// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "../common/ers.h"
#include "../common/db.h"
#include "map.h"
#include "log.h"
#include "clif.h"
#include "intif.h"
#include "pc.h"
#include "status.h"
#include "itemdb.h"
#include "script.h"
#include "mob.h"
#include "pet.h"
#include "battle.h"
#include "skill.h"
#include "unit.h"
#include "npc.h"
#include "chat.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <time.h>
// linked list of npc source files
struct npc_src_list {
struct npc_src_list* next;
char name[4]; // dynamic array, the structure is allocated with extra bytes (string length)
};
static struct npc_src_list* npc_src_files = NULL;
static int npc_id=START_NPC_NUM;
static int npc_warp=0;
static int npc_shop=0;
static int npc_script=0;
static int npc_mob=0;
static int npc_delay_mob=0;
static int npc_cache_mob=0;
int npc_get_new_npc_id(void){ return npc_id++; }
static struct dbt *ev_db;
static struct dbt *npcname_db;
struct event_data {
struct npc_data *nd;
int pos;
};
static struct tm ev_tm_b; // ���v�C�x���g�p
static struct eri *timer_event_ers; //For the npc timer data. [Skotlex]
//For holding the view data of npc classes. [Skotlex]
static struct view_data npc_viewdb[MAX_NPC_CLASS];
static struct script_event_s
{ //Holds pointers to the commonly executed scripts for speedup. [Skotlex]
struct npc_data *nd;
struct event_data *event[UCHAR_MAX];
const char *event_name[UCHAR_MAX];
uint8 event_count;
} script_event[NPCE_MAX];
struct view_data* npc_get_viewdata(int class_)
{ //Returns the viewdata for normal npc classes.
if (class_ == INVISIBLE_CLASS)
return &npc_viewdb[0];
if (npcdb_checkid(class_) || class_ == WARP_CLASS)
return &npc_viewdb[class_];
return NULL;
}
/*==========================================
* NPC�̖�����/�L����
* npc_enable
* npc_enable_sub �L������OnTouch�C�x���g�����s
*------------------------------------------*/
int npc_enable_sub(struct block_list *bl, va_list ap)
{
struct map_session_data *sd;
struct npc_data *nd;
nullpo_retr(0, bl);
nullpo_retr(0, ap);
nullpo_retr(0, nd=va_arg(ap,struct npc_data *));
if(bl->type == BL_PC && (sd=(struct map_session_data *)bl))
{
char name[50]; // need 24 + 9 for the "::OnTouch"
if (nd->sc.option&OPTION_INVISIBLE) // �������������
return 1;
if(sd->areanpc_id==nd->bl.id)
return 1;
sd->areanpc_id=nd->bl.id;
snprintf(name, 50, "%s::OnTouch", nd->exname); // exname to be specific. exname is the unique identifier for script events. [Lance]
npc_event(sd,name,0);
}
//aFree(name);
return 0;
}
int npc_enable(const char* name, int flag)
{
struct npc_data* nd = strdb_get(npcname_db, name);
if (nd==NULL)
return 0;
if (flag&1)
nd->sc.option&=~OPTION_INVISIBLE;
else if (flag&2)
nd->sc.option&=~OPTION_HIDE;
else if (flag&4)
nd->sc.option|= OPTION_HIDE;
else //Can't change the view_data to invisible class because the view_data for all npcs is shared! [Skotlex]
nd->sc.option|= OPTION_INVISIBLE;
if (nd->class_ == WARP_CLASS || nd->class_ == FLAG_CLASS)
{ //Client won't display option changes for these classes [Toms]
if (nd->sc.option&(OPTION_HIDE|OPTION_INVISIBLE))
clif_clearunit_area(&nd->bl, 0);
else
clif_spawn(&nd->bl);
} else
clif_changeoption(&nd->bl);
if(flag&3 && (nd->u.scr.xs > 0 || nd->u.scr.ys >0))
map_foreachinarea( npc_enable_sub,nd->bl.m,nd->bl.x-nd->u.scr.xs,nd->bl.y-nd->u.scr.ys,nd->bl.x+nd->u.scr.xs,nd->bl.y+nd->u.scr.ys,BL_PC,nd);
return 0;
}
/*==========================================
* NPC�𖼑O�ŒT��
*------------------------------------------*/
struct npc_data* npc_name2id(const char* name)
{
return (struct npc_data *) strdb_get(npcname_db, name);
}
/*==========================================
* �C�x���g�L���[�̃C�x���g����
*------------------------------------------*/
int npc_event_dequeue(struct map_session_data* sd)
{
nullpo_retr(0, sd);
if(sd->npc_id)
{ //Current script is aborted.
if(sd->state.using_fake_npc){
clif_clearunit_single(sd->npc_id, 0, sd->fd);
sd->state.using_fake_npc = 0;
}
if (sd->st) {
sd->st->pos = -1;
script_free_stack(sd->st->stack);
aFree(sd->st);
sd->st = NULL;
}
sd->npc_id = 0;
}
if (!sd->eventqueue[0][0])
return 0; //Nothing to dequeue
if (!pc_addeventtimer(sd,100,sd->eventqueue[0]))
{ //Failed to dequeue, couldn't set a timer.
ShowWarning("npc_event_dequeue: event timer is full !\n");
return 0;
}
//Event dequeued successfully, shift other elements.
memmove(sd->eventqueue[0], sd->eventqueue[1], (MAX_EVENTQUEUE-1)*sizeof(sd->eventqueue[0]));
sd->eventqueue[MAX_EVENTQUEUE-1][0]=0;
return 1;
}
/*==========================================
* exports a npc event label
* npc_parse_script->strdb_foreach������
*------------------------------------------*/
int npc_event_export(char* lname, void* data, va_list ap)
{
int pos = (int)data;
struct npc_data* nd = va_arg(ap, struct npc_data *);
if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) {
struct event_data *ev;
char buf[51];
char* p = strchr(lname, ':');
// �G�N�X�|�[�g�����
ev = (struct event_data *) aMalloc(sizeof(struct event_data));
if (ev==NULL) {
ShowFatalError("npc_event_export: out of memory !\n");
exit(EXIT_FAILURE);
}else if (p==NULL || (p-lname)>NAME_LENGTH) {
ShowFatalError("npc_event_export: label name error !\n");
exit(EXIT_FAILURE);
}else{
ev->nd = nd;
ev->pos = pos;
*p = '\0';
sprintf(buf, "%s::%s", nd->exname, lname);
*p = ':';
strdb_put(ev_db, buf, ev);
}
}
return 0;
}
int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname); //[Lance]
/*==========================================
* �S��NPC��On*�C�x���g���s
*------------------------------------------*/
int npc_event_doall_sub(DBKey key, void* data, va_list ap)
{
const char* p = key.str;
struct event_data* ev;
int* c;
int rid;
char* name;
ev = (struct event_data *)data;
c = va_arg(ap, int *);
name = va_arg(ap,char *);
rid = va_arg(ap, int);
if( (p=strchr(p, ':')) && p && strcmpi(name, p)==0 ) {
if(rid)
npc_event_sub(((struct map_session_data *)map_id2bl(rid)),ev,key.str);
else
run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id);
(*c)++;
}
return 0;
}
int npc_event_doall(const char* name)
{
int c = 0;
char buf[64] = "::";
strncpy(buf+2, name, 62);
ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,0);
return c;
}
int npc_event_doall_id(const char* name, int rid)
{
int c = 0;
char buf[64] = "::";
strncpy(buf+2, name, 62);
ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,rid);
return c;
}
int npc_event_do_sub(DBKey key, void* data, va_list ap)
{
const char* p = key.str;
struct event_data* ev;
int* c;
const char* name;
nullpo_retr(0, ev = (struct event_data *)data);
nullpo_retr(0, ap);
nullpo_retr(0, c = va_arg(ap, int *));
name = va_arg(ap, const char *);
if (p && strcmpi(name, p)==0) {
run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
(*c)++;
}
return 0;
}
int npc_event_do(const char* name)
{
int c = 0;
if (*name == ':' && name[1] == ':') {
return npc_event_doall(name+2);
}
ev_db->foreach(ev_db,npc_event_do_sub,&c,name);
return c;
}
/*==========================================
* ���v�C�x���g���s
*------------------------------------------*/
int npc_event_do_clock(int tid, unsigned int tick, int id, int data)
{
time_t timer;
struct tm *t;
char buf[64];
char *day="";
int c=0;
time(&timer);
t=localtime(&timer);
switch (t->tm_wday) {
case 0: day = "Sun"; break;
case 1: day = "Mon"; break;
case 2: day = "Tue"; break;
case 3: day = "Wed"; break;
case 4: day = "Thu"; break;
case 5: day = "Fri"; break;
case 6: day = "Sat"; break;
}
if (t->tm_min != ev_tm_b.tm_min ) {
sprintf(buf,"OnMinute%02d",t->tm_min);
c+=npc_event_doall(buf);
sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min);
c+=npc_event_doall(buf);
sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min);
c+=npc_event_doall(buf);
}
if (t->tm_hour!= ev_tm_b.tm_hour) {
sprintf(buf,"OnHour%02d",t->tm_hour);
c+=npc_event_doall(buf);
}
if (t->tm_mday!= ev_tm_b.tm_mday) {
sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday);
c+=npc_event_doall(buf);
}
memcpy(&ev_tm_b,t,sizeof(ev_tm_b));
return c;
}
/*==========================================
* OnInit�C�x���g���s(&���v�C�x���g�J�n)
*------------------------------------------*/
int npc_event_do_oninit(void)
{
// int c = npc_event_doall("OnInit");
ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"
CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit"));
add_timer_interval(gettick()+100,
npc_event_do_clock,0,0,1000);
return 0;
}
/*==========================================
* �^�C�}�[�C�x���g�p���x���̎�荞��
* npc_parse_script->strdb_foreach������
*------------------------------------------*/
int npc_timerevent_import(char* lname, void* data, va_list ap)
{
int pos=(int)data;
struct npc_data *nd=va_arg(ap,struct npc_data *);
int t=0,i=0;
if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':') {
// �^�C�}�[�C�x���g
struct npc_timerevent_list *te=nd->u.scr.timer_event;
int j,i=nd->u.scr.timeramount;
if(te==NULL) te=(struct npc_timerevent_list*)aMallocA(sizeof(struct npc_timerevent_list));
else te= (struct npc_timerevent_list*)aRealloc( te, sizeof(struct npc_timerevent_list) * (i+1) );
if(te==NULL){
ShowFatalError("npc_timerevent_import: out of memory !\n");
exit(EXIT_FAILURE);
}
for(j=0;j<i;j++){
if(te[j].timer>t){
memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(i-j));
break;
}
}
te[j].timer=t;
te[j].pos=pos;
nd->u.scr.timer_event=te;
nd->u.scr.timeramount++;
}
return 0;
}
struct timer_event_data {
int rid; //Attached player for this timer.
int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount
int time; //holds total time elapsed for the script since time 0 (whenthe timers started)
unsigned int otick; //Holds tick value at which timer sequence was started (that is, it stores the tick value for which T= 0
};
/*==========================================
* �^�C�}�[�C�x���g���s
*------------------------------------------*/
int npc_timerevent(int tid, unsigned int tick, int id, int data)
{
int next,t,old_rid,old_timer;
unsigned int old_tick;
struct npc_data* nd=(struct npc_data *)map_id2bl(id);
struct npc_timerevent_list *te;
struct timer_event_data *ted = (struct timer_event_data*)data;
struct map_session_data *sd=NULL;
if( nd==NULL ){
ShowError("npc_timerevent: NPC not found??\n");
return 0;
}
if (ted->rid) {
sd = map_id2sd(ted->rid);
if (!sd) {
if(battle_config.error_log)
ShowError("npc_timerevent: Attached player not found.\n");
ers_free(timer_event_ers, ted);
return 0;
}
}
old_rid = nd->u.scr.rid; //To restore it later.
nd->u.scr.rid = sd?sd->bl.id:0;
old_tick = nd->u.scr.timertick;
nd->u.scr.timertick=ted->otick;
te=nd->u.scr.timer_event+ ted->next;
old_timer = nd->u.scr.timer;
t = nd->u.scr.timer=ted->time;
ted->next++;
if( nd->u.scr.timeramount> ted->next){
next= nd->u.scr.timer_event[ ted->next ].timer
- nd->u.scr.timer_event[ ted->next-1 ].timer;
ted->time+=next;
if (sd)
sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(int)ted);
else
nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(int)ted);
} else {
if (sd)
sd->npc_timer_id = -1;
else
nd->u.scr.timerid = -1;
ers_free(timer_event_ers, ted);
}
run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
//Restore previous data, only if this timer is a player-attached one.
if (sd) {
nd->u.scr.rid = old_rid;
nd->u.scr.timer = old_timer;
nd->u.scr.timertick = old_tick;
}
return 0;
}
/*==========================================
* �^�C�}�[�C�x���g�J�n
*------------------------------------------*/
int npc_timerevent_start(struct npc_data* nd, int rid)
{
int j,n, next;
struct map_session_data *sd=NULL; //Player to whom script is attached.
struct timer_event_data *ted;
nullpo_retr(0, nd);
n=nd->u.scr.timeramount;
if( n==0 )
return 0;
for(j=0;j<n;j++){
if( nd->u.scr.timer_event[j].timer > nd->u.scr.timer )
break;
}
if(j>=n) // check if there is a timer to use !!BEFORE!! you write stuff to the structures [Shinomori]
return 0;
if (nd->u.scr.rid > 0) {
//Try to attach timer to this player.
sd = map_id2sd(nd->u.scr.rid);
if (!sd) {
if(battle_config.error_log)
ShowError("npc_timerevent_start: Attached player not found!\n");
return 1;
}
}
//Check if timer is already started.
if (sd) {
if (sd->npc_timer_id != -1)
return 0;
} else if (nd->u.scr.timerid != -1)
return 0;
ted = ers_alloc(timer_event_ers, struct timer_event_data);
ted->next = j;
nd->u.scr.timertick=ted->otick=gettick();
//Attach only the player if attachplayerrid was used.
ted->rid = sd?sd->bl.id:0;
// Do not store it to make way to two types of timers: globals and personals.
// if (rid >= 0) nd->u.scr.rid=rid; // changed to: attaching to given rid by default [Shinomori]
// if rid is less than 0 leave it unchanged [celest]
next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
ted->time = nd->u.scr.timer_event[j].timer;
if (sd)
sd->npc_timer_id = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(int)ted);
else
nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(int)ted);
return 0;
}
/*==========================================
* �^�C�}�[�C�x���g�I��
*------------------------------------------*/
int npc_timerevent_stop(struct npc_data* nd)
{
struct map_session_data *sd =NULL;
struct TimerData *td = NULL;
int *tid;
nullpo_retr(0, nd);
if (nd->u.scr.rid) {
sd = map_id2sd(nd->u.scr.rid);
if (!sd) {
if(battle_config.error_log)
ShowError("npc_timerevent_stop: Attached player not found!\n");
return 1;
}
}
tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid;
if (*tid == -1) //Nothing to stop
return 0;
td = get_timer(*tid);
if (td && td->data)
ers_free(timer_event_ers, (struct event_timer_data*)td->data);
delete_timer(*tid,npc_timerevent);
*tid = -1;
//Set the timer tick to the time that has passed since the beginning of the timers and now.
nd->u.scr.timer = DIFF_TICK(gettick(),nd->u.scr.timertick);
// nd->u.scr.rid = 0; //Eh? why detach?
return 0;
}
/*==========================================
* Aborts a running npc timer that is attached to a player.
*------------------------------------------*/
void npc_timerevent_quit(struct map_session_data* sd)
{
struct TimerData *td;
struct npc_data* nd;
struct timer_event_data *ted;
if (sd->npc_timer_id == -1)
return;
td = get_timer(sd->npc_timer_id);
if (!td) {
sd->npc_timer_id = -1;
return; //??
}
nd = (struct npc_data *)map_id2bl(td->id);
ted = (struct timer_event_data*)td->data;
delete_timer(sd->npc_timer_id, npc_timerevent);
sd->npc_timer_id = -1;
if (nd && nd->bl.type == BL_NPC)
{ //Execute OnTimerQuit
char buf[sizeof(nd->exname)+sizeof("::OnTimerQuit")+1];
struct event_data *ev;
sprintf(buf,"%s::OnTimerQuit",nd->exname);
ev = strdb_get(ev_db, buf);
if(ev && ev->nd != nd) {
ShowWarning("npc_timerevent_quit: Unable to execute \"OnTimerQuit\", two NPCs have the same event name [%s]!\n",buf);
ev = NULL;
}
if (ev) {
int old_rid,old_timer;
unsigned int old_tick;
//Set timer related info.
old_rid = nd->u.scr.rid;
nd->u.scr.rid = sd->bl.id;
old_tick = nd->u.scr.timertick;
nd->u.scr.timertick=ted->otick;
old_timer = nd->u.scr.timer;
nd->u.scr.timer=ted->time;
//Execute label
run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id);
//Restore previous data.
nd->u.scr.rid = old_rid;
nd->u.scr.timer = old_timer;
nd->u.scr.timertick = old_tick;
}
}
ers_free(timer_event_ers, ted);
}
/*==========================================
* �^�C�}�[�l�̏���
*------------------------------------------*/
int npc_gettimerevent_tick(struct npc_data* nd)
{
int tick;
nullpo_retr(0, nd);
tick=nd->u.scr.timer;
if (nd->u.scr.timertick)
tick+=DIFF_TICK(gettick(), nd->u.scr.timertick);
return tick;
}
/*==========================================
* �^�C�}�[�l�̐ݒ�
*------------------------------------------*/
int npc_settimerevent_tick(struct npc_data* nd, int newtimer)
{
int flag;
struct map_session_data *sd=NULL;
nullpo_retr(0, nd);
if (nd->u.scr.rid) {
sd = map_id2sd(nd->u.scr.rid);
if (!sd) {
if(battle_config.error_log)
ShowError("npc_settimerevent_tick: Attached player not found!\n");
return 1;
}
flag= sd->npc_timer_id != -1 ;
} else
flag= nd->u.scr.timerid != -1 ;
if(flag)
npc_timerevent_stop(nd);
nd->u.scr.timer=newtimer;
if(flag)
npc_timerevent_start(nd, -1);
return 0;
}
int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname)
{
if ( sd->npc_id != 0 )
{
//Enqueue the event trigger.
int i;
ARR_FIND( 0, MAX_EVENTQUEUE, i, sd->eventqueue[i][0] == '\0' );
if( i < MAX_EVENTQUEUE )
safestrncpy(sd->eventqueue[i],eventname,50); //Event enqueued.
else
if( battle_config.error_log )
ShowWarning("npc_event: event queue is full !\n");
return 1;
}
if( ev->nd->sc.option&OPTION_INVISIBLE )
{
//Disabled npc, shouldn't trigger event.
npc_event_dequeue(sd);
return 2;
}
run_script(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id);
return 0;
}
/*==========================================
* �C�x���g�^��NPC����
*------------------------------------------*/
int npc_event(struct map_session_data* sd, const char* eventname, int mob_kill)
{
struct event_data* ev = strdb_get(ev_db, eventname);
struct npc_data *nd;
int xs,ys;
char mobevent[100];
if (sd == NULL) {
nullpo_info(NLP_MARK);
return 0;
}
if (ev == NULL && eventname && strcmp(((eventname)+strlen(eventname)-9),"::OnTouch") == 0)
return 1;
if (ev == NULL || (nd = ev->nd) == NULL) {
if (mob_kill) {
strcpy( mobevent, eventname);
strcat( mobevent, "::OnMyMobDead");
ev = strdb_get(ev_db, mobevent);
if (ev == NULL || (nd = ev->nd) == NULL) {
if (strnicmp(eventname, "GM_MONSTER",10) != 0)
ShowError("npc_event: (mob_kill) event not found [%s]\n", mobevent);
return 0;
}
} else {
if (battle_config.error_log)
ShowError("npc_event: event not found [%s]\n", eventname);
return 0;
}
}
xs=nd->u.scr.xs;
ys=nd->u.scr.ys;
if (xs>=0 && ys>=0 && (strcmp(((eventname)+strlen(eventname)-6),"Global") != 0) )
{
if (nd->bl.m >= 0) { //Non-invisible npc
if (nd->bl.m != sd->bl.m )
return 1;
if ( xs>0 && (sd->bl.x<nd->bl.x-xs/2 || nd->bl.x+xs/2<sd->bl.x) )
return 1;
if ( ys>0 && (sd->bl.y<nd->bl.y-ys/2 || nd->bl.y+ys/2<sd->bl.y) )
return 1;
}
}
return npc_event_sub(sd,ev,eventname);
}
/*==========================================
* �ڐG�^��NPC����
*------------------------------------------*/
int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y)
{
int i,f=1;
int xs,ys;
nullpo_retr(1, sd);
if(sd->npc_id)
return 1;
for(i=0;i<map[m].npc_num;i++) {
if (map[m].npc[i]->sc.option&OPTION_INVISIBLE) { // �������������
f=0;
continue;
}
switch(map[m].npc[i]->bl.subtype) {
case WARP:
xs=map[m].npc[i]->u.warp.xs;
ys=map[m].npc[i]->u.warp.ys;
break;
case SCRIPT:
xs=map[m].npc[i]->u.scr.xs;
ys=map[m].npc[i]->u.scr.ys;
break;
default:
continue;
}
if (x >= map[m].npc[i]->bl.x-xs/2 && x < map[m].npc[i]->bl.x-xs/2+xs &&
y >= map[m].npc[i]->bl.y-ys/2 && y < map[m].npc[i]->bl.y-ys/2+ys)
break;
}
if (i==map[m].npc_num) {
if (f) {
if (battle_config.error_log)
ShowError("npc_touch_areanpc : some bug \n");
}
return 1;
}
switch(map[m].npc[i]->bl.subtype) {
case WARP:
// hidden chars cannot use warps -- is it the same for scripts too?
if (sd->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) ||
(!battle_config.duel_allow_teleport && sd->duel_group)) // duel rstrct [LuzZza]
break;
pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0);
break;
case SCRIPT:
{
//char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori]
char name[50]; // need 24 max + 9 for "::OnTouch"
if(sd->areanpc_id == map[m].npc[i]->bl.id)
return 1;
sd->areanpc_id = map[m].npc[i]->bl.id;
sprintf(name,"%s::OnTouch", map[m].npc[i]->exname); // It goes here too. exname being the unique identifier. [Lance]
if( npc_event(sd,name,0)>0 ) {
pc_stop_walking(sd,1); //Make it stop walking!
npc_click(sd,map[m].npc[i]);
}
//aFree(name);
break;
}
}
return 0;
}
int npc_touch_areanpc2(struct block_list* bl)
{
int i,m=bl->m;
int xs,ys;
for(i=0;i<map[m].npc_num;i++) {
if (map[m].npc[i]->sc.option&OPTION_INVISIBLE)
continue;
if (map[m].npc[i]->bl.subtype!=WARP)
continue;
xs=map[m].npc[i]->u.warp.xs;
ys=map[m].npc[i]->u.warp.ys;
if (bl->x >= map[m].npc[i]->bl.x-xs/2 && bl->x < map[m].npc[i]->bl.x-xs/2+xs &&
bl->y >= map[m].npc[i]->bl.y-ys/2 && bl->y < map[m].npc[i]->bl.y-ys/2+ys)
break;
}
if (i==map[m].npc_num)
return 0;
xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex);
if (xs < 0) // Can't warp object between map servers...
return 0;
if (unit_warp(bl, xs, map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0))
return 0; //Failed to warp.
return 1;
}
//Checks if there are any NPC on-touch objects on the given range.
//Flag determines the type of object to check for:
//&1: NPC Warps
//&2: NPCs with on-touch events.
int npc_check_areanpc(int flag, int m, int x, int y, int range)
{
int i;
int x0,y0,x1,y1;
int xs,ys;
if (range < 0) return 0;
x0 = x-range;
x1 = x+range;
y0 = y-range;
y1 = y+range;
//First check for npc_cells on the range given
if (x0 < 0) x0 = 0;
if (y0 < 0) y0 = 0;
if (x1 >= map[m].xs) x1 = map[m].xs-1;
if (y1 >= map[m].ys) y1 = map[m].ys-1;
i = 0;
for (ys = y0; ys <= y1 && !i; ys++) {
for(xs = x0; xs <= x1 && !i; xs++){
if (map_getcell(m,xs,ys,CELL_CHKNPC))
i = 1;
}
}
if (!i) return 0; //No NPC_CELLs.
//Now check for the actual NPC on said range.
for(i=0;i<map[m].npc_num;i++) {
if (map[m].npc[i]->sc.option&OPTION_INVISIBLE)
continue;
switch(map[m].npc[i]->bl.subtype) {
case WARP:
if (!(flag&1))
continue;
xs=map[m].npc[i]->u.warp.xs;
ys=map[m].npc[i]->u.warp.ys;
break;
case SCRIPT:
if (!(flag&2))
continue;
xs=map[m].npc[i]->u.scr.xs;
ys=map[m].npc[i]->u.scr.ys;
break;
default:
continue;
}
if (x1 >= map[m].npc[i]->bl.x-xs/2 && x0 < map[m].npc[i]->bl.x-xs/2+xs &&
y1 >= map[m].npc[i]->bl.y-ys/2 && y0 < map[m].npc[i]->bl.y-ys/2+ys)
break;
}
if (i==map[m].npc_num)
return 0;
return (map[m].npc[i]->bl.id);
}
/*==========================================
* �߂����ǂ����̔���
*------------------------------------------*/
int npc_checknear2(struct map_session_data* sd, struct block_list* bl)
{
nullpo_retr(1, sd);
if(bl == NULL) return 1;
if(sd->state.using_fake_npc && sd->npc_id == bl->id)
return 0;
if (status_get_class(bl)<0) //Class-less npc, enable click from anywhere.
return 0;
if (bl->m!=sd->bl.m ||
bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)
return 1;
return 0;
}
struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl)
{
struct npc_data *nd;
nullpo_retr(NULL, sd);
if(bl == NULL) return NULL;
if(bl->type != BL_NPC) return NULL;
nd = (TBL_NPC*)bl;
if(sd->state.using_fake_npc && sd->npc_id == bl->id)
return nd;
if (nd->class_<0) //Class-less npc, enable click from anywhere.
return nd;
if (bl->m!=sd->bl.m ||
bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)
return NULL;
return nd;
}
/*==========================================
* NPC�̃I�[�v���`���b�g����
*------------------------------------------*/
int npc_globalmessage(const char* name, const char* mes)
{
struct npc_data* nd = (struct npc_data *) strdb_get(npcname_db, name);
char temp[100];
if (!nd)
return 0;
snprintf(temp, sizeof(temp), "%s : %s", name, mes);
clif_GlobalMessage(&nd->bl,temp);
return 0;
}
/*==========================================
* �N���b�N����NPC����
*------------------------------------------*/
int npc_click(struct map_session_data* sd, struct npc_data* nd)
{
nullpo_retr(1, sd);
if (sd->npc_id != 0) {
if (battle_config.error_log)
ShowError("npc_click: npc_id != 0\n");
return 1;
}
if(!nd) return 1;
if ((nd = npc_checknear(sd,&nd->bl)) == NULL)
return 1;
//Hidden/Disabled npc.
if (nd->class_ < 0 || nd->sc.option&(OPTION_INVISIBLE|OPTION_HIDE))
return 1;
switch(nd->bl.subtype) {
case SHOP:
clif_npcbuysell(sd,nd->bl.id);
break;
case SCRIPT:
run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id);
break;
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
int npc_scriptcont(struct map_session_data* sd, int id)
{
nullpo_retr(1, sd);
if( id != sd->npc_id ){
TBL_NPC* nd_sd=(TBL_NPC*)map_id2bl(sd->npc_id);
TBL_NPC* nd=(TBL_NPC*)map_id2bl(id);
ShowDebug("npc_scriptcont: %s (sd->npc_id=%d) is not %s (id=%d).\n",
nd_sd?(char*)nd_sd->name:"'Unknown NPC'", (int)sd->npc_id,
nd?(char*)nd->name:"'Unknown NPC'", (int)id);
return 1;
}
if(id != fake_nd->bl.id) { // Not item script
if ((npc_checknear(sd,map_id2bl(id))) == NULL){
ShowWarning("npc_scriptcont: failed npc_checknear test.\n");
return 1;
}
}
run_script_main(sd->st);
return 0;
}
/*==========================================
*
*------------------------------------------*/
int npc_buysellsel(struct map_session_data* sd, int id, int type)
{
struct npc_data *nd;
nullpo_retr(1, sd);
if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL)
return 1;
if (nd->bl.subtype!=SHOP) {
if (battle_config.error_log)
ShowError("no such shop npc : %d\n",id);
if (sd->npc_id == id)
sd->npc_id=0;
return 1;
}
if (nd->sc.option&OPTION_INVISIBLE) // �������������
return 1;
sd->npc_shopid=id;
if (type==0) {
clif_buylist(sd,nd);
} else {
clif_selllist(sd);
}
return 0;
}
//npc_buylist for script-controlled shops.
static int npc_buylist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd)
{
char npc_ev[51];
int i;
int regkey = add_str("@bought_nameid");
int regkey2 = add_str("@bought_quantity");
sprintf(npc_ev, "%s::OnBuyItem", nd->exname);
for(i=0;i<n;i++){
pc_setreg(sd,regkey+(i<<24),(int)item_list[i*2+1]);
pc_setreg(sd,regkey2+(i<<24),(int)item_list[i*2]);
}
npc_event(sd, npc_ev, 0);
return 0;
}
/*==========================================
*
*------------------------------------------*/
int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list)
{
struct npc_data *nd;
double z;
int i,j,w,skill,itemamount=0,new_=0;
nullpo_retr(3, sd);
nullpo_retr(3, item_list);
if ((nd = npc_checknear(sd,map_id2bl(sd->npc_shopid))) == NULL)
return 3;
if (nd->master_nd) //Script-based shops.
return npc_buylist_sub(sd,n,item_list,nd->master_nd);
if (nd->bl.subtype!=SHOP)
return 3;
for(i=0,w=0,z=0;i<n;i++) {
for(j=0;nd->u.shop_item[j].nameid;j++) {
if (nd->u.shop_item[j].nameid==item_list[i*2+1] || //Normal items
itemdb_viewid(nd->u.shop_item[j].nameid)==item_list[i*2+1]) //item_avail replacement
break;
}
if (nd->u.shop_item[j].nameid==0)
return 3;
if (!itemdb_isstackable(nd->u.shop_item[j].nameid) && item_list[i*2] > 1)
{ //Exploit? You can't buy more than 1 of equipment types o.O
ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n",
sd->status.name, sd->status.account_id, sd->status.char_id, item_list[i*2], nd->u.shop_item[j].nameid);
item_list[i*2] = 1;
}
if (itemdb_value_notdc(nd->u.shop_item[j].nameid))
z+=(double)nd->u.shop_item[j].value * item_list[i*2];
else
z+=(double)pc_modifybuyvalue(sd,nd->u.shop_item[j].value) * item_list[i*2];
itemamount+=item_list[i*2];
switch(pc_checkadditem(sd,item_list[i*2+1],item_list[i*2])) {
case ADDITEM_EXIST:
break;
case ADDITEM_NEW:
new_++;
break;
case ADDITEM_OVERAMOUNT:
return 2;
}
w+=itemdb_weight(item_list[i*2+1]) * item_list[i*2];
}
if (z > (double)sd->status.zeny)
return 1; // zeny�s��
if (w+sd->weight > sd->max_weight)
return 2; // �d�ʒ���
if (pc_inventoryblank(sd)<new_)
return 3; // ��ސ�����
//Logs (S)hopping Zeny [Lupus]
if(log_config.zeny > 0 )
log_zeny(sd, "S", sd, -(int)z);
//Logs
pc_payzeny(sd,(int)z);
for(i=0;i<n;i++) {
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid = item_list[i*2+1];
item_tmp.identify = 1; // npc�̔��A�C�e���͊Ӓ�ς�
pc_additem(sd,&item_tmp,item_list[i*2]);
//Logs items, Bought in NPC (S)hop [Lupus]
if(log_config.enable_logs&0x20)
log_pick_pc(sd, "S", item_tmp.nameid, item_list[i*2], NULL);
//Logs
}
//���l�o���l
if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0) {
if (sd->status.skill[MC_DISCOUNT].flag != 0)
skill = sd->status.skill[MC_DISCOUNT].flag - 2;
if (skill > 0) {
z = z * (double)skill * (double)battle_config.shop_exp/10000.;
if (z < 1)
z = 1;
pc_gainexp(sd,NULL,0,(int)z);
}
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list)
{
double z;
int i,skill,itemamount=0;
struct npc_data *nd;
nullpo_retr(1, sd);
nullpo_retr(1, item_list);
if ((nd = npc_checknear(sd,map_id2bl(sd->npc_shopid))) == NULL)
return 1;
nd = nd->master_nd; //For OnSell triggers.
for(i=0,z=0;i<n;i++) {
int nameid, idx;
short qty;
idx = item_list[i*2]-2;
qty = (short)item_list[i*2+1];
if (idx <0 || idx >=MAX_INVENTORY || qty < 0)
break;
nameid=sd->status.inventory[idx].nameid;
if (nameid == 0 || !sd->inventory_data[idx] ||
sd->status.inventory[idx].amount < qty)
break;
if (sd->inventory_data[idx]->flag.value_notoc)
z+=(double)qty*sd->inventory_data[idx]->value_sell;
else
z+=(double)qty*pc_modifysellvalue(sd,sd->inventory_data[idx]->value_sell);
if(sd->inventory_data[idx]->type == IT_PETEGG &&
sd->status.inventory[idx].card[0] == CARD0_PET)
{
if(search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0)
intif_delete_petdata(MakeDWord(sd->status.inventory[idx].card[1],sd->status.inventory[idx].card[2]));
}
if(log_config.enable_logs&0x20) //Logs items, Sold to NPC (S)hop [Lupus]
log_pick_pc(sd, "S", nameid, -qty, &sd->status.inventory[idx]);
if(nd) {
pc_setreg(sd,add_str("@sold_nameid")+(i<<24),(int)sd->status.inventory[idx].nameid);
pc_setreg(sd,add_str("@sold_quantity")+(i<<24),qty);
}
itemamount+=qty;
pc_delitem(sd,idx,qty,0);
}
if (z > MAX_ZENY) z = MAX_ZENY;
if(log_config.zeny) //Logs (S)hopping Zeny [Lupus]
log_zeny(sd, "S", sd, (int)z);
pc_getzeny(sd,(int)z);
if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_OVERCHARGE)) > 0) {
if (sd->status.skill[MC_OVERCHARGE].flag != 0)
skill = sd->status.skill[MC_OVERCHARGE].flag - 2;
if (skill > 0) {
z = z * (double)skill * (double)battle_config.shop_exp/10000.;
if (z < 1)
z = 1;
pc_gainexp(sd,NULL,0,(int)z);
}
}
if(nd) {
char npc_ev[51];
sprintf(npc_ev, "%s::OnSellItem", nd->exname);
npc_event(sd, npc_ev, 0);
}
if (i<n) {
//Error/Exploit... of some sort. If we return 1, the client will not mark
//any item as deleted even though a few were sold. In such a case, we
//have no recourse but to kick them out so their inventory will refresh
//correctly on relog. [Skotlex]
if (i) clif_setwaitclose(sd->fd);
return 1;
}
return 0;
}
int npc_remove_map(struct npc_data* nd)
{
int m,i;
nullpo_retr(1, nd);
if(nd->bl.prev == NULL || nd->bl.m < 0)
return 1; //Not assigned to a map.
m = nd->bl.m;
clif_clearunit_area(&nd->bl,2);
//Remove corresponding NPC CELLs
if (nd->bl.subtype == WARP) {
int j, xs, ys, x, y;
x = nd->bl.x;
y = nd->bl.y;
xs = nd->u.warp.xs;
ys = nd->u.warp.ys;
for (i = 0; i < ys; i++) {
for (j = 0; j < xs; j++) {
if (map_getcell(m, x-xs/2+j, y-ys/2+i, CELL_CHKNPC))
map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_CLRNPC);
}
}
}
map_delblock(&nd->bl);
//Remove npc from map[].npc list. [Skotlex]
for(i=0;i<map[m].npc_num && map[m].npc[i] != nd;i++);
if (i >= map[m].npc_num) return 2; //failed to find it?
map[m].npc_num--;
memmove(&map[m].npc[i], &map[m].npc[i+1], (map[m].npc_num-i)*sizeof(map[m].npc[0]));
return 0;
}
static int npc_unload_ev(DBKey key, void* data, va_list ap)
{
struct event_data* ev = (struct event_data *)data;
char* npcname = va_arg(ap, char *);
if(strcmp(ev->nd->exname,npcname)==0){
db_remove(ev_db, key);
return 1;
}
return 0;
}
static int npc_unload_dup_sub(DBKey key, void* data, va_list ap)
{
struct npc_data *nd = (struct npc_data *)data;
int src_id;
if(nd->bl.type!=BL_NPC || nd->bl.subtype != SCRIPT)
return 0;
src_id=va_arg(ap,int);
if (nd->u.scr.src_id == src_id)
npc_unload(nd);
return 0;
}
//Removes all npcs that are duplicates of the passed one. [Skotlex]
void npc_unload_duplicates(struct npc_data* nd)
{
map_foreachiddb(npc_unload_dup_sub,nd->bl.id);
}
int npc_unload(struct npc_data* nd)
{
nullpo_ret(nd);
npc_remove_map(nd);
map_deliddb(&nd->bl);
strdb_remove(npcname_db, (nd->bl.subtype < SCRIPT) ? nd->name : nd->exname);
if (nd->chat_id) // remove npc chatroom object and kick users
chat_deletenpcchat(nd);
#ifdef PCRE_SUPPORT
npc_chat_finalize(nd); // deallocate npc PCRE data structures
#endif
if (nd->bl.subtype == SCRIPT) {
ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related.
if (nd->u.scr.timerid != -1) {
struct TimerData *td = NULL;
td = get_timer(nd->u.scr.timerid);
if (td && td->data)
ers_free(timer_event_ers, (struct event_timer_data*)td->data);
delete_timer(nd->u.scr.timerid, npc_timerevent);
}
if (nd->u.scr.timer_event)
aFree(nd->u.scr.timer_event);
if (nd->u.scr.src_id == 0) {
if(nd->u.scr.script) {
script_free_code(nd->u.scr.script);
nd->u.scr.script = NULL;
}
if (nd->u.scr.label_list) {
aFree(nd->u.scr.label_list);
nd->u.scr.label_list = NULL;
nd->u.scr.label_list_num = 0;
}
}
}
script_stop_sleeptimers(nd->bl.id);
aFree(nd);
return 0;
}
//
// NPC Source Files
//
/// Clears the npc source file list
static void npc_clearsrcfile(void)
{
struct npc_src_list* file = npc_src_files;
struct npc_src_list* file_tofree;
while( file != NULL )
{
file_tofree = file;
file = file->next;
aFree(file_tofree);
}
npc_src_files = NULL;
}
/// Adds a npc source file (or removes all)
void npc_addsrcfile(const char* name)
{
struct npc_src_list* file;
struct npc_src_list* file_prev = NULL;
if( strcmpi(name, "clear") == 0 )
{
npc_clearsrcfile();
return;
}
// prevent multiple insert of source files
file = npc_src_files;
while( file != NULL )
{
if( strcmp(name, file->name) == 0 )
return;// found the file, no need to insert it again
file_prev = file;
file = file->next;
}
file = (struct npc_src_list*)aMalloc(sizeof(struct npc_src_list) + strlen(name));
file->next = NULL;
strncpy(file->name, name, strlen(name) + 1);
if( file_prev == NULL )
npc_src_files = file;
else
file_prev->next = file;
}
/// Removes a npc source file (or all)
void npc_delsrcfile(const char* name)
{
struct npc_src_list* file = npc_src_files;
struct npc_src_list* file_prev = NULL;
if( strcmpi(name, "all") == 0 )
{
npc_clearsrcfile();
return;
}
while( file != NULL )
{
if( strcmp(file->name, name) == 0 )
{
if( npc_src_files == file )
npc_src_files = file->next;
else
file_prev->next = file->next;
aFree(file);
break;
}
file_prev = file;
file = file->next;
}
}
/// Parses a warp npc.
const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
int x, y, xs, ys, to_x, to_y, m;
unsigned short i;
char mapname[32], to_mapname[32];
struct npc_data *nd;
// w1=<from map name>,<fromX>,<fromY>,<facing>
// w4=<spanx>,<spany>,<to map name>,<toX>,<toY>
if( sscanf(w1, "%31[^,],%d,%d", mapname, &x, &y) != 3
|| sscanf(w4, "%d,%d,%31[^,],%d,%d", &xs, &ys, to_mapname, &to_x, &to_y) != 5 )
{
ShowError("npc_parse_warp: Invalid warp definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
m = map_mapname2mapid(mapname);
i = mapindex_name2id(to_mapname);
if( i == 0 )
{
ShowError("npc_parse_warp: Unknown destination map in file '%s', line '%d' : %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), to_mapname, w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
CREATE(nd, struct npc_data, 1);
nd->bl.id = npc_get_new_npc_id();
nd->n = map_addnpc(m, nd);
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m = m;
nd->bl.x = x;
nd->bl.y = y;
safestrncpy(nd->name, w3, sizeof(nd->name));
safestrncpy(nd->exname, w3, sizeof(nd->exname));
if (!battle_config.warp_point_debug)
nd->class_ = WARP_CLASS;
else
nd->class_ = WARP_DEBUG_CLASS;
nd->speed = 200;
nd->u.warp.mapindex = i;
xs += 2;
ys += 2;
nd->u.warp.x = to_x;
nd->u.warp.y = to_y;
nd->u.warp.xs = xs;
nd->u.warp.ys = ys;
npc_warp++;
nd->bl.type = BL_NPC;
nd->bl.subtype = WARP;
npc_setcells(nd);
map_addblock(&nd->bl);
status_set_viewdata(&nd->bl, nd->class_);
status_change_init(&nd->bl);
unit_dataset(&nd->bl);
clif_spawn(&nd->bl);
strdb_put(npcname_db, nd->name, nd);
return strchr(start,'\n');// continue
}
/// Parses a shop npc.
static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
#define MAX_SHOPITEM 100
struct npc_item_list items[MAX_SHOPITEM];
char *p;
int x, y, dir, m, i;
struct npc_data *nd;
if( strcmp(w1,"-") == 0 )
{// 'floating' shop?
x = 0; y = 0; dir = 0; m = -1;
}
else
{// w1=<map name>,<x>,<y>,<facing>
char mapname[32];
if( sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4
|| strchr(w4, ',') == NULL )
{
ShowError("npc_parse_shop: Invalid shop definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
m = map_mapname2mapid(mapname);
}
p = strchr(w4,',');
for( i = 0; i < ARRAYLENGTH(items) && p; ++i )
{
int nameid, value;
struct item_data* id;
if( sscanf(p, ",%d:%d", &nameid, &value) != 2 )
{
ShowError("npc_parse_shop: Invalid item definition in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
break;
}
id = itemdb_search(nameid);
if( value < 0 )
value = id->value_buy;
if( value*0.75 < id->value_sell*1.24 )
{// Expoit possible: you can buy and sell back with profit
ShowWarning("npc_parse_shop: Item %s [%d] discounted buying price (%d->%d) is less than overcharged selling price (%d->%d) at file '%s', line '%d'.\n",
id->name, nameid, value, (int)(value*0.75), id->value_sell, (int)(id->value_sell*1.24), filepath, strline(buffer,start-buffer));
}
//for logs filters, atcommands and iteminfo script command
if( id->maxchance <= 0 )
id->maxchance = 10000; //10000 (100% drop chance)would show that the item's sold in NPC Shop
items[i].nameid = nameid;
items[i].value = value;
p = strchr(p+1,',');
}
if( i == 0 )
{
ShowWarning("npc_parse_shop: Ignoring empty shop in file '%s', line '%d'.\n", filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// continue
}
nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data) + sizeof(nd->u.shop_item[0])*(i));
memcpy(&nd->u.shop_item, items, sizeof(struct npc_item_list)*i);
nd->u.shop_item[i].nameid = 0;
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m = m;
nd->bl.x = x;
nd->bl.y = y;
nd->bl.id = npc_get_new_npc_id();
safestrncpy(nd->name, w3, sizeof(nd->name));
nd->class_ = m==-1?-1:atoi(w4);
nd->speed = 200;
++npc_shop;
nd->bl.type = BL_NPC;
nd->bl.subtype = SHOP;
if( m >= 0 )
{// normal shop npc
nd->n = map_addnpc(m,nd);
map_addblock(&nd->bl);
status_set_viewdata(&nd->bl, nd->class_);
status_change_init(&nd->bl);
unit_dataset(&nd->bl);
nd->ud.dir = dir;
clif_spawn(&nd->bl);
} else
{// 'floating' shop?
map_addiddb(&nd->bl);
}
strdb_put(npcname_db, nd->name, nd);
return strchr(start,'\n');// continue
}
/*==========================================
* NPC�̃��x���f�[�^�R���o�[�g
*------------------------------------------*/
int npc_convertlabel_db(DBKey key, void* data, va_list ap)
{
const char* lname = (const char*)key.str;
int lpos = (int)data;
struct npc_label_list** label_list;
int* label_list_num;
const char* filepath;
struct npc_label_list* label;
const char *p;
int len;
nullpo_retr(0, ap);
nullpo_retr(0, label_list = va_arg(ap,struct npc_label_list**));
nullpo_retr(0, label_list_num = va_arg(ap,int*));
nullpo_retr(0, filepath = va_arg(ap,const char*));
if( *label_list == NULL )
{
*label_list = (struct npc_label_list *) aCallocA (1, sizeof(struct npc_label_list));
*label_list_num = 0;
} else
*label_list = (struct npc_label_list *) aRealloc (*label_list, sizeof(struct npc_label_list)*(*label_list_num+1));
label = *label_list+*label_list_num;
// In case of labels not terminated with ':', for user defined function support
p = lname;
while( ISALNUM(*p) || *p == '_' )
++p;
len = p-lname;
// here we check if the label fit into the buffer
if( len > 23 )
{
ShowError("npc_parse_script: label name longer than 23 chars! '%s'\n (%s)", lname, filepath);
exit(EXIT_FAILURE);
}
safestrncpy(label->name, lname, sizeof(label->name));
label->pos = lpos;
++(*label_list_num);
return 0;
}
// Skip the contents of a script.
static const char* npc_skip_script(const char* start, const char* buffer, const char* filepath)
{
const char* p;
int curly_count;
if( start == NULL )
return NULL;// nothing to skip
// initial bracket (assumes the previous part is ok)
p = strchr(start,'{');
if( p == NULL )
{
ShowError("npc_skip_script: Missing left curly in file '%s', line'%d'.", filepath, strline(buffer,start-buffer));
return NULL;// can't continue
}
// skip everything
for( curly_count = 1; curly_count > 0 ; )
{
p = skip_space(p+1) ;
if( *p == '}' )
{// right curly
--curly_count;
}
else if( *p == '{' )
{// left curly
++curly_count;
}
else if( *p == '"' )
{// string
for( ++p; *p != '"' ; ++p )
{
if( *p == '\\' && (unsigned char)p[-1] <= 0x7e )
++p;// escape sequence (not part of a multibyte character)
else if( *p == '\0' )
{
script_error(buffer, filepath, 0, "Unexpected end of string.", p);
return NULL;// can't continue
}
else if( *p == '\n' )
{
script_error(buffer, filepath, 0, "Unexpected newline at string.", p);
return NULL;// can't continue
}
}
}
else if( *p == '\0' )
{// end of buffer
ShowError("Missing %d right curlys at file '%s', line '%d'.\n", curly_count, filepath, strline(buffer,p-buffer));
return NULL;// can't continue
}
}
return p+1;// return after the last '}'
}
static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
int x, y, dir = 0, m, xs = 0, ys = 0, class_ = 0; // [Valaris] thanks to fov
char mapname[32];
struct script_code *script;
int i;
char *p;
struct npc_label_list* label_list;
int label_list_num;
int src_id;
struct npc_data* nd;
struct npc_data* dnd;
if( strcmp(w1, "-") == 0 )
{// floating npc
x = 0;
y = 0;
m = -1;
}
else
{// npc in a map
if( sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4
|| (strcmp(w2, "script") == 0 && strchr(w4,',') == NULL) )
{
ShowError("npc_parse_script: unkown format for a script in file '%s', line '%d'. Skipping the rest of file...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return NULL;// unknown format, don't continue
}
m = map_mapname2mapid(mapname);
}
if( strcmp(w2, "script") == 0 )
{// parsing script with curly
const char* real_start;
const char* end;
end = npc_skip_script(start, buffer, filepath);
if( end == NULL )
return NULL;// (simple) parse error, don't continue
real_start = strchr(start,'{');
script = parse_script(real_start, filepath, strline(buffer,real_start-buffer), SCRIPT_USE_LABEL_DB);
label_list = NULL;
label_list_num = 0;
src_id = 0;
if( script )
{
DB label_db = script_get_label_db();
label_db->foreach(label_db, npc_convertlabel_db, &label_list, &label_list_num, filepath);
label_db->clear(label_db, NULL); // not needed anymore, so clear the db
}
}
else
{// duplicate npc
char srcname[128];
if( sscanf(w2,"duplicate(%127[^)])",srcname) != 1 )
{
ShowError("npc_parse_script: bad duplicate name in file '%s', line '%d' : %s\n", filepath, strline(buffer,start-buffer), w2);
return strchr(start, '\n');// next line, try to continue
}
dnd = npc_name2id(srcname);
if( dnd == NULL) {
ShowError("npc_parse_script: original npc not found for duplicate in file '%s', line '%d' : %s\n", filepath, strline(buffer,start-buffer), srcname);
return strchr(start, '\n');// next line, continue
}
script = dnd->u.scr.script;
label_list = dnd->u.scr.label_list;// TODO duplicate this?
label_list_num = dnd->u.scr.label_list_num;
src_id = dnd->bl.id;
}
CREATE(nd, struct npc_data, 1);
if( sscanf(w4, "%d,%d,%d", &class_, &xs, &ys) == 3 )
{// OnTouch area defined
if (xs >= 0) xs = xs * 2 + 1;
if (ys >= 0) ys = ys * 2 + 1;
nd->u.scr.xs = xs;
nd->u.scr.ys = ys;
}
else
{
class_ = atoi(w4);
nd->u.scr.xs = 0;
nd->u.scr.ys = 0;
}
// extended name
p = strstr(w3,"::");
if( p )
{
*p = '\0';
safestrncpy(nd->name, w3, sizeof(nd->name));
safestrncpy(nd->exname, p+2, sizeof(nd->exname));
}
else
{
safestrncpy(nd->name, w3, sizeof(nd->name));
safestrncpy(nd->exname, w3, sizeof(nd->exname));
}
if( npc_name2id(nd->exname) )
{// duplicate name, generate new name
char newexname[32];
int i = 0;
do
{
++i;
sprintf(newexname, "%31d", i);
dnd = npc_name2id(newexname);
}
while( dnd );
ShowWarning("npc_parse_script: Overriding NPC '%s::%s' to '%s::%d'.. in file '%s', line '%d' (Duplicated System Name - Lazy scripters >_>) \n", nd->name, nd->exname, nd->name, i, filepath, strline(buffer,start-buffer));
safestrncpy(nd->exname, newexname, sizeof(nd->exname));
}
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m = m;
nd->bl.x = x;
nd->bl.y = y;
nd->bl.id = npc_get_new_npc_id();
nd->class_ = class_;
nd->speed = 200;
nd->u.scr.script = script;
nd->u.scr.src_id = src_id;
nd->u.scr.label_list = label_list;
nd->u.scr.label_list_num = label_list_num;
++npc_script;
nd->bl.type = BL_NPC;
nd->bl.subtype = SCRIPT;
if( m >= 0 )
{
nd->n = map_addnpc(m, nd);
status_change_init(&nd->bl);
unit_dataset(&nd->bl);
nd->ud.dir = dir;
npc_setcells(nd);
map_addblock(&nd->bl);
// Unused. You can always use xxx::OnXXXX events. Have this removed to improve perfomance.
/*if (evflag) { // �C�x���g�^
struct event_data *ev = (struct event_data *)aCalloc(1, sizeof(struct event_data));
ev->nd = nd;
ev->pos = 0;
strdb_put(ev_db, nd->exname, ev);
} else {
clif_spawn(&nd->bl);
}*/
if( class_ >= 0 )
{
status_set_viewdata(&nd->bl, nd->class_);
clif_spawn(&nd->bl);
}
}
else
{
// we skip map_addnpc, but still add it to the list of ID's
map_addiddb(&nd->bl);
}
strdb_put(npcname_db, nd->exname, nd);
//-----------------------------------------
// �C�x���g�p���x���f�[�^�̃G�N�X�|�[�g
for (i = 0; i < nd->u.scr.label_list_num; i++)
{
char* lname = nd->u.scr.label_list[i].name;
int pos = nd->u.scr.label_list[i].pos;
if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n'))
{
struct event_data* ev;
char buf[50+1]; // 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS
snprintf(buf, sizeof(buf), "%s::%s", nd->exname, lname);
// generate the data and insert it
CREATE(ev, struct event_data, 1);
ev->nd = nd;
ev->pos = pos;
if( strdb_put(ev_db, buf, ev) != NULL )// There was already another event of the same name?
ShowWarning("npc_parse_script : duplicate event %s (%s)\n", buf, filepath);
}
}
//-----------------------------------------
// ���x���f�[�^����^�C�}�[�C�x���g��荞��
for (i = 0; i < nd->u.scr.label_list_num; i++){
int t = 0, k = 0;
char *lname = nd->u.scr.label_list[i].name;
int pos = nd->u.scr.label_list[i].pos;
if (sscanf(lname, "OnTimer%d%n", &t, &k) == 1 && lname[k] == '\0') {
// �^�C�}�[�C�x���g
struct npc_timerevent_list *te = nd->u.scr.timer_event;
int j, k = nd->u.scr.timeramount;
if (te == NULL)
te = (struct npc_timerevent_list *)aMallocA(sizeof(struct npc_timerevent_list));
else
te = (struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) );
for (j = 0; j < k; j++){
if (te[j].timer > t){
memmove(te+j+1, te+j, sizeof(struct npc_timerevent_list)*(k-j));
break;
}
}
te[j].timer = t;
te[j].pos = pos;
nd->u.scr.timer_event = te;
nd->u.scr.timeramount++;
}
}
nd->u.scr.timerid = -1;
return 0;
}
void npc_setcells(struct npc_data* nd)
{
int m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys;
int i,j;
if (nd->bl.subtype == WARP) {
xs = nd->u.warp.xs;
ys = nd->u.warp.ys;
} else {
xs = nd->u.scr.xs;
ys = nd->u.scr.ys;
}
if (m < 0 || xs < 1 || ys < 1)
return;
for (i = 0; i < ys; i++) {
for (j = 0; j < xs; j++) {
if (map_getcell(m, x-xs/2+j, y-ys/2+i, CELL_CHKNOPASS))
continue;
map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_SETNPC);
}
}
}
int npc_unsetcells_sub(struct block_list* bl, va_list ap)
{
struct npc_data *nd = (struct npc_data*)bl;
int id = va_arg(ap,int);
if (nd->bl.id == id) return 0;
npc_setcells(nd);
return 1;
}
void npc_unsetcells(struct npc_data* nd)
{
int m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys;
int i,j, x0, x1, y0, y1;
if (nd->bl.subtype == WARP) {
xs = nd->u.warp.xs;
ys = nd->u.warp.ys;
} else {
xs = nd->u.scr.xs;
ys = nd->u.scr.ys;
}
if (m < 0 || xs < 1 || ys < 1)
return;
//Locate max range on which we can localte npce cells
for(x0 = x-xs/2; x0 > 0 && map_getcell(m, x0, y, CELL_CHKNPC); x0--);
for(x1 = x+xs/2-1; x1 < map[m].xs && map_getcell(m, x1, y, CELL_CHKNPC); x1++);
for(y0 = y-ys/2; y0 > 0 && map_getcell(m, x, y0, CELL_CHKNPC); y0--);
for(y1 = y+ys/2-1; y1 < map[m].xs && map_getcell(m, x, y1, CELL_CHKNPC); y1++);
for (i = 0; i < ys; i++) {
for (j = 0; j < xs; j++)
map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_CLRNPC);
}
//Reset NPC cells for other nearby npcs.
map_foreachinarea( npc_unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id);
}
void npc_movenpc(struct npc_data* nd, int x, int y)
{
const int m = nd->bl.m;
if (m < 0 || nd->bl.prev == NULL) return; //Not on a map.
if (x < 0) x = 0;
else if (x >= map[m].xs) x = map[m].xs-1;
if (y < 0) y = 0;
else if (y >= map[m].ys) y = map[m].ys-1;
npc_unsetcells(nd);
map_foreachinrange(clif_outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
map_moveblock(&nd->bl, x, y, gettick());
map_foreachinrange(clif_insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
npc_setcells(nd);
}
int npc_changename(const char* name, const char* newname, short look)
{
struct npc_data* nd = (struct npc_data *) strdb_remove(npcname_db, name);
if (nd == NULL)
return 0;
npc_enable(name, 0);
strcpy(nd->name, newname);
nd->class_ = look;
npc_enable(newname, 1);
return 0;
}
/// Parses a function.
/// function%TAB%script%TAB%<function name>%TAB%{<code>}
static const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
struct dbt *func_db;
struct script_code *script;
struct script_code *oldscript;
const char* end;
end = npc_skip_script(start,buffer,filepath);
if( end == NULL )
return NULL;// (simple) parse error, don't continue
start = strchr(start,'{');
script = parse_script(start, filepath, strline(buffer,start-buffer), SCRIPT_RETURN_EMPTY_SCRIPT);
if( script == NULL )// parse error, continue
return end;
func_db = script_get_userfunc_db();
oldscript = (struct script_code*)strdb_put(func_db, w3, script);
if( oldscript != NULL )
{
ShowInfo("npc_parse_function: Overwriting user function [%s] (%s:%d)\n", w3, filepath, strline(buffer,start-buffer));
script_free_vars(&oldscript->script_vars);
aFree(oldscript->script_buf);
aFree(oldscript);
}
return end;
}
/*==========================================
* Parse Mob 1 - Parse mob list into each map
* Parse Mob 2 - Actually Spawns Mob
* [Wizputer]
* If cached =1, it is a dynamic cached mob
* index points to the index in the mob_list of the map_data cache.
* -1 indicates that it is not stored on the map.
*------------------------------------------*/
int npc_parse_mob2(struct spawn_data* mob, int index)
{
int i;
struct mob_data *md;
for (i = mob->skip; i < mob->num; i++) {
md = mob_spawn_dataset(mob);
md->spawn = mob;
md->spawn_n = index;
md->special_state.cached = (index>=0); //If mob is cached on map, it is dynamically removed
mob_spawn(md);
}
mob->skip = 0;
return 1;
}
static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
int level, num, class_, mode, x,y,xs,ys;
char mapname[32];
char mobname[128];
struct spawn_data mob, *data;
struct mob_db* db;
memset(&mob, 0, sizeof(struct spawn_data));
// w1=<map name>,<x>,<y>,<xs>,<ys>
// w4=<mob id>,<amount>,<delay1>,<delay2>,<event>
if( sscanf(w1, "%31[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3
|| sscanf(w4, "%d,%d,%u,%u,%127[^\t\r\n]", &class_, &num, &mob.delay1, &mob.delay2, mob.eventname) < 2 )
{
ShowError("npc_parse_mob: Invalid mob definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
if( mapindex_name2id(mapname) == 0 )
{
ShowError("npc_parse_mob: Unknown map '%s' in file '%s', line '%d'.\n", mapname, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
mode = map_mapname2mapid(mapname);
if( mode < 0 )//Not loaded on this map-server instance.
return strchr(start,'\n');// skip and continue
mob.m = (unsigned short)mode;
if( x < 0 || x >= map[mob.m].xs || y < 0 || y >= map[mob.m].ys )
{
ShowError("npc_parse_mob: Spawn coordinates out of range: %s (%d,%d), map size is (%d,%d) - %s %s (file '%s', line '%d').\n", map[mob.m].name, x, y, (map[mob.m].xs-1), (map[mob.m].ys-1), w1, w3, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
// check monster ID if exists!
if( mobdb_checkid(class_) == 0 )
{
ShowError("npc_parse_mob: Unknown mob ID : %s %s (file '%s', line '%d').\n", w3, w4, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
if( num < 1 || num > 1000 )
{
ShowError("npc_parse_mob: Invalid number of monsters (must be inside the range [1,1000]) : %s %s (file '%s', line '%d').\n", w3, w4, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
//Fix for previously wrong interpretation of the delays
mob.delay2 = mob.delay1;
mob.delay1 = 0;
mob.num = (unsigned short)num;
mob.class_ = (short) class_;
mob.x = (unsigned short)x;
mob.y = (unsigned short)y;
mob.xs = (signed short)xs;
mob.ys = (signed short)ys;
if (mob.num > 1 && battle_config.mob_count_rate != 100) {
if ((mob.num = mob.num * battle_config.mob_count_rate / 100) < 1)
mob.num = 1;
}
if (battle_config.force_random_spawn || (mob.x == 0 && mob.y == 0))
{ //Force a random spawn anywhere on the map.
mob.x = mob.y = 0;
mob.xs = mob.ys = -1;
}
db = mob_db(class_);
//Apply the spawn delay fix [Skotlex]
mode = db->status.mode;
if (mode & MD_BOSS) { //Bosses
if (battle_config.boss_spawn_delay != 100)
{ // Divide by 100 first to prevent overflows
//(precision loss is minimal as duration is in ms already)
mob.delay1 = mob.delay1/100*battle_config.boss_spawn_delay;
mob.delay2 = mob.delay2/100*battle_config.boss_spawn_delay;
}
} else if (mode&MD_PLANT) { //Plants
if (battle_config.plant_spawn_delay != 100)
{
mob.delay1 = mob.delay1/100*battle_config.plant_spawn_delay;
mob.delay2 = mob.delay2/100*battle_config.plant_spawn_delay;
}
} else if (battle_config.mob_spawn_delay != 100)
{ //Normal mobs
mob.delay1 = mob.delay1/100*battle_config.mob_spawn_delay;
mob.delay2 = mob.delay2/100*battle_config.mob_spawn_delay;
}
// parse MOB_NAME,[MOB LEVEL]
if (sscanf(w3, "%127[^,],%d", mobname, &level) > 1)
mob.level = level;
if(mob.delay1>0xfffffff || mob.delay2>0xfffffff) {
ShowError("npc_parse_mob: wrong monsters spawn delays : %s %s (file '%s', line '%d').\n", w3, w4, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
//Use db names instead of the spawn file ones.
if(battle_config.override_mob_names==1)
strcpy(mob.name,"--en--");
else if (battle_config.override_mob_names==2)
strcpy(mob.name,"--ja--");
else
strncpy(mob.name, mobname, NAME_LENGTH-1);
if( !mob_parse_dataset(&mob) ) //Verify dataset.
{
ShowError("npc_parse_mob: Invalid dataset : %s %s (file '%s', line '%d').\n", w3, w4, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
for(x=0; x < ARRAYLENGTH(db->spawn); x++)
{
if (map[mob.m].index == db->spawn[x].mapindex)
{ //Update total
db->spawn[x].qty += mob.num;
//Re-sort list
for (y = x; y>0 && db->spawn[y-1].qty < db->spawn[x].qty; y--);
if (y != x)
{
xs = db->spawn[x].mapindex;
ys = db->spawn[x].qty;
memmove(&db->spawn[y+1], &db->spawn[y], (x-y)*sizeof(db->spawn[0]));
db->spawn[y].mapindex = xs;
db->spawn[y].qty = ys;
}
break;
}
if (mob.num > db->spawn[x].qty)
{ //Insert into list
memmove(&db->spawn[x+1], &db->spawn[x], sizeof(db->spawn) -(x+1)*sizeof(db->spawn[0]));
db->spawn[x].mapindex = map[mob.m].index;
db->spawn[x].qty = mob.num;
break;
}
}
//Now that all has been validated. We allocate the actual memory
//that the re-spawn data will use.
data = aMalloc(sizeof(struct spawn_data));
memcpy(data, &mob, sizeof(struct spawn_data));
if( !battle_config.dynamic_mobs || mob.delay1 || mob.delay2 ) {
npc_parse_mob2(data,-1);
npc_delay_mob += mob.num;
} else {
int index = map_addmobtolist(data->m, data);
if( index >= 0 ) {
// check if target map has players
// (usually shouldn't occur when map server is just starting,
// but not the case when we do @reloadscript
if (map[mob.m].users > 0)
npc_parse_mob2(data,index);
npc_cache_mob += mob.num;
} else {
// mobcache is full
// create them as delayed with one second
mob.delay1 = 1000;
mob.delay2 = 1000;
npc_parse_mob2(data,-1);
npc_delay_mob += mob.num;
}
}
npc_mob++;
return strchr(start,'\n');// continue
}
/*==========================================
* �}�b�v�t���O�s�̉��
*------------------------------------------*/
static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
int m;
char mapname[32];
int state = 1;
// w1=<mapname>
if( sscanf(w1, "%31[^,]", mapname) != 1 )
{
ShowError("npc_parse_mapflag: Invalid mapflag definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
m = map_mapname2mapid(mapname);
if( m < 0 )
{
ShowWarning("npc_parse_mapflag: Unknown map in file '%s', line '%d' : %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", mapname, filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
if (w4 && !strcmpi(w4, "off"))
state = 0; //Disable mapflag rather than enable it. [Skotlex]
if (!strcmpi(w3, "nosave")) {
char savemap[32];
int savex, savey;
if (state == 0)
; //Map flag disabled.
else if (!strcmpi(w4, "SavePoint")) {
map[m].save.map = 0;
map[m].save.x = -1;
map[m].save.y = -1;
} else if (sscanf(w4, "%31[^,],%d,%d", savemap, &savex, &savey) == 3) {
map[m].save.map = mapindex_name2id(savemap);
map[m].save.x = savex;
map[m].save.y = savey;
if (!map[m].save.map) {
ShowWarning("npc_parse_mapflag: Specified save point map '%s' for mapflag 'nosave' not found (file '%s', line '%d'), using 'SavePoint'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", savemap, filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
map[m].save.x = -1;
map[m].save.y = -1;
}
}
map[m].flag.nosave = state;
}
else if (!strcmpi(w3,"nomemo"))
map[m].flag.nomemo=state;
else if (!strcmpi(w3,"noteleport"))
map[m].flag.noteleport=state;
else if (!strcmpi(w3,"nowarp"))
map[m].flag.nowarp=state;
else if (!strcmpi(w3,"nowarpto"))
map[m].flag.nowarpto=state;
else if (!strcmpi(w3,"noreturn"))
map[m].flag.noreturn=state;
else if (!strcmpi(w3,"monster_noteleport"))
map[m].flag.monster_noteleport=state;
else if (!strcmpi(w3,"nobranch"))
map[m].flag.nobranch=state;
else if (!strcmpi(w3,"nopenalty")) {
map[m].flag.noexppenalty=state;
map[m].flag.nozenypenalty=state;
}
else if (!strcmpi(w3,"pvp")) {
map[m].flag.pvp=state;
if (state) {
if (map[m].flag.gvg || map[m].flag.gvg_dungeon || map[m].flag.gvg_castle)
ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing GvG flags from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer));
map[m].flag.gvg=0;
map[m].flag.gvg_dungeon=0;
map[m].flag.gvg_castle=0;
}
}
else if (!strcmpi(w3,"pvp_noparty"))
map[m].flag.pvp_noparty=state;
else if (!strcmpi(w3,"pvp_noguild"))
map[m].flag.pvp_noguild=state;
else if (!strcmpi(w3, "pvp_nightmaredrop")) {
char drop_arg1[16], drop_arg2[16];
int drop_id = 0, drop_type = 0, drop_per = 0;
if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) {
int i;
if (!strcmpi(drop_arg1, "random"))
drop_id = -1;
else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL)
drop_id = 0;
if (!strcmpi(drop_arg2, "inventory"))
drop_type = 1;
else if (!strcmpi(drop_arg2,"equip"))
drop_type = 2;
else if (!strcmpi(drop_arg2,"all"))
drop_type = 3;
if (drop_id != 0){
for (i = 0; i < MAX_DROP_PER_MAP; i++) {
if (map[m].drop_list[i].drop_id == 0){
map[m].drop_list[i].drop_id = drop_id;
map[m].drop_list[i].drop_type = drop_type;
map[m].drop_list[i].drop_per = drop_per;
break;
}
}
map[m].flag.pvp_nightmaredrop = 1;
}
} else if (!state) //Disable
map[m].flag.pvp_nightmaredrop = 0;
}
else if (!strcmpi(w3,"pvp_nocalcrank"))
map[m].flag.pvp_nocalcrank=state;
else if (!strcmpi(w3,"gvg")) {
map[m].flag.gvg=state;
if (state && map[m].flag.pvp)
{
map[m].flag.pvp=0;
ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing PvP flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer));
}
}
else if (!strcmpi(w3,"gvg_noparty"))
map[m].flag.gvg_noparty=state;
else if (!strcmpi(w3,"gvg_dungeon")) {
map[m].flag.gvg_dungeon=state;
if (state) map[m].flag.pvp=0;
}
else if (!strcmpi(w3,"gvg_castle")) {
map[m].flag.gvg_castle=state;
if (state) map[m].flag.pvp=0;
}
else if (!strcmpi(w3,"noexppenalty"))
map[m].flag.noexppenalty=state;
else if (!strcmpi(w3,"nozenypenalty"))
map[m].flag.nozenypenalty=state;
else if (!strcmpi(w3,"notrade"))
map[m].flag.notrade=state;
else if (!strcmpi(w3,"novending"))
map[m].flag.novending=state;
else if (!strcmpi(w3,"nodrop"))
map[m].flag.nodrop=state;
else if (!strcmpi(w3,"noskill"))
map[m].flag.noskill=state;
else if (!strcmpi(w3,"noicewall"))
map[m].flag.noicewall=state;
else if (!strcmpi(w3,"snow"))
map[m].flag.snow=state;
else if (!strcmpi(w3,"clouds"))
map[m].flag.clouds=state;
else if (!strcmpi(w3,"clouds2"))
map[m].flag.clouds2=state;
else if (!strcmpi(w3,"fog"))
map[m].flag.fog=state;
else if (!strcmpi(w3,"fireworks"))
map[m].flag.fireworks=state;
else if (!strcmpi(w3,"sakura"))
map[m].flag.sakura=state;
else if (!strcmpi(w3,"leaves"))
map[m].flag.leaves=state;
else if (!strcmpi(w3,"rain"))
map[m].flag.rain=state;
else if (!strcmpi(w3,"indoors"))
map[m].flag.indoors=state;
else if (!strcmpi(w3,"nightenabled"))
map[m].flag.nightenabled=state;
else if (!strcmpi(w3,"nogo"))
map[m].flag.nogo=state;
else if (!strcmpi(w3,"noexp")) {
map[m].flag.nobaseexp=state;
map[m].flag.nojobexp=state;
}
else if (!strcmpi(w3,"nobaseexp"))
map[m].flag.nobaseexp=state;
else if (!strcmpi(w3,"nojobexp"))
map[m].flag.nojobexp=state;
else if (!strcmpi(w3,"noloot")) {
map[m].flag.nomobloot=state;
map[m].flag.nomvploot=state;
}
else if (!strcmpi(w3,"nomobloot"))
map[m].flag.nomobloot=state;
else if (!strcmpi(w3,"nomvploot"))
map[m].flag.nomvploot=state;
else if (!strcmpi(w3,"nocommand")) {
if (state) {
if (sscanf(w4, "%d", &state) == 1)
map[m].nocommand =state;
else //No level specified, block everyone.
map[m].nocommand =100;
} else
map[m].nocommand=0;
}
else if (!strcmpi(w3,"restricted")) {
if (state) {
map[m].flag.restricted=1;
sscanf(w4, "%d", &state);
map[m].zone |= 1<<(state+1);
} else {
map[m].flag.restricted=0;
map[m].zone = 0;
}
}
else if (!strcmpi(w3,"jexp")) {
map[m].jexp = (state) ? atoi(w4) : 100;
if( map[m].jexp < 0 ) map[m].jexp = 100;
map[m].flag.nojobexp = (map[m].jexp==0)?1:0;
}
else if (!strcmpi(w3,"bexp")) {
map[m].bexp = (state) ? atoi(w4) : 100;
if( map[m].bexp < 0 ) map[m].bexp = 100;
map[m].flag.nobaseexp = (map[m].bexp==0)?1:0;
}
else if (!strcmpi(w3,"loadevent"))
map[m].flag.loadevent=state;
else if (!strcmpi(w3,"nochat"))
map[m].flag.nochat=state;
else if (!strcmpi(w3,"partylock"))
map[m].flag.partylock=state;
else if (!strcmpi(w3,"guildlock"))
map[m].flag.guildlock=state;
return strchr(start,'\n');// continue
}
/*==========================================
* Setting up map cells
*------------------------------------------*/
static const char* npc_parse_mapcell(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
int m, cell, x, y, x0, y0, x1, y1;
char type[32], mapname[32];
// w1=<mapname>
// w3=<type>,<x1>,<y1>,<x2>,<y2>
if( sscanf(w1, "%31[^,]", mapname) != 1
|| sscanf(w3, "%31[^,],%d,%d,%d,%d", type, &x0, &y0, &x1, &y1) < 5 )
{
ShowError("npc_parse_mapcell: Invalid mapcell definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
m = map_mapname2mapid(mapname);
if( m < 0 )
{
ShowWarning("npc_parse_mapcell: Unknown map in file '%s', line '%d' : %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", mapname, filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
cell = strtol(type, (char **)NULL, 0);
if( x0 > x1 )
swap(x0, x1);
if( y0 > y1 )
swap(y0, y1);
for( x = x0; x <= x1; ++x )
for( y = y0; y <= y1; ++y )
map_setcell(m, x, y, cell);
return strchr(start,'\n');// continue
}
void npc_parsesrcfile(const char* filepath)
{
int m, lines = 0;
FILE* fp;
size_t len;
char* buffer;
const char* p;
// read whole file to buffer
fp = fopen(filepath, "rb");
if( fp == NULL )
{
ShowError("npc_parsesrcfile: File not found '%s'.\n", filepath);
return;
}
fseek(fp, 0, SEEK_END);
len = ftell(fp);
buffer = (char*)aMalloc(len+1);
buffer[len] = '\0';
fseek(fp, 0, SEEK_SET);
if( fread(buffer, len, 1, fp) != 1 )
{
ShowError("npc_parsesrcfile: Failed to read file '%s'.\n", filepath);
aFree(buffer);
fclose(fp);
return;
}
fclose(fp);
// parse buffer
for( p = skip_space(buffer); p && *p ; p = skip_space(p) )
{
char w1[2048], w2[2048], w3[2048], w4[2048], mapname[2048];
int i, w4pos, count;
lines++;
w1[0] = w2[0] = w3[0] = w4[0] = '\0';
// w1<TAB>w2<TAB>w3<TAB>w4
if( (count = sscanf(p, "%[^\t\r\n]\t%[^\t\r\n]\t%[^\t\r\n]\t%n%[^\r\n]", w1, w2, w3, &w4pos, w4)) < 3 )
{
if( (count = sscanf(p, "%s %s %[^\t]\t %n%[^\n]", w1, w2, w3, &w4pos, w4)) == 4
|| (count = sscanf(p, "%s %s %s %n%[^\n]\n", w1, w2, w3, &w4pos, w4)) >= 3 )
{// Incorrect syntax, try to parse
ShowWarning("npc_parsesrcfile: Incorrect separator syntax in file '%s', line '%d'. Use tabs instead of spaces!\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4);
}
else
{// Unknown syntax, try to continue
ShowError("npc_parsesrcfile: Unknown syntax in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4);
p = strchr(p,'\n');// next line
continue;
}
}
if( strcmp(w1,"-") !=0 && strcasecmp(w1,"function") != 0 )
{// w1 = <map name>,<x>,<y>,<facing>
sscanf(w1,"%[^,]",mapname);
if( !mapindex_name2id(mapname) )
{// Incorrect map, we must skip the script info...
ShowError("npc_parsesrcfile: Unknown map '%s' in file '%s', line '%d'.\n", mapname, filepath, strline(buffer,p-buffer));
if( strcasecmp(w2,"script") == 0 && count > 3 )
p = npc_skip_script(p,buffer,filepath);
p = strchr(p,'\n');// next line
continue;
}
m = map_mapname2mapid(mapname);
if( m < 0 )
{// "mapname" is not assigned to this server, we must skip the script info...
if( strcasecmp(w2,"script") == 0 && count > 3 )
p = npc_skip_script(p,buffer,filepath);
p = strchr(p,'\n');// next line
continue;
}
}
if( strcasecmp(w2,"warp") == 0 && count > 3 )
{
p = npc_parse_warp(w1,w2,w3,w4, p, buffer, filepath);
}
else if( strcasecmp(w2,"shop") == 0 && count > 3 )
{
p = npc_parse_shop(w1,w2,w3,w4, p, buffer, filepath);
}
else if( strcasecmp(w2,"script") == 0 && count > 3 )
{
if( strcasecmp(w1,"function") == 0 )
p = npc_parse_function(w1, w2, w3, w4, p, buffer, filepath);
else
p = npc_parse_script(w1,w2,w3,w4, p, buffer, filepath);
}
else if( (i=0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) && count > 3 )
{
p = npc_parse_script(w1,w2,w3,w4, p, buffer, filepath);
}
else if( strcmpi(w2,"monster") == 0 && count > 3 )
{
p = npc_parse_mob(w1, w2, w3, w4, p, buffer, filepath);
}
else if( strcmpi(w2,"mapflag") == 0 && count >= 3 )
{
p = npc_parse_mapflag(w1, w2, w3, w4, p, buffer, filepath);
}
else if( strcmpi(w2,"setcell") == 0 && count >= 3 )
{
p = npc_parse_mapcell(w1, w2, w3, w4, p, buffer, filepath);
}
else
{
ShowError("Probably TAB is missing in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4);
p = strchr(p,'\n');// skip and continue
}
}
aFree(buffer);
return;
}
int npc_script_event(struct map_session_data* sd, int type)
{
int i;
if (type < 0 || type >= NPCE_MAX)
return 0;
if (!sd) {
if (battle_config.error_log)
ShowError("npc_script_event: NULL sd. Event Type %d\n", type);
return 0;
}
if (script_event[type].nd) {
TBL_NPC *nd = script_event[type].nd;
run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id);
return 1;
} else if (script_event[type].event_count) {
for (i = 0; i<script_event[type].event_count; i++) {
npc_event_sub(sd,script_event[type].event[i],script_event[type].event_name[i]);
}
return i;
}
return 0;
}
static int npc_read_event_script_sub(DBKey key, void* data, va_list ap)
{
const char* p = key.str;
char* name = va_arg(ap, char *);
struct event_data** event_buf = va_arg(ap, struct event_data**);
const char** event_name = va_arg(ap,const char **);
unsigned char *count = va_arg(ap, unsigned char *);
if (*count >= UCHAR_MAX) return 0;
if((p=strchr(p,':')) && p && strcmpi(name,p)==0 )
{
event_buf[*count] = (struct event_data *)data;
event_name[*count] = key.str;
(*count)++;
return 1;
}
return 0;
}
void npc_read_event_script(void)
{
int i;
struct {
char *name;
char *event_name;
} config[] = {
{"Login Event",script_config.login_event_name},
{"Logout Event",script_config.logout_event_name},
{"Load Map Event",script_config.loadmap_event_name},
{"Base LV Up Event",script_config.baselvup_event_name},
{"Job LV Up Event",script_config.joblvup_event_name},
{"Die Event",script_config.die_event_name},
{"Kill PC Event",script_config.kill_pc_event_name},
{"Kill NPC Event",script_config.kill_mob_event_name},
};
for (i = 0; i < NPCE_MAX; i++) {
script_event[i].nd = NULL;
script_event[i].event_count = 0;
if (!script_config.event_script_type) {
//Use a single NPC as event source.
script_event[i].nd = npc_name2id(config[i].event_name);
} else {
//Use an array of Events
char buf[64]="::";
strncpy(buf+2,config[i].event_name,62);
ev_db->foreach(ev_db,npc_read_event_script_sub,buf,
&script_event[i].event,
&script_event[i].event_name,
&script_event[i].event_count);
}
}
if (battle_config.etc_log) {
//Print summary.
for (i = 0; i < NPCE_MAX; i++) {
if(!script_config.event_script_type) {
if (script_event[i].nd)
ShowInfo("%s: Using NPC named '%s'.\n", config[i].name, config[i].event_name);
else
ShowInfo("%s: No NPC found with name '%s'.\n", config[i].name, config[i].event_name);
} else
ShowInfo("%s: %d '%s' events.\n", config[i].name, script_event[i].event_count, config[i].event_name);
}
}
}
static int npc_cleanup_dbsub(DBKey key, void* data, va_list ap)
{
struct block_list* bl = (struct block_list*)data;
nullpo_retr(0, bl);
switch(bl->type) {
case BL_NPC:
npc_unload((struct npc_data *)bl);
break;
case BL_MOB:
unit_free(bl,0);
break;
}
return 0;
}
int npc_reload(void)
{
struct npc_src_list *nsl;
int m, i;
int npc_new_min = npc_id;
//Remove all npcs/mobs. [Skotlex]
map_foreachiddb(npc_cleanup_dbsub);
for (m = 0; m < map_num; m++) {
if(battle_config.dynamic_mobs) { //dynamic check by [random]
for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++)
if (map[m].moblist[i]) aFree(map[m].moblist[i]);
memset (map[m].moblist, 0, sizeof(map[m].moblist));
}
if (map[m].npc_num > 0 && battle_config.error_log)
ShowWarning("npc_reload: %d npcs weren't removed at map %s!\n", map[m].npc_num, map[m].name);
}
mob_clear_spawninfo();
// clear npc-related data structures
ev_db->clear(ev_db,NULL);
npcname_db->clear(npcname_db,NULL);
npc_warp = npc_shop = npc_script = 0;
npc_mob = npc_cache_mob = npc_delay_mob = 0;
//TODO: the following code is copy-pasted from do_init_npc(); clean it up
// Reloading npcs now
for (nsl = npc_src_files; nsl; nsl = nsl->next)
{
ShowStatus("Loading NPC file: %s"CL_CLL"\r", nsl->name);
npc_parsesrcfile(nsl->name);
}
ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:"CL_CLL"\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Warps\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Shops\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Scripts\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Mobs\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Mobs Cached\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
npc_id - npc_new_min, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
//Re-read the NPC Script Events cache.
npc_read_event_script();
//Execute the OnInit event for freshly loaded npcs. [Skotlex]
ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit"));
// Execute rest of the startup events if connected to char-server. [Lance]
if(!CheckForCharServer()){
ShowStatus("Event '"CL_WHITE"OnCharIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnCharIfInit"));
ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInit"));
ShowStatus("Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInitOnce"));
}
return 0;
}
/*==========================================
* �I��
*------------------------------------------*/
int do_final_npc(void)
{
int i;
struct block_list *bl;
for (i = START_NPC_NUM; i < npc_id; i++){
if ((bl = map_id2bl(i))){
if (bl->type == BL_NPC)
npc_unload((struct npc_data *)bl);
else if (bl->type&(BL_MOB|BL_PET|BL_HOM))
unit_free(bl, 0);
}
}
ev_db->destroy(ev_db, NULL);
//There is no free function for npcname_db because at this point there shouldn't be any npcs left!
//So if there is anything remaining, let the memory manager catch it and report it.
npcname_db->destroy(npcname_db, NULL);
ers_destroy(timer_event_ers);
npc_clearsrcfile();
return 0;
}
static void npc_debug_warps_sub(struct npc_data* nd)
{
int m;
if (nd->bl.type != BL_NPC || nd->bl.subtype != WARP || nd->bl.m < 0)
return;
m = map_mapindex2mapid(nd->u.warp.mapindex);
if (m < 0) return; //Warps to another map, nothing to do about it.
if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) {
ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n",
nd->name,
map[nd->bl.m].name, nd->bl.x, nd->bl.y,
map[m].name, nd->u.warp.x, nd->u.warp.y
);
}
if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) {
ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n",
nd->name,
map[nd->bl.m].name, nd->bl.x, nd->bl.y,
map[m].name, nd->u.warp.x, nd->u.warp.y
);
}
}
static void npc_debug_warps(void)
{
int m, i;
for (m = 0; m < map_num; m++)
for (i = 0; i < map[m].npc_num; i++)
npc_debug_warps_sub(map[m].npc[i]);
}
/*==========================================
* npc initialization
*------------------------------------------*/
int do_init_npc(void)
{
struct npc_src_list *file;
int i;
//Stock view data for normal npcs.
memset(&npc_viewdb, 0, sizeof(npc_viewdb));
npc_viewdb[0].class_ = INVISIBLE_CLASS; //Invisible class is stored here.
for( i = 1; i < MAX_NPC_CLASS; i++ )
npc_viewdb[i].class_ = i;
ev_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1);
npcname_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_BASE,NAME_LENGTH);
memset(&ev_tm_b, -1, sizeof(ev_tm_b));
timer_event_ers = ers_new(sizeof(struct timer_event_data));
// process all npc files
ShowStatus("Loading NPCs...\r");
for( file = npc_src_files; file != NULL; file = file->next )
{
ShowStatus("Loading NPC file: %s"CL_CLL"\r", file->name);
npc_parsesrcfile(file->name);
}
ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:"CL_CLL"\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Warps\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Shops\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Scripts\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Mobs\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Mobs Cached\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
npc_id - START_NPC_NUM, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
// set up the events cache
memset(script_event, 0, sizeof(script_event));
npc_read_event_script();
//Debug function to locate all endless loop warps.
if (battle_config.warp_point_debug)
npc_debug_warps();
add_timer_func_list(npc_event_do_clock,"npc_event_do_clock");
add_timer_func_list(npc_timerevent,"npc_timerevent");
// Init dummy NPC
fake_nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data));
fake_nd->bl.m = -1;
fake_nd->bl.id = npc_get_new_npc_id();
fake_nd->class_ = -1;
fake_nd->speed = 200;
strcpy(fake_nd->name,"FAKE_NPC");
memcpy(fake_nd->exname, fake_nd->name, 9);
npc_script++;
fake_nd->bl.type = BL_NPC;
fake_nd->bl.subtype = SCRIPT;
strdb_put(npcname_db, fake_nd->exname, fake_nd);
fake_nd->u.scr.timerid = -1;
map_addiddb(&fake_nd->bl);
// End of initialization
return 0;
}