summaryrefslogblamecommitdiff
path: root/src/map/script.c
blob: 26da3ee8f1dfc9abc2088bd0c1bd004ed2e35a22 (plain) (tree)
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6128
6129
6130
6131
6132
6133
6134
6135
6136
6137
6138
6139
6140
6141
6142
6143
6144
6145
6146
6147
6148
6149
6150
6151
6152
6153
6154
6155
6156
6157
6158
6159
6160
6161
6162
6163
6164
6165
6166
6167
6168
6169
6170
6171
6172
6173
6174
6175
6176
6177
6178
6179
6180
6181
6182
6183
6184
6185
6186
6187
6188
6189
6190
6191
6192
6193
6194
6195
6196
6197
6198
6199
6200
6201
6202
6203
6204
6205
6206
6207
6208
6209
6210
6211
6212
6213
6214
6215
6216
6217
6218
6219
6220
6221
6222
6223
6224
6225
6226
6227
6228
6229
6230
6231
6232
6233
6234
6235
6236
6237
6238
6239
6240
6241
6242
6243
6244
6245
6246
6247
6248
6249
6250
6251
6252
6253
6254
6255
6256
6257
6258
6259
6260
6261
6262
6263
6264
6265
6266
6267
6268
6269
6270
6271
6272
6273
6274
6275
6276
6277
6278
6279
6280
6281
6282
6283
6284
6285
6286
6287
6288
6289
6290
6291
6292
6293
6294
6295
6296
6297
6298
6299
6300
6301
6302
6303
6304
6305
6306
6307
6308
6309
6310
6311
6312
6313
6314
6315
6316
6317
6318
6319
6320
6321
6322
6323
6324
6325
6326
6327
6328
6329
6330
6331
6332
6333
6334
6335
6336
6337
6338
6339
6340
6341
6342
6343
6344
6345
6346
6347
6348
6349
6350
6351
6352
9400
9401
9402
9403
9404
9405
9406
9407
9408
9409
9410
9411
9412
9413
9414
9415
9416
9417
9418
9419
9420
9421
9422
9423
9424
9425
9426
9427
9428
9429
9430
9431
9432
9433
9434
9435
9436
9437
9438
9439
9440
9441
9442
9443
9444
9445
9446
9447
9448
9449
9450
9451
9452
9453
9454
9455
9456
9457
9458
9459
9460
9461
9462
9463
9464
9465
9466
9467
9468
9469
9470
9471
9472
9473
9474
9475
9476
9477
9478
9479
9480
9481
9482
9483
9484
9485
9486
9487
9488
9489
9490
9491
9492
9493
9494
9495
9496
9497
9498
9499
9500
9501
9502
9503
9504
9505
9506
9507
9508
9509
9510
9511
9512
9513
9514
9515
9516
9517
9518
9519
9520
9521
9522
9523
9524
9525
9526
9527
9528
9529
9530
9531
9532
9533
9534
9535
9536
9537
9538
9539
9540
9541
9542
9543
9544
9545
9546
9547
9548
9549
9550
9551
9552
9553
9554
9555
9556
9557
9558
9559
9560
9561
9562
9563
9564
9565
9566
9567
9568
9569
9570
9571
9572
9573
9574
9575
9576
9577
9578
9579
9580
9581
9582
9583
9584
9585
9586
9587
9588
9589
9590
9591
9592
9593
9594
9595
9596
9597
9598
9599
9600
9601
9602
9603
9604
9605
9606
9607
9608
9609
9610
9611
9612
9613
9614
9615
9616
9617
9618
9619
9620
9621
9622
9623
9624
9625
9626
9627
9628
9629
9630
9631
9632
9633
9634
9635
9636
9637
9638
9639
9640
9641
9642
9643
9644
9645
9646
9647
9648
9649
9650
9651
9652
9653
9654
9655
9656
9657
9658
9659
9660
9661
9662
9663
9664
9665
9666
9667
9668
9669
9670
9671
9672
9673
9674
9675
9676
9677
9678
9679
9680
9681
9682
9683
9684
9685
9686
9687
9688
9689
9690
9691
9692
9693
9694
9695
9696
9697
9698
9699
9700
9701
9702
9703
9704
9705
9706
9707
9708
9709
9710
9711
9712
9713
9714
9715
9716
9717
9718
9719
9720
9721
9722
9723
9724
9725
9726
9727
9728
9729
9730
9731
9732
9733
9734
9735
9736
9737
9738
9739
9740
9741
9742
9743
9744























                                                           
                               
                              




















                         
                  

                 











































































                                                                                                                                  
                                     
                                                                      
 






                                                   
                                                 










































































































































                                                                                  
                                                      
































































































































                                                                                                             
                                                             
                                            
                                                
                                                    
                                                    
                                               
                                               




                                                   
                                                  













                                                 



                                                       








                                                            
                                                                















                                                                  
                                                 
















































                                                               
                                                        































                                                                                      
                                              
























































                                                                                                              
                                                        












                                                                         
                                                 




































                                                               
                                                                                               



















































































                                                                                                                                         
                                                            
                                     
                                              
                                                      
                                                     


                                                                                         
                                                                
                                                       
                                           




                                                   
                                                  













                                                       



                                                            



















                                                                                              




                                                                                                                                             

                         



                                                                                                                                 


                       


                                                                        
                                                                                                                     



                                




















































































































































































                                                                                                          
                              












































                                                                                           
                          


















































































































































































                                                                                                                                        
                                        








                                                     
                                                      
































































































































































































































                                                                                                                                      




                                                            











                                                                                   




                                                            





































































                                                                                                                           




                                                                                    























                                                                                                                       




                                                                                    






























































                                                                                                                  




                                                                            









                                                                                                                    




                                                                            



















                                                                                            




                                                                    































                                                                                 




                                                                    




























                                                                                     




                                                                    

















                                                                                 




                                                                    










































                                                                                                            





                                                                            

































































                                                                                                                                  




                                                                    

















































                                                                                            




                                                            

































                                                                                                            




                                                            













                                                                              




                                                                    


























                                                                           




                                                            

















                                                                           




                                                            











                                                                           




                                                            














                                                                              




                                                            





























































                                                                            
                                                              


                                 
                                  


















































                                                                                             
                                  


                                           





                                                                     










                                                                                                      
                                                       



































                                                                                                             




                                                       

































                                                                                  
                                                 


















                                                                                         










                                                                                     






























                                                                                                     









                                                                                         











                                                                         
                                                                        



                                
                       








                                                       
                                                                                                                           














                                                                   

















                                                                          



















                                                                                         













                                                                           








                                                                
                                                                                










                                                                 
                                                                     















































                                                                                      
                                                   



                                             









                                                                                       















                                                                                      
                                                   
















                                                                                               



                                                                                        























                                                                                                                                                      

















                                                                                 












                                                                                                                  



                                                                                                     

                  

                                                 



                                   





                                                  
















































































                                                                                                                  
                                          

                                                                       
                                                                                       
                         
                                                                       





                                                                                                        
                                                                                                        

                                                                                                  
                                     

                                
                                                
                                














                                                                                                         



















                                                                                                                            
                                                                       





                                                                                                        
                                                                                                        


                                                                                                  
                                                
                                












                                                                                                         











                                                                     
                                                                                               



                                                                             

                                                                        















                                                                                    
                                        
                                                  











                                                                                          



















































                                                                            
                                                            















                                                                                                                    
                                                                                                                                                     



















































































































































































                                                                                                                
                  

                                 

                                        


                                                                 

                                                                  
                          

                                
                          

                                    
                                                
                  
                                                       








                                                                 
                                                
                  
                                                       








                                                                                                                                       

                                         
         




                                                       
                  
                                                       









                                                                         


                                                           
                  
                                                       




































































































































































                                                                                                                                       
                                               
                                                            


                                                                   





















                                                                                             
                                                                                                                   

















                                                                                                               
                                                                                                              

                                            
                                                                                         





























                                                               
                                        





                                                                                 
                                                                                           


                                                                               
                                                                                           
















                                                          
                                                         


                                                                    
                                        







                                                                            
                                                                                               

















                                                                    
                                                         


                                                                      
                                          







                                                                              
                                                                                          



















                                                                    






                                                                 

                                                                    

                                                                
          
                                                                          

                                      
                                                                                                    
                                                                                   
                                     




                                                                                                  

                                  




                                                                                                  
          





                                             
                                                                                              
  


                                                                                                                                 
                                                                             



                                             
                                                                             

                                        


                    
 






                                                          
                                                          



                                                                     
                                                                                                       













                                                          
                                                                                                        




                                                                           
                                                          


                                                                       
                                          


                                      




                                                                                                 
          


                                            
                                                                                                   

                                            
                                                                                                             










































































































































































































































































                                                                                                                       












































































































































































































                                                                                                                              
                                                                  










































































































































































































































































































































                                                                                                                                                         
                                                                
                                                     
                                           

























                                                                          
                          



                                                                             


                                                                          


                                                     









                                                                                                                                      


















                                                                          
                                                                
                                                     
                                           


























                                                                          
                                                                
                                                       
                                           










































                                                                          
                   

                              



                                                                     
                                                                 

                        
                                                                                          



                                                                           
                                                                                 













                                                                                     















































                                                                                                
                                               
























































































































































































































                                                                                                                                            



















































                                                                                                                                                                                                                                    






























































































































































































































































                                                                                                            
                                  


















                                                                  
                                


















                                                                  
                                















                                               
                    
         
                                                                  


                                                                          
                              
                           
 





                                                                                 





































































































































































































                                                                                               


                                                        




















                                                                    
                                                          








































                                                                 
                                    















                                                       
                                                                     
                                                  









































































































                                                                                                
                                   
                                                                           

                                        
























                                                                                                            
                                    
                                                                            

                                        









                                                                                         
                                    



                                       

                                                   
                          


                                               











                                                                     

                                        








                                                                              
                               











































                                                                               

                                






















                                                                                                                       
                                










                                                                   
                                












                                                                   
                                










                                                                   
                                












                                                                   
                                















                                                                                     
                                                                                                           








































                                                                                     
                                     








                                                                                     











                                                                                                        








































































































































































































































































































































































































                                                                                                        
                                                                          

























                                                                                     
               
                                                                        




























                                                                                     
                                                                                



























                                                                  
                                







                                                                                     

                                                     
 

                                                 











































































                                                                                                           
                             



                                             











                                                                                


















                                                                                   

                                                                                                                                         



                           
                                                       
                                                      
                                                                      
                                                                  
                                                                        


                                                                                        





















































































































































































































































































                                                                                               
                                                                                   
                                                                                                           
                                                                                                           
                                                                    



























                                                                  
                        


                                                                 


                                                                         









































                                                             


                                                      





                                                       
























































                                                                 


                                                          


                                                         
                                      
                                                                                         

                                       
                                                                                         
                                       






















































                                                                 





                                                       





                                                       
























































                                                                 


                                                          


                                                         





                                                 













                                                                 
                                         































                                                                                                                
                                                      




































































































                                                                                                                                                  
                                               




































































                                                                                              


                                                             



                                       

                                                                                  



















                                                                                   
                                                









































































































                                                                                                                                 
                                   
                                                                           

                                        














































































































































































































                                                                                                                    
                            
                                                                     






                                                                 



                                               

















































                                                                                   
                                
























































































































































                                                                           
                                                                                               



                               
                                                                                                







































                                                                              

                                






















































                                                                                         
                                                                   
 
                                                            
















































































































                                                                                                  
                                                                                    












































                                                                                                                  
                                                                                

                                                                          



                              






















































































                                                                                                                                                 
                             












                                                                    
                                    


































                                                                    




                                                            





















                                                                  
                             







                                                                           















                                                                         


                                                    


                                            


                                                                  

                                                                      
                     



















                                                                                                                            




















                                                                               
                                                                                            































                                                                                           
                                                                                                       






























                                                                                                            
                                                                                                   























                                                                                    
                                                                                                   
































                                                                                           
                                                                                                       


















































































































                                                                                                                     
                                          

                   
                                                                   















                                                                                                  





                                                 
                                          
                   
         
                                                                   
















                                                                                                  


































































                                                                                          

                                                                                                       




















































































                                                                                                  
                                                           





















































































































































































                                                                                                                                     
                                              









                                                                   
                                              



































































                                                                  
                                                                                     




































































































































                                                                                                       
                                        



                                  
                                                     





                                                             
                                        


                                  
                                               






                                                             
                                        



                                  
                                               

















                                                             

                                                          


















                                                             

                                                     

















                                                                             
                                   









                                                                              
                                                                                     
                                           
                                                                                   

                                                





                                                                         
                                                                                                              
























































































































































































































































































































































                                                                                                                                     


























                                                                             










                                                                        








                                                                                            
                                                                                                           



                  






                                                                    




                                                          
                                                                         






























































































                                                                                               
                                                                                                          
  
                                                                                             


















                                                                       
                                                                     
                 
                                                               



























                                                                                              
                                                                                                    



                                                                                              
                                                                                              









                                                            





                                                                     
                                                              



                                                            











































































































                                                                                                        














                                                                                
                                        





















                                                                                       
                                                         

                                      








                                                                         

















                                                                       
                                                          
































                                                                            

























































































                                                                                      
 
                                               





















                                                                                                        













                                                                     
                                                 



                  

















                                                                       































































































                                                                                     
                                     
                                                                           

                                        














                                                                            
                                      

                                                                   


                                      





                                              
                                      




                                                                   




                                                                                                     













                                                                                                          























                                                                                           




                                                 
                       

                                                                   
                                                                      
                                                                                                          
                                                                         
                 































                                                                   

                                                                            
                                 

                                                               
                                 
                                                     
                                       
                                 
                                                        
                                       
                                 
                                                                   
                                       
                                 
                                                                   
                                       
                                 
                                                                    
                                       
                                 
                                                                 
                                       
                                 
                                                                 
                                       
                                 
                                                                    
                                       
                                 
                                                        
                                       
                                 
                                                               
                                       
                                 
                                                               
                                       
                                 
                                                                   




                                                                                                 














                                                                                           





                                                                                  







                                               
                                      


                                                                   




                                                                                          









                                                 

                              




                                                                                 

                                                  
                                                
                                  

                                                                    

                                                                         



                                                                                                                














                                                                   
                                          













                                                                                     
                                                                             







                                                                   
                                                                             




                                                                




































































































                                                                                          

























































































                                                                                                            

                                                                                                     


















































                                                                             


                                                                                                  









                                                       
                                     





















































































































































































































                                                                                                                                                                 
                                                                                                     




                                                                                                      


                                                                                                                                
                                                                                                                                        


                                                                                                                                    
 
                                                                                                                          



























                                                     
                                                                               















                                                                                                                                                  
                                                                                                          


                               
                                                                                              





                                             

                                                                                                       

























































                                                                                    
                           



                               
                                                                                             






                                                                                             
                                  
                          









                                                                                                   

          
                               
                                               

                                  
 






                                             
                                                                       
  
                                 
                                          

                                                                                           

                                                   


                                               
                                           
                           
 
                                                      


                                                                                     


                                                  






                                                                            







                                                                                                                             








                                                                                                                



                              
                                

                             





                                                                               

                                                                      






                                                                                        
                  
                                
          


















                                                                                         

  


















































                                                                                                                         





































































                                                                                                                                                                                                               
                                                          








































                                                                                                                                                                                                                             
                                                                             

























                                                                                     

                                                                        



                                                                         


                                                       

                                                  
                                                 
                                                         
                                                      
                                                                                           
                                                      



                                                                    

                                                      




                                                                        
                                    



























                                                                                                                                                                                     
                                                            
                                                                                
























                                                                                                                                                                                                                

                                                                                
















































































































                                                                                                                                                       








                                                                                                                                                            




















































                                                                                                                                                            








                                                                    











                                                      
                                                                 









                                                                                  

































                                                                                         


                                                               











                                                                                  


                              
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

//#define DEBUG_FUNCIN
//#define DEBUG_DISP
//#define DEBUG_RUN

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <math.h>

#ifndef _WIN32
#include <sys/time.h>
#endif

#include <time.h>

#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/malloc.h"
#include "../common/lock.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"

#include "map.h"
#include "clif.h"
#include "chrif.h"
#include "itemdb.h"
#include "pc.h"
#include "status.h"
#include "script.h"
#include "storage.h"
#include "mob.h"
#include "npc.h"
#include "pet.h"
#include "intif.h"
#include "skill.h"
#include "chat.h"
#include "battle.h"
#include "party.h"
#include "guild.h"
#include "atcommand.h"
#include "charcommand.h"
#include "log.h"
#include "unit.h"
#include "irc.h"

#define SCRIPT_BLOCK_SIZE 256

#define FETCH(n, t) \
		if(st->end>st->start+(n)) \
			(t)=conv_num(st,&(st->stack->stack_data[st->start+(n)]));

enum { LABEL_NEXTLINE=1,LABEL_START };
static unsigned char * script_buf = NULL;
static int script_pos,script_size;

char *str_buf;
int str_pos,str_size;
static struct str_data_struct {
	int type;
	int str;
	int backpatch;
	int label;
	int (*func)(struct script_state *);
	int val;
	int next;
} *str_data = NULL;
int str_num=LABEL_START,str_data_size;
int str_hash[16];

static struct dbt *mapreg_db=NULL;
static struct dbt *mapregstr_db=NULL;
static int mapreg_dirty=-1;
char mapreg_txt[256]="save/mapreg.txt";
#define MAPREG_AUTOSAVE_INTERVAL	(10*1000)

static struct dbt *scriptlabel_db=NULL;
static struct dbt *userfunc_db=NULL;

struct dbt* script_get_label_db(){ return scriptlabel_db; }
struct dbt* script_get_userfunc_db(){ return userfunc_db; }

static char pos[11][100] = {"��","��","����","�E��","���[�u","�C","�A�N�Z�T���[1","�A�N�Z�T���[2","��2","��3","�������Ă��Ȃ�"};

struct Script_Config script_config;

static int parse_cmd;

// for advanced scripting support ( nested if, switch, while, for, do-while, function, etc )
// [Eoe / jA 1080, 1081, 1094, 1164]
enum { TYPE_NULL = 0 , TYPE_IF , TYPE_SWITCH , TYPE_WHILE , TYPE_FOR , TYPE_DO , TYPE_USERFUNC};
static struct {
	struct {
		int type;
		int index;
		int count;
		int flag;
	} curly[256];		// �E�J�b�R�̏��
	int curly_count;	// �E�J�b�R�̐�
	int index;			// �X�N���v�g���Ŏg�p�����\���̐�
} syntax;
unsigned char* parse_curly_close(unsigned char *p);
unsigned char* parse_syntax_close(unsigned char *p);
unsigned char* parse_syntax_close_sub(unsigned char *p,int *flag);
unsigned char* parse_syntax(unsigned char *p);
static int parse_syntax_for_flag = 0;

extern int current_equip_item_index; //for New CARS Scripts. It contains Inventory Index of the EQUIP_SCRIPT caller item. [Lupus]
int potion_flag=0; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
int potion_hp=0, potion_per_hp=0, potion_sp=0, potion_per_sp=0;
int potion_target=0;

#if !defined(TXT_ONLY) && defined(MAPREGSQL)
// [zBuffer] SQL Mapreg Saving/Loading Database Declaration
char mapregsql_db[32] = "mapreg";
char mapregsql_db_varname[32] = "varname";
char mapregsql_db_index[32] = "index";
char mapregsql_db_value[32] = "value";
char tmp_sql[65535];
// --------------------------------------------------------
#endif

static struct linkdb_node *sleep_db;
#define not_server_variable(prefix) (prefix != '$' && prefix != '\'')

/*==========================================
 * ���[�J���v���g�^�C�v�錾 (�K�v�ȕ��̂�)
 *------------------------------------------
 */
unsigned char* parse_subexpr(unsigned char *,int);
#ifndef TXT_ONLY
int buildin_query_sql(struct script_state *st);
int buildin_escape_sql(struct script_state *st);
#endif
int buildin_atoi(struct script_state *st);
int buildin_axtoi(struct script_state *st);
int buildin_mes(struct script_state *st);
int buildin_goto(struct script_state *st);
int buildin_callsub(struct script_state *st);
int buildin_callfunc(struct script_state *st);
int buildin_return(struct script_state *st);
int buildin_getarg(struct script_state *st);
int buildin_next(struct script_state *st);
int buildin_close(struct script_state *st);
int buildin_close2(struct script_state *st);
int buildin_menu(struct script_state *st);
int buildin_rand(struct script_state *st);
int buildin_warp(struct script_state *st);
int buildin_areawarp(struct script_state *st);
int buildin_warpchar(struct script_state *st); // [LuzZza]
int buildin_warpparty(struct script_state *st); //[Fredzilla]
int buildin_warpguild(struct script_state *st); //[Fredzilla]
int buildin_heal(struct script_state *st);
int buildin_itemheal(struct script_state *st);
int buildin_percentheal(struct script_state *st);
int buildin_jobchange(struct script_state *st);
int buildin_input(struct script_state *st);
int buildin_setlook(struct script_state *st);
int buildin_set(struct script_state *st);
int buildin_setarray(struct script_state *st);
int buildin_cleararray(struct script_state *st);
int buildin_copyarray(struct script_state *st);
int buildin_getarraysize(struct script_state *st);
int buildin_deletearray(struct script_state *st);
int buildin_getelementofarray(struct script_state *st);
int buildin_getitem(struct script_state *st);
int buildin_getitem2(struct script_state *st);
int buildin_getnameditem(struct script_state *st);
int buildin_grouprandomitem(struct script_state *st);
int buildin_makeitem(struct script_state *st);
int buildin_delitem(struct script_state *st);
int buildin_delitem2(struct script_state *st);
int buildin_enableitemuse(struct script_state *st);
int buildin_disableitemuse(struct script_state *st);
int buildin_viewpoint(struct script_state *st);
int buildin_countitem(struct script_state *st);
int buildin_countitem2(struct script_state *st);
int buildin_checkweight(struct script_state *st);
int buildin_readparam(struct script_state *st);
int buildin_getcharid(struct script_state *st);
int buildin_getpartyname(struct script_state *st);
int buildin_getpartymember(struct script_state *st);
int buildin_getguildname(struct script_state *st);
int buildin_getguildmaster(struct script_state *st);
int buildin_getguildmasterid(struct script_state *st);
int buildin_strcharinfo(struct script_state *st);
int buildin_getequipid(struct script_state *st);
int buildin_getequipname(struct script_state *st);
int buildin_getbrokenid(struct script_state *st); // [Valaris]
int buildin_repair(struct script_state *st); // [Valaris]
int buildin_getequipisequiped(struct script_state *st);
int buildin_getequipisenableref(struct script_state *st);
int buildin_getequipisidentify(struct script_state *st);
int buildin_getequiprefinerycnt(struct script_state *st);
int buildin_getequipweaponlv(struct script_state *st);
int buildin_getequippercentrefinery(struct script_state *st);
int buildin_successrefitem(struct script_state *st);
int buildin_failedrefitem(struct script_state *st);
int buildin_cutin(struct script_state *st);
int buildin_cutincard(struct script_state *st);
int buildin_statusup(struct script_state *st);
int buildin_statusup2(struct script_state *st);
int buildin_bonus(struct script_state *st);
int buildin_bonus2(struct script_state *st);
int buildin_bonus3(struct script_state *st);
int buildin_bonus4(struct script_state *st);
int buildin_skill(struct script_state *st);
int buildin_addtoskill(struct script_state *st); // [Valaris]
int buildin_guildskill(struct script_state *st);
int buildin_getskilllv(struct script_state *st);
int buildin_getgdskilllv(struct script_state *st);
int buildin_basicskillcheck(struct script_state *st);
int buildin_getgmlevel(struct script_state *st);
int buildin_end(struct script_state *st);
int buildin_checkoption(struct script_state *st);
int buildin_setoption(struct script_state *st);
int buildin_setcart(struct script_state *st);
int buildin_checkcart(struct script_state *st); // check cart [Valaris]
int buildin_setfalcon(struct script_state *st);
int buildin_checkfalcon(struct script_state *st); // check falcon [Valaris]
int buildin_setriding(struct script_state *st);
int buildin_checkriding(struct script_state *st); // check for pecopeco [Valaris]
int buildin_savepoint(struct script_state *st);
int buildin_gettimetick(struct script_state *st);
int buildin_gettime(struct script_state *st);
int buildin_gettimestr(struct script_state *st);
int buildin_openstorage(struct script_state *st);
int buildin_guildopenstorage(struct script_state *st);
int buildin_itemskill(struct script_state *st);
int buildin_produce(struct script_state *st);
int buildin_monster(struct script_state *st);
int buildin_areamonster(struct script_state *st);
int buildin_killmonster(struct script_state *st);
int buildin_killmonsterall(struct script_state *st);
int buildin_clone(struct script_state *st);
int buildin_doevent(struct script_state *st);
int buildin_donpcevent(struct script_state *st);
int buildin_addtimer(struct script_state *st);
int buildin_deltimer(struct script_state *st);
int buildin_addtimercount(struct script_state *st);
int buildin_initnpctimer(struct script_state *st);
int buildin_stopnpctimer(struct script_state *st);
int buildin_startnpctimer(struct script_state *st);
int buildin_setnpctimer(struct script_state *st);
int buildin_getnpctimer(struct script_state *st);
int buildin_attachnpctimer(struct script_state *st);	// [celest]
int buildin_detachnpctimer(struct script_state *st);	// [celest]
int buildin_playerattached(struct script_state *st);	// [Skotlex]
int buildin_announce(struct script_state *st);
int buildin_mapannounce(struct script_state *st);
int buildin_areaannounce(struct script_state *st);
int buildin_getusers(struct script_state *st);
int buildin_getmapusers(struct script_state *st);
int buildin_getareausers(struct script_state *st);
int buildin_getareadropitem(struct script_state *st);
int buildin_enablenpc(struct script_state *st);
int buildin_disablenpc(struct script_state *st);
int buildin_enablearena(struct script_state *st);	// Added by RoVeRT
int buildin_disablearena(struct script_state *st);	// Added by RoVeRT
int buildin_hideoffnpc(struct script_state *st);
int buildin_hideonnpc(struct script_state *st);
int buildin_sc_start(struct script_state *st);
int buildin_sc_start2(struct script_state *st);
int buildin_sc_start4(struct script_state *st);
int buildin_sc_end(struct script_state *st);
int buildin_getscrate(struct script_state *st);
int buildin_debugmes(struct script_state *st);
int buildin_catchpet(struct script_state *st);
int buildin_birthpet(struct script_state *st);
int buildin_resetlvl(struct script_state *st);
int buildin_resetstatus(struct script_state *st);
int buildin_resetskill(struct script_state *st);
int buildin_skillpointcount(struct script_state *st);
int buildin_changebase(struct script_state *st);
int buildin_changesex(struct script_state *st);
int buildin_waitingroom(struct script_state *st);
int buildin_delwaitingroom(struct script_state *st);
int buildin_enablewaitingroomevent(struct script_state *st);
int buildin_disablewaitingroomevent(struct script_state *st);
int buildin_getwaitingroomstate(struct script_state *st);
int buildin_warpwaitingpc(struct script_state *st);
int buildin_attachrid(struct script_state *st);
int buildin_detachrid(struct script_state *st);
int buildin_isloggedin(struct script_state *st);
int buildin_setmapflagnosave(struct script_state *st);
int buildin_setmapflag(struct script_state *st);
int buildin_removemapflag(struct script_state *st);
int buildin_pvpon(struct script_state *st);
int buildin_pvpoff(struct script_state *st);
int buildin_gvgon(struct script_state *st);
int buildin_gvgoff(struct script_state *st);
int buildin_emotion(struct script_state *st);
int buildin_maprespawnguildid(struct script_state *st);
int buildin_agitstart(struct script_state *st);		// <Agit>
int buildin_agitend(struct script_state *st);
int buildin_agitcheck(struct script_state *st);  // <Agitcheck>
int buildin_flagemblem(struct script_state *st);		// Flag Emblem
int buildin_getcastlename(struct script_state *st);
int buildin_getcastledata(struct script_state *st);
int buildin_setcastledata(struct script_state *st);
int buildin_requestguildinfo(struct script_state *st);
int buildin_getequipcardcnt(struct script_state *st);
int buildin_successremovecards(struct script_state *st);
int buildin_failedremovecards(struct script_state *st);
int buildin_marriage(struct script_state *st);
int buildin_wedding_effect(struct script_state *st);
int buildin_divorce(struct script_state *st);
int buildin_ispartneron(struct script_state *st); // MouseJstr
int buildin_getpartnerid(struct script_state *st); // MouseJstr
int buildin_getchildid(struct script_state *st); // Skotlex
int buildin_getmotherid(struct script_state *st); // Lupus
int buildin_getfatherid(struct script_state *st); // Lupus
int buildin_warppartner(struct script_state *st); // MouseJstr
int buildin_getitemname(struct script_state *st);
int buildin_getitemslots(struct script_state *st);
int buildin_makepet(struct script_state *st);
int buildin_getexp(struct script_state *st);
int buildin_getinventorylist(struct script_state *st);
int buildin_getskilllist(struct script_state *st);
int buildin_clearitem(struct script_state *st);
int buildin_classchange(struct script_state *st);
int buildin_misceffect(struct script_state *st);
int buildin_soundeffect(struct script_state *st);
int buildin_soundeffectall(struct script_state *st);
int buildin_setcastledata(struct script_state *st);
int buildin_mapwarp(struct script_state *st);
int buildin_inittimer(struct script_state *st);
int buildin_stoptimer(struct script_state *st);
int buildin_cmdothernpc(struct script_state *st);
int buildin_mobcount(struct script_state *st);
int buildin_strmobinfo(struct script_state *st); // Script for displaying mob info [Valaris]
int buildin_guardian(struct script_state *st); // Script for displaying mob info [Valaris]
int buildin_guardianinfo(struct script_state *st); // Script for displaying mob info [Valaris]
int buildin_petskillbonus(struct script_state *st); // petskillbonus [Valaris]
int buildin_petrecovery(struct script_state *st); // pet skill for curing status [Valaris]
int buildin_petloot(struct script_state *st); // pet looting [Valaris]
int buildin_petheal(struct script_state *st); // pet healing [Valaris]
//int buildin_petmag(struct script_state *st); // pet magnificat [Valaris]
int buildin_petskillattack(struct script_state *st); // pet skill attacks [Skotlex]
int buildin_petskillattack2(struct script_state *st); // pet skill attacks [Skotlex]
int buildin_petskillsupport(struct script_state *st); // pet support skill [Valaris]
int buildin_skilleffect(struct script_state *st); // skill effects [Celest]
int buildin_npcskilleffect(struct script_state *st); // skill effects for npcs [Valaris]
int buildin_specialeffect(struct script_state *st); // special effect script [Valaris]
int buildin_specialeffect2(struct script_state *st); // special effect script [Valaris]
int buildin_nude(struct script_state *st); // nude [Valaris]
int buildin_atcommand(struct script_state *st); // [MouseJstr]
int buildin_charcommand(struct script_state *st); // [MouseJstr]
int buildin_movenpc(struct script_state *st); // [MouseJstr]
int buildin_message(struct script_state *st); // [MouseJstr]
int buildin_npctalk(struct script_state *st); // [Valaris]
int buildin_hasitems(struct script_state *st); // [Valaris]
int buildin_getlook(struct script_state *st);	//Lorky [Lupus]
int buildin_getsavepoint(struct script_state *st);	//Lorky [Lupus]
int buildin_npcspeed(struct script_state *st); // [Valaris]
int buildin_npcwalkto(struct script_state *st); // [Valaris]
int buildin_npcstop(struct script_state *st); // [Valaris]
int buildin_getmapxy(struct script_state *st);  //get map position for player/npc/pet/mob by Lorky [Lupus]
int buildin_checkoption1(struct script_state *st); // [celest]
int buildin_checkoption2(struct script_state *st); // [celest]
int buildin_guildgetexp(struct script_state *st); // [celest]
int buildin_guildchangegm(struct script_state *st); // [Skotlex]
int buildin_skilluseid(struct script_state *st); // originally by Qamera [celest]
int buildin_skillusepos(struct script_state *st); // originally by Qamera [celest]
int buildin_logmes(struct script_state *st); // [Lupus]
int buildin_summon(struct script_state *st); // [celest]
int buildin_isnight(struct script_state *st); // [celest]
int buildin_isday(struct script_state *st); // [celest]
int buildin_isequipped(struct script_state *st); // [celest]
int buildin_isequippedcnt(struct script_state *st); // [celest]
int buildin_cardscnt(struct script_state *st); // [Lupus]
int buildin_getrefine(struct script_state *st); // [celest]
int buildin_adopt(struct script_state *st);
int buildin_night(struct script_state *st);
int buildin_day(struct script_state *st);
int buildin_getusersname(struct script_state *st); //jA commands added [Lupus]
int buildin_dispbottom(struct script_state *st);
int buildin_recovery(struct script_state *st);
int buildin_getpetinfo(struct script_state *st);
int buildin_checkequipedcard(struct script_state *st);
int buildin_globalmes(struct script_state *st);
int buildin_jump_zero(struct script_state *st);
int buildin_select(struct script_state *st);
int buildin_getmapmobs(struct script_state *st); //jA addition end
int buildin_unequip(struct script_state *st); // unequip [Spectre]
int buildin_getstrlen(struct script_state *st); //strlen [valaris]
int buildin_charisalpha(struct script_state *st);//isalpha [valaris]
int buildin_fakenpcname(struct script_state *st); // [Lance]
int buildin_compare(struct script_state *st); // Lordalfa, to bring strstr to Scripting Engine
int buildin_getiteminfo(struct script_state *st); //[Lupus] returns Items Buy / sell Price, etc info
int buildin_getequipcardid(struct script_state *st); //[Lupus] returns card id from quipped item card slot N
// [zBuffer] List of mathematics commands --->
int buildin_sqrt(struct script_state *st);
int buildin_pow(struct script_state *st);
int buildin_distance(struct script_state *st);
// <--- [zBuffer] List of mathematics commands
// [zBuffer] List of dynamic var commands --->
int buildin_getd(struct script_state *st);
int buildin_setd(struct script_state *st);
// <--- [zBuffer] List of dynamic var commands
int buildin_petstat(struct script_state *st); // [Lance] Pet Stat Rq: Dubby
int buildin_callshop(struct script_state *st); // [Skotlex]
int buildin_npcshopitem(struct script_state *st); // [Lance]
int buildin_equip(struct script_state *st);
int buildin_autoequip(struct script_state *st);
int buildin_setbattleflag(struct script_state *st);
int buildin_getbattleflag(struct script_state *st);
// [zBuffer] List of player cont commands --->
int buildin_rid2name(struct script_state *st);
int buildin_pcwalkxy(struct script_state *st);
int buildin_pctalk(struct script_state *st);
int buildin_pcemote(struct script_state *st);
int buildin_pcfollow(struct script_state *st);
int buildin_pcstopfollow(struct script_state *st);
int buildin_pcblockmove(struct script_state *st);
// <--- [zBuffer] List of player cont commands
// [zBuffer] List of mob control commands --->
int buildin_spawnmob(struct script_state *st);
int buildin_removemob(struct script_state *st);
int buildin_mobwalk(struct script_state *st);
int buildin_getmobdata(struct script_state *st);
int buildin_setmobdata(struct script_state *st);
int buildin_mobattack(struct script_state *st);
int buildin_mobstop(struct script_state *st);
int buildin_mobassist(struct script_state *st);
int buildin_mobtalk(struct script_state *st);
int buildin_mobemote(struct script_state *st);
int buildin_mobattach(struct script_state *st);
// <--- [zBuffer] List of mob control commands
int buildin_sleep(struct script_state *st);
int buildin_sleep2(struct script_state *st);
int buildin_awake(struct script_state *st);
int buildin_getvariableofnpc(struct script_state *st);
void push_val(struct script_stack *stack,int type,int val);
int run_func(struct script_state *st);

int mapreg_setreg(int num,int val);
int mapreg_setregstr(int num,const char *str);

int buildin_setitemscript(struct script_state *st);
int buildin_disguise(struct script_state *st);
int buildin_undisguise(struct script_state *st);
int buildin_getmonsterinfo(struct script_state *st); // [Lupus]

#ifdef PCRE_SUPPORT
int buildin_defpattern(struct script_state *st); // MouseJstr
int buildin_activatepset(struct script_state *st); // MouseJstr
int buildin_deactivatepset(struct script_state *st); // MouseJstr
int buildin_deletepset(struct script_state *st); // MouseJstr
#endif

struct {
	int (*func)(struct script_state *);
	char *name;
	char *arg;
} buildin_func[]={
	{buildin_axtoi,"axtoi","s"},
#ifndef TXT_ONLY
	{buildin_query_sql, "query_sql", "s*"},
	{buildin_escape_sql, "escape_sql", "s"},
#endif
	{buildin_atoi,"atoi","s"},
	{buildin_mes,"mes","s"},
	{buildin_next,"next",""},
	{buildin_close,"close",""},
	{buildin_close2,"close2",""},
	{buildin_menu,"menu","*"},
	{buildin_goto,"goto","l"},
	{buildin_callsub,"callsub","i*"},
	{buildin_callfunc,"callfunc","s*"},
	{buildin_return,"return","*"},
	{buildin_getarg,"getarg","i"},
	{buildin_jobchange,"jobchange","i*"},
	{buildin_input,"input","*"},
	{buildin_warp,"warp","sii"},
	{buildin_areawarp,"areawarp","siiiisii"},
	{buildin_warpchar,"warpchar","siii"}, // [LuzZza]
	{buildin_warpparty,"warpparty","siii"}, // [Fredzilla]
	{buildin_warpguild,"warpguild","siii"}, // [Fredzilla]
	{buildin_setlook,"setlook","ii"},
	{buildin_set,"set","ii"},
	{buildin_setarray,"setarray","ii*"},
	{buildin_cleararray,"cleararray","iii"},
	{buildin_copyarray,"copyarray","iii"},
	{buildin_getarraysize,"getarraysize","i"},
	{buildin_deletearray,"deletearray","ii"},
	{buildin_getelementofarray,"getelementofarray","ii"},
	{buildin_getitem,"getitem","ii**"},
	{buildin_getitem2,"getitem2","iiiiiiiii*"},
	{buildin_getnameditem,"getnameditem","is"},
	{buildin_grouprandomitem,"groupranditem","i"},
	{buildin_makeitem,"makeitem","iisii"},
	{buildin_delitem,"delitem","ii"},
	{buildin_delitem2,"delitem2","iiiiiiiii"},
	{buildin_enableitemuse,"enable_items",""},
	{buildin_disableitemuse,"disable_items",""},
	{buildin_cutin,"cutin","si"},
	{buildin_cutincard,"cutincard","i"},
	{buildin_viewpoint,"viewpoint","iiiii"},
	{buildin_heal,"heal","ii"},
	{buildin_itemheal,"itemheal","ii"},
	{buildin_percentheal,"percentheal","ii"},
	{buildin_rand,"rand","i*"},
	{buildin_countitem,"countitem","i"},
	{buildin_countitem2,"countitem2","iiiiiiii"},
	{buildin_checkweight,"checkweight","ii"},
	{buildin_readparam,"readparam","i*"},
	{buildin_getcharid,"getcharid","i*"},
	{buildin_getpartyname,"getpartyname","i"},
	{buildin_getpartymember,"getpartymember","i*"},
	{buildin_getguildname,"getguildname","i"},
	{buildin_getguildmaster,"getguildmaster","i"},
	{buildin_getguildmasterid,"getguildmasterid","i"},
	{buildin_strcharinfo,"strcharinfo","i"},
	{buildin_getequipid,"getequipid","i"},
	{buildin_getequipname,"getequipname","i"},
	{buildin_getbrokenid,"getbrokenid","i"}, // [Valaris]
	{buildin_repair,"repair","i"}, // [Valaris]
	{buildin_getequipisequiped,"getequipisequiped","i"},
	{buildin_getequipisenableref,"getequipisenableref","i"},
	{buildin_getequipisidentify,"getequipisidentify","i"},
	{buildin_getequiprefinerycnt,"getequiprefinerycnt","i"},
	{buildin_getequipweaponlv,"getequipweaponlv","i"},
	{buildin_getequippercentrefinery,"getequippercentrefinery","i"},
	{buildin_successrefitem,"successrefitem","i"},
	{buildin_failedrefitem,"failedrefitem","i"},
	{buildin_statusup,"statusup","i"},
	{buildin_statusup2,"statusup2","ii"},
	{buildin_bonus,"bonus","ii"},
	{buildin_bonus2,"bonus2","iii"},
	{buildin_bonus3,"bonus3","iiii"},
	{buildin_bonus4,"bonus4","iiiii"},
	{buildin_skill,"skill","ii*"},
	{buildin_addtoskill,"addtoskill","ii*"}, // [Valaris]
	{buildin_guildskill,"guildskill","ii"},
	{buildin_getskilllv,"getskilllv","i"},
	{buildin_getgdskilllv,"getgdskilllv","ii"},
	{buildin_basicskillcheck,"basicskillcheck","*"},
	{buildin_getgmlevel,"getgmlevel","*"},
	{buildin_end,"end",""},
//	{buildin_end,"break",""}, this might confuse advanced scripting support [Eoe]
	{buildin_checkoption,"checkoption","i"},
	{buildin_setoption,"setoption","i*"},
	{buildin_setcart,"setcart",""},
	{buildin_checkcart,"checkcart","*"},		//fixed by Lupus (added '*')
	{buildin_setfalcon,"setfalcon",""},
	{buildin_checkfalcon,"checkfalcon","*"},	//fixed by Lupus (fixed wrong pointer, added '*')
	{buildin_setriding,"setriding",""},
	{buildin_checkriding,"checkriding","*"},	//fixed by Lupus (fixed wrong pointer, added '*')
	{buildin_savepoint,"save","sii"},
	{buildin_savepoint,"savepoint","sii"},
	{buildin_gettimetick,"gettimetick","i"},
	{buildin_gettime,"gettime","i"},
	{buildin_gettimestr,"gettimestr","si"},
	{buildin_openstorage,"openstorage",""},
	{buildin_guildopenstorage,"guildopenstorage","*"},
	{buildin_itemskill,"itemskill","iis"},
	{buildin_produce,"produce","i"},
	{buildin_monster,"monster","siisii*"},
	{buildin_areamonster,"areamonster","siiiisii*"},
	{buildin_killmonster,"killmonster","ss"},
	{buildin_killmonsterall,"killmonsterall","s"},
	{buildin_clone,"clone","siisi*"},
	{buildin_doevent,"doevent","s"},
	{buildin_donpcevent,"donpcevent","s"},
	{buildin_addtimer,"addtimer","is"},
	{buildin_deltimer,"deltimer","s"},
	{buildin_addtimercount,"addtimercount","si"},
	{buildin_initnpctimer,"initnpctimer","*"},
	{buildin_stopnpctimer,"stopnpctimer","*"},
	{buildin_startnpctimer,"startnpctimer","*"},
	{buildin_setnpctimer,"setnpctimer","*"},
	{buildin_getnpctimer,"getnpctimer","i*"},
	{buildin_attachnpctimer,"attachnpctimer","*"}, // attached the player id to the npc timer [Celest]
	{buildin_detachnpctimer,"detachnpctimer","*"}, // detached the player id from the npc timer [Celest]
	{buildin_playerattached,"playerattached",""}, // returns id of the current attached player. [Skotlex]
	{buildin_announce,"announce","si*"},
	{buildin_mapannounce,"mapannounce","ssi*"},
	{buildin_areaannounce,"areaannounce","siiiisi*"},
	{buildin_getusers,"getusers","i"},
	{buildin_getmapusers,"getmapusers","s"},
	{buildin_getareausers,"getareausers","siiii"},
	{buildin_getareadropitem,"getareadropitem","siiiii"},
	{buildin_enablenpc,"enablenpc","s"},
	{buildin_disablenpc,"disablenpc","s"},
	{buildin_enablearena,"enablearena",""},		// Added by RoVeRT
	{buildin_disablearena,"disablearena",""},	// Added by RoVeRT
	{buildin_hideoffnpc,"hideoffnpc","s"},
	{buildin_hideonnpc,"hideonnpc","s"},
	{buildin_sc_start,"sc_start","iii*"},
	{buildin_sc_start2,"sc_start2","iiii*"},
	{buildin_sc_start4,"sc_start4","iiiiii*"},
	{buildin_sc_end,"sc_end","i"},
	{buildin_getscrate,"getscrate","ii*"},
	{buildin_debugmes,"debugmes","s"},
	{buildin_catchpet,"pet","i"},
	{buildin_birthpet,"bpet",""},
	{buildin_resetlvl,"resetlvl","i"},
	{buildin_resetstatus,"resetstatus",""},
	{buildin_resetskill,"resetskill",""},
	{buildin_skillpointcount,"skillpointcount",""},
	{buildin_changebase,"changebase","i"},
	{buildin_changesex,"changesex",""},
	{buildin_waitingroom,"waitingroom","si*"},
	{buildin_warpwaitingpc,"warpwaitingpc","sii"},
	{buildin_delwaitingroom,"delwaitingroom","*"},
	{buildin_enablewaitingroomevent,"enablewaitingroomevent","*"},
	{buildin_disablewaitingroomevent,"disablewaitingroomevent","*"},
	{buildin_getwaitingroomstate,"getwaitingroomstate","i*"},
	{buildin_warpwaitingpc,"warpwaitingpc","sii*"},
	{buildin_attachrid,"attachrid","i"},
	{buildin_detachrid,"detachrid",""},
	{buildin_isloggedin,"isloggedin","i"},
	{buildin_setmapflagnosave,"setmapflagnosave","ssii"},
	{buildin_setmapflag,"setmapflag","si*"},
	{buildin_removemapflag,"removemapflag","si"},
	{buildin_pvpon,"pvpon","s"},
	{buildin_pvpoff,"pvpoff","s"},
	{buildin_gvgon,"gvgon","s"},
	{buildin_gvgoff,"gvgoff","s"},
	{buildin_emotion,"emotion","i*"},
	{buildin_maprespawnguildid,"maprespawnguildid","sii"},
	{buildin_agitstart,"agitstart",""},	// <Agit>
	{buildin_agitend,"agitend",""},
	{buildin_agitcheck,"agitcheck","i"},   // <Agitcheck>
	{buildin_flagemblem,"flagemblem","i"},	// Flag Emblem
	{buildin_getcastlename,"getcastlename","s"},
	{buildin_getcastledata,"getcastledata","si*"},
	{buildin_setcastledata,"setcastledata","sii"},
	{buildin_requestguildinfo,"requestguildinfo","i*"},
	{buildin_getequipcardcnt,"getequipcardcnt","i"},
	{buildin_successremovecards,"successremovecards","i"},
	{buildin_failedremovecards,"failedremovecards","ii"},
	{buildin_marriage,"marriage","s"},
	{buildin_wedding_effect,"wedding",""},
	{buildin_divorce,"divorce",""},
	{buildin_ispartneron,"ispartneron",""},
	{buildin_getpartnerid,"getpartnerid",""},
	{buildin_getchildid,"getchildid",""},
	{buildin_getmotherid,"getmotherid",""},
	{buildin_getfatherid,"getfatherid",""},
	{buildin_warppartner,"warppartner","sii"},
	{buildin_getitemname,"getitemname","i"},
	{buildin_getitemslots,"getitemslots","i"},
	{buildin_makepet,"makepet","i"},
	{buildin_getexp,"getexp","ii"},
	{buildin_getinventorylist,"getinventorylist",""},
	{buildin_getskilllist,"getskilllist",""},
	{buildin_clearitem,"clearitem",""},
	{buildin_classchange,"classchange","ii"},
	{buildin_misceffect,"misceffect","i"},
	{buildin_soundeffect,"soundeffect","si"},
	{buildin_soundeffectall,"soundeffectall","si*"},	// SoundEffectAll [Codemaster]
	{buildin_strmobinfo,"strmobinfo","ii"},	// display mob data [Valaris]
	{buildin_guardian,"guardian","siisii*i"},	// summon guardians
	{buildin_guardianinfo,"guardianinfo","i"},	// display guardian data [Valaris]
	{buildin_petskillbonus,"petskillbonus","iiii"}, // [Valaris]
	{buildin_petrecovery,"petrecovery","ii"}, // [Valaris]
	{buildin_petloot,"petloot","i"}, // [Valaris]
	{buildin_petheal,"petheal","iiii"}, // [Valaris]
//	{buildin_petmag,"petmag","iiii"}, // [Valaris]
	{buildin_petskillattack,"petskillattack","iiii"}, // [Skotlex]
	{buildin_petskillattack2,"petskillattack2","iiiii"}, // [Valaris]
	{buildin_petskillsupport,"petskillsupport","iiiii"}, // [Skotlex]
	{buildin_skilleffect,"skilleffect","ii"}, // skill effect [Celest]
	{buildin_npcskilleffect,"npcskilleffect","iiii"}, // npc skill effect [Valaris]
	{buildin_specialeffect,"specialeffect","i"}, // npc skill effect [Valaris]
	{buildin_specialeffect2,"specialeffect2","i"}, // skill effect on players[Valaris]
	{buildin_nude,"nude",""}, // nude command [Valaris]
	{buildin_mapwarp,"mapwarp","ssii"},		// Added by RoVeRT
	{buildin_inittimer,"inittimer",""},
	{buildin_stoptimer,"stoptimer",""},
	{buildin_cmdothernpc,"cmdothernpc","ss"},
	{buildin_atcommand,"atcommand","*"}, // [MouseJstr]
	{buildin_charcommand,"charcommand","*"}, // [MouseJstr]
//	{buildin_movenpc,"movenpc","siis"}, // [MouseJstr]
	{buildin_message,"message","s*"}, // [MouseJstr]
	{buildin_npctalk,"npctalk","*"}, // [Valaris]
	{buildin_hasitems,"hasitems","*"}, // [Valaris]
	{buildin_mobcount,"mobcount","ss"},
	{buildin_getlook,"getlook","i"},
	{buildin_getsavepoint,"getsavepoint","i"},
	{buildin_npcspeed,"npcspeed","i"}, // [Valaris]
	{buildin_npcwalkto,"npcwalkto","ii"}, // [Valaris]
	{buildin_npcstop,"npcstop",""}, // [Valaris]
	{buildin_getmapxy,"getmapxy","siii*"},	//by Lorky [Lupus]
	{buildin_checkoption1,"checkoption1","i"},
	{buildin_checkoption2,"checkoption2","i"},
	{buildin_guildgetexp,"guildgetexp","i"},
	{buildin_guildchangegm,"guildchangegm","is"},
	{buildin_skilluseid,"skilluseid","ii"}, // originally by Qamera [Celest]
	{buildin_skilluseid,"doskill","ii"}, // since a lot of scripts would already use 'doskill'...
	{buildin_skillusepos,"skillusepos","iiii"}, // [Celest]
	{buildin_logmes,"logmes","s"}, //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
	{buildin_summon,"summon","si*"}, // summons a slave monster [Celest]
	{buildin_isnight,"isnight",""}, // check whether it is night time [Celest]
	{buildin_isday,"isday",""}, // check whether it is day time [Celest]
	{buildin_isequipped,"isequipped","i*"}, // check whether another item/card has been equipped [Celest]
	{buildin_isequippedcnt,"isequippedcnt","i*"}, // check how many items/cards are being equipped [Celest]
	{buildin_cardscnt,"cardscnt","i*"}, // check how many items/cards are being equipped in the same arm [Lupus]
	{buildin_getrefine,"getrefine","*"}, // returns the refined number of the current item, or an item with index specified [celest]
	{buildin_adopt,"adopt","sss"}, // allows 2 parents to adopt a child
	{buildin_night,"night",""}, // sets the server to night time
	{buildin_day,"day",""}, // sets the server to day time
#ifdef PCRE_SUPPORT
        {buildin_defpattern, "defpattern", "iss"}, // Define pattern to listen for [MouseJstr]
        {buildin_activatepset, "activatepset", "i"}, // Activate a pattern set [MouseJstr]
        {buildin_deactivatepset, "deactivatepset", "i"}, // Deactive a pattern set [MouseJstr]
        {buildin_deletepset, "deletepset", "i"}, // Delete a pattern set [MouseJstr]
#endif
	{buildin_dispbottom,"dispbottom","s"}, //added from jA [Lupus]
	{buildin_getusersname,"getusersname","*"},
	{buildin_recovery,"recovery",""},
	{buildin_getpetinfo,"getpetinfo","i"},
	{buildin_checkequipedcard,"checkequipedcard","i"},
	{buildin_jump_zero,"jump_zero","ii"}, //for future jA script compatibility
	{buildin_select,"select","*"}, //for future jA script compatibility
	{buildin_globalmes,"globalmes","s*"},
	{buildin_getmapmobs,"getmapmobs","s"}, //end jA addition
	{buildin_unequip,"unequip","i"}, // unequip command [Spectre]
	{buildin_getstrlen,"getstrlen","s"}, //strlen [Valaris]
	{buildin_charisalpha,"charisalpha","si"}, //isalpha [Valaris]
	{buildin_fakenpcname,"fakenpcname","ssi"}, // [Lance]
	{buildin_compare,"compare","ss"}, // Lordalfa - To bring strstr to scripting Engine.
	{buildin_getiteminfo,"getiteminfo","ii"}, //[Lupus] returns Items Buy / sell Price, etc info
	{buildin_getequipcardid,"getequipcardid","ii"}, //[Lupus] returns CARD ID or other info from CARD slot N of equipped item
	// [zBuffer] List of mathematics commands --->
	{buildin_sqrt,"sqrt","i"},
	{buildin_pow,"pow","ii"},
	{buildin_distance,"distance","iiii"},
	// <--- [zBuffer] List of mathematics commands
	// [zBuffer] List of dynamic var commands --->
	{buildin_getd,"getd","*"},
	{buildin_setd,"setd","*"},
	// <--- [zBuffer] List of dynamic var commands
	{buildin_petstat,"petstat","i"},
	{buildin_callshop,"callshop","si"}, // [Skotlex]
	{buildin_npcshopitem,"npcshopitem","*"}, // [Lance]
	{buildin_equip,"equip","i"},
	{buildin_autoequip,"autoequip","ii"},
	{buildin_setbattleflag,"setbattleflag","ss"},
	{buildin_getbattleflag,"getbattleflag","s"},
	{buildin_setitemscript,"setitemscript","is"}, //Set NEW item bonus script. Lupus
	{buildin_disguise,"disguise","i"}, //disguise player. Lupus
	{buildin_undisguise,"undisguise","i"}, //undisguise player. Lupus
	{buildin_getmonsterinfo,"getmonsterinfo","ii"}, //Lupus
	// [zBuffer] List of player cont commands --->
	{buildin_rid2name,"rid2name","i"},
	{buildin_pcwalkxy,"pcwalkxy","iii"},
	{buildin_pctalk,"pctalk","is"},
	{buildin_pcemote,"pcemote","ii"},
	{buildin_pcfollow,"pcfollow","ii"},
	{buildin_pcstopfollow,"pcstopfollow","i"},
	{buildin_pcblockmove,"pcblockmove","ii"},
	// <--- [zBuffer] List of player cont commands
	// [zBuffer] List of mob control commands --->
	{buildin_spawnmob,"spawnmob","*"},
	{buildin_removemob,"removemob","*"},
	{buildin_mobwalk,"mobwalk","*"},
	{buildin_getmobdata,"getmobdata","*"},
	{buildin_setmobdata,"setmobdata","*"},
	{buildin_mobattack,"mobattack","*"},
	{buildin_mobstop,"mobstop","*"},
	{buildin_mobassist,"mobassist","*"},
	{buildin_mobtalk,"mobtalk","*"},
	{buildin_mobemote,"mobemote","*"},
	{buildin_mobattach,"mobattach","*"},
// <--- [zBuffer] List of mob control commands
{buildin_sleep,"sleep","i"},
	{buildin_sleep2,"sleep2","i"},
	{buildin_awake,"awake","s"},
	{buildin_getvariableofnpc,"getvariableofnpc","is"},
	{NULL,NULL,NULL},
};

enum {
	C_NOP,C_POS,C_INT,C_PARAM,C_FUNC,C_STR,C_CONSTSTR,C_ARG,
	C_NAME,C_EOL, C_RETINFO,
	C_USERFUNC, C_USERFUNC_POS, // user defined functions

	C_LOR,C_LAND,C_LE,C_LT,C_GE,C_GT,C_EQ,C_NE,   //operator
	C_XOR,C_OR,C_AND,C_ADD,C_SUB,C_MUL,C_DIV,C_MOD,C_NEG,C_LNOT,C_NOT,C_R_SHIFT,C_L_SHIFT
};

//Reports on the console the src of an script error.
static void report_src(struct script_state *st) {
	struct block_list *bl;
	if (!st->oid) return; //Can't report source.
	bl = map_id2bl(st->oid);
	if (!bl) return;
	switch (bl->type) {
		case BL_NPC:
			if (bl->m >=0)
				ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, map[bl->m].name, bl->x, bl->y);
			else
				ShowDebug("Source (NPC): %s (invisible/not on a map)\n", ((struct npc_data *)bl)->name);
				
		break;
		default:
			if (bl->m >=0)
				ShowDebug("Source (Non-NPC): type %d at %s (%d,%d)\n", bl->type, map[bl->m].name, bl->x, bl->y);
			else
				ShowDebug("Source (Non-NPC): type %d (invisible/not on a map)\n", bl->type);
		break;
	}
}

static void check_event(struct script_state *st, unsigned char *event){
	if(event != NULL && event[0] != '\0' && !strstr(event,"::")){
		ShowError("NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of '%s'.\n",event);
		report_src(st);
	}
	return;
}
/*==========================================
 * ������̃n�b�V�����v�Z
 *------------------------------------------
 */
static int calc_hash(const unsigned char *p)
{
	int h=0;
	while(*p){
		h=(h<<1)+(h>>3)+(h>>5)+(h>>8);
		h+=*p++;
	}
	return h&15;
}

/*==========================================
 * str_data�̒��ɖ��O�����邩��������
 *------------------------------------------
 */
// �����̂ł���Δԍ��A�������-1
static int search_str(const unsigned char *p)
{
	int i;
	i=str_hash[calc_hash(p)];
	while(i){
		if(strcmp(str_buf+str_data[i].str,(char *) p)==0){
			return i;
		}
		i=str_data[i].next;
	}
	return -1;
}

/*==========================================
 * str_data�ɖ��O��o�^
 *------------------------------------------
 */
// �����̂ł���Δԍ��A������Γo�^���ĐV�K�ԍ�
static int add_str(const unsigned char *p)
{
	int i;
	char *lowcase;

	lowcase=aStrdup((char *) p);
	for(i=0;lowcase[i];i++)
		lowcase[i]=tolower(lowcase[i]);
	if((i=search_str((unsigned char *) lowcase))>=0){
		aFree(lowcase);
		return i;
	}
	aFree(lowcase);

	i=calc_hash(p);
	if(str_hash[i]==0){
		str_hash[i]=str_num;
	} else {
		i=str_hash[i];
		for(;;){
			if(strcmp(str_buf+str_data[i].str,(char *) p)==0){
				return i;
			}
			if(str_data[i].next==0)
				break;
			i=str_data[i].next;
		}
		str_data[i].next=str_num;
	}
	if(str_num>=str_data_size){
		str_data_size+=128;
		str_data=(struct str_data_struct *) aRealloc(str_data,sizeof(str_data[0])*str_data_size);
		memset(str_data + (str_data_size - 128), '\0', 128);
	}
	while(str_pos+(int)strlen((char *) p)+1>=str_size){
		str_size+=256;
		str_buf=(char *)aRealloc(str_buf,str_size);
		memset(str_buf + (str_size - 256), '\0', 256);
	}
	strcpy(str_buf+str_pos, (char *) p);
	str_data[str_num].type=C_NOP;
	str_data[str_num].str=str_pos;
	str_data[str_num].next=0;
	str_data[str_num].func=NULL;
	str_data[str_num].backpatch=-1;
	str_data[str_num].label=-1;
	str_pos+=(int)strlen( (char *) p)+1;
	return str_num++;
}


/*==========================================
 * �X�N���v�g�o�b�t�@�T�C�Y�̊m�F�Ɗg��
 *------------------------------------------
 */
static void check_script_buf(int size)
{
	if(script_pos+size>=script_size){
		script_size+=SCRIPT_BLOCK_SIZE;
		script_buf=(unsigned char *)aRealloc(script_buf,script_size);
		memset(script_buf + script_size - SCRIPT_BLOCK_SIZE, '\0',
			SCRIPT_BLOCK_SIZE);
	}
}

/*==========================================
 * �X�N���v�g�o�b�t�@�ɂP�o�C�g��������
 *------------------------------------------
 */
static void add_scriptb(int a)
{
	check_script_buf(1);
	script_buf[script_pos++]=a;
}

/*==========================================
 * �X�N���v�g�o�b�t�@�Ƀf�[�^�^�C�v����������
 *------------------------------------------
 */
static void add_scriptc(int a)
{
	while(a>=0x40){
		add_scriptb((a&0x3f)|0x40);
		a=(a-0x40)>>6;
	}
	add_scriptb(a&0x3f);
}

/*==========================================
 * �X�N���v�g�o�b�t�@�ɐ�������������
 *------------------------------------------
 */
static void add_scripti(int a)
{
	while(a>=0x40){
		add_scriptb(a|0xc0);
		a=(a-0x40)>>6;
	}
	add_scriptb(a|0x80);
}

/*==========================================
 * �X�N���v�g�o�b�t�@�Ƀ��x��/�ϐ�/�֐�����������
 *------------------------------------------
 */
// �ő�16M�܂�
static void add_scriptl(int l)
{
	int backpatch = str_data[l].backpatch;

	switch(str_data[l].type){
	case C_POS:
	case C_USERFUNC_POS:
		add_scriptc(C_POS);
		add_scriptb(str_data[l].label);
		add_scriptb(str_data[l].label>>8);
		add_scriptb(str_data[l].label>>16);
		break;
	case C_NOP:
	case C_USERFUNC:
		// ���x���̉”\��������̂�backpatch�p�f�[�^���ߍ���
		add_scriptc(C_NAME);
		str_data[l].backpatch=script_pos;
		add_scriptb(backpatch);
		add_scriptb(backpatch>>8);
		add_scriptb(backpatch>>16);
		break;
	case C_INT:
		add_scripti(str_data[l].val);
		break;
	default:
		// �������̗p�r�Ɗm�肵�Ă�̂Ő��������̂܂�
		add_scriptc(C_NAME);
		add_scriptb(l);
		add_scriptb(l>>8);
		add_scriptb(l>>16);
		break;
	}
}

/*==========================================
 * ���x������������
 *------------------------------------------
 */
void set_label(int l,int pos)
{
	int i,next;

	str_data[l].type=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
	str_data[l].label=pos;
	for(i=str_data[l].backpatch;i>=0 && i!=0x00ffffff;){
		next=(*(int*)(script_buf+i)) & 0x00ffffff;
		script_buf[i-1]=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
		script_buf[i]=pos;
		script_buf[i+1]=pos>>8;
		script_buf[i+2]=pos>>16;
		i=next;
	}
}

/*==========================================
 * �X�y�[�X/�R�����g�ǂݔ�΂�
 *------------------------------------------
 */
static unsigned char *skip_space(unsigned char *p)
{
	while(1){
		while(isspace(*p))
			p++;
		if(p[0]=='/' && p[1]=='/'){
			while(*p && *p!='\n')
				p++;
		} else if(p[0]=='/' && p[1]=='*'){
			p++;
			while(*p && (p[-1]!='*' || p[0]!='/'))
				p++;
			if(*p) p++;
		} else
			break;
	}
	return p;
}

/*==========================================
 * �P�P��X�L�b�v
 *------------------------------------------
 */
static unsigned char *skip_word(unsigned char *p)
{
	// prefix
	if(*p=='\'') p++;
	if(*p=='$') p++;	// MAP�I�����L�ϐ��p
	if(*p=='@') p++;	// �ꎞ�I�ϐ��p(like weiss)
	if(*p=='#') p++;	// account�ϐ��p
	if(*p=='#') p++;	// ���[���haccount�ϐ��p

	while(isalnum(*p)||*p=='_'|| *p>=0x81)
		if(*p>=0x81 && p[1]){
			p+=2;
		} else
			p++;

	// postfix
	if(*p=='$') p++;	// ������ϐ�

	return p;
}

static unsigned char *startptr;
static int startline;

/*==========================================
 * �G���[���b�Z�[�W�o��
 *------------------------------------------
 */
static void disp_error_message(const char *mes,const unsigned char *pos)
{
	int line,c=0,i;
	unsigned char *p,*linestart,*lineend;

	for(line=startline,p=startptr;p && *p;line++){
		linestart=p;
		lineend=(unsigned char *) strchr((char *) p,'\n');
		if(lineend){
			c=*lineend;
			*lineend=0;
		}
		if(lineend==NULL || pos<lineend){
			fprintf(stderr, "\r"); //To not printout the error next to the spinner...
			ShowError(" "); //Better error display [Skotlex]
			if (current_file) {
				printf("%s in "CL_WHITE"\'%s\'"CL_RESET" line "CL_WHITE"\'%d\'"CL_RESET" : ", mes, current_file, line);
			} else {
				printf("%s line "CL_WHITE"\'%d\'"CL_RESET" : ", mes, line);
			}
			for(i=0;(linestart[i]!='\r') && (linestart[i]!='\n') && linestart[i];i++){
				if(linestart+i!=pos)
					printf("%c",linestart[i]);
				else
					printf("\'%c\'",linestart[i]);
			}
			printf("\a\n");
			if(lineend)
				*lineend=c;
			return;
		}
		*lineend=c;
		p=lineend+1;
	}
}

/*==========================================
 * ���̉��
 *------------------------------------------
 */
unsigned char* parse_simpleexpr(unsigned char *p)
{
	int i;
	p=skip_space(p);

#ifdef DEBUG_FUNCIN
	if(battle_config.etc_log)
		ShowDebug("parse_simpleexpr %s\n",p);
#endif
	if(*p==';' || *p==','){
		disp_error_message("unexpected expr end",p);
		exit(1);
	}
	if(*p=='('){

		p=parse_subexpr(p+1,-1);
		p=skip_space(p);
		if((*p++)!=')'){
			disp_error_message("unmatch ')'",p);
			exit(1);
		}
	} else if(isdigit(*p) || ((*p=='-' || *p=='+') && isdigit(p[1]))){
		char *np;
		i=strtoul((char *) p,&np,0);
		add_scripti(i);
		p=(unsigned char *) np;
	} else if(*p=='"'){
		add_scriptc(C_STR);
		p++;
		while(*p && *p!='"'){
			if(p[-1]<=0x7e && *p=='\\')
				p++;
			else if(*p=='\n'){
				disp_error_message("unexpected newline @ string",p);
				exit(1);
			}
			add_scriptb(*p++);
		}
		if(!*p){
			disp_error_message("unexpected eof @ string",p);
			exit(1);
		}
		add_scriptb(0);
		p++;	//'"'
	} else {
		int c,l;
		char *p2;
		// label , register , function etc
		if(skip_word(p)==p && !(*p==')' && p[-1]=='(')){
			disp_error_message("unexpected character",p);
			exit(1);
		}

		p2=(char *) skip_word(p);
		c=*p2;	*p2=0;	// ���O��add_str����
		l=add_str(p);

		parse_cmd=l;	// warn_*_mismatch_paramnum�̂��߂ɕK�v

		*p2=c;	
		p=(unsigned char *) p2;

		if(str_data[l].type!=C_FUNC && c=='['){
			// array(name[i] => getelementofarray(name,i) )
			add_scriptl(search_str((unsigned char *) "getelementofarray"));
			add_scriptc(C_ARG);
			add_scriptl(l);
			p=parse_subexpr(p+1,-1);
			p=skip_space(p);
			if((*p++)!=']'){
				disp_error_message("unmatch ']'",p);
				exit(1);
			}
			add_scriptc(C_FUNC);
		} else if(str_data[l].type == C_USERFUNC || str_data[l].type == C_USERFUNC_POS) {
			add_scriptl(search_str((unsigned char*)"callsub"));
			add_scriptc(C_ARG);
			add_scriptl(l);
		}else
			add_scriptl(l);

	}

#ifdef DEBUG_FUNCIN
	if(battle_config.etc_log)
		ShowDebug("parse_simpleexpr end %s\n",p);
#endif
	return p;
}

/*==========================================
 * ���̉��
 *------------------------------------------
 */
unsigned char* parse_subexpr(unsigned char *p,int limit)
{
	int op,opl,len;
	char *tmpp;

#ifdef DEBUG_FUNCIN
	if(battle_config.etc_log)
		ShowDebug("parse_subexpr %s\n",p);
#endif
	p=skip_space(p);

	if(*p=='-'){
		tmpp=(char *) skip_space((unsigned char *) (p+1));
		if(*tmpp==';' || *tmpp==','){
			add_scriptl(LABEL_NEXTLINE);
			p++;
			return p;
		}
	}
	tmpp=(char *) p;
	if((op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~')){
		p=parse_subexpr(p+1,8);
		add_scriptc(op);
	} else
		p=parse_simpleexpr(p);
	p=skip_space(p);
	while(((op=C_ADD,opl=6,len=1,*p=='+') ||
		   (op=C_SUB,opl=6,len=1,*p=='-') ||
		   (op=C_MUL,opl=7,len=1,*p=='*') ||
		   (op=C_DIV,opl=7,len=1,*p=='/') ||
		   (op=C_MOD,opl=7,len=1,*p=='%') ||
		   (op=C_FUNC,opl=9,len=1,*p=='(') ||
		   (op=C_LAND,opl=1,len=2,*p=='&' && p[1]=='&') ||
		   (op=C_AND,opl=5,len=1,*p=='&') ||
		   (op=C_LOR,opl=0,len=2,*p=='|' && p[1]=='|') ||
		   (op=C_OR,opl=4,len=1,*p=='|') ||
		   (op=C_XOR,opl=3,len=1,*p=='^') ||
		   (op=C_EQ,opl=2,len=2,*p=='=' && p[1]=='=') ||
		   (op=C_NE,opl=2,len=2,*p=='!' && p[1]=='=') ||
		   (op=C_R_SHIFT,opl=5,len=2,*p=='>' && p[1]=='>') ||
		   (op=C_GE,opl=2,len=2,*p=='>' && p[1]=='=') ||
		   (op=C_GT,opl=2,len=1,*p=='>') ||
		   (op=C_L_SHIFT,opl=5,len=2,*p=='<' && p[1]=='<') ||
		   (op=C_LE,opl=2,len=2,*p=='<' && p[1]=='=') ||
		   (op=C_LT,opl=2,len=1,*p=='<')) && opl>limit){
		p+=len;
		if(op==C_FUNC){
			int i=0,func=parse_cmd;
			const char *plist[128];

			if(str_data[parse_cmd].type == C_FUNC){
				// �ʏ�̊֐�
				add_scriptc(C_ARG);
			} else if(str_data[parse_cmd].type == C_USERFUNC || str_data[parse_cmd].type == C_USERFUNC_POS) {
				// ���[�U�[��`�֐��Ăяo��
				parse_cmd = search_str((unsigned char*)"callsub");
				i++;
			} else {
				disp_error_message(
					"expect command, missing function name or calling undeclared function",(unsigned char *) tmpp
				);
				exit(0);
			}
			func=parse_cmd;

			do {
				plist[i]=(char *) p;
				p=parse_subexpr(p,-1);
				p=skip_space(p);
				if(*p==',') p++;
				else if(*p!=')' && script_config.warn_func_no_comma){
					disp_error_message("expect ',' or ')' at func params",p);
				}
				p=skip_space(p);
				i++;
			} while(*p && *p!=')' && i<128);
			plist[i]=(char *) p;
			if(*(p++)!=')'){
				disp_error_message("func request '(' ')'",p);
				exit(1);
			}

			if (str_data[func].type == C_FUNC && script_config.warn_func_mismatch_paramnum) {
				const char *arg = buildin_func[str_data[func].val].arg;
				int j = 0;
				for (; arg[j]; j++) if (arg[j] == '*') break;
				if (!(i <= 1 && j == 0) && ((arg[j] == 0 && i != j) || (arg[j] == '*' && i < j))) {
					disp_error_message("illegal number of parameters",(unsigned char *) (plist[(i<j)?i:j]));
				}
			}
		} else {
			p=parse_subexpr(p,opl);
		}
		add_scriptc(op);
		p=skip_space(p);
	}
#ifdef DEBUG_FUNCIN
	if(battle_config.etc_log)
		ShowDebug("parse_subexpr end %s\n",p);
#endif
	return p;  /* return first untreated operator */
}

/*==========================================
 * ���̕]��
 *------------------------------------------
 */
unsigned char* parse_expr(unsigned char *p)
{
#ifdef DEBUG_FUNCIN
	if(battle_config.etc_log)
		ShowDebug("parse_expr %s\n",p);
#endif
	switch(*p){
	case ')': case ';': case ':': case '[': case ']':
	case '}':
		disp_error_message("unexpected char",p);
		exit(1);
	}
	p=parse_subexpr(p,-1);
#ifdef DEBUG_FUNCIN
	if(battle_config.etc_log)
		ShowDebug("parse_expr end %s\n",p);
#endif
	return p;
}

/*==========================================
 * �s�̉��
 *------------------------------------------
 */
unsigned char* parse_line(unsigned char *p)
{
	int i=0,cmd;
	const char *plist[128];
	unsigned char *p2;
	char end;

	p=skip_space(p);
	if(*p==';')
		return p + 1;

	p = skip_space(p);
	if(p[0] == '{') {
		syntax.curly[syntax.curly_count].type  = TYPE_NULL;
		syntax.curly[syntax.curly_count].count = -1;
		syntax.curly[syntax.curly_count].index = -1;
		syntax.curly_count++;
		return p + 1;
	} else if(p[0] == '}') {
		return parse_curly_close(p);
	}

	// �\���֘A�̏���
	p2 = parse_syntax(p);
	if(p2 != NULL) { return p2; }

	// �ŏ��͊֐���
	p2=(char *) p;
	p=parse_simpleexpr(p);
	p=skip_space(p);

	if(str_data[parse_cmd].type == C_FUNC){
		// �ʏ�̊֐�
		add_scriptc(C_ARG);
	} else if(str_data[parse_cmd].type == C_USERFUNC || str_data[parse_cmd].type == C_USERFUNC_POS) {
		// ���[�U�[��`�֐��Ăяo��
		parse_cmd = search_str((unsigned char*)"callsub");
		i++;
	} else {
		disp_error_message(
			"expect command, missing function name or calling undeclared function", (unsigned char *)p2
		);
//		exit(0);
	}
	cmd=parse_cmd;

	if(parse_syntax_for_flag) {
		end = ')';
	} else {
		end = ';';
	}
	while(p && *p && *p!=end && i<128){
		plist[i]=(char *) p;

		p=parse_expr(p);
		p=skip_space(p);
		// ������؂��,����
		if(*p==',') p++;
		else if(*p!=end && script_config.warn_cmd_no_comma && 0 <= i ){
			if(parse_syntax_for_flag) {
				disp_error_message("expect ',' or ')' at cmd params",p);
			} else {
				disp_error_message("expect ',' or ';' at cmd params",p);
			}
		}
		p=skip_space(p);
		i++;
	}
	plist[i]=(char *) p;
	if(!p || *(p++)!=end){
		if(parse_syntax_for_flag) {
			disp_error_message("need ')'",p);
		} else {
			disp_error_message("need ';'",p);
		}
		exit(1);
	}
	add_scriptc(C_FUNC);

	// if, for , while �̕‚�����
	p = parse_syntax_close(p);

	if( str_data[cmd].type==C_FUNC && script_config.warn_cmd_mismatch_paramnum){
		const char *arg=buildin_func[str_data[cmd].val].arg;
		int j=0;
		for(j=0;arg[j];j++) if(arg[j]=='*')break;
		if( (arg[j]==0 && i!=j) || (arg[j]=='*' && i<j) ){
			disp_error_message("illegal number of parameters",(unsigned char *) (plist[(i<j)?i:j]));
		}
	}


	return p;
}


// { ... } �̕‚�����
unsigned char* parse_curly_close(unsigned char *p) {
	if(syntax.curly_count <= 0) {
		disp_error_message("unexpected string",p);
		return p + 1;
	} else if(syntax.curly[syntax.curly_count-1].type == TYPE_NULL) {
		syntax.curly_count--;
		// if, for , while �̕‚�����
		p = parse_syntax_close(p + 1);
		return p;
	} else if(syntax.curly[syntax.curly_count-1].type == TYPE_SWITCH) {
		// switch() �‚�����
		int pos = syntax.curly_count-1;
		unsigned char label[256];
		int l;
		// �ꎞ�ϐ�������
		sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
		syntax.curly[syntax.curly_count++].type = TYPE_NULL;
		parse_line(label);
		syntax.curly_count--;

		// �������ŏI���|�C���^�Ɉړ�
		sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
		syntax.curly[syntax.curly_count++].type = TYPE_NULL;
		parse_line(label);
		syntax.curly_count--;

		// ���ݒn�̃��x����t����
		sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
		l=add_str(label);
		if(str_data[l].label!=-1){
			disp_error_message("dup label ",p);
			exit(1);
		}
		set_label(l,script_pos);

		if(syntax.curly[pos].flag) {
			// default �����݂���
			sprintf(label,"goto __SW%x_DEF;",syntax.curly[pos].index);
			syntax.curly[syntax.curly_count++].type = TYPE_NULL;
			parse_line(label);
			syntax.curly_count--;
		}

		// �I�����x����t����
		sprintf(label,"__SW%x_FIN",syntax.curly[pos].index);
		l=add_str(label);
		if(str_data[l].label!=-1){
			disp_error_message("dup label ",p);
			exit(1);
		}
		set_label(l,script_pos);

		syntax.curly_count--;
		return p+1;
	} else {
		disp_error_message("unexpected string",p);
		return p + 1;
	}
}

// �\���֘A�̏���
//     break, case, continue, default, do, for, function,
//     if, switch, while �����̓����ŏ������܂��B
unsigned char* parse_syntax(unsigned char *p) {
	switch(p[0]) {
	case 'b':
		if(!strncmp(p,"break",5) && !isalpha(*(p + 5))) {
			// break �̏���
			char label[256];
			int pos = syntax.curly_count - 1;
			while(pos >= 0) {
				if(syntax.curly[pos].type == TYPE_DO) {
					sprintf(label,"goto __DO%x_FIN;",syntax.curly[pos].index);
					break;
				} else if(syntax.curly[pos].type == TYPE_FOR) {
					sprintf(label,"goto __FR%x_FIN;",syntax.curly[pos].index);
					break;
				} else if(syntax.curly[pos].type == TYPE_WHILE) {
					sprintf(label,"goto __WL%x_FIN;",syntax.curly[pos].index);
					break;
				} else if(syntax.curly[pos].type == TYPE_SWITCH) {
					sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
					break;
				}
				pos--;
			}
			if(pos < 0) {
				disp_error_message("unexpected 'break'",p);
			} else {
				syntax.curly[syntax.curly_count++].type = TYPE_NULL;
				parse_line(label);
				syntax.curly_count--;
			}
			p = skip_word(p);
			p++;
			// if, for , while �̕‚�����
			p = parse_syntax_close(p + 1);
			return p;
		}
		break;
	case 'c':
		if(!strncmp(p,"case",4) && !isalpha(*(p + 4))) {
			// case �̏���
			if(syntax.curly_count <= 0 || syntax.curly[syntax.curly_count - 1].type != TYPE_SWITCH) {
				disp_error_message("unexpected 'case' ",p);
				return p+1;
			} else {
				char *p2;
				char label[256];
				int  l;
				int pos = syntax.curly_count-1;
				if(syntax.curly[pos].count != 1) {
					// FALLTHRU �p�̃W�����v
					sprintf(label,"goto __SW%x_%xJ;",syntax.curly[pos].index,syntax.curly[pos].count);
					syntax.curly[syntax.curly_count++].type = TYPE_NULL;
					parse_line(label);
					syntax.curly_count--;

					// ���ݒn�̃��x����t����
					sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
					l=add_str(label);
					if(str_data[l].label!=-1){
						disp_error_message("dup label ",p);
						exit(1);
					}
					set_label(l,script_pos);
				}
				// switch ���蕶
				p = skip_word(p);
				p = skip_space(p);
				p2 = p;
				p = skip_word(p);
				p = skip_space(p);
				if(*p != ':') {
					disp_error_message("expect ':'",p);
					exit(1);
				}
				*p = 0;
				sprintf(label,"if(%s != $@__SW%x_VAL) goto __SW%x_%x;",
					p2,syntax.curly[pos].index,syntax.curly[pos].index,syntax.curly[pos].count+1);
				syntax.curly[syntax.curly_count++].type = TYPE_NULL;
				*p = ':';
				// �Q��parse ���Ȃ��ƃ_��
				p2 = parse_line(label);
				parse_line(p2);
				syntax.curly_count--;
				if(syntax.curly[pos].count != 1) {
					// FALLTHRU �I����̃��x��
					sprintf(label,"__SW%x_%xJ",syntax.curly[pos].index,syntax.curly[pos].count);
					l=add_str(label);
					if(str_data[l].label!=-1){
						disp_error_message("dup label ",p);
						exit(1);
					}
					set_label(l,script_pos);
				}
				// �ꎞ�ϐ�������
				sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
				syntax.curly[syntax.curly_count++].type = TYPE_NULL;
				parse_line(label);
				syntax.curly_count--;
				syntax.curly[pos].count++;
			}
			return p + 1;
		} else if(!strncmp(p,"continue",8) && !isalpha(*(p + 8))) {
			// continue �̏���
			char label[256];
			int pos = syntax.curly_count - 1;
			while(pos >= 0) {
				if(syntax.curly[pos].type == TYPE_DO) {
					sprintf(label,"goto __DO%x_NXT;",syntax.curly[pos].index);
					syntax.curly[pos].flag = 1; // continue �p�̃����N����t���O
					break;
				} else if(syntax.curly[pos].type == TYPE_FOR) {
					sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
					break;
				} else if(syntax.curly[pos].type == TYPE_WHILE) {
					sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
					break;
				}
				pos--;
			}
			if(pos < 0) {
				disp_error_message("unexpected 'continue'",p);
			} else {
				syntax.curly[syntax.curly_count++].type = TYPE_NULL;
				parse_line(label);
				syntax.curly_count--;
			}
			p = skip_word(p);
			p++;
			// if, for , while �̕‚�����
			p = parse_syntax_close(p + 1);
			return p;
		}
		break;
	case 'd':
		if(!strncmp(p,"default",7) && !isalpha(*(p + 7))) {
			// switch - default �̏���
			if(syntax.curly_count <= 0 || syntax.curly[syntax.curly_count - 1].type != TYPE_SWITCH) {
				disp_error_message("unexpected 'delault'",p);
				return p+1;
			} else if(syntax.curly[syntax.curly_count - 1].flag) {
				disp_error_message("dup 'delault'",p);
				return p+1;
			} else {
				char label[256];
				int l;
				int pos = syntax.curly_count-1;
				// ���ݒn�̃��x����t����
				p = skip_word(p);
				p = skip_space(p);
				if(*p != ':') {
					disp_error_message("need ':'",p);
				}
				p++;
				sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
				l=add_str(label);
				if(str_data[l].label!=-1){
					disp_error_message("dup label ",p);
					exit(1);
				}
				set_label(l,script_pos);

				// �������Ŏ��̃����N�ɔ�΂�
				sprintf(label,"goto __SW%x_%x;",syntax.curly[pos].index,syntax.curly[pos].count+1);
				syntax.curly[syntax.curly_count++].type = TYPE_NULL;
				parse_line(label);
				syntax.curly_count--;

				// default �̃��x����t����
				sprintf(label,"__SW%x_DEF",syntax.curly[pos].index);
				l=add_str(label);
				if(str_data[l].label!=-1){
					disp_error_message("dup label ",p);
					exit(1);
				}
				set_label(l,script_pos);

				syntax.curly[syntax.curly_count - 1].flag = 1;
				syntax.curly[pos].count++;

				p = skip_word(p);
				return p + 1;
			}
		} else if(!strncmp(p,"do",2) && !isalpha(*(p + 2))) {
			int l;
			char label[256];
			p=skip_word(p);
			p=skip_space(p);

			syntax.curly[syntax.curly_count].type  = TYPE_DO;
			syntax.curly[syntax.curly_count].count = 1;
			syntax.curly[syntax.curly_count].index = syntax.index++;
			syntax.curly[syntax.curly_count].flag  = 0;
			// ���ݒn�̃��x���`������
			sprintf(label,"__DO%x_BGN",syntax.curly[syntax.curly_count].index);
			l=add_str(label);
			if(str_data[l].label!=-1){
				disp_error_message("dup label ",p);
				exit(1);
			}
			set_label(l,script_pos);
			syntax.curly_count++;
			return p;
		}
		break;
	case 'f':
		if(!strncmp(p,"for",3) && !isalpha(*(p + 3))) {
			int l;
			unsigned char label[256];
			int  pos = syntax.curly_count;
			syntax.curly[syntax.curly_count].type  = TYPE_FOR;
			syntax.curly[syntax.curly_count].count = 1;
			syntax.curly[syntax.curly_count].index = syntax.index++;
			syntax.curly[syntax.curly_count].flag  = 0;
			syntax.curly_count++;

			p=skip_word(p);
			p=skip_space(p);

			if(*p != '(') {
				disp_error_message("need '('",p);
				return p+1;
			}
			p++;

			// �������������s����
			syntax.curly[syntax.curly_count++].type = TYPE_NULL;
			p=parse_line(p);
			syntax.curly_count--;

			// �������f�J�n�̃��x���`������
			sprintf(label,"__FR%x_J",syntax.curly[pos].index);
			l=add_str(label);
			if(str_data[l].label!=-1){
				disp_error_message("dup label ",p);
				exit(1);
			}
			set_label(l,script_pos);

			if(*p == ';') {
				// for(;;) �̃p�^�[���Ȃ̂ŕK���^
				;
			} else {
				// �������U�Ȃ�I���n�_�ɔ�΂�
				sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
				add_scriptl(add_str("jump_zero"));
				add_scriptc(C_ARG);
				p=parse_expr(p);
				p=skip_space(p);
				add_scriptl(add_str(label));
				add_scriptc(C_FUNC);
			}
			if(*p != ';') {
				disp_error_message("need ';'",p);
				return p+1;
			}
			p++;

			// ���[�v�J�n�ɔ�΂�
			sprintf(label,"goto __FR%x_BGN;",syntax.curly[pos].index);
			syntax.curly[syntax.curly_count++].type = TYPE_NULL;
			parse_line(label);
			syntax.curly_count--;

			// ���̃��[�v�ւ̃��x���`������
			sprintf(label,"__FR%x_NXT",syntax.curly[pos].index);
			l=add_str(label);
			if(str_data[l].label!=-1){
				disp_error_message("dup label ",p);
				exit(1);
			}
			set_label(l,script_pos);

			// ���̃��[�v�ɓ��鎞�̏���
			// for �Ō�� '(' �� ';' �Ƃ��Ĉ����t���O
			parse_syntax_for_flag = 1;
			syntax.curly[syntax.curly_count++].type = TYPE_NULL;
			p=parse_line(p);
			syntax.curly_count--;
			parse_syntax_for_flag = 0;

			// �������菈���ɔ�΂�
			sprintf(label,"goto __FR%x_J;",syntax.curly[pos].index);
			syntax.curly[syntax.curly_count++].type = TYPE_NULL;
			parse_line(label);
			syntax.curly_count--;

			// ���[�v�J�n�̃��x���t��
			sprintf(label,"__FR%x_BGN",syntax.curly[pos].index);
			l=add_str(label);
			if(str_data[l].label!=-1){
				disp_error_message("dup label ",p);
				exit(1);
			}
			set_label(l,script_pos);
			return p;
		} else if(!strncmp(p,"function",8) && !isalpha(*(p + 8))) {
			unsigned char *func_name;
			// function
			p=skip_word(p);
			p=skip_space(p);
			// function - name
			func_name = p;
			p=skip_word(p);
			if(*skip_space(p) == ';') {
				// �֐��̐錾 - ���O��o�^���ďI���
				unsigned char c = *p;
				int l;
				*p = 0;
				l=add_str(func_name);
				*p = c;
				if(str_data[l].type == C_NOP) {
					str_data[l].type = C_USERFUNC;
				}
				return skip_space(p) + 1;
			} else {
				// �֐��̒��g
				char label[256];
				unsigned char c = *p;
				int l;
				syntax.curly[syntax.curly_count].type  = TYPE_USERFUNC;
				syntax.curly[syntax.curly_count].count = 1;
				syntax.curly[syntax.curly_count].index = syntax.index++;
				syntax.curly[syntax.curly_count].flag  = 0;
				syntax.curly_count++;

				// �֐��I���܂Ŕ�΂�
				sprintf(label,"goto __FN%x_FIN;",syntax.curly[syntax.curly_count-1].index);
				syntax.curly[syntax.curly_count++].type = TYPE_NULL;
				parse_line(label);
				syntax.curly_count--;

				// �֐����̃��x����t����
				*p = 0;
				l=add_str(func_name);
				if(str_data[l].type == C_NOP) {
					str_data[l].type = C_USERFUNC;
				}
				if(str_data[l].label!=-1){
					*p=c;
					disp_error_message("dup label ",p);
					exit(1);
				}
				set_label(l,script_pos);
				strdb_put(scriptlabel_db,func_name,(void*)script_pos);	// �O���plabel db�o�^
				*p = c;
				return skip_space(p);
			}
		}
		break;
	case 'i':
		if(!strncmp(p,"if",2) && !isalpha(*(p + 2))) {
			// if() �̏���
			char label[256];
			p=skip_word(p);
			p=skip_space(p);

			syntax.curly[syntax.curly_count].type  = TYPE_IF;
			syntax.curly[syntax.curly_count].count = 1;
			syntax.curly[syntax.curly_count].index = syntax.index++;
			syntax.curly[syntax.curly_count].flag  = 0;
			sprintf(label,"__IF%x_%x",syntax.curly[syntax.curly_count].index,syntax.curly[syntax.curly_count].count);
			syntax.curly_count++;
			add_scriptl(add_str("jump_zero"));
			add_scriptc(C_ARG);
			p=parse_expr(p);
			p=skip_space(p);
			add_scriptl(add_str(label));
			add_scriptc(C_FUNC);
			return p;
		}
		break;
	case 's':
		if(!strncmp(p,"switch",6) && !isalpha(*(p + 6))) {
			// switch() �̏���
			char label[256];
			syntax.curly[syntax.curly_count].type  = TYPE_SWITCH;
			syntax.curly[syntax.curly_count].count = 1;
			syntax.curly[syntax.curly_count].index = syntax.index++;
			syntax.curly[syntax.curly_count].flag  = 0;
			sprintf(label,"$@__SW%x_VAL",syntax.curly[syntax.curly_count].index);
			syntax.curly_count++;
			add_scriptl(add_str((unsigned char*)"set"));
			add_scriptc(C_ARG);
			add_scriptl(add_str(label));
			p=skip_word(p);
			p=skip_space(p);
			p=parse_expr(p);
			p=skip_space(p);
			if(*p != '{') {
				disp_error_message("need '{'",p);
			}
			add_scriptc(C_FUNC);
			return p + 1;
		}
		break;
	case 'w':
		if(!strncmp(p,"while",5) && !isalpha(*(p + 5))) {
			int l;
			char label[256];
			p=skip_word(p);
			p=skip_space(p);

			syntax.curly[syntax.curly_count].type  = TYPE_WHILE;
			syntax.curly[syntax.curly_count].count = 1;
			syntax.curly[syntax.curly_count].index = syntax.index++;
			syntax.curly[syntax.curly_count].flag  = 0;
			// �������f�J�n�̃��x���`������
			sprintf(label,"__WL%x_NXT",syntax.curly[syntax.curly_count].index);
			l=add_str(label);
			if(str_data[l].label!=-1){
				disp_error_message("dup label ",p);
				exit(1);
			}
			set_label(l,script_pos);

			// �������U�Ȃ�I���n�_�ɔ�΂�
			sprintf(label,"__WL%x_FIN",syntax.curly[syntax.curly_count].index);
			add_scriptl(add_str("jump_zero"));
			add_scriptc(C_ARG);
			p=parse_expr(p);
			p=skip_space(p);
			add_scriptl(add_str(label));
			add_scriptc(C_FUNC);
			syntax.curly_count++;
			return p;
		}
		break;
	}
	return NULL;
}

unsigned char* parse_syntax_close(unsigned char *p) {
	// if(...) for(...) hoge(); �̂悤�ɁA�P�x�‚���ꂽ��ēx�‚����邩�m�F����
	int flag;

	do {
		p = parse_syntax_close_sub(p,&flag);
	} while(flag);
	return p;
}

// if, for , while , do �̕‚�����
//     flag == 1 : �‚���ꂽ
//     flag == 0 : �‚����Ȃ�
unsigned char* parse_syntax_close_sub(unsigned char *p,int *flag) {
	unsigned char label[256];
	int pos = syntax.curly_count - 1;
	int l;
	*flag = 1;

	if(syntax.curly_count <= 0) {
		*flag = 0;
		return p;
	} else if(syntax.curly[pos].type == TYPE_IF) {
		char *p2 = p;
		// if �ŏI�ꏊ�֔�΂�
		sprintf(label,"goto __IF%x_FIN;",syntax.curly[pos].index);
		syntax.curly[syntax.curly_count++].type = TYPE_NULL;
		parse_line(label);
		syntax.curly_count--;

		// ���ݒn�̃��x����t����
		sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
		l=add_str(label);
		if(str_data[l].label!=-1){
			disp_error_message("dup label ",p);
			exit(1);
		}
		set_label(l,script_pos);

		syntax.curly[pos].count++;
		p = skip_space(p);
		if(!syntax.curly[pos].flag && !strncmp(p,"else",4) && !isalpha(*(p + 4))) {
			// else  or else - if
			p = skip_word(p);
			p = skip_space(p);
			if(!strncmp(p,"if",2) && !isalpha(*(p + 2))) {
				// else - if
				p=skip_word(p);
				p=skip_space(p);
				sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
				add_scriptl(add_str("jump_zero"));
				add_scriptc(C_ARG);
				p=parse_expr(p);
				p=skip_space(p);
				add_scriptl(add_str(label));
				add_scriptc(C_FUNC);
				*flag = 0;
				return p;
			} else {
				// else
				if(!syntax.curly[pos].flag) {
					syntax.curly[pos].flag = 1;
					*flag = 0;
					return p;
				}
			}
		}
		// if �‚�
		syntax.curly_count--;
		// �ŏI�n�̃��x����t����
		sprintf(label,"__IF%x_FIN",syntax.curly[pos].index);
		l=add_str(label);
		if(str_data[l].label!=-1){
			disp_error_message("dup label ",p);
			exit(1);
		}
		set_label(l,script_pos);
		if(syntax.curly[pos].flag == 1) {
			// ����if�ɑ΂���else����Ȃ��̂Ń|�C���^�̈ʒu�͓���
			return p2;
		}
		return p;
	} else if(syntax.curly[pos].type == TYPE_DO) {
		int l;
		char label[256];
		unsigned char *p2;

		if(syntax.curly[pos].flag) {
			// ���ݒn�̃��x���`������(continue �ł����ɗ���)
			sprintf(label,"__DO%x_NXT",syntax.curly[pos].index);
			l=add_str(label);
			if(str_data[l].label!=-1){
				disp_error_message("dup label ",p);
				exit(1);
			}
			set_label(l,script_pos);
		}

		// �������U�Ȃ�I���n�_�ɔ�΂�
		p = skip_space(p);
		p2 = skip_word(p);
		if(p2 - p != 5 || strncmp("while",p,5)) {
			disp_error_message("need 'while'",p);
		}
		p = p2;

		sprintf(label,"__DO%x_FIN",syntax.curly[pos].index);
		add_scriptl(add_str("jump_zero"));
		add_scriptc(C_ARG);
		p=parse_expr(p);
		p=skip_space(p);
		add_scriptl(add_str(label));
		add_scriptc(C_FUNC);

		// �J�n�n�_�ɔ�΂�
		sprintf(label,"goto __DO%x_BGN;",syntax.curly[pos].index);
		syntax.curly[syntax.curly_count++].type = TYPE_NULL;
		parse_line(label);
		syntax.curly_count--;

		// �����I���n�_�̃��x���`������
		sprintf(label,"__DO%x_FIN",syntax.curly[pos].index);
		l=add_str(label);
		if(str_data[l].label!=-1){
			disp_error_message("dup label ",p);
			exit(1);
		}
		set_label(l,script_pos);
		p = skip_space(p);
		if(*p != ';') {
			disp_error_message("need ';'",p);
			return p+1;
		}
		p++;
		syntax.curly_count--;
		return p;
	} else if(syntax.curly[pos].type == TYPE_FOR) {
		// ���̃��[�v�ɔ�΂�
		sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
		syntax.curly[syntax.curly_count++].type = TYPE_NULL;
		parse_line(label);
		syntax.curly_count--;

		// for �I���̃��x���t��
		sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
		l=add_str(label);
		if(str_data[l].label!=-1){
			disp_error_message("dup label ",p);
			exit(1);
		}
		set_label(l,script_pos);
		syntax.curly_count--;
		return p;
	} else if(syntax.curly[pos].type == TYPE_WHILE) {
		// while �������f�֔�΂�
		sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
		syntax.curly[syntax.curly_count++].type = TYPE_NULL;
		parse_line(label);
		syntax.curly_count--;

		// while �I���̃��x���t��
		sprintf(label,"__WL%x_FIN",syntax.curly[pos].index);
		l=add_str(label);
		if(str_data[l].label!=-1){
			disp_error_message("dup label ",p);
			exit(1);
		}
		set_label(l,script_pos);
		syntax.curly_count--;
		return p;
	} else if(syntax.curly[syntax.curly_count-1].type == TYPE_USERFUNC) {
		int pos = syntax.curly_count-1;
		char label[256];
		int l;
		// �߂�
		sprintf(label,"return;");
		syntax.curly[syntax.curly_count++].type = TYPE_NULL;
		parse_line(label);
		syntax.curly_count--;

		// ���ݒn�̃��x����t����
		sprintf(label,"__FN%x_FIN",syntax.curly[pos].index);
		l=add_str(label);
		if(str_data[l].label!=-1){
			disp_error_message("dup label ",p);
			exit(1);
		}
		set_label(l,script_pos);
		syntax.curly_count--;
		return p + 1;
	} else {
		*flag = 0;
		return p;
	}
}

/*==========================================
 * �g�ݍ��݊֐��̒lj�
 *------------------------------------------
 */
static void add_buildin_func(void)
{
	int i,n;
	for(i=0;buildin_func[i].func;i++){
		n=add_str((unsigned char *) buildin_func[i].name);
		str_data[n].type=C_FUNC;
		str_data[n].val=i;
		str_data[n].func=buildin_func[i].func;
	}
}

/*==========================================
 * �萔�f�[�^�x�[�X�̓ǂݍ���
 *------------------------------------------
 */
static void read_constdb(void)
{
	FILE *fp;
	char line[1024],name[1024];
	int val,n,i,type;

	sprintf(line, "%s/const.txt", db_path);
	fp=fopen(line, "r");
	if(fp==NULL){
		ShowError("can't read %s\n", line);
		return ;
	}
	while(fgets(line,1020,fp)){
		if(line[0]=='/' && line[1]=='/')
			continue;
		type=0;
		if(sscanf(line,"%[A-Za-z0-9_],%d,%d",name,&val,&type)>=2 ||
		   sscanf(line,"%[A-Za-z0-9_] %d %d",name,&val,&type)>=2){
			for(i=0;name[i];i++)
				name[i]=tolower(name[i]);
			n=add_str((const unsigned char *) name);
			if(type==0)
				str_data[n].type=C_INT;
			else
				str_data[n].type=C_PARAM;
			str_data[n].val=val;
		}
	}
	fclose(fp);
}

/*==========================================
 * �X�N���v�g�̉��
 *------------------------------------------
 */
struct script_code* parse_script(unsigned char *src,int line)
{
	unsigned char *p, *tmpp;
	int i;
	struct script_code *code;
	static int first = 1;

	if (first) {
		add_buildin_func();
		read_constdb();
	}
	first = 0;

////////////////////////////////////////////// 
// additional check on the input to filter empty scripts ("{}" and "{ }") 
	p = src;
	p = skip_space(p);
	if (*p != '{') {
		disp_error_message("not found '{'", p);
		return NULL;
	}
	p++;
	p = skip_space(p);
	if (*p == '}') {
		// an empty function, just return  
		return NULL;
	}
	script_buf = (unsigned char *) aCallocA(SCRIPT_BLOCK_SIZE, sizeof(unsigned char));
	script_pos = 0;
	script_size = SCRIPT_BLOCK_SIZE;
	str_data[LABEL_NEXTLINE].type = C_NOP;
	str_data[LABEL_NEXTLINE].backpatch = -1;
	str_data[LABEL_NEXTLINE].label = -1;
	for (i = LABEL_START; i < str_num; i++) {
		if (
			str_data[i].type == C_POS || str_data[i].type == C_NAME ||
			str_data[i].type == C_USERFUNC || str_data[i].type == C_USERFUNC_POS
		) {
			str_data[i].type = C_NOP;
			str_data[i].backpatch = -1;
			str_data[i].label = -1;
		}
	}

	//Labels must be reparsed for the script....
	scriptlabel_db->clear(scriptlabel_db, NULL);

	// for error message
	startptr = src;
	startline = line;

	while (p && *p && (*p != '}' || syntax.curly_count != 0)) {
		p = skip_space(p);
		// label�������ꏈ��
		tmpp = skip_space(skip_word(p));
		if (*tmpp == ':' && !(!strncmp(p,"default",7) && !isalpha(*(p + 7)))) {
			int l, c;
			c = *skip_word(p);
			*skip_word(p) = 0;
			l = add_str(p);
			if (str_data[l].label != -1) {
				*skip_word(p) = c;
				disp_error_message("dup label ", p);
				exit(1);
			}
			set_label(l, script_pos);
			strdb_put(scriptlabel_db, p, (void*)script_pos);	// �O���plabel db�o�^
			*skip_word(p) = c;
			p = tmpp + 1;
			continue;
		}

		// ���͑S���ꏏ����
		p = parse_line(p);
		p = skip_space(p);
		add_scriptc(C_EOL);

		set_label(LABEL_NEXTLINE, script_pos);
		str_data[LABEL_NEXTLINE].type = C_NOP;
		str_data[LABEL_NEXTLINE].backpatch = -1;
		str_data[LABEL_NEXTLINE].label = -1;
	}

	add_scriptc(C_NOP);

	script_size = script_pos;
	script_buf = (unsigned char *)aRealloc(script_buf, script_pos + 1);

	// �������̃��x��������
	for (i = LABEL_START; i < str_num; i++) {
		if (str_data[i].type == C_NOP) {
			int j, next;
			str_data[i].type = C_NAME;
			str_data[i].label = i;
			for (j = str_data[i].backpatch; j >= 0 && j != 0x00ffffff; ) {
				next = (*(int*)(script_buf+j)) & 0x00ffffff;
				script_buf[j] = i;
				script_buf[j+1] = i>>8;
				script_buf[j+2] = i>>16;
				j = next;
			}
		}
	}

#ifdef DEBUG_DISP
	for (i = 0; i < script_pos; i++) {
		if ((i & 15) == 0) printf("%04x : ", i);
		printf("%02x ", script_buf[i]);
		if((i&15) == 15) printf("\n");
	}
	printf("\n");
#endif

	startptr = NULL; //Clear pointer to prevent future references to a src that may be free'd. [Skotlex]
	code = aCalloc(1, sizeof(struct script_code));
	code->script_buf  = script_buf;
	code->script_size = script_size;
	code->script_vars = NULL;
	return code;
}

//
// ���s�n
//
enum {RUN = 0,STOP,END,RERUNLINE,GOTO,RETFUNC};

/*==========================================
 * rid����sd�ւ̉���
 *------------------------------------------
 */
struct map_session_data *script_rid2sd(struct script_state *st)
{
	struct map_session_data *sd=map_id2sd(st->rid);
	if(!sd){
		ShowError("script_rid2sd: fatal error ! player not attached!\n");
		report_src(st);
	}
	return sd;
}


/*==========================================
 * �ϐ��̓ǂݎ��
 *------------------------------------------
 */
int get_val(struct script_state*st,struct script_data* data)
{
	struct map_session_data *sd=NULL;
	if(data->type==C_NAME){
		char *name=str_buf+str_data[data->u.num&0x00ffffff].str;
		char prefix=*name;
		char postfix=name[strlen(name)-1];

		if(not_server_variable(prefix)){
			if((sd=script_rid2sd(st))==NULL)
				ShowError("get_val error name?:%s\n",name);
		}
		if(postfix=='$'){

			data->type=C_CONSTSTR;
			if( prefix=='@'){
				if(sd)
				data->u.str = pc_readregstr(sd,data->u.num);
			}else if(prefix=='$'){
				data->u.str = (char *)idb_get(mapregstr_db,data->u.num);
			}else if(prefix=='#'){
				if( name[1]=='#'){
					if(sd)
					data->u.str = pc_readaccountreg2str(sd,name);
				}else{
					if(sd)
					data->u.str = pc_readaccountregstr(sd,name);
				}
 			}else if(prefix=='\'') {
				struct linkdb_node **n;
				if( data->ref ) {
					n = data->ref;
				} else if( name[1] == '@' ) {
					n = st->stack->var_function;
				} else {
					n = &st->script->script_vars;
				}
				data->u.str = linkdb_search(n, (void*)data->u.num );
			}else{
				if(sd)
				data->u.str = pc_readglobalreg_str(sd,name);
 			} // [zBuffer]
			/*else{
				ShowWarning("script: get_val: illegal scope string variable.\n");
				data->u.str = "!!ERROR!!";
			}*/
			if( data->u.str == NULL )
				data->u.str ="";

		}else{

			data->type=C_INT;
			if(str_data[data->u.num&0x00ffffff].type==C_INT){
				data->u.num = str_data[data->u.num&0x00ffffff].val;
			}else if(str_data[data->u.num&0x00ffffff].type==C_PARAM){
				if(sd)
				data->u.num = pc_readparam(sd,str_data[data->u.num&0x00ffffff].val);
			}else if(prefix=='@'){
				if(sd)
				data->u.num = pc_readreg(sd,data->u.num);
			}else if(prefix=='$'){
				data->u.num = (int)idb_get(mapreg_db,data->u.num);
			}else if(prefix=='#'){
				if( name[1]=='#'){
					if(sd)
					data->u.num = pc_readaccountreg2(sd,name);
				}else{
					if(sd)
					data->u.num = pc_readaccountreg(sd,name);
				}
			}else if(prefix=='\''){
				struct linkdb_node **n;
				if( data->ref ) {
					n = data->ref;
				} else if( name[1] == '@' ) {
					n = st->stack->var_function;
				} else {
					n = &st->script->script_vars;
				}
				data->u.num = (int)linkdb_search(n, (void*)data->u.num);
			}else{
				if(sd)
				data->u.num = pc_readglobalreg(sd,name);
			}
		}
	}
	return 0;
}
/*==========================================
 * �ϐ��̓ǂݎ��2
 *------------------------------------------
 */
void* get_val2(struct script_state*st,int num,struct linkdb_node **ref)
{
	struct script_data dat;
	dat.type=C_NAME;
	dat.u.num=num;
	dat.ref = ref;
	get_val(st,&dat);
	if( dat.type==C_INT ) return (void*)dat.u.num;
	else return (void*)dat.u.str;
}

/*==========================================
 * �ϐ��ݒ�p
 *------------------------------------------
 */
static int set_reg(struct script_state*st,struct map_session_data *sd,int num,char *name,void *v,struct linkdb_node** ref)
{
	char prefix=*name;
	char postfix=name[strlen(name)-1];

	if( postfix=='$' ){
		char *str=(char*)v;
		if( prefix=='@'){
			pc_setregstr(sd,num,str);
		}else if(prefix=='$') {
			mapreg_setregstr(num,str);
		}else if(prefix=='#') {
			if( name[1]=='#' )
				pc_setaccountreg2str(sd,name,str);
			else
				pc_setaccountregstr(sd,name,str);
 		}else if(prefix=='\'') {
			char *p;
			struct linkdb_node **n;
			if( ref ) {
				n = ref;
			} else if( name[1] == '@' ) {
				n = st->stack->var_function;
			} else {
				n = &st->script->script_vars;
			}
			p = linkdb_search(n, (void*)num);
			if(p) {
				linkdb_erase(n, (void*)num);
				aFree(p);
			}
			if( ((char*)v)[0] )
				linkdb_insert(n, (void*)num, aStrdup(v));
		}else{
			pc_setglobalreg_str(sd,name,str);
 		} // [zBuffer]

		/*else{
			ShowWarning("script: set_reg: illegal scope string variable !");
		}*/
	}else{
		// ���l
		int val = (int)v;
		if(str_data[num&0x00ffffff].type==C_PARAM){
			pc_setparam(sd,str_data[num&0x00ffffff].val,val);
		}else if(prefix=='@') {
			pc_setreg(sd,num,val);
		}else if(prefix=='$') {
			mapreg_setreg(num,val);
		}else if(prefix=='#') {
			if( name[1]=='#' )
				pc_setaccountreg2(sd,name,val);
			else
				pc_setaccountreg(sd,name,val);
		}else if(prefix == '\'') {
			struct linkdb_node **n;
			if( ref ) {
				n = ref;
			} else if( name[1] == '@' ) {
				n = st->stack->var_function;
			} else {
				n = &st->script->script_vars;
			}
			if( val == 0 ) {
				linkdb_erase(n, (void*)num);
			} else {
				linkdb_replace(n, (void*)num, (void*)val);
			}
		}else{
			pc_setglobalreg(sd,name,val);
		}
	}
	return 0;
}

int set_var(struct map_session_data *sd, char *name, void *val)
{
    return set_reg(NULL, sd, add_str((unsigned char *) name), name, val, NULL);
}

/*==========================================
 * ������ւ̕ϊ�
 *------------------------------------------
 */
char* conv_str(struct script_state *st,struct script_data *data)
{
	get_val(st,data);
	if(data->type==C_INT){
		char *buf;
		buf=(char *)aMallocA(ITEM_NAME_LENGTH*sizeof(char));
		snprintf(buf,ITEM_NAME_LENGTH, "%d",data->u.num);
		data->type=C_STR;
		data->u.str=buf;
#if 1
	} else if(data->type==C_NAME){
		// �e���|�����B�{�������͂�
		data->type=C_CONSTSTR;
		data->u.str=str_buf+str_data[data->u.num].str;
#endif
	}
	return data->u.str;
}

/*==========================================
 * ���l�֕ϊ�
 *------------------------------------------
 */
int conv_num(struct script_state *st,struct script_data *data)
{
	char *p;
	get_val(st,data);
	if(data->type==C_STR || data->type==C_CONSTSTR){
		p=data->u.str;
		data->u.num = atoi(p);
		if(data->type==C_STR)
			aFree(p);
		data->type=C_INT;
	}
	return data->u.num;
}

/*==========================================
 * �X�^�b�N�֐��l���v�b�V��
 *------------------------------------------
 */
void push_val(struct script_stack *stack,int type,int val)
{
	if(stack->sp >= stack->sp_max){
		stack->sp_max += 64;
		stack->stack_data = (struct script_data *)aRealloc(stack->stack_data,
			sizeof(stack->stack_data[0]) * stack->sp_max);
		memset(stack->stack_data + (stack->sp_max - 64), 0,
			64 * sizeof(*(stack->stack_data)));
	}
//	if(battle_config.etc_log)
//		printf("push (%d,%d)-> %d\n",type,val,stack->sp);
	stack->stack_data[stack->sp].type=type;
	stack->stack_data[stack->sp].u.num=val;
	stack->stack_data[stack->sp].ref   = NULL;
	stack->sp++;
}

/*==========================================
 * �X�^�b�N�֐��l�{���t�@�����X���v�b�V��
 *------------------------------------------
 */

void push_val2(struct script_stack *stack,int type,int val,struct linkdb_node** ref) {
	push_val(stack,type,val);
	stack->stack_data[stack->sp-1].ref = ref;
}

/*==========================================
 * �X�^�b�N�֕�������v�b�V��
 *------------------------------------------
 */
void push_str(struct script_stack *stack,int type,unsigned char *str)
{
	if(stack->sp>=stack->sp_max){
		stack->sp_max += 64;
		stack->stack_data = (struct script_data *)aRealloc(stack->stack_data,
			sizeof(stack->stack_data[0]) * stack->sp_max);
		memset(stack->stack_data + (stack->sp_max - 64), '\0',
			64 * sizeof(*(stack->stack_data)));
	}
//	if(battle_config.etc_log)
//		printf("push (%d,%x)-> %d\n",type,str,stack->sp);
	stack->stack_data[stack->sp].type=type;
	stack->stack_data[stack->sp].u.str=(char *) str;
	stack->stack_data[stack->sp].ref   = NULL;
	stack->sp++;
}

/*==========================================
 * �X�^�b�N�֕������v�b�V��
 *------------------------------------------
 */
void push_copy(struct script_stack *stack,int pos)
{
	switch(stack->stack_data[pos].type){
	case C_CONSTSTR:
		push_str(stack,C_CONSTSTR,(unsigned char *) stack->stack_data[pos].u.str);
		break;
	case C_STR:
		push_str(stack,C_STR,(unsigned char *) aStrdup(stack->stack_data[pos].u.str));
		break;
	default:
		push_val2(
			stack,stack->stack_data[pos].type,stack->stack_data[pos].u.num,
			stack->stack_data[pos].ref
		);
		break;
	}
}

/*==========================================
 * �X�^�b�N����|�b�v
 *------------------------------------------
 */
void pop_stack(struct script_stack* stack,int start,int end)
{
	int i;
	for(i=start;i<end;i++){
		if(stack->stack_data[i].type==C_STR){
			aFree(stack->stack_data[i].u.str);
			stack->stack_data[i].type=C_INT;  //Might not be correct, but it's done in case to prevent pointer errors later on. [Skotlex]
		}
	}
	if(stack->sp>end){
		memmove(&stack->stack_data[start],&stack->stack_data[end],sizeof(stack->stack_data[0])*(stack->sp-end));
	}
	stack->sp-=end-start;
}

/*==========================================
 * �X�N���v�g�ˑ��ϐ��A�֐��ˑ��ϐ��̉��
 *------------------------------------------
 */
void script_free_vars(struct linkdb_node **node) {
	struct linkdb_node *n = *node;
	while(n) {
		char *name   = str_buf + str_data[(int)(n->key)&0x00ffffff].str;
		char postfix = name[strlen(name)-1];
		if( postfix == '$' ) {
			// �����^�ϐ��Ȃ̂ŁA�f�[�^�폜
			aFree(n->data);
		}
		n = n->next;
	}
	linkdb_final( node );
}

/*==========================================
 * Free's the whole stack. Invoked when clearing a character. [Skotlex]
 *------------------------------------------
 */
void script_free_stack(struct script_stack* stack)
{
	int i;
	for (i = 0; i < stack->sp; i++)
	{
		if(stack->stack_data[i].type==C_STR)
		{
			//ShowDebug ("script_free_stack: freeing %p at sp=%d.\n", stack->stack_data[i].u.str, i);
			aFree(stack->stack_data[i].u.str);
			stack->stack_data[i].type = C_INT;
		}else if( i > 0 && stack->stack_data[i].type == C_RETINFO ) {
			struct linkdb_node** n = (struct linkdb_node**)stack->stack_data[i-1].u.num;
			script_free_vars( n );
			aFree( n );
		}
	}
	script_free_vars( stack->var_function );
	aFree(stack->var_function);
	aFree (stack->stack_data);
	aFree (stack);
}

void script_free_code(struct script_code* code) {
	script_free_vars( &code->script_vars );
	aFree( code->script_buf );
	aFree( code );
}

int axtoi(char *hexStg) {
	int n = 0;         // position in string
	int m = 0;         // position in digit[] to shift
	int count;         // loop index
	int intValue = 0;  // integer value of hex string
	int digit[11];      // hold values to convert
	while (n < 10) {
		if (hexStg[n]=='\0')
			break;
		if (hexStg[n] > 0x29 && hexStg[n] < 0x40 ) //if 0 to 9
			digit[n] = hexStg[n] & 0x0f;            //convert to int
		else if (hexStg[n] >='a' && hexStg[n] <= 'f') //if a to f
			digit[n] = (hexStg[n] & 0x0f) + 9;      //convert to int
		else if (hexStg[n] >='A' && hexStg[n] <= 'F') //if A to F
			digit[n] = (hexStg[n] & 0x0f) + 9;      //convert to int
		else break;
		n++;
	}
	count = n;
	m = n - 1;
	n = 0;
	while(n < count) {
		// digit[n] is value of hex digit at position n
		// (m << 2) is the number of positions to shift
		// OR the bits into return value
		intValue = intValue | (digit[n] << (m << 2));
		m--;   // adjust the position to set
		n++;   // next digit to process
	}
	return (intValue);
}

// [Lance] Hex string to integer converter
int buildin_axtoi(struct script_state *st)
{
	char *hex = conv_str(st,& (st->stack->stack_data[st->start+2]));
	push_val(st->stack, C_INT, axtoi(hex));	
	return 0;
}

//
// ���ߍ��݊֐�
//
/*==========================================
 *
 *------------------------------------------
 */
int buildin_mes(struct script_state *st)
{
	conv_str(st,& (st->stack->stack_data[st->start+2]));
	clif_scriptmes(script_rid2sd(st),st->oid,st->stack->stack_data[st->start+2].u.str);
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_goto(struct script_state *st)
{
	int pos;

	if (st->stack->stack_data[st->start+2].type != C_POS){
		int func = st->stack->stack_data[st->start+2].u.num;
		ShowMessage("script: goto '"CL_WHITE"%s"CL_RESET"': not label!\n", str_buf + str_data[func].str);
		st->state = END;
		return 1;
	}

	pos = conv_num(st,& (st->stack->stack_data[st->start+2]));
	st->pos = pos;
	st->state = GOTO;
	return 0;
}

/*==========================================
 * ���[�U�[��`�֐��̌Ăяo��
 *------------------------------------------
 */
int buildin_callfunc(struct script_state *st)
{
	struct script_code *scr, *oldscr;
	char *str=conv_str(st,& (st->stack->stack_data[st->start+2]));

	if( (scr=(struct script_code *) strdb_get(userfunc_db,(unsigned char*)str)) ){
		int i,j;
		struct linkdb_node **oldval = st->stack->var_function;
		for(i=st->start+3,j=0;i<st->end;i++,j++)
			push_copy(st->stack,i);

		push_val(st->stack,C_INT,j);				// �����̐����v�b�V��
		push_val(st->stack,C_INT,st->stack->defsp);	// ���݂̊�X�^�b�N�|�C���^���v�b�V��
		push_val(st->stack,C_INT,(int)st->script);	// ���݂̃X�N���v�g���v�b�V��
		push_val(st->stack,C_INT,(int)st->stack->var_function);	// ���݂̊֐��ˑ��ϐ����v�b�V��
		push_val(st->stack,C_RETINFO,st->pos);		// ���݂̃X�N���v�g�ʒu���v�b�V��

		oldscr = st->script;
		st->pos=0;
		st->script=scr;
		st->stack->defsp=st->start+5+j;
		st->state=GOTO;
		st->stack->var_function = (struct linkdb_node**)aCalloc(1, sizeof(struct linkdb_node*));

		// ' �ϐ��̈����p��
		for(i = 0; i < j; i++) {
			struct script_data *s = &st->stack->stack_data[st->stack->sp-6-i];
			if( s->type == C_NAME && !s->ref ) {
				char *name = str_buf+str_data[s->u.num&0x00ffffff].str;
				// '@ �ϐ��̈����p��
				if( name[0] == '\'' && name[1] == '@' ) {
					s->ref = oldval;
				} else if( name[0] == '\'' ) {
					s->ref = &oldscr->script_vars;
				}
			}
		}
	}else{
		ShowWarning("script:callfunc: function not found! [%s]\n",str);
		st->state=END;
		return 1;
	}
	return 0;
}
/*==========================================
 * �T�u���[�e�B���̌Ăяo��
 *------------------------------------------
 */
int buildin_callsub(struct script_state *st)
{
	int pos=conv_num(st,& (st->stack->stack_data[st->start+2]));
	int i,j;
	if(st->stack->stack_data[st->start+2].type != C_POS && st->stack->stack_data[st->start+2].type != C_USERFUNC_POS) {
		ShowError("script: callsub: not label !\n");
		st->state=END;
		return 1;
	} else {
		struct linkdb_node **oldval = st->stack->var_function;
		for(i=st->start+3,j=0;i<st->end;i++,j++)
			push_copy(st->stack,i);

		push_val(st->stack,C_INT,j);				// �����̐����v�b�V��
		push_val(st->stack,C_INT,st->stack->defsp);	// ���݂̊�X�^�b�N�|�C���^���v�b�V��
		push_val(st->stack,C_INT,(int)st->script);	// ���݂̃X�N���v�g���v�b�V��
		push_val(st->stack,C_INT,(int)st->stack->var_function);	// ���݂̊֐��ˑ��ϐ����v�b�V��
		push_val(st->stack,C_RETINFO,st->pos);		// ���݂̃X�N���v�g�ʒu���v�b�V��

		st->pos=pos;
		st->stack->defsp=st->start+5+j;
		st->state=GOTO;
		st->stack->var_function = (struct linkdb_node**)aCalloc(1, sizeof(struct linkdb_node*));

		// ' �ϐ��̈����p��
		for(i = 0; i < j; i++) {
			struct script_data *s = &st->stack->stack_data[st->stack->sp-6-i];
			if( s->type == C_NAME && !s->ref ) {
				char *name = str_buf+str_data[s->u.num&0x00ffffff].str;
				// '@ �ϐ��̈����p��
				if( name[0] == '\'' && name[1] == '@' ) {
					s->ref = oldval;
				}
			}
		}
	}
	return 0;
}

/*==========================================
 * �����̏���
 *------------------------------------------
 */
int buildin_getarg(struct script_state *st)
{
	int num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	int max,stsp;
	if( st->stack->defsp<5 || st->stack->stack_data[st->stack->defsp-1].type!=C_RETINFO ){
		ShowWarning("script:getarg without callfunc or callsub!\n");
		st->state=END;
		return 1;
	}
	max=conv_num(st,& (st->stack->stack_data[st->stack->defsp-5]));
	stsp=st->stack->defsp - max -5;
	if( num >= max ){
		ShowWarning("script:getarg arg1(%d) out of range(%d) !\n",num,max);
		st->state=END;
		return 1;
	}
	push_copy(st->stack,stsp+num);
	return 0;
}

/*==========================================
 * �T�u���[�`��/���[�U�[��`�֐��̏I��
 *------------------------------------------
 */
int buildin_return(struct script_state *st)
{
	if(st->end>st->start+2){	// �߂�l�L��
		struct script_data *sd;
		push_copy(st->stack,st->start+2);
		sd = &st->stack->stack_data[st->stack->sp-1];
		if(sd->type == C_NAME) {
			char *name = str_buf + str_data[sd->u.num&0x00ffffff].str;
			if( name[0] == '\'' && name[1] == '@') {
				// '@ �ϐ����Q�Ɠn���ɂ���Ɗ댯�Ȃ̂Œl�n���ɂ���
				get_val(st,sd);
			} else if( name[0] == '\'' && !sd->ref) {
				// ' �ϐ��͎Q�Ɠn���ł��ǂ����A�Q�ƌ����ݒ肳��Ă��Ȃ���
				// ���̃X�N���v�g�̒l�������Ă��܂��̂ŕ␳����B
				sd->ref = &st->script->script_vars;
			}
		}
	}
	st->state=RETFUNC;
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_next(struct script_state *st)
{
	st->state=STOP;
	clif_scriptnext(script_rid2sd(st),st->oid);
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_close(struct script_state *st)
{
	st->state=END;
	clif_scriptclose(script_rid2sd(st),st->oid);
	return 0;
}
int buildin_close2(struct script_state *st)
{
	st->state=STOP;
	clif_scriptclose(script_rid2sd(st),st->oid);
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_menu(struct script_state *st)
{
	char *buf;
	int len,i;
	struct map_session_data *sd;

	sd=script_rid2sd(st);

	if(sd->state.menu_or_input==0){
		st->state=RERUNLINE;
		sd->state.menu_or_input=1;
		for(i=st->start+2,len=16;i<st->end;i+=2){
			conv_str(st,& (st->stack->stack_data[i]));
			len+=(int)strlen(st->stack->stack_data[i].u.str)+1;
		}
		buf=(char *)aMallocA((len+1)*sizeof(char));
		buf[0]=0;
		for(i=st->start+2,len=0;i<st->end;i+=2){
			strcat(buf,st->stack->stack_data[i].u.str);
			strcat(buf,":");
		}
		clif_scriptmenu(script_rid2sd(st),st->oid,buf);
		aFree(buf);
	} else if(sd->npc_menu==0xff){	// cansel
		sd->state.menu_or_input=0;
		st->state=END;
	} else {	// goto����
		sd->state.menu_or_input=0;
		if(sd->npc_menu>0){
			//Skip empty menu entries which weren't displayed on the client (blackhole89)
			for(i=st->start+2;i<=(st->start+sd->npc_menu*2) && sd->npc_menu<(st->end-st->start)/2;i+=2)
			{
				conv_str(st,& (st->stack->stack_data[i])); // we should convert variables to strings before access it [jA1983] [EoE]
				if((int)strlen(st->stack->stack_data[i].u.str) < 1)
					sd->npc_menu++; //Empty selection which wasn't displayed on the client.
			}
			if(sd->npc_menu >= (st->end-st->start)/2) {
				//Invalid selection.
				st->state=END;
				return 0;
			}
			if( st->stack->stack_data[st->start+sd->npc_menu*2+1].type!=C_POS ){
				ShowError("script: menu: not label !\n");
				st->state=END;
				return 1;
			}
			pc_setreg(sd,add_str((unsigned char *) "@menu"),sd->npc_menu);
			st->pos= conv_num(st,& (st->stack->stack_data[st->start+sd->npc_menu*2+1]));
			st->state=GOTO;
		}
	}
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_rand(struct script_state *st)
{
	int range;

	if (st->end > st->start+3){
		int min, max;
		min = conv_num(st,& (st->stack->stack_data[st->start+2]));
		max = conv_num(st,& (st->stack->stack_data[st->start+3]));
		if (max == min){ //Why would someone do this?
			push_val(st->stack,C_INT,min);
			return 0;
		}
		if (max < min){
			int tmp = min;
			min = max;
			max = tmp;
		}
		range = max - min + 1;
		if (range == 0) range = 1;
		push_val(st->stack,C_INT,rand()%range+min);
	} else {
		range = conv_num(st,& (st->stack->stack_data[st->start+2]));
		if (range == 0) range = 1;
		push_val(st->stack,C_INT,rand()%range);
	}
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_warp(struct script_state *st)
{
	int x,y;
	char *str;
	struct map_session_data *sd=script_rid2sd(st);

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y=conv_num(st,& (st->stack->stack_data[st->start+4]));
	if(strcmp(str,"Random")==0)
		pc_randomwarp(sd,3);
	else if(strcmp(str,"SavePoint")==0){
		if(map[sd->bl.m].flag.noreturn)	// ���֎~
			return 0;

		pc_setpos(sd,sd->status.save_point.map,
			sd->status.save_point.x,sd->status.save_point.y,3);
	}else if(strcmp(str,"Save")==0){
		if(map[sd->bl.m].flag.noreturn)	// ���֎~
			return 0;

		pc_setpos(sd,sd->status.save_point.map,
			sd->status.save_point.x,sd->status.save_point.y,3);
	}else
		pc_setpos(sd,mapindex_name2id(str),x,y,0);
	return 0;
}
/*==========================================
 * �G���A�w�胏�[�v
 *------------------------------------------
 */
int buildin_areawarp_sub(struct block_list *bl,va_list ap)
{
	int x,y;
	unsigned int map;
	map=va_arg(ap, unsigned int);
	x=va_arg(ap,int);
	y=va_arg(ap,int);
	if(map == 0)
		pc_randomwarp((struct map_session_data *)bl,3);
	else
		pc_setpos((struct map_session_data *)bl,map,x,y,0);
	return 0;
}
int buildin_areawarp(struct script_state *st)
{
	int x,y,m;
	unsigned int index;
	char *str;
	char *mapname;
	int x0,y0,x1,y1;

	mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
	x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
	y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
	str=conv_str(st,& (st->stack->stack_data[st->start+7]));
	x=conv_num(st,& (st->stack->stack_data[st->start+8]));
	y=conv_num(st,& (st->stack->stack_data[st->start+9]));

	if( (m=map_mapname2mapid(mapname))< 0)
		return 0;

	if(strcmp(str,"Random")==0)
		index = 0;
	else if(!(index=mapindex_name2id(str)))
		return 0;

	map_foreachinarea(buildin_areawarp_sub,
		m,x0,y0,x1,y1,BL_PC,	index,x,y );
	return 0;
}

/*==========================================
 * warpchar [LuzZza]
 * Useful for warp one player from 
 * another player npc-session.
 * Using: warpchar "mapname.gat",x,y,Char_ID;
 *------------------------------------------
 */
int buildin_warpchar(struct script_state *st)
{
	int x,y,a,i;
	char *str;
	struct map_session_data *sd, **pl_allsd;
	int users;
	
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y=conv_num(st,& (st->stack->stack_data[st->start+4]));
	a=conv_num(st,& (st->stack->stack_data[st->start+5]));
	
	pl_allsd = map_getallusers(&users);
	
	for(i=0; i<users; i++) {
		sd = pl_allsd[i];
		if(sd->status.char_id == a) {
		
			if(strcmp(str, "Random") == 0)
				pc_randomwarp(sd, 3);
				
			else if(strcmp(str, "SavePoint") == 0)
				pc_setpos(sd, sd->status.save_point.map,
					sd->status.save_point.x, sd->status.save_point.y, 3);
			
			else	
				pc_setpos(sd, mapindex_name2id(str), x, y, 3);
		}
	}
	
	return 0;
} 
 
/*==========================================
 * Warpparty - [Fredzilla]
 * Syntax: warpparty "mapname.gat",x,y,Party_ID;
 *------------------------------------------
 */
int buildin_warpparty(struct script_state *st)
{
	int x,y;
	char *str;
	int p_id;
	int i;
	unsigned short mapindex;
	struct map_session_data *pl_sd;
	struct party *p=NULL;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y=conv_num(st,& (st->stack->stack_data[st->start+4]));
	p_id=conv_num(st,& (st->stack->stack_data[st->start+5]));
	if(p_id < 1)
		return 0;
	p = party_search(p_id);
	if (!p)
		return 0;
	if(strcmp(str,"Random")==0)
	{
		for (i = 0; i < MAX_PARTY; i++)
		{
			if ((pl_sd = p->member[i].sd))
			{
				if(map[pl_sd->bl.m].flag.nowarp)
					continue;
				pc_randomwarp(pl_sd,3);
			}
		}
	}
	else if(strcmp(str,"SavePointAll")==0)
	{
		for (i = 0; i < MAX_PARTY; i++)
		{
			if ((pl_sd = p->member[i].sd))
			{
				if(map[pl_sd->bl.m].flag.noreturn)
					continue;
				pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,3);
			}
		}
	}
	else if(strcmp(str,"SavePoint")==0)
	{
		pl_sd=script_rid2sd(st);
		if (!pl_sd) return 0;
	
		mapindex=pl_sd->status.save_point.map;
		x=pl_sd->status.save_point.x;
		y=pl_sd->status.save_point.y;
		
		for (i = 0; i < MAX_PARTY; i++)
		{
			if ((pl_sd = p->member[i].sd))
			{
				if(map[pl_sd->bl.m].flag.noreturn)
					continue;			
				pc_setpos(pl_sd,mapindex,x,y,3);
			}
		}
	}
	else
	{
		mapindex = mapindex_name2id(str);
		if (!mapindex) //Show source of npc error.
			return 1;
		for (i = 0; i < MAX_PARTY; i++)
		{
			if ((pl_sd = p->member[i].sd))
			{
				if(map[pl_sd->bl.m].flag.noreturn || map[pl_sd->bl.m].flag.nowarp)
					continue;
				pc_setpos(pl_sd,mapindex,x,y,3);
			}
		}
	}
	return 0;
}
/*==========================================
 * Warpguild - [Fredzilla]
 * Syntax: warpguild "mapname.gat",x,y,Guild_ID;
 *------------------------------------------
 */
int buildin_warpguild(struct script_state *st)
{
	int x,y;
	unsigned short mapindex;
	char *str;
	int g;
	int i;
	struct map_session_data *pl_sd, **pl_allsd;
	int users;
	struct map_session_data *sd;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y=conv_num(st,& (st->stack->stack_data[st->start+4]));
	g=conv_num(st,& (st->stack->stack_data[st->start+5]));
	sd=script_rid2sd(st);
	
	if(map[sd->bl.m].flag.noreturn || map[sd->bl.m].flag.nowarpto)
		return 0;
	
	if(g < 1)
		return 0;

	pl_allsd = map_getallusers(&users);

	if(strcmp(str,"Random")==0)
	{
		
		for (i = 0; i < users; i++)
		{
			if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
			{
				if(map[pl_sd->bl.m].flag.nowarp)
					continue;
				pc_randomwarp(pl_sd,3);
			}
		}
	}
	else if(strcmp(str,"SavePointAll")==0)
	{
		if(map[sd->bl.m].flag.noreturn)
			return 0;
		
		for (i = 0; i < users; i++)
		{
			if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
			{
				if(map[pl_sd->bl.m].flag.noreturn)
					continue;
				pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,3);
			}
		}
	}
	else if(strcmp(str,"SavePoint")==0)
	{
		if(map[sd->bl.m].flag.noreturn)
			return 0;
		
		mapindex=sd->status.save_point.map;
		x=sd->status.save_point.x;
		y=sd->status.save_point.y;
		for (i = 0; i < users; i++)
		{
			if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
			{
				if(map[pl_sd->bl.m].flag.noreturn)
					continue;
				pc_setpos(pl_sd,mapindex,x,y,3);
			}
		}
	}
	else
	{
		mapindex = mapindex_name2id(str);
		for (i = 0; i < users; i++)
		{
			if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
			{
				if(map[pl_sd->bl.m].flag.noreturn || map[pl_sd->bl.m].flag.nowarp)
					continue;
				pc_setpos(pl_sd,mapindex,x,y,3);
			}
		}
	}
	return 0;
}
/*==========================================
 *
 *------------------------------------------
 */
int buildin_heal(struct script_state *st)
{
	int hp,sp;

	hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sp=conv_num(st,& (st->stack->stack_data[st->start+3]));
	pc_heal(script_rid2sd(st),hp,sp);
	return 0;
}
/*==========================================
 *
 *------------------------------------------
 */
int buildin_itemheal(struct script_state *st)
{
	int hp,sp;

	hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sp=conv_num(st,& (st->stack->stack_data[st->start+3]));

	if(potion_flag==1) {
		potion_hp = hp;
		potion_sp = sp;
		return 0;
	}

	pc_itemheal(script_rid2sd(st),hp,sp);
	return 0;
}
/*==========================================
 *
 *------------------------------------------
 */
int buildin_percentheal(struct script_state *st)
{
	int hp,sp;

	hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sp=conv_num(st,& (st->stack->stack_data[st->start+3]));

	if(potion_flag==1) {
		potion_per_hp = hp;
		potion_per_sp = sp;
		return 0;
	}

	pc_percentheal(script_rid2sd(st),hp,sp);
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_jobchange(struct script_state *st)
{
	int job, upper=-1;

	job=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if( st->end>st->start+3 )
		upper=conv_num(st,& (st->stack->stack_data[st->start+3]));

	if ((job >= 0 && job < MAX_PC_CLASS)){
		pc_jobchange(script_rid2sd(st),job, upper);
		if(use_irc && irc_announce_jobchange_flag)
			irc_announce_jobchange(script_rid2sd(st));
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_input(struct script_state *st)
{
	struct map_session_data *sd=NULL;
	int num=(st->end>st->start+2)?st->stack->stack_data[st->start+2].u.num:0;
	char *name=(char *) ((st->end>st->start+2)?str_buf+str_data[num&0x00ffffff].str:"");
//	char prefix=*name;
	char postfix=name[strlen(name)-1];

	sd=script_rid2sd(st);
	if(sd->state.menu_or_input){
		sd->state.menu_or_input=0;
		if( postfix=='$' ){
			// ������
			if(st->end>st->start+2){ // ����1��
				set_reg(st,sd,num,name,(void*)sd->npc_str,st->stack->stack_data[st->start+2].ref);
			}else{
				ShowError("buildin_input: string discarded !!\n");
				return 1;
			}
			return 0;
		}
		// commented by Lupus (check Value Number Input fix in clif.c)
		// readded by Yor: set ammount to 0 instead of cancel trade.
		// ** Fix by fritz :X keeps people from abusing old input bugs
		if (sd->npc_amount < 0) { //** If input amount is less then 0
//				clif_tradecancelled(sd); // added "Deal has been cancelled" message by Valaris
//				buildin_close(st); // ** close
			sd->npc_amount = 0;
		} else if ((unsigned int)sd->npc_amount > battle_config.vending_max_value) // new fix by Yor
			sd->npc_amount = battle_config.vending_max_value;

		// ���l
		if(st->end>st->start+2){ // ����1��
			set_reg(st,sd,num,name,(void*)sd->npc_amount,st->stack->stack_data[st->start+2].ref);
		} else {
			// ragemu�݊��̂���
			//pc_setreg(sd,add_str((unsigned char *) "l14"),sd->npc_amount);
		}
		return 0;
	}
	//state.menu_or_input = 0
	st->state=RERUNLINE;
	if(postfix=='$')
		clif_scriptinputstr(sd,st->oid);
	else	
		clif_scriptinput(sd,st->oid);
	sd->state.menu_or_input=1;
	return 0;
}

/*==========================================
 * �ϐ��ݒ�
 *------------------------------------------
 */
int buildin_set(struct script_state *st)
{
	struct map_session_data *sd=NULL;
	int num=st->stack->stack_data[st->start+2].u.num;
	char *name=str_buf+str_data[num&0x00ffffff].str;
	char prefix=*name;
	char postfix=name[strlen(name)-1];

	if( st->stack->stack_data[st->start+2].type!=C_NAME ){
		ShowError("script: buildin_set: not name\n");
		return 1;
	}

	if(not_server_variable(prefix))
		sd=script_rid2sd(st);


	if( postfix=='$' ){
		// ������
		char *str = conv_str(st,& (st->stack->stack_data[st->start+3]));
		set_reg(st,sd,num,name,(void*)str,st->stack->stack_data[st->start+2].ref);
	}else{
		// ���l
		int val = conv_num(st,& (st->stack->stack_data[st->start+3]));
		set_reg(st,sd,num,name,(void*)val,st->stack->stack_data[st->start+2].ref);
	}

	return 0;
}
/*==========================================
 * �z��ϐ��ݒ�
 *------------------------------------------
 */
int buildin_setarray(struct script_state *st)
{
	struct map_session_data *sd=NULL;
	int num=st->stack->stack_data[st->start+2].u.num;
	char *name=str_buf+str_data[num&0x00ffffff].str;
	char prefix=*name;
	char postfix=name[strlen(name)-1];
	int i,j;

	if( prefix!='$' && prefix!='@' && prefix!='\''){
		ShowWarning("buildin_setarray: illegal scope !\n");
		return 1;
	}
	if(not_server_variable(prefix))
		sd=script_rid2sd(st);

	for(j=0,i=st->start+3; i<st->end && j<128;i++,j++){
		void *v;
		if( postfix=='$' )
			v=(void*)conv_str(st,& (st->stack->stack_data[i]));
		else
			v=(void*)conv_num(st,& (st->stack->stack_data[i]));
		set_reg(st, sd, num+(j<<24), name, v, st->stack->stack_data[st->start+2].ref);
	}
	return 0;
}
/*==========================================
 * �z��ϐ��N���A
 *------------------------------------------
 */
int buildin_cleararray(struct script_state *st)
{
	struct map_session_data *sd=NULL;
	int num=st->stack->stack_data[st->start+2].u.num;
	char *name=str_buf+str_data[num&0x00ffffff].str;
	char prefix=*name;
	char postfix=name[strlen(name)-1];
	int sz=conv_num(st,& (st->stack->stack_data[st->start+4]));
	int i;
	void *v;

	if( prefix!='$' && prefix!='@' && prefix!='\''){
		ShowWarning("buildin_cleararray: illegal scope !\n");
		return 1;
	}
	if( not_server_variable(prefix) )
		sd=script_rid2sd(st);

	if( postfix=='$' )
		v=(void*)conv_str(st,& (st->stack->stack_data[st->start+3]));
	else
		v=(void*)conv_num(st,& (st->stack->stack_data[st->start+3]));

	for(i=0;i<sz;i++)
		set_reg(st,sd,num+(i<<24),name,v,st->stack->stack_data[st->start+2].ref);
	return 0;
}
/*==========================================
 * �z��ϐ��R�s�[
 *------------------------------------------
 */
int buildin_copyarray(struct script_state *st)
{
	struct map_session_data *sd=NULL;
	int num=st->stack->stack_data[st->start+2].u.num;
	char *name=str_buf+str_data[num&0x00ffffff].str;
	char prefix=*name;
	char postfix=name[strlen(name)-1];
	int num2=st->stack->stack_data[st->start+3].u.num;
	char *name2=str_buf+str_data[num2&0x00ffffff].str;
	char prefix2=*name2;
	char postfix2=name2[strlen(name2)-1];
	int sz=conv_num(st,& (st->stack->stack_data[st->start+4]));
	int i;

	if( prefix!='$' && prefix!='@' && prefix!='\'' ){
		printf("buildin_copyarray: illeagal scope !\n");
		return 0;
	}
	if( prefix2!='$' && prefix2!='@' && prefix2!='\'' ) {
		printf("buildin_copyarray: illeagal scope !\n");
		return 0;
	}
	if( (postfix=='$' || postfix2=='$') && postfix!=postfix2 ){
		printf("buildin_copyarray: type mismatch !\n");
		return 0;
	}
	if( not_server_variable(prefix) || not_server_variable(prefix2) )
		sd=script_rid2sd(st);

	if((num & 0x00FFFFFF) == (num2 & 0x00FFFFFF) && (num & 0xFF000000) > (num2 & 0xFF000000)) {
		// �����z��ŁAnum > num2 �̏ꍇ�傫��������R�s�[���Ȃ��Ƃ����Ȃ�
		for(i=sz-1;i>=0;i--)
			set_reg(
				st,sd,num+(i<<24),name,
				get_val2(st,num2+(i<<24),st->stack->stack_data[st->start+3].ref),
				st->stack->stack_data[st->start+2].ref
			);
	} else {
		for(i=0;i<sz;i++)
			set_reg(
				st,sd,num+(i<<24),name,
				get_val2(st,num2+(i<<24),st->stack->stack_data[st->start+3].ref),
				st->stack->stack_data[st->start+2].ref
			);
	}
	return 0;
}
/*==========================================
 * �z��ϐ��̃T�C�Y����
 *------------------------------------------
 */
static int getarraysize(struct script_state *st,int num,int postfix,struct linkdb_node** ref)
{
	int i=(num>>24),c=(i==0? -1:i); // Moded to -1 because even if the first element is 0, it will still report as 1 [Lance]
	if(postfix == '$'){
		for(;i<128;i++){
			void *v=get_val2(st,(num & 0x00FFFFFF)+(i<<24),ref);
			if(*((char*)v)) c=i;
		}
	}else{
		for(;i<128;i++){
			void *v=get_val2(st,(num & 0x00FFFFFF)+(i<<24),ref);
			if((int)v) c=i;
		}
	}
	return c+1;
}

int buildin_getarraysize(struct script_state *st)
{
	int num=st->stack->stack_data[st->start+2].u.num;
	char *name=str_buf+str_data[num&0x00ffffff].str;
	char prefix=*name;
	char postfix=name[strlen(name)-1];

	if( prefix!='$' && prefix!='@' && prefix!='\'' ){
		ShowWarning("buildin_copyarray: illegal scope !\n");
		return 1;
	}

	push_val(st->stack,C_INT,getarraysize(st,num,postfix,st->stack->stack_data[st->start+2].ref));
	return 0;
}
/*==========================================
 * �z��ϐ�����v�f�폜
 *------------------------------------------
 */
int buildin_deletearray(struct script_state *st)
{
	struct map_session_data *sd=NULL;
	int num=st->stack->stack_data[st->start+2].u.num;
	char *name=str_buf+str_data[num&0x00ffffff].str;
	char prefix=*name;
	char postfix=name[strlen(name)-1];
	int count=1;
	int i,sz=getarraysize(st,num,postfix,st->stack->stack_data[st->start+2].ref)-(num>>24)-count+1;


	if( (st->end > st->start+3) )
		count=conv_num(st,& (st->stack->stack_data[st->start+3]));

	if( prefix!='$' && prefix!='@' && prefix!='\'' ){
		ShowWarning("buildin_deletearray: illegal scope !\n");
		return 1;
	}
	if( not_server_variable(prefix) )
		sd=script_rid2sd(st);

	for(i=0;i<sz;i++){
		set_reg(
			st,sd,num+(i<<24),name,
			get_val2(st,num+((i+count)<<24),st->stack->stack_data[st->start+2].ref),
			st->stack->stack_data[st->start+2].ref
		);
	}

	if(postfix != '$'){
		for(;i<(128-(num>>24));i++)
			set_reg(st,sd,num+(i<<24),name, 0,st->stack->stack_data[st->start+2].ref);
	} else {
		for(;i<(128-(num>>24));i++)
			set_reg(st,sd,num+(i<<24),name, (void *) "",st->stack->stack_data[st->start+2].ref);
	}
	return 0;
}

/*==========================================
 * �w��v�f��\���l(�L�[)����������
 *------------------------------------------
 */
int buildin_getelementofarray(struct script_state *st)
{
	if( st->stack->stack_data[st->start+2].type==C_NAME ){
		int i=conv_num(st,& (st->stack->stack_data[st->start+3]));
		if(i>127 || i<0){
			ShowWarning("script: getelementofarray (operator[]): param2 illegal number %d\n",i);
			push_val(st->stack,C_INT,0);
			return 1;
		}else{
			push_val(st->stack,C_NAME,
				(i<<24) | st->stack->stack_data[st->start+2].u.num );
		}
	}else{
		ShowError("script: getelementofarray (operator[]): param1 not name !\n");
		push_val(st->stack,C_INT,0);
	}
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_setlook(struct script_state *st)
{
	int type,val;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	val=conv_num(st,& (st->stack->stack_data[st->start+3]));

	pc_changelook(script_rid2sd(st),type,val);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_cutin(struct script_state *st)
{
	int type;

	conv_str(st,& (st->stack->stack_data[st->start+2]));
	type=conv_num(st,& (st->stack->stack_data[st->start+3]));

	clif_cutin(script_rid2sd(st),st->stack->stack_data[st->start+2].u.str,type);

	return 0;
}
/*==========================================
 * �J�[�h�̃C���X�g��\������
 *------------------------------------------
 */
int buildin_cutincard(struct script_state *st)
{
	int itemid;
	struct item_data *i_data;

	itemid=conv_num(st,& (st->stack->stack_data[st->start+2]));
	
	i_data = itemdb_exists(itemid);
	if (i_data)
		clif_cutin(script_rid2sd(st),i_data->cardillustname,4);
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_viewpoint(struct script_state *st)
{
	int type,x,y,id,color;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	x=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y=conv_num(st,& (st->stack->stack_data[st->start+4]));
	id=conv_num(st,& (st->stack->stack_data[st->start+5]));
	color=conv_num(st,& (st->stack->stack_data[st->start+6]));

	clif_viewpoint(script_rid2sd(st),st->oid,type,x,y,id,color);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_countitem(struct script_state *st)
{
	int nameid=0,count=0,i;
	struct map_session_data *sd;

	struct script_data *data;

	sd = script_rid2sd(st);

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data;
		if( (item_data = itemdb_searchname(name)) != NULL)
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);

	if (nameid>=500) //if no such ID then skip this iteration
		for(i=0;i<MAX_INVENTORY;i++){
			if(sd->status.inventory[i].nameid==nameid)
				count+=sd->status.inventory[i].amount;
		}
	else{
		if(battle_config.error_log)
			ShowError("wrong item ID : countitem(%i)\n",nameid);
		push_val(st->stack,C_INT,0);
		return 1;
	}
	push_val(st->stack,C_INT,count);
	return 0;
}

/*==========================================
 * countitem2(nameID,Identified,Refine,Attribute,Card0,Card1,Card2,Card3)	[Lupus]
 *	returns number of items that met the conditions
 *------------------------------------------
 */
int buildin_countitem2(struct script_state *st)
{
	int nameid=0,count=0,i;
	int iden,ref,attr,c1,c2,c3,c4;
	struct map_session_data *sd;

	struct script_data *data;

	sd = script_rid2sd(st);

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data;
		if( (item_data = itemdb_searchname(name)) != NULL)
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);

	iden=conv_num(st,& (st->stack->stack_data[st->start+3]));
	ref=conv_num(st,& (st->stack->stack_data[st->start+4]));
	attr=conv_num(st,& (st->stack->stack_data[st->start+5]));
	c1=conv_num(st,& (st->stack->stack_data[st->start+6]));
	c2=conv_num(st,& (st->stack->stack_data[st->start+7]));
	c3=conv_num(st,& (st->stack->stack_data[st->start+8]));
	c4=conv_num(st,& (st->stack->stack_data[st->start+9]));

	if (nameid>=500) //if no such ID then skip this iteration
		for(i=0;i<MAX_INVENTORY;i++){
		if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
			sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid ||
			sd->status.inventory[i].identify!=iden || sd->status.inventory[i].refine!=ref ||
			sd->status.inventory[i].attribute!=attr || sd->status.inventory[i].card[0]!=c1 ||
			sd->status.inventory[i].card[1]!=c2 || sd->status.inventory[i].card[2]!=c3 ||
			sd->status.inventory[i].card[3]!=c4)
			continue;

			count+=sd->status.inventory[i].amount;
		}
	else{
		if(battle_config.error_log)
			ShowError("wrong item ID : countitem2(%i)\n",nameid);
		push_val(st->stack,C_INT,0);
		return 1;
	}
	push_val(st->stack,C_INT,count);

	return 0;
}

/*==========================================
 * �d�ʃ`�F�b�N
 *------------------------------------------
 */
int buildin_checkweight(struct script_state *st)
{
	int nameid=0,amount,i;
	unsigned long weight;
	struct map_session_data *sd;
	struct script_data *data;

	sd = script_rid2sd(st);

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		if( item_data )
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);

	amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if ( amount<=0 || nameid<500 ) { //if get wrong item ID or amount<=0, don't count weight of non existing items
		push_val(st->stack,C_INT,0);
		ShowError("buildin_checkweight: Wrong item ID or amount.\n");
		return 1;
	}

	weight = itemdb_weight(nameid)*amount;
	if(amount > MAX_AMOUNT || weight + sd->weight > sd->max_weight){
		push_val(st->stack,C_INT,0);
	} else { 
		//Check if the inventory ain't full.
		//TODO: Currently does not checks if you can just stack it on top of another item you already have....

		i = pc_search_inventory(sd,0);
		if (i >= 0) //Empty slot available.
			push_val(st->stack,C_INT,1);
		else //Inventory full
			push_val(st->stack,C_INT,0);
			
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_getitem(struct script_state *st)
{
	int nameid,nameidsrc,amount,flag = 0;
	struct item item_tmp;
	struct map_session_data *sd;
	struct script_data *data;

	sd = script_rid2sd(st);

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		nameid=512; //Apple item ID
		if( item_data != NULL)
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);

	if ( ( amount=conv_num(st,& (st->stack->stack_data[st->start+3])) ) <= 0) {
		return 0; //return if amount <=0, skip the useles iteration
	}
	//Violet Box, Blue Box, etc - random item pick
	if((nameidsrc = nameid)<0) { // Save real ID of the source Box [Lupus]
		nameid=itemdb_searchrandomid(-nameid);

		flag = 1;
	}

	if(nameid > 0) {
		memset(&item_tmp,0,sizeof(item_tmp));
		item_tmp.nameid=nameid;
		if(!flag)
			item_tmp.identify=1;
		else
			item_tmp.identify=!itemdb_isequip3(nameid);
		if( st->end>st->start+5 ) //�A�C�e�����w�肵��ID�ɓn��
			sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+5])));
		if(sd == NULL) //�A�C�e����n�����肪���Ȃ������炨�A��
			return 0;
		if((flag = pc_additem(sd,&item_tmp,amount))) {
			clif_additem(sd,0,0,flag);
			if(pc_candrop(sd,nameid))
				map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
		}

		//Logs items, got from (N)PC scripts [Lupus]
		if(log_config.pick > 0 ) {
			log_pick(sd, "N", 0, nameid, amount, NULL);
		}
		//Logs

	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_getitem2(struct script_state *st)
{
	int nameid,amount,flag = 0;
	int iden,ref,attr,c1,c2,c3,c4;
	struct item_data *item_data;
	struct item item_tmp;
	struct map_session_data *sd;
	struct script_data *data;

	sd = script_rid2sd(st);

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		nameid=512; //Apple item ID
		if( item_data )
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);

	amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
	iden=conv_num(st,& (st->stack->stack_data[st->start+4]));
	ref=conv_num(st,& (st->stack->stack_data[st->start+5]));
	attr=conv_num(st,& (st->stack->stack_data[st->start+6]));
	c1=conv_num(st,& (st->stack->stack_data[st->start+7]));
	c2=conv_num(st,& (st->stack->stack_data[st->start+8]));
	c3=conv_num(st,& (st->stack->stack_data[st->start+9]));
	c4=conv_num(st,& (st->stack->stack_data[st->start+10]));
	if( st->end>st->start+11 ) //�A�C�e�����w�肵��ID�ɓn��
		sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+11])));
	if(sd == NULL) //�A�C�e����n�����肪���Ȃ������炨�A��
		return 0;

	if(nameid<0) { // �����_��
		nameid=itemdb_searchrandomid(-nameid);
		flag = 1;
	}

	if(nameid > 0) {
		memset(&item_tmp,0,sizeof(item_tmp));
		item_data=itemdb_exists(nameid);
		if (item_data == NULL)
			return -1;
		if(item_data->type==4 || item_data->type==5){
			if(ref > 10) ref = 10;
		}
		else if(item_data->type==7) {
			iden = 1;
			ref = 0;
		}
		else {
			iden = 1;
			ref = attr = 0;
		}

		item_tmp.nameid=nameid;
		if(!flag)
			item_tmp.identify=iden;
		else if(item_data->type==4 || item_data->type==5)
			item_tmp.identify=0;
		item_tmp.refine=ref;
		item_tmp.attribute=attr;
		item_tmp.card[0]=c1;
		item_tmp.card[1]=c2;
		item_tmp.card[2]=c3;
		item_tmp.card[3]=c4;
		if((flag = pc_additem(sd,&item_tmp,amount))) {
			clif_additem(sd,0,0,flag);
			map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
		}

		//Logs items, got from (N)PC scripts [Lupus]
		if(log_config.pick > 0 ) {
			log_pick(sd, "N", 0, nameid, amount, &item_tmp);
		}
		//Logs
	}

	return 0;
}

/*==========================================
 * gets an item with someone's name inscribed [Skotlex]
 * getinscribeditem item_num, character_name
 * Returned Qty is always 1, only works on equip-able
 * equipment
 *------------------------------------------
 */
int buildin_getnameditem(struct script_state *st)
{
	int nameid;
	struct item item_tmp;
	struct map_session_data *sd, *tsd;
	struct script_data *data;

	sd = script_rid2sd(st);
	if (sd == NULL)
	{	//Player not attached!
		push_val(st->stack,C_INT,0);
		return 0; 
	}
	
	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		if( item_data == NULL)
		{	//Failed
			push_val(st->stack,C_INT,0);
			return 0;
		}
		nameid = item_data->nameid;
	}else
		nameid = conv_num(st,data);

	if(!itemdb_exists(nameid) || !itemdb_isequip3(nameid))
	{	//We don't allow non-equipable/stackable items to be named
		//to avoid any qty exploits that could happen because of it.
		push_val(st->stack,C_INT,0);
		return 0;
	}

	data=&(st->stack->stack_data[st->start+3]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR )	//Char Name
		tsd=map_nick2sd(conv_str(st,data));
	else	//Char Id was given
		tsd=map_charid2sd(conv_num(st,data));
	
	if( tsd == NULL )
	{	//Failed
		push_val(st->stack,C_INT,0);
		return 0;
	}

	memset(&item_tmp,0,sizeof(item_tmp));
	item_tmp.nameid=nameid;
	item_tmp.amount=1;
	item_tmp.identify=1;
	item_tmp.card[0]=254; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus]
	item_tmp.card[2]=tsd->status.char_id;
	item_tmp.card[3]=tsd->status.char_id >> 16;
	if(pc_additem(sd,&item_tmp,1)) {
		push_val(st->stack,C_INT,0);
		return 0;	//Failed to add item, we will not drop if they don't fit
	}

	//Logs items, got from (N)PC scripts [Lupus]
	if(log_config.pick > 0 ) {
		log_pick(sd, "N", 0, item_tmp.nameid, item_tmp.amount, &item_tmp);
	}
	//Logs

	push_val(st->stack,C_INT,1);
	return 0;
}

/*==========================================
 * gets a random item ID from an item group [Skotlex]
 * groupranditem group_num
 *------------------------------------------
 */
int buildin_grouprandomitem(struct script_state *st)
{
	int group;

	group = conv_num(st,& (st->stack->stack_data[st->start+2]));
	push_val(st->stack, C_INT, itemdb_searchrandomid(group));
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_makeitem(struct script_state *st)
{
	int nameid,amount,flag = 0;
	int x,y,m;
	char *mapname;
	struct item item_tmp;
	struct script_data *data;

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		nameid=512; //Apple Item ID
		if( item_data )
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);

	amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
	mapname	=conv_str(st,& (st->stack->stack_data[st->start+4]));
	x	=conv_num(st,& (st->stack->stack_data[st->start+5]));
	y	=conv_num(st,& (st->stack->stack_data[st->start+6]));

	if(strcmp(mapname,"this")==0)
	{
		struct map_session_data *sd;
		sd = script_rid2sd(st);
		if (!sd) return 0; //Failed...
		m=sd->bl.m;
	} else
		m=map_mapname2mapid(mapname);

	if(nameid<0) { // �����_��
		nameid=itemdb_searchrandomid(-nameid);
		flag = 1;
	}

	if(nameid > 0) {
		memset(&item_tmp,0,sizeof(item_tmp));
		item_tmp.nameid=nameid;
		if(!flag)
			item_tmp.identify=1;
		else
			item_tmp.identify=!itemdb_isequip3(nameid);

		map_addflooritem(&item_tmp,amount,m,x,y,NULL,NULL,NULL,0);
	}

	return 0;
}
/*==========================================
 * script DELITEM command (fixed 2 bugs by Lupus, added deletion priority by Lupus)
 *------------------------------------------
 */
int buildin_delitem(struct script_state *st)
{
	int nameid=0,amount,i,important_item=0;
	struct map_session_data *sd;
	struct script_data *data;

	sd = script_rid2sd(st);

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		//nameid=512;
		if( item_data )
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);

	amount=conv_num(st,& (st->stack->stack_data[st->start+3]));

	if (nameid<500 || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0
		//eprintf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount);
		return 0;
	}
	//1st pass
	//here we won't delete items with CARDS, named items but we count them
	for(i=0;i<MAX_INVENTORY;i++){
		//we don't delete wrong item or equipped item
		if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
		   sd->status.inventory[i].amount<=0 ||	sd->status.inventory[i].nameid!=nameid )
			continue;
		//1 egg uses 1 cell in the inventory. so it's ok to delete 1 pet / per cycle
		if(sd->inventory_data[i]->type==7 && sd->status.inventory[i].card[0] == (short)0xff00 && search_petDB_index(nameid, PET_EGG) >= 0 ){
			intif_delete_petdata( MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2]) );
			//clear egg flag. so it won't be put in IMPORTANT items (eggs look like item with 2 cards ^_^)
			sd->status.inventory[i].card[1] = sd->status.inventory[i].card[0] = 0;
			//now this egg'll be deleted as a common unimportant item
		}
		//is this item important? does it have cards? or Player's name? or Refined/Upgraded
		if( sd->status.inventory[i].card[0] || sd->status.inventory[i].card[1] ||
			sd->status.inventory[i].card[2] || sd->status.inventory[i].card[3] || sd->status.inventory[i].refine) {
			//this is important item, count it
			important_item++;
			continue;
		}

		if(sd->status.inventory[i].amount>=amount){

			//Logs items, got from (N)PC scripts [Lupus]
			if(log_config.pick > 0 ) {
				log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -amount, &sd->status.inventory[i]);
			}
			//Logs

			pc_delitem(sd,i,amount,0);
			return 0; //we deleted exact amount of items. now exit
		} else {
			amount-=sd->status.inventory[i].amount;

			//Logs items, got from (N)PC scripts [Lupus]
			if(log_config.pick > 0 ) {
				log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);
			}
			//Logs

			pc_delitem(sd,i,sd->status.inventory[i].amount,0);
		}
	}
	//2nd pass
	//now if there WERE items with CARDs/REFINED/NAMED... and if we still have to delete some items. we'll delete them finally
	if (important_item>0 && amount>0)
		for(i=0;i<MAX_INVENTORY;i++){
			//we don't delete wrong item
			if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
				sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid )
				continue;

			if(sd->status.inventory[i].amount>=amount){

				//Logs items, got from (N)PC scripts [Lupus]
				if(log_config.pick > 0 ) {
					log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -amount, &sd->status.inventory[i]);
				}
				//Logs

				pc_delitem(sd,i,amount,0);
				return 0; //we deleted exact amount of items. now exit
			} else {
				amount-=sd->status.inventory[i].amount;

				//Logs items, got from (N)PC scripts [Lupus]
				if(log_config.pick > 0 ) {
					log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);
				}
				//Logs

				pc_delitem(sd,i,sd->status.inventory[i].amount,0);
			}
		}

	return 0;
}

/*==========================================
* advanced version of delitem [modified by Mihilion]
*------------------------------------------
*/
int buildin_delitem2(struct script_state *st)
{
	int nameid=0,amount,i=0;
	int iden,ref,attr,c1,c2,c3,c4;
	struct map_session_data *sd;
	struct script_data *data;

	sd = script_rid2sd(st);

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		//nameid=512;
		if( item_data )
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);

	amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
	iden=conv_num(st,& (st->stack->stack_data[st->start+4]));
	ref=conv_num(st,& (st->stack->stack_data[st->start+5]));
	attr=conv_num(st,& (st->stack->stack_data[st->start+6]));
	c1=conv_num(st,& (st->stack->stack_data[st->start+7]));
	c2=conv_num(st,& (st->stack->stack_data[st->start+8]));
	c3=conv_num(st,& (st->stack->stack_data[st->start+9]));
	c4=conv_num(st,& (st->stack->stack_data[st->start+10]));

	if (nameid<500 || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0
	 //eprintf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount);
	 return 0;
	}

	for(i=0;i<MAX_INVENTORY;i++){
	//we don't delete wrong item or equipped item
		if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
			sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid ||
			sd->status.inventory[i].identify!=iden || sd->status.inventory[i].refine!=ref ||
			sd->status.inventory[i].attribute!=attr || sd->status.inventory[i].card[0]!=c1 ||
			sd->status.inventory[i].card[1]!=c2 || sd->status.inventory[i].card[2]!=c3 ||
			sd->status.inventory[i].card[3]!=c4)
			continue;
	//1 egg uses 1 cell in the inventory. so it's ok to delete 1 pet / per cycle
		if(sd->inventory_data[i]->type==7 && sd->status.inventory[i].card[0] == (short)0xff00 && search_petDB_index(nameid, PET_EGG) >= 0 ){
			intif_delete_petdata( MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2]) );
			//clear egg flag. so it won't be put in IMPORTANT items (eggs look like item with 2 cards ^_^)
			sd->status.inventory[i].card[1] = sd->status.inventory[i].card[0] = 0;
			//now this egg'll be deleted as a common unimportant item
		}

		if(sd->status.inventory[i].amount>=amount){

			//Logs items, got from (N)PC scripts [Lupus]
			if(log_config.pick > 0 ) {
				log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -amount, &sd->status.inventory[i]);
			}
			//Logs

			pc_delitem(sd,i,amount,0);
			return 0; //we deleted exact amount of items. now exit
		} else {
			amount-=sd->status.inventory[i].amount;

			//Logs items, got from (N)PC scripts [Lupus]
			if(log_config.pick > 0 ) {
				log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);
			}
			//Logs

			pc_delitem(sd,i,sd->status.inventory[i].amount,0);
		}
	}
	return 0;
}

/*==========================================
 * Enables/Disables use of items while in an NPC [Skotlex]
 *------------------------------------------
 */
int buildin_enableitemuse(struct script_state *st) {
	struct map_session_data *sd;
	sd=script_rid2sd(st);
	if (sd)
		sd->npc_item_flag = st->oid;
	return 0;
}

int buildin_disableitemuse(struct script_state *st) {
	struct map_session_data *sd;
	sd=script_rid2sd(st);
	if (sd)
		sd->npc_item_flag = 0;
	return 0;
}

/*==========================================
 *�L�����֌W�̃p�����[�^�擾
 *------------------------------------------
 */
int buildin_readparam(struct script_state *st)
{
	int type;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if( st->end>st->start+3 )
		sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+3])));
	else
	sd=script_rid2sd(st);

	if(sd==NULL){
		push_val(st->stack,C_INT,-1);
		return 0;
	}

	push_val(st->stack,C_INT,pc_readparam(sd,type));

	return 0;
}
/*==========================================
 *�L�����֌W��ID�擾
 *------------------------------------------
 */
int buildin_getcharid(struct script_state *st)
{
	int num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if( st->end>st->start+3 )
		sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+3])));
	else
	sd=script_rid2sd(st);
	if(sd==NULL){
		push_val(st->stack,C_INT,-1);
		return 0;
	}
	if(num==0)
		push_val(st->stack,C_INT,sd->status.char_id);
	if(num==1)
		push_val(st->stack,C_INT,sd->status.party_id);
	if(num==2)
		push_val(st->stack,C_INT,sd->status.guild_id);
	if(num==3)
		push_val(st->stack,C_INT,sd->status.account_id);
	return 0;
}
/*==========================================
 *�w��ID��PT���擾
 *------------------------------------------
 */
char *buildin_getpartyname_sub(int party_id)
{
	struct party *p;

	p=NULL;
	p=party_search(party_id);

	if(p!=NULL){
		char *buf;
		buf=(char *)aMallocA(NAME_LENGTH*sizeof(char));
		memcpy(buf, p->name, NAME_LENGTH-1);
		buf[NAME_LENGTH-1] = '\0';
		return buf;
	}

	return 0;
}
int buildin_getpartyname(struct script_state *st)
{
	char *name;
	int party_id;

	party_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	name=buildin_getpartyname_sub(party_id);
	if(name != NULL)
		push_str(st->stack,C_STR,(unsigned char *)name);
	else
		push_str(st->stack,C_CONSTSTR, (unsigned char *) "null");

	return 0;
}
/*==========================================
 *�w��ID��PT�l���ƃ����o�[ID�擾
 *------------------------------------------
 */
int buildin_getpartymember(struct script_state *st)
{
	struct party *p;
	int i,j=0,type=0;

	p=NULL;
	p=party_search(conv_num(st,& (st->stack->stack_data[st->start+2])));

	if( st->end>st->start+3 )
 		type=conv_num(st,& (st->stack->stack_data[st->start+3]));
	
	if(p!=NULL){
		for(i=0;i<MAX_PARTY;i++){
			if(p->member[i].account_id){
				switch (type) {
				case 2:
					mapreg_setreg(add_str((unsigned char *) "$@partymemberaid")+(j<<24),p->member[i].account_id);
					break;
				case 1:
					mapreg_setreg(add_str((unsigned char *) "$@partymembercid")+(j<<24),p->member[i].char_id);
					break;
				default:
					mapreg_setregstr(add_str((unsigned char *) "$@partymembername$")+(j<<24),p->member[i].name);
				}
				j++;
			}
		}
	}
	mapreg_setreg(add_str((unsigned char *) "$@partymembercount"),j);

	return 0;
}
/*==========================================
 *�w��ID�̃M���h���擾
 *------------------------------------------
 */
char *buildin_getguildname_sub(int guild_id)
{
	struct guild *g=NULL;
	g=guild_search(guild_id);

	if(g!=NULL){
		char *buf;
		buf=(char *)aMallocA(NAME_LENGTH*sizeof(char));
		memcpy(buf, g->name, NAME_LENGTH-1);
		buf[NAME_LENGTH-1] = '\0';
		return buf;
	}
	return NULL;
}
int buildin_getguildname(struct script_state *st)
{
	char *name;
	int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	name=buildin_getguildname_sub(guild_id);
	if(name != NULL)
		push_str(st->stack,C_STR,(unsigned char *) name);
	else
		push_str(st->stack,C_CONSTSTR,(unsigned char *) "null");
	return 0;
}

/*==========================================
 *�w��ID��GuildMaster���擾
 *------------------------------------------
 */
char *buildin_getguildmaster_sub(int guild_id)
{
	struct guild *g=NULL;
	g=guild_search(guild_id);

	if(g!=NULL){
		char *buf;
		buf=(char *)aMallocA(NAME_LENGTH*sizeof(char));
		memcpy(buf, g->master, NAME_LENGTH-1);
		buf[NAME_LENGTH-1] = '\0';
		return buf;
	}

	return 0;
}
int buildin_getguildmaster(struct script_state *st)
{
	char *master;
	int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	master=buildin_getguildmaster_sub(guild_id);
	if(master!=0)
		push_str(st->stack,C_STR,(unsigned char *) master);
	else
		push_str(st->stack,C_CONSTSTR,(unsigned char *) "null");
	return 0;
}

int buildin_getguildmasterid(struct script_state *st)
{
	char *master;
	struct map_session_data *sd=NULL;
	int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	master=buildin_getguildmaster_sub(guild_id);
	if(master!=0){
		if((sd=map_nick2sd(master)) == NULL){
			push_val(st->stack,C_INT,0);
			return 0;
		}
		push_val(st->stack,C_INT,sd->status.char_id);
	}else{
		push_val(st->stack,C_INT,0);
	}
	return 0;
}

/*==========================================
 * �L�����N�^�̖��O
 *------------------------------------------
 */
int buildin_strcharinfo(struct script_state *st)
{
	struct map_session_data *sd;
	int num;
	char *buf;

	sd=script_rid2sd(st);
	if (!sd) { //Avoid crashing....
		push_str(st->stack,C_CONSTSTR,(unsigned char *) "");
		return 0;
	}
	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	switch(num){
		case 0:
			push_str(st->stack,C_CONSTSTR,(unsigned char *) sd->status.name);
			break;
		case 1:
			buf=buildin_getpartyname_sub(sd->status.party_id);
			if(buf!=0)
				push_str(st->stack,C_STR,(unsigned char *) buf);
			else
				push_str(st->stack,C_CONSTSTR,(unsigned char *) "");
			break;
		case 2:
			buf=buildin_getguildname_sub(sd->status.guild_id);
			if(buf != NULL)
				push_str(st->stack,C_STR,(unsigned char *) buf);
			else
				push_str(st->stack,C_CONSTSTR,(unsigned char *) "");
			break;
		default:
			ShowWarning("buildin_strcharinfo: unknown parameter.");
			push_str(st->stack,C_CONSTSTR,(unsigned char *) "");
			break;
	}

	return 0;
}

unsigned int equip[10]={0x0100,0x0010,0x0020,0x0002,0x0004,0x0040,0x0008,0x0080,0x0200,0x0001};

/*==========================================
 * GetEquipID(Pos);     Pos: 1-10
 *------------------------------------------
 */
int buildin_getequipid(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;
	struct item_data* item;

	sd=script_rid2sd(st);
	if(sd == NULL)
	{
		ShowError("getequipid: sd == NULL\n");
		return 0;
	}
	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0){
		item=sd->inventory_data[i];
		if(item)
			push_val(st->stack,C_INT,item->nameid);
		else
			push_val(st->stack,C_INT,0);
	}else{
		push_val(st->stack,C_INT,-1);
	}
	return 0;
}

/*==========================================
 * ������������i���B���j���[�p�j
 *------------------------------------------
 */
int buildin_getequipname(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;
	struct item_data* item;
	char *buf;

	buf=(char *)aMallocA(64*sizeof(char));
	sd=script_rid2sd(st);
	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0){
		item=sd->inventory_data[i];
		if(item)
			sprintf(buf,"%s-[%s]",pos[num-1],item->jname);
		else
			sprintf(buf,"%s-[%s]",pos[num-1],pos[10]);
	}else{
		sprintf(buf,"%s-[%s]",pos[num-1],pos[10]);
	}
	push_str(st->stack,C_STR,(unsigned char *) buf);

	return 0;
}

/*==========================================
 * getbrokenid [Valaris]
 *------------------------------------------
 */
int buildin_getbrokenid(struct script_state *st)
{
	int i,num,id=0,brokencounter=0;
	struct map_session_data *sd;

	sd=script_rid2sd(st);

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	for(i=0; i<MAX_INVENTORY; i++) {
		if(sd->status.inventory[i].attribute==1){
				brokencounter++;
				if(num==brokencounter){
					id=sd->status.inventory[i].nameid;
					break;
				}
		}
	}

	push_val(st->stack,C_INT,id);

	return 0;
}

/*==========================================
 * repair [Valaris]
 *------------------------------------------
 */
int buildin_repair(struct script_state *st)
{
	int i,num;
	int repaircounter=0;
	struct map_session_data *sd;


	sd=script_rid2sd(st);

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	for(i=0; i<MAX_INVENTORY; i++) {
		if(sd->status.inventory[i].attribute==1){
				repaircounter++;
				if(num==repaircounter){
					sd->status.inventory[i].attribute=0;
					clif_equiplist(sd);
					clif_produceeffect(sd, 0, sd->status.inventory[i].nameid);
					clif_misceffect(&sd->bl, 3);
					clif_displaymessage(sd->fd,"Item has been repaired.");
					break;
				}
		}
	}

	return 0;
}

/*==========================================
 * �����`�F�b�N
 *------------------------------------------
 */
int buildin_getequipisequiped(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);

	if ((num - 1)  >= (sizeof(equip) / sizeof(equip[0])))
		i = -1;
	else 
		i=pc_checkequip(sd,equip[num-1]);

        if(i >= 0)
          push_val(st->stack,C_INT,1);
        else
          push_val(st->stack,C_INT,0);

	return 0;
}

/*==========================================
 * �����i���B�”\�`�F�b�N
 *------------------------------------------
 */
int buildin_getequipisenableref(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0 && num<7 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine)
	{
		push_val(st->stack,C_INT,1);
	} else {
		push_val(st->stack,C_INT,0);
	}

	return 0;
}

/*==========================================
 * �����i�Ӓ�`�F�b�N
 *------------------------------------------
 */
int buildin_getequipisidentify(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0)
		push_val(st->stack,C_INT,sd->status.inventory[i].identify);
	else
		push_val(st->stack,C_INT,0);

	return 0;
}

/*==========================================
 * �����i���B�x
 *------------------------------------------
 */
int buildin_getequiprefinerycnt(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0)
		push_val(st->stack,C_INT,sd->status.inventory[i].refine);
	else
		push_val(st->stack,C_INT,0);

	return 0;
}

/*==========================================
 * �����i����LV
 *------------------------------------------
 */
int buildin_getequipweaponlv(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0 && sd->inventory_data[i])
		push_val(st->stack,C_INT,sd->inventory_data[i]->wlv);
	else
		push_val(st->stack,C_INT,0);

	return 0;
}

/*==========================================
 * �����i���B������
 *------------------------------------------
 */
int buildin_getequippercentrefinery(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0 && sd->status.inventory[i].nameid && sd->status.inventory[i].refine < MAX_REFINE)
		push_val(st->stack,C_INT,percentrefinery[itemdb_wlv(sd->status.inventory[i].nameid)][(int)sd->status.inventory[i].refine]);
	else
		push_val(st->stack,C_INT,0);

	return 0;
}

/*==========================================
 * ���B����
 *------------------------------------------
 */
int buildin_successrefitem(struct script_state *st)
{
	int i,num,ep;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0) {
		ep=sd->status.inventory[i].equip;

		//Logs items, got from (N)PC scripts [Lupus]
		if(log_config.pick > 0 ) {
			log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
		}
		//Logs

		sd->status.inventory[i].refine++;
		pc_unequipitem(sd,i,2);

		clif_refine(sd->fd,sd,0,i,sd->status.inventory[i].refine);
		clif_delitem(sd,i,1);

		//Logs items, got from (N)PC scripts [Lupus]
		if(log_config.pick > 0 ) {
			log_pick(sd, "N", 0, sd->status.inventory[i].nameid, 1, &sd->status.inventory[i]);
		}
		//Logs

		clif_additem(sd,i,1,0);
		pc_equipitem(sd,i,ep);
		clif_misceffect(&sd->bl,3);
		if(sd->status.inventory[i].refine == 10 && sd->status.inventory[i].card[0] == 0x00ff && sd->char_id == MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3])){ // Fame point system [DracoRPG]
	 		switch (sd->inventory_data[i]->wlv){
				case 1:
					pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
					break;
				case 2:
					pc_addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
					break;
				case 3:
					pc_addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
					break;
	 	 	 }
		}
	}

	return 0;
}

/*==========================================
 * ���B���s
 *------------------------------------------
 */
int buildin_failedrefitem(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0) {
		//Logs items, got from (N)PC scripts [Lupus]
		if(log_config.pick > 0 ) {
			log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
		}
		//Logs

		sd->status.inventory[i].refine = 0;
		pc_unequipitem(sd,i,3);
		// ���B���s�G�t�F�N�g�̃p�P�b�g
		clif_refine(sd->fd,sd,1,i,sd->status.inventory[i].refine);

		pc_delitem(sd,i,1,0);
		// ���̐l�ɂ����s��ʒm
		clif_misceffect(&sd->bl,2);
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_statusup(struct script_state *st)
{
	int type;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	pc_statusup(sd,type);

	return 0;
}
/*==========================================
 *
 *------------------------------------------
 */
int buildin_statusup2(struct script_state *st)
{
	int type,val;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	val=conv_num(st,& (st->stack->stack_data[st->start+3]));
	sd=script_rid2sd(st);
	pc_statusup2(sd,type,val);

	return 0;
}
/*==========================================
 * �����i�ɂ��\�͒l�{�[�i�X
 *------------------------------------------
 */
int buildin_bonus(struct script_state *st)
{
	int type,val;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	val=conv_num(st,& (st->stack->stack_data[st->start+3]));
	sd=script_rid2sd(st);
	pc_bonus(sd,type,val);

	return 0;
}
/*==========================================
 * �����i�ɂ��\�͒l�{�[�i�X
 *------------------------------------------
 */
int buildin_bonus2(struct script_state *st)
{
	int type,type2,val;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	type2=conv_num(st,& (st->stack->stack_data[st->start+3]));
	val=conv_num(st,& (st->stack->stack_data[st->start+4]));
	sd=script_rid2sd(st);
	pc_bonus2(sd,type,type2,val);

	return 0;
}
/*==========================================
 * �����i�ɂ��\�͒l�{�[�i�X
 *------------------------------------------
 */
int buildin_bonus3(struct script_state *st)
{
	int type,type2,type3,val;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	type2=conv_num(st,& (st->stack->stack_data[st->start+3]));
	type3=conv_num(st,& (st->stack->stack_data[st->start+4]));
	val=conv_num(st,& (st->stack->stack_data[st->start+5]));
	sd=script_rid2sd(st);
	pc_bonus3(sd,type,type2,type3,val);

	return 0;
}

int buildin_bonus4(struct script_state *st)
{
	int type,type2,type3,type4,val;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	type2=conv_num(st,& (st->stack->stack_data[st->start+3]));
	type3=conv_num(st,& (st->stack->stack_data[st->start+4]));
	type4=conv_num(st,& (st->stack->stack_data[st->start+5]));
	val=conv_num(st,& (st->stack->stack_data[st->start+6]));
	sd=script_rid2sd(st);
	pc_bonus4(sd,type,type2,type3,type4,val);

	return 0;
}
/*==========================================
 * �X�L������
 *------------------------------------------
 */
int buildin_skill(struct script_state *st)
{
	int id,level,flag=1;
	struct map_session_data *sd;

	id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	level=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if( st->end>st->start+4 )
		flag=conv_num(st,&(st->stack->stack_data[st->start+4]) );
	sd=script_rid2sd(st);
	pc_skill(sd,id,level,flag);

	return 0;
}

// add x levels of skill (stackable) [Valaris]
int buildin_addtoskill(struct script_state *st)
{
	int id,level,flag=2;
	struct map_session_data *sd;

	id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	level=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if( st->end>st->start+4 )
		flag=conv_num(st,&(st->stack->stack_data[st->start+4]) );
	sd=script_rid2sd(st);
	pc_skill(sd,id,level,flag);

	return 0;
}

/*==========================================
 * �M���h�X�L���擾
 *------------------------------------------
 */
int buildin_guildskill(struct script_state *st)
{
	int id,level,flag=0;
	struct map_session_data *sd;
	int i=0;

	id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	level=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if( st->end>st->start+4 )
		flag=conv_num(st,&(st->stack->stack_data[st->start+4]) );
	sd=script_rid2sd(st);
	for(i=0;i<level;i++)
		guild_skillup(sd,id,flag);

	return 0;
}
/*==========================================
 * �X�L�����x������
 *------------------------------------------
 */
int buildin_getskilllv(struct script_state *st)
{
	int id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	push_val(st->stack,C_INT, pc_checkskill( script_rid2sd(st) ,id) );
	return 0;
}
/*==========================================
 * getgdskilllv(Guild_ID, Skill_ID);
 * skill_id = 10000 : GD_APPROVAL
 *            10001 : GD_KAFRACONTRACT
 *            10002 : GD_GUARDIANRESEARCH
 *            10003 : GD_GUARDUP
 *            10004 : GD_EXTENSION
 *------------------------------------------
 */
int buildin_getgdskilllv(struct script_state *st)
{
        int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
        int skill_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
        struct guild *g=guild_search(guild_id);
	push_val(st->stack,C_INT, (g==NULL)?-1:guild_checkskill(g,skill_id) );
	return 0;
/*
	struct map_session_data *sd=NULL;
	struct guild *g=NULL;
	int skill_id;

	skill_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	if(sd && sd->status.guild_id > 0) g=guild_search(sd->status.guild_id);
	if(sd && g) {
		push_val(st->stack,C_INT, guild_checkskill(g,skill_id+9999) );
	} else {
		push_val(st->stack,C_INT,-1);
	}
	return 0;
*/
}
/*==========================================
 *
 *------------------------------------------
 */
int buildin_basicskillcheck(struct script_state *st)
{
	push_val(st->stack,C_INT, battle_config.basic_skill_check);
	return 0;
}
/*==========================================
 *
 *------------------------------------------
 */
int buildin_getgmlevel(struct script_state *st)
{
	push_val(st->stack,C_INT, pc_isGM(script_rid2sd(st)));
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_end(struct script_state *st)
{
	st->state = END;
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_checkoption(struct script_state *st)
{
	int type;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);

	if(sd->sc.option & type){
		push_val(st->stack,C_INT,1);
	} else {
		push_val(st->stack,C_INT,0);
	}

	return 0;
}
/*==========================================
 *
 *------------------------------------------
 */
int buildin_checkoption1(struct script_state *st)
{
	int type;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);

	if(sd->sc.opt1 & type){
		push_val(st->stack,C_INT,1);
	} else {
		push_val(st->stack,C_INT,0);
	}

	return 0;
}
/*==========================================
 *
 *------------------------------------------
 */
int buildin_checkoption2(struct script_state *st)
{
	int type;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);

	if(sd->sc.opt2 & type){
		push_val(st->stack,C_INT,1);
	} else {
		push_val(st->stack,C_INT,0);
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_setoption(struct script_state *st)
{
	int type;
	struct map_session_data *sd;
	int flag=1;
	
	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if(st->end>st->start+3 )
		flag=conv_num(st,&(st->stack->stack_data[st->start+3]) );
	
	sd=script_rid2sd(st);
	if (!sd) return 0;

	if (flag) {//Add option
		if (type&OPTION_WEDDING && !battle_config.wedding_modifydisplay)
			type&=~OPTION_WEDDING; //Do not show the wedding sprites
		pc_setoption(sd,sd->sc.option|type);
	} else//Remove option
		pc_setoption(sd,sd->sc.option&~type);
	return 0;
}

/*==========================================
 * Checkcart [Valaris]
 *------------------------------------------
 */

int buildin_checkcart(struct script_state *st)
{
	struct map_session_data *sd;

	sd=script_rid2sd(st);

	if(pc_iscarton(sd)){
		push_val(st->stack,C_INT,1);
	} else {
		push_val(st->stack,C_INT,0);
	}
	return 0;
}

/*==========================================
 * �J�[�g��t����
 *------------------------------------------
 */
int buildin_setcart(struct script_state *st)
{
	struct map_session_data *sd;

	sd=script_rid2sd(st);
	pc_setcart(sd,1);

	return 0;
}

/*==========================================
 * checkfalcon [Valaris]
 *------------------------------------------
 */

int buildin_checkfalcon(struct script_state *st)
{
	struct map_session_data *sd;

	sd=script_rid2sd(st);

	if(pc_isfalcon(sd)){
		push_val(st->stack,C_INT,1);
	} else {
		push_val(st->stack,C_INT,0);
	}

	return 0;
}


/*==========================================
 * ���t����
 *------------------------------------------
 */
int buildin_setfalcon(struct script_state *st)
{
	struct map_session_data *sd;

	sd=script_rid2sd(st);
	pc_setfalcon(sd);

	return 0;
}

/*==========================================
 * Checkcart [Valaris]
 *------------------------------------------
 */

int buildin_checkriding(struct script_state *st)
{
	struct map_session_data *sd;

	sd=script_rid2sd(st);

	if(pc_isriding(sd)){
		push_val(st->stack,C_INT,1);
	} else {
		push_val(st->stack,C_INT,0);
	}

	return 0;
}


/*==========================================
 * �y�R�y�R���
 *------------------------------------------
 */
int buildin_setriding(struct script_state *st)
{
	struct map_session_data *sd;

	sd=script_rid2sd(st);
	pc_setriding(sd);

	return 0;
}

/*==========================================
 *	�Z�[�u�|�C���g�̕ۑ�
 *------------------------------------------
 */
int buildin_savepoint(struct script_state *st)
{
	int x,y;
	short map;
	char *str;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y=conv_num(st,& (st->stack->stack_data[st->start+4]));
	map = mapindex_name2id(str);
	if (map)
		pc_setsavepoint(script_rid2sd(st),map,x,y);
	return 0;
}

/*==========================================
 * GetTimeTick(0: System Tick, 1: Time Second Tick)
 *------------------------------------------
 */
int buildin_gettimetick(struct script_state *st)	/* Asgard Version */
{
	int type;
	time_t timer;
	struct tm *t;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));

	switch(type){
	case 2: 
		//type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC
		//        from the system clock.)
		push_val(st->stack,C_INT,(int)time(NULL));
		break;
	case 1:
		//type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59)
		time(&timer);
		t=localtime(&timer);
		push_val(st->stack,C_INT,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec));
		break;
	case 0:
	default:
		//type 0:(System Ticks)
		push_val(st->stack,C_INT,gettick());
		break;
	}
	return 0;
}

/*==========================================
 * GetTime(Type);
 * 1: Sec     2: Min     3: Hour
 * 4: WeekDay     5: MonthDay     6: Month
 * 7: Year
 *------------------------------------------
 */
int buildin_gettime(struct script_state *st)	/* Asgard Version */
{
	int type;
	time_t timer;
	struct tm *t;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));

	time(&timer);
	t=localtime(&timer);

	switch(type){
	case 1://Sec(0~59)
		push_val(st->stack,C_INT,t->tm_sec);
		break;
	case 2://Min(0~59)
		push_val(st->stack,C_INT,t->tm_min);
		break;
	case 3://Hour(0~23)
		push_val(st->stack,C_INT,t->tm_hour);
		break;
	case 4://WeekDay(0~6)
		push_val(st->stack,C_INT,t->tm_wday);
		break;
	case 5://MonthDay(01~31)
		push_val(st->stack,C_INT,t->tm_mday);
		break;
	case 6://Month(01~12)
		push_val(st->stack,C_INT,t->tm_mon+1);
		break;
	case 7://Year(20xx)
		push_val(st->stack,C_INT,t->tm_year+1900);
		break;
	case 8://Year Day(01~366)
		push_val(st->stack,C_INT,t->tm_yday+1);
		break;
	default://(format error)
		push_val(st->stack,C_INT,-1);
		break;
	}
	return 0;
}

/*==========================================
 * GetTimeStr("TimeFMT", Length);
 *------------------------------------------
 */
int buildin_gettimestr(struct script_state *st)
{
	char *tmpstr;
	char *fmtstr;
	int maxlen;
	time_t now = time(NULL);

	fmtstr=conv_str(st,& (st->stack->stack_data[st->start+2]));
	maxlen=conv_num(st,& (st->stack->stack_data[st->start+3]));

	tmpstr=(char *)aMallocA((maxlen+1)*sizeof(char));
	strftime(tmpstr,maxlen,fmtstr,localtime(&now));
	tmpstr[maxlen]='\0';

	push_str(st->stack,C_STR,(unsigned char *) tmpstr);
	return 0;
}

/*==========================================
 * �J�v���q�ɂ��J��
 *------------------------------------------
 */
int buildin_openstorage(struct script_state *st)
{
	storage_storageopen(script_rid2sd(st));
	return 0;
}

int buildin_guildopenstorage(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);
	int ret;
	ret = storage_guild_storageopen(sd);
	push_val(st->stack,C_INT,ret);
	return 0;
}

/*==========================================
 * �A�C�e���ɂ��X�L������
 *------------------------------------------
 */
int buildin_itemskill(struct script_state *st)
{
	int id,lv;
	char *str;
	struct map_session_data *sd=script_rid2sd(st);

	id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
	str=conv_str(st,& (st->stack->stack_data[st->start+4]));

	// �r�����ɃX�L���A�C�e���͎g�p�ł��Ȃ�
	if(sd->ud.skilltimer != -1)
		return 0;

	sd->skillitem=id;
	sd->skillitemlv=lv;
	clif_item_skill(sd,id,lv,str);
	return 0;
}
/*==========================================
 * �A�C�e���쐬
 *------------------------------------------
 */
int buildin_produce(struct script_state *st)
{
	int trigger;
	struct map_session_data *sd=script_rid2sd(st);

	trigger=conv_num(st,& (st->stack->stack_data[st->start+2]));
	clif_skill_produce_mix_list(sd, trigger);
	return 0;
}
/*==========================================
 * NPC�Ńy�b�g���
 *------------------------------------------
 */
int buildin_makepet(struct script_state *st)
{
	struct map_session_data *sd = script_rid2sd(st);
	struct script_data *data;
	int id,pet_id;

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);

	id=conv_num(st,data);

	pet_id = search_petDB_index(id, PET_CLASS);

	if (pet_id < 0)
		pet_id = search_petDB_index(id, PET_EGG);
	if (pet_id >= 0 && sd) {
		sd->catch_target_class = pet_db[pet_id].class_;
		intif_create_pet(
			sd->status.account_id, sd->status.char_id,
			(short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
			(short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
			100, 0, 1, pet_db[pet_id].jname);
	}

	return 0;
}
/*==========================================
 * NPC�Ōo���l�グ��
 *------------------------------------------
 */
int buildin_getexp(struct script_state *st)
{
	struct map_session_data *sd = script_rid2sd(st);
	int base=0,job=0;

	base=conv_num(st,& (st->stack->stack_data[st->start+2]));
	job =conv_num(st,& (st->stack->stack_data[st->start+3]));
	if(base<0 || job<0)
		return 0;
	if(sd)
		pc_gainexp(sd,base,job);

	return 0;
}

/*==========================================
 * Gain guild exp [Celest]
 *------------------------------------------
 */
int buildin_guildgetexp(struct script_state *st)
{
	struct map_session_data *sd = script_rid2sd(st);
	int exp;

	exp = conv_num(st,& (st->stack->stack_data[st->start+2]));
	if(exp < 0)
		return 0;
	if(sd && sd->status.guild_id > 0)
		guild_getexp (sd, exp);

	return 0;
}

/*==========================================
 * Changes the guild master of a guild [Skotlex]
 *------------------------------------------
 */
int buildin_guildchangegm(struct script_state *st)
{
	struct map_session_data *sd;
	int guild_id;
	char *name;

	guild_id = conv_num(st,& (st->stack->stack_data[st->start+2]));
	name = conv_str(st,& (st->stack->stack_data[st->start+3]));
	sd=map_nick2sd(name);

	if (!sd)
		push_val(st->stack,C_INT,0);
	else
		push_val(st->stack,C_INT,guild_gm_change(guild_id, sd));

	return 0;
}

/*==========================================
 * �����X�^�[����
 *------------------------------------------
 */
int buildin_monster(struct script_state *st)
{
	int class_,amount,x,y;
	char *str,*map,*event="";

	map	=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x	=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y	=conv_num(st,& (st->stack->stack_data[st->start+4]));
	str	=conv_str(st,& (st->stack->stack_data[st->start+5]));
	class_=conv_num(st,& (st->stack->stack_data[st->start+6]));
	amount=conv_num(st,& (st->stack->stack_data[st->start+7]));
	if( st->end>st->start+8 ){
		event=conv_str(st,& (st->stack->stack_data[st->start+8]));
		check_event(st, event);
	}

	if (class_ >= 0 && !mobdb_checkid(class_)) {
		ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_);
		return 1;
	}
	mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class_,amount,event);
	return 0;
}
/*==========================================
 * �����X�^�[����
 *------------------------------------------
 */
int buildin_areamonster(struct script_state *st)
{
	int class_,amount,x0,y0,x1,y1;
	char *str,*map,*event="";

	map	=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x0	=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y0	=conv_num(st,& (st->stack->stack_data[st->start+4]));
	x1	=conv_num(st,& (st->stack->stack_data[st->start+5]));
	y1	=conv_num(st,& (st->stack->stack_data[st->start+6]));
	str	=conv_str(st,& (st->stack->stack_data[st->start+7]));
	class_=conv_num(st,& (st->stack->stack_data[st->start+8]));
	amount=conv_num(st,& (st->stack->stack_data[st->start+9]));
	if( st->end>st->start+10 ){
		event=conv_str(st,& (st->stack->stack_data[st->start+10]));
		check_event(st, event);
	}

	mob_once_spawn_area(map_id2sd(st->rid),map,x0,y0,x1,y1,str,class_,amount,event);
	return 0;
}
/*==========================================
 * �����X�^�[�폜
 *------------------------------------------
 */
int buildin_killmonster_sub(struct block_list *bl,va_list ap)
{
	TBL_MOB* md = (TBL_MOB*)bl;
	char *event=va_arg(ap,char *);
	int allflag=va_arg(ap,int);

	if(!allflag){
		if(strcmp(event,md->npc_event)==0)
			unit_remove_map(bl,1);
		return 0;
	}else{
		if(!md->spawn)
			unit_remove_map(bl,1);
		return 0;
	}
	return 0;
}
int buildin_killmonster(struct script_state *st)
{
	char *mapname,*event;
	int m,allflag=0;
	mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	event=conv_str(st,& (st->stack->stack_data[st->start+3]));
	if(strcmp(event,"All")==0)
		allflag = 1;
	else
		check_event(st, event);

	if( (m=map_mapname2mapid(mapname))<0 )
		return 0;
	map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag);
	return 0;
}

int buildin_killmonsterall_sub(struct block_list *bl,va_list ap)
{
	unit_remove_map(bl,1);
	return 0;
}
int buildin_killmonsterall(struct script_state *st)
{
	char *mapname;
	int m;
	mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));

	if( (m=map_mapname2mapid(mapname))<0 )
		return 0;
	map_foreachinmap(buildin_killmonsterall_sub,
		m,BL_MOB);
	return 0;
}

/*==========================================
 * Creates a clone of a player.
 * clone map, x, y, event, char_id, master_id, mode, flag, duration
 *------------------------------------------
 */
int buildin_clone(struct script_state *st) {
	struct map_session_data *sd, *msd=NULL;
	int char_id,master_id=0,x,y, mode = 0, flag = 0;
	unsigned int duration = 0;
	char *map,*event="";

	map=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y=conv_num(st,& (st->stack->stack_data[st->start+4]));
	event=conv_str(st,& (st->stack->stack_data[st->start+5]));
	char_id=conv_num(st,& (st->stack->stack_data[st->start+6]));

	if( st->end>st->start+7 )
		master_id=conv_num(st,& (st->stack->stack_data[st->start+7]));

	if( st->end>st->start+8 )
		mode=conv_num(st,& (st->stack->stack_data[st->start+8]));

	if( st->end>st->start+9 )
		flag=conv_num(st,& (st->stack->stack_data[st->start+9]));
	
	if( st->end>st->start+10 )
		duration=conv_num(st,& (st->stack->stack_data[st->start+10]));

	check_event(st, event);

	sd = map_charid2sd(char_id);
	if (master_id) {
		msd = map_charid2sd(master_id);
		if (msd)
			master_id = msd->bl.id;
		else
			master_id = 0;
	}
	if (sd) //Return ID of newly crafted clone.
		push_val(st->stack,C_INT,mob_clone_spawn(sd, map, x, y, event, master_id, mode, flag, 1000*duration));
	else //Failed to create clone.
		push_val(st->stack,C_INT,0);

	return 0;
}
/*==========================================
 * �C�x���g���s
 *------------------------------------------
 */
int buildin_doevent(struct script_state *st)
{
	char *event;
	event=conv_str(st,& (st->stack->stack_data[st->start+2]));
	check_event(st, event);
	npc_event(map_id2sd(st->rid),event,0);
	return 0;
}
/*==========================================
 * NPC��̃C�x���g���s
 *------------------------------------------
 */
int buildin_donpcevent(struct script_state *st)
{
	char *event;
	event=conv_str(st,& (st->stack->stack_data[st->start+2]));
	check_event(st, event);
	npc_event_do(event);
	return 0;
}
/*==========================================
 * �C�x���g�^�C�}�[�lj�
 *------------------------------------------
 */
int buildin_addtimer(struct script_state *st)
{
	char *event;
	int tick;
	tick=conv_num(st,& (st->stack->stack_data[st->start+2]));
	event=conv_str(st,& (st->stack->stack_data[st->start+3]));
	check_event(st, event);
	pc_addeventtimer(script_rid2sd(st),tick,event);
	return 0;
}
/*==========================================
 * �C�x���g�^�C�}�[�폜
 *------------------------------------------
 */
int buildin_deltimer(struct script_state *st)
{
	char *event;
	event=conv_str(st,& (st->stack->stack_data[st->start+2]));
	check_event(st, event);
	pc_deleventtimer(script_rid2sd(st),event);
	return 0;
}
/*==========================================
 * �C�x���g�^�C�}�[�̃J�E���g�l�lj�
 *------------------------------------------
 */
int buildin_addtimercount(struct script_state *st)
{
	char *event;
	int tick;
	event=conv_str(st,& (st->stack->stack_data[st->start+2]));
	tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
	check_event(st, event);
	pc_addeventtimercount(script_rid2sd(st),event,tick);
	return 0;
}

/*==========================================
 * NPC�^�C�}�[������
 *------------------------------------------
 */
int buildin_initnpctimer(struct script_state *st)
{
	struct npc_data *nd;
	if( st->end > st->start+2 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	//nd->u.scr.rid = st->rid; //NO, use npcattachtimer if you want a player-attached timer! [Skotlex]
	npc_settimerevent_tick(nd,0);
	npc_timerevent_start(nd, st->rid);
	return 0;
}
/*==========================================
 * NPC�^�C�}�[�J�n
 *------------------------------------------
 */
int buildin_startnpctimer(struct script_state *st)
{
	struct npc_data *nd;
	if( st->end > st->start+2 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	npc_timerevent_start(nd, st->rid);
	return 0;
}
/*==========================================
 * NPC�^�C�}�[��~
 *------------------------------------------
 */
int buildin_stopnpctimer(struct script_state *st)
{
	struct npc_data *nd;
	if( st->end > st->start+2 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	npc_timerevent_stop(nd);
	return 0;
}
/*==========================================
 * NPC�^�C�}�[��񏊓�
 *------------------------------------------
 */
int buildin_getnpctimer(struct script_state *st)
{
	struct npc_data *nd;
	struct map_session_data *sd;
	int type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	int val=0;
	if( st->end > st->start+3 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	switch(type){
	case 0: val=npc_gettimerevent_tick(nd); break;
	case 1:
		if (nd->u.scr.rid) {
			sd = map_id2sd(nd->u.scr.rid);
			if (!sd) {
				if(battle_config.error_log)
					ShowError("buildin_getnpctimer: Attached player not found!\n");
				break;
			}
			val = (sd->npc_timer_id != -1);
		} else
			  val= (nd->u.scr.timerid !=-1);
		break;
	case 2: val= nd->u.scr.timeramount; break;
	}
	push_val(st->stack,C_INT,val);
	return 0;
}
/*==========================================
 * NPC�^�C�}�[�l�ݒ�
 *------------------------------------------
 */
int buildin_setnpctimer(struct script_state *st)
{
	int tick;
	struct npc_data *nd;
	tick=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if( st->end > st->start+3 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	npc_settimerevent_tick(nd,tick);
	return 0;
}

/*==========================================
 * attaches the player rid to the timer [Celest]
 *------------------------------------------
 */
int buildin_attachnpctimer(struct script_state *st)
{
	struct map_session_data *sd;
	struct npc_data *nd;

	nd=(struct npc_data *)map_id2bl(st->oid);
	if( st->end > st->start+2 ) {
		char *name = conv_str(st,& (st->stack->stack_data[st->start+2]));
		sd=map_nick2sd(name);
	} else {
		sd = script_rid2sd(st);
	}

	if (sd==NULL)
		return 0;

	nd->u.scr.rid = sd->bl.id;
	return 0;
}

/*==========================================
 * detaches a player rid from the timer [Celest]
 *------------------------------------------
 */
int buildin_detachnpctimer(struct script_state *st)
{
	struct npc_data *nd;
	if( st->end > st->start+2 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	nd->u.scr.rid = 0;
	return 0;
}

/*==========================================
 * To avoid "player not attached" script errors, this function is provided,
 * it checks if there is a player attached to the current script. [Skotlex]
 * If no, returns 0, if yes, returns the char_id of the attached player.
 *------------------------------------------
 */
int buildin_playerattached(struct script_state *st)
{
	struct map_session_data *sd;
	if (st->rid == 0 || (sd = map_id2sd(st->rid)) == NULL)
		push_val(st->stack,C_INT,0);
	else
		push_val(st->stack,C_INT,st->rid);
	return 0;
}

/*==========================================
 * �V�̐��A�i�E���X
 *------------------------------------------
 */
int buildin_announce(struct script_state *st)
{
	char *str, *color=NULL;
	int flag;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	flag=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if (st->end>st->start+4)
		color=conv_str(st,& (st->stack->stack_data[st->start+4]));

	if(flag&0x0f){
		struct block_list *bl=(flag&0x08)? map_id2bl(st->oid) :
			(struct block_list *)script_rid2sd(st);
		if (color)
			clif_announce(bl,str,(int)strlen(str)+1, strtol(color, (char **)NULL, 0),flag);
		else
			clif_GMmessage(bl,str,(int)strlen(str)+1,flag);
	}else {
		if (color)
			intif_announce(str,(int)strlen(str)+1, strtol(color, (char **)NULL, 0), flag);
		else
			intif_GMmessage(str,(int)strlen(str)+1,flag);
	}
	return 0;
}
/*==========================================
 * �V�̐��A�i�E���X�i����}�b�v�j
 *------------------------------------------
 */
int buildin_mapannounce_sub(struct block_list *bl,va_list ap)
{
	char *str, *color;
	int len,flag;
	str=va_arg(ap,char *);
	len=va_arg(ap,int);
	flag=va_arg(ap,int);
	color=va_arg(ap,char *);
	if (color)
		clif_announce(bl,str,len, strtol(color, (char **)NULL, 0), flag|3);
	else
		clif_GMmessage(bl,str,len,flag|3);
	return 0;
}
int buildin_mapannounce(struct script_state *st)
{
	char *mapname,*str, *color=NULL;
	int flag,m;

	mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	str=conv_str(st,& (st->stack->stack_data[st->start+3]));
	flag=conv_num(st,& (st->stack->stack_data[st->start+4]));
	if (st->end>st->start+5)
		color=conv_str(st,& (st->stack->stack_data[st->start+5]));

	if( (m=map_mapname2mapid(mapname))<0 )
		return 0;

	map_foreachinmap(buildin_mapannounce_sub,
		m, BL_PC, str,strlen(str)+1,flag&0x10, color);
	return 0;
}
/*==========================================
 * �V�̐��A�i�E���X�i����G���A�j
 *------------------------------------------
 */
int buildin_areaannounce(struct script_state *st)
{
	char *map,*str,*color=NULL;
	int flag,m;
	int x0,y0,x1,y1;

	map=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
	x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
	y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
	str=conv_str(st,& (st->stack->stack_data[st->start+7]));
	flag=conv_num(st,& (st->stack->stack_data[st->start+8]));
	if (st->end>st->start+9)
		color=conv_str(st,& (st->stack->stack_data[st->start+9]));

	if( (m=map_mapname2mapid(map))<0 )
		return 0;

	map_foreachinarea(buildin_mapannounce_sub,
		m,x0,y0,x1,y1,BL_PC, str,strlen(str)+1,flag&0x10, color);
	return 0;
}

/*==========================================
 * ���[�U�[������
 *------------------------------------------
 */
int buildin_getusers(struct script_state *st)
{
	int flag=conv_num(st,& (st->stack->stack_data[st->start+2]));
	struct block_list *bl=map_id2bl((flag&0x08)?st->oid:st->rid);
	int val=0;
	switch(flag&0x07){
	case 0: val=map[bl->m].users; break;
	case 1: val=map_getusers(); break;
	}
	push_val(st->stack,C_INT,val);
	return 0;
}
/*==========================================
 * Works like @WHO - displays all online users names in window
 *------------------------------------------
 */
int buildin_getusersname(struct script_state *st)
{
	struct map_session_data *pl_sd = NULL, **pl_allsd;
	int i=0,disp_num=1, users;
	
	pl_allsd = map_getallusers(&users);
	
	for (i=0;i<users;i++)
	{
		pl_sd = pl_allsd[i];
		if( !(battle_config.hide_GM_session && pc_isGM(pl_sd)) )
		{
			if((disp_num++)%10==0)
				clif_scriptnext(script_rid2sd(st),st->oid);
			clif_scriptmes(script_rid2sd(st),st->oid,pl_sd->status.name);
		}
	}
	return 0;
}
/*==========================================
 * �}�b�v�w�胆�[�U�[������
 *------------------------------------------
 */
int buildin_getmapusers(struct script_state *st)
{
	char *str;
	int m;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	if( (m=map_mapname2mapid(str))< 0){
		push_val(st->stack,C_INT,-1);
		return 0;
	}
	push_val(st->stack,C_INT,map[m].users);
	return 0;
}
/*==========================================
 * �G���A�w�胆�[�U�[������
 *------------------------------------------
 */
int buildin_getareausers_sub(struct block_list *bl,va_list ap)
{
	int *users=va_arg(ap,int *);
	(*users)++;
	return 0;
}
int buildin_getareausers(struct script_state *st)
{
	char *str;
	int m,x0,y0,x1,y1,users=0;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
	x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
	y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
	if( (m=map_mapname2mapid(str))< 0){
		push_val(st->stack,C_INT,-1);
		return 0;
	}
	map_foreachinarea(buildin_getareausers_sub,
		m,x0,y0,x1,y1,BL_PC,&users);
	push_val(st->stack,C_INT,users);
	return 0;
}

/*==========================================
 * �G���A�w��h���b�v�A�C�e��������
 *------------------------------------------
 */
int buildin_getareadropitem_sub(struct block_list *bl,va_list ap)
{
	int item=va_arg(ap,int);
	int *amount=va_arg(ap,int *);
	struct flooritem_data *drop=(struct flooritem_data *)bl;

	if(drop->item_data.nameid==item)
		(*amount)+=drop->item_data.amount;

	return 0;
}
int buildin_getareadropitem(struct script_state *st)
{
	char *str;
	int m,x0,y0,x1,y1,item,amount=0;
	struct script_data *data;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
	x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
	y1=conv_num(st,& (st->stack->stack_data[st->start+6]));

	data=&(st->stack->stack_data[st->start+7]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		item=512;
		if( item_data )
			item=item_data->nameid;
	}else
		item=conv_num(st,data);

	if( (m=map_mapname2mapid(str))< 0){
		push_val(st->stack,C_INT,-1);
		return 0;
	}
	map_foreachinarea(buildin_getareadropitem_sub,
		m,x0,y0,x1,y1,BL_ITEM,item,&amount);
	push_val(st->stack,C_INT,amount);
	return 0;
}
/*==========================================
 * NPC�̗L����
 *------------------------------------------
 */
int buildin_enablenpc(struct script_state *st)
{
	char *str;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	npc_enable(str,1);
	return 0;
}
/*==========================================
 * NPC�̖�����
 *------------------------------------------
 */
int buildin_disablenpc(struct script_state *st)
{
	char *str;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	npc_enable(str,0);
	return 0;
}

int buildin_enablearena(struct script_state *st)	// Added by RoVeRT
{
	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
	struct chat_data *cd;


	if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL)
		return 0;

	npc_enable(nd->name,1);
	nd->arenaflag=1;

	if(cd->users>=cd->trigger && cd->npc_event[0])
		npc_timer_event(cd->npc_event);

	return 0;
}
int buildin_disablearena(struct script_state *st)	// Added by RoVeRT
{
	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
	nd->arenaflag=0;

	return 0;
}
/*==========================================
 * �B��Ă���NPC�̕\��
 *------------------------------------------
 */
int buildin_hideoffnpc(struct script_state *st)
{
	char *str;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	npc_enable(str,2);
	return 0;
}
/*==========================================
 * NPC���n�C�f�B���O
 *------------------------------------------
 */
int buildin_hideonnpc(struct script_state *st)
{
	char *str;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	npc_enable(str,4);
	return 0;
}
/*==========================================
 * ��Ԉُ�ɂ�����
 *------------------------------------------
 */
int buildin_sc_start(struct script_state *st)
{
	struct block_list *bl;
	int type,tick,val1,val4=0;
	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
	val1=conv_num(st,& (st->stack->stack_data[st->start+4]));
	if( st->end>st->start+5 ) //�w�肵���L��������Ԉُ�ɂ���
		bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+5])));
	else
		bl = map_id2bl(st->rid);

	if (potion_flag==1 && potion_target) {
		bl = map_id2bl(potion_target);
		tick/=2; //Thrown potions only last half.
		val4 = 1; //Mark that this was a thrown sc_effect
	}
	if (bl)
		status_change_start(bl,type,10000,val1,0,0,val4,tick,11);
	return 0;
}

/*==========================================
 * ��Ԉُ�ɂ�����(�m���w��)
 *------------------------------------------
 */
int buildin_sc_start2(struct script_state *st)
{
	struct block_list *bl;
	int type,tick,val1,val4=0,per;
	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
	val1=conv_num(st,& (st->stack->stack_data[st->start+4]));
	per=conv_num(st,& (st->stack->stack_data[st->start+5]));
	if( st->end>st->start+6 ) //�w�肵���L��������Ԉُ�ɂ���
		bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+6])));
	else
		bl = map_id2bl(st->rid);

	if (potion_flag==1 && potion_target) {
		bl = map_id2bl(potion_target);
		tick/=2;
		val4 = 1;
	}

	if(bl)
		status_change_start(bl,type,per,val1,0,0,val4,tick,11);
	return 0;
}

/*==========================================
 * Starts a SC_ change with the four values passed. [Skotlex]
 * Final optional argument is the ID of player to affect.
 * sc_start4 type, duration, val1, val2, val3, val4, <id>;
 *------------------------------------------
 */
int buildin_sc_start4(struct script_state *st)
{
	struct block_list *bl;
	int type,tick,val1,val2,val3,val4;
	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
	val1=conv_num(st,& (st->stack->stack_data[st->start+4]));
	val2=conv_num(st,& (st->stack->stack_data[st->start+5]));
	val3=conv_num(st,& (st->stack->stack_data[st->start+6]));
	val4=conv_num(st,& (st->stack->stack_data[st->start+7]));
	if( st->end>st->start+8 )
		bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+8])));
	else
		bl = map_id2bl(st->rid);

	if (potion_flag==1 && potion_target) {
		bl = map_id2bl(potion_target);
		tick/=2;
	}
	if (bl)
		status_change_start(bl,type,10000,val1,val2,val3,val4,tick,11);
	return 0;
}

/*==========================================
 * ��Ԉُ킪����
 *------------------------------------------
 */
int buildin_sc_end(struct script_state *st)
{
	struct block_list *bl;
	int type;
	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	bl = map_id2bl(st->rid);
	
	if (potion_flag==1 && potion_target)
		bl = map_id2bl(potion_target);

	if (bl)
		status_change_end(bl,type,-1);
	return 0;
}
/*==========================================
 * ��Ԉُ�ϐ����v�Z�����m����Ԃ�
 *------------------------------------------
 */
int buildin_getscrate(struct script_state *st)
{
	struct block_list *bl;
	int sc_def=0,type,rate;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	rate=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if( st->end>st->start+4 ) //�w�肵���L�����̑ϐ����v�Z����
		bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+6])));
	else
		bl = map_id2bl(st->rid);

	if (bl)
		sc_def = status_get_sc_def(bl,type);

	rate = rate*(10000-sc_def)/10000;
	push_val(st->stack,C_INT,rate<0?0:rate);

	return 0;

}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_debugmes(struct script_state *st)
{
	conv_str(st,& (st->stack->stack_data[st->start+2]));
	ShowDebug("script debug : %d %d : %s\n",st->rid,st->oid,st->stack->stack_data[st->start+2].u.str);
	return 0;
}

/*==========================================
 *�ߊl�A�C�e���g�p
 *------------------------------------------
 */
int buildin_catchpet(struct script_state *st)
{
	int pet_id;
	struct map_session_data *sd;
	pet_id= conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	pet_catch_process1(sd,pet_id);
	return 0;
}

/*==========================================
 *�g�ї��z���@�g�p
 *------------------------------------------
 */
int buildin_birthpet(struct script_state *st)
{
	struct map_session_data *sd;
	sd=script_rid2sd(st);
	clif_sendegg(sd);
	return 0;
}

/*==========================================
 * Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes)
 *------------------------------------------
 */
int buildin_resetlvl(struct script_state *st)
{
	struct map_session_data *sd;

	int type=conv_num(st,& (st->stack->stack_data[st->start+2]));

	sd=script_rid2sd(st);
	pc_resetlvl(sd,type);
	return 0;
}
/*==========================================
 * �X�e�[�^�X���Z�b�g
 *------------------------------------------
 */
int buildin_resetstatus(struct script_state *st)
{
	struct map_session_data *sd;
	sd=script_rid2sd(st);
	pc_resetstate(sd);
	return 0;
}

/*==========================================
 * script command resetskill
 *------------------------------------------
 */
int buildin_resetskill(struct script_state *st)
{
	struct map_session_data *sd;
	sd=script_rid2sd(st);
	pc_resetskill(sd,1);
	return 0;
}

/*==========================================
 * Counts total amount of skill points.
 *------------------------------------------
 */
int buildin_skillpointcount(struct script_state *st)
{
	struct map_session_data *sd;
	sd=script_rid2sd(st);
	push_val(st->stack,C_INT,sd->status.skill_point + pc_resetskill(sd,2));
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_changebase(struct script_state *st)
{
	struct map_session_data *sd=NULL;
	int vclass;

	if( st->end>st->start+3 )
		sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+3])));
	else
	sd=script_rid2sd(st);

	if(sd == NULL)
		return 0;

	vclass = conv_num(st,& (st->stack->stack_data[st->start+2]));
	if(vclass == JOB_WEDDING)
	{
		if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites
			sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore.
			) 
		return 0;
	}

	if(!sd->disguise && vclass != sd->vd.class_) {
		status_set_viewdata(&sd->bl, vclass);
		//Updated client view. Base, Weapon and Cloth Colors.
		clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
		clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
		if (sd->vd.cloth_color)
			clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
	}

	return 0;
}

/*==========================================
 * ���ʕϊ�
 *------------------------------------------
 */
int buildin_changesex(struct script_state *st) {
	struct map_session_data *sd = NULL;
	sd = script_rid2sd(st);

	if (sd->status.sex == 0) {
		sd->status.sex = 1;
		sd->sex = 1;
		if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER)
			sd->status.class_ -= 1;
	} else if (sd->status.sex == 1) {
		sd->status.sex = 0;
		sd->sex = 0;
		if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER)
			sd->status.class_ += 1;
	}
	chrif_char_ask_name(-1, sd->status.name, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex
	chrif_save(sd,0);
	return 0;
}

/*==========================================
 * npc�`���b�g�쐬
 *------------------------------------------
 */
int buildin_waitingroom(struct script_state *st)
{
	char *name,*ev="";
	int limit, trigger = 0,pub=1;
	name=conv_str(st,& (st->stack->stack_data[st->start+2]));
	limit= conv_num(st,& (st->stack->stack_data[st->start+3]));
	if(limit==0)
		pub=3;

	if( (st->end > st->start+5) ){
		struct script_data* data=&(st->stack->stack_data[st->start+5]);
		get_val(st,data);
		if(data->type==C_INT){
			// �VAthena�d�l(��Athena�d�l�ƌ݊�������)
			ev=conv_str(st,& (st->stack->stack_data[st->start+4]));
			trigger=conv_num(st,& (st->stack->stack_data[st->start+5]));
		}else{
			// eathena�d�l
			trigger=conv_num(st,& (st->stack->stack_data[st->start+4]));
			ev=conv_str(st,& (st->stack->stack_data[st->start+5]));
		}
	}else{
		// ��Athena�d�l
		if( st->end > st->start+4 )
			ev=conv_str(st,& (st->stack->stack_data[st->start+4]));
	}
	chat_createnpcchat( (struct npc_data *)map_id2bl(st->oid),
		limit,pub,trigger,name,(int)strlen(name)+1,ev);
	return 0;
}
/*==========================================
 * Works like 'announce' but outputs in the common chat window
 *------------------------------------------
 */
int buildin_globalmes(struct script_state *st)
{
	struct block_list *bl = map_id2bl(st->oid);
	struct npc_data *nd = (struct npc_data *)bl;
	char *name=NULL,*mes;

	mes=conv_str(st,& (st->stack->stack_data[st->start+2]));	// ���b�Z�[�W�̎擾
	if(mes==NULL) return 0;
	
	if(st->end>st->start+3){	// NPC���̎擾(123#456)
		name=conv_str(st,& (st->stack->stack_data[st->start+3]));
	} else {
		name=nd->name;
	}

	npc_globalmessage(name,mes);	// �O���[�o�����b�Z�[�W���M

	return 0;
}
/*==========================================
 * npc�`���b�g�폜
 *------------------------------------------
 */
int buildin_delwaitingroom(struct script_state *st)
{
	struct npc_data *nd;
	if( st->end > st->start+2 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);
	chat_deletenpcchat(nd);
	return 0;
}
/*==========================================
 * npc�`���b�g�S���R��o��
 *------------------------------------------
 */
int buildin_waitingroomkickall(struct script_state *st)
{
	struct npc_data *nd;
	struct chat_data *cd;

	if( st->end > st->start+2 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
		return 0;
	chat_npckickall(cd);
	return 0;
}

/*==========================================
 * npc�`���b�g�C�x���g�L����
 *------------------------------------------
 */
int buildin_enablewaitingroomevent(struct script_state *st)
{
	struct npc_data *nd;
	struct chat_data *cd;

	if( st->end > st->start+2 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
		return 0;
	chat_enableevent(cd);
	return 0;
}

/*==========================================
 * npc�`���b�g�C�x���g������
 *------------------------------------------
 */
int buildin_disablewaitingroomevent(struct script_state *st)
{
	struct npc_data *nd;
	struct chat_data *cd;

	if( st->end > st->start+2 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
		return 0;
	chat_disableevent(cd);
	return 0;
}
/*==========================================
 * npc�`���b�g��ԏ���
 *------------------------------------------
 */
int buildin_getwaitingroomstate(struct script_state *st)
{
	struct npc_data *nd;
	struct chat_data *cd;
	int val=0,type;
	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if( st->end > st->start+3 )
		nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3])));
	else
		nd=(struct npc_data *)map_id2bl(st->oid);

	if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ){
		push_val(st->stack,C_INT,-1);
		return 0;
	}

	switch(type){
	case 0: val=cd->users; break;
	case 1: val=cd->limit; break;
	case 2: val=cd->trigger&0x7f; break;
	case 3: val=((cd->trigger&0x80)>0); break;
	case 32: val=(cd->users >= cd->limit); break;
	case 33: val=(cd->users >= cd->trigger); break;

	case 4:
		push_str(st->stack,C_CONSTSTR,(unsigned char *) cd->title);
		return 0;
	case 5:
		push_str(st->stack,C_CONSTSTR,(unsigned char *) cd->pass);
		return 0;
	case 16:
		push_str(st->stack,C_CONSTSTR,(unsigned char *) cd->npc_event);
		return 0;
	}
	push_val(st->stack,C_INT,val);
	return 0;
}

/*==========================================
 * �`���b�g�����o�[(�K��l��)���[�v
 *------------------------------------------
 */
int buildin_warpwaitingpc(struct script_state *st)
{
	int x,y,i,n;
	char *str;
	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
	struct chat_data *cd;

	if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
		return 0;

	n=cd->trigger&0x7f;
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y=conv_num(st,& (st->stack->stack_data[st->start+4]));

	if( st->end > st->start+5 )
		n=conv_num(st,& (st->stack->stack_data[st->start+5]));

	for(i=0;i<n;i++){
		struct map_session_data *sd=cd->usersd[0];	// ���X�g�擪��PC�����X�ɁB

		mapreg_setreg(add_str((unsigned char *) "$@warpwaitingpc")+(i<<24),sd->bl.id);

		if(strcmp(str,"Random")==0)
			pc_randomwarp(sd,3);
		else if(strcmp(str,"SavePoint")==0){
			if(map[sd->bl.m].flag.noteleport)	// �e���|�֎~
				return 0;

			pc_setpos(sd,sd->status.save_point.map,
				sd->status.save_point.x,sd->status.save_point.y,3);
		}else
			pc_setpos(sd,mapindex_name2id(str),x,y,0);
	}
	mapreg_setreg(add_str((unsigned char *) "$@warpwaitingpcnum"),n);
	return 0;
}
/*==========================================
 * RID�̃A�^�b�`
 *------------------------------------------
 */
int buildin_attachrid(struct script_state *st)
{
	st->rid=conv_num(st,& (st->stack->stack_data[st->start+2]));
	push_val(st->stack,C_INT, (map_id2sd(st->rid)!=NULL));
	return 0;
}
/*==========================================
 * RID�̃f�^�b�`
 *------------------------------------------
 */
int buildin_detachrid(struct script_state *st)
{
	st->rid=0;
	return 0;
}
/*==========================================
 * ���݃`�F�b�N
 *------------------------------------------
 */
int buildin_isloggedin(struct script_state *st)
{
	push_val(st->stack,C_INT, map_id2sd(
		conv_num(st,& (st->stack->stack_data[st->start+2])) )!=NULL );
	return 0;
}


/*==========================================
 *
 *------------------------------------------
 */
enum {  MF_NOMEMO,MF_NOTELEPORT,MF_NOSAVE,MF_NOBRANCH,MF_NOPENALTY,MF_NOZENYPENALTY,
	MF_PVP,MF_PVP_NOPARTY,MF_PVP_NOGUILD,MF_GVG,MF_GVG_NOPARTY,MF_NOTRADE,MF_NOSKILL,
	MF_NOWARP,MF_FREE,MF_NOICEWALL,MF_SNOW,MF_FOG,MF_SAKURA,MF_LEAVES,MF_RAIN,
	MF_INDOORS,MF_NOGO,MF_CLOUDS,MF_CLOUDS2,MF_FIREWORKS,MF_GVG_CASTLE,MF_GVG_DUNGEON,MF_NIGHTENABLED,
	MF_NOBASEEXP, MF_NOJOBEXP, MF_NOMOBLOOT, MF_NOMVPLOOT, MF_NORETURN, MF_NOWARPTO, MF_NIGHTMAREDROP,
	MF_RESTRICTED, MF_NOCOMMAND, MF_NODROP, MF_JEXP, MF_BEXP };

int buildin_setmapflagnosave(struct script_state *st)
{
	int m,x,y;
	unsigned short mapindex;
	char *str,*str2;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	str2=conv_str(st,& (st->stack->stack_data[st->start+3]));
	x=conv_num(st,& (st->stack->stack_data[st->start+4]));
	y=conv_num(st,& (st->stack->stack_data[st->start+5]));
	m = map_mapname2mapid(str);
	mapindex = mapindex_name2id(str2);	
	
	if(m >= 0 && mapindex) {
		map[m].flag.nosave=1;
		map[m].save.map=mapindex;
		map[m].save.x=x;
		map[m].save.y=y;
	}

	return 0;
}

int buildin_setmapflag(struct script_state *st)
{
	int m,i;
	char *str;
	char *val=NULL;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	i=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if(st->end>st->start+4){
		val=conv_str(st,& (st->stack->stack_data[st->start+4]));
	}
	m = map_mapname2mapid(str);
	if(m >= 0) {
		switch(i) {
			case MF_NOMEMO:
				map[m].flag.nomemo=1;
				break;
			case MF_NOTELEPORT:
				map[m].flag.noteleport=1;
				break;
			case MF_NOBRANCH:
				map[m].flag.nobranch=1;
				break;
			case MF_NOPENALTY:
				map[m].flag.nopenalty=1;
				break;
			case MF_NOZENYPENALTY:
				map[m].flag.nozenypenalty=1;
				break;
			case MF_PVP:
				map[m].flag.pvp=1;
				break;
			case MF_PVP_NOPARTY:
				map[m].flag.pvp_noparty=1;
				break;
			case MF_PVP_NOGUILD:
				map[m].flag.pvp_noguild=1;
				break;
			case MF_GVG:
				map[m].flag.gvg=1;
				break;
			case MF_GVG_NOPARTY:
				map[m].flag.gvg_noparty=1;
				break;
			case MF_GVG_DUNGEON:
				map[m].flag.gvg_dungeon=1;
				break;
			case MF_GVG_CASTLE:
				map[m].flag.gvg_castle=1;
				break;
			case MF_NOTRADE:
				map[m].flag.notrade=1;
				break;
			case MF_NODROP:
				map[m].flag.nodrop=1;
				break;
			case MF_NOSKILL:
				map[m].flag.noskill=1;
				break;
			case MF_NOWARP:
				map[m].flag.nowarp=1;
				break;
			case MF_NOICEWALL: // [Valaris]
				map[m].flag.noicewall=1;
				break;
			case MF_SNOW: // [Valaris]
				map[m].flag.snow=1;
				break;
			case MF_CLOUDS:
				map[m].flag.clouds=1;
				break;
			case MF_CLOUDS2: // [Valaris]
				map[m].flag.clouds2=1;
				break;
			case MF_FOG: // [Valaris]
				map[m].flag.fog=1;
				break;
			case MF_FIREWORKS:
				map[m].flag.fireworks=1;
				break;
			case MF_SAKURA: // [Valaris]
				map[m].flag.sakura=1;
				break;
			case MF_LEAVES: // [Valaris]
				map[m].flag.leaves=1;
				break;
			case MF_RAIN: // [Valaris]
				map[m].flag.rain=1;
				break;
			case MF_INDOORS: // celest
				map[m].flag.indoors=1;
				break;
			case MF_NIGHTENABLED:
				map[m].flag.nightenabled=1;
				break;
			case MF_NOGO: // celest
				map[m].flag.nogo=1;
				break;
			case MF_NOBASEEXP:
				map[m].flag.nobaseexp=1;
				break;
			case MF_NOJOBEXP:
				map[m].flag.nojobexp=1;
				break;
			case MF_NOMOBLOOT:
				map[m].flag.nomobloot=1;
				break;
			case MF_NOMVPLOOT:
				map[m].flag.nomvploot=1;
				break;
			case MF_NORETURN:
				map[m].flag.noreturn=1;
				break;
			case MF_NOWARPTO:
				map[m].flag.nowarpto=1;
				break;
			case MF_NIGHTMAREDROP:
				map[m].flag.pvp_nightmaredrop=1;
				break;
			case MF_RESTRICTED:
				map[m].flag.restricted=1;
				break;
			case MF_NOCOMMAND:
				map[m].flag.nocommand=1;
				break;
			case MF_JEXP:
				map[m].jexp = (!val || atoi(val) < 0) ? 100 : atoi(val);
				break;
			case MF_BEXP:
				map[m].bexp = (!val || atoi(val) < 0) ? 100 : atoi(val);
				break;
		}
	}

	return 0;
}

int buildin_removemapflag(struct script_state *st)
{
	int m,i;
	char *str;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	i=conv_num(st,& (st->stack->stack_data[st->start+3]));
	m = map_mapname2mapid(str);
	if(m >= 0) {
		switch(i) {
			case MF_NOMEMO:
				map[m].flag.nomemo=0;
				break;
			case MF_NOTELEPORT:
				map[m].flag.noteleport=0;
				break;
			case MF_NOSAVE:
				map[m].flag.nosave=0;
				break;
			case MF_NOBRANCH:
				map[m].flag.nobranch=0;
				break;
			case MF_NOPENALTY:
				map[m].flag.nopenalty=0;
				break;
			case MF_PVP:
				map[m].flag.pvp=0;
				break;
			case MF_PVP_NOPARTY:
				map[m].flag.pvp_noparty=0;
				break;
			case MF_PVP_NOGUILD:
				map[m].flag.pvp_noguild=0;
				break;
			case MF_GVG:
				map[m].flag.gvg=0;
				break;
			case MF_GVG_NOPARTY:
				map[m].flag.gvg_noparty=0;
				break;
			case MF_GVG_DUNGEON:
				map[m].flag.gvg_dungeon=0;
				break;
			case MF_GVG_CASTLE:
				map[m].flag.gvg_castle=0;
				break;
			case MF_NOZENYPENALTY:
				map[m].flag.nozenypenalty=0;
				break;
			case MF_NOTRADE:
				map[m].flag.notrade=0;
				break;
			case MF_NODROP:
				map[m].flag.nodrop=0;
				break;
			case MF_NOSKILL:
				map[m].flag.noskill=0;
				break;
			case MF_NOWARP:
				map[m].flag.nowarp=0;
				break;
			case MF_NOICEWALL: // [Valaris]
				map[m].flag.noicewall=0;
				break;
			case MF_SNOW: // [Valaris]
				map[m].flag.snow=0;
				break;
			case MF_CLOUDS:
				map[m].flag.clouds=0;
				break;
			case MF_CLOUDS2: // [Valaris]
				map[m].flag.clouds2=0;
				break;
			case MF_FOG: // [Valaris]
				map[m].flag.fog=0;
				break;
			case MF_FIREWORKS:
				map[m].flag.fireworks=0;
				break;
			case MF_SAKURA: // [Valaris]
				map[m].flag.sakura=0;
				break;
			case MF_LEAVES: // [Valaris]
				map[m].flag.leaves=0;
				break;
			case MF_RAIN: // [Valaris]
				map[m].flag.rain=0;
				break;
			case MF_INDOORS: // celest
				map[m].flag.indoors=0;
				break;
			case MF_NIGHTENABLED:
				map[m].flag.nightenabled=0;
				break;
			case MF_NOGO: // celest
				map[m].flag.nogo=0;
				break;
			case MF_NOBASEEXP:
				map[m].flag.nobaseexp=0;
				break;
			case MF_NOJOBEXP:
				map[m].flag.nojobexp=0;
				break;
			case MF_NOMOBLOOT:
				map[m].flag.nomobloot=0;
				break;
			case MF_NOMVPLOOT:
				map[m].flag.nomvploot=0;
				break;
			case MF_NORETURN:
				map[m].flag.noreturn=0;
				break;
			case MF_NOWARPTO:
				map[m].flag.nowarpto=0;
				break;
			case MF_NIGHTMAREDROP:
				map[m].flag.pvp_nightmaredrop=0;
				break;
			case MF_RESTRICTED:
				map[m].flag.restricted=0;
				break;
			case MF_NOCOMMAND:
				map[m].flag.nocommand=0;
				break;
			case MF_JEXP:
				map[m].jexp=100;
				break;
			case MF_BEXP:
				map[m].bexp=100;
				break;
		}
	}

	return 0;
}

int buildin_pvpon(struct script_state *st)
{
	int m,i,users;
	char *str;
	struct map_session_data *pl_sd=NULL, **pl_allsd;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	m = map_mapname2mapid(str);
	if(m >= 0 && !map[m].flag.pvp) {
		map[m].flag.pvp = 1;
		clif_send0199(m,1);

		if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris]
			return 0;

		pl_allsd = map_getallusers(&users);
		
		for(i=0;i<users;i++)
		{
			if ((pl_sd = pl_allsd[i]) && m == pl_sd->bl.m && pl_sd->pvp_timer == -1)
			{
				pl_sd->pvp_timer=add_timer(gettick()+200,pc_calc_pvprank_timer,pl_sd->bl.id,0);
				pl_sd->pvp_rank=0;
				pl_sd->pvp_lastusers=0;
				pl_sd->pvp_point=5;
				pl_sd->pvp_won = 0;
				pl_sd->pvp_lost = 0;
			}
		}
	}
	return 0;
}

int buildin_pvpoff(struct script_state *st)
{
	int m,i,users;
	char *str;
	struct map_session_data *pl_sd=NULL, **pl_allsd;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	m = map_mapname2mapid(str);
	if(m >= 0 && map[m].flag.pvp) { //fixed Lupus
		map[m].flag.pvp = 0;
		clif_send0199(m,0);

		if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
			return 0;

		pl_allsd = map_getallusers(&users);
		
		for(i=0;i<users;i++)
		{
			if((pl_sd=pl_allsd[i]) && m == pl_sd->bl.m)
			{
				clif_pvpset(pl_sd,0,0,2);
				if(pl_sd->pvp_timer != -1) {
					delete_timer(pl_sd->pvp_timer,pc_calc_pvprank_timer);
					pl_sd->pvp_timer = -1;
				}
			}
		}
	}

	return 0;
}

int buildin_gvgon(struct script_state *st)
{
	int m;
	char *str;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	m = map_mapname2mapid(str);
	if(m >= 0 && !map[m].flag.gvg) {
		map[m].flag.gvg = 1;
		clif_send0199(m,3);
	}

	return 0;
}
int buildin_gvgoff(struct script_state *st)
{
	int m;
	char *str;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	m = map_mapname2mapid(str);
	if(m >= 0 && map[m].flag.gvg) {
		map[m].flag.gvg = 0;
		clif_send0199(m,0);
	}

	return 0;
}
/*==========================================
 *	Shows an emoticon on top of the player/npc
 *	emotion emotion#, <target: 0 - NPC, 1 - PC>
 *------------------------------------------
 */
//Optional second parameter added by [Skotlex]
int buildin_emotion(struct script_state *st)
{
	int type;
	int player=0;
	
	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if(type < 0 || type > 100)
		return 0;

	if( st->end>st->start+3 )
		player=conv_num(st,& (st->stack->stack_data[st->start+3]));
	
	if (player) {
		struct map_session_data *sd = script_rid2sd(st);
		if (sd)
			clif_emotion(&sd->bl,type);
	} else
		clif_emotion(map_id2bl(st->oid),type);
	return 0;
}

int buildin_maprespawnguildid_sub(struct block_list *bl,va_list ap)
{
	int g_id=va_arg(ap,int);
	int flag=va_arg(ap,int);
	struct map_session_data *sd=NULL;
	struct mob_data *md=NULL;

	if(bl->type == BL_PC)
		sd=(struct map_session_data*)bl;
	if(bl->type == BL_MOB)
		md=(struct mob_data *)bl;

	if(sd){
		if((sd->status.guild_id == g_id) && (flag&1))
			pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
		else if((sd->status.guild_id != g_id) && (flag&2))
			pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
		else if (sd->status.guild_id == 0)	// Warp out players not in guild [Valaris]
			pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);	// end addition [Valaris]
	}
	if(md && flag&4){
		if(!md->guardian_data && md->class_ != MOBID_EMPERIUM)
			unit_remove_map(bl,1);
	}
	return 0;
}
int buildin_maprespawnguildid(struct script_state *st)
{
	char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	int g_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
	int flag=conv_num(st,& (st->stack->stack_data[st->start+4]));

	int m=map_mapname2mapid(mapname);

	if(m) map_foreachinmap(buildin_maprespawnguildid_sub,m,BL_CHAR,g_id,flag);
	return 0;
}

int buildin_agitstart(struct script_state *st)
{
	if(agit_flag==1) return 0;      // Agit already Start.
	agit_flag=1;
	guild_agit_start();
	return 0;
}

int buildin_agitend(struct script_state *st)
{
	if(agit_flag==0) return 0;      // Agit already End.
	agit_flag=0;
	guild_agit_end();
	return 0;
}
/*==========================================
 * agitcheck 1;    // choice script
 * if(@agit_flag == 1) goto agit;
 * if(agitcheck(0) == 1) goto agit;
 *------------------------------------------
 */
int buildin_agitcheck(struct script_state *st)
{
	struct map_session_data *sd;
	int cond;

	cond=conv_num(st,& (st->stack->stack_data[st->start+2]));

	if(cond == 0) {
		if (agit_flag==1) push_val(st->stack,C_INT,1);
		if (agit_flag==0) push_val(st->stack,C_INT,0);
	} else {
		sd=script_rid2sd(st);
		if (agit_flag==1) pc_setreg(sd,add_str((unsigned char *) "@agit_flag"),1);
		if (agit_flag==0) pc_setreg(sd,add_str((unsigned char *) "@agit_flag"),0);
	}
	return 0;
}
int buildin_flagemblem(struct script_state *st)
{
	int g_id=conv_num(st,& (st->stack->stack_data[st->start+2]));

	if(g_id < 0) return 0;

//	printf("Script.c: [FlagEmblem] GuildID=%d, Emblem=%d.\n", g->guild_id, g->emblem_id);
	((struct npc_data *)map_id2bl(st->oid))->u.scr.guild_id = g_id;
	return 0;
}

int buildin_getcastlename(struct script_state *st)
{
	char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	struct guild_castle *gc;
	int i;
	for(i=0;i<MAX_GUILDCASTLE;i++){
		if( (gc=guild_castle_search(i)) != NULL ){
			if(strcmp(mapname,gc->map_name)==0){
				break;
			}
		}
	}
	if(gc)
		push_str(st->stack,C_CONSTSTR,(unsigned char *) gc->castle_name);
	else
		push_str(st->stack,C_CONSTSTR,(unsigned char *) "");
	return 0;
}

int buildin_getcastledata(struct script_state *st)
{
	char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	int index=conv_num(st,& (st->stack->stack_data[st->start+3]));
	char *event=NULL;
	struct guild_castle *gc;
	int i,j;

	if( st->end>st->start+4 && index==0){
		for(i=0,j=-1;i<MAX_GUILDCASTLE;i++)
			if( (gc=guild_castle_search(i)) != NULL &&
				strcmp(mapname,gc->map_name)==0 )
				j=i;
		if(j>=0){
			event=conv_str(st,& (st->stack->stack_data[st->start+4]));
			check_event(st, event);
			guild_addcastleinfoevent(j,17,event);
		}
	}

	for(i=0;i<MAX_GUILDCASTLE;i++){
		if( (gc=guild_castle_search(i)) != NULL ){
			if(strcmp(mapname,gc->map_name)==0){
				switch(index){
				case 0: for(j=1;j<26;j++) guild_castledataload(gc->castle_id,j); break;  // Initialize[AgitInit]
				case 1: push_val(st->stack,C_INT,gc->guild_id); break;
				case 2: push_val(st->stack,C_INT,gc->economy); break;
				case 3: push_val(st->stack,C_INT,gc->defense); break;
				case 4: push_val(st->stack,C_INT,gc->triggerE); break;
				case 5: push_val(st->stack,C_INT,gc->triggerD); break;
				case 6: push_val(st->stack,C_INT,gc->nextTime); break;
				case 7: push_val(st->stack,C_INT,gc->payTime); break;
				case 8: push_val(st->stack,C_INT,gc->createTime); break;
				case 9: push_val(st->stack,C_INT,gc->visibleC); break;
				case 10:
				case 11:
				case 12:
				case 13:
				case 14:
				case 15:
				case 16:
				case 17:
					push_val(st->stack,C_INT,gc->guardian[index-10].visible); break;
				case 18:
				case 19:
				case 20:
				case 21:
				case 22:
				case 23:
				case 24:
				case 25:
					push_val(st->stack,C_INT,gc->guardian[index-18].hp); break;
				default:
					push_val(st->stack,C_INT,0); break;
				}
				return 0;
			}
		}
	}
	push_val(st->stack,C_INT,0);
	return 0;
}

int buildin_setcastledata(struct script_state *st)
{
	char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	int index=conv_num(st,& (st->stack->stack_data[st->start+3]));
	int value=conv_num(st,& (st->stack->stack_data[st->start+4]));
	struct guild_castle *gc;
	int i;

	for(i=0;i<MAX_GUILDCASTLE;i++){
		if( (gc=guild_castle_search(i)) != NULL ){
			if(strcmp(mapname,gc->map_name)==0){
				// Save Data byself First
				switch(index){
				case 1: gc->guild_id = value; break;
				case 2: gc->economy = value; break;
				case 3: gc->defense = value; break;
				case 4: gc->triggerE = value; break;
				case 5: gc->triggerD = value; break;
				case 6: gc->nextTime = value; break;
				case 7: gc->payTime = value; break;
				case 8: gc->createTime = value; break;
				case 9: gc->visibleC = value; break;
				case 10:
				case 11:
				case 12:
				case 13:
				case 14:
				case 15:
				case 16:
				case 17:
					gc->guardian[index-10].visible = value; break;
				case 18:
				case 19:
				case 20:
				case 21:
				case 22:
				case 23:
				case 24:
				case 25:
					gc->guardian[index-18].hp = value; break;
				default: return 0;
				}
				guild_castledatasave(gc->castle_id,index,value);
				return 0;
			}
		}
	}
	return 0;
}

/* =====================================================================
 * �M���h����v������
 * ---------------------------------------------------------------------
 */
int buildin_requestguildinfo(struct script_state *st)
{
	int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	char *event=NULL;

	if( st->end>st->start+3 ){
		event=conv_str(st,& (st->stack->stack_data[st->start+3]));
		check_event(st, event);
	}

	if(guild_id>0)
		guild_npc_request_info(guild_id,event);
	return 0;
}

/* =====================================================================
 * �J�[�h�̐��𓾂�
 * ---------------------------------------------------------------------
 */
int buildin_getequipcardcnt(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;
	int c=MAX_SLOTS;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(sd->status.inventory[i].card[0] == 0x00ff){ // ��������̓J�[�h�Ȃ�
		push_val(st->stack,C_INT,0);
		return 0;
	}
	do{
		if( (sd->status.inventory[i].card[c-1] > 4000 &&
			sd->status.inventory[i].card[c-1] < 5000) ||
			itemdb_type(sd->status.inventory[i].card[c-1]) == 6){	// [Celest]
			push_val(st->stack,C_INT,(c));
			return 0;
		}
	}while(c--);
	push_val(st->stack,C_INT,0);
	return 0;
}

/* ================================================================
 * �J�[�h���O������
 * ----------------------------------------------------------------
 */
int buildin_successremovecards(struct script_state *st)
{
	int i,j,num,cardflag=0,flag;
	struct map_session_data *sd;
	struct item item_tmp;
	int c=MAX_SLOTS;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(sd->status.inventory[i].card[0]==0x00ff){ // ��������͏������Ȃ�
		return 0;
	}
	do{
		if( (sd->status.inventory[i].card[c-1] > 4000 &&
			sd->status.inventory[i].card[c-1] < 5000) ||
			itemdb_type(sd->status.inventory[i].card[c-1]) == 6){	// [Celest]

			cardflag = 1;
			item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1];
			item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
			item_tmp.attribute=0;
			for (j = 0; j < MAX_SLOTS; j++)
				item_tmp.card[j]=0;

			//Logs items, got from (N)PC scripts [Lupus]
			if(log_config.pick > 0 ) {
				log_pick(sd, "N", 0, item_tmp.nameid, 1, NULL);
			}
			//Logs

			if((flag=pc_additem(sd,&item_tmp,1))){	// ���ĂȂ��Ȃ�h���b�v
				clif_additem(sd,0,0,flag);
				map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
			}
		}
	}while(c--);

	if(cardflag == 1){	// �J�[�h����菜�����A�C�e������
		flag=0;
		item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
		item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
		item_tmp.attribute=sd->status.inventory[i].attribute;

		//Logs items, got from (N)PC scripts [Lupus]
		if(log_config.pick > 0 ) {
			log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
		}
		//Logs

		for (j = 0; j < MAX_SLOTS; j++)
			item_tmp.card[j]=0;
		pc_delitem(sd,i,1,0);

		//Logs items, got from (N)PC scripts [Lupus]
		if(log_config.pick > 0 ) {
			log_pick(sd, "N", 0, item_tmp.nameid, 1, &item_tmp);
		}
		//Logs

		if((flag=pc_additem(sd,&item_tmp,1))){	// ���ĂȂ��Ȃ�h���b�v
			clif_additem(sd,0,0,flag);
			map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
		}
		clif_misceffect(&sd->bl,3);
		return 0;
	}
	return 0;
}

/* ================================================================
 * �J�[�h���O�����s slot,type
 * type=0: ���������A1:�J�[�h�����A2:������A3:��������
 * ----------------------------------------------------------------
 */
int buildin_failedremovecards(struct script_state *st)
{
	int i,j,num,cardflag=0,flag,typefail;
	struct map_session_data *sd;
	struct item item_tmp;
	int c=MAX_SLOTS;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	typefail=conv_num(st,& (st->stack->stack_data[st->start+3]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(sd->status.inventory[i].card[0]==0x00ff){ // ��������͏������Ȃ�
		return 0;
	}
	do{
		if( (sd->status.inventory[i].card[c-1] > 4000 &&
			sd->status.inventory[i].card[c-1] < 5000) ||
			itemdb_type(sd->status.inventory[i].card[c-1]) == 6){	// [Celest]

			cardflag = 1;

			if(typefail == 2){ // ����̂ݑ����Ȃ�A�J�[�h�͎󂯎�点��
				item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1];
				item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
				item_tmp.attribute=0;
				for (j = 0; j < MAX_SLOTS; j++)
					item_tmp.card[j]=0;

				//Logs items, got from (N)PC scripts [Lupus]
				if(log_config.pick > 0 ) {
					log_pick(sd, "N", 0, item_tmp.nameid, 1, NULL);
				}
				//Logs

				if((flag=pc_additem(sd,&item_tmp,1))){
					clif_additem(sd,0,0,flag);
					map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
				}
			}
		}
	}while(c--);

	if(cardflag == 1){

		if(typefail == 0 || typefail == 2){	// �����
			//Logs items, got from (N)PC scripts [Lupus]
			if(log_config.pick > 0 ) {
				log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
			}
			//Logs

			pc_delitem(sd,i,1,0);
			clif_misceffect(&sd->bl,2);
			return 0;
		}
		if(typefail == 1){	// �J�[�h�̂ݑ����i�����Ԃ��j
			flag=0;
			item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
			item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
			item_tmp.attribute=sd->status.inventory[i].attribute;

			//Logs items, got from (N)PC scripts [Lupus]
			if(log_config.pick > 0 ) {
				log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
			}
			//Logs

			for (j = 0; j < MAX_SLOTS; j++)
				item_tmp.card[j]=0;
			pc_delitem(sd,i,1,0);

			//Logs items, got from (N)PC scripts [Lupus]
			if(log_config.pick > 0 ) {
				log_pick(sd, "N", 0, item_tmp.nameid, 1, &item_tmp);
			}
			//Logs

			if((flag=pc_additem(sd,&item_tmp,1))){
				clif_additem(sd,0,0,flag);
				map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
			}
		}
		clif_misceffect(&sd->bl,2);
		return 0;
	}
	return 0;
}

int buildin_mapwarp(struct script_state *st)	// Added by RoVeRT
{
	int x,y,m;
	char *str;
	char *mapname;
	unsigned int index;
	mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	str=conv_str(st,& (st->stack->stack_data[st->start+3]));
	x=conv_num(st,& (st->stack->stack_data[st->start+4]));
	y=conv_num(st,& (st->stack->stack_data[st->start+5]));

	if( (m=map_mapname2mapid(mapname))< 0)
		return 0;

	if(!(index=mapindex_name2id(str)))
		return 0;
	map_foreachinmap(buildin_areawarp_sub,
		m,BL_PC,index,x,y);
	return 0;
}

int buildin_cmdothernpc(struct script_state *st)	// Added by RoVeRT
{
	char *npc,*command;

	npc=conv_str(st,& (st->stack->stack_data[st->start+2]));
	command=conv_str(st,& (st->stack->stack_data[st->start+3]));

	npc_command(map_id2sd(st->rid),npc,command);
	return 0;
}

int buildin_inittimer(struct script_state *st)	// Added by RoVeRT
{
//	struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid);
//	nd->lastaction=nd->timer=gettick();

	npc_do_ontimer(st->oid, 1);

	return 0;
}

int buildin_stoptimer(struct script_state *st)	// Added by RoVeRT
{
//	struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid);
//	nd->lastaction=nd->timer=-1;

	npc_do_ontimer(st->oid, 0);

	return 0;
}

int buildin_mobcount_sub(struct block_list *bl,va_list ap)	// Added by RoVeRT
{
	char *event=va_arg(ap,char *);
	int *c=va_arg(ap,int *);

	if(strcmp(event,((struct mob_data *)bl)->npc_event)==0)
		(*c)++;
	return 0;
}

int buildin_mobcount(struct script_state *st)	// Added by RoVeRT
{
	char *mapname,*event;
	int m,c=0;
	mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
	event=conv_str(st,& (st->stack->stack_data[st->start+3]));
	check_event(st, event);

	if( (m=map_mapname2mapid(mapname))<0 ) {
		push_val(st->stack,C_INT,-1);
		return 0;
	}
	map_foreachinmap(buildin_mobcount_sub, m, BL_MOB, event,&c );

	push_val(st->stack,C_INT, (c));

	return 0;
}
int buildin_marriage(struct script_state *st)
{
	char *partner=conv_str(st,& (st->stack->stack_data[st->start+2]));
	struct map_session_data *sd=script_rid2sd(st);
	struct map_session_data *p_sd=map_nick2sd(partner);

	if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){
		push_val(st->stack,C_INT,0);
		return 0;
	}
	push_val(st->stack,C_INT,1);
	return 0;
}
int buildin_wedding_effect(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);
	struct block_list *bl;

	if(sd==NULL) {
		bl=map_id2bl(st->oid);
	} else
		bl=&sd->bl;
	clif_wedding_effect(bl);
	return 0;
}
int buildin_divorce(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);
	if(sd==NULL || pc_divorce(sd) < 0){
		push_val(st->stack,C_INT,0);
		return 0;
	}
	push_val(st->stack,C_INT,1);
	return 0;
}

int buildin_ispartneron(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);
	struct map_session_data *p_sd=NULL;

	if(sd==NULL || !pc_ismarried(sd) ||
            (p_sd=map_charid2sd(sd->status.partner_id)) == NULL) {
		push_val(st->stack,C_INT,0);
		return 0;
	}

	push_val(st->stack,C_INT,1);
	return 0;
}

int buildin_getpartnerid(struct script_state *st)
{
    struct map_session_data *sd=script_rid2sd(st);
    if (sd == NULL) {
        push_val(st->stack,C_INT,0);
        return 0;
    }

    push_val(st->stack,C_INT,sd->status.partner_id);
    return 0;
}

int buildin_getchildid(struct script_state *st)
{
    struct map_session_data *sd=script_rid2sd(st);
    if (sd == NULL) {
        push_val(st->stack,C_INT,0);
        return 0;
    }

    push_val(st->stack,C_INT,sd->status.child);
    return 0;
}

int buildin_getmotherid(struct script_state *st)
{
    struct map_session_data *sd=script_rid2sd(st);
    if (sd == NULL) {
        push_val(st->stack,C_INT,0);
        return 0;
    }

    push_val(st->stack,C_INT,sd->status.mother);
    return 0;
}

int buildin_getfatherid(struct script_state *st)
{
    struct map_session_data *sd=script_rid2sd(st);
    if (sd == NULL) {
        push_val(st->stack,C_INT,0);
        return 0;
    }

    push_val(st->stack,C_INT,sd->status.father);
    return 0;
}

int buildin_warppartner(struct script_state *st)
{
	int x,y;
	unsigned short mapindex;
	char *str;
	struct map_session_data *sd=script_rid2sd(st);
	struct map_session_data *p_sd=NULL;

	if(sd==NULL || !pc_ismarried(sd) ||
   	(p_sd=map_charid2sd(sd->status.partner_id)) == NULL) {
		push_val(st->stack,C_INT,0);
		return 0;
	}

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y=conv_num(st,& (st->stack->stack_data[st->start+4]));

	mapindex = mapindex_name2id(str);
	if (mapindex) {
		pc_setpos(p_sd,mapindex,x,y,0);
		push_val(st->stack,C_INT,1);
	} else
		push_val(st->stack,C_INT,0);
	return 0;
}

/*================================================
 * Script for Displaying MOB Information [Valaris]
 *------------------------------------------------
 */
int buildin_strmobinfo(struct script_state *st)
{

	int num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	int class_=conv_num(st,& (st->stack->stack_data[st->start+3]));

	if((class_>=0 && class_<=1000) || class_ >2000)
		return 0;

	switch (num) {
	case 1:
		{
			push_str(st->stack,C_CONSTSTR,(unsigned char *) mob_db(class_)->name);
			break;
		}
	case 2:
		{
			push_str(st->stack,C_CONSTSTR,(unsigned char *) mob_db(class_)->jname);
			break;
		}
	case 3:
		push_val(st->stack,C_INT,mob_db(class_)->lv);
		break;
	case 4:
		push_val(st->stack,C_INT,mob_db(class_)->max_hp);
		break;
	case 5:
		push_val(st->stack,C_INT,mob_db(class_)->max_sp);
		break;
	case 6:
		push_val(st->stack,C_INT,mob_db(class_)->base_exp);
		break;
	case 7:
		push_val(st->stack,C_INT,mob_db(class_)->job_exp);
		break;
	}
	return 0;
}

/*==========================================
 * Summon guardians [Valaris]
 *------------------------------------------
 */
int buildin_guardian(struct script_state *st)
{
	int class_=0,amount=1,x=0,y=0,guardian=0;
	char *str,*map,*event="";

	map	=conv_str(st,& (st->stack->stack_data[st->start+2]));
	x	=conv_num(st,& (st->stack->stack_data[st->start+3]));
	y	=conv_num(st,& (st->stack->stack_data[st->start+4]));
	str	=conv_str(st,& (st->stack->stack_data[st->start+5]));
	class_=conv_num(st,& (st->stack->stack_data[st->start+6]));
	amount=conv_num(st,& (st->stack->stack_data[st->start+7]));
	event=conv_str(st,& (st->stack->stack_data[st->start+8]));
	if( st->end>st->start+9 )
		guardian=conv_num(st,& (st->stack->stack_data[st->start+9]));

	check_event(st, event);

	mob_spawn_guardian(map_id2sd(st->rid),map,x,y,str,class_,amount,event,guardian);

	return 0;
}

/*================================================
 * Script for Displaying Guardian Info [Valaris]
 *------------------------------------------------
 */
int buildin_guardianinfo(struct script_state *st)
{
	int guardian=conv_num(st,& (st->stack->stack_data[st->start+2]));
	struct map_session_data *sd=script_rid2sd(st);
	struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name);

	if (guardian < 0 || guardian >= MAX_GUARDIANS || gc==NULL)
	{
		push_val(st->stack,C_INT,-1);
		return 0;
	}

	if(gc->guardian[guardian].visible)
		push_val(st->stack,C_INT,gc->guardian[guardian].hp);
	else push_val(st->stack,C_INT,-1);

	return 0;
}
/*==========================================
 * ID����Item��
 *------------------------------------------
 */
int buildin_getitemname(struct script_state *st)
{
	int item_id=0;
	struct item_data *i_data;
	char *item_name;
	struct script_data *data;

	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);

	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		if( item_data )
			item_id=item_data->nameid;
	}else
		item_id=conv_num(st,data);

	i_data = itemdb_exists(item_id);
	if (i_data == NULL)
	{
		push_str(st->stack,C_CONSTSTR,(unsigned char *) "null");
		return 0;
	}
	item_name=(char *)aMallocA(ITEM_NAME_LENGTH*sizeof(char));

	memcpy(item_name, i_data->jname, ITEM_NAME_LENGTH);
	push_str(st->stack,C_STR,(unsigned char *) item_name);
	return 0;
}
/*==========================================
 * Returns number of slots an item has. [Skotlex]
 *------------------------------------------
 */
int buildin_getitemslots(struct script_state *st)
{
	int item_id;
	struct item_data *i_data;

	item_id=conv_num(st,& (st->stack->stack_data[st->start+2]));

	i_data = itemdb_exists(item_id);

	if (i_data)
		push_val(st->stack,C_INT,i_data->slot);
	else
		push_val(st->stack,C_INT,-1);
	return 0;
}

/*==========================================
 * Returns some values of an item [Lupus]
 * Price, Weight, etc...
	getiteminfo(itemID,n), where n
		0 value_buy;
		1 value_sell;
		2 type;
		3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
				if = 0, then monsters don't drop it at all (rare or a quest item)
				if = 10000, then this item is sold in NPC shops only
		4 sex;
		5 equip;
		6 weight;
		7 atk;
		8 def;
		9 range;
		10 slot;
		11 look;
		12 elv;
		13 wlv;
 *------------------------------------------
 */
int buildin_getiteminfo(struct script_state *st)
{
	int item_id,n;
	int *item_arr;
	struct item_data *i_data;

	item_id	= conv_num(st,& (st->stack->stack_data[st->start+2]));
	n	= conv_num(st,& (st->stack->stack_data[st->start+3]));
	i_data = itemdb_exists(item_id);

	if (i_data && n>=0 && n<14) {
		item_arr = (int*)&i_data->value_buy;
		push_val(st->stack,C_INT,item_arr[n]);
	} else
		push_val(st->stack,C_INT,-1);
	return 0;
}

/*==========================================
 * Returns value from equipped item slot n [Lupus]
	getequipcardid(num,slot)
	where
		num = eqip position slot
		slot = 0,1,2,3 (Card Slot N)

	This func returns CARD ID, 255,254,-255 (for card 0, if the item is produced)
		it's useful when you want to check item cards or if it's signed
	Useful for such quests as "Sign this refined item with players name" etc
		Hat[0] +4 -> Player's Hat[0] +4
 *------------------------------------------
 */
int buildin_getequipcardid(struct script_state *st)
{
	int i,num,slot;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	slot=conv_num(st,& (st->stack->stack_data[st->start+3]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0 && slot>=0 && slot<4)
		push_val(st->stack,C_INT,sd->status.inventory[i].card[slot]);
	else
		push_val(st->stack,C_INT,0);

	return 0;
}

/*==========================================
 * petskillbonus [Valaris] //Rewritten by [Skotlex]
 *------------------------------------------
 */

int buildin_petskillbonus(struct script_state *st)
{
	struct pet_data *pd;

	struct map_session_data *sd=script_rid2sd(st);

	if(sd==NULL || sd->pd==NULL)
		return 0;

	pd=sd->pd;
	if (pd->bonus)
	{ //Clear previous bonus
		if (pd->bonus->timer != -1)
			delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
	} else //init
		pd->bonus = (struct pet_bonus *) aMalloc(sizeof(struct pet_bonus));

	pd->bonus->type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	pd->bonus->val=conv_num(st,& (st->stack->stack_data[st->start+3]));
	pd->bonus->duration=conv_num(st,& (st->stack->stack_data[st->start+4]));
	pd->bonus->delay=conv_num(st,& (st->stack->stack_data[st->start+5]));

	if (pd->state.skillbonus == -1)
		pd->state.skillbonus=0;	// waiting state

	// wait for timer to start
	if (battle_config.pet_equip_required && pd->equip == 0)
		pd->bonus->timer=-1;
	else
		pd->bonus->timer=add_timer(gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);

	return 0;
}

/*==========================================
 * pet looting [Valaris] //Rewritten by [Skotlex]
 *------------------------------------------
 */
int buildin_petloot(struct script_state *st)
{
	int max;
	struct pet_data *pd;
	struct map_session_data *sd=script_rid2sd(st);
	
	if(sd==NULL || sd->pd==NULL)
		return 0;

	max=conv_num(st,& (st->stack->stack_data[st->start+2]));

	if(max < 1)
		max = 1;	//Let'em loot at least 1 item.
	else if (max > MAX_PETLOOT_SIZE)
		max = MAX_PETLOOT_SIZE;
	
	pd = sd->pd;
	if (pd->loot != NULL)
	{	//Release whatever was there already and reallocate memory
		pet_lootitem_drop(pd, pd->msd);
		aFree(pd->loot->item);
	}
	else
		pd->loot = (struct pet_loot *)aMalloc(sizeof(struct pet_loot));

	pd->loot->item = (struct item *)aCalloc(max,sizeof(struct item));
	
	pd->loot->max=max;
	pd->loot->count = 0;
	pd->loot->weight = 0;

	return 0;
}
/*==========================================
 * PC�̏����i���ǂݎ��
 *------------------------------------------
 */
int buildin_getinventorylist(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);
	unsigned char card_var[NAME_LENGTH];
	
	int i,j=0,k;
	if(!sd) return 0;
	for(i=0;i<MAX_INVENTORY;i++){
		if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){
			pc_setreg(sd,add_str((unsigned char *) "@inventorylist_id")+(j<<24),sd->status.inventory[i].nameid);
			pc_setreg(sd,add_str((unsigned char *) "@inventorylist_amount")+(j<<24),sd->status.inventory[i].amount);
			pc_setreg(sd,add_str((unsigned char *) "@inventorylist_equip")+(j<<24),sd->status.inventory[i].equip);
			pc_setreg(sd,add_str((unsigned char *) "@inventorylist_refine")+(j<<24),sd->status.inventory[i].refine);
			pc_setreg(sd,add_str((unsigned char *) "@inventorylist_identify")+(j<<24),sd->status.inventory[i].identify);
			pc_setreg(sd,add_str((unsigned char *) "@inventorylist_attribute")+(j<<24),sd->status.inventory[i].attribute);
			for (k = 0; k < MAX_SLOTS; k++)
			{
				sprintf(card_var, "@inventorylist_card%d",k+1);
				pc_setreg(sd,add_str(card_var)+(j<<24),sd->status.inventory[i].card[k]);
			}
			j++;
		}
	}
	pc_setreg(sd,add_str((unsigned char *) "@inventorylist_count"),j);
	return 0;
}

int buildin_getskilllist(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);
	int i,j=0;
	if(!sd) return 0;
	for(i=0;i<MAX_SKILL;i++){
		if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){
			pc_setreg(sd,add_str((unsigned char *) "@skilllist_id")+(j<<24),sd->status.skill[i].id);
			pc_setreg(sd,add_str((unsigned char *)"@skilllist_lv")+(j<<24),sd->status.skill[i].lv);
			pc_setreg(sd,add_str((unsigned char *)"@skilllist_flag")+(j<<24),sd->status.skill[i].flag);
			j++;
		}
	}
	pc_setreg(sd,add_str((unsigned char *) "@skilllist_count"),j);
	return 0;
}

int buildin_clearitem(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);
	int i;
	if(sd==NULL) return 0;
	for (i=0; i<MAX_INVENTORY; i++) {
		if (sd->status.inventory[i].amount) {

			//Logs items, got from (N)PC scripts [Lupus]
			if(log_config.pick > 0 ) {
				log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);
			}
			//Logs

			pc_delitem(sd, i, sd->status.inventory[i].amount, 0);
		}
	}
	return 0;
}

/*==========================================
	Disguise Player (returns Mob/NPC ID if success, 0 on fail) [Lupus]
 *------------------------------------------
 */
int buildin_disguise(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);
	int id;

	id	= conv_num(st,& (st->stack->stack_data[st->start+2]));

	if (!mobdb_checkid(id) && !npcdb_checkid(id)) {
		push_val(st->stack,C_INT,0);
		return 0;
	}

	pc_disguise(sd, id);
	push_val(st->stack,C_INT,id);
	return 0;
}

/*==========================================
	Undisguise Player (returns 1 if success, 0 on fail) [Lupus]
 *------------------------------------------
 */
int buildin_undisguise(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);

	if (sd->disguise) {
		pc_disguise(sd, 0);
		push_val(st->stack,C_INT,0);
	} else {
		push_val(st->stack,C_INT,1);
	}
	return 0;
}

/*==========================================
 * NPC�N���X�`�F���W
 * class�͕ς�肽��class
 * type�͒ʏ�0�Ȃ̂��ȁH
 *------------------------------------------
 */
int buildin_classchange(struct script_state *st)
{
	int _class,type;
	struct block_list *bl=map_id2bl(st->oid);

	if(bl==NULL) return 0;

	_class=conv_num(st,& (st->stack->stack_data[st->start+2]));
	type=conv_num(st,& (st->stack->stack_data[st->start+3]));
	clif_class_change(bl,_class,type);
	return 0;
}

/*==========================================
 * NPC���甭������G�t�F�N�g
 *------------------------------------------
 */
int buildin_misceffect(struct script_state *st)
{
	int type;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if(st->oid) {
		struct block_list *bl = map_id2bl(st->oid);
		if (bl)
			clif_misceffect2(bl,type);
	} else{
		struct map_session_data *sd=script_rid2sd(st);
		if(sd)
			clif_misceffect2(&sd->bl,type);
	}
	return 0;
}
/*==========================================
 * �T�E���h�G�t�F�N�g
 *------------------------------------------
 */
int buildin_soundeffect(struct script_state *st)
{

	// Redundn
	struct map_session_data *sd=script_rid2sd(st);
	char *name;
	int type=0;


	name=conv_str(st,& (st->stack->stack_data[st->start+2]));
	type=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if(sd){
		if(!st->rid)
			clif_soundeffect(sd,map_id2bl(st->oid),name,type);
		else{
			clif_soundeffect(sd,&sd->bl,name,type);
		}
	}
	return 0;
}

int soundeffect_sub(struct block_list* bl,va_list ap)
{
	char *name;
	int type;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);

	name = va_arg(ap,char *);
	type = va_arg(ap,int);

	clif_soundeffect((struct map_session_data *)bl, bl, name, type);

    return 0;	
}

int buildin_soundeffectall(struct script_state *st)
{
	// [Lance] - Improved.
	char *name, *map = NULL;
	struct block_list *bl;
	int type, coverage, x0, y0, x1, y1;

	name=conv_str(st,& (st->stack->stack_data[st->start+2]));
	type=conv_num(st,& (st->stack->stack_data[st->start+3]));
	coverage=conv_num(st,& (st->stack->stack_data[st->start+4]));

	if(!st->rid)
		bl = map_id2bl(st->oid);
	else
		bl = &(script_rid2sd(st)->bl);

	if(bl){
		if(coverage < 23){
			clif_soundeffectall(bl,name,type,coverage);
		}else {
			if(st->end > st->start+9){
				map=conv_str(st,& (st->stack->stack_data[st->start+5]));
				x0 = conv_num(st,& (st->stack->stack_data[st->start+6]));
				y0 = conv_num(st,& (st->stack->stack_data[st->start+7]));
				x1 = conv_num(st,& (st->stack->stack_data[st->start+8]));
				y1 = conv_num(st,& (st->stack->stack_data[st->start+9]));
				map_foreachinarea(soundeffect_sub,map_mapname2mapid(map),x0,y0,x1,y1,BL_PC,name,type);
			} else {
				ShowError("buildin_soundeffectall: insufficient arguments for specific area broadcast.\n");
			}
		}
	}
	return 0;
}
/*==========================================
 * pet status recovery [Valaris] / Rewritten by [Skotlex]
 *------------------------------------------
 */
int buildin_petrecovery(struct script_state *st)
{
	struct pet_data *pd;
	struct map_session_data *sd=script_rid2sd(st);

	if(sd==NULL || sd->pd==NULL)
		return 0;

	pd=sd->pd;
	
	if (pd->recovery)
	{ //Halt previous bonus
		if (pd->recovery->timer != -1)
			delete_timer(pd->recovery->timer, pet_recovery_timer);
	} else //Init
		pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery));
		
	pd->recovery->type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	pd->recovery->delay=conv_num(st,& (st->stack->stack_data[st->start+3]));

	pd->recovery->timer=-1;

	return 0;
}

/*==========================================
 * pet healing [Valaris] //Rewritten by [Skotlex]
 *------------------------------------------
 */
int buildin_petheal(struct script_state *st)
{
	struct pet_data *pd;
	struct map_session_data *sd=script_rid2sd(st);

	if(sd==NULL || sd->pd==NULL)
		return 0;

	pd=sd->pd;
	if (pd->s_skill)
	{ //Clear previous skill
		if (pd->s_skill->timer != -1)
		{
			if (pd->s_skill->id)
				delete_timer(pd->s_skill->timer, pet_skill_support_timer);
			else
				delete_timer(pd->s_skill->timer, pet_heal_timer);
		}
	} else //init memory
		pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); 
	
	pd->s_skill->id=0; //This id identifies that it IS petheal rather than pet_skillsupport
	//Use the lv as the amount to heal
	pd->s_skill->lv=conv_num(st,& (st->stack->stack_data[st->start+2]));
	pd->s_skill->delay=conv_num(st,& (st->stack->stack_data[st->start+3]));
	pd->s_skill->hp=conv_num(st,& (st->stack->stack_data[st->start+4]));
	pd->s_skill->sp=conv_num(st,& (st->stack->stack_data[st->start+5]));

	//Use delay as initial offset to avoid skill/heal exploits
	if (battle_config.pet_equip_required && pd->equip == 0)
		pd->s_skill->timer=-1;
	else
		pd->s_skill->timer=add_timer(gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);

	return 0;
}

/*==========================================
 * pet attack skills [Valaris] //Rewritten by [Skotlex]
 *------------------------------------------
 */
int buildin_petskillattack(struct script_state *st)
{
	struct pet_data *pd;
	struct map_session_data *sd=script_rid2sd(st);

	if(sd==NULL || sd->pd==NULL)
		return 0;

	pd=sd->pd;
	if (pd->a_skill == NULL)
		pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
				
	pd->a_skill->id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	pd->a_skill->lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
	pd->a_skill->div_ = 0;
	pd->a_skill->rate=conv_num(st,& (st->stack->stack_data[st->start+4]));
	pd->a_skill->bonusrate=conv_num(st,& (st->stack->stack_data[st->start+5]));

	return 0;
}

/*==========================================
 * pet attack skills [Valaris]
 *------------------------------------------
 */
int buildin_petskillattack2(struct script_state *st)
{
	struct pet_data *pd;
	struct map_session_data *sd=script_rid2sd(st);

	if(sd==NULL || sd->pd==NULL)
		return 0;

	pd=sd->pd;
	if (pd->a_skill == NULL)
		pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
				
	pd->a_skill->id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	pd->a_skill->lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
	pd->a_skill->div_ = conv_num(st,& (st->stack->stack_data[st->start+4]));
	pd->a_skill->rate=conv_num(st,& (st->stack->stack_data[st->start+5]));
	pd->a_skill->bonusrate=conv_num(st,& (st->stack->stack_data[st->start+6]));

	return 0;
}

/*==========================================
 * pet support skills [Skotlex]
 *------------------------------------------
 */
int buildin_petskillsupport(struct script_state *st)
{
	struct pet_data *pd;
	struct map_session_data *sd=script_rid2sd(st);

	if(sd==NULL || sd->pd==NULL)
		return 0;

	pd=sd->pd;
	if (pd->s_skill)
	{ //Clear previous skill
		if (pd->s_skill->timer != -1)
		{
			if (pd->s_skill->id)
				delete_timer(pd->s_skill->timer, pet_skill_support_timer);
			else
				delete_timer(pd->s_skill->timer, pet_heal_timer);
		}
	} else //init memory
		pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); 
	
	pd->s_skill->id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	pd->s_skill->lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
	pd->s_skill->delay=conv_num(st,& (st->stack->stack_data[st->start+4]));
	pd->s_skill->hp=conv_num(st,& (st->stack->stack_data[st->start+5]));
	pd->s_skill->sp=conv_num(st,& (st->stack->stack_data[st->start+6]));

	//Use delay as initial offset to avoid skill/heal exploits
	if (battle_config.pet_equip_required && pd->equip == 0)
		pd->s_skill->timer=-1;
	else
		pd->s_skill->timer=add_timer(gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);

	return 0;
}

/*==========================================
 * Scripted skill effects [Celest]
 *------------------------------------------
 */
int buildin_skilleffect(struct script_state *st)
{
	struct map_session_data *sd;

	int skillid=conv_num(st,& (st->stack->stack_data[st->start+2]));
	int skilllv=conv_num(st,& (st->stack->stack_data[st->start+3]));
	sd=script_rid2sd(st);

	clif_skill_nodamage(&sd->bl,&sd->bl,skillid,skilllv,1);

	return 0;
}

/*==========================================
 * NPC skill effects [Valaris]
 *------------------------------------------
 */
int buildin_npcskilleffect(struct script_state *st)
{
	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);

	int skillid=conv_num(st,& (st->stack->stack_data[st->start+2]));
	int skilllv=conv_num(st,& (st->stack->stack_data[st->start+3]));
	int x=conv_num(st,& (st->stack->stack_data[st->start+4]));
	int y=conv_num(st,& (st->stack->stack_data[st->start+5]));

	clif_skill_poseffect(&nd->bl,skillid,skilllv,x,y,gettick());

	return 0;
}

/*==========================================
 * Special effects [Valaris]
 *------------------------------------------
 */
int buildin_specialeffect(struct script_state *st)
{
	struct block_list *bl=map_id2bl(st->oid);

	if(bl==NULL)
		return 0;

	clif_specialeffect(bl,conv_num(st,& (st->stack->stack_data[st->start+2])), 0);

	return 0;
}

int buildin_specialeffect2(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);

	if(sd==NULL)
		return 0;

	clif_specialeffect(&sd->bl,conv_num(st,& (st->stack->stack_data[st->start+2])), 0);

	return 0;
}

/*==========================================
 * Nude [Valaris]
 *------------------------------------------
 */

int buildin_nude(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);
	int i,calcflag=0;

	if(sd==NULL)
		return 0;

	for(i=0;i<11;i++)
		if(sd->equip_index[i] >= 0) {
			if(!calcflag)
				calcflag=1;
			pc_unequipitem(sd,sd->equip_index[i],2);
		}

	if(calcflag)
		status_calc_pc(sd,1);

	return 0;
}

/*==========================================
 * gmcommand [MouseJstr]
 *
 * suggested on the forums...
 * splitted into atcommand & charcommand by [Skotlex]
 *------------------------------------------
 */

int buildin_atcommand(struct script_state *st)
{
	struct map_session_data *sd=NULL;
	char *cmd;

	cmd = conv_str(st,& (st->stack->stack_data[st->start+2]));
	if (st->rid)
		sd = script_rid2sd(st);

	if (sd) is_atcommand(sd->fd, sd, cmd, 99);
	else { //Use a dummy character.
		struct map_session_data dummy_sd;
		struct block_list *bl = NULL;
		memset(&dummy_sd, 0, sizeof(struct map_session_data));
		if (st->oid) bl = map_id2bl(st->oid);
		if (bl) {
			memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
			if (bl->type == BL_NPC)
				strncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
		}
		is_atcommand(0, &dummy_sd, cmd, 99);
	}

	return 0;
}

int buildin_charcommand(struct script_state *st)
{
	struct map_session_data *sd=NULL;
	char *cmd;
	
	cmd = conv_str(st,& (st->stack->stack_data[st->start+2]));

	if (st->rid)
		sd = script_rid2sd(st);
	
	if (sd) is_charcommand(sd->fd, sd, cmd, 99);
	else { //Use a dummy character.
		struct map_session_data dummy_sd;
		struct block_list *bl = NULL;
		memset(&dummy_sd, 0, sizeof(struct map_session_data));
		if (st->oid) bl = map_id2bl(st->oid);
		if (bl) {
			memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
			if (bl->type == BL_NPC)
				strncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
		}
		is_charcommand(0, &dummy_sd, cmd, 99);
	}

	return 0;
}


/*==========================================
 * Displays a message for the player only (like system messages like "you got an apple" )
 *------------------------------------------
 */
int buildin_dispbottom(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);
	char *message;
	message=conv_str(st,& (st->stack->stack_data[st->start+2]));
	if(sd)
		clif_disp_onlyself(sd,message,(int)strlen(message));
	return 0;
}

/*==========================================
 * All The Players Full Recovery
   (HP/SP full restore and resurrect if need)
 *------------------------------------------
 */
int buildin_recovery(struct script_state *st)
{
	struct map_session_data *sd, **all_sd;
	int i = 0, users;

	all_sd = map_getallusers(&users);
	
	for (i = 0; i < users; i++)
	{
		sd = all_sd[i];
		sd->status.hp = sd->status.max_hp;
		sd->status.sp = sd->status.max_sp;
		clif_updatestatus(sd, SP_HP);
		clif_updatestatus(sd, SP_SP);
		if(pc_isdead(sd)){
			pc_setstand(sd);
			clif_resurrection(&sd->bl, 1);
		}
		clif_displaymessage(sd->fd,"You have been recovered!");
	}
	return 0;
}
/*==========================================
 * Get your pet info: getpetinfo(n)  
 * n -> 0:pet_id 1:pet_class 2:pet_name
	3:friendly 4:hungry
 *------------------------------------------
 */
int buildin_getpetinfo(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);
	int type=conv_num(st,& (st->stack->stack_data[st->start+2]));

	if(sd && sd->status.pet_id){
		switch(type){
			case 0:
				push_val(st->stack,C_INT,sd->status.pet_id);
				break;
			case 1:
				push_val(st->stack,C_INT,sd->pet.class_);
				break;
			case 2:
				if(sd->pet.name)
				{
					push_str(st->stack,C_CONSTSTR,(unsigned char *) sd->pet.name);
				}
				else
					push_str(st->stack,C_CONSTSTR, (unsigned char *) "null");
				break;
			case 3:
				//if(sd->pet.intimate)
				push_val(st->stack,C_INT,sd->pet.intimate);
				break;
			case 4:
				//if(sd->pet.hungry)
				push_val(st->stack,C_INT,sd->pet.hungry);
				break;
			default:
				push_val(st->stack,C_INT,0);
				break;
		}
	}else{
		push_val(st->stack,C_INT,0);
	}
	return 0;
}
/*==========================================
 * Shows wether your inventory(and equips) contain
   selected card or not.
	checkequipedcard(4001);
 *------------------------------------------
 */
int buildin_checkequipedcard(struct script_state *st)
{
	struct map_session_data *sd=script_rid2sd(st);
	int n,i,c=0;
	c=conv_num(st,& (st->stack->stack_data[st->start+2]));

	if(sd){
		for(i=0;i<MAX_INVENTORY;i++){
			if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount){
				for(n=0;n<MAX_SLOTS;n++){
					if(sd->status.inventory[i].card[n]==c){
						push_val(st->stack,C_INT,1);
						return 0;
					}
				}
			}
		}
	}
	push_val(st->stack,C_INT,0);
	return 0;
}

int buildin_jump_zero(struct script_state *st) {
	int sel;
	sel=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if(!sel) {
		int pos;
		if( st->stack->stack_data[st->start+3].type!=C_POS ){
			ShowError("script: jump_zero: not label !\n");
			st->state=END;
			return 0;
		}

		pos=conv_num(st,& (st->stack->stack_data[st->start+3]));
		st->pos=pos;
		st->state=GOTO;
		// printf("script: jump_zero: jumpto : %d\n",pos);
	} else {
		// printf("script: jump_zero: fail\n");
	}
	return 0;
}

int buildin_select(struct script_state *st)
{
	char *buf;
	int len,i;
	struct map_session_data *sd;

	sd=script_rid2sd(st);

	if(sd->state.menu_or_input==0){
		st->state=RERUNLINE;
		sd->state.menu_or_input=1;
		for(i=st->start+2,len=16;i<st->end;i++){
			conv_str(st,& (st->stack->stack_data[i]));
			len+=(int)strlen(st->stack->stack_data[i].u.str)+1;
		}
		buf=(char *)aMalloc((len+1)*sizeof(char));
		buf[0]=0;
		for(i=st->start+2,len=0;i<st->end;i++){
			strcat(buf,st->stack->stack_data[i].u.str);
			strcat(buf,":");
		}
		clif_scriptmenu(script_rid2sd(st),st->oid,buf);
		aFree(buf);
	} else if(sd->npc_menu==0xff){	// cansel
		sd->state.menu_or_input=0;
		st->state=END;
	} else {
//		pc_setreg(sd,add_str((unsigned char *) "l15"),sd->npc_menu);
		pc_setreg(sd,add_str((unsigned char *) "@menu"),sd->npc_menu);
		sd->state.menu_or_input=0;
		push_val(st->stack,C_INT,sd->npc_menu);
	}
	return 0;
}

/*==========================================
 * GetMapMobs
	returns mob counts on a set map:
	e.g. GetMapMobs("prontera.gat")
	use "this" - for player's map
 *------------------------------------------
 */
int buildin_getmapmobs(struct script_state *st)
{
	char *str=NULL;
	int m=-1,bx,by,i;
	int count=0,c;
	struct block_list *bl;

	str=conv_str(st,& (st->stack->stack_data[st->start+2]));

	if(strcmp(str,"this")==0){
		struct map_session_data *sd=script_rid2sd(st);
		if(sd)
			m=sd->bl.m;
		else{
			push_val(st->stack,C_INT,-1);
			return 0;
		}
	}else
		m=map_mapname2mapid(str);

	if(m < 0){
		push_val(st->stack,C_INT,-1);
		return 0;
	}

	for(by=0;by<=(map[m].ys-1)/BLOCK_SIZE;by++){
		for(bx=0;bx<=(map[m].xs-1)/BLOCK_SIZE;bx++){
			bl = map[m].block_mob[bx+by*map[m].bxs];
			c = map[m].block_mob_count[bx+by*map[m].bxs];
			for(i=0;i<c && bl;i++,bl=bl->next){
				if(bl->x>=0 && bl->x<=map[m].xs-1 && bl->y>=0 && bl->y<=map[m].ys-1)
					count++;
			}
		}
	}
	push_val(st->stack,C_INT,count);
	return 0;
}

/*==========================================
 * movenpc [MouseJstr]
 *------------------------------------------
 */

int buildin_movenpc(struct script_state *st)
{
	struct map_session_data *sd;
	char *map,*npc;
	int x,y;

	sd = script_rid2sd(st);

	map = conv_str(st,& (st->stack->stack_data[st->start+2]));
	x = conv_num(st,& (st->stack->stack_data[st->start+3]));
	y = conv_num(st,& (st->stack->stack_data[st->start+4]));
	npc = conv_str(st,& (st->stack->stack_data[st->start+5]));

	return 0;
}

/*==========================================
 * message [MouseJstr]
 *------------------------------------------
 */

int buildin_message(struct script_state *st)
{
	struct map_session_data *sd;
	char *msg,*player;
	struct map_session_data *pl_sd = NULL;

	sd = script_rid2sd(st);

	player = conv_str(st,& (st->stack->stack_data[st->start+2]));
	msg = conv_str(st,& (st->stack->stack_data[st->start+3]));

	if((pl_sd=map_nick2sd((char *) player)) == NULL)
		return 0;
	clif_displaymessage(pl_sd->fd, msg);

	return 0;
}

/*==========================================
 * npctalk (sends message to surrounding
 * area) [Valaris]
 *------------------------------------------
 */

int buildin_npctalk(struct script_state *st)
{
	char *str;
	char message[255];

	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
	str=conv_str(st,& (st->stack->stack_data[st->start+2]));

	if(nd) {
		memcpy(message, nd->name, NAME_LENGTH);
		strcat(message," : ");
		strncat(message,str, 254); //Prevent overflow possibility. [Skotlex]
		clif_message(&(nd->bl), message);
	}

	return 0;
}

/*==========================================
 * hasitems (checks to see if player has any
 * items on them, if so will return a 1)
 * [Valaris]
 *------------------------------------------
 */

int buildin_hasitems(struct script_state *st)
{
	int i;
	struct map_session_data *sd;

	sd=script_rid2sd(st);

	for(i=0; i<MAX_INVENTORY; i++) {
		if(sd->status.inventory[i].amount && sd->status.inventory[i].nameid!=2364 && sd->status.inventory[i].nameid!=2365) {
			push_val(st->stack,C_INT,1);
			return 0;
		}
	}

	push_val(st->stack,C_INT,0);

	return 0;
}
// change npc walkspeed [Valaris]
int buildin_npcspeed(struct script_state *st)
{
	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
	int x=0;

	x=conv_num(st,& (st->stack->stack_data[st->start+2]));

	if(nd) {
		nd->speed=x;
	}

	return 0;
}
// make an npc walk to a position [Valaris]
int buildin_npcwalkto(struct script_state *st)
{
	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
	int x=0,y=0;

	x=conv_num(st,& (st->stack->stack_data[st->start+2]));
	y=conv_num(st,& (st->stack->stack_data[st->start+3]));

	if(nd) {
		unit_walktoxy(&nd->bl,x,y,0);
	}

	return 0;
}
// stop an npc's movement [Valaris]
int buildin_npcstop(struct script_state *st)
{
	struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);

	if(nd) {
		unit_stop_walking(&nd->bl,1);
	}

	return 0;
}


/*==========================================
  * getlook char info. getlook(arg)
  *------------------------------------------
  */
int buildin_getlook(struct script_state *st){
        int type,val;
        struct map_session_data *sd;
        sd=script_rid2sd(st);

        type=conv_num(st,& (st->stack->stack_data[st->start+2]));
        val=-1;
        switch(type){
        case LOOK_HAIR:	//1
                val=sd->status.hair;
                break;
        case LOOK_WEAPON: //2
                val=sd->status.weapon;
                break;
        case LOOK_HEAD_BOTTOM: //3
                val=sd->status.head_bottom;
                break;
        case LOOK_HEAD_TOP: //4
                val=sd->status.head_top;
                break;
        case LOOK_HEAD_MID: //5
                val=sd->status.head_mid;
                break;
        case LOOK_HAIR_COLOR: //6
                val=sd->status.hair_color;
                break;
        case LOOK_CLOTHES_COLOR: //7
                val=sd->status.clothes_color;
                break;
        case LOOK_SHIELD: //8
                val=sd->status.shield;
                break;
        case LOOK_SHOES: //9
                break;
        }

        push_val(st->stack,C_INT,val);
        return 0;
}

/*==========================================
  *     get char save point. argument: 0- map name, 1- x, 2- y
  *------------------------------------------
*/
int buildin_getsavepoint(struct script_state *st)
{
	int x,y,type;
	char *mapname;
	struct map_session_data *sd;

	sd=script_rid2sd(st);

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));

	x=sd->status.save_point.x;
	y=sd->status.save_point.y;
	switch(type){
		case 0:
			mapname=(char *) aMallocA((MAP_NAME_LENGTH+1)*sizeof(char));
			memcpy(mapname, mapindex_id2name(sd->status.save_point.map), MAP_NAME_LENGTH);
			mapname[MAP_NAME_LENGTH]='\0';
			push_str(st->stack,C_STR,(unsigned char *) mapname);
		break;
		case 1:
			push_val(st->stack,C_INT,x);
		break;
		case 2:
			push_val(st->stack,C_INT,y);
		break;
	}
	return 0;
}

/*==========================================
  * Get position for  char/npc/pet/mob objects. Added by Lorky
  *
  *     int getMapXY(MapName$,MaxX,MapY,type,[CharName$]);
  *             where type:
  *                     MapName$ - String variable for output map name
  *                     MapX     - Integer variable for output coord X
  *                     MapY     - Integer variable for output coord Y
  *                     type     - type of object
  *                                0 - Character coord
  *                                1 - NPC coord
  *                                2 - Pet coord
  *                                3 - Mob coord (not released)
  *                     CharName$ - Name object. If miss or "this" the current object
  *
  *             Return:
  *                     0        - success
  *                     -1       - some error, MapName$,MapX,MapY contains unknown value.
  *------------------------------------------
*/
int buildin_getmapxy(struct script_state *st){
	struct map_session_data *sd=NULL;
        struct npc_data *nd;
        struct pet_data *pd;

	int num;
	char *name;
	char prefix;

	int x,y,type;
	char mapname[MAP_NAME_LENGTH+1];
	memset(mapname, 0, sizeof(mapname));

        if( st->stack->stack_data[st->start+2].type!=C_NAME ){
                ShowWarning("script: buildin_getmapxy: not mapname variable\n");
                push_val(st->stack,C_INT,-1);
                return 0;
        }
        if( st->stack->stack_data[st->start+3].type!=C_NAME ){
                ShowWarning("script: buildin_getmapxy: not mapx variable\n");
                push_val(st->stack,C_INT,-1);
                return 0;
        }
        if( st->stack->stack_data[st->start+4].type!=C_NAME ){
                ShowWarning("script: buildin_getmapxy: not mapy variable\n");
                push_val(st->stack,C_INT,-1);
                return 0;
        }

//??????????? >>>  Possible needly check function parameters on C_STR,C_INT,C_INT <<< ???????????//
	type=conv_num(st,& (st->stack->stack_data[st->start+5]));

        switch (type){
            case 0:                                             //Get Character Position
                    if( st->end>st->start+6 )
                        sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+6])));
                    else
                        sd=script_rid2sd(st);

                    if ( sd==NULL ) {                   //wrong char name or char offline
                        push_val(st->stack,C_INT,-1);
                        return 0;
                    }


                    x=sd->bl.x;
                    y=sd->bl.y;
                    memcpy(mapname,mapindex_id2name(sd->mapindex), MAP_NAME_LENGTH);
                    break;
            case 1:                                             //Get NPC Position
                    if( st->end > st->start+6 )
                        nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+6])));
                    else
                        nd=(struct npc_data *)map_id2bl(st->oid);

                    if ( nd==NULL ) {                   //wrong npc name or char offline
                        push_val(st->stack,C_INT,-1);
                        return 0;
                    }

                    x=nd->bl.x;
                    y=nd->bl.y;
                    memcpy(mapname, map[nd->bl.m].name, MAP_NAME_LENGTH);
                    break;
            case 2:                                             //Get Pet Position
                    if( st->end>st->start+6 )
                        sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+6])));
                    else
                        sd=script_rid2sd(st);

                    if ( sd==NULL ) {                   //wrong char name or char offline
                        push_val(st->stack,C_INT,-1);
                        return 0;
                    }

                    pd=sd->pd;

                    if(pd==NULL){                       //pet data not found
                        push_val(st->stack,C_INT,-1);
                        return 0;
                    }
                    x=pd->bl.x;
                    y=pd->bl.y;
                    memcpy(mapname, map[pd->bl.m].name, MAP_NAME_LENGTH);
                    break;

            case 3:                                             //Get Mob Position
                        push_val(st->stack,C_INT,-1);
                        return 0;
            default:                                            //Wrong type parameter
                        push_val(st->stack,C_INT,-1);
                        return 0;
        }

     //Set MapName$
        num=st->stack->stack_data[st->start+2].u.num;
        name=(char *)(str_buf+str_data[num&0x00ffffff].str);
        prefix=*name;

        if(not_server_variable(prefix))
            sd=script_rid2sd(st);
        else
            sd=NULL;

        set_reg(st,sd,num,name,(void*)mapname,NULL);

     //Set MapX
        num=st->stack->stack_data[st->start+3].u.num;
        name=(char *)(str_buf+str_data[num&0x00ffffff].str);
        prefix=*name;

        if(not_server_variable(prefix))
            sd=script_rid2sd(st);
        else
            sd=NULL;
        set_reg(st,sd,num,name,(void*)x,NULL);


     //Set MapY
        num=st->stack->stack_data[st->start+4].u.num;
        name=(char *)(str_buf+str_data[num&0x00ffffff].str);
        prefix=*name;

        if(not_server_variable(prefix))
            sd=script_rid2sd(st);
        else
            sd=NULL;

        set_reg(st,sd,num,name,(void*)y,NULL);

     //Return Success value
        push_val(st->stack,C_INT,0);
        return 0;
}

/*=====================================================
 * Allows players to use a skill - by Qamera
 *-----------------------------------------------------
 */
int buildin_skilluseid (struct script_state *st)
{
   int skid,sklv;
   struct map_session_data *sd;

   skid=conv_num(st,& (st->stack->stack_data[st->start+2]));
   sklv=conv_num(st,& (st->stack->stack_data[st->start+3]));
   sd=script_rid2sd(st);
	if (sd)
	   unit_skilluse_id(&sd->bl,sd->bl.id,skid,sklv);

   return 0;
}

/*=====================================================
 * Allows players to use a skill on a position [Celest]
 *-----------------------------------------------------
 */
int buildin_skillusepos(struct script_state *st)
{
   int skid,sklv,x,y;
   struct map_session_data *sd;

   skid=conv_num(st,& (st->stack->stack_data[st->start+2]));
   sklv=conv_num(st,& (st->stack->stack_data[st->start+3]));
   x=conv_num(st,& (st->stack->stack_data[st->start+4]));
   y=conv_num(st,& (st->stack->stack_data[st->start+5]));

   sd=script_rid2sd(st);
	if (sd)
	   unit_skilluse_pos(&sd->bl,x,y,skid,sklv);

   return 0;
}

/*==========================================
 * Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus]
 *------------------------------------------
 */
int buildin_logmes(struct script_state *st)
{
	if (log_config.npc <= 0 ) return 0;
	conv_str(st,& (st->stack->stack_data[st->start+2]));
	log_npc(script_rid2sd(st),st->stack->stack_data[st->start+2].u.str);
	return 0;
}

int buildin_summon(struct script_state *st)
{
	int _class, id, timeout=0;
	char *str,*event="";
	struct map_session_data *sd;
	struct mob_data *md;

	sd=script_rid2sd(st);
	if (sd) {
		int tick = gettick();
		str	=conv_str(st,& (st->stack->stack_data[st->start+2]));
		_class=conv_num(st,& (st->stack->stack_data[st->start+3]));
		if( st->end>st->start+4 )
			timeout=conv_num(st,& (st->stack->stack_data[st->start+4]));
		if( st->end>st->start+5 ){
			event=conv_str(st,& (st->stack->stack_data[st->start+5]));
			check_event(st, event);
		}

		id=mob_once_spawn(sd, "this", 0, 0, str,_class,1,event);
		if((md=(struct mob_data *)map_id2bl(id))){
			md->master_id=sd->bl.id;
			md->special_state.ai=1;
			md->mode=mob_db(md->class_)->mode|0x04;
			md->deletetimer=add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,id,0);
			clif_misceffect2(&md->bl,344);
		}
		clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick);
	}

	return 0;
}

/*==========================================
 * Checks whether it is daytime/nighttime
 *------------------------------------------
 */
int buildin_isnight(struct script_state *st)
{
	push_val(st->stack,C_INT, (night_flag == 1));
	return 0;
}

int buildin_isday(struct script_state *st)
{
	push_val(st->stack,C_INT, (night_flag == 0));
	return 0;
}

/*================================================
 * Check whether another item/card has been
 * equipped - used for 2/15's cards patch [celest]
 *------------------------------------------------
 */
// leave this here, just in case
#if 0
int buildin_isequipped(struct script_state *st)
{
	struct map_session_data *sd;
	int i, j, k, id = 1;
	int ret = -1;

	sd = script_rid2sd(st);
	
	for (i=0; id!=0; i++) {
		int flag = 0;
	
		FETCH (i+2, id) else id = 0;
		if (id <= 0)
			continue;
		
		for (j=0; j<10; j++) {
			int index, type;
			index = sd->equip_index[j];
			if(index < 0) continue;
			if(j == 9 && sd->equip_index[8] == index) continue;
			if(j == 5 && sd->equip_index[4] == index) continue;
			if(j == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index)) continue;
			type = itemdb_type(id);
			
			if(sd->inventory_data[index]) {
				if (type == 4 || type == 5) {
					if (sd->inventory_data[index]->nameid == id)
						flag = 1;
				} else if (type == 6) {
					for(k=0; k<sd->inventory_data[index]->slot; k++) {
						if (sd->status.inventory[index].card[0]!=0x00ff &&
							sd->status.inventory[index].card[0]!=0x00fe &&
							sd->status.inventory[index].card[0]!=(short)0xff00 &&
							sd->status.inventory[index].card[k] == id) {
							flag = 1;
							break;
						}
					}
				}
				if (flag) break;
			}
		}
		if (ret == -1)
			ret = flag;
		else
			ret &= flag;
		if (!ret) break;
	}
	
	push_val(st->stack,C_INT,ret);
	return 0;
}
#endif

/*================================================
 * Check how many items/cards in the list are
 * equipped - used for 2/15's cards patch [celest]
 *------------------------------------------------
 */
int buildin_isequippedcnt(struct script_state *st)
{
	struct map_session_data *sd;
	int i, j, k, id = 1;
	int ret = 0;

	sd = script_rid2sd(st);
	
	for (i=0; id!=0; i++) {
		FETCH (i+2, id) else id = 0;
		if (id <= 0)
			continue;
		
		for (j=0; j<10; j++) {
			int index, type;
			index = sd->equip_index[j];
			if(index < 0) continue;
			if(j == 9 && sd->equip_index[8] == index) continue;
			if(j == 5 && sd->equip_index[4] == index) continue;
			if(j == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index)) continue;
			type = itemdb_type(id);
			
			if(sd->inventory_data[index]) {
				if (type == 4 || type == 5) {
					if (sd->inventory_data[index]->nameid == id)
						ret++; //[Lupus]
				} else if (type == 6) {
					for(k=0; k<sd->inventory_data[index]->slot; k++) {
						if (sd->status.inventory[index].card[0]!=0x00ff &&
							sd->status.inventory[index].card[0]!=0x00fe &&
							sd->status.inventory[index].card[0]!=(short)0xff00 &&
							sd->status.inventory[index].card[k] == id) {
							ret++; //[Lupus]
						}
					}
				}				
			}
		}
	}
	
	push_val(st->stack,C_INT,ret);
	return 0;
}

/*================================================
 * Check whether another card has been
 * equipped - used for 2/15's cards patch [celest]
 * -- Items checked cannot be reused in another
 * card set to prevent exploits
 *------------------------------------------------
 */
int buildin_isequipped(struct script_state *st)
{
	struct map_session_data *sd;
	int i, j, k, id = 1;
	int index, type, flag;
	int ret = -1;

	sd = script_rid2sd(st);
	
	if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
		push_val(st->stack,C_INT,0);
		return 0;
	}
	
	for (i=0; id!=0; i++)
	{
		FETCH (i+2, id) else id = 0;
		if (id <= 0)
			continue;
		
		type = itemdb_type(id);
		flag = 0;
		for (j=0; j<10; j++)
		{
			index = sd->equip_index[j];
			if(index < 0) continue;
			if(j == 9 && sd->equip_index[8] == index) continue;
			if(j == 5 && sd->equip_index[4] == index) continue;
			if(j == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index)) continue;
			
			if(!sd->inventory_data[index])
				continue;
			
			switch (type)
			{
				case 4:
				case 5:
					if (sd->inventory_data[index]->nameid == id)
						flag = 1;
					break;
				case 6:
					if (
						sd->inventory_data[index]->slot == 0 ||
						sd->status.inventory[index].card[0] == 0x00ff ||
						sd->status.inventory[index].card[0] == 0x00fe ||
						sd->status.inventory[index].card[0] == (short)0xff00)
						continue;

					for (k = 0; k < sd->inventory_data[index]->slot; k++)
					{	//New hash system which should support up to 4 slots on any equipment. [Skotlex]
						unsigned int hash = 0;
						if (sd->status.inventory[index].card[k] != id)
							continue;

						hash = 1<<((j<5?j:j-5)*4 + k);
						// check if card is already used by another set
						if ((j<5?sd->setitem_hash:sd->setitem_hash2) & hash)	
							continue;

						// We have found a match
						flag = 1;
						// Set hash so this card cannot be used by another
						if (j<5)
							sd->setitem_hash |= hash;
						else
							sd->setitem_hash2 |= hash;
						break;
					}
				//Case 6 end
				break;
			}
			if (flag) break;
		}
		if (ret == -1)
			ret = flag;
		else
			ret &= flag;
		if (!ret) break;
	}
	
	push_val(st->stack,C_INT,ret);
	return 0;
}

/*================================================
 * Check how many given inserted cards in the CURRENT
 * weapon - used for 2/15's cards patch [Lupus]
 *------------------------------------------------
 */
int buildin_cardscnt(struct script_state *st)
{
	struct map_session_data *sd;
	int i, k, id = 1;
	int ret = 0;
	int index, type;

	sd = script_rid2sd(st);
	
	for (i=0; id!=0; i++) {
		FETCH (i+2, id) else id = 0;
		if (id <= 0)
			continue;
		
		index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus]
		if(index < 0) continue;

		type = itemdb_type(id);
			
		if(sd->inventory_data[index]) {
			if (type == 4 || type == 5) {
				if (sd->inventory_data[index]->nameid == id)
					ret++;
			} else if (type == 6) {
				for(k=0; k<sd->inventory_data[index]->slot; k++) {
					if (sd->status.inventory[index].card[0]!=0x00ff &&
						sd->status.inventory[index].card[0]!=0x00fe &&
						sd->status.inventory[index].card[0]!=(short)0xff00 &&
						sd->status.inventory[index].card[k] == id) {
						ret++;
					}
				}
			}				
		}
	}
	push_val(st->stack,C_INT,ret);
//	push_val(st->stack,C_INT,current_equip_item_index);
	return 0;
}

/*=======================================================
 * Returns the refined number of the current item, or an
 * item with inventory index specified
 *-------------------------------------------------------
 */
int buildin_getrefine(struct script_state *st)
{
	struct map_session_data *sd;
	if ((sd = script_rid2sd(st))!= NULL)
		push_val(st->stack, C_INT, sd->status.inventory[current_equip_item_index].refine);
	return 0;
}

/*=======================================================
 * Allows 2 Parents to adopt a character as a Baby
 *-------------------------------------------------------
 */
int buildin_adopt(struct script_state *st)
{
	int ret;
	
	char *parent1 = conv_str(st,& (st->stack->stack_data[st->start+2]));
	char *parent2 = conv_str(st,& (st->stack->stack_data[st->start+3]));
	char *child = conv_str(st,& (st->stack->stack_data[st->start+4]));

	struct map_session_data *p1_sd = map_nick2sd(parent1);
	struct map_session_data *p2_sd = map_nick2sd(parent2);
	struct map_session_data *c_sd = map_nick2sd(child);

	if (!p1_sd || !p2_sd || !c_sd ||
		p1_sd->status.base_level < 70 ||
		p2_sd->status.base_level < 70)
		return 0;

	ret = pc_adoption(p1_sd, p2_sd, c_sd);
	push_val(st->stack, C_INT, ret);

	return 0;
}

/*=======================================================
 * Day/Night controls
 *-------------------------------------------------------
 */
int buildin_night(struct script_state *st)
{
	if (night_flag != 1) map_night_timer(night_timer_tid, 0, 0, 1);
	return 0;
}
int buildin_day(struct script_state *st)
{
	if (night_flag != 0) map_day_timer(day_timer_tid, 0, 0, 1);
	return 0;
}

//=======================================================
// Unequip [Spectre]
//-------------------------------------------------------
int buildin_unequip(struct script_state *st)
{
	int i;
	size_t num;
	struct map_session_data *sd;

	num = conv_num(st,& (st->stack->stack_data[st->start+2])) - 1;
	sd=script_rid2sd(st);
	if(sd!=NULL && num<10)
	{
		i=pc_checkequip(sd,equip[num]);
		pc_unequipitem(sd,i,2);
		return 0;
	}
	return 0;
}

int buildin_equip(struct script_state *st)
{
	int nameid=0,count=0,i;
	struct map_session_data *sd;
	struct item_data *item_data;

	sd = script_rid2sd(st);

	nameid=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if(nameid>=500 && (item_data = itemdb_search(nameid)) != NULL)
		for(i=0;i<MAX_INVENTORY;i++){
			if(sd->status.inventory[i].nameid==nameid)
				count+=sd->status.inventory[i].amount;
		}
	else{
		if(battle_config.error_log)
			ShowError("wrong item ID : equipitem(%i)\n",nameid);
		return 1;
	}
	
	if(count){
		pc_equipitem(sd,nameid,item_data->equip);
	}

	return 0;
}

int buildin_autoequip(struct script_state *st){
	int nameid, flag;
	struct item_data *item_data;
	nameid=conv_num(st,& (st->stack->stack_data[st->start+2]));
	flag=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if(nameid>=500 && (item_data = itemdb_search(nameid)) != NULL){
		item_data->flag.autoequip = flag>0?1:0;
	}
	return 0;
}

int buildin_setbattleflag(struct script_state *st){
	char *flag, *value;

	flag = conv_str(st,& (st->stack->stack_data[st->start+2]));
	value = conv_str(st,& (st->stack->stack_data[st->start+3]));
	
	if (battle_set_value(flag, value) == 0)
		ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'",flag);
	else
		ShowInfo("buildin_setbattleflag: battle_config flag '%s' is now set to '%s'.",flag,value);

	return 0;
}

int buildin_getbattleflag(struct script_state *st){
	char *flag;
	flag = conv_str(st,& (st->stack->stack_data[st->start+2]));
	push_val(st->stack,C_INT,battle_get_value(flag));
	return 0;
}

//=======================================================
// strlen [Valaris]
//-------------------------------------------------------
int buildin_getstrlen(struct script_state *st) {

	char *str = conv_str(st,& (st->stack->stack_data[st->start+2]));
	int len = (str) ? (int)strlen(str) : 0;

	push_val(st->stack,C_INT,len);
	return 0;
}

//=======================================================
// isalpha [Valaris]
//-------------------------------------------------------
int buildin_charisalpha(struct script_state *st) {

	char *str=conv_str(st,& (st->stack->stack_data[st->start+2]));
	int pos=conv_num(st,& (st->stack->stack_data[st->start+3]));

	int val = ( str && pos>0 && (unsigned int)pos<strlen(str) ) ? isalpha( str[pos] ) : 0;

	push_val(st->stack,C_INT,val);
	return 0;
}

// [Lance]
int buildin_fakenpcname(struct script_state *st)
{
	char *name;
	char *newname;
	int look;
	name = conv_str(st,& (st->stack->stack_data[st->start+2]));
	newname = conv_str(st,& (st->stack->stack_data[st->start+3]));
	look = conv_num(st,& (st->stack->stack_data[st->start+4]));
	if(look > 32767 || look < -32768) {
		ShowError("buildin_fakenpcname: Invalid look value %d\n",look);
		return 1; // Safety measure to prevent runtime errors
	}
	npc_changename(name,newname,(short)look);
	return 0;
}

int buildin_atoi(struct script_state *st) {
	char *value;
	value = conv_str(st,& (st->stack->stack_data[st->start+2]));
	push_val(st->stack, C_INT, atoi(value));
	return 0;
}

//-----------------------------------------------------------------------//
//         BRING STRSTR TO SCRIPTING ENGINE         - LORDALFA  START    //
//-----------------------------------------------------------------------//
int buildin_compare(struct script_state *st)                                 {
   char *message;
   char *cmpstring;
   int j;
   message = conv_str(st,& (st->stack->stack_data[st->start+2]));
   cmpstring = conv_str(st,& (st->stack->stack_data[st->start+3]));
   for (j = 0; message[j]; j++)
    message[j] = tolower(message[j]);
   for (j = 0; cmpstring[j]; j++)
    cmpstring[j] = tolower(cmpstring[j]);    
   push_val(st->stack,C_INT,(strstr(message,cmpstring) != NULL));
   return 0;
}

//-----------------------------------------------------------------------//
//         BRING STRSTR TO SCRIPTING ENGINE         - LORDALFA  END      //
//-----------------------------------------------------------------------//
// [zBuffer] List of mathematics commands --->
int buildin_sqrt(struct script_state *st){
	double i, a;
	i = conv_num(st, &(st->stack->stack_data[st->start+2]));
	a = sqrt(i);
	push_val(st->stack, C_INT, (int)a);
	return 0;
}

int buildin_pow(struct script_state *st){
	double i, a, b;
	a = conv_num(st, &(st->stack->stack_data[st->start+2]));
	b = conv_num(st, &(st->stack->stack_data[st->start+3]));
	i = pow(a,b);
	push_val(st->stack, C_INT, (int)i);
	return 0;
}
int buildin_distance(struct script_state *st){
	int x0, y0, x1, y1;

	x0 = conv_num(st, &(st->stack->stack_data[st->start+2]));
	y0 = conv_num(st, &(st->stack->stack_data[st->start+3]));
	x1 = conv_num(st, &(st->stack->stack_data[st->start+4]));
	y1 = conv_num(st, &(st->stack->stack_data[st->start+5]));

	push_val(st->stack, C_INT, distance(x0-x1, y0-y1));
	return 0;
}

// <--- [zBuffer] List of mathematics commands
// [zBuffer] List of dynamic var commands --->
void setd_sub(struct script_state *st, struct map_session_data *sd, char *varname, int elem, void *value)
{
	set_reg(st, sd, add_str((unsigned char *) varname)+(elem<<24), varname, value,NULL);
	return;
}

int buildin_setd(struct script_state *st)
{
	struct map_session_data *sd=NULL;
	char varname[100], *buffer;
	char *value;
	int elem;
	buffer = conv_str(st, & (st->stack->stack_data[st->start+2]));
	value = conv_str(st,  & (st->stack->stack_data[st->start+3]));

	if(sscanf(buffer, "%[^[][%d]", varname, &elem) < 2)
		elem = 0;

	if(st->rid)
		sd = script_rid2sd(st);

	if(varname[strlen(varname)-1] != '$') {
		setd_sub(st,sd, varname, elem, (void *)atoi(value));
	} else {
		setd_sub(st,sd, varname, elem, (void *)value);
	}
	
	return 0;
}

#ifndef TXT_ONLY
int buildin_query_sql(struct script_state *st) {
	char *name, *query;
	int num, i = 0;
	struct map_session_data *sd = (st->rid)? script_rid2sd(st) : NULL;

	query = conv_str(st,& (st->stack->stack_data[st->start+2]));
    strcpy(tmp_sql, query);
	if(mysql_query(&mmysql_handle,tmp_sql)){
		ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		return 1;
	}

	if(st->end > st->start+3) {
		if(st->stack->stack_data[st->start+3].type != C_NAME){
			ShowWarning("buildin_query_sql: 2nd parameter is not a variable!\n");
		} else {
			num=st->stack->stack_data[st->start+3].u.num;
			name=(char *)(str_buf+str_data[num&0x00ffffff].str);
			if((sql_res = mysql_store_result(&mmysql_handle))){
				if(name[strlen(name)-1] != '$') {
					while(i<128 && (sql_row = mysql_fetch_row(sql_res))){
						setd_sub(st,sd, name, i, (void *)atoi(sql_row[0]));
						i++;
					}
				} else {
					while(i<128 && (sql_row = mysql_fetch_row(sql_res))){
						setd_sub(st,sd, name, i, (void *)sql_row[0]);
						i++;
					}
				}
				mysql_free_result(sql_res);
			}
		}
	}

	return 0;
}

//Allows escaping of a given string.
int buildin_escape_sql(struct script_state *st) {
	char *t_query, *query;
	query = conv_str(st,& (st->stack->stack_data[st->start+2]));
	
	t_query = aMallocA((strlen(query)*2+1)*sizeof(char));
	jstrescapecpy(t_query,query);
	push_str(st->stack,C_STR,(unsigned char *)t_query);
	return 0;
}
#endif

int buildin_getd (struct script_state *st)
{
	char varname[100], *buffer;
	//struct script_data dat;
	int elem;

	buffer = conv_str(st, & (st->stack->stack_data[st->start+2]));

	if(sscanf(buffer, "%[^[][%d]", varname, &elem) < 2)
		elem = 0;

	/*dat.type=C_NAME;
	dat.u.num=add_str((unsigned char *) varname)+(elem<<24);
	get_val(st,&dat);

	if(dat.type == C_INT)
		push_val(st->stack, C_INT, dat.u.num);
	else if(dat.type == C_CONSTSTR){
		buffer = aStrdup((char *)dat.u.str);
		// dat.u.str holds the actual pointer to the data, must be duplicated.
		// It will be freed later. Tested.
		push_str(st->stack, C_STR, buffer);
	}*/

	// Push the 'pointer' so it's more flexible [Lance]
	push_val(st->stack,C_NAME,
				(elem<<24) | add_str((unsigned char *) varname));

	return 0;
}

// <--- [zBuffer] List of dynamic var commands
// Pet stat [Lance]
int buildin_petstat(struct script_state *st){
	struct map_session_data *sd = NULL;
	char *tmp;
	int flag = conv_num(st, & (st->stack->stack_data[st->start+2]));
	sd = script_rid2sd(st);
	if(!sd || !sd->pet.pet_id){
		if(flag == 2)
			push_str(st->stack, C_CONSTSTR, "");
		else
			push_val(st->stack, C_INT, 0);
	}
	else {
		switch(flag){
			case 1:
				push_val(st->stack, C_INT, (int)sd->pet.class_);
				break;
			case 2:
				tmp = aStrdup(sd->pet.name);
				push_str(st->stack, C_STR, tmp);
				break;
			case 3:
				push_val(st->stack, C_INT, (int)sd->pet.level);
				break;
			case 4:
				push_val(st->stack, C_INT, (int)sd->pet.hungry);
				break;
			case 5:
				push_val(st->stack, C_INT, (int)sd->pet.intimate);
				break;
			default:
				push_val(st->stack, C_INT, 0);
				break;
		}
	}
	return 0;
}

int buildin_callshop(struct script_state *st)
{
	struct map_session_data *sd = NULL;
	struct npc_data *nd;
	char *shopname;
	int flag = 0;
	sd = script_rid2sd(st);
	if (!sd) {
		push_val(st->stack,C_INT,0);
		return 0;
	}
	shopname = conv_str(st, & (st->stack->stack_data[st->start+2]));
	if( st->end>st->start+3 )
		flag = conv_num(st, & (st->stack->stack_data[st->start+3]));
	nd = npc_name2id(shopname);
	if (!nd || nd->bl.type!=BL_NPC || nd->bl.subtype!=SHOP) {
		ShowError("buildin_callshop: Shop [%s] not found (or NPC is not shop type)", shopname);
		push_val(st->stack,C_INT,0);
		return 1;
	}
	
	switch (flag) {
		case 1: //Buy window
			npc_buysellsel(sd,nd->bl.id,0);
		break;
		case 2: //Sell window
			npc_buysellsel(sd,nd->bl.id,1);
		break;
		default: //Show menu
			clif_npcbuysell(sd,nd->bl.id);
		break;
	}
	sd->npc_shopid = nd->bl.id;
	push_val(st->stack,C_INT,1);
	return 0;
}

int buildin_npcshopitem(struct script_state *st)
{
	struct npc_data *nd= NULL;
	int n = 0;
	int i = 3;
	int itemid, value;

	char* npcname = conv_str(st, & (st->stack->stack_data[st->start + 2]));
	nd = npc_name2id(npcname);

#ifndef MAX_SHOPITEM
	#define MAX_SHOPITEM 100
#endif

	if(nd && nd->bl.subtype==SHOP){
		nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
			sizeof(nd->u.shop_item[0]) * (MAX_SHOPITEM + 1));

		// Reset sell list.
		for(;nd->u.shop_item[n].nameid && n < MAX_SHOPITEM; n++){
			nd->u.shop_item[n].nameid = 0;
			nd->u.shop_item[n].value = 0;
		}

		n = 0;

		while (st->end > st->start + i) {
			itemid = conv_num(st, & (st->stack->stack_data[st->start+i]));
			nd->u.shop_item[n].nameid = itemid;
			i++;
			value = conv_num(st, & (st->stack->stack_data[st->start+i]));
			nd->u.shop_item[n].value = value;
			i++;
			n++;
		}

		nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
			sizeof(nd->u.shop_item[0]) * n);

		map_addiddb(&nd->bl);

		nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
	} else {
		ShowError("buildin_npcshopitem: shop not found.\n");
	}

	return 0;
}

/*==========================================
 * Returns some values of an item [Lupus]
 * Price, Weight, etc...
	setiteminfo(itemID,"{new item bonus script}");
 *------------------------------------------
 */
int buildin_setitemscript(struct script_state *st)
{
	int item_id;
	char *script;
	struct item_data *i_data;

	item_id	= conv_num(st,& (st->stack->stack_data[st->start+2]));
	script = conv_str(st,& (st->stack->stack_data[st->start+3]));
	i_data = itemdb_exists(item_id);

	if (i_data && script!=NULL && script[0]=='{') {
		if(i_data->script!=NULL)
			script_free_code(i_data->script);
		i_data->script = parse_script((unsigned char *) script, 0);
		push_val(st->stack,C_INT,1);
	} else
		push_val(st->stack,C_INT,0);
	return 0;
}

/* Work In Progress [Lupus]
int buildin_addmonsterdrop(struct script_state *st)
{
	int class_,item_id,chance;
	class_=conv_num(st,& (st->stack->stack_data[st->start+2]));
	item_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
	chance=conv_num(st,& (st->stack->stack_data[st->start+4]));
	if(class_>1000 && item_id>500 && chance>0) {
		push_val(st->stack,C_INT,1);
	} else {
		push_val(st->stack,C_INT,0);
	}
}

int buildin_delmonsterdrop(struct script_state *st)
{
	int class_,item_id;
	class_=conv_num(st,& (st->stack->stack_data[st->start+2]));
	item_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
	if(class_>1000 && item_id>500) {
		push_val(st->stack,C_INT,1);
	} else {
		push_val(st->stack,C_INT,0);
	}
}
*/
/*==========================================
 * Returns some values of a monster [Lupus]
 * Name, Level, race, size, etc...
	getmonsterinfo(monsterID,queryIndex);
 *------------------------------------------
 */
int buildin_getmonsterinfo(struct script_state *st)
{
	struct mob_db *mob;
	int mob_id;

	mob_id	= conv_num(st,& (st->stack->stack_data[st->start+2]));
	if (mob_id <= 1000 || (mob = mob_db(mob_id))==NULL) {
		ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i", mob_id);
		push_val(st->stack, C_INT, -1);
		return -1;
	}
		
	switch ( conv_num(st,& (st->stack->stack_data[st->start+3])) ) {
		case 0: //Name
			push_str(st->stack,C_CONSTSTR, (unsigned char *) mob->jname);
			break;
		case 1: //Lvl
			push_val(st->stack,C_INT, mob->lv);
			break;
		case 2: //MaxHP
			push_val(st->stack,C_INT, mob->max_hp);
			break;
		case 3: //Base EXP
			push_val(st->stack,C_INT, mob->base_exp);
			break;
		case 4: //Job EXP
			push_val(st->stack,C_INT, mob->job_exp);
			break;
		case 5: //Atk1
			push_val(st->stack,C_INT, mob->atk1);
			break;
		case 6: //Atk2
			push_val(st->stack,C_INT, mob->atk2);
			break;
		case 7: //Def
			push_val(st->stack,C_INT, mob->def);
			break;
		case 8: //Mdef
			push_val(st->stack,C_INT, mob->mdef);
			break;
		case 9: //Str
			push_val(st->stack,C_INT, mob->str);
			break;
		case 10: //Agi
			push_val(st->stack,C_INT, mob->agi);
			break;
		case 11: //Vit
			push_val(st->stack,C_INT, mob->vit);
			break;
		case 12: //Int
			push_val(st->stack,C_INT, mob->int_);
			break;
		case 13: //Dex
			push_val(st->stack,C_INT, mob->dex);
			break;
		case 14: //Luk
			push_val(st->stack,C_INT, mob->luk);
			break;
		case 15: //Range
			push_val(st->stack,C_INT, mob->range);
			break;
		case 16: //Range2
			push_val(st->stack,C_INT, mob->range2);
			break;
		case 17: //Range3
			push_val(st->stack,C_INT, mob->range3);
			break;
		case 18: //Size
			push_val(st->stack,C_INT, mob->size);
			break;
		case 19: //Race
			push_val(st->stack,C_INT, mob->race);
			break;
		case 20: //Element
			push_val(st->stack,C_INT, mob->element);
			break;
		case 21: //Mode
			push_val(st->stack,C_INT, mob->mode);
			break;
		default: //wrong Index
			push_val(st->stack,C_INT,-1);
	}
	return 0;
}

// [zBuffer] List of player cont commands --->
int buildin_rid2name(struct script_state *st){
	struct block_list *bl = NULL;
	int rid = conv_num(st, & (st->stack->stack_data[st->start + 2]));
	if((bl = map_id2bl(rid))){
		switch(bl->type){
			case BL_MOB:
				push_str(st->stack,C_STR,((struct mob_data *)bl)->name);
				break;
			case BL_PC:
				push_str(st->stack,C_STR,((struct map_session_data *)bl)->status.name);
				break;
			case BL_NPC:
				push_str(st->stack,C_STR,((struct npc_data *)bl)->exname);
				break;
			default:
				ShowError("buildin_rid2name: BL type unknown.\n");
				break;
		}
	}
	return 0;
}

int buildin_pcwalkxy(struct script_state *st){
	int id, x, y;
	struct map_session_data *sd = NULL;

	id = conv_num(st, & (st->stack->stack_data[st->start + 2]));
	x = conv_num(st, & (st->stack->stack_data[st->start + 3]));
	y = conv_num(st, & (st->stack->stack_data[st->start + 4]));

	if(id)
		sd = map_id2sd(id);
	else
		sd = script_rid2sd(st);

	if(sd)
		unit_walktoxy(&sd->bl, x, y, 0);

	return 0;
}

int buildin_pcblockmove(struct script_state *st){
	int id, flag;
	struct map_session_data *sd = NULL;

	id = conv_num(st, & (st->stack->stack_data[st->start + 2]));
	flag = conv_num(st, & (st->stack->stack_data[st->start + 3]));

	if(id)
		sd = map_id2sd(id);
	else
		sd = script_rid2sd(st);

	if(sd)
		sd->state.blockedmove = flag > 0;

	return 0;
}

int buildin_pctalk(struct script_state *st){
	int id;
	char *str;
	char message[255];
	struct map_session_data *sd = NULL;

	id = conv_num(st, & (st->stack->stack_data[st->start + 2]));
	str = conv_str(st, & (st->stack->stack_data[st->start + 3]));

	if(id)
		sd = map_id2sd(id);
	else
		sd = script_rid2sd(st);

	if(sd){
		memcpy(message, sd->status.name, NAME_LENGTH);
		strcat(message," : ");
		strncat(message,str, 254); //Prevent overflow possibility. [Skotlex]
		clif_message(&(sd->bl), message);
		clif_displaymessage(sd->fd, message);
	}

	return 0;
}

int buildin_pcemote(struct script_state *st) {
	int id, emo;
	struct map_session_data *sd = NULL;

	id = conv_num(st, & (st->stack->stack_data[st->start + 2]));
	emo = conv_num(st, & (st->stack->stack_data[st->start + 3]));

	if(id)
		sd = map_id2sd(id);
	else
		sd = script_rid2sd(st);

	if(sd)
		clif_emotion(&sd->bl,emo);

	return 0;

}

int buildin_pcfollow(struct script_state *st) {
	int id, targetid;
	struct map_session_data *sd = NULL;


	id = conv_num(st, & (st->stack->stack_data[st->start + 2]));
	targetid = conv_num(st, & (st->stack->stack_data[st->start + 3]));

	if(id)
		sd = map_id2sd(id);
	else
		sd = script_rid2sd(st);

	if(sd)
		pc_follow(sd, targetid);

    return 0;
}

int buildin_pcstopfollow(struct script_state *st) {
	int id;
	struct map_session_data *sd = NULL;


	id = conv_num(st, & (st->stack->stack_data[st->start + 2]));

	if(id)
		sd = map_id2sd(id);
	else
		sd = script_rid2sd(st);

	if(sd)
		pc_stop_following(sd);

	return 0;
}
// <--- [zBuffer] List of player cont commands
// [zBuffer] List of mob control commands --->
int buildin_spawnmob(struct script_state *st){
	int class_,x,y,id;
	char *str,*map,*event="";
	struct mob_data *md = NULL;

	// Who?
	str		=conv_str(st,& (st->stack->stack_data[st->start+2]));
	// What?
	class_	=conv_num(st,& (st->stack->stack_data[st->start+3]));
	// Where?
	map		=conv_str(st,& (st->stack->stack_data[st->start+4]));
	x		=conv_num(st,& (st->stack->stack_data[st->start+5]));
	y		=conv_num(st,& (st->stack->stack_data[st->start+6]));
	// When?
	if( st->end > st->start+8 ){
		event=conv_str(st,& (st->stack->stack_data[st->start+7]));
		check_event(st, event);
	}
		
	id = mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class_,1,event);
	if(id){
		md = (struct mob_data *)map_id2bl(id);
		if(md){
			md->mode = md->db->mode;
		}
		push_val(st->stack,C_INT,id);
	}

	return 0;
}

int buildin_removemob(struct script_state *st) {
	int id;
	struct block_list *bl = NULL;
	id = conv_num(st, & (st->stack->stack_data[st->start+2]));

	bl = map_id2bl(id);
	if (bl && bl->type == BL_MOB)
		unit_free(bl);

	return 0;
}

int buildin_mobwalk(struct script_state *st){
	int id,x,y;
	struct block_list *bl = NULL;

	id = conv_num(st, & (st->stack->stack_data[st->start+2]));
	x = conv_num(st, & (st->stack->stack_data[st->start+3]));
	y = conv_num(st, & (st->stack->stack_data[st->start+4]));

	bl = map_id2bl(id);
	if(bl && bl->type == BL_MOB)
		push_val(st->stack,C_INT,unit_walktoxy(bl,x,y,0)); // We'll use harder calculations.
	else
		push_val(st->stack,C_INT,0);

	return 0;
}

int buildin_getmobdata(struct script_state *st) {
	int num, id;
	char *name;
	struct mob_data *md = NULL;
	id = conv_num(st, & (st->stack->stack_data[st->start+2]));
	if(!(md = (struct mob_data *)map_id2bl(id)) || st->stack->stack_data[st->start+3].type!=C_NAME ){
		ShowWarning("buildin_getmobdata: Error in argiment!\n");
	} else {
		num=st->stack->stack_data[st->start+2].u.num;
		name=(char *)(str_buf+str_data[num&0x00ffffff].str);
		setd_sub(st,map_id2sd(st->rid),name,0,(void *)(int)md->class_);
		setd_sub(st,map_id2sd(st->rid),name,1,(void *)(int)md->level);
		setd_sub(st,map_id2sd(st->rid),name,2,(void *)(int)md->hp);
		setd_sub(st,map_id2sd(st->rid),name,3,(void *)(int)md->max_hp);
		setd_sub(st,map_id2sd(st->rid),name,4,(void *)(int)md->master_id);
		setd_sub(st,map_id2sd(st->rid),name,5,(void *)(int)md->bl.m);
		setd_sub(st,map_id2sd(st->rid),name,6,(void *)(int)md->bl.x);
		setd_sub(st,map_id2sd(st->rid),name,7,(void *)(int)md->bl.y);
		setd_sub(st,map_id2sd(st->rid),name,8,(void *)(int)md->speed);
		setd_sub(st,map_id2sd(st->rid),name,9,(void *)(int)md->mode);
		setd_sub(st,map_id2sd(st->rid),name,10,(void *)(int)md->special_state.ai);
		setd_sub(st,map_id2sd(st->rid),name,11,(void *)(int)md->db->option);
		setd_sub(st,map_id2sd(st->rid),name,12,(void *)(int)md->vd->sex);
		setd_sub(st,map_id2sd(st->rid),name,13,(void *)(int)md->vd->class_);
		setd_sub(st,map_id2sd(st->rid),name,14,(void *)(int)md->vd->hair_style);
		setd_sub(st,map_id2sd(st->rid),name,15,(void *)(int)md->vd->hair_color);
		setd_sub(st,map_id2sd(st->rid),name,16,(void *)(int)md->vd->head_bottom);
		setd_sub(st,map_id2sd(st->rid),name,17,(void *)(int)md->vd->head_mid);
		setd_sub(st,map_id2sd(st->rid),name,18,(void *)(int)md->vd->head_top);
		setd_sub(st,map_id2sd(st->rid),name,19,(void *)(int)md->vd->cloth_color);
		setd_sub(st,map_id2sd(st->rid),name,20,(void *)(int)md->vd->shield);
		setd_sub(st,map_id2sd(st->rid),name,21,(void *)(int)md->vd->weapon);
		setd_sub(st,map_id2sd(st->rid),name,22,(void *)(int)md->vd->shield);
		setd_sub(st,map_id2sd(st->rid),name,23,(void *)(int)md->ud.dir);
	}
	return 0;
}

int buildin_setmobdata(struct script_state *st){
	int id, value;
	struct mob_data *md = NULL;
	id = conv_num(st, & (st->stack->stack_data[st->start+2]));
	value = conv_num(st, & (st->stack->stack_data[st->start+3]));
	if(!(md = (struct mob_data *)map_id2bl(id)) || st->stack->stack_data[st->start+3].type!=C_NAME ){
		ShowWarning("buildin_setmobdata: Error in argument!\n");
	} else {
		switch(id){
			case 0:
				md->class_ = (short)value;
				break;
			case 1:
				md->level = (unsigned short)value;
				break;
			case 2:
				md->hp = value;
				break;
			case 3:
				md->max_hp = value;
				break;
			case 4:
				md->master_id = value;
				break;
			case 5:
				md->bl.m = (short)value;
				break;
			case 6:
				md->bl.x = (short)value;
				break;
			case 7:
				md->bl.y = (short)value;
				break;
			case 8:
				md->speed = (short)value;
				break;
			case 9:
				md->mode = (short)value;
				break;
			case 10:
				md->special_state.ai = (unsigned int)value;
				break;
			case 11:
				md->db->option = (short)value;
				break;
			case 12:
				md->vd->sex = value;
				break;
			case 13:
				md->vd->class_ = value;
				break;
			case 14:
				md->vd->hair_style = (short)value;
				break;
			case 15:
				md->vd->hair_color = (short)value;
				break;
			case 16:
				md->vd->head_bottom = (short)value;
				break;
			case 17:
				md->vd->head_mid = (short)value;
				break;
			case 18:
				md->vd->head_top = (short)value;
				break;
			case 19:
				md->vd->cloth_color = (short)value;
				break;
			case 20:
				md->vd->shield = value;
				break;
			case 21:
				md->vd->weapon = (short)value;
				break;
			case 22:
				md->vd->shield = (short)value;
				break;
			case 23:
				md->ud.dir = (unsigned char)value;
				break;
			default:
				ShowError("buildin_setmobdata: argument id is not identified.");
				break;
		}
	}
	return 0;
}

int buildin_mobattack(struct script_state *st) {
	int id;
	char *target;
	struct mob_data *md = NULL;
	struct map_session_data *sd = NULL;
	struct block_list *bl = NULL;
	
	id = conv_num(st, & (st->stack->stack_data[st->start+2]));
	target = conv_str(st, & (st->stack->stack_data[st->start+3]));

	if((sd = map_nick2sd(target)) != NULL || (bl = map_id2bl(atoi(target))) != NULL) {
		if (sd) bl = &sd->bl;
		md = (struct mob_data *)map_id2bl(id);
		if (md && md->bl.type == BL_MOB) {
			md->target_id = sd->bl.id;
			md->special_state.ai = 1;
			md->min_chase = distance_bl(bl,&md->bl) + md->db->range2;
		}
	}

	return 0;
}

int buildin_mobstop(struct script_state *st) {
	int id;
	struct block_list *bl = NULL;

	id = conv_num(st, & (st->stack->stack_data[st->start+2]));

	bl = map_id2bl(id);
	if(bl && bl->type == BL_MOB){
		unit_stop_attack(bl);
		unit_stop_walking(bl,0);
		((TBL_MOB*)bl)->master_id = bl->id; // Quick hack to stop random walking.
	}

	return 0;
}

int buildin_mobassist(struct script_state *st) {
	int id;
	char *target;
	struct mob_data *md = NULL;
	struct block_list *bl = NULL;
	struct unit_data *ud;
	
	id = conv_num(st, & (st->stack->stack_data[st->start+2]));
	target = conv_str(st, & (st->stack->stack_data[st->start+3]));

	if((bl =&(map_nick2sd(target)->bl)) || (bl = map_id2bl(atoi(target)))) {
		md = (struct mob_data *)map_id2bl(id);
		if(md && md->bl.type == BL_MOB) {
			ud = unit_bl2ud(bl);
			md->master_id = bl->id;
			if (ud) {
				if (ud->target)
					md->target_id = ud->target;
				else if (ud->skilltarget)
					md->target_id = ud->skilltarget;
				md->min_chase = distance_bl(&md->bl,map_id2bl(md->target_id)) + md->db->range2;
			}
		}
	}
	return 0;
}

int buildin_mobtalk(struct script_state *st)
{
	char *str;
	int id;
	char message[255];

	struct mob_data *md = NULL;

	id = conv_num(st, & (st->stack->stack_data[st->start+2]));
	str=conv_str(st,& (st->stack->stack_data[st->start+3]));

	md = (struct mob_data *)map_id2bl(id);
	if(md && md->bl.type == BL_MOB) {
		memcpy(message, md->name, NAME_LENGTH);
		strcat(message," : ");
		strncat(message,str, 254); //Prevent overflow possibility. [Skotlex]
		clif_message(&(md->bl), message);
	}

	return 0;
}

int buildin_mobemote(struct script_state *st) {
	int id, emo;
	struct mob_data *md = NULL;
	id = conv_num(st, & (st->stack->stack_data[st->start+2]));
	emo = conv_num(st, & (st->stack->stack_data[st->start+3]));
	if((md = (struct mob_data *)map_id2bl(id)) && md->bl.type == BL_MOB)
		clif_emotion(&md->bl,emo);
	return 0;
}

int buildin_mobattach(struct script_state *st){
	int id;
	struct mob_data *md = NULL;
	id = conv_num(st, & (st->stack->stack_data[st->start+2]));
	if((md = (struct mob_data *)map_id2bl(id)) && md->bl.type == BL_MOB)
		md->nd = (struct npc_data *)map_id2bl(st->oid);
	return 0;
}

// <--- [zBuffer] List of mob control commands

// sleep <mili sec>
int buildin_sleep(struct script_state *st) {
	int tick = conv_num(st,& (st->stack->stack_data[st->start+2]));
	struct map_session_data *sd = map_id2sd(st->rid);
	if(sd && sd->npc_id == st->oid) {
		sd->npc_id = 0;
	}
	st->rid = 0;
	if(tick <= 0) {
		// �������Ȃ�
	} else if( !st->sleep.tick ) {
		// ������s
		st->state = RERUNLINE;
		st->sleep.tick = tick;
	} else {
		// ���s
		st->sleep.tick = 0;
	}
	return 0;
}

// sleep2 <mili sec>
int buildin_sleep2(struct script_state *st) {
	int tick = conv_num(st,& (st->stack->stack_data[st->start+2]));
	if( tick <= 0 ) {
		// 0ms �̑ҋ@���Ԃ��w�肳�ꂽ
		push_val(st->stack,C_INT,map_id2sd(st->rid) != NULL);
	} else if( !st->sleep.tick ) {
		// ������s��
		st->state = RERUNLINE;
		st->sleep.tick = tick;
	} else {
		push_val(st->stack,C_INT,map_id2sd(st->rid) != NULL);
		st->sleep.tick = 0;
	}
	return 0;
}

/*==========================================
 * �w��NPC�̑S�Ă�sleep���ĊJ����
 *------------------------------------------
 */
int buildin_awake(struct script_state *st)
{
	struct npc_data *nd;
	struct linkdb_node *node = (struct linkdb_node *)sleep_db;

	nd = npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
	if(nd == NULL)
		return 0;

	while( node ) {
		if( (int)node->key == nd->bl.id) {
			struct script_state *tst    = node->data;
			struct map_session_data *sd = map_id2sd(tst->rid);

			if( tst->sleep.timer == -1 ) {
				node = node->next;
				continue;
			}
			if( sd && sd->char_id != tst->sleep.charid )
				tst->rid = 0;

			delete_timer(tst->sleep.timer, run_script_timer);
			node = script_erase_sleepdb(node);
			tst->sleep.timer = -1;
			run_script_main(tst);
		} else {
			node = node->next;
		}
	}
	return 0;
}

// getvariableofnpc(<param>, <npc name>);
int buildin_getvariableofnpc(struct script_state *st)
{
	if( st->stack->stack_data[st->start+2].type != C_NAME ) {
		// ���������ϐ�������Ȃ�
		printf("getvariableofnpc: param not name\n");
		push_val(st->stack,C_INT,0);
	} else {
		int num = st->stack->stack_data[st->start+2].u.num;
		char *var_name = str_buf+str_data[num&0x00ffffff].str;
		char *npc_name = conv_str(st,& (st->stack->stack_data[st->start+3]));
		struct npc_data *nd = npc_name2id(npc_name);
		if( var_name[0] != '\'' || var_name[1] == '@' ) {
			// ' �ϐ��ȊO�̓_��
			printf("getvariableofnpc: invalid scope %s\n", var_name);
			push_val(st->stack,C_INT,0);
		} else if( nd == NULL || nd->bl.subtype != SCRIPT || !nd->u.scr.script) {
			// NPC �����‚���Ȃ� or SCRIPT�ȊO��NPC
			printf("getvariableofnpc: can't find npc %s\n", npc_name);
			push_val(st->stack,C_INT,0);
		} else {
			push_val2(st->stack,C_NAME,num, &nd->u.scr.script->script_vars );
		}
	}
	return 0;
}
//
// ���s��main
//
/*==========================================
 * �R�}���h�̓ǂݎ��
 *------------------------------------------
 */
static int unget_com_data=-1;
int get_com(unsigned char *script,int *pos)
{
	int i,j;
	if(unget_com_data>=0){
		i=unget_com_data;
		unget_com_data=-1;
		return i;
	}
	if(script[*pos]>=0x80){
		return C_INT;
	}
	i=0; j=0;
	while(script[*pos]>=0x40){
		i=script[(*pos)++]<<j;
		j+=6;
	}
	return i+(script[(*pos)++]<<j);
}

/*==========================================
 * �R�}���h�̃v�b�V���o�b�N
 *------------------------------------------
 */
void unget_com(int c)
{
	if(unget_com_data!=-1){
		if(battle_config.error_log)
			ShowError("unget_com can back only 1 data\n");
	}
	unget_com_data=c;
}

/*==========================================
 * ���l�̏���
 *------------------------------------------
 */
int get_num(unsigned char *script,int *pos)
{
	int i,j;
	i=0; j=0;
	while(script[*pos]>=0xc0){
		i+=(script[(*pos)++]&0x7f)<<j;
		j+=6;
	}
	return i+((script[(*pos)++]&0x7f)<<j);
}

/*==========================================
 * �X�^�b�N����l�����o��
 *------------------------------------------
 */
int pop_val(struct script_state* st)
{
	if(st->stack->sp<=0)
		return 0;
	st->stack->sp--;
	get_val(st,&(st->stack->stack_data[st->stack->sp]));
	if(st->stack->stack_data[st->stack->sp].type==C_INT)
		return st->stack->stack_data[st->stack->sp].u.num;
	return 0;
}

#define isstr(c) ((c).type==C_STR || (c).type==C_CONSTSTR)

/*==========================================
 * ���Z���Z�q
 *------------------------------------------
 */
void op_add(struct script_state* st)
{
	st->stack->sp--;
	get_val(st,&(st->stack->stack_data[st->stack->sp]));
	get_val(st,&(st->stack->stack_data[st->stack->sp-1]));

	if(isstr(st->stack->stack_data[st->stack->sp]) || isstr(st->stack->stack_data[st->stack->sp-1])){
		conv_str(st,&(st->stack->stack_data[st->stack->sp]));
		conv_str(st,&(st->stack->stack_data[st->stack->sp-1]));
	}
	if(st->stack->stack_data[st->stack->sp].type==C_INT){ // ii
		st->stack->stack_data[st->stack->sp-1].u.num += st->stack->stack_data[st->stack->sp].u.num;
	} else { // ss�̗\��
		char *buf;
		buf=(char *)aMallocA((strlen(st->stack->stack_data[st->stack->sp-1].u.str)+
				strlen(st->stack->stack_data[st->stack->sp].u.str)+1)*sizeof(char));
		strcpy(buf,st->stack->stack_data[st->stack->sp-1].u.str);
		strcat(buf,st->stack->stack_data[st->stack->sp].u.str);
		if(st->stack->stack_data[st->stack->sp-1].type==C_STR) 
		{
			aFree(st->stack->stack_data[st->stack->sp-1].u.str);
			st->stack->stack_data[st->stack->sp-1].type=C_INT;
		}
		if(st->stack->stack_data[st->stack->sp].type==C_STR)
		{
			aFree(st->stack->stack_data[st->stack->sp].u.str);
			st->stack->stack_data[st->stack->sp].type=C_INT;
		}
		st->stack->stack_data[st->stack->sp-1].type=C_STR;
		st->stack->stack_data[st->stack->sp-1].u.str=buf;
	}
}

/*==========================================
 * �񍀉��Z�q(������)
 *------------------------------------------
 */
void op_2str(struct script_state *st,int op,int sp1,int sp2)
{
	char *s1=st->stack->stack_data[sp1].u.str,
		 *s2=st->stack->stack_data[sp2].u.str;
	int a=0;

	switch(op){
	case C_EQ:
		a= (strcmp(s1,s2)==0);
		break;
	case C_NE:
		a= (strcmp(s1,s2)!=0);
		break;
	case C_GT:
		a= (strcmp(s1,s2)> 0);
		break;
	case C_GE:
		a= (strcmp(s1,s2)>=0);
		break;
	case C_LT:
		a= (strcmp(s1,s2)< 0);
		break;
	case C_LE:
		a= (strcmp(s1,s2)<=0);
		break;
	default:
		ShowWarning("script: illegal string operator\n");
		break;
	}

	// Because push_val() overwrite stack_data[sp1], C_STR on stack_data[sp1] won't be freed.
	// So, call push_val() after freeing strings. [jA1783]
	// push_val(st->stack,C_INT,a);
	if(st->stack->stack_data[sp1].type==C_STR)
	{
		aFree(s1);
		st->stack->stack_data[sp1].type=C_INT;
	}
	if(st->stack->stack_data[sp2].type==C_STR)
	{
		aFree(s2);
		st->stack->stack_data[sp2].type=C_INT;
	}
	push_val(st->stack,C_INT,a);
}
/*==========================================
 * �񍀉��Z�q(���l)
 *------------------------------------------
 */
void op_2num(struct script_state *st,int op,int i1,int i2)
{
	switch(op){
	case C_SUB:
		i1-=i2;
		break;
	case C_MUL:
		{
	#ifndef _MSC_VER
		long long res = i1 * i2;
	#else
		__int64 res = i1 * i2;
	#endif
		if (res >  2147483647 )
			i1 = 2147483647;
		else
			i1*=i2;
		}
		break;
	case C_DIV:
		if (i2 != 0)
			i1/=i2;
		else
			ShowWarning("op_2num: Attempted to divide by 0 in a script (operation C_DIV)!\n");
		break;
	case C_MOD:
		if (i2 != 0)
			i1%=i2;
		else
			ShowWarning("op_2num: Attempted to divide by 0 in a script (operation C_MOD)!\n");
		break;
	case C_AND:
		i1&=i2;
		break;
	case C_OR:
		i1|=i2;
		break;
	case C_XOR:
		i1^=i2;
		break;
	case C_LAND:
		i1=i1&&i2;
		break;
	case C_LOR:
		i1=i1||i2;
		break;
	case C_EQ:
		i1=i1==i2;
		break;
	case C_NE:
		i1=i1!=i2;
		break;
	case C_GT:
		i1=i1>i2;
		break;
	case C_GE:
		i1=i1>=i2;
		break;
	case C_LT:
		i1=i1<i2;
		break;
	case C_LE:
		i1=i1<=i2;
		break;
	case C_R_SHIFT:
		i1=i1>>i2;
		break;
	case C_L_SHIFT:
		i1=i1<<i2;
		break;
	}
	push_val(st->stack,C_INT,i1);
}
/*==========================================
 * �񍀉��Z�q
 *------------------------------------------
 */
void op_2(struct script_state *st,int op)
{
	int i1,i2;
	char *s1=NULL,*s2=NULL;

	i2=pop_val(st);
	if( isstr(st->stack->stack_data[st->stack->sp]) )
		s2=st->stack->stack_data[st->stack->sp].u.str;

	i1=pop_val(st);
	if( isstr(st->stack->stack_data[st->stack->sp]) )
		s1=st->stack->stack_data[st->stack->sp].u.str;

	if( s1!=NULL && s2!=NULL ){
		// ss => op_2str
		op_2str(st,op,st->stack->sp,st->stack->sp+1);
	}else if( s1==NULL && s2==NULL ){
		// ii => op_2num
		op_2num(st,op,i1,i2);
	}else{
		// si,is => error
		ShowWarning("script: op_2: int&str, str&int not allow.");
		push_val(st->stack,C_INT,0);
	}
}

/*==========================================
 * �P�����Z�q
 *------------------------------------------
 */
void op_1num(struct script_state *st,int op)
{
	int i1;
	i1=pop_val(st);
	switch(op){
	case C_NEG:
		i1=-i1;
		break;
	case C_NOT:
		i1=~i1;
		break;
	case C_LNOT:
		i1=!i1;
		break;
	}
	push_val(st->stack,C_INT,i1);
}


/*==========================================
 * �֐��̎��s
 *------------------------------------------
 */
int run_func(struct script_state *st)
{
	int i,start_sp,end_sp,func;

	end_sp=st->stack->sp;
	for(i=end_sp-1;i>=0 && st->stack->stack_data[i].type!=C_ARG;i--);
	if(i==0){
		if(battle_config.error_log)
			ShowError("function not found\n");
//		st->stack->sp=0;
		st->state=END;
		report_src(st);
		return 1;
	}
	start_sp=i-1;
	st->start=i-1;
	st->end=end_sp;

	func=st->stack->stack_data[st->start].u.num;
	if( st->stack->stack_data[st->start].type!=C_NAME || str_data[func].type!=C_FUNC ){
		ShowMessage ("run_func: '"CL_WHITE"%s"CL_RESET"' (type %d) is not function and command!\n",
				str_buf + str_data[func].str, str_data[func].type);
//		st->stack->sp=0;
		st->state=END;
		report_src(st);
		return 1;
	}
#ifdef DEBUG_RUN
	if(battle_config.etc_log) {
		ShowDebug("run_func : %s? (%d(%d)) sp=%d (%d...%d)\n",str_buf+str_data[func].str, func, str_data[func].type, st->stack->sp, st->start, st->end);
		ShowDebug("stack dump :");
		for(i=0;i<end_sp;i++){
			switch(st->stack->stack_data[i].type){
			case C_INT:
				printf(" int(%d)",st->stack->stack_data[i].u.num);
				break;
			case C_NAME:
				printf(" name(%s)",str_buf+str_data[st->stack->stack_data[i].u.num].str);
				break;
			case C_ARG:
				printf(" arg");
				break;
			case C_POS:
				printf(" pos(%d)",st->stack->stack_data[i].u.num);
				break;
			case C_STR:
				printf(" str(%s)",st->stack->stack_data[i].u.str);
				break;
			case C_CONSTSTR:
				printf(" cstr(%s)",st->stack->stack_data[i].u.str);
				break;
			default:
				printf(" %d,%d",st->stack->stack_data[i].type,st->stack->stack_data[i].u.num);
			}
		}
		printf("\n");
	}
#endif
	if(str_data[func].func){
		if (str_data[func].func(st)) //Report error
			report_src(st);
	} else {
		if(battle_config.error_log)
			ShowError("run_func : %s? (%d(%d))\n",str_buf+str_data[func].str,func,str_data[func].type);
		push_val(st->stack,C_INT,0);
		report_src(st);
	}

	// Stack's datum are used when re-run functions [Eoe]
	if(st->state != RERUNLINE) {
		pop_stack(st->stack,start_sp,end_sp);
	}

	if(st->state==RETFUNC){
		// ���[�U�[��`�֐�����̕��A
		int olddefsp=st->stack->defsp;
		int i;

		pop_stack(st->stack,st->stack->defsp,start_sp);	// ���A�Ɏז��ȃX�^�b�N�폜
		if(st->stack->defsp<5 || st->stack->stack_data[st->stack->defsp-1].type!=C_RETINFO){
			ShowWarning("script:run_func(return) return without callfunc or callsub!\n");
			st->state=END;
			report_src(st);
			return 1;
		}
		script_free_vars( st->stack->var_function );
		aFree(st->stack->var_function);
		i = conv_num(st,& (st->stack->stack_data[st->stack->defsp-5]));					// �����̐�����
		st->pos=conv_num(st,& (st->stack->stack_data[st->stack->defsp-1]));				// �X�N���v�g�ʒu�̕���
		st->script=(struct script_code *)conv_num(st,& (st->stack->stack_data[st->stack->defsp-3]));	// �X�N���v�g�𕜌�
		st->stack->var_function = (struct linkdb_node**)st->stack->stack_data[st->stack->defsp-2].u.num; // �֐��ˑ��ϐ�
		st->stack->defsp=conv_num(st,& (st->stack->stack_data[st->stack->defsp-4]));	// ��X�^�b�N�|�C���^�𕜌�

		pop_stack(st->stack,olddefsp-5-i,olddefsp);		// �v��Ȃ��Ȃ����X�^�b�N(�����ƕ��A�p�f�[�^)�폜

		st->state=GOTO;
	}

	return 0;
}

/*==========================================
 * �X�N���v�g�̎��s���C������
 *------------------------------------------
 */
int run_script_main(struct script_state *st)
{
	int c/*,rerun_pos*/;
	int cmdcount=script_config.check_cmdcount;
	int gotocount=script_config.check_gotocount;
	struct script_stack *stack=st->stack;

	if(st->state == RERUNLINE) {
		st->state = RUN;
		run_func(st);
		if(st->state == GOTO){
			st->state = RUN;
		}
	} else {
		st->state = RUN;
	}
	while( st->state == RUN) {
		c= get_com((unsigned char *) st->script->script_buf,&st->pos);
		switch(c){
		case C_EOL:
			if(stack->sp!=stack->defsp){
				if(stack->sp > stack->defsp)
				{	//sp > defsp is valid in cases when you invoke functions and don't use the returned value. [Skotlex]
					//Since sp is supposed to be defsp in these cases, we could assume the extra stack elements are unneeded.
					if (battle_config.etc_log)
						ShowWarning("Clearing unused stack stack.sp(%d) -> default(%d)\n",stack->sp,stack->defsp);
					pop_stack(stack, stack->defsp, stack->sp); //Clear out the unused stack-section.
				} else if(battle_config.error_log)
					ShowError("stack.sp(%d) != default(%d)\n",stack->sp,stack->defsp);
				stack->sp=stack->defsp;
			}
			// rerun_pos=st->pos;
			break;
		case C_INT:
			push_val(stack,C_INT,get_num((unsigned char *) st->script->script_buf,&st->pos));
			break;
		case C_POS:
		case C_NAME:
			push_val(stack,c,(*(int*)(st->script->script_buf+st->pos))&0xffffff);
			st->pos+=3;
			break;
		case C_ARG:
			push_val(stack,c,0);
			break;
		case C_STR:
			push_str(stack,C_CONSTSTR,(unsigned char *) (st->script->script_buf+st->pos));
			while(st->script->script_buf[st->pos++]);
			break;
		case C_FUNC:
			run_func(st);
			if(st->state==GOTO){
				// rerun_pos=st->pos;
				st->state=0;
				if( gotocount>0 && (--gotocount)<=0 ){
					ShowError("run_script: infinity loop !\n");
					st->state=END;
				}
			}
			break;

		case C_ADD:
			op_add(st);
			break;

		case C_SUB:
		case C_MUL:
		case C_DIV:
		case C_MOD:
		case C_EQ:
		case C_NE:
		case C_GT:
		case C_GE:
		case C_LT:
		case C_LE:
		case C_AND:
		case C_OR:
		case C_XOR:
		case C_LAND:
		case C_LOR:
		case C_R_SHIFT:
		case C_L_SHIFT:
			op_2(st,c);
			break;

		case C_NEG:
		case C_NOT:
		case C_LNOT:
			op_1num(st,c);
			break;

		case C_NOP:
			st->state=END;
			break;

		default:
			if(battle_config.error_log)
				ShowError("unknown command : %d @ %d\n",c,pos);
			st->state=END;
			break;
		}
		if( cmdcount>0 && (--cmdcount)<=0 ){
			ShowError("run_script: infinity loop !\n");
			st->state=END;
		}
	}
	switch(st->state){
		case STOP:
			break;
		case END:
			{
				struct map_session_data *sd=st->rid?map_id2sd(st->rid):NULL;
				st->pos=-1;
				if(sd && (sd->npc_id==st->oid || sd->state.using_fake_npc)){
					if(sd->state.using_fake_npc){
						clif_clearchar_id(sd->npc_id, 0, sd->fd);
						sd->state.using_fake_npc = 0;
					}
					npc_event_dequeue(sd);
				}
			}
			break;
		case RERUNLINE:
			// Do not call function of commands two time! [ Eoe / jA 1094 ]
			// For example: select "1", "2", callsub(...);
			// If current script position is changed, callsub will be called two time.
			// 
			// {
			// 	st->pos=rerun_pos;
			// }
			break;
	}

	if(st->state == END) {
		script_free_stack (st->stack);
		st->stack = NULL;
	}

	return 0;
}

/*==========================================
 * �X�N���v�g�̎��s
 *------------------------------------------
 */
int run_script(struct script_code *rootscript,int pos,int rid,int oid)
{
	struct script_state *st;
	struct map_session_data *sd=NULL;

	//Variables for backing up the previous script and restore it if needed. [Skotlex]
	struct script_code *bck_script = NULL;
	struct script_code *bck_scriptroot = NULL;
	int bck_scriptstate = 0;
	struct script_stack *bck_stack = NULL;
	
	if (rootscript == NULL || pos < 0)
		return -1;

	st = aCalloc(sizeof(struct script_state), 1);

	if ((sd = map_id2sd(rid)) && sd->stack && sd->npc_scriptroot == rootscript){
		// we have a stack for the same script, should continue exec.
		st->script = sd->npc_script;
		st->stack = sd->stack;
		st->state  = sd->npc_scriptstate;
		// and clear vars
		sd->stack           = NULL;
		sd->npc_script      = NULL;
		sd->npc_scriptroot  = NULL;
		sd->npc_scriptstate = 0;
	} else {
		// the script is different, make new script_state and stack
		st->stack = aMalloc (sizeof(struct script_stack));
		st->stack->sp = 0;
		st->stack->sp_max = 64;
		st->stack->stack_data = (struct script_data *) aCalloc (st->stack->sp_max,sizeof(st->stack->stack_data[0]));
		st->stack->defsp = st->stack->sp;
		st->stack->var_function = aCalloc(1, sizeof(struct linkdb_node*));
		st->state  = RUN;
		st->script = rootscript;
	
		if (sd && sd->stack) {	// if there's a sd and a stack - back it up and restore it if possible.
			bck_script      = sd->npc_script;
			bck_scriptroot  = sd->npc_scriptroot;
			bck_scriptstate = sd->npc_scriptstate;
			bck_stack = sd->stack;
			sd->stack = NULL;
		}
	}
	st->pos = pos;
	st->rid = rid;
	st->oid = oid;
	st->sleep.timer = -1;
	// let's run that stuff
	run_script_main(st);

	if(st->state != END){ 
		if(st->sleep.tick > 0)
	  	{	//Delay execution
			st->sleep.charid = sd?sd->char_id:0;
			st->sleep.timer  = add_timer(gettick()+st->sleep.tick,
				run_script_timer, st->sleep.charid, (int)st);
			linkdb_insert(&sleep_db, (void*)st->oid, st);
		} else if (sd) {
			// script is not finished, store data in sd.
			sd->npc_script      = st->script;
			sd->npc_scriptroot  = rootscript;
			sd->npc_scriptstate = st->state;
			sd->stack           = st->stack;
			if (bck_stack) //Get rid of the backup as it can't be restored.
				script_free_stack (bck_stack);
		}
		return st->pos;
	}
	//Script finished.
	if (sd)
  	{	//Clear or restore previous script.
		sd->npc_script      = bck_script;
		sd->npc_scriptroot  = bck_scriptroot;
		sd->npc_scriptstate = bck_scriptstate;
		sd->stack = bck_stack;
		//Since the script is done, save any changed account variables [Skotlex]
		if (sd->state.reg_dirty&2)
			intif_saveregistry(sd,2);
		if (sd->state.reg_dirty&1)
			intif_saveregistry(sd,1);
	}
	if(st->stack) {
		script_free_stack (st->stack);
		st->stack = NULL;
	}
	aFree(st);
	return 0;
}

/*==========================================
 * �w��m�[�h��sleep_db����폜
 *------------------------------------------
 */
/*==========================================
 * �w��m�[�h��sleep_db����폜
 *------------------------------------------
 */
struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n)
{
	struct linkdb_node *retnode;

	if( n == NULL)
		return NULL;
	if( n->prev == NULL )
		sleep_db = n->next;
	else
		n->prev->next = n->next;
	if( n->next )
		n->next->prev = n->prev;
	retnode = n->next;
	aFree( n );
	return retnode;		// ���̃m�[�h��Ԃ�
}


/*==========================================
 * sleep�p�^�C�}�[�֐�
 *------------------------------------------
 */
int run_script_timer(int tid, unsigned int tick, int id, int data)
{
	struct script_state *st     = (struct script_state *)data;
	struct linkdb_node *node    = (struct linkdb_node *)sleep_db;
	struct map_session_data *sd = map_id2sd(st->rid);

	if( sd && sd->char_id != id ) {
		st->rid = 0;
	}
	while( node && st->sleep.timer != -1 ) {
		if( (int)node->key == st->oid && ((struct script_state *)node->data)->sleep.timer == st->sleep.timer ) {
			script_erase_sleepdb(node);
			st->sleep.timer = -1;
			break;
		}
		node = node->next;
	}
	run_script_main(st);
	return 0;
}


/*==========================================
 * �}�b�v�ϐ��̕ύX
 *------------------------------------------
 */
int mapreg_setreg(int num,int val)
{
#if !defined(TXT_ONLY) && defined(MAPREGSQL)
	int i=num>>24;
	char *name=str_buf+str_data[num&0x00ffffff].str;
	char tmp_str[64];
#endif

	if(val!=0) {

#if !defined(TXT_ONLY) && defined(MAPREGSQL)
		if(name[1] != '@' && idb_get(mapreg_db,num) == NULL) {
			sprintf(tmp_sql,"INSERT INTO `%s`(`%s`,`%s`,`%s`) VALUES ('%s','%d','%d')",mapregsql_db,mapregsql_db_varname,mapregsql_db_index,mapregsql_db_value,jstrescapecpy(tmp_str,name),i,val);
			if(mysql_query(&mmysql_handle,tmp_sql)){
				ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
				ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
			}
		}
#endif
		idb_put(mapreg_db,num,(void*)val);
	// else
	} else { // [zBuffer]
#if !defined(TXT_ONLY) && defined(MAPREGSQL)
		if(name[1] != '@') { // Remove from database because it is unused.
			sprintf(tmp_sql,"DELETE FROM `%s` WHERE `%s`='%s' AND `%s`='%d'",mapregsql_db,mapregsql_db_varname,name,mapregsql_db_index,i);
			if(mysql_query(&mmysql_handle,tmp_sql)){
				ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
				ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
			}
		}
#endif
		idb_remove(mapreg_db,num);
	}

	mapreg_dirty=1;
	return 0;
}
/*==========================================
 * ������^�}�b�v�ϐ��̕ύX
 *------------------------------------------
 */
int mapreg_setregstr(int num,const char *str)
{
	char *p;
#if !defined(TXT_ONLY) && defined(MAPREGSQL)
	char tmp_str[64];
	char tmp_str2[512];
	int i=num>>24; // [zBuffer]
	char *name=str_buf+str_data[num&0x00ffffff].str;
#endif

	if( str==NULL || *str==0 ){
#if !defined(TXT_ONLY) && defined(MAPREGSQL)
		if(name[1] != '@') {
			sprintf(tmp_sql,"DELETE FROM `%s` WHERE `%s`='%s' AND `%s`='%d'",mapregsql_db,mapregsql_db_varname,name,mapregsql_db_index,i);
			if(mysql_query(&mmysql_handle,tmp_sql)){
				ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
				ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
			}
		}
#endif
		idb_remove(mapregstr_db,num);
		mapreg_dirty=1;
		return 0;
	}
	p=(char *)aMallocA((strlen(str)+1)*sizeof(char));
	strcpy(p,str);
	
	if (idb_put(mapregstr_db,num,p))
		;
#if !defined(TXT_ONLY) && defined(MAPREGSQL)
	else { //put returned null, so we must insert.
		sprintf(tmp_sql,"INSERT INTO `%s`(`%s`,`%s`,`%s`) VALUES ('%s','%d','%s')",mapregsql_db,mapregsql_db_varname,mapregsql_db_index,mapregsql_db_value,jstrescapecpy(tmp_str,name),i,jstrescapecpy(tmp_str2,p));
		if(mysql_query(&mmysql_handle,tmp_sql)){
			ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
			ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		}
	}
#endif
	mapreg_dirty=1;
	return 0;
}

/*==========================================
 * �i���I�}�b�v�ϐ��̓ǂݍ���
 *------------------------------------------
 */
static int script_load_mapreg(void)
{
#if defined(TXT_ONLY) || !defined(MAPREGSQL)
	FILE *fp;
	char line[1024];

	if( (fp=fopen(mapreg_txt,"rt"))==NULL )
		return -1;

	while(fgets(line,sizeof(line),fp)){
		char buf1[256],buf2[1024],*p;
		int n,v,s,i;
		if( sscanf(line,"%255[^,],%d\t%n",buf1,&i,&n)!=2 &&
			(i=0,sscanf(line,"%[^\t]\t%n",buf1,&n)!=1) )
			continue;
		if( buf1[strlen(buf1)-1]=='$' ){
			if( sscanf(line+n,"%[^\n\r]",buf2)!=1 ){
				ShowError("%s: %s broken data !\n",mapreg_txt,buf1);
				continue;
			}
			p=(char *)aMallocA((strlen(buf2) + 1)*sizeof(char));
			strcpy(p,buf2);
			s= add_str((unsigned char *) buf1);
			idb_put(mapregstr_db,(i<<24)|s,p);
		}else{
			if( sscanf(line+n,"%d",&v)!=1 ){
				ShowError("%s: %s broken data !\n",mapreg_txt,buf1);
				continue;
			}
			s= add_str((unsigned char *) buf1);
			idb_put(mapreg_db,(i<<24)|s,(void*)v);
		}
	}
	fclose(fp);
	mapreg_dirty=0;
	return 0;
#else
	// SQL mapreg code start [zBuffer]
	/*
	     0       1       2
	+-------------------------+
	| varname | index | value |
	+-------------------------+
	*/
	int perfomance = gettick_nocache();
	sprintf(tmp_sql,"SELECT * FROM `%s`",mapregsql_db);
	ShowInfo("Querying script_load_mapreg ...\n");
	if(mysql_query(&mmysql_handle, tmp_sql) ) {
		ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		return -1;
	}
	ShowInfo("Success! Returning results ...\n");
	sql_res = mysql_store_result(&mmysql_handle);
	if (sql_res) {
        while ((sql_row = mysql_fetch_row(sql_res))) {
			char buf1[33], *p = NULL;
			int i,v,s;
			strcpy(buf1,sql_row[0]);
			if( buf1[strlen(buf1)-1]=='$' ){
				i = atoi(sql_row[1]);
				p=(char *)aMallocA((strlen(sql_row[2]) + 1)*sizeof(char));
				strcpy(p,sql_row[2]);
				s= add_str((unsigned char *) buf1);
				idb_put(mapregstr_db,(i<<24)|s,p);
			}else{
				s= add_str((unsigned char *) buf1);
				v= atoi(sql_row[2]);
				i = atoi(sql_row[1]);
				idb_put(mapreg_db,(i<<24)|s,(void *)v);
			}
	    }        
	}
	ShowInfo("Freeing results...\n");
	mysql_free_result(sql_res);
	mapreg_dirty=0;
	perfomance = (gettick_nocache() - perfomance) / 1000;
	ShowInfo("SQL Mapreg Loading Completed Under %d Seconds.\n",perfomance);
	return 0;
#endif /* TXT_ONLY */
}
/*==========================================
 * �i���I�}�b�v�ϐ��̏�������
 *------------------------------------------
 */
static int script_save_mapreg_intsub(DBKey key,void *data,va_list ap)
{
#if defined(TXT_ONLY) || !defined(MAPREGSQL)
	FILE *fp=va_arg(ap,FILE*);
	int num=key.i&0x00ffffff, i=key.i>>24;
	char *name=str_buf+str_data[num].str;
	if( name[1]!='@' ){
		if(i==0)
			fprintf(fp,"%s\t%d\n", name, (int)data);
		else
			fprintf(fp,"%s,%d\t%d\n", name, i, (int)data);
	}
	return 0;
#else
	int num=key.i&0x00ffffff, i=key.i>>24; // [zBuffer]
	char *name=str_buf+str_data[num].str;
	if ( name[1] != '@') {
		sprintf(tmp_sql,"UPDATE `%s` SET `%s`='%d' WHERE `%s`='%s' AND `%s`='%d'",mapregsql_db,mapregsql_db_value,(int)data,mapregsql_db_varname,name,mapregsql_db_index,i);
		if(mysql_query(&mmysql_handle, tmp_sql) ) {
			ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
			ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		}
	}
	return 0;
#endif
}
static int script_save_mapreg_strsub(DBKey key,void *data,va_list ap)
{
#if defined(TXT_ONLY) || !defined(MAPREGSQL)
	FILE *fp=va_arg(ap,FILE*);
	int num=key.i&0x00ffffff, i=key.i>>24;
	char *name=str_buf+str_data[num].str;
	if( name[1]!='@' ){
		if(i==0)
			fprintf(fp,"%s\t%s\n", name, (char *)data);
		else
			fprintf(fp,"%s,%d\t%s\n", name, i, (char *)data);
	}
	return 0;
#else
	char tmp_str2[512];
	int num=key.i&0x00ffffff, i=key.i>>24;
	char *name=str_buf+str_data[num].str;
	if ( name[1] != '@') {
		sprintf(tmp_sql,"UPDATE `%s` SET `%s`='%s' WHERE `%s`='%s' AND `%s`='%d'",mapregsql_db,mapregsql_db_value,jstrescapecpy(tmp_str2,(char *)data),mapregsql_db_varname,name,mapregsql_db_index,i);
		if(mysql_query(&mmysql_handle, tmp_sql) ) {
			ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
			ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		}
	}
	return 0;
#endif
}
static int script_save_mapreg(void)
{
#if defined(TXT_ONLY) || !defined(MAPREGSQL)
	FILE *fp;
	int lock;

	if( (fp=lock_fopen(mapreg_txt,&lock))==NULL ) {
		ShowError("script_save_mapreg: Unable to lock-open file [%s]\n",mapreg_txt);
		return -1;
	}
	mapreg_db->foreach(mapreg_db,script_save_mapreg_intsub,fp);
	mapregstr_db->foreach(mapregstr_db,script_save_mapreg_strsub,fp);
	lock_fclose(fp,mapreg_txt,&lock);
#else
	int perfomance = gettick_nocache();
	mapreg_db->foreach(mapreg_db,script_save_mapreg_intsub);  // [zBuffer]
	mapregstr_db->foreach(mapregstr_db,script_save_mapreg_strsub);
	perfomance = (gettick_nocache() - perfomance) / 1000;
	ShowInfo("Mapreg saved in %d seconds.\n", perfomance);
#endif
	mapreg_dirty=0;
	return 0;
}
static int script_autosave_mapreg(int tid,unsigned int tick,int id,int data)
{
	if(mapreg_dirty)
		if (script_save_mapreg() == -1)
			ShowError("Failed to save the mapreg data!\n");
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
static int set_posword(char *p)
{
	char* np,* str[15];
	int i=0;
	for(i=0;i<11;i++) {
		if((np=strchr(p,','))!=NULL) {
			str[i]=p;
			*np=0;
			p=np+1;
		} else {
			str[i]=p;
			p+=strlen(p);
		}
		if(str[i])
			strcpy(pos[i],str[i]);
	}
	return 0;
}

int script_config_read_sub(char *cfgName)
{
	int i;
	char line[1024],w1[1024],w2[1024];
	FILE *fp;


	fp = fopen(cfgName, "r");
	if (fp == NULL) {
		ShowError("file not found: [%s]\n", cfgName);
		return 1;
	}
	while (fgets(line, sizeof(line) - 1, fp)) {
		if (line[0] == '/' && line[1] == '/')
			continue;
		i = sscanf(line,"%[^:]: %[^\r\n]",w1,w2);
		if (i != 2)
			continue;
		if(strcmpi(w1,"refine_posword")==0) {
			set_posword(w2);
		}
		else if(strcmpi(w1,"verbose_mode")==0) {
			script_config.verbose_mode = battle_config_switch(w2);
		}
		else if(strcmpi(w1,"warn_func_no_comma")==0) {
			script_config.warn_func_no_comma = battle_config_switch(w2);
		}
		else if(strcmpi(w1,"warn_cmd_no_comma")==0) {
			script_config.warn_cmd_no_comma = battle_config_switch(w2);
		}
		else if(strcmpi(w1,"warn_func_mismatch_paramnum")==0) {
			script_config.warn_func_mismatch_paramnum = battle_config_switch(w2);
		}
		else if(strcmpi(w1,"warn_cmd_mismatch_paramnum")==0) {
			script_config.warn_cmd_mismatch_paramnum = battle_config_switch(w2);
		}
		else if(strcmpi(w1,"check_cmdcount")==0) {
			script_config.check_cmdcount = battle_config_switch(w2);
		}
		else if(strcmpi(w1,"check_gotocount")==0) {
			script_config.check_gotocount = battle_config_switch(w2);
		}
		else if(strcmpi(w1,"event_script_type")==0) {
			script_config.event_script_type = battle_config_switch(w2);
		}
		else if(strcmpi(w1,"event_requires_trigger")==0) {
			script_config.event_requires_trigger = battle_config_switch(w2);
		}
		else if(strcmpi(w1,"die_event_name")==0) {			
			strncpy(script_config.die_event_name, w2, NAME_LENGTH-1);
			if (strlen(script_config.die_event_name) != strlen(w2))
				ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.die_event_name);
		}
		else if(strcmpi(w1,"kill_pc_event_name")==0) {
			strncpy(script_config.kill_pc_event_name, w2, NAME_LENGTH-1);
			if (strlen(script_config.kill_pc_event_name) != strlen(w2))
				ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.kill_pc_event_name);
		}
		else if(strcmpi(w1,"kill_mob_event_name")==0) {
			strncpy(script_config.kill_mob_event_name, w2, NAME_LENGTH-1);
			if (strlen(script_config.kill_mob_event_name) != strlen(w2))
				ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.kill_mob_event_name);
		}
		else if(strcmpi(w1,"login_event_name")==0) {
			strncpy(script_config.login_event_name, w2, NAME_LENGTH-1);
			if (strlen(script_config.login_event_name) != strlen(w2))
				ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.login_event_name);
		}
		else if(strcmpi(w1,"logout_event_name")==0) {
			strncpy(script_config.logout_event_name, w2, NAME_LENGTH-1);
			if (strlen(script_config.logout_event_name) != strlen(w2))
				ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.logout_event_name);
		}
		else if(strcmpi(w1,"loadmap_event_name")==0) {
			strncpy(script_config.loadmap_event_name, w2, NAME_LENGTH-1);
			if (strlen(script_config.loadmap_event_name) != strlen(w2))
				ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.loadmap_event_name);
		}
		else if(strcmpi(w1,"baselvup_event_name")==0) {
			strncpy(script_config.baselvup_event_name, w2, NAME_LENGTH-1);
			if (strlen(script_config.baselvup_event_name) != strlen(w2))
				ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.baselvup_event_name);
		}
		else if(strcmpi(w1,"joblvup_event_name")==0) {
			strncpy(script_config.joblvup_event_name, w2, NAME_LENGTH-1);
			if (strlen(script_config.joblvup_event_name) != strlen(w2))
				ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.joblvup_event_name);
		}
		else if(strcmpi(w1,"import")==0){
			script_config_read_sub(w2);
		}
	}
	fclose(fp);

	return 0;
}

int script_config_read(char *cfgName)
{	//Script related variables should be initialized once! [Skotlex]

	memset (&script_config, 0, sizeof(script_config));
	script_config.verbose_mode = 0;
	script_config.warn_func_no_comma = 1;
	script_config.warn_cmd_no_comma = 1;
	script_config.warn_func_mismatch_paramnum = 1;
	script_config.warn_cmd_mismatch_paramnum = 1;
	script_config.check_cmdcount = 65535;
	script_config.check_gotocount = 2048;

	script_config.event_script_type = 0;
	script_config.event_requires_trigger = 1;

	return script_config_read_sub(cfgName);
}

static int do_final_userfunc_sub (DBKey key,void *data,va_list ap){
	struct script_code *code = (struct script_code *)data;
	if(code){
		script_free_vars( &code->script_vars );
		aFree( code->script_buf );
	}
	return 0;
}

/*==========================================
 * �I��
 *------------------------------------------
 */
int do_final_script()
{
	if(mapreg_dirty>=0)
		script_save_mapreg();

	mapreg_db->destroy(mapreg_db,NULL);
	mapregstr_db->destroy(mapregstr_db,NULL);
	scriptlabel_db->destroy(scriptlabel_db,NULL);
	userfunc_db->destroy(userfunc_db,do_final_userfunc_sub);
	if(sleep_db) {
		struct linkdb_node *n = (struct linkdb_node *)sleep_db;
		while(n) {
			struct script_state *st = (struct script_state *)n->data;
			script_free_stack(st->stack);
			free(st);
			n = n->next;
		}
		linkdb_final(&sleep_db);
	}

	if (str_data)
		aFree(str_data);
	if (str_buf)
		aFree(str_buf);

	return 0;
}
/*==========================================
 * ������
 *------------------------------------------
 */
int do_init_script()
{
	mapreg_db= db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_BASE,sizeof(int));
	mapregstr_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
	userfunc_db=db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_RELEASE_BOTH,50);
	scriptlabel_db=db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_ALLOW_NULL_DATA,50);
	
	script_load_mapreg();

	add_timer_func_list(script_autosave_mapreg,"script_autosave_mapreg");
	add_timer_interval(gettick()+MAPREG_AUTOSAVE_INTERVAL,
		script_autosave_mapreg,0,0,MAPREG_AUTOSAVE_INTERVAL);

	return 0;
}

int script_reload()
{
	if(mapreg_dirty>=0)
		script_save_mapreg();
	
	mapreg_db->clear(mapreg_db, NULL);
	mapregstr_db->clear(mapregstr_db, NULL);
	userfunc_db->clear(userfunc_db,do_final_userfunc_sub);
	scriptlabel_db->clear(scriptlabel_db, NULL);

	if(sleep_db) {
		struct linkdb_node *n = (struct linkdb_node *)sleep_db;
		while(n) {
			struct script_state *st = (struct script_state *)n->data;
			script_free_stack(st->stack);
			free(st);
			n = n->next;
		}
		linkdb_final(&sleep_db);
	}

	script_load_mapreg();
	return 0;
}