// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _SCRIPT_H_
#define _SCRIPT_H_
#define NUM_WHISPER_VAR 10
struct map_session_data;
extern int potion_flag; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
extern int potion_hp, potion_per_hp, potion_sp, potion_per_sp;
extern int potion_target;
extern struct Script_Config {
unsigned warn_func_mismatch_argtypes : 1;
unsigned warn_func_mismatch_paramnum : 1;
int check_cmdcount;
int check_gotocount;
int input_min_value;
int input_max_value;
const char *die_event_name;
const char *kill_pc_event_name;
const char *kill_mob_event_name;
const char *login_event_name;
const char *logout_event_name;
const char *loadmap_event_name;
const char *baselvup_event_name;
const char *joblvup_event_name;
const char* ontouch_name;
const char* ontouch2_name;
} script_config;
typedef enum c_op {
C_NOP, // end of script/no value (nil)
C_POS,
C_INT, // number
C_PARAM, // parameter variable (see pc_readparam/pc_setparam)
C_FUNC, // buildin function call
C_STR, // string (free'd automatically)
C_CONSTSTR, // string (not free'd)
C_ARG, // start of argument list
C_NAME,
C_EOL, // end of line (extra stack values are cleared)
C_RETINFO,
C_USERFUNC, // internal script function
C_USERFUNC_POS, // internal script function label
C_REF, // the next call to c_op2 should push back a ref to the left operand
// operators
C_OP3, // a ? b : c
C_LOR, // a || b
C_LAND, // a && b
C_LE, // a <= b
C_LT, // a < b
C_GE, // a >= b
C_GT, // a > b
C_EQ, // a == b
C_NE, // a != b
C_XOR, // a ^ b
C_OR, // a | b
C_AND, // a & b
C_ADD, // a + b
C_SUB, // a - b
C_MUL, // a * b
C_DIV, // a / b
C_MOD, // a % b
C_NEG, // - a
C_LNOT, // ! a
C_NOT, // ~ a
C_R_SHIFT, // a >> b
C_L_SHIFT, // a << b
C_ADD_PP, // ++a
C_SUB_PP, // --a
} c_op;
struct script_retinfo {
struct DBMap* var_function;// scope variables
struct script_code* script;// script code
int pos;// script location
int nargs;// argument count
int defsp;// default stack pointer
};
struct script_data {
enum c_op type;
union script_data_val {
int num;
char *str;
struct script_retinfo* ri;
} u;
struct DBMap** ref;
};
// Moved defsp from script_state to script_stack since
// it must be saved when script state is RERUNLINE. [Eoe / jA 1094]
struct script_code {
int script_size;
unsigned char* script_buf;
struct DBMap* script_vars;
};
struct script_stack {
int sp;// number of entries in the stack
int sp_max;// capacity of the stack
int defsp;
struct script_data *stack_data;// stack
struct DBMap* var_function;// scope variables
};
//
// Script state
//
enum e_script_state { RUN,STOP,END,RERUNLINE,GOTO,RETFUNC,CLOSE };
struct script_state {
struct script_stack* stack;
int start,end;
int pos;
enum e_script_state state;
int rid,oid;
struct script_code *script, *scriptroot;
struct sleep_data {
int tick,timer,charid;
} sleep;
int instance_id;
//For backing up purposes
struct script_state *bk_st;
int bk_npcid;
unsigned freeloop : 1;// used by buildin_freeloop
unsigned op2ref : 1;// used by op_2
unsigned npc_item_flag : 1;
};
struct script_reg {
int index;
int data;
};
struct script_regstr {
int index;
char* data;
};
enum script_parse_options {
SCRIPT_USE_LABEL_DB = 0x1,// records labels in scriptlabel_db
SCRIPT_IGNORE_EXTERNAL_BRACKETS = 0x2,// ignores the check for {} brackets around the script
SCRIPT_RETURN_EMPTY_SCRIPT = 0x4// returns the script object instead of NULL for empty scripts
};
const char* skip_space(const char* p);
void script_error(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos);
struct script_code* parse_script(const char* src,const char* file,int line,int options);
void run_script_sub(struct script_code *rootscript,int pos,int rid,int oid, char* file, int lineno);
void run_script(struct script_code*,int,int,int);
int set_var(struct map_session_data *sd, char *name, void *val);
int run_script_timer(int tid, unsigned int tick, int id, intptr_t data);
void run_script_main(struct script_state *st);
void script_stop_sleeptimers(int id);
struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n);
void script_free_code(struct script_code* code);
void script_free_vars(struct DBMap *storage);
struct script_state* script_alloc_state(struct script_code* script, int pos, int rid, int oid);
void script_free_state(struct script_state* st);
struct DBMap* script_get_label_db(void);
struct DBMap* script_get_userfunc_db(void);
void script_run_autobonus(const char *autobonus,int id, int pos);
bool script_get_constant(const char* name, int* value);
void script_set_constant(const char* name, int value, bool isparameter);
void script_cleararray_pc(struct map_session_data* sd, const char* varname, void* value);
void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8 idx, void* value, int* refcache);
int script_config_read(char *cfgName);
int add_str(const char* p);
const char* get_str(int id);
int script_reload(void);
// @commands (script based)
void setd_sub(struct script_state *st, struct map_session_data *sd, const char *varname, int elem, void *value, struct DBMap **ref);
///////////////////////////////////////////////////////////////////////////////
//## TODO possible enhancements: [FlavioJS]
// - 'callfunc' supporting labels in the current npc "::LabelName"
// - 'callfunc' supporting labels in other npcs "NpcName::LabelName"
// - 'function FuncName;' function declarations reverting to global functions
// if local label isn't found
// - join callfunc and callsub's functionality
// - remove dynamic allocation in add_word()
// - remove GETVALUE / SETVALUE
// - clean up the set_reg / set_val / setd_sub mess
// - detect invalid label references at parse-time
//
// struct script_state* st;
//
/// Returns the script_data at the target index
#define script_getdata(st,i) ( &((st)->stack->stack_data[(st)->start + (i)]) )
/// Returns if the stack contains data at the target index
#define script_hasdata(st,i) ( (st)->end > (st)->start + (i) )
/// Returns the index of the last data in the stack
#define script_lastdata(st) ( (st)->end - (st)->start - 1 )
/// Pushes an int into the stack
#define script_pushint(st,val) push_val((st)->stack, C_INT, (val))
/// Pushes a string into the stack (script engine frees it automatically)
#define script_pushstr(st,val) push_str((st)->stack, C_STR, (val))
/// Pushes a copy of a string into the stack
#define script_pushstrcopy(st,val) push_str((st)->stack, C_STR, aStrdup(val))
/// Pushes a constant string into the stack (must never change or be freed)
#define script_pushconststr(st,val) push_str((st)->stack, C_CONSTSTR, (val))
/// Pushes a nil into the stack
#define script_pushnil(st) push_val((st)->stack, C_NOP, 0)
/// Pushes a copy of the data in the target index
#define script_pushcopy(st,i) push_copy((st)->stack, (st)->start + (i))
#define script_isstring(st,i) data_isstring(script_getdata(st,i))
#define script_isint(st,i) data_isint(script_getdata(st,i))
#define script_getnum(st,val) script->conv_num(st, script_getdata(st,val))
#define script_getstr(st,val) script->conv_str(st, script_getdata(st,val))
#define script_getref(st,val) ( script_getdata(st,val)->ref )
// Note: "top" functions/defines use indexes relative to the top of the stack
// -1 is the index of the data at the top
/// Returns the script_data at the target index relative to the top of the stack
#define script_getdatatop(st,i) ( &((st)->stack->stack_data[(st)->stack->sp + (i)]) )
/// Pushes a copy of the data in the target index relative to the top of the stack
#define script_pushcopytop(st,i) push_copy((st)->stack, (st)->stack->sp + (i))
/// Removes the range of values [start,end[ relative to the top of the stack
#define script_removetop(st,start,end) ( pop_stack((st), ((st)->stack->sp + (start)), (st)->stack->sp + (end)) )
//
// struct script_data* data;
//
/// Returns if the script data is a string
#define data_isstring(data) ( (data)->type == C_STR || (data)->type == C_CONSTSTR )
/// Returns if the script data is an int
#define data_isint(data) ( (data)->type == C_INT )
/// Returns if the script data is a reference
#define data_isreference(data) ( (data)->type == C_NAME )
/// Returns if the script data is a label
#define data_islabel(data) ( (data)->type == C_POS )
/// Returns if the script data is an internal script function label
#define data_isfunclabel(data) ( (data)->type == C_USERFUNC_POS )
/// Returns if this is a reference to a constant
#define reference_toconstant(data) ( str_data[reference_getid(data)].type == C_INT )
/// Returns if this a reference to a param
#define reference_toparam(data) ( str_data[reference_getid(data)].type == C_PARAM )
/// Returns if this a reference to a variable
//##TODO confirm it's C_NAME [FlavioJS]
#define reference_tovariable(data) ( str_data[reference_getid(data)].type == C_NAME )
/// Returns the unique id of the reference (id and index)
#define reference_getuid(data) ( (data)->u.num )
/// Returns the id of the reference
#define reference_getid(data) ( (int32)(reference_getuid(data) & 0x00ffffff) )
/// Returns the array index of the reference
#define reference_getindex(data) ( (int32)(((uint32)(reference_getuid(data) & 0xff000000)) >> 24) )
/// Returns the name of the reference
#define reference_getname(data) ( str_buf + str_data[reference_getid(data)].str )
/// Returns the linked list of uid-value pairs of the reference (can be NULL)
#define reference_getref(data) ( (data)->ref )
/// Returns the value of the constant
#define reference_getconstant(data) ( str_data[reference_getid(data)].val )
/// Returns the type of param
#define reference_getparamtype(data) ( str_data[reference_getid(data)].val )
/// Composes the uid of a reference from the id and the index
#define reference_uid(id,idx) ( (int32)((((uint32)(id)) & 0x00ffffff) | (((uint32)(idx)) << 24)) )
#define not_server_variable(prefix) ( (prefix) != '$' && (prefix) != '.' && (prefix) != '\'')
#define not_array_variable(prefix) ( (prefix) != '$' && (prefix) != '@' && (prefix) != '.' && (prefix) != '\'' )
#define is_string_variable(name) ( (name)[strlen(name) - 1] == '$' )
#define BUILDIN(x) bool buildin_ ## x (struct script_state* st)
#define BUILDIN_A(x) buildin_ ## x
struct script_function {
bool (*func)(struct script_state *st);
char *name;
char *arg;
};
/* script.c interface (incomplete) */
struct script_interface {
/* */
char **buildin;
unsigned int buildin_count;
/* */
void (*init) (void);
void (*final) (void);
/* */
void (*parse_builtin) (void);
bool (*addScript) (char *name, char *args, bool (*func)(struct script_state *st));
int (*conv_num) (struct script_state *st,struct script_data *data);
const char* (*conv_str) (struct script_state *st,struct script_data *data);
} script_s;
struct script_interface *script;
void script_defaults(void);
#endif /* _SCRIPT_H_ */