// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "db.h"
#include "timer.h"
#include "socket.h"
#include "nullpo.h"
#include "malloc.h"
#include "pc.h"
#include "status.h"
#include "map.h"
#include "intif.h"
#include "clif.h"
#include "chrif.h"
#include "pet.h"
#include "itemdb.h"
#include "battle.h"
#include "mob.h"
#include "npc.h"
#include "script.h"
#include "skill.h"
#include "showmsg.h"
#define MIN_PETTHINKTIME 100
struct pet_db pet_db[MAX_PET_DB];
static int dirx[8]={0,-1,-1,-1,0,1,1,1};
static int diry[8]={1,1,0,-1,-1,-1,0,1};
static int pet_timer(int tid,unsigned int tick,int id,int data);
static int pet_walktoxy_sub(struct pet_data *pd);
static int calc_next_walk_step(struct pet_data *pd)
{
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if(pd->walkpath.path_pos>=pd->walkpath.path_len)
return -1;
if(pd->walkpath.path[pd->walkpath.path_pos]&1)
return pd->speed*14/10;
return pd->speed;
}
static int pet_performance_val(struct map_session_data *sd)
{
nullpo_retr(0, sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->pet.intimate > 900)
return (sd->petDB->s_perfor > 0)? 4:3;
else if(sd->pet.intimate > 750)
return 2;
else
return 1;
}
int pet_hungry_val(struct map_session_data *sd)
{
nullpo_retr(0, sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->pet.hungry > 90)
return 4;
else if(sd->pet.hungry > 75)
return 3;
else if(sd->pet.hungry > 25)
return 2;
else if(sd->pet.hungry > 10)
return 1;
else
return 0;
}
static int pet_can_reach(struct pet_data *pd,int x,int y)
{
struct walkpath_data wpd;
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if( pd->bl.x==x && pd->bl.y==y ) // �����}�X
return 1;
// ��Q������
wpd.path_len=0;
wpd.path_pos=0;
wpd.path_half=0;
return (path_search_real(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0,CELL_CHKNOREACH)!=-1)?1:0;
}
static int pet_calc_pos(struct pet_data *pd,int tx,int ty,int dir)
{
int x,y,dx,dy;
int i,j=0,k;
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
pd->to_x = tx;
pd->to_y = ty;
if(dir >= 0 && dir < 8) {
dx = -dirx[dir]*2;
dy = -diry[dir]*2;
x = tx + dx;
y = ty + dy;
if(!(j=pet_can_reach(pd,x,y))) {
if(dx > 0) x--;
else if(dx < 0) x++;
if(dy > 0) y--;
else if(dy < 0) y++;
if(!(j=pet_can_reach(pd,x,y))) {
for(i=0;i<12;i++) {
k = rand()%8;
dx = -dirx[k]*2;
dy = -diry[k]*2;
x = tx + dx;
y = ty + dy;
if((j=pet_can_reach(pd,x,y)))
break;
else {
if(dx > 0) x--;
else if(dx < 0) x++;
if(dy > 0) y--;
else if(dy < 0) y++;
if((j=pet_can_reach(pd,x,y)))
break;
}
}
if(!j) {
x = tx;
y = ty;
if(!pet_can_reach(pd,x,y))
return 1;
}
}
}
}
else
return 1;
pd->to_x = x;
pd->to_y = y;
return 0;
}
static int pet_unlocktarget(struct pet_data *pd)
{
nullpo_retr(0, pd);
pd->target_id=0;
return 0;
}
static int pet_attack(struct pet_data *pd,unsigned int tick,int data)
{
struct block_list *target;
short range;
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
target= map_id2bl(pd->target_id);
if(target == NULL || pd->bl.m != target->m || target->prev == NULL ||
!check_distance_bl(&pd->bl, target, pd->db->range3))
{
pet_unlocktarget(pd);
return 0;
}
if(!status_check_skilluse(&pd->bl, target, 0, 0))
return 0;
range = pd->db->range;
if (battle_iswalking(&pd->bl)) range++;
if (battle_iswalking(target)) range++;
if(!check_distance_bl(&pd->bl, target, range))
return 0;
if(battle_config.monster_attack_direction_change)
pd->dir=map_calc_dir(&pd->bl, target->x,target->y );
clif_fixpetpos(pd);
pd->target_lv = battle_weapon_attack(&pd->bl,target,tick,0);
pd->attackabletime = tick + status_get_adelay(&pd->bl);
pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0);
pd->state.state=MS_ATTACK;
return 0;
}
static int petskill_castend(struct pet_data *pd,unsigned int tick,int data);
static int petskill_castend2(struct pet_data *pd, struct block_list *target, unsigned int tick);
/*==========================================
* Pet Attack Skill [Skotlex]
*------------------------------------------
*/
static int pet_attackskill(struct pet_data *pd, unsigned int tick, int data)
{
struct block_list *bl;
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
bl=map_id2bl(pd->target_id);
if(bl == NULL || pd->bl.m != bl->m || bl->prev == NULL ||
!check_distance_bl(&pd->bl, bl, pd->db->range3))
{
pet_unlocktarget(pd);
return 0;
}
petskill_use(pd, bl, pd->a_skill->id, pd->a_skill->lv, tick);
return 0;
}
/*==========================================
* Pet Skill Use [Skotlex]
*------------------------------------------
*/
int petskill_use(struct pet_data *pd, struct block_list *target, short skill_id, short skill_lv, unsigned int tick)
{
int casttime;
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if(pd->state.casting_flag)
return 1; //Will not interrupt an already casting skill.
if(!status_check_skilluse(&pd->bl, target, skill_id, 0))
return 0; //Cannot target....
if(pd->timer != -1) //Cancel whatever else the pet is doing.
delete_timer(pd->timer, pet_timer);
if(battle_config.monster_attack_direction_change)
pd->dir=map_calc_dir(&pd->bl, target->x, target->y );
clif_fixpetpos(pd);
//Casting time
casttime=skill_castfix(&pd->bl, skill_id, skill_lv, 0);
pet_stop_walking(pd,1);
pd->attackabletime = tick;
pd->state.state=MS_ATTACK;
pd->skilltarget = target->id;
pd->skillid = skill_id;
pd->skilllv = skill_lv;
pd->skillx = target->x;
pd->skilly = target->y;
if (casttime > 0)
{
pd->attackabletime += casttime;
pd->state.casting_flag = 1;
if (skill_get_inf(skill_id) & INF_GROUND_SKILL)
clif_skillcasting( &pd->bl, pd->bl.id, 0, pd->skillx, pd->skilly, skill_id,casttime);
else
clif_skillcasting( &pd->bl, pd->bl.id, target->id, 0,0, skill_id,casttime);
pd->timer = add_timer(pd->attackabletime,pet_timer,pd->bl.id,0);
} else {
petskill_castend2(pd, target, tick);
}
return 0;
}
/*==========================================
* Pet Attack Cast End [Skotlex]
*------------------------------------------
*/
static int petskill_castend(struct pet_data *pd,unsigned int tick,int data)
{
struct block_list *target = map_id2bl(pd->skilltarget);
pd->state.casting_flag = 0;
pd->skilltarget = 0;
petskill_castend2(pd, target, tick);
return 0;
}
/*==========================================
* Pet Attack Cast End2 [Skotlex]
*------------------------------------------
*/
static int petskill_castend2(struct pet_data *pd, struct block_list *target, unsigned int tick)
{ //Invoked after the casting time has passed.
int delaytime =0;
int skill_id = pd->skillid, skill_lv = pd->skilllv;
pd->state.state=MS_IDLE;
if (skill_get_inf(skill_id)&INF_GROUND_SKILL)
{ //Area skill
skill_castend_pos2(&pd->bl, pd->skillx, pd->skilly, pd->skillid, pd->skilllv, tick,0);
pd->skillx = pd->skilly = 0;
} else { //Targeted Skill
if (!target)
return 0;
if(!skill_get_inf(skill_id)&INF_SELF_SKILL && //No range check for self skills.
!check_distance_bl(&pd->bl, target,
skill_get_range2(&pd->bl, skill_id, skill_lv)))
return 0;
if (!status_check_skilluse(&pd->bl, target, skill_id, 1))
return 0;
if (skill_get_casttype(skill_id) == CAST_NODAMAGE)
skill_castend_nodamage_id(&pd->bl, target, skill_id, skill_lv, tick, 0);
else
skill_castend_damage_id(&pd->bl, target, skill_id, skill_lv, tick,0);
}
if (pd->timer != -1) //The above skill casting could had changed the state (Abracadabra?)
return 0;
pd->skillid = pd->skilllv = 0;
delaytime = skill_delayfix(&pd->bl,skill_id, skill_lv, 0);
if (delaytime < MIN_PETTHINKTIME)
delaytime = status_get_adelay(&pd->bl);
pd->attackabletime = tick + delaytime;
if (pd->target_id)
{ //Resume attacking
pd->state.state=MS_ATTACK;
pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static int pet_walk(struct pet_data *pd,unsigned int tick,int data)
{
int i;
int x,y,dx,dy;
nullpo_retr(0, pd);
pd->state.state=MS_IDLE;
if(pd->walkpath.path_pos >= pd->walkpath.path_len || pd->walkpath.path_pos != data)
return 0;
pd->walkpath.path_half ^= 1;
if(pd->walkpath.path_half==0){
pd->walkpath.path_pos++;
if(pd->state.change_walk_target){
pet_walktoxy_sub(pd);
return 0;
}
}
else {
if(pd->walkpath.path[pd->walkpath.path_pos] >= 8)
return 1;
x = pd->bl.x;
y = pd->bl.y;
pd->dir=pd->walkpath.path[pd->walkpath.path_pos];
dx = dirx[pd->dir];
dy = diry[pd->dir];
if(map_getcell(pd->bl.m,x+dx,y+dy,CELL_CHKNOPASS)){
pet_walktoxy_sub(pd);
return 0;
}
pd->state.state=MS_WALK;
map_foreachinmovearea(clif_petoutsight,pd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,pd);
x += dx;
y += dy;
map_moveblock(&pd->bl, x, y, tick);
map_foreachinmovearea(clif_petinsight,pd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,pd);
pd->state.state=MS_IDLE;
}
if((i=calc_next_walk_step(pd))>0){
i = i>>1;
if(i < 1 && pd->walkpath.path_half == 0)
i = 1;
pd->timer=add_timer(tick+i,pet_timer,pd->bl.id,pd->walkpath.path_pos);
pd->state.state=MS_WALK;
if(pd->walkpath.path_pos >= pd->walkpath.path_len)
clif_fixpetpos(pd);
}
return 0;
}
int pet_stopattack(struct pet_data *pd)
{
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
pd->target_id=0;
if(pd->state.state == MS_ATTACK)
pet_changestate(pd,MS_IDLE,0);
return 0;
}
int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type)
{
struct pet_data *pd;
int rate;
pd = sd->pd;
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if(bl == NULL || bl->type != BL_MOB || bl->prev == NULL ||
sd->pet.intimate < battle_config.pet_support_min_friendly ||
sd->pet.hungry < 1 ||
pd->class_ == status_get_class(bl) ||
pd->state.state == MS_DELAY)
return 0;
if(pd->bl.m != bl->m ||
!check_distance_bl(&pd->bl, bl, pd->db->range2))
return 0;
if (!status_check_skilluse(&pd->bl, bl, 0, 0))
return 0;
if(!type) {
rate = sd->petDB->attack_rate;
rate = rate * pd->rate_fix/1000;
if(sd->petDB->attack_rate > 0 && rate <= 0)
rate = 1;
} else {
rate = sd->petDB->defence_attack_rate;
rate = rate * pd->rate_fix/1000;
if(sd->petDB->defence_attack_rate > 0 && rate <= 0)
rate = 1;
}
if(rand()%10000 < rate)
{
if(pd->target_id == 0 || rand()%10000 < sd->petDB->change_target_rate)
pd->target_id = bl->id;
}
return 0;
}
/*==========================================
* Pet SC Check [Skotlex]
*------------------------------------------
*/
int pet_sc_check(struct map_session_data *sd, int type)
{
struct pet_data *pd;
nullpo_retr(0, sd);
pd = sd->pd;
if (pd == NULL ||
(battle_config.pet_equip_required && pd->equip == 0) ||
pd->recovery == NULL ||
pd->recovery->timer != -1 ||
pd->recovery->type != type)
return 1;
pd->recovery->timer = add_timer(gettick()+pd->recovery->delay*1000,pet_recovery_timer,sd->bl.id,0);
return 0;
}
int pet_changestate(struct pet_data *pd,int state,int type)
{
unsigned int tick;
int i;
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if (pd->state.casting_flag)
skill_castcancel(&pd->bl, 0);
if(pd->timer != -1)
delete_timer(pd->timer,pet_timer);
pd->timer=-1;
pd->state.state=state;
switch(state) {
case MS_WALK:
if((i=calc_next_walk_step(pd)) > 0){
i = i>>2;
pd->timer=add_timer(gettick()+i,pet_timer,pd->bl.id,0);
} else
pd->state.state=MS_IDLE;
break;
case MS_ATTACK:
tick = gettick();
i=DIFF_TICK(pd->attackabletime,tick);
if(i>0 && i<2000)
pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0);
else
pd->timer=add_timer(tick+1,pet_timer,pd->bl.id,0);
break;
case MS_DELAY:
pd->timer=add_timer(gettick()+type,pet_timer,pd->bl.id,0);
break;
}
return 0;
}
static int pet_timer(int tid,unsigned int tick,int id,int data)
{
struct pet_data *pd;
pd=(struct pet_data*)map_id2bl(id);
if(pd == NULL || pd->bl.type != BL_PET)
return 1;
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if(pd->timer != tid){
if(battle_config.error_log)
ShowError("pet_timer %d != %d\n",pd->timer,tid);
return 0;
}
pd->timer=-1;
if(pd->bl.prev == NULL)
return 1;
switch(pd->state.state){
case MS_WALK:
pet_walk(pd,tick,data);
break;
case MS_ATTACK:
if (pd->msd == NULL) //Is this even possible?
break;
if (pc_isdead(pd->msd))
{ //Stop attacking when master died.
pet_stopattack(pd);
break;
}
if (pd->state.casting_flag)
{ //There is a skill being cast.
petskill_castend(pd, tick, data);
break;
}
if (battle_config.pet_status_support &&
pd->a_skill &&
(!battle_config.pet_equip_required || pd->equip > 0) &&
(rand()%100 < (pd->a_skill->rate +pd->msd->pet.intimate*pd->a_skill->bonusrate/1000))
)
{ //Skotlex: Use pet's skill
pet_attackskill(pd,tick,data);
break;
}
pet_attack(pd,tick,data);
break;
case MS_DELAY:
pet_changestate(pd,MS_IDLE,0);
break;
default:
if(battle_config.error_log)
ShowError("pet_timer : %d ?\n",pd->state.state);
break;
}
return 0;
}
static int pet_walktoxy_sub(struct pet_data *pd)
{
struct walkpath_data wpd;
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if(path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,pd->to_x,pd->to_y,0))
return 1;
memcpy(&pd->walkpath,&wpd,sizeof(wpd));
pd->state.change_walk_target=0;
pet_changestate(pd,MS_WALK,0);
clif_movepet(pd);
// if(battle_config.etc_log)
// printf("walkstart\n");
return 0;
}
int pet_walktoxy(struct pet_data *pd,int x,int y)
{
struct walkpath_data wpd;
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if(pd->state.state == MS_WALK && path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0))
return 1;
pd->to_x=x;
pd->to_y=y;
if(pd->state.state == MS_WALK) {
pd->state.change_walk_target=1;
} else {
return pet_walktoxy_sub(pd);
}
return 0;
}
int pet_stop_walking(struct pet_data *pd,int type)
{
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if(pd->state.state == MS_WALK || pd->state.state == MS_IDLE) {
pd->walkpath.path_len=0;
pd->to_x=pd->bl.x;
pd->to_y=pd->bl.y;
}
if(type&0x01)
clif_fixpetpos(pd);
if(type&~0xff)
pet_changestate(pd,MS_DELAY,type>>8);
else
pet_changestate(pd,MS_IDLE,0);
return 0;
}
static int pet_hungry(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd;
int interval,t;
sd=map_id2sd(id);
if(sd==NULL)
return 1;
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->pet_hungry_timer != tid){
if(battle_config.error_log)
ShowError("pet_hungry_timer %d != %d\n",sd->pet_hungry_timer,tid);
return 0;
}
sd->pet_hungry_timer = -1;
if(!sd->status.pet_id || !sd->pd || !sd->petDB)
return 1;
sd->pet.hungry--;
t = sd->pet.intimate;
if(sd->pet.hungry < 0) {
if(sd->pd->target_id > 0)
pet_stopattack(sd->pd);
sd->pet.hungry = 0;
sd->pet.intimate -= battle_config.pet_hungry_friendly_decrease;
if(sd->pet.intimate <= 0) {
sd->pet.intimate = 0;
if(battle_config.pet_status_support && t > 0) {
if(sd->bl.prev != NULL)
status_calc_pc(sd,0);
else
status_calc_pc(sd,2);
}
}
status_calc_pet(sd, 0);
clif_send_petdata(sd,1,sd->pet.intimate);
}
clif_send_petdata(sd,2,sd->pet.hungry);
if(battle_config.pet_hungry_delay_rate != 100)
interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
else
interval = sd->petDB->hungry_delay;
if(interval <= 0)
interval = 1;
sd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0);
return 0;
}
int search_petDB_index(int key,int type)
{
int i;
for(i=0;i<MAX_PET_DB;i++) {
if(pet_db[i].class_ <= 0)
continue;
switch(type) {
case PET_CLASS:
if(pet_db[i].class_ == key)
return i;
break;
case PET_CATCH:
if(pet_db[i].itemID == key)
return i;
break;
case PET_EGG:
if(pet_db[i].EggID == key)
return i;
break;
case PET_EQUIP:
if(pet_db[i].AcceID == key)
return i;
break;
case PET_FOOD:
if(pet_db[i].FoodID == key)
return i;
break;
default:
return -1;
}
}
return -1;
}
int pet_hungry_timer_delete(struct map_session_data *sd)
{
nullpo_retr(0, sd);
if(sd->pet_hungry_timer != -1) {
delete_timer(sd->pet_hungry_timer,pet_hungry);
sd->pet_hungry_timer = -1;
}
return 0;
}
int pet_remove_map(struct map_session_data *sd)
{
nullpo_retr(0, sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->status.pet_id && sd->pd) {
struct pet_data *pd=sd->pd; // [Valaris]
skill_cleartimerskill(&pd->bl); //Just in case pets get a timer-based skill.
//[Skotlex] clear bonus data
if (pd->status)
{
aFree(pd->status);
pd->status = NULL;
}
if (pd->a_skill)
{
aFree(pd->a_skill);
pd->a_skill = NULL;
}
if (pd->s_skill)
{
if (pd->s_skill->timer != -1)
{
if (sd->pd->s_skill->id)
delete_timer(sd->pd->s_skill->timer, pet_skill_support_timer);
else
delete_timer(sd->pd->s_skill->timer, pet_heal_timer);
}
aFree(pd->s_skill);
pd->s_skill = NULL;
}
if(pd->recovery)
{
if(pd->recovery->timer != -1)
delete_timer(pd->recovery->timer, pet_recovery_timer);
aFree(pd->recovery);
pd->recovery = NULL;
}
if(pd->bonus)
{
if (pd->bonus->timer != -1)
delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
aFree(pd->bonus);
pd->bonus = NULL;
}
if (pd->loot)
{
if (pd->loot->item)
aFree(pd->loot->item);
// if (pd->loot->timer != -1)
// delete_timer(pd->loot->timer, pet_loot_timer);
aFree (pd->loot);
pd->loot = NULL;
}
pd->state.skillbonus=-1;
if(sd->state.perfect_hiding) sd->state.perfect_hiding=0; // end additions
pet_changestate(sd->pd,MS_IDLE,0);
if(sd->pet_hungry_timer != -1)
pet_hungry_timer_delete(sd);
clif_clearchar_area(&sd->pd->bl,0);
map_delblock(&sd->pd->bl);
map_deliddb(&sd->pd->bl);
aFree(sd->pd);
sd->pd = NULL;
}
return 0;
}
struct delay_item_drop {
int m,x,y;
int nameid,amount;
struct map_session_data *first_sd,*second_sd,*third_sd;
};
struct delay_item_drop2 {
int m,x,y;
struct item item_data;
struct map_session_data *first_sd,*second_sd,*third_sd;
};
int pet_performance(struct map_session_data *sd)
{
struct pet_data *pd;
nullpo_retr(0, sd);
nullpo_retr(0, pd=sd->pd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
pet_stop_walking(pd,2000<<8);
clif_pet_performance(&pd->bl,rand()%pet_performance_val(sd) + 1);
// ���[�g����Item�𗎂Ƃ�����
pet_lootitem_drop(pd,NULL);
return 0;
}
int pet_return_egg(struct map_session_data *sd)
{
struct item tmp_item;
int flag;
nullpo_retr(0, sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->status.pet_id && sd->pd) {
// ���[�g����Item�𗎂Ƃ�����
pet_lootitem_drop(sd->pd,sd);
pet_remove_map(sd);
sd->status.pet_id = 0;
sd->pd = NULL;
if(sd->petDB == NULL)
return 1;
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = sd->petDB->EggID;
tmp_item.identify = 1;
tmp_item.card[0] = (short)0xff00;
tmp_item.card[1] = GetWord(sd->pet.pet_id,0);
tmp_item.card[2] = GetWord(sd->pet.pet_id,1);
tmp_item.card[3] = sd->pet.rename_flag;
if((flag = pc_additem(sd,&tmp_item,1))) {
clif_additem(sd,0,0,flag);
map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
}
sd->pet.incuvate = 1;
if(battle_config.pet_status_support && sd->pet.intimate > 0) {
if(sd->bl.prev != NULL)
status_calc_pc(sd,0);
else
status_calc_pc(sd,2);
}
intif_save_petdata(sd->status.account_id,&sd->pet);
chrif_save(sd,0); //FIXME: Do we really need to save the char when returning to pet? Seems like a waste, and unexploitable as the pet data is just moved to an item in the inventory. [Skotlex]
sd->pet.rename_flag = 0; //Prevents future captured pets from starting as "beloved" [Skotlex]
sd->petDB = NULL;
}
return 0;
}
int pet_data_init(struct map_session_data *sd)
{
struct pet_data *pd;
int i=0,interval=0;
nullpo_retr(1, sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->status.account_id != sd->pet.account_id || sd->status.char_id != sd->pet.char_id ||
sd->status.pet_id != sd->pet.pet_id) {
sd->status.pet_id = 0;
return 1;
}
i = search_petDB_index(sd->pet.class_,PET_CLASS);
if(i < 0) {
sd->status.pet_id = 0;
return 1;
}
sd->petDB = &pet_db[i];
sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data));
pd->bl.m = sd->bl.m;
pd->bl.x = pd->to_x = sd->bl.x;
pd->bl.y = pd->to_y = sd->bl.y;
pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir);
pd->bl.x = pd->to_x;
pd->bl.y = pd->to_y;
pd->bl.id = npc_get_new_npc_id();
memcpy(pd->name, sd->pet.name, NAME_LENGTH-1);
pd->class_ = sd->pet.class_;
pd->db = mob_db(pd->class_);
pd->equip = sd->pet.equip;
pd->dir = sd->dir;
pd->speed = sd->petDB->speed;
pd->bl.subtype = MONS;
pd->bl.type = BL_PET;
pd->state.state = MS_IDLE;
pd->timer = -1;
pd->next_walktime = pd->attackabletime = pd->last_thinktime = gettick();
pd->msd = sd;
map_addiddb(&pd->bl);
// initialise
if (battle_config.pet_lv_rate) //[Skotlex]
pd->status = (struct pet_status *) aCalloc(1,sizeof(struct pet_status));
status_calc_pet(sd,1);
pd->state.skillbonus = -1;
if (battle_config.pet_status_support) //Skotlex
run_script(pet_db[i].script,0,sd->bl.id,0);
for(i=0;i<MAX_MOBSKILLTIMERSKILL;i++)
pd->skilltimerskill[i].timer = -1;
if(sd->pet_hungry_timer != -1)
pet_hungry_timer_delete(sd);
if(battle_config.pet_hungry_delay_rate != 100)
interval = (sd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
else
interval = sd->petDB->hungry_delay;
if(interval <= 0)
interval = 1;
sd->pet_hungry_timer = add_timer(gettick()+interval,pet_hungry,sd->bl.id,0);
return 0;
}
int pet_birth_process(struct map_session_data *sd)
{
nullpo_retr(1, sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->status.pet_id && sd->pet.incuvate == 1) {
sd->status.pet_id = 0;
return 1;
}
sd->pet.incuvate = 0;
sd->pet.account_id = sd->status.account_id;
sd->pet.char_id = sd->status.char_id;
sd->status.pet_id = sd->pet.pet_id;
if(pet_data_init(sd)) {
sd->status.pet_id = 0;
sd->pet.incuvate = 1;
sd->pet.account_id = 0;
sd->pet.char_id = 0;
return 1;
}
intif_save_petdata(sd->status.account_id,&sd->pet);
chrif_save(sd,0); //FIXME: As before, is it REALLY Needed to save the char for hatching a pet? [Skotlex]
map_addblock(&sd->pd->bl);
clif_spawnpet(sd->pd);
clif_send_petdata(sd,0,0);
clif_send_petdata(sd,5,battle_config.pet_hair_style);
clif_pet_equip(sd->pd,sd->pet.equip);
clif_send_petstatus(sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
return 0;
}
int pet_recv_petdata(int account_id,struct s_pet *p,int flag)
{
struct map_session_data *sd;
sd = map_id2sd(account_id);
if(sd == NULL)
return 1;
if(flag == 1) {
sd->status.pet_id = 0;
return 1;
}
memcpy(&sd->pet,p,sizeof(struct s_pet));
if(sd->pet.incuvate == 1) {
if (!pet_birth_process(sd))
{
int i;
//Delete egg from inventory. [Skotlex]
for (i = 0; i < MAX_INVENTORY; i++) {
if(sd->status.inventory[i].card[0] == (short)0xff00 &&
p->pet_id == MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2]))
{
pc_delitem(sd,i,1,0);
break;
}
}
if(i >= MAX_INVENTORY && battle_config.error_log)
ShowError("pet_recv_petdata: Hatched pet (%d:%s), but couldn't find egg in inventory for removal!\n",p->pet_id, p->name);
}
} else {
pet_data_init(sd);
if(sd->pd && sd->bl.prev != NULL) {
map_addblock(&sd->pd->bl);
clif_spawnpet(sd->pd);
clif_send_petdata(sd,0,0);
clif_send_petdata(sd,5,battle_config.pet_hair_style);
// clif_pet_equip(sd->pd,sd->pet.equip);
clif_send_petstatus(sd);
}
}
if(battle_config.pet_status_support && sd->pet.intimate > 0) {
if(sd->bl.prev != NULL)
status_calc_pc(sd,0);
else
status_calc_pc(sd,2);
}
return 0;
}
int pet_select_egg(struct map_session_data *sd,short egg_index)
{
nullpo_retr(0, sd);
if(egg_index < 0 || egg_index >= MAX_INVENTORY)
return 0; //Forged packet!
if(sd->status.inventory[egg_index].card[0] == (short)0xff00)
intif_request_petdata(sd->status.account_id, sd->status.char_id, MakeDWord(sd->status.inventory[egg_index].card[1], sd->status.inventory[egg_index].card[2]) );
else {
if(battle_config.error_log)
ShowError("wrong egg item inventory %d\n",egg_index);
}
return 0;
}
int pet_catch_process1(struct map_session_data *sd,int target_class)
{
nullpo_retr(0, sd);
sd->catch_target_class = target_class;
clif_catch_process(sd);
return 0;
}
int pet_catch_process2(struct map_session_data *sd,int target_id)
{
struct mob_data *md;
int i=0,pet_catch_rate=0;
nullpo_retr(1, sd);
md=(struct mob_data*)map_id2bl(target_id);
if(!md || md->bl.type != BL_MOB || md->bl.prev == NULL){
//Abort capture.
sd->catch_target_class = -1;
sd->itemid = sd->itemindex = -1;
return 1;
}
if (sd->itemid > 0)
{ //Consume the pet lure [Skotlex]
if ((i = sd->itemindex) == -1 ||
sd->status.inventory[i].nameid != sd->itemid ||
!sd->inventory_data[i]->flag.delay_consume ||
sd->status.inventory[i].amount < 1
)
{ //Something went wrong, items moved or they tried an exploit.
clif_pet_rulet(sd,0);
sd->catch_target_class = -1;
return 1;
}
//Delete the item
sd->itemid = sd->itemindex = -1;
pc_delitem(sd,i,1,0);
}
i = search_petDB_index(md->class_,PET_CLASS);
//catch_target_class == 0 is used for universal lures. [Skotlex]
//for now universal lures do not include bosses.
if (sd->catch_target_class == 0 && !(md->db->mode&0x20))
sd->catch_target_class = md->class_;
if(i < 0 || sd->catch_target_class != md->class_) {
clif_emotion(&md->bl, 7); //mob will do /ag if wrong lure is used on them.
clif_pet_rulet(sd,0);
sd->catch_target_class = -1;
return 1;
}
//target_id�ɂ��G��������
// if(battle_config.etc_log)
// printf("mob_id = %d, mob_class = %d\n",md->bl.id,md->class_);
//�����̏ꍇ
pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->db->lv)*30 + sd->paramc[5]*20)*(200 - md->hp*100/md->db->max_hp)/100;
if(pet_catch_rate < 1) pet_catch_rate = 1;
if(battle_config.pet_catch_rate != 100)
pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100;
if(rand()%10000 < pet_catch_rate) {
mob_remove_map(md,0);
mob_setdelayspawn(md->bl.id);
clif_pet_rulet(sd,1);
// if(battle_config.etc_log)
// printf("rulet success %d\n",target_id);
intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db(pet_db[i].class_)->lv,
pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname);
}
else
{
sd->catch_target_class = -1;
clif_pet_rulet(sd,0);
}
return 0;
}
int pet_get_egg(int account_id,int pet_id,int flag)
{ //This function is invoked when a new pet has been created, and at no other time!
struct map_session_data *sd;
struct item tmp_item;
int i=0,ret=0;
if(!flag) {
sd = map_id2sd(account_id);
if(sd == NULL)
return 1;
i = search_petDB_index(sd->catch_target_class,PET_CLASS);
sd->catch_target_class = -1;
if(i >= 0) {
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = pet_db[i].EggID;
tmp_item.identify = 1;
tmp_item.card[0] = (short)0xff00;
tmp_item.card[1] = GetWord(pet_id,0);
tmp_item.card[2] = GetWord(pet_id,1);
tmp_item.card[3] = 0; //New pets are not named.
if((ret = pc_additem(sd,&tmp_item,1))) {
clif_additem(sd,0,0,ret);
map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
}
}
else
intif_delete_petdata(pet_id);
}
return 0;
}
int pet_menu(struct map_session_data *sd,int menunum)
{
nullpo_retr(0, sd);
if (sd->pd == NULL)
return 1;
switch(menunum) {
case 0:
clif_send_petstatus(sd);
break;
case 1:
pet_food(sd);
break;
case 2:
pet_performance(sd);
break;
case 3:
pet_return_egg(sd);
break;
case 4:
pet_unequipitem(sd);
break;
}
return 0;
}
int pet_change_name(struct map_session_data *sd,char *name)
{
int i;
nullpo_retr(1, sd);
if((sd->pd == NULL) || (sd->pet.rename_flag == 1 && battle_config.pet_rename == 0))
return 1;
for(i=0;i<NAME_LENGTH && name[i];i++){
if( !(name[i]&0xe0) || name[i]==0x7f)
return 1;
}
pet_stop_walking(sd->pd,1);
memcpy(sd->pet.name, name, NAME_LENGTH-1);
memcpy(sd->pd->name, name, NAME_LENGTH-1);
clif_clearchar_area(&sd->pd->bl,0);
clif_spawnpet(sd->pd);
clif_send_petdata(sd,0,0);
clif_send_petdata(sd,5,battle_config.pet_hair_style);
sd->pet.rename_flag = 1;
clif_pet_equip(sd->pd,sd->pet.equip);
clif_send_petstatus(sd);
return 0;
}
int pet_equipitem(struct map_session_data *sd,int index)
{
int nameid;
nullpo_retr(1, sd);
nameid = sd->status.inventory[index].nameid;
if(sd->petDB == NULL)
return 1;
if(sd->petDB->AcceID == 0 || nameid != sd->petDB->AcceID || sd->pet.equip != 0) {
clif_equipitemack(sd,0,0,0);
return 1;
}
else {
pc_delitem(sd,index,1,0);
sd->pet.equip = sd->pd->equip = nameid;
status_calc_pc(sd,0);
clif_pet_equip(sd->pd,nameid);
if (battle_config.pet_equip_required)
{ //Skotlex: start support timers if needd
if (sd->pd->s_skill && sd->pd->s_skill->timer == -1)
{
if (sd->pd->s_skill->id)
sd->pd->s_skill->timer=add_timer(gettick()+sd->pd->s_skill->delay*1000, pet_skill_support_timer, sd->bl.id, 0);
else
sd->pd->s_skill->timer=add_timer(gettick()+sd->pd->s_skill->delay*1000, pet_heal_timer, sd->bl.id, 0);
}
if (sd->pd->bonus && sd->pd->bonus->timer == -1)
sd->pd->bonus->timer=add_timer(gettick()+sd->pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
}
}
return 0;
}
int pet_unequipitem(struct map_session_data *sd)
{
struct item tmp_item;
int nameid,flag;
nullpo_retr(1, sd);
if(sd->petDB == NULL)
return 1;
if(sd->pet.equip == 0)
return 1;
nameid = sd->pet.equip;
sd->pet.equip = sd->pd->equip = 0;
status_calc_pc(sd,0);
clif_pet_equip(sd->pd,0);
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = nameid;
tmp_item.identify = 1;
if((flag = pc_additem(sd,&tmp_item,1))) {
clif_additem(sd,0,0,flag);
map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
}
if (battle_config.pet_equip_required)
{ //Skotlex: halt support timers if needed
if (sd->pd->s_skill && sd->pd->s_skill->timer != -1)
{
if (sd->pd->s_skill->id)
delete_timer(sd->pd->s_skill->timer, pet_skill_support_timer);
else
delete_timer(sd->pd->s_skill->timer, pet_heal_timer);
sd->pd->s_skill->timer = -1;
}
if (sd->pd->bonus && sd->pd->bonus->timer != -1)
{
delete_timer(sd->pd->bonus->timer, pet_skill_bonus_timer);
sd->pd->bonus->timer = -1;
}
}
return 0;
}
int pet_food(struct map_session_data *sd)
{
int i,k,t;
nullpo_retr(1, sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->petDB == NULL)
return 1;
i=pc_search_inventory(sd,sd->petDB->FoodID);
if(i < 0) {
clif_pet_food(sd,sd->petDB->FoodID,0);
return 1;
}
pc_delitem(sd,i,1,0);
t = sd->pet.intimate;
if(sd->pet.hungry > 90)
sd->pet.intimate -= sd->petDB->r_full;
else if(sd->pet.hungry > 75) {
if(battle_config.pet_friendly_rate != 100)
k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100;
else
k = sd->petDB->r_hungry;
k = k >> 1;
if(k <= 0)
k = 1;
sd->pet.intimate += k;
}
else {
if(battle_config.pet_friendly_rate != 100)
k = (sd->petDB->r_hungry * battle_config.pet_friendly_rate)/100;
else
k = sd->petDB->r_hungry;
sd->pet.intimate += k;
}
if(sd->pet.intimate <= 0) {
sd->pet.intimate = 0;
if(battle_config.pet_status_support && t > 0) {
if(sd->bl.prev != NULL)
status_calc_pc(sd,0);
else
status_calc_pc(sd,2);
}
}
else if(sd->pet.intimate > 1000)
sd->pet.intimate = 1000;
status_calc_pet(sd, 0);
sd->pet.hungry += sd->petDB->fullness;
if(sd->pet.hungry > 100)
sd->pet.hungry = 100;
clif_send_petdata(sd,2,sd->pet.hungry);
clif_send_petdata(sd,1,sd->pet.intimate);
clif_pet_food(sd,sd->petDB->FoodID,1);
return 0;
}
static int pet_randomwalk(struct pet_data *pd,int tick)
{
const int retrycount=20;
int speed;
nullpo_retr(0, pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
speed = status_get_speed(&pd->bl);
if(DIFF_TICK(pd->next_walktime,tick) < 0){
int i,x,y,c,d=12-pd->move_fail_count;
if(d<5) d=5;
for(i=0;i<retrycount;i++){
int r=rand();
x=pd->bl.x+r%(d*2+1)-d;
y=pd->bl.y+r/(d*2+1)%(d*2+1)-d;
if((map_getcell(pd->bl.m,x,y,CELL_CHKPASS))&&( pet_walktoxy(pd,x,y)==0)){
pd->move_fail_count=0;
break;
}
if(i+1>=retrycount){
pd->move_fail_count++;
if(pd->move_fail_count>1000){
if(battle_config.error_log)
ShowWarning("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->class_);
pd->move_fail_count=0;
pet_changestate(pd,MS_DELAY,60000);
return 0;
}
}
}
for(i=c=0;i<pd->walkpath.path_len;i++){
if(pd->walkpath.path[i]&1)
c+=speed*14/10;
else
c+=speed;
}
pd->next_walktime = tick+rand()%3000+3000+c;
return 1;
}
return 0;
}
static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick)
{
struct map_session_data *sd = pd->msd;
struct block_list *bl = NULL;
int dist,i=0,dx,dy,ret;
int mode,race;
nullpo_retr(0, pd);
sd = pd->msd;
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL)
return 0;
if(DIFF_TICK(tick,pd->last_thinktime) < MIN_PETTHINKTIME)
return 0;
pd->last_thinktime=tick;
if(pd->state.state == MS_DELAY || pd->bl.m != sd->bl.m)
return 0;
// �y�b�g�ɂ�郋�[�g
if(!pd->target_id && pd->loot && pd->loot->count < pd->loot->max && DIFF_TICK(gettick(),pd->loot->timer)>0)
//Use half the pet's range of sight.
map_foreachinrange(pet_ai_sub_hard_lootsearch,&pd->bl,
pd->db->range2/2, BL_ITEM,pd,&i);
if(sd->pet.intimate > 0) {
dist = distance_bl(&sd->bl, &pd->bl);
if(dist > 12) {
if(pd->target_id > 0)
pet_unlocktarget(pd);
if(pd->timer != -1 && pd->state.state == MS_WALK && check_distance_blxy(&sd->bl, pd->to_x, pd->to_y, 3))
return 0;
pd->speed = (sd->speed>>1);
if(pd->speed <= 0)
pd->speed = 1;
pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir);
if(pet_walktoxy(pd,pd->to_x,pd->to_y))
pet_randomwalk(pd,tick);
}
else if(pd->target_id - MAX_FLOORITEM > 0) { //Mob targeted
mode=pd->db->mode;
race=pd->db->race;
bl= map_id2bl(pd->target_id);
if(bl == NULL || pd->bl.m != bl->m || bl->prev == NULL ||
!check_distance_bl(&pd->bl, bl, pd->db->range3))
pet_unlocktarget(pd);
else if(!battle_check_range(&pd->bl,bl,pd->db->range) && !pd->state.casting_flag){ //Skotlex Don't interrupt a casting spell when targed moved
if(pd->timer != -1 && pd->state.state == MS_WALK && check_distance_blxy(bl, pd->to_x, pd->to_y, 2))
return 0;
if(!pet_can_reach(pd, bl->x, bl->y))
pet_unlocktarget(pd);
else {
i=0;
pd->speed = status_get_speed(&pd->bl);
do {
if(i==0) { // �ŏ���AEGIS�Ɠ������@�Ō���
dx=bl->x - pd->bl.x;
dy=bl->y - pd->bl.y;
if(dx<0) dx++;
else if(dx>0) dx--;
if(dy<0) dy++;
else if(dy>0) dy--;
}
else { // ���߂Ȃ�Athena��(�����_��)
dx=bl->x - pd->bl.x + rand()%3 - 1;
dy=bl->y - pd->bl.y + rand()%3 - 1;
}
ret=pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy);
i++;
} while(ret && i<5);
if(ret) { // �ړ��s�\�ȏ�����̍U���Ȃ�2������
if(dx<0) dx=2;
else if(dx>0) dx=-2;
if(dy<0) dy=2;
else if(dy>0) dy=-2;
pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy);
}
}
}
else {
if(pd->state.state==MS_WALK)
pet_stop_walking(pd,1);
if(pd->state.state==MS_ATTACK)
return 0;
pet_changestate(pd,MS_ATTACK,0);
}
}
else if(pd->target_id > 0 && pd->loot){ //Item Targeted, attempt loot
struct block_list *bl_item;
struct flooritem_data *fitem;
bl_item = map_id2bl(pd->target_id);
if(bl_item == NULL || bl_item->type != BL_ITEM ||bl_item->m != pd->bl.m ||
(dist=distance_bl(&pd->bl, bl_item))>=5){
// �������邩�A�C�e�����Ȃ��Ȃ���
pet_unlocktarget(pd);
}
else if(dist){
if(pd->timer != -1 && pd->state.state!=MS_ATTACK && (DIFF_TICK(pd->next_walktime,tick)<0 || !check_distance_blxy(bl_item, pd->to_x, pd->to_y, 0)))
return 0; // ���Ɉړ���
pd->next_walktime=tick+500;
dx=bl_item->x - pd->bl.x;
dy=bl_item->y - pd->bl.y;
ret=pet_walktoxy(pd,pd->bl.x+dx,pd->bl.y+dy);
}
else{ // �A�C�e���܂ł��ǂ蒅����
fitem = (struct flooritem_data *)bl_item;
if(pd->state.state==MS_ATTACK)
return 0; // �U����
if(pd->state.state==MS_WALK){ // ���s���Ȃ��~
pet_stop_walking(pd,1);
}
if(pd->loot->count < pd->loot->max){
memcpy(&pd->loot->item[pd->loot->count++],&fitem->item_data,sizeof(pd->loot->item[0]));
pd->loot->weight += itemdb_search(fitem->item_data.nameid)->weight*fitem->item_data.amount;
map_clearflooritem(bl_item->id);
pet_unlocktarget(pd);
}
else { //Maxed out on carried items
pet_unlocktarget(pd);
return 0;
}
}
}
else {
if(dist <= 3 || pd->state.casting_flag || (pd->timer != -1 && pd->state.state == MS_WALK && check_distance_blxy(&sd->bl, pd->to_x,pd->to_y, 3)))
return 0;
pd->speed = status_get_speed(&pd->bl);
pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir);
if(pet_walktoxy(pd,pd->to_x,pd->to_y))
pet_randomwalk(pd,tick);
}
}
else {
pd->speed = status_get_speed(&pd->bl);
if(pd->state.state == MS_ATTACK)
pet_stopattack(pd);
pet_randomwalk(pd,tick);
}
return 0;
}
static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
{
unsigned int tick;
nullpo_retr(0, sd);
nullpo_retr(0, ap);
tick=va_arg(ap,unsigned int);
if(sd->status.pet_id && sd->pd && sd->petDB)
pet_ai_sub_hard(sd->pd,tick);
return 0;
}
static int pet_ai_hard(int tid,unsigned int tick,int id,int data)
{
clif_foreachclient(pet_ai_sub_foreachclient,tick);
return 0;
}
int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
{
struct pet_data* pd;
int *itc;
nullpo_retr(0, bl);
nullpo_retr(0, ap);
nullpo_retr(0, pd=va_arg(ap,struct pet_data *));
nullpo_retr(0, itc=va_arg(ap,int *));
if(!pd->target_id){
struct flooritem_data *fitem = (struct flooritem_data *)bl;
struct map_session_data *sd = NULL;
// ���[�g������
if(fitem && fitem->first_get_id>0)
sd = map_id2sd(fitem->first_get_id);
// Removed [Valaris]
//if((pd->lootitem_weight + (itemdb_search(fitem->item_data.))->weight * fitem->item_data.amount) > battle_config.pet_weight)
// return 0;
if(pd->loot == NULL || pd->loot->item == NULL || (pd->loot->count >= pd->loot->max) || (sd && sd->pd != pd))
return 0;
if(bl->m == pd->bl.m && check_distance_bl(&pd->bl, bl, 5)){
if( pet_can_reach(pd,bl->x,bl->y) // ���B�\������
&& rand()%1000<1000/(++(*itc)) ){ // �͈͓�PC�œ��m���ɂ���
pd->target_id=bl->id;
}
}
}
return 0;
}
int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd)
{
int i,flag=0;
if(pd){
if(pd->loot) {
for(i=0;i<pd->loot->count;i++) {
struct delay_item_drop2 *ditem;
ditem=(struct delay_item_drop2 *)aCalloc(1,sizeof(struct delay_item_drop2));
memcpy(&ditem->item_data,&pd->loot->item[i],sizeof(pd->loot->item[0]));
ditem->m = pd->bl.m;
ditem->x = pd->bl.x;
ditem->y = pd->bl.y;
ditem->first_sd = 0;
ditem->second_sd = 0;
ditem->third_sd = 0;
// ���Ƃ��Ȃ��Œ���PC��Item����
if(sd){
if((flag = pc_additem(sd,&ditem->item_data,ditem->item_data.amount))){
clif_additem(sd,0,0,flag);
map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);
}
aFree(ditem);
}
else
add_timer(gettick()+540+i,pet_delay_item_drop2,(int)ditem,0);
}
//The smart thing to do is use pd->loot->max (thanks for pointing it out, Shinomori)
memset(pd->loot->item,0,pd->loot->max * sizeof(struct item));
pd->loot->count = 0;
pd->loot->weight = 0;
pd->loot->timer = gettick()+10000; // 10*1000ms�̊ԏE��Ȃ�
}
}
return 1;
}
int pet_delay_item_drop2(int tid,unsigned int tick,int id,int data)
{
struct delay_item_drop2 *ditem;
ditem=(struct delay_item_drop2 *)id;
map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);
aFree(ditem);
return 0;
}
/*==========================================
* pet bonus giving skills [Valaris] / Rewritten by [Skotlex]
*------------------------------------------
*/
int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd=map_id2sd(id);
struct pet_data *pd;
int timer = 0;
if(sd == NULL || sd->pd==NULL || sd->pd->bonus == NULL)
return 1;
pd=sd->pd;
if(pd->bonus->timer != tid) {
if(battle_config.error_log)
{
ShowError("pet_skill_bonus_timer %d != %d\n",pd->bonus->timer,tid);
pd->bonus->timer = -1;
}
return 0;
}
// determine the time for the next timer
if (pd->state.skillbonus == 0) {
// pet bonuses are not active at the moment, so,
pd->state.skillbonus = 1;
timer = pd->bonus->duration*1000; // the duration for pet bonuses to be in effect
} else if (pd->state.skillbonus == 1) {
// pet bonuses are already active, so,
pd->state.skillbonus = 0;
timer = pd->bonus->delay*1000; // the duration until pet bonuses will be reactivated again
if (timer <= 0) //Always active bonus
timer = MIN_PETTHINKTIME;
}
// add/remove our bonuses
status_calc_pc(sd, 0);
// wait for the next timer
pd->bonus->timer=add_timer(tick+timer,pet_skill_bonus_timer,sd->bl.id,0);
return 0;
}
/*==========================================
* pet recovery skills [Valaris] / Rewritten by [Skotlex]
*------------------------------------------
*/
int pet_recovery_timer(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
struct pet_data *pd;
if(sd==NULL || sd->pd == NULL || sd->pd->recovery == NULL)
return 1;
pd=sd->pd;
if(pd->recovery == NULL || pd->recovery->timer != tid) {
if(battle_config.error_log)
{
if (pd->recovery)
ShowError("pet_recovery_timer %d != %d\n",pd->recovery->timer,tid);
else
ShowError("pet_recovery_timer called with no recovery skill defined (tid=%d)\n",tid);
}
return 0;
}
if(sd->sc.count && sd->sc.data[pd->recovery->type].timer != -1)
{ //Display a heal animation?
//Detoxify is chosen for now.
clif_skill_nodamage(&pd->bl,&sd->bl,TF_DETOXIFY,1,1);
status_change_end(&sd->bl,pd->recovery->type,-1);
clif_emotion(&pd->bl, 33);
}
pd->recovery->timer = -1;
return 0;
}
int pet_heal_timer(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
struct pet_data *pd;
short rate = 100;
if(sd==NULL || sd->bl.type!=BL_PC || sd->pd == NULL)
return 1;
pd=sd->pd;
if(pd->s_skill == NULL || pd->s_skill->timer != tid) {
if(battle_config.error_log)
{
if (pd->s_skill)
ShowError("pet_heal_timer %d != %d\n",pd->s_skill->timer,tid);
else
ShowError("pet_heal_timer called with no support skill defined (tid=%d)\n",tid);
}
return 0;
}
if(pc_isdead(sd) ||
(rate = sd->status.sp*100/sd->status.max_sp) > pd->s_skill->sp ||
(rate = sd->status.hp*100/sd->status.max_hp) > pd->s_skill->hp ||
(rate = pd->state.casting_flag) || //Another skill is in effect
(rate = pd->state.state) == MS_WALK) //Better wait until the pet stops moving (MS_WALK is 2)
{ //Wait (how long? 1 sec for every 10% of remaining)
pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0);
return 0;
}
if (pd->state.state == MS_ATTACK)
pet_stopattack(pd);
clif_skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->s_skill->lv,1);
pc_heal(sd,pd->s_skill->lv,0);
pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
return 0;
}
/*==========================================
* pet support skills [Skotlex]
*------------------------------------------
*/
int pet_skill_support_timer(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd=(struct map_session_data*)map_id2bl(id);
struct pet_data *pd;
short rate = 100;
if(sd==NULL || sd->bl.type!=BL_PC || sd->pd == NULL)
return 1;
pd=sd->pd;
if(pd->s_skill == NULL || pd->s_skill->timer != tid) {
if(battle_config.error_log)
{
if (pd->s_skill)
ShowError("pet_skill_support_timer %d != %d\n",pd->s_skill->timer,tid);
else
ShowError("pet_skill_support_timer called with no support skill defined (tid=%d)\n",tid);
}
return 0;
}
if(pc_isdead(sd) ||
(rate = sd->status.sp*100/sd->status.max_sp) > pd->s_skill->sp ||
(rate = sd->status.hp*100/sd->status.max_hp) > pd->s_skill->hp ||
(rate = pd->state.casting_flag) || //Another skill is in effect
(rate = pd->state.state) == MS_WALK) //Better wait until the pet stops moving (MS_WALK is 2)
{ //Wait (how long? 1 sec for every 10% of remaining)
pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0);
return 0;
}
if (pd->state.state == MS_ATTACK)
pet_stopattack(pd);
petskill_use(pd, &sd->bl, pd->s_skill->id, pd->s_skill->lv, tick);
pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
return 0;
}
/*==========================================
*�y�b�g�f�[�^�ǂݍ���
*------------------------------------------
*/
int read_petdb()
{
FILE *fp;
char line[1024];
int nameid,i,k;
int j=0;
int lines;
char *filename[]={"pet_db.txt","pet_db2.txt"};
char *str[32],*p,*np;
//Remove any previous scripts in case reloaddb was invoked.
for(j =0; j < MAX_PET_DB; j++)
if (pet_db[j].script) {
aFree(pet_db[j].script);
pet_db[j].script = NULL;
}
j = 0;
memset(pet_db,0,sizeof(pet_db));
for(i=0;i<2;i++){
sprintf(line, "%s/%s", db_path, filename[i]);
fp=fopen(line,"r");
if(fp==NULL){
if(i>0)
continue;
ShowError("can't read %s\n",line);
return -1;
}
lines = 0;
while(fgets(line,1020,fp) && j < MAX_PET_DB){
lines++;
if(line[0] == '/' && line[1] == '/')
continue;
for(k=0,p=line;k<20;k++){
if((np=strchr(p,','))!=NULL){
str[k]=p;
*np=0;
p=np+1;
} else {
str[k]=p;
p+=strlen(p);
}
}
nameid=atoi(str[0]);
if(nameid<=0 || nameid>2000)
continue;
//MobID,Name,JName,ItemID,EggID,AcceID,FoodID,"Fullness (1��̉a�ł̖����x������%)","HungryDeray (/min)","R_Hungry (���a���e���x������%)","R_Full (�ƂĂ��������a���e���x������%)","Intimate (�ߊl���e���x%)","Die (���S���e���x������%)","Capture (�ߊl��%)",(Name)
pet_db[j].class_ = nameid;
memcpy(pet_db[j].name,str[1],NAME_LENGTH-1);
memcpy(pet_db[j].jname,str[2],NAME_LENGTH-1);
pet_db[j].itemID=atoi(str[3]);
pet_db[j].EggID=atoi(str[4]);
pet_db[j].AcceID=atoi(str[5]);
pet_db[j].FoodID=atoi(str[6]);
pet_db[j].fullness=atoi(str[7]);
pet_db[j].hungry_delay=atoi(str[8])*1000;
pet_db[j].r_hungry=atoi(str[9]);
if(pet_db[j].r_hungry <= 0)
pet_db[j].r_hungry=1;
pet_db[j].r_full=atoi(str[10]);
pet_db[j].intimate=atoi(str[11]);
pet_db[j].die=atoi(str[12]);
pet_db[j].capture=atoi(str[13]);
pet_db[j].speed=atoi(str[14]);
pet_db[j].s_perfor=(char)atoi(str[15]);
pet_db[j].talk_convert_class=atoi(str[16]);
pet_db[j].attack_rate=atoi(str[17]);
pet_db[j].defence_attack_rate=atoi(str[18]);
pet_db[j].change_target_rate=atoi(str[19]);
pet_db[j].script = NULL;
if((np=strchr(p,'{'))==NULL)
continue;
pet_db[j].script = parse_script((unsigned char *) np,lines);
j++;
}
if (j >= MAX_PET_DB)
ShowWarning("read_petdb: Reached max number of pets [%d]. Remaining pets were not read.\n ", MAX_PET_DB);
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' pets in '"CL_WHITE"%s"CL_RESET"'.\n",j,filename[i]);
}
return 0;
}
/*==========================================
* �X�L���W����������
*------------------------------------------
*/
int do_init_pet(void)
{
memset(pet_db,0,sizeof(pet_db));
read_petdb();
add_timer_func_list(pet_timer,"pet_timer");
add_timer_func_list(pet_hungry,"pet_hungry");
add_timer_func_list(pet_ai_hard,"pet_ai_hard");
add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris]
add_timer_func_list(pet_delay_item_drop2,"pet_delay_item_drop2");
add_timer_func_list(pet_skill_support_timer, "pet_skill_support_timer"); // [Skotlex]
add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris]
add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris]
add_timer_interval(gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME);
return 0;
}
int do_final_pet(void) {
int i;
for(i = 0;i < MAX_PET_DB; i++) {
if(pet_db[i].script) {
aFree(pet_db[i].script);
pet_db[i].script = NULL;
}
}
return 0;
}