// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
#include "../common/timer.h"
#include "../common/socket.h" // last_tick
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/showmsg.h"
#include "../common/utils.h"
#include "party.h"
#include "atcommand.h" //msg_txt()
#include "pc.h"
#include "map.h"
#include "battle.h"
#include "intif.h"
#include "clif.h"
#include "log.h"
#include "skill.h"
#include "status.h"
#include "itemdb.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static DBMap* party_db; // int party_id -> struct party_data*
int party_share_level = 10;
int party_send_xy_timer(int tid,unsigned int tick,int id,int data);
/*==========================================
* Fills the given party_member structure according to the sd provided.
* Used when creating/adding people to a party. [Skotlex]
*------------------------------------------*/
static void party_fill_member(struct party_member *member, struct map_session_data *sd)
{
member->account_id = sd->status.account_id;
member->char_id = sd->status.char_id;
memcpy(member->name, sd->status.name, NAME_LENGTH);
member->class_ = sd->status.class_;
member->map = sd->mapindex;
member->lv = sd->status.base_level;
member->online = 1;
member->leader = 0;
}
/*==========================================
* Retrieves and validates the sd pointer for this party member [Skotlex]
*------------------------------------------*/
static TBL_PC* party_sd_check(int party_id, int account_id, int char_id)
{
TBL_PC* sd = map_id2sd(account_id);
if (!(sd && sd->status.char_id == char_id))
return NULL;
if (sd->status.party_id != party_id)
{ //If player belongs to a different party, kick him out.
intif_party_leave(party_id,account_id,char_id);
return NULL;
}
return sd;
}
/*==========================================
* �I��
*------------------------------------------*/
void do_final_party(void)
{
party_db->destroy(party_db,NULL);
}
// ������
void do_init_party(void)
{
party_db = idb_alloc(DB_OPT_RELEASE_DATA);
add_timer_func_list(party_send_xy_timer, "party_send_xy_timer");
add_timer_interval(gettick()+battle_config.party_update_interval, party_send_xy_timer, 0, 0, battle_config.party_update_interval);
}
/// Party data lookup using party id.
struct party_data* party_search(int party_id)
{
if(!party_id)
return NULL;
return (struct party_data*)idb_get(party_db,party_id);
}
/// Party data lookup using party name.
struct party_data* party_searchname(const char* str)
{
struct party_data* p;
DBIterator* iter = party_db->iterator(party_db);
for( p = (struct party_data*)iter->first(iter,NULL); iter->exists(iter); p = (struct party_data*)iter->next(iter,NULL) )
{
if( strncmpi(p->party.name,str,NAME_LENGTH) == 0 )
break;
}
iter->destroy(iter);
return p;
}
int party_create(struct map_session_data *sd,char *name,int item,int item2)
{
struct party_member leader;
if(sd->status.party_id) {
clif_party_created(sd,2);
return 0; // "already in a party"
}
if(strlen(name) < 2)
{
clif_party_created(sd, 1);
return 0;
}
//Temporarily set to -1 so cannot be spam invited
sd->status.party_id = -1;
party_fill_member(&leader, sd);
leader.leader = 1;
intif_create_party(&leader,name,item,item2);
return 0;
}
void party_created(int account_id,int char_id,int fail,int party_id,char *name)
{
struct map_session_data *sd;
sd=map_id2sd(account_id);
if (!sd || sd->status.char_id != char_id)
{ //Character logged off before creation ack?
if (!fail) //break up party since player could not be added to it.
intif_party_leave(party_id,account_id,char_id);
return;
}
if( !fail ) {
sd->status.party_id = party_id;
clif_party_created(sd,0); //Success message
//We don't do any further work here because the char-server sends a party info packet right after creating the party.
} else {
sd->status.party_id = 0;
clif_party_created(sd,1); // "party name already exists"
}
}
int party_request_info(int party_id)
{
return intif_request_partyinfo(party_id);
}
/// Checks if each char having a party actually belongs to that party.
/// If check fails, the char gets marked as 'not in a party'.
int party_check_member(struct party *p)
{
int i;
struct map_session_data *sd;
struct s_mapiterator* iter;
nullpo_retr(0, p);
iter = mapit_getallusers();
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
{
if( sd->status.party_id != p->party_id )
continue;
ARR_FIND( 0, MAX_PARTY, i, p->member[i].account_id == sd->status.account_id && p->member[i].char_id == sd->status.char_id );
if( i == MAX_PARTY )
{
ShowWarning("party_check_member: '%s' (acc:%d) is not member of party '%s' (id:%d)\n",sd->status.name,sd->status.account_id,p->name,p->party_id);
sd->status.party_id = 0;
}
}
mapit_free(iter);
return 0;
}
/// Marks all chars belonging to this party as 'not in a party'.
int party_recv_noinfo(int party_id)
{
struct map_session_data *sd;
struct s_mapiterator* iter;
iter = mapit_getallusers();
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
{
if( sd->status.party_id == party_id )
sd->status.party_id = 0; // erase party
}
mapit_free(iter);
return 0;
}
static void* create_party(DBKey key, va_list args)
{
struct party_data *p;
p=(struct party_data *)aCalloc(1,sizeof(struct party_data));
return p;
}
static void party_check_state(struct party_data *p)
{
int i;
memset(&p->state, 0, sizeof(p->state));
for (i = 0; i < MAX_PARTY; i ++)
{
if (!p->party.member[i].online) continue; //Those not online shouldn't aport to skill usage and all that.
switch (p->party.member[i].class_) {
case JOB_MONK:
case JOB_BABY_MONK:
case JOB_CHAMPION:
p->state.monk = 1;
break;
case JOB_STAR_GLADIATOR:
p->state.sg = 1;
break;
case JOB_SUPER_NOVICE:
case JOB_SUPER_BABY:
p->state.snovice = 1;
break;
case JOB_TAEKWON:
p->state.tk = 1;
break;
}
}
}
int party_recv_info(struct party *sp)
{
struct party_data *p;
int i;
bool party_new = false;
nullpo_retr(0, sp);
p = (struct party_data*)idb_ensure(party_db, sp->party_id, create_party);
if (!p->party.party_id) //party just received.
{
party_new = true;
party_check_member(sp);
}
memcpy(&p->party,sp,sizeof(struct party));
memset(&p->state, 0, sizeof(p->state));
memset(&p->data, 0, sizeof(p->data));
for(i=0;i<MAX_PARTY;i++){
if (!p->party.member[i].account_id)
continue;
p->data[i].sd = party_sd_check(p->party.party_id, p->party.member[i].account_id, p->party.member[i].char_id);
}
party_check_state(p);
if (party_new) {
//Send party data to all players.
struct map_session_data *sd;
for(i=0;i<MAX_PARTY;i++){
sd = p->data[i].sd;
if(!sd) continue;
clif_charnameupdate(sd); //Update other people's display. [Skotlex]
clif_party_member_info(p,sd);
clif_party_option(p,sd,0x100);
clif_party_info(p,NULL);
}
}
return 0;
}
int party_invite(struct map_session_data *sd,struct map_session_data *tsd)
{
struct party_data *p=party_search(sd->status.party_id);
int i,flag=0;
nullpo_retr(0, sd);
if (p==NULL)
return 0;
if(tsd==NULL) { //TODO: Find the correct reply packet.
clif_displaymessage(sd->fd, msg_txt(3));
return 0;
}
//Only leader can invite.
ARR_FIND(0, MAX_PARTY, i, p->data[i].sd == sd);
if (i == MAX_PARTY || !p->party.member[i].leader)
{ //TODO: Find the correct reply packet.
clif_displaymessage(sd->fd, msg_txt(282));
return 0;
}
if(!battle_config.invite_request_check) {
if (tsd->guild_invite>0 || tsd->trade_partner || tsd->adopt_invite) {
clif_party_inviteack(sd,tsd->status.name,0);
return 0;
}
}
if (!tsd->fd) { //You can't invite someone who has already disconnected.
clif_party_inviteack(sd,tsd->status.name,1);
return 0;
}
if( tsd->status.party_id!=0 || tsd->party_invite>0){
clif_party_inviteack(sd,tsd->status.name,0);
return 0;
}
for(i=0;i<MAX_PARTY;i++){
if(p->party.member[i].account_id == 0) //Room for a new member.
flag = 1;
/* By default Aegis BLOCKS more than one char from the same account on a party.
* But eA does support it... so this check is left commented.
if(p->party.member[i].account_id==tsd->status.account_id)
{
clif_party_inviteack(sd,tsd->status.name,4);
return 0;
}
*/
}
if (!flag) { //Full party.
clif_party_inviteack(sd,tsd->status.name,3);
return 0;
}
tsd->party_invite=sd->status.party_id;
tsd->party_invite_account=sd->status.account_id;
clif_party_invite(sd,tsd);
return 1;
}
void party_reply_invite(struct map_session_data *sd,int account_id,int flag)
{
struct map_session_data *tsd= map_id2sd(account_id);
struct party_member member;
if( flag == 1 )
{// accepted
party_fill_member(&member, sd);
intif_party_addmember(sd->party_invite, &member);
}
else
{// rejected or failure
sd->party_invite = 0;
sd->party_invite_account = 0;
if( tsd != NULL )
clif_party_inviteack(tsd,sd->status.name,1);
}
}
//Invoked when a player joins:
//- Loads up party data if not in server
//- Sets up the pointer to him
//- Player must be authed/active and belong to a party before calling this method
void party_member_joined(struct map_session_data *sd)
{
struct party_data* p = party_search(sd->status.party_id);
int i;
if (!p)
{
party_request_info(sd->status.party_id);
return;
}
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
if (i < MAX_PARTY)
p->data[i].sd = sd;
else
sd->status.party_id = 0; //He does not belongs to the party really?
}
/// Invoked (from char-server) when a new member is added to the party.
/// flag: 0-success, 1-failure
int party_member_added(int party_id,int account_id,int char_id, int flag)
{
struct map_session_data *sd = map_id2sd(account_id),*sd2;
struct party_data *p = party_search(party_id);
int i;
if(sd == NULL || sd->status.char_id != char_id){
if (!flag) //Char logged off before being accepted into party.
intif_party_leave(party_id,account_id,char_id);
return 0;
}
sd2 = map_id2sd(sd->party_invite_account);
sd->party_invite = 0;
sd->party_invite_account = 0;
if (!p) {
ShowError("party_member_added: party %d not found.\n",party_id);
intif_party_leave(party_id,account_id,char_id);
return 0;
}
if( flag ) return 0;
sd->status.party_id = party_id;
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == 0 );
if (i < MAX_PARTY) {
//TODO: This is a hack to allow the following clif calls to send the data to the new player.
//The correct player data is set when party_recv_info arrives soon afterwards.
party_fill_member(&p->party.member[i], sd);
p->data[i].sd = sd;
}
party_check_conflict(sd);
clif_party_member_info(p,sd);
clif_party_option(p,sd,0x100);
clif_party_info(p,sd);
if( sd2 != NULL )
clif_party_inviteack(sd2,sd->status.name,flag?3:2);
for( i = 0; i < ARRAYLENGTH(p->data); ++i )
{// hp of the other party members
sd2 = p->data[i].sd;
if( sd2 && sd2->status.account_id != account_id && sd2->status.char_id != char_id )
clif_hpmeter_single(sd->fd, sd2->bl.id, sd2->battle_status.hp, sd2->battle_status.max_hp);
}
clif_party_hp(sd);
clif_party_xy(sd);
clif_charnameupdate(sd); //Update char name's display [Skotlex]
return 0;
}
/// Party member 'sd' requesting kick of member with <account_id, name>.
int party_removemember(struct map_session_data* sd, int account_id, char* name)
{
struct party_data *p;
int i;
p = party_search(sd->status.party_id);
if( p == NULL )
return 0;
// check the requesting char's party membership
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
if( i == MAX_PARTY )
return 0; // request from someone not in party? o.O
if( !p->party.member[i].leader )
return 0; // only party leader may remove members
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && strncmp(p->party.member[i].name,name,NAME_LENGTH) == 0 );
if( i == MAX_PARTY )
return 0; // no such char in party
intif_party_leave(p->party.party_id,account_id,p->party.member[i].char_id);
return 1;
}
/// Party member 'sd' requesting exit from party.
int party_leave(struct map_session_data *sd)
{
struct party_data *p;
int i;
p = party_search(sd->status.party_id);
if( p == NULL )
return 0;
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
if( i == MAX_PARTY )
return 0;
intif_party_leave(p->party.party_id,sd->status.account_id,sd->status.char_id);
return 1;
}
/// Invoked (from char-server) when a party member leaves the party.
int party_member_leaved(int party_id, int account_id, int char_id)
{
struct map_session_data* sd = map_id2sd(account_id);
struct party_data* p = party_search(party_id);
int i;
if( p )
{
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id );
if( i < MAX_PARTY )
{
clif_party_leaved(p,sd,account_id,p->party.member[i].name,0x00);
memset(&p->party.member[i], 0, sizeof(p->party.member[0]));
memset(&p->data[i], 0, sizeof(p->data[0]));
p->party.count--;
party_check_state(p);
}
}
if( sd && sd->status.party_id == party_id && sd->status.char_id == char_id )
{
sd->status.party_id = 0;
clif_charnameupdate(sd); //Update name display [Skotlex]
//TODO: hp bars should be cleared too
}
return 0;
}
/// Invoked (from char-server) when a party is disbanded.
int party_broken(int party_id)
{
struct party_data* p;
int i;
p = party_search(party_id);
if( p == NULL )
return 0;
for(i=0;i<MAX_PARTY;i++){
if(p->data[i].sd!=NULL){
clif_party_leaved(p,p->data[i].sd,p->party.member[i].account_id,p->party.member[i].name,0x10);
p->data[i].sd->status.party_id=0;
}
}
idb_remove(party_db,party_id);
return 0;
}
int party_changeoption(struct map_session_data *sd,int exp,int item)
{
nullpo_retr(0, sd);
if( sd->status.party_id==0)
return 0;
intif_party_changeoption(sd->status.party_id,sd->status.account_id,exp,item);
return 0;
}
int party_optionchanged(int party_id,int account_id,int exp,int item,int flag)
{
struct party_data *p;
struct map_session_data *sd=map_id2sd(account_id);
if( (p=party_search(party_id))==NULL)
return 0;
if(!(flag&0x01) && p->party.exp != exp) {
p->party.exp=exp;
clif_party_option(p,sd,flag); //This packet doesn't updates item info anymore...
}
if(!(flag&0x10) && p->party.item != item) {
p->party.item=item;
clif_party_member_info(p,sd);
}
if(flag&0x01) //Send denied message
clif_party_option(p,sd,flag);
return 0;
}
/// Invoked (from char-server) when a party member
/// - changes maps
/// - logs in or out
/// - gains a level (disabled)
int party_recv_movemap(int party_id,int account_id,int char_id, unsigned short map,int online,int lv)
{
struct party_member* m;
struct party_data* p;
int i;
p = party_search(party_id);
if( p == NULL )
return 0;
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id );
if( i == MAX_PARTY )
{
ShowError("party_recv_movemap: char %d/%d not found in party %s (id:%d)",account_id,char_id,p->party.name,party_id);
return 0;
}
m = &p->party.member[i];
m->map = map;
m->online = online;
m->lv = lv;
//Check if they still exist on this map server
p->data[i].sd = party_sd_check(party_id, account_id, char_id);
clif_party_info(p,NULL);
return 0;
}
void party_send_movemap(struct map_session_data *sd)
{
int i;
struct party_data *p;
if( sd->status.party_id==0 )
return;
intif_party_changemap(sd,1);
p=party_search(sd->status.party_id);
if (!p) return;
if(sd->state.connect_new) {
//Note that this works because this function is invoked before connect_new is cleared.
clif_party_option(p,sd,0x100);
clif_party_info(p,sd);
clif_party_member_info(p,sd);
}
if (sd->fd) { // synchronize minimap positions with the rest of the party
for(i=0; i < MAX_PARTY; i++) {
if (p->data[i].sd &&
p->data[i].sd != sd &&
p->data[i].sd->bl.m == sd->bl.m)
{
clif_party_xy_single(sd->fd, p->data[i].sd);
clif_party_xy_single(p->data[i].sd->fd, sd);
}
}
}
return;
}
void party_send_levelup(struct map_session_data *sd)
{
intif_party_changemap(sd,1);
}
int party_send_logout(struct map_session_data *sd)
{
struct party_data *p;
int i;
if(!sd->status.party_id)
return 0;
intif_party_changemap(sd,0);
p=party_search(sd->status.party_id);
if(!p) return 0;
ARR_FIND( 0, MAX_PARTY, i, p->data[i].sd == sd );
if( i < MAX_PARTY )
memset(&p->data[i], 0, sizeof(p->data[0]));
else
ShowError("party_send_logout: Failed to locate member %d:%d in party %d!\n", sd->status.account_id, sd->status.char_id, p->party.party_id);
return 1;
}
int party_send_message(struct map_session_data *sd,const char *mes,int len)
{
if(sd->status.party_id==0)
return 0;
intif_party_message(sd->status.party_id,sd->status.account_id,mes,len);
party_recv_message(sd->status.party_id,sd->status.account_id,mes,len);
// Chat logging type 'P' / Party Chat
if( log_config.chat&1 || (log_config.chat&8 && !(agit_flag && log_config.chat&64)) )
log_chat("P", sd->status.party_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes);
return 0;
}
int party_recv_message(int party_id,int account_id,const char *mes,int len)
{
struct party_data *p;
if( (p=party_search(party_id))==NULL)
return 0;
clif_party_message(p,account_id,mes,len);
return 0;
}
int party_check_conflict(struct map_session_data *sd)
{
nullpo_retr(0, sd);
intif_party_checkconflict(sd->status.party_id,sd->status.account_id,sd->status.char_id);
return 0;
}
int party_skill_check(struct map_session_data *sd, int party_id, int skillid, int skilllv)
{
struct party_data *p;
struct map_session_data *p_sd;
int i;
if(!party_id || (p=party_search(party_id))==NULL)
return 0;
switch(skillid) {
case TK_COUNTER: //Increase Triple Attack rate of Monks.
if (!p->state.monk) return 0;
break;
case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
if (!p->state.sg) return 0;
break;
case AM_TWILIGHT2: //Twilight Pharmacy, requires Super Novice
return p->state.snovice;
case AM_TWILIGHT3: //Twilight Pharmacy, Requires Taekwon
return p->state.tk;
default:
return 0; //Unknown case?
}
for(i=0;i<MAX_PARTY;i++){
if ((p_sd = p->data[i].sd) == NULL)
continue;
if (sd->bl.m != p_sd->bl.m)
continue;
switch(skillid) {
case TK_COUNTER: //Increase Triple Attack rate of Monks.
if((p_sd->class_&MAPID_UPPERMASK) == MAPID_MONK
&& pc_checkskill(p_sd,MO_TRIPLEATTACK)) {
sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK,
50+50*skilllv, //+100/150/200% rate
0,0,skill_get_time(SG_FRIEND, 1));
}
break;
case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR
&& sd->sc.data[SC_READYCOUNTER]
&& pc_checkskill(p_sd,SG_FRIEND)) {
sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER,
50+50*pc_checkskill(p_sd,SG_FRIEND), //+100/150/200% rate
0,0,skill_get_time(SG_FRIEND, 1));
}
break;
}
}
return 0;
}
int party_send_xy_timer(int tid,unsigned int tick,int id,int data)
{
struct party_data* p;
DBIterator* iter = party_db->iterator(party_db);
// for each existing party,
for( p = (struct party_data*)iter->first(iter,NULL); iter->exists(iter); p = (struct party_data*)iter->next(iter,NULL) )
{
int i;
// for each member of this party,
for( i = 0; i < MAX_PARTY; i++ )
{
struct map_session_data* sd = p->data[i].sd;
if( !sd ) continue;
if( p->data[i].x != sd->bl.x || p->data[i].y != sd->bl.y )
{// perform position update
clif_party_xy(sd);
p->data[i].x = sd->bl.x;
p->data[i].y = sd->bl.y;
}
if (battle_config.party_hp_mode && p->data[i].hp != sd->battle_status.hp)
{// perform hp update
clif_party_hp(sd);
p->data[i].hp = sd->battle_status.hp;
}
}
}
iter->destroy(iter);
return 0;
}
int party_send_xy_clear(struct party_data *p)
{
int i;
nullpo_retr(0, p);
for(i=0;i<MAX_PARTY;i++){
if(!p->data[i].sd) continue;
p->data[i].hp = 0;
p->data[i].x = 0;
p->data[i].y = 0;
}
return 0;
}
// exp share and added zeny share [Valaris]
int party_exp_share(struct party_data* p, struct block_list* src, unsigned int base_exp, unsigned int job_exp, int zeny)
{
struct map_session_data* sd[MAX_PARTY];
unsigned int i, c;
nullpo_retr(0, p);
// count the number of players eligible for exp sharing
for (i = c = 0; i < MAX_PARTY; i++) {
if( (sd[c] = p->data[i].sd) == NULL || sd[c]->bl.m != src->m || pc_isdead(sd[c]) || (battle_config.idle_no_share && pc_isidle(sd[c])) )
continue;
c++;
}
if (c < 1)
return 0;
base_exp/=c;
job_exp/=c;
zeny/=c;
if (battle_config.party_even_share_bonus && c > 1)
{
double bonus = 100 + battle_config.party_even_share_bonus*(c-1);
if (base_exp)
base_exp = (unsigned int) cap_value(base_exp * bonus/100, 0, UINT_MAX);
if (job_exp)
job_exp = (unsigned int) cap_value(job_exp * bonus/100, 0, UINT_MAX);
if (zeny)
zeny = (unsigned int) cap_value(zeny * bonus/100, INT_MIN, INT_MAX);
}
for (i = 0; i < c; i++)
{
pc_gainexp(sd[i], src, base_exp, job_exp);
if (zeny) // zeny from mobs [Valaris]
pc_getzeny(sd[i],zeny);
}
return 0;
}
//Does party loot. first_charid holds the charid of the player who has time priority to take the item.
int party_share_loot(struct party_data* p, struct map_session_data* sd, struct item* item_data, int first_charid)
{
TBL_PC* target = NULL;
int i;
if (p && p->party.item&2 && (first_charid || !(battle_config.party_share_type&1)))
{
//item distribution to party members.
if (battle_config.party_share_type&2)
{ //Round Robin
TBL_PC* psd;
i = p->itemc;
do {
i++;
if (i >= MAX_PARTY)
i = 0; // reset counter to 1st person in party so it'll stop when it reaches "itemc"
if( (psd = p->data[i].sd) == NULL || sd->bl.m != psd->bl.m || pc_isdead(psd) || (battle_config.idle_no_share && pc_isidle(psd)) )
continue;
if (pc_additem(psd,item_data,item_data->amount))
continue; //Chosen char can't pick up loot.
//Successful pick.
p->itemc = i;
target = psd;
break;
} while (i != p->itemc);
}
else
{ //Random pick
TBL_PC* psd[MAX_PARTY];
int count = 0;
//Collect pick candidates
for (i = 0; i < MAX_PARTY; i++) {
if( (psd[count] = p->data[i].sd) == NULL || psd[count]->bl.m != sd->bl.m || pc_isdead(psd[count]) || (battle_config.idle_no_share && pc_isidle(psd[count])) )
continue;
count++;
}
while (count > 0) { //Pick a random member.
i = rand()%count;
if (pc_additem(psd[i],item_data,item_data->amount))
{ //Discard this receiver.
psd[i] = psd[count-1];
count--;
} else { //Successful pick.
target = psd[i];
break;
}
}
}
}
if (!target) {
target = sd; //Give it to the char that picked it up
if ((i=pc_additem(sd,item_data,item_data->amount)))
return i;
}
if(log_config.enable_logs&0x8) //Logs items, taken by (P)layers [Lupus]
log_pick_pc(target, "P", item_data->nameid, item_data->amount, item_data);
if(battle_config.party_show_share_picker && target != sd) {
char output[80];
sprintf(output, "%s acquired %s.",target->status.name, itemdb_jname(item_data->nameid));
clif_disp_onlyself(sd,output,strlen(output));
}
return 0;
}
int party_send_dot_remove(struct map_session_data *sd)
{
if (sd->status.party_id)
clif_party_xy_remove(sd);
return 0;
}
// To use for Taekwon's "Fighting Chant"
// int c = 0;
// party_foreachsamemap(party_sub_count, sd, 0, &c);
int party_sub_count(struct block_list *bl, va_list ap)
{
struct map_session_data *sd = (TBL_PC *)bl;
if (sd->state.autotrade)
return 0;
if (battle_config.idle_no_share && pc_isidle(sd))
return 0;
return 1;
}
/// Executes 'func' for each party member on the same map and in range (0:whole map)
int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_session_data *sd,int range,...)
{
struct party_data *p;
va_list ap;
int i;
int x0,y0,x1,y1;
struct block_list *list[MAX_PARTY];
int blockcount=0;
int total = 0; //Return value.
nullpo_retr(0,sd);
if((p=party_search(sd->status.party_id))==NULL)
return 0;
x0=sd->bl.x-range;
y0=sd->bl.y-range;
x1=sd->bl.x+range;
y1=sd->bl.y+range;
va_start(ap,range);
for(i=0;i<MAX_PARTY;i++)
{
struct map_session_data *psd = p->data[i].sd;
if(!psd) continue;
if(psd->bl.m!=sd->bl.m || !psd->bl.prev)
continue;
if(range &&
(psd->bl.x<x0 || psd->bl.y<y0 ||
psd->bl.x>x1 || psd->bl.y>y1 ) )
continue;
list[blockcount++]=&psd->bl;
}
map_freeblock_lock();
for(i=0;i<blockcount;i++)
total += func(list[i],ap);
map_freeblock_unlock();
va_end(ap);
return total;
}