// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
#include "../common/malloc.h"
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/mmo.h"
#include "../common/showmsg.h"
#include "../common/utils.h"
#include "log.h"
#include "clif.h"
#include "chrif.h"
#include "intif.h"
#include "itemdb.h"
#include "map.h"
#include "pc.h"
#include "status.h"
#include "skill.h"
#include "mob.h"
#include "pet.h"
#include "battle.h"
#include "party.h"
#include "guild.h"
#include "atcommand.h"
#include "script.h"
#include "npc.h"
#include "trade.h"
#include "unit.h"
#include "mercenary.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
//Better equiprobability than rand()% [orn]
#define rand(a, b) (a+(int) ((float)(b-a+1)*rand()/(RAND_MAX+1.0)))
/*==========================================
* Mercenary's System
*------------------------------------------*/
struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS]; // Mercenary Database
int merc_search_index(int class_)
{
int i;
ARR_FIND(0, MAX_MERCENARY_CLASS, i, mercenary_db[i].class_ == class_);
return (i == MAX_MERCENARY_CLASS)?-1:i;
}
bool merc_class(int class_)
{
return (bool)(merc_search_index(class_) > -1);
}
struct view_data * merc_get_viewdata(int class_)
{
int i = merc_search_index(class_);
if( i < 0 )
return 0;
return &mercenary_db[i].vd;
}
int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime)
{
struct s_mercenary merc;
struct s_mercenary_db *db;
int i;
nullpo_retr(1,sd);
if( (i = merc_search_index(class_)) < 0 )
return 0;
db = &mercenary_db[i];
memset(&merc,0,sizeof(struct s_mercenary));
merc.char_id = sd->status.char_id;
merc.class_ = class_;
merc.hp = db->status.max_hp;
merc.sp = db->status.max_sp;
merc.remain_life_time = lifetime;
// Request Char Server to create this mercenary
intif_mercenary_create(&merc);
return 1;
}
int mercenary_save(struct mercenary_data *md)
{
md->mercenary.hp = md->battle_status.hp;
md->mercenary.sp = md->battle_status.sp;
intif_mercenary_save(&md->mercenary);
return 1;
}
int merc_data_received(struct s_mercenary *merc, bool flag)
{
struct map_session_data *sd;
struct mercenary_data *md;
struct s_mercenary_db *db;
int i = merc_search_index(merc->class_);
if( (sd = map_charid2sd(merc->char_id)) == NULL )
return 0;
if( !flag || i < 0 )
{ // Not created - loaded - DB info
sd->status.mer_id = 0;
return 0;
}
sd->status.mer_id = merc->mercenary_id;
db = &mercenary_db[i];
if( !sd->md )
{
short x = sd->bl.x, y = sd->bl.y;
sd->md = md = (struct mercenary_data*)aCalloc(1,sizeof(struct mercenary_data));
md->bl.type = BL_MER;
md->bl.id = npc_get_new_npc_id();
md->master = sd;
md->db = db;
memcpy(&md->mercenary, merc, sizeof(struct s_mercenary));
status_set_viewdata(&md->bl, md->mercenary.class_);
status_change_init(&md->bl);
unit_dataset(&md->bl);
md->ud.dir = sd->ud.dir;
md->bl.m = sd->bl.m;
md->bl.x = sd->bl.x;
md->bl.y = sd->bl.y;
x = sd->bl.x + 1;
y = sd->bl.y + 1;
map_random_dir(&md->bl, &x, &y);
md->bl.x = x;
md->bl.y = y;
map_addiddb(&md->bl);
// status_calc_mercenary(md,1);
}
else
memcpy(&sd->md->mercenary, merc, sizeof(struct s_mercenary));
md = sd->md;
if( md && md->bl.prev == NULL && sd->bl.prev != NULL )
{
map_addblock(&md->bl);
clif_spawn(&md->bl);
clif_mercenary_info(sd);
clif_mercenary_skillblock(sd);
// init timers
}
return 1;
}
/*==========================================
* Homunculus's System
*------------------------------------------*/
struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; //[orn]
struct skill_tree_entry hskill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE];
static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr data);
static unsigned int hexptbl[MAX_LEVEL];
//For holding the view data of npc classes. [Skotlex]
static struct view_data hom_viewdb[MAX_HOMUNCULUS_CLASS];
struct view_data* merc_get_hom_viewdata(int class_)
{ //Returns the viewdata for homunculus
if (homdb_checkid(class_))
return &hom_viewdb[class_-HM_CLASS_BASE];
return NULL;
}
void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp)
{
clif_hominfo(hd->master,hd,0);
}
int merc_hom_dead(struct homun_data *hd, struct block_list *src)
{
//There's no intimacy penalties on death (from Tharis)
struct map_session_data *sd = hd->master;
clif_emotion(&hd->bl, 16) ; //wah
//Delete timers when dead.
merc_hom_hungry_timer_delete(hd);
hd->homunculus.hp = 0;
if (!sd) //unit remove map will invoke unit free
return 3;
clif_emotion(&sd->bl, 28) ; //sob
//Remove from map (if it has no intimacy, it is auto-removed from memory)
return 3;
}
//Vaporize a character's homun. If flag, HP needs to be 80% or above.
int merc_hom_vaporize(struct map_session_data *sd, int flag)
{
struct homun_data *hd;
nullpo_retr(0, sd);
hd = sd->hd;
if (!hd || hd->homunculus.vaporize)
return 0;
if (status_isdead(&hd->bl))
return 0; //Can't vaporize a dead homun.
if (flag && get_percentage(hd->battle_status.hp, hd->battle_status.max_hp) < 80)
return 0;
hd->regen.state.block = 3; //Block regen while vaporized.
//Delete timers when vaporized.
merc_hom_hungry_timer_delete(hd);
hd->homunculus.vaporize = 1;
if(battle_config.hom_setting&0x40)
memset(hd->blockskill, 0, sizeof(hd->blockskill));
clif_hominfo(sd, sd->hd, 0);
merc_save(hd);
return unit_remove_map(&hd->bl, 0);
}
//delete a homunculus, completely "killing it".
//Emote is the emotion the master should use, send negative to disable.
int merc_hom_delete(struct homun_data *hd, int emote)
{
struct map_session_data *sd;
nullpo_retr(0, hd);
sd = hd->master;
if (!sd)
return unit_free(&hd->bl,1);
if (emote >= 0)
clif_emotion(&sd->bl, emote);
//This makes it be deleted right away.
hd->homunculus.intimacy = 0;
// Send homunculus_dead to client
hd->homunculus.hp = 0;
clif_hominfo(sd, hd, 0);
return unit_remove_map(&hd->bl,0);
}
int merc_hom_calc_skilltree(struct homun_data *hd)
{
int i,id=0 ;
int j,f=1;
int c=0;
nullpo_retr(0, hd);
c = hd->homunculus.class_ - HM_CLASS_BASE;
for(i=0;i < MAX_SKILL_TREE && (id = hskill_tree[c][i].id) > 0;i++)
{
if(hd->homunculus.hskill[id-HM_SKILLBASE].id)
continue; //Skill already known.
if(!battle_config.skillfree)
{
for(j=0;j<5;j++)
{
if( hskill_tree[c][i].need[j].id &&
merc_hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv)
{
f=0;
break;
}
}
}
if (f)
hd->homunculus.hskill[id-HM_SKILLBASE].id = id ;
}
return 0;
}
int merc_hom_checkskill(struct homun_data *hd,int skill_id)
{
int i = skill_id - HM_SKILLBASE;
if(!hd)
return 0;
if(hd->homunculus.hskill[i].id == skill_id)
return (hd->homunculus.hskill[i].lv);
return 0;
}
int merc_skill_tree_get_max(int id, int b_class){
int i, skillid;
b_class -= HM_CLASS_BASE;
for(i=0;(skillid=hskill_tree[b_class][i].id)>0;i++)
if (id == skillid)
return hskill_tree[b_class][i].max;
return skill_get_max(id);
}
void merc_hom_skillup(struct homun_data *hd,int skillnum)
{
int i = 0 ;
nullpo_retv(hd);
if(hd->homunculus.vaporize)
return;
i = skillnum - HM_SKILLBASE;
if(hd->homunculus.skillpts > 0 &&
hd->homunculus.hskill[i].id &&
hd->homunculus.hskill[i].flag == 0 && //Don't allow raising while you have granted skills. [Skotlex]
hd->homunculus.hskill[i].lv < merc_skill_tree_get_max(skillnum, hd->homunculus.class_)
)
{
hd->homunculus.hskill[i].lv++;
hd->homunculus.skillpts-- ;
status_calc_homunculus(hd,0);
if (hd->master) {
clif_homskillup(hd->master, skillnum);
clif_hominfo(hd->master,hd,0);
clif_homskillinfoblock(hd->master);
}
}
}
int merc_hom_levelup(struct homun_data *hd)
{
struct s_homunculus *hom;
struct h_stats *min, *max;
int growth_str, growth_agi, growth_vit, growth_int, growth_dex, growth_luk ;
int growth_max_hp, growth_max_sp ;
char output[256] ;
if (hd->homunculus.level == MAX_LEVEL || !hd->exp_next || hd->homunculus.exp < hd->exp_next)
return 0 ;
hom = &hd->homunculus;
hom->level++ ;
if (!(hom->level % 3))
hom->skillpts++ ; //1 skillpoint each 3 base level
hom->exp -= hd->exp_next ;
hd->exp_next = hexptbl[hom->level - 1] ;
max = &hd->homunculusDB->gmax;
min = &hd->homunculusDB->gmin;
growth_max_hp = rand(min->HP, max->HP);
growth_max_sp = rand(min->SP, max->SP);
growth_str = rand(min->str, max->str);
growth_agi = rand(min->agi, max->agi);
growth_vit = rand(min->vit, max->vit);
growth_dex = rand(min->dex, max->dex);
growth_int = rand(min->int_,max->int_);
growth_luk = rand(min->luk, max->luk);
//Aegis discards the decimals in the stat growth values!
growth_str-=growth_str%10;
growth_agi-=growth_agi%10;
growth_vit-=growth_vit%10;
growth_dex-=growth_dex%10;
growth_int-=growth_int%10;
growth_luk-=growth_luk%10;
hom->max_hp += growth_max_hp;
hom->max_sp += growth_max_sp;
hom->str += growth_str;
hom->agi += growth_agi;
hom->vit += growth_vit;
hom->dex += growth_dex;
hom->int_+= growth_int;
hom->luk += growth_luk;
if ( battle_config.homunculus_show_growth ) {
sprintf(output,
"Growth: hp:%d sp:%d str(%.2f) agi(%.2f) vit(%.2f) int(%.2f) dex(%.2f) luk(%.2f) ",
growth_max_hp, growth_max_sp,
growth_str/10.0, growth_agi/10.0, growth_vit/10.0,
growth_int/10.0, growth_dex/10.0, growth_luk/10.0);
clif_disp_onlyself(hd->master,output,strlen(output));
}
return 1 ;
}
int merc_hom_change_class(struct homun_data *hd, short class_)
{
int i;
i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS);
if(i < 0)
return 0;
hd->homunculusDB = &homunculus_db[i];
hd->homunculus.class_ = class_;
status_set_viewdata(&hd->bl, class_);
merc_hom_calc_skilltree(hd);
return 1;
}
int merc_hom_evolution(struct homun_data *hd)
{
struct s_homunculus *hom;
struct h_stats *max, *min;
struct map_session_data *sd;
nullpo_retr(0, hd);
if(!hd->homunculusDB->evo_class || hd->homunculus.class_ == hd->homunculusDB->evo_class)
{
clif_emotion(&hd->bl, 4) ; //swt
return 0 ;
}
sd = hd->master;
if (!sd)
return 0;
if (!merc_hom_change_class(hd, hd->homunculusDB->evo_class)) {
ShowError("merc_hom_evolution: Can't evolve homunc from %d to %d", hd->homunculus.class_, hd->homunculusDB->evo_class);
return 0;
}
//Apply evolution bonuses
hom = &hd->homunculus;
max = &hd->homunculusDB->emax;
min = &hd->homunculusDB->emin;
hom->max_hp += rand(min->HP, max->HP);
hom->max_sp += rand(min->SP, max->SP);
hom->str += 10*rand(min->str, max->str);
hom->agi += 10*rand(min->agi, max->agi);
hom->vit += 10*rand(min->vit, max->vit);
hom->int_+= 10*rand(min->int_,max->int_);
hom->dex += 10*rand(min->dex, max->dex);
hom->luk += 10*rand(min->luk, max->luk);
hom->intimacy = 500;
unit_remove_map(&hd->bl, 0);
map_addblock(&hd->bl);
clif_spawn(&hd->bl);
clif_emotion(&sd->bl, 21); //no1
clif_misceffect2(&hd->bl,568);
//status_Calc flag&1 will make current HP/SP be reloaded from hom structure
hom->hp = hd->battle_status.hp;
hom->sp = hd->battle_status.sp;
status_calc_homunculus(hd,1);
if (!(battle_config.hom_setting&0x2))
skill_unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately
return 1 ;
}
int merc_hom_gainexp(struct homun_data *hd,int exp)
{
if(hd->homunculus.vaporize)
return 1;
if( hd->exp_next == 0 ) {
hd->homunculus.exp = 0 ;
return 0;
}
hd->homunculus.exp += exp;
if(hd->homunculus.exp < hd->exp_next) {
clif_hominfo(hd->master,hd,0);
return 0;
}
//levelup
do
{
merc_hom_levelup(hd) ;
}
while(hd->homunculus.exp > hd->exp_next && hd->exp_next != 0 );
if( hd->exp_next == 0 )
hd->homunculus.exp = 0 ;
clif_misceffect2(&hd->bl,568);
status_calc_homunculus(hd,0);
status_percent_heal(&hd->bl, 100, 100);
return 0;
}
// Return the new value
int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value)
{
if (battle_config.homunculus_friendly_rate != 100)
value = (value * battle_config.homunculus_friendly_rate) / 100;
if (hd->homunculus.intimacy + value <= 100000)
hd->homunculus.intimacy += value;
else
hd->homunculus.intimacy = 100000;
return hd->homunculus.intimacy;
}
// Return 0 if decrease fails or intimacy became 0 else the new value
int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value)
{
if (hd->homunculus.intimacy >= value)
hd->homunculus.intimacy -= value;
else
hd->homunculus.intimacy = 0;
return hd->homunculus.intimacy;
}
void merc_hom_heal(struct homun_data *hd,int hp,int sp)
{
clif_hominfo(hd->master,hd,0);
}
void merc_save(struct homun_data *hd)
{
// copy data that must be saved in homunculus struct ( hp / sp )
TBL_PC * sd = hd->master;
//Do not check for max_hp/max_sp caps as current could be higher to max due
//to status changes/skills (they will be capped as needed upon stat
//calculation on login)
hd->homunculus.hp = hd->battle_status.hp;
hd->homunculus.sp = hd->battle_status.sp;
intif_homunculus_requestsave(sd->status.account_id, &hd->homunculus);
}
int merc_menu(struct map_session_data *sd,int menunum)
{
nullpo_retr(0, sd);
if (sd->hd == NULL)
return 1;
switch(menunum) {
case 0:
break;
case 1:
merc_hom_food(sd, sd->hd);
break;
case 2:
merc_hom_delete(sd->hd, -1);
break;
default:
ShowError("merc_menu : unknown menu choice : %d\n", menunum) ;
break;
}
return 0;
}
int merc_hom_food(struct map_session_data *sd, struct homun_data *hd)
{
int i, foodID, emotion;
if(hd->homunculus.vaporize)
return 1 ;
foodID = hd->homunculusDB->foodID;
i = pc_search_inventory(sd,foodID);
if(i < 0) {
clif_hom_food(sd,foodID,0);
return 1;
}
pc_delitem(sd,i,1,0);
if ( hd->homunculus.hunger >= 91 ) {
merc_hom_decrease_intimacy(hd, 50);
emotion = 16;
} else if ( hd->homunculus.hunger >= 76 ) {
merc_hom_decrease_intimacy(hd, 5);
emotion = 19;
} else if ( hd->homunculus.hunger >= 26 ) {
merc_hom_increase_intimacy(hd, 75);
emotion = 2;
} else if ( hd->homunculus.hunger >= 11 ) {
merc_hom_increase_intimacy(hd, 100);
emotion = 2;
} else {
merc_hom_increase_intimacy(hd, 50);
emotion = 2;
}
hd->homunculus.hunger += 10; //dunno increase value for each food
if(hd->homunculus.hunger > 100)
hd->homunculus.hunger = 100;
clif_emotion(&hd->bl,emotion) ;
clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger);
clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100);
clif_hom_food(sd,foodID,1);
// Too much food :/
if(hd->homunculus.intimacy == 0)
return merc_hom_delete(sd->hd, 23); //omg
return 0;
}
static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr data)
{
struct map_session_data *sd;
struct homun_data *hd;
sd=map_id2sd(id);
if(!sd)
return 1;
if(!sd->status.hom_id || !(hd=sd->hd))
return 1;
if(hd->hungry_timer != tid){
ShowError("merc_hom_hungry_timer %d != %d\n",hd->hungry_timer,tid);
return 0;
}
hd->hungry_timer = INVALID_TIMER;
hd->homunculus.hunger-- ;
if(hd->homunculus.hunger <= 10) {
clif_emotion(&hd->bl, 6) ; //an
} else if(hd->homunculus.hunger == 25) {
clif_emotion(&hd->bl, 20) ; //hmm
} else if(hd->homunculus.hunger == 75) {
clif_emotion(&hd->bl, 33) ; //ok
}
if(hd->homunculus.hunger < 0) {
hd->homunculus.hunger = 0;
// Delete the homunculus if intimacy <= 100
if ( !merc_hom_decrease_intimacy(hd, 100) )
return merc_hom_delete(hd, 23); //omg
clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100);
}
clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger);
hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator
return 0;
}
int merc_hom_hungry_timer_delete(struct homun_data *hd)
{
nullpo_retr(0, hd);
if(hd->hungry_timer != -1) {
delete_timer(hd->hungry_timer,merc_hom_hungry);
hd->hungry_timer = INVALID_TIMER;
}
return 1;
}
int merc_hom_change_name(struct map_session_data *sd,char *name)
{
int i;
struct homun_data *hd;
nullpo_retr(1, sd);
hd = sd->hd;
if (!merc_is_hom_active(hd))
return 1;
if(hd->homunculus.rename_flag && !battle_config.hom_rename)
return 1;
for(i=0;i<NAME_LENGTH && name[i];i++){
if( !(name[i]&0xe0) || name[i]==0x7f)
return 1;
}
return intif_rename_hom(sd, name);
}
int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag)
{
struct homun_data *hd = sd->hd;
if (!merc_is_hom_active(hd)) return 0;
if (!flag) {
clif_displaymessage(sd->fd, msg_txt(280)); // You cannot use this name
return 0;
}
strncpy(hd->homunculus.name,name,NAME_LENGTH);
clif_charnameack (0,&hd->bl);
hd->homunculus.rename_flag = 1;
clif_hominfo(sd,hd,0);
return 1;
}
int search_homunculusDB_index(int key,int type)
{
int i;
for(i=0;i<MAX_HOMUNCULUS_CLASS;i++) {
if(homunculus_db[i].base_class <= 0)
continue;
switch(type) {
case HOMUNCULUS_CLASS:
if(homunculus_db[i].base_class == key ||
homunculus_db[i].evo_class == key)
return i;
break;
case HOMUNCULUS_FOOD:
if(homunculus_db[i].foodID == key)
return i;
break;
default:
return -1;
}
}
return -1;
}
// Create homunc structure
int merc_hom_alloc(struct map_session_data *sd, struct s_homunculus *hom)
{
struct homun_data *hd;
int i = 0;
short x,y;
nullpo_retr(1, sd);
Assert((sd->status.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd);
i = search_homunculusDB_index(hom->class_,HOMUNCULUS_CLASS);
if(i < 0) {
ShowError("merc_hom_alloc: unknown class [%d] for homunculus '%s', requesting deletion.\n", hom->class_, hom->name);
sd->status.hom_id = 0;
intif_homunculus_requestdelete(hom->hom_id);
return 1;
}
sd->hd = hd = (struct homun_data*)aCalloc(1,sizeof(struct homun_data));
hd->bl.type = BL_HOM;
hd->bl.id = npc_get_new_npc_id();
hd->master = sd;
hd->homunculusDB = &homunculus_db[i];
memcpy(&hd->homunculus, hom, sizeof(struct s_homunculus));
hd->exp_next = hexptbl[hd->homunculus.level - 1];
status_set_viewdata(&hd->bl, hd->homunculus.class_);
status_change_init(&hd->bl);
unit_dataset(&hd->bl);
hd->ud.dir = sd->ud.dir;
// Find a random valid pos around the player
hd->bl.m = sd->bl.m;
hd->bl.x = sd->bl.x;
hd->bl.y = sd->bl.y;
x = sd->bl.x + 1;
y = sd->bl.y + 1;
map_random_dir(&hd->bl, &x, &y);
hd->bl.x = x;
hd->bl.y = y;
map_addiddb(&hd->bl);
status_calc_homunculus(hd,1);
hd->hungry_timer = INVALID_TIMER;
return 0;
}
void merc_hom_init_timers(struct homun_data * hd)
{
if (hd->hungry_timer == -1)
hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,merc_hom_hungry,hd->master->bl.id,0);
hd->regen.state.block = 0; //Restore HP/SP block.
}
int merc_call_homunculus(struct map_session_data *sd)
{
struct homun_data *hd;
if (!sd->status.hom_id) //Create a new homun.
return merc_create_homunculus_request(sd, HM_CLASS_BASE + rand(0, 7)) ;
// If homunc not yet loaded, load it
if (!sd->hd)
return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id);
hd = sd->hd;
if (!hd->homunculus.vaporize)
return 0; //Can't use this if homun wasn't vaporized.
merc_hom_init_timers(hd);
hd->homunculus.vaporize = 0;
if (hd->bl.prev == NULL)
{ //Spawn him
hd->bl.x = sd->bl.x;
hd->bl.y = sd->bl.y;
hd->bl.m = sd->bl.m;
map_addblock(&hd->bl);
clif_spawn(&hd->bl);
clif_send_homdata(sd,SP_ACK,0);
clif_hominfo(sd,hd,1);
clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
clif_homskillinfoblock(sd);
if (battle_config.slaves_inherit_speed&1)
status_calc_bl(&hd->bl, SCB_SPEED);
merc_save(hd);
} else
//Warp him to master.
unit_warp(&hd->bl,sd->bl.m, sd->bl.x, sd->bl.y,0);
return 1;
}
// Recv homunculus data from char server
int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag)
{
struct map_session_data *sd;
struct homun_data *hd;
sd = map_id2sd(account_id);
if(!sd)
return 0;
if (sd->status.char_id != sh->char_id)
{
if (sd->status.hom_id == sh->hom_id)
sh->char_id = sd->status.char_id; //Correct char id.
else
return 0;
}
if(!flag) { // Failed to load
sd->status.hom_id = 0;
return 0;
}
if (!sd->status.hom_id) //Hom just created.
sd->status.hom_id = sh->hom_id;
if (sd->hd) //uh? Overwrite the data.
memcpy(&sd->hd->homunculus, sh, sizeof(struct s_homunculus));
else
merc_hom_alloc(sd, sh);
hd = sd->hd;
if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL)
{
map_addblock(&hd->bl);
clif_spawn(&hd->bl);
clif_send_homdata(sd,SP_ACK,0);
clif_hominfo(sd,hd,1);
clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
clif_homskillinfoblock(sd);
merc_hom_init_timers(hd);
}
return 1;
}
// Ask homunculus creation to char server
int merc_create_homunculus_request(struct map_session_data *sd, int class_)
{
struct s_homunculus homun;
struct h_stats *base;
int i;
nullpo_retr(1, sd);
i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS);
if(i < 0) return 0;
memset(&homun, 0, sizeof(struct s_homunculus));
//Initial data
strncpy(homun.name, homunculus_db[i].name, NAME_LENGTH-1);
homun.class_ = class_;
homun.level = 1;
homun.hunger = 32; //32%
homun.intimacy = 2100; //21/1000
homun.char_id = sd->status.char_id;
homun.hp = 10 ;
base = &homunculus_db[i].base;
homun.max_hp = base->HP;
homun.max_sp = base->SP;
homun.str = base->str *10;
homun.agi = base->agi *10;
homun.vit = base->vit *10;
homun.int_= base->int_*10;
homun.dex = base->dex *10;
homun.luk = base->luk *10;
// Request homunculus creation
intif_homunculus_create(sd->status.account_id, &homun);
return 1;
}
int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, short x, short y)
{
struct homun_data* hd;
nullpo_retr(0, sd);
if (!sd->status.hom_id)
return 0; // no homunculus
if (!sd->hd) //Load homun data;
return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id);
hd = sd->hd;
if (hd->homunculus.vaporize)
return 0; // vaporized homunculi need to be 'called'
if (!status_isdead(&hd->bl))
return 0; // already alive
merc_hom_init_timers(hd);
if (!hd->bl.prev)
{ //Add it back to the map.
hd->bl.m = sd->bl.m;
hd->bl.x = x;
hd->bl.y = y;
map_addblock(&hd->bl);
clif_spawn(&hd->bl);
}
status_revive(&hd->bl, per, 0);
return 1;
}
void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp)
{
struct map_session_data *sd = hd->master;
hd->homunculus.hp = hd->battle_status.hp;
if (!sd)
return;
clif_send_homdata(sd,SP_ACK,0);
clif_hominfo(sd,hd,1);
clif_hominfo(sd,hd,0);
clif_homskillinfoblock(sd);
}
void merc_reset_stats(struct homun_data *hd)
{ //Resets a homunc stats back to zero (but doesn't touches hunger or intimacy)
struct s_homunculus_db *db;
struct s_homunculus *hom;
struct h_stats *base;
hom = &hd->homunculus;
db = hd->homunculusDB;
base = &db->base;
hom->level = 1;
hom->hp = 10;
hom->max_hp = base->HP;
hom->max_sp = base->SP;
hom->str = base->str *10;
hom->agi = base->agi *10;
hom->vit = base->vit *10;
hom->int_= base->int_*10;
hom->dex = base->dex *10;
hom->luk = base->luk *10;
hom->exp = 0;
hd->exp_next = hexptbl[0];
memset(&hd->homunculus.hskill, 0, sizeof hd->homunculus.hskill);
hd->homunculus.skillpts = 0;
}
int merc_hom_shuffle(struct homun_data *hd)
{
struct map_session_data *sd;
int lv, i, skillpts;
unsigned int exp;
struct s_skill b_skill[MAX_HOMUNSKILL];
if (!merc_is_hom_active(hd))
return 0;
sd = hd->master;
lv = hd->homunculus.level;
exp = hd->homunculus.exp;
memcpy(&b_skill, &hd->homunculus.hskill, sizeof(b_skill));
skillpts = hd->homunculus.skillpts;
//Reset values to level 1.
merc_reset_stats(hd);
//Level it back up
for (i = 1; i < lv && hd->exp_next; i++){
hd->homunculus.exp += hd->exp_next;
merc_hom_levelup(hd);
}
if(hd->homunculus.class_ == hd->homunculusDB->evo_class) {
//Evolved bonuses
struct s_homunculus *hom = &hd->homunculus;
struct h_stats *max = &hd->homunculusDB->emax, *min = &hd->homunculusDB->emin;
hom->max_hp += rand(min->HP, max->HP);
hom->max_sp += rand(min->SP, max->SP);
hom->str += 10*rand(min->str, max->str);
hom->agi += 10*rand(min->agi, max->agi);
hom->vit += 10*rand(min->vit, max->vit);
hom->int_+= 10*rand(min->int_,max->int_);
hom->dex += 10*rand(min->dex, max->dex);
hom->luk += 10*rand(min->luk, max->luk);
}
hd->homunculus.exp = exp;
memcpy(&hd->homunculus.hskill, &b_skill, sizeof(b_skill));
hd->homunculus.skillpts = skillpts;
clif_homskillinfoblock(sd);
status_calc_homunculus(hd,0);
status_percent_heal(&hd->bl, 100, 100);
clif_misceffect2(&hd->bl,568);
return 1;
}
int read_mercenarydb(void)
{
FILE *fp;
char line[1024], *p;
char *str[26];
int i, j = 0, k = 0, ele;
struct s_mercenary_db *db;
struct status_data *status;
sprintf(line, "%s/%s", db_path, "mercenary_db.txt");
memset(mercenary_db,0,sizeof(mercenary_db));
fp = fopen(line, "r");
if( !fp )
{
ShowError("read_mercenarydb : can't read mercenary_db.txt\n");
return -1;
}
while( fgets(line, sizeof(line), fp) && j < MAX_MERCENARY_CLASS )
{
k++;
if( line[0] == '/' && line[1] == '/' )
continue;
i = 0;
p = strtok(line, ",");
while( p != NULL && i < 26 )
{
str[i++] = p;
p = strtok(NULL, ",");
}
if( i < 26 )
{
ShowError("read_mercenarydb : Incorrect number of columns at mercenary_db.txt line %d.\n", k);
continue;
}
db = &mercenary_db[j];
db->class_ = atoi(str[0]);
strncpy(db->sprite, str[1], NAME_LENGTH);
strncpy(db->name, str[2], NAME_LENGTH);
db->lv = atoi(str[3]);
status = &db->status;
db->vd.class_ = db->class_;
status->max_hp = atoi(str[4]);
status->max_sp = atoi(str[5]);
status->rhw.range = atoi(str[6]);
status->rhw.atk = atoi(str[7]);
status->rhw.atk2 = atoi(str[8]);
status->def = atoi(str[9]);
status->mdef = atoi(str[10]);
status->str = atoi(str[11]);
status->agi = atoi(str[12]);
status->vit = atoi(str[13]);
status->int_ = atoi(str[14]);
status->dex = atoi(str[15]);
status->luk = atoi(str[16]);
db->range2 = atoi(str[17]);
db->range3 = atoi(str[18]);
status->size = atoi(str[19]);
status->race = atoi(str[20]);
ele = atoi(str[21]);
status->def_ele = ele%10;
status->ele_lv = ele/20;
if( status->def_ele >= ELE_MAX )
{
ShowWarning("Mercenary %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_MAX - 1);
status->def_ele = ELE_NEUTRAL;
}
if( status->ele_lv < 1 || status->ele_lv > 4 )
{
ShowWarning("Mercenary %d has invalid element level %d (max is 4)\n", db->class_, status->ele_lv);
status->ele_lv = 1;
}
status->speed = atoi(str[22]);
status->adelay = atoi(str[23]);
status->amotion = atoi(str[24]);
status->dmotion = atoi(str[25]);
j++;
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' mercenaries in '"CL_WHITE"db/mercenary_db.txt"CL_RESET"'.\n",j);
return 0;
}
int read_mercenary_skilldb(void)
{
FILE *fp;
char line[1024], *p;
char *str[3];
struct s_mercenary_db *db;
int i, j = 0, k = 0, class_;
int skillid, skilllv;
sprintf(line, "%s/%s", db_path, "mercenary_skill_db.txt");
fp = fopen(line, "r");
if( !fp )
{
ShowError("read_mercenary_skilldb : can't read mercenary_skill_db.txt\n");
return -1;
}
while( fgets(line, sizeof(line), fp) )
{
k++;
if( line[0] == '/' && line[1] == '/' )
continue;
i = 0;
p = strtok(line, ",");
while( p != NULL && i < 3 )
{
str[i++] = p;
p = strtok(NULL, ",");
}
if( i < 3 )
{
ShowError("read_mercenary_skilldb : Incorrect number of columns at mercenary_skill_db.txt line %d.\n", k);
continue;
}
class_ = atoi(str[0]);
ARR_FIND(0, MAX_MERCENARY_CLASS, i, class_ == mercenary_db[i].class_);
if( i == MAX_MERCENARY_CLASS )
{
ShowError("read_mercenary_skilldb : Class not found in mercenary_db for skill entry, line %d.\n", k);
continue;
}
skillid = atoi(str[1]);
if( skillid < MC_SKILLBASE || skillid >= MC_SKILLBASE + MAX_MERCSKILL )
{
ShowError("read_mercenary_skilldb : Skill out of range, line %d.\n", k);
continue;
}
db = &mercenary_db[i];
skilllv = atoi(str[2]);
i = skillid - MC_SKILLBASE;
db->skill[i].id = skillid;
db->skill[i].lv = skilllv;
j++;
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"db/mercenary_skill_db.txt"CL_RESET"'.\n",j);
return 0;
}
int read_homunculusdb(void)
{
FILE *fp;
char line[1024], *p;
int i, k, classid;
int j = 0;
const char *filename[]={"homunculus_db.txt","homunculus_db2.txt"};
char *str[50];
struct s_homunculus_db *db;
memset(homunculus_db,0,sizeof(homunculus_db));
for(i = 0; i<2; i++)
{
sprintf(line, "%s/%s", db_path, filename[i]);
fp = fopen(line,"r");
if(!fp){
if(i != 0)
continue;
ShowError("read_homunculusdb : can't read %s\n", line);
return -1;
}
while(fgets(line, sizeof(line), fp) && j < MAX_HOMUNCULUS_CLASS)
{
if(line[0] == '/' && line[1] == '/')
continue;
k = 0;
p = strtok (line,",");
while (p != NULL && k < 50)
{
str[k++] = p;
p = strtok (NULL, ",");
}
if (k < 50 )
{
ShowError("read_homunculusdb : Incorrect number of columns at %s, homunculus %d. Read %d columns, 50 are needed.\n", filename[i], j+1, k);
continue;
}
//Base Class,Evo Class
classid = atoi(str[0]);
if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX)
{
ShowError("read_homunculusdb : Invalid class %d (%s)\n", classid, filename[i]);
continue;
}
db = &homunculus_db[j];
db->base_class = classid;
classid = atoi(str[1]);
if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX)
{
db->base_class = 0;
ShowError("read_homunculusdb : Invalid class %d (%s)\n", classid, filename[i]);
continue;
}
db->evo_class = classid;
//Name, Food, Hungry Delay, Base Size, Evo Size, Race, Element, ASPD
strncpy(db->name,str[2],NAME_LENGTH-1);
db->foodID = atoi(str[3]);
db->hungryDelay = atoi(str[4]);
db->base_size = atoi(str[5]);
db->evo_size = atoi(str[6]);
db->race = atoi(str[7]);
db->element = atoi(str[8]);
db->baseASPD = atoi(str[9]);
//base HP, SP, str, agi, vit, int, dex, luk
db->base.HP = atoi(str[10]);
db->base.SP = atoi(str[11]);
db->base.str = atoi(str[12]);
db->base.agi = atoi(str[13]);
db->base.vit = atoi(str[14]);
db->base.int_= atoi(str[15]);
db->base.dex = atoi(str[16]);
db->base.luk = atoi(str[17]);
//Growth Min/Max HP, SP, str, agi, vit, int, dex, luk
db->gmin.HP = atoi(str[18]);
db->gmax.HP = atoi(str[19]);
db->gmin.SP = atoi(str[20]);
db->gmax.SP = atoi(str[21]);
db->gmin.str = atoi(str[22]);
db->gmax.str = atoi(str[23]);
db->gmin.agi = atoi(str[24]);
db->gmax.agi = atoi(str[25]);
db->gmin.vit = atoi(str[26]);
db->gmax.vit = atoi(str[27]);
db->gmin.int_= atoi(str[28]);
db->gmax.int_= atoi(str[29]);
db->gmin.dex = atoi(str[30]);
db->gmax.dex = atoi(str[31]);
db->gmin.luk = atoi(str[32]);
db->gmax.luk = atoi(str[33]);
//Evolution Min/Max HP, SP, str, agi, vit, int, dex, luk
db->emin.HP = atoi(str[34]);
db->emax.HP = atoi(str[35]);
db->emin.SP = atoi(str[36]);
db->emax.SP = atoi(str[37]);
db->emin.str = atoi(str[38]);
db->emax.str = atoi(str[39]);
db->emin.agi = atoi(str[40]);
db->emax.agi = atoi(str[41]);
db->emin.vit = atoi(str[42]);
db->emax.vit = atoi(str[43]);
db->emin.int_= atoi(str[44]);
db->emax.int_= atoi(str[45]);
db->emin.dex = atoi(str[46]);
db->emax.dex = atoi(str[47]);
db->emin.luk = atoi(str[48]);
db->emax.luk = atoi(str[49]);
//Check that the min/max values really are below the other one.
if(db->gmin.HP > db->gmax.HP)
db->gmin.HP = db->gmax.HP;
if(db->gmin.SP > db->gmax.SP)
db->gmin.SP = db->gmax.SP;
if(db->gmin.str > db->gmax.str)
db->gmin.str = db->gmax.str;
if(db->gmin.agi > db->gmax.agi)
db->gmin.agi = db->gmax.agi;
if(db->gmin.vit > db->gmax.vit)
db->gmin.vit = db->gmax.vit;
if(db->gmin.int_> db->gmax.int_)
db->gmin.int_= db->gmax.int_;
if(db->gmin.dex > db->gmax.dex)
db->gmin.dex = db->gmax.dex;
if(db->gmin.luk > db->gmax.luk)
db->gmin.luk = db->gmax.luk;
if(db->emin.HP > db->emax.HP)
db->emin.HP = db->emax.HP;
if(db->emin.SP > db->emax.SP)
db->emin.SP = db->emax.SP;
if(db->emin.str > db->emax.str)
db->emin.str = db->emax.str;
if(db->emin.agi > db->emax.agi)
db->emin.agi = db->emax.agi;
if(db->emin.vit > db->emax.vit)
db->emin.vit = db->emax.vit;
if(db->emin.int_> db->emax.int_)
db->emin.int_= db->emax.int_;
if(db->emin.dex > db->emax.dex)
db->emin.dex = db->emax.dex;
if(db->emin.luk > db->emax.luk)
db->emin.luk = db->emax.luk;
j++;
}
if (j > MAX_HOMUNCULUS_CLASS)
ShowWarning("read_homunculusdb: Reached max number of homunculus [%d]. Remaining homunculus were not read.\n ", MAX_HOMUNCULUS_CLASS);
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' homunculus in '"CL_WHITE"db/%s"CL_RESET"'.\n",j,filename[i]);
}
return 0;
}
int read_homunculus_skilldb(void)
{
FILE *fp;
char line[1024], *p;
int k, classid;
int j = 0;
char *split[15];
memset(hskill_tree,0,sizeof(hskill_tree));
sprintf(line, "%s/homun_skill_tree.txt", db_path);
fp=fopen(line,"r");
if(fp==NULL){
ShowError("can't read %s\n", line);
return 1;
}
while(fgets(line, sizeof(line), fp))
{
int minJobLevelPresent = 0;
if(line[0]=='/' && line[1]=='/')
continue;
k = 0;
p = strtok(line,",");
while (p != NULL && k < 15)
{
split[k++] = p;
p = strtok(NULL, ",");
}
if(k < 13)
continue;
if (k == 14)
minJobLevelPresent = 1; // MinJobLvl has been added
// check for bounds [celest]
classid = atoi(split[0]) - HM_CLASS_BASE;
if ( classid >= MAX_HOMUNCULUS_CLASS )
continue;
k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex]
// Search an empty line or a line with the same skill_id (stored in j)
for(j = 0; j < MAX_SKILL_TREE && hskill_tree[classid][j].id && hskill_tree[classid][j].id != k; j++);
if (j == MAX_SKILL_TREE)
{
ShowWarning("Unable to load skill %d into homunculus %d's tree. Maximum number of skills per class has been reached.\n", k, classid);
continue;
}
hskill_tree[classid][j].id=k;
hskill_tree[classid][j].max=atoi(split[2]);
if (minJobLevelPresent)
hskill_tree[classid][j].joblv=atoi(split[3]);
for(k=0;k<5;k++){
hskill_tree[classid][j].need[k].id=atoi(split[3+k*2+minJobLevelPresent]);
hskill_tree[classid][j].need[k].lv=atoi(split[3+k*2+minJobLevelPresent+1]);
}
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","homun_skill_tree.txt");
return 0;
}
void read_homunculus_expdb(void)
{
FILE *fp;
char line[1024];
int i, j=0;
char *filename[]={"exp_homun.txt","exp_homun2.txt"};
memset(hexptbl,0,sizeof(hexptbl));
for(i=0; i<2; i++){
sprintf(line, "%s/%s", db_path, filename[i]);
fp=fopen(line,"r");
if(fp == NULL){
if(i != 0)
continue;
ShowError("can't read %s\n",line);
return;
}
while(fgets(line, sizeof(line), fp) && j < MAX_LEVEL)
{
if(line[0] == '/' && line[1] == '/')
continue;
hexptbl[j] = strtoul(line, NULL, 10);
if (!hexptbl[j++])
break;
}
if (hexptbl[MAX_LEVEL - 1]) // Last permitted level have to be 0!
{
ShowWarning("read_hexptbl: Reached max level in exp_homun [%d]. Remaining lines were not read.\n ", MAX_LEVEL);
hexptbl[MAX_LEVEL - 1] = 0;
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' levels in '"CL_WHITE"%s"CL_RESET"'.\n", j, filename[i]);
}
}
void merc_reload(void)
{
read_homunculusdb();
read_homunculus_expdb();
}
void merc_skill_reload(void)
{
read_homunculus_skilldb();
}
int do_init_merc(void)
{
int class_;
read_homunculusdb();
read_homunculus_expdb();
read_homunculus_skilldb();
read_mercenarydb();
read_mercenary_skilldb();
// Add homunc timer function to timer func list [Toms]
add_timer_func_list(merc_hom_hungry, "merc_hom_hungry");
//Stock view data for homuncs
memset(&hom_viewdb, 0, sizeof(hom_viewdb));
for (class_ = 0; class_ < ARRAYLENGTH(hom_viewdb); class_++)
hom_viewdb[class_].class_ = HM_CLASS_BASE+class_;
return 0;
}
int do_final_merc(void);