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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _QUEST_H_
#define _QUEST_H_
int quest_pc_login(TBL_PC * sd);
int quest_load_info(TBL_PC * sd, struct mmo_charstatus * st);
int quest_make_savedata(TBL_PC * sd);
int quest_add(TBL_PC * sd, struct quest * qd);
int quest_add_ack(int char_id, int quest_id, int success);
int quest_delete(TBL_PC * sd, int quest_id);
int quest_delete_ack(int char_id, int quest_id, int success);
int quest_update_objective(TBL_PC * sd, int quest_id, int objective_num, const char * name, int count);
int quest_update_status(TBL_PC * sd, int quest_id, bool status);
bool quest_has_quest(TBL_PC * sd, int quest_id);
#endif
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