// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _SCRIPT_H_
#define _SCRIPT_H_
struct map_session_data;
extern int potion_flag; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
extern int potion_hp, potion_per_hp, potion_sp, potion_per_sp;
extern int potion_target;
extern struct Script_Config {
unsigned warn_func_mismatch_argtypes : 1;
unsigned warn_func_mismatch_paramnum : 1;
int check_cmdcount;
int check_gotocount;
int input_min_value;
int input_max_value;
const char *die_event_name;
const char *kill_pc_event_name;
const char *kill_mob_event_name;
const char *login_event_name;
const char *logout_event_name;
const char *loadmap_event_name;
const char *baselvup_event_name;
const char *joblvup_event_name;
const char* ontouch_name;
const char* ontouch2_name;
} script_config;
typedef enum c_op {
C_NOP, // end of script/no value (nil)
C_POS,
C_INT, // number
C_PARAM, // parameter variable (see pc_readparam/pc_setparam)
C_FUNC, // buildin function call
C_STR, // string (free'd automatically)
C_CONSTSTR, // string (not free'd)
C_ARG, // start of argument list
C_NAME,
C_EOL, // end of line (extra stack values are cleared)
C_RETINFO,
C_USERFUNC, // internal script function
C_USERFUNC_POS, // internal script function label
// operators
C_OP3, // a ? b : c
C_LOR, // a || b
C_LAND, // a && b
C_LE, // a <= b
C_LT, // a < b
C_GE, // a >= b
C_GT, // a > b
C_EQ, // a == b
C_NE, // a != b
C_XOR, // a ^ b
C_OR, // a | b
C_AND, // a & b
C_ADD, // a + b
C_SUB, // a - b
C_MUL, // a * b
C_DIV, // a / b
C_MOD, // a % b
C_NEG, // - a
C_LNOT, // ! a
C_NOT, // ~ a
C_R_SHIFT, // a >> b
C_L_SHIFT // a << b
} c_op;
struct script_retinfo {
struct linkdb_node** var_function;// scope variables
struct script_code* script;// script code
int pos;// script location
int nargs;// argument count
int defsp;// default stack pointer
};
struct script_data {
enum c_op type;
union script_data_val {
int num;
char *str;
struct script_retinfo* ri;
} u;
struct linkdb_node** ref;
};
// Moved defsp from script_state to script_stack since
// it must be saved when script state is RERUNLINE. [Eoe / jA 1094]
struct script_code {
int script_size;
unsigned char* script_buf;
struct linkdb_node* script_vars;
};
struct script_stack {
int sp;// number of entries in the stack
int sp_max;// capacity of the stack
int defsp;
struct script_data *stack_data;// stack
struct linkdb_node** var_function;// scope variables
};
//
// Script state
//
enum e_script_state { RUN,STOP,END,RERUNLINE,GOTO,RETFUNC };
struct script_state {
struct script_stack* stack;
int start,end;
int pos;
enum e_script_state state;
int rid,oid;
struct script_code *script, *scriptroot;
struct sleep_data {
int tick,timer,charid;
} sleep;
int instance_id;
//For backing up purposes
struct script_state *bk_st;
int bk_npcid;
};
struct script_reg {
int index;
int data;
};
struct script_regstr {
int index;
char* data;
};
enum script_parse_options {
SCRIPT_USE_LABEL_DB = 0x1,// records labels in scriptlabel_db
SCRIPT_IGNORE_EXTERNAL_BRACKETS = 0x2,// ignores the check for {} brackets around the script
SCRIPT_RETURN_EMPTY_SCRIPT = 0x4// returns the script object instead of NULL for empty scripts
};
const char* skip_space(const char* p);
void script_error(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos);
struct script_code* parse_script(const char* src,const char* file,int line,int options);
void run_script_sub(struct script_code *rootscript,int pos,int rid,int oid, char* file, int lineno);
void run_script(struct script_code*,int,int,int);
int set_var(struct map_session_data *sd, char *name, void *val);
int conv_num(struct script_state *st,struct script_data *data);
const char* conv_str(struct script_state *st,struct script_data *data);
int run_script_timer(int tid, unsigned int tick, int id, intptr data);
void run_script_main(struct script_state *st);
void script_stop_sleeptimers(int id);
struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n);
void script_free_code(struct script_code* code);
void script_free_vars(struct linkdb_node **node);
struct script_state* script_alloc_state(struct script_code* script, int pos, int rid, int oid);
void script_free_state(struct script_state* st);
struct DBMap* script_get_label_db(void);
struct DBMap* script_get_userfunc_db(void);
void script_run_autobonus(const char *autobonus,int id, int pos);
int script_config_read(char *cfgName);
int do_init_script(void);
int do_final_script(void);
int add_str(const char* p);
const char* get_str(int id);
int script_reload(void);
#endif /* _SCRIPT_H_ */