summaryrefslogblamecommitdiff
path: root/src/map/mob.c
blob: 1f953b75df935d9d903918cf3331a60996ef6a41 (plain) (tree)
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312





























































































































                                                                                                   
                                                                                                   






























                                                                                                                 
 








                                                             




                                                                                               

















































                                                                                                               
                                                                                                                    



























































































































































































































































































































































































                                                                                                                                                                                        
                                                                                                                                  
                                
                                                                


































































































































                                                                                               
                                               




































































































































































































                                                                                                



                                               














































































































































































































































































































                                                                                                                                
                                                                                                                                                                   



                                                                                                 
                                                                                                





















































































































































































                                                                                                                                       
                                                                                                                                                                   



















































































































































































































                                                                                                                                              
                                                                                                                                                                                                                         


































































































































































































































































































































































































































                                                                                                                                                                                    
                                             






















                                                                                   
                                              


















































                                                                                            
                                                                                             






























































































































































































                                                                                                      
                                                       



















                                                                                                                      
 



                                                                                                                  




                                                                                                                  













                                                                                                                                               

                 










                                                                                   

                                                                                           





                                                         

                                                                                  


                                       

                                                                 
                                                              




                                                                                      


                           
                                                                                          


































































































































































                                                                                                                                                                                                    
                                  




































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                                          
// $Id: mob.c,v 1.7 2004/09/25 05:32:18 MouseJstr Exp $
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>

#include "timer.h"
#include "socket.h"
#include "db.h"
#include "nullpo.h"
#include "malloc.h"
#include "map.h"
#include "clif.h"
#include "intif.h"
#include "pc.h"
#include "mob.h"
#include "guild.h"
#include "itemdb.h"
#include "skill.h"
#include "battle.h"
#include "party.h"
#include "npc.h"
#include "log.h"

#ifdef MEMWATCH
#include "memwatch.h"
#endif

#define MIN_MOBTHINKTIME 100

#define MOB_LAZYMOVEPERC 50	// Move probability in the negligent mode MOB (rate of 1000 minute)
#define MOB_LAZYWARPPERC 20	// Warp probability in the negligent mode MOB (rate of 1000 minute)

struct mob_db mob_db[2001];

/*==========================================
 * Local prototype declaration   (only required thing)
 *------------------------------------------
 */
static int distance(int,int,int,int);
static int mob_makedummymobdb(int);
static int mob_timer(int,unsigned int,int,int);
int mobskill_use(struct mob_data *md,unsigned int tick,int event);
int mobskill_deltimer(struct mob_data *md );
int mob_skillid2skillidx(int class,int skillid);
int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx);
static int mob_unlocktarget(struct mob_data *md,int tick);

/*==========================================
 * Mob is searched with a name.
 *------------------------------------------
 */
int mobdb_searchname(const char *str)
{
	int i;

	for(i=0;i<sizeof(mob_db)/sizeof(mob_db[0]);i++){
		if( strcmpi(mob_db[i].name,str)==0 || strcmp(mob_db[i].jname,str)==0 ||
			memcmp(mob_db[i].name,str,24)==0 || memcmp(mob_db[i].jname,str,24)==0)
			return i;
	}

	return 0;
}

/*==========================================
 * Id Mob is checked.
 *------------------------------------------
 */
int mobdb_checkid(const int id) 
{
	if (id <= 0 || id >= (sizeof(mob_db) / sizeof(mob_db[0])) || mob_db[id].name[0] == '\0')
		return 0;

	return id;
}

/*==========================================
 * The minimum data set for MOB spawning
 *------------------------------------------
 */
int mob_spawn_dataset(struct mob_data *md,const char *mobname,int class)
{
	nullpo_retr(0, md);

	md->bl.prev=NULL;
	md->bl.next=NULL;
	if(strcmp(mobname,"--en--")==0)
		memcpy(md->name,mob_db[class].name,24);
	else if(strcmp(mobname,"--ja--")==0)
		memcpy(md->name,mob_db[class].jname,24);
	else
		memcpy(md->name,mobname,24);

	md->n = 0;
	md->base_class = md->class = class;
	md->bl.id= npc_get_new_npc_id();

	memset(&md->state,0,sizeof(md->state));
	md->timer = -1;
	md->target_id=0;
	md->attacked_id=0;
	md->speed=mob_db[class].speed;

	return 0;
}


/*==========================================
 * The MOB appearance for one time (for scripts)
 *------------------------------------------
 */
int mob_once_spawn(struct map_session_data *sd,char *mapname,
	int x,int y,const char *mobname,int class,int amount,const char *event)
{
	struct mob_data *md=NULL;
	int m,count,lv=255,r=class;

	if( sd )
		lv=sd->status.base_level;

	if( sd && strcmp(mapname,"this")==0)
		m=sd->bl.m;
	else
		m=map_mapname2mapid(mapname);

	if(m<0 || amount<=0 || (class>=0 && class<=1000) || class>6000)	// �l���ُ�Ȃ珢�����~�߂�
		return 0;

	if(class<0){	// �����_���ɏ���
		int i=0;
		int j=-class-1;
		int k;
		if(j>=0 && j<MAX_RANDOMMONSTER){
			do{
				class=rand()%1000+1001;
				k=rand()%1000000;
			}while((mob_db[class].max_hp <= 0 || mob_db[class].summonper[j] <= k ||
				 (lv<mob_db[class].lv && battle_config.random_monster_checklv)) && (i++) < 2000);
			if(i>=2000){
				class=mob_db[0].summonper[j];
			}
		}else{
			return 0;
		}
//		if(battle_config.etc_log)
//			printf("mobclass=%d try=%d\n",class,i);
	}
	if(sd){
		if(x<=0) x=sd->bl.x;
		if(y<=0) y=sd->bl.y;
	}else if(x<=0 || y<=0){
		printf("mob_once_spawn: ??\n");
	}

	for(count=0;count<amount;count++){
		md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data));
		memset(md, '\0', sizeof *md);

		if(class>4000) { // large/tiny mobs [Valaris]
			md->size=2;
			class-=4000;
		}
		else if(class>2000) {
			md->size=1;
			class-=2000;
		}

		if(mob_db[class].mode&0x02)
			md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item));
		else
			md->lootitem=NULL;

		mob_spawn_dataset(md,mobname,class);
		md->bl.m=m;
		md->bl.x=x;
		md->bl.y=y;
		if(r<0&&battle_config.dead_branch_active) md->mode=0x1+0x4+0x80; //�ړ����ăA�N�e�B�u�Ŕ�������
		md->m =m;
		md->x0=x;
		md->y0=y;
		md->xs=0;
		md->ys=0;
		md->spawndelay1=-1;	// ��x�̂݃t���O
		md->spawndelay2=-1;	// ��x�̂݃t���O

		memcpy(md->npc_event,event,sizeof(md->npc_event));

		md->bl.type=BL_MOB;
		map_addiddb(&md->bl);
		mob_spawn(md->bl.id);
		
		if(class==1288) {	// emperium hp based on defense level [Valaris]
			struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name);
			if(gc)	{
				mob_db[class].max_hp+=2000*gc->defense;
				md->hp=mob_db[class].max_hp;
			}
		}	// end addition [Valaris]
		

	}
	return (amount>0)?md->bl.id:0;
}
/*==========================================
 * The MOB appearance for one time (& area specification for scripts)
 *------------------------------------------
 */
int mob_once_spawn_area(struct map_session_data *sd,char *mapname,
	int x0,int y0,int x1,int y1,
	const char *mobname,int class,int amount,const char *event)
{
	int x,y,i,c,max,lx=-1,ly=-1,id=0;
	int m;

	if(strcmp(mapname,"this")==0)
		m=sd->bl.m;
	else
		m=map_mapname2mapid(mapname);

	max=(y1-y0+1)*(x1-x0+1)*3;
	if(max>1000)max=1000;

	if(m<0 || amount<=0 || (class>=0 && class<=1000) || class>6000)	// A summon is stopped if a value is unusual
		return 0;

	for(i=0;i<amount;i++){
		int j=0;
		do{
			x=rand()%(x1-x0+1)+x0;
			y=rand()%(y1-y0+1)+y0;
		}while( ( (c=map_getcell(m,x,y))==1 || c==5)&& (++j)<max );
		if(j>=max){
			if(lx>=0){	// �����Ɏ��s�����̂ňȑO�ɕ������ꏊ���g��
				x=lx;
				y=ly;
			}else
				return 0;	// �ŏ��ɕ����ꏊ�̌��������s�����̂ł�߂�
		}
		id=mob_once_spawn(sd,mapname,x,y,mobname,class,1,event);
		lx=x;
		ly=y;
	}
	return id;
}

/*==========================================
 * Summoning Guardians [Valaris]
 *------------------------------------------
 */
int mob_spawn_guardian(struct map_session_data *sd,char *mapname,
	int x,int y,const char *mobname,int class,int amount,const char *event,int guardian)
{
	struct mob_data *md=NULL;
	int m,count=1,lv=255;

	if( sd )
		lv=sd->status.base_level;

	if( sd && strcmp(mapname,"this")==0)
		m=sd->bl.m;
	else
		m=map_mapname2mapid(mapname);

	if(m<0 || amount<=0 || (class>=0 && class<=1000) || class>2000)	// �l���ُ�Ȃ珢�����~�߂�
		return 0;

	if(class<0)
		return 0;
		
	if(sd){
		if(x<=0) x=sd->bl.x;
		if(y<=0) y=sd->bl.y;
	}
	
	else if(x<=0 || y<=0)
		printf("mob_spawn_guardian: ??\n");
	

	for(count=0;count<amount;count++){
		struct guild_castle *gc;
		md=calloc(sizeof(struct mob_data), 1);
		if(md==NULL){
			printf("mob_spawn_guardian: out of memory !\n");
			exit(1);
		}
		memset(md, '\0', sizeof *md);
	
	

		mob_spawn_dataset(md,mobname,class);
		md->bl.m=m;
		md->bl.x=x;
		md->bl.y=y;
		md->m =m;
		md->x0=x;
		md->y0=y;
		md->xs=0;
		md->ys=0;
		md->spawndelay1=-1;	// Only once is a flag.
		md->spawndelay2=-1;	// Only once is a flag.

		memcpy(md->npc_event,event,sizeof(md->npc_event));

		md->bl.type=BL_MOB;
		map_addiddb(&md->bl);
		mob_spawn(md->bl.id);

		gc=guild_mapname2gc(map[md->bl.m].name);
		if(gc)	{
			mob_db[class].max_hp+=2000*gc->defense;
			if(guardian==0) { md->hp=gc->Ghp0; gc->GID0=md->bl.id; }
			if(guardian==1) { md->hp=gc->Ghp1; gc->GID1=md->bl.id; }
			if(guardian==2) { md->hp=gc->Ghp2; gc->GID2=md->bl.id; }
			if(guardian==3) { md->hp=gc->Ghp3; gc->GID3=md->bl.id; }
			if(guardian==4) { md->hp=gc->Ghp4; gc->GID4=md->bl.id; }
			if(guardian==5) { md->hp=gc->Ghp5; gc->GID5=md->bl.id; }
			if(guardian==6) { md->hp=gc->Ghp6; gc->GID6=md->bl.id; }
			if(guardian==7) { md->hp=gc->Ghp7; gc->GID7=md->bl.id; }
		
		}
	}

	return (amount>0)?md->bl.id:0;
}

/*==========================================
 * The disregard ID is added to mob.
 *------------------------------------------
 */
int mob_exclusion_add(struct mob_data *md,int type,int id)
{
	nullpo_retr(0, md);

	if(type==1)
		md->exclusion_src=id;
	if(type==2)
		md->exclusion_party=id;
	if(type==3)
		md->exclusion_guild=id;

	return 0;
}

/*==========================================
 * The disregard ID of mob is checked. (TAGE?)
 *------------------------------------------
 */
int mob_exclusion_check(struct mob_data *md,struct map_session_data *sd)
{
	nullpo_retr(0, sd);
	nullpo_retr(0, md);

	if(sd->bl.type==BL_PC){
		if(md->exclusion_src && md->exclusion_src==sd->bl.id)
			return 1;
		if(md->exclusion_party && md->exclusion_party==sd->status.party_id)
			return 2;
		if(md->exclusion_guild && md->exclusion_guild==sd->status.guild_id)
			return 3;
	}
	return 0;
}

/*==========================================
 * Appearance income of mob
 *------------------------------------------
 */
int mob_get_viewclass(int class)
{
	return mob_db[class].view_class;
}
int mob_get_sex(int class)
{
	return mob_db[class].sex;
}
short mob_get_hair(int class)
{
	return mob_db[class].hair;
}
short mob_get_hair_color(int class)
{
	return mob_db[class].hair_color;
}
short mob_get_weapon(int class)
{
	return mob_db[class].weapon;
}
short mob_get_shield(int class)
{
	return mob_db[class].shield;
}
short mob_get_head_top(int class)
{
	return mob_db[class].head_top;
}
short mob_get_head_mid(int class)
{
	return mob_db[class].head_mid;
}
short mob_get_head_buttom(int class)
{
	return mob_db[class].head_buttom;
}
short mob_get_clothes_color(int class) // Add for player monster dye - Valaris
{
	return mob_db[class].clothes_color;  // End
}
int mob_get_equip(int class) // mob equip [Valaris]
{
	return mob_db[class].equip;
}
/*==========================================
 * Is MOB in the state in which the present movement is possible or not?
 *------------------------------------------
 */
int mob_can_move(struct mob_data *md)
{
	nullpo_retr(0, md);

	if(md->canmove_tick > gettick() || (md->opt1 > 0 && md->opt1 != 6) || md->option&2)
		return 0;
	// �A���N�����œ����Ȃ��Ƃ�
	if( md->sc_data[SC_ANKLE].timer != -1 || //�A���N���X�l�A
		md->sc_data[SC_AUTOCOUNTER].timer != -1 || //�I�[�g�J�E���^�[
		md->sc_data[SC_BLADESTOP].timer != -1 || //���n���
		md->sc_data[SC_SPIDERWEB].timer != -1  //�X�p�C�_�[�E�F�b�u
		)	
		return 0;

	return 1;
}

/*==========================================
 * Time calculation concerning one step next to mob
 *------------------------------------------
 */
static int calc_next_walk_step(struct mob_data *md)
{
	nullpo_retr(0, md);

	if(md->walkpath.path_pos>=md->walkpath.path_len)
		return -1;
	if(md->walkpath.path[md->walkpath.path_pos]&1)
		return battle_get_speed(&md->bl)*14/10;
	return battle_get_speed(&md->bl);
}

static int mob_walktoxy_sub(struct mob_data *md);

/*==========================================
 * Mob Walk processing
 *------------------------------------------
 */
static int mob_walk(struct mob_data *md,unsigned int tick,int data)
{
	int moveblock;
	int i,ctype;
	static int dirx[8]={0,-1,-1,-1,0,1,1,1};
	static int diry[8]={1,1,0,-1,-1,-1,0,1};
	int x,y,dx,dy;

	nullpo_retr(0, md);

	md->state.state=MS_IDLE;
	if(md->walkpath.path_pos>=md->walkpath.path_len || md->walkpath.path_pos!=data)
		return 0;

	md->walkpath.path_half ^= 1;
	if(md->walkpath.path_half==0){
		md->walkpath.path_pos++;
		if(md->state.change_walk_target){
			mob_walktoxy_sub(md);
			return 0;
		}
	}
	else {
		if(md->walkpath.path[md->walkpath.path_pos]>=8)
			return 1;

		x = md->bl.x;
		y = md->bl.y;
		ctype = map_getcell(md->bl.m,x,y);
		if(ctype == 1 || ctype == 5) {
			mob_stop_walking(md,1);
			return 0;
		}
		md->dir=md->walkpath.path[md->walkpath.path_pos];
		dx = dirx[md->dir];
		dy = diry[md->dir];

		ctype = map_getcell(md->bl.m,x+dx,y+dy);
		if(ctype == 1 || ctype == 5) {
			mob_walktoxy_sub(md);
			return 0;
		}

		moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE);

		md->state.state=MS_WALK;
		map_foreachinmovearea(clif_moboutsight,md->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,md);

		x += dx;
		y += dy;
		if(md->min_chase>13)
			md->min_chase--;

		if(moveblock) map_delblock(&md->bl);
		md->bl.x = x;
		md->bl.y = y;
		if(moveblock) map_addblock(&md->bl);

		map_foreachinmovearea(clif_mobinsight,md->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,md);
		md->state.state=MS_IDLE;

		if(md->option&4)
			skill_check_cloaking(&md->bl);

		skill_unit_move(&md->bl,tick,1);	// �X�L�����j�b�g�̌���
	}
	if((i=calc_next_walk_step(md))>0){
		i = i>>1;
		if(i < 1 && md->walkpath.path_half == 0)
			i = 1;
		md->timer=add_timer(tick+i,mob_timer,md->bl.id,md->walkpath.path_pos);
		md->state.state=MS_WALK;

		if(md->walkpath.path_pos>=md->walkpath.path_len)
			clif_fixmobpos(md);	// �Ƃ܂����Ƃ��Ɉʒu�̍đ��M
	}
	return 0;
}

/*==========================================
 * Attack processing of mob
 *------------------------------------------
 */
static int mob_attack(struct mob_data *md,unsigned int tick,int data)
{
	struct block_list *tbl=NULL;
	struct map_session_data *tsd=NULL;
	struct mob_data *tmd=NULL;

	int mode,race,range;

	nullpo_retr(0, md);

	md->min_chase=13;
	md->state.state=MS_IDLE;
	md->state.skillstate=MSS_IDLE;

	if( md->skilltimer!=-1 )	// �X�L���g�p��
		return 0;

	if(md->opt1>0 || md->option&2)
		return 0;

	if(md->sc_data[SC_AUTOCOUNTER].timer != -1)
		return 0;

	if(md->sc_data[SC_BLADESTOP].timer != -1)
		return 0;

	if((tbl=map_id2bl(md->target_id))==NULL){
		md->target_id=0;
		md->state.targettype = NONE_ATTACKABLE;
		return 0;
	}

	if(tbl->type==BL_PC)
		tsd=(struct map_session_data *)tbl;
	else if(tbl->type==BL_MOB)
		tmd=(struct mob_data *)tbl;
	else
		return 0;

	if(tsd){
		if( pc_isdead(tsd) || tsd->invincible_timer != -1 ||  pc_isinvisible(tsd) || md->bl.m != tbl->m || tbl->prev == NULL || distance(md->bl.x,md->bl.y,tbl->x,tbl->y)>=13 ){
			md->target_id=0;
			md->state.targettype = NONE_ATTACKABLE;
			return 0;
		}
	}
	if(tmd){
		if(md->bl.m != tbl->m || tbl->prev == NULL || distance(md->bl.x,md->bl.y,tbl->x,tbl->y)>=13){
			md->target_id=0;
			md->state.targettype = NONE_ATTACKABLE;
			return 0;
		}
	}


	if(!md->mode)
		mode=mob_db[md->class].mode;
	else
		mode=md->mode;

	race=mob_db[md->class].race;
	if(!(mode&0x80)){
		md->target_id=0;
		md->state.targettype = NONE_ATTACKABLE;
		return 0;
	}
	if(tsd && !(mode&0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 ||
		 ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && !((race == 4 || race == 6) && !tsd->perfect_hiding) ) ) ) {
		md->target_id=0;
		md->state.targettype = NONE_ATTACKABLE;		
		return 0;
	}

	range = mob_db[md->class].range;
	if(mode&1)
		range++;
	if(distance(md->bl.x,md->bl.y,tbl->x,tbl->y) > range)
		return 0;
	if(battle_config.monster_attack_direction_change)
		md->dir=map_calc_dir(&md->bl, tbl->x,tbl->y );	// �����ݒ�

	//clif_fixmobpos(md);

	md->state.skillstate=MSS_ATTACK;
	if( mobskill_use(md,tick,-2) )	// �X�L���g�p
		return 0;

	md->target_lv = battle_weapon_attack(&md->bl,tbl,tick,0);

	if(!(battle_config.monster_cloak_check_type&2) && md->sc_data[SC_CLOAKING].timer != -1)
		skill_status_change_end(&md->bl,SC_CLOAKING,-1);

	md->attackabletime = tick + battle_get_adelay(&md->bl);

	md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0);
	md->state.state=MS_ATTACK;

	return 0;
}


/*==========================================
 * The attack of PC which is attacking id is stopped.
 * The callback function of clif_foreachclient
 *------------------------------------------
 */
int mob_stopattacked(struct map_session_data *sd,va_list ap)
{
	int id;

	nullpo_retr(0, sd);
	nullpo_retr(0, ap);

	id=va_arg(ap,int);
	if(sd->attacktarget==id)
		pc_stopattack(sd);
	return 0;
}
/*==========================================
 * The timer in which the mob's states changes
 *------------------------------------------
 */
int mob_changestate(struct mob_data *md,int state,int type)
{
	unsigned int tick;
	int i;

	nullpo_retr(0, md);

	if(md->timer != -1)
		delete_timer(md->timer,mob_timer);
	md->timer=-1;
	md->state.state=state;

	switch(state){
	case MS_WALK:
		if((i=calc_next_walk_step(md))>0){
			i = i>>2;
			md->timer=add_timer(gettick()+i,mob_timer,md->bl.id,0);
		}
		else
			md->state.state=MS_IDLE;
		break;
	case MS_ATTACK:
		tick = gettick();
		i=DIFF_TICK(md->attackabletime,tick);
		if(i>0 && i<2000)
			md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0);
		else if(type) {
			md->attackabletime = tick + battle_get_amotion(&md->bl);
			md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0);
		}
		else {
			md->attackabletime = tick + 1;
			md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0);
		}
		break;
	case MS_DELAY:
		md->timer=add_timer(gettick()+type,mob_timer,md->bl.id,0);
		break;
	case MS_DEAD:
		skill_castcancel(&md->bl,0);
//		mobskill_deltimer(md);
		md->state.skillstate=MSS_DEAD;
		md->last_deadtime=gettick();
		// Since it died, all aggressors' attack to this mob is stopped.
		clif_foreachclient(mob_stopattacked,md->bl.id);
		skill_unit_out_all(&md->bl,gettick(),1);
		skill_status_change_clear(&md->bl,2);	// �X�e�[�^�X�ُ����������
		skill_clear_unitgroup(&md->bl);	// �S�ẴX�L�����j�b�g�O���[�v���폜����
		skill_cleartimerskill(&md->bl);
		if(md->deletetimer!=-1)
			delete_timer(md->deletetimer,mob_timer_delete);
		md->deletetimer=-1;
		md->hp=md->target_id=md->attacked_id=0;
		md->state.targettype = NONE_ATTACKABLE;
		break;
	}

	return 0;
}

/*==========================================
 * timer processing of mob (timer function)
 * It branches to a walk and an attack.
 *------------------------------------------
 */
static int mob_timer(int tid,unsigned int tick,int id,int data)
{
	struct mob_data *md;
	struct block_list *bl;

	if( (bl=map_id2bl(id)) == NULL ){ //�U�����Ă����G���������Ȃ��̂͐���̂悤��
		return 1;
	}
	
	if(!bl || !bl->type || bl->type!=BL_MOB)
		return 1;

	nullpo_retr(1, md=(struct mob_data*)bl);

	if(!md->bl.type || md->bl.type!=BL_MOB)
		return 1;

	if(md->timer != tid){
		if(battle_config.error_log)
			printf("mob_timer %d != %d\n",md->timer,tid);
		return 0;
	}
	md->timer=-1;
	if(md->bl.prev == NULL || md->state.state == MS_DEAD)
		return 1;

	map_freeblock_lock();
	switch(md->state.state){
	case MS_WALK:
		mob_walk(md,tick,data);
		break;
	case MS_ATTACK:
		mob_attack(md,tick,data);
		break;
	case MS_DELAY:
		mob_changestate(md,MS_IDLE,0);
		break;
	default:
		if(battle_config.error_log)
			printf("mob_timer : %d ?\n",md->state.state);
		break;
	}
	map_freeblock_unlock();
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
static int mob_walktoxy_sub(struct mob_data *md)
{
	struct walkpath_data wpd;

	nullpo_retr(0, md);

	if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,md->to_x,md->to_y,md->state.walk_easy))
		return 1;
	memcpy(&md->walkpath,&wpd,sizeof(wpd));

	md->state.change_walk_target=0;
	mob_changestate(md,MS_WALK,0);
	clif_movemob(md);

	return 0;
}

/*==========================================
 * mob move start
 *------------------------------------------
 */
int mob_walktoxy(struct mob_data *md,int x,int y,int easy)
{
	struct walkpath_data wpd;

	nullpo_retr(0, md);

	if(md->state.state == MS_WALK && path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,x,y,easy) )
		return 1;

	md->state.walk_easy = easy;
	md->to_x=x;
	md->to_y=y;
	if(md->state.state == MS_WALK)
		md->state.change_walk_target=1;
	else
		return mob_walktoxy_sub(md);

	return 0;
}

/*==========================================
 * mob spawn with delay (timer function)
 *------------------------------------------
 */
static int mob_delayspawn(int tid,unsigned int tick,int m,int n)
{
	mob_spawn(m);
	return 0;
}

/*==========================================
 * spawn timing calculation
 *------------------------------------------
 */
int mob_setdelayspawn(int id)
{
	unsigned int spawntime,spawntime1,spawntime2,spawntime3;
	struct mob_data *md;
	struct block_list *bl;

	if((bl=map_id2bl(id)) == NULL)
		return -1;

	if(!bl || !bl->type || bl->type!=BL_MOB)
		return -1;

	nullpo_retr(-1, md=(struct mob_data*)bl);

	if(!md || md->bl.type!=BL_MOB)
		return -1;

	// Processing of MOB which is not revitalized
	if(md->spawndelay1==-1 && md->spawndelay2==-1 && md->n==0){
		map_deliddb(&md->bl);
		if(md->lootitem) {
			map_freeblock(md->lootitem);
			md->lootitem=NULL;
		}
		map_freeblock(md);	// Instead of [ of free ]
		return 0;
	}

	spawntime1=md->last_spawntime+md->spawndelay1;
	spawntime2=md->last_deadtime+md->spawndelay2;
	spawntime3=gettick()+5000;
	// spawntime = max(spawntime1,spawntime2,spawntime3);
	if(DIFF_TICK(spawntime1,spawntime2)>0)
		spawntime=spawntime1;
	else
		spawntime=spawntime2;

	if(DIFF_TICK(spawntime3,spawntime)>0)
		spawntime=spawntime3;

	add_timer(spawntime,mob_delayspawn,id,0);
	return 0;
}

/*==========================================
 * Mob spawning. Initialization is also variously here.
 *------------------------------------------
 */
int mob_spawn(int id)
{
	int x=0,y=0,i=0,c;
	unsigned int tick = gettick();
	struct mob_data *md;
	struct block_list *bl;

	nullpo_retr(-1, bl=map_id2bl(id));

	if(!bl || !bl->type || bl->type!=BL_MOB)
		return -1;

	nullpo_retr(-1, md=(struct mob_data*)bl);

	if(!md || !md->bl.type || md->bl.type!=BL_MOB)
		return -1;
		
	md->last_spawntime=tick;
	if( md->bl.prev!=NULL ){
//		clif_clearchar_area(&md->bl,3);
		skill_unit_out_all(&md->bl,gettick(),1);
		map_delblock(&md->bl);
	}
	else
		md->class = md->base_class;

	md->bl.m =md->m;
	do {
		if(md->x0==0 && md->y0==0){
			x=rand()%(map[md->bl.m].xs-2)+1;
			y=rand()%(map[md->bl.m].ys-2)+1;
		} else {
			x=md->x0+rand()%(md->xs+1)-md->xs/2;
			y=md->y0+rand()%(md->ys+1)-md->ys/2;
		}
		i++;
	} while(((c=map_getcell(md->bl.m,x,y))==1 || c==5) && i<50);

	if(i>=50){
//		if(battle_config.error_log==1)
//			printf("MOB spawn error %d @ %s\n",id,map[md->bl.m].name);
		add_timer(tick+5000,mob_delayspawn,id,0);
		return 1;
	}

	md->to_x=md->bl.x=x;
	md->to_y=md->bl.y=y;
	md->dir=0;

	map_addblock(&md->bl);

	memset(&md->state,0,sizeof(md->state));
	md->attacked_id = 0;
	md->target_id = 0;
	md->move_fail_count = 0;

	if(!md->speed)
		md->speed = mob_db[md->class].speed;
	md->def_ele = mob_db[md->class].element;

	if(!md->level) // [Valaris]
		md->level=mob_db[md->class].lv;

	md->master_id=0;
	md->master_dist=0;

	md->state.state = MS_IDLE;
	md->state.skillstate = MSS_IDLE;
	md->timer = -1;
	md->last_thinktime = tick;
	md->next_walktime = tick+rand()%50+5000;
	md->attackabletime = tick;
	md->canmove_tick = tick;

	md->guild_id = 0;
	if (md->class >= 1285 && md->class <= 1288) {
		struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name);
		if(gc)
			md->guild_id = gc->guild_id;
	}
	
	md->sg_count=0;
	md->deletetimer=-1;

	md->skilltimer=-1;
	for(i=0,c=tick-1000*3600*10;i<MAX_MOBSKILL;i++)
		md->skilldelay[i] = c;
	md->skillid=0;
	md->skilllv=0;

	memset(md->dmglog,0,sizeof(md->dmglog));
	if(md->lootitem)
		memset(md->lootitem,0,sizeof(md->lootitem));
	md->lootitem_count = 0;

	for(i=0;i<MAX_MOBSKILLTIMERSKILL;i++)
		md->skilltimerskill[i].timer = -1;

	for(i=0;i<MAX_STATUSCHANGE;i++) {
		md->sc_data[i].timer=-1;
		md->sc_data[i].val1 = md->sc_data[i].val2 = md->sc_data[i].val3 = md->sc_data[i].val4 =0;
	}
	md->sc_count=0;
	md->opt1=md->opt2=md->opt3=md->option=0;

	memset(md->skillunit,0,sizeof(md->skillunit));
	memset(md->skillunittick,0,sizeof(md->skillunittick));

	md->hp = battle_get_max_hp(&md->bl);
	if(md->hp<=0){
		mob_makedummymobdb(md->class);
		md->hp = battle_get_max_hp(&md->bl);
	}

	clif_spawnmob(md);

	return 0;
}

/*==========================================
 * Distance calculation between two points
 *------------------------------------------
 */
static int distance(int x0,int y0,int x1,int y1)
{
	int dx,dy;

	dx=abs(x0-x1);
	dy=abs(y0-y1);
	return dx>dy ? dx : dy;
}

/*==========================================
 * The stop of MOB's attack
 *------------------------------------------
 */
int mob_stopattack(struct mob_data *md)
{
	md->target_id=0;
	md->state.targettype = NONE_ATTACKABLE;
	md->attacked_id=0;
	return 0;
}
/*==========================================
 * The stop of MOB's walking
 *------------------------------------------
 */
int mob_stop_walking(struct mob_data *md,int type)
{
	nullpo_retr(0, md);


	if(md->state.state == MS_WALK || md->state.state == MS_IDLE) {
		int dx=0,dy=0;
		
		md->walkpath.path_len=0;
		if(type&4){
			dx=md->to_x-md->bl.x;
			if(dx<0)
				dx=-1;
			else if(dx>0)
				dx=1;
			dy=md->to_y-md->bl.y;
			if(dy<0)
				dy=-1;
			else if(dy>0)
				dy=1;
		}
		md->to_x=md->bl.x+dx;
		md->to_y=md->bl.y+dy;
		if(dx!=0 || dy!=0){
			mob_walktoxy_sub(md);
			return 0;
		}
		mob_changestate(md,MS_IDLE,0);
	}
	if(type&0x01)
		clif_fixmobpos(md);
	if(type&0x02) {
		int delay=battle_get_dmotion(&md->bl);
		unsigned int tick = gettick();
		if(md->canmove_tick < tick)
			md->canmove_tick = tick + delay;
	}

	return 0;
}

/*==========================================
 * Reachability to a Specification ID existence place
 *------------------------------------------
 */
int mob_can_reach(struct mob_data *md,struct block_list *bl,int range)
{
	int dx,dy;
	struct walkpath_data wpd;
	int i;

	nullpo_retr(0, md);
	nullpo_retr(0, bl);

	dx=abs(bl->x - md->bl.x);
	dy=abs(bl->y - md->bl.y);

	//=========== guildcastle guardian no search start===========
	//when players are the guild castle member not attack them !
	if(md->class >= 1285 && md->class <= 1287){
		struct map_session_data *sd;
		struct guild *g=NULL;
		struct guild_castle *gc=guild_mapname2gc(map[bl->m].name);

		if(gc && agit_flag==0)	// Guardians will not attack during non-woe time [Valaris]
			return 0;  // end addition [Valaris]
	
		if(bl && bl->type == BL_PC){
			nullpo_retr(0, sd=(struct map_session_data *)bl);
			if(!gc)
				return 0;
			if(gc && sd && sd->status.guild_id) {
			g=guild_search(sd->status.guild_id);	// don't attack guild members [Valaris]
				if(g && g->guild_id == gc->guild_id)
						return 0;
				if(g && gc && guild_isallied(g,gc))
						return 0;

			}
		}
	}
	//========== guildcastle guardian no search eof==============

	if(bl && bl->type == BL_PC && battle_config.monsters_ignore_gm==1) {	 // option to have monsters ignore GMs [Valaris]
		struct map_session_data *sd;
		if((sd=(struct map_session_data *)bl) != NULL && pc_isGM(sd))
			return 0;
  	}

	if( md->bl.m != bl->m)	// �Ⴄ��b�v
		return 0;

	if( range>0 && range < ((dx>dy)?dx:dy) )	// ��������
		return 0;

	if( md->bl.x==bl->x && md->bl.y==bl->y )	// �����}�X
		return 1;

	// Obstacle judging
	wpd.path_len=0;
	wpd.path_pos=0;
	wpd.path_half=0;
	if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,bl->x,bl->y,0)!=-1)
		return 1;

	if(bl->type!=BL_PC && bl->type!=BL_MOB)
		return 0;

	// It judges whether it can adjoin or not.
	dx=(dx>0)?1:((dx<0)?-1:0);
	dy=(dy>0)?1:((dy<0)?-1:0);
	if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,bl->x-dx,bl->y-dy,0)!=-1)
		return 1;
	for(i=0;i<9;i++){
		if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,bl->x-1+i/3,bl->y-1+i%3,0)!=-1)
			return 1;
	}
	return 0;
}

/*==========================================
 * Determination for an attack of a monster
 *------------------------------------------
 */
int mob_target(struct mob_data *md,struct block_list *bl,int dist)
{
	struct map_session_data *sd;
	struct status_change *sc_data;
	short *option;
	int mode,race;

	nullpo_retr(0, md);
	nullpo_retr(0, bl);

	sc_data = battle_get_sc_data(bl);
	option = battle_get_option(bl);
	race=mob_db[md->class].race;

	if(!md->mode)
		mode=mob_db[md->class].mode;
	else
		mode=md->mode;

	if(!(mode&0x80)) {
		md->target_id = 0;
		return 0;
	}
	// Nothing will be carried out if there is no mind of changing TAGE by TAGE ending.
	if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && ( !(mode&0x04) || rand()%100>25) )
		return 0;

	if(mode&0x20 ||	// Coercion is exerted if it is MVPMOB.
		(sc_data && sc_data[SC_TRICKDEAD].timer == -1 &&
		 ( (option && !(*option&0x06) ) || race==4 || race==6) ) ){
		if(bl->type == BL_PC) {
			nullpo_retr(0, sd = (struct map_session_data *)bl);
			if(sd->invincible_timer != -1 || pc_isinvisible(sd))
				return 0;
			if(!(mode&0x20) && race!=4 && race!=6 && sd->state.gangsterparadise)
				return 0;
		}

		md->target_id=bl->id;	// Since there was no disturbance, it locks on to target.
		if(bl->type == BL_PC || bl->type == BL_MOB)
			md->state.targettype = ATTACKABLE;
		else
			md->state.targettype = NONE_ATTACKABLE;
		md->min_chase=dist+13;
		if(md->min_chase>26)
			md->min_chase=26;
	}
	return 0;
}

/*==========================================
 * The ?? routine of an active monster
 *------------------------------------------
 */
static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
{
	struct map_session_data *tsd=NULL;
	struct mob_data *smd,*tmd=NULL;
	int mode,race,dist,*pcc;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, smd=va_arg(ap,struct mob_data *));
	nullpo_retr(0, pcc=va_arg(ap,int *));

	if(bl->type==BL_PC)
		tsd=(struct map_session_data *)bl;
	else if(bl->type==BL_MOB)
		tmd=(struct mob_data *)bl;
	else
		return 0;

	//�G��������
	if(battle_check_target(&smd->bl,bl,BCT_ENEMY)==0)
		return 0;

	if(!smd->mode)
		mode=mob_db[smd->class].mode;
	else
		mode=smd->mode;

	// �A�N�e�B�u�Ń^�[�Q�b�g�˒����ɂ���Ȃ�A���b�N����
	if( mode&0x04 ){
		race=mob_db[smd->class].race;
		//�Ώۂ�PC�̏ꍇ
		if(tsd &&
				!pc_isdead(tsd) && 
				tsd->bl.m == smd->bl.m && 
				tsd->invincible_timer == -1 && 
				!pc_isinvisible(tsd) &&
				(dist=distance(smd->bl.x,smd->bl.y,tsd->bl.x,tsd->bl.y))<9
			)
		{
			if(mode&0x20 ||
				(tsd->sc_data[SC_TRICKDEAD].timer == -1 &&
				((!pc_ishiding(tsd) && !tsd->state.gangsterparadise) || ((race == 4 || race == 6) && !tsd->perfect_hiding) ))){	// �W�Q���Ȃ�������
				if( mob_can_reach(smd,bl,12) && 		// ���B�”\������
					rand()%1000<1000/(++(*pcc)) ){	// �͈͓�PC�œ��m���ɂ���
					smd->target_id=tsd->bl.id;
					smd->state.targettype = ATTACKABLE;
					smd->min_chase=13;					
				}
			}
		}
		//�Ώۂ�Mob�̏ꍇ
		else if(tmd &&
				tmd->bl.m == smd->bl.m &&
				(dist=distance(smd->bl.x,smd->bl.y,tmd->bl.x,tmd->bl.y))<9
			)
		{
			if( mob_can_reach(smd,bl,12) && 		// ���B�”\������
				rand()%1000<1000/(++(*pcc)) ){	// �͈͓��œ��m���ɂ���
				smd->target_id=bl->id;
				smd->state.targettype = ATTACKABLE;
				smd->min_chase=13;
			}
		}
	}
	return 0;
}

/*==========================================
 * loot monster item search
 *------------------------------------------
 */
static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
{
	struct mob_data* md;
	int mode,dist,*itc;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, md=va_arg(ap,struct mob_data *));
	nullpo_retr(0, itc=va_arg(ap,int *));

	if(!md->mode)
		mode=mob_db[md->class].mode;
	else
		mode=md->mode;
	

	if( !md->target_id && mode&0x02){
		if(!md->lootitem || (battle_config.monster_loot_type == 1 && md->lootitem_count >= LOOTITEM_SIZE) )
			return 0;
		if(bl->m == md->bl.m && (dist=distance(md->bl.x,md->bl.y,bl->x,bl->y))<9){
			if( mob_can_reach(md,bl,12) && 		// Reachability judging
				rand()%1000<1000/(++(*itc)) ){	// It is made a probability, such as within the limits PC.
				md->target_id=bl->id;
				md->state.targettype = NONE_ATTACKABLE;
				md->min_chase=13;
			}
		}
	}
	return 0;
}

/*==========================================
 * The ?? routine of a link monster
 *------------------------------------------
 */
static int mob_ai_sub_hard_linksearch(struct block_list *bl,va_list ap)
{
	struct mob_data *tmd;
	struct mob_data* md;
	struct block_list *target;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, tmd=(struct mob_data *)bl);
	nullpo_retr(0, md=va_arg(ap,struct mob_data *));
	nullpo_retr(0, target=va_arg(ap,struct block_list *));

	// same family free in a range at a link monster -- it will be made to lock if MOB is
/*	if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && mob_db[md->class].mode&0x08){
		if( tmd->class==md->class && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE) && tmd->bl.m == md->bl.m){
			if( mob_can_reach(tmd,target,12) ){	// Reachability judging
				tmd->target_id=md->target_id;
				tmd->state.targettype = ATTACKABLE;
				tmd->min_chase=13;
			}
		}
	}*/
	if( md->attacked_id > 0 && mob_db[md->class].mode&0x08){
		if( tmd->class==md->class && tmd->bl.m == md->bl.m && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE)){
			if( mob_can_reach(tmd,target,12) ){	// Reachability judging
				tmd->target_id=md->attacked_id;
				tmd->state.targettype = ATTACKABLE;
				tmd->min_chase=13;
			}
		}
	}

	return 0;
}
/*==========================================
 * Processing of slave monsters
 *------------------------------------------
 */
static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
{
	struct mob_data *mmd=NULL;
	struct block_list *bl;
	int mode,race,old_dist;

	nullpo_retr(0, md);

	if((bl=map_id2bl(md->master_id)) != NULL )
		mmd=(struct mob_data *)bl;

	mode=mob_db[md->class].mode;

	// It is not main monster/leader.
	if(!mmd || mmd->bl.type!=BL_MOB || mmd->bl.id!=md->master_id)
		return 0;

	// Since it is in the map on which the master is not, teleport is carried out and it pursues.
	if( mmd->bl.m != md->bl.m ){
		mob_warp(md,mmd->bl.m,mmd->bl.x,mmd->bl.y,3);
		md->state.master_check = 1;
		return 0;
	}

	// Distance with between slave and master is measured.
	old_dist=md->master_dist;
	md->master_dist=distance(md->bl.x,md->bl.y,mmd->bl.x,mmd->bl.y);

	// Since the master was in near immediately before, teleport is carried out and it pursues.
	if( old_dist<10 && md->master_dist>18){
		mob_warp(md,-1,mmd->bl.x,mmd->bl.y,3);
		md->state.master_check = 1;
		return 0;
	}

	// Although there is the master, since it is somewhat far, it approaches.
	if((!md->target_id || md->state.targettype == NONE_ATTACKABLE) && mob_can_move(md) && 
		(md->walkpath.path_pos>=md->walkpath.path_len || md->walkpath.path_len==0) && md->master_dist<15){
		int i=0,dx,dy,ret;
		if(md->master_dist>4) {
			do {
				if(i<=5){
					dx=mmd->bl.x - md->bl.x;
					dy=mmd->bl.y - md->bl.y;
					if(dx<0) dx+=(rand()%( (dx<-3)?3:-dx )+1);
					else if(dx>0) dx-=(rand()%( (dx>3)?3:dx )+1);
					if(dy<0) dy+=(rand()%( (dy<-3)?3:-dy )+1);
					else if(dy>0) dy-=(rand()%( (dy>3)?3:dy )+1);
				}else{
					dx=mmd->bl.x - md->bl.x + rand()%7 - 3;
					dy=mmd->bl.y - md->bl.y + rand()%7 - 3;
				}

				ret=mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0);
				i++;
			} while(ret && i<10);
		}
		else {
			do {
				dx = rand()%9 - 5;
				dy = rand()%9 - 5;
				if( dx == 0 && dy == 0) {
					dx = (rand()%1)? 1:-1;
					dy = (rand()%1)? 1:-1;
				}
				dx += mmd->bl.x;
				dy += mmd->bl.y;

				ret=mob_walktoxy(md,mmd->bl.x+dx,mmd->bl.y+dy,0);
				i++;
			} while(ret && i<10);
		}

		md->next_walktime=tick+500;
		md->state.master_check = 1;
	}

	// There is the master, the master locks a target and he does not lock.
	if( (mmd->target_id>0 && mmd->state.targettype == ATTACKABLE) && (!md->target_id || md->state.targettype == NONE_ATTACKABLE) ){
		struct map_session_data *sd=map_id2sd(mmd->target_id);
		if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){

			race=mob_db[md->class].race;
			if(mode&0x20 ||
				(sd->sc_data[SC_TRICKDEAD].timer == -1 &&
				( (!pc_ishiding(sd) && !sd->state.gangsterparadise) || ((race == 4 || race == 6) && !sd->perfect_hiding) ) ) ){	// �W�Q���Ȃ�������

				md->target_id=sd->bl.id;
				md->state.targettype = ATTACKABLE;
				md->min_chase=5+distance(md->bl.x,md->bl.y,sd->bl.x,sd->bl.y);
				md->state.master_check = 1;
			}
		}
	}

	// There is the master, the master locks a target and he does not lock.
/*	if( (md->target_id>0 && mmd->state.targettype == ATTACKABLE) && (!mmd->target_id || mmd->state.targettype == NONE_ATTACKABLE) ){
		struct map_session_data *sd=map_id2sd(md->target_id);
		if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){

			race=mob_db[mmd->class].race;
			if(mode&0x20 ||
				(sd->sc_data[SC_TRICKDEAD].timer == -1 &&
				(!(sd->status.option&0x06) || race==4 || race==6)
				) ){	// It judges whether there is any disturbance.

				mmd->target_id=sd->bl.id;
				mmd->state.targettype = ATTACKABLE;
				mmd->min_chase=5+distance(mmd->bl.x,mmd->bl.y,sd->bl.x,sd->bl.y);
			}
		}
	}*/

	return 0;
}

/*==========================================
 * A lock of target is stopped and mob moves to a standby state.
 *------------------------------------------
 */
static int mob_unlocktarget(struct mob_data *md,int tick)
{
	nullpo_retr(0, md);

	md->target_id=0;
	md->state.targettype = NONE_ATTACKABLE;
	md->state.skillstate=MSS_IDLE;
	md->next_walktime=tick+rand()%3000+3000;
	return 0;
}
/*==========================================
 * Random walk
 *------------------------------------------
 */
static int mob_randomwalk(struct mob_data *md,int tick)
{
	const int retrycount=20;
	int speed;

	nullpo_retr(0, md);

	speed=battle_get_speed(&md->bl);
	if(DIFF_TICK(md->next_walktime,tick)<0){
		int i,x,y,c,d=12-md->move_fail_count;
		if(d<5) d=5;
		for(i=0;i<retrycount;i++){	// Search of a movable place
			int r=rand();
			x=md->bl.x+r%(d*2+1)-d;
			y=md->bl.y+r/(d*2+1)%(d*2+1)-d;
			if((c=map_getcell(md->bl.m,x,y))!=1 && c!=5 && mob_walktoxy(md,x,y,1)==0){
				md->move_fail_count=0;
				break;
			}
			if(i+1>=retrycount){
				md->move_fail_count++;
				if(md->move_fail_count>1000){
					if(battle_config.error_log)
						printf("MOB cant move. random spawn %d, class = %d\n",md->bl.id,md->class);
					md->move_fail_count=0;
					mob_spawn(md->bl.id);
				}
			}
		}
		for(i=c=0;i<md->walkpath.path_len;i++){	// The next walk start time is calculated.
			if(md->walkpath.path[i]&1)
				c+=speed*14/10;
			else
				c+=speed;
		}
		md->next_walktime = tick+rand()%3000+3000+c;
		md->state.skillstate=MSS_WALK;
		return 1;
	}
	return 0;
}

/*==========================================
 * AI of MOB whose is near a Player
 *------------------------------------------
 */
static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
{
	struct mob_data *md,*tmd=NULL;
	struct map_session_data *tsd=NULL;
	struct block_list *tbl=NULL;
	struct flooritem_data *fitem;
	unsigned int tick;
	int i,dx,dy,ret,dist;
	int attack_type=0;
	int mode,race;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, md=(struct mob_data*)bl);

	tick=va_arg(ap,unsigned int);


	if(DIFF_TICK(tick,md->last_thinktime)<MIN_MOBTHINKTIME)
		return 0;
	md->last_thinktime=tick;

	if( md->skilltimer!=-1 || md->bl.prev==NULL ){	// Under a skill aria and death
		if(DIFF_TICK(tick,md->next_walktime)>MIN_MOBTHINKTIME)
			md->next_walktime=tick;
		return 0;
	}

	if(!md->mode)
		mode=mob_db[md->class].mode;
	else
		mode=md->mode;

	race=mob_db[md->class].race;

	// Abnormalities
	if((md->opt1 > 0 && md->opt1 != 6) || md->state.state==MS_DELAY || md->sc_data[SC_BLADESTOP].timer != -1)
		return 0;

	if(!(mode&0x80) && md->target_id > 0)
		md->target_id = 0;

	if(md->attacked_id > 0 && mode&0x08){	// Link monster
		struct map_session_data *asd=map_id2sd(md->attacked_id);
		if(asd){
			if(asd->invincible_timer == -1 && !pc_isinvisible(asd)){
				map_foreachinarea(mob_ai_sub_hard_linksearch,md->bl.m,
					md->bl.x-13,md->bl.y-13,
					md->bl.x+13,md->bl.y+13,
					BL_MOB,md,&asd->bl);
			}
		}
	}

	// It checks to see it was attacked first (if active, it is target change at 25% of probability).
	if( mode>0 && md->attacked_id>0 && (!md->target_id || md->state.targettype == NONE_ATTACKABLE
		|| (mode&0x04 && rand()%100<25 ) ) ){
		struct block_list *abl=map_id2bl(md->attacked_id);
		struct map_session_data *asd=NULL;
		if(abl){
			if(abl->type==BL_PC)
				asd=(struct map_session_data *)abl;
			if(asd==NULL || md->bl.m != abl->m || abl->prev == NULL || asd->invincible_timer != -1 || pc_isinvisible(asd) ||
				(dist=distance(md->bl.x,md->bl.y,abl->x,abl->y))>=32 || battle_check_target(bl,abl,BCT_ENEMY)==0)
				md->attacked_id=0;
			else {
				md->target_id=md->attacked_id; // set target
				md->state.targettype = ATTACKABLE;
				attack_type = 1;
				md->attacked_id=0;
				md->min_chase=dist+13;
				if(md->min_chase>26)
					md->min_chase=26;
		}
	}
	}

	md->state.master_check = 0;
	// Processing of slave monster
	if( md->master_id > 0 && md->state.special_mob_ai==0)
		mob_ai_sub_hard_slavemob(md,tick);

	// �A�N�e�B�������X�^�[�̍��G (?? of a bitter taste TIVU monster)
	if( (!md->target_id || md->state.targettype == NONE_ATTACKABLE) && mode&0x04 && !md->state.master_check &&
		battle_config.monster_active_enable){
		i=0;
		if(md->state.special_mob_ai){
			map_foreachinarea(mob_ai_sub_hard_activesearch,md->bl.m,
							  md->bl.x-AREA_SIZE*2,md->bl.y-AREA_SIZE*2,
							  md->bl.x+AREA_SIZE*2,md->bl.y+AREA_SIZE*2,
							  0,md,&i);
		}else{
			map_foreachinarea(mob_ai_sub_hard_activesearch,md->bl.m,
							  md->bl.x-AREA_SIZE*2,md->bl.y-AREA_SIZE*2,
							  md->bl.x+AREA_SIZE*2,md->bl.y+AREA_SIZE*2,
							  BL_PC,md,&i);
		}
	}

	// The item search of a route monster
	if( !md->target_id && mode&0x02 && !md->state.master_check){
		i=0;
		map_foreachinarea(mob_ai_sub_hard_lootsearch,md->bl.m,
						  md->bl.x-AREA_SIZE*2,md->bl.y-AREA_SIZE*2,
						  md->bl.x+AREA_SIZE*2,md->bl.y+AREA_SIZE*2,
						  BL_ITEM,md,&i);
	}

	// It will attack, if the candidate for an attack is.
	if(md->target_id > 0){
		if((tbl=map_id2bl(md->target_id))){
			if(tbl->type==BL_PC)
				tsd=(struct map_session_data *)tbl;
			else if(tbl->type==BL_MOB)
				tmd=(struct mob_data *)tbl;
			if(tsd || tmd) {
				if(tbl->m != md->bl.m || tbl->prev == NULL || (dist=distance(md->bl.x,md->bl.y,tbl->x,tbl->y))>=md->min_chase)
					mob_unlocktarget(md,tick);	// �ʃ}�b�v���A���E�O
				else if( tsd && !(mode&0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 || ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && !((race == 4 || race == 6) && !tsd->perfect_hiding) )) )
					mob_unlocktarget(md,tick);	// �X�L���Ȃǂɂ����G�W�Q
				else if(!battle_check_range(&md->bl,tbl,mob_db[md->class].range)){
					// �U���͈͊O�Ȃ̂ňړ�
					if(!(mode&1)){	// �ړ����Ȃ����[�h
						mob_unlocktarget(md,tick);
						return 0;
					}
					if( !mob_can_move(md) )	// �����Ȃ���Ԃɂ���
						return 0;
					md->state.skillstate=MSS_CHASE;	// �ˌ����X�L��
					mobskill_use(md,tick,-1);
//					if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tsd->bl.x,tsd->bl.y)<2) )
					if(md->timer != -1 && md->state.state!=MS_ATTACK && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) )
						return 0; // ���Ɉړ���
					if( !mob_can_reach(md,tbl,(md->min_chase>13)?md->min_chase:13) )
						mob_unlocktarget(md,tick);	// �ړ��ł��Ȃ��̂Ń^�Q�����iIW�Ƃ��H�j
					else{
						// �ǐ�
						md->next_walktime=tick+500;
						i=0;
						do {
							if(i==0){	// �ŏ���AEGIS�Ɠ������@�Ō���
								dx=tbl->x - md->bl.x;
								dy=tbl->y - md->bl.y;
								if(dx<0) dx++;
								else if(dx>0) dx--;
								if(dy<0) dy++;
								else if(dy>0) dy--;
							}else{	// ���߂Ȃ�Athena��(�����_��)
								dx=tbl->x - md->bl.x + rand()%3 - 1;
								dy=tbl->y - md->bl.y + rand()%3 - 1;
							}
	/*						if(path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){
								dx=tsd->bl.x - md->bl.x;
								dy=tsd->bl.y - md->bl.y;
								if(dx<0) dx--;
								else if(dx>0) dx++;
								if(dy<0) dy--;
								else if(dy>0) dy++;
							}*/
							ret=mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0);
							i++;
						} while(ret && i<5);
	
						if(ret){ // �ړ��s�”\�ȏ�����̍U���Ȃ�2������
							if(dx<0) dx=2;
							else if(dx>0) dx=-2;
							if(dy<0) dy=2;
							else if(dy>0) dy=-2;
							mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0);
					}
				}
				} else { // �U���˒��͈͓�
					md->state.skillstate=MSS_ATTACK;
					if(md->state.state==MS_WALK)
						mob_stop_walking(md,1);	// ���s���Ȃ��~
					if(md->state.state==MS_ATTACK)
						return 0; // ���ɍU����
					mob_changestate(md,MS_ATTACK,attack_type);

/*					if(mode&0x08){	// �����N�����X�^�[
						map_foreachinarea(mob_ai_sub_hard_linksearch,md->bl.m,
							md->bl.x-13,md->bl.y-13,
							md->bl.x+13,md->bl.y+13,
							BL_MOB,md,&tsd->bl);
					}*/
				}
				return 0;
			}else{	// ���[�g�����X�^�[����
				if(tbl == NULL || tbl->type != BL_ITEM ||tbl->m != md->bl.m ||
					 (dist=distance(md->bl.x,md->bl.y,tbl->x,tbl->y))>=md->min_chase || !md->lootitem){
					 // �������邩�A�C�e�����Ȃ��Ȃ���
					mob_unlocktarget(md,tick);
					if(md->state.state==MS_WALK)
						mob_stop_walking(md,1);	// ���s���Ȃ��~
				}else if(dist){
					if(!(mode&1)){	// �ړ����Ȃ����[�h
						mob_unlocktarget(md,tick);
						return 0;
					}
					if( !mob_can_move(md) )	// �����Ȃ���Ԃɂ���
						return 0;
					md->state.skillstate=MSS_LOOT;	// ���[�g���X�L���g�p
					mobskill_use(md,tick,-1);
//					if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) )
					if(md->timer != -1 && md->state.state!=MS_ATTACK && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y) <= 0))
						return 0; // ���Ɉړ���
					md->next_walktime=tick+500;
					dx=tbl->x - md->bl.x;
					dy=tbl->y - md->bl.y;
/*					if(path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){
						dx=tbl->x - md->bl.x;
						dy=tbl->y - md->bl.y;
					}*/
					ret=mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0);
					if(ret)
						mob_unlocktarget(md,tick);// �ړ��ł��Ȃ��̂Ń^�Q�����iIW�Ƃ��H�j
				}else{	// �A�C�e���܂ł��ǂ蒅����
					if(md->state.state==MS_ATTACK)
						return 0; // �U����
					if(md->state.state==MS_WALK)
						mob_stop_walking(md,1);	// ���s���Ȃ��~
					fitem = (struct flooritem_data *)tbl;
					if(md->lootitem_count < LOOTITEM_SIZE)
						memcpy(&md->lootitem[md->lootitem_count++],&fitem->item_data,sizeof(md->lootitem[0]));
				else if(battle_config.monster_loot_type == 1 && md->lootitem_count >= LOOTITEM_SIZE) {
					mob_unlocktarget(md,tick);
					return 0;
				}
				else {
					if(md->lootitem[0].card[0] == (short)0xff00)
						intif_delete_petdata(*((long *)(&md->lootitem[0].card[1])));
					for(i=0;i<LOOTITEM_SIZE-1;i++)
						memcpy(&md->lootitem[i],&md->lootitem[i+1],sizeof(md->lootitem[0]));
					memcpy(&md->lootitem[LOOTITEM_SIZE-1],&fitem->item_data,sizeof(md->lootitem[0]));
				}
					map_clearflooritem(tbl->id);
				mob_unlocktarget(md,tick);
			}
			return 0;
		}
		}else{
			mob_unlocktarget(md,tick);
			if(md->state.state==MS_WALK)
				mob_stop_walking(md,4);	// ���s���Ȃ��~
			return 0;
		}
	}

	// It is skill use at the time of /standby at the time of a walk.
	if( mobskill_use(md,tick,-1) )
		return 0;

	// ���s����
	if( mode&1 && mob_can_move(md) &&	// �ړ��”\MOB&�������Ԃɂ���
		(md->master_id==0 || md->state.special_mob_ai || md->master_dist>10) ){	//��芪��MOB����Ȃ�

		if( DIFF_TICK(md->next_walktime,tick) > + 7000 &&
			(md->walkpath.path_len==0 || md->walkpath.path_pos>=md->walkpath.path_len) ){
			md->next_walktime = tick + 3000*rand()%2000;
		}

		// Random movement
		if( mob_randomwalk(md,tick) )
			return 0;
	}

	// Since he has finished walking, it stands by.
	if( md->walkpath.path_len==0 || md->walkpath.path_pos>=md->walkpath.path_len )
		md->state.skillstate=MSS_IDLE;
	return 0;
}

/*==========================================
 * Serious processing for mob in PC field of view (foreachclient)
 *------------------------------------------
 */
static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
{
	unsigned int tick;
	nullpo_retr(0, sd);
	nullpo_retr(0, ap);

	tick=va_arg(ap,unsigned int);
	map_foreachinarea(mob_ai_sub_hard,sd->bl.m,
					  sd->bl.x-AREA_SIZE*2,sd->bl.y-AREA_SIZE*2,
					  sd->bl.x+AREA_SIZE*2,sd->bl.y+AREA_SIZE*2,
					  BL_MOB,tick);

	return 0;
}

/*==========================================
 * Serious processing for mob in PC field of view   (interval timer function)
 *------------------------------------------
 */
static int mob_ai_hard(int tid,unsigned int tick,int id,int data)
{
	clif_foreachclient(mob_ai_sub_foreachclient,tick);

	return 0;
}

/*==========================================
 * Negligent mode MOB AI (PC is not in near)
 *------------------------------------------
 */
static int mob_ai_sub_lazy(void * key,void * data,va_list app)
{
	struct mob_data *md=data;
	unsigned int tick;
	va_list ap;

	nullpo_retr(0, md);
	nullpo_retr(0, app);
	nullpo_retr(0, ap=va_arg(app,va_list));

	if(md->bl.type!=BL_MOB)
		return 0;

	if(!md->bl.type || md->bl.type!=BL_MOB)
		return 0;

	tick=va_arg(ap,unsigned int);

	if(DIFF_TICK(tick,md->last_thinktime)<MIN_MOBTHINKTIME*10)
		return 0;
	md->last_thinktime=tick;

	if(md->bl.prev==NULL || md->skilltimer!=-1){
		if(DIFF_TICK(tick,md->next_walktime)>MIN_MOBTHINKTIME*10)
			md->next_walktime=tick;
		return 0;
	}

	if(DIFF_TICK(md->next_walktime,tick)<0 &&
		(mob_db[md->class].mode&1) && mob_can_move(md) ){

		if( map[md->bl.m].users>0 ){
			// Since PC is in the same map, somewhat better negligent processing is carried out.

			// It sometimes moves.
			if(rand()%1000<MOB_LAZYMOVEPERC)
				mob_randomwalk(md,tick);

			// MOB which is not not the summons MOB but BOSS, either sometimes reboils.
			else if( rand()%1000<MOB_LAZYWARPPERC && md->x0<=0 && md->master_id!=0 &&
				mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode & 0x20))
				mob_spawn(md->bl.id);

		}else{
			// Since PC is not even in the same map, suitable processing is carried out even if it takes.

			// MOB which is not BOSS which is not Summons MOB, either -- a case -- sometimes -- leaping
			if( rand()%1000<MOB_LAZYWARPPERC && md->x0<=0 && md->master_id!=0 &&
				mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode & 0x20))
				mob_warp(md,-1,-1,-1,-1);
		}

		md->next_walktime = tick+rand()%10000+5000;
	}
	return 0;
}

/*==========================================
 * Negligent processing for mob outside PC field of view   (interval timer function)
 *------------------------------------------
 */
static int mob_ai_lazy(int tid,unsigned int tick,int id,int data)
{
	map_foreachiddb(mob_ai_sub_lazy,tick);

	return 0;
}


/*==========================================
 * The structure object for item drop with delay
 * Since it is only two being able to pass [ int ] a timer function
 * Data is put in and passed to this structure object.
 *------------------------------------------
 */
struct delay_item_drop {
	int m,x,y;
	int nameid,amount;
	struct map_session_data *first_sd,*second_sd,*third_sd;
};

struct delay_item_drop2 {
	int m,x,y;
	struct item item_data;
	struct map_session_data *first_sd,*second_sd,*third_sd;
};

/*==========================================
 * item drop with delay (timer function)
 *------------------------------------------
 */
static int mob_delay_item_drop(int tid,unsigned int tick,int id,int data)
{
	struct delay_item_drop *ditem;
	struct item temp_item;
	int flag;

	nullpo_retr(0, ditem=(struct delay_item_drop *)id);

	memset(&temp_item,0,sizeof(temp_item));
	temp_item.nameid = ditem->nameid;
	temp_item.amount = ditem->amount;
	temp_item.identify = !itemdb_isequip3(temp_item.nameid);

	if(battle_config.item_auto_get){
		if(ditem->first_sd && (flag = pc_additem(ditem->first_sd,&temp_item,ditem->amount))){
			clif_additem(ditem->first_sd,0,0,flag);
			map_addflooritem(&temp_item,1,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);
		}
		free(ditem);
		return 0;
	}

	map_addflooritem(&temp_item,1,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);

	free(ditem);
	return 0;
}

/*==========================================
 * item drop (timer function)-lootitem with delay
 *------------------------------------------
 */
static int mob_delay_item_drop2(int tid,unsigned int tick,int id,int data)
{
	struct delay_item_drop2 *ditem;
	int flag;

	nullpo_retr(0, ditem=(struct delay_item_drop2 *)id);

	if(battle_config.item_auto_get){
		if(ditem->first_sd && (flag = pc_additem(ditem->first_sd,&ditem->item_data,ditem->item_data.amount))){
			clif_additem(ditem->first_sd,0,0,flag);
			map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);
		}
		free(ditem);
		return 0;
	}

	map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);

	free(ditem);
	return 0;
}

/*==========================================
 * mob data is erased.
 *------------------------------------------
 */
int mob_delete(struct mob_data *md)
{
	nullpo_retr(1, md);

	if(md->bl.prev == NULL)
		return 1;
	mob_changestate(md,MS_DEAD,0);
	clif_clearchar_area(&md->bl,1);
	map_delblock(&md->bl);
	if(mob_get_viewclass(md->class) <= 1000)
		clif_clearchar_delay(gettick()+3000,&md->bl,0);
	mob_deleteslave(md);
	mob_setdelayspawn(md->bl.id);
	return 0;
}

int mob_catch_delete(struct mob_data *md,int type)
{
	nullpo_retr(1, md);

	if(md->bl.prev == NULL)
		return 1;
	mob_changestate(md,MS_DEAD,0);
	clif_clearchar_area(&md->bl,type);
	map_delblock(&md->bl);
	mob_setdelayspawn(md->bl.id);
	return 0;
}

int mob_timer_delete(int tid, unsigned int tick, int id, int data)
{
	struct block_list *bl=map_id2bl(id);
	struct mob_data *md;

	nullpo_retr(0, bl);

	md = (struct mob_data *)bl;
	mob_catch_delete(md,3);
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int mob_deleteslave_sub(struct block_list *bl,va_list ap)
{
	struct mob_data *md;
	int id;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, md = (struct mob_data *)bl);

	id=va_arg(ap,int);
	if(md->master_id > 0 && md->master_id == id )
		mob_damage(NULL,md,md->hp,1);
	return 0;
}
/*==========================================
 *
 *------------------------------------------
 */
int mob_deleteslave(struct mob_data *md)
{
	nullpo_retr(0, md);

	map_foreachinarea(mob_deleteslave_sub, md->bl.m,
		0,0,map[md->bl.m].xs,map[md->bl.m].ys,
		BL_MOB,md->bl.id);
	return 0;
}

/*==========================================
 * It is the damage of sd to damage to md.
 *------------------------------------------
 */
int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
{
	int i,count,minpos,mindmg;
	struct map_session_data *sd = NULL,*tmpsd[DAMAGELOG_SIZE];
	struct {
		struct party *p;
		int id,base_exp,job_exp,zeny;
	} pt[DAMAGELOG_SIZE];
	int pnum=0;
	int mvp_damage,max_hp;
	unsigned int tick = gettick();
	struct map_session_data *mvp_sd = NULL, *second_sd = NULL,*third_sd = NULL;
	double dmg_rate,tdmg,temp;
	struct item item;
	int ret;
	int drop_rate;
	int skill,sp;

	nullpo_retr(0, md); //src��NULL�ŌĂ΂��ꍇ������̂ŁA���Ń`�F�b�N

	max_hp = battle_get_max_hp(&md->bl);

	if(src && src->type == BL_PC) {
		sd = (struct map_session_data *)src;
		mvp_sd = sd;
	}

//	if(battle_config.battle_log)
//		printf("mob_damage %d %d %d\n",md->hp,max_hp,damage);
	if(md->bl.prev==NULL){
		if(battle_config.error_log==1)
			printf("mob_damage : BlockError!!\n");
		return 0;
	}

	if(md->state.state==MS_DEAD || md->hp<=0) {
		if(md->bl.prev != NULL) {
			mob_changestate(md,MS_DEAD,0);
			mobskill_use(md,tick,-1);	// It is skill at the time of death.
			clif_clearchar_area(&md->bl,1);
			map_delblock(&md->bl);
			mob_setdelayspawn(md->bl.id);
		}
		return 0;
	}

	if(md->sc_data[SC_ENDURE].timer == -1)
		mob_stop_walking(md,3);
	if(damage > max_hp>>2)
		skill_stop_dancing(&md->bl,0);

	if(md->hp > max_hp)
		md->hp = max_hp;

	// The amount of overkill rounds to hp.
	if(damage>md->hp)
		damage=md->hp;

	if(!(type&2)) {
		if(sd!=NULL){
			for(i=0,minpos=0,mindmg=0x7fffffff;i<DAMAGELOG_SIZE;i++){
				if(md->dmglog[i].id==sd->bl.id)
					break;
				if(md->dmglog[i].id==0){
					minpos=i;
					mindmg=0;
				}
				else if(md->dmglog[i].dmg<mindmg){
					minpos=i;
					mindmg=md->dmglog[i].dmg;
				}
			}
			if(i<DAMAGELOG_SIZE)
				md->dmglog[i].dmg+=damage;
			else {
				md->dmglog[minpos].id=sd->bl.id;
				md->dmglog[minpos].dmg=damage;
			}

			if(md->attacked_id <= 0 && md->state.special_mob_ai==0)
				md->attacked_id = sd->bl.id;
		}
		if(src && src->type == BL_PET && battle_config.pet_attack_exp_to_master==1) {
			struct pet_data *pd = (struct pet_data *)src;
			nullpo_retr(0, pd);
			for(i=0,minpos=0,mindmg=0x7fffffff;i<DAMAGELOG_SIZE;i++){
				if(md->dmglog[i].id==pd->msd->bl.id)
					break;
				if(md->dmglog[i].id==0){
					minpos=i;
					mindmg=0;
				}
				else if(md->dmglog[i].dmg<mindmg){
					minpos=i;
					mindmg=md->dmglog[i].dmg;
				}
			}
			if(i<DAMAGELOG_SIZE)
				md->dmglog[i].dmg+=(damage*battle_config.pet_attack_exp_rate)/100;
			else {
				md->dmglog[minpos].id=pd->msd->bl.id;
				md->dmglog[minpos].dmg=(damage*battle_config.pet_attack_exp_rate)/100;
			}
		}
		if(src && src->type == BL_MOB && ((struct mob_data*)src)->state.special_mob_ai){
			struct mob_data *md2 = (struct mob_data *)src;
			nullpo_retr(0, md2);
			for(i=0,minpos=0,mindmg=0x7fffffff;i<DAMAGELOG_SIZE;i++){
				if(md->dmglog[i].id==md2->master_id)
					break;
				if(md->dmglog[i].id==0){
					minpos=i;
					mindmg=0;
				}
				else if(md->dmglog[i].dmg<mindmg){
					minpos=i;
					mindmg=md->dmglog[i].dmg;
				}
			}
			if(i<DAMAGELOG_SIZE)
				md->dmglog[i].dmg+=damage;
			else {
				md->dmglog[minpos].id=md2->master_id;
				md->dmglog[minpos].dmg=damage;

			if(md->attacked_id <= 0 && md->state.special_mob_ai==0)
				md->attacked_id = md2->master_id;
			}
		}

	}

	md->hp-=damage;
	
	if(md->class >= 1285 && md->class <=1287) {	// guardian hp update [Valaris]
		struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name);
		if(gc) {

				if(md->bl.id==gc->GID0) { 
					gc->Ghp0=md->hp;
					if(gc->Ghp0<=0) {
					        guild_castledatasave(gc->castle_id,10,0);
						guild_castledatasave(gc->castle_id,18,0);
					}
				}	
				if(md->bl.id==gc->GID1) { 
					gc->Ghp1=md->hp;
					if(gc->Ghp1<=0) {
					        guild_castledatasave(gc->castle_id,11,0);
						guild_castledatasave(gc->castle_id,19,0);
					}
				}
				if(md->bl.id==gc->GID2) { 
					gc->Ghp2=md->hp;
					if(gc->Ghp2<=0) {
					        guild_castledatasave(gc->castle_id,12,0);
						guild_castledatasave(gc->castle_id,20,0);
					}
				}
				if(md->bl.id==gc->GID3) { 
					gc->Ghp3=md->hp;
					if(gc->Ghp3<=0) {
					        guild_castledatasave(gc->castle_id,13,0);
						guild_castledatasave(gc->castle_id,21,0);
					}
				}
				if(md->bl.id==gc->GID4) { 
					gc->Ghp4=md->hp;
					if(gc->Ghp4<=0) {
					        guild_castledatasave(gc->castle_id,14,0);
						guild_castledatasave(gc->castle_id,22,0);
					}
				}
				if(md->bl.id==gc->GID5) { 
					gc->Ghp5=md->hp;
					if(gc->Ghp5<=0) {
					        guild_castledatasave(gc->castle_id,15,0);
						guild_castledatasave(gc->castle_id,23,0);
					}
				}
				if(md->bl.id==gc->GID6) { 
					gc->Ghp6=md->hp;
					if(gc->Ghp6<=0) {
					        guild_castledatasave(gc->castle_id,16,0);
						guild_castledatasave(gc->castle_id,24,0);
					}
				}
				if(md->bl.id==gc->GID7) { 
					gc->Ghp7=md->hp;
					if(gc->Ghp7<=0) {
					        guild_castledatasave(gc->castle_id,17,0);
						guild_castledatasave(gc->castle_id,25,0);
					
					}
				}
		}
	}	// end addition [Valaris]
	
	if(md->option&2 )
		skill_status_change_end(&md->bl, SC_HIDING, -1);
	if(md->option&4 )
		skill_status_change_end(&md->bl, SC_CLOAKING, -1);

	if(md->state.special_mob_ai == 2){//�X�t�B�A�[�}�C��
		int skillidx=0;
		
		if((skillidx=mob_skillid2skillidx(md->class,NPC_SELFDESTRUCTION2))>=0){
			md->mode |= 0x1;
			md->next_walktime=tick;
			mobskill_use_id(md,&md->bl,skillidx);//�����r���J�n
			md->state.special_mob_ai++;
		}
	}

	if(md->hp>0){
		return 0;
	}

	// ----- �������玀�S���� -----

	map_freeblock_lock();
	mob_changestate(md,MS_DEAD,0);
	mobskill_use(md,tick,-1);	// ���S���X�L��

	memset(tmpsd,0,sizeof(tmpsd));
	memset(pt,0,sizeof(pt));

	max_hp = battle_get_max_hp(&md->bl);

	if(src && src->type == BL_MOB)
		mob_unlocktarget((struct mob_data *)src,tick);

	/* �\�E���h���C�� */
	if(sd && (skill=pc_checkskill(sd,HW_SOULDRAIN))>0){
		clif_skill_nodamage(src,&md->bl,HW_SOULDRAIN,skill,1);
		sp = (battle_get_lv(&md->bl))*(65+15*skill)/100;
		if(sd->status.sp + sp > sd->status.max_sp)
			sp = sd->status.max_sp - sd->status.sp;
		sd->status.sp += sp;
		clif_heal(sd->fd,SP_SP,sp);
	}

	// map�O�ɏ������l�͌v�Z���珜���̂�
	// overkill���͖�������sum��max_hp�Ƃ͈Ⴄ

	tdmg = 0;
	for(i=0,count=0,mvp_damage=0;i<DAMAGELOG_SIZE;i++){
		if(md->dmglog[i].id==0)
			continue;
		tmpsd[i] = map_id2sd(md->dmglog[i].id);
		if(tmpsd[i] == NULL)
			continue;
		count++;
		if(tmpsd[i]->bl.m != md->bl.m || pc_isdead(tmpsd[i]))
			continue;

		tdmg += (double)md->dmglog[i].dmg;
		if(mvp_damage<md->dmglog[i].dmg){
			third_sd = second_sd;
			second_sd = mvp_sd;
			mvp_sd=tmpsd[i];
			mvp_damage=md->dmglog[i].dmg;
		}
	}

        // [MouseJstr]
        if((map[md->bl.m].flag.pvp == 0) || (battle_config.pvp_exp == 1)) {

	if((double)max_hp < tdmg)
		dmg_rate = ((double)max_hp) / tdmg;
	else dmg_rate = 1;

	// �o���l�̕��z
	for(i=0;i<DAMAGELOG_SIZE;i++){
		int pid,base_exp,job_exp,flag=1,zeny=0;
		double per;
		struct party *p;
		if(tmpsd[i]==NULL || tmpsd[i]->bl.m != md->bl.m)
			continue;
/* jAthena's exp formula
		per = ((double)md->dmglog[i].dmg)*(9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate;
		temp = ((double)mob_db[md->class].base_exp * (double)battle_config.base_exp_rate / 100. * per);
		base_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp;
		if(mob_db[md->class].base_exp > 0 && base_exp < 1) base_exp = 1;
		if(base_exp < 0) base_exp = 0;
		temp = ((double)mob_db[md->class].job_exp * (double)battle_config.job_exp_rate / 100. * per);
		job_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp;
		if(mob_db[md->class].job_exp > 0 && job_exp < 1) job_exp = 1;
		if(job_exp < 0) job_exp = 0;
*/
//eAthena's exp formula rather than jAthena's
		per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/(double)max_hp;
		if(per>512) per=512;
		if(per<1) per=1;
		base_exp=mob_db[md->class].base_exp*per/256;

		if(base_exp < 1) base_exp = 1;
		if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) {
			base_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris]
		}
		job_exp=mob_db[md->class].job_exp*per/256;
		if(job_exp < 1) job_exp = 1;
		if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) {
			job_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris]
		}
		if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) { // for summoned creatures [Valaris]
			base_exp = 0;
			job_exp = 0;
		}
		else {
			if(battle_config.zeny_from_mobs) { 
				if(md->level > 0) zeny=(md->level+rand()%md->level)*per/256; // zeny calculation moblv + random moblv [Valaris]
				if(mob_db[md->class].mexp > 0)
					zeny*=rand()%250;
			}
			if(battle_config.mobs_level_up && md->level > mob_db[md->class].lv) { // [Valaris]
				job_exp+=((md->level-mob_db[md->class].lv)*mob_db[md->class].job_exp*.03)*per/256;
				base_exp+=((md->level-mob_db[md->class].lv)*mob_db[md->class].base_exp*.03)*per/256;
			}
		}
		
		if((pid=tmpsd[i]->status.party_id)>0){	// �p�[�e�B�ɓ����Ă���
			int j=0;
			for(j=0;j<pnum;j++)	// �����p�[�e�B���X�g�ɂ��邩�ǂ���
				if(pt[j].id==pid)
					break;
			if(j==pnum){	// ���Ȃ��Ƃ��͌������ǂ����m�F
				if((p=party_search(pid))!=NULL && p->exp!=0){
					pt[pnum].id=pid;
					pt[pnum].p=p;
					pt[pnum].base_exp=base_exp;
					pt[pnum].job_exp=job_exp;
					if(battle_config.zeny_from_mobs)
						pt[pnum].zeny=zeny; // zeny share [Valaris]
					pnum++;
					flag=0;
				}
			}else{	// ����Ƃ��͌���
				pt[j].base_exp+=base_exp;
				pt[j].job_exp+=job_exp;
				if(battle_config.zeny_from_mobs)
					pt[j].zeny+=zeny;  // zeny share [Valaris]
				flag=0;
			}
		}
		if(flag) {	// added zeny from mobs [Valaris]
			if(base_exp > 0 || job_exp > 0)
			pc_gainexp(tmpsd[i],base_exp,job_exp);
			if (battle_config.zeny_from_mobs && zeny > 0) {
				pc_getzeny(tmpsd[i],zeny); // zeny from mobs [Valaris]
			}
		}

	}
	// �������z
	for(i=0;i<pnum;i++)
		party_exp_share(pt[i].p,md->bl.m,pt[i].base_exp,pt[i].job_exp,pt[i].zeny);

	// item drop
	if(!(type&1)) {
		int log_item[8] = {0};
		for(i=0;i<8;i++){
			struct delay_item_drop *ditem;
			int drop_rate;

			if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1)	// Added [Valaris]
				break;	// End

			if(mob_db[md->class].dropitem[i].nameid <= 0)
				continue;
			drop_rate = mob_db[md->class].dropitem[i].p;
			if(drop_rate <= 0 && battle_config.drop_rate0item)
				drop_rate = 1;
			if(battle_config.drops_by_luk>0 && sd && md) drop_rate+=(sd->status.luk*battle_config.drops_by_luk)/100;	// drops affected by luk [Valaris]
			if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) drop_rate*=1.25; // pk_mode increase drops if 20 level difference [Valaris]
			if(drop_rate <= rand()%10000)
				continue;

			ditem=(struct delay_item_drop *)aCalloc(1,sizeof(struct delay_item_drop));
			ditem->nameid = mob_db[md->class].dropitem[i].nameid;
			log_item[i] = ditem->nameid;
			ditem->amount = 1;
			ditem->m = md->bl.m;
			ditem->x = md->bl.x;
			ditem->y = md->bl.y;
			ditem->first_sd = mvp_sd;
			ditem->second_sd = second_sd;
			ditem->third_sd = third_sd;
			add_timer(tick+500+i,mob_delay_item_drop,(int)ditem,0);
		}

		#ifndef TXT_ONLY
		if(log_config.drop > 0)
			log_drop(mvp_sd, md->class, log_item);
		#endif

		if(sd && sd->state.attack_type == BF_WEAPON) {
			for(i=0;i<sd->monster_drop_item_count;i++) {
				struct delay_item_drop *ditem;
				int race = battle_get_race(&md->bl);
				if(sd->monster_drop_itemid[i] <= 0)
					continue;
				if(sd->monster_drop_race[i] & (1<<race) || 
					(mob_db[md->class].mode & 0x20 && sd->monster_drop_race[i] & 1<<10) ||
					(!(mob_db[md->class].mode & 0x20) && sd->monster_drop_race[i] & 1<<11) ) {
					if(sd->monster_drop_itemrate[i] <= rand()%10000)
						continue;

					ditem=(struct delay_item_drop *)aCalloc(1,sizeof(struct delay_item_drop));
					ditem->nameid = sd->monster_drop_itemid[i];
					ditem->amount = 1;
					ditem->m = md->bl.m;
					ditem->x = md->bl.x;
					ditem->y = md->bl.y;
					ditem->first_sd = mvp_sd;
					ditem->second_sd = second_sd;
					ditem->third_sd = third_sd;
					add_timer(tick+520+i,mob_delay_item_drop,(int)ditem,0);
				}
			}
			if(sd->get_zeny_num > 0)
				pc_getzeny(sd,mob_db[md->class].lv*10 + rand()%(sd->get_zeny_num+1));
		}
		if(md->lootitem) {
			for(i=0;i<md->lootitem_count;i++) {
				struct delay_item_drop2 *ditem;

				ditem=(struct delay_item_drop2 *)aCalloc(1,sizeof(struct delay_item_drop2));
				memcpy(&ditem->item_data,&md->lootitem[i],sizeof(md->lootitem[0]));
				ditem->m = md->bl.m;
				ditem->x = md->bl.x;
				ditem->y = md->bl.y;
				ditem->first_sd = mvp_sd;
				ditem->second_sd = second_sd;
				ditem->third_sd = third_sd;
				add_timer(tick+540+i,mob_delay_item_drop2,(int)ditem,0);
			}
		}
	}

	// mvp����
	if(mvp_sd && mob_db[md->class].mexp > 0 ){
		int log_mvp[2] = {0};
		int j;
		int mexp;
		temp = ((double)mob_db[md->class].mexp * (double)battle_config.mvp_exp_rate * (9.+(double)count)/1000.);
		mexp = (temp > 2147483647.)? 0x7fffffff:(int)temp;
		if(mexp < 1) mexp = 1;
		clif_mvp_effect(mvp_sd);					// �G�t�F�N�g
		clif_mvp_exp(mvp_sd,mexp);
		pc_gainexp(mvp_sd,mexp,0);
		log_mvp[1] = mexp;
		for(j=0;j<3;j++){
			i = rand() % 3;
			if(mob_db[md->class].mvpitem[i].nameid <= 0)
				continue;
			drop_rate = mob_db[md->class].mvpitem[i].p;
			if(drop_rate <= 0 && battle_config.drop_rate0item)
				drop_rate = 1;
			if(drop_rate < battle_config.item_drop_mvp_min)
				drop_rate = battle_config.item_drop_mvp_min;
			if(drop_rate > battle_config.item_drop_mvp_max)
				drop_rate = battle_config.item_drop_mvp_max;
			if(drop_rate <= rand()%10000)
				continue;
			memset(&item,0,sizeof(item));
			item.nameid=mob_db[md->class].mvpitem[i].nameid;
			item.identify=!itemdb_isequip3(item.nameid);
			clif_mvp_item(mvp_sd,item.nameid);
			log_mvp[0] = item.nameid;
			if(mvp_sd->weight*2 > mvp_sd->max_weight)
				map_addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd,second_sd,third_sd,1);
			else if((ret = pc_additem(mvp_sd,&item,1))) {
				clif_additem(sd,0,0,ret);
				map_addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd,second_sd,third_sd,1);
			}
			break;
		}
		#ifndef TXT_ONLY
			if(log_config.mvpdrop > 0)
				log_mvpdrop(mvp_sd, md->class, log_mvp);
		#endif
	}

        } // [MouseJstr]

	// <Agit> NPC Event [OnAgitBreak]
	if(md->npc_event[0] && strcmp(((md->npc_event)+strlen(md->npc_event)-13),"::OnAgitBreak") == 0) {
		printf("MOB.C: Run NPC_Event[OnAgitBreak].\n");
		if (agit_flag == 1) //Call to Run NPC_Event[OnAgitBreak]
			guild_agit_break(md);	
	}

		// SCRIPT���s
	if(md->npc_event[0]){
//		if(battle_config.battle_log)
//			printf("mob_damage : run event : %s\n",md->npc_event);
		if(src && src->type == BL_PET)
			sd = ((struct pet_data *)src)->msd;
		if(sd == NULL) {
			if(mvp_sd != NULL)
				sd = mvp_sd;
			else {
				struct map_session_data *tmpsd;
				int i;
				for(i=0;i<fd_max;i++){
					if(session[i] && (tmpsd=session[i]->session_data) && tmpsd->state.auth) {
						if(md->bl.m == tmpsd->bl.m) {
							sd = tmpsd;
							break;
						}
					}
				}
			}
		}
		if(sd)
			npc_event(sd,md->npc_event,0);
	}

	clif_clearchar_area(&md->bl,1);
	if(md->level) md->level=0;
	map_delblock(&md->bl);
	if(mob_get_viewclass(md->class) <= 1000)
		clif_clearchar_delay(tick+3000,&md->bl,0);
	mob_deleteslave(md);
	mob_setdelayspawn(md->bl.id);
	map_freeblock_unlock();

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int mob_class_change(struct mob_data *md,int *value)
{
	unsigned int tick = gettick();
	int i,c,hp_rate,max_hp,class,count = 0;

	nullpo_retr(0, md);
	nullpo_retr(0, value);

	if(value[0]<=1000 || value[0]>2000)
		return 0;
	if(md->bl.prev == NULL) return 0;

	while(count < 5 && value[count] > 1000 && value[count] <= 2000) count++;
	if(count < 1) return 0;

	class = value[rand()%count];
	if(class<=1000 || class>2000) return 0;

	max_hp = battle_get_max_hp(&md->bl);
	hp_rate = md->hp*100/max_hp;
	clif_mob_class_change(md,class);
	md->class = class;
	max_hp = battle_get_max_hp(&md->bl);
	if(battle_config.monster_class_change_full_recover==1) {
		md->hp = max_hp;
		memset(md->dmglog,0,sizeof(md->dmglog));
	}
	else
		md->hp = max_hp*hp_rate/100;
	if(md->hp > max_hp) md->hp = max_hp;
	else if(md->hp < 1) md->hp = 1;

	memcpy(md->name,mob_db[class].jname,24);
	memset(&md->state,0,sizeof(md->state));
	md->attacked_id = 0;
	md->target_id = 0;
	md->move_fail_count = 0;

	md->speed = mob_db[md->class].speed;
	md->def_ele = mob_db[md->class].element;

	mob_changestate(md,MS_IDLE,0);
	skill_castcancel(&md->bl,0);
	md->state.skillstate = MSS_IDLE;
	md->last_thinktime = tick;
	md->next_walktime = tick+rand()%50+5000;
	md->attackabletime = tick;
	md->canmove_tick = tick;
	md->sg_count=0;

	for(i=0,c=tick-1000*3600*10;i<MAX_MOBSKILL;i++)
		md->skilldelay[i] = c;
	md->skillid=0;
	md->skilllv=0;

	if(md->lootitem == NULL && mob_db[class].mode&0x02)
		md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item));

	skill_clear_unitgroup(&md->bl);
	skill_cleartimerskill(&md->bl);

	clif_clearchar_area(&md->bl,0);
	clif_spawnmob(md);

	return 0;
}

/*==========================================
 * mob��
 *------------------------------------------
 */
int mob_heal(struct mob_data *md,int heal)
{
	int max_hp = battle_get_max_hp(&md->bl);

	nullpo_retr(0, md);

	md->hp += heal;
	if( max_hp < md->hp )
		md->hp = max_hp;

	if(md->class >= 1285 && md->class <=1287) {	// guardian hp update [Valaris]
		struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name);
		if(gc) {
			if(md->bl.id==gc->GID0) gc->Ghp0=md->hp;
			if(md->bl.id==gc->GID1) gc->Ghp1=md->hp;
			if(md->bl.id==gc->GID2) gc->Ghp2=md->hp;
			if(md->bl.id==gc->GID3) gc->Ghp3=md->hp;
			if(md->bl.id==gc->GID4) gc->Ghp4=md->hp;
			if(md->bl.id==gc->GID5) gc->Ghp5=md->hp;
			if(md->bl.id==gc->GID6) gc->Ghp6=md->hp;
			if(md->bl.id==gc->GID7) gc->Ghp7=md->hp;
		}
	}	// end addition [Valaris]

	return 0;
}


/*==========================================
 * Added by RoVeRT
 *------------------------------------------
 */
int mob_warpslave_sub(struct block_list *bl,va_list ap)
{
	struct mob_data *md=(struct mob_data *)bl;
	int id,x,y;
	id=va_arg(ap,int);
	x=va_arg(ap,int);
	y=va_arg(ap,int);
	if( md->master_id==id ) {
		mob_warp(md,-1,x,y,2);
	}
	return 0;
}

/*==========================================
 * Added by RoVeRT
 *------------------------------------------
 */
int mob_warpslave(struct mob_data *md,int x, int y)
{
//printf("warp slave\n");
	map_foreachinarea(mob_warpslave_sub, md->bl.m,
		x-AREA_SIZE,y-AREA_SIZE,
		x+AREA_SIZE,y+AREA_SIZE,BL_MOB,
		md->bl.id, md->bl.x, md->bl.y );
	return 0;
}

/*==========================================
 * mob���[�v
 *------------------------------------------
 */
int mob_warp(struct mob_data *md,int m,int x,int y,int type)
{
	int i=0,c,xs=0,ys=0,bx=x,by=y;

	nullpo_retr(0, md);

	if( md->bl.prev==NULL )
		return 0;

	if( m<0 ) m=md->bl.m;

	if(type >= 0) {
		if(map[md->bl.m].flag.monster_noteleport)
			return 0;
		clif_clearchar_area(&md->bl,type);
	}
	skill_unit_out_all(&md->bl,gettick(),1);
	map_delblock(&md->bl);

	if(bx>0 && by>0){	// �ʒu�w��̏ꍇ���͂X�Z����T��
		xs=ys=9;
	}

	while( ( x<0 || y<0 || ((c=read_gat(m,x,y))==1 || c==5) ) && (i++)<1000 ){
		if( xs>0 && ys>0 && i<250 ){	// �w��ʒu�t�߂̒T��
			x=bx+rand()%xs-xs/2;
			y=by+rand()%ys-ys/2;
		}else{			// ���S�����_���T��
			x=rand()%(map[m].xs-2)+1;
			y=rand()%(map[m].ys-2)+1;
		}
	}
	md->dir=0;
	if(i<1000){
		md->bl.x=md->to_x=x;
		md->bl.y=md->to_y=y;
		md->bl.m=m;
	}else {
		m=md->bl.m;
		if(battle_config.error_log==1)
			printf("MOB %d warp failed, class = %d\n",md->bl.id,md->class);
	}

	md->target_id=0;	// �^�Q����������
	md->state.targettype=NONE_ATTACKABLE;
	md->attacked_id=0;
	md->state.skillstate=MSS_IDLE;
	mob_changestate(md,MS_IDLE,0);

	if(type>0 && i==1000) {
		if(battle_config.battle_log)
			printf("MOB %d warp to (%d,%d), class = %d\n",md->bl.id,x,y,md->class);
	}

	map_addblock(&md->bl);
	if(type>0)
	{
		clif_spawnmob(md);
		mob_warpslave(md,md->bl.x,md->bl.y);
	}

	return 0;
}

/*==========================================
 * ��ʓ��̎�芪���̐��v�Z�p(foreachinarea)
 *------------------------------------------
 */
int mob_countslave_sub(struct block_list *bl,va_list ap)
{
	int id,*c;
	struct mob_data *md;

	id=va_arg(ap,int);

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, c=va_arg(ap,int *));
	nullpo_retr(0, md = (struct mob_data *)bl);


	if( md->master_id==id )
		(*c)++;
	return 0;
}
/*==========================================
 * ��ʓ��̎�芪���̐��v�Z
 *------------------------------------------
 */
int mob_countslave(struct mob_data *md)
{
	int c=0;

	nullpo_retr(0, md);

	map_foreachinarea(mob_countslave_sub, md->bl.m,
		0,0,map[md->bl.m].xs-1,map[md->bl.m].ys-1,
		BL_MOB,md->bl.id,&c);
	return c;
}
/*==========================================
 * �艺MOB����
 *------------------------------------------
 */
int mob_summonslave(struct mob_data *md2,int *value,int amount,int flag)
{
	struct mob_data *md;
	int bx,by,m,count = 0,class,k,a = amount;

	nullpo_retr(0, md2);
	nullpo_retr(0, value);

	bx=md2->bl.x;
	by=md2->bl.y;
	m=md2->bl.m;

	if(value[0]<=1000 || value[0]>2000)	// �l���ُ�Ȃ珢�����~�߂�
		return 0;
	while(count < 5 && value[count] > 1000 && value[count] <= 2000) count++;
	if(count < 1) return 0;

	for(k=0;k<count;k++) {
		amount = a;
		class = value[k];
		if(class<=1000 || class>2000) continue;
		for(;amount>0;amount--){
			int x=0,y=0,c=0,i=0;
			md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data));
			if(mob_db[class].mode&0x02)
				md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item));
			else
				md->lootitem=NULL;

			while((x<=0 || y<=0 || (c=map_getcell(m,x,y))==1 || c==5 ) && (i++)<100){
				x=rand()%9-4+bx;
				y=rand()%9-4+by;
			}
			if(i>=100){
				x=bx;
				y=by;
			}

			mob_spawn_dataset(md,"--ja--",class);
			md->bl.m=m;
			md->bl.x=x;
			md->bl.y=y;

			md->m =m;
			md->x0=x;
			md->y0=y;
			md->xs=0;
			md->ys=0;
			md->speed=md2->speed;
			md->spawndelay1=-1;	// ��x�̂݃t���O
			md->spawndelay2=-1;	// ��x�̂݃t���O

			memset(md->npc_event,0,sizeof(md->npc_event));
			md->bl.type=BL_MOB;
			map_addiddb(&md->bl);
			mob_spawn(md->bl.id);
			clif_skill_nodamage(&md->bl,&md->bl,(flag)? NPC_SUMMONSLAVE:NPC_SUMMONMONSTER,a,1);

			if(flag)
				md->master_id=md2->bl.id;
		}
	}
	return 0;
}

/*==========================================
 * ���������b�N���Ă���PC�̐��𐔂���(foreachclient)
 *------------------------------------------
 */
static int mob_counttargeted_sub(struct block_list *bl,va_list ap)
{
	int id,*c,target_lv;
	struct block_list *src;

	id=va_arg(ap,int);
	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, c=va_arg(ap,int *));

	src=va_arg(ap,struct block_list *);
	target_lv=va_arg(ap,int);
	if(id == bl->id || (src && id == src->id)) return 0;
	if(bl->type == BL_PC) {
		struct map_session_data *sd = (struct map_session_data *)bl;
		if(sd && sd->attacktarget == id && sd->attacktimer != -1 && sd->attacktarget_lv >= target_lv)
			(*c)++;
	}
	else if(bl->type == BL_MOB) {
		struct mob_data *md = (struct mob_data *)bl;
		if(md && md->target_id == id && md->timer != -1 && md->state.state == MS_ATTACK && md->target_lv >= target_lv)
			(*c)++;
	}
	else if(bl->type == BL_PET) {
		struct pet_data *pd = (struct pet_data *)bl;
		if(pd->target_id == id && pd->timer != -1 && pd->state.state == MS_ATTACK && pd->target_lv >= target_lv)
			(*c)++;
	}
	return 0;
}
/*==========================================
 * ���������b�N���Ă���PC�̐��𐔂���
 *------------------------------------------
 */
int mob_counttargeted(struct mob_data *md,struct block_list *src,int target_lv)
{
	int c=0;

	nullpo_retr(0, md);

	map_foreachinarea(mob_counttargeted_sub, md->bl.m,
		md->bl.x-AREA_SIZE,md->bl.y-AREA_SIZE,
		md->bl.x+AREA_SIZE,md->bl.y+AREA_SIZE,0,md->bl.id,&c,src,target_lv);
	return c;
}

/*==========================================
 *MOBskill����Y��skillid��skillidx��Ԃ�
 *------------------------------------------
 */
int mob_skillid2skillidx(int class,int skillid)
{
	int i;
	struct mob_skill *ms=mob_db[class].skill;
	
	if(ms==NULL)
		return -1;

	for(i=0;i<mob_db[class].maxskill;i++){
		if(ms[i].skill_id == skillid)
			return i;
	}
	return -1;

}

//
// MOB�X�L��
//

/*==========================================
 * �X�L���g�p�i�r�������AID�w��j
 *------------------------------------------
 */
int mobskill_castend_id( int tid, unsigned int tick, int id,int data )
{
	struct mob_data* md=NULL;
	struct block_list *bl;
	struct block_list *mbl;
	int range;

	if((mbl = map_id2bl(id)) == NULL ) //�r������Mob���������Ȃ��Ƃ����̂͗ǂ����鐳�폈��
		return 0;
	if((md=(struct mob_data *)mbl) == NULL ){
		printf("mobskill_castend_id nullpo mbl->id:%d\n",mbl->id);
		return 0;
	}

	if( md->bl.type!=BL_MOB || md->bl.prev==NULL )
		return 0;

	if( md->skilltimer != tid )	// �^�C�}ID�̊m�F
		return 0;

	md->skilltimer=-1;
	//���ق��Ԉُ�Ȃ�
	if(md->sc_data){
		if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1)
			return 0;
		if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //�I�[�g�J�E���^�[
			return 0;
		if(md->sc_data[SC_BLADESTOP].timer != -1) //���n���
			return 0;
		if(md->sc_data[SC_BERSERK].timer != -1) //�o�[�T�[�N
			return 0;
	}
	if(md->skillid != NPC_EMOTION)
		md->last_thinktime=tick + battle_get_adelay(&md->bl);

	if((bl = map_id2bl(md->skilltarget)) == NULL || bl->prev==NULL){ //�X�L���^�[�Q�b�g�����݂��Ȃ�
		//printf("mobskill_castend_id nullpo\n");//�^�[�Q�b�g�����Ȃ��Ƃ���nullpo����Ȃ��ĕ��ʂɏI��
		return 0;
	}
	if(md->bl.m != bl->m)
		return 0;

	if(md->skillid == PR_LEXAETERNA) {
		struct status_change *sc_data = battle_get_sc_data(bl);
		if(sc_data && (sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0)))
			return 0;
	}
	else if(md->skillid == RG_BACKSTAP) {
		int dir = map_calc_dir(&md->bl,bl->x,bl->y),t_dir = battle_get_dir(bl);
		int dist = distance(md->bl.x,md->bl.y,bl->x,bl->y);
		if(bl->type != BL_SKILL && (dist == 0 || map_check_dir(dir,t_dir)))
			return 0;
	}
	if( ( (skill_get_inf(md->skillid)&1) || (skill_get_inf2(md->skillid)&4) ) &&	// �މ�G�Ί֌W�`�F�b�N
		battle_check_target(&md->bl,bl, BCT_ENEMY)<=0 )
		return 0;
	range = skill_get_range(md->skillid,md->skilllv);
	if(range < 0)
		range = battle_get_range(&md->bl) - (range + 1);
	if(range + battle_config.mob_skill_add_range < distance(md->bl.x,md->bl.y,bl->x,bl->y))
		return 0;

	md->skilldelay[md->skillidx]=tick;

	if(battle_config.mob_skill_log)
		printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class);
	mob_stop_walking(md,0);

	switch( skill_get_nk(md->skillid) )
	{
	// �U���n/������΂��n
	case 0:	case 2:
		skill_castend_damage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0);
		break;
	case 1:// �x���n
		if(!mob_db[md->class].skill[md->skillidx].val[0] &&
			(md->skillid==AL_HEAL || (md->skillid==ALL_RESURRECTION && bl->type != BL_PC)) && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)) )
			skill_castend_damage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0);
		else
			skill_castend_nodamage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0);
		break;
	}


	return 0;
}

/*==========================================
 * �X�L���g�p�i�r�������A�ꏊ�w��j
 *------------------------------------------
 */
int mobskill_castend_pos( int tid, unsigned int tick, int id,int data )
{
	struct mob_data* md=NULL;
	struct block_list *bl;
	int range,maxcount;

	//mobskill_castend_id���l�r������Mob���r���������ɂ������Ȃ��Ƃ����̂͂��肻���Ȃ̂�nullpo���珜�O
	if((bl=map_id2bl(id))==NULL)
		return 0;

	nullpo_retr(0, md=(struct mob_data *)bl);
	
	if( md->bl.type!=BL_MOB || md->bl.prev==NULL )
		return 0;

	if( md->skilltimer != tid )	// �^�C�}ID�̊m�F
		return 0;

	md->skilltimer=-1;
	if(md->sc_data){
		if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1)
			return 0;
		if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //�I�[�g�J�E���^�[
			return 0;
		if(md->sc_data[SC_BLADESTOP].timer != -1) //���n���
			return 0;
		if(md->sc_data[SC_BERSERK].timer != -1) //�o�[�T�[�N
			return 0;
	}

	if(battle_config.monster_skill_reiteration == 0) {
		range = -1;
		switch(md->skillid) {
			case MG_SAFETYWALL:
			case WZ_FIREPILLAR:
			case HT_SKIDTRAP:
			case HT_LANDMINE:
			case HT_ANKLESNARE:
			case HT_SHOCKWAVE:
			case HT_SANDMAN:
			case HT_FLASHER:
			case HT_FREEZINGTRAP:
			case HT_BLASTMINE:
			case HT_CLAYMORETRAP:
			case PF_SPIDERWEB:		/* �X�p�C�_�[�E�F�b�u */
				range = 0;
				break;
			case AL_PNEUMA:
			case AL_WARP:
				range = 1;
				break;
		}
		if(range >= 0) {
			if(skill_check_unit_range(md->bl.m,md->skillx,md->skilly,range,md->skillid) > 0)
				return 0;
		}
	}
	if(battle_config.monster_skill_nofootset) {
		range = -1;
		switch(md->skillid) {
			case WZ_FIREPILLAR:
			case HT_SKIDTRAP:
			case HT_LANDMINE:
			case HT_ANKLESNARE:
			case HT_SHOCKWAVE:
			case HT_SANDMAN:
			case HT_FLASHER:
			case HT_FREEZINGTRAP:
			case HT_BLASTMINE:
			case HT_CLAYMORETRAP:
			case AM_DEMONSTRATION:
			case PF_SPIDERWEB:		/* �X�p�C�_�[�E�F�b�u */
				range = 1;
				break;
			case AL_WARP:
				range = 0;
				break;
		}
		if(range >= 0) {
			if(skill_check_unit_range2(md->bl.m,md->skillx,md->skilly,range) > 0)
				return 0;
		}
	}

	if(battle_config.monster_land_skill_limit) {
		maxcount = skill_get_maxcount(md->skillid);
		if(maxcount > 0) {
			int i,c;
			for(i=c=0;i<MAX_MOBSKILLUNITGROUP;i++) {
				if(md->skillunit[i].alive_count > 0 && md->skillunit[i].skill_id == md->skillid)
					c++;
			}
			if(c >= maxcount)
				return 0;
		}
	}

	range = skill_get_range(md->skillid,md->skilllv);
	if(range < 0)
		range = battle_get_range(&md->bl) - (range + 1);
	if(range + battle_config.mob_skill_add_range < distance(md->bl.x,md->bl.y,md->skillx,md->skilly))
		return 0;
	md->skilldelay[md->skillidx]=tick;

	if(battle_config.mob_skill_log)
		printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class);
	mob_stop_walking(md,0);

	skill_castend_pos2(&md->bl,md->skillx,md->skilly,md->skillid,md->skilllv,tick,0);

	return 0;
}


/*==========================================
 * Skill use (an aria start, ID specification)
 *------------------------------------------
 */
int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx)
{
	int casttime,range;
	struct mob_skill *ms;
	int skill_id, skill_lv, forcecast = 0;

	nullpo_retr(0, md);
	nullpo_retr(0, ms=&mob_db[md->class].skill[skill_idx]);
	
	if( target==NULL && (target=map_id2bl(md->target_id))==NULL )
		return 0;

	if( target->prev==NULL || md->bl.prev==NULL )
		return 0;

	skill_id=ms->skill_id;
	skill_lv=ms->skill_lv;

	// ���ق�ُ�
	if(md->sc_data){
		if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1)
			return 0;
		if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //�I�[�g�J�E���^�[
			return 0;
		if(md->sc_data[SC_BLADESTOP].timer != -1) //���n���
			return 0;
		if(md->sc_data[SC_BERSERK].timer != -1) //�o�[�T�[�N
			return 0;
	}

	if(md->option&4 && skill_id==TF_HIDING)
		return 0;
	if(md->option&2 && skill_id!=TF_HIDING && skill_id!=AS_GRIMTOOTH && skill_id!=RG_BACKSTAP && skill_id!=RG_RAID)
		return 0;

	if(map[md->bl.m].flag.gvg && (skill_id == SM_ENDURE || skill_id == AL_TELEPORT || skill_id == AL_WARP ||
		skill_id == WZ_ICEWALL || skill_id == TF_BACKSLIDING))
		return 0;

	if(skill_get_inf2(skill_id)&0x200 && md->bl.id == target->id)
		return 0;

	// �˒��Ə�Q���`�F�b�N
	range = skill_get_range(skill_id,skill_lv);
	if(range < 0)
		range = battle_get_range(&md->bl) - (range + 1);
	if(!battle_check_range(&md->bl,target,range))
		return 0;

//	delay=skill_delayfix(&md->bl, skill_get_delay( skill_id,skill_lv) );

	casttime=skill_castfix(&md->bl,ms->casttime);
	md->state.skillcastcancel=ms->cancel;
	md->skilldelay[skill_idx]=gettick();

	switch(skill_id){	/* ��������ȏ������K�v */
	case ALL_RESURRECTION:	/* ���U���N�V���� */
		if(target->type != BL_PC && battle_check_undead(battle_get_race(target),battle_get_elem_type(target))){	/* �G���A���f�b�h�Ȃ� */
			forcecast=1;	/* �^�[���A���f�b�g�Ɠ����r������ */
			casttime=skill_castfix(&md->bl, skill_get_cast(PR_TURNUNDEAD,skill_lv) );
		}
		break;
	case MO_EXTREMITYFIST:	/*���C���e�P��*/
	case SA_MAGICROD:
	case SA_SPELLBREAKER:
		forcecast=1;
		break;
	}

	if(battle_config.mob_skill_log)
		printf("MOB skill use target_id=%d skill=%d lv=%d cast=%d, class = %d\n",target->id,skill_id,skill_lv,casttime,md->class);

	if(casttime>0 || forcecast){ 	// �r�����K�v
//		struct mob_data *md2;
		clif_skillcasting( &md->bl,
			md->bl.id, target->id, 0,0, skill_id,casttime);

		// �r�����������X�^�[
/*		if( target->type==BL_MOB && mob_db[(md2=(struct mob_data *)target)->class].mode&0x10 &&
			md2->state.state!=MS_ATTACK){
				md2->target_id=md->bl.id;
				md->state.targettype = ATTACKABLE;
				md2->min_chase=13;
		}*/
	}

	if( casttime<=0 )	// �r���̖������̂̓L�����Z������Ȃ�
		md->state.skillcastcancel=0;

	md->skilltarget	= target->id;
	md->skillx		= 0;
	md->skilly		= 0;
	md->skillid		= skill_id;
	md->skilllv		= skill_lv;
	md->skillidx	= skill_idx;

	if(!(battle_config.monster_cloak_check_type&2) && md->sc_data[SC_CLOAKING].timer != -1 && md->skillid != AS_CLOAKING)
		skill_status_change_end(&md->bl,SC_CLOAKING,-1);

	if( casttime>0 ){
		md->skilltimer =
			add_timer( gettick()+casttime, mobskill_castend_id, md->bl.id, 0 );
	}else{
		md->skilltimer = -1;
		mobskill_castend_id(md->skilltimer,gettick(),md->bl.id, 0);
	}

	return 1;
}
/*==========================================
 * �X�L���g�p�i�ꏊ�w��j
 *------------------------------------------
 */
int mobskill_use_pos( struct mob_data *md,
	int skill_x, int skill_y, int skill_idx)
{
	int casttime=0,range;
	struct mob_skill *ms;
	struct block_list bl;
	int skill_id, skill_lv;

	nullpo_retr(0, md);
	nullpo_retr(0, ms=&mob_db[md->class].skill[skill_idx]);

	if( md->bl.prev==NULL )
		return 0;

	skill_id=ms->skill_id;
	skill_lv=ms->skill_lv;

	//���ق��Ԉُ�Ȃ�
	if(md->sc_data){
		if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1)
			return 0;
		if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //�I�[�g�J�E���^�[
			return 0;
		if(md->sc_data[SC_BLADESTOP].timer != -1) //���n���
			return 0;
		if(md->sc_data[SC_BERSERK].timer != -1) //�o�[�T�[�N
			return 0;
	}

	if(md->option&2)
		return 0;

	if(map[md->bl.m].flag.gvg && (skill_id == SM_ENDURE || skill_id == AL_TELEPORT || skill_id == AL_WARP ||
		skill_id == WZ_ICEWALL || skill_id == TF_BACKSLIDING))
		return 0;

	// �˒��Ə�Q���`�F�b�N
	bl.type = BL_NUL;
	bl.m = md->bl.m;
	bl.x = skill_x;
	bl.y = skill_y;
	range = skill_get_range(skill_id,skill_lv);
	if(range < 0)
		range = battle_get_range(&md->bl) - (range + 1);
	if(!battle_check_range(&md->bl,&bl,range))
		return 0;

//	delay=skill_delayfix(&sd->bl, skill_get_delay( skill_id,skill_lv) );
	casttime=skill_castfix(&md->bl,ms->casttime);
	md->skilldelay[skill_idx]=gettick();
	md->state.skillcastcancel=ms->cancel;

	if(battle_config.mob_skill_log)
		printf("MOB skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d, class = %d\n",
			skill_x,skill_y,skill_id,skill_lv,casttime,md->class);

	if( casttime>0 )	// A cast time is required.
		clif_skillcasting( &md->bl,
			md->bl.id, 0, skill_x,skill_y, skill_id,casttime);

	if( casttime<=0 )	// A skill without a cast time wont be cancelled.
		md->state.skillcastcancel=0;


	md->skillx		= skill_x;
	md->skilly		= skill_y;
	md->skilltarget	= 0;
	md->skillid		= skill_id;
	md->skilllv		= skill_lv;
	md->skillidx	= skill_idx;
	if(!(battle_config.monster_cloak_check_type&2) && md->sc_data[SC_CLOAKING].timer != -1)
		skill_status_change_end(&md->bl,SC_CLOAKING,-1);
	if( casttime>0 ){
		md->skilltimer =
			add_timer( gettick()+casttime, mobskill_castend_pos, md->bl.id, 0 );
	}else{
		md->skilltimer = -1;
		mobskill_castend_pos(md->skilltimer,gettick(),md->bl.id, 0);
	}

	return 1;
}


/*==========================================
 * Friendly Mob whose HP is decreasing by a nearby MOB is looked for.
 *------------------------------------------
 */
int mob_getfriendhpltmaxrate_sub(struct block_list *bl,va_list ap)
{
	int rate;
	struct mob_data **fr, *md, *mmd;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, mmd=va_arg(ap,struct mob_data *));

	md=(struct mob_data *)bl;

	if( mmd->bl.id == bl->id )
		return 0;
	rate=va_arg(ap,int);
	fr=va_arg(ap,struct mob_data **);
	if( md->hp < mob_db[md->class].max_hp*rate/100 )
		(*fr)=md;
	return 0;
}
struct mob_data *mob_getfriendhpltmaxrate(struct mob_data *md,int rate)
{
	struct mob_data *fr=NULL;
	const int r=8;

	nullpo_retr(NULL, md);

	map_foreachinarea(mob_getfriendhpltmaxrate_sub, md->bl.m,
		md->bl.x-r ,md->bl.y-r, md->bl.x+r, md->bl.y+r,
		BL_MOB,md,rate,&fr);
	return fr;
}
/*==========================================
 * What a status state suits by nearby MOB is looked for.
 *------------------------------------------
 */
int mob_getfriendstatus_sub(struct block_list *bl,va_list ap)
{
	int cond1,cond2;
	struct mob_data **fr, *md, *mmd;
	int flag=0;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, md=(struct mob_data *)bl);
	nullpo_retr(0, mmd=va_arg(ap,struct mob_data *));

	if( mmd->bl.id == bl->id )
		return 0;
	cond1=va_arg(ap,int);
	cond2=va_arg(ap,int);
	fr=va_arg(ap,struct mob_data **);
	if( cond2==-1 ){
		int j;
		for(j=SC_STONE;j<=SC_BLIND && !flag;j++){
			flag=(md->sc_data[j].timer!=-1 );
		}
	}else
		flag=( md->sc_data[cond2].timer!=-1 );
	if( flag^( cond1==MSC_FRIENDSTATUSOFF ) )
		(*fr)=md;

	return 0;
}
struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2)
{
	struct mob_data *fr=NULL;
	const int r=8;

	nullpo_retr(0, md);

	map_foreachinarea(mob_getfriendstatus_sub, md->bl.m,
		md->bl.x-r ,md->bl.y-r, md->bl.x+r, md->bl.y+r,
		BL_MOB,md,cond1,cond2,&fr);
	return fr;
}

/*==========================================
 * Skill use judging
 *------------------------------------------
 */
int mobskill_use(struct mob_data *md,unsigned int tick,int event)
{
	struct mob_skill *ms;
//	struct block_list *target=NULL;
	int i,max_hp;

	nullpo_retr(0, md);
	nullpo_retr(0, ms = mob_db[md->class].skill);

	max_hp = battle_get_max_hp(&md->bl);

	if(battle_config.mob_skill_use == 0 || md->skilltimer != -1)
		return 0;

	if(md->state.special_mob_ai)
		return 0;

	if(md->sc_data[SC_SELFDESTRUCTION].timer!=-1)	//�������̓X�L�����g��Ȃ�
		return 0;

	for(i=0;i<mob_db[md->class].maxskill;i++){
		int c2=ms[i].cond2,flag=0;
		struct mob_data *fmd=NULL;

		// �f�B���C��
		if( DIFF_TICK(tick,md->skilldelay[i])<ms[i].delay )
			continue;

		// ��Ԕ���
		if( ms[i].state>=0 && ms[i].state!=md->state.skillstate )
			continue;

		// ��������
		flag=(event==ms[i].cond1);
		if(!flag){
			switch( ms[i].cond1 ){
			case MSC_ALWAYS:
				flag=1; break;
			case MSC_MYHPLTMAXRATE:		// HP< maxhp%
				flag=( md->hp < max_hp*c2/100 ); break;
			case MSC_MYSTATUSON:		// status[num] on
			case MSC_MYSTATUSOFF:		// status[num] off
				if( ms[i].cond2==-1 ){
					int j;
					for(j=SC_STONE;j<=SC_BLIND && !flag;j++){
						flag=(md->sc_data[j].timer!=-1 );
					}
				}else
					flag=( md->sc_data[ms[i].cond2].timer!=-1 );
				flag^=( ms[i].cond1==MSC_MYSTATUSOFF ); break;
			case MSC_FRIENDHPLTMAXRATE:	// friend HP < maxhp%
				flag=(( fmd=mob_getfriendhpltmaxrate(md,ms[i].cond2) )!=NULL ); break;
			case MSC_FRIENDSTATUSON:	// friend status[num] on
			case MSC_FRIENDSTATUSOFF:	// friend status[num] off
				flag=(( fmd=mob_getfriendstatus(md,ms[i].cond1,ms[i].cond2) )!=NULL ); break;
			case MSC_SLAVELT:		// slave < num
				flag=( mob_countslave(md) < c2 ); break;
			case MSC_ATTACKPCGT:	// attack pc > num
				flag=( mob_counttargeted(md,NULL,0) > c2 ); break;
			case MSC_SLAVELE:		// slave <= num
				flag=( mob_countslave(md) <= c2 ); break;
			case MSC_ATTACKPCGE:	// attack pc >= num
				flag=( mob_counttargeted(md,NULL,0) >= c2 ); break;
			case MSC_SKILLUSED:		// specificated skill used
				flag=( (event&0xffff)==MSC_SKILLUSED && ((event>>16)==c2 || c2==0)); break;
			}
		}

		// �m������
		if( flag && rand()%10000 < ms[i].permillage ){

			if( skill_get_inf(ms[i].skill_id)&2 ){
				// �ꏊ�w��
				struct block_list *bl = NULL;
				int x=0,y=0;
				if( ms[i].target<=MST_AROUND ){
					bl= ((ms[i].target==MST_TARGET || ms[i].target==MST_AROUND5)? map_id2bl(md->target_id):
						 (ms[i].target==MST_FRIEND)? &fmd->bl : &md->bl);
					if(bl!=NULL){
						x=bl->x; y=bl->y;
					}
				}
				if( x<=0 || y<=0 )
					continue;
				// �����̎���
				if( ms[i].target>=MST_AROUND1 ){
					int bx=x, by=y, i=0, c, m=bl->m, r=ms[i].target-MST_AROUND1;
					do{
						bx=x + rand()%(r*2+3) - r;
						by=y + rand()%(r*2+3) - r;
					}while( ( bx<=0 || by<=0 || bx>=map[m].xs || by>=map[m].ys ||
						((c=read_gat(m,bx,by))==1 || c==5) ) && (i++)<1000);
					if(i<1000){
						x=bx; y=by;
					}
				}
				// ����̎���
				if( ms[i].target>=MST_AROUND5 ){
					int bx=x, by=y, i=0, c, m=bl->m, r=(ms[i].target-MST_AROUND5)+1;
					do{
						bx=x + rand()%(r*2+1) - r;
						by=y + rand()%(r*2+1) - r;
					}while( ( bx<=0 || by<=0 || bx>=map[m].xs || by>=map[m].ys ||
						((c=read_gat(m,bx,by))==1 || c==5) ) && (i++)<1000);
					if(i<1000){
						x=bx; y=by;
					}
				}
				if(!mobskill_use_pos(md,x,y,i))
					return 0;

			}else{
				// ID�w��
				if( ms[i].target<=MST_FRIEND ){
					struct block_list *bl = NULL;
					bl= ((ms[i].target==MST_TARGET)? map_id2bl(md->target_id):
						 (ms[i].target==MST_FRIEND)? &fmd->bl : &md->bl);
					if(bl && !mobskill_use_id(md,bl,i))
						return 0;
				}
			}
			if(ms[i].emotion >= 0)
				clif_emotion(&md->bl,ms[i].emotion);
			return 1;
		}
	}

	return 0;
}
/*==========================================
 * Skill use event processing
 *------------------------------------------
 */
int mobskill_event(struct mob_data *md,int flag)
{
	nullpo_retr(0, md);

	if(flag==-1 && mobskill_use(md,gettick(),MSC_CASTTARGETED))
		return 1;
	if( (flag&BF_SHORT) && mobskill_use(md,gettick(),MSC_CLOSEDATTACKED))
		return 1;
	if( (flag&BF_LONG) && mobskill_use(md,gettick(),MSC_LONGRANGEATTACKED))
		return 1;
	return 0;
}
/*==========================================
 * Mob���G���y���E���Ȃǂ̏ꍇ�̔���
 *------------------------------------------
 */
int mob_gvmobcheck(struct map_session_data *sd, struct block_list *bl)
{
	struct mob_data *md=NULL;
	
	nullpo_retr(0,sd);
	nullpo_retr(0,bl);
	
	if(bl->type==BL_MOB && (md=(struct mob_data *)bl) &&
		(md->class == 1288 || md->class == 1287 || md->class == 1286 || md->class == 1285))
	{
		struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name);
		struct guild *g=guild_search(sd->status.guild_id);

		if(g == NULL && md->class == 1288)
			return 0;//�M���h�������Ȃ�_���[�W����
		else if(gc != NULL && !map[sd->bl.m].flag.gvg)
			return 0;//�ԓ���Gv����Ȃ��Ƃ��̓_���[�W�Ȃ�
		else if(g && gc != NULL && g->guild_id == gc->guild_id)
			return 0;//����̃M���h�̃G���y�Ȃ�_���[�W����
		else if(g && guild_checkskill(g,GD_APPROVAL) <= 0 && md->class == 1288)
			return 0;//���K�M���h���F���Ȃ��ƃ_���[�W����

	}
	
	return 1;
}
/*==========================================
 * �X�L���p�^�C�}�[�폜
 *------------------------------------------
 */
int mobskill_deltimer(struct mob_data *md )
{
	nullpo_retr(0, md);

	if( md->skilltimer!=-1 ){
		if( skill_get_inf( md->skillid )&2 )
			delete_timer( md->skilltimer, mobskill_castend_pos );
		else
			delete_timer( md->skilltimer, mobskill_castend_id );
		md->skilltimer=-1;
	}
	return 0;
}
//
// ������
//
/*==========================================
 * Since un-setting [ mob ] up was used, it is an initial provisional value setup.
 *------------------------------------------
 */
static int mob_makedummymobdb(int class)
{
	int i;

	sprintf(mob_db[class].name,"mob%d",class);
	sprintf(mob_db[class].jname,"mob%d",class);
	mob_db[class].lv=1;
	mob_db[class].max_hp=1000;
	mob_db[class].max_sp=1;
	mob_db[class].base_exp=2;
	mob_db[class].job_exp=1;
	mob_db[class].range=1;
	mob_db[class].atk1=7;
	mob_db[class].atk2=10;
	mob_db[class].def=0;
	mob_db[class].mdef=0;
	mob_db[class].str=1;
	mob_db[class].agi=1;
	mob_db[class].vit=1;
	mob_db[class].int_=1;
	mob_db[class].dex=6;
	mob_db[class].luk=2;
	mob_db[class].range2=10;
	mob_db[class].range3=10;
	mob_db[class].size=0;
	mob_db[class].race=0;
	mob_db[class].element=0;
	mob_db[class].mode=0;
	mob_db[class].speed=300;
	mob_db[class].adelay=1000;
	mob_db[class].amotion=500;
	mob_db[class].dmotion=500;
	mob_db[class].dropitem[0].nameid=909;	// Jellopy
	mob_db[class].dropitem[0].p=1000;
	for(i=1;i<8;i++){
		mob_db[class].dropitem[i].nameid=0;
		mob_db[class].dropitem[i].p=0;
	}
	// Item1,Item2
	mob_db[class].mexp=0;
	mob_db[class].mexpper=0;
	for(i=0;i<3;i++){
		mob_db[class].mvpitem[i].nameid=0;
		mob_db[class].mvpitem[i].p=0;
	}
	for(i=0;i<MAX_RANDOMMONSTER;i++)
		mob_db[class].summonper[i]=0;
	return 0;
}

/*==========================================
 * db/mob_db.txt reading
 *------------------------------------------
 */
static int mob_readdb(void)
{
	FILE *fp;
	char line[1024];
	char *filename[]={ "db/mob_db.txt","db/mob_db2.txt" };
	int i;

	memset(mob_db,0,sizeof(mob_db));

	for(i=0;i<2;i++){

		fp=fopen(filename[i],"r");
		if(fp==NULL){
			if(i>0)
				continue;
			return -1;
		}
		while(fgets(line,1020,fp)){
			int class,i;
			char *str[55],*p,*np;

			if(line[0] == '/' && line[1] == '/')
				continue;

			for(i=0,p=line;i<55;i++){
				if((np=strchr(p,','))!=NULL){
					str[i]=p;
					*np=0;
					p=np+1;
				} else
					str[i]=p;
			}

			class=atoi(str[0]);
			if(class<=1000 || class>2000)
				continue;

			mob_db[class].view_class=class;
			memcpy(mob_db[class].name,str[1],24);
			memcpy(mob_db[class].jname,str[2],24);
			mob_db[class].lv=atoi(str[3]);
			mob_db[class].max_hp=atoi(str[4]);
			mob_db[class].max_sp=atoi(str[5]);

			mob_db[class].base_exp=atoi(str[6]);
			if(mob_db[class].base_exp < 0)
				mob_db[class].base_exp = 0;
			else if(mob_db[class].base_exp > 0 && (mob_db[class].base_exp*battle_config.base_exp_rate/100 > 1000000000 ||
			    mob_db[class].base_exp*battle_config.base_exp_rate/100 < 0))
				mob_db[class].base_exp=1000000000;
			else 
				mob_db[class].base_exp*= battle_config.base_exp_rate/100;
			
			mob_db[class].job_exp=atoi(str[7]);
			if(mob_db[class].job_exp < 0)
				mob_db[class].job_exp = 0;
			else if(mob_db[class].job_exp > 0 && (mob_db[class].job_exp*battle_config.job_exp_rate/100 > 1000000000 ||
			    mob_db[class].job_exp*battle_config.job_exp_rate/100 < 0))
				mob_db[class].job_exp=1000000000;
			else 
				mob_db[class].job_exp*=battle_config.job_exp_rate/100;
			
			mob_db[class].range=atoi(str[8]);
			mob_db[class].atk1=atoi(str[9]);
			mob_db[class].atk2=atoi(str[10]);
			mob_db[class].def=atoi(str[11]);
			mob_db[class].mdef=atoi(str[12]);
			mob_db[class].str=atoi(str[13]);
			mob_db[class].agi=atoi(str[14]);
			mob_db[class].vit=atoi(str[15]);
			mob_db[class].int_=atoi(str[16]);
			mob_db[class].dex=atoi(str[17]);
			mob_db[class].luk=atoi(str[18]);
			mob_db[class].range2=atoi(str[19]);
			mob_db[class].range3=atoi(str[20]);
			mob_db[class].size=atoi(str[21]);
			mob_db[class].race=atoi(str[22]);
			mob_db[class].element=atoi(str[23]);
			mob_db[class].mode=atoi(str[24]);
			mob_db[class].speed=atoi(str[25]);
			mob_db[class].adelay=atoi(str[26]);
			mob_db[class].amotion=atoi(str[27]);
			mob_db[class].dmotion=atoi(str[28]);

			for(i=0;i<8;i++){
				int rate = 0,type,ratemin,ratemax;
				mob_db[class].dropitem[i].nameid=atoi(str[29+i*2]);
				type = itemdb_type(mob_db[class].dropitem[i].nameid);
				if (type == 0) {							// Added [Valaris]
					rate = battle_config.item_rate_heal;
					ratemin = battle_config.item_drop_heal_min;
					ratemax = battle_config.item_drop_heal_max;
				}
				else if (type == 2) {
					rate = battle_config.item_rate_use;
					ratemin = battle_config.item_drop_use_min;
					ratemax = battle_config.item_drop_use_max;	// End
				}
				else if (type == 4 || type == 5 || type == 8) {		// Changed to include Pet Equip
					rate = battle_config.item_rate_equip;
					ratemin = battle_config.item_drop_equip_min;
					ratemax = battle_config.item_drop_equip_max;
				}
				else if (type == 6) {
					rate = battle_config.item_rate_card;
					ratemin = battle_config.item_drop_card_min;
					ratemax = battle_config.item_drop_card_max;
				}
				else {
					rate = battle_config.item_rate_common;
					ratemin = battle_config.item_drop_common_min;
					ratemax = battle_config.item_drop_common_max;
				}
				rate = (rate / 100) * atoi(str[30+i*2]);
				rate = (rate < ratemin)? ratemin: (rate > ratemax)? ratemax: rate;
				mob_db[class].dropitem[i].p = rate;
			}
			// Item1,Item2
			mob_db[class].mexp=atoi(str[45])*battle_config.mvp_exp_rate/100;
			mob_db[class].mexpper=atoi(str[46]);
			for(i=0;i<3;i++){
				mob_db[class].mvpitem[i].nameid=atoi(str[47+i*2]);
				mob_db[class].mvpitem[i].p=atoi(str[48+i*2])*battle_config.mvp_item_rate/100;
			}
			for(i=0;i<MAX_RANDOMMONSTER;i++)
				mob_db[class].summonper[i]=0;
			mob_db[class].maxskill=0;

			mob_db[class].sex=0;
			mob_db[class].hair=0;
			mob_db[class].hair_color=0;
			mob_db[class].weapon=0;
			mob_db[class].shield=0;
			mob_db[class].head_top=0;
			mob_db[class].head_mid=0;
			mob_db[class].head_buttom=0;
			mob_db[class].clothes_color=0; //Add for player monster dye - Valaris
		}
		fclose(fp);
		printf("read %s done\n",filename[i]);
	}
	return 0;
}

/*==========================================
 * MOB display graphic change data reading
 *------------------------------------------
 */
static int mob_readdb_mobavail(void)
{
	FILE *fp;
	char line[1024];
	int ln=0;
	int class,j,k;
	char *str[20],*p,*np;

	if( (fp=fopen("db/mob_avail.txt","r"))==NULL ){
		printf("can't read db/mob_avail.txt\n");
		return -1;
	}

	while(fgets(line,1020,fp)){
		if(line[0]=='/' && line[1]=='/')
			continue;
		memset(str,0,sizeof(str));

		for(j=0,p=line;j<12;j++){
			if((np=strchr(p,','))!=NULL){
				str[j]=p;
				*np=0;
				p=np+1;
			} else
					str[j]=p;
			}

		if(str[0]==NULL)
			continue;

		class=atoi(str[0]);

		if(class<=1000 || class>2000)	// �l���ُ�Ȃ珈�����Ȃ��B
			continue;
		k=atoi(str[1]);
		if(k >= 0)
			mob_db[class].view_class=k;

		if((mob_db[class].view_class < 24) || (mob_db[class].view_class > 4000)) {
			mob_db[class].sex=atoi(str[2]);
			mob_db[class].hair=atoi(str[3]);
			mob_db[class].hair_color=atoi(str[4]);
			mob_db[class].weapon=atoi(str[5]);
			mob_db[class].shield=atoi(str[6]);
			mob_db[class].head_top=atoi(str[7]);
			mob_db[class].head_mid=atoi(str[8]);
			mob_db[class].head_buttom=atoi(str[9]);
			mob_db[class].option=atoi(str[10])&~0x46;
			mob_db[class].clothes_color=atoi(str[11]); // Monster player dye option - Valaris
		}

		else if(atoi(str[2]) > 0) mob_db[class].equip=atoi(str[2]); // mob equipment [Valaris]

		ln++;
	}
	fclose(fp);
	printf("read db/mob_avail.txt done (count=%d)\n",ln);
	return 0;
}

/*==========================================
 * Reading of random monster data
 *------------------------------------------
 */
static int mob_read_randommonster(void)
{
	FILE *fp;
	char line[1024];
	char *str[10],*p;
	int i,j;

	const char* mobfile[] = {
		"db/mob_branch.txt",
		"db/mob_poring.txt",
		"db/mob_boss.txt" };

	for(i=0;i<MAX_RANDOMMONSTER;i++){
		mob_db[0].summonper[i] = 1002;	// �ݒ肵�Y�ꂽ�ꍇ�̓|�������o��悤�ɂ��Ă���
		fp=fopen(mobfile[i],"r");
		if(fp==NULL){
			printf("can't read %s\n",mobfile[i]);
			return -1;
		}
		while(fgets(line,1020,fp)){
			int class,per;
			if(line[0] == '/' && line[1] == '/')
				continue;
			memset(str,0,sizeof(str));
			for(j=0,p=line;j<3 && p;j++){
				str[j]=p;
				p=strchr(p,',');
				if(p) *p++=0;
			}

			if(str[0]==NULL || str[2]==NULL)
				continue;

			class = atoi(str[0]);
			per=atoi(str[2]);
			if((class>1000 && class<=2000) || class==0)
				mob_db[class].summonper[i]=per;
		}
		fclose(fp);
		printf("read %s done\n",mobfile[i]);
	}
	return 0;
}
/*==========================================
 * db/mob_skill_db.txt reading
 *------------------------------------------
 */
static int mob_readskilldb(void)
{
	FILE *fp;
	char line[1024];
	int i;

	const struct {
		char str[32];
		int id;
	} cond1[] = {
		{	"always",			MSC_ALWAYS				},
		{	"myhpltmaxrate",	MSC_MYHPLTMAXRATE		},
		{	"friendhpltmaxrate",MSC_FRIENDHPLTMAXRATE	},
		{	"mystatuson",		MSC_MYSTATUSON			},
		{	"mystatusoff",		MSC_MYSTATUSOFF			},
		{	"friendstatuson",	MSC_FRIENDSTATUSON		},
		{	"friendstatusoff",	MSC_FRIENDSTATUSOFF		},
		{	"attackpcgt",		MSC_ATTACKPCGT			},
		{	"attackpcge",		MSC_ATTACKPCGE			},
		{	"slavelt",			MSC_SLAVELT				},
		{	"slavele",			MSC_SLAVELE				},
		{	"closedattacked",	MSC_CLOSEDATTACKED		},
		{	"longrangeattacked",MSC_LONGRANGEATTACKED	},
		{	"skillused",		MSC_SKILLUSED			},
		{	"casttargeted",		MSC_CASTTARGETED		},
	}, cond2[] ={
		{	"anybad",		-1				},
		{	"stone",		SC_STONE		},
		{	"freeze",		SC_FREEZE		},
		{	"stan",			SC_STAN			},
		{	"sleep",		SC_SLEEP		},
		{	"poison",		SC_POISON		},
		{	"curse",		SC_CURSE		},
		{	"silence",		SC_SILENCE		},
		{	"confusion",	SC_CONFUSION	},
		{	"blind",		SC_BLIND		},
		{	"hiding",		SC_HIDING		},
		{	"sight",		SC_SIGHT		},
	}, state[] = {
		{	"any",		-1			},
		{	"idle",		MSS_IDLE	},
		{	"walk",		MSS_WALK	},
		{	"attack",	MSS_ATTACK	},
		{	"dead",		MSS_DEAD	},
		{	"loot",		MSS_LOOT	},
		{	"chase",	MSS_CHASE	},
	}, target[] = {
		{	"target",	MST_TARGET	},
		{	"self",		MST_SELF	},
		{	"friend",	MST_FRIEND	},
		{	"around5",	MST_AROUND5	},
		{	"around6",	MST_AROUND6	},
		{	"around7",	MST_AROUND7	},
		{	"around8",	MST_AROUND8	},
		{	"around1",	MST_AROUND1	},
		{	"around2",	MST_AROUND2	},
		{	"around3",	MST_AROUND3	},
		{	"around4",	MST_AROUND4	},
		{	"around",	MST_AROUND	},
	};

	int x;
	char *filename[]={ "db/mob_skill_db.txt","db/mob_skill_db2.txt" };

	for(x=0;x<2;x++){

		fp=fopen(filename[x],"r");
		if(fp==NULL){
			if(x==0)
				printf("can't read %s\n",filename[x]);
			continue;
		}
		while(fgets(line,1020,fp)){
			char *sp[20],*p;
			int mob_id;
			struct mob_skill *ms;
			int j=0;

			if(line[0] == '/' && line[1] == '/')
				continue;

			memset(sp,0,sizeof(sp));
			for(i=0,p=line;i<18 && p;i++){
				sp[i]=p;
				if((p=strchr(p,','))!=NULL)
					*p++=0;
			}
			if( (mob_id=atoi(sp[0]))<=0 )
				continue;

			if( strcmp(sp[1],"clear")==0 ){
				memset(mob_db[mob_id].skill,0,sizeof(mob_db[mob_id].skill));
				mob_db[mob_id].maxskill=0;
				continue;
			}

			for(i=0;i<MAX_MOBSKILL;i++)
				if( (ms=&mob_db[mob_id].skill[i])->skill_id == 0)
					break;
			if(i==MAX_MOBSKILL){
				printf("mob_skill: readdb: too many skill ! [%s] in %d[%s]\n",
					sp[1],mob_id,mob_db[mob_id].jname);
				continue;
			}

			ms->state=atoi(sp[2]);
			for(j=0;j<sizeof(state)/sizeof(state[0]);j++){
				if( strcmp(sp[2],state[j].str)==0)
					ms->state=state[j].id;
			}
			ms->skill_id=atoi(sp[3]);
			ms->skill_lv=atoi(sp[4]);
			ms->permillage=atoi(sp[5]);
			ms->casttime=atoi(sp[6]);
			ms->delay=atoi(sp[7]);
			ms->cancel=atoi(sp[8]);
			if( strcmp(sp[8],"yes")==0 ) ms->cancel=1;
			ms->target=atoi(sp[9]);
			for(j=0;j<sizeof(target)/sizeof(target[0]);j++){
				if( strcmp(sp[9],target[j].str)==0)
					ms->target=target[j].id;
			}
			ms->cond1=-1;
			for(j=0;j<sizeof(cond1)/sizeof(cond1[0]);j++){
				if( strcmp(sp[10],cond1[j].str)==0)
					ms->cond1=cond1[j].id;
			}
			ms->cond2=atoi(sp[11]);
			for(j=0;j<sizeof(cond2)/sizeof(cond2[0]);j++){
				if( strcmp(sp[11],cond2[j].str)==0)
					ms->cond2=cond2[j].id;
			}
			ms->val[0]=atoi(sp[12]);
			ms->val[1]=atoi(sp[13]);
			ms->val[2]=atoi(sp[14]);
			ms->val[3]=atoi(sp[15]);
			ms->val[4]=atoi(sp[16]);
			if(sp[17] != NULL && strlen(sp[17])>2)
				ms->emotion=atoi(sp[17]);
			else
				ms->emotion=-1;
			mob_db[mob_id].maxskill=i+1;
		}
		fclose(fp);
		printf("read %s done\n",filename[x]);
	}
	return 0;
}

void mob_reload(void)
{
	/*

	<empty monster database>
	mob_read();

	*/

	do_init_mob();
}

#ifndef TXT_ONLY
/*==========================================
 * SQL reading
 *------------------------------------------
 */
static int mob_read_sqldb(void)
{
	char line[1024];
	int i,class,ln=0;
	char *str[55],*p,*np;
	
	memset(mob_db,0,sizeof(mob_db));
	
    sprintf (tmp_sql, "SELECT * FROM `%s`",mob_db_db);
	if(mysql_query(&mmysql_handle, tmp_sql) ) {
		printf("DB server Error (select %s to Memory)- %s\n",mob_db_db,mysql_error(&mmysql_handle) );
	}
	sql_res = mysql_store_result(&mmysql_handle);
	if (sql_res) {
		while((sql_row = mysql_fetch_row(sql_res))){
            sprintf(line,"%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s",
                        sql_row[0],sql_row[1],sql_row[2],sql_row[3],sql_row[4],
                        sql_row[5],sql_row[6],sql_row[7],sql_row[8],sql_row[9],
                        sql_row[10],sql_row[11],sql_row[12],sql_row[13],sql_row[14],
                        sql_row[15],sql_row[16],sql_row[17],sql_row[18],sql_row[19],
                        sql_row[20],sql_row[21],sql_row[22],sql_row[23],sql_row[24],
                        sql_row[25],sql_row[26],sql_row[27],sql_row[28],sql_row[29],
                        sql_row[30],sql_row[31],sql_row[32],sql_row[33],sql_row[34],
                        sql_row[35],sql_row[36],sql_row[37],sql_row[38],sql_row[39],
                        sql_row[40],sql_row[41],sql_row[42],sql_row[43],sql_row[44],
                        sql_row[45],sql_row[46],sql_row[47],sql_row[48],sql_row[49],
                        sql_row[50],sql_row[51],sql_row[52]);

			for(i=0,p=line;i<55;i++){
				if((np=strchr(p,','))!=NULL){
					str[i]=p;
					*np=0;
					p=np+1;
				} else
					str[i]=p;
			}
	
			class=atoi(str[0]);
			if(class<=1000 || class>2000)
				continue;
			
			ln++;
			
			mob_db[class].view_class=class;
			memcpy(mob_db[class].name,str[1],24);
			memcpy(mob_db[class].jname,str[2],24);
			mob_db[class].lv=atoi(str[3]);
			mob_db[class].max_hp=atoi(str[4]);
			mob_db[class].max_sp=atoi(str[5]);
			mob_db[class].base_exp=atoi(str[6])*
					battle_config.base_exp_rate/100;
			if(mob_db[class].base_exp <= 0)
				mob_db[class].base_exp = 1;
			mob_db[class].job_exp=atoi(str[7])*
					battle_config.job_exp_rate/100;
			if(mob_db[class].job_exp <= 0)
				mob_db[class].job_exp = 1;
			mob_db[class].range=atoi(str[8]);
			mob_db[class].atk1=atoi(str[9]);
			mob_db[class].atk2=atoi(str[10]);
			mob_db[class].def=atoi(str[11]);
			mob_db[class].mdef=atoi(str[12]);
			mob_db[class].str=atoi(str[13]);
			mob_db[class].agi=atoi(str[14]);
			mob_db[class].vit=atoi(str[15]);
			mob_db[class].int_=atoi(str[16]);
			mob_db[class].dex=atoi(str[17]);
			mob_db[class].luk=atoi(str[18]);
			mob_db[class].range2=atoi(str[19]);
			mob_db[class].range3=atoi(str[20]);
			mob_db[class].size=atoi(str[21]);
			mob_db[class].race=atoi(str[22]);
			mob_db[class].element=atoi(str[23]);
			mob_db[class].mode=atoi(str[24]);
			mob_db[class].speed=atoi(str[25]);
			mob_db[class].adelay=atoi(str[26]);
			mob_db[class].amotion=atoi(str[27]);
			mob_db[class].dmotion=atoi(str[28]);

            for(i=0;i<8;i++){
				int rate = 0,type,ratemin,ratemax;
				mob_db[class].dropitem[i].nameid=atoi(str[29+i*2]);
				type = itemdb_type(mob_db[class].dropitem[i].nameid);
				if (type == 0) {							// Added by Valaris
					rate = battle_config.item_rate_heal;
					ratemin = battle_config.item_drop_heal_min;
					ratemax = battle_config.item_drop_heal_max;
				}
				else if (type == 2) {
					rate = battle_config.item_rate_use;
					ratemin = battle_config.item_drop_use_min;
					ratemax = battle_config.item_drop_use_max;	// End
				}
				else if (type == 4 || type == 5 || type == 8) {		// Changed to include Pet Equip
					rate = battle_config.item_rate_equip;
					ratemin = battle_config.item_drop_equip_min;
					ratemax = battle_config.item_drop_equip_max;
				}
				else if (type == 6) {
					rate = battle_config.item_rate_card;
					ratemin = battle_config.item_drop_card_min;
					ratemax = battle_config.item_drop_card_max;
				}
				else {
					rate = battle_config.item_rate_common;
					ratemin = battle_config.item_drop_common_min;
					ratemax = battle_config.item_drop_common_max;
				}
				rate = (rate / 100) * atoi(str[30+i*2]);
				rate = (rate < ratemin)? ratemin: (rate > ratemax)? ratemax: rate;
				mob_db[class].dropitem[i].p = rate;
			}
			
			mob_db[class].mexp=atoi(str[45])*battle_config.mvp_exp_rate/100;
			mob_db[class].mexpper=atoi(str[46]);
			for(i=0;i<3;i++){
				mob_db[class].mvpitem[i].nameid=atoi(str[47+i*2]);
				mob_db[class].mvpitem[i].p=atoi(str[48+i*2])*battle_config.mvp_item_rate/100;
			}
			for(i=0;i<MAX_RANDOMMONSTER;i++)
				mob_db[class].summonper[i]=0;
			mob_db[class].maxskill=0;
			
			mob_db[class].sex=0;
			mob_db[class].hair=0;
			mob_db[class].hair_color=0;
			mob_db[class].weapon=0;
			mob_db[class].shield=0;
			mob_db[class].head_top=0;
			mob_db[class].head_mid=0;
			mob_db[class].head_buttom=0;
		}
		mysql_free_result(sql_res);
		printf("read %s done (count=%d)\n",mob_db_db,ln);
	}
	return 0;
}

#endif /* not TXT_ONLY */
/*==========================================
 * Circumference initialization of mob
 *------------------------------------------
 */
int do_init_mob(void)
{
#ifndef TXT_ONLY
    if(db_use_sqldbs)
        mob_read_sqldb();
    else 
#endif /* TXT_ONLY */
        mob_readdb();

	mob_readdb_mobavail();
	mob_read_randommonster();
	mob_readskilldb();

	add_timer_func_list(mob_timer,"mob_timer");
	add_timer_func_list(mob_delayspawn,"mob_delayspawn");
	add_timer_func_list(mob_delay_item_drop,"mob_delay_item_drop");
	add_timer_func_list(mob_delay_item_drop2,"mob_delay_item_drop2");
	add_timer_func_list(mob_ai_hard,"mob_ai_hard");
	add_timer_func_list(mob_ai_lazy,"mob_ai_lazy");
	add_timer_func_list(mobskill_castend_id,"mobskill_castend_id");
	add_timer_func_list(mobskill_castend_pos,"mobskill_castend_pos");
	add_timer_func_list(mob_timer_delete,"mob_timer_delete");
	add_timer_interval(gettick()+MIN_MOBTHINKTIME,mob_ai_hard,0,0,MIN_MOBTHINKTIME);
	add_timer_interval(gettick()+MIN_MOBTHINKTIME*10,mob_ai_lazy,0,0,MIN_MOBTHINKTIME*10);

	return 0;
}