// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#ifndef _MAP_SCRIPT_H_
#define _MAP_SCRIPT_H_
#include "../common/strlib.h" //StringBuf
#include "../common/cbasetypes.h"
#include "map.h" //EVENT_NAME_LENGTH
#include <setjmp.h>
#include <errno.h>
/**
* Declarations
**/
struct map_session_data;
struct eri;
/**
* Defines
**/
// TODO: Remove temporary code
#define ENABLE_CASE_CHECK
#define get_script_source(source) ((source) ? (source) : "Unknown (Possibly source or variables stored in database")
#define DeprecationWarning(func, bad, good, file, line) ShowError("%s: use of deprecated keyword '%s' (use '%s' instead) in file '%s', line '%d'.\n", (func), (bad), (good), get_script_source(file), (line));
#define DeprecationWarning2(func, bad, good, where) ShowError("%s: detected possible use of wrong case in a script. Found '%s', probably meant to be '%s' (in '%s').\n", (func), (bad), (good), get_script_source(where));
#define disp_deprecation_message(func, good, p) disp_warning_message(func": use of deprecated keyword (use '"good"' instead).", (p));
#define NUM_WHISPER_VAR 10
/// Maximum amount of elements in script arrays
#define SCRIPT_MAX_ARRAYSIZE (UINT_MAX - 1)
#define SCRIPT_BLOCK_SIZE 512
// Using a prime number for SCRIPT_HASH_SIZE should give better distributions
#define SCRIPT_HASH_SIZE 1021
// Specifies which string hashing method to use
//#define SCRIPT_HASH_DJB2
//#define SCRIPT_HASH_SDBM
#define SCRIPT_HASH_ELF
#define SCRIPT_EQUIP_TABLE_SIZE 20
//#define SCRIPT_DEBUG_DISP
//#define SCRIPT_DEBUG_DISASM
//#define SCRIPT_DEBUG_HASH
//#define SCRIPT_DEBUG_DUMP_STACK
///////////////////////////////////////////////////////////////////////////////
//## TODO possible enhancements: [FlavioJS]
// - 'callfunc' supporting labels in the current npc "::LabelName"
// - 'callfunc' supporting labels in other npcs "NpcName::LabelName"
// - 'function FuncName;' function declarations reverting to global functions
// if local label isn't found
// - join callfunc and callsub's functionality
// - remove dynamic allocation in add_word()
// - remove GETVALUE / SETVALUE
// - clean up the set_reg / set_val / setd_sub mess
// - detect invalid label references at parse-time
//
// struct script_state* st;
//
/// Returns the script_data at the target index
#define script_getdata(st,i) ( &((st)->stack->stack_data[(st)->start + (i)]) )
/// Returns if the stack contains data at the target index
#define script_hasdata(st,i) ( (st)->end > (st)->start + (i) )
/// Returns the index of the last data in the stack
#define script_lastdata(st) ( (st)->end - (st)->start - 1 )
/// Pushes an int into the stack
#define script_pushint(st,val) (script->push_val((st)->stack, C_INT, (val),NULL))
/// Pushes a string into the stack (script engine frees it automatically)
#define script_pushstr(st,val) (script->push_str((st)->stack, C_STR, (val)))
/// Pushes a copy of a string into the stack
#define script_pushstrcopy(st,val) (script->push_str((st)->stack, C_STR, aStrdup(val)))
/// Pushes a constant string into the stack (must never change or be freed)
#define script_pushconststr(st,val) (script->push_str((st)->stack, C_CONSTSTR, (val)))
/// Pushes a nil into the stack
#define script_pushnil(st) (script->push_val((st)->stack, C_NOP, 0,NULL))
/// Pushes a copy of the data in the target index
#define script_pushcopy(st,i) (script->push_copy((st)->stack, (st)->start + (i)))
#define script_isstring(st,i) data_isstring(script_getdata((st),(i)))
#define script_isint(st,i) data_isint(script_getdata((st),(i)))
#define script_isstringtype(st,i) data_isstring(script->get_val((st), script_getdata((st),(i))))
#define script_isinttype(st,i) data_isint(script->get_val((st), script_getdata((st),(i))))
#define script_getnum(st,val) (script->conv_num((st), script_getdata((st),(val))))
#define script_getstr(st,val) (script->conv_str((st), script_getdata((st),(val))))
#define script_getref(st,val) ( script_getdata((st),(val))->ref )
// Note: "top" functions/defines use indexes relative to the top of the stack
// -1 is the index of the data at the top
/// Returns the script_data at the target index relative to the top of the stack
#define script_getdatatop(st,i) ( &((st)->stack->stack_data[(st)->stack->sp + (i)]) )
/// Pushes a copy of the data in the target index relative to the top of the stack
#define script_pushcopytop(st,i) script->push_copy((st)->stack, (st)->stack->sp + (i))
/// Removes the range of values [start,end[ relative to the top of the stack
#define script_removetop(st,start,end) ( script->pop_stack((st), ((st)->stack->sp + (start)), (st)->stack->sp + (end)) )
//
// struct script_data* data;
//
/// Returns if the script data is a string
#define data_isstring(data) ( (data)->type == C_STR || (data)->type == C_CONSTSTR )
/// Returns if the script data is an int
#define data_isint(data) ( (data)->type == C_INT )
/// Returns if the script data is a reference
#define data_isreference(data) ( (data)->type == C_NAME )
/// Returns if the script data is a label
#define data_islabel(data) ( (data)->type == C_POS )
/// Returns if the script data is an internal script function label
#define data_isfunclabel(data) ( (data)->type == C_USERFUNC_POS )
/// Returns if this is a reference to a constant
#define reference_toconstant(data) ( script->str_data[reference_getid(data)].type == C_INT )
/// Returns if this a reference to a param
#define reference_toparam(data) ( script->str_data[reference_getid(data)].type == C_PARAM )
/// Returns if this a reference to a variable
//##TODO confirm it's C_NAME [FlavioJS]
#define reference_tovariable(data) ( script->str_data[reference_getid(data)].type == C_NAME )
/// Returns the unique id of the reference (id and index)
#define reference_getuid(data) ( (data)->u.num )
/// Returns the id of the reference
#define reference_getid(data) ( (int32)(int64)(reference_getuid(data) & 0xFFFFFFFF) )
/// Returns the array index of the reference
#define reference_getindex(data) ( (uint32)(int64)((reference_getuid(data) >> 32) & 0xFFFFFFFF) )
/// Returns the name of the reference
#define reference_getname(data) ( script->str_buf + script->str_data[reference_getid(data)].str )
/// Returns the linked list of uid-value pairs of the reference (can be NULL)
#define reference_getref(data) ( (data)->ref )
/// Returns the value of the constant
#define reference_getconstant(data) ( script->str_data[reference_getid(data)].val )
/// Returns the type of param
#define reference_getparamtype(data) ( script->str_data[reference_getid(data)].val )
/// Composes the uid of a reference from the id and the index
#define reference_uid(id,idx) ( (int64) ((uint64)(id) & 0xFFFFFFFF) | ((uint64)(idx) << 32) )
#define script_getvarid(var) ( (int32)(int64)(var & 0xFFFFFFFF) )
#define script_getvaridx(var) ( (uint32)(int64)((var >> 32) & 0xFFFFFFFF) )
#define not_server_variable(prefix) ( (prefix) != '$' && (prefix) != '.' && (prefix) != '\'')
#define is_string_variable(name) ( (name)[strlen(name) - 1] == '$' )
#define BUILDIN(x) bool buildin_ ## x (struct script_state* st)
#define script_fetch(st, n, t) do { \
if( script_hasdata((st),(n)) ) \
(t)=script_getnum((st),(n)); \
else \
(t) = 0; \
} while(0)
/**
* Enumerations
**/
typedef enum c_op {
C_NOP, // end of script/no value (nil)
C_POS,
C_INT, // number
C_PARAM, // parameter variable (see pc_readparam/pc_setparam)
C_FUNC, // buildin function call
C_STR, // string (free'd automatically)
C_CONSTSTR, // string (not free'd)
C_ARG, // start of argument list
C_NAME,
C_EOL, // end of line (extra stack values are cleared)
C_RETINFO,
C_USERFUNC, // internal script function
C_USERFUNC_POS, // internal script function label
C_REF, // the next call to c_op2 should push back a ref to the left operand
// operators
C_OP3, // a ? b : c
C_LOR, // a || b
C_LAND, // a && b
C_LE, // a <= b
C_LT, // a < b
C_GE, // a >= b
C_GT, // a > b
C_EQ, // a == b
C_NE, // a != b
C_XOR, // a ^ b
C_OR, // a | b
C_AND, // a & b
C_ADD, // a + b
C_SUB, // a - b
C_MUL, // a * b
C_DIV, // a / b
C_MOD, // a % b
C_NEG, // - a
C_LNOT, // ! a
C_NOT, // ~ a
C_R_SHIFT, // a >> b
C_L_SHIFT, // a << b
C_ADD_POST, // a++
C_SUB_POST, // a--
C_ADD_PRE, // ++a
C_SUB_PRE, // --a
} c_op;
enum hQueueOpt {
HQO_NONE,
HQO_onLogOut,
HQO_OnDeath,
HQO_OnMapChange,
HQO_MAX,
};
enum e_script_state { RUN,STOP,END,RERUNLINE,GOTO,RETFUNC,CLOSE };
enum script_parse_options {
SCRIPT_USE_LABEL_DB = 0x1,// records labels in scriptlabel_db
SCRIPT_IGNORE_EXTERNAL_BRACKETS = 0x2,// ignores the check for {} brackets around the script
SCRIPT_RETURN_EMPTY_SCRIPT = 0x4// returns the script object instead of NULL for empty scripts
};
enum { LABEL_NEXTLINE=1,LABEL_START };
// for advanced scripting support ( nested if, switch, while, for, do-while, function, etc )
// [Eoe / jA 1080, 1081, 1094, 1164]
enum curly_type {
TYPE_NULL = 0,
TYPE_IF,
TYPE_SWITCH,
TYPE_WHILE,
TYPE_FOR,
TYPE_DO,
TYPE_USERFUNC,
TYPE_ARGLIST // function argument list
};
enum e_arglist {
ARGLIST_UNDEFINED = 0,
ARGLIST_NO_PAREN = 1,
ARGLIST_PAREN = 2,
};
/*==========================================
* (Only those needed) local declaration prototype
* - those could be used server-wide so that the scans are done once during processing and never again,
* - doing so would also improve map zone processing and storage [Ind]
*------------------------------------------*/
enum {
MF_NOMEMO, //0
MF_NOTELEPORT,
MF_NOSAVE,
MF_NOBRANCH,
MF_NOPENALTY,
MF_NOZENYPENALTY,
MF_PVP,
MF_PVP_NOPARTY,
MF_PVP_NOGUILD,
MF_GVG,
MF_GVG_NOPARTY, //10
MF_NOTRADE,
MF_NOSKILL,
MF_NOWARP,
MF_PARTYLOCK,
MF_NOICEWALL,
MF_SNOW,
MF_FOG,
MF_SAKURA,
MF_LEAVES,
/* 21 - 22 free */
MF_CLOUDS = 23,
MF_CLOUDS2,
MF_FIREWORKS,
MF_GVG_CASTLE,
MF_GVG_DUNGEON,
MF_NIGHTENABLED,
MF_NOBASEEXP,
MF_NOJOBEXP, //30
MF_NOMOBLOOT,
MF_NOMVPLOOT,
MF_NORETURN,
MF_NOWARPTO,
MF_NIGHTMAREDROP,
MF_ZONE,
MF_NOCOMMAND,
MF_NODROP,
MF_JEXP,
MF_BEXP, //40
MF_NOVENDING,
MF_LOADEVENT,
MF_NOCHAT,
MF_NOEXPPENALTY,
MF_GUILDLOCK,
MF_TOWN,
MF_AUTOTRADE,
MF_ALLOWKS,
MF_MONSTER_NOTELEPORT,
MF_PVP_NOCALCRANK, //50
MF_BATTLEGROUND,
MF_RESET,
MF_NOTOMB,
MF_NOCASHSHOP
};
/**
* Structures
**/
struct Script_Config {
unsigned warn_func_mismatch_argtypes : 1;
unsigned warn_func_mismatch_paramnum : 1;
int check_cmdcount;
int check_gotocount;
int input_min_value;
int input_max_value;
const char *die_event_name;
const char *kill_pc_event_name;
const char *kill_mob_event_name;
const char *login_event_name;
const char *logout_event_name;
const char *loadmap_event_name;
const char *baselvup_event_name;
const char *joblvup_event_name;
const char* ontouch_name;
const char* ontouch2_name;
};
/**
* Generic reg database abstraction to be used with various types of regs/script variables.
*/
struct reg_db {
struct DBMap *vars;
struct DBMap *arrays;
};
struct script_retinfo {
struct reg_db scope; ///< scope variables
struct script_code* script; ///< script code
int pos; ///< script location
int nargs; ///< argument count
int defsp; ///< default stack pointer
};
struct script_data {
enum c_op type;
union script_data_val {
int64 num;
char *str;
struct script_retinfo* ri;
} u;
struct DBMap** ref;
};
// Moved defsp from script_state to script_stack since
// it must be saved when script state is RERUNLINE. [Eoe / jA 1094]
struct script_code {
int script_size;
unsigned char *script_buf;
struct reg_db local; ///< Local (npc) vars
};
struct script_stack {
int sp; ///< number of entries in the stack
int sp_max; ///< capacity of the stack
int defsp;
struct script_data *stack_data; ///< stack
struct reg_db scope; ///< scope variables
};
/* [Ind/Hercules] */
struct hQueue {
int id;
int *item;
int items;/* how many actual items are in the array */
int size;/* size of the *item array, not the current amount of items in it since it can have empty slots */
/* events */
char onLogOut[EVENT_NAME_LENGTH];
char onDeath[EVENT_NAME_LENGTH];
char onMapChange[EVENT_NAME_LENGTH];
};
struct hQueueIterator {
int *item;
int items;
int pos;
};
struct script_state {
struct script_stack* stack;
int start,end;
int pos;
enum e_script_state state;
int rid,oid;
struct script_code *script, *scriptroot;
struct sleep_data {
int tick,timer,charid;
} sleep;
int instance_id;
//For backing up purposes
struct script_state *bk_st;
unsigned char hIterator;
int bk_npcid;
unsigned freeloop : 1;// used by buildin_freeloop
unsigned op2ref : 1;// used by op_2
unsigned npc_item_flag : 1;
unsigned int id;
};
struct script_function {
bool (*func)(struct script_state *st);
char *name;
char *arg;
};
// String buffer structures.
// str_data stores string information
struct str_data_struct {
enum c_op type;
int str;
int backpatch;
int label;
bool (*func)(struct script_state *st);
int val;
int next;
};
struct script_label_entry {
int key,pos;
};
struct script_syntax_data {
struct {
enum curly_type type;
int index;
int count;
int flag;
struct linkdb_node *case_label;
} curly[256]; // Information right parenthesis
int curly_count; // The number of right brackets
int index; // Number of the syntax used in the script
};
struct casecheck_data {
struct str_data_struct *str_data;
int str_data_size; // size of the data
int str_num; // next id to be assigned
// str_buf holds the strings themselves
char *str_buf;
int str_size; // size of the buffer
int str_pos; // next position to be assigned
int str_hash[SCRIPT_HASH_SIZE];
const char *(*add_str) (const char* p);
void (*clear) (void);
};
struct script_array {
unsigned int id;/* the first 32b of the 64b uid, aka the id */
unsigned int size;/* how many members */
unsigned int *members;/* member list */
};
/**
* Interface
**/
struct script_interface {
/* */
DBMap *st_db;
unsigned int active_scripts;
unsigned int next_id;
struct eri *st_ers;
struct eri *stack_ers;
/* */
struct hQueue *hq;
struct hQueueIterator *hqi;
int hqs, hqis;
/* */
char **buildin;
unsigned int buildin_count;
/**
* used to generate quick script_array entries
**/
struct eri *array_ers;
/* */
struct str_data_struct *str_data;
int str_data_size; // size of the data
int str_num; // next id to be assigned
// str_buf holds the strings themselves
char *str_buf;
size_t str_size; // size of the buffer
int str_pos; // next position to be assigned
int str_hash[SCRIPT_HASH_SIZE];
/* */
char *word_buf;
size_t word_size;
/* */
unsigned short current_item_id;
/* */
struct script_label_entry *labels;
int label_count;
int labels_size;
/* */
struct Script_Config config;
/* */
/// temporary buffer for passing around compiled bytecode
/// @see add_scriptb, set_label, parse_script
unsigned char* buf;
int pos, size;
/* */
struct script_syntax_data syntax;
/* */
int parse_options;
// important buildin function references for usage in scripts
int buildin_set_ref;
int buildin_callsub_ref;
int buildin_callfunc_ref;
int buildin_getelementofarray_ref;
/* */
jmp_buf error_jump;
char* error_msg;
const char* error_pos;
int error_report; // if the error should produce output
// Used by disp_warning_message
const char* parser_current_src;
const char* parser_current_file;
int parser_current_line;
int parse_syntax_for_flag;
// aegis->athena slot position conversion table
unsigned int equip[SCRIPT_EQUIP_TABLE_SIZE];
/* */
/* Caches compiled autoscript item code. */
/* Note: This is not cleared when reloading itemdb. */
DBMap* autobonus_db; // char* script -> char* bytecode
DBMap* userfunc_db; // const char* func_name -> struct script_code*
/* */
int potion_flag; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
int potion_hp, potion_per_hp, potion_sp, potion_per_sp;
int potion_target;
/* */
unsigned int *generic_ui_array;
unsigned int generic_ui_array_size;
/* */
void (*init) (bool minimal);
void (*final) (void);
int (*reload) (void);
/* parse */
struct script_code* (*parse) (const char* src,const char* file,int line,int options);
bool (*add_builtin) (const struct script_function *buildin, bool override);
void (*parse_builtin) (void);
const char* (*parse_subexpr) (const char* p,int limit);
const char* (*skip_space) (const char* p);
void (*error) (const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos);
void (*warning) (const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos);
/* */
bool (*addScript) (char *name, char *args, bool (*func)(struct script_state *st));
int (*conv_num) (struct script_state *st,struct script_data *data);
const char* (*conv_str) (struct script_state *st,struct script_data *data);
TBL_PC *(*rid2sd) (struct script_state *st);
void (*detach_rid) (struct script_state* st);
struct script_data* (*push_val)(struct script_stack* stack, enum c_op type, int64 val, struct DBMap** ref);
struct script_data *(*get_val) (struct script_state* st, struct script_data* data);
void* (*get_val2) (struct script_state* st, int64 uid, struct DBMap** ref);
struct script_data* (*push_str) (struct script_stack* stack, enum c_op type, char* str);
struct script_data* (*push_copy) (struct script_stack* stack, int pos);
void (*pop_stack) (struct script_state* st, int start, int end);
void (*set_constant) (const char* name, int value, bool isparameter);
void (*set_constant2) (const char *name, int value, bool isparameter);
bool (*get_constant) (const char* name, int* value);
void (*label_add)(int key, int pos);
void (*run) (struct script_code *rootscript,int pos,int rid,int oid);
void (*run_main) (struct script_state *st);
int (*run_timer) (int tid, int64 tick, int id, intptr_t data);
int (*set_var) (struct map_session_data *sd, char *name, void *val);
void (*stop_instances) (struct script_code *code);
void (*free_code) (struct script_code* code);
void (*free_vars) (struct DBMap *var_storage);
struct script_state* (*alloc_state) (struct script_code* rootscript, int pos, int rid, int oid);
void (*free_state) (struct script_state* st);
void (*run_autobonus) (const char *autobonus,int id, int pos);
void (*cleararray_pc) (struct map_session_data* sd, const char* varname, void* value);
void (*setarray_pc) (struct map_session_data* sd, const char* varname, uint32 idx, void* value, int* refcache);
int (*config_read) (char *cfgName);
int (*add_str) (const char* p);
const char* (*get_str) (int id);
int (*search_str) (const char* p);
void (*setd_sub) (struct script_state *st, struct map_session_data *sd, const char *varname, int elem, void *value, struct DBMap **ref);
void (*attach_state) (struct script_state* st);
/* */
struct hQueue *(*queue) (int idx);
bool (*queue_add) (int idx, int var);
bool (*queue_del) (int idx);
bool (*queue_remove) (int idx, int var);
int (*queue_create) (void);
void (*queue_clear) (int idx);
/* */
const char * (*parse_curly_close) (const char *p);
const char * (*parse_syntax_close) (const char *p);
const char * (*parse_syntax_close_sub) (const char *p, int *flag);
const char * (*parse_syntax) (const char *p);
c_op (*get_com) (unsigned char *scriptbuf, int *pos);
int (*get_num) (unsigned char *scriptbuf, int *pos);
const char* (*op2name) (int op);
void (*reportsrc) (struct script_state *st);
void (*reportdata) (struct script_data *data);
void (*reportfunc) (struct script_state *st);
void (*disp_warning_message) (const char *mes, const char *pos);
void (*check_event) (struct script_state *st, const char *evt);
unsigned int (*calc_hash) (const char *p);
void (*addb) (int a);
void (*addc) (int a);
void (*addi) (int a);
void (*addl) (int l);
void (*set_label) (int l, int pos, const char *script_pos);
const char* (*skip_word) (const char *p);
int (*add_word) (const char *p);
const char* (*parse_callfunc) (const char *p, int require_paren, int is_custom);
void (*parse_nextline) (bool first, const char *p);
const char* (*parse_variable) (const char *p);
const char* (*parse_simpleexpr) (const char *p);
const char* (*parse_expr) (const char *p);
const char* (*parse_line) (const char *p);
void (*read_constdb) (void);
const char* (*print_line) (StringBuf *buf, const char *p, const char *mark, int line);
void (*errorwarning_sub) (StringBuf *buf, const char *src, const char *file, int start_line, const char *error_msg, const char *error_pos);
int (*set_reg) (struct script_state *st, TBL_PC *sd, int64 num, const char *name, const void *value, struct DBMap **ref);
void (*stack_expand) (struct script_stack *stack);
struct script_data* (*push_retinfo) (struct script_stack *stack, struct script_retinfo *ri, DBMap **ref);
void (*op_3) (struct script_state *st, int op);
void (*op_2str) (struct script_state *st, int op, const char *s1, const char *s2);
void (*op_2num) (struct script_state *st, int op, int i1, int i2);
void (*op_2) (struct script_state *st, int op);
void (*op_1) (struct script_state *st, int op);
void (*check_buildin_argtype) (struct script_state *st, int func);
void (*detach_state) (struct script_state *st, bool dequeue_event);
int (*db_free_code_sub) (DBKey key, DBData *data, va_list ap);
void (*add_autobonus) (const char *autobonus);
int (*menu_countoptions) (const char *str, int max_count, int *total);
int (*buildin_areawarp_sub) (struct block_list *bl, va_list ap);
int (*buildin_areapercentheal_sub) (struct block_list *bl, va_list ap);
void (*buildin_delitem_delete) (struct map_session_data *sd, int idx, int *amount, bool delete_items);
bool (*buildin_delitem_search) (struct map_session_data *sd, struct item *it, bool exact_match);
int (*buildin_killmonster_sub_strip) (struct block_list *bl, va_list ap);
int (*buildin_killmonster_sub) (struct block_list *bl, va_list ap);
int (*buildin_killmonsterall_sub_strip) (struct block_list *bl, va_list ap);
int (*buildin_killmonsterall_sub) (struct block_list *bl, va_list ap);
int (*buildin_announce_sub) (struct block_list *bl, va_list ap);
int (*buildin_getareausers_sub) (struct block_list *bl, va_list ap);
int (*buildin_getareadropitem_sub) (struct block_list *bl, va_list ap);
int (*mapflag_pvp_sub) (struct block_list *bl, va_list ap);
int (*buildin_pvpoff_sub) (struct block_list *bl, va_list ap);
int (*buildin_maprespawnguildid_sub_pc) (struct map_session_data *sd, va_list ap);
int (*buildin_maprespawnguildid_sub_mob) (struct block_list *bl, va_list ap);
int (*buildin_mobcount_sub) (struct block_list *bl, va_list ap);
int (*playbgm_sub) (struct block_list *bl, va_list ap);
int (*playbgm_foreachpc_sub) (struct map_session_data *sd, va_list args);
int (*soundeffect_sub) (struct block_list *bl, va_list ap);
int (*buildin_query_sql_sub) (struct script_state *st, Sql *handle);
int (*buildin_instance_warpall_sub) (struct block_list *bl, va_list ap);
int (*buildin_mobuseskill_sub) (struct block_list *bl, va_list ap);
int (*cleanfloor_sub) (struct block_list *bl, va_list ap);
int (*run_func) (struct script_state *st);
const char *(*getfuncname) (struct script_state *st);
// for ENABLE_CASE_CHECK
unsigned int (*calc_hash_ci) (const char *p);
struct casecheck_data local_casecheck;
struct casecheck_data global_casecheck;
// end ENABLE_CASE_CHECK
/**
* Array Handling
**/
struct DBMap *(*array_src) (struct script_state *st, struct map_session_data *sd, const char *name, struct DBMap **ref);
void (*array_update) (struct DBMap **src, int64 num, bool empty);
void (*array_delete) (struct DBMap *src, struct script_array *sa);
void (*array_remove_member) (struct DBMap *src, struct script_array *sa, unsigned int idx);
void (*array_add_member) (struct script_array *sa, unsigned int idx);
unsigned int (*array_size) (struct script_state *st, struct map_session_data *sd, const char *name, struct DBMap** ref);
unsigned int (*array_highest_key) (struct script_state *st, struct map_session_data *sd, const char *name, struct DBMap** ref);
int (*array_free_db) (DBKey key, DBData *data, va_list ap);
void (*array_ensure_zero) (struct script_state *st, struct map_session_data *sd, int64 uid, struct DBMap** ref);
/* */
void (*reg_destroy_single) (struct map_session_data *sd, int64 reg, struct script_reg_state *data);
int (*reg_destroy) (DBKey key, DBData *data, va_list ap);
/* */
void (*generic_ui_array_expand) (unsigned int plus);
unsigned int *(*array_cpy_list) (struct script_array *sa);
/* */
void (*hardcoded_constants) (void);
unsigned short (*mapindexname2id) (struct script_state *st, const char* name);
};
struct script_interface *script;
void script_defaults(void);
#endif /* _MAP_SCRIPT_H_ */