// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "../common/ers.h"
#include "../common/db.h"
#include "../common/socket.h"
#include "map.h"
#include "log.h"
#include "clif.h"
#include "intif.h"
#include "pc.h"
#include "status.h"
#include "itemdb.h"
#include "script.h"
#include "mob.h"
#include "pet.h"
#include "instance.h"
#include "battle.h"
#include "skill.h"
#include "unit.h"
#include "npc.h"
#include "chat.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <time.h>
#include <errno.h>
struct npc_data* fake_nd;
// linked list of npc source files
struct npc_src_list {
struct npc_src_list* next;
char name[4]; // dynamic array, the structure is allocated with extra bytes (string length)
};
static struct npc_src_list* npc_src_files = NULL;
static int npc_id=START_NPC_NUM;
static int npc_warp=0;
static int npc_shop=0;
static int npc_script=0;
static int npc_mob=0;
static int npc_delay_mob=0;
static int npc_cache_mob=0;
/// Returns a new npc id that isn't being used in id_db.
/// Fatal error if nothing is available.
int npc_get_new_npc_id(void) {
if( npc_id >= START_NPC_NUM && !map_blid_exists(npc_id) )
return npc_id++;// available
else {// find next id
int base_id = npc_id;
while( base_id != ++npc_id ) {
if( npc_id < START_NPC_NUM )
npc_id = START_NPC_NUM;
if( !map_blid_exists(npc_id) )
return npc_id++;// available
}
// full loop, nothing available
ShowFatalError("npc_get_new_npc_id: All ids are taken. Exiting...");
exit(1);
}
}
static DBMap* ev_db; // const char* event_name -> struct event_data*
static DBMap* npcname_db; // const char* npc_name -> struct npc_data*
struct event_data {
struct npc_data *nd;
int pos;
};
static struct eri *timer_event_ers; //For the npc timer data. [Skotlex]
/* hello */
static char *npc_last_path;
static char *npc_last_ref;
struct npc_path_data {
char* path;
unsigned short references;
};
struct npc_path_data *npc_last_npd;
static DBMap *npc_path_db;
//For holding the view data of npc classes. [Skotlex]
static struct view_data npc_viewdb[MAX_NPC_CLASS];
static struct script_event_s
{ //Holds pointers to the commonly executed scripts for speedup. [Skotlex]
struct event_data *event[UCHAR_MAX];
const char *event_name[UCHAR_MAX];
uint8 event_count;
} script_event[NPCE_MAX];
struct view_data* npc_get_viewdata(int class_)
{ //Returns the viewdata for normal npc classes.
if( class_ == INVISIBLE_CLASS )
return &npc_viewdb[0];
if (npcdb_checkid(class_) || class_ == WARP_CLASS)
return &npc_viewdb[class_];
return NULL;
}
int npc_ontouch_event(struct map_session_data *sd, struct npc_data *nd)
{
char name[EVENT_NAME_LENGTH];
if( nd->touching_id )
return 0; // Attached a player already. Can't trigger on anyone else.
if( pc_ishiding(sd) )
return 1; // Can't trigger 'OnTouch_'. try 'OnTouch' later.
snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_name);
return npc_event(sd,name,1);
}
int npc_ontouch2_event(struct map_session_data *sd, struct npc_data *nd)
{
char name[EVENT_NAME_LENGTH];
if( sd->areanpc_id == nd->bl.id )
return 0;
snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch2_name);
return npc_event(sd,name,2);
}
/*==========================================
* Sub-function of npc_enable, runs OnTouch event when enabled
*------------------------------------------*/
int npc_enable_sub(struct block_list *bl, va_list ap)
{
struct npc_data *nd;
nullpo_ret(bl);
nullpo_ret(nd=va_arg(ap,struct npc_data *));
if(bl->type == BL_PC)
{
TBL_PC *sd = (TBL_PC*)bl;
if (nd->sc.option&OPTION_INVISIBLE)
return 1;
if( npc_ontouch_event(sd,nd) > 0 && npc_ontouch2_event(sd,nd) > 0 )
{ // failed to run OnTouch event, so just click the npc
if (sd->npc_id != 0)
return 0;
pc_stop_walking(sd,1);
npc_click(sd,nd);
}
}
return 0;
}
/*==========================================
* Disable / Enable NPC
*------------------------------------------*/
int npc_enable(const char* name, int flag)
{
struct npc_data* nd = npc_name2id(name);
if (nd==NULL)
{
ShowError("npc_enable: Attempted to %s a non-existing NPC '%s' (flag=%d).\n", (flag&3) ? "show" : "hide", name, flag);
return 0;
}
if (flag&1) {
nd->sc.option&=~OPTION_INVISIBLE;
clif_spawn(&nd->bl);
} else if (flag&2)
nd->sc.option&=~OPTION_HIDE;
else if (flag&4)
nd->sc.option|= OPTION_HIDE;
else { //Can't change the view_data to invisible class because the view_data for all npcs is shared! [Skotlex]
nd->sc.option|= OPTION_INVISIBLE;
clif_clearunit_area(&nd->bl,CLR_OUTSIGHT); // Hack to trick maya purple card [Xazax]
}
if (nd->class_ == WARP_CLASS || nd->class_ == FLAG_CLASS)
{ //Client won't display option changes for these classes [Toms]
if (nd->sc.option&(OPTION_HIDE|OPTION_INVISIBLE))
clif_clearunit_area(&nd->bl, CLR_OUTSIGHT);
else
clif_spawn(&nd->bl);
} else
clif_changeoption(&nd->bl);
if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) ) //check if player standing on a OnTouchArea
map_foreachinarea( npc_enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd );
return 0;
}
/*==========================================
* NPC lookup (get npc_data through npcname)
*------------------------------------------*/
struct npc_data* npc_name2id(const char* name)
{
return (struct npc_data *) strdb_get(npcname_db, name);
}
/**
* For the Secure NPC Timeout option (check config/Secure.h) [RR]
**/
#if SECURE_NPCTIMEOUT
/**
* Timer to check for idle time and timeout the dialog if necessary
**/
int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data) {
struct map_session_data* sd = NULL;
if( (sd = map_id2sd(id)) == NULL || !sd->npc_id ) {
if( sd ) sd->npc_idle_timer = INVALID_TIMER;
return 0;//Not logged in anymore OR no longer attached to a npc
}
if( DIFF_TICK(tick,sd->npc_idle_tick) > (SECURE_NPCTIMEOUT*1000) ) {
/**
* If we still have the NPC script attached, tell it to stop.
**/
if( sd->st )
sd->st->state = END;
/**
* This guy's been idle for longer than allowed, close him.
**/
clif_scriptclose(sd,sd->npc_id);
sd->npc_idle_timer = INVALID_TIMER;
} else //Create a new instance of ourselves to continue
sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0);
return 0;
}
#endif
/*==========================================
* Dequeue event and add timer for execution (100ms)
*------------------------------------------*/
int npc_event_dequeue(struct map_session_data* sd)
{
nullpo_ret(sd);
if(sd->npc_id)
{ //Current script is aborted.
if(sd->state.using_fake_npc){
clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
sd->state.using_fake_npc = 0;
}
if (sd->st) {
script_free_state(sd->st);
sd->st = NULL;
}
sd->npc_id = 0;
}
if (!sd->eventqueue[0][0])
return 0; //Nothing to dequeue
if (!pc_addeventtimer(sd,100,sd->eventqueue[0]))
{ //Failed to dequeue, couldn't set a timer.
ShowWarning("npc_event_dequeue: event timer is full !\n");
return 0;
}
//Event dequeued successfully, shift other elements.
memmove(sd->eventqueue[0], sd->eventqueue[1], (MAX_EVENTQUEUE-1)*sizeof(sd->eventqueue[0]));
sd->eventqueue[MAX_EVENTQUEUE-1][0]=0;
return 1;
}
/*==========================================
* exports a npc event label
* called from npc_parse_script
*------------------------------------------*/
static int npc_event_export(struct npc_data *nd, int i)
{
char* lname = nd->u.scr.label_list[i].name;
int pos = nd->u.scr.label_list[i].pos;
if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) {
struct event_data *ev;
char buf[EVENT_NAME_LENGTH];
snprintf(buf, ARRAYLENGTH(buf), "%s::%s", nd->exname, lname);
// generate the data and insert it
CREATE(ev, struct event_data, 1);
ev->nd = nd;
ev->pos = pos;
if (strdb_put(ev_db, buf, ev)) // There was already another event of the same name?
return 1;
}
return 0;
}
int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname); //[Lance]
/**
* Exec name (NPC events) on player or global
* Do on all NPC when called with foreach
* @see DBApply
*/
int npc_event_doall_sub(DBKey key, DBData *data, va_list ap)
{
const char* p = key.str;
struct event_data* ev;
int* c;
const char* name;
int rid;
nullpo_ret(ev = db_data2ptr(data));
nullpo_ret(c = va_arg(ap, int *));
nullpo_ret(name = va_arg(ap, const char *));
rid = va_arg(ap, int);
p = strchr(p, ':'); // match only the event name
if( p && strcmpi(name, p) == 0 /* && !ev->nd->src_id */ ) // Do not run on duplicates. [Paradox924X]
{
if(rid) // a player may only have 1 script running at the same time
npc_event_sub(map_id2sd(rid),ev,key.str);
else
run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id);
(*c)++;
}
return 0;
}
/**
* @see DBApply
*/
static int npc_event_do_sub(DBKey key, DBData *data, va_list ap)
{
const char* p = key.str;
struct event_data* ev;
int* c;
const char* name;
nullpo_ret(ev = db_data2ptr(data));
nullpo_ret(c = va_arg(ap, int *));
nullpo_ret(name = va_arg(ap, const char *));
if( p && strcmpi(name, p) == 0 )
{
run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
(*c)++;
}
return 0;
}
// runs the specified event (supports both single-npc and global events)
int npc_event_do(const char* name)
{
int c = 0;
if( name[0] == ':' && name[1] == ':' )
ev_db->foreach(ev_db,npc_event_doall_sub,&c,name,0);
else
ev_db->foreach(ev_db,npc_event_do_sub,&c,name);
return c;
}
// runs the specified event (global only)
int npc_event_doall(const char* name)
{
return npc_event_doall_id(name, 0);
}
// runs the specified event, with a RID attached (global only)
int npc_event_doall_id(const char* name, int rid)
{
int c = 0;
char buf[64];
safesnprintf(buf, sizeof(buf), "::%s", name);
ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,rid);
return c;
}
/// Checks whether or not the event name is used as transport for
/// special flags.
bool npc_event_isspecial(const char* eventname)
{
return (bool)( eventname && ISDIGIT(eventname[0]) && !strstr(eventname, "::") );
}
/*==========================================
* Clock event execution
* OnMinute/OnClock/OnHour/OnDay/OnDDHHMM
*------------------------------------------*/
int npc_event_do_clock(int tid, unsigned int tick, int id, intptr_t data)
{
static struct tm ev_tm_b; // tracks previous execution time
time_t timer;
struct tm* t;
char buf[64];
int c = 0;
timer = time(NULL);
t = localtime(&timer);
if (t->tm_min != ev_tm_b.tm_min ) {
char* day;
switch (t->tm_wday) {
case 0: day = "Sun"; break;
case 1: day = "Mon"; break;
case 2: day = "Tue"; break;
case 3: day = "Wed"; break;
case 4: day = "Thu"; break;
case 5: day = "Fri"; break;
case 6: day = "Sat"; break;
default:day = ""; break;
}
sprintf(buf,"OnMinute%02d",t->tm_min);
c += npc_event_doall(buf);
sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min);
c += npc_event_doall(buf);
sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min);
c += npc_event_doall(buf);
}
if (t->tm_hour != ev_tm_b.tm_hour) {
sprintf(buf,"OnHour%02d",t->tm_hour);
c += npc_event_doall(buf);
}
if (t->tm_mday != ev_tm_b.tm_mday) {
sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday);
c += npc_event_doall(buf);
}
memcpy(&ev_tm_b,t,sizeof(ev_tm_b));
return c;
}
/*==========================================
* OnInit Event execution (the start of the event and watch)
*------------------------------------------*/
void npc_event_do_oninit(void)
{
ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs."CL_CLL"\n", npc_event_doall("OnInit"));
add_timer_interval(gettick()+100,npc_event_do_clock,0,0,1000);
}
/*==========================================
* Incorporation of the label for the timer event
* called from npc_parse_script
*------------------------------------------*/
int npc_timerevent_export(struct npc_data *nd, int i)
{
int t = 0, k = 0;
char *lname = nd->u.scr.label_list[i].name;
int pos = nd->u.scr.label_list[i].pos;
if (sscanf(lname, "OnTimer%d%n", &t, &k) == 1 && lname[k] == '\0') {
// Timer event
struct npc_timerevent_list *te = nd->u.scr.timer_event;
int j, k = nd->u.scr.timeramount;
if (te == NULL)
te = (struct npc_timerevent_list *)aMalloc(sizeof(struct npc_timerevent_list));
else
te = (struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) );
for (j = 0; j < k; j++) {
if (te[j].timer > t) {
memmove(te+j+1, te+j, sizeof(struct npc_timerevent_list)*(k-j));
break;
}
}
te[j].timer = t;
te[j].pos = pos;
nd->u.scr.timer_event = te;
nd->u.scr.timeramount++;
}
return 0;
}
struct timer_event_data {
int rid; //Attached player for this timer.
int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount)
int time; //holds total time elapsed for the script from when timer was started to when last time the event triggered.
};
/*==========================================
* triger 'OnTimerXXXX' events
*------------------------------------------*/
int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data)
{
int next;
int old_rid, old_timer;
unsigned int old_tick;
struct npc_data* nd=(struct npc_data *)map_id2bl(id);
struct npc_timerevent_list *te;
struct timer_event_data *ted = (struct timer_event_data*)data;
struct map_session_data *sd=NULL;
if( nd == NULL )
{
ShowError("npc_timerevent: NPC not found??\n");
return 0;
}
if( ted->rid && !(sd = map_id2sd(ted->rid)) )
{
ShowError("npc_timerevent: Attached player not found.\n");
ers_free(timer_event_ers, ted);
return 0;
}
// These stuffs might need to be restored.
old_rid = nd->u.scr.rid;
old_tick = nd->u.scr.timertick;
old_timer = nd->u.scr.timer;
// Set the values of the timer
nd->u.scr.rid = sd?sd->bl.id:0; //attached rid
nd->u.scr.timertick = tick; //current time tick
nd->u.scr.timer = ted->time; //total time from beginning to now
// Locate the event
te = nd->u.scr.timer_event + ted->next;
// Arrange for the next event
ted->next++;
if( nd->u.scr.timeramount > ted->next )
{
next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer;
ted->time += next;
if( sd )
sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(intptr_t)ted);
else
nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(intptr_t)ted);
}
else
{
if( sd )
sd->npc_timer_id = INVALID_TIMER;
else
nd->u.scr.timerid = INVALID_TIMER;
ers_free(timer_event_ers, ted);
}
// Run the script
run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
nd->u.scr.rid = old_rid; // Attached-rid should be restored anyway.
if( sd )
{ // Restore previous data, only if this timer is a player-attached one.
nd->u.scr.timer = old_timer;
nd->u.scr.timertick = old_tick;
}
return 0;
}
/*==========================================
* Start/Resume NPC timer
*------------------------------------------*/
int npc_timerevent_start(struct npc_data* nd, int rid)
{
int j, next;
unsigned int tick = gettick();
struct map_session_data *sd = NULL; //Player to whom script is attached.
struct timer_event_data *ted;
nullpo_ret(nd);
// Check if there is an OnTimer Event
ARR_FIND( 0, nd->u.scr.timeramount, j, nd->u.scr.timer_event[j].timer > nd->u.scr.timer );
if( nd->u.scr.rid > 0 && !(sd = map_id2sd(nd->u.scr.rid)) )
{ // Failed to attach timer to this player.
ShowError("npc_timerevent_start: Attached player not found!\n");
return 1;
}
// Check if timer is already started.
if( sd )
{
if( sd->npc_timer_id != INVALID_TIMER )
return 0;
}
else if( nd->u.scr.timerid != INVALID_TIMER || nd->u.scr.timertick )
return 0;
if (j < nd->u.scr.timeramount)
{
// Arrange for the next event
ted = ers_alloc(timer_event_ers, struct timer_event_data);
ted->next = j; // Set event index
ted->time = nd->u.scr.timer_event[j].timer;
next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
if( sd )
{
ted->rid = sd->bl.id; // Attach only the player if attachplayerrid was used.
sd->npc_timer_id = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted);
}
else
{
ted->rid = 0;
nd->u.scr.timertick = tick; // Set when timer is started
nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted);
}
}
else if (!sd)
{
nd->u.scr.timertick = tick;
}
return 0;
}
/*==========================================
* Stop NPC timer
*------------------------------------------*/
int npc_timerevent_stop(struct npc_data* nd)
{
struct map_session_data *sd = NULL;
const struct TimerData *td = NULL;
int *tid;
nullpo_ret(nd);
if( nd->u.scr.rid && !(sd = map_id2sd(nd->u.scr.rid)) )
{
ShowError("npc_timerevent_stop: Attached player not found!\n");
return 1;
}
tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid;
if( *tid == INVALID_TIMER && (sd || !nd->u.scr.timertick) ) // Nothing to stop
return 0;
// Delete timer
if ( *tid != INVALID_TIMER )
{
td = get_timer(*tid);
if( td && td->data )
ers_free(timer_event_ers, (void*)td->data);
delete_timer(*tid,npc_timerevent);
*tid = INVALID_TIMER;
}
if( !sd && nd->u.scr.timertick )
{
nd->u.scr.timer += DIFF_TICK(gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers
nd->u.scr.timertick = 0; // Set 'tick' to zero so that we know it's off.
}
return 0;
}
/*==========================================
* Aborts a running NPC timer that is attached to a player.
*------------------------------------------*/
void npc_timerevent_quit(struct map_session_data* sd)
{
const struct TimerData *td;
struct npc_data* nd;
struct timer_event_data *ted;
// Check timer existance
if( sd->npc_timer_id == INVALID_TIMER )
return;
if( !(td = get_timer(sd->npc_timer_id)) )
{
sd->npc_timer_id = INVALID_TIMER;
return;
}
// Delete timer
nd = (struct npc_data *)map_id2bl(td->id);
ted = (struct timer_event_data*)td->data;
delete_timer(sd->npc_timer_id, npc_timerevent);
sd->npc_timer_id = INVALID_TIMER;
// Execute OnTimerQuit
if( nd && nd->bl.type == BL_NPC )
{
char buf[EVENT_NAME_LENGTH];
struct event_data *ev;
snprintf(buf, ARRAYLENGTH(buf), "%s::OnTimerQuit", nd->exname);
ev = (struct event_data*)strdb_get(ev_db, buf);
if( ev && ev->nd != nd )
{
ShowWarning("npc_timerevent_quit: Unable to execute \"OnTimerQuit\", two NPCs have the same event name [%s]!\n",buf);
ev = NULL;
}
if( ev )
{
int old_rid,old_timer;
unsigned int old_tick;
//Set timer related info.
old_rid = (nd->u.scr.rid == sd->bl.id ? 0 : nd->u.scr.rid); // Detach rid if the last attached player logged off.
old_tick = nd->u.scr.timertick;
old_timer = nd->u.scr.timer;
nd->u.scr.rid = sd->bl.id;
nd->u.scr.timertick = gettick();
nd->u.scr.timer = ted->time;
//Execute label
run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id);
//Restore previous data.
nd->u.scr.rid = old_rid;
nd->u.scr.timer = old_timer;
nd->u.scr.timertick = old_tick;
}
}
ers_free(timer_event_ers, ted);
}
/*==========================================
* Get the tick value of an NPC timer
* If it's stopped, return stopped time
*------------------------------------------*/
int npc_gettimerevent_tick(struct npc_data* nd)
{
int tick;
nullpo_ret(nd);
// TODO: Get player attached timer's tick. Now we can just get it by using 'getnpctimer' inside OnTimer event.
tick = nd->u.scr.timer; // The last time it's active(start, stop or event trigger)
if( nd->u.scr.timertick ) // It's a running timer
tick += DIFF_TICK(gettick(), nd->u.scr.timertick);
return tick;
}
/*==========================================
* Set tick for running and stopped timer
*------------------------------------------*/
int npc_settimerevent_tick(struct npc_data* nd, int newtimer)
{
bool flag;
int old_rid;
//struct map_session_data *sd = NULL;
nullpo_ret(nd);
// TODO: Set player attached timer's tick.
old_rid = nd->u.scr.rid;
nd->u.scr.rid = 0;
// Check if timer is started
flag = (nd->u.scr.timerid != INVALID_TIMER);
if( flag ) npc_timerevent_stop(nd);
nd->u.scr.timer = newtimer;
if( flag ) npc_timerevent_start(nd, -1);
nd->u.scr.rid = old_rid;
return 0;
}
int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname)
{
if ( sd->npc_id != 0 )
{
//Enqueue the event trigger.
int i;
ARR_FIND( 0, MAX_EVENTQUEUE, i, sd->eventqueue[i][0] == '\0' );
if( i < MAX_EVENTQUEUE )
{
safestrncpy(sd->eventqueue[i],eventname,50); //Event enqueued.
return 0;
}
ShowWarning("npc_event: player's event queue is full, can't add event '%s' !\n", eventname);
return 1;
}
if( ev->nd->sc.option&OPTION_INVISIBLE )
{
//Disabled npc, shouldn't trigger event.
npc_event_dequeue(sd);
return 2;
}
run_script(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id);
return 0;
}
/*==========================================
* NPC processing event type
*------------------------------------------*/
int npc_event(struct map_session_data* sd, const char* eventname, int ontouch)
{
struct event_data* ev = (struct event_data*)strdb_get(ev_db, eventname);
struct npc_data *nd;
nullpo_ret(sd);
if( ev == NULL || (nd = ev->nd) == NULL )
{
if( !ontouch )
ShowError("npc_event: event not found [%s]\n", eventname);
return ontouch;
}
switch(ontouch)
{
case 1:
nd->touching_id = sd->bl.id;
sd->touching_id = nd->bl.id;
break;
case 2:
sd->areanpc_id = nd->bl.id;
break;
}
return npc_event_sub(sd,ev,eventname);
}
/*==========================================
* Sub chk then execute area event type
*------------------------------------------*/
int npc_touch_areanpc_sub(struct block_list *bl, va_list ap)
{
struct map_session_data *sd;
int pc_id;
char *name;
nullpo_ret(bl);
nullpo_ret((sd = map_id2sd(bl->id)));
pc_id = va_arg(ap,int);
name = va_arg(ap,char*);
if( pc_ishiding(sd) )
return 0;
if( pc_id == sd->bl.id )
return 0;
npc_event(sd,name,1);
return 1;
}
/*==========================================
* Chk if sd is still touching his assigned npc.
* If not, it unsets it and searches for another player in range.
*------------------------------------------*/
int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap)
{
struct npc_data *nd = map_id2nd(sd->touching_id);
short xs, ys;
if( !nd || nd->touching_id != sd->bl.id )
return 1;
xs = nd->u.scr.xs;
ys = nd->u.scr.ys;
if( sd->bl.m != nd->bl.m ||
sd->bl.x < nd->bl.x - xs || sd->bl.x > nd->bl.x + xs ||
sd->bl.y < nd->bl.y - ys || sd->bl.y > nd->bl.y + ys ||
pc_ishiding(sd) || leavemap )
{
char name[EVENT_NAME_LENGTH];
nd->touching_id = sd->touching_id = 0;
snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_name);
map_forcountinarea(npc_touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,name);
}
return 0;
}
/*==========================================
* Exec OnTouch for player if in range of area event
*------------------------------------------*/
int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y)
{
int xs,ys;
int f = 1;
int i;
nullpo_retr(1, sd);
// Why not enqueue it? [Inkfish]
//if(sd->npc_id)
// return 1;
for(i=0;i<map[m].npc_num;i++)
{
if (map[m].npc[i]->sc.option&OPTION_INVISIBLE) {
f=0; // a npc was found, but it is disabled; don't print warning
continue;
}
switch(map[m].npc[i]->subtype) {
case WARP:
xs=map[m].npc[i]->u.warp.xs;
ys=map[m].npc[i]->u.warp.ys;
break;
case SCRIPT:
xs=map[m].npc[i]->u.scr.xs;
ys=map[m].npc[i]->u.scr.ys;
break;
default:
continue;
}
if( x >= map[m].npc[i]->bl.x-xs && x <= map[m].npc[i]->bl.x+xs
&& y >= map[m].npc[i]->bl.y-ys && y <= map[m].npc[i]->bl.y+ys )
break;
}
if( i == map[m].npc_num )
{
if( f == 1 ) // no npc found
ShowError("npc_touch_areanpc : stray NPC cell/NPC not found in the block on coordinates '%s',%d,%d\n", map[m].name, x, y);
return 1;
}
switch(map[m].npc[i]->subtype) {
case WARP:
if( pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]) )
break; // hidden chars cannot use warps
pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,CLR_OUTSIGHT);
break;
case SCRIPT:
if( npc_ontouch_event(sd,map[m].npc[i]) > 0 && npc_ontouch2_event(sd,map[m].npc[i]) > 0 )
{ // failed to run OnTouch event, so just click the npc
struct unit_data *ud = unit_bl2ud(&sd->bl);
if( ud && ud->walkpath.path_pos < ud->walkpath.path_len )
{ // Since walktimer always == INVALID_TIMER at this time, we stop walking manually. [Inkfish]
clif_fixpos(&sd->bl);
ud->walkpath.path_pos = ud->walkpath.path_len;
}
sd->areanpc_id = map[m].npc[i]->bl.id;
npc_click(sd,map[m].npc[i]);
}
break;
}
return 0;
}
// OnTouch NPC or Warp for Mobs
// Return 1 if Warped
int npc_touch_areanpc2(struct mob_data *md)
{
int i, m = md->bl.m, x = md->bl.x, y = md->bl.y, id;
char eventname[EVENT_NAME_LENGTH];
struct event_data* ev;
int xs, ys;
for( i = 0; i < map[m].npc_num; i++ )
{
if( map[m].npc[i]->sc.option&OPTION_INVISIBLE )
continue;
switch( map[m].npc[i]->subtype )
{
case WARP:
if( !( battle_config.mob_warp&1 ) )
continue;
xs = map[m].npc[i]->u.warp.xs;
ys = map[m].npc[i]->u.warp.ys;
break;
case SCRIPT:
xs = map[m].npc[i]->u.scr.xs;
ys = map[m].npc[i]->u.scr.ys;
break;
default:
continue; // Keep Searching
}
if( x >= map[m].npc[i]->bl.x-xs && x <= map[m].npc[i]->bl.x+xs && y >= map[m].npc[i]->bl.y-ys && y <= map[m].npc[i]->bl.y+ys )
{ // In the npc touch area
switch( map[m].npc[i]->subtype )
{
case WARP:
xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex);
if( m < 0 )
break; // Cannot Warp between map servers
if( unit_warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, CLR_OUTSIGHT) == 0 )
return 1; // Warped
break;
case SCRIPT:
if( map[m].npc[i]->bl.id == md->areanpc_id )
break; // Already touch this NPC
snprintf(eventname, ARRAYLENGTH(eventname), "%s::OnTouchNPC", map[m].npc[i]->exname);
if( (ev = (struct event_data*)strdb_get(ev_db, eventname)) == NULL || ev->nd == NULL )
break; // No OnTouchNPC Event
md->areanpc_id = map[m].npc[i]->bl.id;
id = md->bl.id; // Stores Unique ID
run_script(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id);
if( map_id2md(id) == NULL ) return 1; // Not Warped, but killed
break;
}
return 0;
}
}
return 0;
}
//Checks if there are any NPC on-touch objects on the given range.
//Flag determines the type of object to check for:
//&1: NPC Warps
//&2: NPCs with on-touch events.
int npc_check_areanpc(int flag, int m, int x, int y, int range)
{
int i;
int x0,y0,x1,y1;
int xs,ys;
if (range < 0) return 0;
x0 = max(x-range, 0);
y0 = max(y-range, 0);
x1 = min(x+range, map[m].xs-1);
y1 = min(y+range, map[m].ys-1);
//First check for npc_cells on the range given
i = 0;
for (ys = y0; ys <= y1 && !i; ys++) {
for(xs = x0; xs <= x1 && !i; xs++){
if (map_getcell(m,xs,ys,CELL_CHKNPC))
i = 1;
}
}
if (!i) return 0; //No NPC_CELLs.
//Now check for the actual NPC on said range.
for(i=0;i<map[m].npc_num;i++)
{
if (map[m].npc[i]->sc.option&OPTION_INVISIBLE)
continue;
switch(map[m].npc[i]->subtype)
{
case WARP:
if (!(flag&1))
continue;
xs=map[m].npc[i]->u.warp.xs;
ys=map[m].npc[i]->u.warp.ys;
break;
case SCRIPT:
if (!(flag&2))
continue;
xs=map[m].npc[i]->u.scr.xs;
ys=map[m].npc[i]->u.scr.ys;
break;
default:
continue;
}
if( x1 >= map[m].npc[i]->bl.x-xs && x0 <= map[m].npc[i]->bl.x+xs
&& y1 >= map[m].npc[i]->bl.y-ys && y0 <= map[m].npc[i]->bl.y+ys )
break; // found a npc
}
if (i==map[m].npc_num)
return 0;
return (map[m].npc[i]->bl.id);
}
/*==========================================
* Chk if player not too far to access the npc.
* Returns npc_data (success) or NULL (fail).
*------------------------------------------*/
struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl)
{
struct npc_data *nd;
nullpo_retr(NULL, sd);
if(bl == NULL) return NULL;
if(bl->type != BL_NPC) return NULL;
nd = (TBL_NPC*)bl;
if(sd->state.using_fake_npc && sd->npc_id == bl->id)
return nd;
if (nd->class_<0) //Class-less npc, enable click from anywhere.
return nd;
if (bl->m!=sd->bl.m ||
bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)
return NULL;
return nd;
}
/*==========================================
* Make NPC talk in global chat (like npctalk)
*------------------------------------------*/
int npc_globalmessage(const char* name, const char* mes)
{
struct npc_data* nd = npc_name2id(name);
char temp[100];
if (!nd)
return 0;
snprintf(temp, sizeof(temp), "%s : %s", name, mes);
clif_GlobalMessage(&nd->bl,temp);
return 0;
}
// MvP tomb [GreenBox]
void run_tomb(struct map_session_data* sd, struct npc_data* nd)
{
char buffer[200];
char time[10];
strftime(time, sizeof(time), "%H:%M", localtime(&nd->u.tomb.kill_time));
// TODO: Find exact color?
snprintf(buffer, sizeof(buffer), msg_txt(657), nd->u.tomb.md->db->name);
clif_scriptmes(sd, nd->bl.id, buffer);
clif_scriptmes(sd, nd->bl.id, msg_txt(658));
snprintf(buffer, sizeof(buffer), msg_txt(659), time);
clif_scriptmes(sd, nd->bl.id, buffer);
clif_scriptmes(sd, nd->bl.id, msg_txt(660));
snprintf(buffer, sizeof(buffer), msg_txt(661), nd->u.tomb.killer_name[0] ? nd->u.tomb.killer_name : "Unknown");
clif_scriptmes(sd, nd->bl.id, buffer);
clif_scriptclose(sd, nd->bl.id);
}
/*==========================================
* NPC 1st call when clicking on npc
* Do specific action for NPC type (openshop, run scripts...)
*------------------------------------------*/
int npc_click(struct map_session_data* sd, struct npc_data* nd)
{
nullpo_retr(1, sd);
if (sd->npc_id != 0) {
ShowError("npc_click: npc_id != 0\n");
return 1;
}
if(!nd) return 1;
if ((nd = npc_checknear(sd,&nd->bl)) == NULL)
return 1;
//Hidden/Disabled npc.
if (nd->class_ < 0 || nd->sc.option&(OPTION_INVISIBLE|OPTION_HIDE))
return 1;
switch(nd->subtype) {
case SHOP:
clif_npcbuysell(sd,nd->bl.id);
break;
case CASHSHOP:
clif_cashshop_show(sd,nd);
break;
case SCRIPT:
run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id);
break;
case TOMB:
run_tomb(sd,nd);
break;
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
int npc_scriptcont(struct map_session_data* sd, int id)
{
nullpo_retr(1, sd);
if( id != sd->npc_id ){
TBL_NPC* nd_sd=(TBL_NPC*)map_id2bl(sd->npc_id);
TBL_NPC* nd=(TBL_NPC*)map_id2bl(id);
ShowDebug("npc_scriptcont: %s (sd->npc_id=%d) is not %s (id=%d).\n",
nd_sd?(char*)nd_sd->name:"'Unknown NPC'", (int)sd->npc_id,
nd?(char*)nd->name:"'Unknown NPC'", (int)id);
return 1;
}
if(id != fake_nd->bl.id) { // Not item script
if ((npc_checknear(sd,map_id2bl(id))) == NULL){
ShowWarning("npc_scriptcont: failed npc_checknear test.\n");
return 1;
}
}
/**
* For the Secure NPC Timeout option (check config/Secure.h) [RR]
**/
#if SECURE_NPCTIMEOUT
/**
* Update the last NPC iteration
**/
sd->npc_idle_tick = gettick();
#endif
/**
* WPE can get to this point with a progressbar; we deny it.
**/
if( sd->progressbar.npc_id && DIFF_TICK(sd->progressbar.timeout,gettick()) > 0 )
return 1;
run_script_main(sd->st);
return 0;
}
/*==========================================
* Chk if valid call then open buy or selling list
*------------------------------------------*/
int npc_buysellsel(struct map_session_data* sd, int id, int type)
{
struct npc_data *nd;
nullpo_retr(1, sd);
if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL)
return 1;
if (nd->subtype!=SHOP) {
ShowError("no such shop npc : %d\n",id);
if (sd->npc_id == id)
sd->npc_id=0;
return 1;
}
if (nd->sc.option & OPTION_INVISIBLE) // can't buy if npc is not visible (hack?)
return 1;
if( nd->class_ < 0 && !sd->state.callshop )
{// not called through a script and is not a visible NPC so an invalid call
return 1;
}
// reset the callshop state for future calls
sd->state.callshop = 0;
sd->npc_shopid = id;
if (type==0) {
clif_buylist(sd,nd);
} else {
clif_selllist(sd);
}
return 0;
}
/*==========================================
* Cash Shop Buy List
*------------------------------------------*/
int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short* item_list)
{
int i, j, nameid, amount, new_, w, vt;
struct npc_data *nd = (struct npc_data *)map_id2bl(sd->npc_shopid);
if( !nd || nd->subtype != CASHSHOP )
return 1;
if( sd->state.trading )
return 4;
new_ = 0;
w = 0;
vt = 0; // Global Value
// Validating Process ----------------------------------------------------
for( i = 0; i < count; i++ )
{
nameid = item_list[i*2+1];
amount = item_list[i*2+0];
if( !itemdb_exists(nameid) || amount <= 0 )
return 5;
ARR_FIND(0,nd->u.shop.count,j,nd->u.shop.shop_item[j].nameid == nameid);
if( j == nd->u.shop.count || nd->u.shop.shop_item[j].value <= 0 )
return 5;
if( !itemdb_isstackable(nameid) && amount > 1 )
{
ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n", sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
amount = item_list[i*2+0] = 1;
}
switch( pc_checkadditem(sd,nameid,amount) )
{
case ADDITEM_NEW:
new_++;
break;
case ADDITEM_OVERAMOUNT:
return 3;
}
vt += nd->u.shop.shop_item[j].value * amount;
w += itemdb_weight(nameid) * amount;
}
if( w + sd->weight > sd->max_weight )
return 3;
if( pc_inventoryblank(sd) < new_ )
return 3;
if( points > vt ) points = vt;
// Payment Process ----------------------------------------------------
if( sd->kafraPoints < points || sd->cashPoints < (vt - points) )
return 6;
pc_paycash(sd,vt,points);
// Delivery Process ----------------------------------------------------
for( i = 0; i < count; i++ )
{
struct item item_tmp;
nameid = item_list[i*2+1];
amount = item_list[i*2+0];
memset(&item_tmp,0,sizeof(item_tmp));
if( !pet_create_egg(sd,nameid) )
{
item_tmp.nameid = nameid;
item_tmp.identify = 1;
pc_additem(sd,&item_tmp,amount,LOG_TYPE_NPC);
}
}
return 0;
}
//npc_buylist for script-controlled shops.
static int npc_buylist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd)
{
char npc_ev[EVENT_NAME_LENGTH];
int i;
int key_nameid = 0;
int key_amount = 0;
// discard old contents
script_cleararray_pc(sd, "@bought_nameid", (void*)0);
script_cleararray_pc(sd, "@bought_quantity", (void*)0);
// save list of bought items
for( i = 0; i < n; i++ )
{
script_setarray_pc(sd, "@bought_nameid", i, (void*)(intptr_t)item_list[i*2+1], &key_nameid);
script_setarray_pc(sd, "@bought_quantity", i, (void*)(intptr_t)item_list[i*2], &key_amount);
}
// invoke event
snprintf(npc_ev, ARRAYLENGTH(npc_ev), "%s::OnBuyItem", nd->exname);
npc_event(sd, npc_ev, 0);
return 0;
}
/*==========================================
* Cash Shop Buy
*------------------------------------------*/
int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points)
{
struct npc_data *nd = (struct npc_data *)map_id2bl(sd->npc_shopid);
struct item_data *item;
int i, price, w;
if( amount <= 0 )
return 5;
if( points < 0 )
return 6;
if( !nd || nd->subtype != CASHSHOP )
return 1;
if( sd->state.trading )
return 4;
if( (item = itemdb_exists(nameid)) == NULL )
return 5; // Invalid Item
ARR_FIND(0, nd->u.shop.count, i, nd->u.shop.shop_item[i].nameid == nameid);
if( i == nd->u.shop.count )
return 5;
if( nd->u.shop.shop_item[i].value <= 0 )
return 5;
if(!itemdb_isstackable(nameid) && amount > 1)
{
ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n",
sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
amount = 1;
}
switch( pc_checkadditem(sd, nameid, amount) )
{
case ADDITEM_NEW:
if( pc_inventoryblank(sd) == 0 )
return 3;
break;
case ADDITEM_OVERAMOUNT:
return 3;
}
w = item->weight * amount;
if( w + sd->weight > sd->max_weight )
return 3;
if( (double)nd->u.shop.shop_item[i].value * amount > INT_MAX )
{
ShowWarning("npc_cashshop_buy: Item '%s' (%d) price overflow attempt!\n", item->name, nameid);
ShowDebug("(NPC:'%s' (%s,%d,%d), player:'%s' (%d/%d), value:%d, amount:%d)\n", nd->exname, map[nd->bl.m].name, nd->bl.x, nd->bl.y, sd->status.name, sd->status.account_id, sd->status.char_id, nd->u.shop.shop_item[i].value, amount);
return 5;
}
price = nd->u.shop.shop_item[i].value * amount;
if( points > price )
points = price;
if( (sd->kafraPoints < points) || (sd->cashPoints < price - points) )
return 6;
pc_paycash(sd, price, points);
if( !pet_create_egg(sd, nameid) )
{
struct item item_tmp;
memset(&item_tmp, 0, sizeof(struct item));
item_tmp.nameid = nameid;
item_tmp.identify = 1;
pc_additem(sd,&item_tmp, amount, LOG_TYPE_NPC);
}
return 0;
}
/// Player item purchase from npc shop.
///
/// @param item_list 'n' pairs <amount,itemid>
/// @return result code for clif_parse_NpcBuyListSend
int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list)
{
struct npc_data* nd;
double z;
int i,j,w,skill,new_;
nullpo_retr(3, sd);
nullpo_retr(3, item_list);
nd = npc_checknear(sd,map_id2bl(sd->npc_shopid));
if( nd == NULL )
return 3;
if( nd->subtype != SHOP )
return 3;
z = 0;
w = 0;
new_ = 0;
// process entries in buy list, one by one
for( i = 0; i < n; ++i )
{
int nameid, amount, value;
// find this entry in the shop's sell list
ARR_FIND( 0, nd->u.shop.count, j,
item_list[i*2+1] == nd->u.shop.shop_item[j].nameid || //Normal items
item_list[i*2+1] == itemdb_viewid(nd->u.shop.shop_item[j].nameid) //item_avail replacement
);
if( j == nd->u.shop.count )
return 3; // no such item in shop
amount = item_list[i*2+0];
nameid = item_list[i*2+1] = nd->u.shop.shop_item[j].nameid; //item_avail replacement
value = nd->u.shop.shop_item[j].value;
if( !itemdb_exists(nameid) )
return 3; // item no longer in itemdb
if( !itemdb_isstackable(nameid) && amount > 1 )
{ //Exploit? You can't buy more than 1 of equipment types o.O
ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n",
sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
amount = item_list[i*2+0] = 1;
}
if( nd->master_nd )
{// Script-controlled shops decide by themselves, what can be bought and for what price.
continue;
}
switch( pc_checkadditem(sd,nameid,amount) )
{
case ADDITEM_EXIST:
break;
case ADDITEM_NEW:
new_++;
break;
case ADDITEM_OVERAMOUNT:
return 2;
}
value = pc_modifybuyvalue(sd,value);
z += (double)value * amount;
w += itemdb_weight(nameid) * amount;
}
if( nd->master_nd != NULL ) //Script-based shops.
return npc_buylist_sub(sd,n,item_list,nd->master_nd);
if( z > (double)sd->status.zeny )
return 1; // Not enough Zeny
if( w + sd->weight > sd->max_weight )
return 2; // Too heavy
if( pc_inventoryblank(sd) < new_ )
return 3; // Not enough space to store items
//Logs (S)hopping Zeny [Lupus]
log_zeny(sd, LOG_TYPE_NPC, sd, -(int)z);
//Logs
pc_payzeny(sd,(int)z);
for( i = 0; i < n; ++i )
{
int nameid = item_list[i*2+1];
int amount = item_list[i*2+0];
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid = nameid;
item_tmp.identify = 1;
pc_additem(sd,&item_tmp,amount,LOG_TYPE_NPC);
}
// custom merchant shop exp bonus
if( battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0 )
{
if( sd->status.skill[MC_DISCOUNT].flag >= SKILL_FLAG_REPLACED_LV_0 )
skill = sd->status.skill[MC_DISCOUNT].flag - SKILL_FLAG_REPLACED_LV_0;
if( skill > 0 )
{
z = z * (double)skill * (double)battle_config.shop_exp/10000.;
if( z < 1 )
z = 1;
pc_gainexp(sd,NULL,0,(int)z, false);
}
}
return 0;
}
/// npc_selllist for script-controlled shops
static int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd)
{
char npc_ev[EVENT_NAME_LENGTH];
char card_slot[NAME_LENGTH];
int i, j, idx;
int key_nameid = 0;
int key_amount = 0;
int key_refine = 0;
int key_attribute = 0;
int key_identify = 0;
int key_card[MAX_SLOTS];
// discard old contents
script_cleararray_pc(sd, "@sold_nameid", (void*)0);
script_cleararray_pc(sd, "@sold_quantity", (void*)0);
script_cleararray_pc(sd, "@sold_refine", (void*)0);
script_cleararray_pc(sd, "@sold_attribute", (void*)0);
script_cleararray_pc(sd, "@sold_identify", (void*)0);
for( j = 0; j < MAX_SLOTS; j++ )
{// clear each of the card slot entries
key_card[j] = 0;
snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1);
script_cleararray_pc(sd, card_slot, (void*)0);
}
// save list of to be sold items
for( i = 0; i < n; i++ )
{
idx = item_list[i*2]-2;
script_setarray_pc(sd, "@sold_nameid", i, (void*)(intptr_t)sd->status.inventory[idx].nameid, &key_nameid);
script_setarray_pc(sd, "@sold_quantity", i, (void*)(intptr_t)item_list[i*2+1], &key_amount);
if( itemdb_isequip(sd->status.inventory[idx].nameid) )
{// process equipment based information into the arrays
script_setarray_pc(sd, "@sold_refine", i, (void*)(intptr_t)sd->status.inventory[idx].refine, &key_refine);
script_setarray_pc(sd, "@sold_attribute", i, (void*)(intptr_t)sd->status.inventory[idx].attribute, &key_attribute);
script_setarray_pc(sd, "@sold_identify", i, (void*)(intptr_t)sd->status.inventory[idx].identify, &key_identify);
for( j = 0; j < MAX_SLOTS; j++ )
{// store each of the cards from the equipment in the array
snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1);
script_setarray_pc(sd, card_slot, i, (void*)(intptr_t)sd->status.inventory[idx].card[j], &key_card[j]);
}
}
}
// invoke event
snprintf(npc_ev, ARRAYLENGTH(npc_ev), "%s::OnSellItem", nd->exname);
npc_event(sd, npc_ev, 0);
return 0;
}
/// Player item selling to npc shop.
///
/// @param item_list 'n' pairs <index,amount>
/// @return result code for clif_parse_NpcSellListSend
int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list)
{
double z;
int i,skill;
struct npc_data *nd;
nullpo_retr(1, sd);
nullpo_retr(1, item_list);
if( ( nd = npc_checknear(sd, map_id2bl(sd->npc_shopid)) ) == NULL || nd->subtype != SHOP )
{
return 1;
}
z = 0;
// verify the sell list
for( i = 0; i < n; i++ )
{
int nameid, amount, idx, value;
idx = item_list[i*2]-2;
amount = item_list[i*2+1];
if( idx >= MAX_INVENTORY || idx < 0 || amount < 0 )
{
return 1;
}
nameid = sd->status.inventory[idx].nameid;
if( !nameid || !sd->inventory_data[idx] || sd->status.inventory[idx].amount < amount )
{
return 1;
}
if( nd->master_nd )
{// Script-controlled shops decide by themselves, what can be sold and at what price.
continue;
}
value = pc_modifysellvalue(sd, sd->inventory_data[idx]->value_sell);
z+= (double)value*amount;
}
if( nd->master_nd )
{// Script-controlled shops
return npc_selllist_sub(sd, n, item_list, nd->master_nd);
}
// delete items
for( i = 0; i < n; i++ )
{
int amount, idx;
idx = item_list[i*2]-2;
amount = item_list[i*2+1];
if( sd->inventory_data[idx]->type == IT_PETEGG && sd->status.inventory[idx].card[0] == CARD0_PET )
{
if( search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0 )
{
intif_delete_petdata(MakeDWord(sd->status.inventory[idx].card[1], sd->status.inventory[idx].card[2]));
}
}
pc_delitem(sd, idx, amount, 0, 6, LOG_TYPE_NPC);
}
if( z > MAX_ZENY )
z = MAX_ZENY;
//Logs (S)hopping Zeny [Lupus]
log_zeny(sd, LOG_TYPE_NPC, sd, (int)z);
//Logs
pc_getzeny(sd, (int)z);
// custom merchant shop exp bonus
if( battle_config.shop_exp > 0 && z > 0 && ( skill = pc_checkskill(sd,MC_OVERCHARGE) ) > 0)
{
if( sd->status.skill[MC_OVERCHARGE].flag >= SKILL_FLAG_REPLACED_LV_0 )
skill = sd->status.skill[MC_OVERCHARGE].flag - SKILL_FLAG_REPLACED_LV_0;
if( skill > 0 )
{
z = z * (double)skill * (double)battle_config.shop_exp/10000.;
if( z < 1 )
z = 1;
pc_gainexp(sd, NULL, 0, (int)z, false);
}
}
return 0;
}
//Atempt to remove an npc from a map
//This doesn't remove it from map_db
int npc_remove_map(struct npc_data* nd)
{
int m,i;
nullpo_retr(1, nd);
if(nd->bl.prev == NULL || nd->bl.m < 0)
return 1; //Not assigned to a map.
m = nd->bl.m;
clif_clearunit_area(&nd->bl,CLR_RESPAWN);
npc_unsetcells(nd);
map_delblock(&nd->bl);
//Remove npc from map[].npc list. [Skotlex]
ARR_FIND( 0, map[m].npc_num, i, map[m].npc[i] == nd );
if( i == map[m].npc_num ) return 2; //failed to find it?
map[m].npc_num--;
map[m].npc[i] = map[m].npc[map[m].npc_num];
map[m].npc[map[m].npc_num] = NULL;
return 0;
}
/**
* @see DBApply
*/
static int npc_unload_ev(DBKey key, DBData *data, va_list ap)
{
struct event_data* ev = db_data2ptr(data);
char* npcname = va_arg(ap, char *);
if(strcmp(ev->nd->exname,npcname)==0){
db_remove(ev_db, key);
return 1;
}
return 0;
}
//Chk if npc matches src_id, then unload.
//Sub-function used to find duplicates.
static int npc_unload_dup_sub(struct npc_data* nd, va_list args)
{
int src_id;
src_id = va_arg(args, int);
if (nd->src_id == src_id)
npc_unload(nd, true);
return 0;
}
//Removes all npcs that are duplicates of the passed one. [Skotlex]
void npc_unload_duplicates(struct npc_data* nd)
{
map_foreachnpc(npc_unload_dup_sub,nd->bl.id);
}
//Removes an npc from map and db.
//Single is to free name (for duplicates).
int npc_unload(struct npc_data* nd, bool single) {
nullpo_ret(nd);
npc_remove_map(nd);
map_deliddb(&nd->bl);
if( single )
strdb_remove(npcname_db, nd->exname);
if (nd->chat_id) // remove npc chatroom object and kick users
chat_deletenpcchat(nd);
#ifdef PCRE_SUPPORT
npc_chat_finalize(nd); // deallocate npc PCRE data structures
#endif
if( single && nd->path ) {
struct npc_path_data* npd = NULL;
if( nd->path && nd->path != npc_last_ref ) {
npd = strdb_get(npc_path_db, nd->path);
}
if( npd && --npd->references == 0 ) {
strdb_remove(npc_path_db, nd->path);/* remove from db */
aFree(nd->path);/* remove now that no other instances exist */
}
}
if( (nd->subtype == SHOP || nd->subtype == CASHSHOP) && nd->src_id == 0) //src check for duplicate shops [Orcao]
aFree(nd->u.shop.shop_item);
else if( nd->subtype == SCRIPT ) {
struct s_mapiterator* iter;
struct block_list* bl;
if( single )
ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related
iter = mapit_geteachpc();
for( bl = (struct block_list*)mapit_first(iter); mapit_exists(iter); bl = (struct block_list*)mapit_next(iter) ) {
struct map_session_data *sd = ((TBL_PC*)bl);
if( sd && sd->npc_timer_id != INVALID_TIMER ) {
const struct TimerData *td = get_timer(sd->npc_timer_id);
if( td && td->id != nd->bl.id )
continue;
if( td && td->data )
ers_free(timer_event_ers, (void*)td->data);
delete_timer(sd->npc_timer_id, npc_timerevent);
sd->npc_timer_id = INVALID_TIMER;
}
}
mapit_free(iter);
if (nd->u.scr.timerid != INVALID_TIMER) {
const struct TimerData *td = NULL;
td = get_timer(nd->u.scr.timerid);
if (td && td->data)
ers_free(timer_event_ers, (void*)td->data);
delete_timer(nd->u.scr.timerid, npc_timerevent);
}
if (nd->u.scr.timer_event)
aFree(nd->u.scr.timer_event);
if (nd->src_id == 0) {
if(nd->u.scr.script) {
script_free_code(nd->u.scr.script);
nd->u.scr.script = NULL;
}
if (nd->u.scr.label_list) {
aFree(nd->u.scr.label_list);
nd->u.scr.label_list = NULL;
nd->u.scr.label_list_num = 0;
}
}
}
script_stop_sleeptimers(nd->bl.id);
aFree(nd);
return 0;
}
//
// NPC Source Files
//
/// Clears the npc source file list
static void npc_clearsrcfile(void)
{
struct npc_src_list* file = npc_src_files;
struct npc_src_list* file_tofree;
while( file != NULL )
{
file_tofree = file;
file = file->next;
aFree(file_tofree);
}
npc_src_files = NULL;
}
/// Adds a npc source file (or removes all)
void npc_addsrcfile(const char* name)
{
struct npc_src_list* file;
struct npc_src_list* file_prev = NULL;
if( strcmpi(name, "clear") == 0 )
{
npc_clearsrcfile();
return;
}
// prevent multiple insert of source files
file = npc_src_files;
while( file != NULL )
{
if( strcmp(name, file->name) == 0 )
return;// found the file, no need to insert it again
file_prev = file;
file = file->next;
}
file = (struct npc_src_list*)aMalloc(sizeof(struct npc_src_list) + strlen(name));
file->next = NULL;
strncpy(file->name, name, strlen(name) + 1);
if( file_prev == NULL )
npc_src_files = file;
else
file_prev->next = file;
}
/// Removes a npc source file (or all)
void npc_delsrcfile(const char* name)
{
struct npc_src_list* file = npc_src_files;
struct npc_src_list* file_prev = NULL;
if( strcmpi(name, "all") == 0 )
{
npc_clearsrcfile();
return;
}
while( file != NULL )
{
if( strcmp(file->name, name) == 0 )
{
if( npc_src_files == file )
npc_src_files = file->next;
else
file_prev->next = file->next;
aFree(file);
break;
}
file_prev = file;
file = file->next;
}
}
/// Parses and sets the name and exname of a npc.
/// Assumes that m, x and y are already set in nd.
static void npc_parsename(struct npc_data* nd, const char* name, const char* start, const char* buffer, const char* filepath)
{
const char* p;
struct npc_data* dnd;// duplicate npc
char newname[NAME_LENGTH];
// parse name
p = strstr(name,"::");
if( p ) { // <Display name>::<Unique name>
size_t len = p-name;
if( len > NAME_LENGTH ) {
ShowWarning("npc_parsename: Display name of '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH);
safestrncpy(nd->name, name, sizeof(nd->name));
} else {
memcpy(nd->name, name, len);
memset(nd->name+len, 0, sizeof(nd->name)-len);
}
len = strlen(p+2);
if( len > NAME_LENGTH )
ShowWarning("npc_parsename: Unique name of '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH);
safestrncpy(nd->exname, p+2, sizeof(nd->exname));
} else {// <Display name>
size_t len = strlen(name);
if( len > NAME_LENGTH )
ShowWarning("npc_parsename: Name '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH);
safestrncpy(nd->name, name, sizeof(nd->name));
safestrncpy(nd->exname, name, sizeof(nd->exname));
}
if( *nd->exname == '\0' || strstr(nd->exname,"::") != NULL ) {// invalid
snprintf(newname, ARRAYLENGTH(newname), "0_%d_%d_%d", nd->bl.m, nd->bl.x, nd->bl.y);
ShowWarning("npc_parsename: Invalid unique name in file '%s', line'%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname);
safestrncpy(nd->exname, newname, sizeof(nd->exname));
}
if( (dnd=npc_name2id(nd->exname)) != NULL ) {// duplicate unique name, generate new one
char this_mapname[32];
char other_mapname[32];
int i = 0;
do {
++i;
snprintf(newname, ARRAYLENGTH(newname), "%d_%d_%d_%d", i, nd->bl.m, nd->bl.x, nd->bl.y);
} while( npc_name2id(newname) != NULL );
strcpy(this_mapname, (nd->bl.m==-1?"(not on a map)":mapindex_id2name(map[nd->bl.m].index)));
strcpy(other_mapname, (dnd->bl.m==-1?"(not on a map)":mapindex_id2name(map[dnd->bl.m].index)));
ShowWarning("npc_parsename: Duplicate unique name in file '%s', line'%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname);
ShowDebug("this npc:\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n", nd->name, nd->exname, this_mapname, nd->bl.x, nd->bl.y);
ShowDebug("other npc in '%s' :\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n",dnd->path, dnd->name, dnd->exname, other_mapname, dnd->bl.x, dnd->bl.y);
safestrncpy(nd->exname, newname, sizeof(nd->exname));
}
if( npc_last_path != filepath ) {
struct npc_path_data * npd = NULL;
if( !(npd = strdb_get(npc_path_db,filepath) ) ) {
CREATE(npd, struct npc_path_data, 1);
strdb_put(npc_path_db, filepath, npd);
CREATE(npd->path, char, strlen(filepath)+1);
safestrncpy(npd->path, filepath, strlen(filepath)+1);
npd->references = 0;
}
nd->path = npd->path;
npd->references++;
npc_last_npd = npd;
npc_last_ref = npd->path;
npc_last_path = (char*) filepath;
} else {
nd->path = npc_last_ref;
if( npc_last_npd )
npc_last_npd->references++;
}
}
//Add then display an npc warp on map
struct npc_data* npc_add_warp(short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y)
{
int i;
struct npc_data *nd;
CREATE(nd, struct npc_data, 1);
nd->bl.id = npc_get_new_npc_id();
map_addnpc(from_mapid, nd);
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m = from_mapid;
nd->bl.x = from_x;
nd->bl.y = from_y;
snprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp_%d_%d_%d", from_mapid, from_x, from_y);
for( i = 0; npc_name2id(nd->exname) != NULL; ++i )
snprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp%d_%d_%d_%d", i, from_mapid, from_x, from_y);
safestrncpy(nd->name, nd->exname, ARRAYLENGTH(nd->name));
if( battle_config.warp_point_debug )
nd->class_ = WARP_DEBUG_CLASS;
else
nd->class_ = WARP_CLASS;
nd->speed = 200;
nd->u.warp.mapindex = to_mapindex;
nd->u.warp.x = to_x;
nd->u.warp.y = to_y;
nd->u.warp.xs = xs;
nd->u.warp.ys = xs;
nd->bl.type = BL_NPC;
nd->subtype = WARP;
npc_setcells(nd);
map_addblock(&nd->bl);
status_set_viewdata(&nd->bl, nd->class_);
status_change_init(&nd->bl);
unit_dataset(&nd->bl);
if( map[nd->bl.m].users )
clif_spawn(&nd->bl);
strdb_put(npcname_db, nd->exname, nd);
return nd;
}
/// Parses a warp npc.
static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
int x, y, xs, ys, to_x, to_y, m;
unsigned short i;
char mapname[32], to_mapname[32];
struct npc_data *nd;
// w1=<from map name>,<fromX>,<fromY>,<facing>
// w4=<spanx>,<spany>,<to map name>,<toX>,<toY>
if( sscanf(w1, "%31[^,],%d,%d", mapname, &x, &y) != 3
|| sscanf(w4, "%d,%d,%31[^,],%d,%d", &xs, &ys, to_mapname, &to_x, &to_y) != 5 )
{
ShowError("npc_parse_warp: Invalid warp definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
m = map_mapname2mapid(mapname);
i = mapindex_name2id(to_mapname);
if( i == 0 )
{
ShowError("npc_parse_warp: Unknown destination map in file '%s', line '%d' : %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), to_mapname, w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
CREATE(nd, struct npc_data, 1);
nd->bl.id = npc_get_new_npc_id();
map_addnpc(m, nd);
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m = m;
nd->bl.x = x;
nd->bl.y = y;
npc_parsename(nd, w3, start, buffer, filepath);
if (!battle_config.warp_point_debug)
nd->class_ = WARP_CLASS;
else
nd->class_ = WARP_DEBUG_CLASS;
nd->speed = 200;
nd->u.warp.mapindex = i;
nd->u.warp.x = to_x;
nd->u.warp.y = to_y;
nd->u.warp.xs = xs;
nd->u.warp.ys = ys;
npc_warp++;
nd->bl.type = BL_NPC;
nd->subtype = WARP;
npc_setcells(nd);
map_addblock(&nd->bl);
status_set_viewdata(&nd->bl, nd->class_);
status_change_init(&nd->bl);
unit_dataset(&nd->bl);
if( map[nd->bl.m].users )
clif_spawn(&nd->bl);
strdb_put(npcname_db, nd->exname, nd);
return strchr(start,'\n');// continue
}
/// Parses a shop/cashshop npc.
static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
//TODO: could be rewritten to NOT need this temp array [ultramage]
#define MAX_SHOPITEM 100
struct npc_item_list items[MAX_SHOPITEM];
char *p;
int x, y, dir, m, i;
struct npc_data *nd;
enum npc_subtype type;
if( strcmp(w1,"-") == 0 )
{// 'floating' shop?
x = y = dir = 0;
m = -1;
}
else
{// w1=<map name>,<x>,<y>,<facing>
char mapname[32];
if( sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4
|| strchr(w4, ',') == NULL )
{
ShowError("npc_parse_shop: Invalid shop definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
m = map_mapname2mapid(mapname);
}
if( !strcasecmp(w2,"cashshop") )
type = CASHSHOP;
else
type = SHOP;
p = strchr(w4,',');
for( i = 0; i < ARRAYLENGTH(items) && p; ++i )
{
int nameid, value;
struct item_data* id;
if( sscanf(p, ",%d:%d", &nameid, &value) != 2 )
{
ShowError("npc_parse_shop: Invalid item definition in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
break;
}
if( (id = itemdb_exists(nameid)) == NULL )
{
ShowWarning("npc_parse_shop: Invalid sell item in file '%s', line '%d' (id '%d').\n", filepath, strline(buffer,start-buffer), nameid);
p = strchr(p+1,',');
continue;
}
if( value < 0 )
{
if( type == SHOP ) value = id->value_buy;
else value = 0; // Cashshop doesn't have a "buy price" in the item_db
}
if( type == SHOP && value == 0 )
{ // NPC selling items for free!
ShowWarning("npc_parse_shop: Item %s [%d] is being sold for FREE in file '%s', line '%d'.\n",
id->name, nameid, filepath, strline(buffer,start-buffer));
}
if( type == SHOP && value*0.75 < id->value_sell*1.24 )
{// Exploit possible: you can buy and sell back with profit
ShowWarning("npc_parse_shop: Item %s [%d] discounted buying price (%d->%d) is less than overcharged selling price (%d->%d) at file '%s', line '%d'.\n",
id->name, nameid, value, (int)(value*0.75), id->value_sell, (int)(id->value_sell*1.24), filepath, strline(buffer,start-buffer));
}
//for logs filters, atcommands and iteminfo script command
if( id->maxchance == 0 )
id->maxchance = -1; // -1 would show that the item's sold in NPC Shop
items[i].nameid = nameid;
items[i].value = value;
p = strchr(p+1,',');
}
if( i == 0 )
{
ShowWarning("npc_parse_shop: Ignoring empty shop in file '%s', line '%d'.\n", filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// continue
}
CREATE(nd, struct npc_data, 1);
CREATE(nd->u.shop.shop_item, struct npc_item_list, i);
memcpy(nd->u.shop.shop_item, items, sizeof(struct npc_item_list)*i);
nd->u.shop.count = i;
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m = m;
nd->bl.x = x;
nd->bl.y = y;
nd->bl.id = npc_get_new_npc_id();
npc_parsename(nd, w3, start, buffer, filepath);
nd->class_ = m==-1?-1:atoi(w4);
nd->speed = 200;
++npc_shop;
nd->bl.type = BL_NPC;
nd->subtype = type;
if( m >= 0 )
{// normal shop npc
map_addnpc(m,nd);
map_addblock(&nd->bl);
status_set_viewdata(&nd->bl, nd->class_);
status_change_init(&nd->bl);
unit_dataset(&nd->bl);
nd->ud.dir = dir;
if( map[nd->bl.m].users )
clif_spawn(&nd->bl);
} else
{// 'floating' shop?
map_addiddb(&nd->bl);
}
strdb_put(npcname_db, nd->exname, nd);
return strchr(start,'\n');// continue
}
/**
* NPCのラベルデータコンバート
* Not sure, seem to add label in a chainlink
* @see DBApply
*/
int npc_convertlabel_db(DBKey key, DBData *data, va_list ap)
{
const char* lname = (const char*)key.str;
int lpos = db_data2i(data);
struct npc_label_list** label_list;
int* label_list_num;
const char* filepath;
struct npc_label_list* label;
const char *p;
int len;
nullpo_ret(label_list = va_arg(ap,struct npc_label_list**));
nullpo_ret(label_list_num = va_arg(ap,int*));
nullpo_ret(filepath = va_arg(ap,const char*));
// In case of labels not terminated with ':', for user defined function support
p = lname;
while( ISALNUM(*p) || *p == '_' )
++p;
len = p-lname;
// here we check if the label fit into the buffer
if( len > 23 )
{
ShowError("npc_parse_script: label name longer than 23 chars! '%s'\n (%s)", lname, filepath);
return 0;
}
if( *label_list == NULL )
{
*label_list = (struct npc_label_list *) aCalloc (1, sizeof(struct npc_label_list));
*label_list_num = 0;
} else
*label_list = (struct npc_label_list *) aRealloc (*label_list, sizeof(struct npc_label_list)*(*label_list_num+1));
label = *label_list+*label_list_num;
safestrncpy(label->name, lname, sizeof(label->name));
label->pos = lpos;
++(*label_list_num);
return 0;
}
// Skip the contents of a script.
static const char* npc_skip_script(const char* start, const char* buffer, const char* filepath)
{
const char* p;
int curly_count;
if( start == NULL )
return NULL;// nothing to skip
// initial bracket (assumes the previous part is ok)
p = strchr(start,'{');
if( p == NULL )
{
ShowError("npc_skip_script: Missing left curly in file '%s', line'%d'.", filepath, strline(buffer,start-buffer));
return NULL;// can't continue
}
// skip everything
for( curly_count = 1; curly_count > 0 ; )
{
p = skip_space(p+1) ;
if( *p == '}' )
{// right curly
--curly_count;
}
else if( *p == '{' )
{// left curly
++curly_count;
}
else if( *p == '"' )
{// string
for( ++p; *p != '"' ; ++p )
{
if( *p == '\\' && (unsigned char)p[-1] <= 0x7e )
++p;// escape sequence (not part of a multibyte character)
else if( *p == '\0' )
{
script_error(buffer, filepath, 0, "Unexpected end of string.", p);
return NULL;// can't continue
}
else if( *p == '\n' )
{
script_error(buffer, filepath, 0, "Unexpected newline at string.", p);
return NULL;// can't continue
}
}
}
else if( *p == '\0' )
{// end of buffer
ShowError("Missing %d right curlys at file '%s', line '%d'.\n", curly_count, filepath, strline(buffer,p-buffer));
return NULL;// can't continue
}
}
return p+1;// return after the last '}'
}
/// Parses a npc script.
///
/// -%TAB%script%TAB%<NPC Name>%TAB%-1,{<code>}
/// <map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,{<code>}
/// <map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>,{<code>}
static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, bool runOnInit) {
int x, y, dir = 0, m, xs = 0, ys = 0, class_ = 0; // [Valaris] thanks to fov
char mapname[32];
struct script_code *script;
int i;
const char* end;
const char* script_start;
struct npc_label_list* label_list;
int label_list_num;
struct npc_data* nd;
if( strcmp(w1, "-") == 0 )
{// floating npc
x = 0;
y = 0;
m = -1;
}
else
{// npc in a map
if( sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 )
{
ShowError("npc_parse_script: Invalid placement format for a script in file '%s', line '%d'. Skipping the rest of file...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return NULL;// unknown format, don't continue
}
m = map_mapname2mapid(mapname);
}
script_start = strstr(start,",{");
end = strchr(start,'\n');
if( strstr(w4,",{") == NULL || script_start == NULL || (end != NULL && script_start > end) )
{
ShowError("npc_parse_script: Missing left curly ',{' in file '%s', line '%d'. Skipping the rest of the file.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return NULL;// can't continue
}
++script_start;
end = npc_skip_script(script_start, buffer, filepath);
if( end == NULL )
return NULL;// (simple) parse error, don't continue
script = parse_script(script_start, filepath, strline(buffer,script_start-buffer), SCRIPT_USE_LABEL_DB);
label_list = NULL;
label_list_num = 0;
if( script )
{
DBMap* label_db = script_get_label_db();
label_db->foreach(label_db, npc_convertlabel_db, &label_list, &label_list_num, filepath);
db_clear(label_db); // not needed anymore, so clear the db
}
CREATE(nd, struct npc_data, 1);
if( sscanf(w4, "%d,%d,%d", &class_, &xs, &ys) == 3 )
{// OnTouch area defined
nd->u.scr.xs = xs;
nd->u.scr.ys = ys;
}
else
{// no OnTouch area
class_ = atoi(w4);
nd->u.scr.xs = -1;
nd->u.scr.ys = -1;
}
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m = m;
nd->bl.x = x;
nd->bl.y = y;
npc_parsename(nd, w3, start, buffer, filepath);
nd->bl.id = npc_get_new_npc_id();
nd->class_ = class_;
nd->speed = 200;
nd->u.scr.script = script;
nd->u.scr.label_list = label_list;
nd->u.scr.label_list_num = label_list_num;
++npc_script;
nd->bl.type = BL_NPC;
nd->subtype = SCRIPT;
if( m >= 0 )
{
map_addnpc(m, nd);
status_change_init(&nd->bl);
unit_dataset(&nd->bl);
nd->ud.dir = dir;
npc_setcells(nd);
map_addblock(&nd->bl);
if( class_ >= 0 )
{
status_set_viewdata(&nd->bl, nd->class_);
if( map[nd->bl.m].users )
clif_spawn(&nd->bl);
}
}
else
{
// we skip map_addnpc, but still add it to the list of ID's
map_addiddb(&nd->bl);
}
strdb_put(npcname_db, nd->exname, nd);
//-----------------------------------------
// Loop through labels to export them as necessary
for (i = 0; i < nd->u.scr.label_list_num; i++) {
if (npc_event_export(nd, i)) {
ShowWarning("npc_parse_script : duplicate event %s::%s (%s)\n",
nd->exname, nd->u.scr.label_list[i].name, filepath);
}
npc_timerevent_export(nd, i);
}
nd->u.scr.timerid = INVALID_TIMER;
if( runOnInit ) {
char evname[EVENT_NAME_LENGTH];
struct event_data *ev;
snprintf(evname, ARRAYLENGTH(evname), "%s::OnInit", nd->exname);
if( ( ev = (struct event_data*)strdb_get(ev_db, evname) ) ) {
//Execute OnInit
run_script(nd->u.scr.script,ev->pos,0,nd->bl.id);
}
}
return end;
}
/// Duplicate a warp, shop, cashshop or script. [Orcao]
/// warp: <map name>,<x>,<y>,<facing>%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<spanx>,<spany>
/// shop/cashshop/npc: -%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id>
/// shop/cashshop/npc: <map name>,<x>,<y>,<facing>%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id>
/// npc: -%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>
/// npc: <map name>,<x>,<y>,<facing>%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>
const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
int x, y, dir, m, xs = -1, ys = -1, class_ = 0;
char mapname[32];
char srcname[128];
int i;
const char* end;
size_t length;
int src_id;
int type;
struct npc_data* nd;
struct npc_data* dnd;
end = strchr(start,'\n');
length = strlen(w2);
// get the npc being duplicated
if( w2[length-1] != ')' || length <= 11 || length-11 >= sizeof(srcname) )
{// does not match 'duplicate(%127s)', name is empty or too long
ShowError("npc_parse_script: bad duplicate name in file '%s', line '%d' : %s\n", filepath, strline(buffer,start-buffer), w2);
return end;// next line, try to continue
}
safestrncpy(srcname, w2+10, length-10);
dnd = npc_name2id(srcname);
if( dnd == NULL) {
ShowError("npc_parse_script: original npc not found for duplicate in file '%s', line '%d' : %s\n", filepath, strline(buffer,start-buffer), srcname);
return end;// next line, try to continue
}
src_id = dnd->bl.id;
type = dnd->subtype;
// get placement
if( (type==SHOP || type==CASHSHOP || type==SCRIPT) && strcmp(w1, "-") == 0 )
{// floating shop/chashshop/script
x = y = dir = 0;
m = -1;
}
else
{
if( sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 )// <map name>,<x>,<y>,<facing>
{
ShowError("npc_parse_duplicate: Invalid placement format for duplicate in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return end;// next line, try to continue
}
m = map_mapname2mapid(mapname);
}
if( type == WARP && sscanf(w4, "%d,%d", &xs, &ys) == 2 );// <spanx>,<spany>
else if( type == SCRIPT && sscanf(w4, "%d,%d,%d", &class_, &xs, &ys) == 3);// <sprite id>,<triggerX>,<triggerY>
else if( type != WARP ) class_ = atoi(w4);// <sprite id>
else
{
ShowError("npc_parse_duplicate: Invalid span format for duplicate warp in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return end;// next line, try to continue
}
CREATE(nd, struct npc_data, 1);
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m = m;
nd->bl.x = x;
nd->bl.y = y;
npc_parsename(nd, w3, start, buffer, filepath);
nd->bl.id = npc_get_new_npc_id();
nd->class_ = class_;
nd->speed = 200;
nd->src_id = src_id;
nd->bl.type = BL_NPC;
nd->subtype = (enum npc_subtype)type;
switch( type )
{
case SCRIPT:
++npc_script;
nd->u.scr.xs = xs;
nd->u.scr.ys = ys;
nd->u.scr.script = dnd->u.scr.script;
nd->u.scr.label_list = dnd->u.scr.label_list;
nd->u.scr.label_list_num = dnd->u.scr.label_list_num;
break;
case SHOP:
case CASHSHOP:
++npc_shop;
nd->u.shop.shop_item = dnd->u.shop.shop_item;
nd->u.shop.count = dnd->u.shop.count;
break;
case WARP:
++npc_warp;
if( !battle_config.warp_point_debug )
nd->class_ = WARP_CLASS;
else
nd->class_ = WARP_DEBUG_CLASS;
nd->u.warp.xs = xs;
nd->u.warp.ys = ys;
nd->u.warp.mapindex = dnd->u.warp.mapindex;
nd->u.warp.x = dnd->u.warp.x;
nd->u.warp.y = dnd->u.warp.y;
break;
}
//Add the npc to its location
if( m >= 0 )
{
map_addnpc(m, nd);
status_change_init(&nd->bl);
unit_dataset(&nd->bl);
nd->ud.dir = dir;
npc_setcells(nd);
map_addblock(&nd->bl);
if( class_ >= 0 )
{
status_set_viewdata(&nd->bl, nd->class_);
if( map[nd->bl.m].users )
clif_spawn(&nd->bl);
}
}
else
{
// we skip map_addnpc, but still add it to the list of ID's
map_addiddb(&nd->bl);
}
strdb_put(npcname_db, nd->exname, nd);
if( type != SCRIPT )
return end;
//-----------------------------------------
// Loop through labels to export them as necessary
for (i = 0; i < nd->u.scr.label_list_num; i++) {
if (npc_event_export(nd, i)) {
ShowWarning("npc_parse_duplicate : duplicate event %s::%s (%s)\n",
nd->exname, nd->u.scr.label_list[i].name, filepath);
}
npc_timerevent_export(nd, i);
}
nd->u.scr.timerid = INVALID_TIMER;
return end;
}
int npc_duplicate4instance(struct npc_data *snd, int m) {
char newname[NAME_LENGTH];
if( map[m].instance_id == 0 )
return 1;
snprintf(newname, ARRAYLENGTH(newname), "dup_%d_%d", map[m].instance_id, snd->bl.id);
if( npc_name2id(newname) != NULL )
{ // Name already in use
ShowError("npc_duplicate4instance: the npcname (%s) is already in use while trying to duplicate npc %s in instance %d.\n", newname, snd->exname, map[m].instance_id);
return 1;
}
if( snd->subtype == WARP )
{ // Adjust destination, if instanced
struct npc_data *wnd = NULL; // New NPC
int dm = map_mapindex2mapid(snd->u.warp.mapindex), im;
if( dm < 0 ) return 1;
im = instance_mapid2imapid(dm, map[m].instance_id);
if( im == -1 )
{
ShowError("npc_duplicate4instance: warp (%s) leading to instanced map (%s), but instance map is not attached to current instance.\n", map[dm].name, snd->exname);
return 1;
}
CREATE(wnd, struct npc_data, 1);
wnd->bl.id = npc_get_new_npc_id();
map_addnpc(m, wnd);
wnd->bl.prev = wnd->bl.next = NULL;
wnd->bl.m = m;
wnd->bl.x = snd->bl.x;
wnd->bl.y = snd->bl.y;
safestrncpy(wnd->name, "", ARRAYLENGTH(wnd->name));
safestrncpy(wnd->exname, newname, ARRAYLENGTH(wnd->exname));
wnd->class_ = WARP_CLASS;
wnd->speed = 200;
wnd->u.warp.mapindex = map_id2index(im);
wnd->u.warp.x = snd->u.warp.x;
wnd->u.warp.y = snd->u.warp.y;
wnd->u.warp.xs = snd->u.warp.xs;
wnd->u.warp.ys = snd->u.warp.ys;
wnd->bl.type = BL_NPC;
wnd->subtype = WARP;
npc_setcells(wnd);
map_addblock(&wnd->bl);
status_set_viewdata(&wnd->bl, wnd->class_);
status_change_init(&wnd->bl);
unit_dataset(&wnd->bl);
if( map[wnd->bl.m].users )
clif_spawn(&wnd->bl);
strdb_put(npcname_db, wnd->exname, wnd);
}
else
{
static char w1[50], w2[50], w3[50], w4[50];
const char* stat_buf = "- call from instancing subsystem -\n";
snprintf(w1, sizeof(w1), "%s,%d,%d,%d", map[m].name, snd->bl.x, snd->bl.y, snd->ud.dir);
snprintf(w2, sizeof(w2), "duplicate(%s)", snd->exname);
snprintf(w3, sizeof(w3), "%s::%s", snd->name, newname);
if( snd->u.scr.xs >= 0 && snd->u.scr.ys >= 0 )
snprintf(w4, sizeof(w4), "%d,%d,%d", snd->class_, snd->u.scr.xs, snd->u.scr.ys); // Touch Area
else
snprintf(w4, sizeof(w4), "%d", snd->class_);
npc_parse_duplicate(w1, w2, w3, w4, stat_buf, stat_buf, "INSTANCING");
}
return 0;
}
//Set mapcell CELL_NPC to trigger event later
void npc_setcells(struct npc_data* nd)
{
int m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys;
int i,j;
switch(nd->subtype)
{
case WARP:
xs = nd->u.warp.xs;
ys = nd->u.warp.ys;
break;
case SCRIPT:
xs = nd->u.scr.xs;
ys = nd->u.scr.ys;
break;
default:
return; // Other types doesn't have touch area
}
if (m < 0 || xs < 0 || ys < 0) //invalid range or map
return;
for (i = y-ys; i <= y+ys; i++) {
for (j = x-xs; j <= x+xs; j++) {
if (map_getcell(m, j, i, CELL_CHKNOPASS))
continue;
map_setcell(m, j, i, CELL_NPC, true);
}
}
}
int npc_unsetcells_sub(struct block_list* bl, va_list ap)
{
struct npc_data *nd = (struct npc_data*)bl;
int id = va_arg(ap,int);
if (nd->bl.id == id) return 0;
npc_setcells(nd);
return 1;
}
void npc_unsetcells(struct npc_data* nd)
{
int m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys;
int i,j, x0, x1, y0, y1;
if (nd->subtype == WARP) {
xs = nd->u.warp.xs;
ys = nd->u.warp.ys;
} else {
xs = nd->u.scr.xs;
ys = nd->u.scr.ys;
}
if (m < 0 || xs < 0 || ys < 0)
return;
//Locate max range on which we can locate npc cells
//FIXME: does this really do what it's supposed to do? [ultramage]
for(x0 = x-xs; x0 > 0 && map_getcell(m, x0, y, CELL_CHKNPC); x0--);
for(x1 = x+xs; x1 < map[m].xs-1 && map_getcell(m, x1, y, CELL_CHKNPC); x1++);
for(y0 = y-ys; y0 > 0 && map_getcell(m, x, y0, CELL_CHKNPC); y0--);
for(y1 = y+ys; y1 < map[m].ys-1 && map_getcell(m, x, y1, CELL_CHKNPC); y1++);
//Erase this npc's cells
for (i = y-ys; i <= y+ys; i++)
for (j = x-xs; j <= x+xs; j++)
map_setcell(m, j, i, CELL_NPC, false);
//Re-deploy NPC cells for other nearby npcs.
map_foreachinarea( npc_unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id );
}
void npc_movenpc(struct npc_data* nd, int x, int y)
{
const int m = nd->bl.m;
if (m < 0 || nd->bl.prev == NULL) return; //Not on a map.
x = cap_value(x, 0, map[m].xs-1);
y = cap_value(y, 0, map[m].ys-1);
map_foreachinrange(clif_outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
map_moveblock(&nd->bl, x, y, gettick());
map_foreachinrange(clif_insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
}
/// Changes the display name of the npc.
///
/// @param nd Target npc
/// @param newname New display name
void npc_setdisplayname(struct npc_data* nd, const char* newname)
{
nullpo_retv(nd);
safestrncpy(nd->name, newname, sizeof(nd->name));
if( map[nd->bl.m].users )
clif_charnameack(0, &nd->bl);
}
/// Changes the display class of the npc.
///
/// @param nd Target npc
/// @param class_ New display class
void npc_setclass(struct npc_data* nd, short class_)
{
nullpo_retv(nd);
if( nd->class_ == class_ )
return;
if( map[nd->bl.m].users )
clif_clearunit_area(&nd->bl, CLR_OUTSIGHT);// fade out
nd->class_ = class_;
status_set_viewdata(&nd->bl, class_);
if( map[nd->bl.m].users )
clif_spawn(&nd->bl);// fade in
}
// @commands (script based)
int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const char* message, const char* eventname)
{
struct event_data* ev = (struct event_data*)strdb_get(ev_db, eventname);
struct npc_data *nd;
struct script_state *st;
int i = 0, j = 0, k = 0;
char *temp;
nullpo_ret(sd);
if( ev == NULL || (nd = ev->nd) == NULL ) {
ShowError("npc_event: event not found [%s]\n", eventname);
return 0;
}
if( sd->npc_id != 0 ) { // Enqueue the event trigger.
int i;
ARR_FIND( 0, MAX_EVENTQUEUE, i, sd->eventqueue[i][0] == '\0' );
if( i < MAX_EVENTQUEUE ) {
safestrncpy(sd->eventqueue[i],eventname,50); //Event enqueued.
return 0;
}
ShowWarning("npc_event: player's event queue is full, can't add event '%s' !\n", eventname);
return 1;
}
if( ev->nd->sc.option&OPTION_INVISIBLE ) { // Disabled npc, shouldn't trigger event.
npc_event_dequeue(sd);
return 2;
}
st = script_alloc_state(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id);
setd_sub(st, NULL, ".@atcmd_command$", 0, (void *)command, NULL);
// split atcmd parameters based on spaces
i = 0;
j = 0;
temp = (char*)aMalloc(strlen(message) + 1);
while( message[i] != '\0' ) {
if( message[i] == ' ' && k < 127 ) {
temp[j] = '\0';
setd_sub(st, NULL, ".@atcmd_parameters$", k++, (void *)temp, NULL);
j = 0;
++i;
} else
temp[j++] = message[i++];
}
temp[j] = '\0';
setd_sub(st, NULL, ".@atcmd_parameters$", k++, (void *)temp, NULL);
setd_sub(st, NULL, ".@atcmd_numparameters", 0, (void *)&k, NULL);
aFree(temp);
run_script_main(st);
return 0;
}
/// Parses a function.
/// function%TAB%script%TAB%<function name>%TAB%{<code>}
static const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
DBMap* func_db;
DBData old_data;
struct script_code *script;
const char* end;
const char* script_start;
script_start = strstr(start,"\t{");
end = strchr(start,'\n');
if( *w4 != '{' || script_start == NULL || (end != NULL && script_start > end) )
{
ShowError("npc_parse_function: Missing left curly '%%TAB%%{' in file '%s', line '%d'. Skipping the rest of the file.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return NULL;// can't continue
}
++script_start;
end = npc_skip_script(script_start,buffer,filepath);
if( end == NULL )
return NULL;// (simple) parse error, don't continue
script = parse_script(script_start, filepath, strline(buffer,start-buffer), SCRIPT_RETURN_EMPTY_SCRIPT);
if( script == NULL )// parse error, continue
return end;
func_db = script_get_userfunc_db();
if (func_db->put(func_db, db_str2key(w3), db_ptr2data(script), &old_data))
{
struct script_code *oldscript = (struct script_code*)db_data2ptr(&old_data);
ShowInfo("npc_parse_function: Overwriting user function [%s] (%s:%d)\n", w3, filepath, strline(buffer,start-buffer));
script_free_vars(oldscript->script_vars);
aFree(oldscript->script_buf);
aFree(oldscript);
}
return end;
}
/*==========================================
* Parse Mob 1 - Parse mob list into each map
* Parse Mob 2 - Actually Spawns Mob
* [Wizputer]
*------------------------------------------*/
void npc_parse_mob2(struct spawn_data* mob)
{
int i;
for( i = mob->active; i < mob->num; ++i )
{
struct mob_data* md = mob_spawn_dataset(mob);
md->spawn = mob;
md->spawn->active++;
mob_spawn(md);
}
}
static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
int num, class_, m,x,y,xs,ys, i,j;
char mapname[32];
struct spawn_data mob, *data;
struct mob_db* db;
memset(&mob, 0, sizeof(struct spawn_data));
mob.state.boss = !strcmpi(w2,"boss_monster");
// w1=<map name>,<x>,<y>,<xs>,<ys>
// w4=<mob id>,<amount>,<delay1>,<delay2>,<event>
if( sscanf(w1, "%31[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3
|| sscanf(w4, "%d,%d,%u,%u,%127[^\t\r\n]", &class_, &num, &mob.delay1, &mob.delay2, mob.eventname) < 2 )
{
ShowError("npc_parse_mob: Invalid mob definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
if( mapindex_name2id(mapname) == 0 )
{
ShowError("npc_parse_mob: Unknown map '%s' in file '%s', line '%d'.\n", mapname, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
m = map_mapname2mapid(mapname);
if( m < 0 )//Not loaded on this map-server instance.
return strchr(start,'\n');// skip and continue
mob.m = (unsigned short)m;
if( x < 0 || x >= map[mob.m].xs || y < 0 || y >= map[mob.m].ys )
{
ShowError("npc_parse_mob: Spawn coordinates out of range: %s (%d,%d), map size is (%d,%d) - %s %s (file '%s', line '%d').\n", map[mob.m].name, x, y, (map[mob.m].xs-1), (map[mob.m].ys-1), w1, w3, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
// check monster ID if exists!
if( mobdb_checkid(class_) == 0 )
{
ShowError("npc_parse_mob: Unknown mob ID %d (file '%s', line '%d').\n", class_, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
if( num < 1 || num > 1000 )
{
ShowError("npc_parse_mob: Invalid number of monsters %d, must be inside the range [1,1000] (file '%s', line '%d').\n", num, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
mob.num = (unsigned short)num;
mob.active = 0;
mob.class_ = (short) class_;
mob.x = (unsigned short)x;
mob.y = (unsigned short)y;
mob.xs = (signed short)xs;
mob.ys = (signed short)ys;
if (mob.num > 1 && battle_config.mob_count_rate != 100) {
if ((mob.num = mob.num * battle_config.mob_count_rate / 100) < 1)
mob.num = 1;
}
if (battle_config.force_random_spawn || (mob.x == 0 && mob.y == 0))
{ //Force a random spawn anywhere on the map.
mob.x = mob.y = 0;
mob.xs = mob.ys = -1;
}
if(mob.delay1>0xfffffff || mob.delay2>0xfffffff) {
ShowError("npc_parse_mob: Invalid spawn delays %u %u (file '%s', line '%d').\n", mob.delay1, mob.delay2, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
//Use db names instead of the spawn file ones.
if(battle_config.override_mob_names==1)
strcpy(mob.name,"--en--");
else if (battle_config.override_mob_names==2)
strcpy(mob.name,"--ja--");
else
safestrncpy(mob.name, w3, sizeof(mob.name));
//Verify dataset.
if( !mob_parse_dataset(&mob) )
{
ShowError("npc_parse_mob: Invalid dataset for monster ID %d (file '%s', line '%d').\n", class_, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
//Update mob spawn lookup database
db = mob_db(class_);
for( i = 0; i < ARRAYLENGTH(db->spawn); ++i )
{
if (map[mob.m].index == db->spawn[i].mapindex)
{ //Update total
db->spawn[i].qty += mob.num;
//Re-sort list
for( j = i; j > 0 && db->spawn[j-1].qty < db->spawn[i].qty; --j );
if( j != i )
{
xs = db->spawn[i].mapindex;
ys = db->spawn[i].qty;
memmove(&db->spawn[j+1], &db->spawn[j], (i-j)*sizeof(db->spawn[0]));
db->spawn[j].mapindex = xs;
db->spawn[j].qty = ys;
}
break;
}
if (mob.num > db->spawn[i].qty)
{ //Insert into list
memmove(&db->spawn[i+1], &db->spawn[i], sizeof(db->spawn) -(i+1)*sizeof(db->spawn[0]));
db->spawn[i].mapindex = map[mob.m].index;
db->spawn[i].qty = mob.num;
break;
}
}
//Now that all has been validated. We allocate the actual memory that the re-spawn data will use.
data = (struct spawn_data*)aMalloc(sizeof(struct spawn_data));
memcpy(data, &mob, sizeof(struct spawn_data));
// spawn / cache the new mobs
if( battle_config.dynamic_mobs && map_addmobtolist(data->m, data) >= 0 )
{
data->state.dynamic = true;
npc_cache_mob += data->num;
// check if target map has players
// (usually shouldn't occur when map server is just starting,
// but not the case when we do @reloadscript
if( map[data->m].users > 0 )
npc_parse_mob2(data);
}
else
{
data->state.dynamic = false;
npc_parse_mob2(data);
npc_delay_mob += data->num;
}
npc_mob++;
return strchr(start,'\n');// continue
}
/*==========================================
* Set or disable mapflag on map
* eg : bat_c01 mapflag battleground 2
* also chking if mapflag conflict with another
*------------------------------------------*/
static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
int m;
char mapname[32];
int state = 1;
// w1=<mapname>
if( sscanf(w1, "%31[^,]", mapname) != 1 )
{
ShowError("npc_parse_mapflag: Invalid mapflag definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
m = map_mapname2mapid(mapname);
if( m < 0 )
{
ShowWarning("npc_parse_mapflag: Unknown map in file '%s', line '%d' : %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", mapname, filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
if (w4 && !strcmpi(w4, "off"))
state = 0; //Disable mapflag rather than enable it. [Skotlex]
if (!strcmpi(w3, "nosave")) {
char savemap[32];
int savex, savey;
if (state == 0)
; //Map flag disabled.
else if (!strcmpi(w4, "SavePoint")) {
map[m].save.map = 0;
map[m].save.x = -1;
map[m].save.y = -1;
} else if (sscanf(w4, "%31[^,],%d,%d", savemap, &savex, &savey) == 3) {
map[m].save.map = mapindex_name2id(savemap);
map[m].save.x = savex;
map[m].save.y = savey;
if (!map[m].save.map) {
ShowWarning("npc_parse_mapflag: Specified save point map '%s' for mapflag 'nosave' not found (file '%s', line '%d'), using 'SavePoint'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", savemap, filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
map[m].save.x = -1;
map[m].save.y = -1;
}
}
map[m].flag.nosave = state;
}
else if (!strcmpi(w3,"autotrade"))
map[m].flag.autotrade=state;
else if (!strcmpi(w3,"allowks"))
map[m].flag.allowks=state; // [Kill Steal Protection]
else if (!strcmpi(w3,"town"))
map[m].flag.town=state;
else if (!strcmpi(w3,"nomemo"))
map[m].flag.nomemo=state;
else if (!strcmpi(w3,"noteleport"))
map[m].flag.noteleport=state;
else if (!strcmpi(w3,"nowarp"))
map[m].flag.nowarp=state;
else if (!strcmpi(w3,"nowarpto"))
map[m].flag.nowarpto=state;
else if (!strcmpi(w3,"noreturn"))
map[m].flag.noreturn=state;
else if (!strcmpi(w3,"monster_noteleport"))
map[m].flag.monster_noteleport=state;
else if (!strcmpi(w3,"nobranch"))
map[m].flag.nobranch=state;
else if (!strcmpi(w3,"nopenalty")) {
map[m].flag.noexppenalty=state;
map[m].flag.nozenypenalty=state;
}
else if (!strcmpi(w3,"pvp")) {
map[m].flag.pvp = state;
if( state && (map[m].flag.gvg || map[m].flag.gvg_dungeon || map[m].flag.gvg_castle) )
{
map[m].flag.gvg = 0;
map[m].flag.gvg_dungeon = 0;
map[m].flag.gvg_castle = 0;
ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing GvG flags from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer));
}
if( state && map[m].flag.battleground )
{
map[m].flag.battleground = 0;
ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer));
}
}
else if (!strcmpi(w3,"pvp_noparty"))
map[m].flag.pvp_noparty=state;
else if (!strcmpi(w3,"pvp_noguild"))
map[m].flag.pvp_noguild=state;
else if (!strcmpi(w3, "pvp_nightmaredrop")) {
char drop_arg1[16], drop_arg2[16];
int drop_id = 0, drop_type = 0, drop_per = 0;
if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) {
int i;
if (!strcmpi(drop_arg1, "random"))
drop_id = -1;
else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL)
drop_id = 0;
if (!strcmpi(drop_arg2, "inventory"))
drop_type = 1;
else if (!strcmpi(drop_arg2,"equip"))
drop_type = 2;
else if (!strcmpi(drop_arg2,"all"))
drop_type = 3;
if (drop_id != 0){
for (i = 0; i < MAX_DROP_PER_MAP; i++) {
if (map[m].drop_list[i].drop_id == 0){
map[m].drop_list[i].drop_id = drop_id;
map[m].drop_list[i].drop_type = drop_type;
map[m].drop_list[i].drop_per = drop_per;
break;
}
}
map[m].flag.pvp_nightmaredrop = 1;
}
} else if (!state) //Disable
map[m].flag.pvp_nightmaredrop = 0;
}
else if (!strcmpi(w3,"pvp_nocalcrank"))
map[m].flag.pvp_nocalcrank=state;
else if (!strcmpi(w3,"gvg")) {
map[m].flag.gvg = state;
if( state && map[m].flag.pvp )
{
map[m].flag.pvp = 0;
ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing PvP flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer));
}
if( state && map[m].flag.battleground )
{
map[m].flag.battleground = 0;
ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer));
}
}
else if (!strcmpi(w3,"gvg_noparty"))
map[m].flag.gvg_noparty=state;
else if (!strcmpi(w3,"gvg_dungeon")) {
map[m].flag.gvg_dungeon=state;
if (state) map[m].flag.pvp=0;
}
else if (!strcmpi(w3,"gvg_castle")) {
map[m].flag.gvg_castle=state;
if (state) map[m].flag.pvp=0;
}
else if (!strcmpi(w3,"battleground")) {
if( state )
{
if( sscanf(w4, "%d", &state) == 1 )
map[m].flag.battleground = state;
else
map[m].flag.battleground = 1; // Default value
}
else
map[m].flag.battleground = 0;
if( map[m].flag.battleground && map[m].flag.pvp )
{
map[m].flag.pvp = 0;
ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing PvP flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer));
}
if( map[m].flag.battleground && (map[m].flag.gvg || map[m].flag.gvg_dungeon || map[m].flag.gvg_castle) )
{
map[m].flag.gvg = 0;
map[m].flag.gvg_dungeon = 0;
map[m].flag.gvg_castle = 0;
ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing GvG flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer));
}
}
else if (!strcmpi(w3,"noexppenalty"))
map[m].flag.noexppenalty=state;
else if (!strcmpi(w3,"nozenypenalty"))
map[m].flag.nozenypenalty=state;
else if (!strcmpi(w3,"notrade"))
map[m].flag.notrade=state;
else if (!strcmpi(w3,"novending"))
map[m].flag.novending=state;
else if (!strcmpi(w3,"nodrop"))
map[m].flag.nodrop=state;
else if (!strcmpi(w3,"noskill"))
map[m].flag.noskill=state;
else if (!strcmpi(w3,"noicewall"))
map[m].flag.noicewall=state;
else if (!strcmpi(w3,"snow"))
map[m].flag.snow=state;
else if (!strcmpi(w3,"clouds"))
map[m].flag.clouds=state;
else if (!strcmpi(w3,"clouds2"))
map[m].flag.clouds2=state;
else if (!strcmpi(w3,"fog"))
map[m].flag.fog=state;
else if (!strcmpi(w3,"fireworks"))
map[m].flag.fireworks=state;
else if (!strcmpi(w3,"sakura"))
map[m].flag.sakura=state;
else if (!strcmpi(w3,"leaves"))
map[m].flag.leaves=state;
/**
* No longer available, keeping here just in case it's back someday. [Ind]
**/
//else if (!strcmpi(w3,"rain"))
// map[m].flag.rain=state;
else if (!strcmpi(w3,"nightenabled"))
map[m].flag.nightenabled=state;
else if (!strcmpi(w3,"nogo"))
map[m].flag.nogo=state;
else if (!strcmpi(w3,"noexp")) {
map[m].flag.nobaseexp=state;
map[m].flag.nojobexp=state;
}
else if (!strcmpi(w3,"nobaseexp"))
map[m].flag.nobaseexp=state;
else if (!strcmpi(w3,"nojobexp"))
map[m].flag.nojobexp=state;
else if (!strcmpi(w3,"noloot")) {
map[m].flag.nomobloot=state;
map[m].flag.nomvploot=state;
}
else if (!strcmpi(w3,"nomobloot"))
map[m].flag.nomobloot=state;
else if (!strcmpi(w3,"nomvploot"))
map[m].flag.nomvploot=state;
else if (!strcmpi(w3,"nocommand")) {
if (state) {
if (sscanf(w4, "%d", &state) == 1)
map[m].nocommand =state;
else //No level specified, block everyone.
map[m].nocommand =100;
} else
map[m].nocommand=0;
}
else if (!strcmpi(w3,"restricted")) {
if (state) {
map[m].flag.restricted=1;
sscanf(w4, "%d", &state);
map[m].zone |= 1<<(state+1);
} else {
map[m].flag.restricted=0;
map[m].zone = 0;
}
}
else if (!strcmpi(w3,"jexp")) {
map[m].jexp = (state) ? atoi(w4) : 100;
if( map[m].jexp < 0 ) map[m].jexp = 100;
map[m].flag.nojobexp = (map[m].jexp==0)?1:0;
}
else if (!strcmpi(w3,"bexp")) {
map[m].bexp = (state) ? atoi(w4) : 100;
if( map[m].bexp < 0 ) map[m].bexp = 100;
map[m].flag.nobaseexp = (map[m].bexp==0)?1:0;
}
else if (!strcmpi(w3,"loadevent"))
map[m].flag.loadevent=state;
else if (!strcmpi(w3,"nochat"))
map[m].flag.nochat=state;
else if (!strcmpi(w3,"partylock"))
map[m].flag.partylock=state;
else if (!strcmpi(w3,"guildlock"))
map[m].flag.guildlock=state;
else if (!strcmpi(w3,"reset"))
map[m].flag.reset=state;
else
ShowError("npc_parse_mapflag: unrecognized mapflag '%s' (file '%s', line '%d').\n", w3, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// continue
}
//Read file and create npc/func/mapflag/monster... accordingly.
//@runOnInit should we exec OnInit when it's done ?
void npc_parsesrcfile(const char* filepath, bool runOnInit)
{
int m, lines = 0;
FILE* fp;
size_t len;
char* buffer;
const char* p;
// read whole file to buffer
fp = fopen(filepath, "rb");
if( fp == NULL )
{
ShowError("npc_parsesrcfile: File not found '%s'.\n", filepath);
return;
}
fseek(fp, 0, SEEK_END);
len = ftell(fp);
buffer = (char*)aMalloc(len+1);
fseek(fp, 0, SEEK_SET);
len = fread(buffer, sizeof(char), len, fp);
buffer[len] = '\0';
if( ferror(fp) )
{
ShowError("npc_parsesrcfile: Failed to read file '%s' - %s\n", filepath, strerror(errno));
aFree(buffer);
fclose(fp);
return;
}
fclose(fp);
// parse buffer
for( p = skip_space(buffer); p && *p ; p = skip_space(p) )
{
int pos[9];
char w1[2048], w2[2048], w3[2048], w4[2048];
int i, count;
lines++;
// w1<TAB>w2<TAB>w3<TAB>w4
count = sv_parse(p, len+buffer-p, 0, '\t', pos, ARRAYLENGTH(pos), (e_svopt)(SV_TERMINATE_LF|SV_TERMINATE_CRLF));
if( count < 0 )
{
ShowError("npc_parsesrcfile: Parse error in file '%s', line '%d'. Stopping...\n", filepath, strline(buffer,p-buffer));
break;
}
// fill w1
if( pos[3]-pos[2] > ARRAYLENGTH(w1)-1 )
ShowWarning("npc_parsesrcfile: w1 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[3]-pos[2], filepath, strline(buffer,p-buffer));
i = min(pos[3]-pos[2], ARRAYLENGTH(w1)-1);
memcpy(w1, p+pos[2], i*sizeof(char));
w1[i] = '\0';
// fill w2
if( pos[5]-pos[4] > ARRAYLENGTH(w2)-1 )
ShowWarning("npc_parsesrcfile: w2 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[5]-pos[4], filepath, strline(buffer,p-buffer));
i = min(pos[5]-pos[4], ARRAYLENGTH(w2)-1);
memcpy(w2, p+pos[4], i*sizeof(char));
w2[i] = '\0';
// fill w3
if( pos[7]-pos[6] > ARRAYLENGTH(w3)-1 )
ShowWarning("npc_parsesrcfile: w3 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[7]-pos[6], filepath, strline(buffer,p-buffer));
i = min(pos[7]-pos[6], ARRAYLENGTH(w3)-1);
memcpy(w3, p+pos[6], i*sizeof(char));
w3[i] = '\0';
// fill w4 (to end of line)
if( pos[1]-pos[8] > ARRAYLENGTH(w4)-1 )
ShowWarning("npc_parsesrcfile: w4 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[1]-pos[8], filepath, strline(buffer,p-buffer));
if( pos[8] != -1 )
{
i = min(pos[1]-pos[8], ARRAYLENGTH(w4)-1);
memcpy(w4, p+pos[8], i*sizeof(char));
w4[i] = '\0';
}
else
w4[0] = '\0';
if( count < 3 )
{// Unknown syntax
ShowError("npc_parsesrcfile: Unknown syntax in file '%s', line '%d'. Stopping...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4);
break;
}
if( strcmp(w1,"-") !=0 && strcasecmp(w1,"function") != 0 )
{// w1 = <map name>,<x>,<y>,<facing>
char mapname[2048];
sscanf(w1,"%[^,]",mapname);
if( !mapindex_name2id(mapname) )
{// Incorrect map, we must skip the script info...
ShowError("npc_parsesrcfile: Unknown map '%s' in file '%s', line '%d'. Skipping line...\n", mapname, filepath, strline(buffer,p-buffer));
if( strcasecmp(w2,"script") == 0 && count > 3 )
{
if((p = npc_skip_script(p,buffer,filepath)) == NULL)
{
break;
}
}
p = strchr(p,'\n');// next line
continue;
}
m = map_mapname2mapid(mapname);
if( m < 0 )
{// "mapname" is not assigned to this server, we must skip the script info...
if( strcasecmp(w2,"script") == 0 && count > 3 )
{
if((p = npc_skip_script(p,buffer,filepath)) == NULL)
{
break;
}
}
p = strchr(p,'\n');// next line
continue;
}
}
if( strcasecmp(w2,"warp") == 0 && count > 3 )
{
p = npc_parse_warp(w1,w2,w3,w4, p, buffer, filepath);
}
else if( (!strcasecmp(w2,"shop") || !strcasecmp(w2,"cashshop")) && count > 3 )
{
p = npc_parse_shop(w1,w2,w3,w4, p, buffer, filepath);
}
else if( strcasecmp(w2,"script") == 0 && count > 3 )
{
if( strcasecmp(w1,"function") == 0 )
p = npc_parse_function(w1, w2, w3, w4, p, buffer, filepath);
else
p = npc_parse_script(w1,w2,w3,w4, p, buffer, filepath,runOnInit);
}
else if( (i=0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) && count > 3 )
{
p = npc_parse_duplicate(w1,w2,w3,w4, p, buffer, filepath);
}
else if( (strcmpi(w2,"monster") == 0 || strcmpi(w2,"boss_monster") == 0) && count > 3 )
{
p = npc_parse_mob(w1, w2, w3, w4, p, buffer, filepath);
}
else if( strcmpi(w2,"mapflag") == 0 && count >= 3 )
{
p = npc_parse_mapflag(w1, w2, trim(w3), trim(w4), p, buffer, filepath);
}
else
{
ShowError("npc_parsesrcfile: Unable to parse, probably a missing or extra TAB in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4);
p = strchr(p,'\n');// skip and continue
}
}
aFree(buffer);
return;
}
int npc_script_event(struct map_session_data* sd, enum npce_event type)
{
int i;
if (type == NPCE_MAX)
return 0;
if (!sd) {
ShowError("npc_script_event: NULL sd. Event Type %d\n", type);
return 0;
}
for (i = 0; i<script_event[type].event_count; i++)
npc_event_sub(sd,script_event[type].event[i],script_event[type].event_name[i]);
return i;
}
void npc_read_event_script(void)
{
int i;
struct {
char *name;
const char *event_name;
} config[] = {
{"Login Event",script_config.login_event_name},
{"Logout Event",script_config.logout_event_name},
{"Load Map Event",script_config.loadmap_event_name},
{"Base LV Up Event",script_config.baselvup_event_name},
{"Job LV Up Event",script_config.joblvup_event_name},
{"Die Event",script_config.die_event_name},
{"Kill PC Event",script_config.kill_pc_event_name},
{"Kill NPC Event",script_config.kill_mob_event_name},
};
for (i = 0; i < NPCE_MAX; i++)
{
DBIterator* iter;
DBKey key;
DBData *data;
char name[64]="::";
strncpy(name+2,config[i].event_name,62);
script_event[i].event_count = 0;
iter = db_iterator(ev_db);
for( data = iter->first(iter,&key); iter->exists(iter); data = iter->next(iter,&key) )
{
const char* p = key.str;
struct event_data* ed = db_data2ptr(data);
unsigned char count = script_event[i].event_count;
if( count >= ARRAYLENGTH(script_event[i].event) )
{
ShowWarning("npc_read_event_script: too many occurences of event '%s'!\n", config[i].event_name);
break;
}
if( (p=strchr(p,':')) && p && strcmpi(name,p)==0 )
{
script_event[i].event[count] = ed;
script_event[i].event_name[count] = key.str;
script_event[i].event_count++;
}
}
dbi_destroy(iter);
}
if (battle_config.etc_log) {
//Print summary.
for (i = 0; i < NPCE_MAX; i++)
ShowInfo("%s: %d '%s' events.\n", config[i].name, script_event[i].event_count, config[i].event_name);
}
}
void npc_clear_pathlist(void) {
struct npc_path_data *npd = NULL;
DBIterator *path_list = db_iterator(npc_path_db);
/* free all npc_path_data filepaths */
for( npd = dbi_first(path_list); dbi_exists(path_list); npd = dbi_next(path_list) ) {
if( npd->path )
aFree(npd->path);
}
dbi_destroy(path_list);
}
//Clear then reload npcs files
int npc_reload(void) {
struct npc_src_list *nsl;
int m, i;
int npc_new_min = npc_id;
struct s_mapiterator* iter;
struct block_list* bl;
npc_clear_pathlist();
db_clear(npc_path_db);
db_clear(npcname_db);
db_clear(ev_db);
//Remove all npcs/mobs. [Skotlex]
iter = mapit_geteachiddb();
for( bl = (struct block_list*)mapit_first(iter); mapit_exists(iter); bl = (struct block_list*)mapit_next(iter) ) {
switch(bl->type) {
case BL_NPC:
if( bl->id != fake_nd->bl.id )// don't remove fake_nd
npc_unload((struct npc_data *)bl, false);
break;
case BL_MOB:
unit_free(bl,CLR_OUTSIGHT);
break;
}
}
mapit_free(iter);
if(battle_config.dynamic_mobs)
{// dynamic check by [random]
for (m = 0; m < map_num; m++) {
for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++) {
if (map[m].moblist[i] != NULL) {
aFree(map[m].moblist[i]);
map[m].moblist[i] = NULL;
}
if( map[m].mob_delete_timer != INVALID_TIMER )
{ // Mobs were removed anyway,so delete the timer [Inkfish]
delete_timer(map[m].mob_delete_timer, map_removemobs_timer);
map[m].mob_delete_timer = INVALID_TIMER;
}
}
}
if (map[m].npc_num > 0)
ShowWarning("npc_reload: %d npcs weren't removed at map %s!\n", map[m].npc_num, map[m].name);
}
// clear mob spawn lookup index
mob_clear_spawninfo();
npc_warp = npc_shop = npc_script = 0;
npc_mob = npc_cache_mob = npc_delay_mob = 0;
// reset mapflags
map_flags_init();
//TODO: the following code is copy-pasted from do_init_npc(); clean it up
// Reloading npcs now
for (nsl = npc_src_files; nsl; nsl = nsl->next) {
ShowStatus("Loading NPC file: %s"CL_CLL"\r", nsl->name);
npc_parsesrcfile(nsl->name,false);
}
ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:"CL_CLL"\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Warps\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Shops\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Scripts\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Spawn sets\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Mobs Cached\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
npc_id - npc_new_min, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
do_final_instance();
for( i = 0; i < ARRAYLENGTH(instance); ++i )
instance_init(instance[i].instance_id);
//Re-read the NPC Script Events cache.
npc_read_event_script();
/* refresh guild castle flags on both woe setups */
npc_event_doall("OnAgitInit");
npc_event_doall("OnAgitInit2");
//Execute the OnInit event for freshly loaded npcs. [Skotlex]
ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit"));
// Execute rest of the startup events if connected to char-server. [Lance]
if(!CheckForCharServer()){
ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInit"));
ShowStatus("Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInitOnce"));
}
return 0;
}
//Unload all npc in the given file
bool npc_unloadfile( const char* path ) {
DBIterator * iter = db_iterator(npcname_db);
struct npc_data* nd = NULL;
bool found = false;
for( nd = dbi_first(iter); dbi_exists(iter); nd = dbi_next(iter) ) {
if( nd->path && strcasecmp(nd->path,path) == 0 ) {
found = true;
npc_unload_duplicates(nd);/* unload any npcs which could duplicate this but be in a different file */
npc_unload(nd, true);
}
}
dbi_destroy(iter);
if( found ) /* refresh event cache */
npc_read_event_script();
return found;
}
void do_clear_npc(void) {
db_clear(npcname_db);
db_clear(ev_db);
}
/*==========================================
* Destructor
*------------------------------------------*/
int do_final_npc(void) {
npc_clear_pathlist();
ev_db->destroy(ev_db, NULL);
npcname_db->destroy(npcname_db, NULL);
npc_path_db->destroy(npc_path_db, NULL);
ers_destroy(timer_event_ers);
npc_clearsrcfile();
return 0;
}
static void npc_debug_warps_sub(struct npc_data* nd)
{
int m;
if (nd->bl.type != BL_NPC || nd->subtype != WARP || nd->bl.m < 0)
return;
m = map_mapindex2mapid(nd->u.warp.mapindex);
if (m < 0) return; //Warps to another map, nothing to do about it.
if (nd->u.warp.x == 0 && nd->u.warp.y == 0) return; // random warp
if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) {
ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n",
nd->name,
map[nd->bl.m].name, nd->bl.x, nd->bl.y,
map[m].name, nd->u.warp.x, nd->u.warp.y
);
}
if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) {
ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n",
nd->name,
map[nd->bl.m].name, nd->bl.x, nd->bl.y,
map[m].name, nd->u.warp.x, nd->u.warp.y
);
}
}
static void npc_debug_warps(void)
{
int m, i;
for (m = 0; m < map_num; m++)
for (i = 0; i < map[m].npc_num; i++)
npc_debug_warps_sub(map[m].npc[i]);
}
/*==========================================
* npc initialization
*------------------------------------------*/
int do_init_npc(void)
{
struct npc_src_list *file;
int i;
//Stock view data for normal npcs.
memset(&npc_viewdb, 0, sizeof(npc_viewdb));
npc_viewdb[0].class_ = INVISIBLE_CLASS; //Invisible class is stored here.
for( i = 1; i < MAX_NPC_CLASS; i++ )
npc_viewdb[i].class_ = i;
ev_db = strdb_alloc((DBOptions)(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA),2*NAME_LENGTH+2+1);
npcname_db = strdb_alloc(DB_OPT_BASE,NAME_LENGTH);
npc_path_db = strdb_alloc(DB_OPT_BASE|DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA,80);
timer_event_ers = ers_new(sizeof(struct timer_event_data),"clif.c::timer_event_ers",ERS_OPT_NONE);
// process all npc files
ShowStatus("Loading NPCs...\r");
for( file = npc_src_files; file != NULL; file = file->next ) {
ShowStatus("Loading NPC file: %s"CL_CLL"\r", file->name);
npc_parsesrcfile(file->name,false);
}
ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:"CL_CLL"\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Warps\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Shops\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Scripts\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Spawn sets\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Mobs Cached\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
npc_id - START_NPC_NUM, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
// set up the events cache
memset(script_event, 0, sizeof(script_event));
npc_read_event_script();
//Debug function to locate all endless loop warps.
if (battle_config.warp_point_debug)
npc_debug_warps();
add_timer_func_list(npc_event_do_clock,"npc_event_do_clock");
add_timer_func_list(npc_timerevent,"npc_timerevent");
// Init dummy NPC
fake_nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data));
fake_nd->bl.m = -1;
fake_nd->bl.id = npc_get_new_npc_id();
fake_nd->class_ = -1;
fake_nd->speed = 200;
strcpy(fake_nd->name,"FAKE_NPC");
memcpy(fake_nd->exname, fake_nd->name, 9);
npc_script++;
fake_nd->bl.type = BL_NPC;
fake_nd->subtype = SCRIPT;
strdb_put(npcname_db, fake_nd->exname, fake_nd);
fake_nd->u.scr.timerid = INVALID_TIMER;
map_addiddb(&fake_nd->bl);
// End of initialization
return 0;
}