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path: root/src/map/party.c
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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#include "../common/cbasetypes.h"
#include "../common/timer.h"
#include "../common/socket.h" // last_tick
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/showmsg.h"
#include "../common/utils.h"
#include "../common/strlib.h"

#include "party.h"
#include "atcommand.h"	//msg_txt()
#include "pc.h"
#include "map.h"
#include "battle.h"
#include "intif.h"
#include "clif.h"
#include "log.h"
#include "skill.h"
#include "status.h"
#include "itemdb.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>


static DBMap* party_db; // int party_id -> struct party_data*
int party_share_level = 10;
int party_send_xy_timer(int tid, unsigned int tick, int id, intptr data);

/*==========================================
 * Fills the given party_member structure according to the sd provided. 
 * Used when creating/adding people to a party. [Skotlex]
 *------------------------------------------*/
static void party_fill_member(struct party_member *member, struct map_session_data *sd)
{
  	member->account_id = sd->status.account_id;
	member->char_id    = sd->status.char_id;
	memcpy(member->name, sd->status.name, NAME_LENGTH);
	member->class_     = sd->status.class_;
	member->map        = sd->mapindex;
	member->lv         = sd->status.base_level;
	member->online     = 1;
	member->leader     = 0;
}

/*==========================================
 * Retrieves and validates the sd pointer for this party member [Skotlex]
 *------------------------------------------*/

static TBL_PC* party_sd_check(int party_id, int account_id, int char_id)
{
	TBL_PC* sd = map_id2sd(account_id);

	if (!(sd && sd->status.char_id == char_id))
		return NULL;

	if (sd->status.party_id != party_id)
	{	//If player belongs to a different party, kick him out.
		intif_party_leave(party_id,account_id,char_id);
		return NULL;
	}

	return sd;
}

/*==========================================
 * �I��
 *------------------------------------------*/
void do_final_party(void)
{
	party_db->destroy(party_db,NULL);
}
// ������
void do_init_party(void)
{
	party_db = idb_alloc(DB_OPT_RELEASE_DATA);
	add_timer_func_list(party_send_xy_timer, "party_send_xy_timer");
	add_timer_interval(gettick()+battle_config.party_update_interval, party_send_xy_timer, 0, 0, battle_config.party_update_interval);
}

/// Party data lookup using party id.
struct party_data* party_search(int party_id)
{
	if(!party_id)
		return NULL;
	return (struct party_data*)idb_get(party_db,party_id);
}

/// Party data lookup using party name.
struct party_data* party_searchname(const char* str)
{
	struct party_data* p;

	DBIterator* iter = party_db->iterator(party_db);
	for( p = (struct party_data*)iter->first(iter,NULL); iter->exists(iter); p = (struct party_data*)iter->next(iter,NULL) )
	{
		if( strncmpi(p->party.name,str,NAME_LENGTH) == 0 )
			break;
	}
	iter->destroy(iter);

	return p;
}

int party_create(struct map_session_data *sd,char *name,int item,int item2)
{
	struct party_member leader;
	char tname[NAME_LENGTH];

	safestrncpy(tname, name, NAME_LENGTH);
	if( strlen(trim(tname)) == 0 )
	{// empty name
		return 0;
	}

	if( sd->status.party_id > 0 || sd->party_joining || sd->party_creating )
	{// already associated with a party
		clif_party_created(sd,2);
		return 0;
	}

	sd->party_creating = true;

	party_fill_member(&leader, sd);
	leader.leader = 1;

	intif_create_party(&leader,name,item,item2);
	return 0;
}


void party_created(int account_id,int char_id,int fail,int party_id,char *name)
{
	struct map_session_data *sd;
	sd=map_id2sd(account_id);

	if (!sd || sd->status.char_id != char_id || !sd->party_creating )
	{	//Character logged off before creation ack?
		if (!fail) //break up party since player could not be added to it.
			intif_party_leave(party_id,account_id,char_id);
		return;
	}

	sd->party_creating = false;

	if( !fail ) {
		sd->status.party_id = party_id;
		clif_party_created(sd,0); //Success message
		//We don't do any further work here because the char-server sends a party info packet right after creating the party.
	} else {
		clif_party_created(sd,1); // "party name already exists"
	}

}

int party_request_info(int party_id)
{
	return intif_request_partyinfo(party_id);
}

/// Checks if each char having a party actually belongs to that party.
/// If check fails, the char gets marked as 'not in a party'.
int party_check_member(struct party *p)
{
	int i;
	struct map_session_data *sd;
	struct s_mapiterator* iter;

	nullpo_retr(0, p);

	iter = mapit_getallusers();
	for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
	{
		if( sd->status.party_id != p->party_id )
			continue;

		ARR_FIND( 0, MAX_PARTY, i, p->member[i].account_id == sd->status.account_id && p->member[i].char_id == sd->status.char_id );
		if( i == MAX_PARTY )
		{
			ShowWarning("party_check_member: '%s' (acc:%d) is not member of party '%s' (id:%d)\n",sd->status.name,sd->status.account_id,p->name,p->party_id);
			sd->status.party_id = 0;
		}
	}
	mapit_free(iter);

	return 0;
}

/// Marks all chars belonging to this party as 'not in a party'.
int party_recv_noinfo(int party_id)
{
	struct map_session_data *sd;
	struct s_mapiterator* iter;

	iter = mapit_getallusers();
	for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
	{
		if( sd->status.party_id == party_id )
			sd->status.party_id = 0; // erase party
	}
	mapit_free(iter);

	return 0;
}

static void* create_party(DBKey key, va_list args)
{
	struct party_data *p;
	p=(struct party_data *)aCalloc(1,sizeof(struct party_data));
	return p;
}

static void party_check_state(struct party_data *p)
{
	int i;
	memset(&p->state, 0, sizeof(p->state));
	for (i = 0; i < MAX_PARTY; i ++)
	{
		if (!p->party.member[i].online) continue; //Those not online shouldn't aport to skill usage and all that.
		switch (p->party.member[i].class_) {
		case JOB_MONK:
		case JOB_BABY_MONK:
		case JOB_CHAMPION:
			p->state.monk = 1;
		break;
		case JOB_STAR_GLADIATOR:
			p->state.sg = 1;
		break;
		case JOB_SUPER_NOVICE:
		case JOB_SUPER_BABY:
			p->state.snovice = 1;
		break;
		case JOB_TAEKWON:
			p->state.tk = 1;
		break;
		}
	}
}

int party_recv_info(struct party *sp)
{
	struct party_data *p;
	int i;
	bool party_new = false;
	
	nullpo_retr(0, sp);

	p = (struct party_data*)idb_ensure(party_db, sp->party_id, create_party);
	if (!p->party.party_id) //party just received.
	{
		party_new = true;
		party_check_member(sp);
	}
	memcpy(&p->party,sp,sizeof(struct party));
	memset(&p->state, 0, sizeof(p->state));
	memset(&p->data, 0, sizeof(p->data));
	for(i=0;i<MAX_PARTY;i++){
		if (!p->party.member[i].account_id)
			continue;
		p->data[i].sd = party_sd_check(p->party.party_id, p->party.member[i].account_id, p->party.member[i].char_id);
	}
	party_check_state(p);
	if (party_new) {
		//Send party data to all players.
		struct map_session_data *sd;
		for(i=0;i<MAX_PARTY;i++){
			sd = p->data[i].sd;
			if(!sd) continue;
			clif_charnameupdate(sd); //Update other people's display. [Skotlex]
			clif_party_member_info(p,sd);
			clif_party_option(p,sd,0x100);
			clif_party_info(p,NULL);
		}
	}
	
	return 0;
}

int party_invite(struct map_session_data *sd,struct map_session_data *tsd)
{
	struct party_data *p=party_search(sd->status.party_id);
	int i,flag=0;
	
	nullpo_retr(0, sd);
	if (p==NULL)
		return 0;

	if(tsd==NULL) {	//TODO: Find the correct reply packet.
		clif_displaymessage(sd->fd, msg_txt(3));
		return 0;
	}
	//Only leader can invite.
	ARR_FIND(0, MAX_PARTY, i, p->data[i].sd == sd);
	if (i == MAX_PARTY || !p->party.member[i].leader)
	{	//TODO: Find the correct reply packet.
		clif_displaymessage(sd->fd, msg_txt(282));
		return 0;
	}

	if(!battle_config.invite_request_check) {
		if (tsd->guild_invite>0 || tsd->trade_partner || tsd->adopt_invite) {
			clif_party_inviteack(sd,tsd->status.name,0);
			return 0;
		}
	}

	if (!tsd->fd) { //You can't invite someone who has already disconnected.
		clif_party_inviteack(sd,tsd->status.name,1);
		return 0;
	}

	if( tsd->status.party_id > 0 || tsd->party_invite > 0 )
	{// already associated with a party
		clif_party_inviteack(sd,tsd->status.name,0);
		return 0;
	}
	for(i=0;i<MAX_PARTY;i++){
		if(p->party.member[i].account_id == 0) //Room for a new member.
			flag = 1;
	/* By default Aegis BLOCKS more than one char from the same account on a party.
	 * But eA does support it... so this check is left commented.
		if(p->party.member[i].account_id==tsd->status.account_id)
		{
			clif_party_inviteack(sd,tsd->status.name,4);
			return 0;
		}
	*/
	}
	if (!flag) { //Full party.
		clif_party_inviteack(sd,tsd->status.name,3);
		return 0;
	}
		
	tsd->party_invite=sd->status.party_id;
	tsd->party_invite_account=sd->status.account_id;

	clif_party_invite(sd,tsd);
	return 1;
}

void party_reply_invite(struct map_session_data *sd,int account_id,int flag)
{
	struct map_session_data *tsd= map_id2sd(account_id);
	struct party_member member;

	if( flag == 1 && !sd->party_creating && !sd->party_joining )
	{// accepted and allowed
		sd->party_joining = true;
		party_fill_member(&member, sd);
		intif_party_addmember(sd->party_invite, &member);
	}
	else
	{// rejected or failure
		sd->party_invite = 0;
		sd->party_invite_account = 0;
		if( tsd != NULL )
			clif_party_inviteack(tsd,sd->status.name,1);
	}
}

//Invoked when a player joins:
//- Loads up party data if not in server
//- Sets up the pointer to him
//- Player must be authed/active and belong to a party before calling this method
void party_member_joined(struct map_session_data *sd)
{
	struct party_data* p = party_search(sd->status.party_id);
	int i;
	if (!p)
	{
		party_request_info(sd->status.party_id);
		return;
	}
	ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
	if (i < MAX_PARTY)
		p->data[i].sd = sd;
	else
		sd->status.party_id = 0; //He does not belongs to the party really?
}

/// Invoked (from char-server) when a new member is added to the party.
/// flag: 0-success, 1-failure
int party_member_added(int party_id,int account_id,int char_id, int flag)
{
	struct map_session_data *sd = map_id2sd(account_id),*sd2;
	struct party_data *p = party_search(party_id);
	int i;

	if(sd == NULL || sd->status.char_id != char_id || !sd->party_joining ) {
		if (!flag) //Char logged off before being accepted into party.
			intif_party_leave(party_id,account_id,char_id);
		return 0;
	}

	sd2 = map_id2sd(sd->party_invite_account);

	sd->party_joining = false;
	sd->party_invite = 0;
	sd->party_invite_account = 0;

	if (!p) {
		ShowError("party_member_added: party %d not found.\n",party_id);
		intif_party_leave(party_id,account_id,char_id);
		return 0;
	}

	if( flag )
	{// failed
		if( sd2 != NULL )
			clif_party_inviteack(sd2,sd->status.name,3);
		return 0;
	}

	sd->status.party_id = party_id;

	ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == 0 );
	if (i < MAX_PARTY) {
		//TODO: This is a hack to allow the following clif calls to send the data to the new player.
		//The correct player data is set when party_recv_info arrives soon afterwards.
		party_fill_member(&p->party.member[i], sd);
		p->data[i].sd = sd;
	}

	clif_party_member_info(p,sd);
	clif_party_option(p,sd,0x100);
	clif_party_info(p,sd);

	if( sd2 != NULL )
		clif_party_inviteack(sd2,sd->status.name,2);

	for( i = 0; i < ARRAYLENGTH(p->data); ++i )
	{// hp of the other party members
		sd2 = p->data[i].sd;
		if( sd2 && sd2->status.account_id != account_id && sd2->status.char_id != char_id )
			clif_hpmeter_single(sd->fd, sd2->bl.id, sd2->battle_status.hp, sd2->battle_status.max_hp);
	}
	clif_party_hp(sd);
	clif_party_xy(sd);
	clif_charnameupdate(sd); //Update char name's display [Skotlex]

	return 0;
}

/// Party member 'sd' requesting kick of member with <account_id, name>.
int party_removemember(struct map_session_data* sd, int account_id, char* name)
{
	struct party_data *p;
	int i;

	p = party_search(sd->status.party_id);
	if( p == NULL )
		return 0;

	// check the requesting char's party membership
	ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
	if( i == MAX_PARTY )
		return 0; // request from someone not in party? o.O
	if( !p->party.member[i].leader )
		return 0; // only party leader may remove members

	ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && strncmp(p->party.member[i].name,name,NAME_LENGTH) == 0 );
	if( i == MAX_PARTY )
		return 0; // no such char in party

	intif_party_leave(p->party.party_id,account_id,p->party.member[i].char_id);
	return 1;
}

/// Party member 'sd' requesting exit from party.
int party_leave(struct map_session_data *sd)
{
	struct party_data *p;
	int i;

	p = party_search(sd->status.party_id);
	if( p == NULL )
		return 0;

	ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
	if( i == MAX_PARTY )
		return 0;

	intif_party_leave(p->party.party_id,sd->status.account_id,sd->status.char_id);
	return 1;
}

/// Invoked (from char-server) when a party member leaves the party.
int party_member_leaved(int party_id, int account_id, int char_id)
{
	struct map_session_data* sd = map_id2sd(account_id);
	struct party_data* p = party_search(party_id);
	int i;

	if( p )
	{
		ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id );
		if( i < MAX_PARTY )
		{
			clif_party_leaved(p,sd,account_id,p->party.member[i].name,0x00);
			memset(&p->party.member[i], 0, sizeof(p->party.member[0]));
			memset(&p->data[i], 0, sizeof(p->data[0]));
			p->party.count--;
			party_check_state(p);
		}
	}

	if( sd && sd->status.party_id == party_id && sd->status.char_id == char_id )
	{
		sd->status.party_id = 0;
		clif_charnameupdate(sd); //Update name display [Skotlex]
		//TODO: hp bars should be cleared too
	}
	return 0;
}

/// Invoked (from char-server) when a party is disbanded.
int party_broken(int party_id)
{
	struct party_data* p;
	int i;

	p = party_search(party_id);
	if( p == NULL )
		return 0;

	for(i=0;i<MAX_PARTY;i++){
		if(p->data[i].sd!=NULL){
			clif_party_leaved(p,p->data[i].sd,p->party.member[i].account_id,p->party.member[i].name,0x10);
			p->data[i].sd->status.party_id=0;
		}
	}
	idb_remove(party_db,party_id);
	return 0;
}

int party_changeoption(struct map_session_data *sd,int exp,int item)
{
	nullpo_retr(0, sd);

	if( sd->status.party_id==0)
		return 0;
	intif_party_changeoption(sd->status.party_id,sd->status.account_id,exp,item);
	return 0;
}

int party_optionchanged(int party_id,int account_id,int exp,int item,int flag)
{
	struct party_data *p;
	struct map_session_data *sd=map_id2sd(account_id);
	if( (p=party_search(party_id))==NULL)
		return 0;

	if(!(flag&0x01) && p->party.exp != exp) {
		p->party.exp=exp;
		clif_party_option(p,sd,flag); //This packet doesn't updates item info anymore...
	}
	if(!(flag&0x10) && p->party.item != item) {
		p->party.item=item;
		clif_party_member_info(p,sd);
	}
	if(flag&0x01) //Send denied message
		clif_party_option(p,sd,flag);
	return 0;
}

/// Invoked (from char-server) when a party member
/// - changes maps
/// - logs in or out
/// - gains a level (disabled)
int party_recv_movemap(int party_id,int account_id,int char_id, unsigned short map,int online,int lv)
{
	struct party_member* m;
	struct party_data* p;
	int i;

	p = party_search(party_id);
	if( p == NULL )
		return 0;

	ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id );
	if( i == MAX_PARTY )
	{
		ShowError("party_recv_movemap: char %d/%d not found in party %s (id:%d)",account_id,char_id,p->party.name,party_id);
		return 0;
	}

	m = &p->party.member[i];
	m->map = map;
	m->online = online;
	m->lv = lv;
	//Check if they still exist on this map server
	p->data[i].sd = party_sd_check(party_id, account_id, char_id);
	
	clif_party_info(p,NULL);
	return 0;
}

void party_send_movemap(struct map_session_data *sd)
{
	int i;
	struct party_data *p;

	if( sd->status.party_id==0 )
		return;

	intif_party_changemap(sd,1);

	p=party_search(sd->status.party_id);
	if (!p) return;

	if(sd->state.connect_new) {
		//Note that this works because this function is invoked before connect_new is cleared.
		clif_party_option(p,sd,0x100);
		clif_party_info(p,sd);
		clif_party_member_info(p,sd);
	}

	if (sd->fd) { // synchronize minimap positions with the rest of the party
		for(i=0; i < MAX_PARTY; i++) {
			if (p->data[i].sd && 
				p->data[i].sd != sd &&
				p->data[i].sd->bl.m == sd->bl.m)
			{
				clif_party_xy_single(sd->fd, p->data[i].sd);
				clif_party_xy_single(p->data[i].sd->fd, sd);
			}
		}
	}
	return;
}

void party_send_levelup(struct map_session_data *sd)
{
	intif_party_changemap(sd,1);
}

int party_send_logout(struct map_session_data *sd)
{
	struct party_data *p;
	int i;

	if(!sd->status.party_id)
		return 0;
	
	intif_party_changemap(sd,0);
	p=party_search(sd->status.party_id);
	if(!p) return 0;

	ARR_FIND( 0, MAX_PARTY, i, p->data[i].sd == sd );
	if( i < MAX_PARTY )
		memset(&p->data[i], 0, sizeof(p->data[0]));
	else
		ShowError("party_send_logout: Failed to locate member %d:%d in party %d!\n", sd->status.account_id, sd->status.char_id, p->party.party_id);
	
	return 1;
}

int party_send_message(struct map_session_data *sd,const char *mes,int len)
{
	if(sd->status.party_id==0)
		return 0;
	intif_party_message(sd->status.party_id,sd->status.account_id,mes,len);
	party_recv_message(sd->status.party_id,sd->status.account_id,mes,len);

	// Chat logging type 'P' / Party Chat
	if( log_config.chat&1 || (log_config.chat&8 && !(agit_flag && log_config.chat&64)) )
		log_chat("P", sd->status.party_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes);

	return 0;
}

int party_recv_message(int party_id,int account_id,const char *mes,int len)
{
	struct party_data *p;
	if( (p=party_search(party_id))==NULL)
		return 0;
	clif_party_message(p,account_id,mes,len);
	return 0;
}

int party_skill_check(struct map_session_data *sd, int party_id, int skillid, int skilllv)
{
	struct party_data *p;
	struct map_session_data *p_sd;
	int i;

	if(!party_id || (p=party_search(party_id))==NULL)
		return 0;
	switch(skillid) {
		case TK_COUNTER: //Increase Triple Attack rate of Monks.
			if (!p->state.monk) return 0;
			break;
		case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
			if (!p->state.sg) return 0;
			break;
		case AM_TWILIGHT2: //Twilight Pharmacy, requires Super Novice
			return p->state.snovice;
		case AM_TWILIGHT3: //Twilight Pharmacy, Requires Taekwon
			return p->state.tk;
		default:
			return 0; //Unknown case?
	}
	
	for(i=0;i<MAX_PARTY;i++){
		if ((p_sd = p->data[i].sd) == NULL)
			continue;
		if (sd->bl.m != p_sd->bl.m)
			continue;
		switch(skillid) {
			case TK_COUNTER: //Increase Triple Attack rate of Monks.
				if((p_sd->class_&MAPID_UPPERMASK) == MAPID_MONK
					&& pc_checkskill(p_sd,MO_TRIPLEATTACK)) {
					sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK,
						50+50*skilllv, //+100/150/200% rate
						0,0,skill_get_time(SG_FRIEND, 1));
				}
				break;
			case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
				if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR
					&& sd->sc.data[SC_READYCOUNTER]
					&& pc_checkskill(p_sd,SG_FRIEND)) {
					sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER,
						50+50*pc_checkskill(p_sd,SG_FRIEND), //+100/150/200% rate
						0,0,skill_get_time(SG_FRIEND, 1));
				}
				break;
		}
	}
	return 0;
}

int party_send_xy_timer(int tid, unsigned int tick, int id, intptr data)
{
	struct party_data* p;

	DBIterator* iter = party_db->iterator(party_db);
	// for each existing party,
	for( p = (struct party_data*)iter->first(iter,NULL); iter->exists(iter); p = (struct party_data*)iter->next(iter,NULL) )
	{
		int i;
		// for each member of this party,
		for( i = 0; i < MAX_PARTY; i++ )
		{
			struct map_session_data* sd = p->data[i].sd;
			if( !sd ) continue;

			if( p->data[i].x != sd->bl.x || p->data[i].y != sd->bl.y )
			{// perform position update
				clif_party_xy(sd);
				p->data[i].x = sd->bl.x;
				p->data[i].y = sd->bl.y;
			}
			if (battle_config.party_hp_mode && p->data[i].hp != sd->battle_status.hp)
			{// perform hp update
				clif_party_hp(sd);
				p->data[i].hp = sd->battle_status.hp;
			}
		}
	}
	iter->destroy(iter);

	return 0;
}

int party_send_xy_clear(struct party_data *p)
{
	int i;

	nullpo_retr(0, p);

	for(i=0;i<MAX_PARTY;i++){
		if(!p->data[i].sd) continue;
		p->data[i].hp = 0;
		p->data[i].x = 0;
		p->data[i].y = 0;
	}
	return 0;
}

// exp share and added zeny share [Valaris]
int party_exp_share(struct party_data* p, struct block_list* src, unsigned int base_exp, unsigned int job_exp, int zeny)
{
	struct map_session_data* sd[MAX_PARTY];
	unsigned int i, c;

	nullpo_retr(0, p);

	// count the number of players eligible for exp sharing
	for (i = c = 0; i < MAX_PARTY; i++) {
		if( (sd[c] = p->data[i].sd) == NULL || sd[c]->bl.m != src->m || pc_isdead(sd[c]) || (battle_config.idle_no_share && pc_isidle(sd[c])) )
			continue;
		c++;
	}
	if (c < 1)
		return 0;

	base_exp/=c;	
	job_exp/=c;
	zeny/=c;

	if (battle_config.party_even_share_bonus && c > 1)
	{
		double bonus = 100 + battle_config.party_even_share_bonus*(c-1);
		if (base_exp)
			base_exp = (unsigned int) cap_value(base_exp * bonus/100, 0, UINT_MAX);
		if (job_exp)
			job_exp = (unsigned int) cap_value(job_exp * bonus/100, 0, UINT_MAX);
		if (zeny)
			zeny = (unsigned int) cap_value(zeny * bonus/100, INT_MIN, INT_MAX);
	}

	for (i = 0; i < c; i++)
	{
		pc_gainexp(sd[i], src, base_exp, job_exp);
		if (zeny) // zeny from mobs [Valaris]
			pc_getzeny(sd[i],zeny);
	}
	return 0;
}

//Does party loot. first_charid holds the charid of the player who has time priority to take the item.
int party_share_loot(struct party_data* p, struct map_session_data* sd, struct item* item_data, int first_charid)
{
	TBL_PC* target = NULL;
	int i;
	if (p && p->party.item&2 && (first_charid || !(battle_config.party_share_type&1)))
	{
		//item distribution to party members.
		if (battle_config.party_share_type&2)
		{	//Round Robin
			TBL_PC* psd;
			i = p->itemc;
			do {
				i++;
				if (i >= MAX_PARTY)
					i = 0;	// reset counter to 1st person in party so it'll stop when it reaches "itemc"

				if( (psd = p->data[i].sd) == NULL || sd->bl.m != psd->bl.m || pc_isdead(psd) || (battle_config.idle_no_share && pc_isidle(psd)) )
					continue;
				
				if (pc_additem(psd,item_data,item_data->amount))
					continue; //Chosen char can't pick up loot.

				//Successful pick.
				p->itemc = i;
				target = psd;
				break;
			} while (i != p->itemc);
		}
		else
		{	//Random pick
			TBL_PC* psd[MAX_PARTY];
			int count = 0;
			//Collect pick candidates
			for (i = 0; i < MAX_PARTY; i++) {
				if( (psd[count] = p->data[i].sd) == NULL || psd[count]->bl.m != sd->bl.m || pc_isdead(psd[count]) || (battle_config.idle_no_share && pc_isidle(psd[count])) )
					continue;

				count++;
			}
			while (count > 0) { //Pick a random member.
				i = rand()%count;
				if (pc_additem(psd[i],item_data,item_data->amount))
				{	//Discard this receiver.
					psd[i] = psd[count-1];
					count--;
				} else { //Successful pick.
					target = psd[i];
					break;
				}
			}
		}
	}

	if (!target) { 
		target = sd; //Give it to the char that picked it up
		if ((i=pc_additem(sd,item_data,item_data->amount)))
			return i;
	}

	if(log_config.enable_logs&0x8) //Logs items, taken by (P)layers [Lupus]
		log_pick_pc(target, "P", item_data->nameid, item_data->amount, item_data);
	
	if(battle_config.party_show_share_picker && target != sd) {
		char output[80];
		sprintf(output, "%s acquired %s.",target->status.name, itemdb_jname(item_data->nameid));
		clif_disp_onlyself(sd,output,strlen(output));
	}
	return 0;
}

int party_send_dot_remove(struct map_session_data *sd)
{
	if (sd->status.party_id)
		clif_party_xy_remove(sd);
	return 0;
}

// To use for Taekwon's "Fighting Chant"
// int c = 0;
// party_foreachsamemap(party_sub_count, sd, 0, &c);
int party_sub_count(struct block_list *bl, va_list ap)
{
	struct map_session_data *sd = (TBL_PC *)bl;

	if (sd->state.autotrade)
		return 0;
	
	if (battle_config.idle_no_share && pc_isidle(sd))
		return 0;

	return 1;
}

/// Executes 'func' for each party member on the same map and in range (0:whole map)
int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_session_data *sd,int range,...)
{
	struct party_data *p;
	va_list ap;
	int i;
	int x0,y0,x1,y1;
	struct block_list *list[MAX_PARTY];
	int blockcount=0;
	int total = 0; //Return value.
	
	nullpo_retr(0,sd);
	
	if((p=party_search(sd->status.party_id))==NULL)
		return 0;

	x0=sd->bl.x-range;
	y0=sd->bl.y-range;
	x1=sd->bl.x+range;
	y1=sd->bl.y+range;

	va_start(ap,range);
	
	for(i=0;i<MAX_PARTY;i++)
	{
		struct map_session_data *psd = p->data[i].sd;
		if(!psd) continue;
		if(psd->bl.m!=sd->bl.m || !psd->bl.prev)
			continue;
		if(range &&
			(psd->bl.x<x0 || psd->bl.y<y0 ||
			 psd->bl.x>x1 || psd->bl.y>y1 ) )
			continue;
		list[blockcount++]=&psd->bl; 
	}

	map_freeblock_lock();
	
	for(i=0;i<blockcount;i++)
		total += func(list[i],ap);

	map_freeblock_unlock();

	va_end(ap);
	return total;
}