// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#define HERCULES_CORE
#include "../config/core.h" // RENEWAL, RENEWAL_ASPD, RENEWAL_CAST, RENEWAL_DROP, RENEWAL_EDP, RENEWAL_EXP, RENEWAL_LVDMG, SCRIPT_CALLFUNC_CHECK, SECURE_NPCTIMEOUT, SECURE_NPCTIMEOUT_INTERVAL
#include "script.h"
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "atcommand.h"
#include "battle.h"
#include "battleground.h"
#include "chat.h"
#include "chrif.h"
#include "clif.h"
#include "elemental.h"
#include "guild.h"
#include "homunculus.h"
#include "instance.h"
#include "intif.h"
#include "itemdb.h"
#include "log.h"
#include "mail.h"
#include "map.h"
#include "mapreg.h"
#include "mercenary.h"
#include "mob.h"
#include "npc.h"
#include "party.h"
#include "path.h"
#include "pc.h"
#include "pet.h"
#include "pet.h"
#include "quest.h"
#include "skill.h"
#include "status.h"
#include "status.h"
#include "storage.h"
#include "unit.h"
#include "../common/cbasetypes.h"
#include "../common/malloc.h"
#include "../common/md5calc.h"
#include "../common/mmo.h" // NEW_CARTS
#include "../common/nullpo.h"
#include "../common/random.h"
#include "../common/showmsg.h"
#include "../common/socket.h" // usage: getcharip
#include "../common/strlib.h"
#include "../common/sysinfo.h"
#include "../common/timer.h"
#include "../common/utils.h"
#ifndef WIN32
#include <sys/time.h>
#endif
static inline int GETVALUE(const unsigned char* buf, int i) {
return (int)MakeDWord(MakeWord(buf[i], buf[i+1]), MakeWord(buf[i+2], 0));
}
static inline void SETVALUE(unsigned char* buf, int i, int n) {
buf[i] = GetByte(n, 0);
buf[i+1] = GetByte(n, 1);
buf[i+2] = GetByte(n, 2);
}
struct script_interface script_s;
const char* script_op2name(int op) {
#define RETURN_OP_NAME(type) case type: return #type
switch( op ) {
RETURN_OP_NAME(C_NOP);
RETURN_OP_NAME(C_POS);
RETURN_OP_NAME(C_INT);
RETURN_OP_NAME(C_PARAM);
RETURN_OP_NAME(C_FUNC);
RETURN_OP_NAME(C_STR);
RETURN_OP_NAME(C_CONSTSTR);
RETURN_OP_NAME(C_ARG);
RETURN_OP_NAME(C_NAME);
RETURN_OP_NAME(C_EOL);
RETURN_OP_NAME(C_RETINFO);
RETURN_OP_NAME(C_USERFUNC);
RETURN_OP_NAME(C_USERFUNC_POS);
RETURN_OP_NAME(C_REF);
// operators
RETURN_OP_NAME(C_OP3);
RETURN_OP_NAME(C_LOR);
RETURN_OP_NAME(C_LAND);
RETURN_OP_NAME(C_LE);
RETURN_OP_NAME(C_LT);
RETURN_OP_NAME(C_GE);
RETURN_OP_NAME(C_GT);
RETURN_OP_NAME(C_EQ);
RETURN_OP_NAME(C_NE);
RETURN_OP_NAME(C_XOR);
RETURN_OP_NAME(C_OR);
RETURN_OP_NAME(C_AND);
RETURN_OP_NAME(C_ADD);
RETURN_OP_NAME(C_SUB);
RETURN_OP_NAME(C_MUL);
RETURN_OP_NAME(C_DIV);
RETURN_OP_NAME(C_MOD);
RETURN_OP_NAME(C_NEG);
RETURN_OP_NAME(C_LNOT);
RETURN_OP_NAME(C_NOT);
RETURN_OP_NAME(C_R_SHIFT);
RETURN_OP_NAME(C_L_SHIFT);
RETURN_OP_NAME(C_ADD_POST);
RETURN_OP_NAME(C_SUB_POST);
RETURN_OP_NAME(C_ADD_PRE);
RETURN_OP_NAME(C_SUB_PRE);
#ifdef PCRE_SUPPORT
RETURN_OP_NAME(C_RE_EQ);
RETURN_OP_NAME(C_RE_NE);
#endif // PCRE_SUPPORT
default:
ShowDebug("script_op2name: unexpected op=%d\n", op);
return "???";
}
#undef RETURN_OP_NAME
}
#ifdef SCRIPT_DEBUG_DUMP_STACK
static void script_dump_stack(struct script_state* st)
{
int i;
ShowMessage("\tstart = %d\n", st->start);
ShowMessage("\tend = %d\n", st->end);
ShowMessage("\tdefsp = %d\n", st->stack->defsp);
ShowMessage("\tsp = %d\n", st->stack->sp);
for( i = 0; i < st->stack->sp; ++i )
{
struct script_data* data = &st->stack->stack_data[i];
ShowMessage("\t[%d] %s", i, script_op2name(data->type));
switch( data->type )
{
case C_INT:
case C_POS:
ShowMessage(" %d\n", data->u.num);
break;
case C_STR:
case C_CONSTSTR:
ShowMessage(" \"%s\"\n", data->u.str);
break;
case C_NAME:
ShowMessage(" \"%s\" (id=%d ref=%p subtype=%s)\n", reference_getname(data), data->u.num, data->ref, script_op2name(script->str_data[data->u.num].type));
break;
case C_RETINFO:
{
struct script_retinfo* ri = data->u.ri;
ShowMessage(" %p {scope.vars=%p, scope.arrays=%p, script=%p, pos=%d, nargs=%d, defsp=%d}\n", ri, ri->scope.vars, ri->scope.arrays, ri->script, ri->pos, ri->nargs, ri->defsp);
}
break;
default:
ShowMessage("\n");
break;
}
}
}
#endif
/// Reports on the console the src of a script error.
void script_reportsrc(struct script_state *st) {
struct block_list* bl;
if( st->oid == 0 )
return; //Can't report source.
bl = map->id2bl(st->oid);
if( bl == NULL )
return;
switch( bl->type ) {
case BL_NPC:
if( bl->m >= 0 )
ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, map->list[bl->m].name, bl->x, bl->y);
else
ShowDebug("Source (NPC): %s (invisible/not on a map)\n", ((struct npc_data *)bl)->name);
break;
default:
if( bl->m >= 0 )
ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, status->get_name(bl), map->list[bl->m].name, bl->x, bl->y);
else
ShowDebug("Source (Non-NPC type %d): name %s (invisible/not on a map)\n", bl->type, status->get_name(bl));
break;
}
}
/// Reports on the console information about the script data.
void script_reportdata(struct script_data* data)
{
if( data == NULL )
return;
switch( data->type ) {
case C_NOP:// no value
ShowDebug("Data: nothing (nil)\n");
break;
case C_INT:// number
ShowDebug("Data: number value=%"PRId64"\n", data->u.num);
break;
case C_STR:
case C_CONSTSTR:// string
if( data->u.str ) {
ShowDebug("Data: string value=\"%s\"\n", data->u.str);
} else {
ShowDebug("Data: string value=NULL\n");
}
break;
case C_NAME:// reference
if( reference_tovariable(data) ) {// variable
const char* name = reference_getname(data);
ShowDebug("Data: variable name='%s' index=%d\n", name, reference_getindex(data));
} else if( reference_toconstant(data) ) {// constant
ShowDebug("Data: constant name='%s' value=%d\n", reference_getname(data), reference_getconstant(data));
} else if( reference_toparam(data) ) {// param
ShowDebug("Data: param name='%s' type=%d\n", reference_getname(data), reference_getparamtype(data));
} else {// ???
ShowDebug("Data: reference name='%s' type=%s\n", reference_getname(data), script->op2name(data->type));
ShowDebug("Please report this!!! - script->str_data.type=%s\n", script->op2name(script->str_data[reference_getid(data)].type));
}
break;
case C_POS:// label
ShowDebug("Data: label pos=%"PRId64"\n", data->u.num);
break;
default:
ShowDebug("Data: %s\n", script->op2name(data->type));
break;
}
}
/// Reports on the console information about the current built-in function.
void script_reportfunc(struct script_state* st)
{
int i, params, id;
struct script_data* data;
if( !script_hasdata(st,0) )
{// no stack
return;
}
data = script_getdata(st,0);
if( !data_isreference(data) || script->str_data[reference_getid(data)].type != C_FUNC )
{// script currently not executing a built-in function or corrupt stack
return;
}
id = reference_getid(data);
params = script_lastdata(st)-1;
if( params > 0 )
{
ShowDebug("Function: %s (%d parameter%s):\n", script->get_str(id), params, ( params == 1 ) ? "" : "s");
for( i = 2; i <= script_lastdata(st); i++ )
{
script->reportdata(script_getdata(st,i));
}
}
else
{
ShowDebug("Function: %s (no parameters)\n", script->get_str(id));
}
}
/*==========================================
* Output error message
*------------------------------------------*/
static void disp_error_message2(const char *mes,const char *pos,int report) analyzer_noreturn;
static void disp_error_message2(const char *mes,const char *pos,int report) {
script->error_msg = aStrdup(mes);
script->error_pos = pos;
script->error_report = report;
longjmp( script->error_jump, 1 );
}
#define disp_error_message(mes,pos) (disp_error_message2((mes),(pos),1))
void disp_warning_message(const char *mes, const char *pos) {
script->warning(script->parser_current_src,script->parser_current_file,script->parser_current_line,mes,pos);
}
/// Checks event parameter validity
void check_event(struct script_state *st, const char *evt)
{
if( evt && evt[0] && !stristr(evt, "::On") )
{
ShowWarning("NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of '%s'.\n", evt);
script->reportsrc(st);
}
}
/*==========================================
* Hashes the input string
*------------------------------------------*/
unsigned int calc_hash(const char* p) {
unsigned int h;
#if defined(SCRIPT_HASH_DJB2)
h = 5381;
while( *p ) // hash*33 + c
h = ( h << 5 ) + h + ((unsigned char)(*p++));
#elif defined(SCRIPT_HASH_SDBM)
h = 0;
while( *p ) // hash*65599 + c
h = ( h << 6 ) + ( h << 16 ) - h + ((unsigned char)(*p++));
#elif defined(SCRIPT_HASH_ELF) // UNIX ELF hash
h = 0;
while( *p ) {
unsigned int g;
h = ( h << 4 ) + ((unsigned char)(*p++));
g = h & 0xF0000000;
if( g ) {
h ^= g >> 24;
h &= ~g;
}
}
#else // athena hash
h = 0;
while( *p )
h = ( h << 1 ) + ( h >> 3 ) + ( h >> 5 ) + ( h >> 8 ) + (unsigned char)(*p++);
#endif
return h % SCRIPT_HASH_SIZE;
}
/*==========================================
* Hashes the input string in a case insensitive way
*------------------------------------------*/
unsigned int calc_hash_ci(const char* p) {
unsigned int h = 0;
#ifdef ENABLE_CASE_CHECK
#if defined(SCRIPT_HASH_DJB2)
h = 5381;
while( *p ) // hash*33 + c
h = ( h << 5 ) + h + ((unsigned char)TOLOWER(*p++));
#elif defined(SCRIPT_HASH_SDBM)
h = 0;
while( *p ) // hash*65599 + c
h = ( h << 6 ) + ( h << 16 ) - h + ((unsigned char)TOLOWER(*p++));
#elif defined(SCRIPT_HASH_ELF) // UNIX ELF hash
h = 0;
while( *p ) {
unsigned int g;
h = ( h << 4 ) + ((unsigned char)TOLOWER(*p++));
g = h & 0xF0000000;
if( g ) {
h ^= g >> 24;
h &= ~g;
}
}
#else // athena hash
h = 0;
while( *p )
h = ( h << 1 ) + ( h >> 3 ) + ( h >> 5 ) + ( h >> 8 ) + (unsigned char)TOLOWER(*p++);
#endif
#endif // ENABLE_CASE_CHECK
return h % SCRIPT_HASH_SIZE;
}
/*==========================================
* script->str_data manipulation functions
*------------------------------------------*/
/// Looks up string using the provided id.
const char* script_get_str(int id)
{
Assert( id >= LABEL_START && id < script->str_size );
return script->str_buf+script->str_data[id].str;
}
/// Returns the uid of the string, or -1.
int script_search_str(const char* p)
{
int i;
for( i = script->str_hash[script->calc_hash(p)]; i != 0; i = script->str_data[i].next ) {
if( strcmp(script->get_str(i),p) == 0 ) {
return i;
}
}
return -1;
}
void script_casecheck_clear_sub(struct casecheck_data *ccd) {
#ifdef ENABLE_CASE_CHECK
if (ccd->str_data) {
aFree(ccd->str_data);
ccd->str_data = NULL;
}
ccd->str_data_size = 0;
ccd->str_num = 1;
if (ccd->str_buf) {
aFree(ccd->str_buf);
ccd->str_buf = NULL;
}
ccd->str_pos = 0;
ccd->str_size = 0;
memset(ccd->str_hash, 0, sizeof(ccd->str_hash));
#endif // ENABLE_CASE_CHECK
}
void script_global_casecheck_clear(void) {
script_casecheck_clear_sub(&script->global_casecheck);
}
void script_local_casecheck_clear(void) {
script_casecheck_clear_sub(&script->local_casecheck);
}
const char *script_casecheck_add_str_sub(struct casecheck_data *ccd, const char *p) {
#ifdef ENABLE_CASE_CHECK
int len, i;
int h = script->calc_hash_ci(p);
if( ccd->str_hash[h] == 0 ) { //empty bucket, add new node here
ccd->str_hash[h] = ccd->str_num;
} else {
const char *s = NULL;
for( i = ccd->str_hash[h]; ; i = ccd->str_data[i].next ) {
Assert( i >= 0 && i < ccd->str_size );
s = ccd->str_buf+ccd->str_data[i].str;
if( strcasecmp(s,p) == 0 ) {
return s; // string already in list
}
if( ccd->str_data[i].next == 0 )
break; // reached the end
}
// append node to end of list
ccd->str_data[i].next = ccd->str_num;
}
// grow list if neccessary
if( ccd->str_num >= ccd->str_data_size ) {
ccd->str_data_size += 1280;
RECREATE(ccd->str_data,struct str_data_struct,ccd->str_data_size);
memset(ccd->str_data + (ccd->str_data_size - 1280), '\0', 1280);
}
len=(int)strlen(p);
// grow string buffer if neccessary
while( ccd->str_pos+len+1 >= ccd->str_size ) {
ccd->str_size += 10240;
RECREATE(ccd->str_buf,char,ccd->str_size);
memset(ccd->str_buf + (ccd->str_size - 10240), '\0', 10240);
}
safestrncpy(ccd->str_buf+ccd->str_pos, p, len+1);
ccd->str_data[ccd->str_num].type = C_NOP;
ccd->str_data[ccd->str_num].str = ccd->str_pos;
ccd->str_data[ccd->str_num].val = 0;
ccd->str_data[ccd->str_num].next = 0;
ccd->str_data[ccd->str_num].func = NULL;
ccd->str_data[ccd->str_num].backpatch = -1;
ccd->str_data[ccd->str_num].label = -1;
ccd->str_pos += len+1;
ccd->str_num++;
#endif // ENABLE_CASE_CHECK
return NULL;
}
const char *script_global_casecheck_add_str(const char *p) {
return script_casecheck_add_str_sub(&script->global_casecheck, p);
}
const char *script_local_casecheck_add_str(const char *p) {
return script_casecheck_add_str_sub(&script->local_casecheck, p);
}
/// Stores a copy of the string and returns its id.
/// If an identical string is already present, returns its id instead.
int script_add_str(const char* p)
{
int i, len, h = script->calc_hash(p);
#ifdef ENABLE_CASE_CHECK
const char *existingentry = NULL;
#endif // ENABLE_CASE_CHECK
if( script->str_hash[h] == 0 ) {// empty bucket, add new node here
script->str_hash[h] = script->str_num;
} else {// scan for end of list, or occurence of identical string
for( i = script->str_hash[h]; ; i = script->str_data[i].next ) {
if( strcmp(script->get_str(i),p) == 0 ) {
return i; // string already in list
}
if( script->str_data[i].next == 0 )
break; // reached the end
}
// append node to end of list
script->str_data[i].next = script->str_num;
}
#ifdef ENABLE_CASE_CHECK
if( (strncmp(p, ".@", 2) == 0) ) // Local scope vars are checked separately to decrease false positives
existingentry = script->local_casecheck.add_str(p);
else {
existingentry = script->global_casecheck.add_str(p);
if( existingentry ) {
if( strcasecmp(p, "disguise") == 0 || strcasecmp(p, "Poison_Spore") == 0
|| strcasecmp(p, "PecoPeco_Egg") == 0 || strcasecmp(p, "Soccer_Ball") == 0
|| strcasecmp(p, "Horn") == 0 || strcasecmp(p, "Treasure_Box_") == 0
|| strcasecmp(p, "Lord_of_Death") == 0
) // Known duplicates, don't bother warning the user
existingentry = NULL;
}
}
if( existingentry ) {
DeprecationWarning2("script_add_str", p, existingentry, script->parser_current_file); // TODO
}
#endif // ENABLE_CASE_CHECK
// grow list if neccessary
if( script->str_num >= script->str_data_size ) {
script->str_data_size += 1280;
RECREATE(script->str_data,struct str_data_struct,script->str_data_size);
memset(script->str_data + (script->str_data_size - 1280), '\0', 1280);
}
len=(int)strlen(p);
// grow string buffer if neccessary
while( script->str_pos+len+1 >= script->str_size ) {
script->str_size += 10240;
RECREATE(script->str_buf,char,script->str_size);
memset(script->str_buf + (script->str_size - 10240), '\0', 10240);
}
safestrncpy(script->str_buf+script->str_pos, p, len+1);
script->str_data[script->str_num].type = C_NOP;
script->str_data[script->str_num].str = script->str_pos;
script->str_data[script->str_num].val = 0;
script->str_data[script->str_num].next = 0;
script->str_data[script->str_num].func = NULL;
script->str_data[script->str_num].backpatch = -1;
script->str_data[script->str_num].label = -1;
script->str_pos += len+1;
return script->str_num++;
}
/// Appends 1 byte to the script buffer.
void add_scriptb(int a)
{
if( script->pos+1 >= script->size )
{
script->size += SCRIPT_BLOCK_SIZE;
RECREATE(script->buf,unsigned char,script->size);
}
script->buf[script->pos++] = (uint8)(a);
}
/// Appends a c_op value to the script buffer.
/// The value is variable-length encoded into 8-bit blocks.
/// The encoding scheme is ( 01?????? )* 00??????, LSB first.
/// All blocks but the last hold 7 bits of data, topmost bit is always 1 (carries).
void add_scriptc(int a)
{
while( a >= 0x40 )
{
script->addb((a&0x3f)|0x40);
a = (a - 0x40) >> 6;
}
script->addb(a);
}
/// Appends an integer value to the script buffer.
/// The value is variable-length encoded into 8-bit blocks.
/// The encoding scheme is ( 11?????? )* 10??????, LSB first.
/// All blocks but the last hold 7 bits of data, topmost bit is always 1 (carries).
void add_scripti(int a)
{
while( a >= 0x40 )
{
script->addb((a&0x3f)|0xc0);
a = (a - 0x40) >> 6;
}
script->addb(a|0x80);
}
/// Appends a script->str_data object (label/function/variable/integer) to the script buffer.
///
/// @param l The id of the script->str_data entry
// Maximum up to 16M
void add_scriptl(int l)
{
int backpatch = script->str_data[l].backpatch;
switch(script->str_data[l].type) {
case C_POS:
case C_USERFUNC_POS:
script->addc(C_POS);
script->addb(script->str_data[l].label);
script->addb(script->str_data[l].label>>8);
script->addb(script->str_data[l].label>>16);
break;
case C_NOP:
case C_USERFUNC:
// Embedded data backpatch there is a possibility of label
script->addc(C_NAME);
script->str_data[l].backpatch = script->pos;
script->addb(backpatch);
script->addb(backpatch>>8);
script->addb(backpatch>>16);
break;
case C_INT:
script->addi(abs(script->str_data[l].val));
if( script->str_data[l].val < 0 ) //Notice that this is negative, from jA (Rayce)
script->addc(C_NEG);
break;
default: // assume C_NAME
script->addc(C_NAME);
script->addb(l);
script->addb(l>>8);
script->addb(l>>16);
break;
}
}
/*==========================================
* Resolve the label
*------------------------------------------*/
void set_label(int l,int pos, const char* script_pos)
{
int i,next;
if(script->str_data[l].type==C_INT || script->str_data[l].type==C_PARAM || script->str_data[l].type==C_FUNC) {
//Prevent overwriting constants values, parameters and built-in functions [Skotlex]
disp_error_message("set_label: invalid label name",script_pos);
return;
}
if(script->str_data[l].label!=-1) {
disp_error_message("set_label: dup label ",script_pos);
return;
}
script->str_data[l].type=(script->str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
script->str_data[l].label=pos;
for(i=script->str_data[l].backpatch;i>=0 && i!=0x00ffffff;) {
next=GETVALUE(script->buf,i);
script->buf[i-1]=(script->str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
SETVALUE(script->buf,i,pos);
i=next;
}
}
/// Skips spaces and/or comments.
const char* script_skip_space(const char* p)
{
if( p == NULL )
return NULL;
for(;;)
{
while( ISSPACE(*p) )
++p;
if( *p == '/' && p[1] == '/' )
{// line comment
while(*p && *p!='\n')
++p;
}
else if( *p == '/' && p[1] == '*' )
{// block comment
p += 2;
for(;;)
{
if( *p == '\0' ) {
script->disp_warning_message("script:script->skip_space: end of file while parsing block comment. expected "CL_BOLD"*/"CL_NORM, p);
return p;
}
if( *p == '*' && p[1] == '/' )
{// end of block comment
p += 2;
break;
}
++p;
}
}
else
break;
}
return p;
}
/// Skips a word.
/// A word consists of undercores and/or alphanumeric characters,
/// and valid variable prefixes/postfixes.
const char* skip_word(const char* p) {
// prefix
switch( *p ) {
case '@':// temporary char variable
++p; break;
case '#':// account variable
p += ( p[1] == '#' ? 2 : 1 ); break;
case '\'':// instance variable
++p; break;
case '.':// npc variable
p += ( p[1] == '@' ? 2 : 1 ); break;
case '$':// global variable
p += ( p[1] == '@' ? 2 : 1 ); break;
}
while( ISALNUM(*p) || *p == '_' || *p == '\'' )
++p;
// postfix
if( *p == '$' )// string
p++;
return p;
}
/// Adds a word to script->str_data.
/// @see skip_word
/// @see script->add_str
int add_word(const char* p) {
size_t len;
int i;
// Check for a word
len = script->skip_word(p) - p;
if( len == 0 )
disp_error_message("script:add_word: invalid word. A word consists of undercores and/or alphanumeric characters, and valid variable prefixes/postfixes.", p);
// Duplicate the word
if( len+1 > script->word_size )
RECREATE(script->word_buf, char, (script->word_size = (len+1)));
memcpy(script->word_buf, p, len);
script->word_buf[len] = 0;
// add the word
i = script->add_str(script->word_buf);
return i;
}
/// Parses a function call.
/// The argument list can have parenthesis or not.
/// The number of arguments is checked.
static
const char* parse_callfunc(const char* p, int require_paren, int is_custom)
{
const char *p2;
char *arg = NULL;
char null_arg = '\0';
int func;
func = script->add_word(p);
if( script->str_data[func].type == C_FUNC ) {
// buildin function
script->addl(func);
script->addc(C_ARG);
arg = script->buildin[script->str_data[func].val];
if( !arg ) arg = &null_arg; // Use a dummy, null string
} else if( script->str_data[func].type == C_USERFUNC || script->str_data[func].type == C_USERFUNC_POS ) {
// script defined function
script->addl(script->buildin_callsub_ref);
script->addc(C_ARG);
script->addl(func);
arg = script->buildin[script->str_data[script->buildin_callsub_ref].val];
if( *arg == 0 )
disp_error_message("parse_callfunc: callsub has no arguments, please review its definition",p);
if( *arg != '*' )
++arg; // count func as argument
} else {
#ifdef SCRIPT_CALLFUNC_CHECK
const char* name = script->get_str(func);
if( !is_custom && strdb_get(script->userfunc_db, name) == NULL ) {
#endif
disp_error_message("parse_line: expect command, missing function name or calling undeclared function",p);
#ifdef SCRIPT_CALLFUNC_CHECK
} else {;
script->addl(script->buildin_callfunc_ref);
script->addc(C_ARG);
script->addc(C_STR);
while( *name ) script->addb(*name ++);
script->addb(0);
arg = script->buildin[script->str_data[script->buildin_callfunc_ref].val];
if( *arg != '*' ) ++ arg;
}
#endif
}
p = script->skip_word(p);
p = script->skip_space(p);
script->syntax.curly[script->syntax.curly_count].type = TYPE_ARGLIST;
script->syntax.curly[script->syntax.curly_count].count = 0;
if( *p == ';' )
{// <func name> ';'
script->syntax.curly[script->syntax.curly_count].flag = ARGLIST_NO_PAREN;
} else if( *p == '(' && *(p2=script->skip_space(p+1)) == ')' )
{// <func name> '(' ')'
script->syntax.curly[script->syntax.curly_count].flag = ARGLIST_PAREN;
p = p2;
/*
} else if( 0 && require_paren && *p != '(' )
{// <func name>
script->syntax.curly[script->syntax.curly_count].flag = ARGLIST_NO_PAREN;
*/
} else {// <func name> <arg list>
if( require_paren ) {
if( *p != '(' )
disp_error_message("need '('",p);
++p; // skip '('
script->syntax.curly[script->syntax.curly_count].flag = ARGLIST_PAREN;
} else if( *p == '(' ) {
script->syntax.curly[script->syntax.curly_count].flag = ARGLIST_UNDEFINED;
} else {
script->syntax.curly[script->syntax.curly_count].flag = ARGLIST_NO_PAREN;
}
++script->syntax.curly_count;
while( *arg ) {
p2=script->parse_subexpr(p,-1);
if( p == p2 )
break; // not an argument
if( *arg != '*' )
++arg; // next argument
p=script->skip_space(p2);
if( *arg == 0 || *p != ',' )
break; // no more arguments
++p; // skip comma
}
--script->syntax.curly_count;
}
if( arg && *arg && *arg != '?' && *arg != '*' )
disp_error_message2("parse_callfunc: not enough arguments, expected ','", p, script->config.warn_func_mismatch_paramnum);
if( script->syntax.curly[script->syntax.curly_count].type != TYPE_ARGLIST )
disp_error_message("parse_callfunc: DEBUG last curly is not an argument list",p);
if( script->syntax.curly[script->syntax.curly_count].flag == ARGLIST_PAREN ) {
if( *p != ')' )
disp_error_message("parse_callfunc: expected ')' to close argument list",p);
++p;
}
script->addc(C_FUNC);
return p;
}
/// Processes end of logical script line.
/// @param first When true, only fix up scheduling data is initialized
/// @param p Script position for error reporting in set_label
void parse_nextline(bool first, const char* p)
{
if( !first )
{
script->addc(C_EOL); // mark end of line for stack cleanup
script->set_label(LABEL_NEXTLINE, script->pos, p); // fix up '-' labels
}
// initialize data for new '-' label fix up scheduling
script->str_data[LABEL_NEXTLINE].type = C_NOP;
script->str_data[LABEL_NEXTLINE].backpatch = -1;
script->str_data[LABEL_NEXTLINE].label = -1;
}
/**
* Pushes a variable into stack, processing its array index if needed.
* @see parse_variable
*/
void parse_variable_sub_push(int word, const char *p2) {
const char* p3 = NULL;
if( p2 ) {
// process the variable index
// push the getelementofarray method into the stack
script->addl(script->buildin_getelementofarray_ref);
script->addc(C_ARG);
script->addl(word);
// process the sub-expression for this assignment
p3 = script->parse_subexpr(p2 + 1, 1);
p3 = script->skip_space(p3);
if( *p3 != ']' ) {// closing parenthesis is required for this script
disp_error_message("Missing closing ']' parenthesis for the variable assignment.", p3);
}
// push the closing function stack operator onto the stack
script->addc(C_FUNC);
p3++;
} else {
// No array index, simply push the variable or value onto the stack
script->addl(word);
}
}
/// Parse a variable assignment using the direct equals operator
/// @param p script position where the function should run from
/// @return NULL if not a variable assignment, the new position otherwise
const char* parse_variable(const char* p) {
int i, j, word;
c_op type = C_NOP;
const char *p2 = NULL;
const char *var = p;
if( ( p[0] == '+' && p[1] == '+' && (type = C_ADD_PRE) ) // pre ++
|| ( p[0] == '-' && p[1] == '-' && (type = C_SUB_PRE) ) // pre --
) {
var = p = script->skip_space(&p[2]);
}
// skip the variable where applicable
p = script->skip_word(p);
p = script->skip_space(p);
if( p == NULL ) {
// end of the line or invalid buffer
return NULL;
}
if( *p == '[' ) {
// array variable so process the array as appropriate
for( p2 = p, i = 0, j = 1; p; ++ i ) {
if( *p ++ == ']' && --(j) == 0 ) break;
if( *p == '[' ) ++ j;
}
if( !(p = script->skip_space(p)) ) {
// end of line or invalid characters remaining
disp_error_message("Missing right expression or closing bracket for variable.", p);
}
}
if( type == C_NOP &&
!( ( p[0] == '=' && p[1] != '=' && (type = C_EQ) ) // =
|| ( p[0] == '+' && p[1] == '=' && (type = C_ADD) ) // +=
|| ( p[0] == '-' && p[1] == '=' && (type = C_SUB) ) // -=
|| ( p[0] == '^' && p[1] == '=' && (type = C_XOR) ) // ^=
|| ( p[0] == '|' && p[1] == '=' && (type = C_OR ) ) // |=
|| ( p[0] == '&' && p[1] == '=' && (type = C_AND) ) // &=
|| ( p[0] == '*' && p[1] == '=' && (type = C_MUL) ) // *=
|| ( p[0] == '/' && p[1] == '=' && (type = C_DIV) ) // /=
|| ( p[0] == '%' && p[1] == '=' && (type = C_MOD) ) // %=
|| ( p[0] == '+' && p[1] == '+' && (type = C_ADD_POST) ) // post ++
|| ( p[0] == '-' && p[1] == '-' && (type = C_SUB_POST) ) // post --
|| ( p[0] == '<' && p[1] == '<' && p[2] == '=' && (type = C_L_SHIFT) ) // <<=
|| ( p[0] == '>' && p[1] == '>' && p[2] == '=' && (type = C_R_SHIFT) ) // >>=
) )
{// failed to find a matching operator combination so invalid
return NULL;
}
switch( type ) {
case C_ADD_PRE: // pre ++
case C_SUB_PRE: // pre --
// (nothing more to skip)
break;
case C_EQ: // =
p = script->skip_space( &p[1] );
break;
case C_L_SHIFT: // <<=
case C_R_SHIFT: // >>=
p = script->skip_space( &p[3] );
break;
default: // everything else
p = script->skip_space( &p[2] );
}
if( p == NULL ) {
// end of line or invalid buffer
return NULL;
}
// push the set function onto the stack
script->addl(script->buildin_set_ref);
script->addc(C_ARG);
// always append parenthesis to avoid errors
script->syntax.curly[script->syntax.curly_count].type = TYPE_ARGLIST;
script->syntax.curly[script->syntax.curly_count].count = 0;
script->syntax.curly[script->syntax.curly_count].flag = ARGLIST_PAREN;
// increment the total curly count for the position in the script
++script->syntax.curly_count;
// parse the variable currently being modified
word = script->add_word(var);
if( script->str_data[word].type == C_FUNC
|| script->str_data[word].type == C_USERFUNC
|| script->str_data[word].type == C_USERFUNC_POS
) {
// cannot assign a variable which exists as a function or label
disp_error_message("Cannot modify a variable which has the same name as a function or label.", p);
}
parse_variable_sub_push(word, p2); // Push variable onto the stack
if( type != C_EQ ) {
parse_variable_sub_push(word, p2); // Push variable onto the stack once again (first argument of setr)
}
if( type == C_ADD_POST || type == C_SUB_POST ) { // post ++ / --
script->addi(1);
script->addc(type == C_ADD_POST ? C_ADD : C_SUB);
parse_variable_sub_push(word, p2); // Push variable onto the stack (third argument of setr)
} else if( type == C_ADD_PRE || type == C_SUB_PRE ) { // pre ++ / --
script->addi(1);
script->addc(type == C_ADD_PRE ? C_ADD : C_SUB);
} else {
// process the value as an expression
p = script->parse_subexpr(p, -1);
if( type != C_EQ ) {
// push the type of modifier onto the stack
script->addc(type);
}
}
// decrement the curly count for the position within the script
--script->syntax.curly_count;
// close the script by appending the function operator
script->addc(C_FUNC);
// push the buffer from the method
return p;
}
/*
* Checks whether the gives string is a number literal
*
* Mainly necessary to differentiate between number literals and NPC name
* constants, since several of those start with a digit.
*
* All this does is to check if the string begins with an optional + or - sign,
* followed by a hexadecimal or decimal number literal literal and is NOT
* followed by a underscore or letter.
*
* @param p Pointer to the string to check
* @return Whether the string is a number literal
*/
bool is_number(const char *p) {
const char *np;
if (!p)
return false;
if (*p == '-' || *p == '+')
p++;
np = p;
if (*p == '0' && p[1] == 'x') {
p+=2;
np = p;
// Hexadecimal
while (ISXDIGIT(*np))
np++;
} else {
// Decimal
while (ISDIGIT(*np))
np++;
}
if (p != np && *np != '_' && !ISALPHA(*np)) // At least one digit, and next isn't a letter or _
return true;
return false;
}
/*==========================================
* Analysis section
*------------------------------------------*/
const char* parse_simpleexpr(const char *p) {
int i;
p=script->skip_space(p);
if(*p==';' || *p==',')
disp_error_message("parse_simpleexpr: unexpected end of expression",p);
if(*p=='(') {
if( (i=script->syntax.curly_count-1) >= 0 && script->syntax.curly[i].type == TYPE_ARGLIST )
++script->syntax.curly[i].count;
p=script->parse_subexpr(p+1,-1);
p=script->skip_space(p);
if( (i=script->syntax.curly_count-1) >= 0 && script->syntax.curly[i].type == TYPE_ARGLIST
&& script->syntax.curly[i].flag == ARGLIST_UNDEFINED && --script->syntax.curly[i].count == 0
) {
if( *p == ',' ) {
script->syntax.curly[i].flag = ARGLIST_PAREN;
return p;
} else {
script->syntax.curly[i].flag = ARGLIST_NO_PAREN;
}
}
if( *p != ')' )
disp_error_message("parse_simpleexpr: unmatched ')'",p);
++p;
} else if(is_number(p)) {
char *np;
long long lli;
while(*p == '0' && ISDIGIT(p[1])) p++; // Skip leading zeros, we don't support octal literals
lli=strtoll(p,&np,0);
if( lli < INT_MIN ) {
lli = INT_MIN;
script->disp_warning_message("parse_simpleexpr: underflow detected, capping value to INT_MIN",p);
} else if( lli > INT_MAX ) {
lli = INT_MAX;
script->disp_warning_message("parse_simpleexpr: overflow detected, capping value to INT_MAX",p);
}
script->addi((int)lli); // Cast is safe, as it's already been checked for overflows
p=np;
} else if(*p=='"') {
script->addc(C_STR);
do {
p++;
while( *p && *p != '"' ) {
if( (unsigned char)p[-1] <= 0x7e && *p == '\\' ) {
char buf[8];
size_t len = sv->skip_escaped_c(p) - p;
size_t n = sv->unescape_c(buf, p, len);
if( n != 1 )
ShowDebug("parse_simpleexpr: unexpected length %d after unescape (\"%.*s\" -> %.*s)\n", (int)n, (int)len, p, (int)n, buf);
p += len;
script->addb(*buf);
continue;
} else if( *p == '\n' ) {
disp_error_message("parse_simpleexpr: unexpected newline @ string",p);
}
script->addb(*p++);
}
if(!*p)
disp_error_message("parse_simpleexpr: unexpected end of file @ string",p);
p++; //'"'
p = script->skip_space(p);
} while( *p && *p == '"' );
script->addb(0);
} else {
int l;
const char* pv;
// label , register , function etc
if(script->skip_word(p)==p)
disp_error_message("parse_simpleexpr: unexpected character",p);
l=script->add_word(p);
if( script->str_data[l].type == C_FUNC || script->str_data[l].type == C_USERFUNC || script->str_data[l].type == C_USERFUNC_POS) {
return script->parse_callfunc(p,1,0);
#ifdef SCRIPT_CALLFUNC_CHECK
} else {
const char* name = script->get_str(l);
if( strdb_get(script->userfunc_db,name) != NULL ) {
return script->parse_callfunc(p,1,1);
}
#endif
}
if( (pv = script->parse_variable(p)) ) {
// successfully processed a variable assignment
return pv;
}
p=script->skip_word(p);
if( *p == '[' ) {
// array(name[i] => getelementofarray(name,i) )
script->addl(script->buildin_getelementofarray_ref);
script->addc(C_ARG);
script->addl(l);
p=script->parse_subexpr(p+1,-1);
p=script->skip_space(p);
if( *p != ']' )
disp_error_message("parse_simpleexpr: unmatched ']'",p);
++p;
script->addc(C_FUNC);
} else {
script->addl(l);
}
}
return p;
}
/*==========================================
* Analysis of the expression
*------------------------------------------*/
const char* script_parse_subexpr(const char* p,int limit) {
int op,opl,len;
const char* tmpp;
p=script->skip_space(p);
if( *p == '-' ) {
tmpp = script->skip_space(p+1);
if( *tmpp == ';' || *tmpp == ',' ) {
script->addl(LABEL_NEXTLINE);
p++;
return p;
}
}
if( (p[0]=='+' && p[1]=='+') /* C_ADD_PRE */ || (p[0]=='-'&&p[1]=='-') /* C_SUB_PRE */ ) { // Pre ++ -- operators
p=script->parse_variable(p);
} else if( (op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~') ) { // Unary - ! ~ operators
p=script->parse_subexpr(p+1,11);
script->addc(op);
} else {
p=script->parse_simpleexpr(p);
}
p=script->skip_space(p);
while((
(op=C_OP3, opl=0, len=1,*p=='?') // ?:
|| (op=C_ADD, opl=9, len=1,*p=='+') // +
|| (op=C_SUB, opl=9, len=1,*p=='-') // -
|| (op=C_MUL, opl=10,len=1,*p=='*') // *
|| (op=C_DIV, opl=10,len=1,*p=='/') // /
|| (op=C_MOD, opl=10,len=1,*p=='%') // %
|| (op=C_LAND, opl=2, len=2,*p=='&' && p[1]=='&') // &&
|| (op=C_AND, opl=5, len=1,*p=='&') // &
|| (op=C_LOR, opl=1, len=2,*p=='|' && p[1]=='|') // ||
|| (op=C_OR, opl=3, len=1,*p=='|') // |
|| (op=C_XOR, opl=4, len=1,*p=='^') // ^
|| (op=C_EQ, opl=6, len=2,*p=='=' && p[1]=='=') // ==
|| (op=C_NE, opl=6, len=2,*p=='!' && p[1]=='=') // !=
#ifdef PCRE_SUPPORT
|| (op=C_RE_EQ, opl=6, len=2,*p=='~' && p[1]=='=') // ~=
|| (op=C_RE_NE, opl=6, len=2,*p=='~' && p[1]=='!') // ~!
#endif // PCRE_SUPPORT
|| (op=C_R_SHIFT,opl=8, len=2,*p=='>' && p[1]=='>') // >>
|| (op=C_GE, opl=7, len=2,*p=='>' && p[1]=='=') // >=
|| (op=C_GT, opl=7, len=1,*p=='>') // >
|| (op=C_L_SHIFT,opl=8, len=2,*p=='<' && p[1]=='<') // <<
|| (op=C_LE, opl=7, len=2,*p=='<' && p[1]=='=') // <=
|| (op=C_LT, opl=7, len=1,*p=='<') // <
) && opl>limit) {
p+=len;
if(op == C_OP3) {
p=script->parse_subexpr(p,-1);
p=script->skip_space(p);
if( *(p++) != ':')
disp_error_message("parse_subexpr: need ':'", p-1);
p=script->parse_subexpr(p,-1);
} else {
p=script->parse_subexpr(p,opl);
}
script->addc(op);
p=script->skip_space(p);
}
return p; /* return first untreated operator */
}
/*==========================================
* Evaluation of the expression
*------------------------------------------*/
const char* parse_expr(const char *p)
{
switch(*p) {
case ')': case ';': case ':': case '[': case ']':
case '}':
disp_error_message("parse_expr: unexpected char",p);
}
p=script->parse_subexpr(p,-1);
return p;
}
/*==========================================
* Analysis of the line
*------------------------------------------*/
const char* parse_line(const char* p)
{
const char* p2;
p=script->skip_space(p);
if(*p==';') {
//Close decision for if(); for(); while();
p = script->parse_syntax_close(p + 1);
return p;
}
if(*p==')' && script->parse_syntax_for_flag)
return p+1;
p = script->skip_space(p);
if(p[0] == '{') {
script->syntax.curly[script->syntax.curly_count].type = TYPE_NULL;
script->syntax.curly[script->syntax.curly_count].count = -1;
script->syntax.curly[script->syntax.curly_count].index = -1;
script->syntax.curly_count++;
return p + 1;
} else if(p[0] == '}') {
return script->parse_curly_close(p);
}
// Syntax-related processing
p2 = script->parse_syntax(p);
if(p2 != NULL)
return p2;
// attempt to process a variable assignment
p2 = script->parse_variable(p);
if( p2 != NULL )
{// variable assignment processed so leave the method
return script->parse_syntax_close(p2 + 1);
}
p = script->parse_callfunc(p,0,0);
p = script->skip_space(p);
if(script->parse_syntax_for_flag) {
if( *p != ')' )
disp_error_message("parse_line: need ')'",p);
} else {
if( *p != ';' )
disp_error_message("parse_line: need ';'",p);
}
//Binding decision for if(), for(), while()
p = script->parse_syntax_close(p+1);
return p;
}
// { ... } Closing process
const char* parse_curly_close(const char* p)
{
if(script->syntax.curly_count <= 0) {
disp_error_message("parse_curly_close: unexpected string",p);
return p + 1;
} else if(script->syntax.curly[script->syntax.curly_count-1].type == TYPE_NULL) {
script->syntax.curly_count--;
//Close decision if, for , while
p = script->parse_syntax_close(p + 1);
return p;
} else if(script->syntax.curly[script->syntax.curly_count-1].type == TYPE_SWITCH) {
//Closing switch()
int pos = script->syntax.curly_count-1;
char label[256];
int l;
// Remove temporary variables
sprintf(label,"set $@__SW%x_VAL,0;",script->syntax.curly[pos].index);
script->syntax.curly[script->syntax.curly_count++].type = TYPE_NULL;
script->parse_line(label);
script->syntax.curly_count--;
// Go to the end pointer unconditionally
sprintf(label,"goto __SW%x_FIN;",script->syntax.curly[pos].index);
script->syntax.curly[script->syntax.curly_count++].type = TYPE_NULL;
script->parse_line(label);
script->syntax.curly_count--;
// You are here labeled
sprintf(label,"__SW%x_%x",script->syntax.curly[pos].index,script->syntax.curly[pos].count);
l=script->add_str(label);
script->set_label(l,script->pos, p);
if(script->syntax.curly[pos].flag) {
//Exists default
sprintf(label,"goto __SW%x_DEF;",script->syntax.curly[pos].index);
script->syntax.curly[script->syntax.curly_count++].type = TYPE_NULL;
script->parse_line(label);
script->syntax.curly_count--;
}
// Label end
sprintf(label,"__SW%x_FIN",script->syntax.curly[pos].index);
l=script->add_str(label);
script->set_label(l,script->pos, p);
linkdb_final(&script->syntax.curly[pos].case_label); // free the list of case label
script->syntax.curly_count--;
//Closing decision if, for , while
p = script->parse_syntax_close(p + 1);
return p;
} else {
disp_error_message("parse_curly_close: unexpected string",p);
return p + 1;
}
}
// Syntax-related processing
// break, case, continue, default, do, for, function,
// if, switch, while ? will handle this internally.
const char* parse_syntax(const char* p)
{
const char *p2 = script->skip_word(p);
switch(*p) {
case 'B':
case 'b':
if( p2 - p == 5 && strncmp(p,"break",5) == 0 ) {
// break Processing
char label[256];
int pos = script->syntax.curly_count - 1;
while(pos >= 0) {
if(script->syntax.curly[pos].type == TYPE_DO) {
sprintf(label,"goto __DO%x_FIN;",script->syntax.curly[pos].index);
break;
} else if(script->syntax.curly[pos].type == TYPE_FOR) {
sprintf(label,"goto __FR%x_FIN;",script->syntax.curly[pos].index);
break;
} else if(script->syntax.curly[pos].type == TYPE_WHILE) {
sprintf(label,"goto __WL%x_FIN;",script->syntax.curly[pos].index);
break;
} else if(script->syntax.curly[pos].type == TYPE_SWITCH) {
sprintf(label,"goto __SW%x_FIN;",script->syntax.curly[pos].index);
break;
}
pos--;
}
if(pos < 0) {
disp_error_message("parse_syntax: unexpected 'break'",p);
} else {
script->syntax.curly[script->syntax.curly_count++].type = TYPE_NULL;
script->parse_line(label);
script->syntax.curly_count--;
}
p = script->skip_space(p2);
if(*p != ';')
disp_error_message("parse_syntax: need ';'",p);
// Closing decision if, for , while
p = script->parse_syntax_close(p + 1);
return p;
#ifdef ENABLE_CASE_CHECK
} else if( p2 - p == 5 && strncasecmp(p, "break", 5) == 0 ) {
disp_deprecation_message("parse_syntax", "break", p); // TODO
#endif // ENABLE_CASE_CHECK
}
break;
case 'c':
case 'C':
if( p2 - p == 4 && strncmp(p, "case", 4) == 0 ) {
//Processing case
int pos = script->syntax.curly_count-1;
if(pos < 0 || script->syntax.curly[pos].type != TYPE_SWITCH) {
disp_error_message("parse_syntax: unexpected 'case' ",p);
return p+1;
} else {
char label[256];
int l,v;
char *np;
if(script->syntax.curly[pos].count != 1) {
//Jump for FALLTHRU
sprintf(label,"goto __SW%x_%xJ;",script->syntax.curly[pos].index,script->syntax.curly[pos].count);
script->syntax.curly[script->syntax.curly_count++].type = TYPE_NULL;
script->parse_line(label);
script->syntax.curly_count--;
// You are here labeled
sprintf(label,"__SW%x_%x",script->syntax.curly[pos].index,script->syntax.curly[pos].count);
l=script->add_str(label);
script->set_label(l,script->pos, p);
}
//Decision statement switch
p = script->skip_space(p2);
if(p == p2) {
disp_error_message("parse_syntax: expect space ' '",p);
}
// check whether case label is integer or not
if(is_number(p)) {
//Numeric value
v = (int)strtol(p,&np,0);
if((*p == '-' || *p == '+') && ISDIGIT(p[1])) // pre-skip because '-' can not skip_word
p++;
p = script->skip_word(p);
if(np != p)
disp_error_message("parse_syntax: 'case' label is not an integer",np);
} else {
//Check for constants
p2 = script->skip_word(p);
v = (int)(size_t) (p2-p); // length of word at p2
memcpy(label,p,v);
label[v]='\0';
if( !script->get_constant(label, &v) )
disp_error_message("parse_syntax: 'case' label is not an integer",p);
p = script->skip_word(p);
}
p = script->skip_space(p);
if(*p != ':')
disp_error_message("parse_syntax: expect ':'",p);
sprintf(label,"if(%d != $@__SW%x_VAL) goto __SW%x_%x;",
v,script->syntax.curly[pos].index,script->syntax.curly[pos].index,script->syntax.curly[pos].count+1);
script->syntax.curly[script->syntax.curly_count++].type = TYPE_NULL;
// Bad I do not parse twice
p2 = script->parse_line(label);
script->parse_line(p2);
script->syntax.curly_count--;
if(script->syntax.curly[pos].count != 1) {
// Label after the completion of FALLTHRU
sprintf(label,"__SW%x_%xJ",script->syntax.curly[pos].index,script->syntax.curly[pos].count);
l=script->add_str(label);
script->set_label(l,script->pos,p);
}
// check duplication of case label [Rayce]
if(linkdb_search(&script->syntax.curly[pos].case_label, (void*)h64BPTRSIZE(v)) != NULL)
disp_error_message("parse_syntax: dup 'case'",p);
linkdb_insert(&script->syntax.curly[pos].case_label, (void*)h64BPTRSIZE(v), (void*)1);
sprintf(label,"set $@__SW%x_VAL,0;",script->syntax.curly[pos].index);
script->syntax.curly[script->syntax.curly_count++].type = TYPE_NULL;
script->parse_line(label);
script->syntax.curly_count--;
script->syntax.curly[pos].count++;
}
return p + 1;
} else if( p2 - p == 8 && strncmp(p, "continue", 8) == 0 ) {
// Processing continue
char label[256];
int pos = script->syntax.curly_count - 1;
while(pos >= 0) {
if(script->syntax.curly[pos].type == TYPE_DO) {
sprintf(label,"goto __DO%x_NXT;",script->syntax.curly[pos].index);
script->syntax.curly[pos].flag = 1; //Flag put the link for continue
break;
} else if(script->syntax.curly[pos].type == TYPE_FOR) {
sprintf(label,"goto __FR%x_NXT;",script->syntax.curly[pos].index);
break;
} else if(script->syntax.curly[pos].type == TYPE_WHILE) {
sprintf(label,"goto __WL%x_NXT;",script->syntax.curly[pos].index);
break;
}
pos--;
}
if(pos < 0) {
disp_error_message("parse_syntax: unexpected 'continue'",p);
} else {
script->syntax.curly[script->syntax.curly_count++].type = TYPE_NULL;
script->parse_line(label);
script->syntax.curly_count--;
}
p = script->skip_space(p2);
if(*p != ';')
disp_error_message("parse_syntax: need ';'",p);
//Closing decision if, for , while
p = script->parse_syntax_close(p + 1);
return p;
#ifdef ENABLE_CASE_CHECK
} else if( p2 - p == 4 && strncasecmp(p, "case", 4) == 0 ) {
disp_deprecation_message("parse_syntax", "case", p); // TODO
} else if( p2 - p == 8 && strncasecmp(p, "continue", 8) == 0 ) {
disp_deprecation_message("parse_syntax", "continue", p); // TODO
#endif // ENABLE_CASE_CHECK
}
break;
case 'd':
case 'D':
if( p2 - p == 7 && strncmp(p, "default", 7) == 0 ) {
// Switch - default processing
int pos = script->syntax.curly_count-1;
if(pos < 0 || script->syntax.curly[pos].type != TYPE_SWITCH) {
disp_error_message("parse_syntax: unexpected 'default'",p);
} else if(script->syntax.curly[pos].flag) {
disp_error_message("parse_syntax: dup 'default'",p);
} else {
char label[256];
int l;
// Put the label location
p = script->skip_space(p2);
if(*p != ':') {
disp_error_message("parse_syntax: need ':'",p);
}
sprintf(label,"__SW%x_%x",script->syntax.curly[pos].index,script->syntax.curly[pos].count);
l=script->add_str(label);
script->set_label(l,script->pos,p);
// Skip to the next link w/o condition
sprintf(label,"goto __SW%x_%x;",script->syntax.curly[pos].index,script->syntax.curly[pos].count+1);
script->syntax.curly[script->syntax.curly_count++].type = TYPE_NULL;
script->parse_line(label);
script->syntax.curly_count--;
// The default label
sprintf(label,"__SW%x_DEF",script->syntax.curly[pos].index);
l=script->add_str(label);
script->set_label(l,script->pos,p);
script->syntax.curly[script->syntax.curly_count - 1].flag = 1;
script->syntax.curly[pos].count++;
}
return p + 1;
} else if( p2 - p == 2 && strncmp(p, "do", 2) == 0 ) {
int l;
char label[256];
p=script->skip_space(p2);
script->syntax.curly[script->syntax.curly_count].type = TYPE_DO;
script->syntax.curly[script->syntax.curly_count].count = 1;
script->syntax.curly[script->syntax.curly_count].index = script->syntax.index++;
script->syntax.curly[script->syntax.curly_count].flag = 0;
// Label of the (do) form here
sprintf(label,"__DO%x_BGN",script->syntax.curly[script->syntax.curly_count].index);
l=script->add_str(label);
script->set_label(l,script->pos,p);
script->syntax.curly_count++;
return p;
#ifdef ENABLE_CASE_CHECK
} else if( p2 - p == 7 && strncasecmp(p, "default", 7) == 0 ) {
disp_deprecation_message("parse_syntax", "default", p); // TODO
} else if( p2 - p == 2 && strncasecmp(p, "do", 2) == 0 ) {
disp_deprecation_message("parse_syntax", "do", p); // TODO
#endif // ENABLE_CASE_CHECK
}
break;
case 'f':
case 'F':
if( p2 - p == 3 && strncmp(p, "for", 3) == 0 ) {
int l;
char label[256];
int pos = script->syntax.curly_count;
script->syntax.curly[script->syntax.curly_count].type = TYPE_FOR;
script->syntax.curly[script->syntax.curly_count].count = 1;
script->syntax.curly[script->syntax.curly_count].index = script->syntax.index++;
script->syntax.curly[script->syntax.curly_count].flag = 0;
script->syntax.curly_count++;
p=script->skip_space(p2);
if(*p != '(')
disp_error_message("parse_syntax: need '('",p);
p++;
// Execute the initialization statement
script->syntax.curly[script->syntax.curly_count++].type = TYPE_NULL;
p=script->parse_line(p);
script->syntax.curly_count--;
// Form the start of label decision
sprintf(label,"__FR%x_J",script->syntax.curly[pos].index);
l=script->add_str(label);
script->set_label(l,script->pos,p);
p=script->skip_space(p);
if(*p == ';') {
// For (; Because the pattern of always true ;)
;
} else {
// Skip to the end point if the condition is false
sprintf(label,"__FR%x_FIN",script->syntax.curly[pos].index);
script->addl(script->add_str("jump_zero"));
script->addc(C_ARG);
p=script->parse_expr(p);
p=script->skip_space(p);
script->addl(script->add_str(label));
script->addc(C_FUNC);
}
if(*p != ';')
disp_error_message("parse_syntax: need ';'",p);
p++;
// Skip to the beginning of the loop
sprintf(label,"goto __FR%x_BGN;",script->syntax.curly[pos].index);
script->syntax.curly[script->syntax.curly_count++].type = TYPE_NULL;
script->parse_line(label);
script->syntax.curly_count--;
// Labels to form the next loop
sprintf(label,"__FR%x_NXT",script->syntax.curly[pos].index);
l=script->add_str(label);
script->set_label(l,script->pos,p);
// Process the next time you enter the loop
// A ')' last for; flag to be treated as'
script->parse_syntax_for_flag = 1;
script->syntax.curly[script->syntax.curly_count++].type = TYPE_NULL;
p=script->parse_line(p);
script->syntax.curly_count--;
script->parse_syntax_for_flag = 0;
// Skip to the determination process conditions
sprintf(label,"goto __FR%x_J;",script->syntax.curly[pos].index);
script->syntax.curly[script->syntax.curly_count++].type = TYPE_NULL;
script->parse_line(label);
script->syntax.curly_count--;
// Loop start labeling
sprintf(label,"__FR%x_BGN",script->syntax.curly[pos].index);
l=script->add_str(label);
script->set_label(l,script->pos,p);
return p;
} else if( p2 - p == 8 && strncmp(p, "function", 8) == 0 ) {
// internal script function
const char *func_name;
func_name = script->skip_space(p2);
p = script->skip_word(func_name);
if( p == func_name )
disp_error_message("parse_syntax:function: function name is missing or invalid", p);
p2 = script->skip_space(p);
if( *p2 == ';' )
{// function <name> ;
// function declaration - just register the name
int l;
l = script->add_word(func_name);
if( script->str_data[l].type == C_NOP )// register only, if the name was not used by something else
script->str_data[l].type = C_USERFUNC;
else if( script->str_data[l].type == C_USERFUNC )
; // already registered
else
disp_error_message("parse_syntax:function: function name is invalid", func_name);
// Close condition of if, for, while
p = script->parse_syntax_close(p2 + 1);
return p;
}
else if(*p2 == '{')
{// function <name> <line/block of code>
char label[256];
int l;
script->syntax.curly[script->syntax.curly_count].type = TYPE_USERFUNC;
script->syntax.curly[script->syntax.curly_count].count = 1;
script->syntax.curly[script->syntax.curly_count].index = script->syntax.index++;
script->syntax.curly[script->syntax.curly_count].flag = 0;
++script->syntax.curly_count;
// Jump over the function code
sprintf(label, "goto __FN%x_FIN;", script->syntax.curly[script->syntax.curly_count-1].index);
script->syntax.curly[script->syntax.curly_count].type = TYPE_NULL;
++script->syntax.curly_count;
script->parse_line(label);
--script->syntax.curly_count;
// Set the position of the function (label)
l=script->add_word(func_name);
if( script->str_data[l].type == C_NOP || script->str_data[l].type == C_USERFUNC )// register only, if the name was not used by something else
{
script->str_data[l].type = C_USERFUNC;
script->set_label(l, script->pos, p);
if( script->parse_options&SCRIPT_USE_LABEL_DB )
script->label_add(l,script->pos);
}
else
disp_error_message("parse_syntax:function: function name is invalid", func_name);
return script->skip_space(p);
}
else
{
disp_error_message("expect ';' or '{' at function syntax",p);
}
#ifdef ENABLE_CASE_CHECK
} else if( p2 - p == 3 && strncasecmp(p, "for", 3) == 0 ) {
disp_deprecation_message("parse_syntax", "for", p); // TODO
} else if( p2 - p == 8 && strncasecmp(p, "function", 8) == 0 ) {
disp_deprecation_message("parse_syntax", "function", p); // TODO
#endif // ENABLE_CASE_CHECK
}
break;
case 'i':
case 'I':
if( p2 - p == 2 && strncmp(p, "if", 2) == 0 ) {
// If process
char label[256];
p=script->skip_space(p2);
if(*p != '(') { //Prevent if this {} non-c script->syntax. from Rayce (jA)
disp_error_message("need '('",p);
}
script->syntax.curly[script->syntax.curly_count].type = TYPE_IF;
script->syntax.curly[script->syntax.curly_count].count = 1;
script->syntax.curly[script->syntax.curly_count].index = script->syntax.index++;
script->syntax.curly[script->syntax.curly_count].flag = 0;
sprintf(label,"__IF%x_%x",script->syntax.curly[script->syntax.curly_count].index,script->syntax.curly[script->syntax.curly_count].count);
script->syntax.curly_count++;
script->addl(script->add_str("jump_zero"));
script->addc(C_ARG);
p=script->parse_expr(p);
p=script->skip_space(p);
script->addl(script->add_str(label));
script->addc(C_FUNC);
return p;
#ifdef ENABLE_CASE_CHECK
} else if( p2 - p == 2 && strncasecmp(p, "if", 2) == 0 ) {
disp_deprecation_message("parse_syntax", "if", p); // TODO
#endif // ENABLE_CASE_CHECK
}
break;
case 's':
case 'S':
if( p2 - p == 6 && strncmp(p, "switch", 6) == 0 ) {
// Processing of switch ()
char label[256];
p=script->skip_space(p2);
if(*p != '(') {
disp_error_message("need '('",p);
}
script->syntax.curly[script->syntax.curly_count].type = TYPE_SWITCH;
script->syntax.curly[script->syntax.curly_count].count = 1;
script->syntax.curly[script->syntax.curly_count].index = script->syntax.index++;
script->syntax.curly[script->syntax.curly_count].flag = 0;
sprintf(label,"$@__SW%x_VAL",script->syntax.curly[script->syntax.curly_count].index);
script->syntax.curly_count++;
script->addl(script->add_str("set"));
script->addc(C_ARG);
script->addl(script->add_str(label));
p=script->parse_expr(p);
p=script->skip_space(p);
if(*p != '{') {
disp_error_message("parse_syntax: need '{'",p);
}
script->addc(C_FUNC);
return p + 1;
#ifdef ENABLE_CASE_CHECK
} else if( p2 - p == 6 && strncasecmp(p, "switch", 6) == 0 ) {
disp_deprecation_message("parse_syntax", "switch", p); // TODO
#endif // ENABLE_CASE_CHECK
}
break;
case 'w':
case 'W':
if( p2 - p == 5 && strncmp(p, "while", 5) == 0 ) {
int l;
char label[256];
p=script->skip_space(p2);
if(*p != '(') {
disp_error_message("need '('",p);
}
script->syntax.curly[script->syntax.curly_count].type = TYPE_WHILE;
script->syntax.curly[script->syntax.curly_count].count = 1;
script->syntax.curly[script->syntax.curly_count].index = script->syntax.index++;
script->syntax.curly[script->syntax.curly_count].flag = 0;
// Form the start of label decision
sprintf(label,"__WL%x_NXT",script->syntax.curly[script->syntax.curly_count].index);
l=script->add_str(label);
script->set_label(l,script->pos,p);
// Skip to the end point if the condition is false
sprintf(label,"__WL%x_FIN",script->syntax.curly[script->syntax.curly_count].index);
script->syntax.curly_count++;
script->addl(script->add_str("jump_zero"));
script->addc(C_ARG);
p=script->parse_expr(p);
p=script->skip_space(p);
script->addl(script->add_str(label));
script->addc(C_FUNC);
return p;
#ifdef ENABLE_CASE_CHECK
} else if( p2 - p == 5 && strncasecmp(p, "while", 5) == 0 ) {
disp_deprecation_message("parse_syntax", "while", p); // TODO
#endif // ENABLE_CASE_CHECK
}
break;
}
return NULL;
}
const char* parse_syntax_close(const char *p) {
// If (...) for (...) hoge (); as to make sure closed closed once again
int flag;
do {
p = script->parse_syntax_close_sub(p,&flag);
} while(flag);
return p;
}
// Close judgment if, for, while, of do
// flag == 1 : closed
// flag == 0 : not closed
const char* parse_syntax_close_sub(const char* p,int* flag)
{
char label[256];
int pos = script->syntax.curly_count - 1;
int l;
*flag = 1;
if(script->syntax.curly_count <= 0) {
*flag = 0;
return p;
} else if(script->syntax.curly[pos].type == TYPE_IF) {
const char *bp = p;
const char *p2;
// if-block and else-block end is a new line
script->parse_nextline(false, p);
// Skip to the last location if
sprintf(label,"goto __IF%x_FIN;",script->syntax.curly[pos].index);
script->syntax.curly[script->syntax.curly_count++].type = TYPE_NULL;
script->parse_line(label);
script->syntax.curly_count--;
// Put the label of the location
sprintf(label,"__IF%x_%x",script->syntax.curly[pos].index,script->syntax.curly[pos].count);
l=script->add_str(label);
script->set_label(l,script->pos,p);
script->syntax.curly[pos].count++;
p = script->skip_space(p);
p2 = script->skip_word(p);
if( !script->syntax.curly[pos].flag && p2 - p == 4 && strncmp(p, "else", 4) == 0 ) {
// else or else - if
p = script->skip_space(p2);
p2 = script->skip_word(p);
if( p2 - p == 2 && strncmp(p, "if", 2) == 0 ) {
// else - if
p=script->skip_space(p2);
if(*p != '(') {
disp_error_message("need '('",p);
}
sprintf(label,"__IF%x_%x",script->syntax.curly[pos].index,script->syntax.curly[pos].count);
script->addl(script->add_str("jump_zero"));
script->addc(C_ARG);
p=script->parse_expr(p);
p=script->skip_space(p);
script->addl(script->add_str(label));
script->addc(C_FUNC);
*flag = 0;
return p;
#ifdef ENABLE_CASE_CHECK
} else if( p2 - p == 2 && strncasecmp(p, "if", 2) == 0 ) {
disp_deprecation_message("parse_syntax", "if", p); // TODO
#endif // ENABLE_CASE_CHECK
} else {
// else
if(!script->syntax.curly[pos].flag) {
script->syntax.curly[pos].flag = 1;
*flag = 0;
return p;
}
}
#ifdef ENABLE_CASE_CHECK
} else if( !script->syntax.curly[pos].flag && p2 - p == 4 && strncasecmp(p, "else", 4) == 0 ) {
disp_deprecation_message("parse_syntax", "else", p); // TODO
#endif // ENABLE_CASE_CHECK
}
// Close if
script->syntax.curly_count--;
// Put the label of the final location
sprintf(label,"__IF%x_FIN",script->syntax.curly[pos].index);
l=script->add_str(label);
script->set_label(l,script->pos,p);
if(script->syntax.curly[pos].flag == 1) {
// Because the position of the pointer is the same if not else for this
return bp;
}
return p;
} else if(script->syntax.curly[pos].type == TYPE_DO) {
const char *p2;
if(script->syntax.curly[pos].flag) {
// (Come here continue) to form the label here
sprintf(label,"__DO%x_NXT",script->syntax.curly[pos].index);
l=script->add_str(label);
script->set_label(l,script->pos,p);
}
// Skip to the end point if the condition is false
p = script->skip_space(p);
p2 = script->skip_word(p);
if( p2 - p != 5 || strncmp(p, "while", 5) != 0 ) {
#ifdef ENABLE_CASE_CHECK
if( p2 - p == 5 && strncasecmp(p, "while", 5) == 0 ) disp_deprecation_message("parse_syntax", "while", p); // TODO
#endif // ENABLE_CASE_CHECK
disp_error_message("parse_syntax: need 'while'",p);
}
p = script->skip_space(p2);
if(*p != '(') {
disp_error_message("need '('",p);
}
// do-block end is a new line
script->parse_nextline(false, p);
sprintf(label,"__DO%x_FIN",script->syntax.curly[pos].index);
script->addl(script->add_str("jump_zero"));
script->addc(C_ARG);
p=script->parse_expr(p);
p=script->skip_space(p);
script->addl(script->add_str(label));
script->addc(C_FUNC);
// Skip to the starting point
sprintf(label,"goto __DO%x_BGN;",script->syntax.curly[pos].index);
script->syntax.curly[script->syntax.curly_count++].type = TYPE_NULL;
script->parse_line(label);
script->syntax.curly_count--;
// Form label of the end point conditions
sprintf(label,"__DO%x_FIN",script->syntax.curly[pos].index);
l=script->add_str(label);
script->set_label(l,script->pos,p);
p = script->skip_space(p);
if(*p != ';') {
disp_error_message("parse_syntax: need ';'",p);
return p+1;
}
p++;
script->syntax.curly_count--;
return p;
} else if(script->syntax.curly[pos].type == TYPE_FOR) {
// for-block end is a new line
script->parse_nextline(false, p);
// Skip to the next loop
sprintf(label,"goto __FR%x_NXT;",script->syntax.curly[pos].index);
script->syntax.curly[script->syntax.curly_count++].type = TYPE_NULL;
script->parse_line(label);
script->syntax.curly_count--;
// End for labeling
sprintf(label,"__FR%x_FIN",script->syntax.curly[pos].index);
l=script->add_str(label);
script->set_label(l,script->pos,p);
script->syntax.curly_count--;
return p;
} else if(script->syntax.curly[pos].type == TYPE_WHILE) {
// while-block end is a new line
script->parse_nextline(false, p);
// Skip to the decision while
sprintf(label,"goto __WL%x_NXT;",script->syntax.curly[pos].index);
script->syntax.curly[script->syntax.curly_count++].type = TYPE_NULL;
script->parse_line(label);
script->syntax.curly_count--;
// End while labeling
sprintf(label,"__WL%x_FIN",script->syntax.curly[pos].index);
l=script->add_str(label);
script->set_label(l,script->pos,p);
script->syntax.curly_count--;
return p;
} else if(script->syntax.curly[pos].type == TYPE_USERFUNC) {
// Back
sprintf(label,"return;");
script->syntax.curly[script->syntax.curly_count++].type = TYPE_NULL;
script->parse_line(label);
script->syntax.curly_count--;
// Put the label of the location
sprintf(label,"__FN%x_FIN",script->syntax.curly[pos].index);
l=script->add_str(label);
script->set_label(l,script->pos,p);
script->syntax.curly_count--;
return p;
} else {
*flag = 0;
return p;
}
}
/// Retrieves the value of a constant.
bool script_get_constant(const char* name, int* value)
{
int n = script->search_str(name);
if( n == -1 || script->str_data[n].type != C_INT )
{// not found or not a constant
return false;
}
value[0] = script->str_data[n].val;
return true;
}
/// Creates new constant or parameter with given value.
void script_set_constant(const char* name, int value, bool isparameter) {
int n = script->add_str(name);
if( script->str_data[n].type == C_NOP ) {// new
script->str_data[n].type = isparameter ? C_PARAM : C_INT;
script->str_data[n].val = value;
} else if( script->str_data[n].type == C_PARAM || script->str_data[n].type == C_INT ) {// existing parameter or constant
ShowError("script_set_constant: Attempted to overwrite existing %s '%s' (old value=%d, new value=%d).\n", ( script->str_data[n].type == C_PARAM ) ? "parameter" : "constant", name, script->str_data[n].val, value);
} else {// existing name
ShowError("script_set_constant: Invalid name for %s '%s' (already defined as %s).\n", isparameter ? "parameter" : "constant", name, script->op2name(script->str_data[n].type));
}
}
/* adds data to a existent constant in the database, inserted normally via parse */
void script_set_constant2(const char *name, int value, bool isparameter) {
int n = script->add_str(name);
if( script->str_data[n].type == C_PARAM ) {
ShowError("script_set_constant2: Attempted to overwrite existing parameter '%s' with a constant (value=%d).\n", name, value);
return;
}
if( script->str_data[n].type == C_NAME && script->str_data[n].val ) {
ShowWarning("script_set_constant2: Attempted to overwrite existing variable '%s' with a constant (value=%d).\n", name, value);
return;
}
if( script->str_data[n].type == C_INT && value && value != script->str_data[n].val ) { // existing constant
ShowWarning("script_set_constant2: Attempted to overwrite existing constant '%s' (old value=%d, new value=%d).\n", name, script->str_data[n].val, value);
return;
}
if( script->str_data[n].type != C_NOP ) {
script->str_data[n].func = NULL;
script->str_data[n].backpatch = -1;
script->str_data[n].label = -1;
}
script->str_data[n].type = isparameter ? C_PARAM : C_INT;
script->str_data[n].val = value;
}
/*==========================================
* Reading constant databases
* const.txt
*------------------------------------------*/
void read_constdb(void) {
FILE *fp;
char line[1024],name[1024],val[1024];
int type;
sprintf(line, "%s/const.txt", map->db_path);
fp=fopen(line, "r");
if(fp==NULL) {
ShowError("can't read %s\n", line);
return ;
}
while (fgets(line, sizeof(line), fp)) {
if (line[0] == '/' && line[1] == '/')
continue;
type = 0;
if (sscanf(line, "%1023[A-Za-z0-9_],%1023[-0-9xXA-Fa-f],%d", name, val, &type) >=2
|| sscanf(line, "%1023[A-Za-z0-9_] %1023[-0-9xXA-Fa-f] %d", name, val, &type) >=2
) {
script->set_constant(name, (int)strtol(val, NULL, 0), (bool)type);
}
}
fclose(fp);
}
// Standard UNIX tab size is 8
#define TAB_SIZE 8
#define update_tabstop(tabstop,chars) \
do { \
(tabstop) -= (chars); \
while ((tabstop) <= 0) (tabstop) += TAB_SIZE; \
} while (false)
/*==========================================
* Display emplacement line of script
*------------------------------------------*/
const char* script_print_line(StringBuf* buf, const char* p, const char* mark, int line)
{
int i, mark_pos = 0, tabstop = TAB_SIZE;
if( p == NULL || !p[0] ) return NULL;
if( line < 0 )
StrBuf->Printf(buf, "*%5d: ", -line); // len = 8
else
StrBuf->Printf(buf, " %5d: ", line); // len = 8
update_tabstop(tabstop,8); // len = 8
for( i=0; p[i] && p[i] != '\n'; i++ ) {
char c = p[i];
int w = 1;
// Like Clang does, let's print the code with tabs expanded to spaces to ensure that the marker will be under the right character
if( c == '\t' ) {
c = ' ';
w = tabstop;
}
update_tabstop(tabstop, w);
if( p + i < mark)
mark_pos += w;
if( p + i != mark)
StrBuf->Printf(buf, "%*c", w, c);
else
StrBuf->Printf(buf, CL_BT_RED"%*c"CL_RESET, w, c);
}
StrBuf->AppendStr(buf, "\n");
if( mark ) {
StrBuf->AppendStr(buf, " "CL_BT_CYAN); // len = 8
for( ; mark_pos > 0; mark_pos-- ) {
StrBuf->AppendStr(buf, "~");
}
StrBuf->AppendStr(buf, CL_RESET CL_BT_GREEN"^"CL_RESET"\n");
}
return p+i+(p[i] == '\n' ? 1 : 0);
}
#undef TAB_SIZE
#undef update_tabstop
#define CONTEXTLINES 3
void script_errorwarning_sub(StringBuf *buf, const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos) {
// Find the line where the error occurred
int j;
int line = start_line;
const char *p, *error_linepos;
const char *linestart[CONTEXTLINES] = { NULL };
for(p=src;p && *p;line++) {
const char *lineend=strchr(p,'\n');
if(lineend==NULL || error_pos<lineend) {
break;
}
for( j = 0; j < CONTEXTLINES-1; j++ ) {
linestart[j] = linestart[j+1];
}
linestart[CONTEXTLINES-1] = p;
p = lineend+1;
}
error_linepos = p;
if( line >= 0 )
StrBuf->Printf(buf, "script error in file '%s' line %d column %"PRIdPTR"\n", file, line, error_pos-error_linepos+1);
else
StrBuf->Printf(buf, "script error in file '%s' item ID %d\n", file, -line);
StrBuf->Printf(buf, " %s\n", error_msg);
for(j = 0; j < CONTEXTLINES; j++ ) {
script->print_line(buf, linestart[j], NULL, line + j - CONTEXTLINES);
}
p = script->print_line(buf, p, error_pos, -line);
for(j = 0; j < CONTEXTLINES; j++) {
p = script->print_line(buf, p, NULL, line + j + 1 );
}
}
#undef CONTEXTLINES
void script_error(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos) {
StringBuf buf;
StrBuf->Init(&buf);
StrBuf->AppendStr(&buf, "\a");
script->errorwarning_sub(&buf, src, file, start_line, error_msg, error_pos);
ShowError("%s", StrBuf->Value(&buf));
StrBuf->Destroy(&buf);
}
void script_warning(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos) {
StringBuf buf;
StrBuf->Init(&buf);
script->errorwarning_sub(&buf, src, file, start_line, error_msg, error_pos);
ShowWarning("%s", StrBuf->Value(&buf));
StrBuf->Destroy(&buf);
}
/*==========================================
* Analysis of the script
*------------------------------------------*/
struct script_code* parse_script(const char *src,const char *file,int line,int options, int *retval) {
const char *p,*tmpp;
int i;
struct script_code* code = NULL;
char end;
bool unresolved_names = false;
script->parser_current_src = src;
script->parser_current_file = file;
script->parser_current_line = line;
if( src == NULL )
return NULL;// empty script
memset(&script->syntax,0,sizeof(script->syntax));
script->buf=(unsigned char *)aMalloc(SCRIPT_BLOCK_SIZE*sizeof(unsigned char));
script->pos=0;
script->size=SCRIPT_BLOCK_SIZE;
script->parse_nextline(true, NULL);
// who called parse_script is responsible for clearing the database after using it, but just in case... lets clear it here
if( options&SCRIPT_USE_LABEL_DB )
script->label_count = 0;
script->parse_options = options;
if( setjmp( script->error_jump ) != 0 ) {
//Restore program state when script has problems. [from jA]
const int size = ARRAYLENGTH(script->syntax.curly);
if( script->error_report )
script->error(src,file,line,script->error_msg,script->error_pos);
aFree( script->error_msg );
aFree( script->buf );
script->pos = 0;
script->size = 0;
script->buf = NULL;
for(i=LABEL_START;i<script->str_num;i++)
if(script->str_data[i].type == C_NOP) script->str_data[i].type = C_NAME;
for(i=0; i<size; i++)
linkdb_final(&script->syntax.curly[i].case_label);
#ifdef ENABLE_CASE_CHECK
script->local_casecheck.clear();
script->parser_current_src = NULL;
script->parser_current_file = NULL;
script->parser_current_line = 0;
#endif // ENABLE_CASE_CHECK
if (retval) *retval = EXIT_FAILURE;
return NULL;
}
script->parse_syntax_for_flag=0;
p=src;
p=script->skip_space(p);
if( options&SCRIPT_IGNORE_EXTERNAL_BRACKETS )
{// does not require brackets around the script
if( *p == '\0' && !(options&SCRIPT_RETURN_EMPTY_SCRIPT) )
{// empty script and can return NULL
aFree( script->buf );
script->pos = 0;
script->size = 0;
script->buf = NULL;
#ifdef ENABLE_CASE_CHECK
script->local_casecheck.clear();
script->parser_current_src = NULL;
script->parser_current_file = NULL;
script->parser_current_line = 0;
#endif // ENABLE_CASE_CHECK
return NULL;
}
end = '\0';
}
else
{// requires brackets around the script
if( *p != '{' ) {
disp_error_message("not found '{'",p);
if (retval) *retval = EXIT_FAILURE;
}
p = script->skip_space(p+1);
if( *p == '}' && !(options&SCRIPT_RETURN_EMPTY_SCRIPT) )
{// empty script and can return NULL
aFree( script->buf );
script->pos = 0;
script->size = 0;
script->buf = NULL;
#ifdef ENABLE_CASE_CHECK
script->local_casecheck.clear();
script->parser_current_src = NULL;
script->parser_current_file = NULL;
script->parser_current_line = 0;
#endif // ENABLE_CASE_CHECK
return NULL;
}
end = '}';
}
// clear references of labels, variables and internal functions
for(i=LABEL_START;i<script->str_num;i++) {
if(
script->str_data[i].type==C_POS || script->str_data[i].type==C_NAME ||
script->str_data[i].type==C_USERFUNC || script->str_data[i].type == C_USERFUNC_POS
) {
script->str_data[i].type=C_NOP;
script->str_data[i].backpatch=-1;
script->str_data[i].label=-1;
}
}
while( script->syntax.curly_count != 0 || *p != end )
{
if( *p == '\0' )
disp_error_message("unexpected end of script",p);
// Special handling only label
tmpp=script->skip_space(script->skip_word(p));
if(*tmpp==':' && !(strncmp(p,"default:",8) == 0 && p + 7 == tmpp)) {
i=script->add_word(p);
script->set_label(i,script->pos,p);
if( script->parse_options&SCRIPT_USE_LABEL_DB )
script->label_add(i,script->pos);
p=tmpp+1;
p=script->skip_space(p);
continue;
}
// All other lumped
p=script->parse_line(p);
p=script->skip_space(p);
script->parse_nextline(false, p);
}
script->addc(C_NOP);
// trim code to size
script->size = script->pos;
RECREATE(script->buf,unsigned char,script->pos);
// default unknown references to variables
for(i=LABEL_START;i<script->str_num;i++) {
if(script->str_data[i].type==C_NOP) {
int j,next;
script->str_data[i].type=C_NAME;
script->str_data[i].label=i;
for(j=script->str_data[i].backpatch;j>=0 && j!=0x00ffffff;) {
next=GETVALUE(script->buf,j);
SETVALUE(script->buf,j,i);
j=next;
}
}
else if( script->str_data[i].type == C_USERFUNC )
{// 'function name;' without follow-up code
ShowError("parse_script: function '%s' declared but not defined.\n", script->str_buf+script->str_data[i].str);
if (retval) *retval = EXIT_FAILURE;
unresolved_names = true;
}
}
if( unresolved_names ) {
disp_error_message("parse_script: unresolved function references", p);
if (retval) *retval = EXIT_FAILURE;
}
#ifdef SCRIPT_DEBUG_DISP
for(i=0;i<script->pos;i++) {
if((i&15)==0) ShowMessage("%04x : ",i);
ShowMessage("%02x ",script->buf[i]);
if((i&15)==15) ShowMessage("\n");
}
ShowMessage("\n");
#endif
#ifdef SCRIPT_DEBUG_DISASM
{
int i = 0,j;
while(i < script->pos) {
c_op op = script->get_com(script->buf,&i);
ShowMessage("%06x %s", i, script->op2name(op));
j = i;
switch(op) {
case C_INT:
ShowMessage(" %d", script->get_num(script->buf,&i));
break;
case C_POS:
ShowMessage(" 0x%06x", *(int*)(script->buf+i)&0xffffff);
i += 3;
break;
case C_NAME:
j = (*(int*)(script->buf+i)&0xffffff);
ShowMessage(" %s", ( j == 0xffffff ) ? "?? unknown ??" : script->get_str(j));
i += 3;
break;
case C_STR:
j = strlen((char*)script->buf + i);
ShowMessage(" %s", script->buf + i);
i += j+1;
break;
}
ShowMessage(CL_CLL"\n");
}
}
#endif
CREATE(code,struct script_code,1);
code->script_buf = script->buf;
code->script_size = script->size;
code->local.vars = NULL;
code->local.arrays = NULL;
#ifdef ENABLE_CASE_CHECK
script->local_casecheck.clear();
script->parser_current_src = NULL;
script->parser_current_file = NULL;
script->parser_current_line = 0;
#endif // ENABLE_CASE_CHECK
return code;
}
/// Returns the player attached to this script, identified by the rid.
/// If there is no player attached, the script is terminated.
TBL_PC *script_rid2sd(struct script_state *st) {
TBL_PC *sd;
if( !( sd = map->id2sd(st->rid) ) ) {
ShowError("script_rid2sd: fatal error ! player not attached!\n");
script->reportfunc(st);
script->reportsrc(st);
st->state = END;
}
return sd;
}
/**
* Dereferences a variable/constant, replacing it with a copy of the value.
*
* @param st[in] script state.
* @param data[in,out] variable/constant.
* @return pointer to data, for convenience.
*/
struct script_data *get_val(struct script_state* st, struct script_data* data) {
const char* name;
char prefix;
char postfix;
TBL_PC* sd = NULL;
if( !data_isreference(data) )
return data;// not a variable/constant
name = reference_getname(data);
prefix = name[0];
postfix = name[strlen(name) - 1];
//##TODO use reference_tovariable(data) when it's confirmed that it works [FlavioJS]
if( !reference_toconstant(data) && not_server_variable(prefix) ) {
sd = script->rid2sd(st);
if( sd == NULL ) {// needs player attached
if( postfix == '$' ) {// string variable
ShowWarning("script_get_val: cannot access player variable '%s', defaulting to \"\"\n", name);
data->type = C_CONSTSTR;
data->u.str = "";
} else {// integer variable
ShowWarning("script_get_val: cannot access player variable '%s', defaulting to 0\n", name);
data->type = C_INT;
data->u.num = 0;
}
return data;
}
}
if( postfix == '$' ) {// string variable
switch( prefix ) {
case '@':
data->u.str = pc->readregstr(sd, data->u.num);
break;
case '$':
data->u.str = mapreg->readregstr(data->u.num);
break;
case '#':
if( name[1] == '#' )
data->u.str = pc_readaccountreg2str(sd, data->u.num);// global
else
data->u.str = pc_readaccountregstr(sd, data->u.num);// local
break;
case '.':
{
struct DBMap* n = data->ref ?
data->ref->vars : name[1] == '@' ?
st->stack->scope.vars : // instance/scope variable
st->script->local.vars; // npc variable
if( n )
data->u.str = (char*)i64db_get(n,reference_getuid(data));
else
data->u.str = NULL;
}
break;
case '\'':
if ( st->instance_id >= 0 ) {
data->u.str = (char*)i64db_get(instance->list[st->instance_id].regs.vars, reference_getuid(data));
} else {
ShowWarning("script_get_val: cannot access instance variable '%s', defaulting to \"\"\n", name);
data->u.str = NULL;
}
break;
default:
data->u.str = pc_readglobalreg_str(sd, data->u.num);
break;
}
if( data->u.str == NULL || data->u.str[0] == '\0' ) {// empty string
data->type = C_CONSTSTR;
data->u.str = "";
} else {// duplicate string
data->type = C_STR;
data->u.str = aStrdup(data->u.str);
}
} else {// integer variable
data->type = C_INT;
if( reference_toconstant(data) ) {
data->u.num = reference_getconstant(data);
} else if( reference_toparam(data) ) {
data->u.num = pc->readparam(sd, reference_getparamtype(data));
} else
switch( prefix ) {
case '@':
data->u.num = pc->readreg(sd, data->u.num);
break;
case '$':
data->u.num = mapreg->readreg(data->u.num);
break;
case '#':
if( name[1] == '#' )
data->u.num = pc_readaccountreg2(sd, data->u.num);// global
else
data->u.num = pc_readaccountreg(sd, data->u.num);// local
break;
case '.':
{
struct DBMap* n = data->ref ?
data->ref->vars : name[1] == '@' ?
st->stack->scope.vars : // instance/scope variable
st->script->local.vars; // npc variable
if( n )
data->u.num = (int)i64db_iget(n,reference_getuid(data));
else
data->u.num = 0;
}
break;
case '\'':
if( st->instance_id >= 0 )
data->u.num = (int)i64db_iget(instance->list[st->instance_id].regs.vars, reference_getuid(data));
else {
ShowWarning("script_get_val: cannot access instance variable '%s', defaulting to 0\n", name);
data->u.num = 0;
}
break;
default:
data->u.num = pc_readglobalreg(sd, data->u.num);
break;
}
}
data->ref = NULL;
return data;
}
/**
* Retrieves the value of a reference identified by uid (variable, constant, param)
*
* The value is left in the top of the stack and needs to be removed manually.
*
* @param st[in] script state.
* @param uid[in] reference identifier.
* @param ref[in] the container to look up the reference into.
* @return the retrieved value of the reference.
*/
void* get_val2(struct script_state* st, int64 uid, struct reg_db *ref) {
struct script_data* data;
script->push_val(st->stack, C_NAME, uid, ref);
data = script_getdatatop(st, -1);
script->get_val(st, data);
return (data->type == C_INT ? (void*)h64BPTRSIZE((int32)data->u.num) : (void*)h64BPTRSIZE(data->u.str)); // u.num is int32 because it comes from script->get_val
}
/**
* Because, currently, array members with key 0 are indifferenciable from normal variables, we should ensure its actually in
* Will be gone as soon as undefined var feature is implemented
**/
void script_array_ensure_zero(struct script_state *st, struct map_session_data *sd, int64 uid, struct reg_db *ref) {
const char *name = script->get_str(script_getvarid(uid));
struct reg_db *src = script->array_src(st, sd ? sd : st->rid ? map->id2sd(st->rid) : NULL, name, ref);
struct script_array *sa = NULL;
bool insert = false;
if( sd && !st ) /* when sd comes, st isn't available */
insert = true;
else {
if( is_string_variable(name) ) {
char* str = (char*)script->get_val2(st, uid, ref);
if( str && *str )
insert = true;
script_removetop(st, -1, 0);
} else {
int32 num = (int32)h64BPTRSIZE(script->get_val2(st, uid, ref));
if( num )
insert = true;
script_removetop(st, -1, 0);
}
}
if( src && src->arrays ) {
if( (sa = idb_get(src->arrays, script_getvarid(uid)) ) ) {
unsigned int i;
ARR_FIND(0, sa->size, i, sa->members[i] == 0);
if( i != sa->size ) {
if( !insert )
script->array_remove_member(src,sa,i);
return;
}
script->array_add_member(sa,0);
} else if( insert ) {
script->array_update(src,reference_uid(script_getvarid(uid), 0),false);
}
}
}
/**
* Returns array size by ID
**/
unsigned int script_array_size(struct script_state *st, struct map_session_data *sd, const char *name, struct reg_db *ref) {
struct script_array *sa = NULL;
struct reg_db *src = script->array_src(st, sd, name, ref);
if( src && src->arrays )
sa = idb_get(src->arrays, script->search_str(name));
return sa ? sa->size : 0;
}
/**
* Returns array's highest key (for that awful getarraysize implementation that doesn't really gets the array size)
**/
unsigned int script_array_highest_key(struct script_state *st, struct map_session_data *sd, const char *name, struct reg_db *ref) {
struct script_array *sa = NULL;
struct reg_db *src = script->array_src(st, sd, name, ref);
if( src && src->arrays ) {
int key = script->add_word(name);
script->array_ensure_zero(st,sd,reference_uid(key, 0),ref);
if( ( sa = idb_get(src->arrays, key) ) ) {
unsigned int i, highest_key = 0;
for(i = 0; i < sa->size; i++) {
if( sa->members[i] > highest_key )
highest_key = sa->members[i];
}
return sa->size ? highest_key + 1 : 0;
}
}
return 0;
}
int script_free_array_db(DBKey key, DBData *data, va_list ap) {
struct script_array *sa = DB->data2ptr(data);
aFree(sa->members);
ers_free(script->array_ers, sa);
return 0;
}
/**
* Clears script_array and removes it from script->array_db
**/
void script_array_delete(struct reg_db *src, struct script_array *sa) {
aFree(sa->members);
idb_remove(src->arrays, sa->id);
ers_free(script->array_ers, sa);
}
/**
* Removes a member from a script_array list
*
* @param idx the index of the member in script_array struct list, not of the actual array member
**/
void script_array_remove_member(struct reg_db *src, struct script_array *sa, unsigned int idx) {
unsigned int i, cursor;
/* its the only member left, no need to do anything other than delete the array data */
if( sa->size == 1 ) {
script->array_delete(src,sa);
return;
}
sa->members[idx] = UINT_MAX;
for(i = 0, cursor = 0; i < sa->size; i++) {
if( sa->members[i] == UINT_MAX )
continue;
if( i != cursor )
sa->members[cursor] = sa->members[i];
cursor++;
}
sa->size = cursor;
}
/**
* Appends a new array index to the list in script_array
*
* @param idx the index of the array member being inserted
**/
void script_array_add_member(struct script_array *sa, unsigned int idx) {
RECREATE(sa->members, unsigned int, ++sa->size);
sa->members[sa->size - 1] = idx;
}
/**
* Obtains the source of the array database for this type and scenario
* Initializes such database when not yet initialized.
**/
struct reg_db *script_array_src(struct script_state *st, struct map_session_data *sd, const char *name, struct reg_db *ref) {
struct reg_db *src = NULL;
switch( name[0] ) {
/* from player */
default: /* char reg */
case '@':/* temp char reg */
case '#':/* account reg */
src = &sd->regs;
break;
case '$':/* map reg */
src = &mapreg->regs;
break;
case '.':/* npc/script */
if( ref )
src = ref;
else
src = (name[1] == '@') ? &st->stack->scope : &st->script->local;
break;
case '\'':/* instance */
if( st->instance_id >= 0 ) {
src = &instance->list[st->instance_id].regs;
}
break;
}
if( src ) {
if( !src->arrays )
src->arrays = idb_alloc(DB_OPT_BASE);
return src;
}
return NULL;
}
/**
* Processes a array member modification, and update data accordingly
*
* @param src[in,out] Variable source database. If the array database doesn't exist, it is created.
* @param num[in] Variable ID
* @param empty[in] Whether the modified member is empty (needs to be removed)
**/
void script_array_update(struct reg_db *src, int64 num, bool empty) {
struct script_array *sa = NULL;
int id = script_getvarid(num);
unsigned int index = script_getvaridx(num);
if (!src->arrays) {
src->arrays = idb_alloc(DB_OPT_BASE);
} else {
sa = idb_get(src->arrays, id);
}
if( sa ) {
unsigned int i;
/* search */
for(i = 0; i < sa->size; i++) {
if( sa->members[i] == index )
break;
}
/* if existent */
if( i != sa->size ) {
/* if empty, we gotta remove it */
if( empty ) {
script->array_remove_member(src, sa, i);
}
} else if( !empty ) { /* new entry */
script->array_add_member(sa,index);
/* we do nothing if its empty, no point in modifying array data for a new empty member */
}
} else if ( !empty ) {/* we only move to create if not empty */
sa = ers_alloc(script->array_ers, struct script_array);
sa->id = id;
sa->members = NULL;
sa->size = 0;
script->array_add_member(sa,index);
idb_put(src->arrays, id, sa);
}
}
/**
* Stores the value of a script variable
*
* @param st current script state.
* @param sd current character data.
* @param num variable identifier.
* @param name variable name.
* @param value new value.
* @param ref variable container, in case of a npc/scope variable reference outside the current scope.
* @retval 0 failure.
* @retval 1 success.
*
* TODO: return values are screwed up, have been for some time (reaad: years), e.g. some functions return 1 failure and success.
*------------------------------------------*/
int set_reg(struct script_state* st, TBL_PC* sd, int64 num, const char* name, const void* value, struct reg_db *ref) {
char prefix = name[0];
if( is_string_variable(name) ) {// string variable
const char *str = (const char*)value;
switch (prefix) {
case '@':
pc->setregstr(sd, num, str);
return 1;
case '$':
return mapreg->setregstr(num, str);
case '#':
return (name[1] == '#') ?
pc_setaccountreg2str(sd, num, str) :
pc_setaccountregstr(sd, num, str);
case '.':
{
struct reg_db *n = (ref) ? ref : (name[1] == '@') ? &st->stack->scope : &st->script->local;
if( n ) {
if (str[0]) {
i64db_put(n->vars, num, aStrdup(str));
if( script_getvaridx(num) )
script->array_update(n, num, false);
} else {
i64db_remove(n->vars, num);
if( script_getvaridx(num) )
script->array_update(n, num, true);
}
}
}
return 1;
case '\'':
if( st->instance_id >= 0 ) {
if( str[0] ) {
i64db_put(instance->list[st->instance_id].regs.vars, num, aStrdup(str));
if( script_getvaridx(num) )
script->array_update(&instance->list[st->instance_id].regs, num, false);
} else {
i64db_remove(instance->list[st->instance_id].regs.vars, num);
if( script_getvaridx(num) )
script->array_update(&instance->list[st->instance_id].regs, num, true);
}
} else {
ShowError("script_set_reg: cannot write instance variable '%s', NPC not in a instance!\n", name);
script_reportsrc(st);
}
return 1;
default:
return pc_setglobalreg_str(sd, num, str);
}
} else {// integer variable
// FIXME: This isn't safe, in 32bits systems we're converting a 64bit pointer
// to a 32bit int, this will lead to overflows! [Panikon]
int val = (int)h64BPTRSIZE(value);
if(script->str_data[script_getvarid(num)].type == C_PARAM) {
if( pc->setparam(sd, script->str_data[script_getvarid(num)].val, val) == 0 ) {
if( st != NULL ) {
ShowError("script:set_reg: failed to set param '%s' to %d.\n", name, val);
script->reportsrc(st);
// Instead of just stop the script execution we let the character close
// the window if it was open.
st->state = (sd->state.dialog) ? CLOSE : END;
if( st->state == CLOSE )
clif->scriptclose(sd, st->oid);
}
return 0;
}
return 1;
}
switch (prefix) {
case '@':
pc->setreg(sd, num, val);
return 1;
case '$':
return mapreg->setreg(num, val);
case '#':
return (name[1] == '#') ?
pc_setaccountreg2(sd, num, val) :
pc_setaccountreg(sd, num, val);
case '.':
{
struct reg_db *n = (ref) ? ref : (name[1] == '@') ? &st->stack->scope : &st->script->local;
if( n ) {
if( val != 0 ) {
i64db_iput(n->vars, num, val);
if( script_getvaridx(num) )
script->array_update(n, num, false);
} else {
i64db_remove(n->vars, num);
if( script_getvaridx(num) )
script->array_update(n, num, true);
}
}
}
return 1;
case '\'':
if( st->instance_id >= 0 ) {
if( val != 0 ) {
i64db_iput(instance->list[st->instance_id].regs.vars, num, val);
if( script_getvaridx(num) )
script->array_update(&instance->list[st->instance_id].regs, num, false);
} else {
i64db_remove(instance->list[st->instance_id].regs.vars, num);
if( script_getvaridx(num) )
script->array_update(&instance->list[st->instance_id].regs, num, true);
}
} else {
ShowError("script_set_reg: cannot write instance variable '%s', NPC not in a instance!\n", name);
script_reportsrc(st);
}
return 1;
default:
return pc_setglobalreg(sd, num, val);
}
}
}
int set_var(TBL_PC* sd, char* name, void* val) {
return script->set_reg(NULL, sd, reference_uid(script->add_str(name),0), name, val, NULL);
}
void setd_sub(struct script_state *st, TBL_PC *sd, const char *varname, int elem, void *value, struct reg_db *ref) {
script->set_reg(st, sd, reference_uid(script->add_str(varname),elem), varname, value, ref);
}
/// Converts the data to a string
const char* conv_str(struct script_state* st, struct script_data* data)
{
char* p;
script->get_val(st, data);
if( data_isstring(data) )
{// nothing to convert
}
else if( data_isint(data) )
{// int -> string
CREATE(p, char, ITEM_NAME_LENGTH);
snprintf(p, ITEM_NAME_LENGTH, "%"PRId64"", data->u.num);
p[ITEM_NAME_LENGTH-1] = '\0';
data->type = C_STR;
data->u.str = p;
}
else if( data_isreference(data) )
{// reference -> string
//##TODO when does this happen (check script->get_val) [FlavioJS]
data->type = C_CONSTSTR;
data->u.str = reference_getname(data);
}
else
{// unsupported data type
ShowError("script:conv_str: cannot convert to string, defaulting to \"\"\n");
script->reportdata(data);
script->reportsrc(st);
data->type = C_CONSTSTR;
data->u.str = "";
}
return data->u.str;
}
/// Converts the data to an int
int conv_num(struct script_state* st, struct script_data* data) {
char* p;
long num;
script->get_val(st, data);
if( data_isint(data) )
{// nothing to convert
}
else if( data_isstring(data) )
{// string -> int
// the result does not overflow or underflow, it is capped instead
// ex: 999999999999 is capped to INT_MAX (2147483647)
p = data->u.str;
errno = 0;
num = strtol(data->u.str, NULL, 10);// change radix to 0 to support octal numbers "o377" and hex numbers "0xFF"
if( errno == ERANGE
#if LONG_MAX > INT_MAX
|| num < INT_MIN || num > INT_MAX
#endif
)
{
if( num <= INT_MIN )
{
num = INT_MIN;
ShowError("script:conv_num: underflow detected, capping to %ld\n", num);
}
else//if( num >= INT_MAX )
{
num = INT_MAX;
ShowError("script:conv_num: overflow detected, capping to %ld\n", num);
}
script->reportdata(data);
script->reportsrc(st);
}
if( data->type == C_STR )
aFree(p);
data->type = C_INT;
data->u.num = (int)num;
}
#if 0
// FIXME this function is being used to retrieve the position of labels and
// probably other stuff [FlavioJS]
else
{// unsupported data type
ShowError("script:conv_num: cannot convert to number, defaulting to 0\n");
script->reportdata(data);
script->reportsrc(st);
data->type = C_INT;
data->u.num = 0;
}
#endif
return (int)data->u.num;
}
//
// Stack operations
//
/// Increases the size of the stack
void stack_expand(struct script_stack* stack) {
stack->sp_max += 64;
stack->stack_data = (struct script_data*)aRealloc(stack->stack_data,
stack->sp_max * sizeof(stack->stack_data[0]) );
memset(stack->stack_data + (stack->sp_max - 64), 0,
64 * sizeof(stack->stack_data[0]) );
}
/// Pushes a value into the stack (with reference)
struct script_data* push_val(struct script_stack* stack, enum c_op type, int64 val, struct reg_db *ref) {
if( stack->sp >= stack->sp_max )
script->stack_expand(stack);
stack->stack_data[stack->sp].type = type;
stack->stack_data[stack->sp].u.num = val;
stack->stack_data[stack->sp].ref = ref;
stack->sp++;
return &stack->stack_data[stack->sp-1];
}
/// Pushes a string into the stack
struct script_data* push_str(struct script_stack* stack, enum c_op type, char* str)
{
if( stack->sp >= stack->sp_max )
script->stack_expand(stack);
stack->stack_data[stack->sp].type = type;
stack->stack_data[stack->sp].u.str = str;
stack->stack_data[stack->sp].ref = NULL;
stack->sp++;
return &stack->stack_data[stack->sp-1];
}
/// Pushes a retinfo into the stack
struct script_data* push_retinfo(struct script_stack* stack, struct script_retinfo* ri, struct reg_db *ref) {
if( stack->sp >= stack->sp_max )
script->stack_expand(stack);
stack->stack_data[stack->sp].type = C_RETINFO;
stack->stack_data[stack->sp].u.ri = ri;
stack->stack_data[stack->sp].ref = ref;
stack->sp++;
return &stack->stack_data[stack->sp-1];
}
/// Pushes a copy of the target position into the stack
struct script_data* push_copy(struct script_stack* stack, int pos) {
switch( stack->stack_data[pos].type ) {
case C_CONSTSTR:
return script->push_str(stack, C_CONSTSTR, stack->stack_data[pos].u.str);
break;
case C_STR:
return script->push_str(stack, C_STR, aStrdup(stack->stack_data[pos].u.str));
break;
case C_RETINFO:
ShowFatalError("script:push_copy: can't create copies of C_RETINFO. Exiting...\n");
exit(1);
break;
default:
return script->push_val(
stack,stack->stack_data[pos].type,
stack->stack_data[pos].u.num,
stack->stack_data[pos].ref
);
break;
}
}
/// Removes the values in indexes [start,end[ from the stack.
/// Adjusts all stack pointers.
void pop_stack(struct script_state* st, int start, int end) {
struct script_stack* stack = st->stack;
struct script_data* data;
int i;
if( start < 0 )
start = 0;
if( end > stack->sp )
end = stack->sp;
if( start >= end )
return;// nothing to pop
// free stack elements
for( i = start; i < end; i++ )
{
data = &stack->stack_data[i];
if( data->type == C_STR )
aFree(data->u.str);
if( data->type == C_RETINFO )
{
struct script_retinfo* ri = data->u.ri;
if( ri->scope.vars ) {
// Note: This is necessary evern if we're also doing it in run_func
// (in the RETFUNC block) because not all functions return. If a
// function (or a sub) has an 'end' or a 'close', it'll reach this
// block with its scope vars still to be freed.
script->free_vars(ri->scope.vars);
ri->scope.vars = NULL;
}
if( ri->scope.arrays ) {
ri->scope.arrays->destroy(ri->scope.arrays,script->array_free_db);
ri->scope.arrays = NULL;
}
if( data->ref )
aFree(data->ref);
aFree(ri);
}
data->type = C_NOP;
}
// move the rest of the elements
if( stack->sp > end )
{
memmove(&stack->stack_data[start], &stack->stack_data[end], sizeof(stack->stack_data[0])*(stack->sp - end));
for( i = start + stack->sp - end; i < stack->sp; ++i )
stack->stack_data[i].type = C_NOP;
}
// adjust stack pointers
if( st->start > end )
st->start -= end - start;
else if( st->start > start )
st->start = start;
if( st->end > end )
st->end -= end - start;
else if( st->end > start )
st->end = start;
if( stack->defsp > end )
stack->defsp -= end - start;
else if( stack->defsp > start )
stack->defsp = start;
stack->sp -= end - start;
}
///
///
///
/*==========================================
* Release script dependent variable, dependent variable of function
*------------------------------------------*/
void script_free_vars(struct DBMap* var_storage) {
if( var_storage ) {
// destroy the storage construct containing the variables
db_destroy(var_storage);
}
}
void script_free_code(struct script_code* code)
{
nullpo_retv(code);
if( code->instances )
script->stop_instances(code);
else {
script->free_vars(code->local.vars);
if( code->local.arrays )
code->local.arrays->destroy(code->local.arrays,script->array_free_db);
}
aFree( code->script_buf );
aFree( code );
}
/// Creates a new script state.
///
/// @param script Script code
/// @param pos Position in the code
/// @param rid Who is running the script (attached player)
/// @param oid Where the code is being run (npc 'object')
/// @return Script state
struct script_state* script_alloc_state(struct script_code* rootscript, int pos, int rid, int oid) {
struct script_state* st;
st = ers_alloc(script->st_ers, struct script_state);
st->stack = ers_alloc(script->stack_ers, struct script_stack);
st->pending_refs = NULL;
st->pending_ref_count = 0;
st->stack->sp = 0;
st->stack->sp_max = 64;
CREATE(st->stack->stack_data, struct script_data, st->stack->sp_max);
st->stack->defsp = st->stack->sp;
st->stack->scope.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
st->stack->scope.arrays = NULL;
st->state = RUN;
st->script = rootscript;
st->pos = pos;
st->rid = rid;
st->oid = oid;
st->sleep.timer = INVALID_TIMER;
st->npc_item_flag = battle_config.item_enabled_npc;
if( st->script->instances != USHRT_MAX )
st->script->instances++;
else {
struct npc_data *nd = map->id2nd(oid);
ShowError("over 65k instances of '%s' script are being run\n",nd ? nd->name : "unknown");
}
if( !st->script->local.vars )
st->script->local.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
st->id = script->next_id++;
script->active_scripts++;
idb_put(script->st_db, st->id, st);
return st;
}
/// Frees a script state.
///
/// @param st Script state
void script_free_state(struct script_state* st) {
if( idb_exists(script->st_db,st->id) ) {
struct map_session_data *sd = st->rid ? map->id2sd(st->rid) : NULL;
if(st->bk_st) {// backup was not restored
ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
}
if(sd && sd->st == st) { //Current script is aborted.
if(sd->state.using_fake_npc){
clif->clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
sd->state.using_fake_npc = 0;
}
sd->st = NULL;
sd->npc_id = 0;
}
if( st->sleep.timer != INVALID_TIMER )
timer->delete(st->sleep.timer, script->run_timer);
if( st->stack ) {
script->free_vars(st->stack->scope.vars);
if( st->stack->scope.arrays )
st->stack->scope.arrays->destroy(st->stack->scope.arrays,script->array_free_db);
script->pop_stack(st, 0, st->stack->sp);
aFree(st->stack->stack_data);
ers_free(script->stack_ers, st->stack);
st->stack = NULL;
}
if( st->script && st->script->instances != USHRT_MAX && --st->script->instances == 0 ) {
if( st->script->local.vars && !db_size(st->script->local.vars) ) {
script->free_vars(st->script->local.vars);
st->script->local.vars = NULL;
}
if( st->script->local.arrays && !db_size(st->script->local.arrays) ) {
st->script->local.arrays->destroy(st->script->local.arrays,script->array_free_db);
st->script->local.arrays = NULL;
}
}
st->pos = -1;
if (st->pending_ref_count > 0) {
while (st->pending_ref_count > 0)
aFree(st->pending_refs[--st->pending_ref_count]);
aFree(st->pending_refs);
st->pending_refs = NULL;
}
idb_remove(script->st_db, st->id);
ers_free(script->st_ers, st);
if( --script->active_scripts == 0 ) {
script->next_id = 0;
}
}
}
/**
* Adds a pending reference entry to the current script.
*
* @see struct script_state::pending_refs
*
* @param st[in] Script state.
* @param ref[in] Reference to be added.
*/
void script_add_pending_ref(struct script_state *st, struct reg_db *ref) {
RECREATE(st->pending_refs, struct reg_db*, ++st->pending_ref_count);
st->pending_refs[st->pending_ref_count-1] = ref;
}
//
// Main execution unit
//
/*==========================================
* Read command
*------------------------------------------*/
c_op get_com(unsigned char *scriptbuf,int *pos)
{
int i = 0, j = 0;
if(scriptbuf[*pos]>=0x80) {
return C_INT;
}
while(scriptbuf[*pos]>=0x40) {
i=scriptbuf[(*pos)++]<<j;
j+=6;
}
return (c_op)(i+(scriptbuf[(*pos)++]<<j));
}
/*==========================================
* Income figures
*------------------------------------------*/
int get_num(unsigned char *scriptbuf,int *pos)
{
int i,j;
i=0; j=0;
while(scriptbuf[*pos]>=0xc0) {
i+=(scriptbuf[(*pos)++]&0x7f)<<j;
j+=6;
}
return i+((scriptbuf[(*pos)++]&0x7f)<<j);
}
/// Ternary operators
/// test ? if_true : if_false
void op_3(struct script_state* st, int op)
{
struct script_data* data;
int flag = 0;
data = script_getdatatop(st, -3);
script->get_val(st, data);
if( data_isstring(data) )
flag = data->u.str[0];// "" -> false
else if( data_isint(data) )
flag = data->u.num == 0 ? 0 : 1;// 0 -> false
else
{
ShowError("script:op_3: invalid data for the ternary operator test\n");
script->reportdata(data);
script->reportsrc(st);
script_removetop(st, -3, 0);
script_pushnil(st);
return;
}
if( flag )
script_pushcopytop(st, -2);
else
script_pushcopytop(st, -1);
script_removetop(st, -4, -1);
}
/// Binary string operators
/// s1 EQ s2 -> i
/// s1 NE s2 -> i
/// s1 GT s2 -> i
/// s1 GE s2 -> i
/// s1 LT s2 -> i
/// s1 LE s2 -> i
/// s1 RE_EQ s2 -> i
/// s1 RE_NE s2 -> i
/// s1 ADD s2 -> s
void op_2str(struct script_state* st, int op, const char* s1, const char* s2)
{
int a = 0;
switch(op) {
case C_EQ: a = (strcmp(s1,s2) == 0); break;
case C_NE: a = (strcmp(s1,s2) != 0); break;
case C_GT: a = (strcmp(s1,s2) > 0); break;
case C_GE: a = (strcmp(s1,s2) >= 0); break;
case C_LT: a = (strcmp(s1,s2) < 0); break;
case C_LE: a = (strcmp(s1,s2) <= 0); break;
#ifdef PCRE_SUPPORT
case C_RE_EQ:
case C_RE_NE:
{
int inputlen = (int)strlen(s1);
pcre *compiled_regex;
pcre_extra *extra_regex;
const char *pcre_error, *pcre_match;
int pcre_erroroffset, offsetcount, i;
int offsets[256*3]; // (max_capturing_groups+1)*3
compiled_regex = libpcre->compile(s2, 0, &pcre_error, &pcre_erroroffset, NULL);
if( compiled_regex == NULL ) {
ShowError("script:op2_str: Invalid regex '%s'.\n", s2);
script->reportsrc(st);
script_pushnil(st);
st->state = END;
return;
}
extra_regex = libpcre->study(compiled_regex, 0, &pcre_error);
if( pcre_error != NULL ) {
libpcre->free(compiled_regex);
ShowError("script:op2_str: Unable to optimize the regex '%s': %s\n", s2, pcre_error);
script->reportsrc(st);
script_pushnil(st);
st->state = END;
return;
}
offsetcount = libpcre->exec(compiled_regex, extra_regex, s1, inputlen, 0, 0, offsets, 256*3);
if( offsetcount == 0 ) {
offsetcount = 256;
} else if( offsetcount == PCRE_ERROR_NOMATCH ) {
offsetcount = 0;
} else if( offsetcount < 0 ) {
libpcre->free(compiled_regex);
if( extra_regex != NULL )
libpcre->free(extra_regex);
ShowWarning("script:op2_str: Unable to process the regex '%s'.\n", s2);
script->reportsrc(st);
script_pushnil(st);
st->state = END;
return;
}
if( op == C_RE_EQ ) {
for( i = 0; i < offsetcount; i++ ) {
libpcre->get_substring(s1, offsets, offsetcount, i, &pcre_match);
mapreg->setregstr(reference_uid(script->add_str("$@regexmatch$"), i), pcre_match);
libpcre->free_substring(pcre_match);
}
mapreg->setreg(script->add_str("$@regexmatchcount"), i);
a = offsetcount;
} else { // C_RE_NE
a = (offsetcount == 0);
}
libpcre->free(compiled_regex);
if( extra_regex != NULL )
libpcre->free(extra_regex);
}
break;
#endif // PCRE_SUPPORT
case C_ADD:
{
char* buf = (char *)aMalloc((strlen(s1)+strlen(s2)+1)*sizeof(char));
strcpy(buf, s1);
strcat(buf, s2);
script_pushstr(st, buf);
return;
}
default:
ShowError("script:op2_str: unexpected string operator %s\n", script->op2name(op));
script->reportsrc(st);
script_pushnil(st);
st->state = END;
return;
}
script_pushint(st,a);
}
/// Binary number operators
/// i OP i -> i
void op_2num(struct script_state* st, int op, int i1, int i2)
{
int ret;
double ret_double;
switch( op ) {
case C_AND: ret = i1 & i2; break;
case C_OR: ret = i1 | i2; break;
case C_XOR: ret = i1 ^ i2; break;
case C_LAND: ret = (i1 && i2); break;
case C_LOR: ret = (i1 || i2); break;
case C_EQ: ret = (i1 == i2); break;
case C_NE: ret = (i1 != i2); break;
case C_GT: ret = (i1 > i2); break;
case C_GE: ret = (i1 >= i2); break;
case C_LT: ret = (i1 < i2); break;
case C_LE: ret = (i1 <= i2); break;
case C_R_SHIFT: ret = i1>>i2; break;
case C_L_SHIFT: ret = i1<<i2; break;
case C_DIV:
case C_MOD:
if( i2 == 0 )
{
ShowError("script:op_2num: division by zero detected op=%s i1=%d i2=%d\n", script->op2name(op), i1, i2);
script->reportsrc(st);
script_pushnil(st);
st->state = END;
return;
}
else if( op == C_DIV )
ret = i1 / i2;
else//if( op == C_MOD )
ret = i1 % i2;
break;
default:
switch( op )
{// operators that can overflow/underflow
case C_ADD: ret = i1 + i2; ret_double = (double)i1 + (double)i2; break;
case C_SUB: ret = i1 - i2; ret_double = (double)i1 - (double)i2; break;
case C_MUL: ret = i1 * i2; ret_double = (double)i1 * (double)i2; break;
default:
ShowError("script:op_2num: unexpected number operator %s i1=%d i2=%d\n", script->op2name(op), i1, i2);
script->reportsrc(st);
script_pushnil(st);
return;
}
if( ret_double < (double)INT_MIN )
{
ShowWarning("script:op_2num: underflow detected op=%s i1=%d i2=%d\n", script->op2name(op), i1, i2);
script->reportsrc(st);
ret = INT_MIN;
}
else if( ret_double > (double)INT_MAX )
{
ShowWarning("script:op_2num: overflow detected op=%s i1=%d i2=%d\n", script->op2name(op), i1, i2);
script->reportsrc(st);
ret = INT_MAX;
}
}
script_pushint(st, ret);
}
/// Binary operators
void op_2(struct script_state *st, int op)
{
struct script_data* left, leftref;
struct script_data* right;
leftref.type = C_NOP;
left = script_getdatatop(st, -2);
right = script_getdatatop(st, -1);
if (st->op2ref) {
if (data_isreference(left)) {
leftref = *left;
}
st->op2ref = 0;
}
script->get_val(st, left);
script->get_val(st, right);
// automatic conversions
switch( op )
{
case C_ADD:
if( data_isint(left) && data_isstring(right) )
{// convert int-string to string-string
script->conv_str(st, left);
}
else if( data_isstring(left) && data_isint(right) )
{// convert string-int to string-string
script->conv_str(st, right);
}
break;
}
if( data_isstring(left) && data_isstring(right) )
{// ss => op_2str
script->op_2str(st, op, left->u.str, right->u.str);
script_removetop(st, leftref.type == C_NOP ? -3 : -2, -1);// pop the two values before the top one
if (leftref.type != C_NOP)
{
if (left->type == C_STR) // don't free C_CONSTSTR
aFree(left->u.str);
*left = leftref;
}
}
else if( data_isint(left) && data_isint(right) )
{// ii => op_2num
int i1 = (int)left->u.num;
int i2 = (int)right->u.num;
script_removetop(st, leftref.type == C_NOP ? -2 : -1, 0);
script->op_2num(st, op, i1, i2);
if (leftref.type != C_NOP)
*left = leftref;
}
else
{// invalid argument
ShowError("script:op_2: invalid data for operator %s\n", script->op2name(op));
script->reportdata(left);
script->reportdata(right);
script->reportsrc(st);
script_removetop(st, -2, 0);
script_pushnil(st);
st->state = END;
}
}
/// Unary operators
/// NEG i -> i
/// NOT i -> i
/// LNOT i -> i
void op_1(struct script_state* st, int op)
{
struct script_data* data;
int i1;
data = script_getdatatop(st, -1);
script->get_val(st, data);
if( !data_isint(data) )
{// not a number
ShowError("script:op_1: argument is not a number (op=%s)\n", script->op2name(op));
script->reportdata(data);
script->reportsrc(st);
script_pushnil(st);
st->state = END;
return;
}
i1 = (int)data->u.num;
script_removetop(st, -1, 0);
switch( op ) {
case C_NEG: i1 = -i1; break;
case C_NOT: i1 = ~i1; break;
case C_LNOT: i1 = !i1; break;
default:
ShowError("script:op_1: unexpected operator %s i1=%d\n", script->op2name(op), i1);
script->reportsrc(st);
script_pushnil(st);
st->state = END;
return;
}
script_pushint(st, i1);
}
/// Checks the type of all arguments passed to a built-in function.
///
/// @param st Script state whose stack arguments should be inspected.
/// @param func Built-in function for which the arguments are intended.
void script_check_buildin_argtype(struct script_state* st, int func)
{
char type;
int idx, invalid = 0;
char* sf = script->buildin[script->str_data[func].val];
for( idx = 2; script_hasdata(st, idx); idx++ ) {
struct script_data* data = script_getdata(st, idx);
type = sf[idx-2];
if( type == '?' || type == '*' ) {// optional argument or unknown number of optional parameters ( no types are after this )
break;
} else if( type == 0 ) {// more arguments than necessary ( should not happen, as it is checked before )
ShowWarning("Found more arguments than necessary. unexpected arg type %s\n",script->op2name(data->type));
invalid++;
break;
} else {
const char* name = NULL;
if( data_isreference(data) )
{// get name for variables to determine the type they refer to
name = reference_getname(data);
}
switch( type ) {
case 'v':
if( !data_isstring(data) && !data_isint(data) && !data_isreference(data) )
{// variant
ShowWarning("Unexpected type for argument %d. Expected string, number or variable.\n", idx-1);
script->reportdata(data);
invalid++;
}
break;
case 's':
if( !data_isstring(data) && !( data_isreference(data) && is_string_variable(name) ) )
{// string
ShowWarning("Unexpected type for argument %d. Expected string.\n", idx-1);
script->reportdata(data);
invalid++;
}
break;
case 'i':
if( !data_isint(data) && !( data_isreference(data) && ( reference_toparam(data) || reference_toconstant(data) || !is_string_variable(name) ) ) )
{// int ( params and constants are always int )
ShowWarning("Unexpected type for argument %d. Expected number.\n", idx-1);
script->reportdata(data);
invalid++;
}
break;
case 'r':
if( !data_isreference(data) || reference_toconstant(data) )
{// variables
ShowWarning("Unexpected type for argument %d. Expected variable, got %s.\n", idx-1,script->op2name(data->type));
script->reportdata(data);
invalid++;
}
break;
case 'l':
if( !data_islabel(data) && !data_isfunclabel(data) )
{// label
ShowWarning("Unexpected type for argument %d. Expected label, got %s\n", idx-1,script->op2name(data->type));
script->reportdata(data);
invalid++;
}
break;
}
}
}
if(invalid) {
ShowDebug("Function: %s\n", script->get_str(func));
script->reportsrc(st);
}
}
/// Executes a buildin command.
/// Stack: C_NAME(<command>) C_ARG <arg0> <arg1> ... <argN>
int run_func(struct script_state *st)
{
struct script_data* data;
int i,start_sp,end_sp,func;
end_sp = st->stack->sp;// position after the last argument
for( i = end_sp-1; i > 0 ; --i )
if( st->stack->stack_data[i].type == C_ARG )
break;
if( i == 0 )
{
ShowError("script:run_func: C_ARG not found. please report this!!!\n");
st->state = END;
script->reportsrc(st);
return 1;
}
start_sp = i-1;// C_NAME of the command
st->start = start_sp;
st->end = end_sp;
data = &st->stack->stack_data[st->start];
if( data->type == C_NAME && script->str_data[data->u.num].type == C_FUNC )
func = (int)data->u.num;
else
{
ShowError("script:run_func: not a buildin command.\n");
script->reportdata(data);
script->reportsrc(st);
st->state = END;
return 1;
}
if( script->config.warn_func_mismatch_argtypes ) {
script->check_buildin_argtype(st, func);
}
if(script->str_data[func].func) {
if (!(script->str_data[func].func(st))) //Report error
script->reportsrc(st);
} else {
ShowError("script:run_func: '%s' (id=%d type=%s) has no C function. please report this!!!\n",
script->get_str(func), func, script->op2name(script->str_data[func].type));
script->reportsrc(st);
st->state = END;
}
// Stack's datum are used when re-running functions [Eoe]
if( st->state == RERUNLINE )
return 0;
script->pop_stack(st, st->start, st->end);
if( st->state == RETFUNC )
{// return from a user-defined function
struct script_retinfo* ri;
int olddefsp = st->stack->defsp;
int nargs;
script->pop_stack(st, st->stack->defsp, st->start);// pop distractions from the stack
if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp-1].type != C_RETINFO )
{
ShowWarning("script:run_func: return without callfunc or callsub!\n");
script->reportsrc(st);
st->state = END;
return 1;
}
script->free_vars(st->stack->scope.vars);
st->stack->scope.arrays->destroy(st->stack->scope.arrays,script->array_free_db);
ri = st->stack->stack_data[st->stack->defsp-1].u.ri;
nargs = ri->nargs;
st->pos = ri->pos;
st->script = ri->script;
st->stack->scope.vars = ri->scope.vars;
st->stack->scope.arrays = ri->scope.arrays;
st->stack->defsp = ri->defsp;
memset(ri, 0, sizeof(struct script_retinfo));
script->pop_stack(st, olddefsp-nargs-1, olddefsp);// pop arguments and retinfo
st->state = GOTO;
}
return 0;
}
/*==========================================
* script execution
*------------------------------------------*/
void run_script(struct script_code *rootscript,int pos,int rid,int oid) {
struct script_state *st;
if( rootscript == NULL || pos < 0 )
return;
// TODO In jAthena, this function can take over the pending script in the player. [FlavioJS]
// It is unclear how that can be triggered, so it needs the be traced/checked in more detail.
// NOTE At the time of this change, this function wasn't capable of taking over the script state because st->scriptroot was never set.
st = script->alloc_state(rootscript, pos, rid, oid);
script->run_main(st);
}
void script_stop_instances(struct script_code *code) {
DBIterator *iter;
struct script_state* st;
if( !script->active_scripts )
return;//dont even bother.
iter = db_iterator(script->st_db);
for( st = dbi_first(iter); dbi_exists(iter); st = dbi_next(iter) ) {
if( st->script == code ) {
script->free_state(st);
}
}
dbi_destroy(iter);
}
/*==========================================
* Timer function for sleep
*------------------------------------------*/
int run_script_timer(int tid, int64 tick, int id, intptr_t data) {
struct script_state *st = idb_get(script->st_db,(int)data);
if( st ) {
TBL_PC *sd = map->id2sd(st->rid);
if((sd && sd->status.char_id != id) || (st->rid && !sd)) { //Character mismatch. Cancel execution.
st->rid = 0;
st->state = END;
}
st->sleep.timer = INVALID_TIMER;
if(st->state != RERUNLINE)
st->sleep.tick = 0;
script->run_main(st);
}
return 0;
}
/// Detaches script state from possibly attached character and restores it's previous script if any.
///
/// @param st Script state to detach.
/// @param dequeue_event Whether to schedule any queued events, when there was no previous script.
void script_detach_state(struct script_state* st, bool dequeue_event) {
struct map_session_data* sd;
if(st->rid && (sd = map->id2sd(st->rid))!=NULL) {
sd->st = st->bk_st;
sd->npc_id = st->bk_npcid;
sd->state.dialog = 0;
if(st->bk_st) {
//Remove tag for removal.
st->bk_st = NULL;
st->bk_npcid = 0;
} else if(dequeue_event) {
// For the Secure NPC Timeout option (check config/Secure.h) [RR]
#ifdef SECURE_NPCTIMEOUT
// We're done with this NPC session, so we cancel the timer (if existent) and move on
if( sd->npc_idle_timer != INVALID_TIMER ) {
timer->delete(sd->npc_idle_timer,npc->secure_timeout_timer);
sd->npc_idle_timer = INVALID_TIMER;
}
#endif
npc->event_dequeue(sd);
}
} else if(st->bk_st) { // rid was set to 0, before detaching the script state
ShowError("script_detach_state: Found previous script state without attached player (rid=%d, oid=%d, state=%d, bk_npcid=%d)\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
script->reportsrc(st->bk_st);
script->free_state(st->bk_st);
st->bk_st = NULL;
}
}
/// Attaches script state to possibly attached character and backups it's previous script, if any.
///
/// @param st Script state to attach.
void script_attach_state(struct script_state* st) {
struct map_session_data* sd;
if(st->rid && (sd = map->id2sd(st->rid))!=NULL)
{
if(st!=sd->st)
{
if(st->bk_st)
{// there is already a backup
ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
}
st->bk_st = sd->st;
st->bk_npcid = sd->npc_id;
}
sd->st = st;
sd->npc_id = st->oid;
sd->npc_item_flag = st->npc_item_flag; // load default.
/**
* For the Secure NPC Timeout option (check config/Secure.h) [RR]
**/
#ifdef SECURE_NPCTIMEOUT
if( sd->npc_idle_timer == INVALID_TIMER )
sd->npc_idle_timer = timer->add(timer->gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc->secure_timeout_timer,sd->bl.id,0);
sd->npc_idle_tick = timer->gettick();
#endif
}
}
/*==========================================
* The main part of the script execution
*------------------------------------------*/
void run_script_main(struct script_state *st) {
int cmdcount = script->config.check_cmdcount;
int gotocount = script->config.check_gotocount;
TBL_PC *sd;
struct script_stack *stack = st->stack;
struct npc_data *nd;
script->attach_state(st);
nd = map->id2nd(st->oid);
if( nd && nd->bl.m >= 0 )
st->instance_id = map->list[nd->bl.m].instance_id;
else
st->instance_id = -1;
if(st->state == RERUNLINE) {
script->run_func(st);
if(st->state == GOTO)
st->state = RUN;
} else if(st->state != END)
st->state = RUN;
while( st->state == RUN ) {
enum c_op c = script->get_com(st->script->script_buf,&st->pos);
switch(c) {
case C_EOL:
if( stack->defsp > stack->sp )
ShowError("script:run_script_main: unexpected stack position (defsp=%d sp=%d). please report this!!!\n", stack->defsp, stack->sp);
else
script->pop_stack(st, stack->defsp, stack->sp);// pop unused stack data. (unused return value)
break;
case C_INT:
script->push_val(stack,C_INT,script->get_num(st->script->script_buf,&st->pos),NULL);
break;
case C_POS:
case C_NAME:
script->push_val(stack,c,GETVALUE(st->script->script_buf,st->pos),NULL);
st->pos+=3;
break;
case C_ARG:
script->push_val(stack,c,0,NULL);
break;
case C_STR:
script->push_str(stack,C_CONSTSTR,(char*)(st->script->script_buf+st->pos));
while(st->script->script_buf[st->pos++]);
break;
case C_FUNC:
script->run_func(st);
if(st->state==GOTO) {
st->state = RUN;
if( !st->freeloop && gotocount>0 && (--gotocount)<=0 ) {
ShowError("run_script: infinity loop !\n");
script->reportsrc(st);
st->state=END;
}
}
break;
case C_REF:
st->op2ref = 1;
break;
case C_NEG:
case C_NOT:
case C_LNOT:
script->op_1(st ,c);
break;
case C_ADD:
case C_SUB:
case C_MUL:
case C_DIV:
case C_MOD:
case C_EQ:
case C_NE:
case C_GT:
case C_GE:
case C_LT:
case C_LE:
case C_AND:
case C_OR:
case C_XOR:
case C_LAND:
case C_LOR:
case C_R_SHIFT:
case C_L_SHIFT:
#ifdef PCRE_SUPPORT
case C_RE_EQ:
case C_RE_NE:
#endif // PCRE_SUPPORT
script->op_2(st, c);
break;
case C_OP3:
script->op_3(st, c);
break;
case C_NOP:
st->state=END;
break;
default:
ShowError("unknown command : %d @ %d\n",c,st->pos);
st->state=END;
break;
}
if( !st->freeloop && cmdcount>0 && (--cmdcount)<=0 ) {
ShowError("run_script: too many opeartions being processed non-stop !\n");
script->reportsrc(st);
st->state=END;
}
}
if(st->sleep.tick > 0) {
//Restore previous script
script->detach_state(st, false);
//Delay execution
sd = map->id2sd(st->rid); // Get sd since script might have attached someone while running. [Inkfish]
st->sleep.charid = sd?sd->status.char_id:0;
st->sleep.timer = timer->add(timer->gettick()+st->sleep.tick,
script->run_timer, st->sleep.charid, (intptr_t)st->id);
} else if(st->state != END && st->rid) {
//Resume later (st is already attached to player).
if(st->bk_st) {
ShowWarning("Unable to restore stack! Double continuation!\n");
//Report BOTH scripts to see if that can help somehow.
ShowDebug("Previous script (lost):\n");
script->reportsrc(st->bk_st);
ShowDebug("Current script:\n");
script->reportsrc(st);
script->free_state(st->bk_st);
st->bk_st = NULL;
}
} else {
//Dispose of script.
if ((sd = map->id2sd(st->rid))!=NULL) { //Restore previous stack and save char.
if(sd->state.using_fake_npc) {
clif->clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
sd->state.using_fake_npc = 0;
}
//Restore previous script if any.
script->detach_state(st, true);
if (sd->vars_dirty)
intif->saveregistry(sd);
}
script->free_state(st);
st = NULL;
}
}
int script_config_read(char *cfgName) {
int i;
char line[1024],w1[1024],w2[1024];
FILE *fp;
if( !( fp = fopen(cfgName,"r") ) ) {
ShowError("File not found: %s\n", cfgName);
return 1;
}
while (fgets(line, sizeof(line), fp)) {
if (line[0] == '/' && line[1] == '/')
continue;
i = sscanf(line,"%1023[^:]: %1023[^\r\n]", w1, w2);
if(i!=2)
continue;
if(strcmpi(w1,"warn_func_mismatch_paramnum")==0) {
script->config.warn_func_mismatch_paramnum = config_switch(w2);
}
else if(strcmpi(w1,"check_cmdcount")==0) {
script->config.check_cmdcount = config_switch(w2);
}
else if(strcmpi(w1,"check_gotocount")==0) {
script->config.check_gotocount = config_switch(w2);
}
else if(strcmpi(w1,"input_min_value")==0) {
script->config.input_min_value = config_switch(w2);
}
else if(strcmpi(w1,"input_max_value")==0) {
script->config.input_max_value = config_switch(w2);
}
else if(strcmpi(w1,"warn_func_mismatch_argtypes")==0) {
script->config.warn_func_mismatch_argtypes = config_switch(w2);
}
else if(strcmpi(w1,"import")==0) {
script->config_read(w2);
}
else {
ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
}
}
fclose(fp);
return 0;
}
/**
* @see DBApply
*/
int db_script_free_code_sub(DBKey key, DBData *data, va_list ap)
{
struct script_code *code = DB->data2ptr(data);
if (code)
script->free_code(code);
return 0;
}
void script_run_autobonus(const char *autobonus, int id, int pos)
{
struct script_code *scriptroot = (struct script_code *)strdb_get(script->autobonus_db, autobonus);
if( scriptroot ) {
status->current_equip_item_index = pos;
script->run(scriptroot,0,id,0);
}
}
void script_add_autobonus(const char *autobonus)
{
if( strdb_get(script->autobonus_db, autobonus) == NULL ) {
struct script_code *scriptroot = script->parse(autobonus, "autobonus", 0, 0, NULL);
if( scriptroot )
strdb_put(script->autobonus_db, autobonus, scriptroot);
}
}
/// resets a temporary character array variable to given value
void script_cleararray_pc(struct map_session_data* sd, const char* varname, void* value) {
struct script_array *sa = NULL;
struct reg_db *src = NULL;
unsigned int i, *list = NULL, size = 0;
int key;
key = script->add_str(varname);
if( !(src = script->array_src(NULL,sd,varname,NULL) ) )
return;
if( value )
script->array_ensure_zero(NULL,sd,reference_uid(key,0),NULL);
if( !(sa = idb_get(src->arrays, key)) ) /* non-existent array, nothing to empty */
return;
size = sa->size;
list = script->array_cpy_list(sa);
for(i = 0; i < size; i++) {
script->set_reg(NULL,sd,reference_uid(key, list[i]),varname,value,NULL);
}
}
/// sets a temporary character array variable element idx to given value
/// @param refcache Pointer to an int variable, which keeps a copy of the reference to varname and must be initialized to 0. Can be NULL if only one element is set.
void script_setarray_pc(struct map_session_data* sd, const char* varname, uint32 idx, void* value, int* refcache) {
int key;
if( idx >= SCRIPT_MAX_ARRAYSIZE ) {
ShowError("script_setarray_pc: Variable '%s' has invalid index '%u' (char_id=%d).\n", varname, idx, sd->status.char_id);
return;
}
key = ( refcache && refcache[0] ) ? refcache[0] : script->add_str(varname);
script->set_reg(NULL,sd,reference_uid(key, idx),varname,value,NULL);
if( refcache )
{// save to avoid repeated script->add_str calls
refcache[0] = key;
}
}
/**
* Clears persistent variables from memory
**/
int script_reg_destroy(DBKey key, DBData *data, va_list ap) {
struct script_reg_state *src;
if( data->type != DB_DATA_PTR )/* got no need for those! */
return 0;
src = DB->data2ptr(data);
if( src->type ) {
struct script_reg_str *p = (struct script_reg_str *)src;
if( p->value )
aFree(p->value);
ers_free(pc->str_reg_ers,p);
} else {
ers_free(pc->num_reg_ers,(struct script_reg_num*)src);
}
return 0;
}
/**
* Clears a single persistent variable
**/
void script_reg_destroy_single(struct map_session_data *sd, int64 reg, struct script_reg_state *data) {
i64db_remove(sd->regs.vars, reg);
if( data->type ) {
struct script_reg_str *p = (struct script_reg_str*)data;
if( p->value )
aFree(p->value);
ers_free(pc->str_reg_ers,p);
} else {
ers_free(pc->num_reg_ers,(struct script_reg_num*)data);
}
}
unsigned int *script_array_cpy_list(struct script_array *sa) {
if( sa->size > script->generic_ui_array_size )
script->generic_ui_array_expand(sa->size);
memcpy(script->generic_ui_array, sa->members, sizeof(unsigned int)*sa->size);
return script->generic_ui_array;
}
void script_generic_ui_array_expand (unsigned int plus) {
script->generic_ui_array_size += plus + 100;
RECREATE(script->generic_ui_array, unsigned int, script->generic_ui_array_size);
}
/*==========================================
* Destructor
*------------------------------------------*/
void do_final_script(void) {
int i;
DBIterator *iter;
struct script_state *st;
#ifdef SCRIPT_DEBUG_HASH
if (battle_config.etc_log)
{
FILE *fp = fopen("hash_dump.txt","wt");
if(fp) {
int count[SCRIPT_HASH_SIZE];
int count2[SCRIPT_HASH_SIZE]; // number of buckets with a certain number of items
int n=0;
int min=INT_MAX,max=0,zero=0;
double mean=0.0f;
double median=0.0f;
ShowNotice("Dumping script str hash information to hash_dump.txt\n");
memset(count, 0, sizeof(count));
fprintf(fp,"num : hash : data_name\n");
fprintf(fp,"---------------------------------------------------------------\n");
for(i=LABEL_START; i<script->str_num; i++) {
unsigned int h = script->calc_hash(script->get_str(i));
fprintf(fp,"%04d : %4u : %s\n",i,h, script->get_str(i));
++count[h];
}
fprintf(fp,"--------------------\n\n");
memset(count2, 0, sizeof(count2));
for(i=0; i<SCRIPT_HASH_SIZE; i++) {
fprintf(fp," hash %3d = %d\n",i,count[i]);
if(min > count[i])
min = count[i]; // minimun count of collision
if(max < count[i])
max = count[i]; // maximun count of collision
if(count[i] == 0)
zero++;
++count2[count[i]];
}
fprintf(fp,"\n--------------------\n items : buckets\n--------------------\n");
for( i=min; i <= max; ++i ) {
fprintf(fp," %5d : %7d\n",i,count2[i]);
mean += 1.0f*i*count2[i]/SCRIPT_HASH_SIZE; // Note: this will always result in <nr labels>/<nr buckets>
}
for( i=min; i <= max; ++i ) {
n += count2[i];
if( n*2 >= SCRIPT_HASH_SIZE )
{
if( SCRIPT_HASH_SIZE%2 == 0 && SCRIPT_HASH_SIZE/2 == n )
median = (i+i+1)/2.0f;
else
median = i;
break;
}
}
fprintf(fp,"--------------------\n min = %d, max = %d, zero = %d\n mean = %lf, median = %lf\n",min,max,zero,mean,median);
fclose(fp);
}
}
#endif
iter = db_iterator(script->st_db);
for( st = dbi_first(iter); dbi_exists(iter); st = dbi_next(iter) ) {
script->free_state(st);
}
dbi_destroy(iter);
mapreg->final();
script->userfunc_db->destroy(script->userfunc_db, script->db_free_code_sub);
script->autobonus_db->destroy(script->autobonus_db, script->db_free_code_sub);
if (script->str_data)
aFree(script->str_data);
if (script->str_buf)
aFree(script->str_buf);
for( i = 0; i < atcommand->binding_count; i++ ) {
aFree(atcommand->binding[i]);
}
if( atcommand->binding_count != 0 )
aFree(atcommand->binding);
for( i = 0; i < script->buildin_count; i++) {
if( script->buildin[i] ) {
aFree(script->buildin[i]);
script->buildin[i] = NULL;
}
}
aFree(script->buildin);
if( script->hqs ) {
for( i = 0; i < script->hqs; i++ ) {
if( script->hq[i].item != NULL )
aFree(script->hq[i].item);
}
}
if( script->hqis ) {
for( i = 0; i < script->hqis; i++ ) {
if( script->hqi[i].item != NULL )
aFree(script->hqi[i].item);
}
}
if( script->hq != NULL )
aFree(script->hq);
if( script->hqi != NULL )
aFree(script->hqi);
if( script->word_buf != NULL )
aFree(script->word_buf);
#ifdef ENABLE_CASE_CHECK
script->global_casecheck.clear();
script->local_casecheck.clear();
#endif // ENABLE_CASE_CHECK
ers_destroy(script->st_ers);
ers_destroy(script->stack_ers);
db_destroy(script->st_db);
if( script->labels != NULL )
aFree(script->labels);
ers_destroy(script->array_ers);
if( script->generic_ui_array )
aFree(script->generic_ui_array);
}
/*==========================================
* Initialization
*------------------------------------------*/
void do_init_script(bool minimal) {
script->st_db = idb_alloc(DB_OPT_BASE);
script->userfunc_db = strdb_alloc(DB_OPT_DUP_KEY,0);
script->autobonus_db = strdb_alloc(DB_OPT_DUP_KEY,0);
script->st_ers = ers_new(sizeof(struct script_state), "script.c::st_ers", ERS_OPT_CLEAN|ERS_OPT_FLEX_CHUNK);
script->stack_ers = ers_new(sizeof(struct script_stack), "script.c::script_stack", ERS_OPT_NONE|ERS_OPT_FLEX_CHUNK);
script->array_ers = ers_new(sizeof(struct script_array), "script.c::array_ers", ERS_OPT_CLEAN|ERS_OPT_CLEAR);
ers_chunk_size(script->st_ers, 10);
ers_chunk_size(script->stack_ers, 10);
script->parse_builtin();
script->read_constdb();
script->hardcoded_constants();
if (minimal)
return;
mapreg->init();
}
int script_reload(void) {
int i;
DBIterator *iter;
struct script_state *st;
#ifdef ENABLE_CASE_CHECK
script->global_casecheck.clear();
#endif // ENABLE_CASE_CHECK
iter = db_iterator(script->st_db);
for( st = dbi_first(iter); dbi_exists(iter); st = dbi_next(iter) ) {
script->free_state(st);
}
dbi_destroy(iter);
script->userfunc_db->clear(script->userfunc_db, script->db_free_code_sub);
script->label_count = 0;
for( i = 0; i < atcommand->binding_count; i++ ) {
aFree(atcommand->binding[i]);
}
if( atcommand->binding_count != 0 )
aFree(atcommand->binding);
atcommand->binding_count = 0;
db_clear(script->st_db);
mapreg->reload();
itemdb->name_constants();
sysinfo->vcsrevision_reload();
return 0;
}
/* returns name of current function being run, from within the stack [Ind/Hercules] */
const char *script_getfuncname(struct script_state *st) {
struct script_data *data;
data = &st->stack->stack_data[st->start];
if( data->type == C_NAME && script->str_data[data->u.num].type == C_FUNC )
return script->get_str(script_getvarid(data->u.num));
return NULL;
}
//-----------------------------------------------------------------------------
// buildin functions
//
/////////////////////////////////////////////////////////////////////
// NPC interaction
//
/// Appends a message to the npc dialog.
/// If a dialog doesn't exist yet, one is created.
///
/// mes "<message>";
BUILDIN(mes) {
TBL_PC* sd = script->rid2sd(st);
if( sd == NULL )
return true;
if( !script_hasdata(st, 3) ) {// only a single line detected in the script
clif->scriptmes(sd, st->oid, script_getstr(st, 2));
} else {// parse multiple lines as they exist
int i;
for( i = 2; script_hasdata(st, i); i++ ) {
// send the message to the client
clif->scriptmes(sd, st->oid, script_getstr(st, i));
}
}
return true;
}
/// Displays the button 'next' in the npc dialog.
/// The dialog text is cleared and the script continues when the button is pressed.
///
/// next;
BUILDIN(next)
{
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
#ifdef SECURE_NPCTIMEOUT
sd->npc_idle_type = NPCT_WAIT;
#endif
st->state = STOP;
clif->scriptnext(sd, st->oid);
return true;
}
/// Ends the script and displays the button 'close' on the npc dialog.
/// The dialog is closed when the button is pressed.
///
/// close;
BUILDIN(close) {
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
st->state = sd->state.dialog == 1 ? CLOSE : END;
clif->scriptclose(sd, st->oid);
return true;
}
/// Displays the button 'close' on the npc dialog.
/// The dialog is closed and the script continues when the button is pressed.
///
/// close2;
BUILDIN(close2) {
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
if( sd->state.dialog == 1 )
st->state = STOP;
else {
ShowWarning("misuse of 'close2'! trying to use it without prior dialog! skipping...\n");
script->reportsrc(st);
}
clif->scriptclose(sd, st->oid);
return true;
}
/// Counts the number of valid and total number of options in 'str'
/// If max_count > 0 the counting stops when that valid option is reached
/// total is incremented for each option (NULL is supported)
int menu_countoptions(const char* str, int max_count, int* total)
{
int count = 0;
int bogus_total;
if( total == NULL )
total = &bogus_total;
++(*total);
// initial empty options
while( *str == ':' )
{
++str;
++(*total);
}
// count menu options
while( *str != '\0' )
{
++count;
--max_count;
if( max_count == 0 )
break;
while( *str != ':' && *str != '\0' )
++str;
while( *str == ':' )
{
++str;
++(*total);
}
}
return count;
}
/// Displays a menu with options and goes to the target label.
/// The script is stopped if cancel is pressed.
/// Options with no text are not displayed in the client.
///
/// Options can be grouped together, separated by the character ':' in the text:
/// ex: menu "A:B:C",L_target;
/// All these options go to the specified target label.
///
/// The index of the selected option is put in the variable @menu.
/// Indexes start with 1 and are consistent with grouped and empty options.
/// ex: menu "A::B",-,"",L_Impossible,"C",-;
/// // displays "A", "B" and "C", corresponding to indexes 1, 3 and 5
///
/// NOTE: the client closes the npc dialog when cancel is pressed
///
/// menu "<option_text>",<target_label>{,"<option_text>",<target_label>,...};
BUILDIN(menu)
{
int i;
const char* text;
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
#ifdef SECURE_NPCTIMEOUT
sd->npc_idle_type = NPCT_MENU;
#endif
// TODO detect multiple scripts waiting for input at the same time, and what to do when that happens
if( sd->state.menu_or_input == 0 )
{
struct StringBuf buf;
struct script_data* data;
if( script_lastdata(st) % 2 == 0 )
{// argument count is not even (1st argument is at index 2)
ShowError("script:menu: illegal number of arguments (%d).\n", (script_lastdata(st) - 1));
st->state = END;
return false;
}
StrBuf->Init(&buf);
sd->npc_menu = 0;
for( i = 2; i < script_lastdata(st); i += 2 )
{
// menu options
text = script_getstr(st, i);
// target label
data = script_getdata(st, i+1);
if( !data_islabel(data) )
{// not a label
StrBuf->Destroy(&buf);
ShowError("script:menu: argument #%d (from 1) is not a label or label not found.\n", i);
script->reportdata(data);
st->state = END;
return false;
}
// append option(s)
if( text[0] == '\0' )
continue;// empty string, ignore
if( sd->npc_menu > 0 )
StrBuf->AppendStr(&buf, ":");
StrBuf->AppendStr(&buf, text);
sd->npc_menu += script->menu_countoptions(text, 0, NULL);
}
st->state = RERUNLINE;
sd->state.menu_or_input = 1;
/* menus beyond this length crash the client (see bugreport:6402) */
if( StrBuf->Length(&buf) >= 2047 ) {
struct npc_data * nd = map->id2nd(st->oid);
char* menu;
CREATE(menu, char, 2048);
safestrncpy(menu, StrBuf->Value(&buf), 2047);
ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StrBuf->Length(&buf));
clif->scriptmenu(sd, st->oid, menu);
aFree(menu);
} else
clif->scriptmenu(sd, st->oid, StrBuf->Value(&buf));
StrBuf->Destroy(&buf);
if( sd->npc_menu >= 0xff )
{// client supports only up to 254 entries; 0 is not used and 255 is reserved for cancel; excess entries are displayed but cause 'uint8' overflow
ShowWarning("buildin_menu: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
script->reportsrc(st);
}
}
else if( sd->npc_menu == 0xff )
{// Cancel was pressed
sd->state.menu_or_input = 0;
st->state = END;
}
else
{// goto target label
int menu = 0;
sd->state.menu_or_input = 0;
if( sd->npc_menu <= 0 )
{
ShowDebug("script:menu: unexpected selection (%d)\n", sd->npc_menu);
st->state = END;
return false;
}
// get target label
for( i = 2; i < script_lastdata(st); i += 2 )
{
text = script_getstr(st, i);
sd->npc_menu -= script->menu_countoptions(text, sd->npc_menu, &menu);
if( sd->npc_menu <= 0 )
break;// entry found
}
if( sd->npc_menu > 0 )
{// Invalid selection
ShowDebug("script:menu: selection is out of range (%d pairs are missing?) - please report this\n", sd->npc_menu);
st->state = END;
return false;
}
if( !data_islabel(script_getdata(st, i + 1)) )
{// TODO remove this temporary crash-prevention code (fallback for multiple scripts requesting user input)
ShowError("script:menu: unexpected data in label argument\n");
script->reportdata(script_getdata(st, i + 1));
st->state = END;
return false;
}
pc->setreg(sd, script->add_str("@menu"), menu);
st->pos = script_getnum(st, i + 1);
st->state = GOTO;
}
return true;
}
/// Displays a menu with options and returns the selected option.
/// Behaves like 'menu' without the target labels.
///
/// select(<option_text>{,<option_text>,...}) -> <selected_option>
///
/// @see menu
BUILDIN(select)
{
int i;
const char* text;
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
#ifdef SECURE_NPCTIMEOUT
sd->npc_idle_type = NPCT_MENU;
#endif
if( sd->state.menu_or_input == 0 ) {
struct StringBuf buf;
StrBuf->Init(&buf);
sd->npc_menu = 0;
for( i = 2; i <= script_lastdata(st); ++i ) {
text = script_getstr(st, i);
if( sd->npc_menu > 0 )
StrBuf->AppendStr(&buf, ":");
StrBuf->AppendStr(&buf, text);
sd->npc_menu += script->menu_countoptions(text, 0, NULL);
}
st->state = RERUNLINE;
sd->state.menu_or_input = 1;
/* menus beyond this length crash the client (see bugreport:6402) */
if( StrBuf->Length(&buf) >= 2047 ) {
struct npc_data * nd = map->id2nd(st->oid);
char* menu;
CREATE(menu, char, 2048);
safestrncpy(menu, StrBuf->Value(&buf), 2047);
ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StrBuf->Length(&buf));
clif->scriptmenu(sd, st->oid, menu);
aFree(menu);
} else
clif->scriptmenu(sd, st->oid, StrBuf->Value(&buf));
StrBuf->Destroy(&buf);
if( sd->npc_menu >= 0xff ) {
ShowWarning("buildin_select: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
script->reportsrc(st);
}
} else if( sd->npc_menu == 0xff ) {// Cancel was pressed
sd->state.menu_or_input = 0;
st->state = END;
} else {// return selected option
int menu = 0;
sd->state.menu_or_input = 0;
for( i = 2; i <= script_lastdata(st); ++i ) {
text = script_getstr(st, i);
sd->npc_menu -= script->menu_countoptions(text, sd->npc_menu, &menu);
if( sd->npc_menu <= 0 )
break;// entry found
}
pc->setreg(sd, script->add_str("@menu"), menu);
script_pushint(st, menu);
st->state = RUN;
}
return true;
}
/// Displays a menu with options and returns the selected option.
/// Behaves like 'menu' without the target labels, except when cancel is
/// pressed.
/// When cancel is pressed, the script continues and 255 is returned.
///
/// prompt(<option_text>{,<option_text>,...}) -> <selected_option>
///
/// @see menu
BUILDIN(prompt)
{
int i;
const char *text;
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
#ifdef SECURE_NPCTIMEOUT
sd->npc_idle_type = NPCT_MENU;
#endif
if( sd->state.menu_or_input == 0 )
{
struct StringBuf buf;
StrBuf->Init(&buf);
sd->npc_menu = 0;
for( i = 2; i <= script_lastdata(st); ++i )
{
text = script_getstr(st, i);
if( sd->npc_menu > 0 )
StrBuf->AppendStr(&buf, ":");
StrBuf->AppendStr(&buf, text);
sd->npc_menu += script->menu_countoptions(text, 0, NULL);
}
st->state = RERUNLINE;
sd->state.menu_or_input = 1;
/* menus beyond this length crash the client (see bugreport:6402) */
if( StrBuf->Length(&buf) >= 2047 ) {
struct npc_data * nd = map->id2nd(st->oid);
char* menu;
CREATE(menu, char, 2048);
safestrncpy(menu, StrBuf->Value(&buf), 2047);
ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StrBuf->Length(&buf));
clif->scriptmenu(sd, st->oid, menu);
aFree(menu);
} else
clif->scriptmenu(sd, st->oid, StrBuf->Value(&buf));
StrBuf->Destroy(&buf);
if( sd->npc_menu >= 0xff )
{
ShowWarning("buildin_prompt: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
script->reportsrc(st);
}
}
else if( sd->npc_menu == 0xff )
{// Cancel was pressed
sd->state.menu_or_input = 0;
pc->setreg(sd, script->add_str("@menu"), 0xff);
script_pushint(st, 0xff);
st->state = RUN;
}
else
{// return selected option
int menu = 0;
sd->state.menu_or_input = 0;
for( i = 2; i <= script_lastdata(st); ++i )
{
text = script_getstr(st, i);
sd->npc_menu -= script->menu_countoptions(text, sd->npc_menu, &menu);
if( sd->npc_menu <= 0 )
break;// entry found
}
pc->setreg(sd, script->add_str("@menu"), menu);
script_pushint(st, menu);
st->state = RUN;
}
return true;
}
/////////////////////////////////////////////////////////////////////
// ...
//
/// Jumps to the target script label.
///
/// goto <label>;
BUILDIN(goto)
{
if( !data_islabel(script_getdata(st,2)) )
{
ShowError("script:goto: not a label\n");
script->reportdata(script_getdata(st,2));
st->state = END;
return false;
}
st->pos = script_getnum(st,2);
st->state = GOTO;
return true;
}
/*==========================================
* user-defined function call
*------------------------------------------*/
BUILDIN(callfunc)
{
int i, j;
struct script_retinfo* ri;
struct script_code* scr;
const char* str = script_getstr(st,2);
struct reg_db *ref = NULL;
scr = (struct script_code*)strdb_get(script->userfunc_db, str);
if( !scr )
{
ShowError("script:callfunc: function not found! [%s]\n", str);
st->state = END;
return false;
}
ref = (struct reg_db *)aCalloc(sizeof(struct reg_db), 2);
ref[0].vars = st->stack->scope.vars;
if (!st->stack->scope.arrays)
st->stack->scope.arrays = idb_alloc(DB_OPT_BASE); // TODO: Can this happen? when?
ref[0].arrays = st->stack->scope.arrays;
ref[1].vars = st->script->local.vars;
if (!st->script->local.arrays)
st->script->local.arrays = idb_alloc(DB_OPT_BASE); // TODO: Can this happen? when?
ref[1].arrays = st->script->local.arrays;
for( i = st->start+3, j = 0; i < st->end; i++, j++ ) {
struct script_data* data = script->push_copy(st->stack,i);
if( data_isreference(data) && !data->ref ) {
const char* name = reference_getname(data);
if( name[0] == '.' ) {
data->ref = (name[1] == '@' ? &ref[0] : &ref[1]);
}
}
}
CREATE(ri, struct script_retinfo, 1);
ri->script = st->script; // script code
ri->scope.vars = st->stack->scope.vars; // scope variables
ri->scope.arrays = st->stack->scope.arrays; // scope arrays
ri->pos = st->pos; // script location
ri->nargs = j; // argument count
ri->defsp = st->stack->defsp; // default stack pointer
script->push_retinfo(st->stack, ri, ref);
st->pos = 0;
st->script = scr;
st->stack->defsp = st->stack->sp;
st->state = GOTO;
st->stack->scope.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
st->stack->scope.arrays = idb_alloc(DB_OPT_BASE);
if( !st->script->local.vars )
st->script->local.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
return true;
}
/*==========================================
* subroutine call
*------------------------------------------*/
BUILDIN(callsub)
{
int i,j;
struct script_retinfo* ri;
int pos = script_getnum(st,2);
struct reg_db *ref = NULL;
if( !data_islabel(script_getdata(st,2)) && !data_isfunclabel(script_getdata(st,2)) )
{
ShowError("script:callsub: argument is not a label\n");
script->reportdata(script_getdata(st,2));
st->state = END;
return false;
}
ref = (struct reg_db *)aCalloc(sizeof(struct reg_db), 1);
ref[0].vars = st->stack->scope.vars;
if (!st->stack->scope.arrays)
st->stack->scope.arrays = idb_alloc(DB_OPT_BASE); // TODO: Can this happen? when?
ref[0].arrays = st->stack->scope.arrays;
for( i = st->start+3, j = 0; i < st->end; i++, j++ ) {
struct script_data* data = script->push_copy(st->stack,i);
if( data_isreference(data) && !data->ref ) {
const char* name = reference_getname(data);
if( name[0] == '.' && name[1] == '@' ) {
data->ref = &ref[0];
}
}
}
CREATE(ri, struct script_retinfo, 1);
ri->script = st->script; // script code
ri->scope.vars = st->stack->scope.vars; // scope variables
ri->scope.arrays = st->stack->scope.arrays; // scope arrays
ri->pos = st->pos; // script location
ri->nargs = j; // argument count
ri->defsp = st->stack->defsp; // default stack pointer
script->push_retinfo(st->stack, ri, ref);
st->pos = pos;
st->stack->defsp = st->stack->sp;
st->state = GOTO;
st->stack->scope.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
st->stack->scope.arrays = idb_alloc(DB_OPT_BASE);
return true;
}
/// Retrieves an argument provided to callfunc/callsub.
/// If the argument doesn't exist
///
/// getarg(<index>{,<default_value>}) -> <value>
BUILDIN(getarg)
{
struct script_retinfo* ri;
int idx;
if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO )
{
ShowError("script:getarg: no callfunc or callsub!\n");
st->state = END;
return false;
}
ri = st->stack->stack_data[st->stack->defsp - 1].u.ri;
idx = script_getnum(st,2);
if( idx >= 0 && idx < ri->nargs )
script->push_copy(st->stack, st->stack->defsp - 1 - ri->nargs + idx);
else if( script_hasdata(st,3) )
script_pushcopy(st, 3);
else
{
ShowError("script:getarg: index (idx=%d) out of range (nargs=%d) and no default value found\n", idx, ri->nargs);
st->state = END;
return false;
}
return true;
}
/// Returns from the current function, optionaly returning a value from the functions.
/// Don't use outside script functions.
///
/// return;
/// return <value>;
BUILDIN(return) {
if( script_hasdata(st,2) )
{// return value
struct script_data* data;
script_pushcopy(st, 2);
data = script_getdatatop(st, -1);
if( data_isreference(data) ) {
const char* name = reference_getname(data);
if( name[0] == '.' && name[1] == '@' ) {
// scope variable
if( !data->ref || data->ref->vars == st->stack->scope.vars )
script->get_val(st, data);// current scope, convert to value
if( data->ref && data->ref->vars == st->stack->stack_data[st->stack->defsp-1].u.ri->scope.vars )
data->ref = NULL; // Reference to the parent scope, remove reference pointer
} else if( name[0] == '.' && !data->ref ) {
// script variable without a reference set, link to current script
data->ref = (struct reg_db *)aCalloc(sizeof(struct reg_db), 1);
script->add_pending_ref(st, data->ref);
data->ref->vars = st->script->local.vars;
if( !st->script->local.arrays )
st->script->local.arrays = idb_alloc(DB_OPT_BASE);
data->ref->arrays = st->script->local.arrays;
} else if ( name[0] == '.' /* && data->ref != NULL */ ) {
data->ref = NULL; // Reference to the parent scope's script, remove reference pointer.
}
}
}
else
{// no return value
script_pushnil(st);
}
st->state = RETFUNC;
return true;
}
/// Returns a random number from 0 to <range>-1.
/// Or returns a random number from <min> to <max>.
/// If <min> is greater than <max>, their numbers are switched.
/// rand(<range>) -> <int>
/// rand(<min>,<max>) -> <int>
BUILDIN(rand)
{
int range;
int min;
int max;
if( script_hasdata(st,3) )
{// min,max
min = script_getnum(st,2);
max = script_getnum(st,3);
if( max < min )
swap(min, max);
range = max - min + 1;
}
else
{// range
min = 0;
range = script_getnum(st,2);
}
if( range <= 1 )
script_pushint(st, min);
else
script_pushint(st, rnd()%range + min);
return true;
}
/*==========================================
* Warp sd to str,x,y or Random or SavePoint/Save
*------------------------------------------*/
BUILDIN(warp)
{
int ret;
int x,y;
const char* str;
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
str = script_getstr(st,2);
x = script_getnum(st,3);
y = script_getnum(st,4);
if(strcmp(str,"Random")==0)
ret = pc->randomwarp(sd,CLR_TELEPORT);
else if(strcmp(str,"SavePoint")==0 || strcmp(str,"Save")==0)
ret = pc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
else
ret = pc->setpos(sd,script->mapindexname2id(st,str),x,y,CLR_OUTSIGHT);
if( ret ) {
ShowError("buildin_warp: moving player '%s' to \"%s\",%d,%d failed.\n", sd->status.name, str, x, y);
script->reportsrc(st);
}
return true;
}
/*==========================================
* Warp a specified area
*------------------------------------------*/
int buildin_areawarp_sub(struct block_list *bl,va_list ap)
{
int x2,y2,x3,y3;
unsigned int index;
index = va_arg(ap,unsigned int);
x2 = va_arg(ap,int);
y2 = va_arg(ap,int);
x3 = va_arg(ap,int);
y3 = va_arg(ap,int);
if(index == 0)
pc->randomwarp((TBL_PC *)bl,CLR_TELEPORT);
else if(x3 && y3) {
int max, tx, ty, j = 0;
// choose a suitable max number of attempts
if( (max = (y3-y2+1)*(x3-x2+1)*3) > 1000 )
max = 1000;
// find a suitable map cell
do {
tx = rnd()%(x3-x2+1)+x2;
ty = rnd()%(y3-y2+1)+y2;
j++;
} while( map->getcell(index,tx,ty,CELL_CHKNOPASS) && j < max );
pc->setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT);
}
else
pc->setpos((TBL_PC *)bl,index,x2,y2,CLR_OUTSIGHT);
return 0;
}
BUILDIN(areawarp)
{
int16 m, x0,y0,x1,y1, x2,y2,x3=0,y3=0;
unsigned int index;
const char *str;
const char *mapname;
mapname = script_getstr(st,2);
x0 = script_getnum(st,3);
y0 = script_getnum(st,4);
x1 = script_getnum(st,5);
y1 = script_getnum(st,6);
str = script_getstr(st,7);
x2 = script_getnum(st,8);
y2 = script_getnum(st,9);
if( script_hasdata(st,10) && script_hasdata(st,11) ) { // Warp area to area
if( (x3 = script_getnum(st,10)) < 0 || (y3 = script_getnum(st,11)) < 0 ) {
x3 = 0;
y3 = 0;
} else if( x3 && y3 ) {
// normalize x3/y3 coordinates
if( x3 < x2 ) swap(x3,x2);
if( y3 < y2 ) swap(y3,y2);
}
}
if( (m = map->mapname2mapid(mapname)) < 0 )
return true;
if( strcmp(str,"Random") == 0 )
index = 0;
else if( !(index=script->mapindexname2id(st,str)) )
return true;
map->foreachinarea(script->buildin_areawarp_sub, m,x0,y0,x1,y1, BL_PC, index,x2,y2,x3,y3);
return true;
}
/*==========================================
* areapercentheal <map>,<x1>,<y1>,<x2>,<y2>,<hp>,<sp>
*------------------------------------------*/
int buildin_areapercentheal_sub(struct block_list *bl,va_list ap)
{
int hp, sp;
hp = va_arg(ap, int);
sp = va_arg(ap, int);
pc->percentheal((TBL_PC *)bl,hp,sp);
return 0;
}
BUILDIN(areapercentheal) {
int hp,sp,m;
const char *mapname;
int x0,y0,x1,y1;
mapname=script_getstr(st,2);
x0=script_getnum(st,3);
y0=script_getnum(st,4);
x1=script_getnum(st,5);
y1=script_getnum(st,6);
hp=script_getnum(st,7);
sp=script_getnum(st,8);
if( (m=map->mapname2mapid(mapname))< 0)
return true;
map->foreachinarea(script->buildin_areapercentheal_sub,m,x0,y0,x1,y1,BL_PC,hp,sp);
return true;
}
/*==========================================
* warpchar [LuzZza]
* Useful for warp one player from
* another player npc-session.
* Using: warpchar "mapname",x,y,Char_ID;
*------------------------------------------*/
BUILDIN(warpchar) {
int x,y,a;
const char *str;
TBL_PC *sd;
str=script_getstr(st,2);
x=script_getnum(st,3);
y=script_getnum(st,4);
a=script_getnum(st,5);
sd = map->charid2sd(a);
if( sd == NULL )
return true;
if(strcmp(str, "Random") == 0)
pc->randomwarp(sd, CLR_TELEPORT);
else
if(strcmp(str, "SavePoint") == 0)
pc->setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
else
pc->setpos(sd, script->mapindexname2id(st,str), x, y, CLR_TELEPORT);
return true;
}
/*==========================================
* Warpparty - [Fredzilla] [Paradox924X]
* Syntax: warpparty "to_mapname",x,y,Party_ID,{"from_mapname"};
* If 'from_mapname' is specified, only the party members on that map will be warped
*------------------------------------------*/
BUILDIN(warpparty)
{
TBL_PC *sd = NULL;
TBL_PC *pl_sd;
struct party_data* p;
int type;
int map_index;
int i;
const char* str = script_getstr(st,2);
int x = script_getnum(st,3);
int y = script_getnum(st,4);
int p_id = script_getnum(st,5);
const char* str2 = NULL;
if ( script_hasdata(st,6) )
str2 = script_getstr(st,6);
p = party->search(p_id);
if(!p)
return true;
type = ( strcmp(str,"Random")==0 ) ? 0
: ( strcmp(str,"SavePointAll")==0 ) ? 1
: ( strcmp(str,"SavePoint")==0 ) ? 2
: ( strcmp(str,"Leader")==0 ) ? 3
: 4;
switch (type)
{
case 3:
for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
if (i == MAX_PARTY || !p->data[i].sd) //Leader not found / not online
return true;
pl_sd = p->data[i].sd;
map_index = pl_sd->mapindex;
x = pl_sd->bl.x;
y = pl_sd->bl.y;
break;
case 4:
map_index = script->mapindexname2id(st,str);
break;
case 2:
//"SavePoint" uses save point of the currently attached player
if (( sd = script->rid2sd(st) ) == NULL )
return true;
default:
map_index = 0;
break;
}
for (i = 0; i < MAX_PARTY; i++) {
if( !(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id )
continue;
if( str2 && strcmp(str2, map->list[pl_sd->bl.m].name) != 0 )
continue;
if( pc_isdead(pl_sd) )
continue;
switch( type )
{
case 0: // Random
if(!map->list[pl_sd->bl.m].flag.nowarp)
pc->randomwarp(pl_sd,CLR_TELEPORT);
break;
case 1: // SavePointAll
if(!map->list[pl_sd->bl.m].flag.noreturn)
pc->setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
break;
case 2: // SavePoint
if(!map->list[pl_sd->bl.m].flag.noreturn)
pc->setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
break;
case 3: // Leader
case 4: // m,x,y
if(!map->list[pl_sd->bl.m].flag.noreturn && !map->list[pl_sd->bl.m].flag.nowarp)
pc->setpos(pl_sd,map_index,x,y,CLR_TELEPORT);
break;
}
}
return true;
}
/*==========================================
* Warpguild - [Fredzilla]
* Syntax: warpguild "mapname",x,y,Guild_ID;
*------------------------------------------*/
BUILDIN(warpguild)
{
TBL_PC *sd = NULL;
TBL_PC *pl_sd;
struct guild* g;
struct s_mapiterator* iter;
int type;
const char* str = script_getstr(st,2);
int x = script_getnum(st,3);
int y = script_getnum(st,4);
int gid = script_getnum(st,5);
g = guild->search(gid);
if( g == NULL )
return true;
type = ( strcmp(str,"Random")==0 ) ? 0
: ( strcmp(str,"SavePointAll")==0 ) ? 1
: ( strcmp(str,"SavePoint")==0 ) ? 2
: 3;
if( type == 2 && ( sd = script->rid2sd(st) ) == NULL )
{// "SavePoint" uses save point of the currently attached player
return true;
}
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
{
if( pl_sd->status.guild_id != gid )
continue;
switch( type )
{
case 0: // Random
if(!map->list[pl_sd->bl.m].flag.nowarp)
pc->randomwarp(pl_sd,CLR_TELEPORT);
break;
case 1: // SavePointAll
if(!map->list[pl_sd->bl.m].flag.noreturn)
pc->setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
break;
case 2: // SavePoint
if(!map->list[pl_sd->bl.m].flag.noreturn)
pc->setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
break;
case 3: // m,x,y
if(!map->list[pl_sd->bl.m].flag.noreturn && !map->list[pl_sd->bl.m].flag.nowarp)
pc->setpos(pl_sd,script->mapindexname2id(st,str),x,y,CLR_TELEPORT);
break;
}
}
mapit->free(iter);
return true;
}
/*==========================================
* Force Heal a player (hp and sp)
*------------------------------------------*/
BUILDIN(heal) {
TBL_PC *sd;
int hp,sp;
sd = script->rid2sd(st);
if (!sd) return true;
hp=script_getnum(st,2);
sp=script_getnum(st,3);
status->heal(&sd->bl, hp, sp, 1);
return true;
}
/*==========================================
* Heal a player by item (get vit bonus etc)
*------------------------------------------*/
BUILDIN(itemheal)
{
TBL_PC *sd;
int hp,sp;
hp=script_getnum(st,2);
sp=script_getnum(st,3);
if(script->potion_flag==1) {
script->potion_hp = hp;
script->potion_sp = sp;
return true;
}
sd = script->rid2sd(st);
if (!sd) return true;
pc->itemheal(sd,sd->itemid,hp,sp);
return true;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN(percentheal)
{
int hp,sp;
TBL_PC* sd;
hp=script_getnum(st,2);
sp=script_getnum(st,3);
if(script->potion_flag==1) {
script->potion_per_hp = hp;
script->potion_per_sp = sp;
return true;
}
sd = script->rid2sd(st);
if( sd == NULL )
return true;
#ifdef RENEWAL
if( sd->sc.data[SC_EXTREMITYFIST2] )
sp = 0;
#endif
pc->percentheal(sd,hp,sp);
return true;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN(jobchange)
{
int job, upper=-1;
job=script_getnum(st,2);
if( script_hasdata(st,3) )
upper=script_getnum(st,3);
if (pcdb_checkid(job))
{
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
pc->jobchange(sd, job, upper);
}
return true;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN(jobname)
{
int class_=script_getnum(st,2);
script_pushconststr(st, (char*)pc->job_name(class_));
return true;
}
/// Get input from the player.
/// For numeric inputs the value is capped to the range [min,max]. Returns 1 if
/// the value was higher than 'max', -1 if lower than 'min' and 0 otherwise.
/// For string inputs it returns 1 if the string was longer than 'max', -1 is
/// shorter than 'min' and 0 otherwise.
///
/// input(<var>{,<min>{,<max>}}) -> <int>
BUILDIN(input)
{
TBL_PC* sd;
struct script_data* data;
int64 uid;
const char* name;
int min;
int max;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
data = script_getdata(st,2);
if( !data_isreference(data) ) {
ShowError("script:input: not a variable\n");
script->reportdata(data);
st->state = END;
return false;
}
uid = reference_getuid(data);
name = reference_getname(data);
min = (script_hasdata(st,3) ? script_getnum(st,3) : script->config.input_min_value);
max = (script_hasdata(st,4) ? script_getnum(st,4) : script->config.input_max_value);
#ifdef SECURE_NPCTIMEOUT
sd->npc_idle_type = NPCT_WAIT;
#endif
if( !sd->state.menu_or_input ) {
// first invocation, display npc input box
sd->state.menu_or_input = 1;
st->state = RERUNLINE;
if( is_string_variable(name) )
clif->scriptinputstr(sd,st->oid);
else
clif->scriptinput(sd,st->oid);
} else {
// take received text/value and store it in the designated variable
sd->state.menu_or_input = 0;
if( is_string_variable(name) )
{
int len = (int)strlen(sd->npc_str);
script->set_reg(st, sd, uid, name, (void*)sd->npc_str, script_getref(st,2));
script_pushint(st, (len > max ? 1 : len < min ? -1 : 0));
}
else
{
int amount = sd->npc_amount;
script->set_reg(st, sd, uid, name, (void*)h64BPTRSIZE(cap_value(amount,min,max)), script_getref(st,2));
script_pushint(st, (amount > max ? 1 : amount < min ? -1 : 0));
}
st->state = RUN;
}
return true;
}
// declare the copyarray method here for future reference
BUILDIN(copyarray);
/// Sets the value of a variable.
/// The value is converted to the type of the variable.
///
/// set(<variable>,<value>) -> <variable>
BUILDIN(setr) {
TBL_PC* sd = NULL;
struct script_data* data;
//struct script_data* datavalue;
int64 num;
const char* name;
char prefix;
data = script_getdata(st,2);
//datavalue = script_getdata(st,3);
if( !data_isreference(data) || reference_toconstant(data) ) {
ShowError("script:set: not a variable\n");
script->reportdata(script_getdata(st,2));
st->state = END;
return false;
}
num = reference_getuid(data);
name = reference_getname(data);
prefix = *name;
if( not_server_variable(prefix) ) {
sd = script->rid2sd(st);
if( sd == NULL ) {
ShowError("script:set: no player attached for player variable '%s'\n", name);
return true;
}
}
#if 0
// TODO: see de43fa0f73be01080bd11c08adbfb7c158324c81
if( data_isreference(datavalue) ) {
// the value being referenced is a variable
const char* namevalue = reference_getname(datavalue);
if( !not_array_variable(*namevalue) ) {
// array variable being copied into another array variable
if( sd == NULL && not_server_variable(*namevalue) && !(sd = script->rid2sd(st)) ) {
// player must be attached in order to copy a player variable
ShowError("script:set: no player attached for player variable '%s'\n", namevalue);
return true;
}
if( is_string_variable(namevalue) != is_string_variable(name) ) {
// non-matching array value types
ShowWarning("script:set: two array variables do not match in type.\n");
return true;
}
// push the maximum number of array values to the stack
script->push_val(st->stack, C_INT, SCRIPT_MAX_ARRAYSIZE,NULL);
// call the copy array method directly
return buildin_copyarray(st);
}
}
#endif
if( script_hasdata(st, 4) ) {
// Optional argument used by post-increment/post-decrement constructs to return the previous value
if( is_string_variable(name) ) {
script_pushstrcopy(st, script_getstr(st, 4));
} else {
script_pushint(st, script_getnum(st, 4));
}
} else {
// return a copy of the variable reference
script_pushcopy(st,2);
}
if( is_string_variable(name) )
script->set_reg(st,sd,num,name,(void*)script_getstr(st,3),script_getref(st,2));
else
script->set_reg(st,sd,num,name,(void*)h64BPTRSIZE(script_getnum(st,3)),script_getref(st,2));
return true;
}
/////////////////////////////////////////////////////////////////////
/// Array variables
///
/// Sets values of an array, from the starting index.
/// ex: setarray arr[1],1,2,3;
///
/// setarray <array variable>,<value1>{,<value2>...};
BUILDIN(setarray)
{
struct script_data* data;
const char* name;
uint32 start;
uint32 end;
int32 id;
int32 i;
TBL_PC* sd = NULL;
data = script_getdata(st, 2);
if( !data_isreference(data) || reference_toconstant(data) )
{
ShowError("script:setarray: not a variable\n");
script->reportdata(data);
st->state = END;
return false;// not a variable
}
id = reference_getid(data);
start = reference_getindex(data);
name = reference_getname(data);
if( not_server_variable(*name) )
{
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached
}
end = start + script_lastdata(st) - 2;
if( end > SCRIPT_MAX_ARRAYSIZE )
end = SCRIPT_MAX_ARRAYSIZE;
if( is_string_variable(name) )
{// string array
for( i = 3; start < end; ++start, ++i )
script->set_reg(st, sd, reference_uid(id, start), name, (void*)script_getstr(st,i), reference_getref(data));
}
else
{// int array
for( i = 3; start < end; ++start, ++i )
script->set_reg(st, sd, reference_uid(id, start), name, (void*)h64BPTRSIZE(script_getnum(st,i)), reference_getref(data));
}
return true;
}
/// Sets count values of an array, from the starting index.
/// ex: cleararray arr[0],0,1;
///
/// cleararray <array variable>,<value>,<count>;
BUILDIN(cleararray)
{
struct script_data* data;
const char* name;
uint32 start;
uint32 end;
int32 id;
void* v;
TBL_PC* sd = NULL;
data = script_getdata(st, 2);
if( !data_isreference(data) )
{
ShowError("script:cleararray: not a variable\n");
script->reportdata(data);
st->state = END;
return false;// not a variable
}
id = reference_getid(data);
start = reference_getindex(data);
name = reference_getname(data);
if( not_server_variable(*name) )
{
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached
}
if( is_string_variable(name) )
v = (void*)script_getstr(st, 3);
else
v = (void*)h64BPTRSIZE(script_getnum(st, 3));
end = start + script_getnum(st, 4);
if( end > SCRIPT_MAX_ARRAYSIZE )
end = SCRIPT_MAX_ARRAYSIZE;
for( ; start < end; ++start )
script->set_reg(st, sd, reference_uid(id, start), name, v, script_getref(st,2));
return true;
}
/// Copies data from one array to another.
/// ex: copyarray arr[0],arr[2],2;
///
/// copyarray <destination array variable>,<source array variable>,<count>;
BUILDIN(copyarray)
{
struct script_data* data1;
struct script_data* data2;
const char* name1;
const char* name2;
int32 idx1;
int32 idx2;
int32 id1;
int32 id2;
void* v;
int32 i;
uint32 count;
TBL_PC* sd = NULL;
data1 = script_getdata(st, 2);
data2 = script_getdata(st, 3);
if( !data_isreference(data1) || !data_isreference(data2) )
{
ShowError("script:copyarray: not a variable\n");
script->reportdata(data1);
script->reportdata(data2);
st->state = END;
return false;// not a variable
}
id1 = reference_getid(data1);
id2 = reference_getid(data2);
idx1 = reference_getindex(data1);
idx2 = reference_getindex(data2);
name1 = reference_getname(data1);
name2 = reference_getname(data2);
if( is_string_variable(name1) != is_string_variable(name2) )
{
ShowError("script:copyarray: type mismatch\n");
script->reportdata(data1);
script->reportdata(data2);
st->state = END;
return false;// data type mismatch
}
if( not_server_variable(*name1) || not_server_variable(*name2) )
{
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached
}
count = script_getnum(st, 4);
if( count > SCRIPT_MAX_ARRAYSIZE - idx1 )
count = SCRIPT_MAX_ARRAYSIZE - idx1;
if( count <= 0 || (idx1 == idx2 && is_same_reference(data1, data2)) )
return true;// nothing to copy
if( is_same_reference(data1, data2) && idx1 > idx2 ) {
// destination might be overlapping the source - copy in reverse order
for( i = count - 1; i >= 0; --i ) {
v = script->get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2));
script->set_reg(st, sd, reference_uid(id1, idx1 + i), name1, v, reference_getref(data1));
script_removetop(st, -1, 0);
}
} else {
// normal copy
for( i = 0; i < count; ++i ) {
if( idx2 + i < SCRIPT_MAX_ARRAYSIZE ) {
v = script->get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2));
script->set_reg(st, sd, reference_uid(id1, idx1 + i), name1, v, reference_getref(data1));
script_removetop(st, -1, 0);
} else {
// out of range - assume ""/0
script->set_reg(st, sd, reference_uid(id1, idx1 + i), name1, (is_string_variable(name1)?(void*)"":(void*)0), reference_getref(data1));
}
}
}
return true;
}
/// Returns the size of the array.
/// Assumes that everything before the starting index exists.
/// ex: getarraysize(arr[3])
///
/// getarraysize(<array variable>) -> <int>
BUILDIN(getarraysize)
{
struct script_data* data;
data = script_getdata(st, 2);
if( !data_isreference(data) )
{
ShowError("script:getarraysize: not a variable\n");
script->reportdata(data);
script_pushnil(st);
st->state = END;
return false;// not a variable
}
script_pushint(st, script->array_highest_key(st,st->rid ? script->rid2sd(st) : NULL,reference_getname(data),reference_getref(data)));
return true;
}
int script_array_index_cmp(const void *a, const void *b) {
return ( *(unsigned int*)a - *(unsigned int*)b );
}
/// Deletes count or all the elements in an array, from the starting index.
/// ex: deletearray arr[4],2;
///
/// deletearray <array variable>;
/// deletearray <array variable>,<count>;
BUILDIN(deletearray)
{
struct script_data* data;
const char* name;
unsigned int start, end, i;
int id;
TBL_PC *sd = NULL;
struct script_array *sa = NULL;
struct reg_db *src = NULL;
void *value;
data = script_getdata(st, 2);
if( !data_isreference(data) )
{
ShowError("script:deletearray: not a variable\n");
script->reportdata(data);
st->state = END;
return false;// not a variable
}
id = reference_getid(data);
start = reference_getindex(data);
name = reference_getname(data);
if( not_server_variable(*name) )
{
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached
}
if( !(src = script->array_src(st,sd,name, reference_getref(data)) ) ) {
ShowError("script:deletearray: not a array\n");
script->reportdata(data);
st->state = END;
return false;// not a variable
}
script->array_ensure_zero(st,NULL,data->u.num,reference_getref(data));
if ( !(sa = idb_get(src->arrays, id)) ) { /* non-existent array, nothing to empty */
return true;// not a variable
}
end = script->array_highest_key(st,sd,name,reference_getref(data));
if( start >= end )
return true;// nothing to free
if( is_string_variable(name) )
value = (void *)"";
else
value = (void *)0;
if( script_hasdata(st,3) ) {
unsigned int count = script_getnum(st, 3);
if( count > end - start )
count = end - start;
if( count <= 0 )
return true;// nothing to free
if( end - start < sa->size ) {
// Better to iterate directly on the array, no speed-up from using sa
for( ; start + count < end; ++start ) {
// Compact and overwrite
void* v = script->get_val2(st, reference_uid(id, start + count), reference_getref(data));
script->set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data));
script_removetop(st, -1, 0);
}
for( ; start < end; start++ ) {
// Clean up any leftovers that weren't overwritten
script->set_reg(st, sd, reference_uid(id, start), name, value, reference_getref(data));
}
} else {
// using sa to speed up
unsigned int *list = NULL, size = 0;
list = script->array_cpy_list(sa);
size = sa->size;
qsort(list, size, sizeof(unsigned int), script_array_index_cmp);
ARR_FIND(0, size, i, list[i] >= start);
for( ; i < size && list[i] < start + count; i++ ) {
// Clear any entries between start and start+count, if they exist
script->set_reg(st, sd, reference_uid(id, list[i]), name, value, reference_getref(data));
}
for( ; i < size && list[i] < end; i++ ) {
// Move back count positions any entries between start+count to fill the gaps
void* v = script->get_val2(st, reference_uid(id, list[i]), reference_getref(data));
script->set_reg(st, sd, reference_uid(id, list[i]-count), name, v, reference_getref(data));
script_removetop(st, -1, 0);
// Clear their originals
script->set_reg(st, sd, reference_uid(id, list[i]), name, value, reference_getref(data));
}
}
} else {
unsigned int *list = NULL, size = 0;
list = script->array_cpy_list(sa);
size = sa->size;
for(i = 0; i < size; i++) {
if( list[i] >= start ) // Less expensive than sorting it, most likely
script->set_reg(st, sd, reference_uid(id, list[i]), name, value, reference_getref(data));
}
}
return true;
}
/// Returns a reference to the target index of the array variable.
/// Equivalent to var[index].
///
/// getelementofarray(<array variable>,<index>) -> <variable reference>
BUILDIN(getelementofarray)
{
struct script_data* data;
int32 id;
int64 i;
data = script_getdata(st, 2);
if( !data_isreference(data) )
{
ShowError("script:getelementofarray: not a variable\n");
script->reportdata(data);
script_pushnil(st);
st->state = END;
return false;// not a variable
}
id = reference_getid(data);
i = script_getnum(st, 3);
if (i < 0 || i >= SCRIPT_MAX_ARRAYSIZE) {
ShowWarning("script:getelementofarray: index out of range (%"PRId64")\n", i);
script->reportdata(data);
script_pushnil(st);
st->state = END;
return false;// out of range
}
script->push_val(st->stack, C_NAME, reference_uid(id, (unsigned int)i), reference_getref(data));
return true;
}
/////////////////////////////////////////////////////////////////////
/// ...
///
/*==========================================
*
*------------------------------------------*/
BUILDIN(setlook)
{
int type,val;
TBL_PC* sd;
type=script_getnum(st,2);
val=script_getnum(st,3);
sd = script->rid2sd(st);
if( sd == NULL )
return true;
pc->changelook(sd,type,val);
return true;
}
BUILDIN(changelook)
{ // As setlook but only client side
int type,val;
TBL_PC* sd;
type=script_getnum(st,2);
val=script_getnum(st,3);
sd = script->rid2sd(st);
if( sd == NULL )
return true;
clif->changelook(&sd->bl,type,val);
return true;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN(cutin)
{
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
clif->cutin(sd,script_getstr(st,2),script_getnum(st,3));
return true;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN(viewpoint)
{
int type,x,y,id,color;
TBL_PC* sd;
type=script_getnum(st,2);
x=script_getnum(st,3);
y=script_getnum(st,4);
id=script_getnum(st,5);
color=script_getnum(st,6);
sd = script->rid2sd(st);
if( sd == NULL )
return true;
clif->viewpoint(sd,st->oid,type,x,y,id,color);
return true;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN(countitem) {
int nameid, i;
int count = 0;
struct item_data* id = NULL;
TBL_PC* sd = script->rid2sd(st);
if( !sd )
return true;
if( script_isstringtype(st, 2) ) {
// item name
id = itemdb->search_name(script_getstr(st, 2));
} else {
// item id
id = itemdb->exists(script_getnum(st, 2));
}
if( id == NULL ) {
ShowError("buildin_countitem: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was
script_pushint(st,0);
return false;
}
nameid = id->nameid;
for(i = 0; i < MAX_INVENTORY; i++)
if(sd->status.inventory[i].nameid == nameid)
count += sd->status.inventory[i].amount;
script_pushint(st,count);
return true;
}
/*==========================================
* countitem2(nameID,Identified,Refine,Attribute,Card0,Card1,Card2,Card3) [Lupus]
* returns number of items that meet the conditions
*------------------------------------------*/
BUILDIN(countitem2) {
int nameid, iden, ref, attr, c1, c2, c3, c4;
int count = 0;
int i;
struct item_data* id = NULL;
TBL_PC* sd = script->rid2sd(st);
if( !sd )
return true;
if( script_isstringtype(st, 2) ) {
// item name
id = itemdb->search_name(script_getstr(st, 2));
} else {
// item id
id = itemdb->exists(script_getnum(st, 2));
}
if( id == NULL ) {
ShowError("buildin_countitem2: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was
script_pushint(st,0);
return false;
}
nameid = id->nameid;
iden = script_getnum(st,3);
ref = script_getnum(st,4);
attr = script_getnum(st,5);
c1 = (short)script_getnum(st,6);
c2 = (short)script_getnum(st,7);
c3 = (short)script_getnum(st,8);
c4 = (short)script_getnum(st,9);
for(i = 0; i < MAX_INVENTORY; i++)
if (sd->status.inventory[i].nameid > 0 && sd->inventory_data[i] != NULL &&
sd->status.inventory[i].amount > 0 && sd->status.inventory[i].nameid == nameid &&
sd->status.inventory[i].identify == iden && sd->status.inventory[i].refine == ref &&
sd->status.inventory[i].attribute == attr && sd->status.inventory[i].card[0] == c1 &&
sd->status.inventory[i].card[1] == c2 && sd->status.inventory[i].card[2] == c3 &&
sd->status.inventory[i].card[3] == c4
)
count += sd->status.inventory[i].amount;
script_pushint(st,count);
return true;
}
/*==========================================
* Check if item with this amount can fit in inventory
* Checking : weight, stack amount >32k, slots amount >(MAX_INVENTORY)
* Return
* 0 : fail
* 1 : success (npc side only)
*------------------------------------------*/
BUILDIN(checkweight)
{
int nameid, amount, slots, amount2=0;
unsigned int weight=0, i, nbargs;
struct item_data* id = NULL;
struct map_session_data* sd;
if( ( sd = script->rid2sd(st) ) == NULL ) {
return true;
}
nbargs = script_lastdata(st)+1;
if(nbargs%2) {
ShowError("buildin_checkweight: Invalid nb of args should be a multiple of 2.\n");
script_pushint(st,0);
return false;
}
slots = pc->inventoryblank(sd); //nb of empty slot
for( i = 2; i < nbargs; i += 2 ) {
if( script_isstringtype(st, i) ) {
// item name
id = itemdb->search_name(script_getstr(st, i));
} else if ( script_isinttype(st, i) ) {
// item id
id = itemdb->exists(script_getnum(st, i));
} else {
ShowError("buildin_checkweight: invalid type for argument '%d'.\n", i);
script_pushint(st,0);
return false;
}
if( id == NULL ) {
ShowError("buildin_checkweight: Invalid item '%s'.\n", script_getstr(st,i)); // returns string, regardless of what it was
script_pushint(st,0);
return false;
}
nameid = id->nameid;
amount = script_getnum(st,i+1);
if( amount < 1 ) {
ShowError("buildin_checkweight: Invalid amount '%d'.\n", amount);
script_pushint(st,0);
return false;
}
weight += itemdb_weight(nameid)*amount; //total weight for all chk
if( weight + sd->weight > sd->max_weight )
{// too heavy
script_pushint(st,0);
return true;
}
switch( pc->checkadditem(sd, nameid, amount) ) {
case ADDITEM_EXIST:
// item is already in inventory, but there is still space for the requested amount
break;
case ADDITEM_NEW:
if( itemdb->isstackable(nameid) ) {
// stackable
amount2++;
if( slots < amount2 ) {
script_pushint(st,0);
return true;
}
} else {
// non-stackable
amount2 += amount;
if( slots < amount2) {
script_pushint(st,0);
return true;
}
}
break;
case ADDITEM_OVERAMOUNT:
script_pushint(st,0);
return true;
}
}
script_pushint(st,1);
return true;
}
BUILDIN(checkweight2)
{
//variable sub checkweight
int32 nameid=-1, amount=-1;
int i=0, amount2=0, slots=0, weight=0;
short fail=0;
//variable for array parsing
struct script_data* data_it;
struct script_data* data_nb;
const char* name_it;
const char* name_nb;
int32 id_it, id_nb;
int32 idx_it, idx_nb;
int nb_it, nb_nb; //array size
TBL_PC *sd = script->rid2sd(st);
if( sd == NULL )
return false;
data_it = script_getdata(st, 2);
data_nb = script_getdata(st, 3);
if( !data_isreference(data_it) || !data_isreference(data_nb))
{
ShowError("script:checkweight2: parameter not a variable\n");
script_pushint(st,0);
return false;// not a variable
}
id_it = reference_getid(data_it);
id_nb = reference_getid(data_nb);
idx_it = reference_getindex(data_it);
idx_nb = reference_getindex(data_nb);
name_it = reference_getname(data_it);
name_nb = reference_getname(data_nb);
if(is_string_variable(name_it) || is_string_variable(name_nb)) {
ShowError("script:checkweight2: illegal type, need int\n");
script_pushint(st,0);
return false;// not supported
}
nb_it = script->array_highest_key(st,sd,reference_getname(data_it),reference_getref(data_it));
nb_nb = script->array_highest_key(st,sd,reference_getname(data_nb),reference_getref(data_nb));
if(nb_it != nb_nb) {
ShowError("Size mistmatch: nb_it=%d, nb_nb=%d\n",nb_it,nb_nb);
fail = 1;
}
slots = pc->inventoryblank(sd);
for(i=0; i<nb_it; i++) {
nameid = (int32)h64BPTRSIZE(script->get_val2(st,reference_uid(id_it,idx_it+i),reference_getref(data_it)));
script_removetop(st, -1, 0);
amount = (int32)h64BPTRSIZE(script->get_val2(st,reference_uid(id_nb,idx_nb+i),reference_getref(data_nb)));
script_removetop(st, -1, 0);
if(fail) continue; //cpntonie to depop rest
if(itemdb->exists(nameid) == NULL ) {
ShowError("buildin_checkweight2: Invalid item '%d'.\n", nameid);
fail=1;
continue;
}
if(amount < 0 ) {
ShowError("buildin_checkweight2: Invalid amount '%d'.\n", amount);
fail = 1;
continue;
}
weight += itemdb_weight(nameid)*amount;
if( weight + sd->weight > sd->max_weight ) {
fail = 1;
continue;
}
switch( pc->checkadditem(sd, nameid, amount) ) {
case ADDITEM_EXIST:
// item is already in inventory, but there is still space for the requested amount
break;
case ADDITEM_NEW:
if( itemdb->isstackable(nameid) ) {// stackable
amount2++;
if( slots < amount2 )
fail = 1;
}
else {// non-stackable
amount2 += amount;
if( slots < amount2 ) {
fail = 1;
}
}
break;
case ADDITEM_OVERAMOUNT:
fail = 1;
} //end switch
} //end loop DO NOT break it prematurly we need to depop all stack
fail?script_pushint(st,0):script_pushint(st,1);
return true;
}
/*==========================================
* getitem <item id>,<amount>{,<account ID>};
* getitem "<item name>",<amount>{,<account ID>};
*
* getitembound <item id>,<amount>,<type>{,<account ID>};
* getitembound "<item id>",<amount>,<type>{,<account ID>};
*------------------------------------------*/
BUILDIN(getitem) {
int nameid,amount,get_count,i,flag = 0, offset = 0;
struct item it;
TBL_PC *sd;
struct item_data *item_data;
if( script_isstringtype(st, 2) ) {
// "<item name>"
const char *name = script_getstr(st, 2);
if( (item_data = itemdb->search_name(name)) == NULL ) {
ShowError("buildin_%s: Nonexistant item %s requested.\n", script->getfuncname(st), name);
return false; //No item created.
}
nameid=item_data->nameid;
} else {
// <item id>
nameid = script_getnum(st, 2);
//Violet Box, Blue Box, etc - random item pick
if( nameid < 0 ) {
nameid = -nameid;
flag = 1;
}
if( nameid <= 0 || !(item_data = itemdb->exists(nameid)) ) {
ShowError("buildin_%s: Nonexistant item %d requested.\n", script->getfuncname(st), nameid);
return false; //No item created.
}
}
// <amount>
if( (amount=script_getnum(st,3)) <= 0)
return true; //return if amount <=0, skip the useles iteration
memset(&it,0,sizeof(it));
it.nameid=nameid;
if(!flag)
it.identify=1;
else
it.identify=itemdb->isidentified2(item_data);
if( !strcmp(script->getfuncname(st),"getitembound") ) {
int bound = script_getnum(st,4);
if( bound < IBT_MIN || bound > IBT_MAX ) { //Not a correct bound type
ShowError("script_getitembound: Not a correct bound type! Type=%d\n",bound);
return false;
}
if( item_data->type == IT_PETEGG || item_data->type == IT_PETARMOR ) {
ShowError("script_getitembound: can't bind a pet egg/armor! Type=%d\n",bound);
return false;
}
it.bound = (unsigned char)bound;
offset += 1;
}
if( script_hasdata(st,4+offset) )
sd=map->id2sd(script_getnum(st,4+offset)); // <Account ID>
else
sd=script->rid2sd(st); // Attached player
if( sd == NULL ) // no target
return true;
//Check if it's stackable.
if (!itemdb->isstackable(nameid))
get_count = 1;
else
get_count = amount;
for (i = 0; i < amount; i += get_count) {
// if not pet egg
if (!pet->create_egg(sd, nameid)) {
if ((flag = pc->additem(sd, &it, get_count, LOG_TYPE_SCRIPT))) {
clif->additem(sd, 0, 0, flag);
if( pc->candrop(sd,&it) )
map->addflooritem(&it,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
return true;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN(getitem2) {
int nameid,amount,i,flag = 0, offset = 0;
int iden,ref,attr,c1,c2,c3,c4, bound = 0;
TBL_PC *sd;
if( !strcmp(script->getfuncname(st),"getitembound2") ) {
bound = script_getnum(st,11);
if( bound < IBT_MIN || bound > IBT_MAX ) { //Not a correct bound type
ShowError("script_getitembound2: Not a correct bound type! Type=%d\n",bound);
return false;
}
offset += 1;
}
if( script_hasdata(st,11+offset) )
sd=map->id2sd(script_getnum(st,11+offset)); // <Account ID>
else
sd=script->rid2sd(st); // Attached player
if( sd == NULL ) // no target
return true;
if( script_isstringtype(st, 2) ) {
const char *name = script_getstr(st, 2);
struct item_data *item_data = itemdb->search_name(name);
if( item_data )
nameid=item_data->nameid;
else
nameid=UNKNOWN_ITEM_ID;
} else {
nameid = script_getnum(st, 2);
}
amount=script_getnum(st,3);
iden=script_getnum(st,4);
ref=script_getnum(st,5);
attr=script_getnum(st,6);
c1=(short)script_getnum(st,7);
c2=(short)script_getnum(st,8);
c3=(short)script_getnum(st,9);
c4=(short)script_getnum(st,10);
if (bound && (itemdb_type(nameid) == IT_PETEGG || itemdb_type(nameid) == IT_PETARMOR)) {
ShowError("script_getitembound2: can't bind a pet egg/armor! Type=%d\n",bound);
return false;
}
if(nameid<0) { // Invalide nameid
nameid = -nameid;
flag = 1;
}
if(nameid > 0) {
struct item item_tmp;
struct item_data *item_data = itemdb->exists(nameid);
int get_count;
memset(&item_tmp,0,sizeof(item_tmp));
if (item_data == NULL)
return -1;
if(item_data->type==IT_WEAPON || item_data->type==IT_ARMOR) {
if(ref > MAX_REFINE) ref = MAX_REFINE;
}
else if(item_data->type==IT_PETEGG) {
iden = 1;
ref = 0;
}
else {
iden = 1;
ref = attr = 0;
}
item_tmp.nameid=nameid;
if(!flag)
item_tmp.identify=iden;
else if(item_data->type==IT_WEAPON || item_data->type==IT_ARMOR)
item_tmp.identify=0;
item_tmp.refine=ref;
item_tmp.attribute=attr;
item_tmp.bound=(unsigned char)bound;
item_tmp.card[0]=(short)c1;
item_tmp.card[1]=(short)c2;
item_tmp.card[2]=(short)c3;
item_tmp.card[3]=(short)c4;
//Check if it's stackable.
if (!itemdb->isstackable(nameid))
get_count = 1;
else
get_count = amount;
for (i = 0; i < amount; i += get_count) {
// if not pet egg
if (!pet->create_egg(sd, nameid)) {
if ((flag = pc->additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) {
clif->additem(sd, 0, 0, flag);
if( pc->candrop(sd,&item_tmp) )
map->addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
}
return true;
}
/*==========================================
* rentitem <item id>,<seconds>
* rentitem "<item name>",<seconds>
*------------------------------------------*/
BUILDIN(rentitem) {
struct map_session_data *sd;
struct item it;
int seconds;
int nameid = 0, flag;
if( (sd = script->rid2sd(st)) == NULL )
return true;
if( script_isstringtype(st, 2) ) {
const char *name = script_getstr(st, 2);
struct item_data *itd = itemdb->search_name(name);
if( itd == NULL )
{
ShowError("buildin_rentitem: Nonexistant item %s requested.\n", name);
return false;
}
nameid = itd->nameid;
} else {
nameid = script_getnum(st, 2);
if( nameid <= 0 || !itemdb->exists(nameid) ) {
ShowError("buildin_rentitem: Nonexistant item %d requested.\n", nameid);
return false;
}
}
seconds = script_getnum(st,3);
memset(&it, 0, sizeof(it));
it.nameid = nameid;
it.identify = 1;
it.expire_time = (unsigned int)(time(NULL) + seconds);
it.bound = 0;
if( (flag = pc->additem(sd, &it, 1, LOG_TYPE_SCRIPT)) )
{
clif->additem(sd, 0, 0, flag);
return false;
}
return true;
}
/*==========================================
* gets an item with someone's name inscribed [Skotlex]
* getinscribeditem item_num, character_name
* Returned Qty is always 1, only works on equip-able
* equipment
*------------------------------------------*/
BUILDIN(getnameditem) {
int nameid;
struct item item_tmp;
TBL_PC *sd, *tsd;
sd = script->rid2sd(st);
if (sd == NULL) // Player not attached!
return true;
if( script_isstringtype(st, 2) ) {
const char *name = script_getstr(st, 2);
struct item_data *item_data = itemdb->search_name(name);
if( item_data == NULL) {
//Failed
script_pushint(st,0);
return true;
}
nameid = item_data->nameid;
} else {
nameid = script_getnum(st, 2);
}
if(!itemdb->exists(nameid)/* || itemdb->isstackable(nameid)*/) {
//Even though named stackable items "could" be risky, they are required for certain quests.
script_pushint(st,0);
return true;
}
if( script_isstringtype(st, 3) ) //Char Name
tsd=map->nick2sd(script_getstr(st, 3));
else //Char Id was given
tsd=map->charid2sd(script_getnum(st, 3));
if( tsd == NULL ) {
//Failed
script_pushint(st,0);
return true;
}
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid=nameid;
item_tmp.amount=1;
item_tmp.identify=1;
item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus]
item_tmp.card[2]=tsd->status.char_id;
item_tmp.card[3]=tsd->status.char_id >> 16;
if(pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) {
script_pushint(st,0);
return true; //Failed to add item, we will not drop if they don't fit
}
script_pushint(st,1);
return true;
}
/*==========================================
* gets a random item ID from an item group [Skotlex]
* groupranditem group_num
*------------------------------------------*/
BUILDIN(grouprandomitem) {
struct item_data *data;
int nameid;
if( script_hasdata(st, 2) )
nameid = script_getnum(st, 2);
else if ( script->current_item_id )
nameid = script->current_item_id;
else {
ShowWarning("buildin_grouprandomitem: no item id provided and no item attached\n");
script_pushint(st, 0);
return true;
}
if( !(data = itemdb->exists(nameid)) ) {
ShowWarning("buildin_grouprandomitem: unknown item id %d\n",nameid);
script_pushint(st, 0);
} else if ( !data->group ) {
ShowWarning("buildin_grouprandomitem: item '%s' (%d) isn't a group!\n",data->name,nameid);
script_pushint(st, 0);
} else {
script_pushint(st, itemdb->group_item(data->group));
}
return true;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN(makeitem)
{
int nameid,amount,flag = 0;
int x,y,m;
const char *mapname;
struct item item_tmp;
struct item_data *item_data;
if( script_isstringtype(st, 2) ) {
const char *name = script_getstr(st, 2);
if( (item_data = itemdb->search_name(name)) )
nameid=item_data->nameid;
else
nameid=UNKNOWN_ITEM_ID;
} else {
nameid = script_getnum(st, 2);
if( nameid <= 0 || !(item_data = itemdb->exists(nameid)) ) {
ShowError("makeitem: Nonexistant item %d requested.\n", nameid);
return false; //No item created.
}
}
amount = script_getnum(st,3);
mapname = script_getstr(st,4);
x = script_getnum(st,5);
y = script_getnum(st,6);
if(strcmp(mapname,"this")==0) {
TBL_PC *sd;
sd = script->rid2sd(st);
if (!sd) return true; //Failed...
m=sd->bl.m;
} else
m=map->mapname2mapid(mapname);
if( m == -1 ) {
ShowError("makeitem: creating map on unexistent map '%s'!\n", mapname);
return false;
}
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid=nameid;
if(!flag)
item_tmp.identify=1;
else
item_tmp.identify=itemdb->isidentified2(item_data);
map->addflooritem(&item_tmp,amount,m,x,y,0,0,0,0);
return true;
}
/// Counts / deletes the current item given by idx.
/// Used by buildin_delitem_search
/// Relies on all input data being already fully valid.
void buildin_delitem_delete(struct map_session_data* sd, int idx, int* amount, bool delete_items)
{
int delamount;
struct item* inv = &sd->status.inventory[idx];
delamount = ( amount[0] < inv->amount ) ? amount[0] : inv->amount;
if( delete_items )
{
if( sd->inventory_data[idx]->type == IT_PETEGG && inv->card[0] == CARD0_PET )
{// delete associated pet
intif->delete_petdata(MakeDWord(inv->card[1], inv->card[2]));
}
pc->delitem(sd, idx, delamount, 0, 0, LOG_TYPE_SCRIPT);
}
amount[0]-= delamount;
}
/// Searches for item(s) and checks, if there is enough of them.
/// Used by delitem and delitem2
/// Relies on all input data being already fully valid.
/// @param exact_match will also match item attributes and cards, not just name id
/// @return true when all items could be deleted, false when there were not enough items to delete
bool buildin_delitem_search(struct map_session_data* sd, struct item* it, bool exact_match)
{
bool delete_items = false;
int i, amount, important;
struct item* inv;
// prefer always non-equipped items
it->equip = 0;
// when searching for nameid only, prefer additionally
if( !exact_match )
{
// non-refined items
it->refine = 0;
// card-less items
memset(it->card, 0, sizeof(it->card));
}
for(;;)
{
amount = it->amount;
important = 0;
// 1st pass -- less important items / exact match
for( i = 0; amount && i < ARRAYLENGTH(sd->status.inventory); i++ )
{
inv = &sd->status.inventory[i];
if( !inv->nameid || !sd->inventory_data[i] || inv->nameid != it->nameid )
{// wrong/invalid item
continue;
}
if( inv->equip != it->equip || inv->refine != it->refine )
{// not matching attributes
important++;
continue;
}
if( exact_match )
{
if( inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof(inv->card)) )
{// not matching exact attributes
continue;
}
}
else
{
if( sd->inventory_data[i]->type == IT_PETEGG )
{
if( inv->card[0] == CARD0_PET && intif->CheckForCharServer() )
{// pet which cannot be deleted
continue;
}
}
else if( memcmp(inv->card, it->card, sizeof(inv->card)) )
{// named/carded item
important++;
continue;
}
}
// count / delete item
script->buildin_delitem_delete(sd, i, &amount, delete_items);
}
// 2nd pass -- any matching item
if( amount == 0 || important == 0 )
{// either everything was already consumed or no items were skipped
;
}
else for( i = 0; amount && i < ARRAYLENGTH(sd->status.inventory); i++ )
{
inv = &sd->status.inventory[i];
if( !inv->nameid || !sd->inventory_data[i] || inv->nameid != it->nameid )
{// wrong/invalid item
continue;
}
if( sd->inventory_data[i]->type == IT_PETEGG && inv->card[0] == CARD0_PET && intif->CheckForCharServer() )
{// pet which cannot be deleted
continue;
}
if( exact_match )
{
if( inv->refine != it->refine || inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof(inv->card)) )
{// not matching attributes
continue;
}
}
// count / delete item
script->buildin_delitem_delete(sd, i, &amount, delete_items);
}
if( amount )
{// not enough items
return false;
}
else if( delete_items )
{// we are done with the work
return true;
}
else
{// get rid of the items now
delete_items = true;
}
}
}
/// Deletes items from the target/attached player.
/// Prioritizes ordinary items.
///
/// delitem <item id>,<amount>{,<account id>}
/// delitem "<item name>",<amount>{,<account id>}
BUILDIN(delitem) {
TBL_PC *sd;
struct item it;
if( script_hasdata(st,4) )
{
int account_id = script_getnum(st,4);
sd = map->id2sd(account_id); // <account id>
if( sd == NULL )
{
ShowError("script:delitem: player not found (AID=%d).\n", account_id);
st->state = END;
return false;
}
}
else
{
sd = script->rid2sd(st);// attached player
if( sd == NULL )
return true;
}
if( script_isstringtype(st, 2) ) {
const char* item_name = script_getstr(st, 2);
struct item_data* id = itemdb->search_name(item_name);
if( id == NULL ) {
ShowError("script:delitem: unknown item \"%s\".\n", item_name);
st->state = END;
return false;
}
it.nameid = id->nameid;// "<item name>"
} else {
it.nameid = script_getnum(st, 2);// <item id>
if( !itemdb->exists( it.nameid ) )
{
ShowError("script:delitem: unknown item \"%d\".\n", it.nameid);
st->state = END;
return false;
}
}
it.amount=script_getnum(st,3);
if( it.amount <= 0 )
return true;// nothing to do
if( script->buildin_delitem_search(sd, &it, false) )
{// success
return true;
}
ShowError("script:delitem: failed to delete %d items (AID=%d item_id=%d).\n", it.amount, sd->status.account_id, it.nameid);
st->state = END;
clif->scriptclose(sd, st->oid);
return false;
}
/// Deletes items from the target/attached player.
///
/// delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
/// delitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
BUILDIN(delitem2) {
TBL_PC *sd;
struct item it;
if( script_hasdata(st,11) ) {
int account_id = script_getnum(st,11);
sd = map->id2sd(account_id); // <account id>
if( sd == NULL ) {
ShowError("script:delitem2: player not found (AID=%d).\n", account_id);
st->state = END;
return false;
}
}
else
{
sd = script->rid2sd(st);// attached player
if( sd == NULL )
return true;
}
if( script_isstringtype(st, 2) ) {
const char* item_name = script_getstr(st, 2);
struct item_data* id = itemdb->search_name(item_name);
if( id == NULL ) {
ShowError("script:delitem2: unknown item \"%s\".\n", item_name);
st->state = END;
return false;
}
it.nameid = id->nameid;// "<item name>"
} else {
it.nameid = script_getnum(st, 2);// <item id>
if( !itemdb->exists( it.nameid ) ) {
ShowError("script:delitem: unknown item \"%d\".\n", it.nameid);
st->state = END;
return false;
}
}
it.amount=script_getnum(st,3);
it.identify=script_getnum(st,4);
it.refine=script_getnum(st,5);
it.attribute=script_getnum(st,6);
it.card[0]=(short)script_getnum(st,7);
it.card[1]=(short)script_getnum(st,8);
it.card[2]=(short)script_getnum(st,9);
it.card[3]=(short)script_getnum(st,10);
if( it.amount <= 0 )
return true;// nothing to do
if( script->buildin_delitem_search(sd, &it, true) )
{// success
return true;
}
ShowError("script:delitem2: failed to delete %d items (AID=%d item_id=%d).\n", it.amount, sd->status.account_id, it.nameid);
st->state = END;
clif->scriptclose(sd, st->oid);
return false;
}
/*==========================================
* Enables/Disables use of items while in an NPC [Skotlex]
*------------------------------------------*/
BUILDIN(enableitemuse)
{
TBL_PC *sd;
sd=script->rid2sd(st);
if (sd)
st->npc_item_flag = sd->npc_item_flag = 1;
return true;
}
BUILDIN(disableitemuse)
{
TBL_PC *sd;
sd=script->rid2sd(st);
if (sd)
st->npc_item_flag = sd->npc_item_flag = 0;
return true;
}
/*==========================================
* return the basic stats of sd
* chk pc->readparam for available type
*------------------------------------------*/
BUILDIN(readparam) {
int type;
TBL_PC *sd;
type=script_getnum(st,2);
if( script_hasdata(st,3) )
sd=map->nick2sd(script_getstr(st,3));
else
sd=script->rid2sd(st);
if(sd==NULL) {
script_pushint(st,-1);
return true;
}
script_pushint(st,pc->readparam(sd,type));
return true;
}
/*==========================================
* Return charid identification
* return by @num :
* 0 : char_id
* 1 : party_id
* 2 : guild_id
* 3 : account_id
* 4 : bg_id
*------------------------------------------*/
BUILDIN(getcharid) {
int num;
TBL_PC *sd;
num = script_getnum(st,2);
if( script_hasdata(st,3) )
sd=map->nick2sd(script_getstr(st,3));
else
sd=script->rid2sd(st);
if(sd==NULL) {
script_pushint(st,0); //return 0, according docs
return true;
}
switch( num ) {
case 0: script_pushint(st,sd->status.char_id); break;
case 1: script_pushint(st,sd->status.party_id); break;
case 2: script_pushint(st,sd->status.guild_id); break;
case 3: script_pushint(st,sd->status.account_id); break;
case 4: script_pushint(st,sd->bg_id); break;
default:
ShowError("buildin_getcharid: invalid parameter (%d).\n", num);
script_pushint(st,0);
break;
}
return true;
}
/*==========================================
* returns the GID of an NPC
*------------------------------------------*/
BUILDIN(getnpcid)
{
int num = script_getnum(st,2);
struct npc_data* nd = NULL;
if( script_hasdata(st,3) )
{// unique npc name
if( ( nd = npc->name2id(script_getstr(st,3)) ) == NULL )
{
ShowError("buildin_getnpcid: No such NPC '%s'.\n", script_getstr(st,3));
script_pushint(st,0);
return false;
}
}
switch (num) {
case 0:
script_pushint(st,nd ? nd->bl.id : st->oid);
break;
default:
ShowError("buildin_getnpcid: invalid parameter (%d).\n", num);
script_pushint(st,0);
return false;
}
return true;
}
/*==========================================
* Return the name of the party_id
* null if not found
*------------------------------------------*/
BUILDIN(getpartyname)
{
int party_id;
struct party_data* p;
party_id = script_getnum(st,2);
if( ( p = party->search(party_id) ) != NULL )
{
script_pushstrcopy(st,p->party.name);
}
else
{
script_pushconststr(st,"null");
}
return true;
}
/*==========================================
* Get the information of the members of a party by type
* @party_id, @type
* return by @type :
* - : nom des membres
* 1 : char_id des membres
* 2 : account_id des membres
*------------------------------------------*/
BUILDIN(getpartymember)
{
struct party_data *p;
int i,j=0,type=0;
p=party->search(script_getnum(st,2));
if( script_hasdata(st,3) )
type=script_getnum(st,3);
if(p!=NULL) {
for(i=0;i<MAX_PARTY;i++) {
if(p->party.member[i].account_id) {
switch (type) {
case 2:
mapreg->setreg(reference_uid(script->add_str("$@partymemberaid"), j),p->party.member[i].account_id);
break;
case 1:
mapreg->setreg(reference_uid(script->add_str("$@partymembercid"), j),p->party.member[i].char_id);
break;
default:
mapreg->setregstr(reference_uid(script->add_str("$@partymembername$"), j),p->party.member[i].name);
}
j++;
}
}
}
mapreg->setreg(script->add_str("$@partymembercount"),j);
return true;
}
/*==========================================
* Retrieves party leader. if flag is specified,
* return some of the leader data. Otherwise, return name.
*------------------------------------------*/
BUILDIN(getpartyleader)
{
int party_id, type = 0, i=0;
struct party_data *p;
party_id=script_getnum(st,2);
if( script_hasdata(st,3) )
type=script_getnum(st,3);
p=party->search(party_id);
if (p) //Search leader
for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
if (!p || i == MAX_PARTY) { //leader not found
if (type)
script_pushint(st,-1);
else
script_pushconststr(st,"null");
return true;
}
switch (type) {
case 1: script_pushint(st,p->party.member[i].account_id); break;
case 2: script_pushint(st,p->party.member[i].char_id); break;
case 3: script_pushint(st,p->party.member[i].class_); break;
case 4: script_pushstrcopy(st,mapindex_id2name(p->party.member[i].map)); break;
case 5: script_pushint(st,p->party.member[i].lv); break;
default: script_pushstrcopy(st,p->party.member[i].name); break;
}
return true;
}
/*==========================================
* Return the name of the @guild_id
* null if not found
*------------------------------------------*/
BUILDIN(getguildname)
{
int guild_id;
struct guild* g;
guild_id = script_getnum(st,2);
if( ( g = guild->search(guild_id) ) != NULL )
{
script_pushstrcopy(st,g->name);
}
else
{
script_pushconststr(st,"null");
}
return true;
}
/*==========================================
* Return the name of the guild master of @guild_id
* null if not found
*------------------------------------------*/
BUILDIN(getguildmaster)
{
int guild_id;
struct guild* g;
guild_id = script_getnum(st,2);
if( ( g = guild->search(guild_id) ) != NULL )
{
script_pushstrcopy(st,g->member[0].name);
}
else
{
script_pushconststr(st,"null");
}
return true;
}
BUILDIN(getguildmasterid)
{
int guild_id;
struct guild* g;
guild_id = script_getnum(st,2);
if( ( g = guild->search(guild_id) ) != NULL )
{
script_pushint(st,g->member[0].char_id);
}
else
{
script_pushint(st,0);
}
return true;
}
/*==========================================
* Get the information of the members of a guild by type.
* getguildmember <guild_id>{,<type>};
* @param guild_id: ID of guild
* @param type:
* 0 : name (default)
* 1 : character ID
* 2 : account ID
*------------------------------------------*/
BUILDIN(getguildmember)
{
struct guild *g = NULL;
int j = 0;
g = guild->search(script_getnum(st,2));
if (g) {
int i, type = 0;
if (script_hasdata(st,3))
type = script_getnum(st,3);
for ( i = 0; i < MAX_GUILD; i++ ) {
if ( g->member[i].account_id ) {
switch (type) {
case 2:
mapreg->setreg(reference_uid(script->add_str("$@guildmemberaid"), j),g->member[i].account_id);
break;
case 1:
mapreg->setreg(reference_uid(script->add_str("$@guildmembercid"), j), g->member[i].char_id);
break;
default:
mapreg->setregstr(reference_uid(script->add_str("$@guildmembername$"), j), g->member[i].name);
break;
}
j++;
}
}
}
mapreg->setreg(script->add_str("$@guildmembercount"), j);
return true;
}
/*==========================================
* Get char string information by type :
* Return by @type :
* 0 : char_name
* 1 : party_name or ""
* 2 : guild_name or ""
* 3 : map_name
* - : ""
*------------------------------------------*/
BUILDIN(strcharinfo)
{
TBL_PC *sd;
int num;
struct guild* g;
struct party_data* p;
sd=script->rid2sd(st);
if (!sd) //Avoid crashing....
return true;
num=script_getnum(st,2);
switch(num) {
case 0:
script_pushstrcopy(st,sd->status.name);
break;
case 1:
if( ( p = party->search(sd->status.party_id) ) != NULL ) {
script_pushstrcopy(st,p->party.name);
} else {
script_pushconststr(st,"");
}
break;
case 2:
if( ( g = sd->guild ) != NULL ) {
script_pushstrcopy(st,g->name);
} else {
script_pushconststr(st,"");
}
break;
case 3:
script_pushconststr(st,map->list[sd->bl.m].name);
break;
default:
ShowWarning("buildin_strcharinfo: unknown parameter.\n");
script_pushconststr(st,"");
break;
}
return true;
}
/*==========================================
* Get npc string information by type
* return by @type:
* 0 : name
* 1 : str#
* 2 : #str
* 3 : ::str
* 4 : map name
*------------------------------------------*/
BUILDIN(strnpcinfo) {
TBL_NPC* nd;
int num;
char *buf,*name=NULL;
nd = map->id2nd(st->oid);
if (!nd) {
script_pushconststr(st, "");
return true;
}
num = script_getnum(st,2);
switch(num) {
case 0: // display name
name = aStrdup(nd->name);
break;
case 1: // visible part of display name
if((buf = strchr(nd->name,'#')) != NULL)
{
name = aStrdup(nd->name);
name[buf - nd->name] = 0;
} else // Return the name, there is no '#' present
name = aStrdup(nd->name);
break;
case 2: // # fragment
if((buf = strchr(nd->name,'#')) != NULL)
name = aStrdup(buf+1);
break;
case 3: // unique name
name = aStrdup(nd->exname);
break;
case 4: // map name
if( nd->bl.m >= 0 ) // Only valid map indexes allowed (issue:8034)
name = aStrdup(map->list[nd->bl.m].name);
break;
}
if(name)
script_pushstr(st, name);
else
script_pushconststr(st, "");
return true;
}
/*==========================================
* GetEquipID(Pos); Pos: 1-SCRIPT_EQUIP_TABLE_SIZE
*------------------------------------------*/
BUILDIN(getequipid)
{
int i, num;
TBL_PC* sd;
struct item_data* item;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
num = script_getnum(st,2) - 1;
if( num < 0 || num >= ARRAYLENGTH(script->equip) )
{
script_pushint(st,-1);
return true;
}
// get inventory position of item
i = pc->checkequip(sd,script->equip[num]);
if( i < 0 )
{
script_pushint(st,-1);
return true;
}
item = sd->inventory_data[i];
if( item != 0 )
script_pushint(st,item->nameid);
else
script_pushint(st,0);
return true;
}
/*==========================================
* Get the equipement name at pos
* return item jname or ""
*------------------------------------------*/
BUILDIN(getequipname)
{
int i, num;
TBL_PC* sd;
struct item_data* item;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
num = script_getnum(st,2) - 1;
if( num < 0 || num >= ARRAYLENGTH(script->equip) )
{
script_pushconststr(st,"");
return true;
}
// get inventory position of item
i = pc->checkequip(sd,script->equip[num]);
if( i < 0 )
{
script_pushconststr(st,"");
return true;
}
item = sd->inventory_data[i];
if( item != 0 )
script_pushstrcopy(st,item->jname);
else
script_pushconststr(st,"");
return true;
}
/*==========================================
* getbrokenid [Valaris]
*------------------------------------------*/
BUILDIN(getbrokenid)
{
int i,num,id=0,brokencounter=0;
TBL_PC *sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
num=script_getnum(st,2);
for(i=0; i<MAX_INVENTORY; i++) {
if(sd->status.inventory[i].attribute) {
brokencounter++;
if(num==brokencounter) {
id=sd->status.inventory[i].nameid;
break;
}
}
}
script_pushint(st,id);
return true;
}
/*==========================================
* repair [Valaris]
*------------------------------------------*/
BUILDIN(repair)
{
int i,num;
int repaircounter=0;
TBL_PC *sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
num=script_getnum(st,2);
for(i=0; i<MAX_INVENTORY; i++) {
if(sd->status.inventory[i].attribute) {
repaircounter++;
if(num==repaircounter) {
sd->status.inventory[i].attribute=0;
clif->equiplist(sd);
clif->produce_effect(sd, 0, sd->status.inventory[i].nameid);
clif->misceffect(&sd->bl, 3);
break;
}
}
}
return true;
}
/*==========================================
* repairall
*------------------------------------------*/
BUILDIN(repairall)
{
int i, repaircounter = 0;
TBL_PC *sd;
sd = script->rid2sd(st);
if(sd == NULL)
return true;
for(i = 0; i < MAX_INVENTORY; i++)
{
if(sd->status.inventory[i].nameid && sd->status.inventory[i].attribute)
{
sd->status.inventory[i].attribute = 0;
clif->produce_effect(sd,0,sd->status.inventory[i].nameid);
repaircounter++;
}
}
if(repaircounter)
{
clif->misceffect(&sd->bl, 3);
clif->equiplist(sd);
}
return true;
}
/*==========================================
* Chk if player have something equiped at pos
*------------------------------------------*/
BUILDIN(getequipisequiped)
{
int i = -1,num;
TBL_PC *sd;
num = script_getnum(st,2);
sd = script->rid2sd(st);
if( sd == NULL )
return true;
if (num > 0 && num <= ARRAYLENGTH(script->equip))
i=pc->checkequip(sd,script->equip[num-1]);
if(i >= 0)
script_pushint(st,1);
else
script_pushint(st,0);
return true;
}
/*==========================================
* Chk if the player have something equiped at pos
* if so chk if this item ain't marked not refinable or rental
* return (npc)
* 1 : true
* 0 : false
*------------------------------------------*/
BUILDIN(getequipisenableref)
{
int i = -1,num;
TBL_PC *sd;
num = script_getnum(st,2);
sd = script->rid2sd(st);
if( sd == NULL )
return true;
if( num > 0 && num <= ARRAYLENGTH(script->equip) )
i = pc->checkequip(sd,script->equip[num-1]);
if( i >= 0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine && !sd->status.inventory[i].expire_time )
script_pushint(st,1);
else
script_pushint(st,0);
return true;
}
/*==========================================
* Chk if the item equiped at pos is identify (huh ?)
* return (npc)
* 1 : true
* 0 : false
*------------------------------------------*/
BUILDIN(getequipisidentify)
{
int i = -1,num;
TBL_PC *sd;
num = script_getnum(st,2);
sd = script->rid2sd(st);
if( sd == NULL )
return true;
if (num > 0 && num <= ARRAYLENGTH(script->equip))
i=pc->checkequip(sd,script->equip[num-1]);
if(i >= 0)
script_pushint(st,sd->status.inventory[i].identify);
else
script_pushint(st,0);
return true;
}
/*==========================================
* Get the item refined value at pos
* return (npc)
* x : refine amount
* 0 : false (not refined)
*------------------------------------------*/
BUILDIN(getequiprefinerycnt)
{
int i = -1,num;
TBL_PC *sd;
num = script_getnum(st,2);
sd = script->rid2sd(st);
if( sd == NULL )
return true;
if (num > 0 && num <= ARRAYLENGTH(script->equip))
i=pc->checkequip(sd,script->equip[num-1]);
if(i >= 0)
script_pushint(st,sd->status.inventory[i].refine);
else
script_pushint(st,0);
return true;
}
/*==========================================
* Get the weapon level value at pos
* (pos should normally only be EQI_HAND_L or EQI_HAND_R)
* return (npc)
* x : weapon level
* 0 : false
*------------------------------------------*/
BUILDIN(getequipweaponlv)
{
int i = -1,num;
TBL_PC *sd;
num = script_getnum(st,2);
sd = script->rid2sd(st);
if( sd == NULL )
return true;
if (num > 0 && num <= ARRAYLENGTH(script->equip))
i=pc->checkequip(sd,script->equip[num-1]);
if(i >= 0 && sd->inventory_data[i])
script_pushint(st,sd->inventory_data[i]->wlv);
else
script_pushint(st,0);
return true;
}
/*==========================================
* Get the item refine chance (from refine.txt) for item at pos
* return (npc)
* x : refine chance
* 0 : false (max refine level or unequip..)
*------------------------------------------*/
BUILDIN(getequippercentrefinery) {
int i = -1,num;
TBL_PC *sd;
num = script_getnum(st,2);
sd = script->rid2sd(st);
if( sd == NULL )
return true;
if (num > 0 && num <= ARRAYLENGTH(script->equip))
i=pc->checkequip(sd,script->equip[num-1]);
if(i >= 0 && sd->status.inventory[i].nameid && sd->status.inventory[i].refine < MAX_REFINE)
script_pushint(st,status->get_refine_chance(itemdb_wlv(sd->status.inventory[i].nameid), (int)sd->status.inventory[i].refine));
else
script_pushint(st,0);
return true;
}
/*==========================================
* Refine +1 item at pos and log and display refine
*------------------------------------------*/
BUILDIN(successrefitem) {
int i = -1 , num, ep, up = 1;
TBL_PC *sd;
num = script_getnum(st,2);
sd = script->rid2sd(st);
if( sd == NULL )
return true;
if( script_hasdata(st, 3) )
up = script_getnum(st, 3);
if (num > 0 && num <= ARRAYLENGTH(script->equip))
i=pc->checkequip(sd,script->equip[num-1]);
if(i >= 0) {
ep=sd->status.inventory[i].equip;
//Logs items, got from (N)PC scripts [Lupus]
logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i],sd->inventory_data[i]);
if (sd->status.inventory[i].refine >= MAX_REFINE)
return true;
sd->status.inventory[i].refine += up;
sd->status.inventory[i].refine = cap_value( sd->status.inventory[i].refine, 0, MAX_REFINE);
pc->unequipitem(sd,i,2); // status calc will happen in pc->equipitem() below
clif->refine(sd->fd,0,i,sd->status.inventory[i].refine);
clif->delitem(sd,i,1,3);
//Logs items, got from (N)PC scripts [Lupus]
logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i],sd->inventory_data[i]);
clif->additem(sd,i,1,0);
pc->equipitem(sd,i,ep);
clif->misceffect(&sd->bl,3);
if(sd->status.inventory[i].refine == 10 &&
sd->status.inventory[i].card[0] == CARD0_FORGE &&
sd->status.char_id == (int)MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3])
) { // Fame point system [DracoRPG]
switch (sd->inventory_data[i]->wlv) {
case 1:
pc->addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
break;
case 2:
pc->addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
break;
case 3:
pc->addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
break;
}
}
}
return true;
}
/*==========================================
* Show a failed Refine +1 attempt
*------------------------------------------*/
BUILDIN(failedrefitem)
{
int i=-1,num;
TBL_PC *sd;
num = script_getnum(st,2);
sd = script->rid2sd(st);
if( sd == NULL )
return true;
if (num > 0 && num <= ARRAYLENGTH(script->equip))
i=pc->checkequip(sd,script->equip[num-1]);
if(i >= 0) {
sd->status.inventory[i].refine = 0;
pc->unequipitem(sd,i,3); //recalculate bonus
clif->refine(sd->fd,1,i,sd->status.inventory[i].refine); //notify client of failure
pc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
clif->misceffect(&sd->bl,2); // display failure effect
}
return true;
}
/*==========================================
* Downgrades an Equipment Part by -1 . [Masao]
*------------------------------------------*/
BUILDIN(downrefitem)
{
int i = -1,num,ep, down = 1;
TBL_PC *sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
num = script_getnum(st,2);
if( script_hasdata(st, 3) )
down = script_getnum(st, 3);
if (num > 0 && num <= ARRAYLENGTH(script->equip))
i = pc->checkequip(sd,script->equip[num-1]);
if(i >= 0) {
ep = sd->status.inventory[i].equip;
//Logs items, got from (N)PC scripts [Lupus]
logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i],sd->inventory_data[i]);
pc->unequipitem(sd,i,2); // status calc will happen in pc->equipitem() below
sd->status.inventory[i].refine -= down;
sd->status.inventory[i].refine = cap_value( sd->status.inventory[i].refine, 0, MAX_REFINE);
clif->refine(sd->fd,2,i,sd->status.inventory[i].refine);
clif->delitem(sd,i,1,3);
//Logs items, got from (N)PC scripts [Lupus]
logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i],sd->inventory_data[i]);
clif->additem(sd,i,1,0);
pc->equipitem(sd,i,ep);
clif->misceffect(&sd->bl,2);
}
return true;
}
/*==========================================
* Delete the item equipped at pos.
*------------------------------------------*/
BUILDIN(delequip)
{
int i=-1,num;
TBL_PC *sd;
num = script_getnum(st,2);
sd = script->rid2sd(st);
if( sd == NULL )
return true;
if (num > 0 && num <= ARRAYLENGTH(script->equip))
i=pc->checkequip(sd,script->equip[num-1]);
if(i >= 0) {
pc->unequipitem(sd,i,3); //recalculate bonus
pc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
script_pushint(st,1);
} else {
script_pushint(st,0);
}
return true;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN(statusup) {
int type;
TBL_PC *sd;
type=script_getnum(st,2);
sd = script->rid2sd(st);
if( sd == NULL )
return true;
pc->statusup(sd, type, 1);
return true;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN(statusup2)
{
int type,val;
TBL_PC *sd;
type=script_getnum(st,2);
val=script_getnum(st,3);
sd = script->rid2sd(st);
if( sd == NULL )
return true;
pc->statusup2(sd,type,val);
return true;
}
/// See 'doc/item_bonus.txt'
///
/// bonus <bonus type>,<val1>;
/// bonus2 <bonus type>,<val1>,<val2>;
/// bonus3 <bonus type>,<val1>,<val2>,<val3>;
/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>;
/// bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
BUILDIN(bonus) {
int type;
int val1;
int val2 = 0;
int val3 = 0;
int val4 = 0;
int val5 = 0;
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true; // no player attached
type = script_getnum(st,2);
switch( type ) {
case SP_AUTOSPELL:
case SP_AUTOSPELL_WHENHIT:
case SP_AUTOSPELL_ONSKILL:
case SP_SKILL_ATK:
case SP_SKILL_HEAL:
case SP_SKILL_HEAL2:
case SP_ADD_SKILL_BLOW:
case SP_CASTRATE:
case SP_ADDEFF_ONSKILL:
case SP_SKILL_USE_SP_RATE:
case SP_SKILL_COOLDOWN:
case SP_SKILL_FIXEDCAST:
case SP_SKILL_VARIABLECAST:
case SP_VARCASTRATE:
case SP_FIXCASTRATE:
case SP_SKILL_USE_SP:
// these bonuses support skill names
if (script_isstringtype(st, 3)) {
val1 = skill->name2id(script_getstr(st, 3));
break;
}
// else fall through
default:
val1 = script_getnum(st,3);
break;
}
switch( script_lastdata(st)-2 ) {
case 1:
pc->bonus(sd, type, val1);
break;
case 2:
val2 = script_getnum(st,4);
pc->bonus2(sd, type, val1, val2);
break;
case 3:
val2 = script_getnum(st,4);
val3 = script_getnum(st,5);
pc->bonus3(sd, type, val1, val2, val3);
break;
case 4:
if( type == SP_AUTOSPELL_ONSKILL && script_isstringtype(st,4) )
val2 = skill->name2id(script_getstr(st,4)); // 2nd value can be skill name
else
val2 = script_getnum(st,4);
val3 = script_getnum(st,5);
val4 = script_getnum(st,6);
pc->bonus4(sd, type, val1, val2, val3, val4);
break;
case 5:
if( type == SP_AUTOSPELL_ONSKILL && script_isstringtype(st,4) )
val2 = skill->name2id(script_getstr(st,4)); // 2nd value can be skill name
else
val2 = script_getnum(st,4);
val3 = script_getnum(st,5);
val4 = script_getnum(st,6);
val5 = script_getnum(st,7);
pc->bonus5(sd, type, val1, val2, val3, val4, val5);
break;
default:
ShowDebug("buildin_bonus: unexpected number of arguments (%d)\n", (script_lastdata(st) - 1));
break;
}
return true;
}
BUILDIN(autobonus) {
unsigned int dur;
short rate;
short atk_type = 0;
TBL_PC* sd;
const char *bonus_script, *other_script = NULL;
sd = script->rid2sd(st);
if( sd == NULL )
return true; // no player attached
if( sd->state.autobonus&sd->status.inventory[status->current_equip_item_index].equip )
return true;
rate = script_getnum(st,3);
dur = script_getnum(st,4);
bonus_script = script_getstr(st,2);
if( !rate || !dur || !bonus_script )
return true;
if( script_hasdata(st,5) )
atk_type = script_getnum(st,5);
if( script_hasdata(st,6) )
other_script = script_getstr(st,6);
if( pc->addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus),bonus_script,rate,dur,atk_type,other_script,
sd->status.inventory[status->current_equip_item_index].equip,false)
) {
script->add_autobonus(bonus_script);
if( other_script )
script->add_autobonus(other_script);
}
return true;
}
BUILDIN(autobonus2) {
unsigned int dur;
short rate;
short atk_type = 0;
TBL_PC* sd;
const char *bonus_script, *other_script = NULL;
sd = script->rid2sd(st);
if( sd == NULL )
return true; // no player attached
if( sd->state.autobonus&sd->status.inventory[status->current_equip_item_index].equip )
return true;
rate = script_getnum(st,3);
dur = script_getnum(st,4);
bonus_script = script_getstr(st,2);
if( !rate || !dur || !bonus_script )
return true;
if( script_hasdata(st,5) )
atk_type = script_getnum(st,5);
if( script_hasdata(st,6) )
other_script = script_getstr(st,6);
if( pc->addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2),bonus_script,rate,dur,atk_type,other_script,
sd->status.inventory[status->current_equip_item_index].equip,false)
) {
script->add_autobonus(bonus_script);
if( other_script )
script->add_autobonus(other_script);
}
return true;
}
BUILDIN(autobonus3) {
unsigned int dur;
short rate,atk_type;
TBL_PC* sd;
const char *bonus_script, *other_script = NULL;
sd = script->rid2sd(st);
if( sd == NULL )
return true; // no player attached
if( sd->state.autobonus&sd->status.inventory[status->current_equip_item_index].equip )
return true;
rate = script_getnum(st,3);
dur = script_getnum(st,4);
atk_type = ( script_isstringtype(st,5) ? skill->name2id(script_getstr(st,5)) : script_getnum(st,5) );
bonus_script = script_getstr(st,2);
if( !rate || !dur || !atk_type || !bonus_script )
return true;
if( script_hasdata(st,6) )
other_script = script_getstr(st,6);
if( pc->addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3),bonus_script,rate,dur,atk_type,other_script,
sd->status.inventory[status->current_equip_item_index].equip,true)
) {
script->add_autobonus(bonus_script);
if( other_script )
script->add_autobonus(other_script);
}
return true;
}
/// Changes the level of a player skill.
/// <flag> defaults to 1
/// <flag>=0 : set the level of the skill
/// <flag>=1 : set the temporary level of the skill
/// <flag>=2 : add to the level of the skill
///
/// skill <skill id>,<level>,<flag>
/// skill <skill id>,<level>
/// skill "<skill name>",<level>,<flag>
/// skill "<skill name>",<level>
BUILDIN(skill) {
int id;
int level;
int flag = 1;
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached, report source
id = ( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
level = script_getnum(st,3);
if( script_hasdata(st,4) )
flag = script_getnum(st,4);
pc->skill(sd, id, level, flag);
return true;
}
/// Changes the level of a player skill.
/// like skill, but <flag> defaults to 2
///
/// addtoskill <skill id>,<amount>,<flag>
/// addtoskill <skill id>,<amount>
/// addtoskill "<skill name>",<amount>,<flag>
/// addtoskill "<skill name>",<amount>
///
/// @see skill
BUILDIN(addtoskill) {
int id;
int level;
int flag = 2;
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached, report source
id = ( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
level = script_getnum(st,3);
if( script_hasdata(st,4) )
flag = script_getnum(st,4);
pc->skill(sd, id, level, flag);
return true;
}
/// Increases the level of a guild skill.
///
/// guildskill <skill id>,<amount>;
/// guildskill "<skill name>",<amount>;
BUILDIN(guildskill) {
int skill_id, id, max_points;
int level;
TBL_PC* sd;
struct guild *gd;
struct guild_skill gd_skill;
sd = script->rid2sd(st);
if( sd == NULL )
return false; // no player attached, report source
if( (gd = sd->guild) == NULL )
return true;
skill_id = ( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
level = script_getnum(st,3);
id = skill_id - GD_SKILLBASE;
max_points = guild->skill_get_max(skill_id);
if( (gd->skill[id].lv + level) > max_points )
level = max_points - gd->skill[id].lv;
if( level <= 0 )
return true;
memcpy(&gd_skill, &(gd->skill[id]), sizeof(gd->skill[id]));
gd_skill.lv += level;
intif->guild_change_basicinfo( gd->guild_id, GBI_SKILLLV, &(gd_skill), sizeof(gd_skill) );
return true;
}
/// Returns the level of the player skill.
///
/// getskilllv(<skill id>) -> <level>
/// getskilllv("<skill name>") -> <level>
BUILDIN(getskilllv) {
int id;
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached, report source
id = ( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
script_pushint(st, pc->checkskill(sd,id));
return true;
}
/// Returns the level of the guild skill.
///
/// getgdskilllv(<guild id>,<skill id>) -> <level>
/// getgdskilllv(<guild id>,"<skill name>") -> <level>
BUILDIN(getgdskilllv) {
int guild_id;
uint16 skill_id;
struct guild* g;
guild_id = script_getnum(st,2);
skill_id = ( script_isstringtype(st,3) ? skill->name2id(script_getstr(st,3)) : script_getnum(st,3) );
g = guild->search(guild_id);
if( g == NULL )
script_pushint(st, -1);
else
script_pushint(st, guild->checkskill(g,skill_id));
return true;
}
/// Returns the 'basic_skill_check' setting.
/// This config determines if the server checks the skill level of NV_BASIC
/// before allowing the basic actions.
///
/// basicskillcheck() -> <bool>
BUILDIN(basicskillcheck)
{
script_pushint(st, battle_config.basic_skill_check);
return true;
}
/// Returns the GM level of the player.
///
/// getgmlevel() -> <level>
BUILDIN(getgmlevel)
{
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached, report source
script_pushint(st, pc_get_group_level(sd));
return true;
}
/// Returns the group ID of the player.
///
/// getgroupid() -> <int>
BUILDIN(getgroupid)
{
TBL_PC* sd;
sd = script->rid2sd(st);
if (sd == NULL)
return false; // no player attached, report source
script_pushint(st, pc_get_group_id(sd));
return true;
}
/// Terminates the execution of this script instance.
///
/// end
BUILDIN(end) {
st->state = END;
/* are we stopping inside a function? */
if( st->stack->defsp >= 1 && st->stack->stack_data[st->stack->defsp-1].type == C_RETINFO ) {
int i;
for(i = 0; i < st->stack->sp; i++) {
if( st->stack->stack_data[i].type == C_RETINFO ) {/* grab the first, aka the original */
struct script_retinfo *ri = st->stack->stack_data[i].u.ri;
st->script = ri->script;
break;
}
}
}
return true;
}
/// Checks if the player has that effect state (option).
///
/// checkoption(<option>) -> <bool>
BUILDIN(checkoption)
{
int option;
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached, report source
option = script_getnum(st,2);
if( sd->sc.option&option )
script_pushint(st, 1);
else
script_pushint(st, 0);
return true;
}
/// Checks if the player is in that body state (opt1).
///
/// checkoption1(<opt1>) -> <bool>
BUILDIN(checkoption1)
{
int opt1;
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached, report source
opt1 = script_getnum(st,2);
if( sd->sc.opt1 == opt1 )
script_pushint(st, 1);
else
script_pushint(st, 0);
return true;
}
/// Checks if the player has that health state (opt2).
///
/// checkoption2(<opt2>) -> <bool>
BUILDIN(checkoption2)
{
int opt2;
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached, report source
opt2 = script_getnum(st,2);
if( sd->sc.opt2&opt2 )
script_pushint(st, 1);
else
script_pushint(st, 0);
return true;
}
/// Changes the effect state (option) of the player.
/// <flag> defaults to 1
/// <flag>=0 : removes the option
/// <flag>=other : adds the option
///
/// setoption <option>,<flag>;
/// setoption <option>;
BUILDIN(setoption)
{
int option;
int flag = 1;
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached, report source
option = script_getnum(st,2);
if( script_hasdata(st,3) )
flag = script_getnum(st,3);
else if( !option ) {// Request to remove everything.
flag = 0;
option = OPTION_FALCON|OPTION_RIDING;
#ifndef NEW_CARTS
option |= OPTION_CART;
#endif
}
if( flag ) {// Add option
if( option&OPTION_WEDDING && !battle_config.wedding_modifydisplay )
option &= ~OPTION_WEDDING;// Do not show the wedding sprites
pc->setoption(sd, sd->sc.option|option);
} else// Remove option
pc->setoption(sd, sd->sc.option&~option);
return true;
}
/// Returns if the player has a cart.
///
/// checkcart() -> <bool>
///
/// @author Valaris
BUILDIN(checkcart)
{
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached, report source
if( pc_iscarton(sd) )
script_pushint(st, 1);
else
script_pushint(st, 0);
return true;
}
/// Sets the cart of the player.
/// <type> defaults to 1
/// <type>=0 : removes the cart
/// <type>=1 : Normal cart
/// <type>=2 : Wooden cart
/// <type>=3 : Covered cart with flowers and ferns
/// <type>=4 : Wooden cart with a Panda doll on the back
/// <type>=5 : Normal cart with bigger wheels, a roof and a banner on the back
///
/// setcart <type>;
/// setcart;
BUILDIN(setcart)
{
int type = 1;
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached, report source
if( script_hasdata(st,2) )
type = script_getnum(st,2);
pc->setcart(sd, type);
return true;
}
/// Returns if the player has a falcon.
///
/// checkfalcon() -> <bool>
///
/// @author Valaris
BUILDIN(checkfalcon)
{
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached, report source
if( pc_isfalcon(sd) )
script_pushint(st, 1);
else
script_pushint(st, 0);
return true;
}
/// Sets if the player has a falcon or not.
/// <flag> defaults to 1
///
/// setfalcon <flag>;
/// setfalcon;
BUILDIN(setfalcon)
{
int flag = 1;
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached, report source
if( script_hasdata(st,2) )
flag = script_getnum(st,2);
pc->setfalcon(sd, flag);
return true;
}
/// Returns if the player is riding.
///
/// checkriding() -> <bool>
///
/// @author Valaris
BUILDIN(checkriding)
{
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached, report source
if( pc_isriding(sd) || pc_isridingwug(sd) || pc_isridingdragon(sd) )
script_pushint(st, 1);
else
script_pushint(st, 0);
return true;
}
/// Sets if the player is riding.
/// <flag> defaults to 1
///
/// setriding <flag>;
/// setriding;
BUILDIN(setriding)
{
int flag = 1;
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached, report source
if( script_hasdata(st,2) )
flag = script_getnum(st,2);
pc->setriding(sd, flag);
return true;
}
/// Returns if the player has a warg.
///
/// checkwug() -> <bool>
///
BUILDIN(checkwug)
{
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached, report source
if( pc_iswug(sd) || pc_isridingwug(sd) )
script_pushint(st, 1);
else
script_pushint(st, 0);
return true;
}
/// Returns if the player is wearing MADO Gear.
///
/// checkmadogear() -> <bool>
///
BUILDIN(checkmadogear)
{
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached, report source
if( pc_ismadogear(sd) )
script_pushint(st, 1);
else
script_pushint(st, 0);
return true;
}
/// Sets if the player is riding MADO Gear.
/// <flag> defaults to 1
///
/// setmadogear <flag>;
/// setmadogear;
BUILDIN(setmadogear)
{
int flag = 1;
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached, report source
if( script_hasdata(st,2) )
flag = script_getnum(st,2);
pc->setmadogear(sd, flag);
return true;
}
/// Sets the save point of the player.
///
/// save "<map name>",<x>,<y>
/// savepoint "<map name>",<x>,<y>
BUILDIN(savepoint) {
int x;
int y;
short mapid;
const char* str;
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return false;// no player attached, report source
str = script_getstr(st,2);
x = script_getnum(st,3);
y = script_getnum(st,4);
mapid = script->mapindexname2id(st,str);
if( mapid )
pc->setsavepoint(sd, mapid, x, y);
return true;
}
/*==========================================
* GetTimeTick(0: System Tick, 1: Time Second Tick)
*------------------------------------------*/
BUILDIN(gettimetick) { /* Asgard Version */
int type;
time_t clock;
struct tm *t;
type=script_getnum(st,2);
switch(type) {
case 2:
//type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC
// from the system clock.)
script_pushint(st,(int)time(NULL));
break;
case 1:
//type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59)
time(&clock);
t=localtime(&clock);
script_pushint(st,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec));
break;
case 0:
default:
//type 0:(System Ticks)
script_pushint(st,(int)timer->gettick()); // TODO: change this to int64 when we'll support 64 bit script values
break;
}
return true;
}
/*==========================================
* GetTime(Type);
* 1: Sec 2: Min 3: Hour
* 4: WeekDay 5: MonthDay 6: Month
* 7: Year
*------------------------------------------*/
BUILDIN(gettime) { /* Asgard Version */
int type;
time_t clock;
struct tm *t;
type=script_getnum(st,2);
time(&clock);
t=localtime(&clock);
switch(type) {
case 1://Sec(0~59)
script_pushint(st,t->tm_sec);
break;
case 2://Min(0~59)
script_pushint(st,t->tm_min);
break;
case 3://Hour(0~23)
script_pushint(st,t->tm_hour);
break;
case 4://WeekDay(0~6)
script_pushint(st,t->tm_wday);
break;
case 5://MonthDay(01~31)
script_pushint(st,t->tm_mday);
break;
case 6://Month(01~12)
script_pushint(st,t->tm_mon+1);
break;
case 7://Year(20xx)
script_pushint(st,t->tm_year+1900);
break;
case 8://Year Day(01~366)
script_pushint(st,t->tm_yday+1);
break;
default://(format error)
script_pushint(st,-1);
break;
}
return true;
}
/*==========================================
* GetTimeStr("TimeFMT", Length);
*------------------------------------------*/
BUILDIN(gettimestr)
{
char *tmpstr;
const char *fmtstr;
int maxlen;
time_t now = time(NULL);
fmtstr=script_getstr(st,2);
maxlen=script_getnum(st,3);
tmpstr=(char *)aMalloc((maxlen+1)*sizeof(char));
strftime(tmpstr,maxlen,fmtstr,localtime(&now));
tmpstr[maxlen]='\0';
script_pushstr(st,tmpstr);
return true;
}
/*==========================================
* Open player storage
*------------------------------------------*/
BUILDIN(openstorage) {
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
storage->open(sd);
return true;
}
BUILDIN(guildopenstorage) {
TBL_PC* sd;
int ret;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
ret = gstorage->open(sd);
script_pushint(st,ret);
return true;
}
/*==========================================
* Make player use a skill trought item usage
*------------------------------------------*/
/// itemskill <skill id>,<level>{,flag
/// itemskill "<skill name>",<level>{,flag
BUILDIN(itemskill) {
int id;
int lv;
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL || sd->ud.skilltimer != INVALID_TIMER )
return true;
id = ( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
lv = script_getnum(st,3);
/* temporarily disabled, awaiting for kenpachi to detail this so we can make it work properly */
#if 0
if( !script_hasdata(st, 4) ) {
if( !skill->check_condition_castbegin(sd,id,lv) || !skill->check_condition_castend(sd,id,lv) )
return true;
}
#endif
sd->skillitem=id;
sd->skillitemlv=lv;
clif->item_skill(sd,id,lv);
return true;
}
/*==========================================
* Attempt to create an item
*------------------------------------------*/
BUILDIN(produce)
{
int trigger;
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
trigger=script_getnum(st,2);
clif->skill_produce_mix_list(sd, -1, trigger);
return true;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN(cooking)
{
int trigger;
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
trigger=script_getnum(st,2);
clif->cooking_list(sd, trigger, AM_PHARMACY, 1, 1);
return true;
}
/*==========================================
* Create a pet
*------------------------------------------*/
BUILDIN(makepet)
{
TBL_PC* sd;
int id,pet_id;
id=script_getnum(st,2);
sd = script->rid2sd(st);
if( sd == NULL )
return true;
pet_id = pet->search_petDB_index(id, PET_CLASS);
if (pet_id < 0)
pet_id = pet->search_petDB_index(id, PET_EGG);
if (pet_id >= 0 && sd) {
sd->catch_target_class = pet->db[pet_id].class_;
intif->create_pet(sd->status.account_id, sd->status.char_id,
(short)pet->db[pet_id].class_, (short)mob->db(pet->db[pet_id].class_)->lv,
(short)pet->db[pet_id].EggID, 0, (short)pet->db[pet_id].intimate,
100, 0, 1, pet->db[pet_id].jname);
}
return true;
}
/*==========================================
* Give player exp base,job * quest_exp_rate/100
*------------------------------------------*/
BUILDIN(getexp)
{
TBL_PC* sd;
int base=0,job=0;
double bonus;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
base=script_getnum(st,2);
job =script_getnum(st,3);
if(base<0 || job<0)
return true;
// bonus for npc-given exp
bonus = battle_config.quest_exp_rate / 100.;
base = (int) cap_value(base * bonus, 0, INT_MAX);
job = (int) cap_value(job * bonus, 0, INT_MAX);
pc->gainexp(sd, &sd->bl, base, job, true);
return true;
}
/*==========================================
* Gain guild exp [Celest]
*------------------------------------------*/
BUILDIN(guildgetexp)
{
TBL_PC* sd;
int exp;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
exp = script_getnum(st,2);
if(exp < 0)
return true;
if(sd && sd->status.guild_id > 0)
guild->getexp (sd, exp);
return true;
}
/*==========================================
* Changes the guild master of a guild [Skotlex]
*------------------------------------------*/
BUILDIN(guildchangegm) {
TBL_PC *sd;
int guild_id;
const char *name;
guild_id = script_getnum(st,2);
name = script_getstr(st,3);
sd=map->nick2sd(name);
if (!sd)
script_pushint(st,0);
else
script_pushint(st,guild->gm_change(guild_id, sd));
return true;
}
/*==========================================
* Spawn a monster :
* @mapn,x,y : location
* @str : monster name
* @class_ : mob_id
* @amount : nb to spawn
* @event : event to attach to mob
*------------------------------------------*/
BUILDIN(monster)
{
const char *mapn = script_getstr(st,2);
int x = script_getnum(st,3);
int y = script_getnum(st,4);
const char *str = script_getstr(st,5);
int class_ = script_getnum(st,6);
int amount = script_getnum(st,7);
const char *event = "";
unsigned int size = SZ_SMALL;
unsigned int ai = AI_NONE;
int mob_id;
struct map_session_data* sd;
int16 m;
if (script_hasdata(st, 8))
{
event = script_getstr(st, 8);
script->check_event(st, event);
}
if (script_hasdata(st, 9))
{
size = script_getnum(st, 9);
if (size > 3)
{
ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_);
return false;
}
}
if (script_hasdata(st, 10))
{
ai = script_getnum(st, 10);
if (ai > 4)
{
ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_);
return false;
}
}
if (class_ >= 0 && !mob->db_checkid(class_))
{
ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_);
return false;
}
sd = map->id2sd(st->rid);
if (sd && strcmp(mapn, "this") == 0)
m = sd->bl.m;
else {
if ( ( m = map->mapname2mapid(mapn) ) == -1 ) {
ShowWarning("buildin_monster: Attempted to spawn monster class %d on non-existing map '%s'\n",class_, mapn);
return false;
}
if (map->list[m].flag.src4instance && st->instance_id >= 0) { // Try to redirect to the instance map, not the src map
if ((m = instance->mapid2imapid(m, st->instance_id)) < 0) {
ShowError("buildin_monster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn);
return false;
}
}
}
mob_id = mob->once_spawn(sd, m, x, y, str, class_, amount, event, size, ai);
script_pushint(st, mob_id);
return true;
}
/*==========================================
* Request List of Monster Drops
*------------------------------------------*/
BUILDIN(getmobdrops)
{
int class_ = script_getnum(st,2);
int i, j = 0;
struct mob_db *monster;
if( !mob->db_checkid(class_) )
{
script_pushint(st, 0);
return true;
}
monster = mob->db(class_);
for( i = 0; i < MAX_MOB_DROP; i++ )
{
if( monster->dropitem[i].nameid < 1 )
continue;
if( itemdb->exists(monster->dropitem[i].nameid) == NULL )
continue;
mapreg->setreg(reference_uid(script->add_str("$@MobDrop_item"), j), monster->dropitem[i].nameid);
mapreg->setreg(reference_uid(script->add_str("$@MobDrop_rate"), j), monster->dropitem[i].p);
j++;
}
mapreg->setreg(script->add_str("$@MobDrop_count"), j);
script_pushint(st, 1);
return true;
}
/*==========================================
* Same as monster but randomize location in x0,x1,y0,y1 area
*------------------------------------------*/
BUILDIN(areamonster) {
const char *mapn = script_getstr(st,2);
int x0 = script_getnum(st,3);
int y0 = script_getnum(st,4);
int x1 = script_getnum(st,5);
int y1 = script_getnum(st,6);
const char *str = script_getstr(st,7);
int class_ = script_getnum(st,8);
int amount = script_getnum(st,9);
const char *event = "";
unsigned int size = SZ_SMALL;
unsigned int ai = AI_NONE;
int mob_id;
struct map_session_data* sd;
int16 m;
if (script_hasdata(st,10)) {
event = script_getstr(st, 10);
script->check_event(st, event);
}
if (script_hasdata(st, 11)) {
size = script_getnum(st, 11);
if (size > 3) {
ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_);
return false;
}
}
if (script_hasdata(st, 12)) {
ai = script_getnum(st, 12);
if (ai > 4) {
ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_);
return false;
}
}
sd = map->id2sd(st->rid);
if (sd && strcmp(mapn, "this") == 0)
m = sd->bl.m;
else {
if ( ( m = map->mapname2mapid(mapn) ) == -1 ) {
ShowWarning("buildin_areamonster: Attempted to spawn monster class %d on non-existing map '%s'\n",class_, mapn);
return false;
}
if (map->list[m].flag.src4instance && st->instance_id >= 0) { // Try to redirect to the instance map, not the src map
if ((m = instance->mapid2imapid(m, st->instance_id)) < 0) {
ShowError("buildin_areamonster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn);
return false;
}
}
}
mob_id = mob->once_spawn_area(sd, m, x0, y0, x1, y1, str, class_, amount, event, size, ai);
script_pushint(st, mob_id);
return true;
}
/*==========================================
* KillMonster subcheck, verify if mob to kill ain't got an even to handle, could be force kill by allflag
*------------------------------------------*/
int buildin_killmonster_sub_strip(struct block_list *bl,va_list ap)
{ //same fix but with killmonster instead - stripping events from mobs.
TBL_MOB* md = (TBL_MOB*)bl;
char *event=va_arg(ap,char *);
int allflag=va_arg(ap,int);
md->state.npc_killmonster = 1;
if(!allflag) {
if(strcmp(event,md->npc_event)==0)
status_kill(bl);
} else {
if(!md->spawn)
status_kill(bl);
}
md->state.npc_killmonster = 0;
return 0;
}
int buildin_killmonster_sub(struct block_list *bl,va_list ap)
{
TBL_MOB* md = (TBL_MOB*)bl;
char *event=va_arg(ap,char *);
int allflag=va_arg(ap,int);
if(!allflag) {
if(strcmp(event,md->npc_event)==0)
status_kill(bl);
} else {
if(!md->spawn)
status_kill(bl);
}
return 0;
}
BUILDIN(killmonster) {
const char *mapname,*event;
int16 m,allflag=0;
mapname=script_getstr(st,2);
event=script_getstr(st,3);
if(strcmp(event,"All")==0)
allflag = 1;
else
script->check_event(st, event);
if( (m=map->mapname2mapid(mapname))<0 )
return true;
if( map->list[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 )
return true;
if( script_hasdata(st,4) ) {
if ( script_getnum(st,4) == 1 ) {
map->foreachinmap(script->buildin_killmonster_sub, m, BL_MOB, event ,allflag);
return true;
}
}
map->freeblock_lock();
map->foreachinmap(script->buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag);
map->freeblock_unlock();
return true;
}
int buildin_killmonsterall_sub_strip(struct block_list *bl,va_list ap)
{ //Strips the event from the mob if it's killed the old method.
struct mob_data *md;
md = BL_CAST(BL_MOB, bl);
if (md->npc_event[0])
md->npc_event[0] = 0;
status_kill(bl);
return 0;
}
int buildin_killmonsterall_sub(struct block_list *bl,va_list ap)
{
status_kill(bl);
return 0;
}
BUILDIN(killmonsterall) {
const char *mapname;
int16 m;
mapname=script_getstr(st,2);
if( (m = map->mapname2mapid(mapname))<0 )
return true;
if( map->list[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 )
return true;
if( script_hasdata(st,3) ) {
if ( script_getnum(st,3) == 1 ) {
map->foreachinmap(script->buildin_killmonsterall_sub,m,BL_MOB);
return true;
}
}
map->foreachinmap(script->buildin_killmonsterall_sub_strip,m,BL_MOB);
return true;
}
/*==========================================
* Creates a clone of a player.
* clone map, x, y, event, char_id, master_id, mode, flag, duration
*------------------------------------------*/
BUILDIN(clone) {
TBL_PC *sd, *msd=NULL;
int char_id,master_id=0,x,y, mode = 0, flag = 0, m;
unsigned int duration = 0;
const char *mapname, *event="";
mapname=script_getstr(st,2);
x=script_getnum(st,3);
y=script_getnum(st,4);
event=script_getstr(st,5);
char_id=script_getnum(st,6);
if( script_hasdata(st,7) )
master_id=script_getnum(st,7);
if( script_hasdata(st,8) )
mode=script_getnum(st,8);
if( script_hasdata(st,9) )
flag=script_getnum(st,9);
if( script_hasdata(st,10) )
duration=script_getnum(st,10);
script->check_event(st, event);
m = map->mapname2mapid(mapname);
if (m < 0) return true;
sd = map->charid2sd(char_id);
if (master_id) {
msd = map->charid2sd(master_id);
if (msd)
master_id = msd->bl.id;
else
master_id = 0;
}
if (sd) //Return ID of newly crafted clone.
script_pushint(st,mob->clone_spawn(sd, m, x, y, event, master_id, mode, flag, 1000*duration));
else //Failed to create clone.
script_pushint(st,0);
return true;
}
/*==========================================
*------------------------------------------*/
BUILDIN(doevent)
{
const char* event = script_getstr(st,2);
struct map_session_data* sd;
if( ( sd = script->rid2sd(st) ) == NULL )
{
return true;
}
script->check_event(st, event);
npc->event(sd, event, 0);
return true;
}
/*==========================================
*------------------------------------------*/
BUILDIN(donpcevent)
{
const char* event = script_getstr(st,2);
script->check_event(st, event);
if( !npc->event_do(event) ) {
struct npc_data * nd = map->id2nd(st->oid);
ShowDebug("NPCEvent '%s' not found! (source: %s)\n",event,nd?nd->name:"Unknown");
script_pushint(st, 0);
} else
script_pushint(st, 1);
return true;
}
/// for Aegis compatibility
/// basically a specialized 'donpcevent', with the event specified as two arguments instead of one [RoVeRT]
BUILDIN(cmdothernpc) {
const char* npc_name = script_getstr(st,2);
const char* command = script_getstr(st,3);
char event[EVENT_NAME_LENGTH];
snprintf(event, sizeof(event), "%s::OnCommand%s", npc_name, command);
script->check_event(st, event);
npc->event_do(event);
return true;
}
/*==========================================
*------------------------------------------*/
BUILDIN(addtimer)
{
int tick = script_getnum(st,2);
const char* event = script_getstr(st, 3);
TBL_PC* sd;
script->check_event(st, event);
sd = script->rid2sd(st);
if( sd == NULL )
return true;
if (!pc->addeventtimer(sd,tick,event)) {
ShowWarning("buildin_addtimer: Event timer is full, can't add new event timer. (cid:%d timer:%s)\n",sd->status.char_id,event);
return false;
}
return true;
}
/*==========================================
*------------------------------------------*/
BUILDIN(deltimer)
{
const char *event;
TBL_PC* sd;
event=script_getstr(st, 2);
sd = script->rid2sd(st);
if( sd == NULL )
return true;
script->check_event(st, event);
pc->deleventtimer(sd,event);
return true;
}
/*==========================================
*------------------------------------------*/
BUILDIN(addtimercount)
{
const char *event;
int tick;
TBL_PC* sd;
event=script_getstr(st, 2);
tick=script_getnum(st,3);
sd = script->rid2sd(st);
if( sd == NULL )
return true;
script->check_event(st, event);
pc->addeventtimercount(sd,event,tick);
return true;
}
/*==========================================
*------------------------------------------*/
BUILDIN(initnpctimer)
{
struct npc_data *nd;
int flag = 0;
if( script_hasdata(st,3) ) {
//Two arguments: NPC name and attach flag.
nd = npc->name2id(script_getstr(st, 2));
flag = script_getnum(st,3);
} else if( script_hasdata(st,2) ) {
//Check if argument is numeric (flag) or string (npc name)
struct script_data *data;
data = script_getdata(st,2);
script->get_val(st,data); // dereference if it's a variable
if( data_isstring(data) ) //NPC name
nd = npc->name2id(script->conv_str(st, data));
else if( data_isint(data) ) {
//Flag
nd = (struct npc_data *)map->id2bl(st->oid);
flag = script->conv_num(st,data);
} else {
ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
return false;
}
} else
nd = (struct npc_data *)map->id2bl(st->oid);
if( !nd )
return true;
if( flag ) //Attach
{
TBL_PC* sd = script->rid2sd(st);
if( sd == NULL )
return true;
nd->u.scr.rid = sd->bl.id;
}
nd->u.scr.timertick = 0;
npc->settimerevent_tick(nd,0);
npc->timerevent_start(nd, st->rid);
return true;
}
/*==========================================
*------------------------------------------*/
BUILDIN(startnpctimer)
{
struct npc_data *nd;
int flag = 0;
if( script_hasdata(st,3) ) {
//Two arguments: NPC name and attach flag.
nd = npc->name2id(script_getstr(st, 2));
flag = script_getnum(st,3);
} else if( script_hasdata(st,2) ) {
//Check if argument is numeric (flag) or string (npc name)
struct script_data *data;
data = script_getdata(st,2);
script->get_val(st,data); // dereference if it's a variable
if( data_isstring(data) ) //NPC name
nd = npc->name2id(script->conv_str(st, data));
else if( data_isint(data) ) {
//Flag
nd = (struct npc_data *)map->id2bl(st->oid);
flag = script->conv_num(st,data);
} else {
ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
return false;
}
} else
nd=(struct npc_data *)map->id2bl(st->oid);
if( !nd )
return true;
if( flag ) //Attach
{
TBL_PC* sd = script->rid2sd(st);
if( sd == NULL )
return true;
nd->u.scr.rid = sd->bl.id;
}
npc->timerevent_start(nd, st->rid);
return true;
}
/*==========================================
*------------------------------------------*/
BUILDIN(stopnpctimer) {
struct npc_data *nd;
int flag = 0;
if( script_hasdata(st,3) ) {
//Two arguments: NPC name and attach flag.
nd = npc->name2id(script_getstr(st, 2));
flag = script_getnum(st,3);
} else if( script_hasdata(st,2) ) {
//Check if argument is numeric (flag) or string (npc name)
struct script_data *data;
data = script_getdata(st,2);
script->get_val(st,data); // Dereference if it's a variable
if( data_isstring(data) ) //NPC name
nd = npc->name2id(script->conv_str(st, data));
else if( data_isint(data) ) {
//Flag
nd = (struct npc_data *)map->id2bl(st->oid);
flag = script->conv_num(st,data);
} else {
ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
return false;
}
} else
nd=(struct npc_data *)map->id2bl(st->oid);
if( !nd )
return true;
if( flag ) //Detach
nd->u.scr.rid = 0;
npc->timerevent_stop(nd);
return true;
}
/*==========================================
*------------------------------------------*/
BUILDIN(getnpctimer) {
struct npc_data *nd;
TBL_PC *sd;
int type = script_getnum(st,2);
int val = 0;
if( script_hasdata(st,3) )
nd = npc->name2id(script_getstr(st,3));
else
nd = (struct npc_data *)map->id2bl(st->oid);
if( !nd || nd->bl.type != BL_NPC )
{
script_pushint(st,0);
ShowError("getnpctimer: Invalid NPC.\n");
return false;
}
switch( type ) {
case 0: val = (int)npc->gettimerevent_tick(nd); break; // FIXME: change this to int64 when we'll support 64 bit script values
case 1:
if( nd->u.scr.rid ) {
sd = map->id2sd(nd->u.scr.rid);
if( !sd ) {
ShowError("buildin_getnpctimer: Attached player not found!\n");
break;
}
val = (sd->npc_timer_id != INVALID_TIMER);
}
else
val = (nd->u.scr.timerid != INVALID_TIMER);
break;
case 2: val = nd->u.scr.timeramount; break;
}
script_pushint(st,val);
return true;
}
/*==========================================
*------------------------------------------*/
BUILDIN(setnpctimer)
{
int tick;
struct npc_data *nd;
tick = script_getnum(st,2);
if( script_hasdata(st,3) )
nd = npc->name2id(script_getstr(st,3));
else
nd = (struct npc_data *)map->id2bl(st->oid);
if( !nd || nd->bl.type != BL_NPC ) {
script_pushint(st,1);
ShowError("setnpctimer: Invalid NPC.\n");
return false;
}
npc->settimerevent_tick(nd,tick);
script_pushint(st,0);
return true;
}
/*==========================================
* attaches the player rid to the timer [Celest]
*------------------------------------------*/
BUILDIN(attachnpctimer) {
TBL_PC *sd;
struct npc_data *nd = (struct npc_data *)map->id2bl(st->oid);
if( !nd || nd->bl.type != BL_NPC )
{
script_pushint(st,1);
ShowError("setnpctimer: Invalid NPC.\n");
return false;
}
if( script_hasdata(st,2) )
sd = map->nick2sd(script_getstr(st,2));
else
sd = script->rid2sd(st);
if( !sd )
{
script_pushint(st,1);
ShowWarning("attachnpctimer: Invalid player.\n");
return false;
}
nd->u.scr.rid = sd->bl.id;
script_pushint(st,0);
return true;
}
/*==========================================
* detaches a player rid from the timer [Celest]
*------------------------------------------*/
BUILDIN(detachnpctimer) {
struct npc_data *nd;
if( script_hasdata(st,2) )
nd = npc->name2id(script_getstr(st,2));
else
nd = (struct npc_data *)map->id2bl(st->oid);
if( !nd || nd->bl.type != BL_NPC )
{
script_pushint(st,1);
ShowError("detachnpctimer: Invalid NPC.\n");
return false;
}
nd->u.scr.rid = 0;
script_pushint(st,0);
return true;
}
/*==========================================
* To avoid "player not attached" script errors, this function is provided,
* it checks if there is a player attached to the current script. [Skotlex]
* If no, returns 0, if yes, returns the account_id of the attached player.
*------------------------------------------*/
BUILDIN(playerattached) {
if(st->rid == 0 || map->id2sd(st->rid) == NULL)
script_pushint(st,0);
else
script_pushint(st,st->rid);
return true;
}
/*==========================================
*------------------------------------------*/
BUILDIN(announce) {
const char *mes = script_getstr(st,2);
int flag = script_getnum(st,3);
const char *fontColor = script_hasdata(st,4) ? script_getstr(st,4) : NULL;
int fontType = script_hasdata(st,5) ? script_getnum(st,5) : 0x190; // default fontType (FW_NORMAL)
int fontSize = script_hasdata(st,6) ? script_getnum(st,6) : 12; // default fontSize
int fontAlign = script_hasdata(st,7) ? script_getnum(st,7) : 0; // default fontAlign
int fontY = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontY
if( flag&(BC_TARGET_MASK|BC_SOURCE_MASK) ) {
// Broadcast source or broadcast region defined
send_target target;
struct block_list *bl = (flag&BC_NPC) ? map->id2bl(st->oid) : (struct block_list *)script->rid2sd(st); // If bc_npc flag is set, use NPC as broadcast source
if (bl == NULL)
return true;
switch( flag&BC_TARGET_MASK ) {
case BC_MAP: target = ALL_SAMEMAP; break;
case BC_AREA: target = AREA; break;
case BC_SELF: target = SELF; break;
default: target = ALL_CLIENT; break; // BC_ALL
}
if (fontColor)
clif->broadcast2(bl, mes, (int)strlen(mes)+1, (unsigned int)strtoul(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, target);
else
clif->broadcast(bl, mes, (int)strlen(mes)+1, flag&BC_COLOR_MASK, target);
} else {
if (fontColor)
intif->broadcast2(mes, (int)strlen(mes)+1, (unsigned int)strtoul(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY);
else
intif->broadcast(mes, (int)strlen(mes)+1, flag&BC_COLOR_MASK);
}
return true;
}
/*==========================================
*------------------------------------------*/
int buildin_announce_sub(struct block_list *bl, va_list ap)
{
char *mes = va_arg(ap, char *);
int len = va_arg(ap, int);
int type = va_arg(ap, int);
char *fontColor = va_arg(ap, char *);
short fontType = (short)va_arg(ap, int);
short fontSize = (short)va_arg(ap, int);
short fontAlign = (short)va_arg(ap, int);
short fontY = (short)va_arg(ap, int);
if (fontColor)
clif->broadcast2(bl, mes, len, (unsigned int)strtoul(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, SELF);
else
clif->broadcast(bl, mes, len, type, SELF);
return 0;
}
/* Runs item effect on attached character.
* itemeffect <item id>;
* itemeffect "<item name>"; */
BUILDIN(itemeffect) {
TBL_NPC *nd;
TBL_PC *sd;
struct item_data *item_data;
sd = script->rid2sd(st);
if( sd == NULL )
return false;
nd = (TBL_NPC *)map->id2bl(sd->npc_id);
if( nd == NULL )
return false;
if( script_isstringtype(st, 2) ) {
const char *name = script_getstr(st, 2);
if( ( item_data = itemdb->search_name( name ) ) == NULL ) {
ShowError( "buildin_itemeffect: Nonexistant item %s requested.\n", name );
return false;
}
} else {
int nameid = script_getnum(st, 2);
if( ( item_data = itemdb->exists( nameid ) ) == NULL ) {
ShowError("buildin_itemeffect: Nonexistant item %d requested.\n", nameid );
return false;
}
}
script->run( item_data->script, 0, sd->bl.id, nd->bl.id );
return true;
}
BUILDIN(mapannounce) {
const char *mapname = script_getstr(st,2);
const char *mes = script_getstr(st,3);
int flag = script_getnum(st,4);
const char *fontColor = script_hasdata(st,5) ? script_getstr(st,5) : NULL;
int fontType = script_hasdata(st,6) ? script_getnum(st,6) : 0x190; // default fontType (FW_NORMAL)
int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize
int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign
int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY
int16 m;
if ((m = map->mapname2mapid(mapname)) < 0)
return true;
map->foreachinmap(script->buildin_announce_sub, m, BL_PC,
mes, strlen(mes)+1, flag&BC_COLOR_MASK, fontColor, fontType, fontSize, fontAlign, fontY);
return true;
}
/*==========================================
*------------------------------------------*/
BUILDIN(areaannounce) {
const char *mapname = script_getstr(st,2);
int x0 = script_getnum(st,3);
int y0 = script_getnum(st,4);
int x1 = script_getnum(st,5);
int y1 = script_getnum(st,6);
const char *mes = script_getstr(st,7);
int flag = script_getnum(st,8);
const char *fontColor = script_hasdata(st,9) ? script_getstr(st,9) : NULL;
int fontType = script_hasdata(st,10) ? script_getnum(st,10) : 0x190; // default fontType (FW_NORMAL)
int fontSize = script_hasdata(st,11) ? script_getnum(st,11) : 12; // default fontSize
int fontAlign = script_hasdata(st,12) ? script_getnum(st,12) : 0; // default fontAlign
int fontY = script_hasdata(st,13) ? script_getnum(st,13) : 0; // default fontY
int16 m;
if ((m = map->mapname2mapid(mapname)) < 0)
return true;
map->foreachinarea(script->buildin_announce_sub, m, x0, y0, x1, y1, BL_PC,
mes, strlen(mes)+1, flag&BC_COLOR_MASK, fontColor, fontType, fontSize, fontAlign, fontY);
return true;
}
/*==========================================
*------------------------------------------*/
BUILDIN(getusers) {
int flag, val = 0;
struct map_session_data* sd;
struct block_list* bl = NULL;
flag = script_getnum(st,2);
switch(flag&0x07) {
case 0:
if(flag&0x8) {
// npc
bl = map->id2bl(st->oid);
} else if((sd = script->rid2sd(st))!=NULL) {
// pc
bl = &sd->bl;
}
if(bl) {
val = map->list[bl->m].users;
}
break;
case 1:
val = map->getusers();
break;
default:
ShowWarning("buildin_getusers: Unknown type %d.\n", flag);
script_pushint(st,0);
return false;
}
script_pushint(st,val);
return true;
}
/*==========================================
* Works like @WHO - displays all online users names in window
*------------------------------------------*/
BUILDIN(getusersname)
{
TBL_PC *sd, *pl_sd;
int /*disp_num=1,*/ group_level = 0;
struct s_mapiterator* iter;
sd = script->rid2sd(st);
if (!sd) return true;
group_level = pc_get_group_level(sd);
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
{
if (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc_get_group_level(pl_sd) > group_level)
continue; // skip hidden sessions
/* Temporary fix for bugreport:1023.
* Do not uncomment unless you want thousands of 'next' buttons.
if((disp_num++)%10==0)
clif->scriptnext(sd,st->oid);*/
clif->scriptmes(sd,st->oid,pl_sd->status.name);
}
mapit->free(iter);
return true;
}
/*==========================================
* getmapguildusers("mapname",guild ID) Returns the number guild members present on a map [Reddozen]
*------------------------------------------*/
BUILDIN(getmapguildusers)
{
const char *str;
int16 m;
int gid;
int i=0,c=0;
struct guild *g = NULL;
str=script_getstr(st,2);
gid=script_getnum(st,3);
if ((m = map->mapname2mapid(str)) < 0) { // map id on this server (m == -1 if not in actual map-server)
script_pushint(st,-1);
return true;
}
g = guild->search(gid);
if (g) {
for(i = 0; i < g->max_member; i++)
{
if (g->member[i].sd && g->member[i].sd->bl.m == m)
c++;
}
}
script_pushint(st,c);
return true;
}
/*==========================================
*------------------------------------------*/
BUILDIN(getmapusers) {
const char *str;
int16 m;
str=script_getstr(st,2);
if( (m=map->mapname2mapid(str))< 0) {
script_pushint(st,-1);
return true;
}
script_pushint(st,map->list[m].users);
return true;
}
/*==========================================
*------------------------------------------*/
int buildin_getareausers_sub(struct block_list *bl,va_list ap)
{
int *users=va_arg(ap,int *);
(*users)++;
return 0;
}
BUILDIN(getareausers)
{
const char *str;
int16 m,x0,y0,x1,y1,users=0; //doubt we can have more then 32k users on
str=script_getstr(st,2);
x0=script_getnum(st,3);
y0=script_getnum(st,4);
x1=script_getnum(st,5);
y1=script_getnum(st,6);
if( (m=map->mapname2mapid(str))< 0) {
script_pushint(st,-1);
return true;
}
map->foreachinarea(script->buildin_getareausers_sub,
m,x0,y0,x1,y1,BL_PC,&users);
script_pushint(st,users);
return true;
}
/*==========================================
*------------------------------------------*/
int buildin_getareadropitem_sub(struct block_list *bl,va_list ap)
{
int item=va_arg(ap,int);
int *amount=va_arg(ap,int *);
struct flooritem_data *drop=(struct flooritem_data *)bl;
if(drop->item_data.nameid==item)
(*amount)+=drop->item_data.amount;
return 0;
}
BUILDIN(getareadropitem) {
const char *str;
int16 m,x0,y0,x1,y1;
int item,amount=0;
str=script_getstr(st,2);
x0=script_getnum(st,3);
y0=script_getnum(st,4);
x1=script_getnum(st,5);
y1=script_getnum(st,6);
if( script_isstringtype(st, 7) ) {
const char *name = script_getstr(st, 7);
struct item_data *item_data = itemdb->search_name(name);
item=UNKNOWN_ITEM_ID;
if( item_data )
item=item_data->nameid;
} else {
item=script_getnum(st, 7);
}
if( (m=map->mapname2mapid(str))< 0) {
script_pushint(st,-1);
return true;
}
map->foreachinarea(script->buildin_getareadropitem_sub,
m,x0,y0,x1,y1,BL_ITEM,item,&amount);
script_pushint(st,amount);
return true;
}
/*==========================================
*------------------------------------------*/
BUILDIN(enablenpc)
{
const char *str;
str=script_getstr(st,2);
npc->enable(str,1);
return true;
}
/*==========================================
*------------------------------------------*/
BUILDIN(disablenpc)
{
const char *str;
str=script_getstr(st,2);
npc->enable(str,0);
return true;
}
/*==========================================
*------------------------------------------*/
BUILDIN(hideoffnpc)
{
const char *str;
str=script_getstr(st,2);
npc->enable(str,2);
return true;
}
/*==========================================
*------------------------------------------*/
BUILDIN(hideonnpc)
{
const char *str;
str=script_getstr(st,2);
npc->enable(str,4);
return true;
}
/* Starts a status effect on the target unit or on the attached player.
*
* sc_start <effect_id>,<duration>,<val1>{,<rate>,<flag>,{<unit_id>}};
* sc_start2 <effect_id>,<duration>,<val1>,<val2>{,<rate,<flag>,{<unit_id>}};
* sc_start4 <effect_id>,<duration>,<val1>,<val2>,<val3>,<val4>{,<rate,<flag>,{<unit_id>}};
* <flag>: @see enum scstart_flag
*/
BUILDIN(sc_start) {
TBL_NPC * nd = map->id2nd(st->oid);
struct block_list* bl;
enum sc_type type;
int tick, val1, val2, val3, val4=0, rate, flag;
char start_type;
const char* command = script_getfuncname(st);
if(strstr(command, "4"))
start_type = 4;
else if(strstr(command, "2"))
start_type = 2;
else
start_type = 1;
type = (sc_type)script_getnum(st,2);
tick = script_getnum(st,3);
val1 = script_getnum(st,4);
//If from NPC we make default flag SCFLAG_NOAVOID to be unavoidable
if(nd && nd->bl.id == npc->fake_nd->bl.id)
flag = script_hasdata(st,5+start_type) ? script_getnum(st,5+start_type) : SCFLAG_FIXEDTICK;
else
flag = script_hasdata(st,5+start_type) ? script_getnum(st,5+start_type) : SCFLAG_NOAVOID;
rate = script_hasdata(st,4+start_type)?min(script_getnum(st,4+start_type),10000):10000;
if(script_hasdata(st,(6+start_type)))
bl = map->id2bl(script_getnum(st,(6+start_type)));
else
bl = map->id2bl(st->rid);
if(tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status->sc2skill(type) != 0)
{// When there isn't a duration specified, try to get it from the skill_db
tick = skill->get_time(status->sc2skill(type), val1);
}
if(script->potion_flag == 1 && script->potion_target) { //skill.c set the flags before running the script, this is a potion-pitched effect.
bl = map->id2bl(script->potion_target);
tick /= 2;// Thrown potions only last half.
val4 = 1;// Mark that this was a thrown sc_effect
}
if(!bl)
return true;
switch(start_type) {
case 1:
status->change_start(bl, bl, type, rate, val1, 0, 0, val4, tick, flag);
break;
case 2:
val2 = script_getnum(st,5);
status->change_start(bl, bl, type, rate, val1, val2, 0, val4, tick, flag);
break;
case 4:
val2 = script_getnum(st,5);
val3 = script_getnum(st,6);
val4 = script_getnum(st,7);
status->change_start(bl, bl, type, rate, val1, val2, val3, val4, tick, flag);
break;
}
return true;
}
/// Ends one or all status effects on the target unit or on the attached player.
///
/// sc_end <effect_id>{,<unit_id>};
BUILDIN(sc_end) {
struct block_list* bl;
int type;
type = script_getnum(st, 2);
if (script_hasdata(st, 3))
bl = map->id2bl(script_getnum(st, 3));
else
bl = map->id2bl(st->rid);
if (script->potion_flag == 1 && script->potion_target) //##TODO how does this work [FlavioJS]
bl = map->id2bl(script->potion_target);
if (!bl)
return true;
if (type >= 0 && type < SC_MAX) {
struct status_change *sc = status->get_sc(bl);
struct status_change_entry *sce = sc ? sc->data[type] : NULL;
if (!sce)
return true;
/* status that can't be individually removed (TODO sc_config option?) */
switch (type) {
case SC_WEIGHTOVER50:
case SC_WEIGHTOVER90:
case SC_NOCHAT:
case SC_PUSH_CART:
return true;
default:
break;
}
//This should help status_change_end force disabling the SC in case it has no limit.
sce->val1 = sce->val2 = sce->val3 = sce->val4 = 0;
status_change_end(bl, (sc_type)type, INVALID_TIMER);
}
else
status->change_clear(bl, 3); // remove all effects
return true;
}
/*==========================================
* @FIXME atm will return reduced tick, 0 immune, 1 no tick
*------------------------------------------*/
BUILDIN(getscrate) {
struct block_list *bl;
int type,rate;
type=script_getnum(st,2);
rate=script_getnum(st,3);
if( script_hasdata(st,4) ) //get for the bl assigned
bl = map->id2bl(script_getnum(st,4));
else
bl = map->id2bl(st->rid);
if (bl)
rate = status->get_sc_def(bl, bl, (sc_type)type, 10000, 10000, SCFLAG_NONE);
script_pushint(st,rate);
return true;
}
/*==========================================
* getstatus <type>{, <info>};
*------------------------------------------*/
BUILDIN(getstatus)
{
int id, type;
struct map_session_data* sd = script->rid2sd(st);
if( sd == NULL )
{// no player attached
return true;
}
id = script_getnum(st, 2);
type = script_hasdata(st, 3) ? script_getnum(st, 3) : 0;
if( id <= SC_NONE || id >= SC_MAX )
{// invalid status type given
ShowWarning("script.c:getstatus: Invalid status type given (%d).\n", id);
return true;
}
if( sd->sc.count == 0 || !sd->sc.data[id] )
{// no status is active
script_pushint(st, 0);
return true;
}
switch( type ) {
case 1: script_pushint(st, sd->sc.data[id]->val1); break;
case 2: script_pushint(st, sd->sc.data[id]->val2); break;
case 3: script_pushint(st, sd->sc.data[id]->val3); break;
case 4: script_pushint(st, sd->sc.data[id]->val4); break;
case 5:
{
struct TimerData* td = (struct TimerData*)timer->get(sd->sc.data[id]->timer);
if( td ) {
// return the amount of time remaining
script_pushint(st, (int)(td->tick - timer->gettick())); // TODO: change this to int64 when we'll support 64 bit script values
}
}
break;
default: script_pushint(st, 1); break;
}
return true;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN(debugmes)
{
const char *str;
str=script_getstr(st,2);
ShowDebug("script debug : %d %d : %s\n",st->rid,st->oid,str);
return true;
}
/*==========================================
*------------------------------------------*/
BUILDIN(catchpet)
{
int pet_id;
TBL_PC *sd;
pet_id= script_getnum(st,2);
sd=script->rid2sd(st);
if( sd == NULL )
return true;
pet->catch_process1(sd,pet_id);
return true;
}
/*==========================================
* [orn]
*------------------------------------------*/
BUILDIN(homunculus_evolution)
{
TBL_PC *sd;
sd=script->rid2sd(st);
if( sd == NULL )
return true;
if(homun_alive(sd->hd)) {
if (sd->hd->homunculus.intimacy > 91000)
homun->evolve(sd->hd);
else
clif->emotion(&sd->hd->bl, E_SWT);
}
return true;
}
/*==========================================
* [Xantara]
* Checks for vaporized morph state
* and deletes ITEMID_STRANGE_EMBRYO.
*------------------------------------------*/
BUILDIN(homunculus_mutate) {
int homun_id;
enum homun_type m_class, m_id;
TBL_PC *sd;
bool success = false;
sd = script->rid2sd(st);
if( sd == NULL || sd->hd == NULL )
return true;
if( sd->hd->homunculus.vaporize == HOM_ST_MORPH ) {
int i = pc->search_inventory(sd, ITEMID_STRANGE_EMBRYO);
if( script_hasdata(st,2) )
homun_id = script_getnum(st,2);
else
homun_id = 6048 + (rnd() % 4);
m_class = homun->class2type(sd->hd->homunculus.class_);
m_id = homun->class2type(homun_id);
if( m_class == HT_EVO && m_id == HT_S &&
sd->hd->homunculus.level >= 99 && i != INDEX_NOT_FOUND &&
!pc->delitem(sd, i, 1, 0, 0, LOG_TYPE_SCRIPT) ) {
sd->hd->homunculus.vaporize = HOM_ST_REST; // Remove morph state.
homun->call(sd); // Respawn homunculus.
homun->mutate(sd->hd, homun_id);
success = true;
} else
clif->emotion(&sd->hd->bl, E_SWT);
} else
clif->emotion(&sd->hd->bl, E_SWT);
script_pushint(st,success?1:0);
return true;
}
/*==========================================
* Puts homunculus into morph state
* and gives ITEMID_STRANGE_EMBRYO.
*------------------------------------------*/
BUILDIN(homunculus_morphembryo) {
enum homun_type m_class;
int i = 0;
TBL_PC *sd;
bool success = false;
sd = script->rid2sd(st);
if( sd == NULL || sd->hd == NULL )
return true;
if( homun_alive(sd->hd) ) {
m_class = homun->class2type(sd->hd->homunculus.class_);
if ( m_class == HT_EVO && sd->hd->homunculus.level >= 99 ) {
struct item item_tmp;
memset(&item_tmp, 0, sizeof(item_tmp));
item_tmp.nameid = ITEMID_STRANGE_EMBRYO;
item_tmp.identify = 1;
if( (i = pc->additem(sd, &item_tmp, 1, LOG_TYPE_SCRIPT)) ) {
clif->additem(sd, 0, 0, i);
clif->emotion(&sd->hd->bl, E_SWT);
} else {
homun->vaporize(sd, HOM_ST_MORPH);
success = true;
}
} else
clif->emotion(&sd->hd->bl, E_SWT);
} else
clif->emotion(&sd->hd->bl, E_SWT);
script_pushint(st, success?1:0);
return true;
}
/*==========================================
* Check for homunculus state.
* Return: -1 = No homunculus
* 0 = Homunculus is active
* 1 = Homunculus is vaporized (rest)
* 2 = Homunculus is in morph state
*------------------------------------------*/
BUILDIN(homunculus_checkcall) {
TBL_PC *sd = script->rid2sd(st);
if( sd == NULL || !sd->hd )
script_pushint(st, -1);
else
script_pushint(st, sd->hd->homunculus.vaporize);
return true;
}
// [Zephyrus]
BUILDIN(homunculus_shuffle) {
TBL_PC *sd;
sd=script->rid2sd(st);
if( sd == NULL )
return true;
if(homun_alive(sd->hd))
homun->shuffle(sd->hd);
return true;
}
//These two functions bring the eA MAPID_* class functionality to scripts.
BUILDIN(eaclass)
{
int class_;
if( script_hasdata(st,2) )
class_ = script_getnum(st,2);
else {
TBL_PC *sd;
sd=script->rid2sd(st);
if( !sd )
return true;
class_ = sd->status.class_;
}
script_pushint(st,pc->jobid2mapid(class_));
return true;
}
BUILDIN(roclass)
{
int class_ =script_getnum(st,2);
int sex;
if( script_hasdata(st,3) )
sex = script_getnum(st,3);
else {
TBL_PC *sd;
if (st->rid && (sd=script->rid2sd(st)))
sex = sd->status.sex;
else
sex = 1; //Just use male when not found.
}
script_pushint(st,pc->mapid2jobid(class_, sex));
return true;
}
/*==========================================
* Tells client to open a hatching window, used for pet incubator
*------------------------------------------*/
BUILDIN(birthpet)
{
TBL_PC *sd;
sd=script->rid2sd(st);
if( sd == NULL )
return true;
if( sd->status.pet_id )
{// do not send egg list, when you already have a pet
return true;
}
clif->sendegg(sd);
return true;
}
/*==========================================
* Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes)
* @type
* 1 : make like after rebirth
* 2 : blvl,jlvl=1, skillpoint=0
* 3 : don't reset skill, blvl=1
* 4 : jlvl=0
*------------------------------------------*/
BUILDIN(resetlvl)
{
TBL_PC *sd;
int type=script_getnum(st,2);
sd=script->rid2sd(st);
if( sd == NULL )
return true;
pc->resetlvl(sd,type);
return true;
}
/*==========================================
* Reset a player status point
*------------------------------------------*/
BUILDIN(resetstatus)
{
TBL_PC *sd;
sd=script->rid2sd(st);
if( sd == NULL )
return false;
pc->resetstate(sd);
return true;
}
/*==========================================
* script command resetskill
*------------------------------------------*/
BUILDIN(resetskill)
{
TBL_PC *sd;
sd=script->rid2sd(st);
if( sd == NULL )
return false;
pc->resetskill(sd,1);
return true;
}
/*==========================================
* Counts total amount of skill points.
*------------------------------------------*/
BUILDIN(skillpointcount)
{
TBL_PC *sd;
sd=script->rid2sd(st);
if( sd == NULL )
return false;
script_pushint(st,sd->status.skill_point + pc->resetskill(sd,2));
return true;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN(changebase) {
TBL_PC *sd=NULL;
int vclass;
if( script_hasdata(st,3) )
sd=map->id2sd(script_getnum(st,3));
else
sd=script->rid2sd(st);
if(sd == NULL)
return true;
vclass = script_getnum(st,2);
if(vclass == JOB_WEDDING)
{
if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites
sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore.
)
return true;
}
if(sd->disguise == -1 && vclass != sd->vd.class_) {
status->set_viewdata(&sd->bl, vclass);
//Updated client view. Base, Weapon and Cloth Colors.
clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
clif->changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
if (sd->vd.cloth_color)
clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
clif->skillinfoblock(sd);
}
return true;
}
/*==========================================
* Unequip all item and request for a changesex to char-serv
*------------------------------------------*/
BUILDIN(changesex)
{
int i;
TBL_PC *sd = NULL;
sd = script->rid2sd(st);
if( sd == NULL )
return false;
pc->resetskill(sd,4);
// to avoid any problem with equipment and invalid sex, equipment is unequiped.
for( i=0; i<EQI_MAX; i++ )
if( sd->equip_index[i] >= 0 ) pc->unequipitem(sd, sd->equip_index[i], 3);
chrif->changesex(sd);
return true;
}
/*==========================================
* Works like 'announce' but outputs in the common chat window
*------------------------------------------*/
BUILDIN(globalmes) {
struct block_list *bl = map->id2bl(st->oid);
struct npc_data *nd = (struct npc_data *)bl;
const char *name=NULL,*mes;
mes=script_getstr(st,2);
if(mes==NULL) return true;
if(script_hasdata(st,3)) {
// npc name to display
name=script_getstr(st,3);
} else {
name=nd->name; //use current npc name
}
npc->globalmessage(name,mes); // broadcast to all players connected
return true;
}
/////////////////////////////////////////////////////////////////////
// NPC waiting room (chat room)
//
/// Creates a waiting room (chat room) for this npc.
///
/// waitingroom "<title>",<limit>{,"<event>"{,<trigger>{,<zeny>{,<minlvl>{,<maxlvl>}}}}};
BUILDIN(waitingroom) {
struct npc_data* nd;
int pub = 1;
const char* title = script_getstr(st, 2);
int limit = script_getnum(st, 3);
const char* ev = script_hasdata(st,4) ? script_getstr(st,4) : "";
int trigger = script_hasdata(st,5) ? script_getnum(st,5) : limit;
int zeny = script_hasdata(st,6) ? script_getnum(st,6) : 0;
int minLvl = script_hasdata(st,7) ? script_getnum(st,7) : 1;
int maxLvl = script_hasdata(st,8) ? script_getnum(st,8) : MAX_LEVEL;
nd = (struct npc_data *)map->id2bl(st->oid);
if( nd != NULL )
chat->create_npc_chat(nd, title, limit, pub, trigger, ev, zeny, minLvl, maxLvl);
return true;
}
/// Removes the waiting room of the current or target npc.
///
/// delwaitingroom "<npc_name>";
/// delwaitingroom;
BUILDIN(delwaitingroom) {
struct npc_data* nd;
if( script_hasdata(st,2) )
nd = npc->name2id(script_getstr(st, 2));
else
nd = (struct npc_data *)map->id2bl(st->oid);
if( nd != NULL )
chat->delete_npc_chat(nd);
return true;
}
/// Kicks all the players from the waiting room of the current or target npc.
///
/// kickwaitingroomall "<npc_name>";
/// kickwaitingroomall;
BUILDIN(waitingroomkickall) {
struct npc_data* nd;
struct chat_data* cd;
if( script_hasdata(st,2) )
nd = npc->name2id(script_getstr(st,2));
else
nd = (struct npc_data *)map->id2bl(st->oid);
if( nd != NULL && (cd=(struct chat_data *)map->id2bl(nd->chat_id)) != NULL )
chat->npc_kick_all(cd);
return true;
}
/// Enables the waiting room event of the current or target npc.
///
/// enablewaitingroomevent "<npc_name>";
/// enablewaitingroomevent;
BUILDIN(enablewaitingroomevent) {
struct npc_data* nd;
struct chat_data* cd;
if( script_hasdata(st,2) )
nd = npc->name2id(script_getstr(st, 2));
else
nd = (struct npc_data *)map->id2bl(st->oid);
if( nd != NULL && (cd=(struct chat_data *)map->id2bl(nd->chat_id)) != NULL )
chat->enable_event(cd);
return true;
}
/// Disables the waiting room event of the current or target npc.
///
/// disablewaitingroomevent "<npc_name>";
/// disablewaitingroomevent;
BUILDIN(disablewaitingroomevent) {
struct npc_data *nd;
struct chat_data *cd;
if( script_hasdata(st,2) )
nd = npc->name2id(script_getstr(st, 2));
else
nd = (struct npc_data *)map->id2bl(st->oid);
if( nd != NULL && (cd=(struct chat_data *)map->id2bl(nd->chat_id)) != NULL )
chat->disable_event(cd);
return true;
}
/// Returns info on the waiting room of the current or target npc.
/// Returns -1 if the type unknown
/// <type>=0 : current number of users
/// <type>=1 : maximum number of users allowed
/// <type>=2 : the number of users that trigger the event
/// <type>=3 : if the trigger is disabled
/// <type>=4 : the title of the waiting room
/// <type>=5 : the password of the waiting room
/// <type>=16 : the name of the waiting room event
/// <type>=32 : if the waiting room is full
/// <type>=33 : if there are enough users to trigger the event
///
/// getwaitingroomstate(<type>,"<npc_name>") -> <info>
/// getwaitingroomstate(<type>) -> <info>
BUILDIN(getwaitingroomstate) {
struct npc_data *nd;
struct chat_data *cd;
int type;
type = script_getnum(st,2);
if( script_hasdata(st,3) )
nd = npc->name2id(script_getstr(st, 3));
else
nd = (struct npc_data *)map->id2bl(st->oid);
if( nd == NULL || (cd=(struct chat_data *)map->id2bl(nd->chat_id)) == NULL ) {
script_pushint(st, -1);
return true;
}
switch(type) {
case 0: script_pushint(st, cd->users); break;
case 1: script_pushint(st, cd->limit); break;
case 2: script_pushint(st, cd->trigger&0x7f); break;
case 3: script_pushint(st, ((cd->trigger&0x80)!=0)); break;
case 4: script_pushstrcopy(st, cd->title); break;
case 5: script_pushstrcopy(st, cd->pass); break;
case 16: script_pushstrcopy(st, cd->npc_event);break;
case 32: script_pushint(st, (cd->users >= cd->limit)); break;
case 33: script_pushint(st, (cd->users >= cd->trigger)); break;
default: script_pushint(st, -1); break;
}
return true;
}
/// Warps the trigger or target amount of players to the target map and position.
/// Players are automatically removed from the waiting room.
/// Those waiting the longest will get warped first.
/// The target map can be "Random" for a random position in the current map,
/// and "SavePoint" for the savepoint map+position.
/// The map flag noteleport of the current map is only considered when teleporting to the savepoint.
///
/// The id's of the teleported players are put into the array $@warpwaitingpc[]
/// The total number of teleported players is put into $@warpwaitingpcnum
///
/// warpwaitingpc "<map name>",<x>,<y>,<number of players>;
/// warpwaitingpc "<map name>",<x>,<y>;
BUILDIN(warpwaitingpc) {
int x;
int y;
int i;
int n;
const char* map_name;
struct npc_data* nd;
struct chat_data* cd;
TBL_PC* sd;
nd = (struct npc_data *)map->id2bl(st->oid);
if( nd == NULL || (cd=(struct chat_data *)map->id2bl(nd->chat_id)) == NULL )
return true;
map_name = script_getstr(st,2);
x = script_getnum(st,3);
y = script_getnum(st,4);
n = cd->trigger&0x7f;
if( script_hasdata(st,5) )
n = script_getnum(st,5);
for( i = 0; i < n && cd->users > 0; i++ ) {
sd = cd->usersd[0];
if( strcmp(map_name,"SavePoint") == 0 && map->list[sd->bl.m].flag.noteleport ) {
// can't teleport on this map
break;
}
if( cd->zeny ) {
// fee set
if( (uint32)sd->status.zeny < cd->zeny ) {
// no zeny to cover set fee
break;
}
pc->payzeny(sd, cd->zeny, LOG_TYPE_NPC, NULL);
}
mapreg->setreg(reference_uid(script->add_str("$@warpwaitingpc"), i), sd->bl.id);
if( strcmp(map_name,"Random") == 0 )
pc->randomwarp(sd,CLR_TELEPORT);
else if( strcmp(map_name,"SavePoint") == 0 )
pc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
else
pc->setpos(sd, script->mapindexname2id(st,map_name), x, y, CLR_OUTSIGHT);
}
mapreg->setreg(script->add_str("$@warpwaitingpcnum"), i);
return true;
}
/////////////////////////////////////////////////////////////////////
// ...
//
/// Detaches a character from a script.
///
/// @param st Script state to detach the character from.
void script_detach_rid(struct script_state* st) {
if(st->rid) {
script->detach_state(st, false);
st->rid = 0;
}
}
/*==========================================
* Attach sd char id to script and detach current one if any
*------------------------------------------*/
BUILDIN(attachrid) {
int rid = script_getnum(st,2);
if (map->id2sd(rid) != NULL) {
script->detach_rid(st);
st->rid = rid;
script->attach_state(st);
script_pushint(st,1);
} else
script_pushint(st,0);
return true;
}
/*==========================================
* Detach script to rid
*------------------------------------------*/
BUILDIN(detachrid)
{
script->detach_rid(st);
return true;
}
/*==========================================
* Chk if account connected, (and charid from account if specified)
*------------------------------------------*/
BUILDIN(isloggedin) {
TBL_PC* sd = map->id2sd(script_getnum(st,2));
if (script_hasdata(st,3) && sd &&
sd->status.char_id != script_getnum(st,3))
sd = NULL;
script->push_val(st->stack,C_INT,sd!=NULL,NULL);
return true;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN(setmapflagnosave) {
int16 m,x,y;
unsigned short map_index;
const char *str,*str2;
str=script_getstr(st,2);
str2=script_getstr(st,3);
x=script_getnum(st,4);
y=script_getnum(st,5);
m = map->mapname2mapid(str);
map_index = script->mapindexname2id(st,str2);
if(m >= 0 && map_index) {
map->list[m].flag.nosave=1;
map->list[m].save.map=map_index;
map->list[m].save.x=x;
map->list[m].save.y=y;
}
return true;
}
BUILDIN(getmapflag)
{
int16 m,i;
const char *str;
str=script_getstr(st,2);
i=script_getnum(st,3);
m = map->mapname2mapid(str);
if(m >= 0) {
switch(i) {
case MF_NOMEMO: script_pushint(st,map->list[m].flag.nomemo); break;
case MF_NOTELEPORT: script_pushint(st,map->list[m].flag.noteleport); break;
case MF_NOSAVE: script_pushint(st,map->list[m].flag.nosave); break;
case MF_NOBRANCH: script_pushint(st,map->list[m].flag.nobranch); break;
case MF_NOPENALTY: script_pushint(st,map->list[m].flag.noexppenalty); break;
case MF_NOZENYPENALTY: script_pushint(st,map->list[m].flag.nozenypenalty); break;
case MF_PVP: script_pushint(st,map->list[m].flag.pvp); break;
case MF_PVP_NOPARTY: script_pushint(st,map->list[m].flag.pvp_noparty); break;
case MF_PVP_NOGUILD: script_pushint(st,map->list[m].flag.pvp_noguild); break;
case MF_GVG: script_pushint(st,map->list[m].flag.gvg); break;
case MF_GVG_NOPARTY: script_pushint(st,map->list[m].flag.gvg_noparty); break;
case MF_NOTRADE: script_pushint(st,map->list[m].flag.notrade); break;
case MF_NOSKILL: script_pushint(st,map->list[m].flag.noskill); break;
case MF_NOWARP: script_pushint(st,map->list[m].flag.nowarp); break;
case MF_PARTYLOCK: script_pushint(st,map->list[m].flag.partylock); break;
case MF_NOICEWALL: script_pushint(st,map->list[m].flag.noicewall); break;
case MF_SNOW: script_pushint(st,map->list[m].flag.snow); break;
case MF_FOG: script_pushint(st,map->list[m].flag.fog); break;
case MF_SAKURA: script_pushint(st,map->list[m].flag.sakura); break;
case MF_LEAVES: script_pushint(st,map->list[m].flag.leaves); break;
case MF_CLOUDS: script_pushint(st,map->list[m].flag.clouds); break;
case MF_CLOUDS2: script_pushint(st,map->list[m].flag.clouds2); break;
case MF_FIREWORKS: script_pushint(st,map->list[m].flag.fireworks); break;
case MF_GVG_CASTLE: script_pushint(st,map->list[m].flag.gvg_castle); break;
case MF_GVG_DUNGEON: script_pushint(st,map->list[m].flag.gvg_dungeon); break;
case MF_NIGHTENABLED: script_pushint(st,map->list[m].flag.nightenabled); break;
case MF_NOBASEEXP: script_pushint(st,map->list[m].flag.nobaseexp); break;
case MF_NOJOBEXP: script_pushint(st,map->list[m].flag.nojobexp); break;
case MF_NOMOBLOOT: script_pushint(st,map->list[m].flag.nomobloot); break;
case MF_NOMVPLOOT: script_pushint(st,map->list[m].flag.nomvploot); break;
case MF_NORETURN: script_pushint(st,map->list[m].flag.noreturn); break;
case MF_NOWARPTO: script_pushint(st,map->list[m].flag.nowarpto); break;
case MF_NIGHTMAREDROP: script_pushint(st,map->list[m].flag.pvp_nightmaredrop); break;
case MF_NOCOMMAND: script_pushint(st,map->list[m].nocommand); break;
case MF_NODROP: script_pushint(st,map->list[m].flag.nodrop); break;
case MF_JEXP: script_pushint(st,map->list[m].jexp); break;
case MF_BEXP: script_pushint(st,map->list[m].bexp); break;
case MF_NOVENDING: script_pushint(st,map->list[m].flag.novending); break;
case MF_LOADEVENT: script_pushint(st,map->list[m].flag.loadevent); break;
case MF_NOCHAT: script_pushint(st,map->list[m].flag.nochat); break;
case MF_NOEXPPENALTY: script_pushint(st,map->list[m].flag.noexppenalty ); break;
case MF_GUILDLOCK: script_pushint(st,map->list[m].flag.guildlock); break;
case MF_TOWN: script_pushint(st,map->list[m].flag.town); break;
case MF_AUTOTRADE: script_pushint(st,map->list[m].flag.autotrade); break;
case MF_ALLOWKS: script_pushint(st,map->list[m].flag.allowks); break;
case MF_MONSTER_NOTELEPORT: script_pushint(st,map->list[m].flag.monster_noteleport); break;
case MF_PVP_NOCALCRANK: script_pushint(st,map->list[m].flag.pvp_nocalcrank); break;
case MF_BATTLEGROUND: script_pushint(st,map->list[m].flag.battleground); break;
case MF_RESET: script_pushint(st,map->list[m].flag.reset); break;
case MF_NOTOMB: script_pushint(st,map->list[m].flag.notomb); break;
case MF_NOCASHSHOP: script_pushint(st,map->list[m].flag.nocashshop); break;
}
}
return true;
}
/* pvp timer handling */
int script_mapflag_pvp_sub(struct block_list *bl,va_list ap) {
TBL_PC* sd = (TBL_PC*)bl;
if (sd->pvp_timer == INVALID_TIMER) {
sd->pvp_timer = timer->add(timer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0);
sd->pvp_rank = 0;
sd->pvp_lastusers = 0;
sd->pvp_point = 5;
sd->pvp_won = 0;
sd->pvp_lost = 0;
}
clif->map_property(sd, MAPPROPERTY_FREEPVPZONE);
clif->maptypeproperty2(&sd->bl,SELF);
return 0;
}
BUILDIN(setmapflag) {
int16 m,i;
const char *str, *val2 = NULL;
int val=0;
str=script_getstr(st,2);
i = script_getnum(st, 3);
if (script_hasdata(st,4)) {
if (script_isstringtype(st, 4)) {
val2 = script_getstr(st, 4);
} else if (script_isinttype(st, 4)) {
val = script_getnum(st, 4);
} else {
ShowError("buildin_setmapflag: invalid data type for argument 3.\n");
return false;
}
}
m = map->mapname2mapid(str);
if(m >= 0) {
switch(i) {
case MF_NOMEMO: map->list[m].flag.nomemo = 1; break;
case MF_NOTELEPORT: map->list[m].flag.noteleport = 1; break;
case MF_NOSAVE: map->list[m].flag.nosave = 1; break;
case MF_NOBRANCH: map->list[m].flag.nobranch = 1; break;
case MF_NOPENALTY: map->list[m].flag.noexppenalty = 1; map->list[m].flag.nozenypenalty = 1; break;
case MF_NOZENYPENALTY: map->list[m].flag.nozenypenalty = 1; break;
case MF_PVP:
map->list[m].flag.pvp = 1;
if( !battle_config.pk_mode ) {
map->foreachinmap(script->mapflag_pvp_sub,m,BL_PC);
}
break;
case MF_PVP_NOPARTY: map->list[m].flag.pvp_noparty = 1; break;
case MF_PVP_NOGUILD: map->list[m].flag.pvp_noguild = 1; break;
case MF_GVG: {
struct block_list bl;
map->list[m].flag.gvg = 1;
clif->map_property_mapall(m, MAPPROPERTY_AGITZONE);
bl.type = BL_NUL;
bl.m = m;
clif->maptypeproperty2(&bl,ALL_SAMEMAP);
}
break;
case MF_GVG_NOPARTY: map->list[m].flag.gvg_noparty = 1; break;
case MF_NOTRADE: map->list[m].flag.notrade = 1; break;
case MF_NOSKILL: map->list[m].flag.noskill = 1; break;
case MF_NOWARP: map->list[m].flag.nowarp = 1; break;
case MF_PARTYLOCK: map->list[m].flag.partylock = 1; break;
case MF_NOICEWALL: map->list[m].flag.noicewall = 1; break;
case MF_SNOW: map->list[m].flag.snow = 1; break;
case MF_FOG: map->list[m].flag.fog = 1; break;
case MF_SAKURA: map->list[m].flag.sakura = 1; break;
case MF_LEAVES: map->list[m].flag.leaves = 1; break;
case MF_CLOUDS: map->list[m].flag.clouds = 1; break;
case MF_CLOUDS2: map->list[m].flag.clouds2 = 1; break;
case MF_FIREWORKS: map->list[m].flag.fireworks = 1; break;
case MF_GVG_CASTLE: map->list[m].flag.gvg_castle = 1; break;
case MF_GVG_DUNGEON: map->list[m].flag.gvg_dungeon = 1; break;
case MF_NIGHTENABLED: map->list[m].flag.nightenabled = 1; break;
case MF_NOBASEEXP: map->list[m].flag.nobaseexp = 1; break;
case MF_NOJOBEXP: map->list[m].flag.nojobexp = 1; break;
case MF_NOMOBLOOT: map->list[m].flag.nomobloot = 1; break;
case MF_NOMVPLOOT: map->list[m].flag.nomvploot = 1; break;
case MF_NORETURN: map->list[m].flag.noreturn = 1; break;
case MF_NOWARPTO: map->list[m].flag.nowarpto = 1; break;
case MF_NIGHTMAREDROP: map->list[m].flag.pvp_nightmaredrop = 1; break;
case MF_ZONE:
if( val2 ) {
char zone[6] = "zone\0";
char empty[1] = "\0";
char params[MAP_ZONE_MAPFLAG_LENGTH];
memcpy(params, val2, MAP_ZONE_MAPFLAG_LENGTH);
npc->parse_mapflag(map->list[m].name, empty, zone, params, empty, empty, empty, NULL);
}
break;
case MF_NOCOMMAND: map->list[m].nocommand = (val <= 0) ? 100 : val; break;
case MF_NODROP: map->list[m].flag.nodrop = 1; break;
case MF_JEXP: map->list[m].jexp = (val <= 0) ? 100 : val; break;
case MF_BEXP: map->list[m].bexp = (val <= 0) ? 100 : val; break;
case MF_NOVENDING: map->list[m].flag.novending = 1; break;
case MF_LOADEVENT: map->list[m].flag.loadevent = 1; break;
case MF_NOCHAT: map->list[m].flag.nochat = 1; break;
case MF_NOEXPPENALTY: map->list[m].flag.noexppenalty = 1; break;
case MF_GUILDLOCK: map->list[m].flag.guildlock = 1; break;
case MF_TOWN: map->list[m].flag.town = 1; break;
case MF_AUTOTRADE: map->list[m].flag.autotrade = 1; break;
case MF_ALLOWKS: map->list[m].flag.allowks = 1; break;
case MF_MONSTER_NOTELEPORT: map->list[m].flag.monster_noteleport = 1; break;
case MF_PVP_NOCALCRANK: map->list[m].flag.pvp_nocalcrank = 1; break;
case MF_BATTLEGROUND: map->list[m].flag.battleground = (val <= 0 || val > 2) ? 1 : val; break;
case MF_RESET: map->list[m].flag.reset = 1; break;
case MF_NOTOMB: map->list[m].flag.notomb = 1; break;
case MF_NOCASHSHOP: map->list[m].flag.nocashshop = 1; break;
}
}
return true;
}
BUILDIN(removemapflag) {
int16 m,i;
const char *str;
str=script_getstr(st,2);
i=script_getnum(st,3);
m = map->mapname2mapid(str);
if(m >= 0) {
switch(i) {
case MF_NOMEMO: map->list[m].flag.nomemo = 0; break;
case MF_NOTELEPORT: map->list[m].flag.noteleport = 0; break;
case MF_NOSAVE: map->list[m].flag.nosave = 0; break;
case MF_NOBRANCH: map->list[m].flag.nobranch = 0; break;
case MF_NOPENALTY: map->list[m].flag.noexppenalty = 0; map->list[m].flag.nozenypenalty = 0; break;
case MF_NOZENYPENALTY: map->list[m].flag.nozenypenalty = 0; break;
case MF_PVP: {
struct block_list bl;
bl.type = BL_NUL;
bl.m = m;
map->list[m].flag.pvp = 0;
clif->map_property_mapall(m, MAPPROPERTY_NOTHING);
clif->maptypeproperty2(&bl,ALL_SAMEMAP);
}
break;
case MF_PVP_NOPARTY: map->list[m].flag.pvp_noparty = 0; break;
case MF_PVP_NOGUILD: map->list[m].flag.pvp_noguild = 0; break;
case MF_GVG: {
struct block_list bl;
bl.type = BL_NUL;
bl.m = m;
map->list[m].flag.gvg = 0;
clif->map_property_mapall(m, MAPPROPERTY_NOTHING);
clif->maptypeproperty2(&bl,ALL_SAMEMAP);
}
break;
case MF_GVG_NOPARTY: map->list[m].flag.gvg_noparty = 0; break;
case MF_NOTRADE: map->list[m].flag.notrade = 0; break;
case MF_NOSKILL: map->list[m].flag.noskill = 0; break;
case MF_NOWARP: map->list[m].flag.nowarp = 0; break;
case MF_PARTYLOCK: map->list[m].flag.partylock = 0; break;
case MF_NOICEWALL: map->list[m].flag.noicewall = 0; break;
case MF_SNOW: map->list[m].flag.snow = 0; break;
case MF_FOG: map->list[m].flag.fog = 0; break;
case MF_SAKURA: map->list[m].flag.sakura = 0; break;
case MF_LEAVES: map->list[m].flag.leaves = 0; break;
case MF_CLOUDS: map->list[m].flag.clouds = 0; break;
case MF_CLOUDS2: map->list[m].flag.clouds2 = 0; break;
case MF_FIREWORKS: map->list[m].flag.fireworks = 0; break;
case MF_GVG_CASTLE: map->list[m].flag.gvg_castle = 0; break;
case MF_GVG_DUNGEON: map->list[m].flag.gvg_dungeon = 0; break;
case MF_NIGHTENABLED: map->list[m].flag.nightenabled = 0; break;
case MF_NOBASEEXP: map->list[m].flag.nobaseexp = 0; break;
case MF_NOJOBEXP: map->list[m].flag.nojobexp = 0; break;
case MF_NOMOBLOOT: map->list[m].flag.nomobloot = 0; break;
case MF_NOMVPLOOT: map->list[m].flag.nomvploot = 0; break;
case MF_NORETURN: map->list[m].flag.noreturn = 0; break;
case MF_NOWARPTO: map->list[m].flag.nowarpto = 0; break;
case MF_NIGHTMAREDROP: map->list[m].flag.pvp_nightmaredrop = 0; break;
case MF_ZONE:
map->zone_change2(m, map->list[m].prev_zone);
break;
case MF_NOCOMMAND: map->list[m].nocommand = 0; break;
case MF_NODROP: map->list[m].flag.nodrop = 0; break;
case MF_JEXP: map->list[m].jexp = 0; break;
case MF_BEXP: map->list[m].bexp = 0; break;
case MF_NOVENDING: map->list[m].flag.novending = 0; break;
case MF_LOADEVENT: map->list[m].flag.loadevent = 0; break;
case MF_NOCHAT: map->list[m].flag.nochat = 0; break;
case MF_NOEXPPENALTY: map->list[m].flag.noexppenalty = 0; break;
case MF_GUILDLOCK: map->list[m].flag.guildlock = 0; break;
case MF_TOWN: map->list[m].flag.town = 0; break;
case MF_AUTOTRADE: map->list[m].flag.autotrade = 0; break;
case MF_ALLOWKS: map->list[m].flag.allowks = 0; break;
case MF_MONSTER_NOTELEPORT: map->list[m].flag.monster_noteleport = 0; break;
case MF_PVP_NOCALCRANK: map->list[m].flag.pvp_nocalcrank = 0; break;
case MF_BATTLEGROUND: map->list[m].flag.battleground = 0; break;
case MF_RESET: map->list[m].flag.reset = 0; break;
case MF_NOTOMB: map->list[m].flag.notomb = 0; break;
case MF_NOCASHSHOP: map->list[m].flag.nocashshop = 0; break;
}
}
return true;
}
BUILDIN(pvpon) {
int16 m;
const char *str;
TBL_PC* sd = NULL;
struct s_mapiterator* iter;
struct block_list bl;
str = script_getstr(st,2);
m = map->mapname2mapid(str);
if( m < 0 || map->list[m].flag.pvp )
return true; // nothing to do
if( !strdb_exists(map->zone_db,MAP_ZONE_PVP_NAME) ) {
ShowError("buildin_pvpon: zone_db missing '%s'\n",MAP_ZONE_PVP_NAME);
return true;
}
map->zone_change2(m, strdb_get(map->zone_db, MAP_ZONE_PVP_NAME));
map->list[m].flag.pvp = 1;
clif->map_property_mapall(m, MAPPROPERTY_FREEPVPZONE);
bl.type = BL_NUL;
bl.m = m;
clif->maptypeproperty2(&bl,ALL_SAMEMAP);
if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris]
return true;
iter = mapit_getallusers();
for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) )
{
if( sd->bl.m != m || sd->pvp_timer != INVALID_TIMER )
continue; // not applicable
sd->pvp_timer = timer->add(timer->gettick()+200,pc->calc_pvprank_timer,sd->bl.id,0);
sd->pvp_rank = 0;
sd->pvp_lastusers = 0;
sd->pvp_point = 5;
sd->pvp_won = 0;
sd->pvp_lost = 0;
}
mapit->free(iter);
return true;
}
int buildin_pvpoff_sub(struct block_list *bl,va_list ap)
{
TBL_PC* sd = (TBL_PC*)bl;
clif->pvpset(sd, 0, 0, 2);
if (sd->pvp_timer != INVALID_TIMER) {
timer->delete(sd->pvp_timer, pc->calc_pvprank_timer);
sd->pvp_timer = INVALID_TIMER;
}
return 0;
}
BUILDIN(pvpoff) {
int16 m;
const char *str;
struct block_list bl;
str=script_getstr(st,2);
m = map->mapname2mapid(str);
if(m < 0 || !map->list[m].flag.pvp)
return true; //fixed Lupus
map->zone_change2(m, map->list[m].prev_zone);
map->list[m].flag.pvp = 0;
clif->map_property_mapall(m, MAPPROPERTY_NOTHING);
bl.type = BL_NUL;
bl.m = m;
clif->maptypeproperty2(&bl,ALL_SAMEMAP);
if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
return true;
map->foreachinmap(script->buildin_pvpoff_sub, m, BL_PC);
return true;
}
BUILDIN(gvgon) {
int16 m;
const char *str;
str=script_getstr(st,2);
m = map->mapname2mapid(str);
if(m >= 0 && !map->list[m].flag.gvg) {
struct block_list bl;
if( !strdb_exists(map->zone_db,MAP_ZONE_GVG_NAME) ) {
ShowError("buildin_gvgon: zone_db missing '%s'\n",MAP_ZONE_GVG_NAME);
return true;
}
map->zone_change2(m, strdb_get(map->zone_db, MAP_ZONE_GVG_NAME));
map->list[m].flag.gvg = 1;
clif->map_property_mapall(m, MAPPROPERTY_AGITZONE);
bl.type = BL_NUL;
bl.m = m;
clif->maptypeproperty2(&bl,ALL_SAMEMAP);
}
return true;
}
BUILDIN(gvgoff) {
int16 m;
const char *str;
str=script_getstr(st,2);
m = map->mapname2mapid(str);
if(m >= 0 && map->list[m].flag.gvg) {
struct block_list bl;
map->zone_change2(m, map->list[m].prev_zone);
map->list[m].flag.gvg = 0;
clif->map_property_mapall(m, MAPPROPERTY_NOTHING);
bl.type = BL_NUL;
bl.m = m;
clif->maptypeproperty2(&bl,ALL_SAMEMAP);
}
return true;
}
/*==========================================
* Shows an emoticon on top of the player/npc
* emotion emotion#, <target: 0 - NPC, 1 - PC>, <NPC/PC name>
*------------------------------------------*/
//Optional second parameter added by [Skotlex]
BUILDIN(emotion) {
int type;
int player=0;
type=script_getnum(st,2);
if(type < 0 || type > 100)
return true;
if( script_hasdata(st,3) )
player=script_getnum(st,3);
if (player) {
TBL_PC *sd = NULL;
if( script_hasdata(st,4) )
sd = map->nick2sd(script_getstr(st,4));
else
sd = script->rid2sd(st);
if (sd)
clif->emotion(&sd->bl,type);
} else if( script_hasdata(st,4) ) {
TBL_NPC *nd = npc->name2id(script_getstr(st,4));
if(nd)
clif->emotion(&nd->bl,type);
} else
clif->emotion(map->id2bl(st->oid),type);
return true;
}
int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list ap)
{
int16 m=va_arg(ap,int);
int g_id=va_arg(ap,int);
int flag=va_arg(ap,int);
if(!sd || sd->bl.m != m)
return 0;
if(
(sd->status.guild_id == g_id && flag&1) //Warp out owners
|| (sd->status.guild_id != g_id && flag&2) //Warp out outsiders
|| (sd->status.guild_id == 0) // Warp out players not in guild [Valaris]
)
pc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
return 1;
}
int buildin_maprespawnguildid_sub_mob(struct block_list *bl,va_list ap)
{
struct mob_data *md=(struct mob_data *)bl;
if(!md->guardian_data && md->class_ != MOBID_EMPERIUM)
status_kill(bl);
return 0;
}
BUILDIN(maprespawnguildid) {
const char *mapname=script_getstr(st,2);
int g_id=script_getnum(st,3);
int flag=script_getnum(st,4);
int16 m=map->mapname2mapid(mapname);
if(m == -1)
return true;
//Catch ALL players (in case some are 'between maps' on execution time)
map->foreachpc(script->buildin_maprespawnguildid_sub_pc,m,g_id,flag);
if (flag&4) //Remove script mobs.
map->foreachinmap(script->buildin_maprespawnguildid_sub_mob,m,BL_MOB);
return true;
}
BUILDIN(agitstart) {
if(map->agit_flag==1) return true; // Agit already Start.
map->agit_flag=1;
guild->agit_start();
return true;
}
BUILDIN(agitend) {
if(map->agit_flag==0) return true; // Agit already End.
map->agit_flag=0;
guild->agit_end();
return true;
}
BUILDIN(agitstart2) {
if(map->agit2_flag==1) return true; // Agit2 already Start.
map->agit2_flag=1;
guild->agit2_start();
return true;
}
BUILDIN(agitend2) {
if(map->agit2_flag==0) return true; // Agit2 already End.
map->agit2_flag=0;
guild->agit2_end();
return true;
}
/*==========================================
* Returns whether woe is on or off.
*------------------------------------------*/
BUILDIN(agitcheck) {
script_pushint(st,map->agit_flag);
return true;
}
/*==========================================
* Returns whether woese is on or off.
*------------------------------------------*/
BUILDIN(agitcheck2) {
script_pushint(st,map->agit2_flag);
return true;
}
/// Sets the guild_id of this npc.
///
/// flagemblem <guild_id>;
BUILDIN(flagemblem) {
TBL_NPC* nd;
int g_id = script_getnum(st,2);
if(g_id < 0) return true;
nd = (TBL_NPC*)map->id2nd(st->oid);
if( nd == NULL ) {
ShowError("script:flagemblem: npc %d not found\n", st->oid);
} else if( nd->subtype != SCRIPT ) {
ShowError("script:flagemblem: unexpected subtype %d for npc %d '%s'\n", nd->subtype, st->oid, nd->exname);
} else {
bool changed = ( nd->u.scr.guild_id != g_id )?true:false;
nd->u.scr.guild_id = g_id;
clif->guild_emblem_area(&nd->bl);
/* guild flag caching */
if( g_id ) /* adding a id */
guild->flag_add(nd);
else if( changed ) /* removing a flag */
guild->flag_remove(nd);
}
return true;
}
BUILDIN(getcastlename)
{
const char* mapname = mapindex->getmapname(script_getstr(st,2),NULL);
struct guild_castle* gc = guild->mapname2gc(mapname);
const char* name = (gc) ? gc->castle_name : "";
script_pushstrcopy(st,name);
return true;
}
BUILDIN(getcastledata)
{
const char *mapname = mapindex->getmapname(script_getstr(st,2),NULL);
int index = script_getnum(st,3);
struct guild_castle *gc = guild->mapname2gc(mapname);
if (gc == NULL) {
script_pushint(st,0);
ShowWarning("buildin_setcastledata: guild castle for map '%s' not found\n", mapname);
return false;
}
switch (index) {
case 1:
script_pushint(st,gc->guild_id); break;
case 2:
script_pushint(st,gc->economy); break;
case 3:
script_pushint(st,gc->defense); break;
case 4:
script_pushint(st,gc->triggerE); break;
case 5:
script_pushint(st,gc->triggerD); break;
case 6:
script_pushint(st,gc->nextTime); break;
case 7:
script_pushint(st,gc->payTime); break;
case 8:
script_pushint(st,gc->createTime); break;
case 9:
script_pushint(st,gc->visibleC); break;
default:
if (index > 9 && index <= 9+MAX_GUARDIANS) {
script_pushint(st,gc->guardian[index-10].visible);
break;
}
script_pushint(st,0);
ShowWarning("buildin_setcastledata: index = '%d' is out of allowed range\n", index);
return false;
}
return true;
}
BUILDIN(setcastledata)
{
const char *mapname = mapindex->getmapname(script_getstr(st,2),NULL);
int index = script_getnum(st,3);
int value = script_getnum(st,4);
struct guild_castle *gc = guild->mapname2gc(mapname);
if (gc == NULL) {
ShowWarning("buildin_setcastledata: guild castle for map '%s' not found\n", mapname);
return false;
}
if (index <= 0 || index > 9+MAX_GUARDIANS) {
ShowWarning("buildin_setcastledata: index = '%d' is out of allowed range\n", index);
return false;
}
guild->castledatasave(gc->castle_id, index, value);
return true;
}
/* =====================================================================
* ---------------------------------------------------------------------*/
BUILDIN(requestguildinfo)
{
int guild_id=script_getnum(st,2);
const char *event=NULL;
if( script_hasdata(st,3) ) {
event=script_getstr(st,3);
script->check_event(st, event);
}
if(guild_id>0)
guild->npc_request_info(guild_id,event);
return true;
}
/// Returns the number of cards that have been compounded onto the specified equipped item.
/// getequipcardcnt(<equipment slot>);
BUILDIN(getequipcardcnt)
{
int i=-1,j,num;
TBL_PC *sd;
int count;
num=script_getnum(st,2);
sd=script->rid2sd(st);
if( sd == NULL )
return false;
if (num > 0 && num <= ARRAYLENGTH(script->equip))
i=pc->checkequip(sd,script->equip[num-1]);
if (i < 0 || !sd->inventory_data[i]) {
script_pushint(st,0);
return true;
}
if(itemdb_isspecial(sd->status.inventory[i].card[0]))
{
script_pushint(st,0);
return true;
}
count = 0;
for( j = 0; j < sd->inventory_data[i]->slot; j++ )
if( sd->status.inventory[i].card[j] && itemdb_type(sd->status.inventory[i].card[j]) == IT_CARD )
count++;
script_pushint(st,count);
return true;
}
/// Removes all cards from the item found in the specified equipment slot of the invoking character,
/// and give them to the character. If any cards were removed in this manner, it will also show a success effect.
/// successremovecards <slot>;
BUILDIN(successremovecards) {
int i=-1,j,c,cardflag=0;
TBL_PC* sd = script->rid2sd(st);
int num = script_getnum(st,2);
if( sd == NULL )
return false;
if (num > 0 && num <= ARRAYLENGTH(script->equip))
i=pc->checkequip(sd,script->equip[num-1]);
if (i < 0 || !sd->inventory_data[i]) {
return true;
}
if(itemdb_isspecial(sd->status.inventory[i].card[0]))
return true;
for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) {
if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) {// extract this card from the item
int flag;
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
cardflag = 1;
item_tmp.nameid = sd->status.inventory[i].card[c];
item_tmp.identify = 1;
if((flag=pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))) {
// get back the cart in inventory
clif->additem(sd,0,0,flag);
map->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
if(cardflag == 1) {//if card was remove remplace item with no card
int flag;
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid = sd->status.inventory[i].nameid;
item_tmp.identify = 1;
item_tmp.refine = sd->status.inventory[i].refine;
item_tmp.attribute = sd->status.inventory[i].attribute;
item_tmp.expire_time = sd->status.inventory[i].expire_time;
item_tmp.bound = sd->status.inventory[i].bound;
for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
item_tmp.card[j]=sd->status.inventory[i].card[j];
pc->delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT);
if((flag=pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))) {
//chk if can be spawn in inventory otherwise put on floor
clif->additem(sd,0,0,flag);
map->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
clif->misceffect(&sd->bl,3);
}
return true;
}
/// Removes all cards from the item found in the specified equipment slot of the invoking character.
/// failedremovecards <slot>, <type>;
/// <type>=0 : will destroy both the item and the cards.
/// <type>=1 : will keep the item, but destroy the cards.
/// <type>=2 : will keep the cards, but destroy the item.
/// <type>=? : will just display the failure effect.
BUILDIN(failedremovecards) {
int i=-1,j,c,cardflag=0;
TBL_PC* sd = script->rid2sd(st);
int num = script_getnum(st,2);
int typefail = script_getnum(st,3);
if( sd == NULL )
return false;
if (num > 0 && num <= ARRAYLENGTH(script->equip))
i=pc->checkequip(sd,script->equip[num-1]);
if (i < 0 || !sd->inventory_data[i])
return true;
if(itemdb_isspecial(sd->status.inventory[i].card[0]))
return true;
for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) {
if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) {
cardflag = 1;
if(typefail == 2) {// add cards to inventory, clear
int flag;
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid = sd->status.inventory[i].card[c];
item_tmp.identify = 1;
if((flag=pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))) {
clif->additem(sd,0,0,flag);
map->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
}
if(cardflag == 1) {
if(typefail == 0 || typefail == 2) {
// destroy the item
pc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
}
if(typefail == 1) {
// destroy the card
int flag;
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid = sd->status.inventory[i].nameid;
item_tmp.identify = 1;
item_tmp.refine = sd->status.inventory[i].refine;
item_tmp.attribute = sd->status.inventory[i].attribute;
item_tmp.expire_time = sd->status.inventory[i].expire_time;
item_tmp.bound = sd->status.inventory[i].bound;
for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
item_tmp.card[j]=sd->status.inventory[i].card[j];
pc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
if((flag=pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))) {
clif->additem(sd,0,0,flag);
map->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
clif->misceffect(&sd->bl,2);
}
return true;
}
/* ================================================================
* mapwarp "<from map>","<to map>",<x>,<y>,<type>,<ID for Type>;
* type: 0=everyone, 1=guild, 2=party; [Reddozen]
* improved by [Lance]
* ================================================================*/
// Added by RoVeRT
BUILDIN(mapwarp) {
int x,y,m,check_val=0,check_ID=0,i=0;
struct guild *g = NULL;
struct party_data *p = NULL;
const char *str;
const char *mapname;
unsigned int index;
mapname=script_getstr(st,2);
str=script_getstr(st,3);
x=script_getnum(st,4);
y=script_getnum(st,5);
if(script_hasdata(st,7)) {
check_val=script_getnum(st,6);
check_ID=script_getnum(st,7);
}
if((m=map->mapname2mapid(mapname))< 0)
return true;
if(!(index=script->mapindexname2id(st,str)))
return true;
switch(check_val) {
case 1:
g = guild->search(check_ID);
if (g) {
for( i=0; i < g->max_member; i++)
{
if(g->member[i].sd && g->member[i].sd->bl.m==m) {
pc->setpos(g->member[i].sd,index,x,y,CLR_TELEPORT);
}
}
}
break;
case 2:
p = party->search(check_ID);
if(p) {
for(i=0;i<MAX_PARTY; i++) {
if(p->data[i].sd && p->data[i].sd->bl.m == m) {
pc->setpos(p->data[i].sd,index,x,y,CLR_TELEPORT);
}
}
}
break;
default:
map->foreachinmap(script->buildin_areawarp_sub,m,BL_PC,index,x,y,0,0);
break;
}
return true;
}
// Added by RoVeRT
int buildin_mobcount_sub(struct block_list *bl,va_list ap) {
char *event=va_arg(ap,char *);
struct mob_data *md = ((struct mob_data *)bl);
if( md->status.hp > 0 && (!event || strcmp(event,md->npc_event) == 0) )
return 1;
return 0;
}
// Added by RoVeRT
BUILDIN(mobcount) {
const char *mapname,*event;
int16 m;
mapname=script_getstr(st,2);
event=script_getstr(st,3);
if( strcmp(event, "all") == 0 )
event = NULL;
else
script->check_event(st, event);
if( strcmp(mapname, "this") == 0 ) {
struct map_session_data *sd = script->rid2sd(st);
if( sd == NULL )
return false;
m = sd->bl.m;
} else if( (m = map->mapname2mapid(mapname)) < 0 ) {
script_pushint(st,-1);
return true;
}
if( map->list[m].flag.src4instance && map->list[m].instance_id == -1 && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) {
script_pushint(st,-1);
return true;
}
script_pushint(st,map->foreachinmap(script->buildin_mobcount_sub, m, BL_MOB, event));
return true;
}
BUILDIN(marriage) {
const char *partner=script_getstr(st,2);
TBL_PC *sd=script->rid2sd(st);
TBL_PC *p_sd=map->nick2sd(partner);
if(sd==NULL || p_sd==NULL || pc->marriage(sd,p_sd) < 0) {
script_pushint(st,0);
return true;
}
script_pushint(st,1);
return true;
}
BUILDIN(wedding_effect) {
TBL_PC *sd=script->rid2sd(st);
struct block_list *bl;
if( sd == NULL )
return false; //bl=map->id2bl(st->oid);
bl=&sd->bl;
clif->wedding_effect(bl);
return true;
}
BUILDIN(divorce)
{
TBL_PC *sd=script->rid2sd(st);
if(sd==NULL || pc->divorce(sd) < 0) {
script_pushint(st,0);
return true;
}
script_pushint(st,1);
return true;
}
BUILDIN(ispartneron) {
TBL_PC *sd=script->rid2sd(st);
if (sd==NULL || !pc->ismarried(sd)
|| map->charid2sd(sd->status.partner_id) == NULL) {
script_pushint(st,0);
return true;
}
script_pushint(st,1);
return true;
}
BUILDIN(getpartnerid) {
TBL_PC *sd=script->rid2sd(st);
if( sd == NULL )
return false;
script_pushint(st,sd->status.partner_id);
return true;
}
BUILDIN(getchildid) {
TBL_PC *sd=script->rid2sd(st);
if( sd == NULL )
return false;
script_pushint(st,sd->status.child);
return true;
}
BUILDIN(getmotherid) {
TBL_PC *sd=script->rid2sd(st);
if( sd == NULL )
return false;
script_pushint(st,sd->status.mother);
return true;
}
BUILDIN(getfatherid) {
TBL_PC *sd=script->rid2sd(st);
if( sd == NULL )
return false;
script_pushint(st,sd->status.father);
return true;
}
BUILDIN(warppartner)
{
int x,y;
unsigned short map_index;
const char *str;
TBL_PC *sd=script->rid2sd(st);
TBL_PC *p_sd=NULL;
if ( sd==NULL || !pc->ismarried(sd)
|| (p_sd=map->charid2sd(sd->status.partner_id)) == NULL) {
script_pushint(st,0);
return true;
}
str=script_getstr(st,2);
x=script_getnum(st,3);
y=script_getnum(st,4);
map_index = script->mapindexname2id(st,str);
if (map_index) {
pc->setpos(p_sd,map_index,x,y,CLR_OUTSIGHT);
script_pushint(st,1);
} else
script_pushint(st,0);
return true;
}
/*================================================
* Script for Displaying MOB Information [Valaris]
*------------------------------------------------*/
BUILDIN(strmobinfo)
{
int num=script_getnum(st,2);
int class_=script_getnum(st,3);
if(!mob->db_checkid(class_))
{
if (num < 3) //requested a string
script_pushconststr(st,"");
else
script_pushint(st,0);
return true;
}
switch (num) {
case 1: script_pushstrcopy(st,mob->db(class_)->name); break;
case 2: script_pushstrcopy(st,mob->db(class_)->jname); break;
case 3: script_pushint(st,mob->db(class_)->lv); break;
case 4: script_pushint(st,mob->db(class_)->status.max_hp); break;
case 5: script_pushint(st,mob->db(class_)->status.max_sp); break;
case 6: script_pushint(st,mob->db(class_)->base_exp); break;
case 7: script_pushint(st,mob->db(class_)->job_exp); break;
default:
script_pushint(st,0);
break;
}
return true;
}
/*==========================================
* Summon guardians [Valaris]
* guardian("<map name>",<x>,<y>,"<name to show>",<mob id>{,"<event label>"}{,<guardian index>}) -> <id>
*------------------------------------------*/
BUILDIN(guardian) {
int class_ = 0, x = 0, y = 0, guardian = 0;
const char *str, *mapname, *evt="";
bool has_index = false;
mapname = script_getstr(st,2);
x = script_getnum(st,3);
y = script_getnum(st,4);
str = script_getstr(st,5);
class_ = script_getnum(st,6);
if( script_hasdata(st,8) )
{// "<event label>",<guardian index>
evt=script_getstr(st,7);
guardian=script_getnum(st,8);
has_index = true;
} else if( script_hasdata(st,7) ) {
struct script_data *data = script_getdata(st,7);
script->get_val(st,data); // Dereference if it's a variable
if( data_isstring(data) ) {
// "<event label>"
evt=script_getstr(st,7);
} else if( data_isint(data) ) {
// <guardian index>
guardian=script_getnum(st,7);
has_index = true;
} else {
ShowError("script:guardian: invalid data type for argument #6 (from 1)\n");
script->reportdata(data);
return false;
}
}
script->check_event(st, evt);
script_pushint(st, mob->spawn_guardian(mapname,x,y,str,class_,evt,guardian,has_index));
return true;
}
/*==========================================
* Invisible Walls [Zephyrus]
*------------------------------------------*/
BUILDIN(setwall) {
const char *mapname, *name;
int x, y, m, size, dir;
bool shootable;
mapname = script_getstr(st,2);
x = script_getnum(st,3);
y = script_getnum(st,4);
size = script_getnum(st,5);
dir = script_getnum(st,6);
shootable = script_getnum(st,7);
name = script_getstr(st,8);
if( (m = map->mapname2mapid(mapname)) < 0 )
return true; // Invalid Map
map->iwall_set(m, x, y, size, dir, shootable, name);
return true;
}
BUILDIN(delwall) {
const char *name = script_getstr(st,2);
map->iwall_remove(name);
return true;
}
/// Retrieves various information about the specified guardian.
///
/// guardianinfo("<map_name>", <index>, <type>) -> <value>
/// type: 0 - whether it is deployed or not
/// 1 - maximum hp
/// 2 - current hp
///
BUILDIN(guardianinfo) {
const char* mapname = mapindex->getmapname(script_getstr(st,2),NULL);
int id = script_getnum(st,3);
int type = script_getnum(st,4);
struct guild_castle* gc = guild->mapname2gc(mapname);
struct mob_data* gd;
if( gc == NULL || id < 0 || id >= MAX_GUARDIANS ) {
script_pushint(st,-1);
return true;
}
if( type == 0 )
script_pushint(st, gc->guardian[id].visible);
else if( !gc->guardian[id].visible )
script_pushint(st,-1);
else if( (gd = map->id2md(gc->guardian[id].id)) == NULL )
script_pushint(st,-1);
else if( type == 1 )
script_pushint(st,gd->status.max_hp);
else if( type == 2 )
script_pushint(st,gd->status.hp);
else
script_pushint(st,-1);
return true;
}
/*==========================================
* Get the item name by item_id or null
*------------------------------------------*/
BUILDIN(getitemname) {
int item_id=0;
struct item_data *i_data;
char *item_name;
if( script_isstringtype(st, 2) ) {
const char *name = script_getstr(st, 2);
struct item_data *item_data = itemdb->search_name(name);
if( item_data )
item_id=item_data->nameid;
} else {
item_id = script_getnum(st, 2);
}
i_data = itemdb->exists(item_id);
if (i_data == NULL) {
script_pushconststr(st,"null");
return true;
}
item_name=(char *)aMalloc(ITEM_NAME_LENGTH*sizeof(char));
memcpy(item_name, i_data->jname, ITEM_NAME_LENGTH);
script_pushstr(st,item_name);
return true;
}
/*==========================================
* Returns number of slots an item has. [Skotlex]
*------------------------------------------*/
BUILDIN(getitemslots)
{
int item_id;
struct item_data *i_data;
item_id=script_getnum(st,2);
i_data = itemdb->exists(item_id);
if (i_data)
script_pushint(st,i_data->slot);
else
script_pushint(st,-1);
return true;
}
// TODO: add matk here if needed/once we get rid of RENEWAL
/*==========================================
* Returns some values of an item [Lupus]
* Price, Weight, etc...
* getiteminfo(itemID,n), where n
* 0 value_buy;
* 1 value_sell;
* 2 type;
* 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
* if = 0, then monsters don't drop it at all (rare or a quest item)
* if = -1, then this item is sold in NPC shops only
* 4 sex;
* 5 equip;
* 6 weight;
* 7 atk;
* 8 def;
* 9 range;
* 10 slot;
* 11 look;
* 12 elv;
* 13 wlv;
* 14 view id
*------------------------------------------*/
BUILDIN(getiteminfo)
{
int item_id,n;
int *item_arr;
struct item_data *i_data;
item_id = script_getnum(st,2);
n = script_getnum(st,3);
i_data = itemdb->exists(item_id);
if (i_data && n>=0 && n<=14) {
item_arr = (int*)&i_data->value_buy;
script_pushint(st,item_arr[n]);
} else
script_pushint(st,-1);
return true;
}
/*==========================================
* Set some values of an item [Lupus]
* Price, Weight, etc...
* setiteminfo(itemID,n,Value), where n
* 0 value_buy;
* 1 value_sell;
* 2 type;
* 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
* if = 0, then monsters don't drop it at all (rare or a quest item)
* if = -1, then this item is sold in NPC shops only
* 4 sex;
* 5 equip;
* 6 weight;
* 7 atk;
* 8 def;
* 9 range;
* 10 slot;
* 11 look;
* 12 elv;
* 13 wlv;
* 14 view id
* Returns Value or -1 if the wrong field's been set
*------------------------------------------*/
BUILDIN(setiteminfo)
{
int item_id,n,value;
int *item_arr;
struct item_data *i_data;
item_id = script_getnum(st,2);
n = script_getnum(st,3);
value = script_getnum(st,4);
i_data = itemdb->exists(item_id);
if (i_data && n>=0 && n<=14) {
item_arr = (int*)&i_data->value_buy;
item_arr[n] = value;
script_pushint(st,value);
} else
script_pushint(st,-1);
return true;
}
/*==========================================
* Returns value from equipped item slot n [Lupus]
* getequpcardid(num,slot)
* where
* num = eqip position slot
* slot = 0,1,2,3 (Card Slot N)
*
* This func returns CARD ID, 255,254,-255 (for card 0, if the item is produced)
* it's useful when you want to check item cards or if it's signed
* Useful for such quests as "Sign this refined item with players name" etc
* Hat[0] +4 -> Player's Hat[0] +4
*------------------------------------------*/
BUILDIN(getequipcardid)
{
int i=-1,num,slot;
TBL_PC *sd;
num=script_getnum(st,2);
slot=script_getnum(st,3);
sd=script->rid2sd(st);
if( sd == NULL )
return false;
if (num > 0 && num <= ARRAYLENGTH(script->equip))
i=pc->checkequip(sd,script->equip[num-1]);
if(i >= 0 && slot>=0 && slot<4)
script_pushint(st,sd->status.inventory[i].card[slot]);
else
script_pushint(st,0);
return true;
}
/*==========================================
* petskillbonus [Valaris] //Rewritten by [Skotlex]
*------------------------------------------*/
BUILDIN(petskillbonus)
{
struct pet_data *pd;
TBL_PC *sd=script->rid2sd(st);
if(sd==NULL || sd->pd==NULL)
return true;
pd=sd->pd;
if (pd->bonus)
{ //Clear previous bonus
if (pd->bonus->timer != INVALID_TIMER)
timer->delete(pd->bonus->timer, pet->skill_bonus_timer);
} else //init
pd->bonus = (struct pet_bonus *) aMalloc(sizeof(struct pet_bonus));
pd->bonus->type=script_getnum(st,2);
pd->bonus->val=script_getnum(st,3);
pd->bonus->duration=script_getnum(st,4);
pd->bonus->delay=script_getnum(st,5);
if (pd->state.skillbonus == 1)
pd->state.skillbonus=0; // waiting state
// wait for timer to start
if (battle_config.pet_equip_required && pd->pet.equip == 0)
pd->bonus->timer = INVALID_TIMER;
else
pd->bonus->timer = timer->add(timer->gettick()+pd->bonus->delay*1000, pet->skill_bonus_timer, sd->bl.id, 0);
return true;
}
/*==========================================
* pet looting [Valaris] //Rewritten by [Skotlex]
*------------------------------------------*/
BUILDIN(petloot)
{
int max;
struct pet_data *pd;
TBL_PC *sd=script->rid2sd(st);
if(sd==NULL || sd->pd==NULL)
return true;
max=script_getnum(st,2);
if(max < 1)
max = 1; //Let'em loot at least 1 item.
else if (max > MAX_PETLOOT_SIZE)
max = MAX_PETLOOT_SIZE;
pd = sd->pd;
if (pd->loot != NULL) {
//Release whatever was there already and reallocate memory
pet->lootitem_drop(pd, pd->msd);
aFree(pd->loot->item);
}
else
pd->loot = (struct pet_loot *)aMalloc(sizeof(struct pet_loot));
pd->loot->item = (struct item *)aCalloc(max,sizeof(struct item));
pd->loot->max=max;
pd->loot->count = 0;
pd->loot->weight = 0;
return true;
}
/*==========================================
* Set arrays with info of all sd inventory :
* @inventorylist_id, @inventorylist_amount, @inventorylist_equip,
* @inventorylist_refine, @inventorylist_identify, @inventorylist_attribute,
* @inventorylist_card(0..3), @inventorylist_expire
* @inventorylist_count = scalar
*------------------------------------------*/
BUILDIN(getinventorylist)
{
TBL_PC *sd=script->rid2sd(st);
char card_var[NAME_LENGTH];
int i,j=0,k;
if(!sd) return true;
for(i=0;i<MAX_INVENTORY;i++) {
if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0) {
pc->setreg(sd,reference_uid(script->add_str("@inventorylist_id"), j),sd->status.inventory[i].nameid);
pc->setreg(sd,reference_uid(script->add_str("@inventorylist_amount"), j),sd->status.inventory[i].amount);
pc->setreg(sd,reference_uid(script->add_str("@inventorylist_equip"), j),sd->status.inventory[i].equip);
pc->setreg(sd,reference_uid(script->add_str("@inventorylist_refine"), j),sd->status.inventory[i].refine);
pc->setreg(sd,reference_uid(script->add_str("@inventorylist_identify"), j),sd->status.inventory[i].identify);
pc->setreg(sd,reference_uid(script->add_str("@inventorylist_attribute"), j),sd->status.inventory[i].attribute);
for (k = 0; k < MAX_SLOTS; k++)
{
sprintf(card_var, "@inventorylist_card%d",k+1);
pc->setreg(sd,reference_uid(script->add_str(card_var), j),sd->status.inventory[i].card[k]);
}
pc->setreg(sd,reference_uid(script->add_str("@inventorylist_expire"), j),sd->status.inventory[i].expire_time);
pc->setreg(sd,reference_uid(script->add_str("@inventorylist_bound"), j),sd->status.inventory[i].bound);
j++;
}
}
pc->setreg(sd,script->add_str("@inventorylist_count"),j);
return true;
}
BUILDIN(getskilllist)
{
TBL_PC *sd=script->rid2sd(st);
int i,j=0;
if(!sd) return true;
for(i=0;i<MAX_SKILL;i++) {
if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0) {
pc->setreg(sd,reference_uid(script->add_str("@skilllist_id"), j),sd->status.skill[i].id);
pc->setreg(sd,reference_uid(script->add_str("@skilllist_lv"), j),sd->status.skill[i].lv);
pc->setreg(sd,reference_uid(script->add_str("@skilllist_flag"), j),sd->status.skill[i].flag);
j++;
}
}
pc->setreg(sd,script->add_str("@skilllist_count"),j);
return true;
}
BUILDIN(clearitem)
{
TBL_PC *sd=script->rid2sd(st);
int i;
if(sd==NULL) return true;
for (i=0; i<MAX_INVENTORY; i++) {
if (sd->status.inventory[i].amount) {
pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_SCRIPT);
}
}
return true;
}
/*==========================================
* Disguise Player (returns Mob/NPC ID if success, 0 on fail)
*------------------------------------------*/
BUILDIN(disguise)
{
int id;
TBL_PC* sd = script->rid2sd(st);
if (sd == NULL) return true;
id = script_getnum(st,2);
if (mob->db_checkid(id) || npcdb_checkid(id)) {
pc->disguise(sd, id);
script_pushint(st,id);
} else
script_pushint(st,0);
return true;
}
/*==========================================
* Undisguise Player (returns 1 if success, 0 on fail)
*------------------------------------------*/
BUILDIN(undisguise)
{
TBL_PC* sd = script->rid2sd(st);
if (sd == NULL) return true;
if (sd->disguise != -1) {
pc->disguise(sd, -1);
script_pushint(st,0);
} else {
script_pushint(st,1);
}
return true;
}
/*==========================================
* Transform a bl to another class,
* @type unused
*------------------------------------------*/
BUILDIN(classchange) {
int class_,type;
struct block_list *bl=map->id2bl(st->oid);
if(bl==NULL) return true;
class_=script_getnum(st,2);
type=script_getnum(st,3);
clif->class_change(bl,class_,type);
return true;
}
/*==========================================
* Display an effect
*------------------------------------------*/
BUILDIN(misceffect)
{
int type;
type=script_getnum(st,2);
if(st->oid && st->oid != npc->fake_nd->bl.id) {
struct block_list *bl = map->id2bl(st->oid);
if (bl)
clif->specialeffect(bl,type,AREA);
} else {
TBL_PC *sd=script->rid2sd(st);
if(sd)
clif->specialeffect(&sd->bl,type,AREA);
}
return true;
}
/*==========================================
* Play a BGM on a single client [Rikter/Yommy]
*------------------------------------------*/
BUILDIN(playbgm)
{
const char* name;
struct map_session_data* sd;
if( ( sd = script->rid2sd(st) ) != NULL )
{
name = script_getstr(st,2);
clif->playBGM(sd, name);
}
return true;
}
int playbgm_sub(struct block_list* bl,va_list ap)
{
const char* name = va_arg(ap,const char*);
clif->playBGM(BL_CAST(BL_PC, bl), name);
return 0;
}
int playbgm_foreachpc_sub(struct map_session_data* sd, va_list args)
{
const char* name = va_arg(args, const char*);
clif->playBGM(sd, name);
return 0;
}
/*==========================================
* Play a BGM on multiple client [Rikter/Yommy]
*------------------------------------------*/
BUILDIN(playbgmall) {
const char* name;
name = script_getstr(st,2);
if( script_hasdata(st,7) ) {
// specified part of map
const char *mapname = script_getstr(st,3);
int x0 = script_getnum(st,4);
int y0 = script_getnum(st,5);
int x1 = script_getnum(st,6);
int y1 = script_getnum(st,7);
int m;
if ( ( m = map->mapname2mapid(mapname) ) == -1 ) {
ShowWarning("playbgmall: Attempted to play song '%s' on non-existent map '%s'\n",name, mapname);
return true;
}
map->foreachinarea(script->playbgm_sub, m, x0, y0, x1, y1, BL_PC, name);
} else if( script_hasdata(st,3) ) {
// entire map
const char* mapname = script_getstr(st,3);
int m;
if ( ( m = map->mapname2mapid(mapname) ) == -1 ) {
ShowWarning("playbgmall: Attempted to play song '%s' on non-existent map '%s'\n",name, mapname);
return true;
}
map->foreachinmap(script->playbgm_sub, m, BL_PC, name);
} else {
// entire server
map->foreachpc(script->playbgm_foreachpc_sub, name);
}
return true;
}
/*==========================================
* Play a .wav sound for sd
*------------------------------------------*/
BUILDIN(soundeffect)
{
TBL_PC* sd = script->rid2sd(st);
const char* name = script_getstr(st,2);
int type = script_getnum(st,3);
if(sd)
{
clif->soundeffect(sd,&sd->bl,name,type);
}
return true;
}
int soundeffect_sub(struct block_list* bl,va_list ap)
{
char* name = va_arg(ap,char*);
int type = va_arg(ap,int);
clif->soundeffect((TBL_PC *)bl, bl, name, type);
return true;
}
/*==========================================
* Play a sound effect (.wav) on multiple clients
* soundeffectall "<filepath>",<type>{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>};
*------------------------------------------*/
BUILDIN(soundeffectall) {
struct block_list* bl;
const char* name;
int type;
bl = (st->rid) ? &(script->rid2sd(st)->bl) : map->id2bl(st->oid);
if (!bl)
return true;
name = script_getstr(st,2);
type = script_getnum(st,3);
//FIXME: enumerating map squares (map->foreach) is slower than enumerating the list of online players (map->foreachpc?) [ultramage]
if(!script_hasdata(st,4)) { // area around
clif->soundeffectall(bl, name, type, AREA);
} else {
if(!script_hasdata(st,5)) { // entire map
const char *mapname = script_getstr(st,4);
int m;
if ( ( m = map->mapname2mapid(mapname) ) == -1 ) {
ShowWarning("soundeffectall: Attempted to play song '%s' (type %d) on non-existent map '%s'\n",name,type, mapname);
return true;
}
map->foreachinmap(script->soundeffect_sub, m, BL_PC, name, type);
} else if(script_hasdata(st,8)) { // specified part of map
const char *mapname = script_getstr(st,4);
int x0 = script_getnum(st,5);
int y0 = script_getnum(st,6);
int x1 = script_getnum(st,7);
int y1 = script_getnum(st,8);
int m;
if ( ( m = map->mapname2mapid(mapname) ) == -1 ) {
ShowWarning("soundeffectall: Attempted to play song '%s' (type %d) on non-existent map '%s'\n",name,type, mapname);
return true;
}
map->foreachinarea(script->soundeffect_sub, m, x0, y0, x1, y1, BL_PC, name, type);
} else {
ShowError("buildin_soundeffectall: insufficient arguments for specific area broadcast.\n");
}
}
return true;
}
/*==========================================
* pet status recovery [Valaris] / Rewritten by [Skotlex]
*------------------------------------------*/
BUILDIN(petrecovery)
{
struct pet_data *pd;
TBL_PC *sd=script->rid2sd(st);
if(sd==NULL || sd->pd==NULL)
return true;
pd=sd->pd;
if (pd->recovery)
{ //Halt previous bonus
if (pd->recovery->timer != INVALID_TIMER)
timer->delete(pd->recovery->timer, pet->recovery_timer);
} else //Init
pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery));
pd->recovery->type = (sc_type)script_getnum(st,2);
pd->recovery->delay = script_getnum(st,3);
pd->recovery->timer = INVALID_TIMER;
return true;
}
/*==========================================
* pet healing [Valaris] //Rewritten by [Skotlex]
*------------------------------------------*/
BUILDIN(petheal)
{
struct pet_data *pd;
TBL_PC *sd=script->rid2sd(st);
if(sd==NULL || sd->pd==NULL)
return true;
pd=sd->pd;
if (pd->s_skill)
{ //Clear previous skill
if (pd->s_skill->timer != INVALID_TIMER)
{
if (pd->s_skill->id)
timer->delete(pd->s_skill->timer, pet->skill_support_timer);
else
timer->delete(pd->s_skill->timer, pet->heal_timer);
}
} else //init memory
pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
pd->s_skill->id=0; //This id identifies that it IS petheal rather than pet_skillsupport
//Use the lv as the amount to heal
pd->s_skill->lv=script_getnum(st,2);
pd->s_skill->delay=script_getnum(st,3);
pd->s_skill->hp=script_getnum(st,4);
pd->s_skill->sp=script_getnum(st,5);
//Use delay as initial offset to avoid skill/heal exploits
if (battle_config.pet_equip_required && pd->pet.equip == 0)
pd->s_skill->timer = INVALID_TIMER;
else
pd->s_skill->timer = timer->add(timer->gettick()+pd->s_skill->delay*1000,pet->heal_timer,sd->bl.id,0);
return true;
}
/*==========================================
* pet attack skills [Valaris] //Rewritten by [Skotlex]
*------------------------------------------*/
/// petskillattack <skill id>,<level>,<rate>,<bonusrate>
/// petskillattack "<skill name>",<level>,<rate>,<bonusrate>
BUILDIN(petskillattack) {
struct pet_data *pd;
TBL_PC *sd=script->rid2sd(st);
if(sd==NULL || sd->pd==NULL)
return true;
pd=sd->pd;
if (pd->a_skill == NULL)
pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
pd->a_skill->id=( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->a_skill->lv=script_getnum(st,3);
pd->a_skill->div_ = 0;
pd->a_skill->rate=script_getnum(st,4);
pd->a_skill->bonusrate=script_getnum(st,5);
return true;
}
/*==========================================
* pet attack skills [Valaris]
*------------------------------------------*/
/// petskillattack2 <skill id>,<level>,<div>,<rate>,<bonusrate>
/// petskillattack2 "<skill name>",<level>,<div>,<rate>,<bonusrate>
BUILDIN(petskillattack2) {
struct pet_data *pd;
TBL_PC *sd=script->rid2sd(st);
if(sd==NULL || sd->pd==NULL)
return true;
pd=sd->pd;
if (pd->a_skill == NULL)
pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
pd->a_skill->id=( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->a_skill->lv=script_getnum(st,3);
pd->a_skill->div_ = script_getnum(st,4);
pd->a_skill->rate=script_getnum(st,5);
pd->a_skill->bonusrate=script_getnum(st,6);
return true;
}
/*==========================================
* pet support skills [Skotlex]
*------------------------------------------*/
/// petskillsupport <skill id>,<level>,<delay>,<hp>,<sp>
/// petskillsupport "<skill name>",<level>,<delay>,<hp>,<sp>
BUILDIN(petskillsupport) {
struct pet_data *pd;
TBL_PC *sd=script->rid2sd(st);
if(sd==NULL || sd->pd==NULL)
return true;
pd=sd->pd;
if (pd->s_skill)
{ //Clear previous skill
if (pd->s_skill->timer != INVALID_TIMER)
{
if (pd->s_skill->id)
timer->delete(pd->s_skill->timer, pet->skill_support_timer);
else
timer->delete(pd->s_skill->timer, pet->heal_timer);
}
} else //init memory
pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
pd->s_skill->id=( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->s_skill->lv=script_getnum(st,3);
pd->s_skill->delay=script_getnum(st,4);
pd->s_skill->hp=script_getnum(st,5);
pd->s_skill->sp=script_getnum(st,6);
//Use delay as initial offset to avoid skill/heal exploits
if (battle_config.pet_equip_required && pd->pet.equip == 0)
pd->s_skill->timer = INVALID_TIMER;
else
pd->s_skill->timer = timer->add(timer->gettick()+pd->s_skill->delay*1000,pet->skill_support_timer,sd->bl.id,0);
return true;
}
/*==========================================
* Scripted skill effects [Celest]
*------------------------------------------*/
/// skilleffect <skill id>,<level>
/// skilleffect "<skill name>",<level>
BUILDIN(skilleffect) {
TBL_PC *sd;
uint16 skill_id=( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
uint16 skill_lv=script_getnum(st,3);
sd=script->rid2sd(st);
if( sd == NULL )
return false;
/* ensure we're standing because the following packet causes the client to virtually set the char to stand,
* which leaves the server thinking it still is sitting. */
if( pc_issit(sd) ) {
pc->setstand(sd);
skill->sit(sd,0);
clif->standing(&sd->bl);
}
clif->skill_nodamage(&sd->bl,&sd->bl,skill_id,skill_lv,1);
return true;
}
/*==========================================
* NPC skill effects [Valaris]
*------------------------------------------*/
/// npcskilleffect <skill id>,<level>,<x>,<y>
/// npcskilleffect "<skill name>",<level>,<x>,<y>
BUILDIN(npcskilleffect) {
struct block_list *bl= map->id2bl(st->oid);
uint16 skill_id=( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
uint16 skill_lv=script_getnum(st,3);
int x=script_getnum(st,4);
int y=script_getnum(st,5);
if (bl)
clif->skill_poseffect(bl,skill_id,skill_lv,x,y,timer->gettick());
return true;
}
/*==========================================
* Special effects [Valaris]
*------------------------------------------*/
BUILDIN(specialeffect) {
struct block_list *bl=map->id2bl(st->oid);
int type = script_getnum(st,2);
enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
if(bl==NULL)
return true;
if( script_hasdata(st,4) )
{
TBL_NPC *nd = npc->name2id(script_getstr(st,4));
if(nd)
clif->specialeffect(&nd->bl, type, target);
}
else
{
if (target == SELF) {
TBL_PC *sd=script->rid2sd(st);
if (sd)
clif->specialeffect_single(bl,type,sd->fd);
} else {
clif->specialeffect(bl, type, target);
}
}
return true;
}
BUILDIN(specialeffect2) {
TBL_PC *sd;
int type = script_getnum(st,2);
enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
if( script_hasdata(st,4) )
sd = map->nick2sd(script_getstr(st,4));
else
sd = script->rid2sd(st);
if (sd)
clif->specialeffect(&sd->bl, type, target);
return true;
}
/*==========================================
* Nude [Valaris]
*------------------------------------------*/
BUILDIN(nude)
{
TBL_PC *sd = script->rid2sd(st);
int i, calcflag = 0;
if( sd == NULL )
return true;
for( i = 0 ; i < EQI_MAX; i++ ) {
if( sd->equip_index[ i ] >= 0 ) {
if( !calcflag )
calcflag = 1;
pc->unequipitem( sd , sd->equip_index[ i ] , 2);
}
}
if( calcflag )
status_calc_pc(sd,SCO_NONE);
return true;
}
/*==========================================
* gmcommand [MouseJstr]
*------------------------------------------*/
BUILDIN(atcommand) {
TBL_PC *sd, *dummy_sd = NULL;
int fd;
const char* cmd;
bool ret = true;
cmd = script_getstr(st,2);
if (st->rid) {
sd = script->rid2sd(st);
if( sd == NULL )
return false;
fd = sd->fd;
} else { //Use a dummy character.
sd = dummy_sd = pc->get_dummy_sd();
fd = 0;
if (st->oid) {
struct block_list* bl = map->id2bl(st->oid);
memcpy(&sd->bl, bl, sizeof(struct block_list));
if (bl->type == BL_NPC)
safestrncpy(sd->status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
}
}
if (!atcommand->exec(fd, sd, cmd, false)) {
ShowWarning("script: buildin_atcommand: failed to execute command '%s'\n", cmd);
script->reportsrc(st);
ret = false;
}
if (dummy_sd) aFree(dummy_sd);
return ret;
}
/*==========================================
* Displays a message for the player only (like system messages like "you got an apple" )
*------------------------------------------*/
BUILDIN(dispbottom)
{
TBL_PC *sd=script->rid2sd(st);
const char *message;
message=script_getstr(st,2);
if(sd)
clif_disp_onlyself(sd,message,(int)strlen(message));
return true;
}
/*==========================================
* All The Players Full Recovery
* (HP/SP full restore and resurrect if need)
*------------------------------------------*/
BUILDIN(recovery)
{
TBL_PC* sd;
struct s_mapiterator* iter;
iter = mapit_getallusers();
for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) )
{
if(pc_isdead(sd))
status->revive(&sd->bl, 100, 100);
else
status_percent_heal(&sd->bl, 100, 100);
clif->message(sd->fd,msg_txt(880)); // "You have been recovered!"
}
mapit->free(iter);
return true;
}
/*==========================================
* Get your pet info: getpetinfo(n)
* n -> 0:pet_id 1:pet_class 2:pet_name
* 3:friendly 4:hungry, 5: rename flag.
*------------------------------------------*/
BUILDIN(getpetinfo)
{
TBL_PC *sd=script->rid2sd(st);
TBL_PET *pd;
int type=script_getnum(st,2);
if(!sd || !sd->pd) {
if (type == 2)
script_pushconststr(st,"null");
else
script_pushint(st,0);
return true;
}
pd = sd->pd;
switch(type) {
case 0: script_pushint(st,pd->pet.pet_id); break;
case 1: script_pushint(st,pd->pet.class_); break;
case 2: script_pushstrcopy(st,pd->pet.name); break;
case 3: script_pushint(st,pd->pet.intimate); break;
case 4: script_pushint(st,pd->pet.hungry); break;
case 5: script_pushint(st,pd->pet.rename_flag); break;
default:
script_pushint(st,0);
break;
}
return true;
}
/*==========================================
* Get your homunculus info: gethominfo(n)
* n -> 0:hom_id 1:class 2:name
* 3:friendly 4:hungry, 5: rename flag.
* 6: level
*------------------------------------------*/
BUILDIN(gethominfo)
{
TBL_PC *sd=script->rid2sd(st);
int type = script_getnum(st,2);
if(!sd || !sd->hd) {
if (type == 2)
script_pushconststr(st,"null");
else
script_pushint(st,0);
return true;
}
switch(type) {
case 0: script_pushint(st,sd->hd->homunculus.hom_id); break;
case 1: script_pushint(st,sd->hd->homunculus.class_); break;
case 2: script_pushstrcopy(st,sd->hd->homunculus.name); break;
case 3: script_pushint(st,sd->hd->homunculus.intimacy); break;
case 4: script_pushint(st,sd->hd->homunculus.hunger); break;
case 5: script_pushint(st,sd->hd->homunculus.rename_flag); break;
case 6: script_pushint(st,sd->hd->homunculus.level); break;
default:
script_pushint(st,0);
break;
}
return true;
}
/// Retrieves information about character's mercenary
/// getmercinfo <type>[,<char id>];
BUILDIN(getmercinfo) {
int type, char_id;
struct map_session_data* sd;
struct mercenary_data* md;
type = script_getnum(st,2);
if( script_hasdata(st,3) ) {
char_id = script_getnum(st,3);
if( ( sd = map->charid2sd(char_id) ) == NULL ) {
ShowError("buildin_getmercinfo: No such character (char_id=%d).\n", char_id);
script_pushnil(st);
return false;
}
} else {
if( ( sd = script->rid2sd(st) ) == NULL )
return true;
}
md = ( sd->status.mer_id && sd->md ) ? sd->md : NULL;
switch( type )
{
case 0: script_pushint(st,md ? md->mercenary.mercenary_id : 0); break;
case 1: script_pushint(st,md ? md->mercenary.class_ : 0); break;
case 2:
if( md )
script_pushstrcopy(st,md->db->name);
else
script_pushconststr(st,"");
break;
case 3: script_pushint(st,md ? mercenary->get_faith(md) : 0); break;
case 4: script_pushint(st,md ? mercenary->get_calls(md) : 0); break;
case 5: script_pushint(st,md ? md->mercenary.kill_count : 0); break;
case 6: script_pushint(st,md ? mercenary->get_lifetime(md) : 0); break;
case 7: script_pushint(st,md ? md->db->lv : 0); break;
default:
ShowError("buildin_getmercinfo: Invalid type %d (char_id=%d).\n", type, sd->status.char_id);
script_pushnil(st);
return false;
}
return true;
}
/*==========================================
* Shows wether your inventory(and equips) contain
* selected card or not.
* checkequipedcard(4001);
*------------------------------------------*/
BUILDIN(checkequipedcard)
{
int n,i,c=0;
TBL_PC *sd=script->rid2sd(st);
if( sd == NULL )
return false;
c = script_getnum(st,2);
for( i=0; i<MAX_INVENTORY; i++) {
if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount && sd->inventory_data[i]) {
if (itemdb_isspecial(sd->status.inventory[i].card[0]))
continue;
for(n=0;n<sd->inventory_data[i]->slot;n++) {
if(sd->status.inventory[i].card[n]==c) {
script_pushint(st,1);
return true;
}
}
}
}
script_pushint(st,0);
return true;
}
BUILDIN(jump_zero)
{
int sel;
sel=script_getnum(st,2);
if(!sel) {
int pos;
if( !data_islabel(script_getdata(st,3)) ) {
ShowError("script: jump_zero: not label !\n");
st->state=END;
return false;
}
pos=script_getnum(st,3);
st->pos=pos;
st->state=GOTO;
}
return true;
}
/*==========================================
* movenpc [MouseJstr]
*------------------------------------------*/
BUILDIN(movenpc) {
TBL_NPC *nd = NULL;
const char *npc_name;
int x,y;
npc_name = script_getstr(st,2);
x = script_getnum(st,3);
y = script_getnum(st,4);
if ((nd = npc->name2id(npc_name)) == NULL)
return -1;
if (script_hasdata(st,5))
nd->dir = script_getnum(st,5) % 8;
npc->movenpc(nd, x, y);
return true;
}
/*==========================================
* message [MouseJstr]
*------------------------------------------*/
BUILDIN(message) {
const char *msg,*player;
TBL_PC *pl_sd = NULL;
player = script_getstr(st,2);
msg = script_getstr(st,3);
if((pl_sd=map->nick2sd((char *) player)) == NULL)
return true;
clif->message(pl_sd->fd, msg);
return true;
}
/*==========================================
* npctalk (sends message to surrounding area)
*------------------------------------------*/
BUILDIN(npctalk) {
const char* str;
char name[NAME_LENGTH], message[256];
struct npc_data* nd = (struct npc_data *)map->id2bl(st->oid);
str = script_getstr(st,2);
if(nd)
{
safestrncpy(name, nd->name, sizeof(name));
strtok(name, "#"); // discard extra name identifier if present
safesnprintf(message, sizeof(message), "%s : %s", name, str);
clif->disp_overhead(&nd->bl, message);
}
return true;
}
// change npc walkspeed [Valaris]
BUILDIN(npcspeed) {
struct npc_data* nd;
int speed;
speed = script_getnum(st,2);
nd = (struct npc_data *)map->id2bl(st->oid);
if( nd ) {
unit->bl2ud2(&nd->bl); // ensure nd->ud is safe to edit
nd->speed = speed;
nd->ud->state.speed_changed = 1;
}
return true;
}
// make an npc walk to a position [Valaris]
BUILDIN(npcwalkto) {
struct npc_data *nd=(struct npc_data *)map->id2bl(st->oid);
int x=0,y=0;
x=script_getnum(st,2);
y=script_getnum(st,3);
if( nd ) {
unit->bl2ud2(&nd->bl); // ensure nd->ud is safe to edit
if (!nd->status.hp) {
status_calc_npc(nd, SCO_FIRST);
} else {
status_calc_npc(nd, SCO_NONE);
}
unit->walktoxy(&nd->bl,x,y,0);
}
return true;
}
// stop an npc's movement [Valaris]
BUILDIN(npcstop) {
struct npc_data *nd = (struct npc_data *)map->id2bl(st->oid);
if( nd ) {
unit->bl2ud2(&nd->bl); // ensure nd->ud is safe to edit
unit->stop_walking(&nd->bl,1|4);
}
return true;
}
/*==========================================
* getlook char info. getlook(arg)
*------------------------------------------*/
BUILDIN(getlook)
{
int type,val;
TBL_PC *sd;
sd=script->rid2sd(st);
if( sd == NULL )
return false;
type=script_getnum(st,2);
val = -1;
switch(type) {
case LOOK_HAIR: val = sd->status.hair; break; //1
case LOOK_WEAPON: val = sd->status.weapon; break; //2
case LOOK_HEAD_BOTTOM: val = sd->status.head_bottom; break; //3
case LOOK_HEAD_TOP: val = sd->status.head_top; break; //4
case LOOK_HEAD_MID: val = sd->status.head_mid; break; //5
case LOOK_HAIR_COLOR: val = sd->status.hair_color; break; //6
case LOOK_CLOTHES_COLOR: val = sd->status.clothes_color; break; //7
case LOOK_SHIELD: val = sd->status.shield; break; //8
case LOOK_SHOES: break; //9
case LOOK_ROBE: val = sd->status.robe; break; //12
}
script_pushint(st,val);
return true;
}
/*==========================================
* get char save point. argument: 0- map name, 1- x, 2- y
*------------------------------------------*/
BUILDIN(getsavepoint)
{
TBL_PC* sd;
int type;
sd = script->rid2sd(st);
if( sd == NULL )
return false;
type = script_getnum(st,2);
switch(type) {
case 0: script_pushstrcopy(st,mapindex_id2name(sd->status.save_point.map)); break;
case 1: script_pushint(st,sd->status.save_point.x); break;
case 2: script_pushint(st,sd->status.save_point.y); break;
default:
script_pushint(st,0);
break;
}
return true;
}
/*==========================================
* Get position for char/npc/pet/mob objects. Added by Lorky
*
* int getMapXY(MapName$,MapX,MapY,type,[CharName$]);
* where type:
* MapName$ - String variable for output map name
* MapX - Integer variable for output coord X
* MapY - Integer variable for output coord Y
* type - type of object
* 0 - Character coord
* 1 - NPC coord
* 2 - Pet coord
* 3 - Mob coord (not released)
* 4 - Homun coord
* 5 - Mercenary coord
* 6 - Elemental coord
* CharName$ - Name object. If miss or "this" the current object
*
* Return:
* 0 - success
* -1 - some error, MapName$,MapX,MapY contains unknown value.
*------------------------------------------*/
BUILDIN(getmapxy)
{
struct block_list *bl = NULL;
TBL_PC *sd=NULL;
int64 num;
const char *name;
char prefix;
int x,y,type;
char mapname[MAP_NAME_LENGTH];
if( !data_isreference(script_getdata(st,2)) ) {
ShowWarning("script: buildin_getmapxy: not mapname variable\n");
script_pushint(st,-1);
return false;
}
if( !data_isreference(script_getdata(st,3)) ) {
ShowWarning("script: buildin_getmapxy: not mapx variable\n");
script_pushint(st,-1);
return false;
}
if( !data_isreference(script_getdata(st,4)) ) {
ShowWarning("script: buildin_getmapxy: not mapy variable\n");
script_pushint(st,-1);
return false;
}
if( !is_string_variable(reference_getname(script_getdata(st, 2))) ) {
ShowWarning("script: buildin_getmapxy: %s is not a string variable\n",reference_getname(script_getdata(st, 2)));
script_pushint(st,-1);
return false;
}
if( is_string_variable(reference_getname(script_getdata(st, 3))) ) {
ShowWarning("script: buildin_getmapxy: %s is a string variable, should be int\n",reference_getname(script_getdata(st, 3)));
script_pushint(st,-1);
return false;
}
if( is_string_variable(reference_getname(script_getdata(st, 4))) ) {
ShowWarning("script: buildin_getmapxy: %s is a string variable, should be int\n",reference_getname(script_getdata(st, 4)));
script_pushint(st,-1);
return false;
}
// Possible needly check function parameters on C_STR,C_INT,C_INT
type=script_getnum(st,5);
switch (type) {
case 0: //Get Character Position
if( script_hasdata(st,6) )
sd=map->nick2sd(script_getstr(st,6));
else
sd=script->rid2sd(st);
if (sd)
bl = &sd->bl;
break;
case 1: //Get NPC Position
if( script_hasdata(st,6) )
{
struct npc_data *nd;
nd=npc->name2id(script_getstr(st,6));
if (nd)
bl = &nd->bl;
} else //In case the origin is not an npc?
bl=map->id2bl(st->oid);
break;
case 2: //Get Pet Position
if(script_hasdata(st,6))
sd=map->nick2sd(script_getstr(st,6));
else
sd=script->rid2sd(st);
if (sd && sd->pd)
bl = &sd->pd->bl;
break;
case 3: //Get Mob Position
break; //Not supported?
case 4: //Get Homun Position
if(script_hasdata(st,6))
sd=map->nick2sd(script_getstr(st,6));
else
sd=script->rid2sd(st);
if (sd && sd->hd)
bl = &sd->hd->bl;
break;
case 5: //Get Mercenary Position
if(script_hasdata(st,6))
sd=map->nick2sd(script_getstr(st,6));
else
sd=script->rid2sd(st);
if (sd && sd->md)
bl = &sd->md->bl;
break;
case 6: //Get Elemental Position
if(script_hasdata(st,6))
sd=map->nick2sd(script_getstr(st,6));
else
sd=script->rid2sd(st);
if (sd && sd->ed)
bl = &sd->ed->bl;
break;
default:
ShowWarning("script: buildin_getmapxy: Invalid type %d\n", type);
script_pushint(st,-1);
return false;
}
if (!bl || bl->m == -1) { //No object found.
script_pushint(st,-1);
return true;
}
x= bl->x;
y= bl->y;
safestrncpy(mapname, map->list[bl->m].name, MAP_NAME_LENGTH);
//Set MapName$
num=st->stack->stack_data[st->start+2].u.num;
name=script->get_str(script_getvarid(num));
prefix=*name;
if(not_server_variable(prefix))
sd=script->rid2sd(st);
else
sd=NULL;
script->set_reg(st,sd,num,name,(void*)mapname,script_getref(st,2));
//Set MapX
num=st->stack->stack_data[st->start+3].u.num;
name=script->get_str(script_getvarid(num));
prefix=*name;
if(not_server_variable(prefix))
sd=script->rid2sd(st);
else
sd=NULL;
script->set_reg(st,sd,num,name,(void*)h64BPTRSIZE(x),script_getref(st,3));
//Set MapY
num=st->stack->stack_data[st->start+4].u.num;
name=script->get_str(script_getvarid(num));
prefix=*name;
if(not_server_variable(prefix))
sd=script->rid2sd(st);
else
sd=NULL;
script->set_reg(st,sd,num,name,(void*)h64BPTRSIZE(y),script_getref(st,4));
//Return Success value
script_pushint(st,0);
return true;
}
/*==========================================
* Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus]
*------------------------------------------*/
BUILDIN(logmes)
{
const char *str;
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return false;
str = script_getstr(st,2);
logs->npc(sd,str);
return true;
}
BUILDIN(summon)
{
int class_, timeout=0;
const char *str,*event="";
TBL_PC *sd;
struct mob_data *md;
int64 tick = timer->gettick();
sd=script->rid2sd(st);
if (!sd) return true;
str = script_getstr(st,2);
class_ = script_getnum(st,3);
if( script_hasdata(st,4) )
timeout=script_getnum(st,4);
if( script_hasdata(st,5) ) {
event=script_getstr(st,5);
script->check_event(st, event);
}
clif->skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick);
md = mob->once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, class_, event, SZ_SMALL, AI_NONE);
if (md) {
md->master_id=sd->bl.id;
md->special_state.ai = AI_ATTACK;
if( md->deletetimer != INVALID_TIMER )
timer->delete(md->deletetimer, mob->timer_delete);
md->deletetimer = timer->add(tick+(timeout>0?timeout*1000:60000),mob->timer_delete,md->bl.id,0);
mob->spawn (md); //Now it is ready for spawning.
clif->specialeffect(&md->bl,344,AREA);
sc_start4(NULL, &md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
}
return true;
}
/*==========================================
* Checks whether it is daytime/nighttime
*------------------------------------------*/
BUILDIN(isnight) {
script_pushint(st,(map->night_flag == 1));
return true;
}
BUILDIN(isday) {
script_pushint(st,(map->night_flag == 0));
return true;
}
/*================================================
* Check how many items/cards in the list are
* equipped - used for 2/15's cards patch [celest]
*------------------------------------------------*/
BUILDIN(isequippedcnt)
{
TBL_PC *sd;
int i, j, k, id = 1;
int ret = 0;
sd = script->rid2sd(st);
if( sd == NULL )
return false;
for (i=0; id!=0; i++) {
script_fetch(st,i+2, id);
if (id <= 0)
continue;
for (j=0; j<EQI_MAX; j++) {
int index;
index = sd->equip_index[j];
if(index < 0) continue;
if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
if(!sd->inventory_data[index])
continue;
if (itemdb_type(id) != IT_CARD) { //No card. Count amount in inventory.
if (sd->inventory_data[index]->nameid == id)
ret+= sd->status.inventory[index].amount;
} else { //Count cards.
if (itemdb_isspecial(sd->status.inventory[index].card[0]))
continue; //No cards
for(k=0; k<sd->inventory_data[index]->slot; k++) {
if (sd->status.inventory[index].card[k] == id)
ret++; //[Lupus]
}
}
}
}
script_pushint(st,ret);
return true;
}
/*================================================
* Check whether another card has been
* equipped - used for 2/15's cards patch [celest]
* -- Items checked cannot be reused in another
* card set to prevent exploits
*------------------------------------------------*/
BUILDIN(isequipped)
{
TBL_PC *sd;
int i, j, k, id = 1;
int index, flag;
int ret = -1;
//Original hash to reverse it when full check fails.
unsigned int setitem_hash = 0, setitem_hash2 = 0;
sd = script->rid2sd(st);
if( sd == NULL )
return false;
setitem_hash = sd->bonus.setitem_hash;
setitem_hash2 = sd->bonus.setitem_hash2;
for (i=0; id!=0; i++) {
script_fetch(st,i+2, id);
if (id <= 0)
continue;
flag = 0;
for (j=0; j<EQI_MAX; j++) {
index = sd->equip_index[j];
if(index < 0) continue;
if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
if(!sd->inventory_data[index])
continue;
if (itemdb_type(id) != IT_CARD) {
if (sd->inventory_data[index]->nameid != id)
continue;
flag = 1;
break;
} else { //Cards
if (sd->inventory_data[index]->slot == 0 ||
itemdb_isspecial(sd->status.inventory[index].card[0]))
continue;
for (k = 0; k < sd->inventory_data[index]->slot; k++) {
//New hash system which should support up to 4 slots on any equipment. [Skotlex]
unsigned int hash = 0;
if (sd->status.inventory[index].card[k] != id)
continue;
hash = 1<<((j<5?j:j-5)*4 + k);
// check if card is already used by another set
if ( ( j < 5 ? sd->bonus.setitem_hash : sd->bonus.setitem_hash2 ) & hash)
continue;
// We have found a match
flag = 1;
// Set hash so this card cannot be used by another
if (j<5)
sd->bonus.setitem_hash |= hash;
else
sd->bonus.setitem_hash2 |= hash;
break;
}
}
if (flag) break; //Card found
}
if (ret == -1)
ret = flag;
else
ret &= flag;
if (!ret) break;
}
if (!ret) {//When check fails, restore original hash values. [Skotlex]
sd->bonus.setitem_hash = setitem_hash;
sd->bonus.setitem_hash2 = setitem_hash2;
}
script_pushint(st,ret);
return true;
}
/*================================================
* Check how many given inserted cards in the CURRENT
* weapon - used for 2/15's cards patch [Lupus]
*------------------------------------------------*/
BUILDIN(cardscnt) {
TBL_PC *sd;
int i, k, id = 1;
int ret = 0;
int index;
sd = script->rid2sd(st);
if( sd == NULL )
return false;
for (i=0; id!=0; i++) {
script_fetch(st,i+2, id);
if (id <= 0)
continue;
index = status->current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus]
if(index < 0) continue;
if(!sd->inventory_data[index])
continue;
if(itemdb_type(id) != IT_CARD) {
if (sd->inventory_data[index]->nameid == id)
ret+= sd->status.inventory[index].amount;
} else {
if (itemdb_isspecial(sd->status.inventory[index].card[0]))
continue;
for(k=0; k<sd->inventory_data[index]->slot; k++) {
if (sd->status.inventory[index].card[k] == id)
ret++;
}
}
}
script_pushint(st,ret);
// script_pushint(st,status->current_equip_item_index);
return true;
}
/*=======================================================
* Returns the refined number of the current item, or an
* item with inventory index specified
*-------------------------------------------------------*/
BUILDIN(getrefine) {
TBL_PC *sd;
sd = script->rid2sd(st);
if( sd == NULL )
return false;
script_pushint(st,sd->status.inventory[status->current_equip_item_index].refine);
return true;
}
/*=======================================================
* Day/Night controls
*-------------------------------------------------------*/
BUILDIN(night) {
if (map->night_flag != 1) pc->map_night_timer(pc->night_timer_tid, 0, 0, 1);
return true;
}
BUILDIN(day) {
if (map->night_flag != 0) pc->map_day_timer(pc->day_timer_tid, 0, 0, 1);
return true;
}
//=======================================================
// Unequip [Spectre]
//-------------------------------------------------------
BUILDIN(unequip)
{
int i;
size_t num;
TBL_PC *sd;
num = script_getnum(st,2);
sd = script->rid2sd(st);
if( sd != NULL && num >= 1 && num <= ARRAYLENGTH(script->equip) )
{
i = pc->checkequip(sd,script->equip[num-1]);
if (i >= 0)
pc->unequipitem(sd,i,1|2);
}
return true;
}
BUILDIN(equip)
{
int nameid=0,i;
TBL_PC *sd;
struct item_data *item_data;
sd = script->rid2sd(st);
if( sd == NULL )
return false;
nameid=script_getnum(st,2);
if((item_data = itemdb->exists(nameid)) == NULL)
{
ShowError("wrong item ID : equipitem(%i)\n",nameid);
return false;
}
ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == nameid && sd->status.inventory[i].equip == 0 );
if( i < MAX_INVENTORY )
pc->equipitem(sd,i,item_data->equip);
return true;
}
BUILDIN(autoequip)
{
int nameid, flag;
struct item_data *item_data;
nameid=script_getnum(st,2);
flag=script_getnum(st,3);
if( ( item_data = itemdb->exists(nameid) ) == NULL )
{
ShowError("buildin_autoequip: Invalid item '%d'.\n", nameid);
return false;
}
if( !itemdb->isequip2(item_data) )
{
ShowError("buildin_autoequip: Item '%d' cannot be equipped.\n", nameid);
return false;
}
item_data->flag.autoequip = flag>0?1:0;
return true;
}
BUILDIN(setbattleflag)
{
const char *flag, *value;
flag = script_getstr(st,2);
value = script_getstr(st,3); // HACK: Retrieve number as string (auto-converted) for battle_set_value
if (battle->config_set_value(flag, value) == 0)
ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'\n",flag);
else
ShowInfo("buildin_setbattleflag: battle_config flag '%s' is now set to '%s'.\n",flag,value);
return true;
}
BUILDIN(getbattleflag)
{
const char *flag;
flag = script_getstr(st,2);
script_pushint(st,battle->config_get_value(flag));
return true;
}
//=======================================================
// strlen [Valaris]
//-------------------------------------------------------
BUILDIN(getstrlen)
{
const char *str = script_getstr(st,2);
int len = (str) ? (int)strlen(str) : 0;
script_pushint(st,len);
return true;
}
//=======================================================
// isalpha [Valaris]
//-------------------------------------------------------
BUILDIN(charisalpha)
{
const char *str=script_getstr(st,2);
int pos=script_getnum(st,3);
int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISALPHA( str[pos] ) != 0 : 0;
script_pushint(st,val);
return true;
}
//=======================================================
// charisupper <str>, <index>
//-------------------------------------------------------
BUILDIN(charisupper)
{
const char *str = script_getstr(st,2);
int pos = script_getnum(st,3);
int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISUPPER( str[pos] ) : 0;
script_pushint(st,val);
return true;
}
//=======================================================
// charislower <str>, <index>
//-------------------------------------------------------
BUILDIN(charislower)
{
const char *str = script_getstr(st,2);
int pos = script_getnum(st,3);
int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISLOWER( str[pos] ) : 0;
script_pushint(st,val);
return true;
}
//=======================================================
// charat <str>, <index>
//-------------------------------------------------------
BUILDIN(charat) {
const char *str = script_getstr(st,2);
int pos = script_getnum(st,3);
if( pos >= 0 && (unsigned int)pos < strlen(str) ) {
char output[2];
output[0] = str[pos];
output[1] = '\0';
script_pushstrcopy(st, output);
} else
script_pushconststr(st, "");
return true;
}
//=======================================================
// setchar <string>, <char>, <index>
//-------------------------------------------------------
BUILDIN(setchar)
{
const char *str = script_getstr(st,2);
const char *c = script_getstr(st,3);
int index = script_getnum(st,4);
char *output = aStrdup(str);
if(index >= 0 && index < strlen(output))
output[index] = *c;
script_pushstr(st, output);
return true;
}
//=======================================================
// insertchar <string>, <char>, <index>
//-------------------------------------------------------
BUILDIN(insertchar)
{
const char *str = script_getstr(st,2);
const char *c = script_getstr(st,3);
int index = script_getnum(st,4);
char *output;
size_t len = strlen(str);
if(index < 0)
index = 0;
else if(index > len)
index = (int)len;
output = (char*)aMalloc(len + 2);
memcpy(output, str, index);
output[index] = c[0];
memcpy(&output[index+1], &str[index], len - index);
output[len+1] = '\0';
script_pushstr(st, output);
return true;
}
//=======================================================
// delchar <string>, <index>
//-------------------------------------------------------
BUILDIN(delchar)
{
const char *str = script_getstr(st,2);
int index = script_getnum(st,3);
char *output;
size_t len = strlen(str);
if(index < 0 || index > len) {
//return original
output = aStrdup(str);
script_pushstr(st, output);
return true;
}
output = (char*)aMalloc(len);
memcpy(output, str, index);
memcpy(&output[index], &str[index+1], len - index);
script_pushstr(st, output);
return true;
}
//=======================================================
// strtoupper <str>
//-------------------------------------------------------
BUILDIN(strtoupper)
{
const char *str = script_getstr(st,2);
char *output = aStrdup(str);
char *cursor = output;
while (*cursor != '\0') {
*cursor = TOUPPER(*cursor);
cursor++;
}
script_pushstr(st, output);
return true;
}
//=======================================================
// strtolower <str>
//-------------------------------------------------------
BUILDIN(strtolower)
{
const char *str = script_getstr(st,2);
char *output = aStrdup(str);
char *cursor = output;
while (*cursor != '\0') {
*cursor = TOLOWER(*cursor);
cursor++;
}
script_pushstr(st, output);
return true;
}
//=======================================================
// substr <str>, <start>, <end>
//-------------------------------------------------------
BUILDIN(substr)
{
const char *str = script_getstr(st,2);
char *output;
int start = script_getnum(st,3);
int end = script_getnum(st,4);
int len = 0;
if(start >= 0 && end < strlen(str) && start <= end) {
len = end - start + 1;
output = (char*)aMalloc(len + 1);
memcpy(output, &str[start], len);
} else
output = (char*)aMalloc(1);
output[len] = '\0';
script_pushstr(st, output);
return true;
}
//=======================================================
// explode <dest_string_array>, <str>, <delimiter>
// Note: delimiter is limited to 1 char
//-------------------------------------------------------
BUILDIN(explode)
{
struct script_data* data = script_getdata(st, 2);
const char *str = script_getstr(st,3);
const char delimiter = script_getstr(st, 4)[0];
int32 id;
size_t len = strlen(str);
int i = 0, j = 0;
int start;
char *temp;
const char* name;
TBL_PC* sd = NULL;
temp = (char*)aMalloc(len + 1);
if( !data_isreference(data) )
{
ShowError("script:explode: not a variable\n");
script->reportdata(data);
st->state = END;
return false;// not a variable
}
id = reference_getid(data);
start = reference_getindex(data);
name = reference_getname(data);
if( !is_string_variable(name) )
{
ShowError("script:explode: not string array\n");
script->reportdata(data);
st->state = END;
return false;// data type mismatch
}
if( not_server_variable(*name) )
{
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached
}
while(str[i] != '\0') {
if(str[i] == delimiter && start < SCRIPT_MAX_ARRAYSIZE-1) { //break at delimiter but ignore after reaching last array index
temp[j] = '\0';
script->set_reg(st, sd, reference_uid(id, start++), name, (void*)temp, reference_getref(data));
j = 0;
++i;
} else {
temp[j++] = str[i++];
}
}
//set last string
temp[j] = '\0';
script->set_reg(st, sd, reference_uid(id, start), name, (void*)temp, reference_getref(data));
aFree(temp);
return true;
}
//=======================================================
// implode <string_array>
// implode <string_array>, <glue>
//-------------------------------------------------------
BUILDIN(implode)
{
struct script_data* data = script_getdata(st, 2);
const char *glue = NULL, *name, *temp;
uint32 array_size, id;
size_t len = 0, glue_len = 0, k = 0;
int i;
TBL_PC* sd = NULL;
char *output;
if( !data_isreference(data) )
{
ShowError("script:implode: not a variable\n");
script->reportdata(data);
st->state = END;
return false;// not a variable
}
id = reference_getid(data);
name = reference_getname(data);
if( !is_string_variable(name) )
{
ShowError("script:implode: not string array\n");
script->reportdata(data);
st->state = END;
return false;// data type mismatch
}
if( not_server_variable(*name) )
{
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached
}
//count chars
array_size = script->array_highest_key(st,sd,name,reference_getref(data)) - 1;
if(array_size == -1) {
//empty array check (AmsTaff)
ShowWarning("script:implode: array length = 0\n");
output = (char*)aMalloc(sizeof(char)*5);
sprintf(output,"%s","NULL");
} else {
for(i = 0; i <= array_size; ++i) {
temp = (char*) script->get_val2(st, reference_uid(id, i), reference_getref(data));
len += strlen(temp);
script_removetop(st, -1, 0);
}
//allocate mem
if( script_hasdata(st,3) ) {
glue = script_getstr(st,3);
glue_len = strlen(glue);
len += glue_len * (array_size);
}
output = (char*)aMalloc(len + 1);
//build output
for(i = 0; i < array_size; ++i) {
temp = (char*) script->get_val2(st, reference_uid(id, i), reference_getref(data));
len = strlen(temp);
memcpy(&output[k], temp, len);
k += len;
if(glue_len != 0) {
memcpy(&output[k], glue, glue_len);
k += glue_len;
}
script_removetop(st, -1, 0);
}
temp = (char*) script->get_val2(st, reference_uid(id, array_size), reference_getref(data));
len = strlen(temp);
memcpy(&output[k], temp, len);
k += len;
script_removetop(st, -1, 0);
output[k] = '\0';
}
script_pushstr(st, output);
return true;
}
//=======================================================
// sprintf(<format>, ...);
// Implements C sprintf, except format %n. The resulting string is
// returned, instead of being saved in variable by reference.
//-------------------------------------------------------
BUILDIN(sprintf) {
unsigned int argc = 0, arg = 0;
const char* format;
char* p;
char* q;
char* buf = NULL;
char* buf2 = NULL;
struct script_data* data;
size_t len, buf2_len = 0;
StringBuf final_buf;
// Fetch init data
format = script_getstr(st, 2);
argc = script_lastdata(st)-2;
len = strlen(format);
// Skip parsing, where no parsing is required.
if(len==0) {
script_pushconststr(st,"");
return true;
}
// Pessimistic alloc
CREATE(buf, char, len+1);
// Need not be parsed, just solve stuff like %%.
if(argc==0) {
memcpy(buf,format,len+1);
script_pushstrcopy(st, buf);
aFree(buf);
return true;
}
safestrncpy(buf, format, len+1);
// Issue sprintf for each parameter
StrBuf->Init(&final_buf);
q = buf;
while((p = strchr(q, '%'))!=NULL) {
if(p!=q) {
len = p-q+1;
if(buf2_len<len) {
RECREATE(buf2, char, len);
buf2_len = len;
}
safestrncpy(buf2, q, len);
StrBuf->AppendStr(&final_buf, buf2);
q = p;
}
p = q+1;
if(*p=='%') { // %%
StrBuf->AppendStr(&final_buf, "%");
q+=2;
continue;
}
if(*p=='n') { // %n
ShowWarning("buildin_sprintf: Format %%n not supported! Skipping...\n");
script->reportsrc(st);
q+=2;
continue;
}
if(arg>=argc) {
ShowError("buildin_sprintf: Not enough arguments passed!\n");
if(buf) aFree(buf);
if(buf2) aFree(buf2);
StrBuf->Destroy(&final_buf);
script_pushconststr(st,"");
return false;
}
if((p = strchr(q+1, '%'))==NULL) {
p = strchr(q, 0); // EOS
}
len = p-q+1;
if(buf2_len<len) {
RECREATE(buf2, char, len);
buf2_len = len;
}
safestrncpy(buf2, q, len);
q = p;
// Note: This assumes the passed value being the correct
// type to the current format specifier. If not, the server
// probably crashes or returns anything else, than expected,
// but it would behave in normal code the same way so it's
// the scripter's responsibility.
data = script_getdata(st, arg+3);
if(data_isstring(data)) { // String
StrBuf->Printf(&final_buf, buf2, script_getstr(st, arg+3));
} else if(data_isint(data)) { // Number
StrBuf->Printf(&final_buf, buf2, script_getnum(st, arg+3));
} else if(data_isreference(data)) { // Variable
char* name = reference_getname(data);
if(name[strlen(name)-1]=='$') { // var Str
StrBuf->Printf(&final_buf, buf2, script_getstr(st, arg+3));
} else { // var Int
StrBuf->Printf(&final_buf, buf2, script_getnum(st, arg+3));
}
} else { // Unsupported type
ShowError("buildin_sprintf: Unknown argument type!\n");
if(buf) aFree(buf);
if(buf2) aFree(buf2);
StrBuf->Destroy(&final_buf);
script_pushconststr(st,"");
return false;
}
arg++;
}
// Append anything left
if(*q) {
StrBuf->AppendStr(&final_buf, q);
}
// Passed more, than needed
if(arg<argc) {
ShowWarning("buildin_sprintf: Unused arguments passed.\n");
script->reportsrc(st);
}
script_pushstrcopy(st, StrBuf->Value(&final_buf));
if(buf) aFree(buf);
if(buf2) aFree(buf2);
StrBuf->Destroy(&final_buf);
return true;
}
//=======================================================
// sscanf(<str>, <format>, ...);
// Implements C sscanf.
//-------------------------------------------------------
BUILDIN(sscanf) {
unsigned int argc, arg = 0;
struct script_data* data;
struct map_session_data* sd = NULL;
const char* str;
const char* format;
const char* p;
const char* q;
char* buf = NULL;
char* buf_p;
char* ref_str = NULL;
int ref_int;
size_t len;
// Get data
str = script_getstr(st, 2);
format = script_getstr(st, 3);
argc = script_lastdata(st)-3;
len = strlen(format);
if (len != 0 && strlen(str) == 0) {
// If the source string is empty but the format string is not, we return -1
// according to the C specs. (if the format string is also empty, we shall
// continue and return 0: 0 conversions took place out of the 0 attempted.)
script_pushint(st, -1);
return true;
}
CREATE(buf, char, len*2+1);
// Issue sscanf for each parameter
*buf = 0;
q = format;
while((p = strchr(q, '%'))) {
if(p!=q) {
strncat(buf, q, (size_t)(p-q));
q = p;
}
p = q+1;
if(*p=='*' || *p=='%') { // Skip
strncat(buf, q, 2);
q+=2;
continue;
}
if(arg>=argc) {
ShowError("buildin_sscanf: Not enough arguments passed!\n");
script_pushint(st, -1);
if(buf) aFree(buf);
if(ref_str) aFree(ref_str);
return false;
}
if((p = strchr(q+1, '%'))==NULL) {
p = strchr(q, 0); // EOS
}
len = p-q;
strncat(buf, q, len);
q = p;
// Validate output
data = script_getdata(st, arg+4);
if(!data_isreference(data) || !reference_tovariable(data)) {
ShowError("buildin_sscanf: Target argument is not a variable!\n");
script_pushint(st, -1);
if(buf) aFree(buf);
if(ref_str) aFree(ref_str);
return false;
}
buf_p = reference_getname(data);
if(not_server_variable(*buf_p) && (sd = script->rid2sd(st))==NULL) {
script_pushint(st, -1);
if(buf) aFree(buf);
if(ref_str) aFree(ref_str);
return true;
}
// Save value if any
if(buf_p[strlen(buf_p)-1]=='$') { // String
if(ref_str==NULL) {
CREATE(ref_str, char, strlen(str)+1);
}
if(sscanf(str, buf, ref_str)==0) {
break;
}
script->set_reg(st, sd, reference_uid( reference_getid(data), reference_getindex(data) ), buf_p, (void *)(ref_str), reference_getref(data));
} else { // Number
if(sscanf(str, buf, &ref_int)==0) {
break;
}
script->set_reg(st, sd, reference_uid( reference_getid(data), reference_getindex(data) ), buf_p, (void *)h64BPTRSIZE(ref_int), reference_getref(data));
}
arg++;
// Disable used format (%... -> %*...)
buf_p = strchr(buf, 0);
memmove(buf_p-len+2, buf_p-len+1, len);
*(buf_p-len+1) = '*';
}
script_pushint(st, arg);
if(buf) aFree(buf);
if(ref_str) aFree(ref_str);
return true;
}
//=======================================================
// strpos(<haystack>, <needle>)
// strpos(<haystack>, <needle>, <offset>)
//
// Implements PHP style strpos. Adapted from code from
// http://www.daniweb.com/code/snippet313.html, Dave Sinkula
//-------------------------------------------------------
BUILDIN(strpos) {
const char *haystack = script_getstr(st,2);
const char *needle = script_getstr(st,3);
int i;
size_t len;
if( script_hasdata(st,4) )
i = script_getnum(st,4);
else
i = 0;
if (needle[0] == '\0') {
script_pushint(st, -1);
return true;
}
len = strlen(haystack);
for ( ; i < len; ++i ) {
if ( haystack[i] == *needle ) {
// matched starting char -- loop through remaining chars
const char *h, *n;
for ( h = &haystack[i], n = needle; *h && *n; ++h, ++n ) {
if ( *h != *n ) {
break;
}
}
if ( !*n ) { // matched all of 'needle' to null termination
script_pushint(st, i);
return true;
}
}
}
script_pushint(st, -1);
return true;
}
//===============================================================
// replacestr <input>, <search>, <replace>{, <usecase>{, <count>}}
//
// Note: Finds all instances of <search> in <input> and replaces
// with <replace>. If specified will only replace as many
// instances as specified in <count>. By default will be case
// sensitive.
//---------------------------------------------------------------
BUILDIN(replacestr)
{
const char *input = script_getstr(st, 2);
const char *find = script_getstr(st, 3);
const char *replace = script_getstr(st, 4);
size_t inputlen = strlen(input);
size_t findlen = strlen(find);
struct StringBuf output;
bool usecase = true;
int count = 0;
int numFinds = 0;
int i = 0, f = 0;
if(findlen == 0) {
ShowError("script:replacestr: Invalid search length.\n");
st->state = END;
return false;
}
if(script_hasdata(st, 5)) {
if( script_isinttype(st,5) ) {
usecase = script_getnum(st, 5) != 0;
} else {
ShowError("script:replacestr: Invalid usecase value. Expected int.\n");
st->state = END;
return false;
}
}
if(script_hasdata(st, 6)) {
if (!script_isinttype(st, 5) || (count = script_getnum(st, 6) == 0)) {
ShowError("script:replacestr: Invalid count value. Expected int.\n");
st->state = END;
return false;
}
}
StrBuf->Init(&output);
for(; i < inputlen; i++) {
if(count && count == numFinds) {
break; //found enough, stop looking
}
for(f = 0; f <= findlen; f++) {
if(f == findlen) { //complete match
numFinds++;
StrBuf->AppendStr(&output, replace);
i += findlen - 1;
break;
} else {
if(usecase) {
if((i + f) > inputlen || input[i + f] != find[f]) {
StrBuf->Printf(&output, "%c", input[i]);
break;
}
} else {
if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) {
StrBuf->Printf(&output, "%c", input[i]);
break;
}
}
}
}
}
//append excess after enough found
if(i < inputlen)
StrBuf->AppendStr(&output, &(input[i]));
script_pushstrcopy(st, StrBuf->Value(&output));
StrBuf->Destroy(&output);
return true;
}
//========================================================
// countstr <input>, <search>{, <usecase>}
//
// Note: Counts the number of times <search> occurs in
// <input>. By default will be case sensitive.
//--------------------------------------------------------
BUILDIN(countstr)
{
const char *input = script_getstr(st, 2);
const char *find = script_getstr(st, 3);
size_t inputlen = strlen(input);
size_t findlen = strlen(find);
bool usecase = true;
int numFinds = 0;
int i = 0, f = 0;
if(findlen == 0) {
ShowError("script:countstr: Invalid search length.\n");
st->state = END;
return false;
}
if(script_hasdata(st, 4)) {
if( script_isinttype(st,4) )
usecase = script_getnum(st, 4) != 0;
else {
ShowError("script:countstr: Invalid usecase value. Expected int.\n");
st->state = END;
return false;
}
}
for(; i < inputlen; i++) {
for(f = 0; f <= findlen; f++) {
if(f == findlen) { //complete match
numFinds++;
i += findlen - 1;
break;
} else {
if(usecase) {
if((i + f) > inputlen || input[i + f] != find[f]) {
break;
}
} else {
if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) {
break;
}
}
}
}
}
script_pushint(st, numFinds);
return true;
}
/// Changes the display name and/or display class of the npc.
/// Returns 0 is successful, 1 if the npc does not exist.
///
/// setnpcdisplay("<npc name>", "<new display name>", <new class id>, <new size>) -> <int>
/// setnpcdisplay("<npc name>", "<new display name>", <new class id>) -> <int>
/// setnpcdisplay("<npc name>", "<new display name>") -> <int>
/// setnpcdisplay("<npc name>", <new class id>) -> <int>
BUILDIN(setnpcdisplay) {
const char* name;
const char* newname = NULL;
int class_ = -1, size = -1;
struct npc_data* nd;
name = script_getstr(st,2);
if( script_hasdata(st,4) )
class_ = script_getnum(st,4);
if( script_hasdata(st,5) )
size = script_getnum(st,5);
if( script_isstringtype(st, 3) )
newname = script_getstr(st, 3);
else
class_ = script_getnum(st, 3);
nd = npc->name2id(name);
if( nd == NULL )
{// not found
script_pushint(st,1);
return true;
}
// update npc
if( newname )
npc->setdisplayname(nd, newname);
if( size != -1 && size != (int)nd->size )
nd->size = size;
else
size = -1;
if( class_ != -1 && nd->class_ != class_ )
npc->setclass(nd, class_);
else if( size != -1 )
{ // Required to update the visual size
clif->clearunit_area(&nd->bl, CLR_OUTSIGHT);
clif->spawn(&nd->bl);
}
script_pushint(st,0);
return true;
}
BUILDIN(atoi) {
const char *value;
value = script_getstr(st,2);
script_pushint(st,atoi(value));
return true;
}
BUILDIN(axtoi) {
const char *hex = script_getstr(st,2);
long value = strtol(hex, NULL, 16);
#if LONG_MAX > INT_MAX || LONG_MIN < INT_MIN
value = cap_value(value, INT_MIN, INT_MAX);
#endif
script_pushint(st, (int)value);
return true;
}
BUILDIN(strtol) {
const char *string = script_getstr(st, 2);
int base = script_getnum(st, 3);
long value = strtol(string, NULL, base);
#if LONG_MAX > INT_MAX || LONG_MIN < INT_MIN
value = cap_value(value, INT_MIN, INT_MAX);
#endif
script_pushint(st, (int)value);
return true;
}
// case-insensitive substring search [lordalfa]
BUILDIN(compare)
{
const char *message;
const char *cmpstring;
message = script_getstr(st,2);
cmpstring = script_getstr(st,3);
script_pushint(st,(stristr(message,cmpstring) != NULL));
return true;
}
// [zBuffer] List of mathematics commands --->
BUILDIN(sqrt)
{
double i, a;
i = script_getnum(st,2);
a = sqrt(i);
script_pushint(st,(int)a);
return true;
}
BUILDIN(pow)
{
double i, a, b;
a = script_getnum(st,2);
b = script_getnum(st,3);
i = pow(a,b);
script_pushint(st,(int)i);
return true;
}
BUILDIN(distance)
{
int x0, y0, x1, y1;
x0 = script_getnum(st,2);
y0 = script_getnum(st,3);
x1 = script_getnum(st,4);
y1 = script_getnum(st,5);
script_pushint(st,distance_xy(x0,y0,x1,y1));
return true;
}
// <--- [zBuffer] List of mathematics commands
BUILDIN(md5)
{
const char *tmpstr;
char *md5str;
tmpstr = script_getstr(st,2);
md5str = (char *)aMalloc((32+1)*sizeof(char));
MD5_String(tmpstr, md5str);
script_pushstr(st, md5str);
return true;
}
// [zBuffer] List of dynamic var commands --->
BUILDIN(setd)
{
TBL_PC *sd=NULL;
char varname[100];
const char *buffer;
int elem;
buffer = script_getstr(st, 2);
if(sscanf(buffer, "%99[^[][%d]", varname, &elem) < 2)
elem = 0;
if( not_server_variable(*varname) )
{
sd = script->rid2sd(st);
if( sd == NULL )
{
ShowError("script:setd: no player attached for player variable '%s'\n", buffer);
return true;
}
}
if( is_string_variable(varname) ) {
script->setd_sub(st, sd, varname, elem, (void *)script_getstr(st, 3), NULL);
} else {
script->setd_sub(st, sd, varname, elem, (void *)h64BPTRSIZE(script_getnum(st, 3)), NULL);
}
return true;
}
int buildin_query_sql_sub(struct script_state* st, Sql* handle)
{
int i, j;
TBL_PC* sd = NULL;
const char* query;
struct script_data* data;
const char* name;
unsigned int max_rows = SCRIPT_MAX_ARRAYSIZE; // maximum number of rows
int num_vars;
int num_cols;
// check target variables
for( i = 3; script_hasdata(st,i); ++i ) {
data = script_getdata(st, i);
if( data_isreference(data) ) { // it's a variable
name = reference_getname(data);
if( not_server_variable(*name) && sd == NULL ) { // requires a player
sd = script->rid2sd(st);
if( sd == NULL )// no player attached
return false;
}
} else {
ShowError("script:query_sql: not a variable\n");
script->reportdata(data);
st->state = END;
return false;
}
}
num_vars = i - 3;
// Execute the query
query = script_getstr(st,2);
if( SQL_ERROR == SQL->QueryStr(handle, query) ) {
Sql_ShowDebug(handle);
st->state = END;
return false;
}
if( SQL->NumRows(handle) == 0 ) { // No data received
SQL->FreeResult(handle);
script_pushint(st, 0);
return true;
}
// Count the number of columns to store
num_cols = SQL->NumColumns(handle);
if( num_vars < num_cols ) {
ShowWarning("script:query_sql: Too many columns, discarding last %u columns.\n", (unsigned int)(num_cols-num_vars));
script->reportsrc(st);
} else if( num_vars > num_cols ) {
ShowWarning("script:query_sql: Too many variables (%u extra).\n", (unsigned int)(num_vars-num_cols));
script->reportsrc(st);
}
// Store data
for( i = 0; i < max_rows && SQL_SUCCESS == SQL->NextRow(handle); ++i ) {
for( j = 0; j < num_vars; ++j ) {
char* str = NULL;
if( j < num_cols )
SQL->GetData(handle, j, &str, NULL);
data = script_getdata(st, j+3);
name = reference_getname(data);
if( is_string_variable(name) )
script->setd_sub(st, sd, name, i, (void *)(str?str:""), reference_getref(data));
else
script->setd_sub(st, sd, name, i, (void *)h64BPTRSIZE((str?atoi(str):0)), reference_getref(data));
}
}
if( i == max_rows && max_rows < SQL->NumRows(handle) ) {
ShowWarning("script:query_sql: Only %d/%u rows have been stored.\n", max_rows, (unsigned int)SQL->NumRows(handle));
script->reportsrc(st);
}
// Free data
SQL->FreeResult(handle);
script_pushint(st, i);
return true;
}
BUILDIN(query_sql) {
return script->buildin_query_sql_sub(st, map->mysql_handle);
}
BUILDIN(query_logsql) {
if( !logs->config.sql_logs ) {// logs->mysql_handle == NULL
ShowWarning("buildin_query_logsql: SQL logs are disabled, query '%s' will not be executed.\n", script_getstr(st,2));
script_pushint(st,-1);
return false;
}
return script->buildin_query_sql_sub(st, logs->mysql_handle);
}
//Allows escaping of a given string.
BUILDIN(escape_sql)
{
const char *str;
char *esc_str;
size_t len;
str = script_getstr(st,2);
len = strlen(str);
esc_str = (char*)aMalloc(len*2+1);
SQL->EscapeStringLen(map->mysql_handle, esc_str, str, len);
script_pushstr(st, esc_str);
return true;
}
BUILDIN(getd) {
char varname[100];
const char *buffer;
int elem;
buffer = script_getstr(st, 2);
if (sscanf(buffer, "%99[^[][%d]", varname, &elem) < 2)
elem = 0;
// Push the 'pointer' so it's more flexible [Lance]
script->push_val(st->stack, C_NAME, reference_uid(script->add_str(varname), elem),NULL);
return true;
}
// <--- [zBuffer] List of dynamic var commands
// Pet stat [Lance]
BUILDIN(petstat)
{
TBL_PC *sd = NULL;
struct pet_data *pd;
int flag = script_getnum(st,2);
sd = script->rid2sd(st);
if(!sd || !sd->status.pet_id || !sd->pd) {
if(flag == 2)
script_pushconststr(st, "");
else
script_pushint(st,0);
return true;
}
pd = sd->pd;
switch(flag) {
case 1: script_pushint(st,(int)pd->pet.class_); break;
case 2: script_pushstrcopy(st, pd->pet.name); break;
case 3: script_pushint(st,(int)pd->pet.level); break;
case 4: script_pushint(st,(int)pd->pet.hungry); break;
case 5: script_pushint(st,(int)pd->pet.intimate); break;
default:
script_pushint(st,0);
break;
}
return true;
}
BUILDIN(callshop)
{
TBL_PC *sd = NULL;
struct npc_data *nd;
const char *shopname;
int flag = 0;
sd = script->rid2sd(st);
if( sd == NULL )
return false;
shopname = script_getstr(st, 2);
if( script_hasdata(st,3) )
flag = script_getnum(st,3);
nd = npc->name2id(shopname);
if( !nd || nd->bl.type != BL_NPC || (nd->subtype != SHOP && nd->subtype != CASHSHOP) )
{
ShowError("buildin_callshop: Shop [%s] not found (or NPC is not shop type)\n", shopname);
script_pushint(st,0);
return false;
}
if( nd->subtype == SHOP )
{
// flag the user as using a valid script call for opening the shop (for floating NPCs)
sd->state.callshop = 1;
switch( flag )
{
case 1: npc->buysellsel(sd,nd->bl.id,0); break; //Buy window
case 2: npc->buysellsel(sd,nd->bl.id,1); break; //Sell window
default: clif->npcbuysell(sd,nd->bl.id); break; //Show menu
}
}
else
clif->cashshop_show(sd, nd);
sd->npc_shopid = nd->bl.id;
script_pushint(st,1);
return true;
}
BUILDIN(npcshopitem)
{
const char* npcname = script_getstr(st, 2);
struct npc_data* nd = npc->name2id(npcname);
int n, i;
int amount;
if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) ) {
//Not found.
script_pushint(st,0);
return true;
}
// get the count of new entries
amount = (script_lastdata(st)-2)/2;
// generate new shop item list
RECREATE(nd->u.shop.shop_item, struct npc_item_list, amount);
for( n = 0, i = 3; n < amount; n++, i+=2 )
{
nd->u.shop.shop_item[n].nameid = script_getnum(st,i);
nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
}
nd->u.shop.count = n;
script_pushint(st,1);
return true;
}
BUILDIN(npcshopadditem)
{
const char* npcname = script_getstr(st,2);
struct npc_data* nd = npc->name2id(npcname);
int n, i;
int amount;
if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) ) {
//Not found.
script_pushint(st,0);
return true;
}
// get the count of new entries
amount = (script_lastdata(st)-2)/2;
// append new items to existing shop item list
RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count+amount);
for( n = nd->u.shop.count, i = 3; n < nd->u.shop.count+amount; n++, i+=2 )
{
nd->u.shop.shop_item[n].nameid = script_getnum(st,i);
nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
}
nd->u.shop.count = n;
script_pushint(st,1);
return true;
}
BUILDIN(npcshopdelitem)
{
const char* npcname = script_getstr(st,2);
struct npc_data* nd = npc->name2id(npcname);
unsigned int nameid;
int n, i;
int amount;
int size;
if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) ) {
//Not found.
script_pushint(st,0);
return true;
}
amount = script_lastdata(st)-2;
size = nd->u.shop.count;
// remove specified items from the shop item list
for( i = 3; i < 3 + amount; i++ )
{
nameid = script_getnum(st,i);
ARR_FIND( 0, size, n, nd->u.shop.shop_item[n].nameid == nameid );
if( n < size )
{
memmove(&nd->u.shop.shop_item[n], &nd->u.shop.shop_item[n+1], sizeof(nd->u.shop.shop_item[0])*(size-n));
size--;
}
}
RECREATE(nd->u.shop.shop_item, struct npc_item_list, size);
nd->u.shop.count = size;
script_pushint(st,1);
return true;
}
//Sets a script to attach to a shop npc.
BUILDIN(npcshopattach) {
const char* npcname = script_getstr(st,2);
struct npc_data* nd = npc->name2id(npcname);
int flag = 1;
if( script_hasdata(st,3) )
flag = script_getnum(st,3);
if( !nd || nd->subtype != SHOP ) {
//Not found.
script_pushint(st,0);
return true;
}
if (flag)
nd->master_nd = ((struct npc_data *)map->id2bl(st->oid));
else
nd->master_nd = NULL;
script_pushint(st,1);
return true;
}
/*==========================================
* Returns some values of an item [Lupus]
* Price, Weight, etc...
* setitemscript(itemID,"{new item bonus script}",[n]);
* Where n:
* 0 - script
* 1 - Equip script
* 2 - Unequip script
*------------------------------------------*/
BUILDIN(setitemscript)
{
int item_id,n=0;
const char *new_bonus_script;
struct item_data *i_data;
struct script_code **dstscript;
item_id = script_getnum(st,2);
new_bonus_script = script_getstr(st,3);
if( script_hasdata(st,4) )
n=script_getnum(st,4);
i_data = itemdb->exists(item_id);
if (!i_data || new_bonus_script==NULL || ( new_bonus_script[0] && new_bonus_script[0]!='{' )) {
script_pushint(st,0);
return true;
}
switch (n) {
case 2:
dstscript = &i_data->unequip_script;
break;
case 1:
dstscript = &i_data->equip_script;
break;
default:
dstscript = &i_data->script;
break;
}
if(*dstscript)
script->free_code(*dstscript);
*dstscript = new_bonus_script[0] ? script->parse(new_bonus_script, "script_setitemscript", 0, 0, NULL) : NULL;
script_pushint(st,1);
return true;
}
/*=======================================================
* Temporarily add or update a mob drop
* Original Idea By: [Lupus], [Akinari]
*
* addmonsterdrop <mob_id or name>,<item_id>,<rate>;
*
* If given an item the mob already drops, the rate
* is updated to the new rate. Rate must be in the range [1:10000]
* Returns 1 if succeeded (added/updated a mob drop)
*-------------------------------------------------------*/
BUILDIN(addmonsterdrop) {
struct mob_db *monster;
int item_id, rate, i, c = MAX_MOB_DROP;
if( script_isstringtype(st,2) )
monster = mob->db(mob->db_searchname(script_getstr(st,2)));
else
monster = mob->db(script_getnum(st,2));
if( monster == mob->dummy ) {
if( script_isstringtype(st,2) ) {
ShowError("buildin_addmonsterdrop: invalid mob name: '%s'.\n", script_getstr(st,2));
} else {
ShowError("buildin_addmonsterdrop: invalid mob id: '%d'.\n", script_getnum(st,2));
}
return false;
}
item_id = script_getnum(st,3);
if( !itemdb->exists(item_id) ) {
ShowError("buildin_addmonsterdrop: Invalid item ID: '%d'.\n", item_id);
return false;
}
rate = script_getnum(st,4);
if( rate < 1 || rate > 10000 ) {
ShowWarning("buildin_addmonsterdrop: Invalid drop rate '%d'. Capping to the [1:10000] range.\n", rate);
rate = cap_value(rate,1,10000);
}
for( i = 0; i < MAX_MOB_DROP; i++ ) {
if( monster->dropitem[i].nameid == item_id ) // Item ID found
break;
if( c == MAX_MOB_DROP && monster->dropitem[i].nameid < 1 ) // First empty slot
c = i;
}
if( i < MAX_MOB_DROP ) // If the item ID was found, prefer it
c = i;
if( c < MAX_MOB_DROP ) {
// Fill in the slot with the item and rate
monster->dropitem[c].nameid = item_id;
monster->dropitem[c].p = rate;
script_pushint(st,1);
} else {
//No place to put the new drop
script_pushint(st,0);
}
return true;
}
/*=======================================================
* Temporarily remove a mob drop
* Original Idea By: [Lupus], [Akinari]
*
* delmonsterdrop <mob_id or name>,<item_id>;
*
* Returns 1 if succeeded (deleted a mob drop)
*-------------------------------------------------------*/
BUILDIN(delmonsterdrop) {
struct mob_db *monster;
int item_id, i;
if( script_isstringtype(st, 2) )
monster = mob->db(mob->db_searchname(script_getstr(st, 2)));
else
monster = mob->db(script_getnum(st, 2));
if( monster == mob->dummy ) {
if( script_isstringtype(st, 2) ) {
ShowError("buildin_delmonsterdrop: invalid mob name: '%s'.\n", script_getstr(st,2));
} else {
ShowError("buildin_delmonsterdrop: invalid mob id: '%d'.\n", script_getnum(st,2));
}
return false;
}
item_id = script_getnum(st,3);
if( !itemdb->exists(item_id) ) {
ShowError("buildin_delmonsterdrop: Invalid item ID: '%d'.\n", item_id);
return false;
}
for( i = 0; i < MAX_MOB_DROP; i++ ) {
if( monster->dropitem[i].nameid == item_id ) {
monster->dropitem[i].nameid = 0;
monster->dropitem[i].p = 0;
script_pushint(st,1);
return true;
}
}
// No drop on that monster
script_pushint(st,0);
return true;
}
/*==========================================
* Returns some values of a monster [Lupus]
* Name, Level, race, size, etc...
* getmonsterinfo(monsterID,queryIndex);
*------------------------------------------*/
BUILDIN(getmonsterinfo)
{
struct mob_db *monster;
int mob_id;
mob_id = script_getnum(st,2);
if (!mob->db_checkid(mob_id)) {
ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i\n", mob_id);
if ( !script_getnum(st,3) ) //requested a string
script_pushconststr(st,"null");
else
script_pushint(st,-1);
return -1;
}
monster = mob->db(mob_id);
switch ( script_getnum(st,3) ) {
case 0: script_pushstrcopy(st,monster->jname); break;
case 1: script_pushint(st,monster->lv); break;
case 2: script_pushint(st,monster->status.max_hp); break;
case 3: script_pushint(st,monster->base_exp); break;
case 4: script_pushint(st,monster->job_exp); break;
case 5: script_pushint(st,monster->status.rhw.atk); break;
case 6: script_pushint(st,monster->status.rhw.atk2); break;
case 7: script_pushint(st,monster->status.def); break;
case 8: script_pushint(st,monster->status.mdef); break;
case 9: script_pushint(st,monster->status.str); break;
case 10: script_pushint(st,monster->status.agi); break;
case 11: script_pushint(st,monster->status.vit); break;
case 12: script_pushint(st,monster->status.int_); break;
case 13: script_pushint(st,monster->status.dex); break;
case 14: script_pushint(st,monster->status.luk); break;
case 15: script_pushint(st,monster->status.rhw.range); break;
case 16: script_pushint(st,monster->range2); break;
case 17: script_pushint(st,monster->range3); break;
case 18: script_pushint(st,monster->status.size); break;
case 19: script_pushint(st,monster->status.race); break;
case 20: script_pushint(st,monster->status.def_ele); break;
case 21: script_pushint(st,monster->status.mode); break;
case 22: script_pushint(st,monster->mexp); break;
default: script_pushint(st,-1); //wrong Index
}
return true;
}
BUILDIN(checkvending) // check vending [Nab4]
{
TBL_PC *sd = NULL;
if(script_hasdata(st,2))
sd = map->nick2sd(script_getstr(st,2));
else
sd = script->rid2sd(st);
if(sd)
script_pushint(st, sd->state.autotrade ? 2 : sd->state.vending);
else
script_pushint(st,0);
return true;
}
// check chatting [Marka]
BUILDIN(checkchatting) {
TBL_PC *sd = NULL;
if(script_hasdata(st,2))
sd = map->nick2sd(script_getstr(st,2));
else
sd = script->rid2sd(st);
if(sd)
script_pushint(st,(sd->chatID != 0));
else
script_pushint(st,0);
return true;
}
BUILDIN(checkidle) {
TBL_PC *sd = NULL;
if (script_hasdata(st, 2))
sd = map->nick2sd(script_getstr(st, 2));
else
sd = script->rid2sd(st);
if (sd)
script_pushint(st, DIFF_TICK32(sockt->last_tick, sd->idletime)); // TODO: change this to int64 when we'll support 64 bit script values
else
script_pushint(st, 0);
return true;
}
BUILDIN(searchitem)
{
struct script_data* data = script_getdata(st, 2);
const char *itemname = script_getstr(st,3);
struct item_data *items[MAX_SEARCH];
int count;
char* name;
int32 start;
int32 id;
int32 i;
TBL_PC* sd = NULL;
if ((items[0] = itemdb->exists(atoi(itemname))))
count = 1;
else {
count = itemdb->search_name_array(items, ARRAYLENGTH(items), itemname, 0);
if (count > MAX_SEARCH) count = MAX_SEARCH;
}
if (!count) {
script_pushint(st, 0);
return true;
}
if( !data_isreference(data) )
{
ShowError("script:searchitem: not a variable\n");
script->reportdata(data);
st->state = END;
return false;// not a variable
}
id = reference_getid(data);
start = reference_getindex(data);
name = reference_getname(data);
if( not_server_variable(*name) )
{
sd = script->rid2sd(st);
if( sd == NULL )
return true;// no player attached
}
if( is_string_variable(name) )
{// string array
ShowError("script:searchitem: not an integer array reference\n");
script->reportdata(data);
st->state = END;
return false;// not supported
}
for( i = 0; i < count; ++start, ++i )
{// Set array
void* v = (void*)h64BPTRSIZE((int)items[i]->nameid);
script->set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data));
}
script_pushint(st, count);
return true;
}
// [zBuffer] List of player cont commands --->
BUILDIN(rid2name) {
struct block_list *bl = NULL;
int rid = script_getnum(st,2);
if((bl = map->id2bl(rid))) {
switch(bl->type) {
case BL_MOB: script_pushstrcopy(st,((TBL_MOB*)bl)->name); break;
case BL_PC: script_pushstrcopy(st,((TBL_PC*)bl)->status.name); break;
case BL_NPC: script_pushstrcopy(st,((TBL_NPC*)bl)->exname); break;
case BL_PET: script_pushstrcopy(st,((TBL_PET*)bl)->pet.name); break;
case BL_HOM: script_pushstrcopy(st,((TBL_HOM*)bl)->homunculus.name); break;
case BL_MER: script_pushstrcopy(st,((TBL_MER*)bl)->db->name); break;
default:
ShowError("buildin_rid2name: BL type unknown.\n");
script_pushconststr(st,"");
break;
}
} else {
ShowError("buildin_rid2name: invalid RID\n");
script_pushconststr(st,"(null)");
}
return true;
}
BUILDIN(pcblockmove) {
int id, flag;
TBL_PC *sd = NULL;
id = script_getnum(st,2);
flag = script_getnum(st,3);
if(id)
sd = map->id2sd(id);
else
sd = script->rid2sd(st);
if(sd)
sd->state.blockedmove = flag > 0;
return true;
}
BUILDIN(pcfollow) {
int id, targetid;
TBL_PC *sd = NULL;
id = script_getnum(st,2);
targetid = script_getnum(st,3);
if(id)
sd = map->id2sd(id);
else
sd = script->rid2sd(st);
if(sd)
pc->follow(sd, targetid);
return true;
}
BUILDIN(pcstopfollow)
{
int id;
TBL_PC *sd = NULL;
id = script_getnum(st,2);
if(id)
sd = map->id2sd(id);
else
sd = script->rid2sd(st);
if(sd)
pc->stop_following(sd);
return true;
}
// <--- [zBuffer] List of player cont commands
// [zBuffer] List of mob control commands --->
//## TODO always return if the request/whatever was successfull [FlavioJS]
/// Makes the unit walk to target position or target id
/// Returns if it was successfull
///
/// unitwalk(<unit_id>,<x>,<y>) -> <bool>
/// unitwalk(<unit_id>,<target_id>) -> <bool>
BUILDIN(unitwalk) {
struct block_list* bl;
bl = map->id2bl(script_getnum(st,2));
if( bl == NULL ) {
script_pushint(st, 0);
return true;
}
if( bl->type == BL_NPC ) {
unit->bl2ud2(bl); // ensure the ((TBL_NPC*)bl)->ud is safe to edit
}
if( script_hasdata(st,4) ) {
int x = script_getnum(st,3);
int y = script_getnum(st,4);
script_pushint(st, unit->walktoxy(bl,x,y,0));// We'll use harder calculations.
} else {
int target_id = script_getnum(st,3);
script_pushint(st, unit->walktobl(bl,map->id2bl(target_id),1,1));
}
return true;
}
/// Kills the unit
///
/// unitkill <unit_id>;
BUILDIN(unitkill)
{
struct block_list* bl = map->id2bl(script_getnum(st,2));
if( bl != NULL )
status_kill(bl);
return true;
}
/// Warps the unit to the target position in the target map
/// Returns if it was successfull
///
/// unitwarp(<unit_id>,"<map name>",<x>,<y>) -> <bool>
BUILDIN(unitwarp) {
int unit_id;
int mapid;
short x;
short y;
struct block_list* bl;
const char *mapname;
unit_id = script_getnum(st,2);
mapname = script_getstr(st, 3);
x = (short)script_getnum(st,4);
y = (short)script_getnum(st,5);
if (!unit_id) //Warp the script's runner
bl = map->id2bl(st->rid);
else
bl = map->id2bl(unit_id);
if( strcmp(mapname,"this") == 0 )
mapid = bl?bl->m:-1;
else
mapid = map->mapname2mapid(mapname);
if( mapid >= 0 && bl != NULL ) {
unit->bl2ud2(bl); // ensure ((TBL_NPC*)bl)->ud is safe to edit
script_pushint(st, unit->warp(bl,mapid,x,y,CLR_OUTSIGHT));
} else {
script_pushint(st, 0);
}
return true;
}
/// Makes the unit attack the target.
/// If the unit is a player and <action type> is not 0, it does a continuous
/// attack instead of a single attack.
/// Returns if the request was successfull.
///
/// unitattack(<unit_id>,"<target name>"{,<action type>}) -> <bool>
/// unitattack(<unit_id>,<target_id>{,<action type>}) -> <bool>
BUILDIN(unitattack) {
struct block_list* unit_bl;
struct block_list* target_bl = NULL;
int actiontype = 0;
// get unit
unit_bl = map->id2bl(script_getnum(st,2));
if( unit_bl == NULL ) {
script_pushint(st, 0);
return true;
}
if( script_isstringtype(st, 3) ) {
TBL_PC* sd = map->nick2sd(script_getstr(st, 3));
if( sd != NULL )
target_bl = &sd->bl;
} else
target_bl = map->id2bl(script_getnum(st, 3));
// request the attack
if( target_bl == NULL )
{
script_pushint(st, 0);
return true;
}
// get actiontype
if( script_hasdata(st,4) )
actiontype = script_getnum(st,4);
switch( unit_bl->type )
{
case BL_PC:
clif->pActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, timer->gettick());
script_pushint(st, 1);
return true;
case BL_MOB:
((TBL_MOB *)unit_bl)->target_id = target_bl->id;
break;
case BL_PET:
((TBL_PET *)unit_bl)->target_id = target_bl->id;
break;
default:
ShowError("script:unitattack: unsupported source unit type %d\n", unit_bl->type);
script_pushint(st, 0);
return false;
}
script_pushint(st, unit->walktobl(unit_bl, target_bl, 65025, 2));
return true;
}
/// Makes the unit stop attacking and moving
///
/// unitstop <unit_id>;
BUILDIN(unitstop) {
int unit_id;
struct block_list* bl;
unit_id = script_getnum(st,2);
bl = map->id2bl(unit_id);
if( bl != NULL ) {
unit->bl2ud2(bl); // ensure ((TBL_NPC*)bl)->ud is safe to edit
unit->stop_attack(bl);
unit->stop_walking(bl,4);
if( bl->type == BL_MOB )
((TBL_MOB*)bl)->target_id = 0;
}
return true;
}
/// Makes the unit say the message
///
/// unittalk <unit_id>,"<message>";
BUILDIN(unittalk) {
int unit_id;
const char* message;
struct block_list* bl;
unit_id = script_getnum(st,2);
message = script_getstr(st, 3);
bl = map->id2bl(unit_id);
if( bl != NULL ) {
struct StringBuf sbuf;
StrBuf->Init(&sbuf);
StrBuf->Printf(&sbuf, "%s : %s", status->get_name(bl), message);
clif->disp_overhead(bl, StrBuf->Value(&sbuf));
StrBuf->Destroy(&sbuf);
}
return true;
}
/// Makes the unit do an emotion
///
/// unitemote <unit_id>,<emotion>;
///
/// @see e_* in const.txt
BUILDIN(unitemote) {
int unit_id;
int emotion;
struct block_list* bl;
unit_id = script_getnum(st,2);
emotion = script_getnum(st,3);
bl = map->id2bl(unit_id);
if( bl != NULL )
clif->emotion(bl, emotion);
return true;
}
/// Makes the unit cast the skill on the target or self if no target is specified
///
/// unitskilluseid <unit_id>,<skill_id>,<skill_lv>{,<target_id>};
/// unitskilluseid <unit_id>,"<skill name>",<skill_lv>{,<target_id>};
BUILDIN(unitskilluseid) {
int unit_id;
uint16 skill_id;
uint16 skill_lv;
int target_id;
struct block_list* bl;
unit_id = script_getnum(st,2);
skill_id = ( script_isstringtype(st, 3) ? skill->name2id(script_getstr(st, 3)) : script_getnum(st, 3) );
skill_lv = script_getnum(st,4);
target_id = ( script_hasdata(st,5) ? script_getnum(st,5) : unit_id );
bl = map->id2bl(unit_id);
if( bl != NULL ) {
if( bl->type == BL_NPC ) {
if (!((TBL_NPC*)bl)->status.hp) {
status_calc_npc(((TBL_NPC*)bl), SCO_FIRST);
} else {
status_calc_npc(((TBL_NPC*)bl), SCO_NONE);
}
}
unit->skilluse_id(bl, target_id, skill_id, skill_lv);
}
return true;
}
/// Makes the unit cast the skill on the target position.
///
/// unitskillusepos <unit_id>,<skill_id>,<skill_lv>,<target_x>,<target_y>;
/// unitskillusepos <unit_id>,"<skill name>",<skill_lv>,<target_x>,<target_y>;
BUILDIN(unitskillusepos) {
int unit_id;
uint16 skill_id;
uint16 skill_lv;
int skill_x;
int skill_y;
struct block_list* bl;
unit_id = script_getnum(st,2);
skill_id = ( script_isstringtype(st, 3) ? skill->name2id(script_getstr(st, 3)) : script_getnum(st, 3) );
skill_lv = script_getnum(st,4);
skill_x = script_getnum(st,5);
skill_y = script_getnum(st,6);
bl = map->id2bl(unit_id);
if( bl != NULL ) {
if( bl->type == BL_NPC ) {
if (!((TBL_NPC*)bl)->status.hp) {
status_calc_npc(((TBL_NPC*)bl), SCO_FIRST);
} else {
status_calc_npc(((TBL_NPC*)bl), SCO_NONE);
}
}
unit->skilluse_pos(bl, skill_x, skill_y, skill_id, skill_lv);
}
return true;
}
// <--- [zBuffer] List of mob control commands
/// Pauses the execution of the script, detaching the player
///
/// sleep <mili seconds>;
BUILDIN(sleep)
{
int ticks;
ticks = script_getnum(st,2);
// detach the player
script->detach_rid(st);
if( ticks <= 0 )
{// do nothing
}
else if( st->sleep.tick == 0 )
{// sleep for the target amount of time
st->state = RERUNLINE;
st->sleep.tick = ticks;
}
else
{// sleep time is over
st->state = RUN;
st->sleep.tick = 0;
}
return true;
}
/// Pauses the execution of the script, keeping the player attached
/// Returns if a player is still attached
///
/// sleep2(<mili secconds>) -> <bool>
BUILDIN(sleep2) {
int ticks;
ticks = script_getnum(st,2);
if( ticks <= 0 ) {
// do nothing
script_pushint(st, (map->id2sd(st->rid)!=NULL));
} else if( !st->sleep.tick ) {
// sleep for the target amount of time
st->state = RERUNLINE;
st->sleep.tick = ticks;
} else {
// sleep time is over
st->state = RUN;
st->sleep.tick = 0;
script_pushint(st, (map->id2sd(st->rid)!=NULL));
}
return true;
}
/// Awakes all the sleep timers of the target npc
///
/// awake "<npc name>";
BUILDIN(awake) {
DBIterator *iter;
struct script_state *tst;
struct npc_data* nd;
if( ( nd = npc->name2id(script_getstr(st, 2)) ) == NULL ) {
ShowError("awake: NPC \"%s\" not found\n", script_getstr(st, 2));
return false;
}
iter = db_iterator(script->st_db);
for( tst = dbi_first(iter); dbi_exists(iter); tst = dbi_next(iter) ) {
if( tst->oid == nd->bl.id ) {
TBL_PC* sd = map->id2sd(tst->rid);
if( tst->sleep.timer == INVALID_TIMER ) {// already awake ???
continue;
}
if( (sd && sd->status.char_id != tst->sleep.charid) || (tst->rid && !sd)) {
// char not online anymore / another char of the same account is online - Cancel execution
tst->state = END;
tst->rid = 0;
}
timer->delete(tst->sleep.timer, script->run_timer);
tst->sleep.timer = INVALID_TIMER;
if(tst->state != RERUNLINE)
tst->sleep.tick = 0;
script->run_main(tst);
}
}
dbi_destroy(iter);
return true;
}
/// Returns a reference to a variable of the target NPC.
/// Returns 0 if an error occurs.
///
/// getvariableofnpc(<variable>, "<npc name>") -> <reference>
BUILDIN(getvariableofnpc)
{
struct script_data* data;
const char* name;
struct npc_data* nd;
data = script_getdata(st,2);
if( !data_isreference(data) )
{// Not a reference (aka varaible name)
ShowError("script:getvariableofnpc: not a variable\n");
script->reportdata(data);
script_pushnil(st);
st->state = END;
return false;
}
name = reference_getname(data);
if( *name != '.' || name[1] == '@' )
{// not a npc variable
ShowError("script:getvariableofnpc: invalid scope (not npc variable)\n");
script->reportdata(data);
script_pushnil(st);
st->state = END;
return false;
}
nd = npc->name2id(script_getstr(st,3));
if( nd == NULL || nd->subtype != SCRIPT || nd->u.scr.script == NULL )
{// NPC not found or has no script
ShowError("script:getvariableofnpc: can't find npc %s\n", script_getstr(st,3));
script_pushnil(st);
st->state = END;
return false;
}
if( !nd->u.scr.script->local.vars )
nd->u.scr.script->local.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
script->push_val(st->stack, C_NAME, reference_getuid(data), &nd->u.scr.script->local);
return true;
}
/// Opens a warp portal.
/// Has no "portal opening" effect/sound, it opens the portal immediately.
///
/// warpportal <source x>,<source y>,"<target map>",<target x>,<target y>;
///
/// @author blackhole89
BUILDIN(warpportal) {
int spx;
int spy;
unsigned short map_index;
int tpx;
int tpy;
struct skill_unit_group* group;
struct block_list* bl;
bl = map->id2bl(st->oid);
if( bl == NULL ) {
ShowError("script:warpportal: npc is needed\n");
return false;
}
spx = script_getnum(st,2);
spy = script_getnum(st,3);
map_index = script->mapindexname2id(st,script_getstr(st, 4));
tpx = script_getnum(st,5);
tpy = script_getnum(st,6);
if( map_index == 0 )
return true;// map not found
if( bl->type == BL_NPC )
unit->bl2ud2(bl); // ensure nd->ud is safe to edit
group = skill->unitsetting(bl, AL_WARP, 4, spx, spy, 0);
if( group == NULL )
return true;// failed
group->val1 = (group->val1<<16)|(short)0;
group->val2 = (tpx<<16) | tpy;
group->val3 = map_index;
return true;
}
BUILDIN(openmail)
{
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
mail->openmail(sd);
return true;
}
BUILDIN(openauction)
{
TBL_PC* sd;
sd = script->rid2sd(st);
if( sd == NULL )
return true;
clif->auction_openwindow(sd);
return true;
}
/// Retrieves the value of the specified flag of the specified cell.
///
/// checkcell("<map name>",<x>,<y>,<type>) -> <bool>
///
/// @see cell_chk* constants in const.txt for the types
BUILDIN(checkcell) {
int16 m = map->mapname2mapid(script_getstr(st,2));
int16 x = script_getnum(st,3);
int16 y = script_getnum(st,4);
cell_chk type = (cell_chk)script_getnum(st,5);
if ( m == -1 ) {
ShowWarning("checkcell: Attempted to run on unexsitent map '%s', type %d, x/y %d,%d\n",script_getstr(st,2),type,x,y);
return true;
}
script_pushint(st, map->getcell(m, x, y, type));
return true;
}
/// Modifies flags of cells in the specified area.
///
/// setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>;
///
/// @see cell_* constants in const.txt for the types
BUILDIN(setcell) {
int16 m = map->mapname2mapid(script_getstr(st,2));
int16 x1 = script_getnum(st,3);
int16 y1 = script_getnum(st,4);
int16 x2 = script_getnum(st,5);
int16 y2 = script_getnum(st,6);
cell_t type = (cell_t)script_getnum(st,7);
bool flag = (bool)script_getnum(st,8);
int x,y;
if ( m == -1 ) {
ShowWarning("setcell: Attempted to run on unexistent map '%s', type %d, x1/y1 - %d,%d | x2/y2 - %d,%d\n",script_getstr(st, 2),type,x1,y1,x2,y2);
return true;
}
if( x1 > x2 ) swap(x1,x2);
if( y1 > y2 ) swap(y1,y2);
for( y = y1; y <= y2; ++y )
for( x = x1; x <= x2; ++x )
map->list[m].setcell(m, x, y, type, flag);
return true;
}
/*==========================================
* Mercenary Commands
*------------------------------------------*/
BUILDIN(mercenary_create)
{
struct map_session_data *sd;
int class_, contract_time;
if( (sd = script->rid2sd(st)) == NULL || sd->md || sd->status.mer_id != 0 )
return true;
class_ = script_getnum(st,2);
if( !mercenary->class(class_) )
return true;
contract_time = script_getnum(st,3);
mercenary->create(sd, class_, contract_time);
return true;
}
BUILDIN(mercenary_heal) {
struct map_session_data *sd = script->rid2sd(st);
int hp, sp;
if( sd == NULL || sd->md == NULL )
return true;
hp = script_getnum(st,2);
sp = script_getnum(st,3);
status->heal(&sd->md->bl, hp, sp, 0);
return true;
}
BUILDIN(mercenary_sc_start) {
struct map_session_data *sd = script->rid2sd(st);
enum sc_type type;
int tick, val1;
if( sd == NULL || sd->md == NULL )
return true;
type = (sc_type)script_getnum(st,2);
tick = script_getnum(st,3);
val1 = script_getnum(st,4);
status->change_start(NULL, &sd->md->bl, type, 10000, val1, 0, 0, 0, tick, SCFLAG_FIXEDTICK);
return true;
}
BUILDIN(mercenary_get_calls) {
struct map_session_data *sd = script->rid2sd(st);
int guild_id;
if( sd == NULL )
return true;
guild_id = script_getnum(st,2);
switch( guild_id ) {
case ARCH_MERC_GUILD:
script_pushint(st,sd->status.arch_calls);
break;
case SPEAR_MERC_GUILD:
script_pushint(st,sd->status.spear_calls);
break;
case SWORD_MERC_GUILD:
script_pushint(st,sd->status.sword_calls);
break;
default:
script_pushint(st,0);
break;
}
return true;
}
BUILDIN(mercenary_set_calls) {
struct map_session_data *sd = script->rid2sd(st);
int guild_id, value, *calls;
if( sd == NULL )
return true;
guild_id = script_getnum(st,2);
value = script_getnum(st,3);
switch( guild_id ) {
case ARCH_MERC_GUILD:
calls = &sd->status.arch_calls;
break;
case SPEAR_MERC_GUILD:
calls = &sd->status.spear_calls;
break;
case SWORD_MERC_GUILD:
calls = &sd->status.sword_calls;
break;
default:
return true; // Invalid Guild
}
*calls += value;
*calls = cap_value(*calls, 0, INT_MAX);
return true;
}
BUILDIN(mercenary_get_faith) {
struct map_session_data *sd = script->rid2sd(st);
int guild_id;
if( sd == NULL )
return true;
guild_id = script_getnum(st,2);
switch( guild_id ) {
case ARCH_MERC_GUILD:
script_pushint(st,sd->status.arch_faith);
break;
case SPEAR_MERC_GUILD:
script_pushint(st,sd->status.spear_faith);
break;
case SWORD_MERC_GUILD:
script_pushint(st,sd->status.sword_faith);
break;
default:
script_pushint(st,0);
break;
}
return true;
}
BUILDIN(mercenary_set_faith) {
struct map_session_data *sd = script->rid2sd(st);
int guild_id, value, *calls;
if( sd == NULL )
return true;
guild_id = script_getnum(st,2);
value = script_getnum(st,3);
switch( guild_id ) {
case ARCH_MERC_GUILD:
calls = &sd->status.arch_faith;
break;
case SPEAR_MERC_GUILD:
calls = &sd->status.spear_faith;
break;
case SWORD_MERC_GUILD:
calls = &sd->status.sword_faith;
break;
default:
return true; // Invalid Guild
}
*calls += value;
*calls = cap_value(*calls, 0, INT_MAX);
if( mercenary->get_guild(sd->md) == guild_id )
clif->mercenary_updatestatus(sd,SP_MERCFAITH);
return true;
}
/*------------------------------------------
* Book Reading
*------------------------------------------*/
BUILDIN(readbook)
{
struct map_session_data *sd;
int book_id, page;
if( (sd = script->rid2sd(st)) == NULL )
return true;
book_id = script_getnum(st,2);
page = script_getnum(st,3);
clif->readbook(sd->fd, book_id, page);
return true;
}
/****************************
* Questlog script commands *
****************************/
BUILDIN(questinfo)
{
struct npc_data *nd = map->id2nd(st->oid);
int quest_id, icon, job, color = 0;
struct questinfo qi;
if( nd == NULL || nd->bl.m == -1 )
return true;
quest_id = script_getnum(st, 2);
icon = script_getnum(st, 3);
#if PACKETVER >= 20120410
if(icon < 0 || (icon > 8 && icon != 9999) || icon == 7)
icon = 9999; // Default to nothing if icon id is invalid.
#else
if(icon < 0 || icon > 7)
icon = 0;
else
icon = icon + 1;
#endif
qi.quest_id = quest_id;
qi.icon = (unsigned char)icon;
qi.nd = nd;
if( script_hasdata(st, 4) ) {
color = script_getnum(st, 4);
if( color < 0 || color > 3 ) {
ShowWarning("buildin_questinfo: invalid color '%d', changing to 0\n",color);
script->reportfunc(st);
color = 0;
}
qi.color = (unsigned char)color;
}
qi.hasJob = false;
if(script_hasdata(st, 5)) {
job = script_getnum(st, 5);
if (!pcdb_checkid(job))
ShowError("buildin_questinfo: Nonexistant Job Class.\n");
else {
qi.hasJob = true;
qi.job = (unsigned short)job;
}
}
map->add_questinfo(nd->bl.m,&qi);
return true;
}
BUILDIN(setquest) {
struct map_session_data *sd = script->rid2sd(st);
unsigned short i;
int quest_id;
if( sd == NULL )
return false;
quest_id = script_getnum(st, 2);
quest->add(sd, quest_id);
// If questinfo is set, remove quest bubble once quest is set.
for(i = 0; i < map->list[sd->bl.m].qi_count; i++) {
struct questinfo *qi = &map->list[sd->bl.m].qi_data[i];
if( qi->quest_id == quest_id ) {
#if PACKETVER >= 20120410
clif->quest_show_event(sd, &qi->nd->bl, 9999, 0);
#else
clif->quest_show_event(sd, &qi->nd->bl, 0, 0);
#endif
}
}
return true;
}
BUILDIN(erasequest) {
struct map_session_data *sd = script->rid2sd(st);
if( sd == NULL )
return false;
quest->delete(sd, script_getnum(st, 2));
return true;
}
BUILDIN(completequest) {
struct map_session_data *sd = script->rid2sd(st);
if( sd == NULL )
return false;
quest->update_status(sd, script_getnum(st, 2), Q_COMPLETE);
return true;
}
BUILDIN(changequest) {
struct map_session_data *sd = script->rid2sd(st);
if( sd == NULL )
return false;
quest->change(sd, script_getnum(st, 2),script_getnum(st, 3));
return true;
}
BUILDIN(checkquest) {
struct map_session_data *sd = script->rid2sd(st);
enum quest_check_type type = HAVEQUEST;
if( sd == NULL )
return false;
if( script_hasdata(st, 3) )
type = (enum quest_check_type)script_getnum(st, 3);
script_pushint(st, quest->check(sd, script_getnum(st, 2), type));
return true;
}
BUILDIN(showevent) {
TBL_PC *sd = script->rid2sd(st);
struct npc_data *nd = map->id2nd(st->oid);
int icon, color = 0;
if( sd == NULL || nd == NULL )
return true;
icon = script_getnum(st, 2);
if( script_hasdata(st, 3) ) {
color = script_getnum(st, 3);
if( color < 0 || color > 3 ) {
ShowWarning("buildin_showevent: invalid color '%d', changing to 0\n",color);
script->reportfunc(st);
color = 0;
}
}
#if PACKETVER >= 20120410
if(icon < 0 || (icon > 8 && icon != 9999) || icon == 7)
icon = 9999; // Default to nothing if icon id is invalid.
#else
if(icon < 0 || icon > 7)
icon = 0;
else
icon = icon + 1;
#endif
clif->quest_show_event(sd, &nd->bl, icon, color);
return true;
}
/*==========================================
* BattleGround System
*------------------------------------------*/
BUILDIN(waitingroom2bg) {
struct npc_data *nd;
struct chat_data *cd;
const char *map_name, *ev = "", *dev = "";
int x, y, i, map_index = 0, bg_id, n;
struct map_session_data *sd;
if( script_hasdata(st,7) )
nd = npc->name2id(script_getstr(st,7));
else
nd = (struct npc_data *)map->id2bl(st->oid);
if( nd == NULL || (cd = (struct chat_data *)map->id2bl(nd->chat_id)) == NULL ) {
script_pushint(st,0);
return true;
}
map_name = script_getstr(st,2);
if( strcmp(map_name,"-") != 0 )
{
map_index = script->mapindexname2id(st,map_name);
if( map_index == 0 )
{ // Invalid Map
script_pushint(st,0);
return true;
}
}
x = script_getnum(st,3);
y = script_getnum(st,4);
ev = script_getstr(st,5); // Logout Event
dev = script_getstr(st,6); // Die Event
if( (bg_id = bg->create(map_index, x, y, ev, dev)) == 0 )
{ // Creation failed
script_pushint(st,0);
return true;
}
n = cd->users;
for( i = 0; i < n && i < MAX_BG_MEMBERS; i++ )
{
if( (sd = cd->usersd[i]) != NULL && bg->team_join(bg_id, sd) )
mapreg->setreg(reference_uid(script->add_str("$@arenamembers"), i), sd->bl.id);
else
mapreg->setreg(reference_uid(script->add_str("$@arenamembers"), i), 0);
}
mapreg->setreg(script->add_str("$@arenamembersnum"), i);
script_pushint(st,bg_id);
return true;
}
BUILDIN(waitingroom2bg_single) {
const char* map_name;
struct npc_data *nd;
struct chat_data *cd;
struct map_session_data *sd;
int x, y, map_index, bg_id;
bg_id = script_getnum(st,2);
map_name = script_getstr(st,3);
if( (map_index = script->mapindexname2id(st,map_name)) == 0 )
return true; // Invalid Map
x = script_getnum(st,4);
y = script_getnum(st,5);
nd = npc->name2id(script_getstr(st,6));
if( nd == NULL || (cd = (struct chat_data *)map->id2bl(nd->chat_id)) == NULL || cd->users <= 0 )
return true;
if( (sd = cd->usersd[0]) == NULL )
return true;
if( bg->team_join(bg_id, sd) )
{
pc->setpos(sd, map_index, x, y, CLR_TELEPORT);
script_pushint(st,1);
}
else
script_pushint(st,0);
return true;
}
BUILDIN(bg_team_setxy)
{
struct battleground_data *bgd;
int bg_id;
bg_id = script_getnum(st,2);
if( (bgd = bg->team_search(bg_id)) == NULL )
return true;
bgd->x = script_getnum(st,3);
bgd->y = script_getnum(st,4);
return true;
}
BUILDIN(bg_warp)
{
int x, y, map_index, bg_id;
const char* map_name;
bg_id = script_getnum(st,2);
map_name = script_getstr(st,3);
if( (map_index = script->mapindexname2id(st,map_name)) == 0 )
return true; // Invalid Map
x = script_getnum(st,4);
y = script_getnum(st,5);
bg->team_warp(bg_id, map_index, x, y);
return true;
}
BUILDIN(bg_monster)
{
int class_ = 0, x = 0, y = 0, bg_id = 0;
const char *str, *mapname, *evt="";
bg_id = script_getnum(st,2);
mapname = script_getstr(st,3);
x = script_getnum(st,4);
y = script_getnum(st,5);
str = script_getstr(st,6);
class_ = script_getnum(st,7);
if( script_hasdata(st,8) ) evt = script_getstr(st,8);
script->check_event(st, evt);
script_pushint(st, mob->spawn_bg(mapname,x,y,str,class_,evt,bg_id));
return true;
}
BUILDIN(bg_monster_set_team) {
struct mob_data *md;
struct block_list *mbl;
int id = script_getnum(st,2),
bg_id = script_getnum(st,3);
if( (mbl = map->id2bl(id)) == NULL || mbl->type != BL_MOB )
return true;
md = (TBL_MOB *)mbl;
md->bg_id = bg_id;
mob_stop_attack(md);
mob_stop_walking(md, 0);
md->target_id = md->attacked_id = 0;
clif->charnameack(0, &md->bl);
return true;
}
BUILDIN(bg_leave)
{
struct map_session_data *sd = script->rid2sd(st);
if( sd == NULL || !sd->bg_id )
return true;
bg->team_leave(sd,BGTL_LEFT);
return true;
}
BUILDIN(bg_destroy)
{
int bg_id = script_getnum(st,2);
bg->team_delete(bg_id);
return true;
}
BUILDIN(bg_getareausers) {
const char *str;
int16 m, x0, y0, x1, y1;
int bg_id;
int i = 0, c = 0;
struct battleground_data *bgd = NULL;
struct map_session_data *sd;
bg_id = script_getnum(st,2);
str = script_getstr(st,3);
if( (bgd = bg->team_search(bg_id)) == NULL || (m = map->mapname2mapid(str)) < 0 ) {
script_pushint(st,0);
return true;
}
x0 = script_getnum(st,4);
y0 = script_getnum(st,5);
x1 = script_getnum(st,6);
y1 = script_getnum(st,7);
for( i = 0; i < MAX_BG_MEMBERS; i++ )
{
if( (sd = bgd->members[i].sd) == NULL )
continue;
if( sd->bl.m != m || sd->bl.x < x0 || sd->bl.y < y0 || sd->bl.x > x1 || sd->bl.y > y1 )
continue;
c++;
}
script_pushint(st,c);
return true;
}
BUILDIN(bg_updatescore) {
const char *str;
int16 m;
str = script_getstr(st,2);
if( (m = map->mapname2mapid(str)) < 0 )
return true;
map->list[m].bgscore_lion = script_getnum(st,3);
map->list[m].bgscore_eagle = script_getnum(st,4);
clif->bg_updatescore(m);
return true;
}
BUILDIN(bg_get_data)
{
struct battleground_data *bgd;
int bg_id = script_getnum(st,2),
type = script_getnum(st,3);
if( (bgd = bg->team_search(bg_id)) == NULL )
{
script_pushint(st,0);
return true;
}
switch( type )
{
case 0: script_pushint(st, bgd->count); break;
default:
ShowError("script:bg_get_data: unknown data identifier %d\n", type);
break;
}
return true;
}
/*==========================================
* Instancing Script Commands
*------------------------------------------*/
BUILDIN(instance_create) {
const char *name;
int owner_id, res;
int type = IOT_PARTY;
name = script_getstr(st, 2);
owner_id = script_getnum(st, 3);
if( script_hasdata(st,4) ) {
type = script_getnum(st, 4);
if( type < IOT_NONE || type >= IOT_MAX ) {
ShowError("buildin_instance_create: unknown instance type %d for '%s'\n",type,name);
return true;
}
}
res = instance->create(owner_id, name, (enum instance_owner_type) type);
if( res == -4 ) { // Already exists
script_pushint(st, -1);
return true;
} else if( res < 0 ) {
const char *err;
switch(res) {
case -3: err = "No free instances"; break;
case -2: err = "Invalid party ID"; break;
case -1: err = "Invalid type"; break;
default: err = "Unknown"; break;
}
ShowError("buildin_instance_create: %s [%d].\n", err, res);
script_pushint(st, -2);
return true;
}
script_pushint(st, res);
return true;
}
BUILDIN(instance_destroy) {
int instance_id = -1;
if( script_hasdata(st, 2) )
instance_id = script_getnum(st, 2);
else if( st->instance_id >= 0 )
instance_id = st->instance_id;
else return true;
if( !instance->valid(instance_id) ) {
ShowError("buildin_instance_destroy: Trying to destroy invalid instance %d.\n", instance_id);
return true;
}
instance->destroy(instance_id);
return true;
}
BUILDIN(instance_attachmap) {
const char *name, *map_name = NULL;
int16 m;
int instance_id = -1;
bool usebasename = false;
name = script_getstr(st,2);
instance_id = script_getnum(st,3);
if( script_hasdata(st,4) && script_getnum(st,4) > 0 )
usebasename = true;
if( script_hasdata(st, 5) )
map_name = script_getstr(st, 5);
if( (m = instance->add_map(name, instance_id, usebasename, map_name)) < 0 ) { // [Saithis]
ShowError("buildin_instance_attachmap: instance creation failed (%s): %d\n", name, m);
script_pushconststr(st, "");
return true;
}
script_pushconststr(st, map->list[m].name);
return true;
}
BUILDIN(instance_detachmap) {
const char *str;
int16 m;
int instance_id = -1;
str = script_getstr(st, 2);
if( script_hasdata(st, 3) )
instance_id = script_getnum(st, 3);
else if( st->instance_id >= 0 )
instance_id = st->instance_id;
else return true;
if( (m = map->mapname2mapid(str)) < 0 || (m = instance->map2imap(m,instance_id)) < 0 ) {
ShowError("buildin_instance_detachmap: Trying to detach invalid map %s\n", str);
return true;
}
instance->del_map(m);
return true;
}
BUILDIN(instance_attach) {
int instance_id = -1;
instance_id = script_getnum(st, 2);
if( !instance->valid(instance_id) )
return true;
st->instance_id = instance_id;
return true;
}
BUILDIN(instance_id) {
script_pushint(st, st->instance_id);
return true;
}
BUILDIN(instance_set_timeout)
{
int progress_timeout, idle_timeout;
int instance_id = -1;
progress_timeout = script_getnum(st, 2);
idle_timeout = script_getnum(st, 3);
if( script_hasdata(st, 4) )
instance_id = script_getnum(st, 4);
else if( st->instance_id >= 0 )
instance_id = st->instance_id;
else return true;
if( instance_id >= 0 )
instance->set_timeout(instance_id, progress_timeout, idle_timeout);
return true;
}
BUILDIN(instance_init) {
int instance_id = script_getnum(st, 2);
if( !instance->valid(instance_id) ) {
ShowError("instance_init: invalid instance id %d.\n",instance_id);
return true;
}
if( instance->list[instance_id].state != INSTANCE_IDLE ) {
ShowError("instance_init: instance already initialized.\n");
return true;
}
instance->start(instance_id);
return true;
}
BUILDIN(instance_announce) {
int instance_id = script_getnum(st,2);
const char *mes = script_getstr(st,3);
int flag = script_getnum(st,4);
const char *fontColor = script_hasdata(st,5) ? script_getstr(st,5) : NULL;
int fontType = script_hasdata(st,6) ? script_getnum(st,6) : 0x190; // default fontType (FW_NORMAL)
int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize
int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign
int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY
int i;
if( instance_id == -1 ) {
if( st->instance_id >= 0 )
instance_id = st->instance_id;
else
return true;
}
if( !instance->valid(instance_id) )
return true;
for( i = 0; i < instance->list[instance_id].num_map; i++ )
map->foreachinmap(script->buildin_announce_sub, instance->list[instance_id].map[i], BL_PC,
mes, strlen(mes)+1, flag&BC_COLOR_MASK, fontColor, fontType, fontSize, fontAlign, fontY);
return true;
}
BUILDIN(instance_npcname) {
const char *str;
int instance_id = -1;
struct npc_data *nd;
str = script_getstr(st, 2);
if( script_hasdata(st, 3) )
instance_id = script_getnum(st, 3);
else if( st->instance_id >= 0 )
instance_id = st->instance_id;
if( instance_id >= 0 && (nd = npc->name2id(str)) != NULL ) {
static char npcname[NAME_LENGTH];
snprintf(npcname, sizeof(npcname), "dup_%d_%d", instance_id, nd->bl.id);
script_pushconststr(st,npcname);
} else {
ShowError("script:instance_npcname: invalid instance NPC (instance_id: %d, NPC name: \"%s\".)\n", instance_id, str);
st->state = END;
return false;
}
return true;
}
BUILDIN(has_instance) {
struct map_session_data *sd;
const char *str;
int16 m;
int instance_id = -1;
bool type = strcmp(script->getfuncname(st),"has_instance2") == 0 ? true : false;
str = script_getstr(st, 2);
if( (m = map->mapname2mapid(str)) < 0 ) {
if( type )
script_pushint(st, -1);
else
script_pushconststr(st, "");
return true;
}
if( script_hasdata(st, 3) )
instance_id = script_getnum(st, 3);
else if( st->instance_id >= 0 )
instance_id = st->instance_id;
else if( (sd = script->rid2sd(st)) != NULL ) {
struct party_data *p;
int i = 0, j = 0;
if( sd->instances ) {
for( i = 0; i < sd->instances; i++ ) {
if( sd->instance[i] >= 0 ) {
ARR_FIND(0, instance->list[sd->instance[i]].num_map, j, map->list[instance->list[sd->instance[i]].map[j]].instance_src_map == m);
if( j != instance->list[sd->instance[i]].num_map )
break;
}
}
if( i != sd->instances )
instance_id = sd->instance[i];
}
if( instance_id == -1 && sd->status.party_id && (p = party->search(sd->status.party_id)) && p->instances ) {
for( i = 0; i < p->instances; i++ ) {
if( p->instance[i] >= 0 ) {
ARR_FIND(0, instance->list[p->instance[i]].num_map, j, map->list[instance->list[p->instance[i]].map[j]].instance_src_map == m);
if( j != instance->list[p->instance[i]].num_map )
break;
}
}
if( i != p->instances )
instance_id = p->instance[i];
}
if( instance_id == -1 && sd->guild && sd->guild->instances ) {
for( i = 0; i < sd->guild->instances; i++ ) {
if( sd->guild->instance[i] >= 0 ) {
ARR_FIND(0, instance->list[sd->guild->instance[i]].num_map, j, map->list[instance->list[sd->guild->instance[i]].map[j]].instance_src_map == m);
if( j != instance->list[sd->guild->instance[i]].num_map )
break;
}
}
if( i != sd->guild->instances )
instance_id = sd->guild->instance[i];
}
}
if( !instance->valid(instance_id) || (m = instance->map2imap(m, instance_id)) < 0 ) {
if( type )
script_pushint(st, -1);
else
script_pushconststr(st, "");
return true;
}
if( type )
script_pushint(st, instance_id);
else
script_pushconststr(st, map->list[m].name);
return true;
}
int buildin_instance_warpall_sub(struct block_list *bl,va_list ap) {
struct map_session_data *sd = ((TBL_PC*)bl);
int map_index = va_arg(ap,int);
int x = va_arg(ap,int);
int y = va_arg(ap,int);
pc->setpos(sd,map_index,x,y,CLR_TELEPORT);
return 0;
}
BUILDIN(instance_warpall) {
int16 m;
int instance_id = -1;
const char *mapn;
int x, y;
int map_index;
mapn = script_getstr(st,2);
x = script_getnum(st,3);
y = script_getnum(st,4);
if( script_hasdata(st,5) )
instance_id = script_getnum(st,5);
else if( st->instance_id >= 0 )
instance_id = st->instance_id;
else
return true;
if( (m = map->mapname2mapid(mapn)) < 0 || (map->list[m].flag.src4instance && (m = instance->mapid2imapid(m, instance_id)) < 0) )
return true;
map_index = map_id2index(m);
map->foreachininstance(script->buildin_instance_warpall_sub, instance_id, BL_PC,map_index,x,y);
return true;
}
/*==========================================
* instance_check_party [malufett]
* Values:
* party_id : Party ID of the invoking character. [Required Parameter]
* amount : Amount of needed Partymembers for the Instance. [Optional Parameter]
* min : Minimum Level needed to join the Instance. [Optional Parameter]
* max : Maxium Level allowed to join the Instance. [Optional Parameter]
* Example: instance_check_party (getcharid(1){,amount}{,min}{,max});
* Example 2: instance_check_party (getcharid(1),1,1,99);
*------------------------------------------*/
BUILDIN(instance_check_party) {
struct map_session_data *pl_sd;
int amount, min, max, i, party_id, c = 0;
struct party_data *p = NULL;
amount = script_hasdata(st,3) ? script_getnum(st,3) : 1; // Amount of needed Partymembers for the Instance.
min = script_hasdata(st,4) ? script_getnum(st,4) : 1; // Minimum Level needed to join the Instance.
max = script_hasdata(st,5) ? script_getnum(st,5) : MAX_LEVEL; // Maxium Level allowed to join the Instance.
if( min < 1 || min > MAX_LEVEL) {
ShowError("instance_check_party: Invalid min level, %d\n", min);
return true;
} else if( max < 1 || max > MAX_LEVEL) {
ShowError("instance_check_party: Invalid max level, %d\n", max);
return true;
}
if( script_hasdata(st,2) )
party_id = script_getnum(st,2);
else return true;
if( !(p = party->search(party_id)) ) {
script_pushint(st, 0); // Returns false if party does not exist.
return true;
}
for( i = 0; i < MAX_PARTY; i++ )
if( (pl_sd = p->data[i].sd) )
if(map->id2bl(pl_sd->bl.id)) {
if(pl_sd->status.base_level < min) {
script_pushint(st, 0);
return true;
} else if(pl_sd->status.base_level > max) {
script_pushint(st, 0);
return true;
}
c++;
}
if(c < amount) {
script_pushint(st, 0); // Not enough Members in the Party to join Instance.
} else
script_pushint(st, 1);
return true;
}
/*==========================================
* Custom Fonts
*------------------------------------------*/
BUILDIN(setfont)
{
struct map_session_data *sd = script->rid2sd(st);
int font = script_getnum(st,2);
if( sd == NULL )
return true;
if( sd->status.font != font )
sd->status.font = font;
else
sd->status.font = 0;
clif->font(sd);
return true;
}
int buildin_mobuseskill_sub(struct block_list *bl,va_list ap)
{
TBL_MOB* md = (TBL_MOB*)bl;
struct block_list *tbl;
int mobid = va_arg(ap,int);
uint16 skill_id = va_arg(ap,int);
uint16 skill_lv = va_arg(ap,int);
int casttime = va_arg(ap,int);
int cancel = va_arg(ap,int);
int emotion = va_arg(ap,int);
int target = va_arg(ap,int);
if( md->class_ != mobid )
return 0;
// 0:self, 1:target, 2:master, default:random
switch( target )
{
case 0: tbl = map->id2bl(md->bl.id); break;
case 1: tbl = map->id2bl(md->target_id); break;
case 2: tbl = map->id2bl(md->master_id); break;
default: tbl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md),skill->get_range2(&md->bl, skill_id, skill_lv)); break;
}
if( !tbl )
return 0;
if( md->ud.skilltimer != INVALID_TIMER ) // Cancel the casting skill.
unit->skillcastcancel(bl,0);
if( skill->get_casttype(skill_id) == CAST_GROUND )
unit->skilluse_pos2(&md->bl, tbl->x, tbl->y, skill_id, skill_lv, casttime, cancel);
else
unit->skilluse_id2(&md->bl, tbl->id, skill_id, skill_lv, casttime, cancel);
clif->emotion(&md->bl, emotion);
return 0;
}
/*==========================================
* areamobuseskill "Map Name",<x>,<y>,<range>,<Mob ID>,"Skill Name"/<Skill ID>,<Skill Lv>,<Cast Time>,<Cancelable>,<Emotion>,<Target Type>;
*------------------------------------------*/
BUILDIN(areamobuseskill) {
struct block_list center;
int16 m;
int range,mobid,skill_id,skill_lv,casttime,emotion,target,cancel;
if( (m = map->mapname2mapid(script_getstr(st,2))) < 0 ) {
ShowError("areamobuseskill: invalid map name.\n");
return true;
}
if( map->list[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 )
return true;
center.m = m;
center.x = script_getnum(st,3);
center.y = script_getnum(st,4);
range = script_getnum(st,5);
mobid = script_getnum(st,6);
skill_id = ( script_isstringtype(st, 7) ? skill->name2id(script_getstr(st, 7)) : script_getnum(st, 7) );
skill_lv = script_getnum(st,8);
casttime = script_getnum(st,9);
cancel = script_getnum(st,10);
emotion = script_getnum(st,11);
target = script_getnum(st,12);
map->foreachinrange(script->buildin_mobuseskill_sub, ¢er, range, BL_MOB, mobid, skill_id, skill_lv, casttime, cancel, emotion, target);
return true;
}
BUILDIN(progressbar)
{
struct map_session_data * sd = script->rid2sd(st);
const char * color;
unsigned int second;
if( !st || !sd )
return true;
st->state = STOP;
color = script_getstr(st,2);
second = script_getnum(st,3);
sd->progressbar.npc_id = st->oid;
sd->progressbar.timeout = timer->gettick() + second*1000;
sd->state.workinprogress = 3;
clif->progressbar(sd, (unsigned int)strtoul(color, (char **)NULL, 0), second);
return true;
}
BUILDIN(pushpc)
{
uint8 dir;
int cells, dx, dy;
struct map_session_data* sd;
if((sd = script->rid2sd(st))==NULL)
{
return true;
}
dir = script_getnum(st,2);
cells = script_getnum(st,3);
if(dir>7)
{
ShowWarning("buildin_pushpc: Invalid direction %d specified.\n", dir);
script->reportsrc(st);
dir%= 8; // trim spin-over
}
if(!cells)
{// zero distance
return true;
}
else if(cells<0)
{// pushing backwards
dir = (dir+4)%8; // turn around
cells = -cells;
}
dx = dirx[dir];
dy = diry[dir];
unit->blown(&sd->bl, dx, dy, cells, 0);
return true;
}
/// Invokes buying store preparation window
/// buyingstore <slots>;
BUILDIN(buyingstore)
{
struct map_session_data* sd;
if( ( sd = script->rid2sd(st) ) == NULL ) {
return true;
}
buyingstore->setup(sd, script_getnum(st,2));
return true;
}
/// Invokes search store info window
/// searchstores <uses>,<effect>;
BUILDIN(searchstores)
{
unsigned short effect;
unsigned int uses;
struct map_session_data* sd;
if( ( sd = script->rid2sd(st) ) == NULL )
{
return true;
}
uses = script_getnum(st,2);
effect = script_getnum(st,3);
if( !uses )
{
ShowError("buildin_searchstores: Amount of uses cannot be zero.\n");
return false;
}
if( effect > 1 )
{
ShowError("buildin_searchstores: Invalid effect id %hu, specified.\n", effect);
return false;
}
searchstore->open(sd, uses, effect);
return true;
}
/// Displays a number as large digital clock.
/// showdigit <value>[,<type>];
BUILDIN(showdigit)
{
unsigned int type = 0;
int value;
struct map_session_data* sd;
if( ( sd = script->rid2sd(st) ) == NULL )
{
return true;
}
value = script_getnum(st,2);
if( script_hasdata(st,3) )
{
type = script_getnum(st,3);
if( type > 3 )
{
ShowError("buildin_showdigit: Invalid type %u.\n", type);
return false;
}
}
clif->showdigit(sd, (unsigned char)type, value);
return true;
}
/**
* Rune Knight
**/
BUILDIN(makerune) {
TBL_PC* sd;
if( (sd = script->rid2sd(st)) == NULL )
return true;
clif->skill_produce_mix_list(sd,RK_RUNEMASTERY,24);
sd->itemid = script_getnum(st,2);
return true;
}
/**
* checkdragon() returns 1 if mounting a dragon or 0 otherwise.
**/
BUILDIN(checkdragon) {
TBL_PC* sd;
if( (sd = script->rid2sd(st)) == NULL )
return true;
if( pc_isridingdragon(sd) )
script_pushint(st,1);
else
script_pushint(st,0);
return true;
}
/**
* setdragon({optional Color}) returns 1 on success or 0 otherwise
* - Toggles the dragon on a RK if he can mount;
* @param Color - when not provided uses the green dragon;
* - 1 : Green Dragon
* - 2 : Brown Dragon
* - 3 : Gray Dragon
* - 4 : Blue Dragon
* - 5 : Red Dragon
**/
BUILDIN(setdragon) {
TBL_PC* sd;
int color = script_hasdata(st,2) ? script_getnum(st,2) : 0;
if( (sd = script->rid2sd(st)) == NULL )
return true;
if( !pc->checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT )
script_pushint(st,0);//Doesn't have the skill or it's not a Rune Knight
else if ( pc_isridingdragon(sd) ) {//Is mounted; release
pc->setoption(sd, sd->sc.option&~OPTION_DRAGON);
script_pushint(st,1);
} else {//Not mounted; Mount now.
unsigned int option = OPTION_DRAGON1;
if( color ) {
option = ( color == 1 ? OPTION_DRAGON1 :
color == 2 ? OPTION_DRAGON2 :
color == 3 ? OPTION_DRAGON3 :
color == 4 ? OPTION_DRAGON4 :
color == 5 ? OPTION_DRAGON5 : 0);
if( !option ) {
ShowWarning("script_setdragon: Unknown Color %d used; changing to green (1)\n",color);
option = OPTION_DRAGON1;
}
}
pc->setoption(sd, sd->sc.option|option);
script_pushint(st,1);
}
return true;
}
/**
* ismounting() returns 1 if mounting a new mount or 0 otherwise
**/
BUILDIN(ismounting) {
TBL_PC* sd;
if( (sd = script->rid2sd(st)) == NULL )
return true;
if( sd->sc.data[SC_ALL_RIDING] )
script_pushint(st,1);
else
script_pushint(st,0);
return true;
}
/**
* setmounting() returns 1 on success or 0 otherwise
* - Toggles new mounts on a player when he can mount
* - Will fail if the player is mounting a non-new mount, e.g. dragon, peco, wug, etc.
* - Will unmount the player is he is already mounting
**/
BUILDIN(setmounting) {
TBL_PC* sd;
if( (sd = script->rid2sd(st)) == NULL )
return true;
if( sd->sc.option&(OPTION_WUGRIDER|OPTION_RIDING|OPTION_DRAGON|OPTION_MADOGEAR) ) {
clif->msgtable(sd->fd, 0X78b);
script_pushint(st,0);//can't mount with one of these
} else {
if( sd->sc.data[SC_ALL_RIDING] )
status_change_end(&sd->bl, SC_ALL_RIDING, INVALID_TIMER);
else
sc_start(NULL,&sd->bl, SC_ALL_RIDING, 100, 0, -1);
script_pushint(st,1);//in both cases, return 1.
}
return true;
}
/**
* Retrieves quantity of arguments provided to callfunc/callsub.
* getargcount() -> amount of arguments received in a function
**/
BUILDIN(getargcount) {
struct script_retinfo* ri;
if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO ) {
ShowError("script:getargcount: used out of function or callsub label!\n");
st->state = END;
return false;
}
ri = st->stack->stack_data[st->stack->defsp - 1].u.ri;
script_pushint(st, ri->nargs);
return true;
}
/**
* getcharip(<account ID>/<character ID>/<character name>)
**/
BUILDIN(getcharip) {
struct map_session_data* sd = NULL;
/* check if a character name is specified */
if( script_hasdata(st, 2) ) {
if (script_isstringtype(st, 2)) {
sd = map->nick2sd(script_getstr(st, 2));
} else {
int id = script_getnum(st, 2);
sd = (map->id2sd(id) ? map->id2sd(id) : map->charid2sd(id));
}
} else {
sd = script->rid2sd(st);
}
/* check for sd and IP */
if (!sd || !session[sd->fd]->client_addr)
{
script_pushconststr(st, "");
return true;
}
/* return the client ip_addr converted for output */
if (sd && sd->fd && session[sd->fd])
{
/* initiliaze */
const char *ip_addr = NULL;
uint32 ip;
/* set ip, ip_addr and convert to ip and push str */
ip = session[sd->fd]->client_addr;
ip_addr = ip2str(ip, NULL);
script_pushstrcopy(st, ip_addr);
}
return true;
}
/**
* is_function(<function name>) -> 1 if function exists, 0 otherwise
**/
BUILDIN(is_function) {
const char* str = script_getstr(st,2);
if( strdb_exists(script->userfunc_db, str) )
script_pushint(st,1);
else
script_pushint(st,0);
return true;
}
/**
* freeloop(<toggle>) -> toggles this script instance's looping-check ability
**/
BUILDIN(freeloop) {
if( script_getnum(st,2) )
st->freeloop = 1;
else
st->freeloop = 0;
script_pushint(st, st->freeloop);
return true;
}
BUILDIN(sit) {
struct map_session_data *sd = NULL;
if( script_hasdata(st, 2) )
sd = map->nick2sd(script_getstr(st, 2));
else
sd = script->rid2sd(st);
if( sd == NULL )
return false;
if (!pc_issit(sd))
{
pc_setsit(sd);
skill->sit(sd,1);
clif->sitting(&sd->bl);
}
return true;
}
BUILDIN(stand) {
struct map_session_data *sd = NULL;
if( script_hasdata(st, 2) )
sd = map->nick2sd(script_getstr(st, 2));
else
sd = script->rid2sd(st);
if( sd == NULL )
return false;
if (pc_issit(sd))
{
pc->setstand(sd);
skill->sit(sd,0);
clif->standing(&sd->bl);
}
return true;
}
BUILDIN(issit) {
struct map_session_data *sd = NULL;
if( script_hasdata(st, 2) )
sd = map->nick2sd(script_getstr(st, 2));
else
sd = script->rid2sd(st);
if( sd == NULL )
return false;
if (pc_issit(sd))
script_pushint(st, 1);
else
script_pushint(st, 0);
return true;
}
/**
* @commands (script based)
**/
BUILDIN(bindatcmd) {
const char* atcmd;
const char* eventName;
int i, group_lv = 0, group_lv_char = 99;
bool log = false;
bool create = false;
atcmd = script_getstr(st,2);
eventName = script_getstr(st,3);
if( *atcmd == atcommand->at_symbol || *atcmd == atcommand->char_symbol )
atcmd++;
if( script_hasdata(st,4) ) group_lv = script_getnum(st,4);
if( script_hasdata(st,5) ) group_lv_char = script_getnum(st,5);
if( script_hasdata(st,6) ) log = script_getnum(st,6) ? true : false;
if( atcommand->binding_count == 0 ) {
CREATE(atcommand->binding,struct atcmd_binding_data*,1);
create = true;
} else {
ARR_FIND(0, atcommand->binding_count, i, strcmp(atcommand->binding[i]->command,atcmd) == 0);
if( i < atcommand->binding_count ) {/* update existent entry */
safestrncpy(atcommand->binding[i]->npc_event, eventName, ATCOMMAND_LENGTH);
atcommand->binding[i]->group_lv = group_lv;
atcommand->binding[i]->group_lv_char = group_lv_char;
atcommand->binding[i]->log = log;
} else
create = true;
}
if( create ) {
i = atcommand->binding_count;
if( atcommand->binding_count++ != 0 )
RECREATE(atcommand->binding,struct atcmd_binding_data*,atcommand->binding_count);
CREATE(atcommand->binding[i],struct atcmd_binding_data,1);
safestrncpy(atcommand->binding[i]->command, atcmd, 50);
safestrncpy(atcommand->binding[i]->npc_event, eventName, 50);
atcommand->binding[i]->group_lv = group_lv;
atcommand->binding[i]->group_lv_char = group_lv_char;
atcommand->binding[i]->log = log;
}
return true;
}
BUILDIN(unbindatcmd) {
const char* atcmd;
int i = 0;
atcmd = script_getstr(st, 2);
if( *atcmd == atcommand->at_symbol || *atcmd == atcommand->char_symbol )
atcmd++;
if( atcommand->binding_count == 0 ) {
script_pushint(st, 0);
return true;
}
ARR_FIND(0, atcommand->binding_count, i, strcmp(atcommand->binding[i]->command, atcmd) == 0);
if( i < atcommand->binding_count ) {
int cursor = 0;
aFree(atcommand->binding[i]);
atcommand->binding[i] = NULL;
/* compact the list now that we freed a slot somewhere */
for( i = 0, cursor = 0; i < atcommand->binding_count; i++ ) {
if( atcommand->binding[i] == NULL )
continue;
if( cursor != i ) {
memmove(&atcommand->binding[cursor], &atcommand->binding[i], sizeof(struct atcmd_binding_data*));
}
cursor++;
}
if( (atcommand->binding_count = cursor) == 0 )
aFree(atcommand->binding);
script_pushint(st, 1);
} else
script_pushint(st, 0);/* not found */
return true;
}
BUILDIN(useatcmd) {
TBL_PC *sd, *dummy_sd = NULL;
int fd;
const char* cmd;
cmd = script_getstr(st,2);
if( st->rid ) {
sd = script->rid2sd(st);
if( sd == NULL )
return false;
fd = sd->fd;
} else {
// Use a dummy character.
sd = dummy_sd = pc->get_dummy_sd();
fd = 0;
if( st->oid ) {
struct block_list* bl = map->id2bl(st->oid);
memcpy(&sd->bl, bl, sizeof(struct block_list));
if( bl->type == BL_NPC )
safestrncpy(sd->status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
}
}
// compatibility with previous implementation (deprecated!)
if( cmd[0] != atcommand->at_symbol ) {
cmd += strlen(sd->status.name);
while( *cmd != atcommand->at_symbol && *cmd != 0 )
cmd++;
}
atcommand->exec(fd, sd, cmd, true);
if (dummy_sd) aFree(dummy_sd);
return true;
}
BUILDIN(checkre)
{
int num;
num=script_getnum(st,2);
switch(num) {
case 0:
#ifdef RENEWAL
script_pushint(st, 1);
#else
script_pushint(st, 0);
#endif
break;
case 1:
#ifdef RENEWAL_CAST
script_pushint(st, 1);
#else
script_pushint(st, 0);
#endif
break;
case 2:
#ifdef RENEWAL_DROP
script_pushint(st, 1);
#else
script_pushint(st, 0);
#endif
break;
case 3:
#ifdef RENEWAL_EXP
script_pushint(st, 1);
#else
script_pushint(st, 0);
#endif
break;
case 4:
#ifdef RENEWAL_LVDMG
script_pushint(st, 1);
#else
script_pushint(st, 0);
#endif
break;
case 5:
#ifdef RENEWAL_EDP
script_pushint(st, 1);
#else
script_pushint(st, 0);
#endif
break;
case 6:
#ifdef RENEWAL_ASPD
script_pushint(st, 1);
#else
script_pushint(st, 0);
#endif
break;
default:
ShowWarning("buildin_checkre: unknown parameter.\n");
break;
}
return true;
}
/* getrandgroupitem <container_item_id>,<quantity> */
BUILDIN(getrandgroupitem) {
struct item_data *data = NULL;
struct map_session_data *sd = NULL;
int nameid = script_getnum(st, 2);
int count = script_getnum(st, 3);
if( !(data = itemdb->exists(nameid)) ) {
ShowWarning("buildin_getrandgroupitem: unknown item id %d\n",nameid);
script_pushint(st, 1);
} else if ( count <= 0 ) {
ShowError("buildin_getrandgroupitem: qty is <= 0!\n");
script_pushint(st, 1);
} else if ( !data->group ) {
ShowWarning("buildin_getrandgroupitem: item '%s' (%d) isn't a group!\n",data->name,nameid);
script_pushint(st, 1);
} else if( !( sd = script->rid2sd(st) ) ) {
ShowWarning("buildin_getrandgroupitem: no player attached!! (item %s (%d))\n",data->name,nameid);
script_pushint(st, 1);
} else {
int i, get_count, flag;
struct item it;
memset(&it,0,sizeof(it));
nameid = itemdb->group_item(data->group);
it.nameid = nameid;
it.identify = itemdb->isidentified(nameid);
if (!itemdb->isstackable(nameid))
get_count = 1;
else
get_count = count;
for (i = 0; i < count; i += get_count) {
// if not pet egg
if (!pet->create_egg(sd, nameid)) {
if ((flag = pc->additem(sd, &it, get_count, LOG_TYPE_SCRIPT))) {
clif->additem(sd, 0, 0, flag);
if( pc->candrop(sd,&it) )
map->addflooritem(&it,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
script_pushint(st, 0);
}
return true;
}
/* cleanmap <map_name>;
* cleanarea <map_name>, <x0>, <y0>, <x1>, <y1>; */
int script_cleanfloor_sub(struct block_list *bl, va_list ap) {
nullpo_ret(bl);
map->clearflooritem(bl);
return 0;
}
BUILDIN(cleanmap) {
const char *mapname;
int16 m = -1;
int16 x0 = 0, y0 = 0, x1 = 0, y1 = 0;
mapname = script_getstr(st, 2);
m = map->mapname2mapid(mapname);
if ( m == -1 )
return false;
if ((script_lastdata(st) - 2) < 4) {
map->foreachinmap(script->cleanfloor_sub, m, BL_ITEM);
} else {
x0 = script_getnum(st, 3);
y0 = script_getnum(st, 4);
x1 = script_getnum(st, 5);
y1 = script_getnum(st, 6);
if (x0 > 0 && y0 > 0 && x1 > 0 && y1 > 0) {
map->foreachinarea(script->cleanfloor_sub, m, x0, y0, x1, y1, BL_ITEM);
} else {
ShowError("cleanarea: invalid coordinate defined!\n");
return false;
}
}
return true;
}
/* Cast a skill on the attached player.
* npcskill <skill id>, <skill lvl>, <stat point>, <NPC level>;
* npcskill "<skill name>", <skill lvl>, <stat point>, <NPC level>; */
BUILDIN(npcskill) {
uint16 skill_id;
unsigned short skill_level;
unsigned int stat_point;
unsigned int npc_level;
struct npc_data *nd;
struct map_session_data *sd;
skill_id = script_isstringtype(st, 2) ? skill->name2id(script_getstr(st, 2)) : script_getnum(st, 2);
skill_level = script_getnum(st, 3);
stat_point = script_getnum(st, 4);
npc_level = script_getnum(st, 5);
sd = script->rid2sd(st);
nd = (struct npc_data *)map->id2bl(sd->npc_id);
if (stat_point > battle_config.max_third_parameter) {
ShowError("npcskill: stat point exceeded maximum of %d.\n",battle_config.max_third_parameter );
return false;
}
if (npc_level > MAX_LEVEL) {
ShowError("npcskill: level exceeded maximum of %d.\n", MAX_LEVEL);
return false;
}
if (sd == NULL || nd == NULL) {
return false;
}
nd->level = npc_level;
nd->stat_point = stat_point;
if (!nd->status.hp) {
status_calc_npc(nd, SCO_FIRST);
} else {
status_calc_npc(nd, SCO_NONE);
}
if (skill->get_inf(skill_id)&INF_GROUND_SKILL) {
unit->skilluse_pos(&nd->bl, sd->bl.x, sd->bl.y, skill_id, skill_level);
} else {
unit->skilluse_id(&nd->bl, sd->bl.id, skill_id, skill_level);
}
return true;
}
/* Turns a player into a monster and grants SC attribute effect. [malufett/Hercules]
* montransform <monster name/id>, <duration>, <sc type>, <val1>, <val2>, <val3>, <val4>; */
BUILDIN(montransform) {
int tick;
enum sc_type type;
struct block_list* bl;
char msg[CHAT_SIZE_MAX];
int mob_id, val1, val2, val3, val4;
if( (bl = map->id2bl(st->rid)) == NULL )
return true;
if( script_isstringtype(st, 2) ) {
mob_id = mob->db_searchname(script_getstr(st, 2));
} else {
mob_id = mob->db_checkid(script_getnum(st, 2));
}
if( mob_id == 0 ) {
if( script_isstringtype(st, 2) )
ShowWarning("buildin_montransform: Attempted to use non-existing monster '%s'.\n", script_getstr(st, 2));
else
ShowWarning("buildin_montransform: Attempted to use non-existing monster of ID '%d'.\n", script_getnum(st, 2));
return false;
}
tick = script_getnum(st, 3);
type = (sc_type)script_getnum(st, 4);
val1 = val2 = val3 = val4 = 0;
if( !(type > SC_NONE && type < SC_MAX) ) {
ShowWarning("buildin_montransform: Unsupported status change id %d\n", type);
return false;
}
if (script_hasdata(st, 5))
val1 = script_getnum(st, 5);
if (script_hasdata(st, 6))
val2 = script_getnum(st, 6);
if (script_hasdata(st, 7))
val3 = script_getnum(st, 7);
if (script_hasdata(st, 8))
val4 = script_getnum(st, 8);
if( tick != 0 ) {
struct map_session_data *sd = map->id2sd(bl->id);
struct mob_db *monster = mob->db(mob_id);
if( !sd )
return true;
if( battle_config.mon_trans_disable_in_gvg && map_flag_gvg2(sd->bl.m) ) {
clif->message(sd->fd, msg_txt(1488)); // Transforming into monster is not allowed in Guild Wars.
return true;
}
if( sd->disguise != -1 ) {
clif->message(sd->fd, msg_txt(1486)); // Cannot transform into monster while in disguise.
return true;
}
sprintf(msg, msg_txt(1485), monster->name); // Traaaansformation-!! %s form!!
clif->ShowScript(&sd->bl, msg);
status_change_end(bl, SC_MONSTER_TRANSFORM, INVALID_TIMER); // Clear previous
sc_start2(NULL, bl, SC_MONSTER_TRANSFORM, 100, mob_id, type, tick);
sc_start4(NULL, bl, type, 100, val1, val2, val3, val4, tick);
}
return true;
}
struct hQueue *script_hqueue_get(int idx) {
if( idx < 0 || idx >= script->hqs || script->hq[idx].size == -1 )
return NULL;
return &script->hq[idx];
}
int script_hqueue_create(void) {
int idx = script->hqs;
int i;
for(i = 0; i < script->hqs; i++) {
if( script->hq[i].size == -1 ) {
break;
}
}
if( i == script->hqs ) {
RECREATE(script->hq, struct hQueue, ++script->hqs);
script->hq[ idx ].item = NULL;
} else
idx = i;
script->hq[ idx ].id = idx;
script->hq[ idx ].size = 0;
script->hq[ idx ].items = 0;
script->hq[ idx ].onDeath[0] = '\0';
script->hq[ idx ].onLogOut[0] = '\0';
script->hq[ idx ].onMapChange[0] = '\0';
return idx;
}
/* set .@id,queue(); */
/* creates queue, returns created queue id */
BUILDIN(queue) {
script_pushint(st,script->queue_create());
return true;
}
/* set .@length,queuesize(.@queue_id); */
/* returns queue length */
BUILDIN(queuesize) {
int idx = script_getnum(st, 2);
if( idx < 0 || idx >= script->hqs || script->hq[idx].size == -1 ) {
ShowWarning("buildin_queuesize: unknown queue id %d\n",idx);
script_pushint(st, 0);
} else {
script_pushint(st, script->hq[ idx ].items);
}
return true;
}
bool script_hqueue_add(int idx, int var) {
if( idx < 0 || idx >= script->hqs || script->hq[idx].size == -1 ) {
ShowWarning("script_hqueue_add: unknown queue id %d\n",idx);
return true;
} else {
struct map_session_data *sd;
int i;
for(i = 0; i < script->hq[idx].size; i++) {
if( script->hq[idx].item[i] == var ) {
return true;
}
}
if( i == script->hq[idx].size ) {
for(i = 0; i < script->hq[idx].size; i++) {
if( script->hq[idx].item[i] == 0 ) {
break;
}
}
if( i == script->hq[idx].size )
RECREATE(script->hq[idx].item, int, ++script->hq[idx].size);
script->hq[idx].item[i] = var;
script->hq[idx].items++;
if( var >= START_ACCOUNT_NUM && (sd = map->id2sd(var)) ) {
for(i = 0; i < sd->queues_count; i++) {
if( sd->queues[i] == -1 ) {
break;
}
}
if( i == sd->queues_count )
RECREATE(sd->queues, int, ++sd->queues_count);
sd->queues[i] = idx;
}
}
}
return false;
}
/* queueadd(.@queue_id,.@var_id); */
/* adds a new entry to the queue, returns 1 if already in queue, 0 otherwise */
BUILDIN(queueadd) {
int idx = script_getnum(st, 2);
int var = script_getnum(st, 3);
script_pushint(st,script->queue_add(idx,var)?1:0);
return true;
}
bool script_hqueue_remove(int idx, int var) {
if( idx < 0 || idx >= script->hqs || script->hq[idx].size == -1 ) {
ShowWarning("script_hqueue_remove: unknown queue id %d (used with var %d)\n",idx,var);
return true;
} else {
int i;
for(i = 0; i < script->hq[idx].size; i++) {
if( script->hq[idx].item[i] == var ) {
break;
}
}
if( i != script->hq[idx].size ) {
struct map_session_data *sd;
script->hq[idx].item[i] = -1;
script->hq[idx].items--;
if( var >= START_ACCOUNT_NUM && (sd = map->id2sd(var)) ) {
for(i = 0; i < sd->queues_count; i++) {
if( sd->queues[i] == idx ) {
break;
}
}
if( i != sd->queues_count )
sd->queues[i] = -1;
}
}
}
return false;
}
/* queueremove(.@queue_id,.@var_id); */
/* removes a entry from the queue, returns 1 if not in queue, 0 otherwise */
BUILDIN(queueremove) {
int idx = script_getnum(st, 2);
int var = script_getnum(st, 3);
script_pushint(st, script->queue_remove(idx,var)?1:0);
return true;
}
/* queueopt(.@queue_id,optionType,<optional val>); */
/* modifies the queue's options, when val is not provided the option is removed */
/* when OnMapChange event is triggered, it sets a temp char var @QMapChangeTo$ with the destination map name */
/* returns 1 when fails, 0 on success */
BUILDIN(queueopt) {
int idx = script_getnum(st, 2);
int var = script_getnum(st, 3);
if( idx < 0 || idx >= script->hqs || script->hq[idx].size == -1 ) {
ShowWarning("buildin_queueopt: unknown queue id %d\n",idx);
script_pushint(st, 1);
} else if( var <= HQO_NONE || var >= HQO_MAX ) {
ShowWarning("buildin_queueopt: unknown optionType %d\n",var);
script_pushint(st, 1);
} else {
switch( (enum hQueueOpt)var ) {
case HQO_OnDeath:
if( script_hasdata(st, 4) )
safestrncpy(script->hq[idx].onDeath, script_getstr(st, 4), EVENT_NAME_LENGTH);
else
script->hq[idx].onDeath[0] = '\0';
break;
case HQO_onLogOut:
if( script_hasdata(st, 4) )
safestrncpy(script->hq[idx].onLogOut, script_getstr(st, 4), EVENT_NAME_LENGTH);
else
script->hq[idx].onLogOut[0] = '\0';
break;
case HQO_OnMapChange:
if( script_hasdata(st, 4) )
safestrncpy(script->hq[idx].onMapChange, script_getstr(st, 4), EVENT_NAME_LENGTH);
else
script->hq[idx].onMapChange[0] = '\0';
break;
default:
ShowWarning("buildin_queueopt: unsupported optionType %d\n",var);
script_pushint(st, 1);
break;
}
}
return true;
}
bool script_hqueue_del(int idx) {
if( idx < 0 || idx >= script->hqs || script->hq[idx].size == -1 ) {
ShowWarning("script_queue_del: unknown queue id %d\n",idx);
return true;
} else {
struct map_session_data *sd;
int i;
for(i = 0; i < script->hq[idx].size; i++) {
if( script->hq[idx].item[i] >= START_ACCOUNT_NUM && (sd = map->id2sd(script->hq[idx].item[i])) ) {
int j;
for(j = 0; j < sd->queues_count; j++) {
if( sd->queues[j] == script->hq[idx].item[i] ) {
break;
}
}
if( j != sd->queues_count )
sd->queues[j] = -1;
}
script->hq[idx].item[i] = 0;
}
script->hq[idx].size = -1;
script->hq[idx].items = 0;
}
return false;
}
/* queuedel(.@queue_id); */
/* deletes queue of id .@queue_id, returns 1 if id not found, 0 otherwise */
BUILDIN(queuedel) {
int idx = script_getnum(st, 2);
script_pushint(st,script->queue_del(idx)?1:0);
return true;
}
void script_hqueue_clear(int idx) {
if( idx < 0 || idx >= script->hqs || script->hq[idx].size == -1 ) {
ShowWarning("script_hqueue_clear: unknown queue id %d\n",idx);
return;
} else {
struct map_session_data *sd;
int i, j;
for(i = 0; i < script->hq[idx].size; i++) {
if( script->hq[idx].item[i] > 0 ) {
if( script->hq[idx].item[i] >= START_ACCOUNT_NUM && (sd = map->id2sd(script->hq[idx].item[i])) ) {
for(j = 0; j < sd->queues_count; j++) {
if( sd->queues[j] == idx ) {
break;
}
}
if( j != sd->queues_count )
sd->queues[j] = -1;
}
script->hq[idx].item[i] = 0;
}
}
script->hq[idx].items = 0;
}
return;
}
/* set .@id, queueiterator(.@queue_id); */
/* creates a new queue iterator, returns its id */
BUILDIN(queueiterator) {
int qid = script_getnum(st, 2);
struct hQueue *queue = NULL;
int idx = script->hqis;
int i;
if( qid < 0 || qid >= script->hqs || script->hq[qid].size == -1 || !(queue = script->queue(qid)) ) {
ShowWarning("queueiterator: invalid queue id %d\n",qid);
return true;
}
/* what if queue->size is 0? (iterating a empty queue?) */
if( queue->size <= 0 ) {
ShowWarning("queueiterator: attempting to iterate on on empty queue id %d!\n",qid);
return true;
}
for(i = 0; i < script->hqis; i++) {
if( script->hqi[i].items == -1 ) {
break;
}
}
if( i == script->hqis ) {
RECREATE(script->hqi, struct hQueueIterator, ++script->hqis);
script->hqi[ idx ].item = NULL;
} else
idx = i;
RECREATE(script->hqi[ idx ].item, int, queue->size);
memcpy(script->hqi[idx].item, queue->item, sizeof(int)*queue->size);
script->hqi[ idx ].items = queue->size;
script->hqi[ idx ].pos = 0;
script_pushint(st,idx);
return true;
}
/* Queue Iterator Get Next */
/* returns next/first member in the iterator, 0 if none */
BUILDIN(qiget) {
int idx = script_getnum(st, 2);
if( idx < 0 || idx >= script->hqis ) {
ShowWarning("buildin_qiget: unknown queue iterator id %d\n",idx);
script_pushint(st, 0);
} else if ( script->hqi[idx].pos -1 == script->hqi[idx].items ) {
script_pushint(st, 0);
} else {
struct hQueueIterator *it = &script->hqi[idx];
script_pushint(st, it->item[it->pos++]);
}
return true;
}
/* Queue Iterator Check */
/* returns 1:0 if there is a next member in the iterator */
BUILDIN(qicheck) {
int idx = script_getnum(st, 2);
if( idx < 0 || idx >= script->hqis ) {
ShowWarning("buildin_qicheck: unknown queue iterator id %d\n",idx);
script_pushint(st, 0);
} else if ( script->hqi[idx].pos -1 == script->hqi[idx].items ) {
script_pushint(st, 0);
} else {
script_pushint(st, 1);
}
return true;
}
/* Queue Iterator Check */
BUILDIN(qiclear) {
int idx = script_getnum(st, 2);
if( idx < 0 || idx >= script->hqis ) {
ShowWarning("buildin_qiclear: unknown queue iterator id %d\n",idx);
script_pushint(st, 1);
} else {
script->hqi[idx].items = -1;
script_pushint(st, 0);
}
return true;
}
/**
* packageitem({<optional container_item_id>})
* when no item id is provided it tries to assume it comes from the current item id being processed (if any)
**/
BUILDIN(packageitem) {
struct item_data *data = NULL;
struct map_session_data *sd = NULL;
int nameid;
if( script_hasdata(st, 2) )
nameid = script_getnum(st, 2);
else if ( script->current_item_id )
nameid = script->current_item_id;
else {
ShowWarning("buildin_packageitem: no item id provided and no item attached\n");
script_pushint(st, 1);
return true;
}
if( !(data = itemdb->exists(nameid)) ) {
ShowWarning("buildin_packageitem: unknown item id %d\n",nameid);
script_pushint(st, 1);
} else if ( !data->package ) {
ShowWarning("buildin_packageitem: item '%s' (%d) isn't a package!\n",data->name,nameid);
script_pushint(st, 1);
} else if( !( sd = script->rid2sd(st) ) ) {
ShowWarning("buildin_packageitem: no player attached!! (item %s (%d))\n",data->name,nameid);
script_pushint(st, 1);
} else {
itemdb->package_item(sd,data->package);
script_pushint(st, 0);
}
return true;
}
/* New Battlegrounds Stuff */
/* bg_team_create(map_name,respawn_x,respawn_y) */
/* returns created team id or -1 when fails */
BUILDIN(bg_create_team) {
const char *map_name, *ev = "", *dev = "";//ev and dev will be dropped.
int x, y, map_index = 0, bg_id;
map_name = script_getstr(st,2);
if( strcmp(map_name,"-") != 0 ) {
map_index = script->mapindexname2id(st,map_name);
if( map_index == 0 ) { // Invalid Map
script_pushint(st,0);
return true;
}
}
x = script_getnum(st,3);
y = script_getnum(st,4);
if( (bg_id = bg->create(map_index, x, y, ev, dev)) == 0 ) { // Creation failed
script_pushint(st,-1);
} else
script_pushint(st,bg_id);
return true;
}
/* bg_join_team(team_id{,optional account id}) */
/* when account id is not present it tries to autodetect from the attached player (if any) */
/* returns 0 when successful, 1 otherwise */
BUILDIN(bg_join_team) {
struct map_session_data *sd;
int team_id = script_getnum(st, 2);
if( script_hasdata(st, 3) )
sd = map->id2sd(script_getnum(st, 3));
else
sd = script->rid2sd(st);
if( !sd )
script_pushint(st, 1);
else
script_pushint(st,bg->team_join(team_id, sd)?0:1);
return true;
}
/*==============[Mhalicot]==================
* countbound {<type>};
* Creates an array of bounded item IDs
* Returns amount of items found
* Type:
* 1 - Account Bound
* 2 - Guild Bound
* 3 - Party Bound
* 4 - Character Bound
*------------------------------------------*/
BUILDIN(countbound)
{
int i, type, j=0, k=0;
TBL_PC *sd;
if( (sd = script->rid2sd(st)) == NULL )
return false;
type = script_hasdata(st,2)?script_getnum(st,2):0;
for(i=0;i<MAX_INVENTORY;i++) {
if(sd->status.inventory[i].nameid > 0 && (
(!type && sd->status.inventory[i].bound > 0) ||
(type && sd->status.inventory[i].bound == type)
)) {
pc->setreg(sd,reference_uid(script->add_str("@bound_items"), k),sd->status.inventory[i].nameid);
k++;
j += sd->status.inventory[i].amount;
}
}
script_pushint(st,j);
return 0;
}
/* bg_match_over( arena_name {, optional canceled } ) */
/* returns 0 when successful, 1 otherwise */
BUILDIN(bg_match_over) {
bool canceled = script_hasdata(st,3) ? true : false;
struct bg_arena *arena = bg->name2arena((char*)script_getstr(st, 2));
if( arena ) {
bg->match_over(arena,canceled);
script_pushint(st, 0);
} else
script_pushint(st, 1);
return true;
}
BUILDIN(instance_mapname) {
const char *map_name;
int m;
short instance_id = -1;
map_name = script_getstr(st,2);
if( script_hasdata(st,3) )
instance_id = script_getnum(st,3);
else
instance_id = st->instance_id;
// Check that instance mapname is a valid map
if( instance_id == -1 || (m = instance->mapname2imap(map_name,instance_id)) == -1 )
script_pushconststr(st, "");
else
script_pushconststr(st, map->list[m].name);
return true;
}
/* modify an instances' reload-spawn point */
/* instance_set_respawn <map_name>,<x>,<y>{,<instance_id>} */
/* returns 1 when successful, 0 otherwise. */
BUILDIN(instance_set_respawn) {
const char *map_name;
short instance_id = -1;
short mid;
short x,y;
map_name = script_getstr(st,2);
x = script_getnum(st, 3);
y = script_getnum(st, 4);
if( script_hasdata(st, 5) )
instance_id = script_getnum(st, 5);
else
instance_id = st->instance_id;
if( instance_id == -1 || !instance->valid(instance_id) )
script_pushint(st, 0);
else if( (mid = map->mapname2mapid(map_name)) == -1 ) {
ShowError("buildin_instance_set_respawn: unknown map '%s'\n",map_name);
script_pushint(st, 0);
} else {
int i;
for(i = 0; i < instance->list[instance_id].num_map; i++) {
if( map->list[instance->list[instance_id].map[i]].m == mid ) {
instance->list[instance_id].respawn.map = map_id2index(mid);
instance->list[instance_id].respawn.x = x;
instance->list[instance_id].respawn.y = y;
break;
}
}
if( i != instance->list[instance_id].num_map )
script_pushint(st, 1);
else {
ShowError("buildin_instance_set_respawn: map '%s' not part of instance '%s'\n",map_name,instance->list[instance_id].name);
script_pushint(st, 0);
}
}
return true;
}
/**
* @call openshop({NPC Name});
*
* @return 1 on success, 0 otherwise.
**/
BUILDIN(openshop) {
struct npc_data *nd;
struct map_session_data *sd;
const char *name = NULL;
if( script_hasdata(st, 2) ) {
name = script_getstr(st, 2);
if( !(nd = npc->name2id(name)) || nd->subtype != SCRIPT ) {
ShowWarning("buildin_openshop(\"%s\"): trying to run without a proper NPC!\n",name);
return false;
}
} else if( !(nd = map->id2nd(st->oid)) ) {
ShowWarning("buildin_openshop: trying to run without a proper NPC!\n");
return false;
}
if( !( sd = script->rid2sd(st) ) ) {
ShowWarning("buildin_openshop: trying to run without a player attached!\n");
return false;
} else if ( !nd->u.scr.shop || !nd->u.scr.shop->items ) {
ShowWarning("buildin_openshop: trying to open without any items!\n");
return false;
}
if( !npc->trader_open(sd,nd) )
script_pushint(st, 0);
else
script_pushint(st, 1);
return true;
}
/**
* @call sellitem <Item_ID>,{,price{,qty}};
*
* adds <Item_ID> (or modifies if present) to shop
* if price not provided (or -1) uses the item's value_sell
**/
BUILDIN(sellitem) {
struct npc_data *nd;
struct item_data *it;
int i = 0, id = script_getnum(st,2);
int value = 0;
int qty = 0;
if( !(nd = map->id2nd(st->oid)) ) {
ShowWarning("buildin_sellitem: trying to run without a proper NPC!\n");
return false;
} else if ( !(it = itemdb->exists(id)) ) {
ShowWarning("buildin_sellitem: unknown item id '%d'!\n",id);
return false;
}
value = script_hasdata(st,3) ? script_getnum(st, 3) : it->value_buy;
if( value == -1 )
value = it->value_buy;
if( !nd->u.scr.shop )
npc->trader_update(nd->src_id?nd->src_id:nd->bl.id);
else {/* no need to run this if its empty */
for( i = 0; i < nd->u.scr.shop->items; i++ ) {
if( nd->u.scr.shop->item[i].nameid == id )
break;
}
}
if( nd->u.scr.shop->type == NST_MARKET ) {
if( !script_hasdata(st,4) || ( qty = script_getnum(st, 4) ) <= 0 ) {
ShowError("buildin_sellitem: invalid 'qty' for market-type shop!\n");
return false;
}
}
if( ( nd->u.scr.shop->type == NST_ZENY || nd->u.scr.shop->type == NST_MARKET ) && value*0.75 < it->value_sell*1.24 ) {
ShowWarning("buildin_sellitem: Item %s [%d] discounted buying price (%d->%d) is less than overcharged selling price (%d->%d) in NPC %s (%s)\n",
it->name, id, value, (int)(value*0.75), it->value_sell, (int)(it->value_sell*1.24), nd->exname, nd->path);
}
if( i != nd->u.scr.shop->items ) {
nd->u.scr.shop->item[i].value = value;
nd->u.scr.shop->item[i].qty = qty;
if( nd->u.scr.shop->type == NST_MARKET ) /* has been manually updated, make it reflect on sql */
npc->market_tosql(nd,i);
} else {
for( i = 0; i < nd->u.scr.shop->items; i++ ) {
if( nd->u.scr.shop->item[i].nameid == 0 )
break;
}
if( i == nd->u.scr.shop->items ) {
if( nd->u.scr.shop->items == USHRT_MAX ) {
ShowWarning("buildin_sellitem: Can't add %s (%s/%s), shop list is full!\n", it->name, nd->exname, nd->path);
return false;
}
i = nd->u.scr.shop->items;
RECREATE(nd->u.scr.shop->item, struct npc_item_list, ++nd->u.scr.shop->items);
}
nd->u.scr.shop->item[i].nameid = it->nameid;
nd->u.scr.shop->item[i].value = value;
nd->u.scr.shop->item[i].qty = qty;
}
return true;
}
/**
* @call stopselling <Item_ID>;
*
* removes <Item_ID> from the current npc shop
*
* @return 1 on success, 0 otherwise
**/
BUILDIN(stopselling) {
struct npc_data *nd;
int i, id = script_getnum(st,2);
if( !(nd = map->id2nd(st->oid)) || !nd->u.scr.shop ) {
ShowWarning("buildin_stopselling: trying to run without a proper NPC!\n");
return false;
}
for( i = 0; i < nd->u.scr.shop->items; i++ ) {
if( nd->u.scr.shop->item[i].nameid == id )
break;
}
if( i != nd->u.scr.shop->items ) {
int cursor;
if( nd->u.scr.shop->type == NST_MARKET )
npc->market_delfromsql(nd,i);
nd->u.scr.shop->item[i].nameid = 0;
nd->u.scr.shop->item[i].value = 0;
nd->u.scr.shop->item[i].qty = 0;
for( i = 0, cursor = 0; i < nd->u.scr.shop->items; i++ ) {
if( nd->u.scr.shop->item[i].nameid == 0 )
continue;
if( cursor != i ) {
nd->u.scr.shop->item[cursor].nameid = nd->u.scr.shop->item[i].nameid;
nd->u.scr.shop->item[cursor].value = nd->u.scr.shop->item[i].value;
nd->u.scr.shop->item[cursor].qty = nd->u.scr.shop->item[i].qty;
}
cursor++;
}
script_pushint(st, 1);
} else
script_pushint(st, 0);
return true;
}
/**
* @call setcurrency <Val1>{,<Val2>};
*
* updates currently-attached player shop currency
**/
/* setcurrency(<Val1>,{<Val2>}) */
BUILDIN(setcurrency) {
int val1 = script_getnum(st,2),
val2 = script_hasdata(st, 3) ? script_getnum(st,3) : 0;
struct npc_data *nd;
if( !(nd = map->id2nd(st->oid)) ) {
ShowWarning("buildin_setcurrency: trying to run without a proper NPC!\n");
return false;
}
npc->trader_funds[0] = val1;
npc->trader_funds[1] = val2;
return true;
}
/**
* @call tradertype(<type>);
*
* defaults to 0, so no need to call when you're doing zeny
* check enum npc_shop_types for list
* cleans shop list on use
**/
BUILDIN(tradertype) {
int type = script_getnum(st, 2);
struct npc_data *nd;
if( !(nd = map->id2nd(st->oid)) ) {
ShowWarning("buildin_tradertype: trying to run without a proper NPC!\n");
return false;
} else if ( type < 0 || type > NST_MAX ) {
ShowWarning("buildin_tradertype: invalid type param %d!\n",type);
return false;
}
if( !nd->u.scr.shop )
npc->trader_update(nd->src_id?nd->src_id:nd->bl.id);
else {/* clear list */
int i;
for( i = 0; i < nd->u.scr.shop->items; i++ ) {
nd->u.scr.shop->item[i].nameid = 0;
nd->u.scr.shop->item[i].value = 0;
nd->u.scr.shop->item[i].qty = 0;
}
npc->market_delfromsql(nd,USHRT_MAX);
}
#if PACKETVER < 20131223
if( type == NST_MARKET ) {
ShowWarning("buildin_tradertype: NST_MARKET is only available with PACKETVER 20131223 or newer!\n");
script->reportsrc(st);
}
#endif
nd->u.scr.shop->type = type;
return true;
}
/**
* @call purchaseok();
*
* signs the transaction can proceed
**/
BUILDIN(purchaseok) {
struct npc_data *nd;
if( !(nd = map->id2nd(st->oid)) || !nd->u.scr.shop ) {
ShowWarning("buildin_purchaseok: trying to run without a proper NPC!\n");
return false;
}
npc->trader_ok = true;
return true;
}
/**
* @call shopcount(<Item_ID>);
*
* @return number of available items in the script's attached shop
**/
BUILDIN(shopcount) {
struct npc_data *nd;
int id = script_getnum(st, 2);
unsigned short i;
if( !(nd = map->id2nd(st->oid)) ) {
ShowWarning("buildin_shopcount(%d): trying to run without a proper NPC!\n",id);
return false;
} else if ( !nd->u.scr.shop || !nd->u.scr.shop->items ) {
ShowWarning("buildin_shopcount(%d): trying to use without any items!\n",id);
return false;
} else if ( nd->u.scr.shop->type != NST_MARKET ) {
ShowWarning("buildin_shopcount(%d): trying to use on a non-NST_MARKET shop!\n",id);
return false;
}
/* lookup */
for(i = 0; i < nd->u.scr.shop->items; i++) {
if( nd->u.scr.shop->item[i].nameid == id ) {
script_pushint(st, nd->u.scr.shop->item[i].qty);
break;
}
}
/* didn't find it */
if( i == nd->u.scr.shop->items )
script_pushint(st, 0);
return true;
}
// declarations that were supposed to be exported from npc_chat.c
#ifdef PCRE_SUPPORT
BUILDIN(defpattern);
BUILDIN(activatepset);
BUILDIN(deactivatepset);
BUILDIN(deletepset);
BUILDIN(pcre_match) {
const char *input = script_getstr(st, 2);
const char *regex = script_getstr(st, 3);
script->op_2str(st, C_RE_EQ, input, regex);
return true;
}
#endif
/**
* Adds a built-in script function.
*
* @param buildin Script function data
* @param force Whether to override an existing function with the same name
* (i.e. a plugin overriding a built-in function)
* @return Whether the function was successfully added.
*/
bool script_add_builtin(const struct script_function *buildin, bool override) {
int n = 0, offset = 0;
size_t slen;
if( !buildin ) {
return false;
}
if( buildin->arg ) {
// arg must follow the pattern: (v|s|i|r|l)*\?*\*?
// 'v' - value (either string or int or reference)
// 's' - string
// 'i' - int
// 'r' - reference (of a variable)
// 'l' - label
// '?' - one optional parameter
// '*' - unknown number of optional parameters
char *p = buildin->arg;
while( *p == 'v' || *p == 's' || *p == 'i' || *p == 'r' || *p == 'l' ) ++p;
while( *p == '?' ) ++p;
if( *p == '*' ) ++p;
if( *p != 0 ) {
ShowWarning("add_builtin: ignoring function \"%s\" with invalid arg \"%s\".\n", buildin->name, buildin->arg);
return false;
}
}
if( !buildin->name || *script->skip_word(buildin->name) != 0 ) {
ShowWarning("add_builtin: ignoring function with invalid name \"%s\" (must be a word).\n", buildin->name);
return false;
}
if ( !buildin->func ) {
ShowWarning("add_builtin: ignoring function \"%s\" with invalid source function.\n", buildin->name);
return false;
}
slen = buildin->arg ? strlen(buildin->arg) : 0;
n = script->add_str(buildin->name);
if( !override && script->str_data[n].func && script->str_data[n].func != buildin->func ) {
return false; /* something replaced it, skip. */
}
if( override && script->str_data[n].type == C_FUNC ) {
// Overriding
offset = script->str_data[n].val;
if( script->buildin[offset] )
aFree(script->buildin[offset]);
script->buildin[offset] = NULL;
} else {
// Adding new function
if( strcmp(buildin->name, "setr") == 0 ) script->buildin_set_ref = n;
else if( strcmp(buildin->name, "callsub") == 0 ) script->buildin_callsub_ref = n;
else if( strcmp(buildin->name, "callfunc") == 0 ) script->buildin_callfunc_ref = n;
else if( strcmp(buildin->name, "getelementofarray") == 0 ) script->buildin_getelementofarray_ref = n;
offset = script->buildin_count;
script->str_data[n].type = C_FUNC;
script->str_data[n].val = offset;
// Note: This is a no-op if script->buildin is already large enough
// (it'll only have effect when a plugin adds a new command)
RECREATE(script->buildin, char *, ++script->buildin_count);
}
script->str_data[n].func = buildin->func;
/* we only store the arguments, its the only thing used out of this */
if( slen ) {
CREATE(script->buildin[offset], char, slen + 1);
safestrncpy(script->buildin[offset], buildin->arg, slen + 1);
} else {
script->buildin[offset] = NULL;
}
return true;
}
bool script_hp_add(char *name, char *args, bool (*func)(struct script_state *st)) {
struct script_function buildin;
buildin.name = name;
buildin.arg = args;
buildin.func = func;
return script->add_builtin(&buildin, true);
}
#define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args }
#define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args }
void script_parse_builtin(void) {
struct script_function BUILDIN[] = {
// NPC interaction
BUILDIN_DEF(mes,"s*"),
BUILDIN_DEF(next,""),
BUILDIN_DEF(close,""),
BUILDIN_DEF(close2,""),
BUILDIN_DEF(menu,"sl*"),
BUILDIN_DEF(select,"s*"), //for future jA script compatibility
BUILDIN_DEF(prompt,"s*"),
//
BUILDIN_DEF(goto,"l"),
BUILDIN_DEF(callsub,"l*"),
BUILDIN_DEF(callfunc,"s*"),
BUILDIN_DEF(return,"?"),
BUILDIN_DEF(getarg,"i?"),
BUILDIN_DEF(jobchange,"i?"),
BUILDIN_DEF(jobname,"i"),
BUILDIN_DEF(input,"r??"),
BUILDIN_DEF(warp,"sii"),
BUILDIN_DEF(areawarp,"siiiisii??"),
BUILDIN_DEF(warpchar,"siii"), // [LuzZza]
BUILDIN_DEF(warpparty,"siii?"), // [Fredzilla] [Paradox924X]
BUILDIN_DEF(warpguild,"siii"), // [Fredzilla]
BUILDIN_DEF(setlook,"ii"),
BUILDIN_DEF(changelook,"ii"), // Simulates but don't Store it
BUILDIN_DEF2(setr,"set","rv"),
BUILDIN_DEF(setr,"rv?"), // Not meant to be used directly, required for var++/var--
BUILDIN_DEF(setarray,"rv*"),
BUILDIN_DEF(cleararray,"rvi"),
BUILDIN_DEF(copyarray,"rri"),
BUILDIN_DEF(getarraysize,"r"),
BUILDIN_DEF(deletearray,"r?"),
BUILDIN_DEF(getelementofarray,"ri"),
BUILDIN_DEF(getitem,"vi?"),
BUILDIN_DEF(rentitem,"vi"),
BUILDIN_DEF(getitem2,"viiiiiiii?"),
BUILDIN_DEF(getnameditem,"vv"),
BUILDIN_DEF2(grouprandomitem,"groupranditem","i"),
BUILDIN_DEF(makeitem,"visii"),
BUILDIN_DEF(delitem,"vi?"),
BUILDIN_DEF(delitem2,"viiiiiiii?"),
BUILDIN_DEF2(enableitemuse,"enable_items",""),
BUILDIN_DEF2(disableitemuse,"disable_items",""),
BUILDIN_DEF(cutin,"si"),
BUILDIN_DEF(viewpoint,"iiiii"),
BUILDIN_DEF(heal,"ii"),
BUILDIN_DEF(itemheal,"ii"),
BUILDIN_DEF(percentheal,"ii"),
BUILDIN_DEF(rand,"i?"),
BUILDIN_DEF(countitem,"v"),
BUILDIN_DEF(countitem2,"viiiiiii"),
BUILDIN_DEF(checkweight,"vi*"),
BUILDIN_DEF(checkweight2,"rr"),
BUILDIN_DEF(readparam,"i?"),
BUILDIN_DEF(getcharid,"i?"),
BUILDIN_DEF(getnpcid,"i?"),
BUILDIN_DEF(getpartyname,"i"),
BUILDIN_DEF(getpartymember,"i?"),
BUILDIN_DEF(getpartyleader,"i?"),
BUILDIN_DEF(getguildname,"i"),
BUILDIN_DEF(getguildmaster,"i"),
BUILDIN_DEF(getguildmasterid,"i"),
BUILDIN_DEF(getguildmember,"i?"),
BUILDIN_DEF(strcharinfo,"i"),
BUILDIN_DEF(strnpcinfo,"i"),
BUILDIN_DEF(getequipid,"i"),
BUILDIN_DEF(getequipname,"i"),
BUILDIN_DEF(getbrokenid,"i"), // [Valaris]
BUILDIN_DEF(repair,"i"), // [Valaris]
BUILDIN_DEF(repairall,""),
BUILDIN_DEF(getequipisequiped,"i"),
BUILDIN_DEF(getequipisenableref,"i"),
BUILDIN_DEF(getequipisidentify,"i"),
BUILDIN_DEF(getequiprefinerycnt,"i"),
BUILDIN_DEF(getequipweaponlv,"i"),
BUILDIN_DEF(getequippercentrefinery,"i"),
BUILDIN_DEF(successrefitem,"i?"),
BUILDIN_DEF(failedrefitem,"i"),
BUILDIN_DEF(downrefitem,"i?"),
BUILDIN_DEF(statusup,"i"),
BUILDIN_DEF(statusup2,"ii"),
BUILDIN_DEF(bonus,"iv"),
BUILDIN_DEF2(bonus,"bonus2","ivi"),
BUILDIN_DEF2(bonus,"bonus3","ivii"),
BUILDIN_DEF2(bonus,"bonus4","ivvii"),
BUILDIN_DEF2(bonus,"bonus5","ivviii"),
BUILDIN_DEF(autobonus,"sii??"),
BUILDIN_DEF(autobonus2,"sii??"),
BUILDIN_DEF(autobonus3,"siiv?"),
BUILDIN_DEF(skill,"vi?"),
BUILDIN_DEF(addtoskill,"vi?"), // [Valaris]
BUILDIN_DEF(guildskill,"vi"),
BUILDIN_DEF(getskilllv,"v"),
BUILDIN_DEF(getgdskilllv,"iv"),
BUILDIN_DEF(basicskillcheck,""),
BUILDIN_DEF(getgmlevel,""),
BUILDIN_DEF(getgroupid,""),
BUILDIN_DEF(end,""),
BUILDIN_DEF(checkoption,"i"),
BUILDIN_DEF(setoption,"i?"),
BUILDIN_DEF(setcart,"?"),
BUILDIN_DEF(checkcart,""),
BUILDIN_DEF(setfalcon,"?"),
BUILDIN_DEF(checkfalcon,""),
BUILDIN_DEF(setriding,"?"),
BUILDIN_DEF(checkriding,""),
BUILDIN_DEF(checkwug,""),
BUILDIN_DEF(checkmadogear,""),
BUILDIN_DEF(setmadogear,"?"),
BUILDIN_DEF2(savepoint,"save","sii"),
BUILDIN_DEF(savepoint,"sii"),
BUILDIN_DEF(gettimetick,"i"),
BUILDIN_DEF(gettime,"i"),
BUILDIN_DEF(gettimestr,"si"),
BUILDIN_DEF(openstorage,""),
BUILDIN_DEF(guildopenstorage,""),
BUILDIN_DEF(itemskill,"vi?"),
BUILDIN_DEF(produce,"i"),
BUILDIN_DEF(cooking,"i"),
BUILDIN_DEF(monster,"siisii???"),
BUILDIN_DEF(getmobdrops,"i"),
BUILDIN_DEF(areamonster,"siiiisii???"),
BUILDIN_DEF(killmonster,"ss?"),
BUILDIN_DEF(killmonsterall,"s?"),
BUILDIN_DEF(clone,"siisi????"),
BUILDIN_DEF(doevent,"s"),
BUILDIN_DEF(donpcevent,"s"),
BUILDIN_DEF(cmdothernpc,"ss"),
BUILDIN_DEF(addtimer,"is"),
BUILDIN_DEF(deltimer,"s"),
BUILDIN_DEF(addtimercount,"si"),
BUILDIN_DEF(initnpctimer,"??"),
BUILDIN_DEF(stopnpctimer,"??"),
BUILDIN_DEF(startnpctimer,"??"),
BUILDIN_DEF(setnpctimer,"i?"),
BUILDIN_DEF(getnpctimer,"i?"),
BUILDIN_DEF(attachnpctimer,"?"), // attached the player id to the npc timer [Celest]
BUILDIN_DEF(detachnpctimer,"?"), // detached the player id from the npc timer [Celest]
BUILDIN_DEF(playerattached,""), // returns id of the current attached player. [Skotlex]
BUILDIN_DEF(announce,"si?????"),
BUILDIN_DEF(mapannounce,"ssi?????"),
BUILDIN_DEF(areaannounce,"siiiisi?????"),
BUILDIN_DEF(getusers,"i"),
BUILDIN_DEF(getmapguildusers,"si"),
BUILDIN_DEF(getmapusers,"s"),
BUILDIN_DEF(getareausers,"siiii"),
BUILDIN_DEF(getareadropitem,"siiiiv"),
BUILDIN_DEF(enablenpc,"s"),
BUILDIN_DEF(disablenpc,"s"),
BUILDIN_DEF(hideoffnpc,"s"),
BUILDIN_DEF(hideonnpc,"s"),
BUILDIN_DEF(sc_start,"iii???"),
BUILDIN_DEF2(sc_start,"sc_start2","iiii???"),
BUILDIN_DEF2(sc_start,"sc_start4","iiiiii???"),
BUILDIN_DEF(sc_end,"i?"),
BUILDIN_DEF(getstatus, "i?"),
BUILDIN_DEF(getscrate,"ii?"),
BUILDIN_DEF(debugmes,"v"),
BUILDIN_DEF2(catchpet,"pet","i"),
BUILDIN_DEF2(birthpet,"bpet",""),
BUILDIN_DEF(resetlvl,"i"),
BUILDIN_DEF(resetstatus,""),
BUILDIN_DEF(resetskill,""),
BUILDIN_DEF(skillpointcount,""),
BUILDIN_DEF(changebase,"i?"),
BUILDIN_DEF(changesex,""),
BUILDIN_DEF(waitingroom,"si?????"),
BUILDIN_DEF(delwaitingroom,"?"),
BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"),
BUILDIN_DEF(enablewaitingroomevent,"?"),
BUILDIN_DEF(disablewaitingroomevent,"?"),
BUILDIN_DEF2(enablewaitingroomevent,"enablearena",""), // Added by RoVeRT
BUILDIN_DEF2(disablewaitingroomevent,"disablearena",""), // Added by RoVeRT
BUILDIN_DEF(getwaitingroomstate,"i?"),
BUILDIN_DEF(warpwaitingpc,"sii?"),
BUILDIN_DEF(attachrid,"i"),
BUILDIN_DEF(detachrid,""),
BUILDIN_DEF(isloggedin,"i?"),
BUILDIN_DEF(setmapflagnosave,"ssii"),
BUILDIN_DEF(getmapflag,"si"),
BUILDIN_DEF(setmapflag,"si?"),
BUILDIN_DEF(removemapflag,"si"),
BUILDIN_DEF(pvpon,"s"),
BUILDIN_DEF(pvpoff,"s"),
BUILDIN_DEF(gvgon,"s"),
BUILDIN_DEF(gvgoff,"s"),
BUILDIN_DEF(emotion,"i??"),
BUILDIN_DEF(maprespawnguildid,"sii"),
BUILDIN_DEF(agitstart,""), // <Agit>
BUILDIN_DEF(agitend,""),
BUILDIN_DEF(agitcheck,""), // <Agitcheck>
BUILDIN_DEF(flagemblem,"i"), // Flag Emblem
BUILDIN_DEF(getcastlename,"s"),
BUILDIN_DEF(getcastledata,"si"),
BUILDIN_DEF(setcastledata,"sii"),
BUILDIN_DEF(requestguildinfo,"i?"),
BUILDIN_DEF(getequipcardcnt,"i"),
BUILDIN_DEF(successremovecards,"i"),
BUILDIN_DEF(failedremovecards,"ii"),
BUILDIN_DEF(marriage,"s"),
BUILDIN_DEF2(wedding_effect,"wedding",""),
BUILDIN_DEF(divorce,""),
BUILDIN_DEF(ispartneron,""),
BUILDIN_DEF(getpartnerid,""),
BUILDIN_DEF(getchildid,""),
BUILDIN_DEF(getmotherid,""),
BUILDIN_DEF(getfatherid,""),
BUILDIN_DEF(warppartner,"sii"),
BUILDIN_DEF(getitemname,"v"),
BUILDIN_DEF(getitemslots,"i"),
BUILDIN_DEF(makepet,"i"),
BUILDIN_DEF(getexp,"ii"),
BUILDIN_DEF(getinventorylist,""),
BUILDIN_DEF(getskilllist,""),
BUILDIN_DEF(clearitem,""),
BUILDIN_DEF(classchange,"ii"),
BUILDIN_DEF(misceffect,"i"),
BUILDIN_DEF(playbgm,"s"),
BUILDIN_DEF(playbgmall,"s?????"),
BUILDIN_DEF(soundeffect,"si"),
BUILDIN_DEF(soundeffectall,"si?????"), // SoundEffectAll [Codemaster]
BUILDIN_DEF(strmobinfo,"ii"), // display mob data [Valaris]
BUILDIN_DEF(guardian,"siisi??"), // summon guardians
BUILDIN_DEF(guardianinfo,"sii"), // display guardian data [Valaris]
BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris]
BUILDIN_DEF(petrecovery,"ii"), // [Valaris]
BUILDIN_DEF(petloot,"i"), // [Valaris]
BUILDIN_DEF(petheal,"iiii"), // [Valaris]
BUILDIN_DEF(petskillattack,"viii"), // [Skotlex]
BUILDIN_DEF(petskillattack2,"viiii"), // [Valaris]
BUILDIN_DEF(petskillsupport,"viiii"), // [Skotlex]
BUILDIN_DEF(skilleffect,"vi"), // skill effect [Celest]
BUILDIN_DEF(npcskilleffect,"viii"), // npc skill effect [Valaris]
BUILDIN_DEF(specialeffect,"i??"), // npc skill effect [Valaris]
BUILDIN_DEF(specialeffect2,"i??"), // skill effect on players[Valaris]
BUILDIN_DEF(nude,""), // nude command [Valaris]
BUILDIN_DEF(mapwarp,"ssii??"), // Added by RoVeRT
BUILDIN_DEF(atcommand,"s"), // [MouseJstr]
BUILDIN_DEF2(atcommand,"charcommand","s"), // [MouseJstr]
BUILDIN_DEF(movenpc,"sii?"), // [MouseJstr]
BUILDIN_DEF(message,"ss"), // [MouseJstr]
BUILDIN_DEF(npctalk,"s"), // [Valaris]
BUILDIN_DEF(mobcount,"ss"),
BUILDIN_DEF(getlook,"i"),
BUILDIN_DEF(getsavepoint,"i"),
BUILDIN_DEF(npcspeed,"i"), // [Valaris]
BUILDIN_DEF(npcwalkto,"ii"), // [Valaris]
BUILDIN_DEF(npcstop,""), // [Valaris]
BUILDIN_DEF(getmapxy,"rrri?"), //by Lorky [Lupus]
BUILDIN_DEF(checkoption1,"i"),
BUILDIN_DEF(checkoption2,"i"),
BUILDIN_DEF(guildgetexp,"i"),
BUILDIN_DEF(guildchangegm,"is"),
BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
BUILDIN_DEF(summon,"si??"), // summons a slave monster [Celest]
BUILDIN_DEF(isnight,""), // check whether it is night time [Celest]
BUILDIN_DEF(isday,""), // check whether it is day time [Celest]
BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest]
BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest]
BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus]
BUILDIN_DEF(getrefine,""), // returns the refined number of the current item, or an item with index specified [celest]
BUILDIN_DEF(night,""), // sets the server to night time
BUILDIN_DEF(day,""), // sets the server to day time
#ifdef PCRE_SUPPORT
BUILDIN_DEF(defpattern,"iss"), // Define pattern to listen for [MouseJstr]
BUILDIN_DEF(activatepset,"i"), // Activate a pattern set [MouseJstr]
BUILDIN_DEF(deactivatepset,"i"), // Deactive a pattern set [MouseJstr]
BUILDIN_DEF(deletepset,"i"), // Delete a pattern set [MouseJstr]
BUILDIN_DEF(pcre_match,"ss"),
#endif
BUILDIN_DEF(dispbottom,"s"), //added from jA [Lupus]
BUILDIN_DEF(getusersname,""),
BUILDIN_DEF(recovery,""),
BUILDIN_DEF(getpetinfo,"i"),
BUILDIN_DEF(gethominfo,"i"),
BUILDIN_DEF(getmercinfo,"i?"),
BUILDIN_DEF(checkequipedcard,"i"),
BUILDIN_DEF(jump_zero,"il"), //for future jA script compatibility
BUILDIN_DEF(globalmes,"s?"), //end jA addition
BUILDIN_DEF(unequip,"i"), // unequip command [Spectre]
BUILDIN_DEF(getstrlen,"s"), //strlen [Valaris]
BUILDIN_DEF(charisalpha,"si"), //isalpha [Valaris]
BUILDIN_DEF(charat,"si"),
BUILDIN_DEF(setchar,"ssi"),
BUILDIN_DEF(insertchar,"ssi"),
BUILDIN_DEF(delchar,"si"),
BUILDIN_DEF(strtoupper,"s"),
BUILDIN_DEF(strtolower,"s"),
BUILDIN_DEF(charisupper, "si"),
BUILDIN_DEF(charislower, "si"),
BUILDIN_DEF(substr,"sii"),
BUILDIN_DEF(explode, "rss"),
BUILDIN_DEF(implode, "r?"),
BUILDIN_DEF(sprintf,"s*"), // [Mirei]
BUILDIN_DEF(sscanf,"ss*"), // [Mirei]
BUILDIN_DEF(strpos,"ss?"),
BUILDIN_DEF(replacestr,"sss??"),
BUILDIN_DEF(countstr,"ss?"),
BUILDIN_DEF(setnpcdisplay,"sv??"),
BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine.
BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info
BUILDIN_DEF(setiteminfo,"iii"), //[Lupus] set Items Buy / sell Price, etc info
BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item
// [zBuffer] List of mathematics commands --->
BUILDIN_DEF(sqrt,"i"),
BUILDIN_DEF(pow,"ii"),
BUILDIN_DEF(distance,"iiii"),
// <--- [zBuffer] List of mathematics commands
BUILDIN_DEF(md5,"s"),
// [zBuffer] List of dynamic var commands --->
BUILDIN_DEF(getd,"s"),
BUILDIN_DEF(setd,"sv"),
// <--- [zBuffer] List of dynamic var commands
BUILDIN_DEF(petstat,"i"),
BUILDIN_DEF(callshop,"s?"), // [Skotlex]
BUILDIN_DEF(npcshopitem,"sii*"), // [Lance]
BUILDIN_DEF(npcshopadditem,"sii*"),
BUILDIN_DEF(npcshopdelitem,"si*"),
BUILDIN_DEF(npcshopattach,"s?"),
BUILDIN_DEF(equip,"i"),
BUILDIN_DEF(autoequip,"ii"),
BUILDIN_DEF(setbattleflag,"si"),
BUILDIN_DEF(getbattleflag,"s"),
BUILDIN_DEF(setitemscript,"is?"), //Set NEW item bonus script. Lupus
BUILDIN_DEF(disguise,"i"), //disguise player. Lupus
BUILDIN_DEF(undisguise,""), //undisguise player. Lupus
BUILDIN_DEF(getmonsterinfo,"ii"), //Lupus
BUILDIN_DEF(addmonsterdrop,"vii"),
BUILDIN_DEF(delmonsterdrop,"vi"),
BUILDIN_DEF(axtoi,"s"),
BUILDIN_DEF(query_sql,"s*"),
BUILDIN_DEF(query_logsql,"s*"),
BUILDIN_DEF(escape_sql,"v"),
BUILDIN_DEF(atoi,"s"),
BUILDIN_DEF(strtol,"si"),
// [zBuffer] List of player cont commands --->
BUILDIN_DEF(rid2name,"i"),
BUILDIN_DEF(pcfollow,"ii"),
BUILDIN_DEF(pcstopfollow,"i"),
BUILDIN_DEF(pcblockmove,"ii"),
// <--- [zBuffer] List of player cont commands
// [zBuffer] List of mob control commands --->
BUILDIN_DEF(unitwalk,"ii?"),
BUILDIN_DEF(unitkill,"i"),
BUILDIN_DEF(unitwarp,"isii"),
BUILDIN_DEF(unitattack,"iv?"),
BUILDIN_DEF(unitstop,"i"),
BUILDIN_DEF(unittalk,"is"),
BUILDIN_DEF(unitemote,"ii"),
BUILDIN_DEF(unitskilluseid,"ivi?"), // originally by Qamera [Celest]
BUILDIN_DEF(unitskillusepos,"iviii"), // [Celest]
// <--- [zBuffer] List of mob control commands
BUILDIN_DEF(sleep,"i"),
BUILDIN_DEF(sleep2,"i"),
BUILDIN_DEF(awake,"s"),
BUILDIN_DEF(getvariableofnpc,"rs"),
BUILDIN_DEF(warpportal,"iisii"),
BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn]
BUILDIN_DEF2(homunculus_mutate,"hommutate","?"),
BUILDIN_DEF2(homunculus_morphembryo,"morphembryo",""),
BUILDIN_DEF2(homunculus_checkcall,"checkhomcall",""),
BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus]
BUILDIN_DEF(eaclass,"?"), //[Skotlex]
BUILDIN_DEF(roclass,"i?"), //[Skotlex]
BUILDIN_DEF(checkvending,"?"),
BUILDIN_DEF(checkchatting,"?"),
BUILDIN_DEF(checkidle,"?"),
BUILDIN_DEF(openmail,""),
BUILDIN_DEF(openauction,""),
BUILDIN_DEF(checkcell,"siii"),
BUILDIN_DEF(setcell,"siiiiii"),
BUILDIN_DEF(setwall,"siiiiis"),
BUILDIN_DEF(delwall,"s"),
BUILDIN_DEF(searchitem,"rs"),
BUILDIN_DEF(mercenary_create,"ii"),
BUILDIN_DEF(mercenary_heal,"ii"),
BUILDIN_DEF(mercenary_sc_start,"iii"),
BUILDIN_DEF(mercenary_get_calls,"i"),
BUILDIN_DEF(mercenary_get_faith,"i"),
BUILDIN_DEF(mercenary_set_calls,"ii"),
BUILDIN_DEF(mercenary_set_faith,"ii"),
BUILDIN_DEF(readbook,"ii"),
BUILDIN_DEF(setfont,"i"),
BUILDIN_DEF(areamobuseskill,"siiiiviiiii"),
BUILDIN_DEF(progressbar,"si"),
BUILDIN_DEF(pushpc,"ii"),
BUILDIN_DEF(buyingstore,"i"),
BUILDIN_DEF(searchstores,"ii"),
BUILDIN_DEF(showdigit,"i?"),
// WoE SE
BUILDIN_DEF(agitstart2,""),
BUILDIN_DEF(agitend2,""),
BUILDIN_DEF(agitcheck2,""),
// BattleGround
BUILDIN_DEF(waitingroom2bg,"siiss?"),
BUILDIN_DEF(waitingroom2bg_single,"isiis"),
BUILDIN_DEF(bg_team_setxy,"iii"),
BUILDIN_DEF(bg_warp,"isii"),
BUILDIN_DEF(bg_monster,"isiisi?"),
BUILDIN_DEF(bg_monster_set_team,"ii"),
BUILDIN_DEF(bg_leave,""),
BUILDIN_DEF(bg_destroy,"i"),
BUILDIN_DEF(areapercentheal,"siiiiii"),
BUILDIN_DEF(bg_get_data,"ii"),
BUILDIN_DEF(bg_getareausers,"isiiii"),
BUILDIN_DEF(bg_updatescore,"sii"),
// Instancing
BUILDIN_DEF(instance_create,"si?"),
BUILDIN_DEF(instance_destroy,"?"),
BUILDIN_DEF(instance_attachmap,"si??"),
BUILDIN_DEF(instance_detachmap,"s?"),
BUILDIN_DEF(instance_attach,"i"),
BUILDIN_DEF(instance_id,""),
BUILDIN_DEF(instance_set_timeout,"ii?"),
BUILDIN_DEF(instance_init,"i"),
BUILDIN_DEF(instance_announce,"isi?????"),
BUILDIN_DEF(instance_npcname,"s?"),
BUILDIN_DEF(has_instance,"s?"),
BUILDIN_DEF(instance_warpall,"sii?"),
BUILDIN_DEF(instance_check_party,"i???"),
BUILDIN_DEF(instance_mapname,"s?"),
BUILDIN_DEF(instance_set_respawn,"sii?"),
BUILDIN_DEF2(has_instance,"has_instance2","s"),
/**
* 3rd-related
**/
BUILDIN_DEF(makerune,"i"),
BUILDIN_DEF(checkdragon,""),//[Ind]
BUILDIN_DEF(setdragon,"?"),//[Ind]
BUILDIN_DEF(ismounting,""),//[Ind]
BUILDIN_DEF(setmounting,""),//[Ind]
BUILDIN_DEF(checkre,"i"),
/**
* rAthena and beyond!
**/
BUILDIN_DEF(getargcount,""),
BUILDIN_DEF(getcharip,"?"),
BUILDIN_DEF(is_function,"s"),
BUILDIN_DEF(freeloop,"i"),
BUILDIN_DEF(getrandgroupitem,"ii"),
BUILDIN_DEF(cleanmap,"s"),
BUILDIN_DEF2(cleanmap,"cleanarea","siiii"),
BUILDIN_DEF(npcskill,"viii"),
BUILDIN_DEF(itemeffect,"v"),
BUILDIN_DEF2(itemeffect,"consumeitem","v"), /* alias of itemeffect */
BUILDIN_DEF(delequip,"i"),
/**
* @commands (script based)
**/
BUILDIN_DEF(bindatcmd, "ss???"),
BUILDIN_DEF(unbindatcmd, "s"),
BUILDIN_DEF(useatcmd, "s"),
/**
* Item bound [Xantara] [Akinari] [Mhalicot/Hercules]
**/
BUILDIN_DEF2(getitem,"getitembound","vii?"),
BUILDIN_DEF2(getitem2,"getitembound2","viiiiiiiii?"),
BUILDIN_DEF(countbound, "?"),
//Quest Log System [Inkfish]
BUILDIN_DEF(questinfo, "ii??"),
BUILDIN_DEF(setquest, "i"),
BUILDIN_DEF(erasequest, "i"),
BUILDIN_DEF(completequest, "i"),
BUILDIN_DEF(checkquest, "i?"),
BUILDIN_DEF(changequest, "ii"),
BUILDIN_DEF(showevent, "i?"),
/**
* hQueue [Ind/Hercules]
**/
BUILDIN_DEF(queue,""),
BUILDIN_DEF(queuesize,"i"),
BUILDIN_DEF(queueadd,"ii"),
BUILDIN_DEF(queueremove,"ii"),
BUILDIN_DEF(queueopt,"ii?"),
BUILDIN_DEF(queuedel,"i"),
BUILDIN_DEF(queueiterator,"i"),
BUILDIN_DEF(qicheck,"i"),
BUILDIN_DEF(qiget,"i"),
BUILDIN_DEF(qiclear,"i"),
BUILDIN_DEF(packageitem,"?"),
BUILDIN_DEF(sit, "?"),
BUILDIN_DEF(stand, "?"),
BUILDIN_DEF(issit, "?"),
BUILDIN_DEF(montransform, "vii????"), // Monster Transform [malufett/Hercules]
/* New BG Commands [Hercules] */
BUILDIN_DEF(bg_create_team,"sii"),
BUILDIN_DEF(bg_join_team,"i?"),
BUILDIN_DEF(bg_match_over,"s?"),
/* New Shop Support */
BUILDIN_DEF(openshop,"?"),
BUILDIN_DEF(sellitem,"i??"),
BUILDIN_DEF(stopselling,"i"),
BUILDIN_DEF(setcurrency,"i?"),
BUILDIN_DEF(tradertype,"i"),
BUILDIN_DEF(purchaseok,""),
BUILDIN_DEF(shopcount, "i"),
};
int i, len = ARRAYLENGTH(BUILDIN);
RECREATE(script->buildin, char *, script->buildin_count + len); // Pre-alloc to speed up
memset(script->buildin + script->buildin_count, '\0', sizeof(char *) * len);
for( i = 0; i < len; i++ ) {
script->add_builtin(&BUILDIN[i], false);
}
}
#undef BUILDIN_DEF
#undef BUILDIN_DEF2
void script_label_add(int key, int pos) {
int idx = script->label_count;
if( script->labels_size == script->label_count ) {
script->labels_size += 1024;
RECREATE(script->labels, struct script_label_entry, script->labels_size);
}
script->labels[idx].key = key;
script->labels[idx].pos = pos;
script->label_count++;
}
/**
* Sets source-end constants for scripts to play with
**/
void script_hardcoded_constants(void) {
/* server defines */
script->set_constant("PACKETVER",PACKETVER,false);
script->set_constant("MAX_LEVEL",MAX_LEVEL,false);
script->set_constant("MAX_STORAGE",MAX_STORAGE,false);
script->set_constant("MAX_GUILD_STORAGE",MAX_GUILD_STORAGE,false);
script->set_constant("MAX_CART",MAX_INVENTORY,false);
script->set_constant("MAX_INVENTORY",MAX_INVENTORY,false);
script->set_constant("MAX_ZENY",MAX_ZENY,false);
script->set_constant("MAX_BG_MEMBERS",MAX_BG_MEMBERS,false);
script->set_constant("MAX_CHAT_USERS",MAX_CHAT_USERS,false);
script->set_constant("MAX_REFINE",MAX_REFINE,false);
/* status options */
script->set_constant("Option_Nothing",OPTION_NOTHING,false);
script->set_constant("Option_Sight",OPTION_SIGHT,false);
script->set_constant("Option_Hide",OPTION_HIDE,false);
script->set_constant("Option_Cloak",OPTION_CLOAK,false);
script->set_constant("Option_Falcon",OPTION_FALCON,false);
script->set_constant("Option_Riding",OPTION_RIDING,false);
script->set_constant("Option_Invisible",OPTION_INVISIBLE,false);
script->set_constant("Option_Orcish",OPTION_ORCISH,false);
script->set_constant("Option_Wedding",OPTION_WEDDING,false);
script->set_constant("Option_Chasewalk",OPTION_CHASEWALK,false);
script->set_constant("Option_Flying",OPTION_FLYING,false);
script->set_constant("Option_Xmas",OPTION_XMAS,false);
script->set_constant("Option_Transform",OPTION_TRANSFORM,false);
script->set_constant("Option_Summer",OPTION_SUMMER,false);
script->set_constant("Option_Dragon1",OPTION_DRAGON1,false);
script->set_constant("Option_Wug",OPTION_WUG,false);
script->set_constant("Option_Wugrider",OPTION_WUGRIDER,false);
script->set_constant("Option_Madogear",OPTION_MADOGEAR,false);
script->set_constant("Option_Dragon2",OPTION_DRAGON2,false);
script->set_constant("Option_Dragon3",OPTION_DRAGON3,false);
script->set_constant("Option_Dragon4",OPTION_DRAGON4,false);
script->set_constant("Option_Dragon5",OPTION_DRAGON5,false);
script->set_constant("Option_Hanbok",OPTION_HANBOK,false);
script->set_constant("Option_Oktoberfest",OPTION_OKTOBERFEST,false);
/* status option compounds */
script->set_constant("Option_Dragon",OPTION_DRAGON,false);
script->set_constant("Option_Costume",OPTION_COSTUME,false);
/* send_target */
script->set_constant("ALL_CLIENT",ALL_CLIENT,false);
script->set_constant("ALL_SAMEMAP",ALL_SAMEMAP,false);
script->set_constant("AREA",AREA,false);
script->set_constant("AREA_WOS",AREA_WOS,false);
script->set_constant("AREA_WOC",AREA_WOC,false);
script->set_constant("AREA_WOSC",AREA_WOSC,false);
script->set_constant("AREA_CHAT_WOC",AREA_CHAT_WOC,false);
script->set_constant("CHAT",CHAT,false);
script->set_constant("CHAT_WOS",CHAT_WOS,false);
script->set_constant("PARTY",PARTY,false);
script->set_constant("PARTY_WOS",PARTY_WOS,false);
script->set_constant("PARTY_SAMEMAP",PARTY_SAMEMAP,false);
script->set_constant("PARTY_SAMEMAP_WOS",PARTY_SAMEMAP_WOS,false);
script->set_constant("PARTY_AREA",PARTY_AREA,false);
script->set_constant("PARTY_AREA_WOS",PARTY_AREA_WOS,false);
script->set_constant("GUILD",GUILD,false);
script->set_constant("GUILD_WOS",GUILD_WOS,false);
script->set_constant("GUILD_SAMEMAP",GUILD_SAMEMAP,false);
script->set_constant("GUILD_SAMEMAP_WOS",GUILD_SAMEMAP_WOS,false);
script->set_constant("GUILD_AREA",GUILD_AREA,false);
script->set_constant("GUILD_AREA_WOS",GUILD_AREA_WOS,false);
script->set_constant("GUILD_NOBG",GUILD_NOBG,false);
script->set_constant("DUEL",DUEL,false);
script->set_constant("DUEL_WOS",DUEL_WOS,false);
script->set_constant("SELF",SELF,false);
script->set_constant("BG",BG,false);
script->set_constant("BG_WOS",BG_WOS,false);
script->set_constant("BG_SAMEMAP",BG_SAMEMAP,false);
script->set_constant("BG_SAMEMAP_WOS",BG_SAMEMAP_WOS,false);
script->set_constant("BG_AREA",BG_AREA,false);
script->set_constant("BG_AREA_WOS",BG_AREA_WOS,false);
script->set_constant("BG_QUEUE",BG_QUEUE,false);
}
/**
* a mapindex_name2id wrapper meant to help with invalid name handling
**/
unsigned short script_mapindexname2id (struct script_state *st, const char* name) {
unsigned short index;
if( !(index=mapindex->name2id(name)) ) {
script->reportsrc(st);
return 0;
}
return index;
}
void script_defaults(void) {
// aegis->athena slot position conversion table
unsigned int equip[SCRIPT_EQUIP_TABLE_SIZE] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_GARMENT,EQP_SHADOW_ARMOR, EQP_SHADOW_WEAPON, EQP_SHADOW_SHIELD, EQP_SHADOW_SHOES, EQP_SHADOW_ACC_R, EQP_SHADOW_ACC_L};
script = &script_s;
script->st_db = NULL;
script->active_scripts = 0;
script->next_id = 0;
script->st_ers = NULL;
script->stack_ers = NULL;
script->array_ers = NULL;
script->hq = NULL;
script->hqi = NULL;
script->hqs = script->hqis = 0;
script->buildin = NULL;
script->buildin_count = 0;
script->str_data = NULL;
script->str_data_size = 0;
script->str_num = LABEL_START;
script->str_buf = NULL;
script->str_size = 0;
script->str_pos = 0;
memset(script->str_hash, 0, sizeof(script->str_hash));
script->word_buf = NULL;
script->word_size = 0;
script->current_item_id = 0;
script->labels = NULL;
script->label_count = 0;
script->labels_size = 0;
script->buf = NULL;
script->pos = 0, script->size = 0;
script->parse_options = 0;
script->buildin_set_ref = 0;
script->buildin_callsub_ref = 0;
script->buildin_callfunc_ref = 0;
script->buildin_getelementofarray_ref = 0;
memset(script->error_jump,0,sizeof(script->error_jump));
script->error_msg = NULL;
script->error_pos = NULL;
script->error_report = 0;
script->parser_current_src = NULL;
script->parser_current_file = NULL;
script->parser_current_line = 0;
memset(&script->syntax,0,sizeof(script->syntax));
script->parse_syntax_for_flag = 0;
memcpy(script->equip, &equip, sizeof(script->equip));
memset(&script->config, 0, sizeof(script->config));
script->autobonus_db = NULL;
script->userfunc_db = NULL;
script->potion_flag = script->potion_hp = script->potion_per_hp =
script->potion_sp = script->potion_per_sp = script->potion_target = 0;
script->generic_ui_array = NULL;
script->generic_ui_array_size = 0;
/* */
script->init = do_init_script;
script->final = do_final_script;
script->reload = script_reload;
/* parse */
script->parse = parse_script;
script->add_builtin = script_add_builtin;
script->parse_builtin = script_parse_builtin;
script->skip_space = script_skip_space;
script->error = script_error;
script->warning = script_warning;
script->parse_subexpr = script_parse_subexpr;
script->addScript = script_hp_add;
script->conv_num = conv_num;
script->conv_str = conv_str;
script->rid2sd = script_rid2sd;
script->detach_rid = script_detach_rid;
script->push_val = push_val;
script->get_val = get_val;
script->get_val2 = get_val2;
script->push_str = push_str;
script->push_copy = push_copy;
script->pop_stack = pop_stack;
script->set_constant = script_set_constant;
script->set_constant2 = script_set_constant2;
script->get_constant = script_get_constant;
script->label_add = script_label_add;
script->run = run_script;
script->run_main = run_script_main;
script->run_timer = run_script_timer;
script->set_var = set_var;
script->stop_instances = script_stop_instances;
script->free_code = script_free_code;
script->free_vars = script_free_vars;
script->alloc_state = script_alloc_state;
script->free_state = script_free_state;
script->add_pending_ref = script_add_pending_ref;
script->run_autobonus = script_run_autobonus;
script->cleararray_pc = script_cleararray_pc;
script->setarray_pc = script_setarray_pc;
script->config_read = script_config_read;
script->add_str = script_add_str;
script->get_str = script_get_str;
script->search_str = script_search_str;
script->setd_sub = setd_sub;
script->attach_state = script_attach_state;
script->queue = script_hqueue_get;
script->queue_add = script_hqueue_add;
script->queue_del = script_hqueue_del;
script->queue_remove = script_hqueue_remove;
script->queue_create = script_hqueue_create;
script->queue_clear = script_hqueue_clear;
script->parse_curly_close = parse_curly_close;
script->parse_syntax_close = parse_syntax_close;
script->parse_syntax_close_sub = parse_syntax_close_sub;
script->parse_syntax = parse_syntax;
script->get_com = get_com;
script->get_num = get_num;
script->op2name = script_op2name;
script->reportsrc = script_reportsrc;
script->reportdata = script_reportdata;
script->reportfunc = script_reportfunc;
script->disp_warning_message = disp_warning_message;
script->check_event = check_event;
script->calc_hash = calc_hash;
script->addb = add_scriptb;
script->addc = add_scriptc;
script->addi = add_scripti;
script->addl = add_scriptl;
script->set_label = set_label;
script->skip_word = skip_word;
script->add_word = add_word;
script->parse_callfunc = parse_callfunc;
script->parse_nextline = parse_nextline;
script->parse_variable = parse_variable;
script->parse_simpleexpr = parse_simpleexpr;
script->parse_expr = parse_expr;
script->parse_line = parse_line;
script->read_constdb = read_constdb;
script->print_line = script_print_line;
script->errorwarning_sub = script_errorwarning_sub;
script->set_reg = set_reg;
script->stack_expand = stack_expand;
script->push_retinfo = push_retinfo;
script->op_3 = op_3;
script->op_2str = op_2str;
script->op_2num = op_2num;
script->op_2 = op_2;
script->op_1 = op_1;
script->check_buildin_argtype = script_check_buildin_argtype;
script->detach_state = script_detach_state;
script->db_free_code_sub = db_script_free_code_sub;
script->add_autobonus = script_add_autobonus;
script->menu_countoptions = menu_countoptions;
script->buildin_areawarp_sub = buildin_areawarp_sub;
script->buildin_areapercentheal_sub = buildin_areapercentheal_sub;
script->buildin_delitem_delete = buildin_delitem_delete;
script->buildin_delitem_search = buildin_delitem_search;
script->buildin_killmonster_sub_strip = buildin_killmonster_sub_strip;
script->buildin_killmonster_sub = buildin_killmonster_sub;
script->buildin_killmonsterall_sub_strip = buildin_killmonsterall_sub_strip;
script->buildin_killmonsterall_sub = buildin_killmonsterall_sub;
script->buildin_announce_sub = buildin_announce_sub;
script->buildin_getareausers_sub = buildin_getareausers_sub;
script->buildin_getareadropitem_sub = buildin_getareadropitem_sub;
script->mapflag_pvp_sub = script_mapflag_pvp_sub;
script->buildin_pvpoff_sub = buildin_pvpoff_sub;
script->buildin_maprespawnguildid_sub_pc = buildin_maprespawnguildid_sub_pc;
script->buildin_maprespawnguildid_sub_mob = buildin_maprespawnguildid_sub_mob;
script->buildin_mobcount_sub = buildin_mobcount_sub;
script->playbgm_sub = playbgm_sub;
script->playbgm_foreachpc_sub = playbgm_foreachpc_sub;
script->soundeffect_sub = soundeffect_sub;
script->buildin_query_sql_sub = buildin_query_sql_sub;
script->buildin_instance_warpall_sub = buildin_instance_warpall_sub;
script->buildin_mobuseskill_sub = buildin_mobuseskill_sub;
script->cleanfloor_sub = script_cleanfloor_sub;
script->run_func = run_func;
script->getfuncname = script_getfuncname;
/* script_config base */
script->config.warn_func_mismatch_argtypes = 1;
script->config.warn_func_mismatch_paramnum = 1;
script->config.check_cmdcount = 65535;
script->config.check_gotocount = 2048;
script->config.input_min_value = 0;
script->config.input_max_value = INT_MAX;
script->config.die_event_name = "OnPCDieEvent";
script->config.kill_pc_event_name = "OnPCKillEvent";
script->config.kill_mob_event_name = "OnNPCKillEvent";
script->config.login_event_name = "OnPCLoginEvent";
script->config.logout_event_name = "OnPCLogoutEvent";
script->config.loadmap_event_name = "OnPCLoadMapEvent";
script->config.baselvup_event_name = "OnPCBaseLvUpEvent";
script->config.joblvup_event_name = "OnPCJobLvUpEvent";
script->config.ontouch_name = "OnTouch_";//ontouch_name (runs on first visible char to enter area, picks another char if the first char leaves)
script->config.ontouch2_name = "OnTouch";//ontouch2_name (run whenever a char walks into the OnTouch area)
// for ENABLE_CASE_CHECK
script->calc_hash_ci = calc_hash_ci;
script->local_casecheck.add_str = script_local_casecheck_add_str;
script->local_casecheck.clear = script_local_casecheck_clear;
script->local_casecheck.str_data = NULL;
script->local_casecheck.str_data_size = 0;
script->local_casecheck.str_num = 1;
script->local_casecheck.str_buf = NULL;
script->local_casecheck.str_size = 0;
script->local_casecheck.str_pos = 0;
memset(script->local_casecheck.str_hash, 0, sizeof(script->local_casecheck.str_hash));
script->global_casecheck.add_str = script_global_casecheck_add_str;
script->global_casecheck.clear = script_global_casecheck_clear;
script->global_casecheck.str_data = NULL;
script->global_casecheck.str_data_size = 0;
script->global_casecheck.str_num = 1;
script->global_casecheck.str_buf = NULL;
script->global_casecheck.str_size = 0;
script->global_casecheck.str_pos = 0;
memset(script->global_casecheck.str_hash, 0, sizeof(script->global_casecheck.str_hash));
// end ENABLE_CASE_CHECK
/**
* Array Handling
**/
script->array_src = script_array_src;
script->array_update = script_array_update;
script->array_add_member = script_array_add_member;
script->array_remove_member = script_array_remove_member;
script->array_delete = script_array_delete;
script->array_size = script_array_size;
script->array_free_db = script_free_array_db;
script->array_highest_key = script_array_highest_key;
script->array_ensure_zero = script_array_ensure_zero;
/* */
script->reg_destroy_single = script_reg_destroy_single;
script->reg_destroy = script_reg_destroy;
/* */
script->generic_ui_array_expand = script_generic_ui_array_expand;
script->array_cpy_list = script_array_cpy_list;
/* */
script->hardcoded_constants = script_hardcoded_constants;
script->mapindexname2id = script_mapindexname2id;
}