#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <math.h>
#include <limits.h>
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/mmo.h"
#include "../common/core.h"
#include "../common/showmsg.h"
#include "log.h"
#include "clif.h"
#include "chrif.h"
#include "intif.h"
#include "itemdb.h"
#include "map.h"
#include "pc.h"
#include "status.h"
#include "skill.h"
#include "mob.h"
#include "pet.h"
#include "battle.h"
#include "party.h"
#include "guild.h"
#include "atcommand.h"
#include "script.h"
#include "npc.h"
#include "trade.h"
#include "unit.h"
#include "mercenary.h"
// Homunculus and future Mercenary system code go here [Celest]
typedef char char32[32];
// everything below is crappy code by [blackhole89].
/*
HLIF_HEAL#ġ���� _�+�(��)#
HLIF_AVOID#+�+�ȸ��#
HLIF_BRAIN#_�_�_�#
HLIF_CHANGE#���> �_����#
HAMI_CASTLE#�___��#
HAMI_DEFENCE#����_�#
HAMI_SKIN#_�_ٸ��_�� _��_#
HAMI_BLOODLUST#������ ��_��R#
HFLI_MOON#�R�����R#
HFLI_FLEET#�ø_ �<��#
HFLI_SPEED#������ _�����#
HFLI_SBR44#S.B.R.44#
HVAN_CAPRICE#�<���R_�#
HVAN_CHAOTIC#�<���_ �__���_�#
HVAN_INSTRUCT#�_���� ��_��R��_�#
HVAN_EXPLOSION#���̿� ��_��÷���#
*/
char32 merc_skillname[20] = {"NULL","HLIF_HEAL","HLIF_AVOID","HLIF_BRAIN","HLIF_CHANGE",
"HAMI_CASTLE","HAMI_DEFENCE","HAMI_SKIN","HAMI_BLOODLUST",
"HFLI_MOON","HFLI_FLEET","HFLI_SPEED","HFLI_SBR44",
"HVAN_CAPRICE","HVAN_CHAOTIC","HVAN_INSTRUCT","HVAN_EXPLOSION"};
void merc_load_exptables(void);
int mercskill_castend_id( int tid, unsigned int tick, int id,int data );
int do_init_merc (void)
{
merc_load_exptables();
return 0;
}
static unsigned long hexptbl[126];
void merc_load_exptables(void)
{
FILE *fl;
int i;
fl=fopen("db/hexptbl.txt","rb");
if(!fl) return;
ShowInfo("reading db/hexptbl.txt\n");
for(i=0;i<125;++i)
{
fscanf(fl,"%u,",&(hexptbl[i]));
}
fclose(fl);
}
char *merc_skill_get_name(int id)
{
return merc_skillname[id-8000];
}
void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp)
{
clif_homuninfo(hd->master);
}
int merc_dead(struct homun_data *hd, struct block_list *src)
{
//dead lol
clif_clearchar((struct block_list*)hd,1);
hd->bl.m = 0;
hd->bl.x = 0;
hd->bl.y = 0; //send it somewhere where it doesn't bother us
merc_save(hd);
clif_clearchar_area(&hd->bl,0);
map_delblock(&hd->bl);
return 1;
}
void merc_skillup(struct map_session_data *sd,short skillnum)
{
nullpo_retv(sd);
nullpo_retv(sd->hd);
if(!sd->hd->skillpts) return; //no skill points left
sd->hd->hskill[(skillnum-8001)%4].id=skillnum;
sd->hd->hskill[(skillnum-8001)%4].level+=1;
sd->hd->skillpts-=1;
clif_homuninfo(sd);
clif_homunskillinfoblock(sd);
clif_skillup(sd, skillnum);
merc_save(sd->hd);
}
int merc_gainexp(struct homun_data *hd,int exp)
{
hd->exp += exp;
if(hd->exp < hd->exp_next)
return 0;
//levelup
do
{
hd->exp-=hd->exp_next;
hd->exp_next=hexptbl[hd->level];
hd->level++;
}
while(hd->exp > hd->exp_next);
clif_misceffect(&hd->bl,0);
status_calc_homunculus(hd,0);
status_percent_heal(&hd->bl, 100, 100);
clif_homuninfo(hd->master);
return 0;
}
void merc_heal(struct homun_data *hd,int hp,int sp)
{
clif_homuninfo(hd->master);
}
#ifndef TXT_ONLY
void merc_save(struct homun_data *hd)
{
sprintf(tmp_sql, "UPDATE `homunculus` SET `class`='%d',`name`='%s',`level`='%d',`exp`='%d',`hunger`='%d',`hp`='%d',`sp`='%d',`skill1lv`='%d',`skill2lv`='%d',`skill3lv`='%d',`skill4lv`='%d',`skillpts`='%d' WHERE `id` = '%d'",
hd->class_,hd->name,hd->level,hd->exp,hd->hunger_rate,
hd->battle_status.hp,hd->battle_status.sp,
hd->hskill[0].level,hd->hskill[1].level,hd->hskill[2].level,hd->hskill[3].level,
hd->skillpts,hd->id);
if(mysql_query(&mmysql_handle, tmp_sql)){
ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
return;
}
}
#else
void merc_save(struct homun_data *hd)
{
//Not implemented...
}
#endif
static void merc_load_sub(struct homun_data *hd, struct map_session_data *sd)
{
hd->bl.m=sd->bl.m;
hd->bl.x=sd->bl.x;
hd->bl.y=sd->bl.y;
hd->bl.type=BL_HOMUNCULUS;
hd->bl.id= npc_get_new_npc_id();
hd->bl.prev=NULL;
hd->bl.next=NULL;
status_set_viewdata(&hd->bl, hd->class_);
status_change_init(&hd->bl);
unit_dataset(&hd->bl);
map_addiddb(&hd->bl);
status_calc_homunculus(hd,1); //this function will have more sense later on
}
#ifndef TXT_ONLY
void merc_load(struct map_session_data *sd)
{
struct homun_data *hd;
sd->hd=NULL;
sprintf(tmp_sql, "SELECT `id`,`class`,`name`,`level`,`exp`,`hunger`,`hp`,`sp`,`skill1lv`,`skill2lv`,`skill3lv`,`skill4lv`,`skillpts` FROM `homunculus` WHERE `char_id` = '%d'", sd->char_id);
if(mysql_query(&mmysql_handle, tmp_sql)){
ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
return;
}
sql_res = mysql_store_result(&mmysql_handle);
if(!sql_res)
return;
if(mysql_num_rows(sql_res) <= 0){
mysql_free_result(sql_res);
return; //no homunculus for this char
}
sql_row = mysql_fetch_row(sql_res);
//dummy code
hd=(struct homun_data *) aCalloc(1, sizeof(struct homun_data));
sd->hd=hd; //pointer from master to homunculus
memset(hd,0,sizeof(struct homun_data));
hd->master=sd; //pointer from homunculus to master
hd->id=atoi(sql_row[0]);
hd->class_=atoi(sql_row[1]);
hd->level=atoi(sql_row[3]);
hd->battle_status.hp=atoi(sql_row[6]);
hd->battle_status.sp=atoi(sql_row[7]);
hd->exp=atoi(sql_row[4]);
hd->hunger_rate=atoi(sql_row[5]);
hd->hskill[0].level=atoi(sql_row[8]);
hd->hskill[1].level=atoi(sql_row[9]);
hd->hskill[2].level=atoi(sql_row[10]);
hd->hskill[3].level=atoi(sql_row[11]);
hd->skillpts=atoi(sql_row[12]);
hd->exp_next=hexptbl[hd->level-1];
strncpy(hd->name,sql_row[2],NAME_LENGTH);
mysql_free_result(sql_res);
merc_load_sub(hd, sd);
}
#else
void merc_load(struct map_session_data *sd)
{
struct homun_data *hd;
int id,charid,class_,level,exp,hunger,hp,sp;
char name[24];
FILE *fl=fopen("save/homunculus.txt","r");
sd->hd=NULL;
if(!fl) return; //Unable to open file.
ShowInfo("Looking up Homunculus for %d...\n",sd->char_id);
do {
fscanf(fl,"%d,%d,%d,%s ,%d,%d,%d,%d,%d\n",&id,&charid,&class_,name,&level,&exp,&hunger,&hp,&sp);
ShowInfo("%d",charid);
if(charid==sd->char_id) break;
} while(charid!=0);
if (!charid)
return; //none found
ShowInfo("found it!\n");
//dummy code
hd=(struct homun_data *) aCalloc(1, sizeof(struct homun_data));
sd->hd=hd; //pointer from master to homunculus
memset(hd,0,sizeof(struct homun_data));
hd->master=sd; //pointer from homunculus to master
hd->id=id;
hd->class_=class_;
hd->level=level;
hd->exp=exp;
hd->hunger_rate=hunger;
hd->battle_status.hp=hp;
hd->battle_status.sp=sp;
hd->exp_next=hexptbl[hd->level-1];
strncpy(hd->name,name,NAME_LENGTH);
merc_load_sub(hd, sd);
}
#endif
int merc_create_homunculus(struct map_session_data *sd,int id,int m,int x,int y)
{
/* struct homun_data *hd;
//dummy code
hd=(struct homun_data *) aCalloc(1, sizeof(struct homun_data));
sd->hd=hd; //pointer from master to homunculus
memset(hd,0,sizeof(struct homun_data));
hd->master=sd; //pointer from homunculus to master
hd->class_=id;
hd->speed=0x96;
hd->level=1;
hd->bl.m=m;
hd->bl.x=hd->to_x=x;
hd->bl.y=hd->to_y=y;
hd->to_x+=2;
hd->bl.type=BL_HOMUNCULUS;
hd->bl.id= npc_get_new_npc_id();
hd->bl.prev=NULL;
hd->bl.next=NULL;
map_addiddb(&hd->bl);
hd->max_hp=500;
hd->hp=400;
hd->max_sp=300;
hd->sp=200;
hd->atk=15;
hd->matk=2;
hd->hit=3;
hd->crit=90;
hd->def=5;
hd->mdef=6;
hd->flee=7;
hd->exp=10;
hd->exp_next=100;
hd->hunger_rate=32;
hd->walktimer=-1;
memcpy(hd->name,"Homunculus\0",11);
merc_calc_stats(hd);
hd->attackabletime=0;
merc_save(hd);
clif_spawnhomun(hd);
clif_homunack(sd);
clif_homuninfo(sd);
clif_homuninfo(sd);*/ // send this x2. dunno why, but kRO does that [blackhole89]
return 0;
}
int do_final_merc (void);