// $Id: pet.c,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "db.h"
#include "timer.h"
#include "socket.h"
#include "nullpo.h"
#include "malloc.h"
#include "pc.h"
#include "status.h"
#include "map.h"
#include "intif.h"
#include "clif.h"
#include "chrif.h"
#include "pet.h"
#include "itemdb.h"
#include "battle.h"
#include "mob.h"
#include "npc.h"
#include "script.h"
#include "skill.h"
#include "showmsg.h"
#ifdef MEMWATCH
#include "memwatch.h"
#endif
#define MIN_PETTHINKTIME 100
struct pet_db pet_db[MAX_PET_DB];
static int dirx[8]={0,-1,-1,-1,0,1,1,1};
static int diry[8]={1,1,0,-1,-1,-1,0,1};
static int pet_timer(int tid,unsigned int tick,int id,int data);
static int pet_walktoxy_sub(struct pet_data *pd);
static int distance(int x0,int y0,int x1,int y1)
{
int dx,dy;
dx=abs(x0-x1);
dy=abs(y0-y1);
return dx>dy ? dx : dy;
}
static int calc_next_walk_step(struct pet_data *pd)
{
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if(pd->walkpath.path_pos>=pd->walkpath.path_len)
return -1;
if(pd->walkpath.path[pd->walkpath.path_pos]&1)
return pd->speed*14/10;
return pd->speed;
}
static int pet_performance_val(struct map_session_data *sd)
{
nullpo_retr(0, sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->pet.intimate > 900)
return (sd->petDB->s_perfor > 0)? 4:3;
else if(sd->pet.intimate > 750)
return 2;
else
return 1;
}
int pet_hungry_val(struct map_session_data *sd)
{
nullpo_retr(0, sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->pet.hungry > 90)
return 4;
else if(sd->pet.hungry > 75)
return 3;
else if(sd->pet.hungry > 25)
return 2;
else if(sd->pet.hungry > 10)
return 1;
else
return 0;
}
static int pet_can_reach(struct pet_data *pd,int x,int y)
{
struct walkpath_data wpd;
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if( pd->bl.x==x && pd->bl.y==y ) // �����}�X
return 1;
// ��Q������
wpd.path_len=0;
wpd.path_pos=0;
wpd.path_half=0;
return (path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0)!=-1)?1:0;
}
static int pet_calc_pos(struct pet_data *pd,int tx,int ty,int dir)
{
int x,y,dx,dy;
int i,j=0,k;
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
pd->to_x = tx;
pd->to_y = ty;
if(dir >= 0 && dir < 8) {
dx = -dirx[dir]*2;
dy = -diry[dir]*2;
x = tx + dx;
y = ty + dy;
if(!(j=pet_can_reach(pd,x,y))) {
if(dx > 0) x--;
else if(dx < 0) x++;
if(dy > 0) y--;
else if(dy < 0) y++;
if(!(j=pet_can_reach(pd,x,y))) {
for(i=0;i<12;i++) {
k = rand()%8;
dx = -dirx[k]*2;
dy = -diry[k]*2;
x = tx + dx;
y = ty + dy;
if((j=pet_can_reach(pd,x,y)))
break;
else {
if(dx > 0) x--;
else if(dx < 0) x++;
if(dy > 0) y--;
else if(dy < 0) y++;
if((j=pet_can_reach(pd,x,y)))
break;
}
}
if(!j) {
x = tx;
y = ty;
if(!pet_can_reach(pd,x,y))
return 1;
}
}
}
}
else
return 1;
pd->to_x = x;
pd->to_y = y;
return 0;
}
static int pet_attack(struct pet_data *pd,unsigned int tick,int data)
{
struct mob_data *md;
int mode,race,range;
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
pd->state.state=MS_IDLE;
md=(struct mob_data *)map_id2bl(pd->target_id);
if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL ||
distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13 ||
(!agit_flag && md->class_ >= 1285 && md->class_ <= 1288)) // Cannot attack Guardians outside of WoE
{
pd->target_id=0;
return 0;
}
mode=mob_db[pd->class_].mode;
race=mob_db[pd->class_].race;
if(mob_db[pd->class_].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race != 4 && race != 6) ) {
pd->target_id=0;
return 0;
}
range = mob_db[pd->class_].range + 1;
if(distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > range)
return 0;
if(battle_config.monster_attack_direction_change)
pd->dir=map_calc_dir(&pd->bl, md->bl.x,md->bl.y );
clif_fixpetpos(pd);
pd->target_lv = battle_weapon_attack(&pd->bl,&md->bl,tick,0);
pd->attackabletime = tick + status_get_adelay(&pd->bl);
pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0);
pd->state.state=MS_ATTACK;
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static int pet_walk(struct pet_data *pd,unsigned int tick,int data)
{
int moveblock;
int i;
int x,y,dx,dy;
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
pd->state.state=MS_IDLE;
if(pd->walkpath.path_pos >= pd->walkpath.path_len || pd->walkpath.path_pos != data)
return 0;
pd->walkpath.path_half ^= 1;
if(pd->walkpath.path_half==0){
pd->walkpath.path_pos++;
if(pd->state.change_walk_target){
pet_walktoxy_sub(pd);
return 0;
}
}
else {
if(pd->walkpath.path[pd->walkpath.path_pos] >= 8)
return 1;
x = pd->bl.x;
y = pd->bl.y;
/* ctype = map_getcell(pd->bl.m,x,y);
if(ctype == 1 || ctype == 5) {
pet_stop_walking(pd,1);
return 0;
}*/
pd->dir=pd->walkpath.path[pd->walkpath.path_pos];
dx = dirx[pd->dir];
dy = diry[pd->dir];
if(map_getcell(pd->bl.m,x+dx,y+dy,CELL_CHKNOPASS)){
pet_walktoxy_sub(pd);
return 0;
}
moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE);
pd->state.state=MS_WALK;
map_foreachinmovearea(clif_petoutsight,pd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,pd);
x += dx;
y += dy;
if(moveblock) map_delblock(&pd->bl);
pd->bl.x = x;
pd->bl.y = y;
if(moveblock) map_addblock(&pd->bl);
map_foreachinmovearea(clif_petinsight,pd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,pd);
pd->state.state=MS_IDLE;
}
if((i=calc_next_walk_step(pd))>0){
i = i>>1;
if(i < 1 && pd->walkpath.path_half == 0)
i = 1;
pd->timer=add_timer(tick+i,pet_timer,pd->bl.id,pd->walkpath.path_pos);
pd->state.state=MS_WALK;
if(pd->walkpath.path_pos >= pd->walkpath.path_len)
clif_fixpetpos(pd);
}
return 0;
}
int pet_stopattack(struct pet_data *pd)
{
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
pd->target_id=0;
if(pd->state.state == MS_ATTACK)
pet_changestate(pd,MS_IDLE,0);
return 0;
}
int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type)
{
struct pet_data *pd;
struct mob_data *md;
int rate,mode,race;
nullpo_retr(0, sd);
pd = sd->pd;
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if(bl && pd && bl->type == BL_MOB && sd->pet.intimate > 900 && sd->pet.hungry > 0 && pd->class_ != status_get_class(bl)
&& pd->state.state != MS_DELAY) {
mode=mob_db[pd->class_].mode;
race=mob_db[pd->class_].race;
md=(struct mob_data *)bl;
if(md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL ||
distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13)
return 0;
if(mob_db[pd->class_].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) )
return 0;
if(!type) {
rate = sd->petDB->attack_rate;
rate = rate * (150 - (sd->pet.intimate - 1000))/100;
if(battle_config.pet_support_rate != 100)
rate = rate*battle_config.pet_support_rate/100;
if(sd->petDB->attack_rate > 0 && rate <= 0)
rate = 1;
}
else {
rate = sd->petDB->defence_attack_rate;
rate = rate * (150 - (sd->pet.intimate - 1000))/100;
if(battle_config.pet_support_rate != 100)
rate = rate*battle_config.pet_support_rate/100;
if(sd->petDB->defence_attack_rate > 0 && rate <= 0)
rate = 1;
}
if(rand()%10000 < rate) {
if(pd->target_id == 0 || rand()%10000 < sd->petDB->change_target_rate)
pd->target_id = bl->id;
}
}
return 0;
}
int pet_changestate(struct pet_data *pd,int state,int type)
{
unsigned int tick;
int i;
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if(pd->timer != -1)
delete_timer(pd->timer,pet_timer);
pd->timer=-1;
pd->state.state=state;
switch(state) {
case MS_WALK:
if((i=calc_next_walk_step(pd)) > 0){
i = i>>2;
pd->timer=add_timer(gettick()+i,pet_timer,pd->bl.id,0);
} else
pd->state.state=MS_IDLE;
break;
case MS_ATTACK:
tick = gettick();
i=DIFF_TICK(pd->attackabletime,tick);
if(i>0 && i<2000)
pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0);
else
pd->timer=add_timer(tick+1,pet_timer,pd->bl.id,0);
break;
case MS_DELAY:
pd->timer=add_timer(gettick()+type,pet_timer,pd->bl.id,0);
break;
}
return 0;
}
static int pet_timer(int tid,unsigned int tick,int id,int data)
{
struct pet_data *pd;
pd=(struct pet_data*)map_id2bl(id);
if(pd == NULL || pd->bl.type != BL_PET)
return 1;
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if(pd->timer != tid){
if(battle_config.error_log)
printf("pet_timer %d != %d\n",pd->timer,tid);
return 0;
}
pd->timer=-1;
if(pd->bl.prev == NULL)
return 1;
switch(pd->state.state){
case MS_WALK:
pet_walk(pd,tick,data);
break;
case MS_ATTACK:
pet_attack(pd,tick,data);
break;
case MS_DELAY:
pet_changestate(pd,MS_IDLE,0);
break;
default:
if(battle_config.error_log)
printf("pet_timer : %d ?\n",pd->state.state);
break;
}
return 0;
}
static int pet_walktoxy_sub(struct pet_data *pd)
{
struct walkpath_data wpd;
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if(path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,pd->to_x,pd->to_y,0))
return 1;
memcpy(&pd->walkpath,&wpd,sizeof(wpd));
pd->state.change_walk_target=0;
pet_changestate(pd,MS_WALK,0);
clif_movepet(pd);
// if(battle_config.etc_log)
// printf("walkstart\n");
return 0;
}
int pet_walktoxy(struct pet_data *pd,int x,int y)
{
struct walkpath_data wpd;
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if(pd->state.state == MS_WALK && path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0))
return 1;
pd->to_x=x;
pd->to_y=y;
if(pd->state.state == MS_WALK) {
pd->state.change_walk_target=1;
} else {
return pet_walktoxy_sub(pd);
}
return 0;
}
int pet_stop_walking(struct pet_data *pd,int type)
{
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if(pd->state.state == MS_WALK || pd->state.state == MS_IDLE) {
pd->walkpath.path_len=0;
pd->to_x=pd->bl.x;
pd->to_y=pd->bl.y;
}
if(type&0x01)
clif_fixpetpos(pd);
if(type&~0xff)
pet_changestate(pd,MS_DELAY,type>>8);
else
pet_changestate(pd,MS_IDLE,0);
return 0;
}
static int pet_hungry(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd;
int interval,t;
sd=map_id2sd(id);
if(sd==NULL)
return 1;
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->pet_hungry_timer != tid){
if(battle_config.error_log)
printf("pet_hungry_timer %d != %d\n",sd->pet_hungry_timer,tid);
return 0;
}
sd->pet_hungry_timer = -1;
if(!sd->status.pet_id || !sd->pd || !sd->petDB)
return 1;
sd->pet.hungry--;
t = sd->pet.intimate;
if(sd->pet.hungry < 0) {
if(sd->pd->target_id > 0)
pet_stopattack(sd->pd);
sd->pet.hungry = 0;
sd->pet.intimate -= battle_config.pet_hungry_friendly_decrease;
if(sd->pet.intimate <= 0) {
sd->pet.intimate = 0;
if(battle_config.pet_status_support && t > 0) {
if(sd->bl.prev != NULL)
status_calc_pc(sd,0);
else
status_calc_pc(sd,2);
}
}
clif_send_petdata(sd,1,sd->pet.intimate);
}
clif_send_petdata(sd,2,sd->pet.hungry);
if(battle_config.pet_hungry_delay_rate != 100)
interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
else
interval = sd->petDB->hungry_delay;
if(interval <= 0)
interval = 1;
sd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0);
return 0;
}
int search_petDB_index(int key,int type)
{
int i;
for(i=0;i<MAX_PET_DB;i++) {
if(pet_db[i].class_ <= 0)
continue;
switch(type) {
case PET_CLASS:
if(pet_db[i].class_ == key)
return i;
break;
case PET_CATCH:
if(pet_db[i].itemID == key)
return i;
break;
case PET_EGG:
if(pet_db[i].EggID == key)
return i;
break;
case PET_EQUIP:
if(pet_db[i].AcceID == key)
return i;
break;
case PET_FOOD:
if(pet_db[i].FoodID == key)
return i;
break;
default:
return -1;
}
}
return -1;
}
int pet_hungry_timer_delete(struct map_session_data *sd)
{
nullpo_retr(0, sd);
if(sd->pet_hungry_timer != -1) {
delete_timer(sd->pet_hungry_timer,pet_hungry);
sd->pet_hungry_timer = -1;
}
return 0;
}
int pet_remove_map(struct map_session_data *sd)
{
nullpo_retr(0, sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->status.pet_id && sd->pd) {
struct pet_data *pd=sd->pd; // [Valaris]
if(pd->skillbonustimer!=-1) pd->skillbonustimer=-1;
pd->skilltype=0;
pd->skillval=0;
if(pd->skilltimer!=-1) pd->skilltimer=-1;
pd->state.skillbonus=-1;
pd->skillduration=0;
pd->skillbonustype=0;
pd->skillbonusval=0;
if(sd->perfect_hiding==1) sd->perfect_hiding=0; // end additions
pet_changestate(sd->pd,MS_IDLE,0);
if(sd->pet_hungry_timer != -1)
pet_hungry_timer_delete(sd);
clif_clearchar_area(&sd->pd->bl,0);
map_delblock(&sd->pd->bl);
if (sd->pd->lootitem)
aFree(sd->pd->lootitem);
map_deliddb(&sd->pd->bl);
}
return 0;
}
struct delay_item_drop {
int m,x,y;
int nameid,amount;
struct map_session_data *first_sd,*second_sd,*third_sd;
};
struct delay_item_drop2 {
int m,x,y;
struct item item_data;
struct map_session_data *first_sd,*second_sd,*third_sd;
};
int pet_performance(struct map_session_data *sd)
{
struct pet_data *pd;
nullpo_retr(0, sd);
nullpo_retr(0, pd=sd->pd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
pet_stop_walking(pd,2000<<8);
clif_pet_performance(&pd->bl,rand()%pet_performance_val(sd) + 1);
// ���[�g����Item�𗎂Ƃ�����
pet_lootitem_drop(pd,NULL);
return 0;
}
int pet_return_egg(struct map_session_data *sd)
{
struct item tmp_item;
int flag;
nullpo_retr(0, sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->status.pet_id && sd->pd) {
// ���[�g����Item�𗎂Ƃ�����
pet_lootitem_drop(sd->pd,sd);
pet_remove_map(sd);
sd->status.pet_id = 0;
sd->pd = NULL;
if(sd->petDB == NULL)
return 1;
sd->pet.incuvate = 1;
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = sd->petDB->EggID;
tmp_item.identify = 1;
tmp_item.card[0] = 0xff00;
*((long *)(&tmp_item.card[1])) = sd->pet.pet_id;
tmp_item.card[3] = sd->pet.rename_flag;
if((flag = pc_additem(sd,&tmp_item,1))) {
clif_additem(sd,0,0,flag);
map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
}
if(battle_config.pet_status_support && sd->pet.intimate > 0) {
if(sd->bl.prev != NULL)
status_calc_pc(sd,0);
else
status_calc_pc(sd,2);
}
intif_save_petdata(sd->status.account_id,&sd->pet);
pc_makesavestatus(sd);
chrif_save(sd);
storage_storage_save(sd);
sd->petDB = NULL;
}
return 0;
}
int pet_data_init(struct map_session_data *sd)
{
struct pet_data *pd;
int i=0,interval=0;
nullpo_retr(1, sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->status.account_id != sd->pet.account_id || sd->status.char_id != sd->pet.char_id ||
sd->status.pet_id != sd->pet.pet_id) {
sd->status.pet_id = 0;
return 1;
}
i = search_petDB_index(sd->pet.class_,PET_CLASS);
if(i < 0) {
sd->status.pet_id = 0;
return 1;
}
sd->petDB = &pet_db[i];
sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data));
pd->bl.m = sd->bl.m;
pd->bl.prev = pd->bl.next = NULL;
pd->bl.x = pd->to_x = sd->bl.x;
pd->bl.y = pd->to_y = sd->bl.y;
pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir);
pd->bl.x = pd->to_x;
pd->bl.y = pd->to_y;
pd->bl.id = npc_get_new_npc_id();
memcpy(pd->name,sd->pet.name,24);
pd->class_ = sd->pet.class_;
pd->equip = sd->pet.equip;
pd->dir = sd->dir;
pd->speed = sd->petDB->speed;
pd->bl.subtype = MONS;
pd->bl.type = BL_PET;
memset(&pd->state,0,sizeof(pd->state));
pd->state.state = MS_IDLE;
pd->state.change_walk_target = 0;
pd->timer = -1;
pd->target_id = 0;
pd->move_fail_count = 0;
pd->next_walktime = pd->attackabletime = pd->last_thinktime = gettick();
pd->msd = sd;
map_addiddb(&pd->bl);
// initialise
pd->state.skillbonus = -1;
run_script(pet_db[i].script,0,sd->bl.id,0);
if(sd->pet_hungry_timer != -1)
pet_hungry_timer_delete(sd);
if(battle_config.pet_hungry_delay_rate != 100)
interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
else
interval = sd->petDB->hungry_delay;
if(interval <= 0)
interval = 1;
sd->pet_hungry_timer = add_timer(gettick()+interval,pet_hungry,sd->bl.id,0);
pd->lootitem=(struct item *)aCalloc(PETLOOT_SIZE,sizeof(struct item));
pd->lootitem_count = 0;
pd->lootitem_weight = 0;
pd->lootitem_timer = gettick();
return 0;
}
int pet_birth_process(struct map_session_data *sd)
{
nullpo_retr(1, sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->status.pet_id && sd->pet.incuvate == 1) {
sd->status.pet_id = 0;
return 1;
}
sd->pet.incuvate = 0;
sd->pet.account_id = sd->status.account_id;
sd->pet.char_id = sd->status.char_id;
sd->status.pet_id = sd->pet.pet_id;
if(pet_data_init(sd)) {
sd->status.pet_id = 0;
sd->pet.incuvate = 1;
sd->pet.account_id = 0;
sd->pet.char_id = 0;
return 1;
}
intif_save_petdata(sd->status.account_id,&sd->pet);
pc_makesavestatus(sd);
chrif_save(sd);
storage_storage_save(sd);
map_addblock(&sd->pd->bl);
clif_spawnpet(sd->pd);
clif_send_petdata(sd,0,0);
clif_send_petdata(sd,5,0x14);
clif_pet_equip(sd->pd,sd->pet.equip);
clif_send_petstatus(sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
return 0;
}
int pet_recv_petdata(int account_id,struct s_pet *p,int flag)
{
struct map_session_data *sd;
sd = map_id2sd(account_id);
if(sd == NULL)
return 1;
if(flag == 1) {
sd->status.pet_id = 0;
return 1;
}
memcpy(&sd->pet,p,sizeof(struct s_pet));
if(sd->pet.incuvate == 1)
pet_birth_process(sd);
else {
pet_data_init(sd);
if(sd->pd && sd->bl.prev != NULL) {
map_addblock(&sd->pd->bl);
clif_spawnpet(sd->pd);
clif_send_petdata(sd,0,0);
clif_send_petdata(sd,5,0x14);
// clif_pet_equip(sd->pd,sd->pet.equip);
clif_send_petstatus(sd);
}
}
if(battle_config.pet_status_support && sd->pet.intimate > 0) {
if(sd->bl.prev != NULL)
status_calc_pc(sd,0);
else
status_calc_pc(sd,2);
}
return 0;
}
int pet_select_egg(struct map_session_data *sd,short egg_index)
{
nullpo_retr(0, sd);
if(sd->status.inventory[egg_index].card[0] == (short)0xff00)
intif_request_petdata(sd->status.account_id,sd->status.char_id,*((long *)&sd->status.inventory[egg_index].card[1]));
else {
if(battle_config.error_log)
printf("wrong egg item inventory %d\n",egg_index);
}
pc_delitem(sd,egg_index,1,0);
return 0;
}
int pet_catch_process1(struct map_session_data *sd,int target_class)
{
nullpo_retr(0, sd);
sd->catch_target_class = target_class;
clif_catch_process(sd);
return 0;
}
int pet_catch_process2(struct map_session_data *sd,int target_id)
{
struct mob_data *md;
int i=0,pet_catch_rate=0;
nullpo_retr(1, sd);
md=(struct mob_data*)map_id2bl(target_id);
if(!md){
clif_pet_rulet(sd,0);
return 1;
}
i = search_petDB_index(md->class_,PET_CLASS);
if(md == NULL || md->bl.type != BL_MOB || md->bl.prev == NULL || i < 0 || sd->catch_target_class != md->class_) {
clif_pet_rulet(sd,0);
return 1;
}
//target_id�ɂ��G��������
// if(battle_config.etc_log)
// printf("mob_id = %d, mob_class = %d\n",md->bl.id,md->class_);
//�����̏ꍇ
pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - mob_db[md->class_].lv)*30 + sd->paramc[5]*20)*(200 - md->hp*100/mob_db[md->class_].max_hp)/100;
if(pet_catch_rate < 1) pet_catch_rate = 1;
if(battle_config.pet_catch_rate != 100)
pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100;
if(rand()%10000 < pet_catch_rate) {
mob_remove_map(md,0);
mob_setdelayspawn(md->bl.id);
clif_pet_rulet(sd,1);
// if(battle_config.etc_log)
// printf("rulet success %d\n",target_id);
intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db[pet_db[i].class_].lv,
pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname);
}
else
clif_pet_rulet(sd,0);
return 0;
}
int pet_get_egg(int account_id,int pet_id,int flag)
{
struct map_session_data *sd;
struct item tmp_item;
int i=0,ret=0;
if(!flag) {
sd = map_id2sd(account_id);
if(sd == NULL)
return 1;
i = search_petDB_index(sd->catch_target_class,PET_CLASS);
if(i >= 0) {
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = pet_db[i].EggID;
tmp_item.identify = 1;
tmp_item.card[0] = 0xff00;
tmp_item.card[1] = pet_id;
tmp_item.card[3] = sd->pet.rename_flag;
if((ret = pc_additem(sd,&tmp_item,1))) {
clif_additem(sd,0,0,ret);
map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
}
}
else
intif_delete_petdata(pet_id);
}
return 0;
}
int pet_menu(struct map_session_data *sd,int menunum)
{
nullpo_retr(0, sd);
switch(menunum) {
case 0:
clif_send_petstatus(sd);
break;
case 1:
pet_food(sd);
break;
case 2:
pet_performance(sd);
break;
case 3:
pet_return_egg(sd);
break;
case 4:
pet_unequipitem(sd);
break;
}
return 0;
}
int pet_change_name(struct map_session_data *sd,char *name)
{
int i;
nullpo_retr(1, sd);
if((sd->pd == NULL) || (sd->pet.rename_flag == 1 && battle_config.pet_rename == 0))
return 1;
for(i=0;i<24 && name[i];i++){
if( !(name[i]&0xe0) || name[i]==0x7f)
return 1;
}
pet_stop_walking(sd->pd,1);
memcpy(sd->pet.name,name,24);
memcpy(sd->pd->name,name,24);
clif_clearchar_area(&sd->pd->bl,0);
clif_spawnpet(sd->pd);
clif_send_petdata(sd,0,0);
clif_send_petdata(sd,5,0x14);
sd->pet.rename_flag = 1;
clif_pet_equip(sd->pd,sd->pet.equip);
clif_send_petstatus(sd);
return 0;
}
int pet_equipitem(struct map_session_data *sd,int index)
{
int nameid;
nullpo_retr(1, sd);
nameid = sd->status.inventory[index].nameid;
if(sd->petDB == NULL)
return 1;
if(sd->petDB->AcceID == 0 || nameid != sd->petDB->AcceID || sd->pet.equip != 0) {
clif_equipitemack(sd,0,0,0);
return 1;
}
else {
pc_delitem(sd,index,1,0);
sd->pet.equip = sd->pd->equip = nameid;
status_calc_pc(sd,0);
clif_pet_equip(sd->pd,nameid);
}
return 0;
}
int pet_unequipitem(struct map_session_data *sd)
{
struct item tmp_item;
int nameid,flag;
nullpo_retr(1, sd);
if(sd->petDB == NULL)
return 1;
if(sd->pet.equip == 0)
return 1;
nameid = sd->pet.equip;
sd->pet.equip = sd->pd->equip = 0;
status_calc_pc(sd,0);
clif_pet_equip(sd->pd,0);
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = nameid;
tmp_item.identify = 1;
if((flag = pc_additem(sd,&tmp_item,1))) {
clif_additem(sd,0,0,flag);
map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
}
return 0;
}
int pet_food(struct map_session_data *sd)
{
int i,k,t;
nullpo_retr(1, sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->petDB == NULL)
return 1;
i=pc_search_inventory(sd,sd->petDB->FoodID);
if(i < 0) {
clif_pet_food(sd,sd->petDB->FoodID,0);
return 1;
}
pc_delitem(sd,i,1,0);
t = sd->pet.intimate;
if(sd->pet.hungry > 90)
sd->pet.intimate -= sd->petDB->r_full;
else if(sd->pet.hungry > 75) {
if(battle_config.pet_friendly_rate != 100)
k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100;
else
k = sd->petDB->r_hungry;
k = k >> 1;
if(k <= 0)
k = 1;
sd->pet.intimate += k;
}
else {
if(battle_config.pet_friendly_rate != 100)
k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100;
else
k = sd->petDB->r_hungry;
sd->pet.intimate += k;
}
if(sd->pet.intimate <= 0) {
sd->pet.intimate = 0;
if(battle_config.pet_status_support && t > 0) {
if(sd->bl.prev != NULL)
status_calc_pc(sd,0);
else
status_calc_pc(sd,2);
}
}
else if(sd->pet.intimate > 1000)
sd->pet.intimate = 1000;
sd->pet.hungry += sd->petDB->fullness;
if(sd->pet.hungry > 100)
sd->pet.hungry = 100;
clif_send_petdata(sd,2,sd->pet.hungry);
clif_send_petdata(sd,1,sd->pet.intimate);
clif_pet_food(sd,sd->petDB->FoodID,1);
return 0;
}
static int pet_randomwalk(struct pet_data *pd,int tick)
{
const int retrycount=20;
int speed;
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
speed = status_get_speed(&pd->bl);
if(DIFF_TICK(pd->next_walktime,tick) < 0){
int i,x,y,c,d=12-pd->move_fail_count;
if(d<5) d=5;
for(i=0;i<retrycount;i++){
int r=rand();
x=pd->bl.x+r%(d*2+1)-d;
y=pd->bl.y+r/(d*2+1)%(d*2+1)-d;
if((map_getcell(pd->bl.m,x,y,CELL_CHKPASS))&&( pet_walktoxy(pd,x,y)==0)){
pd->move_fail_count=0;
break;
}
if(i+1>=retrycount){
pd->move_fail_count++;
if(pd->move_fail_count>1000){
if(battle_config.error_log)
printf("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->class_);
pd->move_fail_count=0;
pet_changestate(pd,MS_DELAY,60000);
return 0;
}
}
}
for(i=c=0;i<pd->walkpath.path_len;i++){
if(pd->walkpath.path[i]&1)
c+=speed*14/10;
else
c+=speed;
}
pd->next_walktime = tick+rand()%3000+3000+c;
return 1;
}
return 0;
}
static int pet_unlocktarget(struct pet_data *pd)
{
nullpo_retr(0, pd);
pd->target_id=0;
return 0;
}
static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick)
{
struct map_session_data *sd = pd->msd;
struct mob_data *md = NULL;
int dist,i=0,dx,dy,ret;
int mode,race;
nullpo_retr(0, pd);
sd = pd->msd;
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL)
return 0;
if(DIFF_TICK(tick,pd->last_thinktime) < MIN_PETTHINKTIME)
return 0;
pd->last_thinktime=tick;
if(pd->state.state == MS_DELAY || pd->bl.m != sd->bl.m)
return 0;
// �y�b�g�ɂ�郋�[�g
if(!pd->target_id && pd->lootitem_count < PETLOOT_SIZE && pd->lootitem_count < pd->lootmax && pd->loot==1 && DIFF_TICK(gettick(),pd->lootitem_timer)>0)
map_foreachinarea(pet_ai_sub_hard_lootsearch,pd->bl.m,
pd->bl.x-AREA_SIZE*2,pd->bl.y-AREA_SIZE*2,
pd->bl.x+AREA_SIZE*2,pd->bl.y+AREA_SIZE*2,
BL_ITEM,pd,&i);
if(sd->pet.intimate > 0) {
dist = distance(sd->bl.x,sd->bl.y,pd->bl.x,pd->bl.y);
if(dist > 12) {
if(pd->target_id > 0)
pet_unlocktarget(pd);
if(pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,sd->bl.x,sd->bl.y) < 3)
return 0;
pd->speed = (sd->speed>>1);
if(pd->speed <= 0)
pd->speed = 1;
pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir);
if(pet_walktoxy(pd,pd->to_x,pd->to_y))
pet_randomwalk(pd,tick);
}
else if(pd->target_id - MAX_FLOORITEM > 0) {
mode=mob_db[pd->class_].mode;
race=mob_db[pd->class_].race;
md=(struct mob_data *)map_id2bl(pd->target_id);
if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL ||
distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13)
pet_unlocktarget(pd);
else if(mob_db[pd->class_].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) )
pet_unlocktarget(pd);
else if(!battle_check_range(&pd->bl,&md->bl,mob_db[pd->class_].range)){
if(pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,md->bl.x,md->bl.y) < 2)
return 0;
if( !pet_can_reach(pd,md->bl.x,md->bl.y))
pet_unlocktarget(pd);
else {
i=0;
pd->speed = status_get_speed(&pd->bl);
do {
if(i==0) { // �ŏ���AEGIS�Ɠ������@�Ō���
dx=md->bl.x - pd->bl.x;
dy=md->bl.y - pd->bl.y;
if(dx<0) dx++;
else if(dx>0) dx--;
if(dy<0) dy++;
else if(dy>0) dy--;
}
else { // ���߂Ȃ�Athena��(�����_��)
dx=md->bl.x - pd->bl.x + rand()%3 - 1;
dy=md->bl.y - pd->bl.y + rand()%3 - 1;
}
ret=pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy);
i++;
} while(ret && i<5);
if(ret) { // �ړ��s�\�ȏ�����̍U���Ȃ�2������
if(dx<0) dx=2;
else if(dx>0) dx=-2;
if(dy<0) dy=2;
else if(dy>0) dy=-2;
pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy);
}
}
}
else {
if(pd->state.state==MS_WALK)
pet_stop_walking(pd,1);
if(pd->state.state==MS_ATTACK)
return 0;
pet_changestate(pd,MS_ATTACK,0);
}
}
else if(pd->target_id > 0){ // ���[�g����
struct block_list *bl_item;
struct flooritem_data *fitem;
bl_item = map_id2bl(pd->target_id);
if(bl_item == NULL || bl_item->type != BL_ITEM ||bl_item->m != pd->bl.m ||
(dist=distance(pd->bl.x,pd->bl.y,bl_item->x,bl_item->y))>=5){
// �������邩�A�C�e�����Ȃ��Ȃ���
pet_unlocktarget(pd);
}
else if(dist){
if(pd->timer != -1 && pd->state.state!=MS_ATTACK && (DIFF_TICK(pd->next_walktime,tick)<0 || distance(pd->to_x,pd->to_y,bl_item->x,bl_item->y) <= 0))
return 0; // ���Ɉړ���
pd->next_walktime=tick+500;
dx=bl_item->x - pd->bl.x;
dy=bl_item->y - pd->bl.y;
ret=pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy);
}
else{ // �A�C�e���܂ł��ǂ蒅����
fitem = (struct flooritem_data *)bl_item;
if(pd->state.state==MS_ATTACK)
return 0; // �U����
if(pd->state.state==MS_WALK){ // ���s���Ȃ��~
pet_stop_walking(pd,1);
}
if(pd->lootitem_count < PETLOOT_SIZE && pd->lootitem_count < pd->lootmax){
memcpy(&pd->lootitem[pd->lootitem_count++],&fitem->item_data,sizeof(pd->lootitem[0]));
pd->lootitem_weight += itemdb_search(fitem->item_data.nameid)->weight*fitem->item_data.amount;
}
else if(pd->lootitem_count >= PETLOOT_SIZE || pd->lootitem_count >=pd->lootmax) {
pet_unlocktarget(pd);
return 0;
}
else {
if(pd->lootitem[0].card[0] == (short)0xff00)
intif_delete_petdata(*((long *)(&pd->lootitem[0].card[1])));
for(i=0;i<PETLOOT_SIZE-1;i++)
memcpy(&pd->lootitem[i],&pd->lootitem[i+1],sizeof(pd->lootitem[0]));
memcpy(&pd->lootitem[PETLOOT_SIZE-1],&fitem->item_data,sizeof(pd->lootitem[0]));
}
map_clearflooritem(bl_item->id);
pet_unlocktarget(pd);
}
}
else {
if(dist <= 3 || (pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,sd->bl.x,sd->bl.y) < 3) )
return 0;
pd->speed = status_get_speed(&pd->bl);
pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir);
if(pet_walktoxy(pd,pd->to_x,pd->to_y))
pet_randomwalk(pd,tick);
}
}
else {
pd->speed = status_get_speed(&pd->bl);
if(pd->state.state == MS_ATTACK)
pet_stopattack(pd);
pet_randomwalk(pd,tick);
}
return 0;
}
static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
{
unsigned int tick;
nullpo_retr(0, sd);
nullpo_retr(0, ap);
tick=va_arg(ap,unsigned int);
if(sd->status.pet_id && sd->pd && sd->petDB)
pet_ai_sub_hard(sd->pd,tick);
return 0;
}
static int pet_ai_hard(int tid,unsigned int tick,int id,int data)
{
clif_foreachclient(pet_ai_sub_foreachclient,tick);
return 0;
}
int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
{
struct pet_data* pd;
int dist,*itc;
nullpo_retr(0, bl);
nullpo_retr(0, ap);
nullpo_retr(0, pd=va_arg(ap,struct pet_data *));
nullpo_retr(0, itc=va_arg(ap,int *));
if(!pd->target_id){
struct flooritem_data *fitem = (struct flooritem_data *)bl;
struct map_session_data *sd = NULL;
// ���[�g������
if(fitem && fitem->first_get_id>0)
sd = map_id2sd(fitem->first_get_id);
// Removed [Valaris]
//if((pd->lootitem_weight + (itemdb_search(fitem->item_data.))->weight * fitem->item_data.amount) > battle_config.pet_weight)
// return 0;
if(!pd->lootitem || (pd->lootitem_count >= PETLOOT_SIZE) || (pd->lootitem_count >= pd->lootmax) || (sd && sd->pd != pd))
return 0;
if(bl->m == pd->bl.m && (dist=distance(pd->bl.x,pd->bl.y,bl->x,bl->y))<5){
if( pet_can_reach(pd,bl->x,bl->y) // ���B�\������
&& rand()%1000<1000/(++(*itc)) ){ // �͈͓�PC�œ��m���ɂ���
pd->target_id=bl->id;
}
}
}
return 0;
}
int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd)
{
int i,flag=0;
if(pd){
if(pd->lootitem) {
for(i=0;i<pd->lootitem_count;i++) {
struct delay_item_drop2 *ditem;
ditem=(struct delay_item_drop2 *)aCalloc(1,sizeof(struct delay_item_drop2));
memcpy(&ditem->item_data,&pd->lootitem[i],sizeof(pd->lootitem[0]));
ditem->m = pd->bl.m;
ditem->x = pd->bl.x;
ditem->y = pd->bl.y;
ditem->first_sd = 0;
ditem->second_sd = 0;
ditem->third_sd = 0;
// ���Ƃ��Ȃ��Œ���PC��Item����
if(sd){
if((flag = pc_additem(sd,&ditem->item_data,ditem->item_data.amount))){
clif_additem(sd,0,0,flag);
map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);
}
aFree(ditem);
}
else
add_timer(gettick()+540+i,pet_delay_item_drop2,(int)ditem,0);
}
memset(pd->lootitem,0,LOOTITEM_SIZE * sizeof(struct item));
pd->lootitem_count = 0;
pd->lootitem_weight = 0;
pd->lootitem_timer = gettick()+10000; // 10*1000ms�̊ԏE��Ȃ�
}
}
return 1;
}
int pet_delay_item_drop2(int tid,unsigned int tick,int id,int data)
{
struct delay_item_drop2 *ditem;
ditem=(struct delay_item_drop2 *)id;
map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);
aFree(ditem);
return 0;
}
/*==========================================
* pet bonus giving skills [Valaris]
*------------------------------------------
*/
int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd=map_id2sd(id);
struct pet_data *pd;
int timer = 0;
if(sd==NULL)
return 1;
pd=sd->pd;
if(pd==NULL || pd->bl.type!=BL_PET)
return 1;
if(pd->skillbonustimer != tid)
return 0;
// determine the time for the next timer
if (pd->state.skillbonus == 0) {
// pet bonuses are not active at the moment, so,
pd->state.skillbonus = 1;
timer = pd->skillduration; // the duration for pet bonuses to be in effect
} else if (pd->state.skillbonus == 1) {
// pet bonuses are already active, so,
pd->state.skillbonus = 0;
timer = pd->skilltimer; // the duration which pet bonuses will be reactivated again
}
if (pd->state.skillbonus == 1 && sd->petDB)
run_script(sd->petDB->script,0,sd->bl.id,0);
// add/remove our bonuses, which will be handled by sd->petbonus[]
status_calc_pc(sd, 0);
// wait for the next timer
if (timer) pd->skillbonustimer=add_timer(gettick()+timer,pet_skill_bonus_timer,sd->bl.id,0);
return 0;
}
int pet_recovery_timer(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
struct pet_data *pd;
if(sd==NULL || sd->bl.type!=BL_PC)
return 1;
pd=sd->pd;
if(pd==NULL || pd->bl.type!=BL_PET)
return 1;
if(pd->skillbonustimer != tid)
return 0;
if(sd->sc_data[pd->skilltype].timer != -1)
status_change_end(&sd->bl,pd->skilltype,-1);
pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_recovery_timer,sd->bl.id,0);
return 0;
}
int pet_heal_timer(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
struct pet_data *pd;
if(sd==NULL || sd->bl.type!=BL_PC)
return 1;
pd=sd->pd;
if(pd==NULL || pd->bl.type!=BL_PET)
return 1;
if(pd->skillbonustimer != tid)
return 0;
if(sd->status.hp < sd->status.max_hp * pd->skilltype/100) {
clif_skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->skillval,1);
pc_heal(sd,pd->skillval,0);
}
pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_heal_timer,sd->bl.id,0);
return 0;
}
int pet_mag_timer(int tid,unsigned int tick,int id,int data)
{
struct pet_data *pd;
struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
if(sd==NULL || sd->bl.type!=BL_PC)
return 1;
pd=sd->pd;
if(pd==NULL || pd->bl.type!=BL_PET)
return 1;
if(pd->skillbonustimer != tid)
return 0;
if(sd->status.hp < sd->status.max_hp * pd->skilltype/100 && sd->status.sp < sd->status.max_sp * pd->skillduration/100) {
clif_skill_nodamage(&pd->bl,&sd->bl,PR_MAGNIFICAT,pd->skillval,1);
status_change_start(&sd->bl,SkillStatusChangeTable[PR_MAGNIFICAT],pd->skillval,0,0,0,skill_get_time(PR_MAGNIFICAT,pd->skillval),0 );
}
pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_mag_timer,sd->bl.id,0);
return 0;
}
int pet_skillattack_timer(int tid,unsigned int tick,int id,int data)
{
struct mob_data *md;
struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
struct pet_data *pd;
if(sd==NULL || sd->bl.type!=BL_PC)
return 1;
pd=sd->pd;
if(pd==NULL || pd->bl.type!=BL_PET)
return 1;
if(pd->skillbonustimer != tid)
return 0;
md=(struct mob_data *)map_id2bl(sd->attacktarget);
if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL ||
distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 6) {
pd->target_id=0;
pd->skillbonustimer=add_timer(gettick()+100,pet_skillattack_timer,sd->bl.id,pd->skillduration);
return 0;
}
if(md && rand()%100 < sd->pet.intimate*pd->skilltimer/100 ) {
switch(pd->skilltype)
{
case SM_PROVOKE:
//case NPC_POISON: poison is not handled there
skill_castend_nodamage_id(&pd->bl,&md->bl,pd->skilltype,pd->skillval,tick,0);
break;
case BS_HAMMERFALL:
skill_castend_pos2(&pd->bl,md->bl.x,md->bl.y,pd->skilltype,pd->skillval,tick,0);
break;
case WZ_HEAVENDRIVE:
skill_castend_pos2(&pd->bl,md->bl.x,md->bl.y,pd->skilltype,pd->skillval+rand()%100,tick,0);
break;
default:
skill_castend_damage_id(&pd->bl,&md->bl,pd->skilltype,pd->skillval,tick,0);
break;
}
pd->skillbonustimer=add_timer(gettick()+1000,pet_skillattack_timer,sd->bl.id,0);
return 0;
}
pd->skillbonustimer=add_timer(gettick()+100,pet_skillattack_timer,sd->bl.id,0);
return 0;
}
/*==========================================
*�y�b�g�f�[�^�ǂݍ���
*------------------------------------------
*/
int read_petdb()
{
FILE *fp;
char line[1024];
int nameid,i,k;
int j=0;
int lines;
char *filename[]={"db/pet_db.txt","db/pet_db2.txt"};
char *str[32],*p,*np;
memset(pet_db,0,sizeof(pet_db));
for(i=0;i<2;i++){
fp=fopen(filename[i],"r");
if(fp==NULL){
if(i>0)
continue;
printf("can't read %s\n",filename[i]);
return -1;
}
lines = 0;
while(fgets(line,1020,fp)){
lines++;
if(line[0] == '/' && line[1] == '/')
continue;
for(k=0,p=line;k<20;k++){
if((np=strchr(p,','))!=NULL){
str[k]=p;
*np=0;
p=np+1;
} else {
str[k]=p;
p+=strlen(p);
}
}
nameid=atoi(str[0]);
if(nameid<=0 || nameid>2000)
continue;
//MobID,Name,JName,ItemID,EggID,AcceID,FoodID,"Fullness (1��̉a�ł̖����x������%)","HungryDeray (/min)","R_Hungry (���a���e���x������%)","R_Full (�ƂĂ��������a���e���x������%)","Intimate (�ߊl���e���x%)","Die (���S���e���x������%)","Capture (�ߊl��%)",(Name)
pet_db[j].class_ = nameid;
memcpy(pet_db[j].name,str[1],24);
memcpy(pet_db[j].jname,str[2],24);
pet_db[j].itemID=atoi(str[3]);
pet_db[j].EggID=atoi(str[4]);
pet_db[j].AcceID=atoi(str[5]);
pet_db[j].FoodID=atoi(str[6]);
pet_db[j].fullness=atoi(str[7]);
pet_db[j].hungry_delay=atoi(str[8])*1000;
pet_db[j].r_hungry=atoi(str[9]);
if(pet_db[j].r_hungry <= 0)
pet_db[j].r_hungry=1;
pet_db[j].r_full=atoi(str[10]);
pet_db[j].intimate=atoi(str[11]);
pet_db[j].die=atoi(str[12]);
pet_db[j].capture=atoi(str[13]);
pet_db[j].speed=atoi(str[14]);
pet_db[j].s_perfor=(char)atoi(str[15]);
pet_db[j].talk_convert_class=atoi(str[16]);
pet_db[j].attack_rate=atoi(str[17]);
pet_db[j].defence_attack_rate=atoi(str[18]);
pet_db[j].change_target_rate=atoi(str[19]);
pet_db[j].script = NULL;
if((np=strchr(p,'{'))==NULL)
continue;
pet_db[j].script = parse_script((unsigned char *) np,lines);
j++;
}
fclose(fp);
sprintf(tmp_output,"Done reading '"CL_WHITE"%d"CL_RESET"' pets in '"CL_WHITE"%s"CL_RESET"'.\n",j,filename[i]);
ShowStatus(tmp_output);
}
return 0;
}
/*==========================================
* �X�L���W����������
*------------------------------------------
*/
int do_init_pet(void)
{
read_petdb();
add_timer_func_list(pet_timer,"pet_timer");
add_timer_func_list(pet_hungry,"pet_hungry");
add_timer_func_list(pet_ai_hard,"pet_ai_hard");
add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris]
add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris]
add_timer_func_list(pet_mag_timer,"pet_mag_timer"); // [Valaris]
add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris]
add_timer_func_list(pet_skillattack_timer,"pet_skillattack_timer"); // [Valaris]
add_timer_interval(gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME);
return 0;
}
int do_final_pet(void) {
int i;
for(i = 0;i < MAX_PET_DB; i++) {
if(pet_db[i].script) {
aFree(pet_db[i].script);
}
}
return 0;
}