// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _PARTY_H_
#define _PARTY_H_
#include "../common/mmo.h" // struct party
struct block_list;
struct map_session_data;
struct party;
struct item;
#include <stdarg.h>
struct party_member_data {
struct map_session_data *sd;
unsigned int hp; //For HP,x,y refreshing.
unsigned short x, y;
};
struct party_data {
struct party party;
struct party_member_data data[MAX_PARTY];
uint8 itemc; //For item distribution, position of last picker in party
unsigned int instance_id;
struct {
unsigned monk : 1; //There's at least one monk in party?
unsigned sg : 1; //There's at least one Star Gladiator in party?
unsigned snovice :1; //There's a Super Novice
unsigned tk : 1; //There's a taekwon
} state;
};
void do_init_party(void);
void do_final_party(void);
struct party_data* party_search(int party_id);
struct party_data* party_searchname(const char* str);
struct map_session_data* party_getavailablesd(struct party_data *p);
int party_create(struct map_session_data *sd,char *name, int item, int item2);
void party_created(int account_id,int char_id,int fail,int party_id,char *name);
int party_request_info(int party_id);
int party_invite(struct map_session_data *sd,struct map_session_data *tsd);
void party_member_joined(struct map_session_data *sd);
int party_member_added(int party_id,int account_id,int char_id,int flag);
int party_leave(struct map_session_data *sd);
int party_removemember(struct map_session_data *sd,int account_id,char *name);
int party_member_leaved(int party_id,int account_id,int char_id);
void party_reply_invite(struct map_session_data *sd,int account_id,int flag);
int party_recv_noinfo(int party_id);
int party_recv_info(struct party *sp);
int party_recv_movemap(int party_id,int account_id,int char_id, unsigned short map,int online,int lv);
int party_broken(int party_id);
int party_optionchanged(int party_id,int account_id,int exp,int item,int flag);
int party_changeoption(struct map_session_data *sd,int exp,int item);
void party_send_movemap(struct map_session_data *sd);
void party_send_levelup(struct map_session_data *sd);
int party_send_logout(struct map_session_data *sd);
int party_send_message(struct map_session_data *sd,const char *mes,int len);
int party_recv_message(int party_id,int account_id,const char *mes,int len);
int party_skill_check(struct map_session_data *sd, int party_id, int skillid, int skilllv);
int party_send_xy_clear(struct party_data *p);
int party_exp_share(struct party_data *p,struct block_list *src,unsigned int base_exp,unsigned int job_exp,int zeny);
int party_share_loot(struct party_data* p, struct map_session_data* sd, struct item* item_data, int first_charid);
int party_send_dot_remove(struct map_session_data *sd);
int party_sub_count(struct block_list *bl, va_list ap);
int party_foreachsamemap(int (*func)(struct block_list *,va_list),struct map_session_data *sd,int range,...);
#endif /* _PARTY_H_ */