// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#include "../common/cbasetypes.h"
#include "../common/malloc.h"
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/mmo.h"
#include "../common/random.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "log.h"
#include "clif.h"
#include "chrif.h"
#include "intif.h"
#include "itemdb.h"
#include "map.h"
#include "pc.h"
#include "status.h"
#include "skill.h"
#include "mob.h"
#include "pet.h"
#include "battle.h"
#include "party.h"
#include "guild.h"
#include "atcommand.h"
#include "script.h"
#include "npc.h"
#include "trade.h"
#include "unit.h"
#include "mercenary.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
struct mercenary_interface mercenary_s;
int merc_search_index(int class_)
{
int i;
ARR_FIND(0, MAX_MERCENARY_CLASS, i, mercenary->db[i].class_ == class_);
return (i == MAX_MERCENARY_CLASS)?-1:i;
}
bool merc_class(int class_)
{
return (bool)(merc_search_index(class_) > -1);
}
struct view_data * merc_get_viewdata(int class_)
{
int i = merc_search_index(class_);
if( i < 0 )
return 0;
return &mercenary->db[i].vd;
}
int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime)
{
struct s_mercenary merc;
struct s_mercenary_db *db;
int i;
nullpo_retr(0,sd);
if( (i = merc_search_index(class_)) < 0 )
return 0;
db = &mercenary->db[i];
memset(&merc,0,sizeof(struct s_mercenary));
merc.char_id = sd->status.char_id;
merc.class_ = class_;
merc.hp = db->status.max_hp;
merc.sp = db->status.max_sp;
merc.life_time = lifetime;
// Request Char Server to create this mercenary
intif->mercenary_create(&merc);
return 1;
}
int mercenary_get_lifetime(struct mercenary_data *md)
{
const struct TimerData * td;
if( md == NULL || md->contract_timer == INVALID_TIMER )
return 0;
td = iTimer->get_timer(md->contract_timer);
return (td != NULL) ? DIFF_TICK(td->tick, iTimer->gettick()) : 0;
}
int mercenary_get_guild(struct mercenary_data *md)
{
int class_;
if( md == NULL || md->db == NULL )
return -1;
class_ = md->db->class_;
if( class_ >= 6017 && class_ <= 6026 )
return ARCH_MERC_GUILD;
if( class_ >= 6027 && class_ <= 6036 )
return SPEAR_MERC_GUILD;
if( class_ >= 6037 && class_ <= 6046 )
return SWORD_MERC_GUILD;
return -1;
}
int mercenary_get_faith(struct mercenary_data *md)
{
struct map_session_data *sd;
int class_;
if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
return 0;
class_ = md->db->class_;
if( class_ >= 6017 && class_ <= 6026 )
return sd->status.arch_faith;
if( class_ >= 6027 && class_ <= 6036 )
return sd->status.spear_faith;
if( class_ >= 6037 && class_ <= 6046 )
return sd->status.sword_faith;
return 0;
}
int mercenary_set_faith(struct mercenary_data *md, int value)
{
struct map_session_data *sd;
int class_, *faith;
if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
return 0;
class_ = md->db->class_;
if( class_ >= 6017 && class_ <= 6026 )
faith = &sd->status.arch_faith;
else if( class_ >= 6027 && class_ <= 6036 )
faith = &sd->status.spear_faith;
else if( class_ >= 6037 && class_ <= 6046 )
faith = &sd->status.sword_faith;
else
return 0;
*faith += value;
*faith = cap_value(*faith, 0, SHRT_MAX);
clif->mercenary_updatestatus(sd, SP_MERCFAITH);
return 0;
}
int mercenary_get_calls(struct mercenary_data *md)
{
struct map_session_data *sd;
int class_;
if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
return 0;
class_ = md->db->class_;
if( class_ >= 6017 && class_ <= 6026 )
return sd->status.arch_calls;
if( class_ >= 6027 && class_ <= 6036 )
return sd->status.spear_calls;
if( class_ >= 6037 && class_ <= 6046 )
return sd->status.sword_calls;
return 0;
}
int mercenary_set_calls(struct mercenary_data *md, int value)
{
struct map_session_data *sd;
int class_, *calls;
if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
return 0;
class_ = md->db->class_;
if( class_ >= 6017 && class_ <= 6026 )
calls = &sd->status.arch_calls;
else if( class_ >= 6027 && class_ <= 6036 )
calls = &sd->status.spear_calls;
else if( class_ >= 6037 && class_ <= 6046 )
calls = &sd->status.sword_calls;
else
return 0;
*calls += value;
*calls = cap_value(*calls, 0, INT_MAX);
return 0;
}
int mercenary_save(struct mercenary_data *md)
{
md->mercenary.hp = md->battle_status.hp;
md->mercenary.sp = md->battle_status.sp;
md->mercenary.life_time = mercenary->get_lifetime(md);
intif->mercenary_save(&md->mercenary);
return 1;
}
static int merc_contract_end(int tid, unsigned int tick, int id, intptr_t data)
{
struct map_session_data *sd;
struct mercenary_data *md;
if( (sd = iMap->id2sd(id)) == NULL )
return 1;
if( (md = sd->md) == NULL )
return 1;
if( md->contract_timer != tid )
{
ShowError("merc_contract_end %d != %d.\n", md->contract_timer, tid);
return 0;
}
md->contract_timer = INVALID_TIMER;
mercenary->delete(md, 0); // Mercenary soldier's duty hour is over.
return 0;
}
int merc_delete(struct mercenary_data *md, int reply)
{
struct map_session_data *sd = md->master;
md->mercenary.life_time = 0;
mercenary->contract_stop(md);
if( !sd )
return unit->free(&md->bl, CLR_OUTSIGHT);
if( md->devotion_flag )
{
md->devotion_flag = 0;
status_change_end(&sd->bl, SC_DEVOTION, INVALID_TIMER);
}
switch( reply )
{
case 0: mercenary->set_faith(md, 1); break; // +1 Loyalty on Contract ends.
case 1: mercenary->set_faith(md, -1); break; // -1 Loyalty on Mercenary killed
}
clif->mercenary_message(sd, reply);
return unit->remove_map(&md->bl, CLR_OUTSIGHT, ALC_MARK);
}
void merc_contract_stop(struct mercenary_data *md)
{
nullpo_retv(md);
if( md->contract_timer != INVALID_TIMER )
iTimer->delete_timer(md->contract_timer, merc_contract_end);
md->contract_timer = INVALID_TIMER;
}
void merc_contract_init(struct mercenary_data *md)
{
if( md->contract_timer == INVALID_TIMER )
md->contract_timer = iTimer->add_timer(iTimer->gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0);
md->regen.state.block = 0;
}
int merc_data_received(struct s_mercenary *merc, bool flag)
{
struct map_session_data *sd;
struct mercenary_data *md;
struct s_mercenary_db *db;
int i = merc_search_index(merc->class_);
if( (sd = iMap->charid2sd(merc->char_id)) == NULL )
return 0;
if( !flag || i < 0 )
{ // Not created - loaded - DB info
sd->status.mer_id = 0;
return 0;
}
db = &mercenary->db[i];
if( !sd->md )
{
sd->md = md = (struct mercenary_data*)aCalloc(1,sizeof(struct mercenary_data));
md->bl.type = BL_MER;
md->bl.id = npc->get_new_npc_id();
md->devotion_flag = 0;
md->master = sd;
md->db = db;
memcpy(&md->mercenary, merc, sizeof(struct s_mercenary));
iStatus->set_viewdata(&md->bl, md->mercenary.class_);
iStatus->change_init(&md->bl);
unit->dataset(&md->bl);
md->ud.dir = sd->ud.dir;
md->bl.m = sd->bl.m;
md->bl.x = sd->bl.x;
md->bl.y = sd->bl.y;
unit->calc_pos(&md->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
md->bl.x = md->ud.to_x;
md->bl.y = md->ud.to_y;
iMap->addiddb(&md->bl);
status_calc_mercenary(md,1);
md->contract_timer = INVALID_TIMER;
merc_contract_init(md);
}
else
{
memcpy(&sd->md->mercenary, merc, sizeof(struct s_mercenary));
md = sd->md;
}
if( sd->status.mer_id == 0 )
mercenary->set_calls(md, 1);
sd->status.mer_id = merc->mercenary_id;
if( md && md->bl.prev == NULL && sd->bl.prev != NULL )
{
iMap->addblock(&md->bl);
clif->spawn(&md->bl);
clif->mercenary_info(sd);
clif->mercenary_skillblock(sd);
}
return 1;
}
void mercenary_heal(struct mercenary_data *md, int hp, int sp)
{
if( hp )
clif->mercenary_updatestatus(md->master, SP_HP);
if( sp )
clif->mercenary_updatestatus(md->master, SP_SP);
}
int mercenary_dead(struct mercenary_data *md)
{
mercenary->delete(md, 1);
return 0;
}
int mercenary_killbonus(struct mercenary_data *md)
{
const enum sc_type scs[] = { SC_MER_FLEE, SC_MER_ATK, SC_MER_HP, SC_MER_SP, SC_MER_HIT };
int index = rnd() % ARRAYLENGTH(scs);
sc_start(&md->bl, scs[index], 100, rnd() % 5, 600000);
return 0;
}
int mercenary_kills(struct mercenary_data *md)
{
md->mercenary.kill_count++;
md->mercenary.kill_count = cap_value(md->mercenary.kill_count, 0, INT_MAX);
if( (md->mercenary.kill_count % 50) == 0 )
{
mercenary->set_faith(md, 1);
mercenary_killbonus(md);
}
if( md->master )
clif->mercenary_updatestatus(md->master, SP_MERCKILLS);
return 0;
}
int mercenary_checkskill(struct mercenary_data *md, uint16 skill_id)
{
int i = skill_id - MC_SKILLBASE;
if( !md || !md->db )
return 0;
if( md->db->skill[i].id == skill_id )
return md->db->skill[i].lv;
return 0;
}
static bool read_mercenarydb_sub(char* str[], int columns, int current)
{
int ele;
struct s_mercenary_db *db;
struct status_data *status;
db = &mercenary->db[current];
db->class_ = atoi(str[0]);
safestrncpy(db->sprite, str[1], NAME_LENGTH);
safestrncpy(db->name, str[2], NAME_LENGTH);
db->lv = atoi(str[3]);
status = &db->status;
db->vd.class_ = db->class_;
status->max_hp = atoi(str[4]);
status->max_sp = atoi(str[5]);
status->rhw.range = atoi(str[6]);
status->rhw.atk = atoi(str[7]);
status->rhw.atk2 = status->rhw.atk + atoi(str[8]);
status->def = atoi(str[9]);
status->mdef = atoi(str[10]);
status->str = atoi(str[11]);
status->agi = atoi(str[12]);
status->vit = atoi(str[13]);
status->int_ = atoi(str[14]);
status->dex = atoi(str[15]);
status->luk = atoi(str[16]);
db->range2 = atoi(str[17]);
db->range3 = atoi(str[18]);
status->size = atoi(str[19]);
status->race = atoi(str[20]);
ele = atoi(str[21]);
status->def_ele = ele%10;
status->ele_lv = ele/20;
if( status->def_ele >= ELE_MAX )
{
ShowWarning("Mercenary %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_MAX - 1);
status->def_ele = ELE_NEUTRAL;
}
if( status->ele_lv < 1 || status->ele_lv > 4 )
{
ShowWarning("Mercenary %d has invalid element level %d (max is 4)\n", db->class_, status->ele_lv);
status->ele_lv = 1;
}
status->aspd_rate = 1000;
status->speed = atoi(str[22]);
status->adelay = atoi(str[23]);
status->amotion = atoi(str[24]);
status->dmotion = atoi(str[25]);
return true;
}
int read_mercenarydb(void) {
memset(mercenary->db,0,sizeof(mercenary->db));
sv->readdb(iMap->db_path, "mercenary_db.txt", ',', 26, 26, MAX_MERCENARY_CLASS, &read_mercenarydb_sub);
return 0;
}
static bool read_mercenary_skilldb_sub(char* str[], int columns, int current)
{// <merc id>,<skill id>,<skill level>
struct s_mercenary_db *db;
int i, class_;
uint16 skill_id, skill_lv;
class_ = atoi(str[0]);
ARR_FIND(0, MAX_MERCENARY_CLASS, i, class_ == mercenary->db[i].class_);
if( i == MAX_MERCENARY_CLASS )
{
ShowError("read_mercenary_skilldb : Class %d not found in mercenary_db for skill entry.\n", class_);
return false;
}
skill_id = atoi(str[1]);
if( skill_id < MC_SKILLBASE || skill_id >= MC_SKILLBASE + MAX_MERCSKILL )
{
ShowError("read_mercenary_skilldb : Skill %d out of range.\n", skill_id);
return false;
}
db = &mercenary->db[i];
skill_lv = atoi(str[2]);
i = skill_id - MC_SKILLBASE;
db->skill[i].id = skill_id;
db->skill[i].lv = skill_lv;
return true;
}
int read_mercenary_skilldb(void)
{
sv->readdb(iMap->db_path, "mercenary_skill_db.txt", ',', 3, 3, -1, &read_mercenary_skilldb_sub);
return 0;
}
int do_init_mercenary(void)
{
mercenary->read_db();
mercenary->read_skilldb();
//add_timer_func_list(mercenary_contract, "mercenary_contract");
return 0;
}
int do_final_mercenary(void);
/*=====================================
* Default Functions : mercenary.h
* Generated by HerculesInterfaceMaker
* created by Susu
*-------------------------------------*/
void mercenary_defaults(void) {
mercenary = &mercenary_s;
/* vars */
memset(mercenary->db,0,sizeof(mercenary->db));
/* funcs */
mercenary->init = do_init_mercenary;
mercenary->class = merc_class;
mercenary->get_viewdata = merc_get_viewdata;
mercenary->create = merc_create;
mercenary->data_received = merc_data_received;
mercenary->save = mercenary_save;
mercenary->heal = mercenary_heal;
mercenary->dead = mercenary_dead;
mercenary->delete = merc_delete;
mercenary->contract_stop = merc_contract_stop;
mercenary->get_lifetime = mercenary_get_lifetime;
mercenary->get_guild = mercenary_get_guild;
mercenary->get_faith = mercenary_get_faith;
mercenary->set_faith = mercenary_set_faith;
mercenary->get_calls = mercenary_get_calls;
mercenary->set_calls = mercenary_set_calls;
mercenary->kills = mercenary_kills;
mercenary->checkskill = mercenary_checkskill;
mercenary->read_db = read_mercenarydb;
mercenary->read_skilldb = read_mercenary_skilldb;
}