// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
#include "../common/timer.h"
#include "../common/socket.h" // last_tick
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/random.h"
#include "../common/showmsg.h"
#include "../common/utils.h"
#include "../common/strlib.h"
#include "party.h"
#include "atcommand.h" //msg_txt()
#include "pc.h"
#include "map.h"
#include "instance.h"
#include "battle.h"
#include "intif.h"
#include "clif.h"
#include "log.h"
#include "skill.h"
#include "status.h"
#include "itemdb.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static DBMap* party_db; // int party_id -> struct party_data* (releases data)
static DBMap* party_booking_db; // int char_id -> struct party_booking_ad_info* (releases data) // Party Booking [Spiria]
static unsigned long party_booking_nextid = 1;
int party_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data);
/*==========================================
* Fills the given party_member structure according to the sd provided.
* Used when creating/adding people to a party. [Skotlex]
*------------------------------------------*/
static void party_fill_member(struct party_member* member, struct map_session_data* sd, unsigned int leader)
{
member->account_id = sd->status.account_id;
member->char_id = sd->status.char_id;
safestrncpy(member->name, sd->status.name, NAME_LENGTH);
member->class_ = sd->status.class_;
member->map = sd->mapindex;
member->lv = sd->status.base_level;
member->online = 1;
member->leader = leader;
}
/// Get the member_id of a party member.
/// Return -1 if not in party.
int party_getmemberid(struct party_data* p, struct map_session_data* sd)
{
int member_id;
nullpo_retr(-1, p);
if( sd == NULL )
return -1;// no player
ARR_FIND(0, MAX_PARTY, member_id,
p->party.member[member_id].account_id == sd->status.account_id &&
p->party.member[member_id].char_id == sd->status.char_id);
if( member_id == MAX_PARTY )
return -1;// not found
return member_id;
}
/*==========================================
* Request an available sd of this party
*------------------------------------------*/
struct map_session_data* party_getavailablesd(struct party_data *p)
{
int i;
nullpo_retr(NULL, p);
ARR_FIND(0, MAX_PARTY, i, p->data[i].sd != NULL);
return( i < MAX_PARTY ) ? p->data[i].sd : NULL;
}
/*==========================================
* Retrieves and validates the sd pointer for this party member [Skotlex]
*------------------------------------------*/
static TBL_PC* party_sd_check(int party_id, int account_id, int char_id)
{
TBL_PC* sd = iMap->id2sd(account_id);
if (!(sd && sd->status.char_id == char_id))
return NULL;
if( sd->status.party_id == 0 )
sd->status.party_id = party_id;// auto-join if not in a party
if (sd->status.party_id != party_id)
{ //If player belongs to a different party, kick him out.
intif_party_leave(party_id,account_id,char_id);
return NULL;
}
return sd;
}
int party_db_final(DBKey key, DBData *data, va_list ap) {
struct party_data *p;
if( ( p = DB->data2ptr(data) ) && p->instance )
aFree(p->instance);
return 0;
}
/*==========================================
* Destructor
* Called in map shutdown, cleanup var
*------------------------------------------*/
void do_final_party(void)
{
party_db->destroy(party_db,party_db_final);
party_booking_db->destroy(party_booking_db,NULL); // Party Booking [Spiria]
}
// Constructor, init vars
void do_init_party(void)
{
party_db = idb_alloc(DB_OPT_RELEASE_DATA);
party_booking_db = idb_alloc(DB_OPT_RELEASE_DATA); // Party Booking [Spiria]
iTimer->add_timer_func_list(party_send_xy_timer, "party_send_xy_timer");
iTimer->add_timer_interval(iTimer->gettick()+battle_config.party_update_interval, party_send_xy_timer, 0, 0, battle_config.party_update_interval);
}
/// Party data lookup using party id.
struct party_data* party_search(int party_id)
{
if(!party_id)
return NULL;
return (struct party_data*)idb_get(party_db,party_id);
}
/// Party data lookup using party name.
struct party_data* party_searchname(const char* str)
{
struct party_data* p;
DBIterator *iter = db_iterator(party_db);
for( p = dbi_first(iter); dbi_exists(iter); p = dbi_next(iter) )
{
if( strncmpi(p->party.name,str,NAME_LENGTH) == 0 )
break;
}
dbi_destroy(iter);
return p;
}
int party_create(struct map_session_data *sd,char *name,int item,int item2)
{
struct party_member leader;
char tname[NAME_LENGTH];
safestrncpy(tname, name, NAME_LENGTH);
trim(tname);
if( !tname[0] )
{// empty name
return 0;
}
if( sd->status.party_id > 0 || sd->party_joining || sd->party_creating )
{// already associated with a party
clif->party_created(sd,2);
return 0;
}
sd->party_creating = true;
party_fill_member(&leader, sd, 1);
intif_create_party(&leader,name,item,item2);
return 0;
}
void party_created(int account_id,int char_id,int fail,int party_id,char *name)
{
struct map_session_data *sd;
sd=iMap->id2sd(account_id);
if (!sd || sd->status.char_id != char_id || !sd->party_creating )
{ //Character logged off before creation ack?
if (!fail) //break up party since player could not be added to it.
intif_party_leave(party_id,account_id,char_id);
return;
}
sd->party_creating = false;
if( !fail ) {
sd->status.party_id = party_id;
clif->party_created(sd,0); //Success message
//We don't do any further work here because the char-server sends a party info packet right after creating the party.
} else {
clif->party_created(sd,1); // "party name already exists"
}
}
int party_request_info(int party_id, int char_id)
{
return intif_request_partyinfo(party_id, char_id);
}
/// Invoked (from char-server) when the party info is not found.
int party_recv_noinfo(int party_id, int char_id)
{
party->broken(party_id);
if( char_id != 0 )// requester
{
struct map_session_data* sd;
sd = iMap->charid2sd(char_id);
if( sd && sd->status.party_id == party_id )
sd->status.party_id = 0;
}
return 0;
}
static void party_check_state(struct party_data *p)
{
int i;
memset(&p->state, 0, sizeof(p->state));
for (i = 0; i < MAX_PARTY; i ++)
{
if (!p->party.member[i].online) continue; //Those not online shouldn't aport to skill usage and all that.
switch (p->party.member[i].class_) {
case JOB_MONK:
case JOB_BABY_MONK:
case JOB_CHAMPION:
p->state.monk = 1;
break;
case JOB_STAR_GLADIATOR:
p->state.sg = 1;
break;
case JOB_SUPER_NOVICE:
case JOB_SUPER_BABY:
p->state.snovice = 1;
break;
case JOB_TAEKWON:
p->state.tk = 1;
break;
}
}
}
int party_recv_info(struct party* sp, int char_id)
{
struct party_data* p;
struct party_member* member;
struct map_session_data* sd;
int removed[MAX_PARTY];// member_id in old data
int removed_count = 0;
int added[MAX_PARTY];// member_id in new data
int added_count = 0;
int i,j;
int member_id;
nullpo_ret(sp);
p = (struct party_data*)idb_get(party_db, sp->party_id);
if( p != NULL ) {// diff members
for( member_id = 0; member_id < MAX_PARTY; ++member_id ) {
member = &p->party.member[member_id];
if( member->char_id == 0 )
continue;// empty
ARR_FIND(0, MAX_PARTY, i,
sp->member[i].account_id == member->account_id &&
sp->member[i].char_id == member->char_id);
if( i == MAX_PARTY )
removed[removed_count++] = member_id;
}
for( member_id = 0; member_id < MAX_PARTY; ++member_id ) {
member = &sp->member[member_id];
if( member->char_id == 0 )
continue;// empty
ARR_FIND(0, MAX_PARTY, i,
p->party.member[i].account_id == member->account_id &&
p->party.member[i].char_id == member->char_id);
if( i == MAX_PARTY )
added[added_count++] = member_id;
}
} else {
for( member_id = 0; member_id < MAX_PARTY; ++member_id )
if( sp->member[member_id].char_id != 0 )
added[added_count++] = member_id;
CREATE(p, struct party_data, 1);
p->instance = NULL;
p->instances = 0;
idb_put(party_db, sp->party_id, p);
}
while( removed_count > 0 ) {// no longer in party
member_id = removed[--removed_count];
sd = p->data[member_id].sd;
if( sd == NULL )
continue;// not online
party->member_withdraw(sp->party_id, sd->status.account_id, sd->status.char_id);
}
memcpy(&p->party, sp, sizeof(struct party));
memset(&p->state, 0, sizeof(p->state));
memset(&p->data, 0, sizeof(p->data));
for( member_id = 0; member_id < MAX_PARTY; member_id++ ) {
member = &p->party.member[member_id];
if ( member->char_id == 0 )
continue;// empty
p->data[member_id].sd = party_sd_check(sp->party_id, member->account_id, member->char_id);
}
party_check_state(p);
while( added_count > 0 ) { // new in party
member_id = added[--added_count];
sd = p->data[member_id].sd;
if( sd == NULL )
continue;// not online
clif->charnameupdate(sd); //Update other people's display. [Skotlex]
clif->party_member_info(p,sd);
clif->party_option(p,sd,0x100);
clif->party_info(p,NULL);
for( j = 0; j < p->instances; j++ ) {
if( p->instance[j] >= 0 ) {
if( instances[p->instance[j]].idle_timer == INVALID_TIMER && instances[p->instance[j]].progress_timer == INVALID_TIMER )
continue;
clif->instance_join(sd->fd, p->instance[j]);
break;
}
}
}
if( char_id != 0 )// requester
{
sd = iMap->charid2sd(char_id);
if( sd && sd->status.party_id == sp->party_id && party->getmemberid(p,sd) == -1 )
sd->status.party_id = 0;// was not in the party
}
return 0;
}
int party_invite(struct map_session_data *sd,struct map_session_data *tsd)
{
struct party_data *p;
int i;
nullpo_ret(sd);
if( ( p = party->search(sd->status.party_id) ) == NULL )
return 0;
// confirm if this player is a party leader
ARR_FIND(0, MAX_PARTY, i, p->data[i].sd == sd);
if( i == MAX_PARTY || !p->party.member[i].leader ) {
clif->message(sd->fd, msg_txt(282));
return 0;
}
// confirm if there is an open slot in the party
ARR_FIND(0, MAX_PARTY, i, p->party.member[i].account_id == 0);
if( i == MAX_PARTY ) {
clif->party_inviteack(sd, (tsd?tsd->status.name:""), 3);
return 0;
}
// confirm whether the account has the ability to invite before checking the player
if( !pc_has_permission(sd, PC_PERM_PARTY) || (tsd && !pc_has_permission(tsd, PC_PERM_PARTY)) ) {
clif->message(sd->fd, msg_txt(81)); // "Your GM level doesn't authorize you to preform this action on the specified player."
return 0;
}
if( tsd == NULL) {
clif->party_inviteack(sd, "", 7);
return 0;
}
if(!battle_config.invite_request_check) {
if (tsd->guild_invite>0 || tsd->trade_partner || tsd->adopt_invite) {
clif->party_inviteack(sd,tsd->status.name,0);
return 0;
}
}
if (!tsd->fd) { //You can't invite someone who has already disconnected.
clif->party_inviteack(sd,tsd->status.name,1);
return 0;
}
if( tsd->status.party_id > 0 || tsd->party_invite > 0 )
{// already associated with a party
clif->party_inviteack(sd,tsd->status.name,0);
return 0;
}
tsd->party_invite=sd->status.party_id;
tsd->party_invite_account=sd->status.account_id;
clif->party_invite(sd,tsd);
return 1;
}
void party_reply_invite(struct map_session_data *sd,int party_id,int flag)
{
struct map_session_data* tsd;
struct party_member member;
if( sd->party_invite != party_id )
{// forged
sd->party_invite = 0;
sd->party_invite_account = 0;
return;
}
tsd = iMap->id2sd(sd->party_invite_account);
if( flag == 1 && !sd->party_creating && !sd->party_joining )
{// accepted and allowed
sd->party_joining = true;
party_fill_member(&member, sd, 0);
intif_party_addmember(sd->party_invite, &member);
}
else
{// rejected or failure
sd->party_invite = 0;
sd->party_invite_account = 0;
if( tsd != NULL )
clif->party_inviteack(tsd,sd->status.name,1);
}
}
//Invoked when a player joins:
//- Loads up party data if not in server
//- Sets up the pointer to him
//- Player must be authed/active and belong to a party before calling this method
void party_member_joined(struct map_session_data *sd)
{
struct party_data* p = party->search(sd->status.party_id);
int i;
if (!p) {
party->request_info(sd->status.party_id, sd->status.char_id);
return;
}
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
if (i < MAX_PARTY) {
int j;
p->data[i].sd = sd;
for( j = 0; j < p->instances; j++ ) {
if( p->instance[j] >= 0 ) {
if( instances[p->instance[j]].idle_timer == INVALID_TIMER && instances[p->instance[j]].progress_timer == INVALID_TIMER )
continue;
clif->instance_join(sd->fd, p->instance[j]);
break;
}
}
} else
sd->status.party_id = 0; //He does not belongs to the party really?
}
/// Invoked (from char-server) when a new member is added to the party.
/// flag: 0-success, 1-failure
int party_member_added(int party_id,int account_id,int char_id, int flag)
{
struct map_session_data *sd = iMap->id2sd(account_id),*sd2;
struct party_data *p = party->search(party_id);
int i, j;
if(sd == NULL || sd->status.char_id != char_id || !sd->party_joining ) {
if (!flag) //Char logged off before being accepted into party.
intif_party_leave(party_id,account_id,char_id);
return 0;
}
sd2 = iMap->id2sd(sd->party_invite_account);
sd->party_joining = false;
sd->party_invite = 0;
sd->party_invite_account = 0;
if (!p) {
ShowError("party_member_added: party %d not found.\n",party_id);
intif_party_leave(party_id,account_id,char_id);
return 0;
}
if( flag )
{// failed
if( sd2 != NULL )
clif->party_inviteack(sd2,sd->status.name,3);
return 0;
}
sd->status.party_id = party_id;
clif->party_member_info(p,sd);
clif->party_info(p,sd);
if( sd2 != NULL )
clif->party_inviteack(sd2,sd->status.name,2);
for( i = 0; i < ARRAYLENGTH(p->data); ++i )
{// hp of the other party members
sd2 = p->data[i].sd;
if( sd2 && sd2->status.account_id != account_id && sd2->status.char_id != char_id )
clif->hpmeter_single(sd->fd, sd2->bl.id, sd2->battle_status.hp, sd2->battle_status.max_hp);
}
clif->party_hp(sd);
clif->party_xy(sd);
clif->charnameupdate(sd); //Update char name's display [Skotlex]
for( j = 0; j < p->instances; j++ ) {
if( p->instance[j] >= 0 ) {
if( instances[p->instance[j]].idle_timer == INVALID_TIMER && instances[p->instance[j]].progress_timer == INVALID_TIMER )
continue;
clif->instance_join(sd->fd, p->instance[j]);
break;
}
}
return 0;
}
/// Party member 'sd' requesting kick of member with <account_id, name>.
int party_removemember(struct map_session_data* sd, int account_id, char* name)
{
struct party_data *p;
int i;
p = party->search(sd->status.party_id);
if( p == NULL )
return 0;
// check the requesting char's party membership
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
if( i == MAX_PARTY )
return 0; // request from someone not in party? o.O
if( !p->party.member[i].leader )
return 0; // only party leader may remove members
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && strncmp(p->party.member[i].name,name,NAME_LENGTH) == 0 );
if( i == MAX_PARTY )
return 0; // no such char in party
intif_party_leave(p->party.party_id,account_id,p->party.member[i].char_id);
return 1;
}
/// Party member 'sd' requesting exit from party.
int party_leave(struct map_session_data *sd)
{
struct party_data *p;
int i;
p = party->search(sd->status.party_id);
if( p == NULL )
return 0;
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
if( i == MAX_PARTY )
return 0;
intif_party_leave(p->party.party_id,sd->status.account_id,sd->status.char_id);
return 1;
}
/// Invoked (from char-server) when a party member leaves the party.
int party_member_withdraw(int party_id, int account_id, int char_id)
{
struct map_session_data* sd = iMap->id2sd(account_id);
struct party_data* p = party->search(party_id);
if( p ) {
int i;
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id );
if( i < MAX_PARTY ) {
clif->party_withdraw(p,sd,account_id,p->party.member[i].name,0x0);
memset(&p->party.member[i], 0, sizeof(p->party.member[0]));
memset(&p->data[i], 0, sizeof(p->data[0]));
p->party.count--;
party_check_state(p);
}
}
if( sd && sd->status.party_id == party_id && sd->status.char_id == char_id ) {
sd->status.party_id = 0;
clif->charnameupdate(sd); //Update name display [Skotlex]
//TODO: hp bars should be cleared too
if( p->instances )
instance->check_kick(sd);
}
return 0;
}
/// Invoked (from char-server) when a party is disbanded.
int party_broken(int party_id)
{
struct party_data* p;
int i, j;
p = party->search(party_id);
if( p == NULL )
return 0;
for( j = 0; j < p->instances; j++ ) {
if( p->instance[j] >= 0 ) {
instance->destroy( p->instance[j] );
instances[p->instance[j]].owner_id = 0;
}
}
for( i = 0; i < MAX_PARTY; i++ ) {
if( p->data[i].sd!=NULL ) {
clif->party_withdraw(p,p->data[i].sd,p->party.member[i].account_id,p->party.member[i].name,0x10);
p->data[i].sd->status.party_id=0;
}
}
idb_remove(party_db,party_id);
return 0;
}
int party_changeoption(struct map_session_data *sd,int exp,int item)
{
nullpo_ret(sd);
if( sd->status.party_id==0)
return 0;
intif_party_changeoption(sd->status.party_id,sd->status.account_id,exp,item);
return 0;
}
int party_optionchanged(int party_id,int account_id,int exp,int item,int flag)
{
struct party_data *p;
struct map_session_data *sd=iMap->id2sd(account_id);
if( (p=party->search(party_id))==NULL)
return 0;
//Flag&1: Exp change denied. Flag&2: Item change denied.
if(!(flag&0x01) && p->party.exp != exp)
p->party.exp=exp;
if(!(flag&0x10) && p->party.item != item) {
p->party.item=item;
}
clif->party_option(p,sd,flag);
return 0;
}
bool party_changeleader(struct map_session_data *sd, struct map_session_data *tsd)
{
struct party_data *p;
int mi, tmi;
if (!sd || !sd->status.party_id)
return false;
if (!tsd || tsd->status.party_id != sd->status.party_id) {
clif->message(sd->fd, msg_txt(283));
return false;
}
if( map[sd->bl.m].flag.partylock )
{
clif->message(sd->fd, msg_txt(287));
return false;
}
if ((p = party->search(sd->status.party_id)) == NULL)
return false;
ARR_FIND( 0, MAX_PARTY, mi, p->data[mi].sd == sd );
if (mi == MAX_PARTY)
return false; //Shouldn't happen
if (!p->party.member[mi].leader)
{ //Need to be a party leader.
clif->message(sd->fd, msg_txt(282));
return false;
}
ARR_FIND( 0, MAX_PARTY, tmi, p->data[tmi].sd == tsd);
if (tmi == MAX_PARTY)
return false; //Shouldn't happen
//Change leadership.
p->party.member[mi].leader = 0;
if (p->data[mi].sd->fd)
clif->message(p->data[mi].sd->fd, msg_txt(284));
p->party.member[tmi].leader = 1;
if (p->data[tmi].sd->fd)
clif->message(p->data[tmi].sd->fd, msg_txt(285));
//Update info.
intif_party_leaderchange(p->party.party_id,p->party.member[tmi].account_id,p->party.member[tmi].char_id);
clif->party_info(p,NULL);
return true;
}
/// Invoked (from char-server) when a party member
/// - changes maps
/// - logs in or out
/// - gains a level (disabled)
int party_recv_movemap(int party_id,int account_id,int char_id, unsigned short map,int online,int lv)
{
struct party_member* m;
struct party_data* p;
int i;
p = party->search(party_id);
if( p == NULL )
return 0;
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id );
if( i == MAX_PARTY )
{
ShowError("party_recv_movemap: char %d/%d not found in party %s (id:%d)",account_id,char_id,p->party.name,party_id);
return 0;
}
m = &p->party.member[i];
m->map = map;
m->online = online;
m->lv = lv;
//Check if they still exist on this map server
p->data[i].sd = party_sd_check(party_id, account_id, char_id);
clif->party_info(p,NULL);
return 0;
}
void party_send_movemap(struct map_session_data *sd)
{
struct party_data *p;
if( sd->status.party_id==0 )
return;
intif_party_changemap(sd,1);
p=party->search(sd->status.party_id);
if (!p) return;
if(sd->state.connect_new) {
//Note that this works because this function is invoked before connect_new is cleared.
clif->party_info(p,sd);
clif->party_member_info(p,sd);
}
if (sd->fd) { // synchronize minimap positions with the rest of the party
int i;
for(i=0; i < MAX_PARTY; i++) {
if (p->data[i].sd &&
p->data[i].sd != sd &&
p->data[i].sd->bl.m == sd->bl.m)
{
clif->party_xy_single(sd->fd, p->data[i].sd);
clif->party_xy_single(p->data[i].sd->fd, sd);
}
}
}
return;
}
void party_send_levelup(struct map_session_data *sd)
{
intif_party_changemap(sd,1);
}
int party_send_logout(struct map_session_data *sd)
{
struct party_data *p;
int i;
if(!sd->status.party_id)
return 0;
intif_party_changemap(sd,0);
p=party->search(sd->status.party_id);
if(!p) return 0;
ARR_FIND( 0, MAX_PARTY, i, p->data[i].sd == sd );
if( i < MAX_PARTY )
memset(&p->data[i], 0, sizeof(p->data[0]));
else
ShowError("party_send_logout: Failed to locate member %d:%d in party %d!\n", sd->status.account_id, sd->status.char_id, p->party.party_id);
return 1;
}
int party_send_message(struct map_session_data *sd,const char *mes,int len)
{
if(sd->status.party_id==0)
return 0;
intif_party_message(sd->status.party_id,sd->status.account_id,mes,len);
party->recv_message(sd->status.party_id,sd->status.account_id,mes,len);
// Chat logging type 'P' / Party Chat
logs->chat(LOG_CHAT_PARTY, sd->status.party_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes);
return 0;
}
int party_recv_message(int party_id,int account_id,const char *mes,int len)
{
struct party_data *p;
if( (p=party->search(party_id))==NULL)
return 0;
clif->party_message(p,account_id,mes,len);
return 0;
}
int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id, uint16 skill_lv)
{
struct party_data *p;
struct map_session_data *p_sd;
int i;
if(!party_id || (p=party->search(party_id))==NULL)
return 0;
switch(skill_id) {
case TK_COUNTER: //Increase Triple Attack rate of Monks.
if (!p->state.monk) return 0;
break;
case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
if (!p->state.sg) return 0;
break;
case AM_TWILIGHT2: //Twilight Pharmacy, requires Super Novice
return p->state.snovice;
case AM_TWILIGHT3: //Twilight Pharmacy, Requires Taekwon
return p->state.tk;
default:
return 0; //Unknown case?
}
for(i=0;i<MAX_PARTY;i++){
if ((p_sd = p->data[i].sd) == NULL)
continue;
if (sd->bl.m != p_sd->bl.m)
continue;
switch(skill_id) {
case TK_COUNTER: //Increase Triple Attack rate of Monks.
if((p_sd->class_&MAPID_UPPERMASK) == MAPID_MONK
&& pc->checkskill(p_sd,MO_TRIPLEATTACK)) {
sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK,
50+50*skill_lv, //+100/150/200% rate
0,0,skill->get_time(SG_FRIEND, 1));
}
break;
case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR
&& sd->sc.data[SC_COUNTERKICK_READY]
&& pc->checkskill(p_sd,SG_FRIEND)) {
sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER,
50+50*pc->checkskill(p_sd,SG_FRIEND), //+100/150/200% rate
0,0,skill->get_time(SG_FRIEND, 1));
}
break;
}
}
return 0;
}
int party_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data)
{
struct party_data* p;
DBIterator *iter = db_iterator(party_db);
// for each existing party,
for( p = dbi_first(iter); dbi_exists(iter); p = dbi_next(iter) )
{
int i;
if( !p->party.count )
{// no online party members so do not iterate
continue;
}
// for each member of this party,
for( i = 0; i < MAX_PARTY; i++ )
{
struct map_session_data* sd = p->data[i].sd;
if( !sd ) continue;
if( p->data[i].x != sd->bl.x || p->data[i].y != sd->bl.y )
{// perform position update
clif->party_xy(sd);
p->data[i].x = sd->bl.x;
p->data[i].y = sd->bl.y;
}
if (battle_config.party_hp_mode && p->data[i].hp != sd->battle_status.hp)
{// perform hp update
clif->party_hp(sd);
p->data[i].hp = sd->battle_status.hp;
}
}
}
dbi_destroy(iter);
return 0;
}
int party_send_xy_clear(struct party_data *p)
{
int i;
nullpo_ret(p);
for(i=0;i<MAX_PARTY;i++){
if(!p->data[i].sd) continue;
p->data[i].hp = 0;
p->data[i].x = 0;
p->data[i].y = 0;
}
return 0;
}
// exp share and added zeny share [Valaris]
int party_exp_share(struct party_data* p, struct block_list* src, unsigned int base_exp, unsigned int job_exp, int zeny)
{
struct map_session_data* sd[MAX_PARTY];
unsigned int i, c;
#ifdef RENEWAL_EXP
unsigned int job_exp_bonus, base_exp_bonus;
#endif
nullpo_ret(p);
// count the number of players eligible for exp sharing
for (i = c = 0; i < MAX_PARTY; i++) {
if( (sd[c] = p->data[i].sd) == NULL || sd[c]->bl.m != src->m || pc_isdead(sd[c]) || (battle_config.idle_no_share && pc_isidle(sd[c])) )
continue;
c++;
}
if (c < 1)
return 0;
base_exp/=c;
job_exp/=c;
zeny/=c;
if (battle_config.party_even_share_bonus && c > 1) {
double bonus = 100 + battle_config.party_even_share_bonus*(c-1);
if (base_exp)
base_exp = (unsigned int) cap_value(base_exp * bonus/100, 0, UINT_MAX);
if (job_exp)
job_exp = (unsigned int) cap_value(job_exp * bonus/100, 0, UINT_MAX);
if (zeny)
zeny = (unsigned int) cap_value(zeny * bonus/100, INT_MIN, INT_MAX);
}
#ifdef RENEWAL_EXP
base_exp_bonus = base_exp;
job_exp_bonus = job_exp;
#endif
for (i = 0; i < c; i++) {
#ifdef RENEWAL_EXP
if( !(src && src->type == BL_MOB && ((TBL_MOB*)src)->db->mexp) ){
int rate = pc->level_penalty_mod(sd[i], (TBL_MOB*)src, 1);
base_exp = (unsigned int)cap_value(base_exp_bonus * rate / 100, 1, UINT_MAX);
job_exp = (unsigned int)cap_value(job_exp_bonus * rate / 100, 1, UINT_MAX);
}
#endif
pc->gainexp(sd[i], src, base_exp, job_exp, false);
if (zeny) // zeny from mobs [Valaris]
pc->getzeny(sd[i],zeny,LOG_TYPE_PICKDROP_MONSTER,NULL);
}
return 0;
}
//Does party loot. first_charid holds the charid of the player who has time priority to take the item.
int party_share_loot(struct party_data* p, struct map_session_data* sd, struct item* item_data, int first_charid)
{
TBL_PC* target = NULL;
int i;
if (p && p->party.item&2 && (first_charid || !(battle_config.party_share_type&1)))
{
//item distribution to party members.
if (battle_config.party_share_type&2)
{ //Round Robin
TBL_PC* psd;
i = p->itemc;
do {
i++;
if (i >= MAX_PARTY)
i = 0; // reset counter to 1st person in party so it'll stop when it reaches "itemc"
if( (psd = p->data[i].sd) == NULL || sd->bl.m != psd->bl.m || pc_isdead(psd) || (battle_config.idle_no_share && pc_isidle(psd)) )
continue;
if (pc->additem(psd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER))
continue; //Chosen char can't pick up loot.
//Successful pick.
p->itemc = i;
target = psd;
break;
} while (i != p->itemc);
}
else
{ //Random pick
TBL_PC* psd[MAX_PARTY];
int count = 0;
//Collect pick candidates
for (i = 0; i < MAX_PARTY; i++) {
if( (psd[count] = p->data[i].sd) == NULL || psd[count]->bl.m != sd->bl.m || pc_isdead(psd[count]) || (battle_config.idle_no_share && pc_isidle(psd[count])) )
continue;
count++;
}
while (count > 0) { //Pick a random member.
i = rnd()%count;
if (pc->additem(psd[i],item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER))
{ //Discard this receiver.
psd[i] = psd[count-1];
count--;
} else { //Successful pick.
target = psd[i];
break;
}
}
}
}
if (!target) {
target = sd; //Give it to the char that picked it up
if ((i=pc->additem(sd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER)))
return i;
}
if( p && battle_config.party_show_share_picker && battle_config.show_picker_item_type&(1<<itemdb_type(item_data->nameid)) )
clif->party_show_picker(target, item_data);
return 0;
}
int party_send_dot_remove(struct map_session_data *sd)
{
if (sd->status.party_id)
clif->party_xy_remove(sd);
return 0;
}
// To use for Taekwon's "Fighting Chant"
// int c = 0;
// party_foreachsamemap(party->sub_count, sd, 0, &c);
int party_sub_count(struct block_list *bl, va_list ap)
{
struct map_session_data *sd = (TBL_PC *)bl;
if (sd->state.autotrade)
return 0;
if (battle_config.idle_no_share && pc_isidle(sd))
return 0;
return 1;
}
/// Executes 'func' for each party member on the same map and in range (0:whole map)
int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_session_data *sd,int range,...)
{
struct party_data *p;
int i;
int x0,y0,x1,y1;
struct block_list *list[MAX_PARTY];
int blockcount=0;
int total = 0; //Return value.
nullpo_ret(sd);
if((p=party->search(sd->status.party_id))==NULL)
return 0;
x0=sd->bl.x-range;
y0=sd->bl.y-range;
x1=sd->bl.x+range;
y1=sd->bl.y+range;
for(i=0;i<MAX_PARTY;i++)
{
struct map_session_data *psd = p->data[i].sd;
if(!psd) continue;
if(psd->bl.m!=sd->bl.m || !psd->bl.prev)
continue;
if(range &&
(psd->bl.x<x0 || psd->bl.y<y0 ||
psd->bl.x>x1 || psd->bl.y>y1 ) )
continue;
list[blockcount++]=&psd->bl;
}
iMap->freeblock_lock();
for(i=0;i<blockcount;i++)
{
va_list ap;
va_start(ap, range);
total += func(list[i], ap);
va_end(ap);
}
iMap->freeblock_unlock();
return total;
}
/*==========================================
* Party Booking in KRO [Spiria]
*------------------------------------------*/
static struct party_booking_ad_info* create_party_booking_data(void)
{
struct party_booking_ad_info *pb_ad;
CREATE(pb_ad, struct party_booking_ad_info, 1);
pb_ad->index = party_booking_nextid++;
return pb_ad;
}
#ifndef PARTY_RECRUIT
void party_booking_register(struct map_session_data *sd, short level, short mapid, short* job)
#else
void party_booking_register(struct map_session_data *sd, short level, const char *notice)
#endif
{
struct party_booking_ad_info *pb_ad;
#ifndef PARTY_RECRUIT
int i;
#endif
pb_ad = (struct party_booking_ad_info*)idb_get(party_booking_db, sd->status.char_id);
if( pb_ad == NULL )
{
pb_ad = create_party_booking_data();
idb_put(party_booking_db, sd->status.char_id, pb_ad);
}
else
{// already registered
clif->PartyBookingRegisterAck(sd, 2);
return;
}
memcpy(pb_ad->charname,sd->status.name,NAME_LENGTH);
pb_ad->expiretime = (int)time(NULL);
pb_ad->p_detail.level = level;
#ifndef PARTY_RECRUIT
pb_ad->p_detail.mapid = mapid;
for(i=0;i<PARTY_BOOKING_JOBS;i++)
if(job[i] != 0xFF)
pb_ad->p_detail.job[i] = job[i];
else pb_ad->p_detail.job[i] = -1;
#else
safestrncpy(pb_ad->p_detail.notice, notice, PB_NOTICE_LENGTH);
#endif
clif->PartyBookingRegisterAck(sd, 0);
clif->PartyBookingInsertNotify(sd, pb_ad); // Notice
}
#ifndef PARTY_RECRUIT
void party_booking_update(struct map_session_data *sd, short* job)
#else
void party_booking_update(struct map_session_data *sd, const char *notice)
#endif
{
#ifndef PARTY_RECRUIT
int i;
#endif
struct party_booking_ad_info *pb_ad;
pb_ad = (struct party_booking_ad_info*)idb_get(party_booking_db, sd->status.char_id);
if( pb_ad == NULL )
return;
pb_ad->expiretime = (int)time(NULL);// Update time.
#ifndef PARTY_RECRUIT
for(i=0;i<PARTY_BOOKING_JOBS;i++)
if(job[i] != 0xFF)
pb_ad->p_detail.job[i] = job[i];
else pb_ad->p_detail.job[i] = -1;
#else
if (notice != NULL) {
safestrncpy(pb_ad->p_detail.notice, notice, PB_NOTICE_LENGTH);
}
#endif
clif->PartyBookingUpdateNotify(sd, pb_ad);
}
#ifndef PARTY_RECRUIT
void party_booking_search(struct map_session_data *sd, short level, short mapid, short job, unsigned long lastindex, short resultcount)
#else
void party_booking_search(struct map_session_data *sd, short level, short mapid, unsigned long lastindex, short resultcount)
#endif
{
struct party_booking_ad_info *pb_ad;
#ifndef PARTY_RECRUIT
int i;
#endif
int count = 0;
struct party_booking_ad_info* result_list[PARTY_BOOKING_RESULTS];
bool more_result = false;
DBIterator* iter = db_iterator(party_booking_db);
memset(result_list, 0, sizeof(result_list));
for( pb_ad = dbi_first(iter); dbi_exists(iter); pb_ad = dbi_next(iter) )
{
#ifndef PARTY_RECRUIT
if (pb_ad->index < lastindex || (level && (pb_ad->p_detail.level < level-15 || pb_ad->p_detail.level > level)))
continue;
#else
if ((level && (pb_ad->p_detail.level < level-15 || pb_ad->p_detail.level > level)))
continue;
#endif
if (count >= PARTY_BOOKING_RESULTS){
more_result = true;
break;
}
#ifndef PARTY_RECRUIT
if (mapid == 0 && job == -1)
result_list[count] = pb_ad;
else if (mapid == 0) {
for(i=0; i<PARTY_BOOKING_JOBS; i++)
if (pb_ad->p_detail.job[i] == job && job != -1)
result_list[count] = pb_ad;
} else if (job == -1){
if (pb_ad->p_detail.mapid == mapid)
result_list[count] = pb_ad;
}
#else
result_list[count] = pb_ad;
#endif
if( result_list[count] )
{
count++;
}
}
dbi_destroy(iter);
clif->PartyBookingSearchAck(sd->fd, result_list, count, more_result);
}
bool party_booking_delete(struct map_session_data *sd)
{
struct party_booking_ad_info* pb_ad;
if((pb_ad = (struct party_booking_ad_info*)idb_get(party_booking_db, sd->status.char_id))!=NULL)
{
clif->PartyBookingDeleteNotify(sd, pb_ad->index);
idb_remove(party_booking_db,sd->status.char_id);
}
return true;
}
/*=====================================
* Default Functions : party.h
* Generated by HerculesInterfaceMaker
* created by Susu
*-------------------------------------*/
void party_defaults(void) {
party = &party_s;
/* funcs */
party->do_init_party = do_init_party;
party->do_final_party = do_final_party;
party->search = party_search;
party->searchname = party_searchname;
party->getmemberid = party_getmemberid;
party->getavailablesd = party_getavailablesd;
party->create = party_create;
party->created = party_created;
party->request_info = party_request_info;
party->invite = party_invite;
party->member_joined = party_member_joined;
party->member_added = party_member_added;
party->leave = party_leave;
party->removemember = party_removemember;
party->member_withdraw = party_member_withdraw;
party->reply_invite = party_reply_invite;
party->recv_noinfo = party_recv_noinfo;
party->recv_info = party_recv_info;
party->recv_movemap = party_recv_movemap;
party->broken = party_broken;
party->optionchanged = party_optionchanged;
party->changeoption = party_changeoption;
party->changeleader = party_changeleader;
party->send_movemap = party_send_movemap;
party->send_levelup = party_send_levelup;
party->send_logout = party_send_logout;
party->send_message = party_send_message;
party->recv_message = party_recv_message;
party->skill_check = party_skill_check;
party->send_xy_clear = party_send_xy_clear;
party->exp_share = party_exp_share;
party->share_loot = party_share_loot;
party->send_dot_remove = party_send_dot_remove;
party->sub_count = party_sub_count;
party->booking_register = party_booking_register;
party->booking_update = party_booking_update;
party->booking_search = party_booking_search;
party->booking_delete = party_booking_delete;
}