guild2storage2(sd->status.guild_id));
		
	if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE )
		return 0;
	
	if( index<0 || index>=MAX_INVENTORY )
		return 0;

	if( sd->status.inventory[index].nameid <= 0 )
		return 0;
	
	if( amount < 1 || amount > sd->status.inventory[index].amount )
		return 0;
		
	if( stor->lock ) {
		storage_guild_storageclose(sd);
		return 0;
	}

	if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0)
		pc->delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE);

	return 1;
}

/*==========================================
* Attempt to retrieve an item from guild storage to inventory, then refresh it
* @index : storage idx
* return
* 	0 : fail
* 	1 : succes
 *------------------------------------------*/
int storage_guild_storageget(struct map_session_data* sd, int index, int amount)
{
	struct guild_storage *stor;
	int flag;

	nullpo_ret(sd);
	nullpo_ret(stor=guild2storage2(sd->status.guild_id));

	if(!stor->storage_status)
  		return 0;
	
	if(index<0 || index>=MAX_GUILD_STORAGE)
		return 0;

	if(stor->items[index].nameid <= 0)
		return 0;
	
	if(amount < 1 || amount > stor->items[index].amount)
	  	return 0;
		
	if( stor->lock ) {
		storage_guild_storageclose(sd);
		return 0;
	}

	if((flag = pc->additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0)
		guild_storage_delitem(sd,stor,index,amount);
	else //inform fail
		clif->additem(sd,0,0,flag);
//	log_fromstorage(sd, index, 1);

	return 0;
}

/*==========================================
* Attempt to add an item in guild storage from cart, then refresh it
* @index : cart inventory idx
* return
* 	0 : fail
* 	1 : succes
 *------------------------------------------*/
int storage_guild_storageaddfromcart(struct map_session_data* sd, int index, int amount)
{
	struct guild_storage *stor;

	nullpo_ret(sd);
	nullpo_ret(stor=guild2storage2(sd->status.guild_id));

	if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE )
		return 0;

	if( index < 0 || index >= MAX_CART )
		return 0;

	if( sd->status.cart[index].nameid <= 0 )
		return 0;
	
	if( amount < 1 || amount > sd->status.cart[index].amount )
		return 0;

	if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
		pc->cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE);

	return 1;
}

/*==========================================
* Attempt to retrieve an item from guild storage to cart, then refresh it
* @index : storage idx
* return
* 	0 : fail
* 	1 : succes
 *------------------------------------------*/
int storage_guild_storagegettocart(struct map_session_data* sd, int index, int amount)
{
	struct guild_storage *stor;

	nullpo_ret(sd);
	nullpo_ret(stor=guild2storage2(sd->status.guild_id));

	if(!stor->storage_status)
	  	return 0;

	if(index<0 || index>=MAX_GUILD_STORAGE)
	  	return 0;
	
	if(stor->items[index].nameid<=0)
		return 0;
	
	if(amount < 1 || amount > stor->items[index].amount)
		return 0;

	if(pc->cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)==0)
		guild_storage_delitem(sd,stor,index,amount);

	return 1;
}

/*==========================================
* Request to save guild storage
* return
* 	0 : fail (no storage)
* 	1 : succes
 *------------------------------------------*/
int storage_guild_storagesave(int account_id, int guild_id, int flag)
{
	struct guild_storage *stor = guild2storage2(guild_id);

	if(stor)
	{
		if (flag) //Char quitting, close it.
			stor->storage_status = 0;
	 	if (stor->dirty)
			intif_send_guild_storage(account_id,stor);
		return 1;
	}
	return 0;
}

/*==========================================
* ACK save of guild storage
* return
* 	0 : fail (no storage)
* 	1 : succes
 *------------------------------------------*/
int storage_guild_storagesaved(int guild_id)
{
	struct guild_storage *stor;

	if((stor=guild2storage2(guild_id)) != NULL) {
		if (stor->dirty && stor->storage_status == 0)
		{	//Storage has been correctly saved.
			stor->dirty = 0;
		}
		return 1;
	}
	return 0;
}

//Close storage for sd and save it
int storage_guild_storageclose(struct map_session_data* sd)
{
	struct guild_storage *stor;

	nullpo_ret(sd);
	nullpo_ret(stor=guild2storage2(sd->status.guild_id));

	clif->storageclose(sd);
	if (stor->storage_status)
	{
		if (iMap->save_settings&4)
			chrif_save(sd, 0); //This one also saves the storage. [Skotlex]
		else
			storage_guild_storagesave(sd->status.account_id, sd->status.guild_id,0);
		stor->storage_status=0;
	}
	sd->state.storage_flag = 0;

	return 0;
}

int storage_guild_storage_quit(struct map_session_data* sd, int flag)
{
	struct guild_storage *stor;

	nullpo_ret(sd);
	nullpo_ret(stor=guild2storage2(sd->status.guild_id));
	
	if(flag)
	{	//Only during a guild break flag is 1 (don't save storage)
		sd->state.storage_flag = 0;
		stor->storage_status = 0;
		clif->storageclose(sd);
		if (iMap->save_settings&4)
			chrif_save(sd,0);
		return 0;
	}

	if(stor->storage_status) {
		if (iMap->save_settings&4)
			chrif_save(sd,0);
		else
			storage_guild_storagesave(sd->status.account_id,sd->status.guild_id,1);
	}
	sd->state.storage_flag = 0;
	stor->storage_status = 0;

	return 0;
}