// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include <math.h>
#include <time.h>
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/grfio.h"
#include "../common/showmsg.h"
#include "../common/ers.h"
#include "map.h"
#include "log.h"
#include "npc.h"
#include "clif.h"
#include "intif.h"
#include "pc.h"
#include "status.h"
#include "itemdb.h"
#include "script.h"
#include "mob.h"
#include "pet.h"
#include "battle.h"
#include "skill.h"
#include "unit.h"
#ifdef _WIN32
#undef isspace
#define isspace(x) (x == ' ' || x == '\t')
#endif
struct npc_src_list {
struct npc_src_list * next;
// struct npc_src_list * prev; //[Shinomori]
char name[4];
};
static struct npc_src_list *npc_src_first=NULL;
static struct npc_src_list *npc_src_last=NULL;
static int npc_id=START_NPC_NUM;
static int npc_warp=0;
static int npc_shop=0;
static int npc_script=0;
static int npc_mob=0;
static int npc_delay_mob=0;
static int npc_cache_mob=0;
char *current_file = NULL;
int npc_get_new_npc_id(void){ return npc_id++; }
static struct dbt *ev_db;
static struct dbt *npcname_db;
struct event_data {
struct npc_data *nd;
int pos;
};
static struct tm ev_tm_b; // ���v�C�x���g�p
static struct eri *timer_event_ers; //For the npc timer data. [Skotlex]
/*==========================================
* NPC�̖�����/�L����
* npc_enable
* npc_enable_sub �L������OnTouch�C�x���g�����s
*------------------------------------------
*/
int npc_enable_sub( struct block_list *bl, va_list ap )
{
struct map_session_data *sd;
struct npc_data *nd;
//char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori]
nullpo_retr(0, bl);
nullpo_retr(0, ap);
nullpo_retr(0, nd=va_arg(ap,struct npc_data *));
if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){
char name[50]; // need 24 + 9 for the "::OnTouch"
if (nd->flag&1) // �������������
return 1;
if(sd->areanpc_id==nd->bl.id)
return 1;
sd->areanpc_id=nd->bl.id;
snprintf(name, 50, "%s::OnTouch", nd->exname); // exname to be specific. exname is the unique identifier for script events. [Lance]
npc_event(sd,name,0);
}
//aFree(name);
return 0;
}
int npc_enable(const char *name,int flag)
{
struct npc_data *nd= strdb_get(npcname_db,(unsigned char*)name);
if (nd==NULL)
return 0;
if (flag&1) { // �L����
nd->flag&=~1;
clif_spawnnpc(nd);
}else if (flag&2){
nd->flag&=~1;
nd->sc.option = 0x0000;
clif_changeoption(&nd->bl);
}else if (flag&4){
nd->flag|=1;
nd->sc.option = 0x0002;
clif_changeoption(&nd->bl);
}else{ // ������
nd->flag|=1;
clif_clearchar(&nd->bl,0);
}
if(flag&3 && (nd->u.scr.xs > 0 || nd->u.scr.ys >0))
map_foreachinarea( npc_enable_sub,nd->bl.m,nd->bl.x-nd->u.scr.xs,nd->bl.y-nd->u.scr.ys,nd->bl.x+nd->u.scr.xs,nd->bl.y+nd->u.scr.ys,BL_PC,nd);
return 0;
}
/*==========================================
* NPC�𖼑O�ŒT��
*------------------------------------------
*/
struct npc_data* npc_name2id(const char *name)
{
return (struct npc_data *) strdb_get(npcname_db,(unsigned char*)name);
}
/*==========================================
* �C�x���g�L���[�̃C�x���g����
*------------------------------------------
*/
int npc_event_dequeue(struct map_session_data *sd)
{
nullpo_retr(0, sd);
sd->npc_id=0;
if (sd->eventqueue[0][0]) { // �L���[�̃C�x���g����
size_t ev;
// find an empty place in eventtimer list
for(ev=0;ev<MAX_EVENTTIMER;ev++)
if( sd->eventtimer[ev]==-1 )
break;
if(ev<MAX_EVENTTIMER)
{ // generate and insert the timer
int i;
// copy the first event name
char *name=(char *)aMalloc(50*sizeof(char));
memcpy(name,sd->eventqueue[0],50);
// shift queued events down by one
for(i=1;i<MAX_EVENTQUEUE;i++)
memcpy(sd->eventqueue[i-1],sd->eventqueue[i],50);
// clear the last event
sd->eventqueue[MAX_EVENTQUEUE-1][0]=0;
// add the timer
sd->eventtimer[ev]=add_timer(gettick()+100,pc_eventtimer,sd->bl.id,(int)name);//!!todo!!
}else
ShowWarning("npc_event_dequeue: event timer is full !\n");
}
return 0;
}
/*==========================================
* �C�x���g�̒x�����s
*------------------------------------------
*/
int npc_event_timer(int tid,unsigned int tick,int id,int data)
{
unsigned char *eventname = (unsigned char *)data;
struct event_data *ev = strdb_get(ev_db,eventname);
struct npc_data *nd;
struct map_session_data *sd=map_id2sd(id);
size_t i;
if((ev==NULL || (nd=ev->nd)==NULL))
{
if(battle_config.error_log)
ShowWarning("npc_event: event not found [%s]\n",eventname);
}
else
{
for(i=0;i<MAX_EVENTTIMER;i++) {
if( nd->eventtimer[i]==tid ) {
nd->eventtimer[i]=-1;
npc_event(sd,eventname,0); // sd NULL check is within
break;
}
}
if(i==MAX_EVENTTIMER && battle_config.error_log)
ShowWarning("npc_event_timer: event timer not found [%s]!\n",eventname);
}
aFree(eventname);
return 0;
}
int npc_timer_event(const unsigned char *eventname) // Added by RoVeRT
{
struct event_data *ev=strdb_get(ev_db,(unsigned char*)eventname);
struct npc_data *nd;
// int xs,ys;
if((ev==NULL || (nd=ev->nd)==NULL)){
ShowWarning("npc_timer_event: event not found [%s]\n",eventname);
return 0;
}
run_script(nd->u.scr.script,ev->pos,nd->bl.id,nd->bl.id);
return 0;
}
/*
int npc_timer_sub_sub(DBKey key,void *data,va_list ap) // Added by RoVeRT
{
char *p=(char *)key;
struct event_data *ev=(struct event_data *)data;
int *c=va_arg(ap,int *);
int tick=0,ctick=gettick();
char temp[10];
char event[100];
if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){
sscanf(&p[9],"%s",temp);
tick=atoi(temp);
strcpy( event, ev->nd->name);
strcat( event, p);
if (ctick >= ev->nd->lastaction && ctick - ev->nd->timer >= tick) {
npc_timer_event(event);
ev->nd->lastaction = ctick;
}
}
return 0;
}
int npc_timer_sub(DBKey key,void *data,va_list ap) // Added by RoVeRT
{
struct npc_data *nd=(struct npc_data*)data;
if(nd->timer == -1)
return 0;
sv_db->foreach(ev_db,npc_timer_sub_sub,&nd->bl.id);
return 0;
}
int npc_timer(int tid,unsigned int tick,int id,int data) // Added by RoVeRT
{
npcname_db->foreach(npcname_db,npc_timer_sub);
aFree((void*)data);
return 0;
}*/
/*==========================================
* �C�x���g�p���x���̃G�N�X�|�[�g
* npc_parse_script->strdb_foreach������
*------------------------------------------
*/
int npc_event_export(char *lname,void *data,va_list ap)
{
int pos=(int)data;
struct npc_data *nd=va_arg(ap,struct npc_data *);
if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) {
struct event_data *ev;
unsigned char buf[51];
char *p=strchr(lname,':');
// �G�N�X�|�[�g�����
ev=(struct event_data *) aCalloc(sizeof(struct event_data), 1);
if (ev==NULL) {
ShowFatalError("npc_event_export: out of memory !\n");
exit(1);
}else if (p==NULL || (p-lname)>NAME_LENGTH) {
ShowFatalError("npc_event_export: label name error !\n");
exit(1);
}else{
ev->nd=nd;
ev->pos=pos;
*p='\0';
sprintf(buf,"%s::%s",nd->exname,lname);
*p=':';
strdb_put(ev_db,buf,ev);
}
}
return 0;
}
/*==========================================
* �S��NPC��On*�C�x���g���s
*------------------------------------------
*/
int npc_event_doall_sub(DBKey key,void *data,va_list ap)
{
unsigned char*p = key.str;
struct event_data *ev;
int *c;
int rid;
unsigned char *name;
ev=(struct event_data *)data;
c=va_arg(ap,int *);
name=va_arg(ap,unsigned char *);
rid=va_arg(ap, int);
if( (p=strchr(p,':')) && p && strcmpi(name,p)==0 ){
run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id);
(*c)++;
}
return 0;
}
int npc_event_doall(const unsigned char *name)
{
int c=0;
unsigned char buf[64]="::";
strncpy(buf+2,name,62);
ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,0);
return c;
}
int npc_event_doall_id(const unsigned char *name, int rid)
{
int c=0;
unsigned char buf[64]="::";
strncpy(buf+2,name,62);
ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,rid);
return c;
}
int npc_event_do_sub(DBKey key,void *data,va_list ap)
{
unsigned char *p = key.str;
struct event_data *ev;
int *c;
const unsigned char *name;
nullpo_retr(0, ev=(struct event_data *)data);
nullpo_retr(0, ap);
nullpo_retr(0, c=va_arg(ap,int *));
name=va_arg(ap,const unsigned char *);
if (p && strcmpi(name,p)==0 ) {
run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
(*c)++;
}
return 0;
}
int npc_event_do(const unsigned char *name)
{
int c=0;
if (*name==':' && name[1]==':') {
return npc_event_doall(name+2);
}
ev_db->foreach(ev_db,npc_event_do_sub,&c,name);
return c;
}
/*==========================================
* ���v�C�x���g���s
*------------------------------------------
*/
int npc_event_do_clock(int tid,unsigned int tick,int id,int data)
{
time_t timer;
struct tm *t;
char buf[64];
char *day="";
int c=0;
time(&timer);
t=localtime(&timer);
switch (t->tm_wday) {
case 0: day = "Sun"; break;
case 1: day = "Mon"; break;
case 2: day = "Tue"; break;
case 3: day = "Wed"; break;
case 4: day = "Thu"; break;
case 5: day = "Fri"; break;
case 6: day = "Sat"; break;
}
if (t->tm_min != ev_tm_b.tm_min ) {
sprintf(buf,"OnMinute%02d",t->tm_min);
c+=npc_event_doall(buf);
sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min);
c+=npc_event_doall(buf);
sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min);
c+=npc_event_doall(buf);
}
if (t->tm_hour!= ev_tm_b.tm_hour) {
sprintf(buf,"OnHour%02d",t->tm_hour);
c+=npc_event_doall(buf);
}
if (t->tm_mday!= ev_tm_b.tm_mday) {
sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday);
c+=npc_event_doall(buf);
}
memcpy(&ev_tm_b,t,sizeof(ev_tm_b));
return c;
}
/*==========================================
* OnInit�C�x���g���s(&���v�C�x���g�J�n)
*------------------------------------------
*/
int npc_event_do_oninit(void)
{
// int c = npc_event_doall("OnInit");
ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"
CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit"));
add_timer_interval(gettick()+100,
npc_event_do_clock,0,0,1000);
return 0;
}
/*==========================================
* OnTimer NPC event - by RoVeRT
*------------------------------------------
*/
int npc_addeventtimer(struct npc_data *nd,int tick,const char *name)
{
int i;
unsigned char *evname;
for(i=0;i<MAX_EVENTTIMER;i++)
if( nd->eventtimer[i]==-1 )
break;
if(i<MAX_EVENTTIMER){
if (!strdb_get(ev_db,(unsigned char*)name)) {
if (battle_config.error_log)
ShowError("npc_addeventimer: Event %s does not exists.\n", name);
return 1; //Event does not exists!
}
evname =(unsigned char *) aCallocA(NAME_LENGTH, sizeof(char));
if(evname==NULL){
ShowFatalError("npc_addeventtimer: out of memory !\n");exit(1);
}
memcpy(evname,name,NAME_LENGTH-1);
nd->eventtimer[i]=add_timer(gettick()+tick,
npc_event_timer,nd->bl.id,(int)evname);
}else
ShowWarning("npc_addtimer: event timer is full !\n");
return 0;
}
int npc_deleventtimer(struct npc_data *nd,const unsigned char *name)
{
int i;
for(i=0;i<MAX_EVENTTIMER;i++)
if( nd->eventtimer[i]!=-1 && strcmp(
(unsigned char *)(get_timer(nd->eventtimer[i])->data), name)==0 ){
delete_timer(nd->eventtimer[i],npc_event_timer);
nd->eventtimer[i]=-1;
break;
}
return 0;
}
int npc_cleareventtimer(struct npc_data *nd)
{
int i;
for(i=0;i<MAX_EVENTTIMER;i++)
if( nd->eventtimer[i]!=-1 ){
delete_timer(nd->eventtimer[i],npc_event_timer);
nd->eventtimer[i]=-1;
}
return 0;
}
int npc_do_ontimer_sub(DBKey key,void *data,va_list ap)
{
unsigned char *p = key.str;
struct event_data *ev = (struct event_data *)data;
int *c = va_arg(ap,int *);
// struct map_session_data *sd=va_arg(ap,struct map_session_data *);
int option = va_arg(ap,int);
int tick = 0;
char temp[10];
char event[50];
if(ev->nd->bl.id == (int)*c && (p = strchr(p,':')) && strnicmp("::OnTimer",p,8) == 0){
sscanf(&p[9], "%s", temp);
tick = atoi(temp);
strcpy(event, ev->nd->name);
strcat(event, p);
if (option!=0) {
npc_addeventtimer(ev->nd, tick, event);
} else {
npc_deleventtimer(ev->nd, event);
}
}
return 0;
}
int npc_do_ontimer(int npc_id, int option)
{
ev_db->foreach(ev_db, npc_do_ontimer_sub, &npc_id, option);
return 0;
}
/*==========================================
* �^�C�}�[�C�x���g�p���x���̎�荞��
* npc_parse_script->strdb_foreach������
*------------------------------------------
*/
int npc_timerevent_import(char *lname,void *data,va_list ap)
{
int pos=(int)data;
struct npc_data *nd=va_arg(ap,struct npc_data *);
int t=0,i=0;
if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':') {
// �^�C�}�[�C�x���g
struct npc_timerevent_list *te=nd->u.scr.timer_event;
int j,i=nd->u.scr.timeramount;
if(te==NULL) te=(struct npc_timerevent_list*)aMallocA(sizeof(struct npc_timerevent_list));
else te= (struct npc_timerevent_list*)aRealloc( te, sizeof(struct npc_timerevent_list) * (i+1) );
if(te==NULL){
ShowFatalError("npc_timerevent_import: out of memory !\n");
exit(1);
}
for(j=0;j<i;j++){
if(te[j].timer>t){
memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(i-j));
break;
}
}
te[j].timer=t;
te[j].pos=pos;
nd->u.scr.timer_event=te;
nd->u.scr.timeramount++;
}
return 0;
}
struct timer_event_data {
int rid; //Attached player for this timer.
int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount
int time; //holds total time elapsed for the script since time 0 (whenthe timers started)
unsigned int otick; //Holds tick value at which timer sequence was started (that is, it stores the tick value for which T= 0
};
/*==========================================
* �^�C�}�[�C�x���g���s
*------------------------------------------
*/
int npc_timerevent(int tid,unsigned int tick,int id,int data)
{
int next,t,old_rid,old_timer;
unsigned int old_tick;
struct npc_data* nd=(struct npc_data *)map_id2bl(id);
struct npc_timerevent_list *te;
struct timer_event_data *ted = (struct timer_event_data*)data;
struct map_session_data *sd=NULL;
if( nd==NULL ){
ShowError("npc_timerevent: NPC not found??\n");
return 0;
}
if (ted->rid) {
sd = map_id2sd(ted->rid);
if (!sd) {
if(battle_config.error_log)
ShowError("npc_timerevent: Attached player not found.\n");
ers_free(timer_event_ers, ted);
return 0;
}
}
old_rid = nd->u.scr.rid; //To restore it later.
nd->u.scr.rid = sd?sd->bl.id:0;
old_tick = nd->u.scr.timertick;
nd->u.scr.timertick=ted->otick;
te=nd->u.scr.timer_event+ ted->next;
old_timer = nd->u.scr.timer;
t = nd->u.scr.timer=ted->time;
ted->next++;
if( nd->u.scr.timeramount> ted->next){
next= nd->u.scr.timer_event[ ted->next ].timer
- nd->u.scr.timer_event[ ted->next-1 ].timer;
ted->time+=next;
if (sd)
sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(int)ted);
else
nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(int)ted);
} else {
if (sd)
sd->npc_timer_id = -1;
else
nd->u.scr.timerid = -1;
ers_free(timer_event_ers, ted);
}
run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
//Restore previous data.
nd->u.scr.rid = old_rid;
nd->u.scr.timer = old_timer;
nd->u.scr.timertick = old_tick;
return 0;
}
/*==========================================
* �^�C�}�[�C�x���g�J�n
*------------------------------------------
*/
int npc_timerevent_start(struct npc_data *nd, int rid)
{
int j,n, next;
struct map_session_data *sd=NULL; //Player to whom script is attached.
struct timer_event_data *ted;
nullpo_retr(0, nd);
n=nd->u.scr.timeramount;
if( n==0 )
return 0;
for(j=0;j<n;j++){
if( nd->u.scr.timer_event[j].timer > nd->u.scr.timer )
break;
}
if(j>=n) // check if there is a timer to use !!BEFORE!! you write stuff to the structures [Shinomori]
return 0;
if (nd->u.scr.rid > 0) {
//Try to attach timer to this player.
sd = map_id2sd(nd->u.scr.rid);
if (!sd) {
if(battle_config.error_log)
ShowError("npc_timerevent_start: Attached player not found!\n");
return 1;
}
}
//Check if timer is already started.
if (sd) {
if (sd->npc_timer_id != -1)
return 0;
} else if (nd->u.scr.timerid != -1)
return 0;
ted = ers_alloc(timer_event_ers, struct timer_event_data);
ted->next = j;
nd->u.scr.timertick=ted->otick=gettick();
//Attach only the player if attachplayerrid was used.
ted->rid = sd?sd->bl.id:0;
// Do not store it to make way to two types of timers: globals and personals.
// if (rid >= 0) nd->u.scr.rid=rid; // changed to: attaching to given rid by default [Shinomori]
// if rid is less than 0 leave it unchanged [celest]
next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
ted->time = nd->u.scr.timer_event[j].timer;
if (sd)
sd->npc_timer_id = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(int)ted);
else
nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(int)ted);
return 0;
}
/*==========================================
* �^�C�}�[�C�x���g�I��
*------------------------------------------
*/
int npc_timerevent_stop(struct npc_data *nd)
{
struct map_session_data *sd =NULL;
struct TimerData *td = NULL;
int *tid;
nullpo_retr(0, nd);
if (nd->u.scr.rid) {
sd = map_id2sd(nd->u.scr.rid);
if (!sd) {
if(battle_config.error_log)
ShowError("npc_timerevent_stop: Attached player not found!\n");
return 1;
}
}
tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid;
if (*tid == -1) //Nothing to stop
return 0;
td = get_timer(*tid);
if (td && td->data)
ers_free(timer_event_ers, (struct event_timer_data*)td->data);
delete_timer(*tid,npc_timerevent);
*tid = -1;
//Set the timer tick to the time that has passed since the beginning of the timers and now.
nd->u.scr.timer = DIFF_TICK(gettick(),nd->u.scr.timertick);
// nd->u.scr.rid = 0; //Eh? why detach?
return 0;
}
/*==========================================
* Aborts a running npc timer that is attached to a player.
*------------------------------------------
*/
void npc_timerevent_quit(struct map_session_data *sd) {
struct TimerData *td;
if (sd->npc_timer_id == -1)
return;
td = get_timer(sd->npc_timer_id);
if (!td) {
sd->npc_timer_id = -1;
return; //??
}
delete_timer(sd->npc_timer_id,npc_timerevent);
sd->npc_timer_id = -1;
ers_free(timer_event_ers, (struct event_timer_data*)td->data);
}
/*==========================================
* �^�C�}�[�l�̏���
*------------------------------------------
*/
int npc_gettimerevent_tick(struct npc_data *nd)
{
int tick;
struct map_session_data *sd =NULL;
nullpo_retr(0, nd);
tick=nd->u.scr.timer;
if (nd->u.scr.rid) {
sd = map_id2sd(nd->u.scr.rid);
if (!sd) {
if(battle_config.error_log)
ShowError("npc_gettimerevent_tick: Attached player not found!\n");
return tick;
}
}
//If within a timer, set the tick value to the time passed since the beginning of the timer.
if (sd) {
if(sd->npc_timer_id != -1)
tick = DIFF_TICK(gettick(), nd->u.scr.timertick);
} else {
if(nd->u.scr.timerid!=-1)
tick = DIFF_TICK(gettick(), nd->u.scr.timertick);
}
return tick;
}
/*==========================================
* �^�C�}�[�l�̐ݒ�
*------------------------------------------
*/
int npc_settimerevent_tick(struct npc_data *nd,int newtimer)
{
int flag;
struct map_session_data *sd=NULL;
nullpo_retr(0, nd);
if (nd->u.scr.rid) {
sd = map_id2sd(nd->u.scr.rid);
if (!sd) {
if(battle_config.error_log)
ShowError("npc_settimerevent_tick: Attached player not found!\n");
return 1;
}
flag= sd->npc_timer_id != -1 ;
} else
flag= nd->u.scr.timerid != -1 ;
if(flag)
npc_timerevent_stop(nd);
nd->u.scr.timer=newtimer;
if(flag)
npc_timerevent_start(nd, -1);
return 0;
}
/*==========================================
* �C�x���g�^��NPC����
*------------------------------------------
*/
int npc_event (struct map_session_data *sd, const unsigned char *eventname, int mob_kill)
{
struct event_data *ev=strdb_get(ev_db,(unsigned char*)eventname);
struct npc_data *nd;
int xs,ys;
unsigned char mobevent[100];
if (sd == NULL)
nullpo_info(NLP_MARK);
if (ev == NULL && eventname && strcmp(((eventname)+strlen(eventname)-9),"::OnTouch") == 0)
return 1;
if (ev == NULL || (nd = ev->nd) == NULL) {
if (mob_kill) {
strcpy( mobevent, eventname);
strcat( mobevent, "::OnMyMobDead");
ev = strdb_get(ev_db, mobevent);
if (ev == NULL || (nd = ev->nd) == NULL) {
if (strnicmp(eventname, "GM_MONSTER",10) != 0)
ShowError("npc_event: (mob_kill) event not found [%s]\n", mobevent);
return 0;
}
} else {
if (battle_config.error_log)
ShowError("npc_event: event not found [%s]\n", eventname);
return 0;
}
}
xs=nd->u.scr.xs;
ys=nd->u.scr.ys;
if (xs>=0 && ys>=0 && (strcmp(((eventname)+strlen(eventname)-6),"Global") != 0) ) {
if (nd->bl.m >= 0 && nd->bl.m != sd->bl.m )
return 1;
if ( xs>0 && (sd->bl.x<nd->bl.x-xs/2 || nd->bl.x+xs/2<sd->bl.x) )
return 1;
if ( ys>0 && (sd->bl.y<nd->bl.y-ys/2 || nd->bl.y+ys/2<sd->bl.y) )
return 1;
}
if ( sd->npc_id!=0) {
// if (battle_config.error_log)
// printf("npc_event: npc_id != 0\n");
int i;
for(i=0;i<MAX_EVENTQUEUE;i++)
if (!sd->eventqueue[i][0])
break;
if (i==MAX_EVENTQUEUE) {
if (battle_config.error_log)
ShowWarning("npc_event: event queue is full !\n");
}else{
// if (battle_config.etc_log)
// printf("npc_event: enqueue\n");
memcpy(sd->eventqueue[i],eventname,50);
}
return 1;
}
if (nd->flag&1) { // �������������
npc_event_dequeue(sd);
return 0;
}
sd->npc_id=nd->bl.id;
sd->npc_pos=run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id);
return 0;
}
int npc_command_sub(DBKey key,void *data,va_list ap)
{
unsigned char *p = key.str;
struct event_data *ev=(struct event_data *)data;
unsigned char *npcname=va_arg(ap,char *);
char *command=va_arg(ap,char *);
unsigned char temp[100];
if(strcmp(ev->nd->name,npcname)==0 && (p=strchr(p,':')) && p && strnicmp("::OnCommand",p,10)==0 ){
sscanf(&p[11],"%s",temp);
if (strcmp(command,temp)==0)
run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
}
return 0;
}
int npc_command(struct map_session_data *sd,const unsigned char *npcname,char *command)
{
ev_db->foreach(ev_db,npc_command_sub,npcname,command);
return 0;
}
/*==========================================
* �ڐG�^��NPC����
*------------------------------------------
*/
int npc_touch_areanpc(struct map_session_data *sd,int m,int x,int y)
{
int i,f=1;
int xs,ys;
nullpo_retr(1, sd);
if(sd->npc_id)
return 1;
for(i=0;i<map[m].npc_num;i++) {
if (map[m].npc[i]->flag&1) { // �������������
f=0;
continue;
}
switch(map[m].npc[i]->bl.subtype) {
case WARP:
xs=map[m].npc[i]->u.warp.xs;
ys=map[m].npc[i]->u.warp.ys;
break;
case SCRIPT:
xs=map[m].npc[i]->u.scr.xs;
ys=map[m].npc[i]->u.scr.ys;
break;
default:
continue;
}
if (x >= map[m].npc[i]->bl.x-xs/2 && x < map[m].npc[i]->bl.x-xs/2+xs &&
y >= map[m].npc[i]->bl.y-ys/2 && y < map[m].npc[i]->bl.y-ys/2+ys)
break;
}
if (i==map[m].npc_num) {
if (f) {
if (battle_config.error_log)
ShowError("npc_touch_areanpc : some bug \n");
}
return 1;
}
switch(map[m].npc[i]->bl.subtype) {
case WARP:
// hidden chars cannot use warps -- is it the same for scripts too?
if (sd->sc.option&6 ||
(!battle_config.duel_allow_teleport && sd->duel_group)) // duel rstrct [LuzZza]
break;
skill_stop_dancing(&sd->bl);
pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0);
break;
case SCRIPT:
{
//char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori]
char name[50]; // need 24 max + 9 for "::OnTouch"
if(sd->areanpc_id == map[m].npc[i]->bl.id)
return 1;
sd->areanpc_id = map[m].npc[i]->bl.id;
sprintf(name,"%s::OnTouch", map[m].npc[i]->exname); // It goes here too. exname being the unique identifier. [Lance]
if( npc_event(sd,name,0)>0 )
npc_click(sd,map[m].npc[i]->bl.id);
//aFree(name);
break;
}
}
return 0;
}
/*==========================================
* �߂����ǂ����̔���
*------------------------------------------
*/
int npc_checknear(struct map_session_data *sd,int id)
{
struct npc_data *nd;
nullpo_retr(0, sd);
nd=(struct npc_data *)map_id2bl(id);
if (nd==NULL || nd->bl.type!=BL_NPC) {
if (battle_config.error_log)
ShowWarning("no such npc : %d\n",id);
return 1;
}
if (nd->class_<0) // �C�x���g�n�͏��OK
return 0;
// �G���A����
if (nd->bl.m!=sd->bl.m ||
nd->bl.x<sd->bl.x-AREA_SIZE-1 || nd->bl.x>sd->bl.x+AREA_SIZE+1 ||
nd->bl.y<sd->bl.y-AREA_SIZE-1 || nd->bl.y>sd->bl.y+AREA_SIZE+1)
return 1;
return 0;
}
/*==========================================
* NPC�̃I�[�v���`���b�g����
*------------------------------------------
*/
int npc_globalmessage(const char *name,char *mes)
{
struct npc_data *nd=(struct npc_data *) strdb_get(npcname_db,(unsigned char*)name);
char temp[100];
if (!nd)
return 0;
snprintf(temp, sizeof temp ,"%s : %s",name,mes);
clif_GlobalMessage(&nd->bl,temp);
return 0;
}
/*==========================================
* �N���b�N����NPC����
*------------------------------------------
*/
int npc_click(struct map_session_data *sd,int id)
{
struct npc_data *nd;
nullpo_retr(1, sd);
if (sd->npc_id != 0) {
if (battle_config.error_log)
ShowError("npc_click: npc_id != 0\n");
return 1;
}
if (npc_checknear(sd,id))
return 1;
nd=(struct npc_data *)map_id2bl(id);
if (nd->flag&1) // �������������
return 1;
sd->npc_id=id;
switch(nd->bl.subtype) {
case SHOP:
clif_npcbuysell(sd,id);
npc_event_dequeue(sd);
break;
case SCRIPT:
sd->npc_pos=run_script(nd->u.scr.script,0,sd->bl.id,id);
break;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int npc_scriptcont(struct map_session_data *sd,int id)
{
struct npc_data *nd;
nullpo_retr(1, sd);
if (id!=sd->npc_id)
return 1;
if (npc_checknear(sd,id))
return 1;
nd=(struct npc_data *)map_id2bl(id);
sd->npc_pos=run_script(nd->u.scr.script,sd->npc_pos,sd->bl.id,id);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int npc_buysellsel(struct map_session_data *sd,int id,int type)
{
struct npc_data *nd;
nullpo_retr(1, sd);
if (npc_checknear(sd,id))
return 1;
nd=(struct npc_data *)map_id2bl(id);
if (nd->bl.subtype!=SHOP) {
if (battle_config.error_log)
ShowError("no such shop npc : %d\n",id);
sd->npc_id=0;
return 1;
}
if (nd->flag&1) // �������������
return 1;
sd->npc_shopid=id;
if (type==0) {
clif_buylist(sd,nd);
} else {
clif_selllist(sd);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list)
{
struct npc_data *nd;
double z;
int i,j,w,skill,itemamount=0,new_=0;
nullpo_retr(3, sd);
nullpo_retr(3, item_list);
if (npc_checknear(sd,sd->npc_shopid))
return 3;
nd=(struct npc_data*)map_id2bl(sd->npc_shopid);
if (nd->bl.subtype!=SHOP)
return 3;
for(i=0,w=0,z=0;i<n;i++) {
for(j=0;nd->u.shop_item[j].nameid;j++) {
if (nd->u.shop_item[j].nameid==item_list[i*2+1])
break;
}
if (nd->u.shop_item[j].nameid==0)
return 3;
if (itemdb_isequip3(nd->u.shop_item[j].nameid) && item_list[i*2] > 1)
{ //Exploit? You can't buy more than 1 of equipment types o.O
ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n",
sd->status.name, sd->status.account_id, sd->status.char_id, item_list[i*2], nd->u.shop_item[j].nameid);
item_list[i*2] = 1;
}
if (itemdb_value_notdc(nd->u.shop_item[j].nameid))
z+=(double)nd->u.shop_item[j].value * item_list[i*2];
else
z+=(double)pc_modifybuyvalue(sd,nd->u.shop_item[j].value) * item_list[i*2];
itemamount+=item_list[i*2];
switch(pc_checkadditem(sd,item_list[i*2+1],item_list[i*2])) {
case ADDITEM_EXIST:
break;
case ADDITEM_NEW:
new_++;
break;
case ADDITEM_OVERAMOUNT:
return 2;
}
w+=itemdb_weight(item_list[i*2+1]) * item_list[i*2];
}
if (z > (double)sd->status.zeny)
return 1; // zeny�s��
if (w+sd->weight > sd->max_weight)
return 2; // �d�ʒ���
if (pc_inventoryblank(sd)<new_)
return 3; // ��ސ�����
//Logs (S)hopping Zeny [Lupus]
if(log_config.zeny > 0 )
log_zeny(sd, "S", sd, -(int)z);
//Logs
pc_payzeny(sd,(int)z);
for(i=0;i<n;i++) {
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid = item_list[i*2+1];
item_tmp.identify = 1; // npc�̔��A�C�e���͊Ӓ�ς�
pc_additem(sd,&item_tmp,item_list[i*2]);
//Logs items, Bought in NPC (S)hop [Lupus]
if(sd && log_config.pick > 0 )
log_pick(sd, "S", 0, item_tmp.nameid, item_list[i*2], NULL);
//Logs
}
//���l�o���l
if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0) {
if (sd->status.skill[MC_DISCOUNT].flag != 0)
skill = sd->status.skill[MC_DISCOUNT].flag - 2;
if (skill > 0) {
z = z * (double)skill * (double)battle_config.shop_exp/10000.;
if (z < 1)
z = 1;
pc_gainexp(sd,0,(int)z);
}
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list)
{
double z;
int i,skill,itemamount=0;
nullpo_retr(1, sd);
nullpo_retr(1, item_list);
if (npc_checknear(sd,sd->npc_shopid))
return 1;
for(i=0,z=0;i<n;i++) {
int nameid;
if (item_list[i*2]-2 <0 || item_list[i*2]-2 >=MAX_INVENTORY)
return 1;
nameid=sd->status.inventory[item_list[i*2]-2].nameid;
if (nameid == 0 ||
sd->status.inventory[item_list[i*2]-2].amount < item_list[i*2+1])
return 1;
if (itemdb_value_notoc(nameid))
z+=(double)itemdb_value_sell(nameid) * item_list[i*2+1];
else
z+=(double)pc_modifysellvalue(sd,itemdb_value_sell(nameid)) * item_list[i*2+1];
itemamount+=item_list[i*2+1];
}
if (z > MAX_ZENY) z = MAX_ZENY;
//Logs (S)hopping Zeny [Lupus]
if(log_config.zeny > 0 )
log_zeny(sd, "S", sd, (int)z);
//Logs
pc_getzeny(sd,(int)z);
for(i=0;i<n;i++) {
int item_id=item_list[i*2]-2;
if( sd->status.inventory[item_id].nameid>0 && sd->inventory_data[item_id] != NULL &&
sd->inventory_data[item_id]->type==7 && sd->status.inventory[item_id].amount>0 &&
sd->status.inventory[item_id].card[0] == (short)0xff00)
if(search_petDB_index(sd->status.inventory[item_id].nameid, PET_EGG) >= 0)
intif_delete_petdata(MakeDWord(sd->status.inventory[item_id].card[1],sd->status.inventory[item_id].card[2]));
//Logs items, Sold to NPC (S)hop [Lupus]
if(sd && log_config.pick > 0 )
log_pick(sd, "S", 0, sd->status.inventory[item_id].nameid, -item_list[i*2+1], &sd->status.inventory[item_id]);
//Logs
pc_delitem(sd,item_id,item_list[i*2+1],0);
}
//���l�o���l
if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_OVERCHARGE)) > 0) {
if (sd->status.skill[MC_OVERCHARGE].flag != 0)
skill = sd->status.skill[MC_OVERCHARGE].flag - 2;
if (skill > 0) {
z = z * (double)skill * (double)battle_config.shop_exp/10000.;
if (z < 1)
z = 1;
pc_gainexp(sd,0,(int)z);
}
}
return 0;
}
int npc_remove_map (struct npc_data *nd)
{
int m,i;
nullpo_retr(1, nd);
if(nd->bl.prev == NULL || nd->bl.m < 0)
return 1; //Not assigned to a map.
m = nd->bl.m;
#ifdef PCRE_SUPPORT
npc_chat_finalize(nd);
#endif
clif_clearchar_area(&nd->bl,2);
strdb_remove(npcname_db, (nd->bl.subtype < SCRIPT) ? nd->name : nd->exname);
//Remove corresponding NPC CELLs
if (nd->bl.subtype == WARP) {
int j, xs, ys, x, y;
x = nd->bl.x;
y = nd->bl.y;
xs = nd->u.warp.xs;
ys = nd->u.warp.ys;
for (i = 0; i < ys; i++) {
for (j = 0; j < xs; j++) {
if (map_getcell(m, x-xs/2+j, y-ys/2+i, CELL_CHKNPC))
map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_CLRNPC);
}
}
}
map_delblock(&nd->bl);
map_deliddb(&nd->bl);
//Remove npc from map[].npc list. [Skotlex]
for(i=0;i<map[m].npc_num && map[m].npc[i] != nd;i++);
if (i >= map[m].npc_num) return 2; //failed to find it?
map[m].npc_num--;
for(; i<map[m].npc_num; i++)
map[m].npc[i]=map[m].npc[i+1];
return 0;
}
static int npc_unload_ev(DBKey key,void *data,va_list ap) {
struct event_data *ev=(struct event_data *)data;
unsigned char *npcname=va_arg(ap,unsigned char *);
if(strcmp(ev->nd->exname,npcname)==0){
db_remove(ev_db, key);
return 1;
}
return 0;
}
int npc_unload (struct npc_data *nd)
{
nullpo_ret(nd);
npc_remove_map (nd);
map_deliddb(&nd->bl);
if (nd->chat_id) {
struct chat_data *cd = (struct chat_data*)map_id2bl(nd->chat_id);
if (cd) aFree (cd);
cd = NULL;
}
if (nd->bl.subtype == SCRIPT) {
ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related.
if (nd->u.scr.timerid != -1)
delete_timer(nd->u.scr.timerid, npc_timerevent);
npc_cleareventtimer (nd);
if (nd->u.scr.timer_event)
aFree(nd->u.scr.timer_event);
if (nd->u.scr.src_id == 0) {
if(nd->u.scr.script) {
aFree(nd->u.scr.script);
nd->u.scr.script = NULL;
}
if (nd->u.scr.label_list) {
aFree(nd->u.scr.label_list);
nd->u.scr.label_list = NULL;
}
}
}
aFree(nd);
return 0;
}
//
// �������W
//
/*==========================================
* �ǂݍ���npc�t�@�C���̃N���A
*------------------------------------------
*/
void npc_clearsrcfile (void)
{
struct npc_src_list *p = npc_src_first, *p2;
while (p) {
p2 = p;
p = p->next;
aFree(p2);
}
npc_src_first = NULL;
npc_src_last = NULL;
}
/*==========================================
* �ǂݍ���npc�t�@�C���̒lj�
*------------------------------------------
*/
void npc_addsrcfile (char *name)
{
struct npc_src_list *nsl;
if (strcmpi(name, "clear") == 0) {
npc_clearsrcfile();
return;
}
// prevent multiple insert of source files
nsl = npc_src_first;
while (nsl)
{ // found the file, no need to insert it again
if (0 == strcmp(name, nsl->name))
return;
nsl = nsl->next;
}
nsl = (struct npc_src_list *) aCalloc (1, sizeof(*nsl) + strlen(name));
nsl->next = NULL;
strncpy(nsl->name, name, strlen(name) + 1);
if (npc_src_first == NULL)
npc_src_first = nsl;
if (npc_src_last)
npc_src_last->next = nsl;
npc_src_last = nsl;
}
/*==========================================
* �ǂݍ���npc�t�@�C���̍폜
*------------------------------------------
*/
void npc_delsrcfile (char *name)
{
struct npc_src_list *p = npc_src_first, *pp = NULL, **lp = &npc_src_first;
if (strcmpi(name, "all") == 0) {
npc_clearsrcfile();
return;
}
while (p) {
if (strcmp(p->name, name) == 0) {
*lp = p->next;
if (npc_src_last == p)
npc_src_last = pp;
aFree(p);
break;
}
lp = &p->next;
pp = p;
p = p->next;
}
}
/*==========================================
* warp�s���
*------------------------------------------
*/
int npc_parse_warp (char *w1,char *w2,char *w3,char *w4)
{
int x, y, xs, ys, to_x, to_y, m;
int i, j;
char mapname[MAP_NAME_LENGTH], to_mapname[MAP_NAME_LENGTH];
struct npc_data *nd;
// �����̌��`�F�b�N
if (sscanf(w1, "%15[^,],%d,%d", mapname, &x, &y) != 3 ||
sscanf(w4, "%d,%d,%15[^,],%d,%d", &xs, &ys, to_mapname, &to_x, &to_y) != 5) {
ShowError("bad warp line : %s\n", w3);
return 1;
}
m = map_mapname2mapid(mapname);
i = mapindex_name2id(to_mapname);
if (!i) {
ShowError("bad warp line (destination map not found): %s\n", w3);
return 1;
}
nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data));
nd->bl.id = npc_get_new_npc_id();
nd->n = map_addnpc(m, nd);
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m = m;
nd->bl.x = x;
nd->bl.y = y;
memcpy(nd->name, w3, NAME_LENGTH-1);
memcpy(nd->exname, w3, NAME_LENGTH-1);
if (!battle_config.warp_point_debug)
nd->class_ = WARP_CLASS;
else
nd->class_ = WARP_DEBUG_CLASS;
nd->speed = 200;
nd->u.warp.mapindex = (short)i;
xs += 2;
ys += 2;
nd->u.warp.x = to_x;
nd->u.warp.y = to_y;
nd->u.warp.xs = xs;
nd->u.warp.ys = ys;
for (i = 0; i < ys; i++) {
for (j = 0; j < xs; j++) {
if (map_getcell(m, x-xs/2+j, y-ys/2+i, CELL_CHKNOPASS))
continue;
map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_SETNPC);
}
}
npc_warp++;
nd->bl.type = BL_NPC;
nd->bl.subtype = WARP;
map_addblock(&nd->bl);
clif_spawnnpc(nd);
strdb_put(npcname_db, nd->name, nd);
return 0;
}
/*==========================================
* shop�s���
*------------------------------------------
*/
static int npc_parse_shop (char *w1, char *w2, char *w3, char *w4)
{
#define MAX_SHOPITEM 100
char *p;
int x, y, dir, m, pos = 0;
char mapname[MAP_NAME_LENGTH];
struct npc_data *nd;
if (strcmp(w1, "-") == 0) {
x = 0; y = 0; dir = 0; m = -1;
} else {
// �����̌��`�F�b�N
if (sscanf(w1, "%15[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ||
strchr(w4, ',') == NULL) {
ShowError("bad shop line : %s\n", w3);
return 1;
}
m = map_mapname2mapid(mapname);
}
nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data) +
sizeof(nd->u.shop_item[0]) * (MAX_SHOPITEM + 1));
p = strchr(w4, ',');
while (p && pos < MAX_SHOPITEM) {
int nameid, value;
struct item_data *id;
p++;
if (sscanf(p, "%d:%d", &nameid, &value) != 2)
break;
nd->u.shop_item[pos].nameid = nameid;
id = itemdb_search(nameid);
if (value < 0)
value = id->value_buy;
nd->u.shop_item[pos].value = value;
// check for bad prices that can possibly cause exploits
if (value/124. < id->value_sell/75.) { //Clened up formula to prevent overflows.
printf("\r"); //Carriage return to clear the 'loading..' line. [Skotlex]
if (value < id->value_sell)
ShowWarning ("Item %s [%d] buying price (%d) is less than selling price (%d)\n",
id->name, id->nameid, value, id->value_sell);
else
ShowWarning ("Item %s [%d] discounted buying price (%d) is less than overcharged selling price (%d)\n",
id->name, id->nameid, value/100*75, id->value_sell/100*124);
}
//for logs filters, atcommands and iteminfo script command
if (id->maxchance<=0)
id->maxchance = 10000; //10000 (100% drop chance)would show that the item's sold in NPC Shop
pos++;
p = strchr(p, ',');
}
if (pos == 0) {
aFree(nd);
return 1;
}
nd->u.shop_item[pos++].nameid = 0;
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m = m;
nd->bl.x = x;
nd->bl.y = y;
nd->bl.id = npc_get_new_npc_id();
nd->flag = 0;
memcpy(nd->name, w3, NAME_LENGTH-1);
nd->name[NAME_LENGTH-1] = '\0';
nd->class_ = m==-1?-1:atoi(w4);
nd->speed = 200;
nd = (struct npc_data *)aRealloc(nd,
sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * pos);
npc_shop++;
nd->bl.type = BL_NPC;
nd->bl.subtype = SHOP;
unit_dataset(&nd->bl);
nd->ud.dir = dir;
if (m >= 0) {
nd->n = map_addnpc(m,nd);
map_addblock(&nd->bl);
clif_spawnnpc(nd);
} else
// we skip map_addnpc, but still add it to the list of ID's
map_addiddb(&nd->bl);
strdb_put(npcname_db, nd->name,nd);
return 0;
}
/*==========================================
* NPC�̃��x���f�[�^�R���o�[�g
*------------------------------------------
*/
int npc_convertlabel_db (DBKey key, void *data, va_list ap)
{
unsigned char *lname = key.str;
int pos = (int)data;
struct npc_data *nd;
struct npc_label_list *lst;
int num;
char *p;
char c;
nullpo_retr(0, ap);
nullpo_retr(0, nd = va_arg(ap,struct npc_data *));
lst = nd->u.scr.label_list;
num = nd->u.scr.label_list_num;
if (!lst) {
lst = (struct npc_label_list *) aCallocA (1, sizeof(struct npc_label_list));
num = 0;
} else
lst = (struct npc_label_list *) aRealloc (lst, sizeof(struct npc_label_list)*(num+1));
// In case of labels not terminated with ':', for user defined function support
p = lname;
while(isalnum(*(unsigned char*)p) || *p == '_') { p++; }
c = *p;
*p='\0';
// here we check if the label fit into the buffer
if (strlen(lname) > 23) {
ShowError("npc_parse_script: label name longer than 23 chars! '%s'\n (%s)", lname, current_file);
exit(1);
}
memcpy(lst[num].name, lname, strlen(lname)+1); //including EOS
*p = c;
lst[num].pos = pos;
nd->u.scr.label_list = lst;
nd->u.scr.label_list_num = num+1;
return 0;
}
/*==========================================
* script�s���
*------------------------------------------
*/
static void npc_parse_script_line(unsigned char *p,int *curly_count,int line) {
int i = strlen((char *)p),j;
int string_flag = 0;
static int comment_flag = 0;
for(j = 0; j < i ; j++) {
if(comment_flag) {
if(p[j] == '*' && p[j+1] == '/') {
// �}���`���C���R�����g�I��
j++;
(*curly_count)--;
comment_flag = 0;
}
} else if(string_flag) {
if(p[j] == '"') {
string_flag = 0;
} else if(p[j] == '\\' && p[j-1]<=0x7e) {
// �G�X�P�[�v
j++;
}
} else {
if(p[j] == '"') {
string_flag = 1;
} else if(p[j] == '}') {
if(*curly_count == 0) {
break;
} else {
(*curly_count)--;
}
} else if(p[j] == '{') {
(*curly_count)++;
} else if(p[j] == '/' && p[j+1] == '/') {
// �R�����g
break;
} else if(p[j] == '/' && p[j+1] == '*') {
// �}���`���C���R�����g
j++;
(*curly_count)++;
comment_flag = 1;
}
}
}
if(string_flag) {
printf("Missing '\"' at file %s line %d\n",current_file,line);
exit(1);
}
}
// Like npc_parse_script, except it's sole use is to skip the contents of a script. [Skotlex]
static int npc_skip_script (char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines)
{
unsigned char *srcbuf = NULL;
int srcsize = 65536;
int startline = 0;
unsigned char line[1024];
int curly_count = 0;
srcbuf = (unsigned char *)aCallocA(srcsize, sizeof(char));
if (strchr(first_line, '{')) {
strcpy((char *)srcbuf, strchr(first_line, '{'));
startline = *lines;
} else
srcbuf[0] = 0;
npc_parse_script_line(srcbuf,&curly_count,*lines);
while (curly_count > 0) {
fgets ((char *)line, 1020, fp);
(*lines)++;
npc_parse_script_line(line,&curly_count,*lines);
if (feof(fp))
break;
if (strlen((char *)srcbuf) + strlen((char *)line) + 1 >= (size_t)srcsize) {
srcsize += 65536;
srcbuf = (unsigned char *)aRealloc(srcbuf, srcsize);
memset(srcbuf + srcsize - 65536, '\0', 65536);
}
if (srcbuf[0] != '{') {
if (strchr((char *) line,'{')) {
strcpy((char *) srcbuf, strchr((const char *) line, '{'));
startline = *lines;
}
} else
strcat((char *) srcbuf, (const char *) line);
}
if(curly_count > 0)
ShowError("Missing right curly at file %s, line %d\n",current_file, *lines);
aFree(srcbuf);
return 0;
}
static int npc_parse_script (char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines)
{
int x, y, dir = 0, m, xs = 0, ys = 0, class_ = 0; // [Valaris] thanks to fov
char mapname[MAP_NAME_LENGTH];
unsigned char *srcbuf = NULL, *script;
int srcsize = 65536;
int startline = 0;
unsigned char line[1024];
int i;
struct npc_data *nd;
int evflag = 0;
struct dbt *label_db;
char *p;
struct npc_label_list *label_dup = NULL;
int label_dupnum = 0;
int src_id = 0;
if (strcmp(w1, "-") == 0) {
x = 0; y = 0; m = -1;
} else {
// �����̌��`�F�b�N
if (sscanf(w1, "%15[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ||
(strcmp(w2, "script") == 0 && strchr(w4,',') == NULL)) {
ShowError("bad script line (in file %s): %s\n", current_file, w3);
return 1;
}
m = map_mapname2mapid(mapname);
}
if (strcmp(w2, "script") == 0){
// parsing script with curly
int curly_count = 0;
srcbuf = (unsigned char *)aCallocA(srcsize, sizeof(char));
if (strchr(first_line, '{')) {
strcpy((char *)srcbuf, strchr(first_line, '{'));
startline = *lines;
} else
srcbuf[0] = 0;
npc_parse_script_line(srcbuf,&curly_count,*lines);
while (curly_count > 0) {
fgets ((char *)line, 1020, fp);
(*lines)++;
npc_parse_script_line(line,&curly_count,*lines);
if (feof(fp))
break;
if (strlen((char *)srcbuf) + strlen((char *)line) + 1 >= (size_t)srcsize) {
srcsize += 65536;
srcbuf = (unsigned char *)aRealloc(srcbuf, srcsize);
memset(srcbuf + srcsize - 65536, '\0', 65536);
}
if (srcbuf[0] != '{') {
if (strchr((char *) line,'{')) {
strcpy((char *) srcbuf, strchr((const char *) line, '{'));
startline = *lines;
}
} else
strcat((char *) srcbuf, (const char *) line);
}
if(curly_count > 0) {
ShowError("Missing right curly at file %s, line %d\n",current_file, *lines);
script = NULL;
} else {
// printf("Ok line %d\n",*lines);
script = (unsigned char *) parse_script((unsigned char *) srcbuf, startline);
}
if (script == NULL) {
// script parse error?
aFree(srcbuf);
return 1;
}
} else {
// duplicate����
char srcname[128];
struct npc_data *nd2;
if (sscanf(w2, "duplicate(%[^)])", srcname) != 1) {
ShowError("bad duplicate name (in %s)! : %s", current_file, w2);
return 0;
}
if ((nd2 = npc_name2id(srcname)) == NULL) {
ShowError("bad duplicate name (in %s)! (not exist) : %s\n", current_file, srcname);
return 0;
}
script = (unsigned char *)nd2->u.scr.script;
label_dup = nd2->u.scr.label_list;
label_dupnum = nd2->u.scr.label_list_num;
src_id = nd2->bl.id;
}// end of �X�N���v�g���
nd = (struct npc_data *)aCalloc(1, sizeof(struct npc_data));
if (m == -1){
// �X�N���v�g�R�s�[�p�̃_�~�[NPC
} else if (sscanf(w4, "%d,%d,%d", &class_, &xs, &ys) == 3) {
// �ڐG�^NPC
int i, j;
if (xs >= 0) xs = xs * 2 + 1;
if (ys >= 0) ys = ys * 2 + 1;
if (class_ >= -1) { // -1 NPCs use OnTouch [Lance]
for (i = 0; i < ys; i++) {
for (j = 0; j < xs; j++) {
if (map_getcell(m, x - xs/2 + j, y - ys/2 + i, CELL_CHKNOPASS))
continue;
map_setcell(m, x - xs/2 + j, y - ys/2 + i, CELL_SETNPC);
}
}
}
nd->u.scr.xs = xs;
nd->u.scr.ys = ys;
} else {
// �N���b�N�^NPC
class_ = atoi(w4);
nd->u.scr.xs = 0;
nd->u.scr.ys = 0;
}
if (class_ < 0 && m >= 0) { // �C�x���g�^NPC
evflag = 1;
}
while ((p = strchr(w3,':'))) {
if (p[1] == ':') break;
}
if (p) {
*p = 0;
memcpy(nd->name, w3, NAME_LENGTH-1);
memcpy(nd->exname, p+2, NAME_LENGTH-1);
} else {
memcpy(nd->name, w3, NAME_LENGTH-1);
memcpy(nd->exname, w3, NAME_LENGTH-1);
}
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m = m;
nd->bl.x = x;
nd->bl.y = y;
nd->bl.id = npc_get_new_npc_id();
// nd->flag = 0;
nd->class_ = class_;
nd->speed = 200;
nd->u.scr.script = script;
nd->u.scr.src_id = src_id;
npc_script++;
nd->bl.type = BL_NPC;
nd->bl.subtype = SCRIPT;
unit_dataset(&nd->bl);
nd->ud.dir = dir;
for (i = 0; i < MAX_EVENTTIMER; i++)
nd->eventtimer[i] = -1;
if (m >= 0) {
nd->n = map_addnpc(m, nd);
map_addblock(&nd->bl);
if (evflag) { // �C�x���g�^
struct event_data *ev = (struct event_data *)aCalloc(1, sizeof(struct event_data));
ev->nd = nd;
ev->pos = 0;
strdb_put(ev_db, nd->exname, ev);
} else
clif_spawnnpc(nd);
} else {
// we skip map_addnpc, but still add it to the list of ID's
map_addiddb(&nd->bl);
}
strdb_put(npcname_db, nd->exname, nd);
//-----------------------------------------
// ���x���f�[�^�̏���
if (srcbuf){
// script�{�̂�����ꍇ�̏���
// ���x���f�[�^�̃R���o�[�g
label_db = script_get_label_db();
label_db->foreach(label_db, npc_convertlabel_db, nd);
// �����g��Ȃ��̂Ńo�b�t�@���
aFree(srcbuf);
} else {
// duplicate
nd->u.scr.label_list = label_dup; // ���x���f�[�^���L
nd->u.scr.label_list_num = label_dupnum;
}
//-----------------------------------------
// �C�x���g�p���x���f�[�^�̃G�N�X�|�[�g
for (i = 0; i < nd->u.scr.label_list_num; i++){
char *lname = nd->u.scr.label_list[i].name;
int pos = nd->u.scr.label_list[i].pos;
if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) {
// this check is useless here because the buffer is only 24 chars
// and already overwritten if this is here is reached
// I leave the check anyway but place it correctly to npc_convertlabel_db
if (strlen(lname)>NAME_LENGTH-1) {
ShowError("npc_parse_script: label name longer than %d chars! '%s' (%s)\n", NAME_LENGTH-1, lname, current_file);
exit(1);
} else {
struct event_data *ev;
unsigned char buf[51];
// 51 comes from: 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS
sprintf(buf,"%s::%s",nd->exname,lname);
// remember the label is max 50 chars + eos; see the strdb_init below
// generate the data and insert it
ev=(struct event_data *)aCalloc(1,sizeof(struct event_data));
ev->nd=nd;
ev->pos=pos;
if (strdb_put(ev_db,buf,ev) != NULL) //There was already another event of the same name?
ShowWarning("npc_parse_script : duplicate event %s (%s)\n",buf, current_file);
}
}
}
//-----------------------------------------
// ���x���f�[�^����^�C�}�[�C�x���g��荞��
for (i = 0; i < nd->u.scr.label_list_num; i++){
int t = 0, k = 0;
char *lname = nd->u.scr.label_list[i].name;
int pos = nd->u.scr.label_list[i].pos;
if (sscanf(lname, "OnTimer%d%n", &t, &k) == 1 && lname[k] == '\0') {
// �^�C�}�[�C�x���g
struct npc_timerevent_list *te = nd->u.scr.timer_event;
int j, k = nd->u.scr.timeramount;
if (te == NULL)
te = (struct npc_timerevent_list *)aCallocA(1,sizeof(struct npc_timerevent_list));
else
te = (struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) );
for (j = 0; j < k; j++){
if (te[j].timer > t){
memmove(te+j+1, te+j, sizeof(struct npc_timerevent_list)*(k-j));
break;
}
}
te[j].timer = t;
te[j].pos = pos;
nd->u.scr.timer_event = te;
nd->u.scr.timeramount++;
}
}
nd->u.scr.timerid = -1;
return 0;
}
/*==========================================
* function�s���
*------------------------------------------
*/
static int npc_parse_function (char *w1, char *w2, char *w3, char *w4, char *first_line, FILE *fp, int *lines)
{
unsigned char *srcbuf, *script, *p;
int srcsize = 65536;
int startline = 0;
char line[1024];
int curly_count = 0;
struct dbt *user_db;
// �X�N���v�g�̉��
srcbuf = (unsigned char *) aCallocA (srcsize, sizeof(char));
if (strchr(first_line,'{')) {
strcpy(srcbuf, strchr(first_line,'{'));
startline = *lines;
} else
srcbuf[0] = 0;
npc_parse_script_line(srcbuf,&curly_count,*lines);
while (curly_count > 0) {
fgets(line, sizeof(line) - 1, fp);
(*lines)++;
npc_parse_script_line(line,&curly_count,*lines);
if (feof(fp))
break;
if (strlen(srcbuf)+strlen(line)+1 >= (unsigned int)srcsize) {
srcsize += 65536;
srcbuf = (char *)aRealloc(srcbuf, srcsize);
memset(srcbuf + srcsize - 65536, '\0', 65536);
}
if (srcbuf[0]!='{') {
if (strchr(line,'{')) {
strcpy(srcbuf, strchr(line,'{'));
startline = *lines;
}
} else
strcat(srcbuf,line);
}
if(curly_count > 0) {
ShowError("Missing right curly at file %s, line %d\n",current_file, *lines);
script = NULL;
} else {
script = parse_script(srcbuf, startline);
}
if (script == NULL) {
// script parse error?
aFree(srcbuf);
return 1;
}
p = (char *) aCallocA (50, sizeof(char));
strncpy(p, w3, 50);
user_db = script_get_userfunc_db();
strdb_put(user_db, p, script);
// �����g��Ȃ��̂Ńo�b�t�@���
aFree(srcbuf);
// printf("function %s => %p\n",p,script);
return 0;
}
/*==========================================
* Parse Mob 1 - Parse mob list into each map
* Parse Mob 2 - Actually Spawns Mob
* [Wizputer]
* If cached =1, it is a dynamic cached mob
* index points to the index in the mob_list of the map_data cache.
* -1 indicates that it is not stored on the map.
*------------------------------------------
*/
int npc_parse_mob2 (struct spawn_data *mob, int index)
{
int i;
struct mob_data *md;
for (i = 0; i < mob->num; i++) {
md = mob_spawn_dataset(mob);
md->spawn = mob;
md->spawn_n = index;
md->special_state.cached = (index>=0); //If mob is cached on map, it is dynamically removed
mob_spawn(md);
}
return 1;
}
int npc_parse_mob (char *w1, char *w2, char *w3, char *w4)
{
int level, num, class_, mode, x,y,xs,ys;
char mapname[MAP_NAME_LENGTH];
char mobname[NAME_LENGTH];
struct spawn_data mob, *data;
memset(&mob, 0, sizeof(struct spawn_data));
// �����̌��`�F�b�N
if (sscanf(w1, "%15[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3 ||
sscanf(w4, "%d,%d,%u,%u,%23s", &class_, &num, &mob.delay1, &mob.delay2, mob.eventname) < 2 ) {
ShowError("bad monster line : %s %s %s (file %s)\n", w1, w3, w4, current_file);
return 1;
}
if (!mapindex_name2id(mapname)) {
ShowError("wrong map name : %s %s (file %s)\n", w1,w3, current_file);
return 1;
}
mode = map_mapname2mapid(mapname);
if (mode < 0) //Not loaded on this map-server instance.
return 1;
mob.m = (unsigned short)mode;
if (x < 0 || map[mob.m].xs <= x || y < 0 || map[mob.m].ys <= y) {
ShowError("Out of range spawn coordinates: %s (%d,%d), map size is (%d,%d) - %s %s (file %s)\n", map[mob.m].name, x, y, map[mob.m].xs-1, map[mob.m].ys-1, w1,w3, current_file);
return 1;
}
// check monster ID if exists!
if (mobdb_checkid(class_)==0) {
ShowError("bad monster ID : %s %s (file %s)\n", w3, w4, current_file);
return 1;
}
if (num < 1 || num>1000 ) {
ShowError("wrong number of monsters : %s %s (file %s)\n", w3, w4, current_file);
return 1;
}
mob.num = (unsigned short)num;
mob.class_ = (short) class_;
mob.x = (unsigned short)x;
mob.y = (unsigned short)y;
mob.xs = (unsigned short)xs;
mob.ys = (unsigned short)ys;
if (mob.num > 1 && battle_config.mob_count_rate != 100) {
if ((mob.num = mob.num * battle_config.mob_count_rate / 100) < 1)
mob.num = 1;
}
//Apply the spawn delay fix [Skotlex]
mode = mob_db(class_)->mode;
if (mode & MD_BOSS) { //Bosses
if (battle_config.boss_spawn_delay != 100)
{
mob.delay1 = mob.delay1*battle_config.boss_spawn_delay/100;
mob.delay2 = mob.delay2*battle_config.boss_spawn_delay/100;
}
} else if (mode&MD_PLANT) { //Plants
if (battle_config.plant_spawn_delay != 100)
{
mob.delay1 = mob.delay1*battle_config.plant_spawn_delay/100;
mob.delay2 = mob.delay2*battle_config.plant_spawn_delay/100;
}
} else if (battle_config.mob_spawn_delay != 100)
{ //Normal mobs
mob.delay1 = mob.delay1*battle_config.mob_spawn_delay/100;
mob.delay2 = mob.delay2*battle_config.mob_spawn_delay/100;
}
// parse MOB_NAME,[MOB LEVEL]
if (sscanf(w3, "%23[^,],%d", mobname, &level) > 1)
mob.level = level;
if( mob.delay1<0 || mob.delay2<0 || mob.delay1>0xfffffff || mob.delay2>0xfffffff) {
ShowError("wrong monsters spawn delays : %s %s (file %s)\n", w3, w4, current_file);
return 1;
}
strncpy(mob.name, mobname, NAME_LENGTH-1);
if (!mob_parse_dataset(&mob)) //Verify dataset.
return 1;
//Now that all has been validated. We allocate the actual memory
//that the re-spawn data will use.
data = aMalloc(sizeof(struct spawn_data));
memcpy(data, &mob, sizeof(struct spawn_data));
if( !battle_config.dynamic_mobs || mob.delay1 || mob.delay2 ) {
npc_parse_mob2(data,-1);
npc_delay_mob += mob.num;
} else {
int index = map_addmobtolist(data->m, data);
if( index >= 0 ) {
// check if target map has players
// (usually shouldn't occur when map server is just starting,
// but not the case when we do @reloadscript
if (map[mob.m].users > 0)
npc_parse_mob2(data,index);
npc_cache_mob += mob.num;
} else {
// mobcache is full
// create them as delayed with one second
mob.delay1 = 1000;
mob.delay2 = 1000;
npc_parse_mob2(data,-1);
npc_delay_mob += mob.num;
}
}
npc_mob++;
return 0;
}
/*==========================================
* �}�b�v�t���O�s�̉��
*------------------------------------------
*/
static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4)
{
int m;
char mapname[MAP_NAME_LENGTH];
// �����̌��`�F�b�N
if (sscanf(w1, "%15[^,]",mapname) != 1)
return 1;
m = map_mapname2mapid(mapname);
if (m < 0)
return 1;
//�}�b�v�t���O
if (strcmpi(w3, "nosave") == 0) {
char savemap[MAP_NAME_LENGTH];
int savex, savey;
if (strcmp(w4, "SavePoint") == 0) {
map[m].save.map = 0;
map[m].save.x = -1;
map[m].save.y = -1;
} else if (sscanf(w4, "%15[^,],%d,%d", savemap, &savex, &savey) == 3) {
map[m].save.map = mapindex_name2id(savemap);
map[m].save.x = savex;
map[m].save.y = savey;
if (!map[m].save.map) {
ShowWarning("Specified save point map '%s' for mapflag 'nosave' not found (file %s), using 'SavePoint'.\n",savemap,current_file);
map[m].save.x = -1;
map[m].save.y = -1;
}
}
map[m].flag.nosave = 1;
}
else if (strcmpi(w3,"nomemo")==0) {
map[m].flag.nomemo=1;
}
else if (strcmpi(w3,"noteleport")==0) {
map[m].flag.noteleport=1;
}
else if (strcmpi(w3,"nowarp")==0) {
map[m].flag.nowarp=1;
}
else if (strcmpi(w3,"nowarpto")==0) {
map[m].flag.nowarpto=1;
}
else if (strcmpi(w3,"noreturn")==0) {
map[m].flag.noreturn=1;
}
else if (strcmpi(w3,"monster_noteleport")==0) {
map[m].flag.monster_noteleport=1;
}
else if (strcmpi(w3,"nobranch")==0) {
map[m].flag.nobranch=1;
}
else if (strcmpi(w3,"nopenalty")==0) {
map[m].flag.nopenalty=1;
}
else if (strcmpi(w3,"pvp")==0) {
map[m].flag.pvp=1;
}
else if (strcmpi(w3,"pvp_noparty")==0) {
map[m].flag.pvp_noparty=1;
}
else if (strcmpi(w3,"pvp_noguild")==0) {
map[m].flag.pvp_noguild=1;
}
else if (strcmpi(w3, "pvp_nightmaredrop") == 0) {
char drop_arg1[16], drop_arg2[16];
int drop_id = 0, drop_type = 0, drop_per = 0;
if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) {
int i;
if (strcmp(drop_arg1, "random") == 0)
drop_id = -1;
else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL)
drop_id = 0;
if (strcmp(drop_arg2, "inventory") == 0)
drop_type = 1;
else if (strcmp(drop_arg2,"equip") == 0)
drop_type = 2;
else if (strcmp(drop_arg2,"all") == 0)
drop_type = 3;
if (drop_id != 0){
for (i = 0; i < MAX_DROP_PER_MAP; i++) {
if (map[m].drop_list[i].drop_id == 0){
map[m].drop_list[i].drop_id = drop_id;
map[m].drop_list[i].drop_type = drop_type;
map[m].drop_list[i].drop_per = drop_per;
break;
}
}
map[m].flag.pvp_nightmaredrop = 1;
}
}
}
else if (strcmpi(w3,"pvp_nocalcrank")==0) {
map[m].flag.pvp_nocalcrank=1;
}
else if (strcmpi(w3,"gvg")==0) {
map[m].flag.gvg=1;
}
else if (strcmpi(w3,"gvg_noparty")==0) {
map[m].flag.gvg_noparty=1;
}
else if (strcmpi(w3,"gvg_dungeon")==0) {
map[m].flag.gvg_dungeon=1;
}
else if (strcmpi(w3,"gvg_castle")==0) {
map[m].flag.gvg_castle=1;
}
else if (strcmpi(w3,"nozenypenalty")==0) {
map[m].flag.nozenypenalty=1;
}
else if (strcmpi(w3,"notrade")==0) {
map[m].flag.notrade=1;
}
else if (strcmpi(w3,"nodrop")==0) {
map[m].flag.nodrop=1;
}
else if (strcmpi(w3,"noskill")==0) {
map[m].flag.noskill=1;
}
else if (battle_config.pk_mode && strcmpi(w3,"nopvp")==0) { // nopvp for pk mode [Valaris]
map[m].flag.nopvp=1;
map[m].flag.pvp=0;
}
else if (strcmpi(w3,"noicewall")==0) { // noicewall [Valaris]
map[m].flag.noicewall=1;
}
else if (strcmpi(w3,"snow")==0) { // snow [Valaris]
map[m].flag.snow=1;
}
else if (strcmpi(w3,"clouds")==0) {
map[m].flag.clouds=1;
}
else if (strcmpi(w3,"clouds2")==0) { // clouds2 [Valaris]
map[m].flag.clouds2=1;
}
else if (strcmpi(w3,"fog")==0) { // fog [Valaris]
map[m].flag.fog=1;
}
else if (strcmpi(w3,"fireworks")==0) {
map[m].flag.fireworks=1;
}
else if (strcmpi(w3,"sakura")==0) { // sakura [Valaris]
map[m].flag.sakura=1;
}
else if (strcmpi(w3,"leaves")==0) { // leaves [Valaris]
map[m].flag.leaves=1;
}
else if (strcmpi(w3,"rain")==0) { // rain [Valaris]
map[m].flag.rain=1;
}
else if (strcmpi(w3,"indoors")==0) { // celest
map[m].flag.indoors=1;
}
else if (strcmpi(w3,"nightenabled")==0) { // Skotlex
map[m].flag.nightenabled=1;
}
else if (strcmpi(w3,"nogo")==0) { // celest
map[m].flag.nogo=1;
}
else if (strcmpi(w3,"noexp")==0) { // Lorky
map[m].flag.nobaseexp=1;
map[m].flag.nojobexp=1;
}
else if (strcmpi(w3,"nobaseexp")==0) { // Lorky
map[m].flag.nobaseexp=1;
}
else if (strcmpi(w3,"nojobexp")==0) { // Lorky
map[m].flag.nojobexp=1;
}
else if (strcmpi(w3,"noloot")==0) { // Lorky
map[m].flag.nomobloot=1;
map[m].flag.nomvploot=1;
}
else if (strcmpi(w3,"nomobloot")==0) { // Lorky
map[m].flag.nomobloot=1;
}
else if (strcmpi(w3,"nomvploot")==0) { // Lorky
map[m].flag.nomvploot=1;
}
else if (strcmpi(w3,"nocommand")==0) { // Skotlex
map[m].flag.nocommand=1;
}
else if (strcmpi(w3,"restricted")==0) { // Komurka
map[m].flag.restricted=1;
sscanf(w4, "%d", &map[m].zone);
//map[m].zone = pow(2,map[m].zone+1);
map[m].zone = 1<<(map[m].zone+1);
}
return 0;
}
/*==========================================
* Setting up map cells
*------------------------------------------
*/
static int npc_parse_mapcell (char *w1, char *w2, char *w3, char *w4)
{
int m, cell, x, y, x0, y0, x1, y1;
char type[24], mapname[MAP_NAME_LENGTH];
if (sscanf(w1, "%15[^,]", mapname) != 1)
return 1;
m = map_mapname2mapid(mapname);
if (m < 0)
return 1;
if (sscanf(w3, "%23[^,],%d,%d,%d,%d", type, &x0, &y0, &x1, &y1) < 4) {
ShowError("Bad setcell line : %s\n",w3);
return 1;
}
cell = strtol(type, (char **)NULL, 0);
//printf ("0x%x %d %d %d %d\n", cell, x0, y0, x1, y1);
if (x0 > x1) { int t = x0; x0 = x1; x1 = t; }
if (y0 > y1) { int t = y0; y0 = y1; y1 = t; }
for (x = x0; x <= x1; x++) {
for (y = y0; y <= y1; y++) {
map_setcell(m, x, y, cell);
//printf ("setcell 0x%x %d %d %d\n", cell, m, x, y);
}
}
return 0;
}
void npc_parsesrcfile (char *name)
{
int m, lines = 0;
char line[1024];
FILE *fp = fopen (name,"r");
if (fp == NULL) {
ShowError ("File not found : %s\n", name);
exit(1);
}
current_file = name;
while (fgets(line, sizeof(line) - 1, fp)) {
char w1[1024], w2[1024], w3[1024], w4[1024], mapname[1024];
int i, j, w4pos, count;
lines++;
if (line[0] == '/' && line[1] == '/')
continue;
// �s�v�ȃX�y�[�X��^�u�̘A���͋l�߂�
for (i = j = 0; line[i]; i++) {
if (line[i]==' ') {
if (!((line[i+1] && (isspace((unsigned char)line[i+1]) || line[i+1]==',')) ||
(j && line[j-1]==',')))
line[j++]=' ';
} else if (line[i]=='\t') {
if (!(j && line[j-1]=='\t'))
line[j++]='\t';
} else
line[j++]=line[i];
}
line[j] = '\0'; //Forget to terminate the string. From [jA 1091]
// �ŏ��̓^�u���Ń`�F�b�N���Ă݂āA�_���Ȃ�X�y�[�X���Ŋm�F
if ((count = sscanf(line,"%[^\t]\t%[^\t]\t%[^\t\r\n]\t%n%[^\t\r\n]", w1, w2, w3, &w4pos, w4)) < 3 &&
(count = sscanf(line,"%s%s%s%n%s", w1, w2, w3, &w4pos, w4)) < 3) {
continue;
}
// �}�b�v�̑��݊m�F
if (strcmp(w1,"-") !=0 && strcmpi(w1,"function") != 0 ){
sscanf(w1,"%[^,]",mapname);
if (!mapindex_name2id(mapname)) { //Incorrect map
ShowError("Invalid map '%s' in line %d, file %s\n", mapname, lines, current_file);
if (strcmpi(w2,"script") == 0 && count > 3) //we must skip the script info...
npc_skip_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
continue;
}
if ((m = map_mapname2mapid(mapname)) < 0) {
// "mapname" is not assigned to this server
// we must skip the script info...
if (strcmpi(w2,"script") == 0 && count > 3)
npc_skip_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
continue;
}
}
if (strcmpi(w2,"warp") == 0 && count > 3) {
npc_parse_warp(w1,w2,w3,w4);
} else if (strcmpi(w2,"shop") == 0 && count > 3) {
npc_parse_shop(w1,w2,w3,w4);
} else if (strcmpi(w2,"script") == 0 && count > 3) {
if (strcmpi(w1,"function") == 0) {
npc_parse_function(w1,w2,w3,w4,line+w4pos,fp,&lines);
} else {
npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
}
} else if ((i = 0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) && count > 3) {
npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
} else if (strcmpi(w2,"monster") == 0 && count > 3) {
npc_parse_mob(w1,w2,w3,w4);
} else if (strcmpi(w2,"mapflag") == 0 && count >= 3) {
npc_parse_mapflag(w1,w2,w3,w4);
} else if (strcmpi(w2,"setcell") == 0 && count >= 3) {
npc_parse_mapcell(w1,w2,w3,w4);
} else {
ShowError("Probably TAB is missing: %s %s %s %s line '%i', file '%s'\n",w1,w2,w3,w4,lines,current_file); //Lupus
}
}
fclose(fp);
return;
}
static int npc_read_indoors (void)
{
char *buf, *p;
int s, m;
buf = (char *)grfio_reads("data\\indoorrswtable.txt",&s);
if (buf == NULL)
return -1;
buf[s] = 0;
for (p = buf; p - buf < s; ) {
char map_name[64];
if (sscanf(p, "%15[^#]#", map_name) == 1) {
size_t pos = strlen(map_name) - 4; // replace '.xxx' extension
memcpy(map_name+pos,".gat",4); // with '.gat'
if ((m = map_mapname2mapid(map_name)) >= 0)
map[m].flag.indoors = 1;
}
p = strchr(p, 10);
if (!p) break;
p++;
}
aFree(buf);
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\indoorrswtable.txt");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static int npc_cleanup_sub (struct block_list *bl, va_list ap) {
nullpo_retr(0, bl);
switch(bl->type) {
case BL_NPC:
npc_unload((struct npc_data *)bl);
break;
case BL_MOB:
unit_free(bl);
break;
}
return 0;
}
static int npc_cleanup_dbsub(DBKey key,void * data,va_list app) {
return npc_cleanup_sub((struct block_list*)data, 0);
}
int npc_reload (void)
{
struct npc_src_list *nsl;
int m, i;
time_t last_time = time(0);
int busy = 0, npc_new_min = npc_id;
char c = '-';
//Remove all npcs/mobs. [Skotlex]
map_foreachiddb(npc_cleanup_dbsub);
for (m = 0; m < map_num; m++) {
if(battle_config.dynamic_mobs) { //dynamic check by [random]
for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++)
if (map[m].moblist[i]) aFree(map[m].moblist[i]);
memset (map[m].moblist, 0, sizeof(map[m].moblist));
}
if (map[m].npc_num > 0 && battle_config.error_log)
ShowWarning("npc_reload: %d npcs weren't removed at map %s!\n", map[m].npc_num, map[m].name);
}
// anything else we should cleanup?
// Reloading npc's now
ev_db->clear(ev_db,NULL);
npcname_db->clear(npcname_db,NULL);
npc_warp = npc_shop = npc_script = 0;
npc_mob = npc_cache_mob = npc_delay_mob = 0;
for (nsl = npc_src_first; nsl; nsl = nsl->next) {
npc_parsesrcfile(nsl->name);
if (script_config.verbose_mode) {
printf("\r");
ShowStatus("Loading NPCs... %-53s", nsl->name);
} else {
if (last_time != time(0)) {
printf("\r");
ShowStatus("Loading NPCs... Working: ");
last_time = time(0);
switch(busy) {
case 0: c='\\'; busy++; break;
case 1: c='|'; busy++; break;
case 2: c='/'; busy++; break;
case 3: c='-'; busy=0;
}
printf("[%c]",c);
}
}
fflush(stdout);
}
printf("\r");
ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'"
CL_WHITE"%d"CL_RESET"' Warps\n\t-'"
CL_WHITE"%d"CL_RESET"' Shops\n\t-'"
CL_WHITE"%d"CL_RESET"' Scripts\n\t-'"
CL_WHITE"%d"CL_RESET"' Mobs\n\t-'"
CL_WHITE"%d"CL_RESET"' Mobs Cached\n\t-'"
CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
npc_id - npc_new_min, "", npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
//Execute the OnInit event for freshly loaded npcs. [Skotlex]
ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"
CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit"));
return 0;
}
/*==========================================
* �I��
*------------------------------------------
*/
int do_final_npc(void)
{
int i;
struct block_list *bl;
struct npc_data *nd;
struct mob_data *md;
struct pet_data *pd;
for (i = START_NPC_NUM; i < npc_id; i++){
if ((bl = map_id2bl(i))){
if (bl->type == BL_NPC && (nd = (struct npc_data *)bl)){
npc_unload(nd);
} else if (bl->type == BL_MOB && (md = (struct mob_data *)bl)){
if (md->lootitem)
aFree(md->lootitem);
aFree(md);
} else if (bl->type == BL_PET && (pd = (struct pet_data *)bl)){
aFree(pd);
}
}
}
ev_db->destroy(ev_db, NULL);
//There is no free function for npcname_db because at this point there shouldn't be any npcs left!
//So if there is anything remaining, let the memory manager catch it and report it.
npcname_db->destroy(npcname_db, NULL);
ers_destroy(timer_event_ers);
npc_clearsrcfile();
return 0;
}
static void npc_debug_warps_sub(struct npc_data *nd)
{
int m;
if (nd->bl.type != BL_NPC || nd->bl.subtype != WARP || nd->bl.m < 0)
return;
m = map_mapindex2mapid(nd->u.warp.mapindex);
if (m < 0) return; //Warps to another map, nothing to do about it.
if (!map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC))
return;
ShowWarning("Warp %s/%s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n",
nd->name, nd->exname,
map[nd->bl.m].name, nd->bl.x, nd->bl.y,
map[m].name, nd->u.warp.x, nd->u.warp.y
);
}
static void npc_debug_warps()
{
int m, i;
for (m = 0; m < map_num; m++)
for (i = 0; i < map[m].npc_num; i++)
npc_debug_warps_sub(map[m].npc[i]);
}
/*==========================================
* npc������
*------------------------------------------
*/
int do_init_npc(void)
{
struct npc_src_list *nsl;
time_t last_time = time(0);
int busy = 0;
char c = '-';
// indoorrswtable.txt and etcinfo.txt [Celest]
if (battle_config.indoors_override_grffile)
npc_read_indoors();
// comparing only the first 24 chars of labels that are 50 chars long isn't that nice
// will cause "duplicated" labels where actually no dup is...
ev_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA,51);
npcname_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_BASE,NAME_LENGTH);
memset(&ev_tm_b, -1, sizeof(ev_tm_b));
timer_event_ers = ers_new((uint32)sizeof(struct timer_event_data));
for (nsl = npc_src_first; nsl; nsl = nsl->next) {
npc_parsesrcfile(nsl->name);
current_file = NULL;
printf("\r");
if (script_config.verbose_mode)
ShowStatus ("Loading NPCs... %-53s", nsl->name);
else {
ShowStatus("Loading NPCs... Working: ");
if (last_time != time(0)) {
last_time = time(0);
switch(busy) {
case 0: c='\\'; busy++; break;
case 1: c='|'; busy++; break;
case 2: c='/'; busy++; break;
case 3: c='-'; busy=0;
}
}
printf("[%c]",c);
}
fflush(stdout);
}
printf("\r");
ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'"
CL_WHITE"%d"CL_RESET"' Warps\n\t-'"
CL_WHITE"%d"CL_RESET"' Shops\n\t-'"
CL_WHITE"%d"CL_RESET"' Scripts\n\t-'"
CL_WHITE"%d"CL_RESET"' Mobs\n\t-'"
CL_WHITE"%d"CL_RESET"' Mobs Cached\n\t-'"
CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
npc_id - START_NPC_NUM, "", npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
//Debug function to locate all endless loop warps.
npc_debug_warps();
add_timer_func_list(npc_event_timer,"npc_event_timer");
add_timer_func_list(npc_event_do_clock,"npc_event_do_clock");
add_timer_func_list(npc_timerevent,"npc_timerevent");
return 0;
}
// [Lance]
int npc_changename(const char *name, const char *newname, short look){
struct npc_data *nd= (struct npc_data *) strdb_remove(npcname_db,(unsigned char*)name);
if (nd==NULL)
return 0;
npc_enable(name,0);
strcpy(nd->name,newname);
nd->class_ = look;
strdb_put(npcname_db,nd->name,nd);
npc_enable(newname,1);
return 0;
}