// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#define HERCULES_CORE
#include "pet.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "atcommand.h" // msg_txt()
#include "battle.h"
#include "chrif.h"
#include "clif.h"
#include "intif.h"
#include "itemdb.h"
#include "log.h"
#include "map.h"
#include "mob.h"
#include "npc.h"
#include "path.h"
#include "pc.h"
#include "script.h"
#include "skill.h"
#include "status.h"
#include "unit.h"
#include "../common/db.h"
#include "../common/ers.h"
#include "../common/malloc.h"
#include "../common/nullpo.h"
#include "../common/random.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/timer.h"
#include "../common/utils.h"
struct pet_interface pet_s;
#define MIN_PETTHINKTIME 100
int pet_hungry_val(struct pet_data *pd)
{
nullpo_ret(pd);
if(pd->pet.hungry > 90)
return 4;
else if(pd->pet.hungry > 75)
return 3;
else if(pd->pet.hungry > 25)
return 2;
else if(pd->pet.hungry > 10)
return 1;
else
return 0;
}
void pet_set_intimate(struct pet_data *pd, int value)
{
int intimate;
struct map_session_data *sd;
nullpo_retv(pd);
intimate = pd->pet.intimate;
sd = pd->msd;
pd->pet.intimate = value;
if( (intimate >= battle_config.pet_equip_min_friendly && pd->pet.intimate < battle_config.pet_equip_min_friendly) || (intimate < battle_config.pet_equip_min_friendly && pd->pet.intimate >= battle_config.pet_equip_min_friendly) )
status_calc_pc(sd,SCO_NONE);
}
int pet_create_egg(struct map_session_data *sd, int item_id)
{
int pet_id = pet->search_petDB_index(item_id, PET_EGG);
if (pet_id < 0) return 0; //No pet egg here.
if (!pc->inventoryblank(sd)) return 0; // Inventory full
sd->catch_target_class = pet->db[pet_id].class_;
intif->create_pet(sd->status.account_id, sd->status.char_id,
(short)pet->db[pet_id].class_,
(short)mob->db(pet->db[pet_id].class_)->lv,
(short)pet->db[pet_id].EggID, 0,
(short)pet->db[pet_id].intimate,
100, 0, 1, pet->db[pet_id].jname);
return 1;
}
int pet_unlocktarget(struct pet_data *pd)
{
nullpo_ret(pd);
pd->target_id=0;
pet_stop_attack(pd);
pet_stop_walking(pd,1);
return 0;
}
/*==========================================
* Pet Attack Skill [Skotlex]
*------------------------------------------*/
int pet_attackskill(struct pet_data *pd, int target_id) {
if (!battle_config.pet_status_support || !pd->a_skill ||
(battle_config.pet_equip_required && !pd->pet.equip))
return 0;
if (DIFF_TICK(pd->ud.canact_tick, timer->gettick()) > 0)
return 0;
if (rnd()%100 < (pd->a_skill->rate +pd->pet.intimate*pd->a_skill->bonusrate/1000)) {
//Skotlex: Use pet's skill
int inf;
struct block_list *bl;
bl=map->id2bl(target_id);
if( bl == NULL || pd->bl.m != bl->m || bl->prev == NULL
|| status->isdead(bl) || !check_distance_bl(&pd->bl, bl, pd->db->range3))
return 0;
inf = skill->get_inf(pd->a_skill->id);
if (inf & INF_GROUND_SKILL)
unit->skilluse_pos(&pd->bl, bl->x, bl->y, pd->a_skill->id, pd->a_skill->lv);
else //Offensive self skill? Could be stuff like GX.
unit->skilluse_id(&pd->bl,(inf&INF_SELF_SKILL?pd->bl.id:bl->id), pd->a_skill->id, pd->a_skill->lv);
return 1; //Skill invoked.
}
return 0;
}
int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type) {
struct pet_data *pd;
int rate;
pd = sd->pd;
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if( bl == NULL || bl->type != BL_MOB || bl->prev == NULL
|| pd->pet.intimate < battle_config.pet_support_min_friendly
|| pd->pet.hungry < 1
|| pd->pet.class_ == status->get_class(bl))
return 0;
if( pd->bl.m != bl->m
|| !check_distance_bl(&pd->bl, bl, pd->db->range2))
return 0;
if (!status->check_skilluse(&pd->bl, bl, 0, 0))
return 0;
if(!type) {
rate = pd->petDB->attack_rate;
rate = rate * pd->rate_fix/1000;
if(pd->petDB->attack_rate > 0 && rate <= 0)
rate = 1;
} else {
rate = pd->petDB->defence_attack_rate;
rate = rate * pd->rate_fix/1000;
if(pd->petDB->defence_attack_rate > 0 && rate <= 0)
rate = 1;
}
if(rnd()%10000 < rate)
{
if(pd->target_id == 0 || rnd()%10000 < pd->petDB->change_target_rate)
pd->target_id = bl->id;
}
return 0;
}
/*==========================================
* Pet SC Check [Skotlex]
*------------------------------------------*/
int pet_sc_check(struct map_session_data *sd, int type)
{
struct pet_data *pd;
nullpo_ret(sd);
pd = sd->pd;
if( pd == NULL
|| (battle_config.pet_equip_required && pd->pet.equip == 0)
|| pd->recovery == NULL
|| pd->recovery->timer != INVALID_TIMER
|| pd->recovery->type != type )
return 1;
pd->recovery->timer = timer->add(timer->gettick()+pd->recovery->delay*1000,pet->recovery_timer,sd->bl.id,0);
return 0;
}
int pet_hungry(int tid, int64 tick, int id, intptr_t data) {
struct map_session_data *sd;
struct pet_data *pd;
int interval;
sd=map->id2sd(id);
if(!sd)
return 1;
if(!sd->status.pet_id || !sd->pd)
return 1;
pd = sd->pd;
if(pd->pet_hungry_timer != tid){
ShowError("pet_hungry_timer %d != %d\n",pd->pet_hungry_timer,tid);
return 0;
}
pd->pet_hungry_timer = INVALID_TIMER;
if (pd->pet.intimate <= 0)
return 1; //You lost the pet already, the rest is irrelevant.
pd->pet.hungry--;
if( pd->pet.hungry < 0 )
{
pet_stop_attack(pd);
pd->pet.hungry = 0;
pet->set_intimate(pd, pd->pet.intimate - battle_config.pet_hungry_friendly_decrease);
if( pd->pet.intimate <= 0 )
{
pd->pet.intimate = 0;
pd->status.speed = pd->db->status.speed;
}
status_calc_pet(pd, SCO_NONE);
clif->send_petdata(sd,pd,1,pd->pet.intimate);
}
clif->send_petdata(sd,pd,2,pd->pet.hungry);
if(battle_config.pet_hungry_delay_rate != 100)
interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
else
interval = pd->petDB->hungry_delay;
if(interval <= 0)
interval = 1;
pd->pet_hungry_timer = timer->add(tick+interval,pet->hungry,sd->bl.id,0);
return 0;
}
int search_petDB_index(int key,int type)
{
int i;
for( i = 0; i < MAX_PET_DB; i++ )
{
if(pet->db[i].class_ <= 0)
continue;
switch(type) {
case PET_CLASS: if(pet->db[i].class_ == key) return i; break;
case PET_CATCH: if(pet->db[i].itemID == key) return i; break;
case PET_EGG: if(pet->db[i].EggID == key) return i; break;
case PET_EQUIP: if(pet->db[i].AcceID == key) return i; break;
case PET_FOOD: if(pet->db[i].FoodID == key) return i; break;
default:
return -1;
}
}
return -1;
}
int pet_hungry_timer_delete(struct pet_data *pd)
{
nullpo_ret(pd);
if(pd->pet_hungry_timer != INVALID_TIMER) {
timer->delete(pd->pet_hungry_timer,pet->hungry);
pd->pet_hungry_timer = INVALID_TIMER;
}
return 1;
}
int pet_performance(struct map_session_data *sd, struct pet_data *pd)
{
int val;
if (pd->pet.intimate > 900)
val = (pd->petDB->s_perfor > 0)? 4:3;
else if(pd->pet.intimate > 750) //TODO: this is way too high
val = 2;
else
val = 1;
pet_stop_walking(pd,2000<<8);
clif->send_petdata(NULL, pd, 4, rnd()%val + 1);
pet->lootitem_drop(pd,NULL);
return 1;
}
int pet_return_egg(struct map_session_data *sd, struct pet_data *pd)
{
struct item tmp_item;
int flag;
pet->lootitem_drop(pd,sd);
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = pd->petDB->EggID;
tmp_item.identify = 1;
tmp_item.card[0] = CARD0_PET;
tmp_item.card[1] = GetWord(pd->pet.pet_id,0);
tmp_item.card[2] = GetWord(pd->pet.pet_id,1);
tmp_item.card[3] = pd->pet.rename_flag;
if((flag = pc->additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) {
clif->additem(sd,0,0,flag);
map->addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
pd->pet.incubate = 1;
unit->free(&pd->bl,CLR_OUTSIGHT);
status_calc_pc(sd,SCO_NONE);
sd->status.pet_id = 0;
return 1;
}
int pet_data_init(struct map_session_data *sd, struct s_pet *petinfo)
{
struct pet_data *pd;
int i=0,interval=0;
nullpo_retr(1, sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->status.account_id != petinfo->account_id || sd->status.char_id != petinfo->char_id) {
sd->status.pet_id = 0;
return 1;
}
if (sd->status.pet_id != petinfo->pet_id) {
if (sd->status.pet_id) {
//Wrong pet?? Set incubate to no and send it back for saving.
petinfo->incubate = 1;
intif->save_petdata(sd->status.account_id,petinfo);
sd->status.pet_id = 0;
return 1;
}
//The pet_id value was lost? odd... restore it.
sd->status.pet_id = petinfo->pet_id;
}
i = pet->search_petDB_index(petinfo->class_,PET_CLASS);
if(i < 0) {
sd->status.pet_id = 0;
return 1;
}
sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data));
pd->bl.type = BL_PET;
pd->bl.id = npc->get_new_npc_id();
pd->msd = sd;
pd->petDB = &pet->db[i];
pd->db = mob->db(petinfo->class_);
memcpy(&pd->pet, petinfo, sizeof(struct s_pet));
status->set_viewdata(&pd->bl, petinfo->class_);
unit->dataset(&pd->bl);
pd->ud.dir = sd->ud.dir;
pd->bl.m = sd->bl.m;
pd->bl.x = sd->bl.x;
pd->bl.y = sd->bl.y;
unit->calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
pd->bl.x = pd->ud.to_x;
pd->bl.y = pd->ud.to_y;
map->addiddb(&pd->bl);
status_calc_pet(pd,SCO_FIRST);
pd->last_thinktime = timer->gettick();
pd->state.skillbonus = 0;
if( battle_config.pet_status_support )
script->run(pet->db[i].pet_script,0,sd->bl.id,0);
if( pd->petDB ) {
if( pd->petDB->equip_script )
status_calc_pc(sd,SCO_NONE);
if( battle_config.pet_hungry_delay_rate != 100 )
interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
else
interval = pd->petDB->hungry_delay;
}
if( interval <= 0 )
interval = 1;
pd->pet_hungry_timer = timer->add(timer->gettick() + interval, pet->hungry, sd->bl.id, 0);
return 0;
}
int pet_birth_process(struct map_session_data *sd, struct s_pet *petinfo)
{
nullpo_retr(1, sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
if(sd->status.pet_id && petinfo->incubate == 1) {
sd->status.pet_id = 0;
return 1;
}
petinfo->incubate = 0;
petinfo->account_id = sd->status.account_id;
petinfo->char_id = sd->status.char_id;
sd->status.pet_id = petinfo->pet_id;
if(pet->data_init(sd, petinfo)) {
sd->status.pet_id = 0;
return 1;
}
intif->save_petdata(sd->status.account_id,petinfo);
if (map->save_settings&8)
chrif->save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex]
if(sd->bl.prev != NULL) {
map->addblock(&sd->pd->bl);
clif->spawn(&sd->pd->bl);
clif->send_petdata(sd,sd->pd, 0,0);
clif->send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style);
clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom);
clif->send_petstatus(sd);
}
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
return 0;
}
int pet_recv_petdata(int account_id,struct s_pet *p,int flag) {
struct map_session_data *sd;
sd = map->id2sd(account_id);
if(sd == NULL)
return 1;
if(flag == 1) {
sd->status.pet_id = 0;
return 1;
}
if(p->incubate == 1) {
int i;
//Delete egg from inventory. [Skotlex]
for (i = 0; i < MAX_INVENTORY; i++) {
if(sd->status.inventory[i].card[0] == CARD0_PET &&
p->pet_id == MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2]))
break;
}
if(i >= MAX_INVENTORY) {
ShowError("pet_recv_petdata: Hatching pet (%d:%s) aborted, couldn't find egg in inventory for removal!\n",p->pet_id, p->name);
sd->status.pet_id = 0;
return 1;
}
if (!pet->birth_process(sd,p)) //Pet hatched. Delete egg.
pc->delitem(sd,i,1,0,0,LOG_TYPE_OTHER);
} else {
pet->data_init(sd,p);
if(sd->pd && sd->bl.prev != NULL) {
map->addblock(&sd->pd->bl);
clif->spawn(&sd->pd->bl);
clif->send_petdata(sd,sd->pd,0,0);
clif->send_petdata(sd,sd->pd,5,battle_config.pet_hair_style);
clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom);
clif->send_petstatus(sd);
}
}
return 0;
}
int pet_select_egg(struct map_session_data *sd,short egg_index)
{
nullpo_ret(sd);
if(egg_index < 0 || egg_index >= MAX_INVENTORY)
return 0; //Forged packet!
if(sd->status.inventory[egg_index].card[0] == CARD0_PET)
intif->request_petdata(sd->status.account_id, sd->status.char_id, MakeDWord(sd->status.inventory[egg_index].card[1], sd->status.inventory[egg_index].card[2]) );
else
ShowError("wrong egg item inventory %d\n",egg_index);
return 0;
}
int pet_catch_process1(struct map_session_data *sd,int target_class)
{
nullpo_ret(sd);
sd->catch_target_class = target_class;
clif->catch_process(sd);
return 0;
}
int pet_catch_process2(struct map_session_data* sd, int target_id) {
struct mob_data* md;
int i = 0, pet_catch_rate = 0;
nullpo_retr(1, sd);
md = (struct mob_data*)map->id2bl(target_id);
if(!md || md->bl.type != BL_MOB || md->bl.prev == NULL) {
// Invalid inputs/state, abort capture.
clif->pet_roulette(sd,0);
sd->catch_target_class = -1;
sd->itemid = sd->itemindex = -1;
return 1;
}
//FIXME: delete taming item here, if this was an item-invoked capture and the item was flagged as delay-consume [ultramage]
i = pet->search_petDB_index(md->class_,PET_CLASS);
//catch_target_class == 0 is used for universal lures (except bosses for now). [Skotlex]
if (sd->catch_target_class == 0 && !(md->status.mode&MD_BOSS))
sd->catch_target_class = md->class_;
if(i < 0 || sd->catch_target_class != md->class_) {
clif->emotion(&md->bl, E_AG); //mob will do /ag if wrong lure is used on them.
clif->pet_roulette(sd,0);
sd->catch_target_class = -1;
return 1;
}
pet_catch_rate = (pet->db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - get_percentage(md->status.hp, md->status.max_hp))/100;
if(pet_catch_rate < 1) pet_catch_rate = 1;
if(battle_config.pet_catch_rate != 100)
pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100;
if(rnd()%10000 < pet_catch_rate)
{
unit->remove_map(&md->bl,CLR_OUTSIGHT,ALC_MARK);
status_kill(&md->bl);
clif->pet_roulette(sd,1);
intif->create_pet(sd->status.account_id,sd->status.char_id,pet->db[i].class_,mob->db(pet->db[i].class_)->lv,
pet->db[i].EggID,0,pet->db[i].intimate,100,0,1,pet->db[i].jname);
}
else
{
clif->pet_roulette(sd,0);
sd->catch_target_class = -1;
}
return 0;
}
/**
* Is invoked _only_ when a new pet has been created is a product of packet 0x3880
* see mapif_pet_created@int_pet.c for more information
* Handles new pet data from inter-server and prepares item information
* to add pet egg
*
* pet_id - Should contain pet id otherwise means failure
* returns true on success
**/
bool pet_get_egg(int account_id, short pet_class, int pet_id ) {
struct map_session_data *sd;
struct item tmp_item;
int i = 0, ret = 0;
if( pet_id == 0 || pet_class == 0 )
return false;
sd = map->id2sd(account_id);
if( sd == NULL )
return false;
// i = pet->search_petDB_index(sd->catch_target_class,PET_CLASS);
// issue: 8150
// Before this change in cases where more than one pet egg were requested in a short
// period of time it wasn't possible to know which kind of egg was being requested after
// the first request. [Panikon]
i = pet->search_petDB_index(pet_class,PET_CLASS);
sd->catch_target_class = -1;
if(i < 0) {
intif->delete_petdata(pet_id);
return false;
}
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = pet->db[i].EggID;
tmp_item.identify = 1;
tmp_item.card[0] = CARD0_PET;
tmp_item.card[1] = GetWord(pet_id,0);
tmp_item.card[2] = GetWord(pet_id,1);
tmp_item.card[3] = 0; //New pets are not named.
if((ret = pc->additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER))) {
clif->additem(sd,0,0,ret);
map->addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
return true;
}
int pet_menu(struct map_session_data *sd,int menunum)
{
struct item_data *egg_id;
nullpo_ret(sd);
if (sd->pd == NULL)
return 1;
//You lost the pet already.
if(!sd->status.pet_id || sd->pd->pet.intimate <= 0 || sd->pd->pet.incubate)
return 1;
egg_id = itemdb->exists(sd->pd->petDB->EggID);
if (egg_id) {
if ((egg_id->flag.trade_restriction&ITR_NODROP) && !pc->inventoryblank(sd)) {
clif->message(sd->fd, msg_txt(451)); // You can't return your pet because your inventory is full.
return 1;
}
}
switch(menunum) {
case 0:
clif->send_petstatus(sd);
break;
case 1:
pet->food(sd, sd->pd);
break;
case 2:
pet->performance(sd, sd->pd);
break;
case 3:
pet->return_egg(sd, sd->pd);
break;
case 4:
pet->unequipitem(sd, sd->pd);
break;
}
return 0;
}
int pet_change_name(struct map_session_data *sd,char *name)
{
int i;
struct pet_data *pd;
nullpo_retr(1, sd);
pd = sd->pd;
if((pd == NULL) || (pd->pet.rename_flag == 1 && !battle_config.pet_rename))
return 1;
for(i=0;i<NAME_LENGTH && name[i];i++){
if( !(name[i]&0xe0) || name[i]==0x7f)
return 1;
}
return intif_rename_pet(sd, name);
}
int pet_change_name_ack(struct map_session_data *sd, char* name, int flag)
{
struct pet_data *pd = sd->pd;
if (!pd) return 0;
normalize_name(name," ");//bugreport:3032
if ( !flag || !strlen(name) ) {
clif->message(sd->fd, msg_txt(280)); // You cannot use this name for your pet.
clif->send_petstatus(sd); //Send status so client knows oet name change got rejected.
return 0;
}
memcpy(pd->pet.name, name, NAME_LENGTH);
clif->charnameack (0,&pd->bl);
pd->pet.rename_flag = 1;
clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom);
clif->send_petstatus(sd);
return 1;
}
int pet_equipitem(struct map_session_data *sd,int index) {
struct pet_data *pd;
int nameid;
nullpo_retr(1, sd);
pd = sd->pd;
if (!pd) return 1;
nameid = sd->status.inventory[index].nameid;
if(pd->petDB->AcceID == 0 || nameid != pd->petDB->AcceID || pd->pet.equip != 0) {
clif->equipitemack(sd,0,0,EIA_FAIL);
return 1;
}
pc->delitem(sd,index,1,0,0,LOG_TYPE_OTHER);
pd->pet.equip = nameid;
status->set_viewdata(&pd->bl, pd->pet.class_); //Updates view_data.
clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom);
if (battle_config.pet_equip_required) {
//Skotlex: start support timers if need
int64 tick = timer->gettick();
if (pd->s_skill && pd->s_skill->timer == INVALID_TIMER) {
pd->s_skill->timer=timer->add(tick+pd->s_skill->delay*1000, pet->skill_support_timer, sd->bl.id, 0);
}
if (pd->bonus && pd->bonus->timer == INVALID_TIMER)
pd->bonus->timer=timer->add(tick+pd->bonus->delay*1000, pet->skill_bonus_timer, sd->bl.id, 0);
}
return 0;
}
int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd) {
struct item tmp_item;
int nameid,flag;
if(pd->pet.equip == 0)
return 1;
nameid = pd->pet.equip;
pd->pet.equip = 0;
status->set_viewdata(&pd->bl, pd->pet.class_);
clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom);
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = nameid;
tmp_item.identify = 1;
if((flag = pc->additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) {
clif->additem(sd,0,0,flag);
map->addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
if( battle_config.pet_equip_required )
{ // Skotlex: halt support timers if needed
if( pd->state.skillbonus )
{
pd->state.skillbonus = 0;
status_calc_pc(sd,SCO_NONE);
}
if (pd->s_skill && pd->s_skill->timer != INVALID_TIMER) {
timer->delete(pd->s_skill->timer, pet->skill_support_timer);
pd->s_skill->timer = INVALID_TIMER;
}
if( pd->bonus && pd->bonus->timer != INVALID_TIMER )
{
timer->delete(pd->bonus->timer, pet->skill_bonus_timer);
pd->bonus->timer = INVALID_TIMER;
}
}
return 0;
}
int pet_food(struct map_session_data *sd, struct pet_data *pd) {
int i, food_id;
food_id = pd->petDB->FoodID;
i = pc->search_inventory(sd, food_id);
if(i == INDEX_NOT_FOUND) {
clif->pet_food(sd, food_id, 0);
return 1;
}
pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME);
if (pd->pet.hungry > 90) {
pet->set_intimate(pd, pd->pet.intimate - pd->petDB->r_full);
} else {
int add_intimate = 0;
if (battle_config.pet_friendly_rate != 100)
add_intimate = (pd->petDB->r_hungry * battle_config.pet_friendly_rate)/100;
else
add_intimate = pd->petDB->r_hungry;
if (pd->pet.hungry > 75) {
add_intimate = add_intimate >> 1;
if (add_intimate <= 0)
add_intimate = 1;
}
pet->set_intimate(pd, pd->pet.intimate + add_intimate);
}
if (pd->pet.intimate <= 0) {
pd->pet.intimate = 0;
pet_stop_attack(pd);
pd->status.speed = pd->db->status.speed;
} else if (pd->pet.intimate > 1000) {
pd->pet.intimate = 1000;
}
status_calc_pet(pd, SCO_NONE);
pd->pet.hungry += pd->petDB->fullness;
if( pd->pet.hungry > 100 )
pd->pet.hungry = 100;
clif->send_petdata(sd,pd,2,pd->pet.hungry);
clif->send_petdata(sd,pd,1,pd->pet.intimate);
clif->pet_food(sd,pd->petDB->FoodID,1);
return 0;
}
int pet_randomwalk(struct pet_data *pd, int64 tick) {
nullpo_ret(pd);
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if(DIFF_TICK(pd->next_walktime,tick) < 0 && unit->can_move(&pd->bl)) {
const int retrycount=20;
int i,x,y,c,d=12-pd->move_fail_count;
if(d<5) d=5;
for(i=0;i<retrycount;i++){
int r=rnd();
x=pd->bl.x+r%(d*2+1)-d;
y=pd->bl.y+r/(d*2+1)%(d*2+1)-d;
if(map->getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit->walktoxy(&pd->bl,x,y,0)) {
pd->move_fail_count=0;
break;
}
if(i+1>=retrycount){
pd->move_fail_count++;
if(pd->move_fail_count>1000){
ShowWarning("PET can't move. hold position %d, class = %d\n",pd->bl.id,pd->pet.class_);
pd->move_fail_count=0;
pd->ud.canmove_tick = tick + 60000;
return 0;
}
}
}
for(i=c=0;i<pd->ud.walkpath.path_len;i++){
if(pd->ud.walkpath.path[i]&1)
c+=pd->status.speed*MOVE_DIAGONAL_COST/MOVE_COST;
else
c+=pd->status.speed;
}
pd->next_walktime = tick+rnd()%1000+MIN_RANDOMWALKTIME+c;
return 1;
}
return 0;
}
int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, int64 tick) {
struct block_list *target = NULL;
if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL)
return 0;
if(DIFF_TICK(tick,pd->last_thinktime) < MIN_PETTHINKTIME)
return 0;
pd->last_thinktime=tick;
if(pd->ud.attacktimer != INVALID_TIMER || pd->ud.skilltimer != INVALID_TIMER || pd->bl.m != sd->bl.m)
return 0;
if(pd->ud.walktimer != INVALID_TIMER && pd->ud.walkpath.path_pos <= 2)
return 0; //No thinking when you just started to walk.
if(pd->pet.intimate <= 0) {
//Pet should just... well, random walk.
pet->randomwalk(pd,tick);
return 0;
}
if (!check_distance_bl(&sd->bl, &pd->bl, pd->db->range3)) {
//Master too far, chase.
if(pd->target_id)
pet->unlocktarget(pd);
if(pd->ud.walktimer != INVALID_TIMER && pd->ud.target == sd->bl.id)
return 0; //Already walking to him
if (DIFF_TICK(tick, pd->ud.canmove_tick) < 0)
return 0; //Can't move yet.
pd->status.speed = (sd->battle_status.speed>>1);
if(pd->status.speed <= 0)
pd->status.speed = 1;
if (!unit->walktobl(&pd->bl, &sd->bl, 3, 0))
pet->randomwalk(pd,tick);
return 0;
}
//Return speed to normal.
if (pd->status.speed != pd->petDB->speed) {
if (pd->ud.walktimer != INVALID_TIMER)
return 0; //Wait until the pet finishes walking back to master.
pd->status.speed = pd->petDB->speed;
pd->ud.state.change_walk_target = pd->ud.state.speed_changed = 1;
}
if (pd->target_id) {
target= map->id2bl(pd->target_id);
if (!target || pd->bl.m != target->m || status->isdead(target)
|| !check_distance_bl(&pd->bl, target, pd->db->range3)
) {
target = NULL;
pet->unlocktarget(pd);
}
}
if(!target && pd->loot && pd->msd && pc_has_permission(pd->msd, PC_PERM_TRADE) && pd->loot->count < pd->loot->max && DIFF_TICK(tick,pd->ud.canact_tick)>0) {
//Use half the pet's range of sight.
map->foreachinrange(pet->ai_sub_hard_lootsearch,&pd->bl,
pd->db->range2/2, BL_ITEM,pd,&target);
}
if (!target) {
//Just walk around.
if (check_distance_bl(&sd->bl, &pd->bl, 3))
return 0; //Already next to master.
if(pd->ud.walktimer != INVALID_TIMER && check_distance_blxy(&sd->bl, pd->ud.to_x,pd->ud.to_y, 3))
return 0; //Already walking to him
unit->calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
if(!unit->walktoxy(&pd->bl,pd->ud.to_x,pd->ud.to_y,0))
pet->randomwalk(pd,tick);
return 0;
}
if(pd->ud.target == target->id &&
(pd->ud.attacktimer != INVALID_TIMER || pd->ud.walktimer != INVALID_TIMER))
return 0; //Target already locked.
if (target->type != BL_ITEM)
{ //enemy targetted
if(!battle->check_range(&pd->bl,target,pd->status.rhw.range)) {
//Chase
if(!unit->walktobl(&pd->bl, target, pd->status.rhw.range, 2))
pet->unlocktarget(pd); //Unreachable target.
return 0;
}
//Continuous attack.
unit->attack(&pd->bl, pd->target_id, 1);
} else {
//Item Targeted, attempt loot
if (!check_distance_bl(&pd->bl, target, 1)) {
//Out of range
if(!unit->walktobl(&pd->bl, target, 1, 1)) //Unreachable target.
pet->unlocktarget(pd);
return 0;
} else{
struct flooritem_data *fitem = (struct flooritem_data *)target;
if(pd->loot->count < pd->loot->max){
memcpy(&pd->loot->item[pd->loot->count++],&fitem->item_data,sizeof(pd->loot->item[0]));
pd->loot->weight += itemdb_weight(fitem->item_data.nameid)*fitem->item_data.amount;
map->clearflooritem(target);
}
//Target is unlocked regardless of whether it was picked or not.
pet->unlocktarget(pd);
}
}
return 0;
}
int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) {
int64 tick = va_arg(ap,int64);
if(sd->status.pet_id && sd->pd)
pet->ai_sub_hard(sd->pd,sd,tick);
return 0;
}
int pet_ai_hard(int tid, int64 tick, int id, intptr_t data) {
map->foreachpc(pet->ai_sub_foreachclient,tick);
return 0;
}
int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
{
struct pet_data* pd;
struct flooritem_data *fitem = (struct flooritem_data *)bl;
struct block_list **target;
int sd_charid =0;
pd=va_arg(ap,struct pet_data *);
target=va_arg(ap,struct block_list**);
sd_charid = fitem->first_get_charid;
if(sd_charid && sd_charid != pd->msd->status.char_id)
return 0;
if(unit->can_reach_bl(&pd->bl,bl, pd->db->range2, 1, NULL, NULL) &&
((*target) == NULL || //New target closer than previous one.
!check_distance_bl(&pd->bl, *target, distance_bl(&pd->bl, bl))))
{
(*target) = bl;
pd->target_id = bl->id;
return 1;
}
return 0;
}
int pet_delay_item_drop(int tid, int64 tick, int id, intptr_t data) {
struct item_drop_list *list;
struct item_drop *ditem, *ditem_prev;
list=(struct item_drop_list *)data;
ditem = list->item;
while (ditem) {
map->addflooritem(&ditem->item_data,ditem->item_data.amount,
list->m,list->x,list->y,
list->first_charid,list->second_charid,list->third_charid,0);
ditem_prev = ditem;
ditem = ditem->next;
ers_free(pet->item_drop_ers, ditem_prev);
}
ers_free(pet->item_drop_list_ers, list);
return 0;
}
int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd)
{
int i,flag=0;
struct item_drop_list *dlist;
struct item_drop *ditem;
struct item *it;
if(!pd || !pd->loot || !pd->loot->count)
return 0;
dlist = ers_alloc(pet->item_drop_list_ers, struct item_drop_list);
dlist->m = pd->bl.m;
dlist->x = pd->bl.x;
dlist->y = pd->bl.y;
dlist->first_charid = 0;
dlist->second_charid = 0;
dlist->third_charid = 0;
dlist->item = NULL;
for(i=0;i<pd->loot->count;i++) {
it = &pd->loot->item[i];
if(sd){
if((flag = pc->additem(sd,it,it->amount,LOG_TYPE_PICKDROP_PLAYER))){
clif->additem(sd,0,0,flag);
ditem = ers_alloc(pet->item_drop_ers, struct item_drop);
memcpy(&ditem->item_data, it, sizeof(struct item));
ditem->next = dlist->item;
dlist->item = ditem;
}
}
else {
ditem = ers_alloc(pet->item_drop_ers, struct item_drop);
memcpy(&ditem->item_data, it, sizeof(struct item));
ditem->next = dlist->item;
dlist->item = ditem;
}
}
//The smart thing to do is use pd->loot->max (thanks for pointing it out, Shinomori)
memset(pd->loot->item,0,pd->loot->max * sizeof(struct item));
pd->loot->count = 0;
pd->loot->weight = 0;
pd->ud.canact_tick = timer->gettick()+10000; //prevent picked up during 10*1000ms
if (dlist->item)
timer->add(timer->gettick()+540,pet->delay_item_drop,0,(intptr_t)dlist);
else
ers_free(pet->item_drop_list_ers, dlist);
return 1;
}
/*==========================================
* pet bonus giving skills [Valaris] / Rewritten by [Skotlex]
*------------------------------------------*/
int pet_skill_bonus_timer(int tid, int64 tick, int id, intptr_t data) {
struct map_session_data *sd=map->id2sd(id);
struct pet_data *pd;
int bonus;
int duration = 0;
if(sd == NULL || sd->pd==NULL || sd->pd->bonus == NULL)
return 1;
pd=sd->pd;
if(pd->bonus->timer != tid) {
ShowError("pet_skill_bonus_timer %d != %d\n",pd->bonus->timer,tid);
pd->bonus->timer = INVALID_TIMER;
return 0;
}
// determine the time for the next timer
if (pd->state.skillbonus && pd->bonus->delay > 0) {
bonus = 0;
duration = pd->bonus->delay*1000; // the duration until pet bonuses will be reactivated again
} else if (pd->pet.intimate) {
bonus = 1;
duration = pd->bonus->duration*1000; // the duration for pet bonuses to be in effect
} else { //Lost pet...
pd->bonus->timer = INVALID_TIMER;
return 0;
}
if (pd->state.skillbonus != bonus) {
pd->state.skillbonus = bonus;
status_calc_pc(sd, SCO_NONE);
}
// wait for the next timer
pd->bonus->timer=timer->add(tick+duration,pet->skill_bonus_timer,sd->bl.id,0);
return 0;
}
/*==========================================
* pet recovery skills [Valaris] / Rewritten by [Skotlex]
*------------------------------------------*/
int pet_recovery_timer(int tid, int64 tick, int id, intptr_t data) {
struct map_session_data *sd=map->id2sd(id);
struct pet_data *pd;
if(sd==NULL || sd->pd == NULL || sd->pd->recovery == NULL)
return 1;
pd=sd->pd;
if(pd->recovery->timer != tid) {
ShowError("pet_recovery_timer %d != %d\n",pd->recovery->timer,tid);
return 0;
}
if (sd->sc.data[pd->recovery->type]) {
//Display a heal animation?
//Detoxify is chosen for now.
clif->skill_nodamage(&pd->bl,&sd->bl,TF_DETOXIFY,1,1);
status_change_end(&sd->bl, pd->recovery->type, INVALID_TIMER);
clif->emotion(&pd->bl, E_OK);
}
pd->recovery->timer = INVALID_TIMER;
return 0;
}
/*==========================================
* pet support skills [Skotlex]
*------------------------------------------*/
int pet_skill_support_timer(int tid, int64 tick, int id, intptr_t data) {
struct map_session_data *sd=map->id2sd(id);
struct pet_data *pd;
struct status_data *st;
short rate = 100;
if(sd==NULL || sd->pd == NULL || sd->pd->s_skill == NULL)
return 1;
pd=sd->pd;
if(pd->s_skill->timer != tid) {
ShowError("pet_skill_support_timer %d != %d\n",pd->s_skill->timer,tid);
return 0;
}
st = status->get_status_data(&sd->bl);
if (DIFF_TICK(pd->ud.canact_tick, tick) > 0) {
//Wait until the pet can act again.
pd->s_skill->timer=timer->add(pd->ud.canact_tick,pet->skill_support_timer,sd->bl.id,0);
return 0;
}
if(pc_isdead(sd) ||
(rate = get_percentage(st->sp, st->max_sp)) > pd->s_skill->sp ||
(rate = get_percentage(st->hp, st->max_hp)) > pd->s_skill->hp ||
(rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect
) { //Wait (how long? 1 sec for every 10% of remaining)
pd->s_skill->timer=timer->add(tick+(rate>10?rate:10)*100,pet->skill_support_timer,sd->bl.id,0);
return 0;
}
pet_stop_attack(pd);
pet_stop_walking(pd,1);
pd->s_skill->timer=timer->add(tick+pd->s_skill->delay*1000,pet->skill_support_timer,sd->bl.id,0);
if (skill->get_inf(pd->s_skill->id) & INF_GROUND_SKILL)
unit->skilluse_pos(&pd->bl, sd->bl.x, sd->bl.y, pd->s_skill->id, pd->s_skill->lv);
else
unit->skilluse_id(&pd->bl, sd->bl.id, pd->s_skill->id, pd->s_skill->lv);
return 0;
}
/*==========================================
* Pet read db data
* pet->db.txt
* pet->db2.txt
*------------------------------------------*/
int read_petdb()
{
char* filename[] = {"pet_db.txt","pet_db2.txt"};
FILE *fp;
int nameid,i,j,k;
// Remove any previous scripts in case reloaddb was invoked.
for( j = 0; j < MAX_PET_DB; j++ )
{
if( pet->db[j].pet_script )
{
script->free_code(pet->db[j].pet_script);
pet->db[j].pet_script = NULL;
}
if( pet->db[j].equip_script )
{
script->free_code(pet->db[j].equip_script);
pet->db[j].pet_script = NULL;
}
}
// clear database
memset(pet->db,0,sizeof(pet->db));
j = 0; // entry counter
for( i = 0; i < ARRAYLENGTH(filename); i++ ) {
char line[1024];
int lines, entries;
sprintf(line, "%s/%s", map->db_path, filename[i]);
fp=fopen(line,"r");
if( fp == NULL ) {
if( i == 0 )
ShowError("can't read %s\n",line);
continue;
}
lines = entries = 0;
while( fgets(line, sizeof(line), fp) && j < MAX_PET_DB ) {
char *str[22], *p;
lines++;
if(line[0] == '/' && line[1] == '/')
continue;
memset(str, 0, sizeof(str));
p = line;
while( ISSPACE(*p) )
++p;
if( *p == '\0' )
continue; // empty line
for( k = 0; k < 20; ++k )
{
str[k] = p;
p = strchr(p,',');
if( p == NULL )
break; // comma not found
*p = '\0';
++p;
}
if( p == NULL )
{
ShowError("read_petdb: Insufficient columns in line %d, skipping.\n", lines);
continue;
}
// Pet Script
if( *p != '{' )
{
ShowError("read_petdb: Invalid format (Pet Script column) in line %d, skipping.\n", lines);
continue;
}
str[20] = p;
p = strstr(p+1,"},");
if( p == NULL )
{
ShowError("read_petdb: Invalid format (Pet Script column) in line %d, skipping.\n", lines);
continue;
}
p[1] = '\0';
p += 2;
// Equip Script
if( *p != '{' )
{
ShowError("read_petdb: Invalid format (Equip Script column) in line %d, skipping.\n", lines);
continue;
}
str[21] = p;
if( (nameid = atoi(str[0])) <= 0 )
continue;
if( !mob->db_checkid(nameid) )
{
ShowWarning("pet_db reading: Invalid mob-class %d, pet not read.\n", nameid);
continue;
}
pet->db[j].class_ = nameid;
safestrncpy(pet->db[j].name,str[1],NAME_LENGTH);
safestrncpy(pet->db[j].jname,str[2],NAME_LENGTH);
pet->db[j].itemID=atoi(str[3]);
pet->db[j].EggID=atoi(str[4]);
pet->db[j].AcceID=atoi(str[5]);
pet->db[j].FoodID=atoi(str[6]);
pet->db[j].fullness=atoi(str[7]);
pet->db[j].hungry_delay=atoi(str[8])*1000;
pet->db[j].r_hungry=atoi(str[9]);
if( pet->db[j].r_hungry <= 0 )
pet->db[j].r_hungry=1;
pet->db[j].r_full=atoi(str[10]);
pet->db[j].intimate=atoi(str[11]);
pet->db[j].die=atoi(str[12]);
pet->db[j].capture=atoi(str[13]);
pet->db[j].speed=atoi(str[14]);
pet->db[j].s_perfor=(char)atoi(str[15]);
pet->db[j].talk_convert_class=atoi(str[16]);
pet->db[j].attack_rate=atoi(str[17]);
pet->db[j].defence_attack_rate=atoi(str[18]);
pet->db[j].change_target_rate=atoi(str[19]);
pet->db[j].pet_script = NULL;
pet->db[j].equip_script = NULL;
if( *str[20] )
pet->db[j].pet_script = script->parse(str[20], filename[i], lines, 0, NULL);
if( *str[21] )
pet->db[j].equip_script = script->parse(str[21], filename[i], lines, 0, NULL);
j++;
entries++;
}
if( j >= MAX_PET_DB )
ShowWarning("read_petdb: Reached max number of pets [%d]. Remaining pets were not read.\n ", MAX_PET_DB);
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' pets in '"CL_WHITE"%s"CL_RESET"'.\n", entries, filename[i]);
}
return 0;
}
/*==========================================
* Initialization process relationship skills
*------------------------------------------*/
int do_init_pet(bool minimal) {
if (minimal)
return 0;
pet->read_db();
pet->item_drop_ers = ers_new(sizeof(struct item_drop),"pet.c::item_drop_ers",ERS_OPT_NONE);
pet->item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"pet.c::item_drop_list_ers",ERS_OPT_NONE);
timer->add_func_list(pet->hungry,"pet_hungry");
timer->add_func_list(pet->ai_hard,"pet_ai_hard");
timer->add_func_list(pet->skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris]
timer->add_func_list(pet->delay_item_drop,"pet_delay_item_drop");
timer->add_func_list(pet->skill_support_timer, "pet_skill_support_timer"); // [Skotlex]
timer->add_func_list(pet->recovery_timer,"pet_recovery_timer"); // [Valaris]
timer->add_interval(timer->gettick()+MIN_PETTHINKTIME,pet->ai_hard,0,0,MIN_PETTHINKTIME);
return 0;
}
int do_final_pet(void)
{
int i;
for( i = 0; i < MAX_PET_DB; i++ )
{
if( pet->db[i].pet_script )
{
script->free_code(pet->db[i].pet_script);
pet->db[i].pet_script = NULL;
}
if( pet->db[i].equip_script )
{
script->free_code(pet->db[i].equip_script);
pet->db[i].equip_script = NULL;
}
}
ers_destroy(pet->item_drop_ers);
ers_destroy(pet->item_drop_list_ers);
return 0;
}
void pet_defaults(void) {
pet = &pet_s;
memset(pet->db,0,sizeof(pet->db));
pet->item_drop_ers = NULL;
pet->item_drop_list_ers = NULL;
/* */
pet->init = do_init_pet;
pet->final = do_final_pet;
/* */
pet->hungry_val = pet_hungry_val;
pet->set_intimate = pet_set_intimate;
pet->create_egg = pet_create_egg;
pet->unlocktarget = pet_unlocktarget;
pet->attackskill = pet_attackskill;
pet->target_check = pet_target_check;
pet->sc_check = pet_sc_check;
pet->hungry = pet_hungry;
pet->search_petDB_index = search_petDB_index;
pet->hungry_timer_delete = pet_hungry_timer_delete;
pet->performance = pet_performance;
pet->return_egg = pet_return_egg;
pet->data_init = pet_data_init;
pet->birth_process = pet_birth_process;
pet->recv_petdata = pet_recv_petdata;
pet->select_egg = pet_select_egg;
pet->catch_process1 = pet_catch_process1;
pet->catch_process2 = pet_catch_process2;
pet->get_egg = pet_get_egg;
pet->unequipitem = pet_unequipitem;
pet->food = pet_food;
pet->ai_sub_hard_lootsearch = pet_ai_sub_hard_lootsearch;
pet->menu = pet_menu;
pet->change_name = pet_change_name;
pet->change_name_ack = pet_change_name_ack;
pet->equipitem = pet_equipitem;
pet->randomwalk = pet_randomwalk;
pet->ai_sub_hard = pet_ai_sub_hard;
pet->ai_sub_foreachclient = pet_ai_sub_foreachclient;
pet->ai_hard = pet_ai_hard;
pet->delay_item_drop = pet_delay_item_drop;
pet->lootitem_drop = pet_lootitem_drop;
pet->skill_bonus_timer = pet_skill_bonus_timer;
pet->recovery_timer = pet_recovery_timer;
pet->skill_support_timer = pet_skill_support_timer;
pet->read_db = read_petdb;
}