// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _NPC_H_
#define _NPC_H_
#define START_NPC_NUM 110000000
#define WARP_CLASS 45
#define WARP_DEBUG_CLASS 722
#define INVISIBLE_CLASS 32767
#define MAX_NPC_CLASS 1000
//Checks if a given id is a valid npc id. [Skotlex]
//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)
#define npcdb_checkid(id) ((id >= 46 && id <= 125) || id == 139 || (id >= 700 && id <= MAX_NPC_CLASS) || id == INVISIBLE_CLASS)
#ifdef PCRE_SUPPORT
void npc_chat_finalize(struct npc_data *nd);
int mob_chat_sub(struct block_list *bl, va_list ap);
#endif
//Script NPC events.
enum {
NPCE_LOGIN,
NPCE_LOGOUT,
NPCE_LOADMAP,
NPCE_BASELVUP,
NPCE_JOBLVUP,
NPCE_DIE,
NPCE_KILLPC,
NPCE_KILLNPC,
NPCE_MAX
};
struct view_data* npc_get_viewdata(int class_);
int npc_chat_sub(struct block_list *bl, va_list ap);
int npc_event_dequeue(struct map_session_data *sd);
int npc_event_timer(int tid,unsigned int tick,int id,int data);
int npc_event(struct map_session_data *sd,const unsigned char *npcname,int);
int npc_timer_event(const unsigned char *eventname); // Added by RoVeRT
int npc_command(struct map_session_data* sd, const char* npcname, const char* command);
int npc_touch_areanpc(struct map_session_data *,int,int,int);
int npc_touch_areanpc2(struct block_list *bl); // [Skotlex]
int npc_check_areanpc(int flag,int m,int x,int y,int range);
int npc_click(struct map_session_data *sd,struct npc_data *nd);
int npc_scriptcont(struct map_session_data *,int);
TBL_NPC *npc_checknear(struct map_session_data *sd,struct block_list *bl);
int npc_checknear2(struct map_session_data *sd,struct block_list *bl);
int npc_buysellsel(struct map_session_data *,int,int);
int npc_buylist(struct map_session_data *,int,unsigned short *);
int npc_selllist(struct map_session_data *,int,unsigned short *);
int npc_parse_mob(char *w1,char *w2,char *w3,char *w4);
int npc_parse_mob2 (struct spawn_data*, int index); // [Wizputer]
int npc_parse_warp(char *w1,char *w2,char *w3,char *w4);
int npc_globalmessage(const char *name,const char *mes);
void npc_setcells(struct npc_data *nd);
void npc_movenpc(struct npc_data *nd, int x, int y);
int npc_enable(const char *name,int flag);
int npc_changename(const char *name, const char *newname, short look); // [Lance]
struct npc_data* npc_name2id(const char *name);
int npc_get_new_npc_id(void);
void npc_addsrcfile(char *);
void npc_delsrcfile(char *);
void npc_parsesrcfile(char *);
int do_final_npc(void);
int do_init_npc(void);
int npc_event_do_oninit(void);
int npc_do_ontimer(int,int);
int npc_event_doall(const unsigned char *name);
int npc_event_do(const unsigned char *name);
int npc_event_doall_id(const unsigned char *name, int id);
int npc_timerevent_start(struct npc_data *nd, int rid);
int npc_timerevent_stop(struct npc_data *nd);
void npc_timerevent_quit(struct map_session_data *sd);
int npc_gettimerevent_tick(struct npc_data *nd);
int npc_settimerevent_tick(struct npc_data *nd,int newtimer);
int npc_remove_map(struct npc_data *nd);
void npc_unload_duplicates (struct npc_data *nd);
int npc_unload(struct npc_data *nd);
int npc_reload(void);
void npc_read_event_script(void);
int npc_script_event(TBL_PC* sd, int type);
extern char *current_file;
struct npc_data *fake_nd;
#endif /* _NPC_H_ */