summaryrefslogblamecommitdiff
path: root/src/map/skill.c
blob: 01b026423f0cec8cb2ad938bde94b72e2fdc595c (plain) (tree)
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6128
6129
6130
6131
6132
6133
6317
6318
6319
6320
6321
6322
6323
6324
6325
6326
6327
6328
6329
6330
6331
6332
6333
6334
6335
6336
6337
6338
6339
6340
6341
6342
6343
6344
6345
6346
6347
6348
6349
6350
6351
6352
6353
6354
6355
6356
6357
6358
6359
6360
6361
6362
6363
6364
6365
6366
6367
6368
6369
6370
6371
6372
6373
6374
6375
6376
6377
6378
6379
6380
6381
6382
6383
6384
6385
6386
6387
6388
6389
6390
6391
6392
6393
6394
6395
6396
6397
6398
6399
6400
6401
6402
6403
6404
6405
6406
6407
6408
6409
6410
6411
6412
6413
6414
6415
6416
6417
6418
6419
6420
6421
6422
6423
6424
6425
6426
6427
6428
6429
6430
6431
6432
6433
6434
6435
6436
6437
6438
6439
6440
6441
6442
6443
6444
6445
6446
6447
6448
6449
6450
6451
6452
6453
6454
6455
6456
6457
6458
6459
6460
6461
6462
6463
6464
6465
6466
6467
6468
6469
6470
6471
6472
6473
6474
6475
6476
6477
6478
6479
6480
6481
6482
6483
6484
6485
6486
6487
6488
6489
6490
6491
6492
6493
6494
6495
6496
6497
6498
6499
6500
6501
6502
6503
6504
6505
6506
6507
6508
6509
6510
6511
6512
6513
6514
6515
6516
6517
6518
6519
6520
6521
6522
6523
6524
6525
6526
6527
6528
6529
6530
6531
6532
6533
6534
6535
6536
6537
6538
6539
6540
6541
6542
6543
6544
6545
6546
6547
6548
6549
6550
6551
6552
6553
6554
6555
6556
6557
6558
6559
6560
6561
6562
6563
6564
6565
6566
6567
6568
6569
6570
6571
6572
6573
6574
6575
6576
6577
6578
6579
6580
6581
6582
6583
6584
6585
6586
6587
6588
6589
6590
6591
6592
6593
6594
6595
6596
6597
6598
6599
6600
6601
6602
6603
6604
6605
6606
6607
6608
6609
6610
6611
6612
6613
6614
6615
6616
6617
6618
6619
6620
6621
6622
6623
6624
6625
6626
6627
6628
6629
6630
6631
6632
6633
6634
6635
6636
6637
6638
6639
6640
6641
6642
6643
6644
6645
6646
6647
6648
6649
6650
6651
6652
6653
6654
6655
6656
6657
6658
6659
6660
6661
6662
6663
6664
6665
6666
6667
6668
6669
6670
6671
6672
6673
6674
6675
6676
6677
6678
6679
6680
6681
6682
6683
6684
6685
6686
6687
6688
6689
6690
6691
6692
6693
6694
6695
6696
6697
6698
6699
6700
6701
6702
6703
6704
6705
6706
6707
6708
6709
6710
6711
6712
6713
6714
6715
6716
6717
6718
6719
6720
6721
6722
6723
6724
6725
6726
6727
6728
6729
6730
6731
6732
6733
6734
6735
6736
6737
6738
6739
6740
6741
6742
6743
6744
6745
6746
6747
6748
6749
6750
6751
6752
6753
6754
6755
6756
6757
6758
6759
6760
6761
6762
6763
6764
6765
6766
6767
6768
6769
6770
6771
6772
6773
6774
6775
6776
6777
6778
6779
6780
6781
7121
7122
7123
7124
7125
7126
7127
7128
7129
7130
7131
7132
7133
7134
7135
7136
7137
7138
7139
7140
7141
7142
7143
7144
7145
7146
7147
7148
7149
7150
7151
7152
7153
7154
7155
7156
7157
7158
7159
7160
7161
7162
7163
7164
7165
7166
7167
7168
7169
7170
7171
7172
7173
7174
7175
7176
7177
7178
7179
7180
7181
7182
7183
7184
7185
7186
7187
7188
7189
7190
7191
7192
7193
7194
7195
7196
7197
7198
7199
7200
7201
7202
7203
7204
7205
7206
7207
7208
7209
7210
7211
7212
7213
7214
7215
7216
7217
7218
7219
7220
7221
7222
7223
7224
7225
7226
7227
7228
7229
7230
7231
7232
7233
7234
7235
7236
7237
7238
7239
7240
7241
7242
7243
7244
7245
7246
7247
7248
7249
7250
7251
7252
7253
7254
7255
7256
7257
7258
7259
7260
7261
7262
7263
7264
7265
7266
7267
7268
7269
7270
7271
7272
7273
7274
7275
7276
7277
7278
7279
7280
7281
7282
7283
7284
7285
7286
7287
7288
7289
7290
7291
7292
7293
7294
7295
7296
7297
7298
7299
7300
7301
7302
7303
7304
7305
7306
7307
7308
7309
7310
7311
7312
7313
7314
7315
7316
7317
7318
7319
7320
7321
7322
7323
7324
7325
7326
7327
7328
7329
7330
7331
7332
7333
7334
7335
7336
7337
7338
7339
7340
7341
7342
7343
7344
7345
7346
7347
7348
7349
7350
7351
7352
7353
7354
7355
7356
7357
7358
7359
7360
7361
7362
7363
7364
7365
7366
7367
7368
7369
7370
7371
7372
7373
7374
7375
7376
7377
7378
7379
7380
7381
7382
7383
7384
7385
7386
7387
7388
7389
7390
7391
7392
7393
7394
7395
7396
7397
7398
7399
7400
7401
7402
7403
7404
7405
7406
7407
7408
7409
7410
7411
7412
7413
7414
7415
7416
7417
7418
7419
7420
7421
7422
7423
7424
7425
7426
7427
7428
7429
7430
7431
7432
7433
7434
7435
7436
7437
7438
7439
7440
7441
7442
7443
7444
7445
7446
7447
7448
7449
7450
7451
7452
7453
7454
7455
7456
7457
7458
7459
7460
7461
7462
7463
7464
7465
7466
7467
7468
7469
7470
7471
7472
7473
7474
7475
7476
7477
7478
7479
7480
7481
7482
7483
7484
7485
7486
7487
7488
7489
7490
7491
7492
7493
7494
7495
7496
7497
7498
7499
7500
7501
7502
7503
7504
7505
7506
7507
7508
7509
7510
7511
7512
7513
7514
7515
7516
7517
7518
7519
7520
7521
7522
7523
7524
7525
7526
7527
7528
7529
7530
7531
7532
7533
7534
7535
7536
7537
7538
7539
7540
7541
7542
7543
7544
7545
7546
7547
7548
7549
7550
7551
7552
7553
7554
7555
7556
7557
7558
7559
7560
7561
9653
9654
9655
9656
9657
9658
9659
9660
9661
9662
9663
9664
9665
9666
9667
9668
9669
9670
9671
9672
9673
9674
9675
9676
9677
9678
9679
9680
9681
9682
9683
9684
9685
9686
9687
9688
9689
9690
9691
9692
9693
9694
9695
9696
9697
9698
9699
9700
9701
9702
9703
9704
9705
9706
9707
9708
9709
9710
9711
9712
9713
9714
9715
9716
9717
9718
9719
9720
9721
9722
9723
9724
9725
9726
9727
9728
9729
9730
9731
9732
9733
9734
9735
9736
9737
9738
9739
9740
9741
9742
9743
9744
9745
9746
9747
9748
9749
9750
9751
9752
9753
9754
9755
9756
9757
9758
9759
9760
9761
9762
9763
9764
9765
9766
9767
9768
9769
9770
9771
9772
9773
9774
9775
9776
9777
9778
9779
9780
9781
9782
9783
9784
9785
9786
9787
9788
9789
9790
9791
9792
9793
9794
9795
9796
9797
9798
9799
9800
9801
9802
9803
9804
9805
9806
9807
9808
9809
9810
9811
9812
9813
9814
9815
9816
9817
9818
9819
9820
9821
9822
9823
9824
9825
9826
9827
9828
9829
9830
9831
9832
9833
9834
9835
9836
9837
9838
9839
9840
9841
9842
9843
9844
9845
9846
9847
9848
9849
9850
9851
9852
9853
9854
9855
9856
9857
9858
9859
9860
9861
9862
9863
9864
9865
9866
9867
9868
9869
9870
9871
9872
9873
9874
9875
9876
9877
9878
9879
9880
9881
9882
9883
9884
9885
9886
9887
9888
9889
9890
9891
9892
9893
9894
9895
9896
9897
9898
9899
9900
9901
9902
9903
9904
9905
9906
9907
9908
9909
9910
9911
9912
9913
9914
9915
9916
9917
9918
9919
9920
9921
9922
9923
9924
9925
9926
9927
9928
9929
9930
9931
9932
9933
9934
9935
9936
9937
9938
9939
9940
9941
9942
9943
9944
9945
9946
9947
9948
9949
9950
9951
9952
9953
9954
9955
9956
9957
9958
9959
9960
9961
9962
9963
9964
9965
9966
9967
9968
9969
9970
9971
9972
9973
9974
9975
9976
9977
9978
9979
9980
9981
9982
9983
9984
9985
9986
9987
9988
9989
9990
9991
9992
9993
9994
9995
9996
9997
9998
9999
10000
10001
10002
10003
10004
10005
10006
10007
10008
10009
10010
10011
10012
10013
10014
10015
10016
10017
10018
10019
10020
10021
10022
10023
10024
10025
10026
10027
10028
10029
10030
10031
10032
10033
10034
10035
10036
10037
10038
10039
10040
10041
10042
10043
10044
10045
10046
10047
10048
10049
10050
10051
10052
10053
10054
10055
10056
10057
10058
10059
10060
10061
10062
10063
10064
10065
10066
10067
10068
10069
10070
10071
10072
10073
10074
10075
10076
10077
10078
10079
10080
10081
10082
10083
10084
10085
10086
10087
10088
10089
10090
10091
10092
10093
10094
10095
10096
10097
10098
10099
10100
10101
10102
10103
10104
10105
10106
10107
10108
10109
10110
10111
10112
10113
10114
10115
10116
10117
10118
10119
10120
10121
10122
10123
10124
10125
10126
10127
10128
10129
10130
10131
10132
10133
10134
10135
10136
10137
10138
10139
10140
10141
10142
10143
10144
10145
10146
10147
10148
10149
10150
10151
10152
10153
10154
10155
10156
10157
10158
10159
10160
10161
10162
10163
10164
10165
10166
10167
10168
10169
10170
10171
10172
10173
10174
10175
10176
10177
10178
10179
10180
10181
10182
10183
10184
10185
10186
10187
10188
10189
10190
10191
10192
10193
10194
10195
10196
10197
10198
10199
10200
10201
10202
10203
10204
10205
10206
10207
10208
10209
10210
10211
10212
10213
10214
10215
10216
10217
10218
10219
10220
10221
10222
10223
10224
10225
10226
10227
10228
10229
10230
10231
10232
10233
10234
10235
10236
10237
10238
10239
10240
10241
10242
10243
10244
10245
10246
10247
10248
10249
10250
10251
10252
10253
10254
10255
10256
10257
10258
10259
10260
10261
10262
10263
10264
10265
10266
10267
10268
10269
10270
10271
10272
10273
10274
10275
10276
10277
10278
10279
10280
10281
10282
10283
10284
10285
10286
10287
10288
10289
10290
10291
10292
10293
10294
10295
10296
10297
10298
10299
10300
10301
10302
10303
10304
10305
10306
10307
10308
10530
10531
10532
10533
10534
10535
10536
10537
10538
10539
10540
10541
10542
10543
10544
10545
10546
10547
10548
10549
10550
10551
10552
10553
10554
10555
10556
10557
10558
10559
10560
10561
10562
10563
10564
10565
10566
10567
10568
10569
10570
10571
10572
10573
10574
10575
10576
10577
10578
10579
10580
10581
10582
10583
10584
10585
10586
10587
10588
10589
10590
10591
10592
10593
10594
10595
10596
10597
10598
10599
10600
10601
10602
10603
10604
10605
10606
10607
10608
10609
10610
10611
10612
10613
10614
10615
10616
10617
10618
10619
10620
10621
10622
10623
10624
10625
10626
10627
10628
10629
10630
10631
10632
10633
10634
10635
10636
10637
10638
10639
10640
10641
10642
10643
10644
10645
10646
10647
10648
10649
10650
10651
10652
10653
10654
10655
10656
10657
10658
10659
10660
10661
10662
10663
10664
10665
10666
10667
10668
10669
10670
10671
10672
10673
10674
10675
10676
10677
10678
10679
10680
10681
10682
10683
10684
10685
10686
10687
10688
10689
10690
10691
10692
10693
10694
10695
10696
10697
10698
10699
10700
10701
10702
10703
10704
10705
10706
10707
10708
10709
10710
10711
10712
10713
10714
10715
10716
10717
10718
10719
10720
10721
10722
10723
10724
10725
10726
10727
10728
10729
10730
10731
10732
10733
10734
10735
10736
10737
10738
10739
10740
10741
10742
10743
10744
10745
10746
10747
10748
10749
10750
10751
10752
10753
10754
10755
10756
10757
10758
10759
10760
10761
10762
10763
10764
10765
10766
10767
10768
10769
10770
10771
10772
10773
10774
10775
10776
10777
10778
10779
10780
10781
10782
10783
10784
10785
10786
10787
10788
10789
10790
10791
10792
10793
10794
10795
10796
10797
10798
10799
10800
10801
10802
10803
10804
10805
10806
10807
10808
10809
10810
10811
10812
10813
10814
10815
10816
10817
10818
10819
10820
10821
10822
10823
10824
10825
10826
10827
10828
10829
10830
10831
10832
10833
10834
10835
10836
10837
10838
10839
10840
10841
10842
10843
10844
10845
10846
10847
10848
10849
10850
10851
10852
10853
10854
10855
10856
10857
10858
10859
10860
10861
10862
10863
10864
10865
10866
10867
10868
10869
10870
10871
10872
10873
10874
10875
10876
10877
10878
10879
10880























                                                         
                  









































































































































































































































































































































































































































































































































































































































































































































                                                                          
                                                       
















                                                                                                   

                                                               



                                                                                        

 


























































































































































                                                                                                                                     

                                                                                              
























                                                                       
                                  
                                       
                                 
                                      
                                 
                                      
                                 





















                                                                                                                   

                                                                                                      
                         























                                                                                                                      














































































































































































































                                                                                                                                                                   




                                                                                                            


































































































































































































                                                                                                                                                    



                                      

                                  





















































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                   



                                                                

                                  


























































































































































                                                                                                                         
                                                                                     




















































































                                                                                                                                




                                                                                                        












                                                                                                




                                                                                         






















































































































































































































































































                                                                                                                                                     











                                                                     

                                  























































                                                                              
                                                                                                
                                                                 









































































































                                                                                                                                                                                                                














                                                                                                                                                       
                      












































































                                                                                                       









                                                                                                                                       

                                                                                










                                                                                                

                                                                                          


                                                                                                                                 

                                                                                                


                                                                             




                                                                        



























































                                                                                                                                         
                                                        






                                                          
                                                      










                                                                                                                               






                                                                                                                               



















                                                                                                                               


                                                                                                                               
                                                        
                      





















































                                                                                                                                                                 
                                                                                               








                                                                                                                
                                                                                     



























































































                                                                                                                                






                                                                                                































































































































































                                                                                                                                                     
                                                   











































                                                                                                                 






















                                                                                                                                               


























                                                                                     
                                                                   












                                                                                    
                                                                




































                                                                                                                    
                                                               
















































































































                                                                                                                        











                                                                                                                                  



                                         






                                                                                











                                                                                                                                  



                                         






                                                                                











                                                                                                                                  



                                         





                                                                                











                                                                                                                                  



                                         
































































































































































































































































































































































































































































































                                                                                                                                                                                        





































                                                                                                                                                                 





































































































































































                                                                                                                                                                                                    


                                                

                                  














































































































































































































                                                                                                                           



                                                                         


















































































                                                                                                                        
                                                                                                            



















                                                                       





                                                                                           















































































































































































































































































                                                                                                                

                                                                              
                                                                                
                                                                               








                                                      


                                                                     
















































































































































































































































                                                                                                                                                                               





                                                                                                         





































































































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                                              



                                                                     
                                                                                              













                                                                                                        

                                                          














































                                                                                                                          
                                                                                              
















                                                                                                         

                                                                                         





































































                                                                                                                                                        

                                                                 



















                                                                                                     
                                                            
                                                              
                        
















































































































































































































































































































































































































































































                                                                                                                                                                                                                                                                                                     








                                                                                                                                                                    



                                                                         
                                                                                                         


                                                                                    
                                                                     
                                                                                  





                                                                                           
                         
                                













                                                                                                                                   
                                                                
                                 
                                  










































































































































































































































































                                                                                                                                                       
 



                                                                         



                                                                                                    
                                                                     
                                                                                  





                                                                                           

                         




                               



                                                                      
























































































































































































































































































































































































































































                                                                                                                                                     
                                                                                     










                                                                     
                         













































                                                                                      
                               


                                  











































































































































































































































































                                                                                                                              
                                                 







































































































                                                                                                                                                      

                                                                                                














































                                                                                                                                    




                                                                                                        





                                                        





                                                                                                           







                                                                  
                                              













































                                                                                
                                    






                                                                    

                                                                                                          
















































































































































                                                                                                                      

                                                                                                              
























































































                                                                                                                              



















                                                                                                          
                                                          














                                                                                      

                                                            















                                                                                                          


































































                                                                                                                                  

                                                                                                                 
                                                            

                                                                                           
















































































                                                                                                                                                                
                                                                                                     




























                                                                                                    
                                





























































                                                                                                                                                                      




                                                                                     








                                                                             
                                                           


























                                                                                                      

                                                                        


                                                                              





                                                                                 








                                                                      
                                                                                              


                                                         

                                                             



                                                                                  

                                                             




















                                                                                               
                                                                                     






























































































































































































































































                                                                                                          
                                                        









































                                                                                               
                                                                  







































                                                                                               

                                                          
                                            

                                                                                   














































































































                                                                                               


                                                                                
                                                            
                                                                                                                                

                                     
                                     




                                                                    

                                             






























                                                                                                                 





                                                







































                                                                                                          



                                                                     











































                                                                           


                                                         











































                                                                                           

                                                                                                










                                                   



                                                  

                                                                  
 

                           
                                                                                                         
                         
                                                                              





                                                                 

















                                                                                                   












                                                                    
                                                                               






































































                                                                                      
















                                                                                                                                                
                                                                                                        








                                                                                                                                          

                         







                                                                                                                
         







































































                                                                                      



                                                        

                                  















































































































































































































































































































































































































































































































































































































































































                                                                                                                                                          
                                                                                     











                                                                                                                  
                                            










                                                                                            
                                                                                        












































                                                                             
                                            









































                                                                                                                                                                                                                                        



                                                                                                























                                                                                                                                                                             

                                                           


































                                                                                                                    












                                                                                          












                                                                                                  















                                                                                                   






























































































































































































































































































































































                                                                                                                
                                                                  



                                                        
                                                                                













                                                                     
                                                                                                 
















































































































































                                                                                                           
// $Id: skill.c,v 1.8 2004/09/25 05:32:19 MouseJstr Exp $
/* �X�L��?�W */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>

#include "timer.h"
#include "nullpo.h"
#include "malloc.h"

#include "skill.h"
#include "map.h"
#include "clif.h"
#include "pc.h"
#include "pet.h"
#include "mob.h"
#include "battle.h"
#include "party.h"
#include "itemdb.h"
#include "script.h"
#include "intif.h"
#include "log.h"
#include "chrif.h"

#ifdef MEMWATCH
#include "memwatch.h"
#endif

#define SKILLUNITTIMER_INVERVAL	100

#define STATE_BLIND 0x10

/* �X�L����?�����X�e?�^�X�ُ��??���e?�u�� */
int SkillStatusChangeTable[]={	/* skill.h��enum��SC_***�Ƃ��킹�邱�� */
/* 0- */
	-1,-1,-1,-1,-1,-1,
	SC_PROVOKE,			/* �v���{�b�N */
	-1, 1,-1,
/* 10- */
	SC_SIGHT,			/* �T�C�g */
	-1,-1,-1,-1,
	SC_FREEZE,			/* �t���X�g�_�C�o? */
	SC_STONE,			/* �X�g?���J?�X */
	-1,-1,-1,
/* 20- */
	-1,-1,-1,-1,
	SC_RUWACH,			/* ���A�t */
	-1,-1,-1,-1,
	SC_INCREASEAGI,		/* ���x?�� */
/* 30- */
	SC_DECREASEAGI,		/* ���x���� */
	-1,
	SC_SIGNUMCRUCIS,	/* �V�O�i���N���V�X */
	SC_ANGELUS,			/* �G���W�F���X */
	SC_BLESSING,		/* �u���b�V���O */
	-1,-1,-1,-1,-1,
/* 40- */
	-1,-1,-1,-1,-1,
	SC_CONCENTRATE,		/* �W���͌��� */
	-1,-1,-1,-1,
/* 50- */
	-1,
	SC_HIDING,			/* �n�C�f�B���O */
	-1,-1,-1,-1,-1,-1,-1,-1,
/* 60- */
	SC_TWOHANDQUICKEN,	/* 2HQ */
	SC_AUTOCOUNTER,
	-1,-1,-1,-1,
	SC_IMPOSITIO,		/* �C���|�V�e�B�I�}�k�X */
	SC_SUFFRAGIUM,		/* �T�t���M�E�� */
	SC_ASPERSIO,		/* �A�X�y���V�I */
	SC_BENEDICTIO,		/* ��?�~�� */
/* 70- */
	-1,
	SC_SLOWPOISON,
	-1,
	SC_KYRIE,			/* �L���G�G���C�\�� */
	SC_MAGNIFICAT,		/* �}�O�j�t�B�J?�g */
	SC_GLORIA,			/* �O�����A */
	SC_DIVINA,			/* ���b�N�X�f�B�r?�i */
	-1,
	SC_AETERNA,			/* ���b�N�X�G?�e���i */
	-1,
/* 80- */
	-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
/* 90- */
	-1,-1,
	SC_QUAGMIRE,		/* �N�@�O�}�C�A */
	-1,-1,-1,-1,-1,-1,-1,
/* 100- */
	-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
/* 110- */
	-1,
	SC_ADRENALINE,		/* �A�h���i�������b�V�� */
	SC_WEAPONPERFECTION,/* �E�F�|���p?�t�F�N�V���� */
	SC_OVERTHRUST,		/* �I?�o?�g���X�g */
	SC_MAXIMIZEPOWER,	/* �}�L�V�}�C�Y�p��? */
	-1,-1,-1,-1,-1,
/* 120- */
	-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
/* 130- */
	-1,-1,-1,-1,-1,
	SC_CLOAKING,		/* �N��?�L���O */
	SC_STAN,			/* �\�j�b�N�u��? */
	-1,
	SC_ENCPOISON,		/* �G���`�����g�|�C�Y�� */
	SC_POISONREACT,		/* �|�C�Y�����A�N�g */
/* 140- */
	SC_POISON,			/* �x�m���_�X�g */
	SC_SPLASHER,		/* �x�i���X�v���b�V��? */
	-1,
	SC_TRICKDEAD,		/* ���񂾂ӂ� */
	-1,-1,-1,-1,-1,-1,
/* 150- */
	-1,-1,-1,-1,-1,
	SC_LOUD,			/* ���E�h�{�C�X */
	-1,
	SC_ENERGYCOAT,		/* �G�i�W?�R?�g */
	-1,-1,
/* 160- */
	-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
	-1,-1,-1,
	SC_SELFDESTRUCTION,
	-1,-1,-1,-1,-1,-1,
	-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
	-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
	-1,
	SC_KEEPING,
	-1,-1,
	SC_BARRIER,
	-1,-1,
	SC_HALLUCINATION,
	-1,-1,
/* 210- */
	-1,-1,-1,-1,-1,
	SC_STRIPWEAPON,
	SC_STRIPSHIELD,
	SC_STRIPARMOR,
	SC_STRIPHELM,
	-1,
/* 220- */
	-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
/* 230- */
	-1,-1,-1,-1,
	SC_CP_WEAPON,
	SC_CP_SHIELD,
	SC_CP_ARMOR,
	SC_CP_HELM,
	-1,-1,
/* 240- */
	-1,-1,-1,-1,-1,-1,-1,-1,-1,
	SC_AUTOGUARD,
/* 250- */
	-1,-1,
	SC_REFLECTSHIELD,
	-1,-1,
	SC_DEVOTION,
	SC_PROVIDENCE,
	SC_DEFENDER,
	SC_SPEARSQUICKEN,
	-1,
/* 260- */
	-1,-1,-1,-1,-1,-1,-1,-1,
	SC_STEELBODY,
	SC_BLADESTOP_WAIT,
/* 270- */
	SC_EXPLOSIONSPIRITS,
	SC_EXTREMITYFIST,
	-1,-1,-1,-1,
	SC_MAGICROD,
	-1,-1,-1,
/* 280- */
	SC_FLAMELAUNCHER,
	SC_FROSTWEAPON,
	SC_LIGHTNINGLOADER,
	SC_SEISMICWEAPON,
	-1,
	SC_VOLCANO,
	SC_DELUGE,
	SC_VIOLENTGALE,
	SC_LANDPROTECTOR,
	-1,
/* 290- */
	-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
/* 300- */
	-1,-1,-1,-1,-1,-1,
	SC_LULLABY,
	SC_RICHMANKIM,
	SC_ETERNALCHAOS,
	SC_DRUMBATTLE,
/* 310- */
	SC_NIBELUNGEN,
	SC_ROKISWEIL,
	SC_INTOABYSS,
	SC_SIEGFRIED,
	-1,-1,-1,
	SC_DISSONANCE,
	-1,
	SC_WHISTLE,
/* 320- */
	SC_ASSNCROS,
	SC_POEMBRAGI,
	SC_APPLEIDUN,
	-1,-1,
	SC_UGLYDANCE,
	-1,
	SC_HUMMING,
	SC_DONTFORGETME,
	SC_FORTUNE,
/* 330- */
	SC_SERVICE4U,
	SC_SELFDESTRUCTION,
	-1,-1,-1,-1,-1,-1,-1,-1,
/* 340- */
	-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
/* 350- */
	-1,-1,-1,-1,-1,
	SC_AURABLADE,
	SC_PARRYING,
	SC_CONCENTRATION,
	SC_TENSIONRELAX,
	SC_BERSERK,
/* 360- */
	SC_BERSERK,
	SC_ASSUMPTIO,
	SC_BASILICA,
	-1,-1,-1,
	SC_MAGICPOWER,
	-1,-1,
	SC_GOSPEL,
/* 370- */
	-1,-1,-1,-1,-1,-1,-1,-1,SC_EDP,-1,
/* 380- */
	SC_TRUESIGHT,
	-1,-1,
	SC_WINDWALK,
	SC_MELTDOWN,
	-1,-1,
	SC_CARTBOOST,
	-1,
	SC_CHASEWALK,
/* 390- */
	SC_REJECTSWORD,
	-1,-1,-1,-1,-1,
	SC_MARIONETTE,
	-1,
	SC_HEADCRUSH,
	SC_JOINTBEAT,
/* 400 */
	-1,-1,
	SC_MINDBREAKER,
	SC_MEMORIZE,
	SC_FOGWALL,
	SC_SPIDERWEB,
	-1,-1,-1,-1,
/* 410- */
	-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
};

struct skill_name_db skill_names[] = {
 { AC_CHARGEARROW, "CHARGEARROW", "Charge_Arrow" } ,
 { AC_CONCENTRATION, "CONCENTRATION", "Improve_Concentration" } ,
 { AC_DOUBLE, "DOUBLE", "Double_Strafe" } ,
 { AC_MAKINGARROW, "MAKINGARROW", "Arrow_Creation" } ,
 { AC_OWL, "OWL", "Owl's_Eye" } ,
 { AC_SHOWER, "SHOWER", "Arrow_Shower" } ,
 { AC_VULTURE, "VULTURE", "Vulture's_Eye" } ,
 { ALL_RESURRECTION, "RESURRECTION", "Resurrection" } ,
 { AL_ANGELUS, "ANGELUS", "Angelus" } ,
 { AL_BLESSING, "BLESSING", "Blessing" } ,
 { AL_CRUCIS, "CRUCIS", "Signum_Crusis" } ,
 { AL_CURE, "CURE", "Cure" } ,
 { AL_DECAGI, "DECAGI", "Decrease_AGI" } ,
 { AL_DEMONBANE, "DEMONBANE", "Demon_Bane" } ,
 { AL_DP, "DP", "Divine_Protection" } ,
 { AL_HEAL, "HEAL", "Heal" } ,
 { AL_HOLYLIGHT, "HOLYLIGHT", "Holy_Light" } ,
 { AL_HOLYWATER, "HOLYWATER", "Aqua_Benedicta" } ,
 { AL_INCAGI, "INCAGI", "Increase_AGI" } ,
 { AL_PNEUMA, "PNEUMA", "Pneuma" } ,
 { AL_RUWACH, "RUWACH", "Ruwach" } ,
 { AL_TELEPORT, "TELEPORT", "Teleport" } ,
 { AL_WARP, "WARP", "Warp_Portal" } ,
 { AM_ACIDTERROR, "ACIDTERROR", "Acid_Terror" } ,
 { AM_AXEMASTERY, "AXEMASTERY", "Axe_Mastery" } ,
 { AM_BERSERKPITCHER, "BERSERKPITCHER", "Berserk Pitcher" } ,
 { AM_BIOETHICS, "BIOETHICS", "Bioethics" } ,
 { AM_BIOTECHNOLOGY, "BIOTECHNOLOGY", "Biotechnology" } ,
 { AM_CALLHOMUN, "CALLHOMUN", "Call_Homunculus" } ,
 { AM_CANNIBALIZE, "CANNIBALIZE", "Bio_Cannibalize" } ,
 { AM_CP_ARMOR, "ARMOR", "Chemical_Protection_Armor" } ,
 { AM_CP_HELM, "HELM", "Chemical_Protection_Helm" } ,
 { AM_CP_SHIELD, "SHIELD", "Chemical_Protection_Shield" } ,
 { AM_CP_WEAPON, "WEAPON", "Chemical_Protection_Weapon" } ,
 { AM_CREATECREATURE, "CREATECREATURE", "Life_Creation" } ,
 { AM_CULTIVATION, "CULTIVATION", "Cultivation" } ,
 { AM_DEMONSTRATION, "DEMONSTRATION", "Demonstration" } ,
 { AM_DRILLMASTER, "DRILLMASTER", "Drillmaster" } ,
 { AM_FLAMECONTROL, "FLAMECONTROL", "Flame_Control" } ,
 { AM_HEALHOMUN, "HEALHOMUN", "Heal_Homunculus" } ,
 { AM_LEARNINGPOTION, "LEARNINGPOTION", "AM_LEARNINGPOTION" } ,
 { AM_PHARMACY, "PHARMACY", "Pharmacy" } ,
 { AM_POTIONPITCHER, "POTIONPITCHER", "Potion_Pitcher" } ,
 { AM_REST, "REST", "Sabbath" } ,
 { AM_RESURRECTHOMUN, "RESURRECTHOMUN", "Ressurect_Homunculus" } ,
 { AM_SPHEREMINE, "SPHEREMINE", "Sphere_Mine" } ,
 { ASC_BREAKER, "BREAKER", "Breaker" } ,
 { ASC_CDP, "CDP", "Create_Deadly_Poison" } ,
 { ASC_EDP, "EDP", "Deadly_Poison_Enchantment" } ,
 { ASC_HALLUCINATION, "HALLUCINATION", "Hallucination_Walk" } ,
 { ASC_KATAR, "KATAR", "Advanced_Katar_Mastery" } ,
 { ASC_METEORASSAULT, "METEORASSAULT", "Meteor_Assault" } ,
 { AS_CLOAKING, "CLOAKING", "Cloaking" } ,
 { AS_ENCHANTPOISON, "ENCHANTPOISON", "Enchant_Poison" } ,
 { AS_GRIMTOOTH, "GRIMTOOTH", "Grimtooth" } ,
 { AS_KATAR, "KATAR", "Katar_Mastery" } ,
 { AS_LEFT, "LEFT", "Lefthand_Mastery" } ,
 { AS_POISONREACT, "POISONREACT", "Poison_React" } ,
 { AS_RIGHT, "RIGHT", "Righthand_Mastery" } ,
 { AS_SONICBLOW, "SONICBLOW", "Sonic_Blow" } ,
 { AS_SPLASHER, "SPLASHER", "Venom_Splasher" } ,
 { AS_VENOMDUST, "VENOMDUST", "Venom_Dust" } ,
 { BA_APPLEIDUN, "APPLEIDUN", "Apple_of_Idun" } ,
 { BA_ASSASSINCROSS, "ASSASSINCROSS", "Assassin_Cross" } ,
 { BA_DISSONANCE, "DISSONANCE", "Dissonance" } ,
 { BA_FROSTJOKE, "FROSTJOKE", "Dumb_Joke" } ,
 { BA_MUSICALLESSON, "MUSICALLESSON", "Musical_Lesson" } ,
 { BA_MUSICALSTRIKE, "MUSICALSTRIKE", "Musical_Strike" } ,
 { BA_POEMBRAGI, "POEMBRAGI", "Poem_of_Bragi" } ,
 { BA_WHISTLE, "WHISTLE", "Whistle" } ,
 { BD_ADAPTATION, "ADAPTATION", "Adaption" } ,
 { BD_DRUMBATTLEFIELD, "DRUMBATTLEFIELD", "Drumb_BattleField" } ,
 { BD_ENCORE, "ENCORE", "Encore" } ,
 { BD_ETERNALCHAOS, "ETERNALCHAOS", "Eternal_Chaos" } ,
 { BD_INTOABYSS, "INTOABYSS", "Into_the_Abyss" } ,
 { BD_LULLABY, "LULLABY", "Lullaby" } ,
 { BD_RAGNAROK, "RAGNAROK", "Ragnarok" } ,
 { BD_RICHMANKIM, "RICHMANKIM", "Rich_Mankim" } ,
 { BD_RINGNIBELUNGEN, "RINGNIBELUNGEN", "Ring_of_Nibelugen" } ,
 { BD_ROKISWEIL, "ROKISWEIL", "Loki's_Wail" } ,
 { BD_SIEGFRIED, "SIEGFRIED", "Invulnerable_Siegfried" } ,
 { BS_ADRENALINE, "ADRENALINE", "Adrenaline_Rush" } ,
 { BS_ADRENALINE2, "ADRENALINE2", "Adrenaline Rush 2" } ,
 { BS_AXE, "AXE", "Smith_Axe" } ,
 { BS_DAGGER, "DAGGER", "Smith_Dagger" } ,
 { BS_ENCHANTEDSTONE, "ENCHANTEDSTONE", "Enchantedstone_Craft" } ,
 { BS_FINDINGORE, "FINDINGORE", "Ore_Discovery" } ,
 { BS_HAMMERFALL, "HAMMERFALL", "Hammer_Fall" } ,
 { BS_HILTBINDING, "HILTBINDING", "Hilt_Binding" } ,
 { BS_IRON, "IRON", "Iron_Tempering" } ,
 { BS_KNUCKLE, "KNUCKLE", "Smith_Knucklebrace" } ,
 { BS_MACE, "MACE", "Smith_Mace" } ,
 { BS_MAXIMIZE, "MAXIMIZE", "Power_Maximize" } ,
 { BS_ORIDEOCON, "ORIDEOCON", "Orideocon_Research" } ,
 { BS_OVERTHRUST, "OVERTHRUST", "Power-Thrust" } ,
 { BS_REPAIRWEAPON, "REPAIRWEAPON", "Weapon_Repair" } ,
 { BS_SKINTEMPER, "SKINTEMPER", "Skin_Tempering" } ,
 { BS_SPEAR, "SPEAR", "Smith_Spear" } ,
 { BS_STEEL, "STEEL", "Steel_Tempering" } ,
 { BS_SWORD, "SWORD", "Smith_Sword" } ,
 { BS_TWOHANDSWORD, "TWOHANDSWORD", "Smith_Two-handed_Sword" } ,
 { BS_WEAPONPERFECT, "WEAPONPERFECT", "Weapon_Perfection" } ,
 { BS_WEAPONRESEARCH, "WEAPONRESEARCH", "Weaponry_Research" } ,
 { CG_ARROWVULCAN, "ARROWVULCAN", "Vulcan_Arrow" } ,
 { CG_MARIONETTE, "MARIONETTE", "Marionette_Control" } ,
 { CG_MOONLIT, "MOONLIT", "Moonlight_Petals" } ,
 { CH_CHAINCRUSH, "CHAINCRUSH", "Chain_Crush_Combo" } ,
 { CH_PALMSTRIKE, "PALMSTRIKE", "Palm_Push_Strike" } ,
 { CH_SOULCOLLECT, "SOULCOLLECT", "Collect_Soul" } ,
 { CH_TIGERFIST, "TIGERFIST", "Tiger_Knuckle_Fist" } ,
 { CR_ALCHEMY, "ALCHEMY", "Alchemy" } ,
 { CR_AUTOGUARD, "AUTOGUARD", "Guard" } ,
 { CR_DEFENDER, "DEFENDER", "Defender" } ,
 { CR_DEVOTION, "DEVOTION", "Sacrifice" } ,
 { CR_GRANDCROSS, "GRANDCROSS", "Grand_Cross" } ,
 { CR_HOLYCROSS, "HOLYCROSS", "Holy_Cross" } ,
 { CR_PROVIDENCE, "PROVIDENCE", "Providence" } ,
 { CR_REFLECTSHIELD, "REFLECTSHIELD", "Shield_Reflect" } ,
 { CR_SHIELDBOOMERANG, "SHIELDBOOMERANG", "Shield_Boomerang" } ,
 { CR_SHIELDCHARGE, "SHIELDCHARGE", "Shield_Charge" } ,
 { CR_SPEARQUICKEN, "SPEARQUICKEN", "Spear_Quicken" } ,
 { CR_SYNTHESISPOTION, "SYNTHESISPOTION", "Potion_Synthesis" } ,
 { CR_TRUST, "TRUST", "Faith" } ,
 { DC_DANCINGLESSON, "DANCINGLESSON", "Dancing_Lesson" } ,
 { DC_DONTFORGETME, "DONTFORGETME", "Don't_Forget_Me" } ,
 { DC_FORTUNEKISS, "FORTUNEKISS", "Fortune_Kiss" } ,
 { DC_HUMMING, "HUMMING", "Humming" } ,
 { DC_SCREAM, "SCREAM", "Scream" } ,
 { DC_SERVICEFORYOU, "SERVICEFORYOU", "Prostitute" } ,
 { DC_THROWARROW, "THROWARROW", "Throw_Arrow" } ,
 { DC_UGLYDANCE, "UGLYDANCE", "Ugly_Dance" } ,
 { HP_ASSUMPTIO, "ASSUMPTIO", "Assumptio" } ,
 { HP_BASILICA, "BASILICA", "Basilica" } ,
 { HP_MEDITATIO, "MEDITATIO", "Meditation" } ,
 { HT_ANKLESNARE, "ANKLESNARE", "Ankle_Snare" } ,
 { HT_BEASTBANE, "BEASTBANE", "Beast_Bane" } ,
 { HT_BLASTMINE, "BLASTMINE", "Blast_Mine" } ,
 { HT_BLITZBEAT, "BLITZBEAT", "Blitz_Beat" } ,
 { HT_CLAYMORETRAP, "CLAYMORETRAP", "Claymore_Trap" } ,
 { HT_DETECTING, "DETECTING", "Detect" } ,
 { HT_FALCON, "FALCON", "Falconry_Mastery" } ,
 { HT_FLASHER, "FLASHER", "Flasher" } ,
 { HT_FREEZINGTRAP, "FREEZINGTRAP", "Freezing_Trap" } ,
 { HT_LANDMINE, "LANDMINE", "Land_Mine" } ,
 { HT_REMOVETRAP, "REMOVETRAP", "Remove_Trap" } ,
 { HT_SANDMAN, "SANDMAN", "Sandman" } ,
 { HT_SHOCKWAVE, "SHOCKWAVE", "Shockwave_Trap" } ,
 { HT_SKIDTRAP, "SKIDTRAP", "Skid_Trap" } ,
 { HT_SPRINGTRAP, "SPRINGTRAP", "Spring_Trap" } ,
 { HT_STEELCROW, "STEELCROW", "Steel_Crow" } ,
 { HT_TALKIEBOX, "TALKIEBOX", "Talkie_Box" } ,
 { HW_MAGICCRASHER, "MAGICCRASHER", "Magic_Crasher" } ,
 { HW_MAGICPOWER, "MAGICPOWER", "Magic_Power" } ,
 { HW_NAPALMVULCAN, "NAPALMVULCAN", "Napalm_Vulcan" } ,
 { HW_SOULDRAIN, "SOULDRAIN", "Soul_Drain" } ,
 { KN_AUTOCOUNTER, "AUTOCOUNTER", "Counter_Attack" } ,
 { KN_BOWLINGBASH, "BOWLINGBASH", "Bowling_Bash" } ,
 { KN_BRANDISHSPEAR, "BRANDISHSPEAR", "Brandish_Spear" } ,
 { KN_CAVALIERMASTERY, "CAVALIERMASTERY", "Cavalier_Mastery" } ,
 { KN_PIERCE, "PIERCE", "Pierce" } ,
 { KN_RIDING, "RIDING", "Peco_Peco_Ride" } ,
 { KN_SPEARBOOMERANG, "SPEARBOOMERANG", "Spear_Boomerang" } ,
 { KN_SPEARMASTERY, "SPEARMASTERY", "Spear_Mastery" } ,
 { KN_SPEARSTAB, "SPEARSTAB", "Spear_Stab" } ,
 { KN_TWOHANDQUICKEN, "TWOHANDQUICKEN", "Twohand_Quicken" } ,
 { LK_AURABLADE, "AURABLADE", "Aura_Blade" } ,
 { LK_BERSERK, "BERSERK", "Berserk" } ,
 { LK_CONCENTRATION, "CONCENTRATION", "Concentration" } ,
 { LK_FURY, "FURY", "LK_FURY" } ,
 { LK_HEADCRUSH, "HEADCRUSH", "Head_Crusher" } ,
 { LK_JOINTBEAT, "JOINTBEAT", "Joint_Beat" } ,
 { LK_PARRYING, "PARRYING", "Parrying" } ,
 { LK_SPIRALPIERCE, "SPIRALPIERCE", "Spiral_Pierce" } ,
 { LK_TENSIONRELAX, "TENSIONRELAX", "Tension_Relax" } ,
 { MC_CARTREVOLUTION, "CARTREVOLUTION", "Cart_Revolution" } ,
 { MC_CHANGECART, "CHANGECART", "Change_Cart" } ,
 { MC_DISCOUNT, "DISCOUNT", "Discount" } ,
 { MC_IDENTIFY, "IDENTIFY", "Item_Appraisal" } ,
 { MC_INCCARRY, "INCCARRY", "Enlarge_Weight_Limit" } ,
 { MC_LOUD, "LOUD", "Lord_Exclamation" } ,
 { MC_MAMMONITE, "MAMMONITE", "Mammonite" } ,
 { MC_OVERCHARGE, "OVERCHARGE", "Overcharge" } ,
 { MC_PUSHCART, "PUSHCART", "Pushcart" } ,
 { MC_VENDING, "VENDING", "Vending" } ,
 { MG_COLDBOLT, "COLDBOLT", "Cold_Bolt" } ,
 { MG_ENERGYCOAT, "ENERGYCOAT", "Energy_Coat" } ,
 { MG_FIREBALL, "FIREBALL", "Fire_Ball" } ,
 { MG_FIREBOLT, "FIREBOLT", "Fire_Bolt" } ,
 { MG_FIREWALL, "FIREWALL", "Fire_Wall" } ,
 { MG_FROSTDIVER, "FROSTDIVER", "Frost_Diver" } ,
 { MG_LIGHTNINGBOLT, "LIGHTNINGBOLT", "Lightening_Bolt" } ,
 { MG_NAPALMBEAT, "NAPALMBEAT", "Napalm_Beat" } ,
 { MG_SAFETYWALL, "SAFETYWALL", "Safety_Wall" } ,
 { MG_SIGHT, "SIGHT", "Sight" } ,
 { MG_SOULSTRIKE, "SOULSTRIKE", "Soul_Strike" } ,
 { MG_SRECOVERY, "SRECOVERY", "Increase_SP_Recovery" } ,
 { MG_STONECURSE, "STONECURSE", "Stone_Curse" } ,
 { MG_THUNDERSTORM, "THUNDERSTORM", "Thunderstorm" } ,
 { MO_ABSORBSPIRITS, "ABSORBSPIRITS", "Absorb_Spirits" } ,
 { MO_BLADESTOP, "BLADESTOP", "Blade_Stop" } ,
 { MO_BODYRELOCATION, "BODYRELOCATION", "Body_Relocation" } ,
 { MO_CALLSPIRITS, "CALLSPIRITS", "Call_Spirits" } ,
 { MO_CHAINCOMBO, "CHAINCOMBO", "Chain_Combo" } ,
 { MO_COMBOFINISH, "COMBOFINISH", "Combo_Finish" } ,
 { MO_DODGE, "DODGE", "Dodge" } ,
 { MO_EXPLOSIONSPIRITS, "EXPLOSIONSPIRITS", "Explosion_Spirits" } ,
 { MO_EXTREMITYFIST, "EXTREMITYFIST", "Extremity_Fist" } ,
 { MO_FINGEROFFENSIVE, "FINGEROFFENSIVE", "Finger_Offensive" } ,
 { MO_INVESTIGATE, "INVESTIGATE", "Investigate" } ,
 { MO_IRONHAND, "IRONHAND", "Iron_Hand" } ,
 { MO_SPIRITSRECOVERY, "SPIRITSRECOVERY", "Spirit_Recovery" } ,
 { MO_STEELBODY, "STEELBODY", "Steel_Body" } ,
 { MO_TRIPLEATTACK, "TRIPLEATTACK", "Triple_Blows" } ,
 { NPC_ATTRICHANGE, "ATTRICHANGE", "NPC_ATTRICHANGE" } ,
 { NPC_BARRIER, "BARRIER", "NPC_BARRIER" } ,
 { NPC_BLINDATTACK, "BLINDATTACK", "NPC_BLINDATTACK" } ,
 { NPC_BLOODDRAIN, "BLOODDRAIN", "NPC_BLOODDRAIN" } ,
 { NPC_CHANGEDARKNESS, "CHANGEDARKNESS", "NPC_CHANGEDARKNESS" } ,
 { NPC_CHANGEFIRE, "CHANGEFIRE", "NPC_CHANGEFIRE" } ,
 { NPC_CHANGEGROUND, "CHANGEGROUND", "NPC_CHANGEGROUND" } ,
 { NPC_CHANGEHOLY, "CHANGEHOLY", "NPC_CHANGEHOLY" } ,
 { NPC_CHANGEPOISON, "CHANGEPOISON", "NPC_CHANGEPOISON" } ,
 { NPC_CHANGETELEKINESIS, "CHANGETELEKINESIS", "NPC_CHANGETELEKINESIS" } ,
 { NPC_CHANGEWATER, "CHANGEWATER", "NPC_CHANGEWATER" } ,
 { NPC_CHANGEWIND, "CHANGEWIND", "NPC_CHANGEWIND" } ,
 { NPC_COMBOATTACK, "COMBOATTACK", "NPC_COMBOATTACK" } ,
 { NPC_CRITICALSLASH, "CRITICALSLASH", "NPC_CRITICALSLASH" } ,
 { NPC_CURSEATTACK, "CURSEATTACK", "NPC_CURSEATTACK" } ,
 { NPC_DARKBLESSING, "DARKBLESSING", "NPC_DARKBLESSING" } ,
 { NPC_DARKBREATH, "DARKBREATH", "NPC_DARKBREATH" } ,
 { NPC_DARKCROSS, "DARKCROSS", "NPC_DARKCROSS" } ,
 { NPC_DARKNESSATTACK, "DARKNESSATTACK", "NPC_DARKNESSATTACK" } ,
 { NPC_DEFENDER, "DEFENDER", "NPC_DEFENDER" } ,
 { NPC_EMOTION, "EMOTION", "NPC_EMOTION" } ,
 { NPC_ENERGYDRAIN, "ENERGYDRAIN", "NPC_ENERGYDRAIN" } ,
 { NPC_FIREATTACK, "FIREATTACK", "NPC_FIREATTACK" } ,
 { NPC_GROUNDATTACK, "GROUNDATTACK", "NPC_GROUNDATTACK" } ,
 { NPC_GUIDEDATTACK, "GUIDEDATTACK", "NPC_GUIDEDATTACK" } ,
 { NPC_HALLUCINATION, "HALLUCINATION", "NPC_HALLUCINATION" } ,
 { NPC_HOLYATTACK, "HOLYATTACK", "NPC_HOLYATTACK" } ,
 { NPC_KEEPING, "KEEPING", "NPC_KEEPING" } ,
 { NPC_LICK, "LICK", "NPC_LICK" } ,
 { NPC_MAGICALATTACK, "MAGICALATTACK", "NPC_MAGICALATTACK" } ,
 { NPC_MENTALBREAKER, "MENTALBREAKER", "NPC_MENTALBREAKER" } ,
 { NPC_METAMORPHOSIS, "METAMORPHOSIS", "NPC_METAMORPHOSIS" } ,
 { NPC_PETRIFYATTACK, "PETRIFYATTACK", "NPC_PETRIFYATTACK" } ,
 { NPC_PIERCINGATT, "PIERCINGATT", "NPC_PIERCINGATT" } ,
 { NPC_POISON, "POISON", "NPC_POISON" } ,
 { NPC_POISONATTACK, "POISONATTACK", "NPC_POISONATTACK" } ,
 { NPC_PROVOCATION, "PROVOCATION", "NPC_PROVOCATION" } ,
 { NPC_RANDOMATTACK, "RANDOMATTACK", "NPC_RANDOMATTACK" } ,
 { NPC_RANGEATTACK, "RANGEATTACK", "NPC_RANGEATTACK" } ,
 { NPC_REBIRTH, "REBIRTH", "NPC_REBIRTH" } ,
 { NPC_SELFDESTRUCTION, "SELFDESTRUCTION", "Kabooooom!" } ,
 { NPC_SELFDESTRUCTION2, "SELFDESTRUCTION2", "NPC_SELFDESTRUCTION2" } ,
 { NPC_SILENCEATTACK, "SILENCEATTACK", "NPC_SILENCEATTACK" } ,
 { NPC_SLEEPATTACK, "SLEEPATTACK", "NPC_SLEEPATTACK" } ,
 { NPC_SMOKING, "SMOKING", "NPC_SMOKING" } ,
 { NPC_SPLASHATTACK, "SPLASHATTACK", "NPC_SPLASHATTACK" } ,
 { NPC_STUNATTACK, "STUNATTACK", "NPC_STUNATTACK" } ,
 { NPC_SUICIDE, "SUICIDE", "NPC_SUICIDE" } ,
 { NPC_SUMMONMONSTER, "SUMMONMONSTER", "NPC_SUMMONMONSTER" } ,
 { NPC_SUMMONSLAVE, "SUMMONSLAVE", "NPC_SUMMONSLAVE" } ,
 { NPC_TELEKINESISATTACK, "TELEKINESISATTACK", "NPC_TELEKINESISATTACK" } ,
 { NPC_TRANSFORMATION, "TRANSFORMATION", "NPC_TRANSFORMATION" } ,
 { NPC_WATERATTACK, "WATERATTACK", "NPC_WATERATTACK" } ,
 { NPC_WINDATTACK, "WINDATTACK", "NPC_WINDATTACK" } ,
 { NV_BASIC, "BASIC", "Basic_Skill" } ,
 { NV_FIRSTAID, "FIRSTAID", "First Aid" } ,
 { NV_TRICKDEAD, "TRICKDEAD", "Play_Dead" } ,
 { PA_GOSPEL, "GOSPEL", "Gospel" } ,
 { PA_PRESSURE, "PRESSURE", "Pressure" } ,
 { PA_SACRIFICE, "SACRIFICE", "Sacrificial_Ritual" } ,
 { PF_FOGWALL, "FOGWALL", "Wall_of_Fog" } ,
 { PF_HPCONVERSION, "HPCONVERSION", "Health_Conversion" } ,
 { PF_MEMORIZE, "MEMORIZE", "Memorize" } ,
 { PF_MINDBREAKER, "MINDBREAKER", "Mind_Breaker" } ,
 { PF_SOULBURN, "SOULBURN", "Soul_Burn" } ,
 { PF_SOULCHANGE, "SOULCHANGE", "Soul_Change" } ,
 { PF_SPIDERWEB, "SPIDERWEB", "Spider_Web" } ,
 { PR_ASPERSIO, "ASPERSIO", "Aspersio" } ,
 { PR_BENEDICTIO, "BENEDICTIO", "B.S_Sacramenti" } ,
 { PR_GLORIA, "GLORIA", "Gloria" } ,
 { PR_IMPOSITIO, "IMPOSITIO", "Impositio_Manus" } ,
 { PR_KYRIE, "KYRIE", "Kyrie_Eleison" } ,
 { PR_LEXAETERNA, "LEXAETERNA", "Lex_Aeterna" } ,
 { PR_LEXDIVINA, "LEXDIVINA", "Lex_Divina" } ,
 { PR_MACEMASTERY, "MACEMASTERY", "Mace_Mastery" } ,
 { PR_MAGNIFICAT, "MAGNIFICAT", "Magnificat" } ,
 { PR_MAGNUS, "MAGNUS", "Magnus_Exorcismus" } ,
 { PR_SANCTUARY, "SANCTUARY", "Santuary" } ,
 { PR_SLOWPOISON, "SLOWPOISON", "Slow_Poison" } ,
 { PR_STRECOVERY, "STRECOVERY", "Status_Recovery" } ,
 { PR_SUFFRAGIUM, "SUFFRAGIUM", "Suffragium" } ,
 { PR_TURNUNDEAD, "TURNUNDEAD", "Turn_Undead" } ,
 { RG_BACKSTAP, "BACKSTAP", "Back_Stab" } ,
 { RG_CLEANER, "CLEANER", "Remover" } ,
 { RG_COMPULSION, "COMPULSION", "Compulsion_Discount" } ,
 { RG_FLAGGRAFFITI, "FLAGGRAFFITI", "Flag_Graffity" } ,
 { RG_GANGSTER, "GANGSTER", "Gangster's_Paradise" } ,
 { RG_GRAFFITI, "GRAFFITI", "Graffiti" } ,
 { RG_INTIMIDATE, "INTIMIDATE", "Intimidate" } ,
 { RG_PLAGIARISM, "PLAGIARISM", "Plagiarism" } ,
 { RG_RAID, "RAID", "Raid" } ,
 { RG_SNATCHER, "SNATCHER", "Snatcher" } ,
 { RG_STEALCOIN, "STEALCOIN", "Steal_Coin" } ,
 { RG_STRIPARMOR, "STRIPARMOR", "Strip_Armor" } ,
 { RG_STRIPHELM, "STRIPHELM", "Strip_Helm" } ,
 { RG_STRIPSHIELD, "STRIPSHIELD", "Strip_Shield" } ,
 { RG_STRIPWEAPON, "STRIPWEAPON", "Strip_Weapon" } ,
 { RG_TUNNELDRIVE, "TUNNELDRIVE", "Tunnel_Drive" } ,
 { SA_ABRACADABRA, "ABRACADABRA", "Hocus-pocus" } ,
 { SA_ADVANCEDBOOK, "ADVANCEDBOOK", "Advanced_Book" } ,
 { SA_AUTOSPELL, "AUTOSPELL", "Auto_Cast" } ,
 { SA_CASTCANCEL, "CASTCANCEL", "Cast_Cancel" } ,
 { SA_CLASSCHANGE, "CLASSCHANGE", "Class_Change" } ,
 { SA_COMA, "COMA", "Coma" } ,
 { SA_DEATH, "DEATH", "Death" } ,
 { SA_DELUGE, "DELUGE", "Deluge" } ,
 { SA_DISPELL, "DISPELL", "Dispel" } ,
 { SA_DRAGONOLOGY, "DRAGONOLOGY", "Dragonology" } ,
 { SA_FLAMELAUNCHER, "FLAMELAUNCHER", "Flame_Launcher" } ,
 { SA_FORTUNE, "FORTUNE", "Fortune" } ,
 { SA_FREECAST, "FREECAST", "Cast_Freedom" } ,
 { SA_FROSTWEAPON, "FROSTWEAPON", "Frost_Weapon" } ,
 { SA_FULLRECOVERY, "FULLRECOVERY", "Full_Recovery" } ,
 { SA_GRAVITY, "GRAVITY", "Gravity" } ,
 { SA_INSTANTDEATH, "INSTANTDEATH", "Instant_Death" } ,
 { SA_LANDPROTECTOR, "LANDPROTECTOR", "Land_Protector" } ,
 { SA_LEVELUP, "LEVELUP", "Level_Up" } ,
 { SA_LIGHTNINGLOADER, "LIGHTNINGLOADER", "Lightning_Loader" } ,
 { SA_MAGICROD, "MAGICROD", "Magic_Rod" } ,
 { SA_MONOCELL, "MONOCELL", "Monocell" } ,
 { SA_QUESTION, "QUESTION", "Question?" } ,
 { SA_REVERSEORCISH, "REVERSEORCISH", "Reverse_Orcish" } ,
 { SA_SEISMICWEAPON, "SEISMICWEAPON", "Seismic_Weapon" } ,
 { SA_SPELLBREAKER, "SPELLBREAKER", "Break_Spell" } ,
 { SA_SUMMONMONSTER, "SUMMONMONSTER", "Summon_Monster" } ,
 { SA_TAMINGMONSTER, "TAMINGMONSTER", "Taming_Monster" } ,
 { SA_VIOLENTGALE, "VIOLENTGALE", "Violent_Gale" } ,
 { SA_VOLCANO, "VOLCANO", "Volcano" } ,
 { SG_DEVIL, "DEVIL", "Devil" } ,
 { SG_FEEL, "FEEL", "Feel" } ,
 { SG_FRIEND, "FRIEND", "Friend" } ,
 { SG_FUSION, "FUSION", "Fusion" } ,
 { SG_HATE, "HATE", "Hate" } ,
 { SG_KNOWLEDGE, "KNOWLEDGE", "Knowledge" } ,
 { SG_MOON_ANGER, "ANGER", "Moon Anger" } ,
 { SG_MOON_BLESS, "BLESS", "Moon Bless" } ,
 { SG_MOON_COMFORT, "COMFORT", "Moon Comfort" } ,
 { SG_MOON_WARM, "WARM", "Moon Warm" } ,
 { SG_STAR_ANGER, "ANGER", "Star Anger" } ,
 { SG_STAR_BLESS, "BLESS", "Star Bless" } ,
 { SG_STAR_COMFORT, "COMFORT", "Star Comfort" } ,
 { SG_STAR_WARM, "WARM", "Star Warm" } ,
 { SG_SUN_ANGER, "ANGER", "Sun Anger" } ,
 { SG_SUN_BLESS, "BLESS", "Sun Bless" } ,
 { SG_SUN_COMFORT, "COMFORT", "Sun Comfort" } ,
 { SG_SUN_WARM, "WARM", "Sun Warm" } ,
 { SL_ALCHEMIST, "ALCHEMIST", "Alchemist" } ,
 { SL_ASSASIN, "ASSASIN", "Assasin" } ,
 { SL_BARDDANCER, "BARDDANCER", "Bard Dancer" } ,
 { SL_BLACKSMITH, "BLACKSMITH", "Black Smith" } ,
 { SL_CRUSADER, "CRUSADER", "Crusader" } ,
 { SL_HUNTER, "HUNTER", "Hunter" } ,
 { SL_KAAHI, "KAAHI", "Kaahi" } ,
 { SL_KAINA, "KAINA", "Kaina" } ,
 { SL_KAITE, "KAITE", "Kaite" } ,
 { SL_KAIZEL, "KAIZEL", "Kaizel" } ,
 { SL_KAUPE, "KAUPE", "Kaupe" } ,
 { SL_KNIGHT, "KNIGHT", "Knight" } ,
 { SL_MONK, "MONK", "Monk" } ,
 { SL_PRIEST, "PRIEST", "Priest" } ,
 { SL_ROGUE, "ROGUE", "Rogue" } ,
 { SL_SAGE, "SAGE", "Sage" } ,
 { SL_SKA, "SKA", "SKA" } ,
 { SL_SKE, "SKE", "SKE" } ,
 { SL_SMA, "SMA", "SMA" } ,
 { SL_SOULLINKER, "SOULLINKER", "Soul Linker" } ,
 { SL_STAR, "STAR", "Star" } ,
 { SL_STIN, "STIN", "Stin" } ,
 { SL_STUN, "STUN", "Stun" } ,
 { SL_SUPERNOVICE, "SUPERNOVICE", "Super Novice" } ,
 { SL_SWOO, "SWOO", "Swoo" } ,
 { SL_WIZARD, "WIZARD", "Wizard" } ,
 { SM_AUTOBERSERK, "AUTOBERSERK", "Auto_Berserk" } ,
 { SM_BASH, "BASH", "Bash" } ,
 { SM_ENDURE, "ENDURE", "Endure" } ,
 { SM_FATALBLOW, "FATALBLOW", "Attack_Weak_Point" } ,
 { SM_MAGNUM, "MAGNUM", "Magnum_Break" } ,
 { SM_MOVINGRECOVERY, "MOVINGRECOVERY", "Moving_HP_Recovery" } ,
 { SM_PROVOKE, "PROVOKE", "Provoke" } ,
 { SM_RECOVERY, "RECOVERY", "Increase_HP_Recovery" } ,
 { SM_SWORD, "SWORD", "Sword_Mastery" } ,
 { SM_TWOHAND, "TWOHAND", "Two-Handed_Sword_Mastery" } ,
 { SN_FALCONASSAULT, "FALCONASSAULT", "Falcon_Assault" } ,
 { SN_SHARPSHOOTING, "SHARPSHOOTING", "Sharpshooting" } ,
 { SN_SIGHT, "SIGHT", "True_Sight" } ,
 { SN_WINDWALK, "WINDWALK", "Wind_Walk" } ,
 { ST_CHASEWALK, "CHASEWALK", "Chase_Walk" } ,
 { ST_REJECTSWORD, "REJECTSWORD", "Reject_Sword" } ,
 { ST_STEALBACKPACK, "STEALBACKPACK", "Steal_Backpack" } ,
 { TF_BACKSLIDING, "BACKSLIDING", "Back_Sliding" } ,
 { TF_DETOXIFY, "DETOXIFY", "Detoxify" } ,
 { TF_DOUBLE, "DOUBLE", "Double_Attack" } ,
 { TF_HIDING, "HIDING", "Hiding" } ,
 { TF_MISS, "MISS", "Improve_Dodge" } ,
 { TF_PICKSTONE, "PICKSTONE", "Take_Stone" } ,
 { TF_POISON, "POISON", "Envenom" } ,
 { TF_SPRINKLESAND, "SPRINKLESAND", "Throw_Sand" } ,
 { TF_STEAL, "STEAL", "Steal" } ,
 { TF_THROWSTONE, "THROWSTONE", "Throw_Stone" } ,
 { TK_COUNTER, "COUNTER", "Counter" } ,
 { TK_DODGE, "DODGE", "Dodge" } ,
 { TK_DOWNKICK, "DOWNKICK", "Down Kick" } ,
 { TK_HIGHJUMP, "HIGHJUMP", "High Jump" } ,
 { TK_HPTIME, "HPTIME", "HP Time" } ,
 { TK_JUMPKICK, "JUMPKICK", "Jump Kick" } ,
 { TK_POWER, "POWER", "Power" } ,
 { TK_READYCOUNTER, "READYCOUNTER", "Ready Counter" } ,
 { TK_READYDOWN, "READYDOWN", "Ready Down" } ,
 { TK_READYSTORM, "READYSTORM", "Ready Storm" } ,
 { TK_READYTURN, "READYTURN", "Ready Turn" } ,
 { TK_RUN, "RUN", "TK_RUN" } ,
 { TK_SEVENWIND, "SEVENWIND", "Seven Wind" } ,
 { TK_SPTIME, "SPTIME", "SP Time" } ,
 { TK_STORMKICK, "STORMKICK", "Storm Kick" } ,
 { TK_TURNKICK, "TURNKICK", "Turn Kick" } ,
 { WE_BABY, "BABY", "Adopt_Baby" } ,
 { WE_CALLBABY, "CALLBABY", "Call_Baby" } ,
 { WE_CALLPARENT, "CALLPARENT", "Call_Parent" } ,
 { WE_CALLPARTNER, "CALLPARTNER", "I Want to See You" } ,
 { WE_FEMALE, "FEMALE", "I Only Look Up to You" } ,
 { WE_MALE, "MALE", "I Will Protect You" } ,
 { WS_CARTBOOST, "CARTBOOST", "Cart_Boost" } ,
 { WS_CREATECOIN, "CREATECOIN", "Create_Coins" } ,
 { WS_CREATENUGGET, "CREATENUGGET", "Create_Nuggets" } ,
 { WS_MELTDOWN, "MELTDOWN", "Meltdown" } ,
 { WS_SYSTEMCREATE, "SYSTEMCREATE", "Create_System_tower" } ,
 { WZ_EARTHSPIKE, "EARTHSPIKE", "Earth_Spike" } ,
 { WZ_ESTIMATION, "ESTIMATION", "Sense" } ,
 { WZ_FIREIVY, "FIREIVY", "Fire_Ivy" } ,
 { WZ_FIREPILLAR, "FIREPILLAR", "Fire_Pillar" } ,
 { WZ_FROSTNOVA, "FROSTNOVA", "Frost_Nova" } ,
 { WZ_HEAVENDRIVE, "HEAVENDRIVE", "Heaven's_Drive" } ,
 { WZ_ICEWALL, "ICEWALL", "Ice_Wall" } ,
 { WZ_JUPITEL, "JUPITEL", "Jupitel_Thunder" } ,
 { WZ_METEOR, "METEOR", "Meteor_Storm" } ,
 { WZ_QUAGMIRE, "QUAGMIRE", "Quagmire" } ,
 { WZ_SIGHTRASHER, "SIGHTRASHER", "Sightrasher" } ,
 { WZ_STORMGUST, "STORMGUST", "Storm_Gust" } ,
 { WZ_VERMILION, "VERMILION", "Lord_of_Vermilion" } ,
 { WZ_WATERBALL, "WATERBALL", "Water_Ball" } ,
 { 0, 0, 0 } 
};

static const int dirx[8]={0,-1,-1,-1,0,1,1,1};
static const int diry[8]={1,1,0,-1,-1,-1,0,1};

static int rdamage;

/* �X�L���f?�^�x?�X */
struct skill_db skill_db[MAX_SKILL_DB];

/* �A�C�e���쐬�f?�^�x?�X */
struct skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB];

/* ��쐬�X�L���f?�^�x?�X */
struct skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB];

/* �A�u���J�_�u��?���X�L���f?�^�x?�X */
struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB];

int	skill_get_hit( int id ){ return skill_db[id].hit; }
int	skill_get_inf( int id ){ return skill_db[id].inf; }
int	skill_get_pl( int id ){ return skill_db[id].pl; }
int	skill_get_nk( int id ){ return skill_db[id].nk; }
int skill_get_max( int id ){ return skill_db[id].max; }
int skill_get_range( int id , int lv ){ return (lv <= 0) ? 0:skill_db[id].range[lv-1]; }
int	skill_get_hp( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].hp[lv-1]; }
int	skill_get_sp( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].sp[lv-1]; }
int	skill_get_zeny( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].zeny[lv-1]; }
int	skill_get_num( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].num[lv-1]; }
int	skill_get_cast( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].cast[lv-1]; }
int	skill_get_delay( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].delay[lv-1]; }
int	skill_get_time( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].upkeep_time[lv-1]; }
int	skill_get_time2( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].upkeep_time2[lv-1]; }
int	skill_get_castdef( int id ){ return skill_db[id].cast_def_rate; }
int	skill_get_weapontype( int id ){ return skill_db[id].weapon; }
int	skill_get_inf2( int id ){ return skill_db[id].inf2; }
int	skill_get_maxcount( int id ){ return skill_db[id].maxcount; }
int	skill_get_blewcount( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].blewcount[lv-1]; }
int	skill_get_mhp( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].mhp[lv-1]; }
int	skill_get_castnodex( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].castnodex[lv-1]; }

int skill_tree_get_max(int id, int b_class){
	struct pc_base_job s_class = pc_calc_base_job(b_class);
	int i, skillid;
	for(i=0;(skillid=skill_tree[s_class.upper][s_class.job][i].id)>0;i++)
		if (id == skillid) return skill_tree[s_class.upper][s_class.job][i].max;
	return skill_get_max (id);
}

/* �v���g�^�C�v */
struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,int skilllv,int x,int y,int flag);
int skill_check_condition( struct map_session_data *sd,int type);
int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
int skill_frostjoke_scream(struct block_list *bl,va_list ap);
int skill_status_change_timer_sub(struct block_list *bl, va_list ap );
int skill_attack_area(struct block_list *bl,va_list ap);
int skill_abra_dataset(int skilllv);
int skill_clear_element_field(struct block_list *bl);
int skill_landprotector(struct block_list *bl, va_list ap );
int skill_trap_splash(struct block_list *bl, va_list ap );
int skill_count_target(struct block_list *bl, va_list ap );

// [MouseJstr] - skill ok to cast? and when?
int skillnotok(int skillid, struct map_session_data *sd) {
     if (sd == 0)
           return 0;
     if (pc_isGM(sd) >= 20)
           return 0;  // gm's can do anything damn thing they want
     switch (skillid) {
       case AL_WARP:
       case AL_TELEPORT:
       case MC_VENDING:
       case MC_IDENTIFY:
             return 0; // always allowed
       default:
           return(map[sd->bl.m].flag.noskill);
     }
}


static int distance(int x0,int y0,int x1,int y1)
{
	int dx,dy;

	dx=abs(x0-x1);
	dy=abs(y0-y1);
	return dx>dy ? dx : dy;
}

/* �X�L�����j�b�gID��Ԃ��i������f?�^�x?�X�ɓ��ꂽ���ȁj */
int skill_get_unit_id(int id,int flag)
{

	switch(id){
	case MG_SAFETYWALL:		return 0x7e;				/* �Z�C�t�e�B�E�H?�� */
	case MG_FIREWALL:		return 0x7f;				/* �t�@�C�A?�E�H?�� */
	case AL_WARP:			return (flag==0)?0x81:0x80;	/* ��?�v�|?�^�� */
	case PR_BENEDICTIO:		return 0x82;				/* ��?�~�� */
	case PR_SANCTUARY:		return 0x83;				/* �T���N�`���A�� */
	case PR_MAGNUS:			return 0x84;				/* �}�O�k�X�G�N�\�V�Y�� */
	case AL_PNEUMA:			return 0x85;				/* �j��?�} */
	case MG_THUNDERSTORM:	return 0x86;		/* �T���_?�X�g?�� */
	case WZ_HEAVENDRIVE:	return 0x86;		/* �w�����Y�h���C�u */
	case WZ_SIGHTRASHER:	return 0x86;				/* �T�C�g���b�V��? */
	case WZ_METEOR:			return 0x86;				/* ���e�I�X�g?�� */
	case WZ_VERMILION:		return 0x86;				/* ��?�h�I�u���@?�~���I�� */
	case WZ_FROSTNOVA:		return 0x86;			/* �t���X�g�m���@ */
	case WZ_STORMGUST:		return 0x86;				/* �X�g?���K�X�g(�Ƃ肠����LoV�Ɠ�����?��) */
	case CR_GRANDCROSS:		return 0x86;				/* �O�����h�N���X */
	case WZ_FIREPILLAR:		return (flag==0)?0x87:0x88;	/* �t�@�C�A?�s��? */
	case HT_TALKIEBOX:		return 0x99;	/* �g?�L?�{�b�N�X */
	case WZ_ICEWALL:		return 0x8d;				/* �A�C�X�E�H?�� */
	case WZ_QUAGMIRE:		return 0x8e;				/* �N�@�O�}�C�A */
	case HT_BLASTMINE:		return 0x8f;				/* �u���X�g�}�C�� */
	case HT_SKIDTRAP:		return 0x90;				/* �X�L�b�h�g���b�v */
	case HT_ANKLESNARE:		return 0x91;				/* �A���N���X�l�A */
	case AS_VENOMDUST:		return 0x92;				/* �x�m���_�X�g */
	case HT_LANDMINE:		return 0x93;				/* �����h�}�C�� */
	case HT_SHOCKWAVE:		return 0x94;				/* �V���b�N�E�F?�u�g���b�v */
	case HT_SANDMAN:		return 0x95;				/* �T���h�}�� */
	case HT_FLASHER:		return 0x96;				/* �t���b�V��? */
	case HT_FREEZINGTRAP:	return 0x97;				/* �t��?�W���O�g���b�v */
	case HT_CLAYMORETRAP:	return 0x98;				/* �N���C���A?�g���b�v */
	case SA_VOLCANO:		return 0x9a;					/* �{���P?�m */
	case SA_DELUGE:			return 0x9b;				/* �f����?�W */
	case SA_VIOLENTGALE:	return 0x9c;					/* �o�C�I�����g�Q�C�� */
	case SA_LANDPROTECTOR:	return 0x9d;					/* �����h�v���e�N�^? */
	case BD_LULLABY:		return 0x9e;				/* �q��� */
	case BD_RICHMANKIM:		return 0x9f;				/* �j�����h�̉� */
	case BD_ETERNALCHAOS:	return 0xa0;				/* �i���̍��� */
	case BD_DRUMBATTLEFIELD:return 0xa1;					/* ?���ۂ̋��� */
	case BD_RINGNIBELUNGEN:	return 0xa2;				/* �j?�x�����O�̎w�� */
	case BD_ROKISWEIL:		return 0xa3;				/* ���L�̋��� */
	case BD_INTOABYSS:		return 0xa4;				/* �[���̒��� */
	case BD_SIEGFRIED:		return 0xa5;				/* �s���g�̃W?�N�t��?�h */
	case BA_DISSONANCE:		return 0xa6;				/* �s���a�� */
	case BA_WHISTLE:		return 0xa7;				/* ���J */
	case BA_ASSASSINCROSS:	return 0xa8;				/* �[�z�̃A�T�V���N���X */
	case BA_POEMBRAGI:		return 0xa9;				/* �u���M�̎� */
	case BA_APPLEIDUN:		return 0xaa;				/* �C�h�D���̗ь� */
	case DC_UGLYDANCE:		return 0xab;				/* ��������ȃ_���X */
	case DC_HUMMING:		return 0xac;				/* �n�~���O */
	case DC_DONTFORGETME:	return 0xad;				/* ����Y��Ȃ��Łc */
	case DC_FORTUNEKISS:	return 0xae;				/* �K�^�̃L�X */
	case DC_SERVICEFORYOU:	return 0xaf;				/* �T?�r�X�t�H?��? */
	case RG_GRAFFITI:		return 0xb0;				/* �O���t�B�e�B */
	case AM_DEMONSTRATION:	return 0xb1;				/* �f�����X�g��?�V���� */
	case WE_CALLPARTNER:	return 0xb2;				/* ���Ȃ��Ɉ������� */
	case PA_GOSPEL:			return 0xb3;				/* �S�X�y�� */
	case HP_BASILICA:		return 0xb4;				/* �o�W���J */
	case PF_FOGWALL:		return 0xb6;				/* �t�H�O�E�H?�� */
	case PF_SPIDERWEB:		return 0xb7;				/* �X�p�C�_?�E�F�b�u */
	}
	return 0;
	/*
	0x89,0x8a,0x8b �\������
	0x9a ��?���̉r���݂����ȃG�t�F�N�g
	0x9b ��?���̉r���݂����ȃG�t�F�N�g
	0x9c ��?���̉r���݂����ȃG�t�F�N�g
	0x9d ���������ȃG�t�F�N�g
	0xb1 Alchemist Demonstration
	0xb2 = Pink Warp Portal
	0xb3 = Gospel For Paladin
	0xb4 = Basilica
	0xb5 = Empty
	0xb6 = Fog Wall for Professor
	0xb7 = Spider Web for Professor
	0xb8 = Empty
	0xb9 =
	*/
}

/*==========================================
 * �X�L���lj�?��
 *------------------------------------------
 */
int skill_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick)
{
	/* MOB�lj�?�ʃX�L���p */
	const int sc[]={
		SC_POISON, SC_BLIND, SC_SILENCE, SC_STAN,
		SC_STONE, SC_CURSE, SC_SLEEP
	};
	const int sc2[]={
		MG_STONECURSE,MG_FROSTDIVER,NPC_STUNATTACK,
		NPC_SLEEPATTACK,TF_POISON,NPC_CURSEATTACK,
		NPC_SILENCEATTACK,0,NPC_BLINDATTACK
	};

	struct map_session_data *sd=NULL;
	struct map_session_data *dstsd=NULL;
	struct mob_data *md=NULL;
	struct mob_data *dstmd=NULL;
	struct pet_data *pd=NULL;

	int skill,skill2;
	int rate,luk;

	int sc_def_mdef,sc_def_vit,sc_def_int,sc_def_luk;
	int sc_def_mdef2,sc_def_vit2,sc_def_int2,sc_def_luk2;

	nullpo_retr(0, src);
	nullpo_retr(0, bl);

	//if(skilllv <= 0) return 0;
	if(skillid > 0 && skilllv <= 0) return 0;	// don't forget auto attacks! - celest

	if(src->type==BL_PC){
		nullpo_retr(0, sd=(struct map_session_data *)src);
	}else if(src->type==BL_MOB){
		nullpo_retr(0, md=(struct mob_data *)src); //���g�p�H
	}else if(src->type==BL_PET){
		nullpo_retr(0, pd=(struct pet_data *)src); // [Valaris]
	}

	//?�ۂ̑ϐ�
	luk = battle_get_luk(bl);
	sc_def_mdef=100 - (3 + battle_get_mdef(bl) + luk/3);
	sc_def_vit=100 - (3 + battle_get_vit(bl) + luk/3);
	sc_def_int=100 - (3 + battle_get_int(bl) + luk/3);
	sc_def_luk=100 - (3 + luk);
	//�����̑ϐ�
	luk = battle_get_luk(src);
	sc_def_mdef2=100 - (3 + battle_get_mdef(src) + luk/3);
	sc_def_vit2=100 - (3 + battle_get_vit(src) + luk/3);
	sc_def_int2=100 - (3 + battle_get_int(src) + luk/3);
	sc_def_luk2=100 - (3 + luk);
	if(bl->type==BL_PC)
		dstsd=(struct map_session_data *)bl;
	else if(bl->type==BL_MOB){
		dstmd=(struct mob_data *)bl; //���g�p�H
		if(sc_def_mdef<50)
			sc_def_mdef=50;
		if(sc_def_vit<50)
			sc_def_vit=50;
		if(sc_def_int<50)
			sc_def_int=50;
		if(sc_def_luk<50)
			sc_def_luk=50;
	}
	if(sc_def_mdef<0)
		sc_def_mdef=0;
	if(sc_def_vit<0)
		sc_def_vit=0;
	if(sc_def_int<0)
		sc_def_int=0;

	switch(skillid){
	case 0:					/* �ʏ�U? */
		/* ������ */
		if( sd && pc_isfalcon(sd) && sd->status.weapon == 11 && (skill=pc_checkskill(sd,HT_BLITZBEAT))>0 &&
			rand()%1000 <= sd->paramc[5]*10/3+1 ) {
			int lv=(sd->status.job_level+9)/10;
			skill_castend_damage_id(src,bl,HT_BLITZBEAT,(skill<lv)?skill:lv,tick,0xf00000);
		}
		// �X�i�b�`��?
		if(sd && sd->status.weapon != 11 && (skill=pc_checkskill(sd,RG_SNATCHER)) > 0)
			if((skill*15 + 55) + (skill2 = pc_checkskill(sd,TF_STEAL))*10 > rand()%1000) {
				if(pc_steal_item(sd,bl))
					clif_skill_nodamage(src,bl,TF_STEAL,skill2,1);
				//else
				//	clif_skill_fail(sd,skillid,0,0); // it's annoying! =p [Celest]
			}
		// �G���`�����g�f�b�g���[�|�C�Y��(�ғŌ���)
		if (sd && sd->sc_data[SC_EDP].timer != -1 && rand() % 10000 < sd->sc_data[SC_EDP].val2 * sc_def_vit) {
			int mhp = battle_get_max_hp(bl);
			int hp = battle_get_hp(bl);
			int lvl = sd->sc_data[SC_EDP].val1;
			int diff;
			// MHP��1/4�ȉ��ɂ͂Ȃ�Ȃ�
			if(hp > mhp>>2) {
				if(bl->type == BL_PC) {
					diff = mhp*10/100;
					if (hp - diff < mhp>>2)
						diff = hp - (mhp>>2);
					pc_heal((struct map_session_data *)bl, -hp, 0);
				} else if(bl->type == BL_MOB) {
					struct mob_data *md = (struct mob_data *)bl;
					hp -= mhp*15/100;
					if (hp > mhp>>2)
						md->hp = hp;
					else
						md->hp = mhp>>2;
				}
			}
			skill_status_change_start(bl,SC_DPOISON,lvl,0,0,0,skill_get_time2(ASC_EDP,lvl),0);
		}
		break;

	case SM_BASH:			/* �o�b�V���i�}���U?�j */
		if( sd && (skill=pc_checkskill(sd,SM_FATALBLOW))>0 ){
			if( rand()%100 < 6*(skilllv-5)*sc_def_vit/100 )
				skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(SM_FATALBLOW,skilllv),0);
		}
		break;

	case TF_POISON:			/* �C���x�i�� */
	case AS_SPLASHER:		/* �x�i���X�v���b�V��? */
		if(rand()%100< (2*skilllv+10)*sc_def_vit/100 )
			skill_status_change_start(bl,SC_POISON,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		else{
			if(sd && skillid==TF_POISON)
				clif_skill_fail(sd,skillid,0,0);
		}
		break;

	case AS_SONICBLOW:		/* �\�j�b�N�u��? */
		if( rand()%100 < (2*skilllv+10)*sc_def_vit/100 )
			skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		break;

	case HT_FREEZINGTRAP:	/* �t��?�W���O�g���b�v */
		rate=skilllv*3+35;
		if(rand()%100 < rate*sc_def_mdef/100)
			skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		break;

	case MG_FROSTDIVER:		/* �t���X�g�_�C�o? */
	case WZ_FROSTNOVA:		/* �t���X�g�m���@ */
		rate=(skilllv*3+35)*sc_def_mdef/100-(battle_get_int(bl)+battle_get_luk(bl))/15;
		rate=rate<=5?5:rate;
		if(rand()%100 < rate)
			skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		else if(sd && skillid==MG_FROSTDIVER)
			clif_skill_fail(sd,skillid,0,0);
		break;

	case WZ_STORMGUST:		/* �X�g?���K�X�g */
		{
			struct status_change *sc_data = battle_get_sc_data(bl);
			if(sc_data) {
				sc_data[SC_FREEZE].val3++;
				if(sc_data[SC_FREEZE].val3 >= 3)
					skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
			}
		}
		break;

	case HT_LANDMINE:		/* �����h�}�C�� */
		if( rand()%100 < (5*skilllv+30)*sc_def_vit/100 )
			skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		break;

	case HT_SHOCKWAVE:				/* �V���b�N�E�F?�u�g���b�v */
		if(map[bl->m].flag.pvp && dstsd){
			dstsd->status.sp -= dstsd->status.sp*(5+15*skilllv)/100;
			pc_calcstatus(dstsd,0);
		}
		break;
	case HT_SANDMAN:		/* �T���h�}�� */
		if( rand()%100 < (5*skilllv+30)*sc_def_int/100 )
			skill_status_change_start(bl,SC_SLEEP,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		break;
	case TF_SPRINKLESAND:	/* ���܂� */
		if( rand()%100 < 20*sc_def_int/100 )
			skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		break;

	case TF_THROWSTONE:		/* ���� */
		if( rand()%100 < 7*sc_def_vit/100 )
			skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		break;

	case CR_HOLYCROSS:		/* �z?��?�N���X */
		if( rand()%100 < 3*skilllv*sc_def_int/100 )
			skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		break;

	case CR_GRANDCROSS:		/* �O�����h�N���X */
		{
			int race = battle_get_race(bl);
			if( (battle_check_undead(race,battle_get_elem_type(bl)) || race == 6) && rand()%100 < 100000*sc_def_int/100)	//?���t?�������S�ϐ��ɂ͖�?
				skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		}
		break;

	case CR_SHIELDCHARGE:		/* �V?���h�`��?�W */
		if( rand()%100 < (15 + skilllv*5)*sc_def_vit/100 )
			skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		break;

	case RG_RAID:		/* �T�v���C�Y�A�^�b�N */
		if( rand()%100 < (10+3*skilllv)*sc_def_vit/100 )
			skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		if( rand()%100 < (10+3*skilllv)*sc_def_int/100 )
			skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		break;
	case BA_FROSTJOKE:
		if(rand()%100 < (15+5*skilllv)*sc_def_mdef/100)
			skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		break;

	case DC_SCREAM:
		if( rand()%100 < (25+5*skilllv)*sc_def_vit/100 )
			skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		break;

	case BD_LULLABY:	/* �q��S */
		if( rand()%100 < 15*sc_def_int/100 )
			skill_status_change_start(bl,SC_SLEEP,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		break;

	/* MOB�̒lj�?�ʕt���X�L�� */

	case NPC_PETRIFYATTACK:
		if(rand()%100 < sc_def_mdef)
			skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		break;
	case NPC_POISON:
	case NPC_SILENCEATTACK:
	case NPC_STUNATTACK:
		if(rand()%100 < sc_def_vit && src->type!=BL_PET)
			skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		if(src->type==BL_PET)
			skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skilllv*1000,0);
		break;
	case NPC_CURSEATTACK:
		if(rand()%100 < sc_def_luk)
			skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		break;
	case NPC_SLEEPATTACK:
	case NPC_BLINDATTACK:
		if(rand()%100 < sc_def_int)
			skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		break;
	case NPC_MENTALBREAKER:
		if(dstsd) {
			int sp = dstsd->status.max_sp*(10+skilllv)/100;
			if(sp < 1) sp = 1;
			pc_heal(dstsd,0,-sp);
		}
		break;

// -- moonsoul (adding status effect chance given to wizard aoe skills meteor and vermillion)
//
	case WZ_METEOR:
		if(rand()%100 < sc_def_vit)
			skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);		
		break;
	case WZ_VERMILION:
		if(rand()%100 < sc_def_int)
			skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);		
		break;

// -- moonsoul (stun ability of new champion skill tigerfist)
//
	case CH_TIGERFIST:
		if( rand()%100 < (10 + skilllv*10)*sc_def_vit/100 )
			skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		break;

	case LK_SPIRALPIERCE:
		if( rand()%100 < (15 + skilllv*5)*sc_def_vit/100 )
			skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		break;
	case ST_REJECTSWORD:	/* �t��?�W���O�g���b�v */
		if( rand()%100 < (skilllv*15) )
			skill_status_change_start(bl,SC_AUTOCOUNTER,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		break;
	case PF_FOGWALL:		/* �z?��?�N���X */
		if( rand()%100 < 3*skilllv*sc_def_int/100 )
			skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		break;
	case LK_HEADCRUSH:				/* �w�b�h�N���b�V�� */
		{//?�����ǂ�������Ȃ��̂œK?��
			int race=battle_get_race(bl);
			if( !(battle_check_undead(race,battle_get_elem_type(bl)) || race == 6) && rand()%100 < (2*skilllv+10)*sc_def_vit/100 )
				skill_status_change_start(bl,SC_HEADCRUSH,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		}
			break;
	case LK_JOINTBEAT:				/* �W���C���g�r?�g */
		//?�����ǂ�������Ȃ��̂œK?��
		if( rand()%100 < (2*skilllv+10)*sc_def_vit/100 )
			skill_status_change_start(bl,SC_JOINTBEAT,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		break;
	case PF_SPIDERWEB:		/* �X�p�C�_?�E�F�b�u */
		{
			int sec=skill_get_time2(skillid,skilllv);
			if(map[src->m].flag.pvp) //PvP�ł͍S�����Ԕ����H
				sec = sec/2;
			battle_stopwalking(bl,1);
			skill_status_change_start(bl,SC_SPIDERWEB,skilllv,0,0,0,sec,0);
		}
		break;
	case ASC_METEORASSAULT:			/* ���e�I�A�T���g */
		if( rand()%100 < (15 + skilllv*5)*sc_def_vit/100 ) //?�Ԉُ�͏ڍׂ�������Ȃ��̂œK?��
			skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		if( rand()%100 < (10+3*skilllv)*sc_def_int/100 )
			skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		break;
	case MO_EXTREMITYFIST:			/* ���C���e���� */
		//���C�����g����5���Ԏ��R�񕜂��Ȃ��悤�ɂȂ�
		skill_status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0 );
		break;
	case HW_NAPALMVULCAN:			/* �i�p�[���o���J�� */
		// skilllv*5%�̊m���Ŏ�
		if (rand()%10000 < 5*skilllv*sc_def_luk)
			skill_status_change_start(bl,SC_CURSE,7,0,0,0,skill_get_time2(NPC_CURSEATTACK,7),0);
		break;
	}

	if(sd && skillid != MC_CARTREVOLUTION && attack_type&BF_WEAPON){	/* �J?�h�ɂ��lj�?�� */
		int i;
		int sc_def_card=100;

		for(i=SC_STONE;i<=SC_BLIND;i++){
			//?�ۂ�?�Ԉُ�
			if(i==SC_STONE || i==SC_FREEZE)
				sc_def_card=sc_def_mdef;
			else if(i==SC_STAN || i==SC_POISON || i==SC_SILENCE)
				sc_def_card=sc_def_vit;
			else if(i==SC_SLEEP || i==SC_CONFUSION || i==SC_BLIND)
				sc_def_card=sc_def_int;
			else if(i==SC_CURSE)
				sc_def_card=sc_def_luk;

			if(!sd->state.arrow_atk) {
				if(rand()%10000 < (sd->addeff[i-SC_STONE])*sc_def_card/100 ){
					if(battle_config.battle_log)
						printf("PC %d skill_addeff: card�ɂ��ُ�?�� %d %d\n",sd->bl.id,i,sd->addeff[i-SC_STONE]);
					skill_status_change_start(bl,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0);
				}
			}
			else {
				if(rand()%10000 < (sd->addeff[i-SC_STONE]+sd->arrow_addeff[i-SC_STONE])*sc_def_card/100 ){
					if(battle_config.battle_log)
						printf("PC %d skill_addeff: card�ɂ��ُ�?�� %d %d\n",sd->bl.id,i,sd->addeff[i-SC_STONE]);
					skill_status_change_start(bl,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0);
				}
			}
			//������?�Ԉُ�
			if(i==SC_STONE || i==SC_FREEZE)
				sc_def_card=sc_def_mdef2;
			else if(i==SC_STAN || i==SC_POISON || i==SC_SILENCE)
				sc_def_card=sc_def_vit2;
			else if(i==SC_SLEEP || i==SC_CONFUSION || i==SC_BLIND)
				sc_def_card=sc_def_int2;
			else if(i==SC_CURSE)
				sc_def_card=sc_def_luk2;

			if(!sd->state.arrow_atk) {
				if(rand()%10000 < (sd->addeff2[i-SC_STONE])*sc_def_card/100 ){
					if(battle_config.battle_log)
						printf("PC %d skill_addeff: card�ɂ��ُ�?�� %d %d\n",src->id,i,sd->addeff2[i-SC_STONE]);
					skill_status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0);
				}
			}
			else {
				if(rand()%10000 < (sd->addeff2[i-SC_STONE]+sd->arrow_addeff2[i-SC_STONE])*sc_def_card/100 ){
					if(battle_config.battle_log)
						printf("PC %d skill_addeff: card�ɂ��ُ�?�� %d %d\n",src->id,i,sd->addeff2[i-SC_STONE]);
					skill_status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0);
				}
			}
		}
	}
	return 0;
}

/*=========================================================================
 �X�L���U?������΂�?��
-------------------------------------------------------------------------*/
int skill_blown( struct block_list *src, struct block_list *target,int count)
{
	int dx=0,dy=0,nx,ny;
	int x=target->x,y=target->y;
	int ret,prev_state=MS_IDLE;
	int moveblock;
	struct map_session_data *sd=NULL;
	struct mob_data *md=NULL;
	struct pet_data *pd=NULL;
	struct skill_unit *su=NULL;

	nullpo_retr(0, src);
	nullpo_retr(0, target);

	if(target->type==BL_PC){
		nullpo_retr(0, sd=(struct map_session_data *)target);
	}else if(target->type==BL_MOB){
		nullpo_retr(0, md=(struct mob_data *)target);
	}else if(target->type==BL_PET){
		nullpo_retr(0, pd=(struct pet_data *)target);
	}else if(target->type==BL_SKILL){
		nullpo_retr(0, su=(struct skill_unit *)target);
	}else return 0;

	if(!(count&0x10000 && (sd||md||pd||su))){	/* �w��Ȃ��Ȃ�ʒu?�W������������߂� */
		dx=target->x-src->x; dx=(dx>0)?1:((dx<0)?-1: 0);
		dy=target->y-src->y; dy=(dy>0)?1:((dy<0)?-1: 0);
	}
	if(dx==0 && dy==0){
		int dir=battle_get_dir(target);
		if(dir>=0 && dir<8){
			dx=-dirx[dir];
			dy=-diry[dir];
		}
	}

	ret=path_blownpos(target->m,x,y,dx,dy,count&0xffff);
	nx=ret>>16;
	ny=ret&0xffff;
	moveblock=( x/BLOCK_SIZE != nx/BLOCK_SIZE || y/BLOCK_SIZE != ny/BLOCK_SIZE);

	if(count&0x20000) {
		battle_stopwalking(target,1);
		if(sd){
			sd->to_x=nx;
			sd->to_y=ny;
			sd->walktimer = 1;
			clif_walkok(sd);
			clif_movechar(sd);
		}
		else if(md) {
			md->to_x=nx;
			md->to_y=ny;
			prev_state = md->state.state;
			md->state.state = MS_WALK;
			clif_fixmobpos(md);
		}
		else if(pd) {
			pd->to_x=nx;
			pd->to_y=ny;
			prev_state = pd->state.state;
			pd->state.state = MS_WALK;
			clif_fixpetpos(pd);
		}
	}
	else
		battle_stopwalking(target,2);

	dx = nx - x;
	dy = ny - y;

	if(sd)	/* ?�ʊO�ɏo���̂ŏ��� */
		map_foreachinmovearea(clif_pcoutsight,target->m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,0,sd);
	else if(md)
		map_foreachinmovearea(clif_moboutsight,target->m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,md);
	else if(pd)
		map_foreachinmovearea(clif_petoutsight,target->m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,pd);

	if(su){
		skill_unit_move_unit_group(su->group,target->m,dx,dy);
	}else{
//		struct status_change *sc_data=battle_get_sc_data(target);
	if(moveblock) map_delblock(target);
	target->x=nx;
	target->y=ny;
	if(moveblock) map_addblock(target);
/*�_���X���ɃG�t�F�N�g�͈ړ����Ȃ��炵��
		if(sc_data && sc_data[SC_DANCING].timer!=-1){ //?�ۂ��_���X���Ȃ̂ŃG�t�F�N�g���ړ�
			struct skill_unit_group *sg=(struct skill_unit_group *)sc_data[SC_DANCING].val2;
			if(sg)
				skill_unit_move_unit_group(sg,target->m,dx,dy);
		}
*/
	}

	if(sd) {	/* ?��?�ɓ����Ă����̂ŕ\�� */
		map_foreachinmovearea(clif_pcinsight,target->m,nx-AREA_SIZE,ny-AREA_SIZE,nx+AREA_SIZE,ny+AREA_SIZE,-dx,-dy,0,sd);
		if(count&0x20000)
			sd->walktimer = -1;
	}
	else if(md) {
		map_foreachinmovearea(clif_mobinsight,target->m,nx-AREA_SIZE,ny-AREA_SIZE,nx+AREA_SIZE,ny+AREA_SIZE,-dx,-dy,BL_PC,md);
		if(count&0x20000)
			md->state.state = prev_state;
	}
	else if(pd) {
		map_foreachinmovearea(clif_petinsight,target->m,nx-AREA_SIZE,ny-AREA_SIZE,nx+AREA_SIZE,ny+AREA_SIZE,-dx,-dy,BL_PC,pd);
		if(count&0x20000)
			pd->state.state = prev_state;
	}

	skill_unit_move(target,gettick(),(count&0xffff)+7);	/* �X�L�����j�b�g�̔��� */

	return 0;
}


/*
 * =========================================================================
 * �X�L���U??��?���܂Ƃ�
 * flag��?���B16�i?
 *	00XRTTff
 *  ff	= magic�Ōv�Z�ɓn�����j
 *	TT	= �p�P�b�g��type����(0�Ńf�t�H���g�j
 *  X   = �p�P�b�g�̃X�L��Lv
 *  R	= �\��iskill_area_sub�Ŏg�p����j
 *-------------------------------------------------------------------------
 */

int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc,
	 struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag )
{
	struct Damage dmg;
	struct status_change *sc_data;
	int type,lv,damage;

	if(skilllv <= 0) return 0;

	rdamage = 0;
	nullpo_retr(0, src);
	nullpo_retr(0, dsrc);
	nullpo_retr(0, bl);

	sc_data = battle_get_sc_data(bl);

//�������Ȃ����肱������
	if(dsrc->m != bl->m) //?�ۂ������}�b�v�ɂ��Ȃ���Ή������Ȃ�
		return 0;
	if(src->prev == NULL || dsrc->prev == NULL || bl->prev == NULL) //prev�悭�킩��Ȃ���
		return 0;
	if(src->type == BL_PC && pc_isdead((struct map_session_data *)src)) //�p�ҁH��PC�ł��łɎ���ł����牽�����Ȃ�
		return 0;
	if(dsrc->type == BL_PC && pc_isdead((struct map_session_data *)dsrc)) //�p�ҁH��PC�ł��łɎ���ł����牽�����Ȃ�
		return 0;
	if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl)) //?�ۂ�PC�ł��łɎ���ł����牽�����Ȃ�
		return 0;
	if(bl->type == BL_PC && skillnotok(skillid, (struct map_session_data *)  bl)) 
	        return 0; // [MouseJstr]
	if(sc_data && sc_data[SC_HIDING].timer != -1) { //�n�C�f�B���O?�Ԃ�
		if(skill_get_pl(skillid) != 2) //�X�L����?�����n?���łȂ���Ή������Ȃ�
			return 0;
	}
	if(sc_data && sc_data[SC_TRICKDEAD].timer != -1) //���񂾂ӂ蒆�͉������Ȃ�
		return 0;
	if(skillid == WZ_STORMGUST) { //�g�p�X�L�����X�g?���K�X�g��
		if(sc_data && sc_data[SC_FREEZE].timer != -1) //����?�ԂȂ牽�����Ȃ�
			return 0;
	}
	if(skillid == WZ_FROSTNOVA && dsrc->x == bl->x && dsrc->y == bl->y) //�g�p�X�L�����t���X�g�m���@�ŁAdsrc��bl�������ꏊ�Ȃ牽�����Ȃ�
		return 0;
	if(src->type == BL_PC && ((struct map_session_data *)src)->chatID) //�p�҂�PC�Ń`���b�g���Ȃ牽�����Ȃ�
		return 0;
	if(dsrc->type == BL_PC && ((struct map_session_data *)dsrc)->chatID) //�p�҂�PC�Ń`���b�g���Ȃ牽�����Ȃ�
		return 0;
	if(src->type == BL_PC && bl && mob_gvmobcheck(((struct map_session_data *)src),bl)==0)
		return 0;

//�������Ȃ����肱���܂�

	type=-1;
	lv=(flag>>20)&0xf;
	dmg=battle_calc_attack(attack_type,src,bl,skillid,skilllv,flag&0xff ); //�_��?�W�v�Z

//�}�W�b�N���b�h?����������
	if(attack_type&BF_MAGIC && sc_data && sc_data[SC_MAGICROD].timer != -1 && src == dsrc) { //���@�U?�Ń}�W�b�N���b�h?�Ԃ�src=dsrc�Ȃ�
		dmg.damage = dmg.damage2 = 0; //�_��?�W0
		if(bl->type == BL_PC) { //?�ۂ�PC�̏ꍇ
			int sp = skill_get_sp(skillid,skilllv); //�g�p���ꂽ�X�L����SP���z?
			sp = sp * sc_data[SC_MAGICROD].val2 / 100; //�z?���v�Z
			if(skillid == WZ_WATERBALL && skilllv > 1) //�E�H?�^?�{?��Lv1�ȏ�
				sp = sp/((skilllv|1)*(skilllv|1)); //����Ɍv�Z�H
			if(sp > 0x7fff) sp = 0x7fff; //SP�������̏ꍇ�͗��_�ő�l
			else if(sp < 1) sp = 1; //1�ȉ��̏ꍇ��1
			if(((struct map_session_data *)bl)->status.sp + sp > ((struct map_session_data *)bl)->status.max_sp) { //��SP+���݂�SP��MSP���傫���ꍇ
				sp = ((struct map_session_data *)bl)->status.max_sp - ((struct map_session_data *)bl)->status.sp; //SP��MSP-����SP�ɂ���
				((struct map_session_data *)bl)->status.sp = ((struct map_session_data *)bl)->status.max_sp; //���݂�SP��MSP����
			}
			else //��SP+���݂�SP��MSP��菬�����ꍇ�͉�SP�����Z
				((struct map_session_data *)bl)->status.sp += sp;
			clif_heal(((struct map_session_data *)bl)->fd,SP_SP,sp); //SP�񕜃G�t�F�N�g�̕\��
			((struct map_session_data *)bl)->canact_tick = tick + skill_delayfix(bl, skill_get_delay(SA_MAGICROD,sc_data[SC_MAGICROD].val1)); //
		}
		clif_skill_nodamage(bl,bl,SA_MAGICROD,sc_data[SC_MAGICROD].val1,1); //�}�W�b�N���b�h�G�t�F�N�g��\��
	}
//�}�W�b�N���b�h?�������܂�

	if(src->type==BL_PET) { // [Valaris]
		dmg.damage=battle_attr_fix(skilllv, skill_get_pl(skillid), battle_get_element(bl) );
		dmg.damage2=0;
	}

	damage = dmg.damage + dmg.damage2;

	if(lv==15)
		lv=-1;

	if( flag&0xff00 )
		type=(flag&0xff00)>>8;

	if(damage <= 0 || damage < dmg.div_) //������΂�����H��
		dmg.blewcount = 0;

	if(skillid == CR_GRANDCROSS) {//�O�����h�N���X
		if(battle_config.gx_disptype) dsrc = src;	// �G�_��?�W�������\��
		if( src == bl) type = 4;	// �����̓_��?�W��?�V�����Ȃ�
	}

//�g�p�҂�PC�̏ꍇ��?����������
	if(src->type == BL_PC) {
		struct map_session_data *sd = (struct map_session_data *)src;
		nullpo_retr(0, sd);
//�A�ŏ�(MO_CHAINCOMBO)��������
		if(skillid == MO_CHAINCOMBO) {
			int delay = 1000 - 4 * battle_get_agi(src) - 2 *  battle_get_dex(src); //��{�f�B���C�̌v�Z
			if(damage < battle_get_hp(bl)) { //�_��?�W��?�ۂ�HP��菬�����ꍇ
				if(pc_checkskill(sd, MO_COMBOFINISH) > 0 && sd->spiritball > 0) //�җ���(MO_COMBOFINISH)�擾��?���ێ�����+300ms
					delay += 300 * battle_config.combo_delay_rate /100; //�lj��f�B���C��conf�ɂ�蒲��

					skill_status_change_start(src,SC_COMBO,MO_CHAINCOMBO,skilllv,0,0,delay,0); //�R���{?�Ԃ�
			}
			sd->attackabletime = sd->canmove_tick = tick + delay;
			clif_combo_delay(src,delay); //�R���{�f�B���C�p�P�b�g�̑��M
		}
//�A�ŏ�(MO_CHAINCOMBO)�����܂�
//�җ���(MO_COMBOFINISH)��������
		else if(skillid == MO_COMBOFINISH) {
			int delay = 700 - 4 * battle_get_agi(src) - 2 *  battle_get_dex(src);
			if(damage < battle_get_hp(bl)) {
				//���C���e����(MO_EXTREMITYFIST)�擾��?��4�•ێ��������g��(MO_EXPLOSIONSPIRITS)?�Ԏ���+300ms
				//���Ռ�(CH_TIGERFIST)�擾����+300ms
				if((pc_checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball >= 4 && sd->sc_data[SC_EXPLOSIONSPIRITS].timer != -1) ||
				(pc_checkskill(sd, CH_TIGERFIST) > 0 && sd->spiritball > 0) ||
				(pc_checkskill(sd, CH_CHAINCRUSH) > 0 && sd->spiritball > 1))
					delay += 300 * battle_config.combo_delay_rate /100; //�lj��f�B���C��conf�ɂ�蒲��

				skill_status_change_start(src,SC_COMBO,MO_COMBOFINISH,skilllv,0,0,delay,0); //�R���{?�Ԃ�
			}
			sd->attackabletime = sd->canmove_tick = tick + delay;
			clif_combo_delay(src,delay); //�R���{�f�B���C�p�P�b�g�̑��M
		}
//�җ���(MO_COMBOFINISH)�����܂�
//���Ռ�(CH_TIGERFIST)��������
		else if(skillid == CH_TIGERFIST) {
			int delay = 1000 - 4 * battle_get_agi(src) - 2 *  battle_get_dex(src);
			if(damage < battle_get_hp(bl)) {
				if(pc_checkskill(sd, CH_CHAINCRUSH) > 0) //�A����?(CH_CHAINCRUSH)�擾����+300ms
					delay += 300 * battle_config.combo_delay_rate /100; //�lj��f�B���C��conf�ɂ�蒲��

				skill_status_change_start(src,SC_COMBO,CH_TIGERFIST,skilllv,0,0,delay,0); //�R���{?�Ԃ�
			}
			sd->attackabletime = sd->canmove_tick = tick + delay;
			clif_combo_delay(src,delay); //�R���{�f�B���C�p�P�b�g�̑��M
		}
//���Ռ�(CH_TIGERFIST)�����܂�
//�A����?(CH_CHAINCRUSH)��������
		else if(skillid == CH_CHAINCRUSH) {
			int delay = 1000 - 4 * battle_get_agi(src) - 2 *  battle_get_dex(src);
			if(damage < battle_get_hp(bl)) {
				//���C���e����(MO_EXTREMITYFIST)�擾��?��4�•ێ��������g��(MO_EXPLOSIONSPIRITS)?�Ԏ���+300ms
				if(pc_checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball >= 4 && sd->sc_data[SC_EXPLOSIONSPIRITS].timer != -1)
					delay += 300 * battle_config.combo_delay_rate /100; //�lj��f�B���C��conf�ɂ�蒲��

				skill_status_change_start(src,SC_COMBO,CH_CHAINCRUSH,skilllv,0,0,delay,0); //�R���{?�Ԃ�
			}
			sd->attackabletime = sd->canmove_tick = tick + delay;
			clif_combo_delay(src,delay); //�R���{�f�B���C�p�P�b�g�̑��M
		}
//�A����?(CH_CHAINCRUSH)�����܂�
	}
//�g�p�҂�PC�̏ꍇ��?�������܂�
//����X�L���H��������
	//AppleGirl Was Here
	if(attack_type&BF_MAGIC && damage > 0 && src != bl && src == dsrc) { //Blah Blah
		if(bl->type == BL_PC) { //Blah Blah
			struct map_session_data *tsd = (struct map_session_data *)bl;
			if(tsd->magic_damage_return > 0) { //More Blah
				rdamage += damage * tsd->magic_damage_return / 100;
				if(rdamage < 1) rdamage = 1;
			}
		}
	}
		//Stop Here
	if(attack_type&BF_WEAPON && damage > 0 && src != bl && src == dsrc) { //����X�L�����_��?�W���聕�g�p�҂�?�ێ҂��Ⴄ��src=dsrc
		if(dmg.flag&BF_SHORT) { //�ߋ����U?���H��
			if(bl->type == BL_PC) { //?�ۂ�PC�̎�
				struct map_session_data *tsd = (struct map_session_data *)bl;
				nullpo_retr(0, tsd);
				if(tsd->short_weapon_damage_return > 0) { //�ߋ����U?���˕Ԃ��H��
					rdamage += damage * tsd->short_weapon_damage_return / 100;
					if(rdamage < 1) rdamage = 1;
				}
			}
			if(sc_data && sc_data[SC_REFLECTSHIELD].timer != -1) { //���t���N�g�V?���h��
				rdamage += damage * sc_data[SC_REFLECTSHIELD].val2 / 100; //���˕Ԃ��v�Z
				if(rdamage < 1) rdamage = 1;
			}
		}
		else if(dmg.flag&BF_LONG) { //�������U?���H��
			if(bl->type == BL_PC) { //?�ۂ�PC�̎�
				struct map_session_data *tsd = (struct map_session_data *)bl;
				nullpo_retr(0, tsd);
				if(tsd->long_weapon_damage_return > 0) { //�������U?���˕Ԃ��H��
					rdamage += damage * tsd->long_weapon_damage_return / 100;
					if(rdamage < 1) rdamage = 1;
				}
			}
		}
		if(rdamage > 0)
			clif_damage(src,src,tick, dmg.amotion,0,rdamage,1,4,0);
	}
//����X�L���H�����܂�

	switch(skillid){
	case WZ_SIGHTRASHER:
		clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, (lv!=0)?lv:skilllv, 5);
		break;
	case AS_SPLASHER:
		clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5);
		break;
	case NPC_SELFDESTRUCTION:
	case NPC_SELFDESTRUCTION2:
		break;
	default:
		clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, (lv!=0)?lv:skilllv, (skillid==0)? 5:type );
	}
	if(dmg.blewcount > 0 && !map[src->m].flag.gvg) {	/* ������΂�?���Ƃ��̃p�P�b�g */
		if(skillid == WZ_SIGHTRASHER)
			skill_blown(src,bl,dmg.blewcount);
		else
			skill_blown(dsrc,bl,dmg.blewcount);
		if(bl->type == BL_MOB)
			clif_fixmobpos((struct mob_data *)bl);
		else if(bl->type == BL_PET)
			clif_fixpetpos((struct pet_data *)bl);
		else
			clif_fixpos(bl);
	}

	map_freeblock_lock();
	/* ?�ۂɃ_��?�W?�����s�� */
	if(skillid != KN_BOWLINGBASH || flag)
		battle_damage(src,bl,damage,0);
	if(skillid == RG_INTIMIDATE && damage > 0 && !(battle_get_mode(bl)&0x20) && !map[src->m].flag.gvg ) {
		int s_lv = battle_get_lv(src),t_lv = battle_get_lv(bl);
		int rate = 50 + skilllv * 5;
		rate = rate + (s_lv - t_lv);
		if(rand()%100 < rate)
			skill_addtimerskill(src,tick + 800,bl->id,0,0,skillid,skilllv,0,flag);
	}
	if(damage > 0 && dmg.flag&BF_SKILL && bl->type==BL_PC && pc_checkskill((struct map_session_data *)bl,RG_PLAGIARISM)){
		struct map_session_data *tsd = (struct map_session_data *)bl;
		nullpo_retr(0, tsd);
		if(!tsd->status.skill[skillid].id && !tsd->status.skill[skillid].id
			&& !(skillid > NPC_PIERCINGATT && skillid < NPC_SUMMONMONSTER) ){
			//?��?��ł���X�L��������ΊY?�X�L��������
			if (tsd->cloneskill_id && tsd->cloneskill_lv && tsd->status.skill[tsd->cloneskill_id].flag==13){
				tsd->status.skill[tsd->cloneskill_id].id=0;
				tsd->status.skill[tsd->cloneskill_id].lv=0;
				tsd->status.skill[tsd->cloneskill_id].flag=0;
			}
			tsd->cloneskill_id=skillid;
			tsd->cloneskill_lv=skilllv;
			tsd->status.skill[skillid].id=skillid;
			tsd->status.skill[skillid].lv=(pc_checkskill(tsd,RG_PLAGIARISM) > skill_get_max(skillid))?
							skill_get_max(skillid):pc_checkskill(tsd,RG_PLAGIARISM);
			tsd->status.skill[skillid].flag=13;//cloneskill flag
			clif_skillinfoblock(tsd);
		}
	}
	/* �_��?�W������Ȃ�lj�?�ʔ��� */
	if(bl->prev != NULL){
		struct map_session_data *sd = (struct map_session_data *)bl;
		nullpo_retr(0, sd);
		if( bl->type != BL_PC || (sd && !pc_isdead(sd)) ) {
		if(damage > 0)
			skill_additional_effect(src,bl,skillid,skilllv,attack_type,tick);
		if(bl->type==BL_MOB && src!=bl)	/* �X�L���g�p?����MOB�X�L�� */
		{
				struct mob_data *md=(struct mob_data *)bl;
				nullpo_retr(0, md);
				if(battle_config.mob_changetarget_byskill == 1)
				{
					int target;
					target=md->target_id;
					if(src->type == BL_PC)
						md->target_id=src->id;
					mobskill_use(md,tick,MSC_SKILLUSED|(skillid<<16));
					md->target_id=target;
				}
				else
					mobskill_use(md,tick,MSC_SKILLUSED|(skillid<<16));
			}
		}
	}

	if(src->type == BL_PC && dmg.flag&BF_WEAPON && src != bl && src == dsrc && damage > 0) {
		struct map_session_data *sd = (struct map_session_data *)src;
		int hp = 0,sp = 0;
		nullpo_retr(0, sd);
		if(sd->hp_drain_rate && sd->hp_drain_per > 0 && dmg.damage > 0 && rand()%100 < sd->hp_drain_rate) {
			hp += (dmg.damage * sd->hp_drain_per)/100;
			if(sd->hp_drain_rate > 0 && hp < 1) hp = 1;
			else if(sd->hp_drain_rate < 0 && hp > -1) hp = -1;
		}
		if(sd->hp_drain_rate_ && sd->hp_drain_per_ > 0 && dmg.damage2 > 0 && rand()%100 < sd->hp_drain_rate_) {
			hp += (dmg.damage2 * sd->hp_drain_per_)/100;
			if(sd->hp_drain_rate_ > 0 && hp < 1) hp = 1;
			else if(sd->hp_drain_rate_ < 0 && hp > -1) hp = -1;
		}
		if(sd->sp_drain_rate > 0 && sd->sp_drain_per > 0 && dmg.damage > 0 && rand()%100 < sd->sp_drain_rate) {
			sp += (dmg.damage * sd->sp_drain_per)/100;
			if(sd->sp_drain_rate > 0 && sp < 1) sp = 1;
			else if(sd->sp_drain_rate < 0 && sp > -1) sp = -1;
		}
		if(sd->sp_drain_rate_ > 0 && sd->sp_drain_per_ > 0 && dmg.damage2 > 0 && rand()%100 < sd->sp_drain_rate_) {
			sp += (dmg.damage2 * sd->sp_drain_per_)/100;
			if(sd->sp_drain_rate_ > 0 && sp < 1) sp = 1;
			else if(sd->sp_drain_rate_ < 0 && sp > -1) sp = -1;
		}
		if(hp || sp) pc_heal(sd,hp,sp);
	}

	if((skillid != KN_BOWLINGBASH || flag) && rdamage > 0)
		battle_damage(bl,src,rdamage,0);

	if(attack_type&BF_WEAPON && sc_data && sc_data[SC_AUTOCOUNTER].timer != -1 && sc_data[SC_AUTOCOUNTER].val4 > 0) {
		if(sc_data[SC_AUTOCOUNTER].val3 == dsrc->id)
			battle_weapon_attack(bl,dsrc,tick,0x8000|sc_data[SC_AUTOCOUNTER].val1);
		skill_status_change_end(bl,SC_AUTOCOUNTER,-1);
	}

	map_freeblock_unlock();

	return (dmg.damage+dmg.damage2);	/* ?�_����Ԃ� */
}

/*==========================================
 * �X�L����?�U?�p(map_foreachinarea����Ă΂��)
 * flag�ɂ‚��āF16�i?���m�F
 * MSB <- 00fTffff ->LSB
 *	T	=�^?�Q�b�g�I?�p(BCT_*)
 *  ffff=���R�Ɏg�p�”\
 *  0	=�\��B0�ɌŒ�
 *------------------------------------------
 */
static int skill_area_temp[8];	/* �ꎞ??�B�K�v�Ȃ�g���B */
typedef int (*SkillFunc)(struct block_list *,struct block_list *,int,int,unsigned int,int);
int skill_area_sub( struct block_list *bl,va_list ap )
{
	struct block_list *src;
	int skill_id,skill_lv,flag;
	unsigned int tick;
	SkillFunc func;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);

	if(bl->type!=BL_PC && bl->type!=BL_MOB && bl->type!=BL_SKILL)
		return 0;

	src=va_arg(ap,struct block_list *); //�����ł�src�̒l��?�Ƃ��Ă��Ȃ��̂�NULL�`�F�b�N�͂��Ȃ�
	skill_id=va_arg(ap,int);
	skill_lv=va_arg(ap,int);
	tick=va_arg(ap,unsigned int);
	flag=va_arg(ap,int);
	func=va_arg(ap,SkillFunc);

	if(battle_check_target(src,bl,flag) > 0)
		func(src,bl,skill_id,skill_lv,tick,flag);
	return 0;
}

static int skill_check_unit_range_sub( struct block_list *bl,va_list ap )
{
	struct skill_unit *unit;
	int *c,x,y,range,sx[4],sy[4];
	int t_range,tx[4],ty[4];
	int i,r_flag,skillid;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, unit = (struct skill_unit *)bl);
	nullpo_retr(0, c = va_arg(ap,int *));

	if(bl->prev == NULL || bl->type != BL_SKILL)
		return 0;

	if(!unit->alive)
		return 0;

	x = va_arg(ap,int);
	y = va_arg(ap,int);
	range = va_arg(ap,int);
	skillid = va_arg(ap,int);

	if(skillid == MG_SAFETYWALL || skillid == AL_PNEUMA) {
		if(unit->group->unit_id != 0x7e && unit->group->unit_id != 0x85)
			return 0;
	}
	else if(skillid == AL_WARP) {
		if((unit->group->unit_id < 0x8f || unit->group->unit_id > 0x99) && unit->group->unit_id != 0x92)
			return 0;
	}
	else if((skillid >= HT_SKIDTRAP && skillid <= HT_CLAYMORETRAP) || skillid == HT_TALKIEBOX) {
		if((unit->group->unit_id < 0x8f || unit->group->unit_id > 0x99) && unit->group->unit_id != 0x92)
			return 0;
	}
	else if(skillid == WZ_FIREPILLAR) {
		if(unit->group->unit_id != 0x87)
			return 0;
	}
	else return 0;
	t_range=(unit->range!=0)? unit->range:unit->group->range;
	tx[0] = tx[3] = unit->bl.x - t_range;
	tx[1] = tx[2] = unit->bl.x + t_range;
	ty[0] = ty[1] = unit->bl.y - t_range;
	ty[2] = ty[3] = unit->bl.y + t_range;
	sx[0] = sx[3] = x - range;
	sx[1] = sx[2] = x + range;
	sy[0] = sy[1] = y - range;
	sy[2] = sy[3] = y + range;
	for(i=r_flag=0;i<4;i++) {
		if(sx[i] >= tx[0] && sx[i] <= tx[1] &&  sy[i] >= ty[0] && sy[i] <= ty[2]) {
			r_flag = 1;
			break;
		}
		if(tx[i] >= sx[0] && tx[i] <= sx[1] &&  ty[i] >= sy[0] && ty[i] <= sy[2]) {
			r_flag = 1;
			break;
		}
	}
	if(r_flag) (*c)++;

	return 0;
}

int skill_check_unit_range(int m,int x,int y,int range,int skillid)
{
	int c = 0;

	map_foreachinarea(skill_check_unit_range_sub,m,x-10,y-10,x+10,y+10,BL_SKILL,&c,x,y,range,skillid);

	return c;
}

static int skill_check_unit_range2_sub( struct block_list *bl,va_list ap )
{
	int *c;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, c = va_arg(ap,int *));

	if(bl->prev == NULL || (bl->type != BL_PC && bl->type != BL_MOB))
		return 0;

	if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl))
		return 0;

	(*c)++;

	return 0;
}

int skill_check_unit_range2(int m,int x,int y,int range)
{
	int c = 0;

	map_foreachinarea(skill_check_unit_range2_sub,m,x-range,y-range,x+range,y+range,0,&c);

	return c;
}

/*=========================================================================
 * ��?�X�L���g�p?����������������
 */
/* ?�ۂ�?���J�E���g����B�iskill_area_temp[0]�����������Ă������Ɓj */
int skill_area_sub_count(struct block_list *src,struct block_list *target,int skillid,int skilllv,unsigned int tick,int flag)
{
	if(skilllv <= 0) return 0;
	if(skill_area_temp[0] < 0xffff)
		skill_area_temp[0]++;
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
static int skill_timerskill(int tid, unsigned int tick, int id,int data )
{
	struct map_session_data *sd = NULL;
	struct mob_data *md = NULL;
	struct pet_data *pd = NULL;
	struct block_list *src = map_id2bl(id),*target;
	struct skill_timerskill *skl = NULL;
	int range;

	nullpo_retr(0, src);

	if(src->prev == NULL)
		return 0;

	if(src->type == BL_PC) {
		nullpo_retr(0, sd = (struct map_session_data *)src);
		skl = &sd->skilltimerskill[data];
	}
	else if(src->type == BL_MOB) {
		nullpo_retr(0, md = (struct mob_data *)src);
		skl = &md->skilltimerskill[data];
	}
	else if(src->type == BL_PET) { // [Valaris]
		nullpo_retr(0, pd = (struct pet_data *)src);
		skl = &pd->skilltimerskill[data];
	}

	else
		return 0;

	nullpo_retr(0, skl);

	skl->timer = -1;
	if(skl->target_id) {
		struct block_list tbl;
		target = map_id2bl(skl->target_id);
		if(skl->skill_id == RG_INTIMIDATE) {
			if(target == NULL) {
				target = &tbl; //���������ĂȂ��̂ɃA�h���X�˂�?��ł����̂��ȁH
				target->type = BL_NUL;
				target->m = src->m;
				target->prev = target->next = NULL;
			}
		}
		if(target == NULL)
			return 0;
		if(target->prev == NULL && skl->skill_id != RG_INTIMIDATE)
			return 0;
		if(src->m != target->m)
			return 0;
		if(sd && pc_isdead(sd))
			return 0;
		if(target->type == BL_PC && pc_isdead((struct map_session_data *)target) && skl->skill_id != RG_INTIMIDATE)
			return 0;

		switch(skl->skill_id) {
			case TF_BACKSLIDING:
				clif_skill_nodamage(src,src,skl->skill_id,skl->skill_lv,1);
				break;
			case RG_INTIMIDATE:
				if(sd && !map[src->m].flag.noteleport) {
					int x,y,i,j,c;
					pc_randomwarp(sd,3);
					for(i=0;i<16;i++) {
						j = rand()%8;
						x = sd->bl.x + dirx[j];
						y = sd->bl.y + diry[j];
						if((c=map_getcell(sd->bl.m,x,y)) != 1 && c != 5)
							break;
					}
					if(i >= 16) {
						x = sd->bl.x;
						y = sd->bl.y;
					}
					if(target->prev != NULL) {
						if(target->type == BL_PC && !pc_isdead((struct map_session_data *)target))
							pc_setpos((struct map_session_data *)target,map[sd->bl.m].name,x,y,3);
						else if(target->type == BL_MOB)
							mob_warp((struct mob_data *)target,-1,x,y,3);
					}
				}
				else if(md && !map[src->m].flag.monster_noteleport) {
					int x,y,i,j,c;
					mob_warp(md,-1,-1,-1,3);
					for(i=0;i<16;i++) {
						j = rand()%8;
						x = md->bl.x + dirx[j];
						y = md->bl.y + diry[j];
						if((c=map_getcell(md->bl.m,x,y)) != 1 && c != 5)
							break;
					}
					if(i >= 16) {
						x = md->bl.x;
						y = md->bl.y;
					}
					if(target->prev != NULL) {
						if(target->type == BL_PC && !pc_isdead((struct map_session_data *)target))
							pc_setpos((struct map_session_data *)target,map[md->bl.m].name,x,y,3);
						else if(target->type == BL_MOB)
							mob_warp((struct mob_data *)target,-1,x,y,3);
					}
				}
				break;

			case BA_FROSTJOKE:			/* �����W��?�N */
			case DC_SCREAM:				/* �X�N��?�� */
				range=15;		//���E�S?
				map_foreachinarea(skill_frostjoke_scream,src->m,src->x-range,src->y-range,
					src->x+range,src->y+range,0,src,skl->skill_id,skl->skill_lv,tick);
				break;

			default:
				skill_attack(skl->type,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
				break;
		}
	}
	else {
		if(src->m != skl->map)
			return 0;
		switch(skl->skill_id) {
			case WZ_METEOR:
				if(skl->type >= 0) {
					skill_unitsetting(src,skl->skill_id,skl->skill_lv,skl->type>>16,skl->type&0xFFFF,0);
					clif_skill_poseffect(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,tick);
				}
				else
					skill_unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,0);
				break;
		}
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int x,int y,int skill_id,int skill_lv,int type,int flag)
{
	int i;

	nullpo_retr(1, src);

	if(src->type == BL_PC) {
		struct map_session_data *sd = (struct map_session_data *)src;
		nullpo_retr(1, sd);
		for(i=0;i<MAX_SKILLTIMERSKILL;i++) {
			if(sd->skilltimerskill[i].timer == -1) {
				sd->skilltimerskill[i].timer = add_timer(tick, skill_timerskill, src->id, i);
				sd->skilltimerskill[i].src_id = src->id;
				sd->skilltimerskill[i].target_id = target;
				sd->skilltimerskill[i].skill_id = skill_id;
				sd->skilltimerskill[i].skill_lv = skill_lv;
				sd->skilltimerskill[i].map = src->m;
				sd->skilltimerskill[i].x = x;
				sd->skilltimerskill[i].y = y;
				sd->skilltimerskill[i].type = type;
				sd->skilltimerskill[i].flag = flag;

				return 0;
			}
		}
		return 1;
	}
	else if(src->type == BL_MOB) {
		struct mob_data *md = (struct mob_data *)src;
		nullpo_retr(1, md);
		for(i=0;i<MAX_MOBSKILLTIMERSKILL;i++) {
			if(md->skilltimerskill[i].timer == -1) {
				md->skilltimerskill[i].timer = add_timer(tick, skill_timerskill, src->id, i);
				md->skilltimerskill[i].src_id = src->id;
				md->skilltimerskill[i].target_id = target;
				md->skilltimerskill[i].skill_id = skill_id;
				md->skilltimerskill[i].skill_lv = skill_lv;
				md->skilltimerskill[i].map = src->m;
				md->skilltimerskill[i].x = x;
				md->skilltimerskill[i].y = y;
				md->skilltimerskill[i].type = type;
				md->skilltimerskill[i].flag = flag;

				return 0;
			}
		}
		return 1;
	}
	else if(src->type == BL_PET) { // [Valaris]
		struct pet_data *pd = (struct pet_data *)src;
		nullpo_retr(1, pd);
		for(i=0;i<MAX_MOBSKILLTIMERSKILL;i++) {
			if(pd->skilltimerskill[i].timer == -1) {
				pd->skilltimerskill[i].timer = add_timer(tick, skill_timerskill, src->id, i);
				pd->skilltimerskill[i].src_id = src->id;
				pd->skilltimerskill[i].target_id = target;
				pd->skilltimerskill[i].skill_id = skill_id;
				pd->skilltimerskill[i].skill_lv = skill_lv;
				pd->skilltimerskill[i].map = src->m;
				pd->skilltimerskill[i].x = x;
				pd->skilltimerskill[i].y = y;
				pd->skilltimerskill[i].type = type;
				pd->skilltimerskill[i].flag = flag;

				return 0;
			}
		}
		return 1;
	}
	return 1;
}

/*==========================================
 *
 *------------------------------------------
 */
int skill_cleartimerskill(struct block_list *src)
{
	int i;

	nullpo_retr(0, src);

	if(src->type == BL_PC) {
		struct map_session_data *sd = (struct map_session_data *)src;
		nullpo_retr(0, sd);
		for(i=0;i<MAX_SKILLTIMERSKILL;i++) {
			if(sd->skilltimerskill[i].timer != -1) {
				delete_timer(sd->skilltimerskill[i].timer, skill_timerskill);
				sd->skilltimerskill[i].timer = -1;
			}
		}
	}
	else if(src->type == BL_MOB) {
		struct mob_data *md = (struct mob_data *)src;
		nullpo_retr(0, md);
		for(i=0;i<MAX_MOBSKILLTIMERSKILL;i++) {
			if(md->skilltimerskill[i].timer != -1) {
				delete_timer(md->skilltimerskill[i].timer, skill_timerskill);
				md->skilltimerskill[i].timer = -1;
			}
		}
	}

	return 0;
}

/* ��?�X�L���g�p?�������������܂�
 * -------------------------------------------------------------------------
 */

/*==========================================
 * �X�L���g�p�i�r�������AID�w��U?�n�j
 * �i�X�p�Q�b�e�B�Ɍ����ĂP?�O�i�I(�_���|)�j
 *------------------------------------------
 */
int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag )
{
	struct map_session_data *sd=NULL;
	struct status_change *sc_data = battle_get_sc_data(src);
	int i;

	if(skilllv <= 0) return 0;

	nullpo_retr(1, src);
	nullpo_retr(1, bl);

	if(src->type==BL_PC)
		sd=(struct map_session_data *)src;
	if(sd && pc_isdead(sd))
		return 1;

	if((skillid == WZ_SIGHTRASHER || skillid == CR_GRANDCROSS) && src != bl)
		bl = src;
	if(bl->prev == NULL)
		return 1;
	if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl))
		return 1;
	map_freeblock_lock();
	switch(skillid)
	{
	/* ����U?�n�X�L�� */
	case SM_BASH:			/* �o�b�V�� */
	case MC_MAMMONITE:		/* ���}?�i�C�g */
	case AC_DOUBLE:			/* �_�u���X�g���C�t�B���O */
	case AS_SONICBLOW:		/* �\�j�b�N�u��? */
	case KN_PIERCE:			/* �s�A?�X */
	case KN_SPEARBOOMERANG:	/* �X�s�A�u?������ */
	case TF_POISON:			/* �C���x�i�� */
	case TF_SPRINKLESAND:	/* ���܂� */
	case AC_CHARGEARROW:	/* �`��?�W�A��? */
	case KN_SPEARSTAB:		/* �X�s�A�X�^�u */
	case RG_RAID:		/* �T�v���C�Y�A�^�b�N */
	case RG_INTIMIDATE:		/* �C���e�B�~�f�C�g */
	case BA_MUSICALSTRIKE:	/* �~��?�W�J���X�g���C�N */
	case DC_THROWARROW:		/* ��?�� */
	case BA_DISSONANCE:		/* �s���a�� */
	case CR_HOLYCROSS:		/* �z?��?�N���X */
	case CR_SHIELDCHARGE:
	case CR_SHIELDBOOMERANG:

	/* �ȉ�MOB?�p */
	/* ??�U?�ASP�����U?�A�������U?�A�h�䖳���U?�A���i�U? */
	case NPC_PIERCINGATT:
	case NPC_MENTALBREAKER:
	case NPC_RANGEATTACK:
	case NPC_CRITICALSLASH:
	case NPC_COMBOATTACK:
	/* �K���U?�A�ōU?�A��?�U?�A��?�U?�A�X�^���U? */
	case NPC_GUIDEDATTACK:
	case NPC_POISON:
	case NPC_BLINDATTACK:
	case NPC_SILENCEATTACK:
	case NPC_STUNATTACK:
	/* �Ή��U?�A�􂢍U?�A�����U?�A�����_��ATK�U? */
	case NPC_PETRIFYATTACK:
	case NPC_CURSEATTACK:
	case NPC_SLEEPATTACK:
	case NPC_RANDOMATTACK:
	/* ��?���U?�A�n?���U?�A��?���U?�A��?���U? */
	case NPC_WATERATTACK:
	case NPC_GROUNDATTACK:
	case NPC_FIREATTACK:
	case NPC_WINDATTACK:
	/* ��?���U?�A��?���U?�A��?���U?�A�O?���U?�ASP�����U? */
	case NPC_POISONATTACK:
	case NPC_HOLYATTACK:
	case NPC_DARKNESSATTACK:
	case NPC_TELEKINESISATTACK:
	case LK_AURABLADE:		/* �I?���u��?�h */
	case LK_SPIRALPIERCE:	/* �X�p�C�����s�A?�X */
	case LK_HEADCRUSH:	/* �w�b�h�N���b�V�� */
	case LK_JOINTBEAT:	/* �W���C���g�r?�g */
	case PA_PRESSURE:	/* �v���b�V��? */
	case PA_SACRIFICE:	/* �T�N���t�@�C�X */
	case SN_SHARPSHOOTING:			/* �V��?�v�V��?�e�B���O */
	case CG_ARROWVULCAN:			/* �A��?�o���J�� */
	case ASC_BREAKER:				/* �\�E���u��?�J? */
	case HW_MAGICCRASHER:		/* �}�W�b�N�N���b�V��? */
		skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
		break;
	case NPC_DARKBREATH:
		clif_emotion(src,7);
		skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag);
		break;
	case MO_INVESTIGATE:	/* ?�� */
		{
			struct status_change *sc_data = battle_get_sc_data(src);
			skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
			if(sc_data[SC_BLADESTOP].timer != -1)
				skill_status_change_end(src,SC_BLADESTOP,-1);
		}
		break;
	case SN_FALCONASSAULT:			/* �t�@���R���A�T���g */
		skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag);
		break;
	case KN_BRANDISHSPEAR:		/* �u�����f�B�b�V���X�s�A */
		{
			struct mob_data *md = (struct mob_data *)bl;
			nullpo_retr(1, md);
			skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
			if(md->hp > 0){
				skill_blown(src,bl,skill_get_blewcount(skillid,skilllv));
				if(bl->type == BL_MOB)
					clif_fixmobpos((struct mob_data *)bl);
				else if(bl->type == BL_PET)
					clif_fixpetpos((struct pet_data *)bl);
				else
					clif_fixpos(bl);
			}
		}
		break;
	case RG_BACKSTAP:		/* �o�b�N�X�^�u */
		{
			int dir = map_calc_dir(src,bl->x,bl->y),t_dir = battle_get_dir(bl);
			int dist = distance(src->x,src->y,bl->x,bl->y);
			if((dist > 0 && !map_check_dir(dir,t_dir)) || bl->type == BL_SKILL) {
				struct status_change *sc_data = battle_get_sc_data(src);
				if(sc_data && sc_data[SC_HIDING].timer != -1)
					skill_status_change_end(src, SC_HIDING, -1);	// �n�C�f�B���O����
				skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
				dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest]
				if (bl->type == BL_PC)
					((struct map_session_data *)bl)->dir=dir;
				else if (bl->type == BL_MOB)
					((struct mob_data *)bl)->dir=dir;
				//skill_blown(src,bl,skill_get_blewcount(skillid,skilllv)); 
			}
			else if(src->type == BL_PC)
				clif_skill_fail(sd,sd->skillid,0,0);
		}
		break;

	case AM_ACIDTERROR:		/* �A�V�b�h�e��? */
		skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
		if(bl->type == BL_PC && rand()%100 < skill_get_time(skillid,skilllv) && battle_config.equipment_breaking)
			pc_breakarmor((struct map_session_data *)bl);
		break;
	case MO_FINGEROFFENSIVE:	/* �w? */
		{
			struct status_change *sc_data = battle_get_sc_data(src);

		if(!battle_config.finger_offensive_type)
			skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
		else {
			skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
			if(sd) {
				for(i=1;i<sd->spiritball_old;i++)
					skill_addtimerskill(src,tick+i*200,bl->id,0,0,skillid,skilllv,BF_WEAPON,flag);
				sd->canmove_tick = tick + (sd->spiritball_old-1)*200;
			}
		}
			if(sc_data && sc_data[SC_BLADESTOP].timer != -1)
				skill_status_change_end(src,SC_BLADESTOP,-1);
		}
		break;
	case MO_CHAINCOMBO:		/* �A�ŏ� */
		{
			struct status_change *sc_data = battle_get_sc_data(src);
			skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
			if(sc_data && sc_data[SC_BLADESTOP].timer != -1)
				skill_status_change_end(src,SC_BLADESTOP,-1);
		}
		break;
	case MO_COMBOFINISH:	/* �җ��� */
	case CH_TIGERFIST:		/* ���Ռ� */
	case CH_CHAINCRUSH:		/* �A����? */
	case CH_PALMSTRIKE:		/* �ҌՍd�h�R */
		skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
		break;
	case MO_EXTREMITYFIST:	/* ���C���e�P�� */
		{
			struct status_change *sc_data = battle_get_sc_data(src);

		if(sd) {
			struct walkpath_data wpd;
			int dx,dy;

			dx = bl->x - sd->bl.x;
			dy = bl->y - sd->bl.y;
			if(dx > 0) dx++;
			else if(dx < 0) dx--;
			if(dy > 0) dy++;
			else if(dy < 0) dy--;
			if(dx == 0 && dy == 0) dx++;
			if(path_search(&wpd,src->m,sd->bl.x,sd->bl.y,sd->bl.x+dx,sd->bl.y+dy,1) == -1) {
				dx = bl->x - sd->bl.x;
				dy = bl->y - sd->bl.y;
				if(path_search(&wpd,src->m,sd->bl.x,sd->bl.y,sd->bl.x+dx,sd->bl.y+dy,1) == -1) {
					clif_skill_fail(sd,sd->skillid,0,0);
					break;
				}
			}
			sd->to_x = sd->bl.x + dx;
			sd->to_y = sd->bl.y + dy;
			skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
			clif_walkok(sd);
			clif_movechar(sd);
			if(dx < 0) dx = -dx;
			if(dy < 0) dy = -dy;
			sd->attackabletime = sd->canmove_tick = tick + 100 + sd->speed * ((dx > dy)? dx:dy);
			if(sd->canact_tick < sd->canmove_tick)
				sd->canact_tick = sd->canmove_tick;
			pc_movepos(sd,sd->to_x,sd->to_y);
			skill_status_change_end(&sd->bl,SC_COMBO,-1);
		}
		else
			skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
		skill_status_change_end(src, SC_EXPLOSIONSPIRITS, -1);
			if(sc_data && sc_data[SC_BLADESTOP].timer != -1)
				skill_status_change_end(src,SC_BLADESTOP,-1);
		}
		break;
	/* ����n��?�U?�X�L�� */
	case AC_SHOWER:			/* �A��?�V����? */
	case SM_MAGNUM:			/* �}�O�i���u���C�N */
	case AS_GRIMTOOTH:		/* �O�����g�D?�X */
	case MC_CARTREVOLUTION:	/* �J?�g�����H����?�V���� */
	case NPC_SPLASHATTACK:	/* �X�v���b�V���A�^�b�N */
	case ASC_METEORASSAULT:	/* ���e�I�A�T���g */
	case AS_SPLASHER:	/* [Valaris] */
		if(flag&1){
			/* �•ʂɃ_��?�W��?���� */
			if(bl->id!=skill_area_temp[1]){
				int dist=0;
				if(skillid==SM_MAGNUM){	/* �}�O�i���u���C�N�Ȃ璆�S����̋������v�Z */
					int dx=abs( bl->x - skill_area_temp[2] );
					int dy=abs( bl->y - skill_area_temp[3] );
					dist=((dx>dy)?dx:dy);
				}
				skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,
					0x0500|dist  );
			}
		}else{
			int ar=1;
			int x=bl->x,y=bl->y;
			if( skillid==SM_MAGNUM){
				x=src->x;
				y=src->y;
			}else if(skillid==AC_SHOWER || skillid==ASC_METEORASSAULT)	/* �A��?�V����?�A���e�I�A�T���g��?5*5 */
				ar=2;
			else if(skillid==AS_SPLASHER)	/* �x�i���X�v���b�V��?��?3*3 */
				ar=1;
			else if(skillid==NPC_SPLASHATTACK)	/* �X�v���b�V���A�^�b�N�͔�?7*7 */
				ar=3;

			// meteor assault cast effect (not sure how else to properly add it =p) [Celest]
			if (skillid == ASC_METEORASSAULT)
				clif_specialeffect(&sd->bl,409, 1);
			
			skill_area_temp[1]=bl->id;
			skill_area_temp[2]=x;
			skill_area_temp[3]=y;
			/* �܂��^?�Q�b�g�ɍU?�������� */
			skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0);
			/* ���̌�^?�Q�b�g�ȊO�̔�??�̓G�S?��?�����s�� */
			map_foreachinarea(skill_area_sub,
				bl->m,x-ar,y-ar,x+ar,y+ar,0,
				src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
				skill_castend_damage_id);
			if (skillid == SM_MAGNUM)	// fire element for 10 seconds
				skill_status_change_start(src,SC_FLAMELAUNCHER,0,0,0,0,10000,0);
		}
		if (bl->type == BL_MOB && skillid == AS_GRIMTOOTH) {
			struct status_change *sc_data = battle_get_sc_data(bl);
			if (sc_data && sc_data[SC_SLOWDOWN].timer == -1)
				skill_status_change_start(bl,SC_SLOWDOWN,0,0,0,0,1000,0);
		}
		break;

	case KN_BOWLINGBASH:	/* �{�E�����O�o�b�V�� */
		if(flag&1){
			/* �•ʂɃ_��?�W��?���� */
			if(bl->id!=skill_area_temp[1])
				skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0x0500);
		}
		else {
			int damage;
			map_freeblock_lock();
			damage = skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0);
			if(damage > 0) {
				int i,c;	/* ���l���畷���������Ȃ̂ŊԈ���Ă�”\���偕?����?���������� */
				c = skill_get_blewcount(skillid,skilllv);
				if(map[bl->m].flag.gvg) c = 0;
				for(i=0;i<c;i++){
					skill_blown(src,bl,1);
					if(bl->type == BL_MOB)
						clif_fixmobpos((struct mob_data *)bl);
					else if(bl->type == BL_PET)
						clif_fixpetpos((struct pet_data *)bl);
					else
						clif_fixpos(bl);
					skill_area_temp[0]=0;
					map_foreachinarea(skill_area_sub,
						bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0,
						src,skillid,skilllv,tick, flag|BCT_ENEMY ,
						skill_area_sub_count);
					if(skill_area_temp[0]>1) break;
				}
				skill_area_temp[1]=bl->id;
				skill_area_temp[2]=bl->x;
				skill_area_temp[3]=bl->y;
				/* ���̌�^?�Q�b�g�ȊO�̔�??�̓G�S?��?�����s�� */
				map_foreachinarea(skill_area_sub,
					bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0,
					src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
					skill_castend_damage_id);
				battle_damage(src,bl,damage,1);
				if(rdamage > 0)
					battle_damage(bl,src,rdamage,0);
			}
			map_freeblock_unlock();
		}
		break;

	case ALL_RESURRECTION:		/* ���U���N�V���� */
	case PR_TURNUNDEAD:			/* �^?���A���f�b�h */
		if(bl->type != BL_PC && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)))
			skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
		else {
			map_freeblock_unlock();
			return 1;
		}
		break;

	/* ���@�n�X�L�� */
	case MG_SOULSTRIKE:			/* �\�E���X�g���C�N */
	case MG_COLDBOLT:			/* �R?���h�{���g */
	case MG_FIREBOLT:			/* �t�@�C�A?�{���g */
	case MG_LIGHTNINGBOLT:		/* ���C�g�j���O�{���g */
	case WZ_EARTHSPIKE:			/* �A?�X�X�p�C�N */
	case AL_HEAL:				/* �q?�� */
	case AL_HOLYLIGHT:			/* �z?��?���C�g */
	case MG_FROSTDIVER:			/* �t���X�g�_�C�o? */
	case WZ_JUPITEL:			/* ���s�e���T���_? */
	case NPC_MAGICALATTACK:		/* MOB:���@��?�U? */
	case PR_ASPERSIO:			/* �A�X�y���V�I */
		skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
		break;

	case WZ_WATERBALL:			/* �E�H?�^?�{?�� */
		skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
		if(skilllv>1)
			skill_status_change_start(src,SC_WATERBALL,skilllv,bl->id,0,0,0,0);
		break;

	case PR_BENEDICTIO:			/* ��?�~�� */
		if(battle_get_race(bl)==1 || battle_get_race(bl)==6)
			skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
		break;

	/* ���@�n��?�U?�X�L�� */
	case MG_NAPALMBEAT:			/* �i�p?���r?�g */
	case MG_FIREBALL:			/* �t�@�C��?�{?�� */
		if(flag&1){
			/* �•ʂɃ_��?�W��?���� */
			if(bl->id!=skill_area_temp[1]){
				if(skillid==MG_FIREBALL){	/* �t�@�C��?�{?���Ȃ璆�S����̋������v�Z */
					int dx=abs( bl->x - skill_area_temp[2] );
					int dy=abs( bl->y - skill_area_temp[3] );
					skill_area_temp[0]=((dx>dy)?dx:dy);
				}
				skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,
					skill_area_temp[0]| 0x0500);
			}
		}else{
			int ar=(skillid==MG_NAPALMBEAT)?1:2;
			skill_area_temp[1]=bl->id;
			if(skillid==MG_NAPALMBEAT){	/* �i�p?���ł͐��?���� */
				skill_area_temp[0]=0;
				map_foreachinarea(skill_area_sub,
					bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0,
					src,skillid,skilllv,tick, flag|BCT_ENEMY ,
					skill_area_sub_count);
			}else{
				skill_area_temp[0]=0;
				skill_area_temp[2]=bl->x;
				skill_area_temp[3]=bl->y;
			}
			/* �܂��^?�Q�b�g�ɍU?�������� */
			skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,
					skill_area_temp[0] );
			/* ���̌�^?�Q�b�g�ȊO�̔�??�̓G�S?��?�����s�� */
			map_foreachinarea(skill_area_sub,
				bl->m,bl->x-ar,bl->y-ar,bl->x+ar,bl->y+ar,0,
				src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
				skill_castend_damage_id);
		}
		break;

		case HW_NAPALMVULCAN: // Fixed By SteelViruZ
			if(flag&1){
				if(bl->id!=skill_area_temp[1]){
					skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,
						skill_area_temp[0]);
				}
			}else{
				int ar=(skillid==HW_NAPALMVULCAN)?1:2;
				skill_area_temp[1]=bl->id;
				if(skillid==HW_NAPALMVULCAN){
					skill_area_temp[0]=0;
					map_foreachinarea(skill_area_sub,
						bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0,
						src,skillid,skilllv,tick, flag|BCT_ENEMY ,
						skill_area_sub_count);
				}else{
					skill_area_temp[0]=0;
					skill_area_temp[2]=bl->x;
					skill_area_temp[3]=bl->y;
				}
				skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,
					skill_area_temp[0] );
				map_foreachinarea(skill_area_sub,
					bl->m,bl->x-ar,bl->y-ar,bl->x+ar,bl->y+ar,0,
					src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
					skill_castend_damage_id);
			}
			break;

	case WZ_FROSTNOVA:			/* �t���X�g�m���@ */
		skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0);
		//skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
		map_foreachinarea(skill_attack_area,src->m,src->x-5,bl->y-5,bl->x+5,bl->y+5,0,BF_MAGIC,src,src,skillid,skilllv,tick,flag,BCT_ENEMY); 
		break;

	case WZ_SIGHTRASHER:
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0);
		skill_status_change_end(src,SC_SIGHT,-1);
		break;

	/* ���̑� */
	case HT_BLITZBEAT:			/* �u���b�c�r?�g */
		if(flag&1){
			/* �•ʂɃ_��?�W��?���� */
			if(bl->id!=skill_area_temp[1])
				skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,skill_area_temp[0]|(flag&0xf00000));
		}else{
			skill_area_temp[0]=0;
			skill_area_temp[1]=bl->id;
			if(flag&0xf00000)
				map_foreachinarea(skill_area_sub,bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0,
					src,skillid,skilllv,tick, flag|BCT_ENEMY ,skill_area_sub_count);
			/* �܂��^?�Q�b�g�ɍU?�������� */
			skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,skill_area_temp[0]|(flag&0xf00000));
			/* ���̌�^?�Q�b�g�ȊO�̔�??�̓G�S?��?�����s�� */
			map_foreachinarea(skill_area_sub,
				bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0,
				src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
				skill_castend_damage_id);
		}
		break;

	case CR_GRANDCROSS:			/* �O�����h�N���X */
		/* �X�L�����j�b�g�z�u */
		skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0);
		if(sd)
			sd->canmove_tick = tick + 1000;
		else if(src->type == BL_MOB)
			mob_changestate((struct mob_data *)src,MS_DELAY,1000);
		break;

	case TF_THROWSTONE:			/* ���� */
	case NPC_SMOKING:			/* �X��?�L���O */
		skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,0 );
		break;

	case NPC_SELFDESTRUCTION:	/* ���� */
	case NPC_SELFDESTRUCTION2:	/* ����2 */
			if(flag&1){
			/* �•ʂɃ_��?�W��?���� */
			if(src->type==BL_MOB){
				struct mob_data* mb = (struct mob_data*)src;
				nullpo_retr(1, mb);
				mb->hp=skill_area_temp[2];
				if(bl->id!=skill_area_temp[1])
					skill_attack(BF_MISC,src,src,bl,NPC_SELFDESTRUCTION,skilllv,tick,flag );
				mb->hp=1;
			}
		}else{
			struct mob_data *md;
			if((md=(struct mob_data *)src)){
			skill_area_temp[1]=bl->id;
				skill_area_temp[2]=battle_get_hp(src);
				clif_skill_nodamage(src,src,NPC_SELFDESTRUCTION,-1,1);
			map_foreachinarea(skill_area_sub,
				bl->m,bl->x-5,bl->y-5,bl->x+5,bl->y+5,0,
					src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
				skill_castend_damage_id);
				battle_damage(src,src,md->hp,0);
				}
		}
		break;

	/* HP�z?/HP�z?���@ */
	case NPC_BLOODDRAIN:
	case NPC_ENERGYDRAIN:
		{
			int heal;
			heal = skill_attack((skillid==NPC_BLOODDRAIN)?BF_WEAPON:BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
			if( heal > 0 ){
				struct block_list tbl;
				tbl.id = 0;
				tbl.m = src->m;
				tbl.x = src->x;
				tbl.y = src->y;
				clif_skill_nodamage(&tbl,src,AL_HEAL,heal,1);
				battle_heal(NULL,src,heal,0,0);
			}
		}
		break;
	case 0:
		if(sd) {
			if(flag&3){
				if(bl->id!=skill_area_temp[1])
					skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0x0500);
			}
			else{
				int ar=sd->splash_range;
				skill_area_temp[1]=bl->id;
				map_foreachinarea(skill_area_sub,
					bl->m, bl->x - ar, bl->y - ar, bl->x + ar, bl->y + ar, 0,
					src, skillid, skilllv, tick, flag | BCT_ENEMY | 1,
					skill_castend_damage_id);
			}
		}
		break;

	default:
		map_freeblock_unlock();
		return 1;
	}
	if(sc_data) {
		if (sc_data[SC_MAGICPOWER].timer != -1 && skillid != HW_MAGICPOWER)	//�}�W�b�N�p��?��?�ʏI��
			skill_status_change_end(src,SC_MAGICPOWER,-1);
	}
	map_freeblock_unlock();

	return 0;
}

/*==========================================
 * �X�L���g�p�i�r�������AID�w��x���n�j
 *------------------------------------------
 */
int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag )
{
	struct map_session_data *sd=NULL;
	struct map_session_data *dstsd=NULL;
	struct mob_data *md=NULL;
	struct mob_data *dstmd=NULL;
	int i,abra_skillid=0,abra_skilllv;
	int sc_def_vit,sc_def_mdef,strip_fix,strip_time,strip_per;
	int sc_dex,sc_luk;
	//�N���X�`�F���W�p�{�X�����X�^?ID
	int changeclass[]={1038,1039,1046,1059,1086,1087,1112,1115
				,1157,1159,1190,1272,1312,1373,1492};
	int poringclass[]={1002};

	if(skilllv <= 0) return 0;

	nullpo_retr(1, src);
	nullpo_retr(1, bl);

	if(src->type==BL_PC)
		sd=(struct map_session_data *)src;
	else if(src->type==BL_MOB)
		md=(struct mob_data *)src;

	sc_dex=battle_get_mdef(bl);
	sc_luk=battle_get_luk(bl);
	sc_def_vit = 100 - (3 + battle_get_vit(bl) + battle_get_luk(bl)/3);
	//sc_def_vit = 100 - (3 + battle_get_vit(bl) + battle_get_luk(bl)/3);
	sc_def_mdef = 100 - (3 + battle_get_mdef(bl) + battle_get_luk(bl)/3);
	strip_fix = battle_get_dex(src) - battle_get_dex(bl);

	if(bl->type==BL_PC){
		nullpo_retr(1, dstsd=(struct map_session_data *)bl);
	}else if(bl->type==BL_MOB){
		nullpo_retr(1, dstmd=(struct mob_data *)bl);
		if(sc_def_vit>50)
			sc_def_vit=50;
		if(sc_def_mdef>50)
			sc_def_mdef=50;
	}
	if(sc_def_vit < 0)
		sc_def_vit=0;
	if(sc_def_mdef < 0)
		sc_def_mdef=0;
	if(strip_fix < 0)
		strip_fix=0;

	if(bl == NULL || bl->prev == NULL)
		return 1;
	if(sd && pc_isdead(sd))
		return 1;
	if(dstsd && pc_isdead(dstsd) && skillid != ALL_RESURRECTION)
		return 1;
	if(battle_get_class(bl) == 1288)
		return 1;
        if (skillnotok(skillid, (struct map_session_data *)bl)) // [MouseJstr]
                return 0;

	map_freeblock_lock();
	switch(skillid)
	{
	case AL_HEAL:				/* �q?�� */
		{
			int heal=skill_calc_heal( src, skilllv );
			int heal_get_jobexp;
			int skill;
			struct pc_base_job s_class;
			
			if( dstsd && dstsd->special_state.no_magic_damage )
				heal=0;	/* ?��峃J?�h�i�q?���ʂO�j */
			if (sd){
				s_class = pc_calc_base_job(sd->status.class);
				if((skill=pc_checkskill(sd,HP_MEDITATIO))>0) // ���f�B�e�C�e�B�I
					heal += heal*skill*2/100;
				if(sd && dstsd && sd->status.partner_id == dstsd->status.char_id && s_class.job == 23 && sd->status.sex == 0) //������?�ۂ�PC�A?�ۂ������̃p?�g�i?�A�������X�p�m�r�A���������Ȃ�
					heal = heal*2;	//�X�p�m�r�̉ł��U�߂Ƀq?�������2�{�ɂȂ�
			}
			

			clif_skill_nodamage(src,bl,skillid,heal,1);
			heal_get_jobexp = battle_heal(NULL,bl,heal,0,0);

			// JOB??�l�l��
			if(src->type == BL_PC && bl->type==BL_PC && heal > 0 && src != bl && battle_config.heal_exp > 0){
				heal_get_jobexp = heal_get_jobexp * battle_config.heal_exp / 100;
				if(heal_get_jobexp <= 0)
					heal_get_jobexp = 1;
				pc_gainexp((struct map_session_data *)src,0,heal_get_jobexp);
			}
		}
		break;

	case ALL_RESURRECTION:		/* ���U���N�V���� */
		if(bl->type==BL_PC){
			int per=0;
			struct map_session_data *tsd = (struct map_session_data*)bl;
			nullpo_retr(1, tsd);
			if( (map[bl->m].flag.pvp) && tsd->pvp_point<0 )
				break;			/* PVP�ŕ����s�”\?�� */

			if(pc_isdead(tsd)){	/* ���S���� */
				clif_skill_nodamage(src,bl,skillid,skilllv,1);
				switch(skilllv){
				case 1: per=10; break;
				case 2: per=30; break;
				case 3: per=50; break;
				case 4: per=80; break;
				}
				tsd->status.hp=tsd->status.max_hp*per/100;
				if(tsd->status.hp<=0) tsd->status.hp=1;
				if(tsd->special_state.restart_full_recover ){	/* �I�V���X�J?�h */
					tsd->status.hp=tsd->status.max_hp;
					tsd->status.sp=tsd->status.max_sp;
				}
				pc_setstand(tsd);
				if(battle_config.pc_invincible_time > 0)
					pc_setinvincibletimer(tsd,battle_config.pc_invincible_time);
				clif_updatestatus(tsd,SP_HP);
				clif_resurrection(&tsd->bl,1);
				if(src != bl && sd && battle_config.resurrection_exp > 0) {
					int exp = 0,jexp = 0;
					int lv = tsd->status.base_level - sd->status.base_level, jlv = tsd->status.job_level - sd->status.job_level;
					if(lv > 0) {
						exp = (int)((double)tsd->status.base_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.);
						if(exp < 1) exp = 1;
					}
					if(jlv > 0) {
						jexp = (int)((double)tsd->status.job_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.);
						if(jexp < 1) jexp = 1;
					}
					if(exp > 0 || jexp > 0)
						pc_gainexp(sd,exp,jexp);
				}
			}
		}
		break;

	case AL_DECAGI:			/* ���x���� */
		if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
			break;
		if( rand()%100 < (50+skilllv*3+(battle_get_lv(src)+battle_get_int(src)/5)-sc_def_mdef) ) {
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
			skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
		}
		break;

	case AL_CRUCIS:
		if(flag&1) {
			int race = battle_get_race(bl),ele = battle_get_elem_type(bl);
			if(battle_check_target(src,bl,BCT_ENEMY) && (race == 6 || battle_check_undead(race,ele))) {
				int slv=battle_get_lv(src),tlv=battle_get_lv(bl),rate;
				rate = 25 + skilllv*2 + slv - tlv;
				if(rand()%100 < rate)
					skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,0,0);
			}
		}
		else {
			int range = 15;
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
			map_foreachinarea(skill_area_sub,
				src->m,src->x-range,src->y-range,src->x+range,src->y+range,0,
				src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
				skill_castend_nodamage_id);
		}
		break;

	case PR_LEXDIVINA:		/* ���b�N�X�f�B�r?�i */
		{
			struct status_change *sc_data = battle_get_sc_data(bl);
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
			if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
				break;
			if(sc_data && sc_data[SC_DIVINA].timer != -1)
				skill_status_change_end(bl,SC_DIVINA,-1);
			else if( rand()%100 < sc_def_vit ) {
				skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
			}
		}
		break;
	case SA_ABRACADABRA:
		//require 1 yellow gemstone even with mistress card or Into the Abyss
		if (pc_search_inventory(sd, 715) <= 0 ) {
			clif_skill_fail(sd,sd->skillid,0,0);
			break;
		}
		pc_delitem(sd, pc_search_inventory(sd, 715), 1, 0);
		//
		do{
			abra_skillid=skill_abra_dataset(skilllv);
		}while(abra_skillid == 0);
		abra_skilllv=skill_get_max(abra_skillid)>pc_checkskill(sd,SA_ABRACADABRA)?pc_checkskill(sd,SA_ABRACADABRA):skill_get_max(abra_skillid);
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		sd->skillitem=abra_skillid;
		sd->skillitemlv=abra_skilllv;
		clif_item_skill(sd,abra_skillid,abra_skilllv,"�A�u���J�_�u��");
		break;
	case SA_COMA:
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
			break;
		if(dstsd){
			dstsd->status.hp=1;
			dstsd->status.sp=1;
			clif_updatestatus(dstsd,SP_HP);
			clif_updatestatus(dstsd,SP_SP);
		}
		if(dstmd) dstmd->hp=1;
		break;
	case SA_FULLRECOVERY:
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
			break;
		if(dstsd) pc_heal(dstsd,dstsd->status.max_hp,dstsd->status.max_sp);
		if(dstmd) dstmd->hp=battle_get_max_hp(&dstmd->bl);
		break;
	case SA_SUMMONMONSTER:
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		if (sd) mob_once_spawn(sd,map[sd->bl.m].name,sd->bl.x,sd->bl.y,"--ja--",-1,1,"");
		break;
	case SA_LEVELUP:
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		if (sd && pc_nextbaseexp(sd)) pc_gainexp(sd,pc_nextbaseexp(sd)*10/100,0);
		break;

	case SA_INSTANTDEATH:
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		if (sd) pc_damage(NULL,sd,sd->status.max_hp);
		break;

	case SA_QUESTION:
	case SA_GRAVITY:
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		break;
	case SA_CLASSCHANGE:
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		if(dstmd) mob_class_change(dstmd,changeclass);
		break;
	case SA_MONOCELL:
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		if(dstmd) mob_class_change(dstmd,poringclass);
		break;
	case SA_DEATH:
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		if (dstsd) pc_damage(NULL,dstsd,dstsd->status.max_hp);
		if (dstmd) mob_damage(NULL,dstmd,dstmd->hp,1);
		break;
	case SA_REVERSEORCISH:
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		if (dstsd) pc_setoption(dstsd,dstsd->status.option|0x0800);
		break;
	case SA_FORTUNE:
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		if(sd) pc_getzeny(sd,battle_get_lv(bl)*100);
		break;
	case SA_TAMINGMONSTER:
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		if (dstmd){
			for(i=0;i<MAX_PET_DB;i++){
				if(dstmd->class == pet_db[i].class){
					pet_catch_process1(sd,dstmd->class);
					break;
				}
			}
		}
		break;
	case AL_INCAGI:			/* ���x?�� */
	case AL_BLESSING:		/* �u���b�V���O */
	case PR_SLOWPOISON:
	case PR_IMPOSITIO:		/* �C���|�V�e�B�I�}�k�X */
	case PR_LEXAETERNA:		/* ���b�N�X�G?�e���i */
	case PR_SUFFRAGIUM:		/* �T�t���M�E�� */
	case PR_BENEDICTIO:		/* ��?�~�� */
	case CR_PROVIDENCE:		/* �v�����B�f���X */
		if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ){
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
		}else{
			skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
		}
		break;

	case CG_MARIONETTE:		/* �}���I�l�b�g�R���g��?�� */
		if(sd && dstsd){
			struct status_change *sc_data = battle_get_sc_data(src);
			struct status_change *tsc_data = battle_get_sc_data(bl);
			int sc = SkillStatusChangeTable[skillid];
			int sc2 = SC_MARIONETTE2;
			
			if((dstsd->bl.type!=BL_PC)
			 || (sd->bl.id == dstsd->bl.id)
			 || (!sd->status.party_id)
			 || (sd->status.party_id != dstsd->status.party_id)) {			
			 	clif_skill_fail(sd,skillid,0,0);
				map_freeblock_unlock();
				return 1;
			}
			if(sc_data && tsc_data){
				if(sc_data[sc].timer == -1 && tsc_data[sc2].timer == -1) {
					skill_status_change_start (src,sc,skilllv,0,bl->id,0,skill_get_time(skillid,skilllv),0);
					skill_status_change_start (bl,sc2,skilllv,0,src->id,0,skill_get_time(skillid,skilllv),0);
				}
				else if (sc_data[sc].timer != -1 && tsc_data[sc2].timer != -1 &&
				sc_data[sc].val3 == bl->id && tsc_data[sc2].val3 == src->id) {
					skill_status_change_end(src, sc, -1);
					skill_status_change_end(bl, sc2, -1);
				}
				else {
					clif_skill_fail(sd,skillid,0,0);
					map_freeblock_unlock();
					return 1;
				}
				clif_skill_nodamage(src,bl,skillid,skilllv,1);
			}
		}			
		break;

	case SA_FLAMELAUNCHER:	// added failure chance and chance to break weapon if turned on [Valaris]
	case SA_FROSTWEAPON:
	case SA_LIGHTNINGLOADER:
	case SA_SEISMICWEAPON:
		if(bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ){
			clif_skill_nodamage(src,bl,skillid,skilllv,0);
			break;
		}
		if(bl->type==BL_PC) {
			struct map_session_data *sd2=(struct map_session_data *)bl;
			if(sd2->status.weapon==0 || sd2->sc_data[SC_FLAMELAUNCHER].timer!=-1 || sd2->sc_data[SC_FROSTWEAPON].timer!=-1 ||
				sd2->sc_data[SC_LIGHTNINGLOADER].timer!=-1 || sd2->sc_data[SC_SEISMICWEAPON].timer!=-1 ||
					sd2->sc_data[SC_ENCPOISON].timer!=-1) {
				clif_skill_fail(sd,skillid,0,0);
				clif_skill_nodamage(src,bl,skillid,skilllv,0);
				break;
			}
		}
		if(rand()%100 > (75+skilllv*1) && (skilllv != 5)) {
			clif_skill_fail(sd,skillid,0,0);
			clif_skill_nodamage(src,bl,skillid,skilllv,0);
			if(bl->type==BL_PC && battle_config.equipment_breaking) {
				struct map_session_data *sd2=(struct map_session_data *)bl;
				if(sd!=sd2) clif_displaymessage(sd->fd,"You broke target's weapon");
				pc_breakweapon(sd2);
			}
			break;
		}
		else {
			skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
		}
		break;

	case PR_ASPERSIO:		/* �A�X�y���V�I */
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
			break;
		if(bl->type==BL_MOB)
			break;
		skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
		break;
	case PR_KYRIE:			/* �L���G�G���C�\�� */
		clif_skill_nodamage(bl,bl,skillid,skilllv,1);
		if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
			break;
		skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
		break;
	case KN_AUTOCOUNTER:		/* �I?�g�J�E���^? */
	case KN_TWOHANDQUICKEN:	/* �c?�n���h�N�C�b�P�� */
	case CR_SPEARQUICKEN:	/* �X�s�A�N�C�b�P�� */
	case CR_REFLECTSHIELD:
	case AS_POISONREACT:	/* �|�C�Y�����A�N�g */
	case MC_LOUD:			/* ���E�h�{�C�X */
	case MG_ENERGYCOAT:		/* �G�i�W?�R?�g */
//	case SM_ENDURE:			/* �C���f���A */
	case MG_SIGHT:			/* �T�C�g */
	case AL_RUWACH:			/* ���A�t */
	case MO_EXPLOSIONSPIRITS:	// �����g��
	case MO_STEELBODY:		// ����
	case LK_AURABLADE:		/* �I?���u��?�h */
	case LK_PARRYING:		/* �p���C���O */
	case LK_CONCENTRATION:	/* �R���Z���g��?�V���� */
//	case LK_BERSERK:		/* �o?�T?�N */
	case HP_ASSUMPTIO:		/*  */
	case WS_CARTBOOST:		/* �J?�g�u?�X�g */
	case SN_SIGHT:			/* �g�D��?�T�C�g */
	case WS_MELTDOWN:		/* �����g�_�E�� */
	case ST_REJECTSWORD:	/* ���W�F�N�g�\?�h */
	case HW_MAGICPOWER:		/* ���@��?�� */
	case PF_MEMORIZE:		/* �������C�Y */
	case ASC_EDP:			// [Celest]
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
		break;
	case SM_ENDURE:			/* �C���f���A */
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
		skill_status_change_start(src,SC_BLOCKSKILL,skilllv,0,skillid,0,10000,0 );
		break;
		
	
	case AS_ENCHANTPOISON: // Prevent spamming [Valaris]
		if(bl->type==BL_PC) {
			struct map_session_data *sd2=(struct map_session_data *)bl;
			if(sd2->sc_data[SC_FLAMELAUNCHER].timer!=-1 || sd2->sc_data[SC_FROSTWEAPON].timer!=-1 ||
				sd2->sc_data[SC_LIGHTNINGLOADER].timer!=-1 || sd2->sc_data[SC_SEISMICWEAPON].timer!=-1 ||
					sd2->sc_data[SC_ENCPOISON].timer!=-1) {
						clif_skill_nodamage(src,bl,skillid,skilllv,0);
						clif_skill_fail(sd,skillid,0,0);
						break;
			}
		}
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
		break;
	case LK_TENSIONRELAX:	/* �e���V���������b�N�X */
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		pc_setsit(sd);
		clif_sitting(sd);
		skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
		break;
	case LK_BERSERK:		/* �o?�T?�N */
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
		//sd->status.hp = sd->status.max_hp * 3;
		break;
	case MC_CHANGECART:
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		break;
	case AC_CONCENTRATION:	/* �W���͌��� */
		{
			int range = 1;
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
			skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
			map_foreachinarea( skill_status_change_timer_sub,
				src->m, src->x-range, src->y-range, src->x+range,src->y+range,0,
				src,SkillStatusChangeTable[skillid],tick);
		}
		break;
	case SM_PROVOKE:		/* �v���{�b�N */
		{
			struct status_change *sc_data = battle_get_sc_data(bl);

			/* MVPmob�ƕs���ɂ�?���Ȃ� */
			if((bl->type==BL_MOB && battle_get_mode(bl)&0x20) || battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))) //�s���ɂ�?���Ȃ�
			{
				map_freeblock_unlock();
				return 1;
			}

			clif_skill_nodamage(src,bl,skillid,skilllv,1);
			skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );

			if(dstmd && dstmd->skilltimer!=-1 && dstmd->state.skillcastcancel)	// �r���W�Q
				skill_castcancel(bl,0);
			if(dstsd && dstsd->skilltimer!=-1 && (!dstsd->special_state.no_castcancel || map[bl->m].flag.gvg)
				&& dstsd->state.skillcastcancel	&& !dstsd->special_state.no_castcancel2)
				skill_castcancel(bl,0);

			if(sc_data){
				if(sc_data[SC_FREEZE].timer!=-1)
					skill_status_change_end(bl,SC_FREEZE,-1);
				if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0)
					skill_status_change_end(bl,SC_STONE,-1);
				if(sc_data[SC_SLEEP].timer!=-1)
					skill_status_change_end(bl,SC_SLEEP,-1);
			}

			if(bl->type==BL_MOB) {
				int range = skill_get_range(skillid,skilllv);
				if(range < 0)
					range = battle_get_range(src) - (range + 1);
				mob_target((struct mob_data *)bl,src,range);
			}
		}
		break;

	case CR_DEVOTION:		/* �f�B�{?�V���� */
		if(sd && dstsd){
			//?����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
			struct pc_base_job dst_s_class = pc_calc_base_job(dstsd->status.class);

			int lv = sd->status.base_level-dstsd->status.base_level;
			lv = (lv<0)?-lv:lv;
			if((dstsd->bl.type!=BL_PC)	// �����PC����Ȃ��Ƃ���
			 ||(sd->bl.id == dstsd->bl.id)	// ���肪�����͂���
			 ||(lv > 10)			// ���x�����}10�܂�
			 ||(!sd->status.party_id && !sd->status.guild_id)	// PT�ɂ��M���h�ɂ���?�����͂���
			 ||((sd->status.party_id != dstsd->status.party_id)	// �����p?�e�B?���A
			 &&(sd->status.guild_id != dstsd->status.guild_id))	// �����M���h����Ȃ��Ƃ���
			 ||(dst_s_class.job==14||dst_s_class.job==21)){	// �N���Z����
				clif_skill_fail(sd,skillid,0,0);
				map_freeblock_unlock();
				return 1;
			}
			for(i=0;i<skilllv;i++){
				if(!sd->dev.val1[i]){		// �󂫂�������������
					sd->dev.val1[i] = bl->id;
					sd->dev.val2[i] = bl->id;
					break;
				}else if(i==skilllv-1){		// �󂫂��Ȃ�����
					clif_skill_fail(sd,skillid,0,0);
					map_freeblock_unlock();
					return 1;
				}
			}
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
			clif_devotion(sd,bl->id);
			skill_status_change_start(bl,SkillStatusChangeTable[skillid],src->id,1,0,0,1000*(15+15*skilllv),0 );
		}
		else	clif_skill_fail(sd,skillid,0,0);
		break;
	case MO_CALLSPIRITS:	// ?��
		if(sd) {
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
			pc_addspiritball(sd,skill_get_time(skillid,skilllv),skilllv);
		}
		break;
	case CH_SOULCOLLECT:	// ��?��
		if(sd) {
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
			for(i=0;i<5;i++)
				pc_addspiritball(sd,skill_get_time(skillid,skilllv),5);
		}
		break;
	case MO_BLADESTOP:	// ���n���
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		skill_status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
		break;
	case MO_ABSORBSPIRITS:	// ?�D
		i=0;
		if(sd && dstsd) {
			if(sd == dstsd || map[sd->bl.m].flag.pvp || map[sd->bl.m].flag.gvg) {
				if(dstsd->spiritball > 0) {
					clif_skill_nodamage(src,bl,skillid,skilllv,1);
					i = dstsd->spiritball * 7;
					pc_delspiritball(dstsd,dstsd->spiritball,0);
					if(i > 0x7FFF)
						i = 0x7FFF;
					if(sd->status.sp + i > sd->status.max_sp)
						i = sd->status.max_sp - sd->status.sp;
					}
			}
		}else if(sd && dstmd){ //?�ۂ������X�^?�̏ꍇ
			//20%�̊m����?�ۂ�Lv*2��SP���񕜂���B���������Ƃ��̓^?�Q�b�g(��?�D?)��????!!
			if(rand()%100<20){
				i=2*mob_db[dstmd->class].lv;
				mob_target(dstmd,src,0);
			}
		}
		if(i){
						sd->status.sp += i;
					clif_heal(sd->fd,SP_SP,i);
				}
				else
					clif_skill_nodamage(src,bl,skillid,skilllv,0);
		break;

	case AC_MAKINGARROW:			/* ��쐬 */
		if(sd) {
			clif_arrow_create_list(sd);
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
		}
		break;

	case AM_PHARMACY:			/* �|?�V�����쐬 */
		if(sd) {
			clif_skill_produce_mix_list(sd,32);
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
		}
		break;
	case WS_CREATECOIN:				/* �N���G�C�g�R�C�� */
		if(sd) {
			clif_skill_produce_mix_list(sd,64);
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
		}
		break;
	case WS_CREATENUGGET:			/* �򐻑� */
		if(sd) {
			clif_skill_produce_mix_list(sd,128);
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
		}
		break;
	case ASC_CDP: // [DracoRPG]
		// notes: success rate (from emperium.org) = 20 + [(20*Dex)/50] + [(20*Luk)/100]
		if(sd) {
			clif_skill_produce_mix_list(sd,256);
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
		}
		break;	
	case BS_HAMMERFALL:		/* �n���}?�t�H?�� */
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_weapon_damage )
			break;
		if( rand()%100 < (20+ 10*skilllv)*sc_def_vit/100 ) {
			skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		}
		break;

	case RG_RAID:			/* �T�v���C�Y�A�^�b�N */
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		{
			int x=bl->x,y=bl->y;
			skill_area_temp[1]=bl->id;
			skill_area_temp[2]=x;
			skill_area_temp[3]=y;
			map_foreachinarea(skill_area_sub,
				bl->m,x-1,y-1,x+1,y+1,0,
				src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
				skill_castend_damage_id);
		}
		skill_status_change_end(src, SC_HIDING, -1);	// �n�C�f�B���O����
		break;

	case KN_BRANDISHSPEAR:	/*�u�����f�B�b�V���X�s�A*/
		{
			int c,n=4,ar;
			int dir = map_calc_dir(src,bl->x,bl->y);
			struct square tc;
			int x=bl->x,y=bl->y;
			ar=skilllv/3;
			skill_brandishspear_first(&tc,dir,x,y);
			skill_brandishspear_dir(&tc,dir,4);
			/* ��?�C */
			if(skilllv == 10){
				for(c=1;c<4;c++){
					map_foreachinarea(skill_area_sub,
						bl->m,tc.val1[c],tc.val2[c],tc.val1[c],tc.val2[c],0,
						src,skillid,skilllv,tick, flag|BCT_ENEMY|n,
						skill_castend_damage_id);
				}
			}
			/* ��?�B�A */
			if(skilllv > 6){
				skill_brandishspear_dir(&tc,dir,-1);
				n--;
			}else{
				skill_brandishspear_dir(&tc,dir,-2);
				n-=2;
			}

			if(skilllv > 3){
				for(c=0;c<5;c++){
					map_foreachinarea(skill_area_sub,
						bl->m,tc.val1[c],tc.val2[c],tc.val1[c],tc.val2[c],0,
						src,skillid,skilllv,tick, flag|BCT_ENEMY|n,
						skill_castend_damage_id);
					if(skilllv > 6 && n==3 && c==4){
						skill_brandishspear_dir(&tc,dir,-1);
						n--;c=-1;
					}
				}
			}
			/* ��?�@ */
			for(c=0;c<10;c++){
				if(c==0||c==5) skill_brandishspear_dir(&tc,dir,-1);
				map_foreachinarea(skill_area_sub,
					bl->m,tc.val1[c%5],tc.val2[c%5],tc.val1[c%5],tc.val2[c%5],0,
					src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
					skill_castend_damage_id);
			}
		}
		break;

	/* �p?�e�B�X�L�� */
	case AL_ANGELUS:		/* �G���W�F���X */
	case PR_MAGNIFICAT:		/* �}�O�j�t�B�J?�g */
	case PR_GLORIA:			/* �O�����A */
	case SN_WINDWALK:		/* �E�C���h�E�H?�N */
		if(sd == NULL || sd->status.party_id==0 || (flag&1) ){
			/* �•ʂ�?�� */
			clif_skill_nodamage(bl,bl,skillid,skilllv,1);
			if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
				break;
			skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
		}
		else{
			/* �p?�e�B�S?�ւ�?�� */
			party_foreachsamemap(skill_area_sub,
				sd,1,
				src,skillid,skilllv,tick, flag|BCT_PARTY|1,
				skill_castend_nodamage_id);
		}
		break;
	case BS_ADRENALINE:		/* �A�h���i�������b�V�� */
	case BS_WEAPONPERFECT:	/* �E�F�|���p?�t�F�N�V���� */
	case BS_OVERTHRUST:		/* �I?�o?�g���X�g */
		if(sd == NULL || sd->status.party_id==0 || (flag&1) ){
			/* �•ʂ�?�� */
			clif_skill_nodamage(bl,bl,skillid,skilllv,1);
			skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,(src == bl)? 1:0,0,0,skill_get_time(skillid,skilllv),0);
		}
		else{
			/* �p?�e�B�S?�ւ�?�� */
			party_foreachsamemap(skill_area_sub,
				sd,1,
				src,skillid,skilllv,tick, flag|BCT_PARTY|1,
				skill_castend_nodamage_id);
		}
		break;

	/*�i�t���Ɖ������K�v�j */
	case BS_MAXIMIZE:		/* �}�L�V�}�C�Y�p��? */
	case NV_TRICKDEAD:		/* ���񂾂ӂ� */
	case CR_DEFENDER:		/* �f�B�t�F���_? */
	case CR_AUTOGUARD:		/* �I?�g�K?�h */
		{
			struct status_change *tsc_data = battle_get_sc_data(bl);
			int sc=SkillStatusChangeTable[skillid];
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
			if( tsc_data ){
				if( tsc_data[sc].timer==-1 )
					/* �t������ */
					skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
				else
					/* �������� */
					skill_status_change_end(bl, sc, -1);
			}
		}
		break;

	case TF_HIDING:			/* �n�C�f�B���O */
		{
			struct status_change *tsc_data = battle_get_sc_data(bl);
			int sc=SkillStatusChangeTable[skillid];
			clif_skill_nodamage(src,bl,skillid,-1,1);
			if( tsc_data ){
				if( tsc_data[sc].timer==-1 )
				/* �t������ */
				skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
			else
				/* �������� */
				skill_status_change_end(bl, sc, -1);
		}
		}
		break;

	case AS_CLOAKING:		/* �N��?�L���O */
		{
			struct status_change *tsc_data = battle_get_sc_data(bl);
			int sc=SkillStatusChangeTable[skillid];
			clif_skill_nodamage(src,bl,skillid,-1,1);
			if( tsc_data ){
				if( tsc_data[sc].timer==-1 )
				/* �t������ */
				skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
			else
				/* �������� */
				skill_status_change_end(bl, sc, -1);
			}
			//skill_check_cloaking(bl);
		}
		break;

	case ST_CHASEWALK:			/* �n�C�f�B���O */
		{
			struct status_change *tsc_data = battle_get_sc_data(bl);
			int sc=SkillStatusChangeTable[skillid];
			clif_skill_nodamage(src,bl,skillid,-1,1);
			if( tsc_data ){
				if( tsc_data[sc].timer==-1 )
				/* �t������ */
				skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
			else
				/* �������� */
				skill_status_change_end(bl, sc, -1);
			}
		}
		break;

	/* ?�n�X�L�� */
	case BD_LULLABY:			/* �q��S */
	case BD_RICHMANKIM:			/* �j�����h�̉� */
	case BD_ETERNALCHAOS:		/* �i���̍��� */
	case BD_DRUMBATTLEFIELD:	/* ?���ۂ̋��� */
	case BD_RINGNIBELUNGEN:		/* �j?�x�����O�̎w�� */
	case BD_ROKISWEIL:			/* ���L�̋��� */
	case BD_INTOABYSS:			/* �[���̒��� */
	case BD_SIEGFRIED:			/* �s���g�̃W?�N�t��?�h */
	case BA_DISSONANCE:			/* �s���a�� */
	case BA_POEMBRAGI:			/* �u���M�̎� */
	case BA_WHISTLE:			/* ���J */
	case BA_ASSASSINCROSS:		/* �[�z�̃A�T�V���N���X */
	case BA_APPLEIDUN:			/* �C�h�D���̗ь� */
	case DC_UGLYDANCE:			/* ��������ȃ_���X */
	case DC_HUMMING:			/* �n�~���O */
	case DC_DONTFORGETME:		/* ����Y��Ȃ��Łc */
	case DC_FORTUNEKISS:		/* �K�^�̃L�X */
	case DC_SERVICEFORYOU:		/* �T?�r�X�t�H?��? */
	case CG_MOONLIT:			/* ������̐�ɗ�����Ԃт� */
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		skill_unitsetting(src,skillid,skilllv,src->x,src->y,0);
		break;

	case HP_BASILICA:			/* �o�W���J */
		{
			// cancel Basilica if already in effect
			struct status_change *sc_data = battle_get_sc_data(src);
			if(sc_data && sc_data[SC_BASILICA].timer != -1){
				struct skill_unit *su;
				if ((su = (struct skill_unit *)sc_data[SC_BASILICA].val4)) {
					struct skill_unit_group *sg;
					if ((sg = su->group) && sg->src_id == sd->bl.id) {
						skill_status_change_end(src,SC_BASILICA,-1);
						skill_delunitgroup (sg);
						break;
					}
				}
			} else {
				// otherwise allow casting
				skill_status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
				skill_clear_unitgroup(src);
				clif_skill_nodamage(src,bl,skillid,skilllv,1);
				skill_unitsetting(src,skillid,skilllv,src->x,src->y,0);
			}
		}
		break;

	case PA_GOSPEL:				/* �S�X�y�� */
		skill_clear_unitgroup(src);
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		skill_unitsetting(src,skillid,skilllv,src->x,src->y,0);
		break;

	case BD_ADAPTATION:			/* �A�h���u */
		{
			struct status_change *sc_data = battle_get_sc_data(src);
			if(sc_data && sc_data[SC_DANCING].timer!=-1){
				clif_skill_nodamage(src,bl,skillid,skilllv,1);
				skill_stop_dancing(src,0);
			}
		}
		break;

	case BA_FROSTJOKE:			/* �����W��?�N */
	case DC_SCREAM:				/* �X�N��?�� */
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		skill_addtimerskill(src,tick+3000,bl->id,0,0,skillid,skilllv,0,flag);
		break;

	case TF_STEAL:			// �X�e�B?��
		if(sd) {
			if(pc_steal_item(sd,bl))
				clif_skill_nodamage(src,bl,skillid,skilllv,1);
			else
				clif_skill_fail(sd,skillid,0x0a,0);
		}
		break;

	case RG_STEALCOIN:		// �X�e�B?���R�C��
	if(sd) {
			if(pc_steal_coin(sd,bl)) {
				int range = skill_get_range(skillid,skilllv);
				if(range < 0)
					range = battle_get_range(src) - (range + 1);
				clif_skill_nodamage(src,bl,skillid,skilllv,1);
				mob_target((struct mob_data *)bl,src,range);
			}
			else
				clif_skill_fail(sd,skillid,0,0);
		}
		break;

	case MG_STONECURSE:			/* �X�g?���J?�X */
		if (bl->type==BL_MOB && battle_get_mode(bl)&0x20) {
			clif_skill_fail(sd,sd->skillid,0,0);
			break;
		}
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
			break;
		if( rand()%100 < skilllv*4+20 && !battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)))
			skill_status_change_start(bl,SC_STONE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		else if(sd)
			clif_skill_fail(sd,skillid,0,0);
		break;

	case NV_FIRSTAID:			/* ?�}��? */
		clif_skill_nodamage(src,bl,skillid,5,1);
		battle_heal(NULL,bl,5,0,0);
		break;

	case AL_CURE:				/* �L���A? */
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
			break;
		skill_status_change_end(bl, SC_SILENCE	, -1 );
		skill_status_change_end(bl, SC_BLIND	, -1 );
		skill_status_change_end(bl, SC_CONFUSION, -1 );
		if( battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)) ){//�A���f�b�h�Ȃ�È�?��
			skill_status_change_start(bl, SC_CONFUSION,1,0,0,0,6000,0);
		}
		break;

	case TF_DETOXIFY:			/* ��� */
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		skill_status_change_end(bl, SC_POISON	, -1 );
		skill_status_change_end(bl, SC_DPOISON	, -1 );
		break;

	case PR_STRECOVERY:			/* ���J�o��? */
		{
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
			if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
				break;
			skill_status_change_end(bl, SC_FREEZE	, -1 );
			skill_status_change_end(bl, SC_STONE	, -1 );
			skill_status_change_end(bl, SC_SLEEP	, -1 );
			skill_status_change_end(bl, SC_STAN		, -1 );
			if( battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)) ){//�A���f�b�h�Ȃ�È�?��
				int blind_time;
				//blind_time=30-battle_get_vit(bl)/10-battle_get_int/15;
				blind_time=30*(100-(battle_get_int(bl)+battle_get_vit(bl))/2)/100;
				if(rand()%100 < (100-(battle_get_int(bl)/2+battle_get_vit(bl)/3+battle_get_luk(bl)/10)))
					skill_status_change_start(bl, SC_BLIND,1,0,0,0,blind_time,0);
			}
			if(dstmd){
				dstmd->attacked_id=0;
				dstmd->target_id=0;
				dstmd->state.targettype = NONE_ATTACKABLE;
				dstmd->state.skillstate=MSS_IDLE;
				dstmd->next_walktime=tick+rand()%3000+3000;
			}
		}
		break;

	case WZ_ESTIMATION:			/* �����X�^?��� */
		if(src->type==BL_PC){
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
			clif_skill_estimation((struct map_session_data *)src,bl);
		}
		break;

	case MC_IDENTIFY:			/* �A�C�e���Ӓ� */
		if(sd)
			clif_item_identify_list(sd);
		break;

	case BS_REPAIRWEAPON:			/* ����C�� */
		if(sd)
//���삵�Ȃ��̂łƂ肠�����R�����g�A�E�g
//			clif_item_repair_list(sd);
		break;

	case MC_VENDING:			/* �I�X�J�� */
		if(sd)
			clif_openvendingreq(sd,2+sd->skilllv);
		break;

	case AL_TELEPORT:			/* �e���|?�g */
		if( sd ){
			if(map[sd->bl.m].flag.noteleport){	/* �e���|�֎~ */
				clif_skill_teleportmessage(sd,0);
				break;
			}
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
			if( sd->skilllv==1 )
				clif_skill_warppoint(sd,sd->skillid,"Random","","","");
			else{
				clif_skill_warppoint(sd,sd->skillid,"Random",
					sd->status.save_point.map,"","");
			}
		}else if( bl->type==BL_MOB )
			mob_warp((struct mob_data *)bl,-1,-1,-1,3);
		break;

	case AL_HOLYWATER:			/* �A�N�A�x�l�f�B�N�^ */
		if(sd) {
			int eflag;
			struct item item_tmp;
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
			memset(&item_tmp,0,sizeof(item_tmp));
			item_tmp.nameid = 523;
			item_tmp.identify = 1;
			if(battle_config.holywater_name_input) {
				item_tmp.card[0] = 0xfe;
				item_tmp.card[1] = 0;
				*((unsigned long *)(&item_tmp.card[2]))=sd->char_id;	/* �L����ID */
			}
			eflag = pc_additem(sd,&item_tmp,1);
			if(eflag) {
				clif_additem(sd,0,0,eflag);
				map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
			}
		}
		break;
	case TF_PICKSTONE:
		if(sd) {
			int eflag;
			struct item item_tmp;
			struct block_list tbl;
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
			memset(&item_tmp,0,sizeof(item_tmp));
			memset(&tbl,0,sizeof(tbl)); // [MouseJstr]
			item_tmp.nameid = 7049;
			item_tmp.identify = 1;
			tbl.id = 0;
			clif_takeitem(&sd->bl,&tbl);
			eflag = pc_additem(sd,&item_tmp,1);
			if(eflag) {
				clif_additem(sd,0,0,eflag);
				map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
			}
		}
		break;

	case RG_STRIPWEAPON:		/* �X�g���b�v�E�F�|�� */
		{
			struct status_change *tsc_data = battle_get_sc_data(bl);
			
			if(tsc_data && tsc_data[SC_CP_WEAPON].timer != -1 )
				break;
			strip_per = 5+2*skilllv+strip_fix/5;
			strip_time = skill_get_time(skillid,skilllv)+strip_fix/2;
			if(rand()%100 < strip_per){
				clif_skill_nodamage(src,bl,skillid,skilllv,1);
				skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 );
				if(dstsd){
					for(i=0;i<MAX_INVENTORY;i++){
						if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0002){
							pc_unequipitem(dstsd,i,0,BF_SKILL);
							break;
						}
					}
				}
			}
		}
		break;

	case RG_STRIPSHIELD:		/* �X�g���b�v�V?���h */
		{
			struct status_change *tsc_data = battle_get_sc_data(bl);
			
			if(tsc_data && tsc_data[SC_CP_SHIELD].timer != -1 )
				break;
			strip_per = 5+2*skilllv+strip_fix/5;
			strip_time = skill_get_time(skillid,skilllv)+strip_fix/2;
			if(rand()%100 < strip_per){
				clif_skill_nodamage(src,bl,skillid,skilllv,1);
				skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 );
				if(dstsd){
					for(i=0;i<MAX_INVENTORY;i++){
						if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0020){
							pc_unequipitem(dstsd,i,0,BF_SKILL);
							break;
						}
					}
				}
			}
		}
		break;

	case RG_STRIPARMOR:			/* �X�g���b�v�A?�}? */
		{
			struct status_change *tsc_data = battle_get_sc_data(bl);
			
			if(tsc_data && tsc_data[SC_CP_ARMOR].timer != -1 )
				break;
			strip_per = 5+2*skilllv+strip_fix/5;
			strip_time = skill_get_time(skillid,skilllv)+strip_fix/2;
			if(rand()%100 < strip_per){
				clif_skill_nodamage(src,bl,skillid,skilllv,1);
				skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 );
				if(dstsd){
					for(i=0;i<MAX_INVENTORY;i++){
						if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0010){
							pc_unequipitem(dstsd,i,0,BF_SKILL);
							break;
						}
					}
				}
			}
		}
		break;
	case RG_STRIPHELM:			/* �X�g���b�v�w���� */
		{
			struct status_change *tsc_data = battle_get_sc_data(bl);
			
			if(tsc_data && tsc_data[SC_CP_HELM].timer != -1 )
				break;
			strip_per = 5+2*skilllv+strip_fix/5;
			strip_time = skill_get_time(skillid,skilllv)+strip_fix/2;
			if(rand()%100 < strip_per){
				clif_skill_nodamage(src,bl,skillid,skilllv,1);
				skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 );
				if(dstsd){
					for(i=0;i<MAX_INVENTORY;i++){
						if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0100){
							pc_unequipitem(dstsd,i,0,BF_SKILL);
							break;
						}
					}
				}
			}
		}
		break;
	/* PotionPitcher */
	case AM_POTIONPITCHER:		/* �|?�V�����s�b�`��? */
		{
			struct block_list tbl;
			int i,x,hp = 0,sp = 0;
			if(sd) {
				if(sd==dstsd) {	// cancel use on oneself
					map_freeblock_unlock();
					return 1;
				}
				x = skilllv%11 - 1;
				i = pc_search_inventory(sd,skill_db[skillid].itemid[x]);
				if(i < 0 || skill_db[skillid].itemid[x] <= 0) {
					clif_skill_fail(sd,skillid,0,0);
					map_freeblock_unlock();
					return 1;
				}
				if(sd->inventory_data[i] == NULL || sd->status.inventory[i].amount < skill_db[skillid].amount[x]) {
					clif_skill_fail(sd,skillid,0,0);
					map_freeblock_unlock();
					return 1;
				}
				sd->state.potionpitcher_flag = 1;
				sd->potion_hp = sd->potion_sp = sd->potion_per_hp = sd->potion_per_sp = 0;
				sd->skilltarget = bl->id;
				run_script(sd->inventory_data[i]->use_script,0,sd->bl.id,0);
				pc_delitem(sd,i,skill_db[skillid].amount[x],0);
				sd->state.potionpitcher_flag = 0;
				if(sd->potion_per_hp > 0 || sd->potion_per_sp > 0) {
					hp = battle_get_max_hp(bl) * sd->potion_per_hp / 100;
					hp = hp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100;
					if(dstsd) {
						sp = dstsd->status.max_sp * sd->potion_per_sp / 100;
						sp = sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER) + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100;
					}
				}
				else {
					if(sd->potion_hp > 0) {
						hp = sd->potion_hp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100;
						hp = hp * (100 + (battle_get_vit(bl)<<1)) / 100;
						if(dstsd)
							hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100;
					}
					if(sd->potion_sp > 0) {
						sp = sd->potion_sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER) + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100;
						sp = sp * (100 + (battle_get_int(bl)<<1)) / 100;
						if(dstsd)
							sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10) / 100;
					}
				}
			}
			else {
				hp = (1 + rand()%400) * (100 + skilllv*10) / 100;
				hp = hp * (100 + (battle_get_vit(bl)<<1)) / 100;
				if(dstsd)
					hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100;
			}
			tbl.id = 0;
			tbl.m = src->m;
			tbl.x = src->x;
			tbl.y = src->y;
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
			if(hp > 0 || (hp <= 0 && sp <= 0))
				clif_skill_nodamage(&tbl,bl,AL_HEAL,hp,1);
			if(sp > 0)
				clif_skill_nodamage(&tbl,bl,MG_SRECOVERY,sp,1);
			battle_heal(src,bl,hp,sp,0);
		}
		break;
	case AM_CP_WEAPON:
		{
			struct status_change *tsc_data = battle_get_sc_data(bl);
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
			if(tsc_data && tsc_data[SC_STRIPWEAPON].timer != -1)
			skill_status_change_end(bl, SC_STRIPWEAPON, -1 );
		skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
		}
		break;
	case AM_CP_SHIELD:
		{
			struct status_change *tsc_data = battle_get_sc_data(bl);
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
			if(tsc_data && tsc_data[SC_STRIPSHIELD].timer != -1)
			skill_status_change_end(bl, SC_STRIPSHIELD, -1 );
		skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
		}
		break;
	case AM_CP_ARMOR:
		{
			struct status_change *tsc_data = battle_get_sc_data(bl);
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
			if(tsc_data && tsc_data[SC_STRIPARMOR].timer != -1)
			skill_status_change_end(bl, SC_STRIPARMOR, -1 );
		skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
		}
		break;
	case AM_CP_HELM:
		{
			struct status_change *tsc_data = battle_get_sc_data(bl);
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
			if(tsc_data && tsc_data[SC_STRIPHELM].timer != -1)
			skill_status_change_end(bl, SC_STRIPHELM, -1 );
		skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
		}
		break;
	case SA_DISPELL:			/* �f�B�X�y�� */
		{
			int i;
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
			break;
			for(i=0;i<136;i++){
				if(i==SC_RIDING || i== SC_FALCON || i==SC_HALLUCINATION || i==SC_WEIGHT50
					|| i==SC_WEIGHT90 || i==SC_STRIPWEAPON || i==SC_STRIPSHIELD || i==SC_STRIPARMOR
					|| i==SC_STRIPHELM || i==SC_CP_WEAPON || i==SC_CP_SHIELD || i==SC_CP_ARMOR
					|| i==SC_CP_HELM || i==SC_COMBO)
						continue;
				skill_status_change_end(bl,i,-1);
			}
		}
		break;

	case TF_BACKSLIDING:		/* �o�b�N�X�e�b�v */
		battle_stopwalking(src,1);
		skill_blown(src,bl,skill_get_blewcount(skillid,skilllv)|0x10000);
		if(src->type == BL_MOB)
			clif_fixmobpos((struct mob_data *)src);
		else if(src->type == BL_PET)
			clif_fixpetpos((struct pet_data *)src);
		else if(src->type == BL_PC)
			clif_fixpos(src);
		skill_addtimerskill(src,tick + 200,src->id,0,0,skillid,skilllv,0,flag);
		break;

	case SA_CASTCANCEL:
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		skill_castcancel(src,1);
		if(sd) {
			int sp = skill_get_sp(sd->skillid_old,sd->skilllv_old);
			sp = sp * (90 - (skilllv-1)*20) / 100;
			if(sp < 0) sp = 0;
			pc_heal(sd,0,-sp);
		}
		break;
	case SA_SPELLBREAKER:	// �X�y���u���C�J?
		{
			struct status_change *sc_data = battle_get_sc_data(bl);
			int sp;
			if(sc_data && sc_data[SC_MAGICROD].timer != -1) {
				if(dstsd) {
					sp = skill_get_sp(skillid,skilllv);
					sp = sp * sc_data[SC_MAGICROD].val2 / 100;
					if(sp > 0x7fff) sp = 0x7fff;
					else if(sp < 1) sp = 1;
					if(dstsd->status.sp + sp > dstsd->status.max_sp) {
						sp = dstsd->status.max_sp - dstsd->status.sp;
						dstsd->status.sp = dstsd->status.max_sp;
					}
					else
						dstsd->status.sp += sp;
					clif_heal(dstsd->fd,SP_SP,sp);
				}
				clif_skill_nodamage(bl,bl,SA_MAGICROD,sc_data[SC_MAGICROD].val1,1);
				if(sd) {
					sp = sd->status.max_sp/5;
					if(sp < 1) sp = 1;
					pc_heal(sd,0,-sp);
				}
			}
			else {
				int bl_skillid=0,bl_skilllv=0;
				if(bl->type == BL_PC) {
					if(dstsd && dstsd->skilltimer != -1) {
						bl_skillid = dstsd->skillid;
						bl_skilllv = dstsd->skilllv;
					}
				}
				else if(bl->type == BL_MOB) {
					if(dstmd && dstmd->skilltimer != -1) {
						bl_skillid = dstmd->skillid;
						bl_skilllv = dstmd->skilllv;
					}
				}
				if(bl_skillid > 0 && skill_db[bl_skillid].skill_type == BF_MAGIC) {
					clif_skill_nodamage(src,bl,skillid,skilllv,1);
					skill_castcancel(bl,0);
					sp = skill_get_sp(bl_skillid,bl_skilllv);
					if(dstsd)
						pc_heal(dstsd,0,-sp);
					if(sd) {
						sp = sp*(25*(skilllv-1))/100;
						if(skilllv > 1 && sp < 1) sp = 1;
						if(sp > 0x7fff) sp = 0x7fff;
						else if(sp < 1) sp = 1;
						if(sd->status.sp + sp > sd->status.max_sp) {
							sp = sd->status.max_sp - sd->status.sp;
							sd->status.sp = sd->status.max_sp;
						}
						else
							sd->status.sp += sp;
						clif_heal(sd->fd,SP_SP,sp);
					}
				}
				else if(sd)
					clif_skill_fail(sd,skillid,0,0);
			}
		}
		break;
	case SA_MAGICROD:
		if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
			break;
		skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
		break;
	case SA_AUTOSPELL:			/* �I?�g�X�y�� */
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		if(sd)
			clif_autospell(sd,skilllv);
		else {
			int maxlv=1,spellid=0;
			static const int spellarray[3] = { MG_COLDBOLT,MG_FIREBOLT,MG_LIGHTNINGBOLT };
			if(skilllv >= 10) {
				spellid = MG_FROSTDIVER;
				maxlv = skilllv - 9;
			}
			else if(skilllv >=8) {
				spellid = MG_FIREBALL;
				maxlv = skilllv - 7;
			}
			else if(skilllv >=5) {
				spellid = MG_SOULSTRIKE;
				maxlv = skilllv - 4;
			}
			else if(skilllv >=2) {
				int i = rand()%3;
				spellid = spellarray[i];
				maxlv = skilllv - 1;
			}
			else if(skilllv > 0) {
				spellid = MG_NAPALMBEAT;
				maxlv = 3;
			}
			if(spellid > 0)
				skill_status_change_start(src,SC_AUTOSPELL,skilllv,spellid,maxlv,0,
					skill_get_time(SA_AUTOSPELL,skilllv),0);
		}
		break;

	/* �����_��?��?���A��?��?���A�n�A�΁A�� */
	case NPC_ATTRICHANGE:
	case NPC_CHANGEWATER:
	case NPC_CHANGEGROUND:
	case NPC_CHANGEFIRE:
	case NPC_CHANGEWIND:
	/* �ŁA���A�O�A�� */
	case NPC_CHANGEPOISON:
	case NPC_CHANGEHOLY:
	case NPC_CHANGEDARKNESS:
	case NPC_CHANGETELEKINESIS:
		if(md){
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
			md->def_ele=skill_get_pl(skillid);
			if(md->def_ele==0)			/* �����_��?���A�������A*/
				md->def_ele=rand()%10;	/* �s��?���͏��� */
			md->def_ele+=(1+rand()%4)*20;	/* ?�����x���̓����_�� */
		}
		break;

	case NPC_PROVOCATION:
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		if(md)
			clif_pet_performance(src,mob_db[md->class].skill[md->skillidx].val[0]);
		break;

	case NPC_HALLUCINATION:
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
			break;
		skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
		break;

	case NPC_KEEPING:
	case NPC_BARRIER:
		{
			int skill_time = skill_get_time(skillid,skilllv);
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
			skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_time,0 );
			if (bl->type == BL_MOB)
				mob_changestate((struct mob_data *)src,MS_DELAY,skill_time);
			else if (bl->type == BL_PC)
				sd->attackabletime = sd->canmove_tick = tick + skill_time;
		}
		break;

	case NPC_DARKBLESSING:
		{
			int sc_def = 100 - battle_get_mdef(bl);
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
			if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
				break;
			if(battle_get_elem_type(bl) == 7 || battle_get_race(bl) == 6)
				break;
			if(rand()%100 < sc_def*(50+skilllv*5)/100) {
				if(dstsd) {
					int hp = battle_get_hp(bl)-1;
					pc_heal(dstsd,-hp,0);
				}
				else if(dstmd)
					dstmd->hp = 1;
			}
		}
		break;

	case NPC_SELFDESTRUCTION:	/* ���� */
	case NPC_SELFDESTRUCTION2:	/* ����2 */
		skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,0,0,skill_get_time(skillid,skilllv),0);
		break;
	case NPC_LICK:
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_weapon_damage )
			break;
		if(dstsd)
			pc_heal(dstsd,0,-100);
		if(rand()%100 < (skilllv*5)*sc_def_vit/100)
			skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
		break;

	case NPC_SUICIDE:			/* ���� */
		if(src && bl){
			clif_skill_nodamage(src,bl,skillid,skilllv,1);
			if (md)
				mob_damage(NULL,md,md->hp,0);
			else if (sd)
				pc_damage(NULL,sd,sd->status.hp);
		}
		break;

	case NPC_SUMMONSLAVE:		/* �艺���� */
	case NPC_SUMMONMONSTER:		/* MOB���� */
		if(md && !md->master_id){
			mob_summonslave(md,mob_db[md->class].skill[md->skillidx].val,skilllv,(skillid==NPC_SUMMONSLAVE)?1:0);
		}
		break;

	case NPC_TRANSFORMATION:
	case NPC_METAMORPHOSIS:
		if(md)
			mob_class_change(md,mob_db[md->class].skill[md->skillidx].val);
		break;

	case NPC_EMOTION:			/* �G��?�V���� */
		if(md)
			clif_emotion(&md->bl,mob_db[md->class].skill[md->skillidx].val[0]);
		break;

	case NPC_DEFENDER:
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		break;

	case WE_MALE:				/* �N�����͌��� */
		if(sd && dstsd){
			int hp_rate=(skilllv <= 0)? 0:skill_db[skillid].hp_rate[skilllv-1];
			int gain_hp=sd->status.max_hp*abs(hp_rate)/100;// 15%
			clif_skill_nodamage(src,bl,skillid,gain_hp,1);
			battle_heal(NULL,bl,gain_hp,0,0);
		}
		break;
	case WE_FEMALE:				/* ���Ȃ���?��?���ɂȂ�܂� */
		if(sd && dstsd){
			int sp_rate=(skilllv <= 0)? 0:skill_db[skillid].sp_rate[skilllv-1];
			int gain_sp=sd->status.max_sp*abs(sp_rate)/100;// 15%
			clif_skill_nodamage(src,bl,skillid,gain_sp,1);
			battle_heal(NULL,bl,0,gain_sp,0);
		}
		break;

	case WE_CALLPARTNER:			/* ���Ȃ���?������ */
		if(sd && dstsd){
			if(map[sd->bl.m].flag.nomemo){
				clif_skill_teleportmessage(sd,1);
				return 0;
			}
			if((dstsd = pc_get_partner(sd)) == NULL){
				clif_skill_fail(sd,skillid,0,0);
				return 0;
			}
			skill_unitsetting(src,skillid,skilllv,sd->bl.x,sd->bl.y,0);
		}
		break;

	case PF_HPCONVERSION:			/* ���C�t�u������ */
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		if(sd){
			int conv_hp=0,conv_sp=0;
			conv_hp=sd->status.hp/10; //��{��HP��10%
			sd->status.hp -= conv_hp; //HP�����炷
			conv_sp=conv_hp*10*skilllv/100;
			conv_sp=(sd->status.sp+conv_sp>sd->status.max_sp)?sd->status.max_sp-sd->status.sp:conv_sp;
			sd->status.sp += conv_sp; //SP��?�₷
			pc_heal(sd,-conv_hp,conv_sp);
			clif_heal(sd->fd,SP_SP,conv_sp);
		}
		break;
	case HT_REMOVETRAP:				/* ����?�u�g���b�v */
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		{
			struct skill_unit *su=NULL;
			struct item item_tmp;
			int flag;
			if((bl->type==BL_SKILL) &&
			   (su=(struct skill_unit *)bl) &&
			   (su->group->src_id == src->id || map[bl->m].flag.pvp || map[bl->m].flag.gvg) &&
			   (su->group->unit_id >= 0x8f && su->group->unit_id <= 0x99) &&
			   (su->group->unit_id != 0x92)){ //?�����Ԃ�
				if(sd){
					if(battle_config.skill_removetrap_type == 1){
					for(i=0;i<10;i++) {
						if(skill_db[su->group->skill_id].itemid[i] > 0){
							memset(&item_tmp,0,sizeof(item_tmp));
							item_tmp.nameid = skill_db[su->group->skill_id].itemid[i];
							item_tmp.identify = 1;
							if(item_tmp.nameid && (flag=pc_additem(sd,&item_tmp,skill_db[su->group->skill_id].amount[i]))){
								clif_additem(sd,0,0,flag);
									map_addflooritem(&item_tmp,skill_db[su->group->skill_id].amount[i],sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
								}
							}
						}
					}else{
						memset(&item_tmp,0,sizeof(item_tmp));
						item_tmp.nameid = 1065;
						item_tmp.identify = 1;
						if(item_tmp.nameid && (flag=pc_additem(sd,&item_tmp,1))){
							clif_additem(sd,0,0,flag);
							map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
						}
					}
					
				}
				if(su->group->unit_id == 0x91 && su->group->val2){
					struct block_list *target=map_id2bl(su->group->val2);
					if(target && (target->type == BL_PC || target->type == BL_MOB))
						skill_status_change_end(target,SC_ANKLE,-1);
				}
				skill_delunit(su);
			}
		}
		break;
	case HT_SPRINGTRAP:				/* �X�v�����O�g���b�v */
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		{
			struct skill_unit *su=NULL;
			if((bl->type==BL_SKILL) && (su=(struct skill_unit *)bl) && (su->group) ){
				switch(su->group->unit_id){
					case 0x8f:	/* �u���X�g�}�C�� */
					case 0x90:	/* �X�L�b�h�g���b�v */
					case 0x93:	/* �����h�}�C�� */
					case 0x94:	/* �V���b�N�E�F?�u�g���b�v */
					case 0x95:	/* �T���h�}�� */
					case 0x96:	/* �t���b�V��? */
					case 0x97:	/* �t��?�W���O�g���b�v */
					case 0x98:	/* �N���C���A?�g���b�v */
					case 0x99:	/* �g?�L?�{�b�N�X */
						su->group->unit_id = 0x8c;
						clif_changelook(bl,LOOK_BASE,su->group->unit_id);
						su->group->limit=DIFF_TICK(tick+1500,su->group->tick);
						su->limit=DIFF_TICK(tick+1500,su->group->tick);
				}
			}
		}
		break;
	case BD_ENCORE:					/* �A���R?�� */
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		if(sd)
			skill_use_id(sd,src->id,sd->skillid_dance,sd->skilllv_dance);
		break;
	case AS_SPLASHER:		/* �x�i���X�v���b�V��? */
		if((double)battle_get_max_hp(bl)*2/3 < battle_get_hp(bl)) //HP��2/3�ȏ�?���Ă����玸�s
			return 1;
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,src->id,0,skill_get_time(skillid,skilllv),0 );
		break;
	case PF_MINDBREAKER:		/* �v���{�b�N */
		{
			struct status_change *sc_data = battle_get_sc_data(bl);

			/* MVPmob�ƕs���ɂ�?���Ȃ� */
			if((bl->type==BL_MOB && battle_get_mode(bl)&0x20) || battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))) //�s���ɂ�?���Ȃ�
			{
				map_freeblock_unlock();
				return 1;
			}

			clif_skill_nodamage(src,bl,skillid,skilllv,1);
			skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );

			if(dstmd && dstmd->skilltimer!=-1 && dstmd->state.skillcastcancel)	// �r���W�Q
				skill_castcancel(bl,0);
			if(dstsd && dstsd->skilltimer!=-1 && (!dstsd->special_state.no_castcancel || map[bl->m].flag.gvg)
				&& dstsd->state.skillcastcancel	&& !dstsd->special_state.no_castcancel2)
				skill_castcancel(bl,0);

			if(sc_data){
				if(sc_data[SC_FREEZE].timer!=-1)
					skill_status_change_end(bl,SC_FREEZE,-1);
				if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0)
					skill_status_change_end(bl,SC_STONE,-1);
				if(sc_data[SC_SLEEP].timer!=-1)
					skill_status_change_end(bl,SC_SLEEP,-1);
			}

			if(bl->type==BL_MOB) {
				int range = skill_get_range(skillid,skilllv);
				if(range < 0)
					range = battle_get_range(src) - (range + 1);
				mob_target((struct mob_data *)bl,src,range);
			}
		}
		break;

	case RG_CLEANER:	//AppleGirl
		clif_skill_nodamage(src,bl,skillid,skilllv,1);
		{
			struct skill_unit *su=NULL;
			if((bl->type==BL_SKILL) &&
			   (su=(struct skill_unit *)bl) &&
			   (su->group->src_id == src->id || map[bl->m].flag.pvp || map[bl->m].flag.gvg) &&
			   (su->group->unit_id == 0xb0)){ //?�����Ԃ�
				if(sd)
				skill_delunit(su);
			}
		}
		break;
	default:
		printf("Unknown skill used:%d\n",skillid);
		map_freeblock_unlock();
		return 1;
	}

	map_freeblock_unlock();
	return 0;
}

/*==========================================
 * �X�L���g�p�i�r�������AID�w��j
 *------------------------------------------
 */
int skill_castend_id( int tid, unsigned int tick, int id,int data )
{
	struct map_session_data* sd = map_id2sd(id)/*,*target_sd=NULL*/;
	struct block_list *bl;
	int range,inf2;

	nullpo_retr(0, sd);

	if( sd->bl.prev == NULL ) //prev�������̂͂���Ȃ́H
		return 0;

	if(sd->skillid != SA_CASTCANCEL && sd->skilltimer != tid )	/* �^�C�}ID�̊m�F */
		return 0;
	if(sd->skillid != SA_CASTCANCEL && sd->skilltimer != -1 && pc_checkskill(sd,SA_FREECAST) > 0) {
		sd->speed = sd->prev_speed;
		clif_updatestatus(sd,SP_SPEED);
	}
	if(sd->skillid != SA_CASTCANCEL)
		sd->skilltimer=-1;

	if((bl=map_id2bl(sd->skilltarget))==NULL || bl->prev==NULL) {
		sd->canact_tick = tick;
		sd->canmove_tick = tick;
		sd->skillitem = sd->skillitemlv = -1;
		return 0;
	}
	if(sd->bl.m != bl->m || pc_isdead(sd)) { //�}�b�v���Ⴄ������������ł���
		sd->canact_tick = tick;
		sd->canmove_tick = tick;
		sd->skillitem = sd->skillitemlv = -1;
		return 0;
	}

	if(sd->skillid == PR_LEXAETERNA) {
		struct status_change *sc_data = battle_get_sc_data(bl);
		if(sc_data && (sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0))) {
			clif_skill_fail(sd,sd->skillid,0,0);
			sd->canact_tick = tick;
			sd->canmove_tick = tick;
			sd->skillitem = sd->skillitemlv = -1;
			return 0;
		}
	}
	else if(sd->skillid == RG_BACKSTAP) {
		int dir = map_calc_dir(&sd->bl,bl->x,bl->y),t_dir = battle_get_dir(bl);
		int dist = distance(sd->bl.x,sd->bl.y,bl->x,bl->y);
		if(bl->type != BL_SKILL && (dist == 0 || map_check_dir(dir,t_dir))) {
			clif_skill_fail(sd,sd->skillid,0,0);
			sd->canact_tick = tick;
			sd->canmove_tick = tick;
			sd->skillitem = sd->skillitemlv = -1;
			return 0;
		}
	}

	inf2 = skill_get_inf2(sd->skillid);
	if( ( (skill_get_inf(sd->skillid)&1) || inf2&4 ) &&	// �މ�G??�W�`�F�b�N
		battle_check_target(&sd->bl,bl, BCT_ENEMY)<=0 ) {
		sd->canact_tick = tick;
		sd->canmove_tick = tick;
		sd->skillitem = sd->skillitemlv = -1;
		return 0;
	}
	if(inf2 & 0xC00 && sd->bl.id != bl->id) {
		int fail_flag = 1;
		if(inf2 & 0x400 && battle_check_target(&sd->bl,bl, BCT_PARTY) > 0)
			fail_flag = 0;
		if(inf2 & 0x800 && sd->status.guild_id > 0 && sd->status.guild_id == battle_get_guild_id(bl))
			fail_flag = 0;
		if(fail_flag) {
			clif_skill_fail(sd,sd->skillid,0,0);
			sd->canact_tick = tick;
			sd->canmove_tick = tick;
			sd->skillitem = sd->skillitemlv = -1;
			return 0;
		}
	}

	range = skill_get_range(sd->skillid,sd->skilllv);
	if(range < 0)
		range = battle_get_range(&sd->bl) - (range + 1);
	range += battle_config.pc_skill_add_range;
	if((sd->skillid == MO_EXTREMITYFIST && sd->sc_data[SC_COMBO].timer != -1 && sd->sc_data[SC_COMBO].val1 == MO_COMBOFINISH) ||
	   (sd->skillid == CH_TIGERFIST && sd->sc_data[SC_COMBO].timer != -1 && sd->sc_data[SC_COMBO].val1 == MO_COMBOFINISH) ||
	   (sd->skillid == CH_CHAINCRUSH && sd->sc_data[SC_COMBO].timer != -1 && sd->sc_data[SC_COMBO].val1 == MO_COMBOFINISH) ||
	   (sd->skillid == CH_CHAINCRUSH && sd->sc_data[SC_COMBO].timer != -1 && sd->sc_data[SC_COMBO].val1 == CH_TIGERFIST))
		range += skill_get_blewcount(MO_COMBOFINISH,sd->sc_data[SC_COMBO].val2);
	if(battle_config.skill_out_range_consume) { // changed to allow casting when target walks out of range [Valaris]
		if(range < distance(sd->bl.x,sd->bl.y,bl->x,bl->y)) {
			clif_skill_fail(sd,sd->skillid,0,0);
			sd->canact_tick = tick;
			sd->canmove_tick = tick;
			sd->skillitem = sd->skillitemlv = -1;
			return 0;
		}
	}
	if(!skill_check_condition(sd,1)) {		/* �g�p?���`�F�b�N */
		sd->canact_tick = tick;
		sd->canmove_tick = tick;
		sd->skillitem = sd->skillitemlv = -1;
		return 0;
	}
	sd->skillitem = sd->skillitemlv = -1;
	if(battle_config.skill_out_range_consume) {
		if(range < distance(sd->bl.x,sd->bl.y,bl->x,bl->y)) {
			clif_skill_fail(sd,sd->skillid,0,0);
			sd->canact_tick = tick;
			sd->canmove_tick = tick;
			return 0;
		}
	}

	if(battle_config.pc_skill_log)
		printf("PC %d skill castend skill=%d\n",sd->bl.id,sd->skillid);
	pc_stop_walking(sd,0);

	switch( skill_get_nk(sd->skillid) )
	{
	/* �U?�n/������΂��n */
	case 0:	case 2:
		skill_castend_damage_id(&sd->bl,bl,sd->skillid,sd->skilllv,tick,0);
		break;
	case 1:/* �x���n */
		if( (sd->skillid==AL_HEAL || (sd->skillid==ALL_RESURRECTION && bl->type != BL_PC) || sd->skillid==PR_ASPERSIO) && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)))
			skill_castend_damage_id(&sd->bl,bl,sd->skillid,sd->skilllv,tick,0);
		else
			skill_castend_nodamage_id(&sd->bl,bl,sd->skillid,sd->skilllv,tick,0);
		break;
	}

	return 0;
}

/*==========================================
 * �X�L���g�p�i�r�������A�ꏊ�w���?�ۂ�?���j
 *------------------------------------------
 */
int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skilllv,unsigned int tick,int flag)
{
	struct map_session_data *sd=NULL;
	int i,tmpx = 0,tmpy = 0, x1 = 0, y1 = 0;

	if(skilllv <= 0) return 0;

	nullpo_retr(0, src);

	if(src->type==BL_PC){
		nullpo_retr(0, sd=(struct map_session_data *)src);
	}
	if( skillid != WZ_METEOR && 
		skillid != WZ_SIGHTRASHER && 
		skillid != AM_CANNIBALIZE &&
		skillid != AM_SPHEREMINE)
		clif_skill_poseffect(src,skillid,skilllv,x,y,tick);

        if (skillnotok(skillid, sd)) // [MouseJstr]
             return 0;

	switch(skillid)
	{
	case PR_BENEDICTIO:			/* ��?�~�� */
		skill_area_temp[1]=src->id;
		map_foreachinarea(skill_area_sub,
			src->m,x-1,y-1,x+1,y+1,0,
			src,skillid,skilllv,tick, flag|BCT_NOENEMY|1,
			skill_castend_nodamage_id);
		map_foreachinarea(skill_area_sub,
			src->m,x-1,y-1,x+1,y+1,0,
			src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
			skill_castend_damage_id);
		break;

	case BS_HAMMERFALL:			/* �n���}?�t�H?�� */
		skill_area_temp[1]=src->id;
		skill_area_temp[2]=x;
		skill_area_temp[3]=y;
		map_foreachinarea(skill_area_sub,
			src->m,x-2,y-2,x+2,y+2,0,
			src,skillid,skilllv,tick, flag|BCT_ENEMY|2,
			skill_castend_nodamage_id);
		break;

	case HT_DETECTING:				/* �f�B�e�N�e�B���O */
		{
			const int range=7;
			map_foreachinarea( skill_status_change_timer_sub,
				src->m, src->x-range, src->y-range, src->x+range,src->y+range,0,
				src,SC_SIGHT,tick);
		}
		break;

	case MG_SAFETYWALL:			/* �Z�C�t�e�B�E�H?�� */
	case MG_FIREWALL:			/* �t�@�C��?�E�H?�� */
	case MG_THUNDERSTORM:		/* �T���_?�X�g?�� */
	case AL_PNEUMA:				/* �j��?�} */
	case WZ_ICEWALL:			/* �A�C�X�E�H?�� */
	case WZ_FIREPILLAR:			/* �t�@�C�A�s��? */
	case WZ_SIGHTRASHER:
	case WZ_QUAGMIRE:			/* �N�@�O�}�C�A */
	case WZ_VERMILION:			/* ��?�h�I�u���@?�~���I�� */
	case WZ_FROSTNOVA:			/* �t���X�g�m���@ */
	case WZ_STORMGUST:			/* �X�g?���K�X�g */
	case WZ_HEAVENDRIVE:		/* �w�����Y�h���C�u */
	case PR_SANCTUARY:			/* �T���N�`���A�� */
	case PR_MAGNUS:				/* �}�O�k�X�G�N�\�V�Y�� */
	case CR_GRANDCROSS:			/* �O�����h�N���X */
	case HT_SKIDTRAP:			/* �X�L�b�h�g���b�v */
	case HT_LANDMINE:			/* �����h�}�C�� */
	case HT_ANKLESNARE:			/* �A���N���X�l�A */
	case HT_SHOCKWAVE:			/* �V���b�N�E�F?�u�g���b�v */
	case HT_SANDMAN:			/* �T���h�}�� */
	case HT_FLASHER:			/* �t���b�V��? */
	case HT_FREEZINGTRAP:		/* �t��?�W���O�g���b�v */
	case HT_BLASTMINE:			/* �u���X�g�}�C�� */
	case HT_CLAYMORETRAP:		/* �N���C���A?�g���b�v */
	case AS_VENOMDUST:			/* �x�m���_�X�g */
	case AM_DEMONSTRATION:			/* �f�����X�g��?�V���� */
	case PF_SPIDERWEB:			/* �X�p�C�_?�E�F�b�u */
	case PF_FOGWALL:			/* �t�H�O�E�H?�� */
	case HT_TALKIEBOX:			/* �g?�L?�{�b�N�X */
		skill_unitsetting(src,skillid,skilllv,x,y,0);
			break;
	
	case RG_GRAFFITI:			/* Graffiti [Valaris] */
		skill_clear_unitgroup(src);
		skill_unitsetting(src,skillid,skilllv,x,y,0);
			break;

	case SA_VOLCANO:		/* �{���P?�m */
	case SA_DELUGE:			/* �f����?�W */
	case SA_VIOLENTGALE:	/* �o�C�I�����g�Q�C�� */
	case SA_LANDPROTECTOR:	/* �����h�v���e�N�^? */
		skill_clear_element_field(src);//?�Ɏ�����?�����Ă���?������N���A
		skill_unitsetting(src,skillid,skilllv,x,y,0);
		break;

	case WZ_METEOR:				//���e�I�X�g?��
		{
			int flag=0;
			for(i=0;i<2+(skilllv>>1);i++) {
				int j=0, c;
				do {
					tmpx = x + (rand()%7 - 3);
					tmpy = y + (rand()%7 - 3);
					if(tmpx < 0)
						tmpx = 0;
					else if(tmpx >= map[src->m].xs)
						tmpx = map[src->m].xs - 1;
					if(tmpy < 0)
						tmpy = 0;
					else if(tmpy >= map[src->m].ys)
						tmpy = map[src->m].ys - 1;
					j++;
				} while(((c=map_getcell(src->m,tmpx,tmpy))==1 || c==5) && j<100);
				if(j >= 100)
					continue;
				if(flag==0){
					clif_skill_poseffect(src,skillid,skilllv,tmpx,tmpy,tick);
					flag=1;
				}
				if(i > 0)
					skill_addtimerskill(src,tick+i*1000,0,tmpx,tmpy,skillid,skilllv,(x1<<16)|y1,flag);
				x1 = tmpx;
				y1 = tmpy;
			}
			skill_addtimerskill(src,tick+i*1000,0,tmpx,tmpy,skillid,skilllv,-1,flag);
		}
		break;

	case AL_WARP:				/* ��?�v�|?�^�� */
		if(sd) {
			if(map[sd->bl.m].flag.noteleport)	/* �e���|�֎~ */
				break;
			clif_skill_warppoint(sd,sd->skillid,sd->status.save_point.map,
				(sd->skilllv>1)?sd->status.memo_point[0].map:"",
				(sd->skilllv>2)?sd->status.memo_point[1].map:"",
				(sd->skilllv>3)?sd->status.memo_point[2].map:"");
		}
		break;
	case MO_BODYRELOCATION:
		if(sd){
			pc_movepos(sd,x,y);
		}else if( src->type==BL_MOB )
			mob_warp((struct mob_data *)src,-1,x,y,0);
		break;
	case AM_CANNIBALIZE:	// �o�C�I�v�����g
		if(sd){
			int mx,my,id=0;
			struct mob_data *md;

			mx = x;// + (rand()%10 - 5);
			my = y;// + (rand()%10 - 5);
			id=mob_once_spawn(sd,"this",mx,my,"--ja--",1118,1,"");
			if( (md=(struct mob_data *)map_id2bl(id)) !=NULL ){
				md->master_id=sd->bl.id;
				md->hp=2210+skilllv*200;
				md->state.special_mob_ai=1;
				md->deletetimer=add_timer(gettick()+skill_get_time(skillid,skilllv),mob_timer_delete,id,0);
			}
			clif_skill_poseffect(src,skillid,skilllv,x,y,tick);
		}
		break;
	case AM_SPHEREMINE:	// �X�t�B�A?�}�C��
		if(sd){
			int mx,my,id=0;
			struct mob_data *md;

			mx = x;// + (rand()%10 - 5);
			my = y;// + (rand()%10 - 5);
			id=mob_once_spawn(sd,"this",mx,my,"--ja--",1142,1,"");
			if( (md=(struct mob_data *)map_id2bl(id)) !=NULL ){
				md->master_id=sd->bl.id;
				md->hp=1000+skilllv*200;
				md->state.special_mob_ai=2;
				md->deletetimer=add_timer(gettick()+skill_get_time(skillid,skilllv),mob_timer_delete,id,0);
			}
			clif_skill_poseffect(src,skillid,skilllv,x,y,tick);
		}
		break;
	}

	return 0;
}

/*==========================================
 * �X�L���g�p�i�r�������Amap�w��j
 *------------------------------------------
 */
int skill_castend_map( struct map_session_data *sd,int skill_num, const char *map)
{
	int x=0,y=0;

	nullpo_retr(0, sd);
	if( sd->bl.prev == NULL || pc_isdead(sd) )
		return 0;

        if(skillnotok(skill_num, sd))
            return 0;

	if( sd->opt1>0 || sd->status.option&2 )
		return 0;
	//�X�L�����g���Ȃ�?�Ԉُ풆
	if(sd->sc_data){
		if( sd->sc_data[SC_DIVINA].timer!=-1 ||
			sd->sc_data[SC_ROKISWEIL].timer!=-1 ||
			sd->sc_data[SC_AUTOCOUNTER].timer != -1 ||
			sd->sc_data[SC_STEELBODY].timer != -1 ||
			sd->sc_data[SC_DANCING].timer!=-1 ||
			sd->sc_data[SC_BERSERK].timer != -1 ||
			sd->sc_data[SC_MARIONETTE].timer != -1)
			return 0;
		
		if (sd->sc_data[SC_BLOCKSKILL].timer!=-1)
			if (skill_num == sd->sc_data[SC_BLOCKSKILL].val3)
				return 0;
	}

	if( skill_num != sd->skillid)	/* �s���p�P�b�g�炵�� */
		return 0;

	pc_stopattack(sd);

	if(battle_config.pc_skill_log)
		printf("PC %d skill castend skill =%d map=%s\n",sd->bl.id,skill_num,map);
	pc_stop_walking(sd,0);

	if(strcmp(map,"cancel")==0)
		return 0;

	switch(skill_num){
	case AL_TELEPORT:		/* �e���|?�g */
		if(strcmp(map,"Random")==0)
			pc_randomwarp(sd,3);
		else
			pc_setpos(sd,sd->status.save_point.map,
				sd->status.save_point.x,sd->status.save_point.y,3);
		break;

	case AL_WARP:			/* ��?�v�|?�^�� */
		{
			const struct point *p[]={
				&sd->status.save_point,&sd->status.memo_point[0],
				&sd->status.memo_point[1],&sd->status.memo_point[2],
			};
			struct skill_unit_group *group;
			int i;
			int maxcount=0;

			if((maxcount = skill_get_maxcount(sd->skillid)) > 0) {
				int c;
				for(i=c=0;i<MAX_SKILLUNITGROUP;i++) {
					if(sd->skillunit[i].alive_count > 0 && sd->skillunit[i].skill_id == sd->skillid)
						c++;
				}
				if(c >= maxcount) {
					clif_skill_fail(sd,sd->skillid,0,0);
					sd->canact_tick = gettick();
					sd->canmove_tick = gettick();
					sd->skillitem = sd->skillitemlv = -1;
					return 0;
				}
			}

			if(sd->skilllv <= 0) return 0;
			for(i=0;i<sd->skilllv;i++){
				if(strcmp(map,p[i]->map)==0){
					x=p[i]->x;
					y=p[i]->y;
					break;
				}
			}
			if(x==0 || y==0)	/* �s���p�P�b�g�H */
				return 0;

			if(!skill_check_condition(sd,3))
				return 0;
			if((group=skill_unitsetting(&sd->bl,sd->skillid,sd->skilllv,sd->skillx,sd->skilly,0))==NULL)
				return 0;
			group->valstr=(char *)aCalloc(24,sizeof(char));
			memcpy(group->valstr,map,24);
			group->val2=(x<<16)|y;
		}
		break;
	}

	return 0;
}

/*==========================================
 * �X�L�����j�b�g�ݒ�?��
 *------------------------------------------
 */
struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,int skilllv,int x,int y,int flag)
{
	struct skill_unit_group *group;
	int i,count=1,limit=10000,val1=0,val2=0;
	int target=BCT_ENEMY,interval=1000,range=0;
	int dir=0,aoe_diameter=0;	// -- aoe_diameter (moonsoul) added for sage Area Of Effect skills
	struct status_change *sc_data = battle_get_sc_data(src);	// for firewall and fogwall - celest

	nullpo_retr(0, src);

	switch(skillid){	/* �ݒ� */

	case MG_SAFETYWALL:			/* �Z�C�t�e�B�E�H?�� */
		limit=skill_get_time(skillid,skilllv);
		val2=skilllv+1;
		interval = -1;
		target=(battle_config.defnotenemy)?BCT_NOENEMY:BCT_ALL;
		break;

	case MG_FIREWALL:			/* �t�@�C��?�E�H?�� */
		if(src->x == x && src->y == y)
			dir = 2;
		else
			dir=map_calc_dir(src,x,y);
		if(dir&1) count=5;
		else count=3;
		limit=skill_get_time(skillid,skilllv);
		if(sc_data) {
			if (sc_data[SC_VIOLENTGALE].timer!=-1) limit *= 1.5;
		}
		// check for sc_data first - Celest
		// if (((struct map_session_data *)src)->sc_data[SC_VIOLENTGALE].timer!=-1)
		//	limit *= 1.5;
		val2=4+skilllv;
		interval=1;
		break;

	case AL_PNEUMA:				/* �j��?�} */
		limit=skill_get_time(skillid,skilllv);
		interval = -1;
		target=(battle_config.defnotenemy)?BCT_NOENEMY:BCT_ALL;
		count = 9;
		break;

	case AL_WARP:				/* ��?�v�|?�^�� */
		target=BCT_ALL;
		val1=skilllv+6;
		if(flag==0)
			limit=2000;
		else
			limit=skill_get_time(skillid,skilllv);
		break;

	case PR_SANCTUARY:			/* �T���N�`���A�� */
		count=21;
		limit=skill_get_time(skillid,skilllv);
		val1=skilllv+3;
		val2=(skilllv>6)?777:skilllv*100;
		target=BCT_ALL;
		range=1;
		break;

	case PR_MAGNUS:				/* �}�O�k�X�G�N�\�V�Y�� */
		count=33;
		limit=skill_get_time(skillid,skilllv);
		interval=3000;
		break;

	case WZ_FIREPILLAR:			/* �t�@�C�A?�s��? */
		if(flag==0)
			limit=skill_get_time(skillid,skilllv);
		else
			limit=1000;
		interval=2000;
		val1=skilllv+2;
		if(skilllv < 6)
			range=1;
		else
			range=2; 
		break;

	case MG_THUNDERSTORM:		/* �T���_?�X�g?�� */
		limit=500;
		range=1;
		break;

	case WZ_FROSTNOVA:		/* �t���X�g�m���@ */
		limit=500;
		range=5;
		break;
	case WZ_HEAVENDRIVE:		/* �w�����Y�h���C�u */
		limit=500;
		range=2;
		break;

	case WZ_METEOR:				/* ���e�I�X�g?�� */
		limit=500;
		range=3;
		break;

	case WZ_SIGHTRASHER:
		limit=500;
		count=41;
		break;

	case WZ_VERMILION:			/* ��?�h�I�u���@?�~���I�� */
		limit=4100;
		interval=1000;
		range=6;
		break;

	case WZ_ICEWALL:			/* �A�C�X�E�H?�� */
		limit=skill_get_time(skillid,skilllv);
		count=5;
		break;

	case WZ_STORMGUST:			/* �X�g?���K�X�g */
		limit=4600;
		interval=450;
		range=5;
		break;

	case WZ_QUAGMIRE:			/* �N�@�O�}�C�A */
		limit=skill_get_time(skillid,skilllv);
		interval=200;
		count=25;
		break;

	case HT_SANDMAN:			/* �T���h�}�� */
	case HT_CLAYMORETRAP:		/* �N���C���A?�g���b�v */
		limit=skill_get_time(skillid,skilllv);
		range=2;
		break;
	case HT_SKIDTRAP:			/* �X�L�b�h�g���b�v */
	case HT_LANDMINE:			/* �����h�}�C�� */
	case HT_ANKLESNARE:			/* �A���N���X�l�A */
	case PF_SPIDERWEB:			/* �X�p�C�_?�E�F�b�u */
	case HT_FLASHER:			/* �t���b�V��? */
	case HT_FREEZINGTRAP:		/* �t��?�W���O�g���b�v */
	case HT_BLASTMINE:			/* �u���X�g�}�C�� */
		limit=skill_get_time(skillid,skilllv);
		range=1;
		break;

	case HT_TALKIEBOX:			/* �g?�L?�{�b�N�X */
		limit=skill_get_time(skillid,skilllv);
		range=1;
		target=BCT_ALL;
		break;

	case HT_SHOCKWAVE:			/* �V���b�N�E�F?�u�g���b�v */
		limit=skill_get_time(skillid,skilllv);
		range=1;
		val1=skilllv*15+10;
		break;

	case AS_VENOMDUST:			/* �x�m���_�X�g */
		limit=skill_get_time(skillid,skilllv);
		interval=1000;
		count=5;
		break;

	case CR_GRANDCROSS:			/* �O�����h�N���X */
		count=29;
		limit=1000;
		interval=300;
		break;

	case SA_VOLCANO:			/* �{���P?�m */
	case SA_DELUGE:				/* �f����?�W */
	case SA_VIOLENTGALE:				/* �o�C�I�����g�Q�C�� */
		limit=skill_get_time(skillid,skilllv);
		count=skilllv<=2?25:(skilllv<=4?49:81);
		target=BCT_ALL;
		break;

	case SA_LANDPROTECTOR:	/* �O�����h�N���X */
		limit=skill_get_time(skillid,skilllv);	// changed to get duration from cast_db (moonsoul)
		val1=skilllv*15+10;
		aoe_diameter=skilllv+skilllv%2+5;
		target=BCT_ALL;
		count=aoe_diameter*aoe_diameter;	// -- this will not function if changed to ^2 (moonsoul)
		break;

	case BD_LULLABY:			/* �q��S */
	case BD_ETERNALCHAOS:		/* �G�^?�i���J�I�X */
	case BD_ROKISWEIL:			/* ���L�̋��� */
		count=81;
		limit=skill_get_time(skillid,skilllv);
		range=5;
		target=BCT_ALL;
		break;
	case BD_RICHMANKIM:
	case BD_DRUMBATTLEFIELD:	/* ?���ۂ̋��� */
	case BD_RINGNIBELUNGEN:		/* �j?�x�����O�̎w�� */
	case BD_INTOABYSS:			/* �[���̒��� */
	case BD_SIEGFRIED:			/* �s���g�̃W?�N�t��?�h */
		count=81;
		limit=skill_get_time(skillid,skilllv);
		range=5;
		target=BCT_PARTY;
		break;

	case BA_WHISTLE:			/* ���J */
		count=49;
		limit=skill_get_time(skillid,skilllv);
		range=5;
		target=BCT_NOENEMY;
		if(src->type == BL_PC)
			val1 = (pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON)+1)>>1;
		val2 = ((battle_get_agi(src)/10)&0xffff)<<16;
		val2 |= (battle_get_luk(src)/10)&0xffff;
		break;
	case DC_HUMMING:			/* �n�~���O */
		count=49;
		limit=skill_get_time(skillid,skilllv);
		range=5;
		target=BCT_NOENEMY;
		if(src->type == BL_PC)
			val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1;
		val2 = battle_get_dex(src)/10;
		break;

	case BA_DISSONANCE:			/* �s���a�� */
	case DC_UGLYDANCE:			/* ��������ȃ_���X */
		count=49;
		limit=skill_get_time(skillid,skilllv);
		range=5;
		target=BCT_ENEMY;
		break;

	case DC_DONTFORGETME:		/* ����Y��Ȃ��Łc */
		count=49;
		limit=skill_get_time(skillid,skilllv);
		range=5;
		target=BCT_ENEMY;
		if(src->type == BL_PC)
			val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1;
		val2 = ((battle_get_str(src)/20)&0xffff)<<16;
		val2 |= (battle_get_agi(src)/10)&0xffff;
		break;
	case BA_POEMBRAGI:			/* �u���M�̎� */
		count=49;
		limit=skill_get_time(skillid,skilllv);
		range=5;
		target=BCT_NOENEMY;
		if(src->type == BL_PC)
			val1 = pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON);
		val2 = ((battle_get_dex(src)/10)&0xffff)<<16;
		val2 |= (battle_get_int(src)/5)&0xffff;
		break;
	case BA_APPLEIDUN:			/* �C�h�D���̗ь� */
		count=49;
		limit=skill_get_time(skillid,skilllv);
		range=5;
		target=BCT_NOENEMY;
		if(src->type == BL_PC)
			val1 = ((pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON))&0xffff)<<16;
		else
			val1 = 0;
		val1 |= (battle_get_vit(src))&0xffff;
		val2 = 0;//�񕜗p�^�C���J�E���^(6�b?��1?��)
		break;
	case DC_SERVICEFORYOU:		/* �T?�r�X�t�H?��? */
		count=49;
		limit=skill_get_time(skillid,skilllv);
		range=5;
		target=BCT_PARTY;
		if(src->type == BL_PC)
			val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1;
		val2 = battle_get_int(src)/10;
		break;
	case BA_ASSASSINCROSS:		/* �[�z�̃A�T�V���N���X */
		count=49;
		limit=skill_get_time(skillid,skilllv);
		range=5;
		target=BCT_NOENEMY;
		if(src->type == BL_PC)
			val1 = (pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON)+1)>>1;
		val2 = battle_get_agi(src)/20;
		break;
	case DC_FORTUNEKISS:		/* �K�^�̃L�X */
		count=49;
		limit=skill_get_time(skillid,skilllv);
		range=5;
		target=BCT_NOENEMY;
		if(src->type == BL_PC)
			val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1;
		val2 = battle_get_luk(src)/10;
		break;
	case AM_DEMONSTRATION:		/* �f�����X�g��?�V���� */
		limit=skill_get_time(skillid,skilllv);
		interval=1000;
		range=1;
		target=BCT_ENEMY;
		break;
	case WE_CALLPARTNER:		/* ���Ȃ��Ɉ������� */
		limit=skill_get_time(skillid,skilllv);
		range=-1;
		break;

	case HP_BASILICA:			/* �o�W���J */
		limit=skill_get_time(skillid,skilllv);
		target=BCT_ALL;
		range=3;
		//Fix to prevent the priest from walking while Basilica is up.
		battle_stopwalking(src,1);
		//skill_status_change_start(src,SC_ANKLE,skilllv,0,0,0,limit,0);
		//sd->canmove_tick = gettick() + limit; // added later [celest]
		break;
	case PA_GOSPEL:		/* �S�X�y�� */
		count=49;
		target=BCT_PARTY;
		limit=skill_get_time(skillid,skilllv);
		break;
	case PF_FOGWALL:	/* �t�H�O�E�H?�� */
		count=15;
		limit=skill_get_time(skillid,skilllv);
		if(sc_data) {
			if (sc_data[SC_DELUGE].timer!=-1) limit *= 2;
		}		
		break;
	case RG_GRAFFITI:			/* Graffiti */
		count=1;	// Leave this at 1 [Valaris]
		limit=600000;	// Time length [Valaris]
		break;
	};

	nullpo_retr(NULL, group=skill_initunitgroup(src,count,skillid,skilllv,skill_get_unit_id(skillid,flag&1)));
	group->limit=limit;
	group->val1=val1;
	group->val2=val2;
	group->target_flag=target;
	group->interval=interval;
	group->range=range;
	if(skillid==HT_TALKIEBOX ||
	   skillid==RG_GRAFFITI){
		group->valstr=calloc(80, 1);
		if(group->valstr==NULL){
			printf("skill_castend_map: out of memory !\n");
			exit(1);
		}
		memcpy(group->valstr,talkie_mes,80);
	}
	for(i=0;i<count;i++){
		struct skill_unit *unit;
		int ux=x,uy=y,val1=skilllv,val2=0,limit=group->limit,alive=1;
		int range=group->range;
		switch(skillid){	/* �ݒ� */
		case AL_PNEUMA:				/* �j��?�} */
			{
				static const int dx[9]={-1, 0, 1,-1, 0, 1,-1, 0, 1};
				static const int dy[9]={-1,-1,-1, 0, 0, 0, 1, 1, 1};
				ux+=dx[i];
				uy+=dy[i];
			}
			break;
		case MG_FIREWALL:		/* �t�@�C��?�E�H?�� */
			{
				if(dir&1){	/* �΂ߔz�u */
					static const int dx[][5]={
						{ 1,1,0,0,-1 }, { -1,-1,0,0,1 },
					},dy[][5]={
						{ 1,0,0,-1,-1 }, { 1,0,0,-1,-1 },
					};
					ux+=dx[(dir>>1)&1][i];
					uy+=dy[(dir>>1)&1][i];
				}else{	/* �㉺�z�u */
					if(dir%4==0)	/* �㉺ */
						ux+=i-1;
					else			/* ���E */
						uy+=i-1;
				}
				val2=group->val2;
			}
			break;

		case PR_SANCTUARY:		/* �T���N�`���A�� */
			{
				static const int dx[]={
					-1,0,1, -2,-1,0,1,2, -2,-1,0,1,2, -2,-1,0,1,2, -1,0,1 };
				static const int dy[]={
					-2,-2,-2, -1,-1,-1,-1,-1, 0,0,0,0,0, 1,1,1,1,1, 2,2,2, };
				ux+=dx[i];
				uy+=dy[i];
			}
			break;

		case PR_MAGNUS:			/* �}�O�k�X�G�N�\�V�Y�� */
			{
				static const int dx[]={ -1,0,1, -1,0,1, -3,-2,-1,0,1,2,3,
					-3,-2,-1,0,1,2,3, -3,-2,-1,0,1,2,3, -1,0,1, -1,0,1, };
				static const int dy[]={
					-3,-3,-3, -2,-2,-2, -1,-1,-1,-1,-1,-1,-1,
					0,0,0,0,0,0,0, 1,1,1,1,1,1,1, 2,2,2, 3,3,3 };
				ux+=dx[i];
				uy+=dy[i];
			}
			break;

		case WZ_SIGHTRASHER:
			{
				static const int dx[]={
					-5, 0, 5, -4, 0, 4, -3, 0, 3, -2, 0, 2, -1, 0, 1, -5,-4,-3,-2,-1, 0, 1, 2, 3, 4, 5, -1, 0, 1, -2, 0, 2, -3, 0, 3, -4, 0, 4, -5, 0, 5 };
				static const int dy[]={
					-5,-5,-5, -4,-4,-4, -3,-3,-3, -2,-2,-2, -1,-1,-1,  0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,  1, 1, 1,  2, 2, 2,  3, 3, 3,  4, 4, 4,  5, 5, 5 };
				ux+=dx[i];
				uy+=dy[i];
			}
			break;

		case WZ_ICEWALL:		/* �A�C�X�E�H?�� */
			{
				static const int dirx[8]={0,-1,-1,-1,0,1,1,1};
				static const int diry[8]={1,1,0,-1,-1,-1,0,1};
				if(skilllv <= 1)
					val1 = 500;
				else
					val1 = 200 + 200*skilllv;
				if(src->x == x && src->y == y)
					dir = 2;
				else
					dir=map_calc_dir(src,x,y);
				ux+=(2-i)*diry[dir];
				uy+=(i-2)*dirx[dir];
			}
			break;

		case WZ_QUAGMIRE:		/* �N�@�O�}�C�A */
			ux+=(i%5-2);
			uy+=(i/5-2);
			if(i==12)
				range=2;
			else
				range=-1;

			break;

		case AS_VENOMDUST:		/* �x�m���_�X�g */
			{
				static const int dx[]={-1,0,0,0,1};
				static const int dy[]={0,-1,0,1,0};
				ux+=dx[i];
				uy+=dy[i];
			}
			break;

		case CR_GRANDCROSS:		/* �O�����h�N���X */
			{
				static const int dx[]={
					0, 0, -1,0,1, -2,-1,0,1,2, -4,-3,-2,-1,0,1,2,3,4, -2,-1,0,1,2, -1,0,1, 0, 0, };
				static const int dy[]={
					-4, -3, -2,-2,-2, -1,-1,-1,-1,-1, 0,0,0,0,0,0,0,0,0, 1,1,1,1,1, 2,2,2, 3, 4, };
				ux+=dx[i];
				uy+=dy[i];
			}
			break;
		case SA_VOLCANO:			/* �{���P?�m */
		case SA_DELUGE:				/* �f����?�W */
		case SA_VIOLENTGALE:				/* �o�C�I�����g�Q�C�� */
			{
				int u_range=0,central=0;
				if(skilllv<=2){
					u_range=2;
					central=12;
				}else if(skilllv<=4){
					u_range=3;
					central=24;
				}else if(skilllv>=5){
					u_range=4;
					central=40;
				}
				ux+=(i%(u_range*2+1)-u_range);
				uy+=(i/(u_range*2+1)-u_range);

				if(i==central)
					range=u_range;//�����̃��j�b�g��?�ʔ�?�͑S��?
				else
					range=-1;//�����ȊO�̃��j�b�g�͏���
			}
			break;
		case SA_LANDPROTECTOR:				/* �����h�v���e�N�^? */
			{
				int u_range=0;

				if(skilllv<=2) u_range=3;
				else if(skilllv<=4) u_range=4;
				else if(skilllv>=5) u_range=5;

				ux+=(i%(u_range*2+1)-u_range);
				uy+=(i/(u_range*2+1)-u_range);

				range=0;
			}
			break;

		/* �_���X�Ȃ� */
		case BD_LULLABY:		/* �q��� */
		case BD_RICHMANKIM:		/* �j�����h�̉� */
		case BD_ETERNALCHAOS:	/* �i���̍��� */
		case BD_DRUMBATTLEFIELD:/* ?���ۂ̋��� */
		case BD_RINGNIBELUNGEN:	/* �j?�x�����O�̎w�� */
		case BD_ROKISWEIL:		/* ���L�̋��� */
		case BD_INTOABYSS:		/* �[���̒��� */
		case BD_SIEGFRIED:		/* �s���g�̃W?�N�t��?�h */
			ux+=(i%9-4);
			uy+=(i/9-4);
			if(i==40)
				range=4;	/* ���S�̏ꍇ�͔�?��4�ɃI?�o?���C�h */
			else
				range=-1;	/* ���S����Ȃ��ꍇ�͔�?��-1�ɃI?�o?���C�h */
			break;
		case BA_DISSONANCE:		/* �s���a�� */
		case BA_WHISTLE:		/* ���J */
		case BA_ASSASSINCROSS:	/* �[�z�̃A�T�V���N���X */
		case BA_POEMBRAGI:		/* �u���M�̎� */
		case BA_APPLEIDUN:		/* �C�h�D���̗ь� */
		case DC_UGLYDANCE:		/* ��������ȃ_���X */
		case DC_HUMMING:		/* �n�~���O */
		case DC_DONTFORGETME:	/* ����Y��Ȃ��Łc */
		case DC_FORTUNEKISS:	/* �K�^�̃L�X */
		case DC_SERVICEFORYOU:	/* �T?�r�X�t�H?��? */
			ux+=(i%7-3);
			uy+=(i/7-3);
			if(i==40)
				range=4;	/* ���S�̏ꍇ�͔�?��4�ɃI?�o?���C�h */
			else
				range=-1;	/* ���S����Ȃ��ꍇ�͔�?��-1�ɃI?�o?���C�h */
			break;
		case PA_GOSPEL:		/* �S�X�y�� */
			ux+=(i%7-3);
			uy+=(i/7-3);
			break;
		case PF_FOGWALL:	/* �t�H�O�E�H?�� */
			ux+=(i%5-2);
			uy+=(i/5-1);
			break;
		case RG_GRAFFITI:	/* Graffiti [Valaris] */
			ux+=(i%5-2);
			uy+=(i/5-2);
			break;
		}
		//����X�L���̏ꍇ�ݒu���W��Ƀ����h�v���e�N�^?���Ȃ����`�F�b�N
		if(range<=0)
			map_foreachinarea(skill_landprotector,src->m,ux,uy,ux,uy,BL_SKILL,skillid,&alive);

		if(skillid==WZ_ICEWALL && alive){
			val2=map_getcell(src->m,ux,uy);
			if(val2==5 || val2==1)
				alive=0;
			else {
				map_setcell(src->m,ux,uy,5);
				clif_changemapcell(src->m,ux,uy,5,0);
			}
		}

		if(alive){
			nullpo_retr(NULL, unit=skill_initunit(group,i,ux,uy));
			unit->val1=val1;
			unit->val2=val2;
			unit->limit=limit;
			unit->range=range;

			// [celest]
			if (sc_data) {
				if (sc_data[SC_BASILICA].timer!=-1) // attach Basilica's id to the caster
					sc_data[SC_BASILICA].val4 = (int)unit;
			}
		}
	}
	return group;
}

/*==========================================
 * �X�L�����j�b�g��?���C�x���g
 *------------------------------------------
 */
int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int tick)
{
	struct skill_unit_group *sg;
	struct block_list *ss;
	struct skill_unit_group_tickset *ts;
	struct map_session_data *srcsd=NULL;
	int diff,goflag,splash_count=0;

	nullpo_retr(0, src);
	nullpo_retr(0, bl);

	if( bl->prev==NULL || !src->alive || (bl->type == BL_PC && pc_isdead((struct map_session_data *)bl) ) )
		return 0;

	nullpo_retr(0, sg=src->group);
	nullpo_retr(0, ss=map_id2bl(sg->src_id));

	if(ss->type == BL_PC)
		nullpo_retr(0, srcsd=(struct map_session_data *)ss);
	if(srcsd && srcsd->chatID)
		return 0;

	if( bl->type!=BL_PC && bl->type!=BL_MOB )
		return 0;
	nullpo_retr(0, ts=skill_unitgrouptickset_search( bl, sg->group_id));
	diff=DIFF_TICK(tick,ts->tick);
	goflag=(diff>sg->interval || diff<0);
	if (sg->skill_id == CR_GRANDCROSS && !battle_config.gx_allhit) // �d�Ȃ��Ă�����3HIT���Ȃ�
		goflag = (diff>sg->interval*map_count_oncell(bl->m,bl->x,bl->y) || diff<0);

	//?�ۂ�LP��ɋ���ꍇ�͖�?
	map_foreachinarea(skill_landprotector,bl->m,bl->x,bl->y,bl->x,bl->y,BL_SKILL,0,&goflag);

	if(!goflag)
		return 0;
	ts->tick=tick;
	ts->group_id=sg->group_id;

	switch(sg->unit_id){
	case 0x83:	/* �T���N�`���A�� */
		{
			int race=battle_get_race(bl);
			int damage_flag = (battle_check_undead(race,battle_get_elem_type(bl)) || race == 6)? 1:0;

			if( battle_get_hp(bl)>=battle_get_max_hp(bl) && !damage_flag)
				break;

			if((sg->val1--)<=0){
				skill_delunitgroup(sg);
				return 0;
			}
			if(!damage_flag) {
				int heal=sg->val2;
				if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage)
					heal=0;	/* ?��峃J?�h�i�q?���ʂO�j */
				clif_skill_nodamage(&src->bl,bl,AL_HEAL,heal,1);
				battle_heal(NULL,bl,heal,0,0);
			}
			else
				skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
		}
		break;

	case 0x84:	/* �}�O�k�X�G�N�\�V�Y�� */
		{
			int race=battle_get_race(bl);
			int damage_flag = (battle_check_undead(race,battle_get_elem_type(bl)) || race == 6)? 1:0;

			if(!damage_flag)
				return 0;
			skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
		}
		break;

	case 0x85:	/* �j��?�} */
		{
			struct skill_unit *unit2;
			struct status_change *sc_data=battle_get_sc_data(bl);
			int type=SC_PNEUMA;
			if(sc_data && sc_data[type].timer==-1)
				skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0);
			else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){
				if(DIFF_TICK(sg->tick,unit2->group->tick)>0 )
					skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0);
				ts->tick-=sg->interval;
			}
		}
		break;
	case 0x7e:	/* �Z�C�t�e�B�E�H?�� */
		{
			struct skill_unit *unit2;
			struct status_change *sc_data=battle_get_sc_data(bl);
			int type=SC_SAFETYWALL;
			if(sc_data && sc_data[type].timer==-1)
				skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0);
			else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){
				if(sg->val1 < unit2->group->val1 )
					skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0);
				ts->tick-=sg->interval;
			}
		}
		break;

	case 0x86:	/* ��?�h�I�u���@?�~���I��(���X�g?���K�X�g ���O�����h�N���X) */
		skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
		break;

	case 0x7f:	/* �t�@�C��?�E�H?�� */
		if( (src->val2--)>0)
			skill_attack(BF_MAGIC,ss,&src->bl,bl,
				sg->skill_id,sg->skill_lv,tick,0);
		if( src->val2<=0 )
			skill_delunit(src);
		break;

	case 0x87:	/* �t�@�C�A?�s��?(?���O) */
		skill_delunit(src);
		skill_unitsetting(ss,sg->skill_id,sg->skill_lv,src->bl.x,src->bl.y,1);
		break;

	case 0x88:	/* �t�@�C�A?�s��?(?����) */
		if(DIFF_TICK(tick,sg->tick) < 150)
			//skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
			map_foreachinarea(skill_attack_area,bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0,BF_MAGIC,ss,&src->bl,sg->skill_id,sg->skill_lv,tick,0,BCT_ENEMY);  // area damage [Celest]
		break;

	case 0x90:	/* �X�L�b�h�g���b�v */
		{
			int i,c = skill_get_blewcount(sg->skill_id,sg->skill_lv);
			if(map[bl->m].flag.gvg) c = 0;
			for(i=0;i<c;i++)
				skill_blown(&src->bl,bl,1|0x30000);
			sg->unit_id = 0x8c;
			clif_changelook(&src->bl,LOOK_BASE,sg->unit_id);
			sg->limit=DIFF_TICK(tick,sg->tick)+1500;
		}
		break;

	case 0x93:	/* �����h�}�C�� */
		skill_attack(BF_MISC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
		sg->unit_id = 0x8c;
		clif_changelook(&src->bl,LOOK_BASE,0x88);
		sg->limit=DIFF_TICK(tick,sg->tick)+1500;
		break;

	case 0x8f:	/* �u���X�g�}�C�� */
	case 0x94:	/* �V���b�N�E�F?�u�g���b�v */
	case 0x95:	/* �T���h�}�� */
	case 0x96:	/* �t���b�V��? */
	case 0x97:	/* �t��?�W���O�g���b�v */
	case 0x98:	/* �N���C���A?�g���b�v */
		map_foreachinarea(skill_count_target,src->bl.m
					,src->bl.x-src->range,src->bl.y-src->range
					,src->bl.x+src->range,src->bl.y+src->range
					,0,&src->bl,&splash_count);
		map_foreachinarea(skill_trap_splash,src->bl.m
					,src->bl.x-src->range,src->bl.y-src->range
					,src->bl.x+src->range,src->bl.y+src->range
					,0,&src->bl,tick,splash_count);
		sg->unit_id = 0x8c;
		clif_changelook(&src->bl,LOOK_BASE,sg->unit_id);
		sg->limit=DIFF_TICK(tick,sg->tick)+1500;
		break;

	case 0x91:	/* �A���N���X�l�A */
		{
			struct status_change *sc_data=battle_get_sc_data(bl);
			if(sg->val2==0 && sc_data && sc_data[SC_ANKLE].timer==-1){
			int moveblock = ( bl->x/BLOCK_SIZE != src->bl.x/BLOCK_SIZE || bl->y/BLOCK_SIZE != src->bl.y/BLOCK_SIZE);
				int sec=skill_get_time2(sg->skill_id,sg->skill_lv) - (double)battle_get_agi(bl)*0.1;
				if(battle_get_mode(bl)&0x20)
					sec = sec/5;
				battle_stopwalking(bl,1);
				skill_status_change_start(bl,SC_ANKLE,sg->skill_lv,0,0,0,sec,0);
	
			if(moveblock) map_delblock(bl);
				bl->x = src->bl.x;
				bl->y = src->bl.y;
			if(moveblock) map_addblock(bl);
			if(bl->type == BL_MOB)
				clif_fixmobpos((struct mob_data *)bl);
			else if(bl->type == BL_PET)
				clif_fixpetpos((struct pet_data *)bl);
			else
				clif_fixpos(bl);
			clif_01ac(&src->bl);
				sg->limit=DIFF_TICK(tick,sg->tick) + sec;
			sg->val2=bl->id;
		}
		}
		break;

	case 0x80:	/* ��?�v�|?�^��(?����) */
		if(bl->type==BL_PC){
			struct map_session_data *sd = (struct map_session_data *)bl;
			if(sd && src->bl.m == bl->m && src->bl.x == bl->x && src->bl.y == bl->y && src->bl.x == sd->to_x && src->bl.y == sd->to_y) {
				if( battle_config.chat_warpportal || !sd->chatID ){
					if((sg->val1--)>0){
						pc_setpos(sd,sg->valstr,sg->val2>>16,sg->val2&0xffff,3);
						if(sg->src_id == bl->id ||( strcmp(map[src->bl.m].name,sg->valstr) == 0	&& src->bl.x == (sg->val2>>16) && src->bl.y == (sg->val2&0xffff) ))
							skill_delunitgroup(sg);
					}else
						skill_delunitgroup(sg);
				}
			}
		}else if(bl->type==BL_MOB && battle_config.mob_warpportal){
			int m=map_mapname2mapid(sg->valstr);
			struct mob_data *md;
			md=(struct mob_data *)bl;
			mob_warp((struct mob_data *)bl,m,sg->val2>>16,sg->val2&0xffff,3);
		}
		break;

	case 0x8e:	/* �N�@�O�}�C�A */
		{
			int type=SkillStatusChangeTable[sg->skill_id];
			if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
				break;
			if( battle_get_sc_data(bl)[type].timer==-1 )
				skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0);
		}
		break;
	case 0x92:	/* �x�m���_�X�g */
		{
			struct status_change *sc_data=battle_get_sc_data(bl);
			int type=SkillStatusChangeTable[sg->skill_id];
			if( sc_data && sc_data[type].timer==-1 )
				skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0);
		}
		break;
	case 0x9a:	/* �{���P?�m */
	case 0x9b:	/* �f����?�W */
	case 0x9c:	/* �o�C�I�����g�Q�C�� */
		{
			struct skill_unit *unit2;
			struct status_change *sc_data=battle_get_sc_data(bl);
			int type=SkillStatusChangeTable[sg->skill_id];
			if(sc_data && sc_data[type].timer==-1)
				skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0);
			else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){
				if( DIFF_TICK(sg->tick,unit2->group->tick)>0 )
					skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0);
				ts->tick-=sg->interval;
			}
		} break;

	case 0x9e:	/* �q��S */
	case 0x9f:	/* �j�����h�̉� */
	case 0xa0:	/* �i���̍��� */
	case 0xa1:	/* ?���ۂ̋��� */
	case 0xa2:	/* �j?�x�����O�̎w�� */
	case 0xa3:	/* ���L�̋��� */
	case 0xa4:	/* �[���̒��� */
	case 0xa5:	/* �s���g�̃W?�N�t��?�h */
	case 0xa6:	/* �s���a�� */
	case 0xa7:	/* ���J */
	case 0xa8:	/* �[�z�̃A�T�V���N���X */
	case 0xa9:	/* �u���M�̎� */
	case 0xab:	/* ��������ȃ_���X */
	case 0xac:	/* �n�~���O */
	case 0xad:	/* ����Y��Ȃ��Łc */
	case 0xae:	/* �K�^�̃L�X */
	case 0xaf:	/* �T?�r�X�t�H?��? */
	case 0xb4:
	case 0xb6:				/* �t�H�O�E�H?�� */
		{
			struct skill_unit *unit2;
			struct status_change *sc_data=battle_get_sc_data(bl);
			int type=SkillStatusChangeTable[sg->skill_id];
			if(sg->src_id == bl->id)
				break;
			if(sc_data && sc_data[type].timer==-1)
				skill_status_change_start(bl,type,sg->skill_lv,sg->val1,sg->val2,
					(int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0);
			else if( (unit2=(struct skill_unit *)sc_data[type].val4) && unit2 != src ){
				if( unit2->group && DIFF_TICK(sg->tick,unit2->group->tick)>0 )
					skill_status_change_start(bl,type,sg->skill_lv,sg->val1,sg->val2,
						(int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0);
				ts->tick-=sg->interval;
			}
		} break;

	case 0xaa:	/* �C�h�D���̗ь� */
		{
			struct skill_unit *unit2;
			struct status_change *sc_data=battle_get_sc_data(bl);
			int type=SkillStatusChangeTable[sg->skill_id];
			if(sg->src_id == bl->id)
				break;
			if( sc_data && sc_data[type].timer==-1)
				skill_status_change_start(bl,type,sg->skill_lv,(sg->val1)>>16,(sg->val1)&0xffff,
					(int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0);
			else if((unit2=(struct skill_unit *)sc_data[type].val4) && unit2 != src ){
				if( DIFF_TICK(sg->tick,unit2->group->tick)>0 )
					skill_status_change_start(bl,type,sg->skill_lv,(sg->val1)>>16,(sg->val1)&0xffff,
						(int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0);
				ts->tick-=sg->interval;
			}
		} break;

	case 0xb1:	/* �f�����X�g��?�V���� */
		skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
		if(bl->type == BL_PC && rand()%100 < sg->skill_lv && battle_config.equipment_breaking)
			pc_breakweapon((struct map_session_data *)bl);
		break;
	case 0x99:				/* �g?�L?�{�b�N�X */
		if(sg->src_id == bl->id) //����������ł�?�����Ȃ�
			break;
		if(sg->val2==0){
			clif_talkiebox(&src->bl,sg->valstr);
			sg->unit_id = 0x8c;
			clif_changelook(&src->bl,LOOK_BASE,sg->unit_id);
			sg->limit=DIFF_TICK(tick,sg->tick)+5000;
			sg->val2=-1; //����
		}
		break;
	case 0xb2:				/* ���Ȃ���_?�������ł� */
	case 0xb3:				/* �S�X�y�� */
	//case 0xb6:				/* �t�H�O�E�H?�� */ - moved [celest]
	//�Ƃ肠�����������Ȃ�
		break;

	case 0xb7:	/* �X�p�C�_?�E�F�b�u */
		if(sg->val2==0){
			int moveblock = ( bl->x/BLOCK_SIZE != src->bl.x/BLOCK_SIZE || bl->y/BLOCK_SIZE != src->bl.y/BLOCK_SIZE);
			skill_additional_effect(ss,bl,sg->skill_id,sg->skill_lv,BF_MISC,tick);
			if(moveblock) map_delblock(bl);
			bl->x = (&src->bl)->x;
			bl->y = (&src->bl)->y;
			if(moveblock) map_addblock(bl);
			if(bl->type == BL_MOB)
				clif_fixmobpos((struct mob_data *)bl);
			else if(bl->type == BL_PET)
				clif_fixpetpos((struct pet_data *)bl);
			else
				clif_fixpos(bl);
			clif_01ac(&src->bl);
			sg->limit=DIFF_TICK(tick,sg->tick) + skill_get_time2(sg->skill_id,sg->skill_lv);
			sg->val2=bl->id;
		}
		break;

/*	default:
		if(battle_config.error_log)
			printf("skill_unit_onplace: Unknown skill unit id=%d block=%d\n",sg->unit_id,bl->id);
		break;*/
	}
	if(bl->type==BL_MOB && ss!=bl)	/* �X�L���g�p?����MOB�X�L�� */
	{
		if(battle_config.mob_changetarget_byskill == 1)
		{
			int target=((struct mob_data *)bl)->target_id;
			if(ss->type == BL_PC)
				((struct mob_data *)bl)->target_id=ss->id;
			mobskill_use((struct mob_data *)bl,tick,MSC_SKILLUSED|(sg->skill_id<<16));
			((struct mob_data *)bl)->target_id=target;
		}
		else
			mobskill_use((struct mob_data *)bl,tick,MSC_SKILLUSED|(sg->skill_id<<16));
	}

	return 0;
}
/*==========================================
 * �X�L�����j�b�g���痣?����(�������͂��Ă���)�ꍇ
 *------------------------------------------
 */
int skill_unit_onout(struct skill_unit *src,struct block_list *bl,unsigned int tick)
{
	struct skill_unit_group *sg;

	nullpo_retr(0, src);
	nullpo_retr(0, bl);
	nullpo_retr(0, sg=src->group);

	if( bl->prev==NULL || !src->alive )
		return 0;

	if( bl->type!=BL_PC && bl->type!=BL_MOB )
		return 0;

	switch(sg->unit_id){
	case 0x7e:	/* �Z�C�t�e�B�E�H?�� */
	case 0x85:	/* �j��?�} */
	case 0x8e:	/* �N�@�O�}�C�A */
		{
			struct status_change *sc_data=battle_get_sc_data(bl);
			int type=
				(sg->unit_id==0x85)?SC_PNEUMA:
				((sg->unit_id==0x7e)?SC_SAFETYWALL:
				 SC_QUAGMIRE);
			if((type != SC_QUAGMIRE || bl->type != BL_MOB) &&
				sc_data && sc_data[type].timer!=-1 && ((struct skill_unit *)sc_data[type].val2)==src){
				skill_status_change_end(bl,type,-1);
			}
		} break;

	case 0x91:	/* �A���N���X�l�A */
		{
			struct block_list *target=map_id2bl(sg->val2);
			if( target && target==bl ){
				skill_status_change_end(bl,SC_ANKLE,-1);
				sg->limit=DIFF_TICK(tick,sg->tick)+1000;
			}
		}
		break;
	case 0xb5:
	case 0xb8:
		{
			struct block_list *target=map_id2bl(sg->val2);
			if( target==bl )
				skill_status_change_end(bl,SC_SPIDERWEB,-1);
			sg->limit=DIFF_TICK(tick,sg->tick)+1000;
		}
		break;
	case 0xb6:
		{
			struct block_list *target=map_id2bl(sg->val2);
			struct status_change *sc_data=battle_get_sc_data(bl);
			if( target==bl ) {
				skill_status_change_end(bl,SC_FOGWALL,-1);
				if (sc_data && sc_data[SC_BLIND].timer!=-1)
					sc_data[SC_BLIND].timer = add_timer(
						gettick() + 30000, skill_status_change_timer, bl->id, 0);
			}
			sg->limit=DIFF_TICK(tick,sg->tick)+1000;
		}
		break;
	case 0x9a:	/* �{���P?�m */
	case 0x9b:	/* �f����?�W */
	case 0x9c:	/* �o�C�I�����g�Q�C�� */
		{
			struct status_change *sc_data=battle_get_sc_data(bl);
			struct skill_unit *su;
			int type=SkillStatusChangeTable[sg->skill_id];
			if( sc_data && sc_data[type].timer!=-1 && (su=((struct skill_unit *)sc_data[type].val2)) && su == src ){
				skill_status_change_end(bl,type,-1);
			}
		}
		break;

	case 0x9e:	/* �q��S */
	case 0x9f:	/* �j�����h�̉� */
	case 0xa0:	/* �i���̍��� */
	case 0xa1:	/* ?���ۂ̋��� */
	case 0xa2:	/* �j?�x�����O�̎w�� */
	case 0xa3:	/* ���L�̋��� */
	case 0xa4:	/* �[���̒��� */
	case 0xa5:	/* �s���g�̃W?�N�t��?�h */
	case 0xa6:	/* �s���a�� */
	case 0xa7:	/* ���J */
	case 0xa8:	/* �[�z�̃A�T�V���N���X */
	case 0xa9:	/* �u���M�̎� */
	case 0xaa:	/* �C�h�D���̗ь� */
	case 0xab:	/* ��������ȃ_���X */
	case 0xac:	/* �n�~���O */
	case 0xad:	/* ����Y��Ȃ��Łc */
	case 0xae:	/* �K�^�̃L�X */
	case 0xaf:	/* �T?�r�X�t�H?��? */
	case 0xb4:
		{
			struct status_change *sc_data=battle_get_sc_data(bl);
			struct skill_unit *su;
			int type=SkillStatusChangeTable[sg->skill_id];
			if( sc_data && sc_data[type].timer!=-1 && (su=((struct skill_unit *)sc_data[type].val4)) && su == src ){
				skill_status_change_end(bl,type,-1);
			}
		}
		break;
	case 0xb7:	/* �X�p�C�_?�E�F�b�u */
		{
			struct block_list *target=map_id2bl(sg->val2);
			if( target && target==bl )
				skill_status_change_end(bl,SC_SPIDERWEB,-1);
			sg->limit=DIFF_TICK(tick,sg->tick)+1000;
		}
		break;

/*	default:
		if(battle_config.error_log)
			printf("skill_unit_onout: Unknown skill unit id=%d block=%d\n",sg->unit_id,bl->id);
		break;*/
	}
	skill_unitgrouptickset_delete(bl,sg->group_id);
	return 0;
}
/*==========================================
 * �X�L�����j�b�g�̍폜�C�x���g
 *------------------------------------------
 */
int skill_unit_ondelete(struct skill_unit *src,struct block_list *bl,unsigned int tick)
{
	struct skill_unit_group *sg;

	nullpo_retr(0, src);
	nullpo_retr(0, bl);
	nullpo_retr(0, sg = src->group);

	if( bl->prev==NULL || !src->alive )
		return 0;

	if( bl->type!=BL_PC && bl->type!=BL_MOB )
		return 0;

	switch(sg->unit_id){
	case 0x85:	/* �j��?�} */
	case 0x7e:	/* �Z�C�t�e�B�E�H?�� */
	case 0x8e:	/* �N�@�O�}�C�� */
	case 0x9a:	/* �{���P?�m */
	case 0x9b:	/* �f����?�W */
	case 0x9c:	/* �o�C�I�����g�Q�C�� */
	case 0x9e:	/* �q��S */
	case 0x9f:	/* �j�����h�̉� */
	case 0xa0:	/* �i���̍��� */
	case 0xa1:	/* ?���ۂ̋��� */
	case 0xa2:	/* �j?�x�����O�̎w�� */
	case 0xa3:	/* ���L�̋��� */
	case 0xa4:	/* �[���̒��� */
	case 0xa5:	/* �s���g�̃W?�N�t��?�h */
	case 0xa6:	/* �s���a�� */
	case 0xa7:	/* ���J */
	case 0xa8:	/* �[�z�̃A�T�V���N���X */
	case 0xa9:	/* �u���M�̎� */
	case 0xaa:	/* �C�h�D���̗ь� */
	case 0xab:	/* ��������ȃ_���X */
	case 0xac:	/* �n�~���O */
	case 0xad:	/* ����Y��Ȃ��Łc */
	case 0xae:	/* �K�^�̃L�X */
	case 0xaf:	/* �T?�r�X�t�H?��? */
	case 0xb4:
		return skill_unit_onout(src,bl,tick);

/*	default:
		if(battle_config.error_log)
			printf("skill_unit_ondelete: Unknown skill unit id=%d block=%d\n",sg->unit_id,bl->id);
		break;*/
	}
	skill_unitgrouptickset_delete(bl,sg->group_id);
	return 0;
}
/*==========================================
 * �X�L�����j�b�g�̌��E�C�x���g
 *------------------------------------------
 */
int skill_unit_onlimit(struct skill_unit *src,unsigned int tick)
{
	struct skill_unit_group *sg;

	nullpo_retr(0, src);
	nullpo_retr(0, sg=src->group);

	switch(sg->unit_id){
	case 0x81:	/* ��?�v�|?�^��(?���O) */
		{
			struct skill_unit_group *group=
				skill_unitsetting(map_id2bl(sg->src_id),sg->skill_id,sg->skill_lv,
					src->bl.x,src->bl.y,1);
			if(group == NULL)
				return 0;
			group->valstr=calloc(24, 1);
			if(group->valstr==NULL){
				printf("skill_unit_onlimit: out of memory !\n");
				exit(1);
			}
			memcpy(group->valstr,sg->valstr,24);
			group->val2=sg->val2;
		}
		break;

	case 0x8d:	/* �A�C�X�E�H?�� */
		map_setcell(src->bl.m,src->bl.x,src->bl.y,src->val2);
		clif_changemapcell(src->bl.m,src->bl.x,src->bl.y,src->val2,1);
		break;
	case 0xb2:	/* ���Ȃ���?������ */
		{
			struct map_session_data *sd = NULL;
			struct map_session_data *p_sd = NULL;
			if((sd = (struct map_session_data *)(map_id2bl(sg->src_id))) == NULL)
				return 0;
			if((p_sd = pc_get_partner(sd)) == NULL)
				return 0;

			pc_setpos(p_sd,map[src->bl.m].name,src->bl.x,src->bl.y,3);
		}
		break;
	}
	return 0;
}
/*==========================================
 * �X�L�����j�b�g�̃_��?�W�C�x���g
 *------------------------------------------
 */
int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,
	int damage,unsigned int tick)
{
	struct skill_unit_group *sg;

	nullpo_retr(0, src);
	nullpo_retr(0, sg=src->group);

	switch(sg->unit_id){
	case 0x8d:	/* �A�C�X�E�H?�� */
		src->val1-=damage;
		break;
	case 0x8f:	/* �u���X�g�}�C�� */
	case 0x98:	/* �N���C���A?�g���b�v */
		skill_blown(bl,&src->bl,2); //������΂��Ă݂�
		break;
	default:
		damage = 0;
		break;
	}
	return damage;
}


/*---------------------------------------------------------------------------- */

/*==========================================
 * �X�L���g�p�i�r�������A�ꏊ�w��j
 *------------------------------------------
 */
int skill_castend_pos( int tid, unsigned int tick, int id,int data )
{
	struct map_session_data* sd=map_id2sd(id)/*,*target_sd=NULL*/;
	int range,maxcount;

	nullpo_retr(0, sd);

	if( sd->bl.prev == NULL )
		return 0;
	if( sd->skilltimer != tid )	/* �^�C�}ID�̊m�F */
		return 0;
	if(sd->skilltimer != -1 && pc_checkskill(sd,SA_FREECAST) > 0) {
		sd->speed = sd->prev_speed;
		clif_updatestatus(sd,SP_SPEED);
	}
	sd->skilltimer=-1;
	if(pc_isdead(sd)) {
		sd->canact_tick = tick;
		sd->canmove_tick = tick;
		sd->skillitem = sd->skillitemlv = -1;
		return 0;
	}

	if(battle_config.pc_skill_reiteration == 0) {
		range = -1;
		switch(sd->skillid) {
			case MG_SAFETYWALL:
			case WZ_FIREPILLAR:
			case HT_SKIDTRAP:
			case HT_LANDMINE:
			case HT_ANKLESNARE:
			case HT_SHOCKWAVE:
			case HT_SANDMAN:
			case HT_FLASHER:
			case HT_FREEZINGTRAP:
			case HT_BLASTMINE:
			case HT_CLAYMORETRAP:
			case HT_TALKIEBOX:
			case AL_WARP:
			case PF_SPIDERWEB:		/* �X�p�C�_?�E�F�b�u */
			case RG_GRAFFITI:		/* �O���t�B�e�B */
				range = 0;
				break;
			case AL_PNEUMA:
				range = 1;
				break;
		}
		if(range >= 0) {
			if(skill_check_unit_range(sd->bl.m,sd->skillx,sd->skilly,range,sd->skillid) > 0) {
				clif_skill_fail(sd,sd->skillid,0,0);
				sd->canact_tick = tick;
				sd->canmove_tick = tick;
				sd->skillitem = sd->skillitemlv = -1;
				return 0;
			}
		}
	}
	if(battle_config.pc_skill_nofootset) {
		range = -1;
		switch(sd->skillid) {
			case WZ_FIREPILLAR:
			case HT_SKIDTRAP:
			case HT_LANDMINE:
			case HT_ANKLESNARE:
			case HT_SHOCKWAVE:
			case HT_SANDMAN:
			case HT_FLASHER:
			case HT_FREEZINGTRAP:
			case HT_BLASTMINE:
			case HT_CLAYMORETRAP:
			case HT_TALKIEBOX:
			case PF_SPIDERWEB:		/* �X�p�C�_?�E�F�b�u */
			case WZ_ICEWALL:
				range = 1;
				break;
			case AL_WARP:
				range = 0;
				break;
		}
		if(range >= 0) {
			if(skill_check_unit_range2(sd->bl.m,sd->skillx,sd->skilly,range) > 0) {
				clif_skill_fail(sd,sd->skillid,0,0);
				sd->canact_tick = tick;
				sd->canmove_tick = tick;
				sd->skillitem = sd->skillitemlv = -1;
				return 0;
			}
		}
	}

	if(battle_config.pc_land_skill_limit) {
		maxcount = skill_get_maxcount(sd->skillid);
		if(maxcount > 0) {
			int i,c;
			for(i=c=0;i<MAX_SKILLUNITGROUP;i++) {
				if(sd->skillunit[i].alive_count > 0 && sd->skillunit[i].skill_id == sd->skillid)
					c++;
			}
			if(c >= maxcount) {
				clif_skill_fail(sd,sd->skillid,0,0);
				sd->canact_tick = tick;
				sd->canmove_tick = tick;
				sd->skillitem = sd->skillitemlv = -1;
				return 0;
			}
		}
	}

	if(sd->skilllv <= 0) return 0;
	range = skill_get_range(sd->skillid,sd->skilllv);
	if(range < 0)
		range = battle_get_range(&sd->bl) - (range + 1);
	range += battle_config.pc_skill_add_range;
	if(battle_config.skill_out_range_consume) {  // changed to allow casting when target walks out of range [Valaris]
		if(range < distance(sd->bl.x,sd->bl.y,sd->skillx,sd->skilly)) {
			clif_skill_fail(sd,sd->skillid,0,0);
			sd->canact_tick = tick;
			sd->canmove_tick = tick;
			sd->skillitem = sd->skillitemlv = -1;
			return 0;
		}
	}
	if(!skill_check_condition(sd,1)) {		/* �g�p?���`�F�b�N */
		sd->canact_tick = tick;
		sd->canmove_tick = tick;
		sd->skillitem = sd->skillitemlv = -1;
		return 0;
	}
	sd->skillitem = sd->skillitemlv = -1;
	if(battle_config.skill_out_range_consume) {
		if(range < distance(sd->bl.x,sd->bl.y,sd->skillx,sd->skilly)) {
			clif_skill_fail(sd,sd->skillid,0,0);
			sd->canact_tick = tick;
			sd->canmove_tick = tick;
			return 0;
		}
	}

	if(battle_config.pc_skill_log)
		printf("PC %d skill castend skill=%d\n",sd->bl.id,sd->skillid);
	pc_stop_walking(sd,0);

	skill_castend_pos2(&sd->bl,sd->skillx,sd->skilly,sd->skillid,sd->skilllv,tick,0);

	return 0;
}

/*==========================================
 * ��??�L�������݊m�F����?��(foreachinarea)
 *------------------------------------------
 */

static int skill_check_condition_char_sub(struct block_list *bl,va_list ap)
{
	int *c;
	struct block_list *src;
	struct map_session_data *sd;
	struct map_session_data *ssd;
	struct pc_base_job s_class;
	struct pc_base_job ss_class;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, sd=(struct map_session_data*)bl);
	nullpo_retr(0, src=va_arg(ap,struct block_list *));
	nullpo_retr(0, c=va_arg(ap,int *));
	nullpo_retr(0, ssd=(struct map_session_data*)src);

	s_class = pc_calc_base_job(sd->status.class);
	//�`�F�b�N���Ȃ��ݒ�Ȃ�c�ɂ��肦�Ȃ��傫��?����Ԃ��ďI��
	if(!battle_config.player_skill_partner_check){	//�{?��foreach�̑O�ɂ�肽�����ǐݒ�K�p�ӏ����܂Ƃ߂邽�߂ɂ�����
		(*c)=99;
		return 0;
	}

	ss_class = pc_calc_base_job(ssd->status.class);

	switch(ssd->skillid){
	case PR_BENEDICTIO:				/* ��?�~�� */
		if(sd != ssd && (s_class.job == 4 || s_class.job == 8 || s_class.job == 15) &&
			(sd->bl.x == ssd->bl.x - 1 || sd->bl.x == ssd->bl.x + 1) && sd->status.sp >= 10)
			(*c)++;
		break;
	case BD_LULLABY:				/* �q��� */
	case BD_RICHMANKIM:				/* �j�����h�̉� */
	case BD_ETERNALCHAOS:			/* �i���̍��� */
	case BD_DRUMBATTLEFIELD:		/* ?���ۂ̋��� */
	case BD_RINGNIBELUNGEN:			/* �j?�x�����O�̎w�� */
	case BD_ROKISWEIL:				/* ���L�̋��� */
	case BD_INTOABYSS:				/* �[���̒��� */
	case BD_SIEGFRIED:				/* �s���g�̃W?�N�t��?�h */
	case BD_RAGNAROK:				/* �_?��?�� */
	case CG_MOONLIT:				/* ������̐�ɗ�����Ԃт� */
		if(sd != ssd &&
		 ((ss_class.job==19 && s_class.job==20) ||
		 (ss_class.job==20 && s_class.job==19)) &&
		 pc_checkskill(sd,ssd->skillid) > 0 &&
		 (*c)==0 &&
		 sd->status.party_id == ssd->status.party_id &&
		 !pc_issit(sd) &&
		 sd->sc_data[SC_DANCING].timer==-1
		 )
			(*c)=pc_checkskill(sd,ssd->skillid);
		break;
	}
	return 0;
}
/*==========================================
 * ��??�L�������݊m�F�����X�L���g�p?��(foreachinarea)
 *------------------------------------------
 */

static int skill_check_condition_use_sub(struct block_list *bl,va_list ap)
{
	int *c;
	struct block_list *src;
	struct map_session_data *sd;
	struct map_session_data *ssd;
	struct pc_base_job s_class;
	struct pc_base_job ss_class;
	int skillid,skilllv;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, sd=(struct map_session_data*)bl);
	nullpo_retr(0, src=va_arg(ap,struct block_list *));
	nullpo_retr(0, c=va_arg(ap,int *));
	nullpo_retr(0, ssd=(struct map_session_data*)src);

	s_class = pc_calc_base_job(sd->status.class);
	
	//�`�F�b�N���Ȃ��ݒ�Ȃ�c�ɂ��肦�Ȃ��傫��?����Ԃ��ďI��
	if(!battle_config.player_skill_partner_check){	//�{?��foreach�̑O�ɂ�肽�����ǐݒ�K�p�ӏ����܂Ƃ߂邽�߂ɂ�����
		(*c)=99;
		return 0;
	}

	ss_class = pc_calc_base_job(ssd->status.class);
	skillid=ssd->skillid;
	skilllv=ssd->skilllv;
	if(skilllv <= 0) return 0;
	switch(skillid){
	case PR_BENEDICTIO:				/* ��?�~�� */
		if(sd != ssd && (s_class.job == 4 || s_class.job == 8 || s_class.job == 15) &&
			(sd->bl.x == ssd->bl.x - 1 || sd->bl.x == ssd->bl.x + 1) && sd->status.sp >= 10){
			sd->status.sp -= 10;
			pc_calcstatus(sd,0);
			(*c)++;
		}
		break;
	case BD_LULLABY:				/* �q��� */
	case BD_RICHMANKIM:				/* �j�����h�̉� */
	case BD_ETERNALCHAOS:			/* �i���̍��� */
	case BD_DRUMBATTLEFIELD:		/* ?���ۂ̋��� */
	case BD_RINGNIBELUNGEN:			/* �j?�x�����O�̎w�� */
	case BD_ROKISWEIL:				/* ���L�̋��� */
	case BD_INTOABYSS:				/* �[���̒��� */
	case BD_SIEGFRIED:				/* �s���g�̃W?�N�t��?�h */
	case BD_RAGNAROK:				/* �_?��?�� */
	case CG_MOONLIT:				/* ������̐�ɗ�����Ԃт� */
		if(sd != ssd && //�{�l�ȊO��
		  ((ss_class.job==19 && s_class.job==20) || //�������o�[�h�Ȃ�_���T�[��
		   (ss_class.job==20 && s_class.job==19)) && //�������_���T�[�Ȃ�o�[�h��
		   pc_checkskill(sd,skillid) > 0 && //�X�L������������
		   (*c)==0 && //�ŏ��̈�l��
		   sd->status.party_id == ssd->status.party_id && //�p?�e�B?��������
		   !pc_issit(sd) && //�����ĂȂ�
		   sd->sc_data[SC_DANCING].timer==-1 //�_���X������Ȃ�
		  ){
			ssd->sc_data[SC_DANCING].val4=bl->id;
			clif_skill_nodamage(bl,src,skillid,skilllv,1);
			skill_status_change_start(bl,SC_DANCING,skillid,ssd->sc_data[SC_DANCING].val2,0,src->id,skill_get_time(skillid,skilllv)+1000,0);
			sd->skillid_dance=sd->skillid=skillid;
			sd->skilllv_dance=sd->skilllv=skilllv;
			(*c)++;
		}
		break;
	}
	return 0;
}
/*==========================================
 * ��??�o�C�I�v�����g�A�X�t�B�A�}�C���pMob���݊m�F����?��(foreachinarea)
 *------------------------------------------
 */

static int skill_check_condition_mob_master_sub(struct block_list *bl,va_list ap)
{
	int *c,src_id=0,mob_class=0;
	struct mob_data *md;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, md=(struct mob_data*)bl);
	nullpo_retr(0, src_id=va_arg(ap,int));
	nullpo_retr(0, mob_class=va_arg(ap,int));
	nullpo_retr(0, c=va_arg(ap,int *));

	if(md->class==mob_class && md->master_id==src_id)
		(*c)++;
	return 0;
}

/*==========================================
 * �X�L���g�p?���i?�Ŏg�p���s�j
 *------------------------------------------
 */
int skill_check_condition(struct map_session_data *sd,int type)
{
	int i,hp,sp,hp_rate,sp_rate,zeny,weapon,state,spiritball,skill,lv,mhp;
	int	index[10],itemid[10],amount[10];

	nullpo_retr(0, sd);

	if( battle_config.gm_skilluncond>0 && pc_isGM(sd)>= battle_config.gm_skilluncond ) {
		sd->skillitem = sd->skillitemlv = -1;
		return 1;
	}

	if( sd->opt1>0) {
		clif_skill_fail(sd,sd->skillid,0,0);
		sd->skillitem = sd->skillitemlv = -1;
		return 0;
	}
	if(pc_is90overweight(sd)) {
		clif_skill_fail(sd,sd->skillid,9,0);
		sd->skillitem = sd->skillitemlv = -1;
		return 0;
	}

	if(sd->skillid == AC_MAKINGARROW &&	sd->state.make_arrow_flag == 1) {
		sd->skillitem = sd->skillitemlv = -1;
		return 0;
	}
	if((sd->skillid == AM_PHARMACY || sd->skillid == ASC_CDP)
		&& sd->state.produce_flag == 1) {
		sd->skillitem = sd->skillitemlv = -1;
		return 0;
	}

	if(sd->skillitem == sd->skillid) {	/* �A�C�e���̏ꍇ��?������ */
		if(type&1)
			sd->skillitem = sd->skillitemlv = -1;
		return 1;
	}
	if( sd->opt1>0 ){
		clif_skill_fail(sd,sd->skillid,0,0);
		return 0;
	}
	if(sd->sc_data){
		if( sd->sc_data[SC_DIVINA].timer!=-1 ||
			sd->sc_data[SC_ROKISWEIL].timer!=-1 ||
			(sd->sc_data[SC_AUTOCOUNTER].timer != -1 && sd->skillid != KN_AUTOCOUNTER) ||
			sd->sc_data[SC_STEELBODY].timer != -1 ||
			sd->sc_data[SC_BERSERK].timer != -1 ||
			(sd->sc_data[SC_MARIONETTE].timer != -1 && sd->skillid != CG_MARIONETTE)){
			clif_skill_fail(sd,sd->skillid,0,0);
			return 0;	/* ?�Ԉُ�Ⓘ?�Ȃ� */
		}	
	}
	skill = sd->skillid;
	lv = sd->skilllv;
	if(lv <= 0) return 0;
	hp=skill_get_hp(skill, lv);	/* ����HP */
	sp=skill_get_sp(skill, lv);	/* ����SP */
	if((sd->skillid_old == BD_ENCORE) && skill==sd->skillid_dance)
		sp=sp/2;	//�A���R?������SP�������
	hp_rate = (lv <= 0)? 0:skill_db[skill].hp_rate[lv-1];
	sp_rate = (lv <= 0)? 0:skill_db[skill].sp_rate[lv-1];
	zeny = skill_get_zeny(skill,lv);
	weapon = skill_db[skill].weapon;
	state = skill_db[skill].state;
	spiritball = (lv <= 0)? 0:skill_db[skill].spiritball[lv-1];
	mhp=skill_get_mhp(skill, lv);	/* ����HP */
	for(i=0;i<10;i++) {
		itemid[i] = skill_db[skill].itemid[i];
		amount[i] = skill_db[skill].amount[i];
	}
	if(mhp > 0)
		hp += (sd->status.max_hp * mhp)/100;
	if(hp_rate > 0)
		hp += (sd->status.hp * hp_rate)/100;
	else
		hp += (sd->status.max_hp * abs(hp_rate))/100;
	if(sp_rate > 0)
		sp += (sd->status.sp * sp_rate)/100;
	else
		sp += (sd->status.max_sp * abs(sp_rate))/100;
	if(sd->dsprate!=100)
		sp=sp*sd->dsprate/100;	/* ����SP�C�� */

	switch(skill) {
	case SA_CASTCANCEL:
		if(sd->skilltimer == -1) {
			clif_skill_fail(sd,skill,0,0);
			return 0;
		}
		break;
	case BS_MAXIMIZE:		/* �}�L�V�}�C�Y�p��? */
	case NV_TRICKDEAD:		/* ���񂾂ӂ� */
	case TF_HIDING:			/* �n�C�f�B���O */
	case AS_CLOAKING:		/* �N��?�L���O */
	case CR_AUTOGUARD:				/* �I?�g�K?�h */
	case CR_DEFENDER:				/* �f�B�t�F���_? */
	case ST_CHASEWALK:
		if(sd->sc_data[SkillStatusChangeTable[skill]].timer!=-1)
			return 1;			/* ��������ꍇ��SP����Ȃ� */
		break;
	case AL_TELEPORT:
	case AL_WARP:
		if(map[sd->bl.m].flag.noteleport) {
			clif_skill_teleportmessage(sd,0);
			return 0;
		}
		break;
	case MO_CALLSPIRITS:	/* ?�� */
		if(sd->spiritball >= lv) {
			clif_skill_fail(sd,skill,0,0);
			return 0;
		}
		break;
	case CH_SOULCOLLECT:	/* ��?�� */
		if(sd->spiritball >= 5) {
			clif_skill_fail(sd,skill,0,0);
			return 0;
		}
		break;
	case MO_FINGEROFFENSIVE:				//�w?
		if (sd->spiritball > 0 && sd->spiritball < spiritball) {
			spiritball = sd->spiritball;
			sd->spiritball_old = sd->spiritball;
		}
		else sd->spiritball_old = lv;
		break;
	case MO_CHAINCOMBO:						//�A�ŏ�
		if(sd->sc_data[SC_BLADESTOP].timer==-1){
		if(sd->sc_data[SC_COMBO].timer == -1 || sd->sc_data[SC_COMBO].val1 != MO_TRIPLEATTACK)
			return 0;
		}
		break;
	case MO_COMBOFINISH:					//�җ���
		if(sd->sc_data[SC_COMBO].timer == -1 || sd->sc_data[SC_COMBO].val1 != MO_CHAINCOMBO)
			return 0;
		break;
	case CH_TIGERFIST:						//���Ռ�
		if(sd->sc_data[SC_COMBO].timer == -1 || sd->sc_data[SC_COMBO].val1 != MO_COMBOFINISH)
			return 0;
		break;
	case CH_CHAINCRUSH:						//�A����?
		if(sd->sc_data[SC_COMBO].timer == -1)
			return 0;
		if(sd->sc_data[SC_COMBO].val1 != MO_COMBOFINISH && sd->sc_data[SC_COMBO].val1 != CH_TIGERFIST)
			return 0;
		break;
	case MO_EXTREMITYFIST:					// ���C���e�P��
		if((sd->sc_data[SC_COMBO].timer != -1 && (sd->sc_data[SC_COMBO].val1 == MO_COMBOFINISH || sd->sc_data[SC_COMBO].val1 == CH_CHAINCRUSH)) || sd->sc_data[SC_BLADESTOP].timer!=-1)
			spiritball--;
		break;
	case BD_ADAPTATION:				/* �A�h���u */
		{
			struct skill_unit_group *group=NULL;
			if(sd->sc_data[SC_DANCING].timer==-1 || ((group=(struct skill_unit_group*)sd->sc_data[SC_DANCING].val2) && (skill_get_time(sd->sc_data[SC_DANCING].val1,group->skill_lv) - sd->sc_data[SC_DANCING].val3*1000) <= skill_get_time2(skill,lv))){ //�_���X���Ŏg�p��5�b�ȏ�̂݁H
				clif_skill_fail(sd,skill,0,0);
				return 0;
			}
		}
		break;
	case PR_BENEDICTIO:				/* ��?�~�� */
		{
			int range=1;
			int c=0;
			if(!(type&1)){
			map_foreachinarea(skill_check_condition_char_sub,sd->bl.m,
				sd->bl.x-range,sd->bl.y-range,
				sd->bl.x+range,sd->bl.y+range,BL_PC,&sd->bl,&c);
			if(c<2){
				clif_skill_fail(sd,skill,0,0);
				return 0;
			}
			}else{
				map_foreachinarea(skill_check_condition_use_sub,sd->bl.m,
					sd->bl.x-range,sd->bl.y-range,
					sd->bl.x+range,sd->bl.y+range,BL_PC,&sd->bl,&c);
			}
		}
		break;
	case WE_CALLPARTNER:		/* ���Ȃ��Ɉ������� */
		if(!sd->status.partner_id){
			clif_skill_fail(sd,skill,0,0);
			return 0;
		}
		break;
	case AM_CANNIBALIZE:		/* �o�C�I�v�����g */
	case AM_SPHEREMINE:			/* �X�t�B�A?�}�C�� */
		if(type&1){
			int c=0;
			int maxcount=skill_get_maxcount(skill);
			int mob_class=(skill==AM_CANNIBALIZE)?1118:1142;
			if(battle_config.pc_land_skill_limit && maxcount>0) {
				map_foreachinarea(skill_check_condition_mob_master_sub ,sd->bl.m, 0, 0, map[sd->bl.m].xs, map[sd->bl.m].ys, BL_MOB, sd->bl.id, mob_class,&c );
				if(c >= maxcount){
					clif_skill_fail(sd,skill,0,0);
					return 0;
				}
			}
		}
		break;
	case MG_FIREWALL:		/* �t�@�C�A?�E�H?�� */
	case WZ_QUAGMIRE:
	case WZ_FIREPILLAR: // celest 
	case PF_FOGWALL:
		/* ?���� */
		if(battle_config.pc_land_skill_limit) {
			int maxcount = skill_get_maxcount(skill);
			if(maxcount > 0) {
				int i,c;
				for(i=c=0;i<MAX_SKILLUNITGROUP;i++) {
					if(sd->skillunit[i].alive_count > 0 && sd->skillunit[i].skill_id == skill)
						c++;
				}
				if(c >= maxcount) {
					clif_skill_fail(sd,skill,0,0);
					return 0;
				}
			}
		}
		break;
	}

	if(!(type&2)){
		if( hp>0 && sd->status.hp < hp) {				/* HP�`�F�b�N */
			clif_skill_fail(sd,skill,2,0);		/* HP�s���F���s�ʒm */
			return 0;
		}
		if( sp>0 && sd->status.sp < sp) {				/* SP�`�F�b�N */
			clif_skill_fail(sd,skill,1,0);		/* SP�s���F���s�ʒm */
			return 0;
		}
		if( zeny>0 && sd->status.zeny < zeny) {
			clif_skill_fail(sd,skill,5,0);
			return 0;
		}
		if(!(weapon & (1<<sd->status.weapon) ) ) {
			clif_skill_fail(sd,skill,6,0);
			return 0;
		}
		if( spiritball > 0 && sd->spiritball < spiritball) {
			clif_skill_fail(sd,skill,0,0);		// �����s��
			return 0;
		}
	}

	switch(state) {
	case ST_HIDING:
		if(!(sd->status.option&2)) {
			clif_skill_fail(sd,skill,0,0);
			return 0;
		}
		break;
	case ST_CLOAKING:
		if(!(sd->status.option&4)) {
			clif_skill_fail(sd,skill,0,0);
			return 0;
		}
		break;
	case ST_HIDDEN:
		if(!pc_ishiding(sd)) {
			clif_skill_fail(sd,skill,0,0);
			return 0;
		}
		break;
	case ST_RIDING:
		if(!pc_isriding(sd)) {
			clif_skill_fail(sd,skill,0,0);
			return 0;
		}
		break;
	case ST_FALCON:
		if(!pc_isfalcon(sd)) {
			clif_skill_fail(sd,skill,0,0);
			return 0;
		}
		break;
	case ST_CART:
		if(!pc_iscarton(sd)) {
			clif_skill_fail(sd,skill,0,0);
			return 0;
		}
		break;
	case ST_SHIELD:
		if(sd->status.shield <= 0) {
			clif_skill_fail(sd,skill,0,0);
			return 0;
		}
		break;
	case ST_SIGHT:
		if(sd->sc_data[SC_SIGHT].timer == -1 && type&1) {
			clif_skill_fail(sd,skill,0,0);
			return 0;
		}
		break;
	case ST_EXPLOSIONSPIRITS:
		if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer == -1) {
			clif_skill_fail(sd,skill,0,0);
			return 0;
		}
		break;
	case ST_RECOV_WEIGHT_RATE:
		if(battle_config.natural_heal_weight_rate <= 100 && sd->weight*100/sd->max_weight >= battle_config.natural_heal_weight_rate) {
			clif_skill_fail(sd,skill,0,0);
			return 0;
		}
		break;
	case ST_MOVE_ENABLE:
		{
			struct walkpath_data wpd;
			if(path_search(&wpd,sd->bl.m,sd->bl.x,sd->bl.y,sd->skillx,sd->skilly,1)==-1) {
				clif_skill_fail(sd,skill,0,0);
				return 0;
			}
		}
		break;
	case ST_WATER:
		if(map_getcell(sd->bl.m,sd->bl.x,sd->bl.y) != 3 && (sd->sc_data[SC_DELUGE].timer==-1)){	//���ꔻ��
			clif_skill_fail(sd,skill,0,0);
			return 0;
		}
		break;
	}

	for(i=0;i<10;i++) {
		int x = lv%11 - 1;
		index[i] = -1;
		if(itemid[i] <= 0)
			continue;
		if(itemid[i] >= 715 && itemid[i] <= 717 && sd->special_state.no_gemstone)
			continue;
		if(((itemid[i] >= 715 && itemid[i] <= 717) || itemid[i] == 1065) && sd->sc_data[SC_INTOABYSS].timer != -1)
			continue;
		if(skill == WZ_FIREPILLAR && lv<=5)
			continue; // no gemstones for 1-5 [Celest] 
		if(skill == AM_POTIONPITCHER && i != x)
			continue;

		index[i] = pc_search_inventory(sd,itemid[i]);
		if(index[i] < 0 || sd->status.inventory[index[i]].amount < amount[i]) {
			if(itemid[i] == 716 || itemid[i] == 717)
				clif_skill_fail(sd,skill,(7+(itemid[i]-716)),0);
			else
				clif_skill_fail(sd,skill,0,0);
			return 0;
		}
	}

	if(!(type&1))
		return 1;

	if(skill != AM_POTIONPITCHER) {
		if(skill == AL_WARP && !(type&2))
			return 1;
		for(i=0;i<10;i++) {
			if(index[i] >= 0)
				pc_delitem(sd,index[i],amount[i],0);		// �A�C�e������
		}
	}

	if(type&2)
		return 1;

	if(sp > 0) {					// SP����
		sd->status.sp-=sp;
		clif_updatestatus(sd,SP_SP);
	}
	if(hp > 0) {					// HP����
		sd->status.hp-=hp;
		clif_updatestatus(sd,SP_HP);
	}
	if(zeny > 0)					// Zeny����
		pc_payzeny(sd,zeny);
	if(spiritball > 0)				// ��������
		pc_delspiritball(sd,spiritball,0);


	return 1;
}

/*==========================================
 * �r�����Ԍv�Z
 *------------------------------------------
 */
int skill_castfix( struct block_list *bl, int time )
{
	struct map_session_data *sd;
	struct mob_data *md; // [Valaris]
	struct status_change *sc_data;
	int dex;
	int castrate=100;
	int skill,lv,castnodex;

	nullpo_retr(0, bl);

	if(bl->type==BL_MOB){ // Crash fix [Valaris]
		md=(struct mob_data*)bl;
		skill = md->skillid;
		lv = md->skilllv;
	}

	else { 
	sd=(struct map_session_data*)bl;
		skill = sd->skillid;
		lv = sd->skilllv;
	}

	if(lv <= 0) return 0;

	sc_data = battle_get_sc_data(bl);
	dex=battle_get_dex(bl);

	if (skill > MAX_SKILL_DB || skill < 0)
	    return 0;

	castnodex=skill_get_castnodex(skill, lv);

	if(time==0)
		return 0;
	if(castnodex > 0 && bl->type==BL_PC)
		castrate=((struct map_session_data *)bl)->castrate;
	else if (castnodex <= 0 && bl->type==BL_PC) {
		castrate=((struct map_session_data *)bl)->castrate;
		time=time*castrate*(battle_config.castrate_dex_scale - dex)/(battle_config.castrate_dex_scale * 100);
		time=time*battle_config.cast_rate/100;
	}

	/* �T�t���M�E�� */
	if(sc_data && sc_data[SC_SUFFRAGIUM].timer!=-1 ){
		time=time*(100-sc_data[SC_SUFFRAGIUM].val1*15)/100;
		skill_status_change_end( bl, SC_SUFFRAGIUM, -1);
	}
	/* �u���M�̎� */
	if(sc_data && sc_data[SC_POEMBRAGI].timer!=-1 )
		time=time*(100-(sc_data[SC_POEMBRAGI].val1*3+sc_data[SC_POEMBRAGI].val2
				+(sc_data[SC_POEMBRAGI].val3>>16)))/100;

	return (time>0)?time:0;
}
/*==========================================
 * �f�B���C�v�Z
 *------------------------------------------
 */
int skill_delayfix( struct block_list *bl, int time )
{
	struct status_change *sc_data;

	nullpo_retr(0, bl);

	sc_data = battle_get_sc_data(bl);
	if(time<=0)
		return 0;

	if(bl->type == BL_PC) {
		if( battle_config.delay_dependon_dex )	/* dex�̉e�����v�Z���� */
			time=time*(battle_config.castrate_dex_scale - battle_get_dex(bl))/battle_config.castrate_dex_scale;
		time=time*battle_config.delay_rate/100;
	}

	/* �u���M�̎� */
	if(sc_data && sc_data[SC_POEMBRAGI].timer!=-1 )
		time=time*(100-(sc_data[SC_POEMBRAGI].val1*3+sc_data[SC_POEMBRAGI].val2
				+(sc_data[SC_POEMBRAGI].val3&0xffff)))/100;

	return (time>0)?time:0;
}

/*==========================================
 * �X�L���g�p�iID�w��j
 *------------------------------------------
 */
int skill_use_id( struct map_session_data *sd, int target_id,
	int skill_num, int skill_lv)
{
	unsigned int tick;
	int casttime=0,delay=0,skill,range;
	struct map_session_data* target_sd=NULL;
	int forcecast=0;
	struct block_list *bl;
	struct status_change *sc_data;
	tick=gettick();

	nullpo_retr(0, sd);

	if( (bl=map_id2bl(target_id)) == NULL ){
/*		if(battle_config.error_log)
			printf("skill target not found %d\n",target_id); */
		return 0;
	}
	if(sd->bl.m != bl->m || pc_isdead(sd))
		return 0;
	
	if(skillnotok(skill_num, sd)) // [MouseJstr]
		return 0;
	
	sc_data=sd->sc_data;

	/* ��?��ُ�i�������A�O�����Ȃǂ̔��������j */
	if( sd->opt1>0 )
		return 0;
	if(sd->sc_data){
		if(sc_data[SC_CHASEWALK].timer != -1) return 0;
		if(sc_data[SC_VOLCANO].timer != -1){
			if(skill_num==WZ_ICEWALL) return 0;
		}
		if(sc_data[SC_ROKISWEIL].timer!=-1){
			if(skill_num==BD_ADAPTATION) return 0;
		}
		if( sd->sc_data[SC_DIVINA].timer!=-1 ||
			sd->sc_data[SC_ROKISWEIL].timer!=-1 ||
			(sd->sc_data[SC_AUTOCOUNTER].timer != -1 && sd->skillid != KN_AUTOCOUNTER) ||
			sd->sc_data[SC_STEELBODY].timer != -1 ||
			sd->sc_data[SC_BERSERK].timer != -1  ||
			(sd->sc_data[SC_MARIONETTE].timer != -1 && sd->skillid != CG_MARIONETTE)){
			return 0;	/* ?�Ԉُ�Ⓘ?�Ȃ� */
		}

		if(sc_data[SC_BLADESTOP].timer != -1){
			int lv = sc_data[SC_BLADESTOP].val1;
			if(sc_data[SC_BLADESTOP].val2==1) return 0;//���H���ꂽ���Ȃ̂Ń_��
			if(lv==1) return 0;
			if(lv==2 && skill_num!=MO_FINGEROFFENSIVE) return 0;
			if(lv==3 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE) return 0;
			if(lv==4 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE && skill_num!=MO_CHAINCOMBO) return 0;
			if(lv==5 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE && skill_num!=MO_CHAINCOMBO && skill_num!=MO_EXTREMITYFIST) return 0;
		}

		if (sd->sc_data[SC_BLOCKSKILL].timer!=-1)
			if (skill_num == sd->sc_data[SC_BLOCKSKILL].val3)
				return 0;

		if (sc_data[SC_BASILICA].timer != -1) { // Disallow all other skills in Basilica [celest]
			struct skill_unit *su;
			if ((su = (struct skill_unit *)sc_data[SC_BASILICA].val4)) {
				struct skill_unit_group *sg;
				// if caster is the owner of basilica
				if ((sg = su->group) && sg->src_id == sd->bl.id) {
					// skill_status_change_end(&sd->bl,SC_BASILICA,-1);
					// skill_delunitgroup (sg);
					if (skill_num != HP_BASILICA) return 0;
				} // otherwise...
				else
					return 0;
			}
		}		
	}

	if(sd->status.option&4 && skill_num==TF_HIDING)
		return 0;
	if(sd->status.option&2 && skill_num!=TF_HIDING && skill_num!=AS_GRIMTOOTH && skill_num!=RG_BACKSTAP && skill_num!=RG_RAID )
		return 0;

	if(map[sd->bl.m].flag.gvg){ //GvG�Ŏg�p�ł��Ȃ��X�L��
		switch(skill_num){
		case SM_ENDURE:
		case AL_TELEPORT:
		case AL_WARP:
		case WZ_ICEWALL:
		case TF_BACKSLIDING:
		//case LK_BERSERK: // now usable in WoE - celest
		case HP_BASILICA:
		case HP_ASSUMPTIO:
		case ST_CHASEWALK:
		return 0;
		}
	}

	/* ���t/�_���X�� */
	if( sc_data && sc_data[SC_DANCING].timer!=-1 ){
//		if(battle_config.pc_skill_log)
//			printf("dancing! %d\n",skill_num);
		if( sc_data[SC_DANCING].val4 && skill_num!=BD_ADAPTATION ) //���t���̓A�h���u�ȊO�s��
			return 0;
		if(skill_num!=BD_ADAPTATION && skill_num!=BA_MUSICALSTRIKE && skill_num!=DC_THROWARROW){
			return 0;
		}
	}

	if(skill_get_inf2(skill_num)&0x200 && sd->bl.id == target_id)
		return 0;
	//���O�̃X�L��������?����K�v�̂���X�L��
	switch(skill_num){
	case SA_CASTCANCEL:
		if(sd->skillid != skill_num){ //�L���X�g�L�����Z����?��?���Ȃ�
			sd->skillid_old = sd->skillid;
			sd->skilllv_old = sd->skilllv;
			break;
		}
	case BD_ENCORE:					/* �A���R?�� */
		if(!sd->skillid_dance){ //�O��g�p�����x�肪�Ȃ��Ƃ���
			clif_skill_fail(sd,skill_num,0,0);
			return 0;
		}else{
			sd->skillid_old = skill_num;
		}
		break;
	}

	sd->skillid = skill_num;
	sd->skilllv = skill_lv;

	switch(skill_num){ //���O�Ƀ��x����?������肷��X�L��
	case BD_LULLABY:				/* �q��� */
	case BD_RICHMANKIM:				/* �j�����h�̉� */
	case BD_ETERNALCHAOS:			/* �i���̍��� */
	case BD_DRUMBATTLEFIELD:		/* ?���ۂ̋��� */
	case BD_RINGNIBELUNGEN:			/* �j?�x�����O�̎w�� */
	case BD_ROKISWEIL:				/* ���L�̋��� */
	case BD_INTOABYSS:				/* �[���̒��� */
	case BD_SIEGFRIED:				/* �s���g�̃W?�N�t��?�h */
	case BD_RAGNAROK:				/* �_?��?�� */
	case CG_MOONLIT:				/* ������̐�ɗ�����Ԃт� */
		{
			int range=1;
			int c=0;
			map_foreachinarea(skill_check_condition_char_sub,sd->bl.m,
				sd->bl.x-range,sd->bl.y-range,
				sd->bl.x+range,sd->bl.y+range,BL_PC,&sd->bl,&c);
			if(c<1){
				clif_skill_fail(sd,skill_num,0,0);
				return 0;
			}else if(c==99){ //�����s�v�ݒ肾����
				;
			}else{
				sd->skilllv=(c + skill_lv)/2;
			}
		}
		break;
	}

	if(!skill_check_condition(sd,0)) return 0;

	/* �˒��Ə�Q���`�F�b�N */
	range = skill_get_range(skill_num,skill_lv);
	if(range < 0)
		range = battle_get_range(&sd->bl) - (range + 1);
	if(!battle_check_range(&sd->bl,bl,range) )
		return 0;

	if(bl->type==BL_PC) {
		target_sd=(struct map_session_data*)bl;
		if(target_sd && skill_num == ALL_RESURRECTION && !pc_isdead(target_sd))
			return 0;
	}
	if((skill_num != MO_CHAINCOMBO &&
	    skill_num != MO_COMBOFINISH &&
	    skill_num != MO_EXTREMITYFIST &&
	    skill_num != CH_TIGERFIST &&
	    skill_num != CH_CHAINCRUSH) ||
		(skill_num == MO_EXTREMITYFIST && sd->state.skill_flag) )
		pc_stopattack(sd);

	casttime=skill_castfix(&sd->bl, skill_get_cast( skill_num,skill_lv) );
	if(skill_num != SA_MAGICROD)
		delay=skill_delayfix(&sd->bl, skill_get_delay( skill_num,skill_lv) );
	sd->state.skillcastcancel = skill_db[skill_num].castcancel;

	switch(skill_num){	/* ���������?�����K�v */
//	case AL_HEAL:	/* �q?�� */
//		if(battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)))
//			forcecast=1;	/* �q?���A�^�b�N�Ȃ�r���G�t�F�N�g�L�� */
//		break;
	case ALL_RESURRECTION:	/* ���U���N�V���� */
		if(bl->type != BL_PC && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))){	/* �G���A���f�b�h�Ȃ� */
			forcecast=1;	/* �^?���A���f�b�g�Ɠ����r������ */
			casttime=skill_castfix(&sd->bl, skill_get_cast(PR_TURNUNDEAD,skill_lv) );
		}
		break;
	case MO_FINGEROFFENSIVE:	/* �w? */
		casttime += casttime * ((skill_lv > sd->spiritball)? sd->spiritball:skill_lv);
		break;
	case MO_CHAINCOMBO:		/*�A�ŏ�*/
		target_id = sd->attacktarget;
		if( sc_data && sc_data[SC_BLADESTOP].timer!=-1 ){
			struct block_list *tbl;
			if((tbl=(struct block_list *)sc_data[SC_BLADESTOP].val4) == NULL) //�^?�Q�b�g�����Ȃ��H
				return 0;
			target_id = tbl->id;
		}
		break;
	case MO_COMBOFINISH:		/*�җ���*/
	case CH_TIGERFIST:		/* ���Ռ� */
	case CH_CHAINCRUSH:		/* �A����? */
		target_id = sd->attacktarget;
		break;

// -- moonsoul	(altered to allow proper usage of extremity from new champion combos)
//
	case MO_EXTREMITYFIST:	/*���C���e�P��*/
		if(sc_data && sc_data[SC_COMBO].timer != -1 && (sc_data[SC_COMBO].val1 == MO_COMBOFINISH || sc_data[SC_COMBO].val1 == CH_CHAINCRUSH)) {
			casttime = 0;
			target_id = sd->attacktarget;
		}
		forcecast=1;
		break;
	case SA_MAGICROD:
	case SA_SPELLBREAKER:
		forcecast=1;
		break;
	case WE_MALE:
	case WE_FEMALE:
		{
		struct map_session_data *p_sd = NULL;
		if((p_sd = pc_get_partner(sd)) == NULL)
			return 0;
		target_id = p_sd->bl.id;
		//range������1��?��
		range = skill_get_range(skill_num,skill_lv);
		if(range < 0)
			range = battle_get_range(&sd->bl) - (range + 1);
		if(!battle_check_range(&sd->bl,&p_sd->bl,range) ){
			return 0;
			}
		}
		break;
	case AS_SPLASHER:				/* �x�i���X�v���b�V��? */
		{
			struct status_change *t_sc_data = battle_get_sc_data(bl);
			if(t_sc_data && t_sc_data[SC_POISON].timer==-1){
				clif_skill_fail(sd,skill_num,0,10);
				return 0;
			}
		}
		break;
	case PF_MEMORIZE:				/* �������C�Y */
		casttime = 12000;
		break;

	}

	//�������C�Y?�ԂȂ�L���X�g�^�C����1/3
	if(sc_data && sc_data[SC_MEMORIZE].timer != -1 && casttime > 0){
		casttime = casttime/2;
		if((--sc_data[SC_MEMORIZE].val2)<=0)
			skill_status_change_end(&sd->bl, SC_MEMORIZE, -1);
	}

	if(battle_config.pc_skill_log)
		printf("PC %d skill use target_id=%d skill=%d lv=%d cast=%d\n",sd->bl.id,target_id,skill_num,skill_lv,casttime);

//	if(sd->skillitem == skill_num)
//		casttime = delay = 0;

	if( casttime>0 || forcecast ){ /* �r�����K�v */
		struct mob_data *md;
		clif_skillcasting( &sd->bl,
			sd->bl.id, target_id, 0,0, skill_num,casttime);

		/* �r����?�����X�^? */
		if( bl->type==BL_MOB && (md=(struct mob_data *)bl) && mob_db[md->class].mode&0x10 &&
			md->state.state!=MS_ATTACK && sd->invincible_timer == -1){
				md->target_id=sd->bl.id;
				md->state.targettype = ATTACKABLE;
				md->min_chase=13;
		}
	}

	if( casttime<=0 )	/* �r���̖������̂̓L�����Z������Ȃ� */
		sd->state.skillcastcancel=0;

	sd->skilltarget	= target_id;
/*	sd->cast_target_bl	= bl; */
	sd->skillx		= 0;
	sd->skilly		= 0;
	sd->canact_tick = tick + casttime + delay;
	sd->canmove_tick = tick;
	if(!(battle_config.pc_cloak_check_type&2) && sc_data && sc_data[SC_CLOAKING].timer != -1 && sd->skillid != AS_CLOAKING)
		skill_status_change_end(&sd->bl,SC_CLOAKING,-1);
	if(casttime > 0) {
		sd->skilltimer = add_timer( tick+casttime, skill_castend_id, sd->bl.id, 0 );
		if((skill = pc_checkskill(sd,SA_FREECAST)) > 0) {
			sd->prev_speed = sd->speed;
			sd->speed = sd->speed*(175 - skill*5)/100;
			clif_updatestatus(sd,SP_SPEED);
		}
		else
			pc_stop_walking(sd,0);
	}
	else {
		if(skill_num != SA_CASTCANCEL)
			sd->skilltimer = -1;
		skill_castend_id(sd->skilltimer,tick,sd->bl.id,0);
	}

	//�}�W�b�N�p��?��?�ʏI��
	//if(sc_data && sc_data[SC_MAGICPOWER].timer != -1 && skill_num != HW_MAGICPOWER)
	//	skill_status_change_end(&sd->bl,SC_MAGICPOWER,-1);	// moved

	return 0;
}

/*==========================================
 * �X�L���g�p�i�ꏊ�w��j
 *------------------------------------------
 */
int skill_use_pos( struct map_session_data *sd,
	int skill_x, int skill_y, int skill_num, int skill_lv)
{
	struct block_list bl;
	struct status_change *sc_data;
	unsigned int tick;
	int casttime=0,delay=0,skill,range;

	nullpo_retr(0, sd);

	if(pc_isdead(sd))
		return 0;

        if (skillnotok(skill_num, sd)) // [MoueJstr]
                return 0;

	if(skill_num==WZ_ICEWALL && map[sd->bl.m].flag.noicewall && !map[sd->bl.m].flag.pvp)  { // noicewall flag [Valaris]
		clif_skill_fail(sd,sd->skillid,0,0);
	return 0;
	}

	sc_data=sd->sc_data;

	if( sd->opt1>0 )
		return 0;
	if(sc_data){
		if( sc_data[SC_DIVINA].timer!=-1 ||
			sc_data[SC_ROKISWEIL].timer!=-1 ||
			sc_data[SC_AUTOCOUNTER].timer != -1 ||
			sc_data[SC_STEELBODY].timer != -1 ||
			sc_data[SC_DANCING].timer!=-1 ||
			sc_data[SC_BERSERK].timer != -1  ||
			sd->sc_data[SC_MARIONETTE].timer != -1)
			return 0;	/* ?�Ԉُ�Ⓘ?�Ȃ� */

		if (sd->sc_data[SC_BLOCKSKILL].timer!=-1)
			if (skill_num == sd->sc_data[SC_BLOCKSKILL].val3)
				return 0;

		if (sc_data[SC_BASILICA].timer != -1) { // Basilica cancels if caster moves [celest]
			struct skill_unit *su;
			if ((su = (struct skill_unit *)sc_data[SC_BASILICA].val4)) {
				struct skill_unit_group *sg;
				// if caster is the owner of basilica
				if ((sg = su->group) && sg->src_id == sd->bl.id) {
					// skill_status_change_end(&sd->bl,SC_BASILICA,-1);
					// skill_delunitgroup (sg);
					if (skill_num != HP_BASILICA) return 0;
				} // otherwise...
				else
					return 0;
			}
		}
	}

	if(sd->status.option&2)
		return 0;

	if(map[sd->bl.m].flag.gvg &&
		(skill_num == SM_ENDURE || skill_num == AL_TELEPORT ||
		skill_num == AL_WARP || skill_num == WZ_ICEWALL || 
		skill_num == TF_BACKSLIDING))
		return 0;

	sd->skillid = skill_num;
	sd->skilllv = skill_lv;
	if(skill_lv <= 0) return 0;
	sd->skillx = skill_x;
	sd->skilly = skill_y;
	if(!skill_check_condition(sd,0)) return 0;

	/* �˒��Ə�Q���`�F�b�N */
	bl.type = BL_NUL;
	bl.m = sd->bl.m;
	bl.x = skill_x;
	bl.y = skill_y;
	range = skill_get_range(skill_num,skill_lv);
	if(range < 0)
		range = battle_get_range(&sd->bl) - (range + 1);
	if(!battle_check_range(&sd->bl,&bl,range) )
		return 0;

	pc_stopattack(sd);

	casttime=skill_castfix(&sd->bl, skill_get_cast( skill_num,skill_lv) );
	delay=skill_delayfix(&sd->bl, skill_get_delay( skill_num,skill_lv) );
	sd->state.skillcastcancel = skill_db[skill_num].castcancel;

	if(battle_config.pc_skill_log)
		printf("PC %d skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d\n",sd->bl.id,skill_x,skill_y,skill_num,skill_lv,casttime);

//	if(sd->skillitem == skill_num)
//		casttime = delay = 0;
	//�������C�Y?�ԂȂ�L���X�g�^�C����1/3
	if(sc_data && sc_data[SC_MEMORIZE].timer != -1 && casttime > 0){
		casttime = casttime/3;
		if((--sc_data[SC_MEMORIZE].val2)<=0)
			skill_status_change_end(&sd->bl, SC_MEMORIZE, -1);
	}

	if( casttime>0 )	/* �r�����K�v */
		clif_skillcasting( &sd->bl,
			sd->bl.id, 0, skill_x,skill_y, skill_num,casttime);

	if( casttime<=0 )	/* �r���̖������̂̓L�����Z������Ȃ� */
		sd->state.skillcastcancel=0;

	sd->skilltarget	= 0;
/*	sd->cast_target_bl	= NULL; */
	tick=gettick();
	sd->canact_tick = tick + casttime + delay;
	sd->canmove_tick = tick;
	if(!(battle_config.pc_cloak_check_type&2) && sc_data && sc_data[SC_CLOAKING].timer != -1)
		skill_status_change_end(&sd->bl,SC_CLOAKING,-1);
	if(casttime > 0) {
		sd->skilltimer = add_timer( tick+casttime, skill_castend_pos, sd->bl.id, 0 );
		if((skill = pc_checkskill(sd,SA_FREECAST)) > 0) {
			sd->prev_speed = sd->speed;
			sd->speed = sd->speed*(175 - skill*5)/100;
			clif_updatestatus(sd,SP_SPEED);
		}
		else
			pc_stop_walking(sd,0);
	}
	else {
		sd->skilltimer = -1;
		skill_castend_pos(sd->skilltimer,tick,sd->bl.id,0);
	}
	//�}�W�b�N�p��?��?�ʏI��
	if(sc_data && sc_data[SC_MAGICPOWER].timer != -1 && skill_num != HW_MAGICPOWER)
		skill_status_change_end(&sd->bl,SC_MAGICPOWER,-1);

	return 0;
}

/*==========================================
 * �X�L���r���L�����Z��
 *------------------------------------------
 */
int skill_castcancel(struct block_list *bl,int type)
{
	int inf;
	int ret=0;

	nullpo_retr(0, bl);

	if(bl->type==BL_PC){
		struct map_session_data *sd=(struct map_session_data *)bl;
		unsigned long tick=gettick();
		nullpo_retr(0, sd);
		sd->canact_tick=tick;
		sd->canmove_tick = tick;
		if( sd->skilltimer!=-1){
			if(pc_checkskill(sd,SA_FREECAST) > 0) {
				sd->speed = sd->prev_speed;
				clif_updatestatus(sd,SP_SPEED);
			}
			if(!type) {
				if((inf = skill_get_inf( sd->skillid )) == 2 || inf == 32)
					ret=delete_timer( sd->skilltimer, skill_castend_pos );
				else
					ret=delete_timer( sd->skilltimer, skill_castend_id );
				if(ret<0)
					printf("delete timer error : skillid : %d\n",sd->skillid);
			}
			else {
				if((inf = skill_get_inf( sd->skillid_old )) == 2 || inf == 32)
					ret=delete_timer( sd->skilltimer, skill_castend_pos );
				else
					ret=delete_timer( sd->skilltimer, skill_castend_id );
				if(ret<0)
					printf("delete timer error : skillid : %d\n",sd->skillid_old);
			}
			sd->skilltimer=-1;
			clif_skillcastcancel(bl);
		}

		return 0;
	}else if(bl->type==BL_MOB){
		struct mob_data *md=(struct mob_data *)bl;
		nullpo_retr(0, md);
		if( md->skilltimer!=-1 ){
			if((inf = skill_get_inf( md->skillid )) == 2 || inf == 32)
				ret=delete_timer( md->skilltimer, mobskill_castend_pos );
			else
				ret=delete_timer( md->skilltimer, mobskill_castend_id );
			md->skilltimer=-1;
			clif_skillcastcancel(bl);
		}
		if(ret<0)
			printf("delete timer error : skillid : %d\n",md->skillid);
		return 0;
	}
	return 1;
}
/*=========================================
 * �u�����f�B�b�V���X�s�A ������?����
 *----------------------------------------
 */
void skill_brandishspear_first(struct square *tc,int dir,int x,int y){

	nullpo_retv(tc);

	if(dir == 0){
		tc->val1[0]=x-2;
		tc->val1[1]=x-1;
		tc->val1[2]=x;
		tc->val1[3]=x+1;
		tc->val1[4]=x+2;
		tc->val2[0]=
		tc->val2[1]=
		tc->val2[2]=
		tc->val2[3]=
		tc->val2[4]=y-1;
	}
	else if(dir==2){
		tc->val1[0]=
		tc->val1[1]=
		tc->val1[2]=
		tc->val1[3]=
		tc->val1[4]=x+1;
		tc->val2[0]=y+2;
		tc->val2[1]=y+1;
		tc->val2[2]=y;
		tc->val2[3]=y-1;
		tc->val2[4]=y-2;
	}
	else if(dir==4){
		tc->val1[0]=x-2;
		tc->val1[1]=x-1;
		tc->val1[2]=x;
		tc->val1[3]=x+1;
		tc->val1[4]=x+2;
		tc->val2[0]=
		tc->val2[1]=
		tc->val2[2]=
		tc->val2[3]=
		tc->val2[4]=y+1;
	}
	else if(dir==6){
		tc->val1[0]=
		tc->val1[1]=
		tc->val1[2]=
		tc->val1[3]=
		tc->val1[4]=x-1;
		tc->val2[0]=y+2;
		tc->val2[1]=y+1;
		tc->val2[2]=y;
		tc->val2[3]=y-1;
		tc->val2[4]=y-2;
	}
	else if(dir==1){
		tc->val1[0]=x-1;
		tc->val1[1]=x;
		tc->val1[2]=x+1;
		tc->val1[3]=x+2;
		tc->val1[4]=x+3;
		tc->val2[0]=y-4;
		tc->val2[1]=y-3;
		tc->val2[2]=y-1;
		tc->val2[3]=y;
		tc->val2[4]=y+1;
	}
	else if(dir==3){
		tc->val1[0]=x+3;
		tc->val1[1]=x+2;
		tc->val1[2]=x+1;
		tc->val1[3]=x;
		tc->val1[4]=x-1;
		tc->val2[0]=y-1;
		tc->val2[1]=y;
		tc->val2[2]=y+1;
		tc->val2[3]=y+2;
		tc->val2[4]=y+3;
	}
	else if(dir==5){
		tc->val1[0]=x+1;
		tc->val1[1]=x;
		tc->val1[2]=x-1;
		tc->val1[3]=x-2;
		tc->val1[4]=x-3;
		tc->val2[0]=y+3;
		tc->val2[1]=y+2;
		tc->val2[2]=y+1;
		tc->val2[3]=y;
		tc->val2[4]=y-1;
	}
	else if(dir==7){
		tc->val1[0]=x-3;
		tc->val1[1]=x-2;
		tc->val1[2]=x-1;
		tc->val1[3]=x;
		tc->val1[4]=x+1;
		tc->val2[1]=y;
		tc->val2[0]=y+1;
		tc->val2[2]=y-1;
		tc->val2[3]=y-2;
		tc->val2[4]=y-3;
	}

}

/*=========================================
 * �u�����f�B�b�V���X�s�A �������� ��??��
 *-----------------------------------------
 */
void skill_brandishspear_dir(struct square *tc,int dir,int are){

	int c;

	nullpo_retv(tc);

	for(c=0;c<5;c++){
		if(dir==0){
			tc->val2[c]+=are;
		}else if(dir==1){
			tc->val1[c]-=are; tc->val2[c]+=are;
		}else if(dir==2){
			tc->val1[c]-=are;
		}else if(dir==3){
			tc->val1[c]-=are; tc->val2[c]-=are;
		}else if(dir==4){
			tc->val2[c]-=are;
		}else if(dir==5){
			tc->val1[c]+=are; tc->val2[c]-=are;
		}else if(dir==6){
			tc->val1[c]+=are;
		}else if(dir==7){
			tc->val1[c]+=are; tc->val2[c]+=are;
		}
	}
}

/*==========================================
 * �f�B�{?�V���� �L?�m�F
 *------------------------------------------
 */
void skill_devotion(struct map_session_data *md,int target)
{
	// ?�m�F
	int n;

	nullpo_retv(md);

	for(n=0;n<5;n++){
		if(md->dev.val1[n]){
			struct map_session_data *sd = map_id2sd(md->dev.val1[n]);
			// ���肪���‚���Ȃ� // ������f�B�{���Ă�̂���������Ȃ� // ����������Ă�
			if( sd == NULL || (sd->sc_data && (md->bl.id != sd->sc_data[SC_DEVOTION].val1)) || skill_devotion3(&md->bl,md->dev.val1[n])){
				skill_devotion_end(md,sd,n);
			}
		}
	}
}
void skill_devotion2(struct block_list *bl,int crusader)
{
	// ��f�B�{?�V������?�������̋����`�F�b�N
	struct map_session_data *sd = map_id2sd(crusader);

	nullpo_retv(bl);

	if(sd) skill_devotion3(&sd->bl,bl->id);
}
int skill_devotion3(struct block_list *bl,int target)
{
	// �N���Z��?�������̋����`�F�b�N
	struct map_session_data *md;
	struct map_session_data *sd;
	int n,r=0;

	nullpo_retr(1, bl);

	if( (md = (struct map_session_data *)bl) == NULL || (sd = map_id2sd(target)) == NULL )
		return 1;
	else
		r = distance(bl->x,bl->y,sd->bl.x,sd->bl.y);

	if(pc_checkskill(sd,CR_DEVOTION)+6 < r){	// ���e��?�𒴂��Ă�
		for(n=0;n<5;n++)
			if(md->dev.val1[n]==target)
				md->dev.val2[n]=0;	// ���ꂽ���́A?��؂邾��
		clif_devotion(md,sd->bl.id);
		return 1;
	}
	return 0;
}

void skill_devotion_end(struct map_session_data *md,struct map_session_data *sd,int target)
{
	// �N���Z�Ɣ�f�B�{�L�����̃��Z�b�g
	nullpo_retv(md);
	nullpo_retv(sd);

	md->dev.val1[target]=md->dev.val2[target]=0;
	if(sd && sd->sc_data){
	//	skill_status_change_end(sd->bl,SC_DEVOTION,-1);
		sd->sc_data[SC_DEVOTION].val1=0;
		sd->sc_data[SC_DEVOTION].val2=0;
		clif_status_change(&sd->bl,SC_DEVOTION,0);
		clif_devotion(md,sd->bl.id);
	}
}
/*==========================================
 * �I?�g�X�y��
 *------------------------------------------
 */
int skill_autospell(struct map_session_data *sd,int skillid)
{
	int skilllv;
	int maxlv=1,lv;

	nullpo_retr(0, sd);

	skilllv = pc_checkskill(sd,SA_AUTOSPELL);
	if(skilllv <= 0) return 0;

	if(skillid==MG_NAPALMBEAT)	maxlv=3;
	else if(skillid==MG_COLDBOLT || skillid==MG_FIREBOLT || skillid==MG_LIGHTNINGBOLT){
		if(skilllv==2) maxlv=1;
		else if(skilllv==3) maxlv=2;
		else if(skilllv>=4) maxlv=3;
	}
	else if(skillid==MG_SOULSTRIKE){
		if(skilllv==5) maxlv=1;
		else if(skilllv==6) maxlv=2;
		else if(skilllv>=7) maxlv=3;
	}
	else if(skillid==MG_FIREBALL){
		if(skilllv==8) maxlv=1;
		else if(skilllv>=9) maxlv=2;
	}
	else if(skillid==MG_FROSTDIVER) maxlv=1;
	else return 0;

	if(maxlv > (lv=pc_checkskill(sd,skillid)))
		maxlv = lv;

	skill_status_change_start(&sd->bl,SC_AUTOSPELL,skilllv,skillid,maxlv,0,	// val1:�X�L��ID val2:�g�p�ő�Lv
		skill_get_time(SA_AUTOSPELL,skilllv),0);// �ɂ��Ă݂�����bscript�������Ղ�???�H
	return 0;
}

/*==========================================
 * �M�����O�X�^?�p���_�C�X����?��(foreachinarea)
 *------------------------------------------
 */

static int skill_gangster_count(struct block_list *bl,va_list ap)
{
	int *c;
	struct map_session_data *sd;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);

	sd=(struct map_session_data*)bl;
	c=va_arg(ap,int *);

	if(sd && c && pc_issit(sd) && pc_checkskill(sd,RG_GANGSTER) > 0)
		(*c)++;
	return 0;
}

static int skill_gangster_in(struct block_list *bl,va_list ap)
{
	struct map_session_data *sd;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);

	sd=(struct map_session_data*)bl;
	if(sd && pc_issit(sd) && pc_checkskill(sd,RG_GANGSTER) > 0)
		sd->state.gangsterparadise=1;
	return 0;
}

static int skill_gangster_out(struct block_list *bl,va_list ap)
{
	struct map_session_data *sd;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);

	sd=(struct map_session_data*)bl;
	if(sd && sd->state.gangsterparadise)
		sd->state.gangsterparadise=0;
	return 0;
}

int skill_gangsterparadise(struct map_session_data *sd ,int type)
{
	int range=1;
	int c=0;

	nullpo_retr(0, sd);

	if(pc_checkskill(sd,RG_GANGSTER) <= 0)
		return 0;

	if(type==1) {/* ����������?�� */
		map_foreachinarea(skill_gangster_count,sd->bl.m,
			sd->bl.x-range,sd->bl.y-range,
			sd->bl.x+range,sd->bl.y+range,BL_PC,&c);
		if(c > 1) {/*�M�����O�X�^�[���������玩���ɂ��M�����O�X�^�[�����t�^*/
			map_foreachinarea(skill_gangster_in,sd->bl.m,
				sd->bl.x-range,sd->bl.y-range,
				sd->bl.x+range,sd->bl.y+range,BL_PC);
			sd->state.gangsterparadise = 1;
		}
		return 0;
	}
	else if(type==0) {/* �����オ�����Ƃ���?�� */
		map_foreachinarea(skill_gangster_count,sd->bl.m,
			sd->bl.x-range,sd->bl.y-range,
			sd->bl.x+range,sd->bl.y+range,BL_PC,&c);
		if(c < 2)
			map_foreachinarea(skill_gangster_out,sd->bl.m,
				sd->bl.x-range,sd->bl.y-range,
				sd->bl.x+range,sd->bl.y+range,BL_PC);
		sd->state.gangsterparadise = 0;
		return 0;
	}
	return 0;
}
/*==========================================
 * �����W��?�N?�X�N��?������?��(foreachinarea)
 *------------------------------------------
 */
int skill_frostjoke_scream(struct block_list *bl,va_list ap)
{
	struct block_list *src;
	int skillnum,skilllv;
	unsigned int tick;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, src=va_arg(ap,struct block_list*));

	skillnum=va_arg(ap,int);
	skilllv=va_arg(ap,int);
	if(skilllv <= 0) return 0;
	tick=va_arg(ap,unsigned int);

	if(src == bl)//�����ɂ�?���Ȃ�
		return 0;

	if(battle_check_target(src,bl,BCT_ENEMY) > 0)
		skill_additional_effect(src,bl,skillnum,skilllv,BF_MISC,tick);
	else if(battle_check_target(src,bl,BCT_PARTY) > 0) {
		if(rand()%100 < 10)//PT�����o�ɂ���m���ł�����(�Ƃ肠����10%)
			skill_additional_effect(src,bl,skillnum,skilllv,BF_MISC,tick);
	}

	return 0;
}

/*==========================================
 *�A�u���J�_�u���̎g�p�X�L������(����X�L�����_���Ȃ�0��Ԃ�)
 *------------------------------------------
 */
int skill_abra_dataset(int skilllv)
{
	int skill = rand()%331;

	if(skilllv <= 0) return 0;

	//db�Ɋ�Â����x��?�m������
	if(skill_abra_db[skill].req_lv > skilllv || rand()%10000 >= skill_abra_db[skill].per) return 0;
	//NPC�X�L���̓_��
	if(skill >= NPC_PIERCINGATT && skill <= NPC_SUMMONMONSTER) return 0;
	//���t�X�L���̓_��
	if(skill_is_danceskill(skill)) return 0;

	return skill;
}

/*==========================================
 *
 *------------------------------------------
 */
int skill_attack_area(struct block_list *bl,va_list ap)
{
	struct block_list *src,*dsrc;
	int atk_type,skillid,skilllv,flag,type;
	unsigned int tick;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);

	atk_type = va_arg(ap,int);
	if((src=va_arg(ap,struct block_list*)) == NULL)
		return 0;
	if((dsrc=va_arg(ap,struct block_list*)) == NULL)
		return 0;
	skillid=va_arg(ap,int);
	skilllv=va_arg(ap,int);
	if(skilllv <= 0) return 0;
	tick=va_arg(ap,unsigned int);
	flag=va_arg(ap,int);
	type=va_arg(ap,int);

	if(battle_check_target(dsrc,bl,type) > 0)
		skill_attack(atk_type,src,dsrc,bl,skillid,skilllv,tick,flag);

	return 0;
}
/*==========================================
 *
 *------------------------------------------
 */
int skill_clear_element_field(struct block_list *bl)
{
	struct mob_data *md=NULL;
	struct map_session_data *sd=NULL;
	int i,skillid;

	nullpo_retr(0, bl);

	if(bl->type==BL_MOB)
		md=(struct mob_data *)bl;
	if(bl->type==BL_PC)
		sd=(struct map_session_data *)bl;

	for(i=0;i<MAX_MOBSKILLUNITGROUP;i++){
		if(sd){
			skillid=sd->skillunit[i].skill_id;
			if(skillid==SA_DELUGE||skillid==SA_VOLCANO||skillid==SA_VIOLENTGALE||skillid==SA_LANDPROTECTOR)
				skill_delunitgroup(&sd->skillunit[i]);
		}else if(md){
			skillid=md->skillunit[i].skill_id;
			if(skillid==SA_DELUGE||skillid==SA_VOLCANO||skillid==SA_VIOLENTGALE||skillid==SA_LANDPROTECTOR)
				skill_delunitgroup(&md->skillunit[i]);
		}
	}
	return 0;
}
/*==========================================
 * �����h�v���e�N�^?�`�F�b�N(foreachinarea)
 *------------------------------------------
 */
int skill_landprotector(struct block_list *bl, va_list ap )
{
	int skillid;
	int *alive;
	struct skill_unit *unit;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);

	skillid=va_arg(ap,int);
	alive=va_arg(ap,int *);
	if((unit=(struct skill_unit *)bl) == NULL)
		return 0;

	if(skillid==SA_LANDPROTECTOR){
		skill_delunit(unit);
	}else{
		if(alive && unit->group->skill_id==SA_LANDPROTECTOR)
			(*alive)=0;
	}
	return 0;
}
/*==========================================
 * �C�h�D���̗ь�̉�?��(foreachinarea)
 *------------------------------------------
 */
int skill_idun_heal(struct block_list *bl, va_list ap )
{
	struct skill_unit *unit;
	struct skill_unit_group *sg;
	int heal;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, unit = va_arg(ap,struct skill_unit *));
	nullpo_retr(0, sg = unit->group);

	heal=30+sg->skill_lv*5+((sg->val1)>>16)*5+((sg->val1)&0xfff)/2;

	if(bl->type == BL_SKILL || bl->id == sg->src_id)
		return 0;

	if(bl->type == BL_PC || bl->type == BL_MOB){
	clif_skill_nodamage(&unit->bl,bl,AL_HEAL,heal,1);
	battle_heal(NULL,bl,heal,0,0);
	}
	return 0;
}

/*==========================================
 * �w���??��src��?���ėL?�ȃ^?�Q�b�g��bl��?��?����(foreachinarea)
 *------------------------------------------
 */
int skill_count_target(struct block_list *bl, va_list ap ){
	struct block_list *src;
	int *c;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);

	if((src = va_arg(ap,struct block_list *)) == NULL)
		return 0;
	if((c = va_arg(ap,int *)) == NULL)
		return 0;
	if(battle_check_target(src,bl,BCT_ENEMY) > 0)
		(*c)++;
	return 0;
}
/*==========================================
 * �g���b�v��??��(foreachinarea)
 *------------------------------------------
 */
int skill_trap_splash(struct block_list *bl, va_list ap )
{
	struct block_list *src;
	int tick;
	int splash_count;
	struct skill_unit *unit;
	struct skill_unit_group *sg;
	struct block_list *ss;
	int i;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, src = va_arg(ap,struct block_list *));
	nullpo_retr(0, unit = (struct skill_unit *)src);
	nullpo_retr(0, sg = unit->group);
	nullpo_retr(0, ss = map_id2bl(sg->src_id));

	tick = va_arg(ap,int);
	splash_count = va_arg(ap,int);

	if(battle_check_target(src,bl,BCT_ENEMY) > 0){
		switch(sg->unit_id){
			case 0x95:	/* �T���h�}�� */
			case 0x96:	/* �t���b�V��? */
			case 0x94:	/* �V���b�N�E�F?�u�g���b�v */
				skill_additional_effect(ss,bl,sg->skill_id,sg->skill_lv,BF_MISC,tick);
				break;
			case 0x8f:	/* �u���X�g�}�C�� */
			case 0x98:	/* �N���C���A?�g���b�v */
				for(i=0;i<splash_count;i++){
					skill_attack(BF_MISC,ss,src,bl,sg->skill_id,sg->skill_lv,tick,(sg->val2)?0x0500:0);
				}
			case 0x97:	/* �t��?�W���O�g���b�v */
					skill_attack(BF_WEAPON,	ss,src,bl,sg->skill_id,sg->skill_lv,tick,(sg->val2)?0x0500:0);
				break;
			default:
				break;
		}
	}

	return 0;
}
/*----------------------------------------------------------------------------
 * �X�e?�^�X�ُ�
 *----------------------------------------------------------------------------
 */

/*==========================================
 * �X�e?�^�X�ُ�^�C�}?��??��
 *------------------------------------------
 */
int skill_status_change_timer_sub(struct block_list *bl, va_list ap )
{
	struct block_list *src;
	int type;
	unsigned int tick;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, src=va_arg(ap,struct block_list*));
	type=va_arg(ap,int);
	tick=va_arg(ap,unsigned int);

	if(bl->type!=BL_PC && bl->type!=BL_MOB)
		return 0;

	switch( type ){
	case SC_SIGHT:	/* �T�C�g */
	case SC_CONCENTRATE:
		if( (*battle_get_option(bl))&6 ){
			skill_status_change_end( bl, SC_HIDING, -1);
			skill_status_change_end( bl, SC_CLOAKING, -1);
		}
		break;
	case SC_RUWACH:	/* ���A�t */
		if( (*battle_get_option(bl))&6 ){
			skill_status_change_end( bl, SC_HIDING, -1);
			skill_status_change_end( bl, SC_CLOAKING, -1);
			if(battle_check_target( src,bl, BCT_ENEMY ) > 0) {
				struct status_change *sc_data = battle_get_sc_data(bl);
				skill_attack(BF_MAGIC,src,src,bl,AL_RUWACH,sc_data[type].val1,tick,0);
			}
		}
		break;
	}
	return 0;
}

/*==========================================
 * �X�e?�^�X�ُ�I��
 *------------------------------------------
 */
int skill_status_change_end(struct block_list* bl, int type, int tid) 
{
	struct status_change* sc_data;
	int opt_flag=0, calc_flag = 0;
	short *sc_count, *option, *opt1, *opt2, *opt3;

	nullpo_retr(0, bl);
	if(bl->type!=BL_PC && bl->type!=BL_MOB) {
		if(battle_config.error_log)
			printf("skill_status_change_end: neither MOB nor PC !\n");
		return 0;
	}
	nullpo_retr(0, sc_data = battle_get_sc_data(bl));
	nullpo_retr(0, sc_count = battle_get_sc_count(bl));
	nullpo_retr(0, option = battle_get_option(bl));
	nullpo_retr(0, opt1 = battle_get_opt1(bl));
	nullpo_retr(0, opt2 = battle_get_opt2(bl));
	nullpo_retr(0, opt3 = battle_get_opt3(bl));

	if ((*sc_count) > 0 && sc_data[type].timer != -1 && (sc_data[type].timer == tid || tid == -1)) {

		if (tid == -1)	// �^�C�}����Ă΂�Ă��Ȃ��Ȃ�^�C�}�폜������
			delete_timer(sc_data[type].timer,skill_status_change_timer);

		/* �Y?�ُ̈�𐳏��?�� */
		sc_data[type].timer=-1;
		(*sc_count)--;

		switch(type){	/* �ُ�̎�ނ��Ƃ�?�� */
			case SC_PROVOKE:			/* �v���{�b�N */
			case SC_ENDURE: // celest
			case SC_CONCENTRATE:		/* �W���͌��� */
			case SC_BLESSING:			/* �u���b�V���O */
			case SC_ANGELUS:			/* �A���[���X */
			case SC_INCREASEAGI:		/* ���x�㏸ */
			case SC_DECREASEAGI:		/* ���x���� */
			case SC_SIGNUMCRUCIS:		/* �V�O�i���N���V�X */
			case SC_HIDING:
			case SC_TWOHANDQUICKEN:		/* 2HQ */
			case SC_ADRENALINE:			/* �A�h���i�������b�V�� */
			case SC_ENCPOISON:			/* �G���`�����g�|�C�Y�� */
			case SC_IMPOSITIO:			/* �C���|�V�e�B�I�}�k�X */
			case SC_GLORIA:				/* �O�����A */
			case SC_LOUD:				/* ���E�h�{�C�X */
			case SC_QUAGMIRE:			/* �N�@�O�}�C�A */
			case SC_PROVIDENCE:			/* �v�����B�f���X */
			case SC_SPEARSQUICKEN:		/* �X�s�A�N�C�b�P�� */
			case SC_VOLCANO:
			case SC_DELUGE:
			case SC_VIOLENTGALE:
			case SC_ETERNALCHAOS:		/* �G�^?�i���J�I�X */
			case SC_DRUMBATTLE:			/* ?���ۂ̋��� */
			case SC_NIBELUNGEN:			/* �j?�x�����O�̎w�� */
			case SC_SIEGFRIED:			/* �s���g�̃W?�N�t��?�h */
			case SC_WHISTLE:			/* ���J */
			case SC_ASSNCROS:			/* �[�z�̃A�T�V���N���X */
			case SC_HUMMING:			/* �n�~���O */
			case SC_DONTFORGETME:		/* ����Y��Ȃ��� */
			case SC_FORTUNE:			/* �K�^�̃L�X */
			case SC_SERVICE4U:			/* �T?�r�X�t�H?��? */
			case SC_EXPLOSIONSPIRITS:	// �����g��
			case SC_STEELBODY:			// ����
			case SC_DEFENDER:
			case SC_SPEEDPOTION0:		/* ?���|?�V���� */
			case SC_SPEEDPOTION1:
			case SC_SPEEDPOTION2:
			case SC_APPLEIDUN:			/* �C�h�D���̗ь� */
			case SC_RIDING:
			case SC_BLADESTOP_WAIT:
			case SC_AURABLADE:			/* �I?���u��?�h */
			case SC_PARRYING:			/* �p���C���O */
			case SC_CONCENTRATION:		/* �R���Z���g��?�V���� */
			case SC_TENSIONRELAX:		/* �e���V���������b�N�X */
			case SC_ASSUMPTIO:			/* �A�V�����v�e�B�I */
			case SC_WINDWALK:		/* �E�C���h�E�H?�N */
			case SC_TRUESIGHT:		/* �g�D��?�T�C�g */
			case SC_SPIDERWEB:		/* �X�p�C�_?�E�F�b�u */
			case SC_MAGICPOWER:		/* ���@��?�� */
			case SC_CHASEWALK:
			case SC_ATKPOT:		/* attack potion [Valaris] */
			case SC_MATKPOT:		/* magic attack potion [Valaris] */
			case SC_WEDDING:	//�����p(�����ߏւɂȂ���?���̂�?���Ƃ�)
			case SC_MELTDOWN:		/* �����g�_�E�� */
			case SC_EDP:		// Celest
			case SC_MARIONETTE:
			case SC_MARIONETTE2:
				calc_flag = 1;
				break;
			case SC_BERSERK:			/* �o?�T?�N */
				calc_flag = 1;
				clif_status_change(bl,SC_INCREASEAGI,0);	/* �A�C�R������ */
				break;
			case SC_DEVOTION:		/* �f�B�{?�V���� */
				{
					struct map_session_data *md = map_id2sd(sc_data[type].val1);
					sc_data[type].val1=sc_data[type].val2=0;
					skill_devotion(md,bl->id);
					calc_flag = 1;
				}
				break;
			case SC_BLADESTOP:
				{
					struct status_change *t_sc_data = battle_get_sc_data((struct block_list *)sc_data[type].val4);
					//�Е����؂ꂽ�̂ő���̔��n?�Ԃ��؂�ĂȂ��̂Ȃ����
					if(t_sc_data && t_sc_data[SC_BLADESTOP].timer!=-1)
						skill_status_change_end((struct block_list *)sc_data[type].val4,SC_BLADESTOP,-1);

					if(sc_data[type].val2==2)
						clif_bladestop((struct block_list *)sc_data[type].val3,(struct block_list *)sc_data[type].val4,0);
				}
				break;
			case SC_DANCING:
				{
					struct map_session_data *dsd;
					struct status_change *d_sc_data;
					if(sc_data[type].val4 && (dsd=map_id2sd(sc_data[type].val4))){
						d_sc_data = dsd->sc_data;
						//���t�ő��肪����ꍇ�����val4��0�ɂ���
						if(d_sc_data && d_sc_data[type].timer!=-1)
							d_sc_data[type].val4=0;
					}
				}
				calc_flag = 1;
				break;
			case SC_GRAFFITI:
				{
					struct skill_unit_group *sg=(struct skill_unit_group *)sc_data[type].val4;	//val4���O���t�B�e�B��group_id
					if(sg)
						skill_delunitgroup(sg);
				}
				break;
			case SC_NOCHAT:	//�`���b�g�֎~?��
				{
					struct map_session_data *sd=NULL;
					if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){
						if (sd->status.manner >= 0) // weeee ^^ [celest]
							sd->status.manner = 0;
						clif_updatestatus(sd,SP_MANNER);
					}
				}
				break;
			case SC_SPLASHER:		/* �x�i���X�v���b�V��? */
				{
					struct block_list *src=map_id2bl(sc_data[type].val3);
					if(src && tid!=-1){
						//�����Ƀ_��?�W����?3*3�Ƀ_��?�W
						skill_castend_damage_id(src, bl,sc_data[type].val2,sc_data[type].val1,gettick(),0 );
					}
				}
				break;
			case SC_SELFDESTRUCTION:		/* ���� */
				{
					//�����̃_��?�W��0�ɂ���
					struct mob_data *md=NULL;
					if(bl->type == BL_MOB && (md=(struct mob_data*)bl))
						skill_castend_damage_id(bl, bl,sc_data[type].val2,sc_data[type].val1,gettick(),0 );
				}
				break;
		/* option1 */
			case SC_FREEZE:
				sc_data[type].val3 = 0;
				break;

		/* option2 */
			case SC_POISON:				/* �� */
			case SC_BLIND:				/* ��? */
			case SC_CURSE:
				calc_flag = 1;
				break;
		}

		if(bl->type==BL_PC && type<SC_SENDMAX)
			clif_status_change(bl,type,0);	/* �A�C�R������ */

		switch(type){	/* �����?��Ƃ��Ȃɂ�?�����K�v */
		case SC_STONE:
		case SC_FREEZE:
		case SC_STAN:
		case SC_SLEEP:
			*opt1 = 0;
			opt_flag = 1;
			break;

		case SC_POISON:
			if (sc_data[SC_DPOISON].timer != -1)	//
				break;						// DPOISON�p�̃I�v�V����
			*opt2 &= ~1;					// ����p�ɗp�ӂ��ꂽ�ꍇ�ɂ� 
			opt_flag = 1;					// �����͍폜���� 
			break;							//
		case SC_CURSE:
		case SC_SILENCE:
		case SC_BLIND:
			*opt2 &= ~(1<<(type-SC_POISON));
			opt_flag = 1;
			break;
		case SC_DPOISON:
			if (sc_data[SC_POISON].timer != -1)	// DPOISON�p�̃I�v�V������	
				break;							// �p�ӂ��ꂽ��폜
			*opt2 &= ~1;	// �ŏ�ԉ���
			opt_flag = 1;
			break;
		case SC_SIGNUMCRUCIS:
			*opt2 &= ~0x40;
			opt_flag = 1;
			break;

		case SC_HIDING:
		case SC_CLOAKING:
			*option &= ~((type == SC_HIDING) ? 2 : 4);
			calc_flag = 1;	// orn
			opt_flag = 1 ;
			break;

		case SC_CHASEWALK:
			*option &= ~16388;
			opt_flag = 1 ;
			break;

		case SC_SIGHT:
			*option &= ~1;
			opt_flag = 1;
			break;
		case SC_WEDDING:	//�����p(�����ߏւɂȂ���?���̂�?���Ƃ�)
			*option &= ~4096;
			opt_flag = 1;
			break;
		case SC_RUWACH:
			*option &= ~8192;
			opt_flag = 1;
			break;
			
		//opt3
		case SC_TWOHANDQUICKEN:		/* 2HQ */
		case SC_SPEARSQUICKEN:		/* �X�s�A�N�C�b�P�� */
		case SC_CONCENTRATION:		/* �R���Z���g��?�V���� */
			*opt3 &= ~1;
			break;
		case SC_OVERTHRUST:			/* �I?�o?�X���X�g */
			*opt3 &= ~2;
			break;
		case SC_ENERGYCOAT:			/* �G�i�W?�R?�g */
			*opt3 &= ~4;
			break;
		case SC_EXPLOSIONSPIRITS:	// �����g��
			*opt3 &= ~8;
			break;
		case SC_STEELBODY:			// ����
			*opt3 &= ~16;
			break;
		case SC_BLADESTOP:		/* ���n��� */
			*opt3 &= ~32;
			break;
		case SC_BERSERK:		/* �o?�T?�N */
			*opt3 &= ~128;
			break;
		case SC_MARIONETTE:		/* �}���I�l�b�g�R���g��?�� */
		case SC_MARIONETTE2:
			*opt3 &= ~1024;
			break;
		case SC_ASSUMPTIO:		/* �A�X���v�e�B�I */
			*opt3 &= ~2048;
			break;
		}

		if (night_flag == 1 && (*opt2 & STATE_BLIND) == 0 && bl->type == BL_PC && // by [Yor]
			!map[bl->m].flag.indoors && battle_config.night_darkness_level <= 0) { // [celest]
			*opt2 |= STATE_BLIND;
			opt_flag = 1;
		}

		if(opt_flag)	/* option��?�X��?���� */
			clif_changeoption(bl);

		if (bl->type == BL_PC && calc_flag)
			pc_calcstatus((struct map_session_data *)bl,0);	/* �X�e?�^�X�Čv�Z */
	}

	return 0;
}
/*==========================================
 * �X�e?�^�X�ُ�I���^�C�}?
 *------------------------------------------
 */
int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
{
	int type=data;
	struct block_list *bl;
	struct map_session_data *sd=NULL;
	struct status_change *sc_data;
	//short *sc_count; //�g���ĂȂ��H

	if( (bl=map_id2bl(id)) == NULL )
		return 0; //�Y?ID�����łɏ��ł��Ă���Ƃ����̂͂����ɂ����肻���Ȃ̂ŃX��?���Ă݂�
	nullpo_retr(0, sc_data=battle_get_sc_data(bl));

	if(bl->type==BL_PC)
		sd=(struct map_session_data *)bl;

	//sc_count=battle_get_sc_count(bl); //�g���ĂȂ��H

	if(sc_data[type].timer != tid) {
		if(battle_config.error_log)
			printf("skill_status_change_timer %d != %d\n",tid,sc_data[type].timer);
	}

	switch(type){	/* �����?���ɂȂ�ꍇ */
	case SC_MAXIMIZEPOWER:	/* �}�L�V�}�C�Y�p��? */
	case SC_CLOAKING:
		if(sd){
			if( sd->status.sp > 0 ){ /* SP�؂��܂Ŏ�? */
				sd->status.sp--;
				clif_updatestatus(sd,SP_SP);
				sc_data[type].timer=add_timer( /* �^�C�}?�Đݒ� */
				sc_data[type].val2+tick, skill_status_change_timer, bl->id, data);
				return 0;
			}
		}
		break;

	case SC_CHASEWALK:
		if(sd){
			if( sd->status.sp > 19+sc_data[SC_CHASEWALK].val1*3){
				sd->status.sp-=(19+(sc_data[SC_CHASEWALK].val1*3)); // update sp cost [Celest]
				clif_updatestatus(sd,SP_SP);
				sc_data[type].timer=add_timer( /* �^�C�}?�Đݒ� */
				sc_data[type].val2+tick, skill_status_change_timer, bl->id, data);
				return 0;
			}
		}
	break;

	case SC_HIDING:		/* �n�C�f�B���O */
		if(sd){		/* SP�������āA���Ԑ����̊Ԃ͎�? */
			if( sd->status.sp > 0 && (--sc_data[type].val2)>0 ){
				if(sc_data[type].val2 % (sc_data[type].val1+3) ==0 ){
					sd->status.sp--;
					clif_updatestatus(sd,SP_SP);
				}
				sc_data[type].timer=add_timer(	/* �^�C�}?�Đݒ� */
					1000+tick, skill_status_change_timer,
					bl->id, data);
				return 0;
			}
		}
	break;

	case SC_SIGHT:	/* �T�C�g */
		{
			const int range=7;
			map_foreachinarea( skill_status_change_timer_sub,
				bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,0,
				bl,type,tick);

			if( (--sc_data[type].val2)>0 ){
				sc_data[type].timer=add_timer(	/* �^�C�}?�Đݒ� */
					250+tick, skill_status_change_timer,
					bl->id, data);
				return 0;
			}
		}
		break;
	case SC_RUWACH:	/* ���A�t */
		{
			const int range=5;
			map_foreachinarea( skill_status_change_timer_sub,
				bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,0,
				bl,type,tick);

			if( (--sc_data[type].val2)>0 ){
				sc_data[type].timer=add_timer(	/* �^�C�}?�Đݒ� */
					250+tick, skill_status_change_timer,
					bl->id, data);
				return 0;
			}
		}
		break;

	case SC_SIGNUMCRUCIS:		/* �V�O�i���N���V�X */
		{
			int race = battle_get_race(bl);
			if(race == 6 || battle_check_undead(race,battle_get_elem_type(bl))) {
				sc_data[type].timer=add_timer(1000*600+tick,skill_status_change_timer, bl->id, data );
				return 0;
			}
		}
		break;

	case SC_PROVOKE:	/* �v���{�b�N/�I?�g�o?�T?�N */
		if(sc_data[type].val2!=0){	/* �I?�g�o?�T?�N�i�P�b���Ƃ�HP�`�F�b�N�j */
			if(sd && sd->status.hp>sd->status.max_hp>>2)	/* ��~ */
				break;
			sc_data[type].timer=add_timer( 1000+tick,skill_status_change_timer, bl->id, data );
			return 0;
		}
		break;

	case SC_WATERBALL:	/* �E�H?�^?�{?�� */
		{
			struct block_list *target=map_id2bl(sc_data[type].val2);
			if(target==NULL || target->prev==NULL)
				break;
			skill_attack(BF_MAGIC,bl,bl,target,WZ_WATERBALL,sc_data[type].val1,tick,0);
			if((--sc_data[type].val3)>0) {
				sc_data[type].timer=add_timer( 150+tick,skill_status_change_timer, bl->id, data );
				return 0;
			}
		}
		break;

	case SC_ENDURE:	/* �C���f���A */
		if(sd && sd->special_state.infinite_endure) {
			sc_data[type].timer=add_timer( 1000*60+tick,skill_status_change_timer, bl->id, data );
			//sc_data[type].val2=1;
			return 0;
		}
		break;

	case SC_DISSONANCE:	/* �s���a�� */
		if( (--sc_data[type].val2)>0){
			struct skill_unit *unit=
				(struct skill_unit *)sc_data[type].val4;
			struct block_list *src;

			if(!unit || !unit->group)
				break;
			src=map_id2bl(unit->group->src_id);
			if(!src)
				break;
			skill_attack(BF_MISC,src,&unit->bl,bl,unit->group->skill_id,sc_data[type].val1,tick,0);
			sc_data[type].timer=add_timer(skill_get_time2(unit->group->skill_id,unit->group->skill_lv)+tick,
				skill_status_change_timer, bl->id, data );
			return 0;
		}
		break;

	case SC_LULLABY:	/* �q��S */
		if( (--sc_data[type].val2)>0){
			struct skill_unit *unit=
				(struct skill_unit *)sc_data[type].val4;
			if(!unit || !unit->group || unit->group->src_id==bl->id)
				break;
			skill_additional_effect(bl,bl,unit->group->skill_id,sc_data[type].val1,BF_LONG|BF_SKILL|BF_MISC,tick);
			sc_data[type].timer=add_timer(skill_get_time(unit->group->skill_id,unit->group->skill_lv)/10+tick,
				skill_status_change_timer, bl->id, data );
			return 0;
		}
		break;

	case SC_STONE:
		if(sc_data[type].val2 != 0) {
			short *opt1 = battle_get_opt1(bl);
			sc_data[type].val2 = 0;
			sc_data[type].val4 = 0;
			battle_stopwalking(bl,1);
			if(opt1) {
				*opt1 = 1;
				clif_changeoption(bl);
			}
			sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data );
			return 0;
		}
		else if( (--sc_data[type].val3) > 0) {
			int hp = battle_get_max_hp(bl);
			if((++sc_data[type].val4)%5 == 0 && battle_get_hp(bl) > hp>>2) {
				hp = hp/100;
				if(hp < 1) hp = 1;
				if(bl->type == BL_PC)
					pc_heal((struct map_session_data *)bl,-hp,0);
				else if(bl->type == BL_MOB){
					struct mob_data *md;
					if((md=((struct mob_data *)bl)) == NULL)
						break;
					md->hp -= hp;
				}
			}
			sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data );
			return 0;
		}
		break;
	case SC_POISON:
		if(sc_data[SC_SLOWPOISON].timer == -1) {
			if( (--sc_data[type].val3) > 0) {
				int hp = battle_get_max_hp(bl);
				if(battle_get_hp(bl) > hp>>2) {
					if(bl->type == BL_PC) {
						hp = 3 + hp*3/200;
						pc_heal((struct map_session_data *)bl,-hp,0);
					}
					else if(bl->type == BL_MOB) {
						struct mob_data *md;
						if((md=((struct mob_data *)bl)) == NULL)
							break;
						hp = 3 + hp/200;
						md->hp -= hp;
					}
				}
				sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data );
			}
		}
		else
			sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data );
		break;
	case SC_DPOISON:
		if (sc_data[SC_SLOWPOISON].timer == -1 && (--sc_data[type].val3) > 0) {
			int hp = battle_get_max_hp(bl);
			if (battle_get_hp(bl) > hp>>2) {
				if(bl->type == BL_PC) {
					hp = 3 + hp/50;
					pc_heal((struct map_session_data *)bl, -hp, 0);
				} else if (bl->type == BL_MOB) {
					struct mob_data *md;
					if ((md=((struct mob_data *)bl)) == NULL)
						break;
					hp = 3 + hp/100;
					md->hp -= hp;
				}
			}
		}
		if (sc_data[type].val3 > 0)
			sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data );
		break;

	case SC_TENSIONRELAX:	/* �e���V���������b�N�X */
		if(sd){		/* SP�������āAHP��?�^���łȂ����?? */
			if( sd->status.sp > 12 && sd->status.max_hp > sd->status.hp ){
/*				if(sc_data[type].val2 % (sc_data[type].val1+3) ==0 ){
					sd->status.sp -= 12;
					clif_updatestatus(sd,SP_SP);
				}						*/
				sc_data[type].timer=add_timer(	/* �^�C�}?�Đݒ� */
					10000+tick, skill_status_change_timer,
					bl->id, data);
				return 0;
			}
			if(sd->status.max_hp <= sd->status.hp)
				skill_status_change_end(&sd->bl,SC_TENSIONRELAX,-1);
		}
		break;
	case SC_HEADCRUSH:	// temporary damage [celest]
//	case SC_BLEEDING:
		if((--sc_data[type].val3) > 0) {
			int hp = battle_get_max_hp(bl);
			if(bl->type == BL_PC) {
				hp = 3 + hp*3/200;
				pc_heal((struct map_session_data *)bl,-hp,0);
			}
			else if(bl->type == BL_MOB) {
				struct mob_data *md;
				if((md=((struct mob_data *)bl)) == NULL)
					break;
				hp = 3 + hp/200;
				md->hp -= hp;
			}
			sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data );
		}
		break;

	/* ���Ԑ؂ꖳ���H�H */
	case SC_AETERNA:
	case SC_TRICKDEAD:
	case SC_RIDING:
	case SC_FALCON:
	case SC_WEIGHT50:
	case SC_WEIGHT90:
	case SC_MAGICPOWER:		/* ���@��?�� */
	case SC_REJECTSWORD:	/* ���W�F�N�g�\?�h */
	case SC_MEMORIZE:	/* �������C�Y */
	case SC_BROKNWEAPON:
	case SC_BROKNARMOR:
		if(sc_data[type].timer==tid)
			sc_data[type].timer=add_timer( 1000*600+tick,skill_status_change_timer, bl->id, data );
		return 0;

	case SC_DANCING: //�_���X�X�L���̎���SP����
		{
			int s=0;
			if(sd){
				if(sd->status.sp > 0 && (--sc_data[type].val3)>0){
					switch(sc_data[type].val1){
					case BD_RICHMANKIM:				/* �j�����h�̉� 3�b��SP1 */
					case BD_DRUMBATTLEFIELD:		/* ?���ۂ̋��� 3�b��SP1 */
					case BD_RINGNIBELUNGEN:			/* �j?�x�����O�̎w�� 3�b��SP1 */
					case BD_SIEGFRIED:				/* �s���g�̃W?�N�t��?�h 3�b��SP1 */
					case BA_DISSONANCE:				/* �s���a�� 3�b��SP1 */
					case BA_ASSASSINCROSS:			/* �[�z�̃A�T�V���N���X 3�b��SP1 */
					case DC_UGLYDANCE:				/* ��������ȃ_���X 3�b��SP1 */
						s=3;
						break;
					case BD_LULLABY:				/* �q��� 4�b��SP1 */
					case BD_ETERNALCHAOS:			/* �i���̍��� 4�b��SP1 */
					case BD_ROKISWEIL:				/* ���L�̋��� 4�b��SP1 */
					case DC_FORTUNEKISS:			/* �K�^�̃L�X 4�b��SP1 */
						s=4;
						break;
					case BD_INTOABYSS:				/* �[���̒��� 5�b��SP1 */
					case BA_WHISTLE:				/* ���J 5�b��SP1 */
					case DC_HUMMING:				/* �n�~���O 5�b��SP1 */
					case BA_POEMBRAGI:				/* �u���M�̎� 5�b��SP1 */
					case DC_SERVICEFORYOU:			/* �T?�r�X�t�H?��? 5�b��SP1 */
						s=5;
						break;
					case BA_APPLEIDUN:				/* �C�h�D���̗ь� 6�b��SP1 */
						s=6;
						break;
					case DC_DONTFORGETME:			/* ����Y��Ȃ��Łc 10�b��SP1 */
					case CG_MOONLIT:				/* ������̐�ɗ�����Ԃт� 10�b��SP1�H */
						s=10;
						break;
					}
					if(s && ((sc_data[type].val3 % s) == 0)){
						sd->status.sp--;
						clif_updatestatus(sd,SP_SP);
					}
					sc_data[type].timer=add_timer(	/* �^�C�}?�Đݒ� */
						1000+tick, skill_status_change_timer,
						bl->id, data);
					return 0;
				}
			}
		}
		break;
	case SC_BERSERK:		/* �o?�T?�N */
		if(sd){		/* HP��100�ȏ�Ȃ�?? */
			if( (sd->status.hp - sd->status.max_hp*5/100) > 100 ){	// 5% every 10 seconds [DracoRPG]
				sd->status.hp -= sd->status.max_hp*5/100;	// changed to max hp [celest]
				clif_updatestatus(sd,SP_HP);
				sc_data[type].timer = add_timer(	/* �^�C�}?�Đݒ� */
					10000+tick, skill_status_change_timer,
					bl->id, data);
				return 0;
			}
		}
		break;
	case SC_WEDDING:	//�����p(�����ߏւɂȂ���?���̂�?���Ƃ�)
		if(sd){
			time_t timer;
			if(time(&timer) < ((sc_data[type].val2) + 3600)){	//1���Ԃ����Ă��Ȃ��̂�??
				sc_data[type].timer=add_timer(	/* �^�C�}?�Đݒ� */
					10000+tick, skill_status_change_timer,
					bl->id, data);
				return 0;
			}
		}
		break;
	case SC_NOCHAT:	//�`���b�g�֎~?��
		if(sd && battle_config.muting_players){
			time_t timer;
			if((++sd->status.manner) && time(&timer) < ((sc_data[type].val2) + 60*(0-sd->status.manner))){	//�J�n����status.manner��?���ĂȂ��̂�??
				clif_updatestatus(sd,SP_MANNER);
				sc_data[type].timer=add_timer(	/* �^�C�}?�Đݒ�(60�b) */
					60000+tick, skill_status_change_timer,
					bl->id, data);
				return 0;
			}
		}
		break;
	case SC_SELFDESTRUCTION:		/* ���� */
		if(--sc_data[type].val3>0){
			struct mob_data *md;
			if(bl->type==BL_MOB && (md=(struct mob_data *)bl) && md->speed > 250){
				md->speed -= 250;
				md->next_walktime=tick;
			}
			sc_data[type].timer=add_timer(	/* �^�C�}?�Đݒ� */
				1000+tick, skill_status_change_timer,
				bl->id, data);
				return 0;
		}
		break;
	}

	return skill_status_change_end( bl,type,tid );
}

/*==========================================
 * �X�e?�^�X�ُ�I��
 *------------------------------------------
 */
int skill_encchant_eremental_end(struct block_list *bl,int type)
{
	struct status_change *sc_data;

	nullpo_retr(0, bl);
	nullpo_retr(0, sc_data=battle_get_sc_data(bl));

	if( type!=SC_ENCPOISON && sc_data[SC_ENCPOISON].timer!=-1 )	/* �G���`�����g�|�C�Y������ */
		skill_status_change_end(bl,SC_ENCPOISON,-1);
	if( type!=SC_ASPERSIO && sc_data[SC_ASPERSIO].timer!=-1 )	/* �A�X�y���V�I���� */
		skill_status_change_end(bl,SC_ASPERSIO,-1);
	if( type!=SC_FLAMELAUNCHER && sc_data[SC_FLAMELAUNCHER].timer!=-1 )	/* �t���C�������`������ */
		skill_status_change_end(bl,SC_FLAMELAUNCHER,-1);
	if( type!=SC_FROSTWEAPON && sc_data[SC_FROSTWEAPON].timer!=-1 )	/* �t���X�g�E�F�|������ */
		skill_status_change_end(bl,SC_FROSTWEAPON,-1);
	if( type!=SC_LIGHTNINGLOADER && sc_data[SC_LIGHTNINGLOADER].timer!=-1 )	/* ���C�g�j���O��?�_?���� */
		skill_status_change_end(bl,SC_LIGHTNINGLOADER,-1);
	if( type!=SC_SEISMICWEAPON && sc_data[SC_SEISMICWEAPON].timer!=-1 )	/* �T�C�X�~�b�N�E�F�|������ */
		skill_status_change_end(bl,SC_SEISMICWEAPON,-1);

	return 0;
}
/*==========================================
 * �X�e?�^�X�ُ�J�n
 *------------------------------------------
 */
int skill_status_change_start(struct block_list *bl, int type, int val1, int val2, int val3, int val4, int tick, int flag) 
{
	struct map_session_data *sd = NULL;
	struct status_change* sc_data;
	short *sc_count, *option, *opt1, *opt2, *opt3;
	int opt_flag = 0, calc_flag = 0,updateflag = 0, save_flag = 0, race, mode, elem, undead_flag;
	int scdef=0;

	nullpo_retr(0, bl);
	if(bl->type == BL_SKILL)
		return 0;
	nullpo_retr(0, sc_data=battle_get_sc_data(bl));
	nullpo_retr(0, sc_count=battle_get_sc_count(bl));
	nullpo_retr(0, option=battle_get_option(bl));
	nullpo_retr(0, opt1=battle_get_opt1(bl));
	nullpo_retr(0, opt2=battle_get_opt2(bl));
	nullpo_retr(0, opt3=battle_get_opt3(bl));


	race=battle_get_race(bl);
	mode=battle_get_mode(bl);
	elem=battle_get_elem_type(bl);
	undead_flag=battle_check_undead(race,elem);

	if(type == SC_AETERNA && (sc_data[SC_STONE].timer != -1 || sc_data[SC_FREEZE].timer != -1) )
		return 0;

	switch(type){
		case SC_STONE:
		case SC_FREEZE:
			scdef=3+battle_get_mdef(bl)+battle_get_luk(bl)/3;
			break;
		case SC_STAN:
		case SC_SILENCE:
		case SC_POISON:
		case SC_DPOISON:
			scdef=3+battle_get_vit(bl)+battle_get_luk(bl)/3;
			break;
		case SC_SLEEP:
		case SC_BLIND:
			scdef=3+battle_get_int(bl)+battle_get_luk(bl)/3;
			break;
		case SC_CURSE:
			scdef=3+battle_get_luk(bl);
			break;

//		case SC_CONFUSION:
		default:
			scdef=0;
	}
	if(scdef>=100)
		return 0;
	if(bl->type==BL_PC){
		sd=(struct map_session_data *)bl;
		if( sd && type == SC_ADRENALINE && !(skill_get_weapontype(BS_ADRENALINE)&(1<<sd->status.weapon)))
			return 0;

		if(SC_STONE<=type && type<=SC_BLIND){	/* �J?�h�ɂ��ϐ� */
			if( sd && sd->reseff[type-SC_STONE] > 0 && rand()%10000<sd->reseff[type-SC_STONE]){
				if(battle_config.battle_log)
					printf("PC %d skill_sc_start: card�ɂ��ُ�ϐ�?��\n",sd->bl.id);
				return 0;
			}
		}
	}
	else if(bl->type == BL_MOB) {
	}
	else {
		if(battle_config.error_log)
			printf("skill_status_change_start: neither MOB nor PC !\n");
		return 0;
	}

	if(type==SC_FREEZE && undead_flag && !(flag&1))
		return 0;

	if((type == SC_ADRENALINE || type == SC_WEAPONPERFECTION || type == SC_OVERTHRUST) &&
		sc_data[type].timer != -1 && sc_data[type].val2 && !val2)
		return 0;

	if(mode & 0x20 && (type==SC_STONE || type==SC_FREEZE ||
		type==SC_STAN || type==SC_SLEEP || type==SC_SILENCE || type==SC_QUAGMIRE || type == SC_DECREASEAGI || type == SC_SIGNUMCRUCIS || type == SC_PROVOKE ||
		(type == SC_BLESSING && (undead_flag || race == 6))) && !(flag&1)){
		/* �{�X�ɂ�?���Ȃ�(�������J?�h�ɂ��?�ʂ͓K�p�����) */
		return 0;
	}
	if(type==SC_FREEZE || type==SC_STAN || type==SC_SLEEP)
		battle_stopwalking(bl,1);

	if(sc_data[type].timer != -1){	/* ���łɓ����ُ�ɂȂ��Ă���ꍇ�^�C�}���� */
		if(sc_data[type].val1 > val1 && type != SC_COMBO && type != SC_DANCING && type != SC_DEVOTION &&
			type != SC_SPEEDPOTION0 && type != SC_SPEEDPOTION1 && type != SC_SPEEDPOTION2
						 && type != SC_ATKPOT && type != SC_MATKPOT) // added atk and matk potions [Valaris]
			return 0;
		if(type >=SC_STAN && type <= SC_BLIND)
			return 0;/* ?���������ł��Ȃ�?�Ԉُ�ł��鎞��?�Ԉُ���s��Ȃ� */
		if(type == SC_GRAFFITI){	//�ُ풆�ɂ�����x?�Ԉُ�ɂȂ������ɉ������Ă���ēx������
			skill_status_change_end(bl,type,-1);
		} else {
			(*sc_count)--;
			delete_timer(sc_data[type].timer, skill_status_change_timer);
			sc_data[type].timer = -1;
		}
	}

	switch(type){	/* �ُ�̎�ނ��Ƃ�?�� */
		case SC_PROVOKE:			/* �v���{�b�N */
			calc_flag = 1;
			if(tick <= 0) tick = 1000;	/* (�I?�g�o?�T?�N) */
			break;
		case SC_ENDURE:				/* �C���f���A */
			if(tick <= 0) tick = 1000 * 60;
			calc_flag = 1; // for updating mdef
			val2 = 7; // [Celest]
			break;
		case SC_CONCENTRATE:		/* �W���͌��� */
			calc_flag = 1;
			break;
		case SC_BLESSING:			/* �u���b�V���O */
			{
				if(bl->type == BL_PC || (!undead_flag && race != 6)) {
					if(sc_data[SC_CURSE].timer!=-1 )
						skill_status_change_end(bl,SC_CURSE,-1);
					if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2 == 0)
						skill_status_change_end(bl,SC_STONE,-1);
				}
				calc_flag = 1;
			}
			break;
		case SC_ANGELUS:			/* �A���[���X */
			calc_flag = 1;
			break;
		case SC_INCREASEAGI:		/* ���x�㏸ */
			calc_flag = 1;
			if(sc_data[SC_DECREASEAGI].timer!=-1 )
				skill_status_change_end(bl,SC_DECREASEAGI,-1);
			if(sc_data[SC_WINDWALK].timer!=-1 )	/* �E�C���h�E�H?�N */
				skill_status_change_end(bl,SC_WINDWALK,-1);
			break;
		case SC_DECREASEAGI:		/* ���x���� */
			if (bl->type == BL_PC)	// Celest
				tick>>=1;				
			calc_flag = 1;
			if(sc_data[SC_INCREASEAGI].timer!=-1 )
				skill_status_change_end(bl,SC_INCREASEAGI,-1);
			if(sc_data[SC_ADRENALINE].timer!=-1 )
				skill_status_change_end(bl,SC_ADRENALINE,-1);
			if(sc_data[SC_SPEARSQUICKEN].timer!=-1 )
				skill_status_change_end(bl,SC_SPEARSQUICKEN,-1);
			if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 )
				skill_status_change_end(bl,SC_TWOHANDQUICKEN,-1);
			break;
		case SC_SIGNUMCRUCIS:		/* �V�O�i���N���V�X */
			calc_flag = 1;
//			val2 = 14 + val1;
			val2 = 10 + val1*2;
			tick = 600*1000;
			clif_emotion(bl,4);
			break;
		case SC_SLOWPOISON:
			if (sc_data[SC_POISON].timer == -1 && sc_data[SC_DPOISON].timer == -1)
				return 0;
			break;
		case SC_TWOHANDQUICKEN:		/* 2HQ */
			if(sc_data[SC_DECREASEAGI].timer!=-1)
				return 0;
			*opt3 |= 1;
			calc_flag = 1;
			break;
		case SC_ADRENALINE:			/* �A�h���i�������b�V�� */
			if(sc_data[SC_DECREASEAGI].timer!=-1)
				return 0;
			calc_flag = 1;
			break;
		case SC_WEAPONPERFECTION:	/* �E�F�|���p?�t�F�N�V���� */
			if(battle_config.party_skill_penaly && !val2) tick /= 5;
			break;
		case SC_OVERTHRUST:			/* �I?�o?�X���X�g */
			*opt3 |= 2;
			if(battle_config.party_skill_penaly && !val2) tick /= 10;
			break;
		case SC_MAXIMIZEPOWER:		/* �}�L�V�}�C�Y�p��?(SP��1���鎞��,val2�ɂ�) */
			if(bl->type == BL_PC)
				val2 = tick;
			else
				tick = 5000*val1;
			break;
		case SC_ENCPOISON:			/* �G���`�����g�|�C�Y�� */
			calc_flag = 1;
			val2=(((val1 - 1) / 2) + 3)*100;	/* �ŕt?�m�� */
			skill_encchant_eremental_end(bl,SC_ENCPOISON);
			break;
		case SC_EDP:	// [Celest]
			val2 = val1 + 2;			/* �ғŕt�^�m��(%) */
			calc_flag = 1;
			break;
		case SC_POISONREACT:	/* �|�C�Y�����A�N�g */
			val2=val1/2 + val1%2; // [Celest] 
			break;
		case SC_IMPOSITIO:			/* �C���|�V�e�B�I�}�k�X */
			calc_flag = 1;
			break;
		case SC_ASPERSIO:			/* �A�X�y���V�I */
			skill_encchant_eremental_end(bl,SC_ASPERSIO);
			break;
		case SC_SUFFRAGIUM:			/* �T�t���M�� */
		case SC_BENEDICTIO:			/* ��? */
		case SC_MAGNIFICAT:			/* �}�O�j�t�B�J?�g */
		case SC_AETERNA:			/* �G?�e���i */
			break;
		case SC_ENERGYCOAT:			/* �G�i�W?�R?�g */
			*opt3 |= 4;
			break;
		case SC_MAGICROD:
			val2 = val1*20;
			break;
		case SC_KYRIE:				/* �L���G�G���C�\�� */
			val2 = battle_get_max_hp(bl) * (val1 * 2 + 10) / 100;/* �ϋv�x */
			val3 = (val1 / 2 + 5);	/* ��? */
// -- moonsoul (added to undo assumptio status if target has it)
			if(sc_data[SC_ASSUMPTIO].timer!=-1 )
				skill_status_change_end(bl,SC_ASSUMPTIO,-1);
			break;
		case SC_MINDBREAKER:
			calc_flag = 1;
			if(tick <= 0) tick = 1000;	/* (�I?�g�o?�T?�N) */
		case SC_GLORIA:				/* �O�����A */
			calc_flag = 1;
			break;
		case SC_LOUD:				/* ���E�h�{�C�X */
			calc_flag = 1;
			break;
		case SC_TRICKDEAD:			/* ���񂾂ӂ� */
			break;
		case SC_QUAGMIRE:			/* �N�@�O�}�C�A */
			calc_flag = 1;
			if(sc_data[SC_CONCENTRATE].timer!=-1 )	/* �W���͌������ */
				skill_status_change_end(bl,SC_CONCENTRATE,-1);
			if(sc_data[SC_INCREASEAGI].timer!=-1 )	/* ���x�㏸���� */
				skill_status_change_end(bl,SC_INCREASEAGI,-1);
			if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 )
				skill_status_change_end(bl,SC_TWOHANDQUICKEN,-1);
			if(sc_data[SC_SPEARSQUICKEN].timer!=-1 )
				skill_status_change_end(bl,SC_SPEARSQUICKEN,-1);
			if(sc_data[SC_ADRENALINE].timer!=-1 )
				skill_status_change_end(bl,SC_ADRENALINE,-1);
			if(sc_data[SC_LOUD].timer!=-1 )
				skill_status_change_end(bl,SC_LOUD,-1);
			if(sc_data[SC_TRUESIGHT].timer!=-1 )	/* �g�D��?�T�C�g */
				skill_status_change_end(bl,SC_TRUESIGHT,-1);
			if(sc_data[SC_WINDWALK].timer!=-1 )	/* �E�C���h�E�H?�N */
				skill_status_change_end(bl,SC_WINDWALK,-1);
			if(sc_data[SC_CARTBOOST].timer!=-1 )	/* �J?�g�u?�X�g */
				skill_status_change_end(bl,SC_CARTBOOST,-1);
			break;
		case SC_FLAMELAUNCHER:		/* �t��?�������`��? */
			skill_encchant_eremental_end(bl,SC_FLAMELAUNCHER);
			break;
		case SC_FROSTWEAPON:		/* �t���X�g�E�F�|�� */
			skill_encchant_eremental_end(bl,SC_FROSTWEAPON);
			break;
		case SC_LIGHTNINGLOADER:	/* ���C�g�j���O��?�_? */
			skill_encchant_eremental_end(bl,SC_LIGHTNINGLOADER);
			break;
		case SC_SEISMICWEAPON:		/* �T�C�Y�~�b�N�E�F�|�� */
			skill_encchant_eremental_end(bl,SC_SEISMICWEAPON);
			break;
		case SC_DEVOTION:			/* �f�B�{?�V���� */
			calc_flag = 1;
			break;
		case SC_PROVIDENCE:			/* �v�����B�f���X */
			calc_flag = 1;
			val2=val1*5;
			break;
		case SC_REFLECTSHIELD:
			val2=10+val1*3;
			break;
		case SC_STRIPWEAPON:
		case SC_STRIPSHIELD:
		case SC_STRIPARMOR:
		case SC_STRIPHELM:
		case SC_CP_WEAPON:
		case SC_CP_SHIELD:
		case SC_CP_ARMOR:
		case SC_CP_HELM:
			break;

		case SC_AUTOSPELL:			/* �I?�g�X�y�� */
			val4 = 5 + val1*2;
			break;

		case SC_VOLCANO:
			calc_flag = 1;
			val3 = val1*10;
			val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) );
			break;
		case SC_DELUGE:
			calc_flag = 1;
			val3 = val1>=5?15: (val1==4?14: (val1==3?12: ( val1==2?9:5 ) ) );
			val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) );
			break;
		case SC_VIOLENTGALE:
			calc_flag = 1;
			val3 = val1*3;
			val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) );
			break;

		case SC_SPEARSQUICKEN:		/* �X�s�A�N�C�b�P�� */
			calc_flag = 1;
			val2 = 20+val1;
			*opt3 |= 1;
			break;
		case SC_COMBO:
			break;
		case SC_BLADESTOP_WAIT:		/* ���n���(�҂�) */
			break;
		case SC_BLADESTOP:		/* ���n��� */
			if(val2==2) clif_bladestop((struct block_list *)val3,(struct block_list *)val4,1);
			*opt3 |= 32;
			break;

		case SC_LULLABY:			/* �q��S */
			val2 = 11;
			break;
		case SC_RICHMANKIM:
			break;
		case SC_ETERNALCHAOS:		/* �G�^?�i���J�I�X */
			calc_flag = 1;
			break;
		case SC_DRUMBATTLE:			/* ?���ۂ̋��� */
			calc_flag = 1;
			val2 = (val1+1)*25;
			val3 = (val1+1)*2;
			break;
		case SC_NIBELUNGEN:			/* �j?�x�����O�̎w�� */
			calc_flag = 1;
			val2 = (val1+2)*50;
			val3 = (val1+2)*25;
			break;
		case SC_ROKISWEIL:			/* ���L�̋��� */
			break;
		case SC_INTOABYSS:			/* �[���̒��� */
			break;
		case SC_SIEGFRIED:			/* �s���g�̃W?�N�t��?�h */
			calc_flag = 1;
			val2 = 40 + val1*5;
			val3 = val1*10;
			break;
		case SC_DISSONANCE:			/* �s���a�� */
			val2 = 10;
			break;
		case SC_WHISTLE:			/* ���J */
			calc_flag = 1;
			break;
		case SC_ASSNCROS:			/* �[�z�̃A�T�V���N���X */
			calc_flag = 1;
			break;
		case SC_POEMBRAGI:			/* �u���M�̎� */
			break;
		case SC_APPLEIDUN:			/* �C�h�D���̗ь� */
			calc_flag = 1;
			break;
		case SC_UGLYDANCE:			/* ��������ȃ_���X */
			val2 = 10;
			break;
		case SC_HUMMING:			/* �n�~���O */
			calc_flag = 1;
			break;
		case SC_DONTFORGETME:		/* ����Y��Ȃ��� */
			calc_flag = 1;
			if(sc_data[SC_INCREASEAGI].timer!=-1 )	/* ���x�㏸���� */
				skill_status_change_end(bl,SC_INCREASEAGI,-1);
			if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 )
				skill_status_change_end(bl,SC_TWOHANDQUICKEN,-1);
			if(sc_data[SC_SPEARSQUICKEN].timer!=-1 )
				skill_status_change_end(bl,SC_SPEARSQUICKEN,-1);
			if(sc_data[SC_ADRENALINE].timer!=-1 )
				skill_status_change_end(bl,SC_ADRENALINE,-1);
			if(sc_data[SC_ASSNCROS].timer!=-1 )
				skill_status_change_end(bl,SC_ASSNCROS,-1);
			if(sc_data[SC_TRUESIGHT].timer!=-1 )	/* �g�D��?�T�C�g */
				skill_status_change_end(bl,SC_TRUESIGHT,-1);
			if(sc_data[SC_WINDWALK].timer!=-1 )	/* �E�C���h�E�H?�N */
				skill_status_change_end(bl,SC_WINDWALK,-1);
			if(sc_data[SC_CARTBOOST].timer!=-1 )	/* �J?�g�u?�X�g */
				skill_status_change_end(bl,SC_CARTBOOST,-1);
			break;
		case SC_FORTUNE:			/* �K�^�̃L�X */
			calc_flag = 1;
			break;
		case SC_SERVICE4U:			/* �T?�r�X�t�H?��? */
			calc_flag = 1;
			break;
		case SC_DANCING:			/* �_���X/���t�� */
			calc_flag = 1;
			val3= tick / 1000;
			tick = 1000;
			break;

		case SC_EXPLOSIONSPIRITS:	// �����g��
			calc_flag = 1;
			val2 = 75 + 25*val1;
			*opt3 |= 8;
			break;
		case SC_STEELBODY:			// ����
			calc_flag = 1;
			*opt3 |= 16;
			break;
		case SC_EXTREMITYFIST:		/* ���C���e���� */
			break;
		case SC_AUTOCOUNTER:
			val3 = val4 = 0;
			break;

		case SC_SPEEDPOTION0:		/* ?���|?�V���� */
		case SC_SPEEDPOTION1:
		case SC_SPEEDPOTION2:
			calc_flag = 1;
			tick = 1000 * tick;
			val2 = 5*(2+type-SC_SPEEDPOTION0);
			break;

		/* atk & matk potions [Valaris] */
		case SC_ATKPOT:
		case SC_MATKPOT:
			calc_flag = 1;
			tick = 1000 * tick;
			break;
		case SC_WEDDING:	//�����p(�����ߏւɂȂ���?���̂�?���Ƃ�)
			{
				time_t timer;
	
				calc_flag = 1;
				tick = 10000;
				if(!val2)
					val2 = time(&timer);
			}
			break;
		case SC_NOCHAT:	//�`���b�g�֎~?��
			{
				time_t timer;

				if(!battle_config.muting_players)
					break;
				
				tick = 60000;
				if(!val2)
					val2 = time(&timer);
				updateflag = SP_MANNER;
				save_flag = 1; // celest
			}
			break;
		case SC_SELFDESTRUCTION: //����
			clif_skillcasting(bl,bl->id, bl->id,0,0,331,skill_get_time(val2,val1));
			val3 = tick / 1000;
			tick = 1000;
			break;

		/* option1 */
		case SC_STONE:				/* �Ή� */
			if(!(flag&2)) {
				int sc_def = battle_get_mdef(bl)*200;
				tick = tick - sc_def;
			}
			val3 = tick/1000;
			if(val3 < 1) val3 = 1;
			tick = 5000;
			val2 = 1;
			break;
		case SC_SLEEP:				/* ���� */
			if(!(flag&2)) {
//				int sc_def = 100 - (battle_get_int(bl) + battle_get_luk(bl)/3);
//				tick = tick * sc_def / 100;
//				if(tick < 1000) tick = 1000;
				tick = 30000;//�����̓X�e?�^�X�ϐ���?��炸30�b
			}
			break;
		case SC_FREEZE:				/* ���� */
			if(!(flag&2)) {
				int sc_def = 100 - battle_get_mdef(bl);
				tick = tick * sc_def / 100;
			}
			break;
		case SC_STAN:				/* �X�^���ival2�Ƀ~���b�Z�b�g�j */
			if(!(flag&2)) {
				int sc_def = 100 - (battle_get_vit(bl) + battle_get_luk(bl)/3);
				tick = tick * sc_def / 100;
			}
			break;

		/* option2 */
		case SC_POISON:				/* �� */
		case SC_DPOISON:			/* �ғ� */
			calc_flag = 1;
			if(!(flag&2)) {
				int sc_def = 100 - (battle_get_vit(bl) + battle_get_luk(bl)/5);
				tick = tick * sc_def / 100;
			}
			val3 = tick/1000;
			if(val3 < 1) val3 = 1;
			tick = 1000;
			break;
		case SC_SILENCE:			/* ��?�i���b�N�X�f�r?�i�j */
			if(!(flag&2)) {
				int sc_def = 100 - battle_get_vit(bl);
				tick = tick * sc_def / 100;
			}
			break;
		case SC_BLIND:				/* ��? */
			calc_flag = 1;
			if(!(flag&2)) {
				int sc_def = battle_get_lv(bl)/10 + battle_get_int(bl)/15;
				tick = 30000 - sc_def;
			}
			break;
		case SC_CURSE:
			calc_flag = 1;
			if(!(flag&2)) {
				int sc_def = 100 - battle_get_vit(bl);
				tick = tick * sc_def / 100;
			}
			break;

		/* option */
		case SC_HIDING:		/* �n�C�f�B���O */
			calc_flag = 1;
			if(bl->type == BL_PC) {
				val2 = tick / 1000;		/* ��?���� */
				tick = 1000;
			}
			break;
		case SC_CHASEWALK:
		case SC_CLOAKING:		/* �N��?�L���O */
			if(bl->type == BL_PC) {
				calc_flag = 1; // [Celest]
				val2 = tick;
				val3 = type==SC_CLOAKING ? 130-val1*3 : 135-val1*5;
			}
			else
				tick = 5000*val1;
			break;
		case SC_SIGHT:			/* �T�C�g/���A�t */
		case SC_RUWACH:
			val2 = tick/250;
			tick = 10;
			break;

		/* �Z?�t�e�B�E�H?���A�j��?�} */
		case SC_SAFETYWALL:	case SC_PNEUMA:
			tick=((struct skill_unit *)val2)->group->limit;
			break;

		/* �A���N�� */
		case SC_ANKLE:
			break;

		/* �E�H?�^?�{?�� */
		case SC_WATERBALL:
			tick=150;
			if(val1>5) //���x����5�ȏ�̏ꍇ��25?�ɐ���(1?�ڂ͂��łɑł��Ă�̂�-1)
				val3=5*5-1;
			else
			val3= (val1|1)*(val1|1)-1;
			break;

		/* �X�L������Ȃ�/���Ԃ�?�W���Ȃ� */
		case SC_RIDING:
			calc_flag = 1;
			tick = 600*1000;
			break;
		case SC_FALCON:
		case SC_WEIGHT50:
		case SC_WEIGHT90:
		case SC_BROKNWEAPON:
		case SC_BROKNARMOR:
			tick=600*1000;
			break;

		case SC_AUTOGUARD:
			{
				int i,t;
				for(i=val2=0;i<val1;i++) {
					t = 5-(i>>1);
					val2 += (t < 0)? 1:t;
				}
			}
			break;

		case SC_DEFENDER:
			calc_flag = 1;
			val2 = 5 + val1*15;
			break;

		case SC_KEEPING:
		case SC_BARRIER:
			calc_flag = 1;
		case SC_HALLUCINATION:
			break;
		case SC_CONCENTRATION:	/* �R���Z���g��?�V���� */
			*opt3 |= 1;
			calc_flag = 1;
			break;
		case SC_TENSIONRELAX:	/* �e���V���������b�N�X */
			calc_flag = 1;
			if(bl->type == BL_PC) {
				tick = 10000;
			}
			break;
		case SC_AURABLADE:		/* �I?���u��?�h */
		case SC_PARRYING:		/* �p���C���O */
//		case SC_ASSUMPTIO:		/*  */
		case SC_HEADCRUSH:		/* �w�b�h�N���b�V�� */
		case SC_JOINTBEAT:		/* �W���C���g�r?�g */
//		case SC_MARIONETTE:		/* �}���I�l�b�g�R���g��?�� */

			//�Ƃ肠������?��
			break;

// -- moonsoul	(for new upper class related skill status effects)
/*
		case SC_AURABLADE:
			val2 = val1*10;
			break;
		case SC_PARRYING:
			val2=val1*3;
			break;
		case SC_CONCENTRATION:
			calc_flag=1;
			val2=val1*10;
			val3=val1*5;
			break;
		case SC_TENSIONRELAX:
//			val2 = 10;
//			val3 = 15;
			break;
		case SC_BERSERK:
			calc_flag=1;
			break;
		case SC_ASSUMPTIO:
			if(sc_data[SC_KYRIE].timer!=-1 )
				skill_status_change_end(bl,SC_KYRIE,-1);
				break;
*/
		case SC_WINDWALK:		/* �E�C���h�E�H?�N */
			calc_flag = 1;
			val2 = (val1 / 2); //Flee�㏸��
			break;
		case SC_BERSERK:		/* �o?�T?�N */
			if(sd){
				sd->status.hp = sd->status.max_hp * 3;
				sd->status.sp = 0;				
				clif_updatestatus(sd,SP_HP);
				clif_updatestatus(sd,SP_SP);
				clif_status_change(bl,SC_INCREASEAGI,1);	/* �A�C�R���\�� */				
			}
			*opt3 |= 128;
			tick = 10000;
			calc_flag = 1;
			break;
		case SC_ASSUMPTIO:		/* �A�X���v�e�B�I */
			*opt3 |= 2048;
			break;
		case SC_BASILICA: // [celest]
			break;
		case SC_MARIONETTE:		/* �}���I�l�b�g�R���g��?�� */
		case SC_MARIONETTE2:
			calc_flag = 1;
			*opt3 |= 1024;
			break;
		case SC_MELTDOWN:		/* �����g�_�E�� */
		case SC_CARTBOOST:		/* �J?�g�u?�X�g */
		case SC_TRUESIGHT:		/* �g�D��?�T�C�g */
		case SC_SPIDERWEB:		/* �X�p�C�_?�E�F�b�u */
		case SC_MAGICPOWER:		/* ���@��?�� */
			calc_flag = 1;
			break;
		case SC_REJECTSWORD:	/* ���W�F�N�g�\?�h */
			val2 = 3; //3��U?�𒵂˕Ԃ�
			break;
		case SC_MEMORIZE:		/* �������C�Y */
			val2 = 3; //3��r����1/3�ɂ���
			break;
		case SC_GRAFFITI:		/* �O���t�B�e�B */
			{
				struct skill_unit_group *sg = skill_unitsetting(bl,RG_GRAFFITI,val1,val2,val3,0);
				if(sg)
					val4 = (int)sg;
			}
			break;
		case SC_SPLASHER:		/* �x�i���X�v���b�V��? */
			break;
		case SC_FOGWALL:
			val2 = 75;
			// calc_flag = 1;	// not sure of effects yet [celest]
			break;
		case SC_BLOCKSKILL:
			if (!tick) tick = 60000;
			if (!val3) val3 = -1;
			break;
		case SC_SLOWDOWN:
			break;
		default:
			if(battle_config.error_log)
				printf("UnknownStatusChange [%d]\n", type);
			return 0;
	}

	if(bl->type==BL_PC && type<SC_SENDMAX)
		clif_status_change(bl,type,1);	/* �A�C�R���\�� */

	/* option��?�X */
	switch(type){
		case SC_STONE:
		case SC_FREEZE:
		case SC_STAN:
		case SC_SLEEP:
			battle_stopattack(bl);	/* �U?��~ */
			skill_stop_dancing(bl,0);	/* ���t/�_���X�̒�? */
			{	/* �����Ɋ|����Ȃ��X�e?�^�X�ُ������ */
				int i;
				for(i = SC_STONE; i <= SC_SLEEP; i++){
					if(sc_data[i].timer != -1){
						(*sc_count)--;
						delete_timer(sc_data[i].timer, skill_status_change_timer);
						sc_data[i].timer = -1;
					}
				}
			}
			if(type == SC_STONE)
				*opt1 = 6;
			else
				*opt1 = type - SC_STONE + 1;
			opt_flag = 1;
			break;
		case SC_POISON:
		case SC_CURSE:
		case SC_SILENCE:
		case SC_BLIND:
			*opt2 |= 1<<(type-SC_POISON);
			opt_flag = 1;
			break;
		case SC_DPOISON:	// �b��œł̃G�t�F�N�g���g�p
			*opt2 |= 1;
			opt_flag = 1;
			break;
		case SC_SIGNUMCRUCIS:
			*opt2 |= 0x40;
			opt_flag = 1;
			break;
		case SC_HIDING:
		case SC_CLOAKING:
			battle_stopattack(bl);	/* �U?��~ */
			*option |= ((type==SC_HIDING)?2:4);
			opt_flag =1 ;
			break;
		case SC_CHASEWALK:
			battle_stopattack(bl);	/* �U?��~ */
			*option |= 16388;
			opt_flag =1 ;
			break;
		case SC_SIGHT:
			*option |= 1;
			opt_flag = 1;
			break;
		case SC_RUWACH:
			*option |= 8192;
			opt_flag = 1;
			break;
		case SC_WEDDING:
			*option |= 4096;
			opt_flag = 1;
	}

	if(opt_flag)	/* option��?�X */
		clif_changeoption(bl);

	(*sc_count)++;	/* �X�e?�^�X�ُ��? */

	sc_data[type].val1 = val1;
	sc_data[type].val2 = val2;
	sc_data[type].val3 = val3;
	sc_data[type].val4 = val4;
	/* �^�C�}?�ݒ� */
	sc_data[type].timer = add_timer(
		gettick() + tick, skill_status_change_timer, bl->id, type);

	if(bl->type==BL_PC && calc_flag)
		pc_calcstatus(sd,0);	/* �X�e?�^�X�Čv�Z */

	if(bl->type==BL_PC && save_flag)
		chrif_save(sd); // save the player status

	if(bl->type==BL_PC && updateflag)
		clif_updatestatus(sd,updateflag);	/* �X�e?�^�X���N���C�A���g�ɑ��� */

	return 0;
}
/*==========================================
 * �X�e?�^�X�ُ�S����
 *------------------------------------------
 */
int skill_status_change_clear(struct block_list *bl, int type)
{
	struct status_change* sc_data;
	short *sc_count, *option, *opt1, *opt2, *opt3;
	int i;

	nullpo_retr(0, bl);
	nullpo_retr(0, sc_data = battle_get_sc_data(bl));
	nullpo_retr(0, sc_count = battle_get_sc_count(bl));
	nullpo_retr(0, option = battle_get_option(bl));
	nullpo_retr(0, opt1 = battle_get_opt1(bl));
	nullpo_retr(0, opt2 = battle_get_opt2(bl));
	nullpo_retr(0, opt3 = battle_get_opt3(bl));

	if (*sc_count == 0)
		return 0;
	for(i = 0; i < MAX_STATUSCHANGE; i++){
		if(sc_data[i].timer != -1){	/* �ُ킪����Ȃ�^�C�}?���폜���� */
/*
			delete_timer(sc_data[i].timer, skill_status_change_timer);
			sc_data[i].timer = -1;

			if (!type && i < SC_SENDMAX)
				clif_status_change(bl, i, 0);
*/

			skill_status_change_end(bl, i, -1);
		}
	}
	*sc_count = 0;
	*opt1 = 0;
	*opt2 = 0;
	*opt3 = 0;
	*option &= OPTION_MASK;

	if (night_flag == 1 && type == BL_PC && !map[bl->m].flag.indoors && // by [Yor]
		!map[bl->m].flag.indoors && battle_config.night_darkness_level <= 0) // [celest]
		*opt2 |= STATE_BLIND;

	if(!type || type&2)
		clif_changeoption(bl);

	return 0;
}

/* �N��?�L���O?���i����Ɉړ��s�”\�n?�����邩�j */
int skill_check_cloaking(struct block_list *bl) 
{
	static int dx[]={-1, 0, 1,-1, 1,-1, 0, 1};
	static int dy[]={-1,-1,-1, 0, 0, 1, 1, 1};
	int end=1,i;

	//missing sd [Found by Celest, commited by Aria]
	struct map_session_data *sd=(struct map_session_data *)bl;

	nullpo_retr(0, bl);

	if(bl->type == BL_PC && !battle_config.pc_cloak_check_type) // If it's No it shouldn't be checked
		return 0;
	else if(bl->type == BL_MOB && !battle_config.monster_cloak_check_type)
		return 0;
	for(i=0;i<sizeof(dx)/sizeof(dx[0]);i++){
		int c=map_getcell(bl->m,bl->x+dx[i],bl->y+dy[i]);
		if(c==1 || c==5) end=0;
	}
	if(end){
		if ((bl->type == BL_PC && pc_checkskill(sd,AS_CLOAKING)<3) || bl->type == BL_MOB) {
			skill_status_change_end(bl, SC_CLOAKING, -1);
			*battle_get_option(bl)&=~4;	/* �O�̂��߂�?�� */
		}
		else if (bl->type == BL_PC) {
			sd->sc_data[SC_CLOAKING].val3 = 130;
			//sd->speed = sd->speed * sd->sc_data[SC_CLOAKING].val3 /100;
			//clif_updatestatus(sd,SP_SPEED);
			pc_calcstatus (sd,0); // better way than calling this everytime?
		}
	}
	else {
		if (bl->type == BL_PC) {
			sd->sc_data[SC_CLOAKING].val3 = 103;
			//sd->speed = sd->speed * sd->sc_data[SC_CLOAKING].val3 /100;
			//clif_updatestatus(sd,SP_SPEED);
			pc_calcstatus (sd,0);
		}
	}
	return end;
}

int skill_type_cloaking(struct block_list *bl)
{
	static int dx[]={-1, 0, 1,-1, 1,-1, 0, 1};
	static int dy[]={-1,-1,-1, 0, 0, 1, 1, 1};
	int end=1,i;

	nullpo_retr(0, bl);
	if(bl->type == BL_PC && battle_config.pc_cloak_check_type&1)
		return 0;
	else if(bl->type == BL_MOB && battle_config.monster_cloak_check_type&1)
		return 0;
	for(i=0; i<sizeof(dx)/sizeof(dx[0]); i++)
	{
		int c=map_getcell(bl->m,bl->x+dx[i],bl->y+dy[i]);
		if(c==1 || c==5) end=0;
	}
	return end;
}

/*
 *----------------------------------------------------------------------------
 * �X�L�����j�b�g
 *----------------------------------------------------------------------------
 */

/*==========================================
 * ���t/�_���X�X�L�����ǂ�������
 * ��? �X�L��ID
 * ?�� �_���X����Ȃ�=0 ���t=2 ����ȊO�̃_���X=1
 *------------------------------------------
 */
int skill_is_danceskill(int id)
{
	int i;
	switch(id){
	case BD_LULLABY:				/* �q��� */
	case BD_RICHMANKIM:				/* �j�����h�̉� */
	case BD_ETERNALCHAOS:			/* �i���̍��� */
	case BD_DRUMBATTLEFIELD:		/* ?���ۂ̋��� */
	case BD_RINGNIBELUNGEN:			/* �j?�x�����O�̎w�� */
	case BD_ROKISWEIL:				/* ���L�̋��� */
	case BD_INTOABYSS:				/* �[���̒��� */
	case BD_SIEGFRIED:				/* �s���g�̃W?�N�t��?�h */
	case BD_RAGNAROK:				/* �_?��?�� */
	case CG_MOONLIT:				/* ������̐�ɗ�����Ԃт� */
		i=2;
		break;
	case BA_DISSONANCE:				/* �s���a�� */
	case BA_FROSTJOKE:				/* �����W��?�N */
	case BA_WHISTLE:				/* ���J */
	case BA_ASSASSINCROSS:			/* �[�z�̃A�T�V���N���X */
	case BA_POEMBRAGI:				/* �u���M�̎� */
	case BA_APPLEIDUN:				/* �C�h�D���̗ь� */
	case DC_UGLYDANCE:				/* ��������ȃ_���X */
	case DC_SCREAM:					/* �X�N��?�� */
	case DC_HUMMING:				/* �n�~���O */
	case DC_DONTFORGETME:			/* ����Y��Ȃ��Łc */
	case DC_FORTUNEKISS:			/* �K�^�̃L�X */
	case DC_SERVICEFORYOU:			/* �T?�r�X�t�H?��? */
		i=1;
		break;
	default:
		i=0;
	}
	return i;
}

/*==========================================
 * ���t/�_���X����߂�
 * flag 1�ō��t���Ȃ瑊���Ƀ��j�b�g��C����
 *
 *------------------------------------------
 */
void skill_stop_dancing(struct block_list *src, int flag)
{
	struct status_change* sc_data;
	struct skill_unit_group* group;

	nullpo_retv(src);

	sc_data=battle_get_sc_data(src);
	if(sc_data && sc_data[SC_DANCING].timer != -1) {
		group=(struct skill_unit_group *)sc_data[SC_DANCING].val2; //�_���X�̃X�L�����j�b�gID��val2�ɓ����Ă�
		if(group && src->type==BL_PC && sc_data && sc_data[SC_DANCING].val4){ //���t��?
			struct map_session_data* dsd=map_id2sd(sc_data[SC_DANCING].val4); //������sd�擾
			if(flag){ //���O�A�E�g�ȂǕЕ��������Ă����t��??�����
				if(dsd && src->id == group->src_id){ //�O��?�v��������PC��������
					group->src_id=sc_data[SC_DANCING].val4; //�����ɃO��?�v��C����
					if(flag&1) //���O�A�E�g
					dsd->sc_data[SC_DANCING].val4=0; //�����̑�����0�ɂ��č��t�I�����ʏ�̃_���X?��
					if(flag&2) //�n�G��тȂ�
						return; //���t���_���X?�Ԃ��I�������Ȃ����X�L�����j�b�g�͒u���Ă��ڂ�
				}else if(dsd && dsd->bl.id == group->src_id){ //�������O��?�v�������Ă���PC��������(�����̓O��?�v�������Ă��Ȃ�)
					if(flag&1) //���O�A�E�g
					dsd->sc_data[SC_DANCING].val4=0; //�����̑�����0�ɂ��č��t�I�����ʏ�̃_���X?��
					if(flag&2) //�n�G��тȂ�
						return; //���t���_���X?�Ԃ��I�������Ȃ����X�L�����j�b�g�͒u���Ă��ڂ�
				}
				skill_status_change_end(src,SC_DANCING,-1);//�����̃X�e?�^�X���I��������
				//�����ăO��?�v�͏����Ȃ��������Ȃ��̂ŃX�e?�^�X�v�Z������Ȃ��H
				return;
			}else{
				if(dsd && src->id == group->src_id){ //�O��?�v�������Ă�PC���~�߂�
					skill_status_change_end((struct block_list *)dsd,SC_DANCING,-1);//����̃X�e?�^�X���I��������
				}
				if(dsd && dsd->bl.id == group->src_id){ //�������O��?�v�������Ă���PC���~�߂�(�����̓O��?�v�������Ă��Ȃ�)
					skill_status_change_end(src,SC_DANCING,-1);//�����̃X�e?�^�X���I��������
				}
			}
		}
		if(flag&2 && group && src->type==BL_PC){ //�n�G�Ŕ�񂾂Ƃ��Ƃ��̓��j�b�g�����
			struct map_session_data *sd = (struct map_session_data *)src;
			skill_unit_move_unit_group(group, sd->bl.m,(sd->to_x - sd->bl.x),(sd->to_y - sd->bl.y));
			return;
		}
		skill_delunitgroup(group);
		if(src->type==BL_PC)
			pc_calcstatus((struct map_session_data *)src,0);
	}
}

/*==========================================
 * �X�L�����j�b�g������
 *------------------------------------------
 */
struct skill_unit *skill_initunit(struct skill_unit_group *group,int idx,int x,int y)
{
	struct skill_unit *unit;

	nullpo_retr(NULL, group);
	nullpo_retr(NULL, unit=&group->unit[idx]);

	if(!unit->alive)
		group->alive_count++;

	unit->bl.id=map_addobject(&unit->bl);
	unit->bl.type=BL_SKILL;
	unit->bl.m=group->map;
	unit->bl.x=x;
	unit->bl.y=y;
	unit->group=group;
	unit->val1=unit->val2=0;
	unit->alive=1;

	map_addblock(&unit->bl);
	clif_skill_setunit(unit);
	return unit;
}

int skill_unit_timer_sub_ondelete( struct block_list *bl, va_list ap );
/*==========================================
 * �X�L�����j�b�g�폜
 *------------------------------------------
 */
int skill_delunit(struct skill_unit *unit)
{
	struct skill_unit_group *group;
	int range;

	nullpo_retr(0, unit);
	if(!unit->alive)
		return 0;
	nullpo_retr(0, group=unit->group);

	/* onlimit�C�x���g�Ăяo�� */
	skill_unit_onlimit( unit,gettick() );

	/* ondelete�C�x���g�Ăяo�� */
	range=group->range;
	map_foreachinarea( skill_unit_timer_sub_ondelete, unit->bl.m,
		unit->bl.x-range,unit->bl.y-range,unit->bl.x+range,unit->bl.y+range,0,
		&unit->bl,gettick() );

	clif_skill_delunit(unit);

	unit->group=NULL;
	unit->alive=0;
	map_delobjectnofree(unit->bl.id);
	if(group->alive_count>0 && (--group->alive_count)<=0)
		skill_delunitgroup(group);

	return 0;
}
/*==========================================
 * �X�L�����j�b�g�O��?�v������
 *------------------------------------------
 */
static int skill_unit_group_newid=10;
struct skill_unit_group *skill_initunitgroup(struct block_list *src,
	int count,int skillid,int skilllv,int unit_id)
{
	int i;
	struct skill_unit_group *group=NULL, *list=NULL;
	int maxsug=0;

	if(skilllv <= 0) return 0;

	nullpo_retr(NULL, src);

	if(src->type==BL_PC){
		list=((struct map_session_data *)src)->skillunit;
		maxsug=MAX_SKILLUNITGROUP;
	}else if(src->type==BL_MOB){
		list=((struct mob_data *)src)->skillunit;
		maxsug=MAX_MOBSKILLUNITGROUP;
	}else if(src->type==BL_PET){
		list=((struct pet_data *)src)->skillunit;
		maxsug=MAX_MOBSKILLUNITGROUP;
	}
	if(list){
		for(i=0;i<maxsug;i++)	/* �󂢂Ă������?�� */
			if(list[i].group_id==0){
				group=&list[i];
				break;
			}

		if(group==NULL){	/* �󂢂ĂȂ��̂ŌÂ�����?�� */
			int j=0;
			unsigned maxdiff=0,x,tick=gettick();
			for(i=0;i<maxsug;i++)
				if((x=DIFF_TICK(tick,list[i].tick))>maxdiff){
					maxdiff=x;
					j=i;
				}
			skill_delunitgroup(&list[j]);
			group=&list[j];
		}
	}

	if(group==NULL){
		printf("skill_initunitgroup: error unit group !\n");
		exit(1);
	}

	group->src_id=src->id;
	group->party_id=battle_get_party_id(src);
	group->guild_id=battle_get_guild_id(src);
	group->group_id=skill_unit_group_newid++;
	if(skill_unit_group_newid<=0)
		skill_unit_group_newid=10;
	group->unit=(struct skill_unit *)aCalloc(count,sizeof(struct skill_unit));
	group->unit_count=count;
	group->val1=group->val2=0;
	group->skill_id=skillid;
	group->skill_lv=skilllv;
	group->unit_id=unit_id;
	group->map=src->m;
	group->range=0;
	group->limit=10000;
	group->interval=1000;
	group->tick=gettick();
	group->valstr=NULL;

	if( skill_is_danceskill(skillid) ){
		struct map_session_data *sd = NULL;
		if(src->type==BL_PC && (sd=(struct map_session_data *)src) ){
			sd->skillid_dance=skillid;
			sd->skilllv_dance=skilllv;
		}
		skill_status_change_start(src,SC_DANCING,skillid,(int)group,0,0,skill_get_time(skillid,skilllv)+1000,0);
		switch(skillid){ //���t�X�L���͑������_���X?�Ԃɂ���
		case BD_LULLABY:				/* �q��� */
		case BD_RICHMANKIM:				/* �j�����h�̉� */
		case BD_ETERNALCHAOS:			/* �i���̍��� */
		case BD_DRUMBATTLEFIELD:		/* ?���ۂ̋��� */
		case BD_RINGNIBELUNGEN:			/* �j?�x�����O�̎w�� */
		case BD_ROKISWEIL:				/* ���L�̋��� */
		case BD_INTOABYSS:				/* �[���̒��� */
		case BD_SIEGFRIED:				/* �s���g�̃W?�N�t��?�h */
		case BD_RAGNAROK:				/* �_?��?�� */
		case CG_MOONLIT:				/* ������̐�ɗ�����Ԃт� */
			{
				int range=1;
				int c=0;
				if(sd){
					map_foreachinarea(skill_check_condition_use_sub,sd->bl.m,
						sd->bl.x-range,sd->bl.y-range,
						sd->bl.x+range,sd->bl.y+range,BL_PC,&sd->bl,&c);
				}
			}
		}
	}
	return group;
}

/*==========================================
 * �X�L�����j�b�g�O��?�v�폜
 *------------------------------------------
 */
int skill_delunitgroup(struct skill_unit_group *group)
{
	struct block_list *src;
	int i;

	nullpo_retr(0, group);
	if(group->unit_count<=0)
		return 0;

	src=map_id2bl(group->src_id);
	if( skill_is_danceskill(group->skill_id) ){ //�_���X�X�L���̓_���X?�Ԃ���������
		if(src)
			skill_status_change_end(src,SC_DANCING,-1);
		}

	group->alive_count=0;
	if(group->unit!=NULL){
		for(i=0;i<group->unit_count;i++)
			if(group->unit[i].alive)
				skill_delunit(&group->unit[i]);
	}
	if(group->valstr!=NULL){
		map_freeblock(group->valstr);
		group->valstr=NULL;
	}

	map_freeblock(group->unit);	/* free()�̑ւ�� */
	group->unit=NULL;
	group->src_id=0;
	group->group_id=0;
	group->unit_count=0;
	return 0;
}

/*==========================================
 * �X�L�����j�b�g�O��?�v�S�폜
 *------------------------------------------
 */
int skill_clear_unitgroup(struct block_list *src)
{
	struct skill_unit_group *group=NULL;
	int maxsug=0;

	nullpo_retr(0, src);

	if(src->type==BL_PC){
		group=((struct map_session_data *)src)->skillunit;
		maxsug=MAX_SKILLUNITGROUP;
	}else if(src->type==BL_MOB){
		group=((struct mob_data *)src)->skillunit;
		maxsug=MAX_MOBSKILLUNITGROUP;
	}else if(src->type==BL_PET){ // [Valaris]
		group=((struct pet_data *)src)->skillunit;
		maxsug=MAX_MOBSKILLUNITGROUP;
	}
	if(group){
		int i;
		for(i=0;i<maxsug;i++)
			if(group[i].group_id>0 && group[i].src_id == src->id)
				skill_delunitgroup(&group[i]);
	}
	return 0;
}

/*==========================================
 * �X�L�����j�b�g�O��?�v�̔�e��tick?��
 *------------------------------------------
 */
struct skill_unit_group_tickset *skill_unitgrouptickset_search(
	struct block_list *bl,int group_id)
{
	int i,j=0,k,s=group_id%MAX_SKILLUNITGROUPTICKSET;
	struct skill_unit_group_tickset *set=NULL;

	nullpo_retr(0, bl);

	if(bl->type==BL_PC){
		set=((struct map_session_data *)bl)->skillunittick;
	}else{
		set=((struct mob_data *)bl)->skillunittick;
	}
	if(set==NULL)
		return 0;
	for(i=0;i<MAX_SKILLUNITGROUPTICKSET;i++)
		if( set[(k=(i+s)%MAX_SKILLUNITGROUPTICKSET)].group_id == group_id )
			return &set[k];
		else if( set[k].group_id==0 )
			j=k;

	return &set[j];
}

/*==========================================
 * �X�L�����j�b�g�O��?�v�̔�e��tick�폜
 *------------------------------------------
 */
int skill_unitgrouptickset_delete(struct block_list *bl,int group_id)
{
	int i,s=group_id%MAX_SKILLUNITGROUPTICKSET;
	struct skill_unit_group_tickset *set=NULL,*ts;

	nullpo_retr(0, bl);

	if(bl->type==BL_PC){
		set=((struct map_session_data *)bl)->skillunittick;
	}else{
		set=((struct mob_data *)bl)->skillunittick;
	}

	if(set!=NULL){

		for(i=0;i<MAX_SKILLUNITGROUPTICKSET;i++)
			if( (ts=&set[(i+s)%MAX_SKILLUNITGROUPTICKSET])->group_id == group_id )
				ts->group_id=0;

	}
	return 0;
}

/*==========================================
 * �X�L�����j�b�g�^�C�}??��?���p(foreachinarea)
 *------------------------------------------
 */
int skill_unit_timer_sub_onplace( struct block_list *bl, va_list ap )
{
	struct block_list *src;
	struct skill_unit *su;
	unsigned int tick;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	src=va_arg(ap,struct block_list*);

	tick=va_arg(ap,unsigned int);
	su = (struct skill_unit *)src;

	if( su && su->alive ) {
		struct skill_unit_group *sg;
		sg = su->group;
		if(sg && battle_check_target(src,bl,sg->target_flag )>0)
			skill_unit_onplace( su, bl, tick );
	}
	return 0;
}

/*==========================================
 * �X�L�����j�b�g�^�C�}?�폜?���p(foreachinarea)
 *------------------------------------------
 */
int skill_unit_timer_sub_ondelete( struct block_list *bl, va_list ap )
{
	struct block_list *src;
	struct skill_unit *su;
	unsigned int tick;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	src=va_arg(ap,struct block_list*);

	tick=va_arg(ap,unsigned int);
	su = (struct skill_unit *)src;

	if( su && su->alive ){
		struct skill_unit_group *sg;
		sg = su->group;
		if( sg && battle_check_target(src,bl,sg->target_flag )>0 )
			skill_unit_ondelete( su, bl, tick );
	}
	return 0;
}

/*==========================================
 * �X�L�����j�b�g�^�C�}??���p(foreachobject)
 *------------------------------------------
 */
int skill_unit_timer_sub( struct block_list *bl, va_list ap )
{
	struct skill_unit *unit;
	struct skill_unit_group *group;
	int range;
	unsigned int tick;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, unit=(struct skill_unit *)bl);
	nullpo_retr(0, group=unit->group);
	tick=va_arg(ap,unsigned int);

	if(!unit->alive)
		return 0;

	range=(unit->range!=0)?unit->range:group->range;

	/* onplace�C�x���g�Ăяo�� */
	if(unit->alive && unit->range>=0){
		map_foreachinarea( skill_unit_timer_sub_onplace, bl->m,
			bl->x-range,bl->y-range,bl->x+range,bl->y+range,0,
			bl,tick);
		if(group->unit_id == 0xaa && DIFF_TICK(tick,group->tick)>=6000*group->val2){
			map_foreachinarea( skill_idun_heal, bl->m,
				bl->x-range,bl->y-range,bl->x+range,bl->y+range,0,unit);
			group->val2++;
		}
	}
	/* ���Ԑ؂�폜 */
	if(unit->alive &&
		(DIFF_TICK(tick,group->tick)>=group->limit || DIFF_TICK(tick,group->tick)>=unit->limit) ){
		switch(group->unit_id){






			case 0x8f:	/* �u���X�g�}�C�� */
				group->unit_id = 0x8c;
				clif_changelook(bl,LOOK_BASE,group->unit_id);
				group->limit=DIFF_TICK(tick+1500,group->tick);
				unit->limit=DIFF_TICK(tick+1500,group->tick);
				break;
			case 0x90:	/* �X�L�b�h�g���b�v */
			case 0x91:	/* �A���N���X�l�A */
			case 0x93:	/* �����h�}�C�� */
			case 0x94:	/* �V���b�N�E�F?�u�g���b�v */
			case 0x95:	/* �T���h�}�� */
			case 0x96:	/* �t���b�V��? */
			case 0x97:	/* �t��?�W���O�g���b�v */
			case 0x98:	/* �N���C���A?�g���b�v */
			case 0x99:	/* �g?�L?�{�b�N�X */
				{
					struct block_list *src=map_id2bl(group->src_id);
					if(group->unit_id == 0x91 && group->val2);
					else{
						if(src && src->type==BL_PC){
							struct item item_tmp;
							memset(&item_tmp,0,sizeof(item_tmp));
							item_tmp.nameid=1065;
							item_tmp.identify=1;
							map_addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,NULL,NULL,NULL,0);	// ?�Ԋ�
						}
					}
				}
			default:
				skill_delunit(unit);
		}
	}

	if(group->unit_id == 0x8d) {
		unit->val1 -= 5;
		if(unit->val1 <= 0 && unit->limit + group->tick > tick + 700)
			unit->limit = DIFF_TICK(tick+700,group->tick);
	}

	return 0;
}
/*==========================================
 * �X�L�����j�b�g�^�C�}??��
 *------------------------------------------
 */
int skill_unit_timer( int tid,unsigned int tick,int id,int data)
{
	map_freeblock_lock();

	map_foreachobject( skill_unit_timer_sub, BL_SKILL, tick );

	map_freeblock_unlock();

	return 0;
}

/*==========================================
 * �X�L�����j�b�g�ړ���?���p(foreachinarea)
 *------------------------------------------
 */
int skill_unit_out_all_sub( struct block_list *bl, va_list ap )
{
	struct skill_unit *unit;
	struct skill_unit_group *group;
	struct block_list *src;
	int range;
	unsigned int tick;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, src=va_arg(ap,struct block_list*));
	nullpo_retr(0, unit=(struct skill_unit *)bl);
	nullpo_retr(0, group=unit->group);

	tick=va_arg(ap,unsigned int);

	if(!unit->alive || src->prev==NULL)
		return 0;

	range=(unit->range!=0)?unit->range:group->range;

	if( range<0 || battle_check_target(bl,src,group->target_flag )<=0 )
		return 0;

	if( src->x >= bl->x-range && src->x <= bl->x+range &&
		src->y >= bl->y-range && src->y <= bl->y+range )
		skill_unit_onout( unit, src, tick );

	return 0;
}


/*==========================================
 * �X�L�����j�b�g�ړ���?��
 *------------------------------------------
 */
int skill_unit_out_all( struct block_list *bl,unsigned int tick,int range)
{
	nullpo_retr(0, bl);

	if( bl->prev==NULL )
		return 0;

	if(range<7)
		range=7;
	map_foreachinarea( skill_unit_out_all_sub,
		bl->m,bl->x-range,bl->y-range,bl->x+range,bl->y+range,BL_SKILL,
		bl,tick );

	return 0;
}

/*==========================================
 * �X�L�����j�b�g�ړ���?���p(foreachinarea)
 *------------------------------------------
 */
int skill_unit_move_sub( struct block_list *bl, va_list ap )
{
	struct skill_unit *unit;
	struct skill_unit_group *group;
	struct block_list *src;
	int range;
	unsigned int tick;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, unit=(struct skill_unit *)bl);
	nullpo_retr(0, src=va_arg(ap,struct block_list*));

	tick=va_arg(ap,unsigned int);

	if(!unit->alive || src->prev==NULL)
		return 0;

	if((group=unit->group) == NULL)
		return 0;
	range=(unit->range!=0)?unit->range:group->range;

	if( range<0 || battle_check_target(bl,src,group->target_flag )<=0 )
		return 0;

	if( src->x >= bl->x-range && src->x <= bl->x+range &&
		src->y >= bl->y-range && src->y <= bl->y+range )
		skill_unit_onplace( unit, src, tick );
	else
		skill_unit_onout( unit, src, tick );

	return 0;
}

/*==========================================
 * �X�L�����j�b�g�ړ���?��
 *------------------------------------------
 */
int skill_unit_move( struct block_list *bl,unsigned int tick,int range)
{
	nullpo_retr(0, bl);

	if( bl->prev==NULL )
		return 0;

	if(range<7)
		range=7;
	map_foreachinarea( skill_unit_move_sub,
		bl->m,bl->x-range,bl->y-range,bl->x+range,bl->y+range,BL_SKILL,
		bl,tick );

	return 0;
}

/*==========================================
 * �X�L�����j�b�g��?�̈ړ���?��(foreachinarea)
 *------------------------------------------
 */
int skill_unit_move_unit_group_sub( struct block_list *bl, va_list ap )
{
	struct skill_unit *unit;
	struct skill_unit_group *group;
	struct block_list *src;
	int range;
	unsigned int tick;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, src=va_arg(ap,struct block_list*));
	nullpo_retr(0, unit=(struct skill_unit *)src);
	nullpo_retr(0, group=unit->group);

	tick=va_arg(ap,unsigned int);

	if(!unit->alive || bl->prev==NULL)
		return 0;

	range=(unit->range!=0)?unit->range:group->range;

	if( range<0 || battle_check_target(src,bl,group->target_flag )<=0 )
		return 0;
	if( bl->x >= src->x-range && bl->x <= src->x+range &&
		bl->y >= src->y-range && bl->y <= src->y+range )
		skill_unit_onplace( unit, bl, tick );
	else
		skill_unit_onout( unit, bl, tick );
	return 0;
}

/*==========================================
 * �X�L�����j�b�g��?�̈ړ���?��
 * ��?�̓O��?�v�ƈړ���
 *------------------------------------------
 */
int skill_unit_move_unit_group( struct skill_unit_group *group, int m,int dx,int dy)
{
	nullpo_retr(0, group);

	if( group->unit_count<=0)
		return 0;

	if(group->unit!=NULL){
		if(!battle_config.unit_movement_type){
		int i;
		for(i=0;i<group->unit_count;i++){
			struct skill_unit *unit=&group->unit[i];
			if(unit->alive && !(m==unit->bl.m && dx==0 && dy==0)){
				int range=unit->range;
				map_delblock(&unit->bl);
				unit->bl.m = m;
				unit->bl.x += dx;
				unit->bl.y += dy;
				map_addblock(&unit->bl);
				clif_skill_setunit(unit);
				if(range>0){
					if(range<7)
						range=7;
					map_foreachinarea( skill_unit_move_unit_group_sub, unit->bl.m,
						unit->bl.x-range,unit->bl.y-range,unit->bl.x+range,unit->bl.y+range,0,
						&unit->bl,gettick() );
				}
			}
		}
		}else{
			int i,j, *r_flag, *s_flag, *m_flag;
			struct skill_unit *unit1;
			struct skill_unit *unit2;
                        r_flag = (int *) malloc(sizeof(int) * group->unit_count);
                        s_flag = (int *) malloc(sizeof(int) * group->unit_count);
                        m_flag = (int *) malloc(sizeof(int) * group->unit_count);
			memset(r_flag,0, sizeof(int) * group->unit_count);// ?���t���O
			memset(s_flag,0, sizeof(int) * group->unit_count);// ?���t���O
			memset(m_flag,0, sizeof(int) * group->unit_count);// ?���t���O

			//��Ƀt���O��S�����߂�
		for(i=0;i<group->unit_count;i++){
				int move_check=0;// ���Ԃ�t���O
				unit1=&group->unit[i];
			for(j=0;j<group->unit_count;j++){
					unit2=&group->unit[j];
					if(unit1->bl.m==m && unit1->bl.x+dx==unit2->bl.x && unit1->bl.y+dy==unit2->bl.y){
						//�ړ���Ƀ��j�b�g�����Ԃ��Ă���
						s_flag[i]=1;// �ړ��O�̃��j�b�g�i���o?��?���t���Oon
						r_flag[j]=1;// ���Ԃ郆�j�b�g�i���o?��?���t���Oon
						move_check=1;//���j�b�g�����Ԃ����B
						break;
					}
				}
				if(!move_check)// ���j�b�g�����Ԃ��ĂȂ�������
					m_flag[i]=1;// �ړ��O���j�b�g�i���o?�̈ړ��t���Oon
			}

			//�t���O�Ɋ�Â��ă��j�b�g�ړ�
			for(i=0;i<group->unit_count;i++){
				unit1=&group->unit[i];
				if(m_flag[i]){// �ړ��t���O��on��
					if(!r_flag[i]){// ?���t���O��off�Ȃ�
						//?���ړ�(range��?���̕K�v����)
						int range=unit1->range;
						map_delblock(&unit1->bl);
					unit1->bl.m = m;
					unit1->bl.x += dx;
					unit1->bl.y += dy;
						map_addblock(&unit1->bl);
						clif_skill_setunit(unit1);
						if(range > 0){
							if(range < 7)
								range = 7;
							map_foreachinarea( skill_unit_move_unit_group_sub, unit1->bl.m,
								unit1->bl.x-range,unit1->bl.y-range,unit1->bl.x+range,unit1->bl.y+range,0,
								&unit1->bl,gettick() );
						}
					}else{// ?���t���O��on�Ȃ�
						//�󃆃j�b�g�ɂȂ�̂ŁA?���”\�ȃ��j�b�g��T��
						for(j=0;j<group->unit_count;j++){
							unit2=&group->unit[j];
							if(s_flag[j] && !r_flag[j]){
								// ?���ړ�(range?���t��)
								int range=unit1->range;
								map_delblock(&unit2->bl);
								unit2->bl.m = m;
								unit2->bl.x = unit1->bl.x + dx;
								unit2->bl.y = unit1->bl.y + dy;
								unit2->range = unit1->range;
								map_addblock(&unit2->bl);
								clif_skill_setunit(unit2);
								if(range > 0){
									if(range < 7)
										range = 7;
									map_foreachinarea( skill_unit_move_unit_group_sub, unit2->bl.m,
										unit2->bl.x-range,unit2->bl.y-range,unit2->bl.x+range,unit2->bl.y+range,0,
										&unit2->bl,gettick() );
								}
								s_flag[j]=0;// ?�����������̂�off
								break;
							}
						}
					}
				}
			}
                        free(r_flag);
                        free(s_flag);
                        free(m_flag);
		}
	}
	return 0;
}

/*----------------------------------------------------------------------------
 * �A�C�e������
 *----------------------------------------------------------------------------
 */

/*==========================================
 * �A�C�e�������”\����
 *------------------------------------------
 */
int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger )
{
	int i,j;

	nullpo_retr(0, sd);

	if(nameid<=0)
		return 0;

	for(i=0;i<MAX_SKILL_PRODUCE_DB;i++){
		if(skill_produce_db[i].nameid == nameid )
			break;
	}
	if( i >= MAX_SKILL_PRODUCE_DB )	/* �f?�^�x?�X�ɂȂ� */
		return 0;

	if(trigger>=0){
		if(trigger == 32 || trigger == 16 || trigger==64 || trigger == 256) {
			if(skill_produce_db[i].itemlv!=trigger)	/* �t�@?�}�V?���|?�V�����ނƗn??��?�ΈȊO�͂��� */
				return 0;
		}else{
			if(skill_produce_db[i].itemlv>=16)		/* ����ȊO�͂��� */
				return 0;
			if( itemdb_wlv(nameid)>trigger )	/* ����Lv���� */
				return 0;
		}
	}
	if( (j=skill_produce_db[i].req_skill)>0 && pc_checkskill(sd,j)<=0 )
		return 0;		/* �X�L��������Ȃ� */

	for(j=0;j<MAX_PRODUCE_RESOURCE;j++){
		int id,x,y;
		if( (id=skill_produce_db[i].mat_id[j]) <= 0 )	/* ����ȏ�͍ޗ��v��Ȃ� */
			continue;
		if(skill_produce_db[i].mat_amount[j] <= 0) {
			if(pc_search_inventory(sd,id) < 0)
				return 0;
		}
		else {
			for(y=0,x=0;y<MAX_INVENTORY;y++)
				if( sd->status.inventory[y].nameid == id )
					x+=sd->status.inventory[y].amount;
			if(x<skill_produce_db[i].mat_amount[j]) /* �A�C�e��������Ȃ� */
				return 0;
		}
	}
	return i+1;
}

/*==========================================
 * �A�C�e�������”\����
 *------------------------------------------
 */
int skill_produce_mix( struct map_session_data *sd,
	int nameid, int slot1, int slot2, int slot3 )
{
	int slot[3];
	int i,sc,ele,idx,equip,wlv,make_per,flag;

	nullpo_retr(0, sd);

	if( !(idx=skill_can_produce_mix(sd,nameid,-1)) )	/* ?���s�� */
		return 0;
	idx--;
	slot[0]=slot1;
	slot[1]=slot2;
	slot[2]=slot3;

	/* ����?��?�� */
	for(i=0,sc=0,ele=0;i<3;i++){
		int j;
		if( slot[i]<=0 )
			continue;
		j = pc_search_inventory(sd,slot[i]);
		if(j < 0)	/* �s���p�P�b�g(�A�C�e������)�`�F�b�N */
			continue;
		if(slot[i]==1000){	/* ���̂����� */
			pc_delitem(sd,j,1,1);
			sc++;
		}
		if(slot[i]>=994 && slot[i]<=997 && ele==0){	/* ?���� */
			static const int ele_table[4]={3,1,4,2};
			pc_delitem(sd,j,1,1);
			ele=ele_table[slot[i]-994];
		}
	}

	/* �ޗ����� */
	for(i=0;i<MAX_PRODUCE_RESOURCE;i++){
		int j,id,x;
		if( (id=skill_produce_db[idx].mat_id[i]) <= 0 )
			continue;
		x=skill_produce_db[idx].mat_amount[i];	/* �K�v�Ȍ�? */
		do{	/* �Q�ˆȏ�̃C���f�b�N�X�ɂ܂������Ă��邩������Ȃ� */
			int y=0;
			j = pc_search_inventory(sd,id);

			if(j >= 0){
				y = sd->status.inventory[j].amount;
				if(y>x)y=x;	/* ������� */
				pc_delitem(sd,j,y,0);
			}else {
				if(battle_config.error_log)
					printf("skill_produce_mix: material item error\n");
			}

			x-=y;	/* �܂�����Ȃ���?���v�Z */
		}while( j>=0 && x>0 );	/* �ޗ�������邩�A�G��?�ɂȂ�܂ŌJ��Ԃ� */
	}

	/* �m������ */
	equip = itemdb_isequip(nameid);
	if(!equip) {
		if(skill_produce_db[idx].req_skill==AM_PHARMACY) {
			if((nameid >= 501 && nameid <= 506) || (nameid >= 545 && nameid <= 547) || nameid == 525)
				make_per = 2000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_POTIONPITCHER)*100;
			else if(nameid == 970)
				make_per = 1500 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300;
			else if(nameid == 7135)
				make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_DEMONSTRATION)*100;
			else if(nameid == 7136)
				make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_ACIDTERROR)*100;
			else if(nameid == 7137)
				make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CANNIBALIZE)*100;
			else if(nameid == 7138)
				make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_SPHEREMINE)*100;
			else if(nameid == 7139)
				make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CP_WEAPON)*100 +
					pc_checkskill(sd,AM_CP_SHIELD)*100 + pc_checkskill(sd,AM_CP_ARMOR)*100 + pc_checkskill(sd,AM_CP_HELM)*100;
			else
				make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300;
		} else if (skill_produce_db[idx].req_skill == ASC_CDP) {
			make_per = 2000 + 40*sd->paramc[4] + 20*sd->paramc[5];			
			//make_per = 20 + (20*sd->paramc[4])/50 + (20*sd->paramc[5])/100;
		} else {
			if(nameid == 998)
				make_per = 2000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*600;
			else if(nameid == 985)
				make_per = 1000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + (pc_checkskill(sd,skill_produce_db[idx].req_skill)-1)*500;
			else
				make_per = 1000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500;
		}
	}
	else {
		int add_per;
		if(pc_search_inventory(sd,989) >= 0) add_per = 750;
		else if(pc_search_inventory(sd,988) >= 0) add_per = 500;
		else if(pc_search_inventory(sd,987) >= 0) add_per = 250;
		else if(pc_search_inventory(sd,986) >= 0) add_per = 0;
		else add_per = -500;
		if(ele) add_per -= 500;
		add_per -= sc*500;
		wlv = itemdb_wlv(nameid);
		make_per = ((250 + sd->status.base_level*15 + sd->paramc[4]*10 + sd->paramc[5]*5 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500 +
			add_per) * (100 - (wlv - 1)*20))/100 + pc_checkskill(sd,BS_WEAPONRESEARCH)*100 + ((wlv >= 3)? pc_checkskill(sd,BS_ORIDEOCON)*100 : 0);
	}

	if(make_per < 1) make_per = 1;

	if(skill_produce_db[idx].req_skill==AM_PHARMACY || 
		skill_produce_db[idx].req_skill==ASC_CDP) {
		if( battle_config.pp_rate!=100 )
			make_per=make_per*battle_config.pp_rate/100;
	}
	else {
		if( battle_config.wp_rate!=100 )	/* �m���␳ */
			make_per=make_per*battle_config.wp_rate/100;
	}

//	if(battle_config.etc_log)
//		printf("make rate = %d\n",make_per);

	if(rand()%10000 < make_per){
		/* ���� */
		struct item tmp_item;
		memset(&tmp_item,0,sizeof(tmp_item));
		tmp_item.nameid=nameid;
		tmp_item.amount=1;
		tmp_item.identify=1;
		if(equip){	/* ����̏ꍇ */
			tmp_item.card[0]=0x00ff; /* ��������t���O */
			tmp_item.card[1]=((sc*5)<<8)+ele;	/* ?���Ƃ‚悳 */
			*((unsigned long *)(&tmp_item.card[2]))=sd->char_id;	/* �L����ID */
		}
		else if((battle_config.produce_item_name_input && skill_produce_db[idx].req_skill!=AM_PHARMACY) ||
			(battle_config.produce_potion_name_input && skill_produce_db[idx].req_skill==AM_PHARMACY)) {
			tmp_item.card[0]=0x00fe;
			tmp_item.card[1]=0;
			*((unsigned long *)(&tmp_item.card[2]))=sd->char_id;	/* �L����ID */
		}

		#ifndef TXT_ONLY
		if(log_config.produce > 0)
			log_produce(sd,nameid,slot1,slot2,slot3,1);
		#endif //USE_SQL

		switch (skill_produce_db[idx].req_skill) {
			case AM_PHARMACY:
				clif_produceeffect(sd,2,nameid);/* ����G�t�F�N�g */
				clif_misceffect(&sd->bl,5); /* ���l�ɂ�������ʒm */
				break;
			case ASC_CDP:
				clif_produceeffect(sd,2,nameid);/* �b�����G�t�F�N�g */
				clif_misceffect(&sd->bl,5);
				break;
			default:  /* ���퐻���A�R�C������ */
				clif_produceeffect(sd,0,nameid); /* ���퐻���G�t�F�N�g */
				clif_misceffect(&sd->bl,3);
				break;
		}

		if((flag = pc_additem(sd,&tmp_item,1))) {
			clif_additem(sd,0,0,flag);
			map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
		}
	}
	else {
		#ifndef TXT_ONLY
		if(log_config.produce > 0)
			log_produce(sd,nameid,slot1,slot2,slot3,0);
		#endif //USE_SQL

		switch (skill_produce_db[idx].req_skill) {
			case AM_PHARMACY:
				clif_produceeffect(sd,3,nameid);/* ���򎸔s�G�t�F�N�g */
				clif_misceffect(&sd->bl,6); /* ���l�ɂ����s��ʒm */
				break;
			case ASC_CDP:
				{
					clif_produceeffect(sd,3,nameid); /* �b�����G�t�F�N�g */
					clif_misceffect(&sd->bl,6); /* ���l�ɂ����s��ʒm */
					pc_heal(sd, -(sd->status.max_hp>>2), 0);
				}
				break;
			default:
				clif_produceeffect(sd,1,nameid);/* ���퐻�����s�G�t�F�N�g */
				clif_misceffect(&sd->bl,2); /* ���l�ɂ����s��ʒm */
				break;
		}
	}
	return 0;
}

int skill_arrow_create( struct map_session_data *sd,int nameid)
{
	int i,j,flag,index=-1;
	struct item tmp_item;

	nullpo_retr(0, sd);

	if(nameid <= 0)
		return 1;

	for(i=0;i<MAX_SKILL_ARROW_DB;i++)
		if(nameid == skill_arrow_db[i].nameid) {
			index = i;
			break;
		}

	if(index < 0 || (j = pc_search_inventory(sd,nameid)) < 0)
		return 1;

	pc_delitem(sd,j,1,0);
	for(i=0;i<5;i++) {
		memset(&tmp_item,0,sizeof(tmp_item));
		tmp_item.identify = 1;
		tmp_item.nameid = skill_arrow_db[index].cre_id[i];
		tmp_item.amount = skill_arrow_db[index].cre_amount[i];
		if(battle_config.making_arrow_name_input) {
			tmp_item.card[0]=0x00fe;
			tmp_item.card[1]=0;
			*((unsigned long *)(&tmp_item.card[2]))=sd->char_id;	/* �L����ID */
		}
		if(tmp_item.nameid <= 0 || tmp_item.amount <= 0)
			continue;
		if((flag = pc_additem(sd,&tmp_item,tmp_item.amount))) {
			clif_additem(sd,0,0,flag);
			map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
		}
	}

	return 0;
}

/*----------------------------------------------------------------------------
 * �������n
 */

/*==========================================
 * �X�L��?�W�t�@�C��?��?��
 * skill_db.txt �X�L���f?�^
 * skill_cast_db.txt �X�L���̉r�����Ԃƃf�B���C�f?�^
 * produce_db.txt �A�C�e���쐬�X�L���p�f?�^
 * create_arrow_db.txt ��쐬�X�L���p�f?�^
 * abra_db.txt �A�u���J�_�u��?���X�L���f?�^
 *------------------------------------------
 */
int skill_readdb(void)
{
	int i,j,k,l,m;
	FILE *fp;
	char line[1024],*p;
	char *filename[]={"db/produce_db.txt","db/produce_db2.txt"};

	/* �X�L���f?�^�x?�X */
	memset(skill_db,0,sizeof(skill_db));
	fp=fopen("db/skill_db.txt","r");
	if(fp==NULL){
		printf("can't read db/skill_db.txt\n");
		return 1;
	}
	while(fgets(line,1020,fp)){
		char *split[50], *split2[MAX_SKILL_LEVEL];
		if(line[0]=='/' && line[1]=='/')
			continue;
		for(j=0,p=line;j<14 && p;j++){
			split[j]=p;
			p=strchr(p,',');
			if(p) *p++=0;
		}
		if(split[13]==NULL || j<14)
			continue;

		i=atoi(split[0]);
		if(i<0 || i>MAX_SKILL_DB)
			continue;

/*		printf("skill id=%d\n",i); */
		memset(split2,0,sizeof(split2));
		for(j=0,p=split[1];j<MAX_SKILL_LEVEL && p;j++){
			split2[j]=p;
			p=strchr(p,':');
			if(p) *p++=0;
		}
		for(k=0;k<MAX_SKILL_LEVEL;k++)
			skill_db[i].range[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
		skill_db[i].hit=atoi(split[2]);
		skill_db[i].inf=atoi(split[3]);
		skill_db[i].pl=atoi(split[4]);
		skill_db[i].nk=atoi(split[5]);
		skill_db[i].max=atoi(split[6]);

		memset(split2,0,sizeof(split2));
		for(j=0,p=split[7];j<MAX_SKILL_LEVEL && p;j++){
			split2[j]=p;
			p=strchr(p,':');
			if(p) *p++=0;
		}
		for(k=0;k<MAX_SKILL_LEVEL;k++)
			skill_db[i].num[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);

		if(strcmpi(split[8],"yes") == 0)
			skill_db[i].castcancel=1;
		else
			skill_db[i].castcancel=0;
		skill_db[i].cast_def_rate=atoi(split[9]);
		skill_db[i].inf2=atoi(split[10]);
		skill_db[i].maxcount=atoi(split[11]);
		if(strcmpi(split[12],"weapon") == 0)
			skill_db[i].skill_type=BF_WEAPON;
		else if(strcmpi(split[12],"magic") == 0)
			skill_db[i].skill_type=BF_MAGIC;
		else if(strcmpi(split[12],"misc") == 0)
			skill_db[i].skill_type=BF_MISC;
		else
			skill_db[i].skill_type=0;
		memset(split2,0,sizeof(split2));
		for(j=0,p=split[13];j<MAX_SKILL_LEVEL && p;j++){
			split2[j]=p;
			p=strchr(p,':');
			if(p) *p++=0;
		}
		for(k=0;k<MAX_SKILL_LEVEL;k++)
			skill_db[i].blewcount[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
	}
	fclose(fp);
	printf("read db/skill_db.txt done\n");

	fp=fopen("db/skill_require_db.txt","r");
	if(fp==NULL){
		printf("can't read db/skill_require_db.txt\n");
		return 1;
	}
	while(fgets(line,1020,fp)){
		char *split[51], *split2[MAX_SKILL_LEVEL];
		if(line[0]=='/' && line[1]=='/')
			continue;
		for(j=0,p=line;j<30 && p;j++){
			split[j]=p;
			p=strchr(p,',');
			if(p) *p++=0;
		}
		if(split[29]==NULL || j<30)
			continue;

		i=atoi(split[0]);
		if(i<0 || i>MAX_SKILL_DB)
			continue;

		memset(split2,0,sizeof(split2));
		for(j=0,p=split[1];j<MAX_SKILL_LEVEL && p;j++){
			split2[j]=p;
			p=strchr(p,':');
			if(p) *p++=0;
		}
		for(k=0;k<MAX_SKILL_LEVEL;k++)
			skill_db[i].hp[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);

		memset(split2,0,sizeof(split2));
		for(j=0,p=split[2];j<MAX_SKILL_LEVEL && p;j++){
			split2[j]=p;
			p=strchr(p,':');
			if(p) *p++=0;
		}
		for(k=0;k<MAX_SKILL_LEVEL;k++)
			skill_db[i].mhp[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);

		memset(split2,0,sizeof(split2));
		for(j=0,p=split[3];j<MAX_SKILL_LEVEL && p;j++){
			split2[j]=p;
			p=strchr(p,':');
			if(p) *p++=0;
		}
		for(k=0;k<MAX_SKILL_LEVEL;k++)
			skill_db[i].sp[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);

		memset(split2,0,sizeof(split2));
		for(j=0,p=split[4];j<MAX_SKILL_LEVEL && p;j++){
			split2[j]=p;
			p=strchr(p,':');
			if(p) *p++=0;
		}
		for(k=0;k<MAX_SKILL_LEVEL;k++)
			skill_db[i].hp_rate[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);

		memset(split2,0,sizeof(split2));
		for(j=0,p=split[5];j<MAX_SKILL_LEVEL && p;j++){
			split2[j]=p;
			p=strchr(p,':');
			if(p) *p++=0;
		}
		for(k=0;k<MAX_SKILL_LEVEL;k++)
			skill_db[i].sp_rate[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);

		memset(split2,0,sizeof(split2));
		for(j=0,p=split[6];j<MAX_SKILL_LEVEL && p;j++){
			split2[j]=p;
			p=strchr(p,':');
			if(p) *p++=0;
		}
		for(k=0;k<MAX_SKILL_LEVEL;k++)
			skill_db[i].zeny[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);

		memset(split2,0,sizeof(split2));
		for(j=0,p=split[7];j<32 && p;j++){
			split2[j]=p;
			p=strchr(p,':');
			if(p) *p++=0;
		}
		for(k=0;k<32 && split2[k];k++) {
			l = atoi(split2[k]);
			if(l == 99) {
				skill_db[i].weapon = 0xffffffff;
				break;
			}
			else
				skill_db[i].weapon |= 1<<l;
		}

		if( strcmpi(split[8],"hiding")==0 ) skill_db[i].state=ST_HIDING;
		else if( strcmpi(split[8],"cloaking")==0 ) skill_db[i].state=ST_CLOAKING;
		else if( strcmpi(split[8],"hidden")==0 ) skill_db[i].state=ST_HIDDEN;
		else if( strcmpi(split[8],"riding")==0 ) skill_db[i].state=ST_RIDING;
		else if( strcmpi(split[8],"falcon")==0 ) skill_db[i].state=ST_FALCON;
		else if( strcmpi(split[8],"cart")==0 ) skill_db[i].state=ST_CART;
		else if( strcmpi(split[8],"shield")==0 ) skill_db[i].state=ST_SHIELD;
		else if( strcmpi(split[8],"sight")==0 ) skill_db[i].state=ST_SIGHT;
		else if( strcmpi(split[8],"explosionspirits")==0 ) skill_db[i].state=ST_EXPLOSIONSPIRITS;
		else if( strcmpi(split[8],"recover_weight_rate")==0 ) skill_db[i].state=ST_RECOV_WEIGHT_RATE;
		else if( strcmpi(split[8],"move_enable")==0 ) skill_db[i].state=ST_MOVE_ENABLE;
		else if( strcmpi(split[8],"water")==0 ) skill_db[i].state=ST_WATER;
		else skill_db[i].state=ST_NONE;

		memset(split2,0,sizeof(split2));
		for(j=0,p=split[9];j<MAX_SKILL_LEVEL && p;j++){
			split2[j]=p;
			p=strchr(p,':');
			if(p) *p++=0;
		}
		for(k=0;k<MAX_SKILL_LEVEL;k++)
			skill_db[i].spiritball[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
		skill_db[i].itemid[0]=atoi(split[10]);
		skill_db[i].amount[0]=atoi(split[11]);
		skill_db[i].itemid[1]=atoi(split[12]);
		skill_db[i].amount[1]=atoi(split[13]);
		skill_db[i].itemid[2]=atoi(split[14]);
		skill_db[i].amount[2]=atoi(split[15]);
		skill_db[i].itemid[3]=atoi(split[16]);
		skill_db[i].amount[3]=atoi(split[17]);
		skill_db[i].itemid[4]=atoi(split[18]);
		skill_db[i].amount[4]=atoi(split[19]);
		skill_db[i].itemid[5]=atoi(split[20]);
		skill_db[i].amount[5]=atoi(split[21]);
		skill_db[i].itemid[6]=atoi(split[22]);
		skill_db[i].amount[6]=atoi(split[23]);
		skill_db[i].itemid[7]=atoi(split[24]);
		skill_db[i].amount[7]=atoi(split[25]);
		skill_db[i].itemid[8]=atoi(split[26]);
		skill_db[i].amount[8]=atoi(split[27]);
		skill_db[i].itemid[9]=atoi(split[28]);
		skill_db[i].amount[9]=atoi(split[29]);
	}
	fclose(fp);
	printf("read db/skill_require_db.txt done\n");

	/* �L���X�e�B���O�f?�^�x?�X */
	fp=fopen("db/skill_cast_db.txt","r");
	if(fp==NULL){
		printf("can't read db/skill_cast_db.txt\n");
		return 1;
	}
	while(fgets(line,1020,fp)){
		char *split[50], *split2[MAX_SKILL_LEVEL];
		memset(split,0,sizeof(split));	// [Valaris] thanks to fov
		if(line[0]=='/' && line[1]=='/')
			continue;
		for(j=0,p=line;j<5 && p;j++){
			split[j]=p;
			p=strchr(p,',');
			if(p) *p++=0;
		}
		if(split[4]==NULL || j<5)
			continue;

		i=atoi(split[0]);
		if(i<0 || i>MAX_SKILL_DB)
			continue;

		memset(split2,0,sizeof(split2));
		for(j=0,p=split[1];j<MAX_SKILL_LEVEL && p;j++){
			split2[j]=p;
			p=strchr(p,':');
			if(p) *p++=0;
		}
		for(k=0;k<MAX_SKILL_LEVEL;k++)
			skill_db[i].cast[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);

		memset(split2,0,sizeof(split2));
		for(j=0,p=split[2];j<MAX_SKILL_LEVEL && p;j++){
			split2[j]=p;
			p=strchr(p,':');
			if(p) *p++=0;
		}
		for(k=0;k<MAX_SKILL_LEVEL;k++)
			skill_db[i].delay[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);

		memset(split2,0,sizeof(split2));
		for(j=0,p=split[3];j<MAX_SKILL_LEVEL && p;j++){
			split2[j]=p;
			p=strchr(p,':');
			if(p) *p++=0;
		}
		for(k=0;k<MAX_SKILL_LEVEL;k++)
			skill_db[i].upkeep_time[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);

		memset(split2,0,sizeof(split2));
		for(j=0,p=split[4];j<MAX_SKILL_LEVEL && p;j++){
			split2[j]=p;
			p=strchr(p,':');
			if(p) *p++=0;
		}
		for(k=0;k<MAX_SKILL_LEVEL;k++)
			skill_db[i].upkeep_time2[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
	}
	fclose(fp);
	printf("read db/skill_cast_db.txt done\n");

	/* �����n�X�L���f?�^�x?�X */
	memset(skill_produce_db,0,sizeof(skill_produce_db));
	for(m=0;m<2;m++){
		fp=fopen(filename[m],"r");
		if(fp==NULL){
			if(m>0)
				continue;
			printf("can't read %s\n",filename[m]);
			return 1;
		}
		k=0;
		while(fgets(line,1020,fp)){
			char *split[6 + MAX_PRODUCE_RESOURCE * 2];
			int x,y;
			if(line[0]=='/' && line[1]=='/')
				continue;
			memset(split,0,sizeof(split));
			for(j=0,p=line;j<3 + MAX_PRODUCE_RESOURCE * 2 && p;j++){
				split[j]=p;
				p=strchr(p,',');
				if(p) *p++=0;
			}
			if(split[0]==NULL)
				continue;
			i=atoi(split[0]);
			if(i<=0)
				continue;

			skill_produce_db[k].nameid=i;
			skill_produce_db[k].itemlv=atoi(split[1]);
			skill_produce_db[k].req_skill=atoi(split[2]);

			for(x=3,y=0; split[x] && split[x+1] && y<MAX_PRODUCE_RESOURCE; x+=2,y++){
				skill_produce_db[k].mat_id[y]=atoi(split[x]);
				skill_produce_db[k].mat_amount[y]=atoi(split[x+1]);
			}
			k++;
			if(k >= MAX_SKILL_PRODUCE_DB)
				break;
		}
		fclose(fp);
		printf("read %s done (count=%d)\n",filename[m],k);
	}

	memset(skill_arrow_db,0,sizeof(skill_arrow_db));
	fp=fopen("db/create_arrow_db.txt","r");
	if(fp==NULL){
		printf("can't read db/create_arrow_db.txt\n");
		return 1;
	}
	k=0;
	while(fgets(line,1020,fp)){
		char *split[16];
		int x,y;
		if(line[0]=='/' && line[1]=='/')
			continue;
		memset(split,0,sizeof(split));
		for(j=0,p=line;j<13 && p;j++){
			split[j]=p;
			p=strchr(p,',');
			if(p) *p++=0;
		}
		if(split[0]==NULL)
			continue;
		i=atoi(split[0]);
		if(i<=0)
			continue;

		skill_arrow_db[k].nameid=i;

		for(x=1,y=0;split[x] && split[x+1] && y<5;x+=2,y++){
			skill_arrow_db[k].cre_id[y]=atoi(split[x]);
			skill_arrow_db[k].cre_amount[y]=atoi(split[x+1]);
		}
		k++;
		if(k >= MAX_SKILL_ARROW_DB)
			break;
	}
	fclose(fp);
	printf("read db/create_arrow_db.txt done (count=%d)\n",k);

	memset(skill_abra_db,0,sizeof(skill_abra_db));
	fp=fopen("db/abra_db.txt","r");
	if(fp==NULL){
		printf("can't read db/abra_db.txt\n");
		return 1;
	}
	k=0;
	while(fgets(line,1020,fp)){
		char *split[16];
		if(line[0]=='/' && line[1]=='/')
			continue;
		memset(split,0,sizeof(split));
		for(j=0,p=line;j<13 && p;j++){
			split[j]=p;
			p=strchr(p,',');
			if(p) *p++=0;
		}
		if(split[0]==NULL)
			continue;
		i=atoi(split[0]);
		if(i<=0)
			continue;

		skill_abra_db[i].req_lv=atoi(split[2]);
		skill_abra_db[i].per=atoi(split[3]);

		k++;
		if(k >= MAX_SKILL_ABRA_DB)
			break;
	}
	fclose(fp);
	printf("read db/abra_db.txt done (count=%d)\n",k);

	fp=fopen("db/skill_castnodex_db.txt","r");
	if(fp==NULL){
		printf("can't read db/skill_castnodex_db.txt\n");
		return 1;
	}
	while(fgets(line,1020,fp)){
		char *split[50], *split2[MAX_SKILL_LEVEL];
		memset(split,0,sizeof(split));
		if(line[0]=='/' && line[1]=='/')
			continue;
		for(j=0,p=line;j<2 && p;j++){
			split[j]=p;
			p=strchr(p,',');
			if(p) *p++=0;
		}

		i=atoi(split[0]);
		if(i<0 || i>MAX_SKILL_DB)
			continue;

		memset(split2,0,sizeof(split2));
		for(j=0,p=split[1];j<MAX_SKILL_LEVEL && p;j++){
			split2[j]=p;
			p=strchr(p,':');
			if(p) *p++=0;
		}
		for(k=0;k<MAX_SKILL_LEVEL;k++)
			skill_db[i].castnodex[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
	}
	fclose(fp);
	printf("read db/skill_castnodex_db.txt done\n");

	return 0;
}

void skill_reload(void)
{
	/*

	<empty skill database>
	<?>

	*/

	do_init_skill();
}

/*==========================================
 * �X�L��?�W������?��
 *------------------------------------------
 */
int do_init_skill(void)
{
	skill_readdb();

	add_timer_func_list(skill_unit_timer,"skill_unit_timer");
	add_timer_func_list(skill_castend_id,"skill_castend_id");
	add_timer_func_list(skill_castend_pos,"skill_castend_pos");
	add_timer_func_list(skill_timerskill,"skill_timerskill");
	add_timer_func_list(skill_status_change_timer,"skill_status_change_timer");
	add_timer_interval(gettick()+SKILLUNITTIMER_INVERVAL,skill_unit_timer,0,0,SKILLUNITTIMER_INVERVAL);

	return 0;
}