// $Id: map.h,v 1.8 2004/09/25 11:39:17 MouseJstr Exp $
#ifndef _MAP_H_
#define _MAP_H_
#include <stdarg.h>
#include "mmo.h"
#define MAX_PC_CLASS (1+6+6+1+6+1+1+1+1+4023)
#define PC_CLASS_BASE 0
#define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001)
#define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22)
#define MAX_NPC_PER_MAP 512
#define BLOCK_SIZE 8 // Never zero
#define AREA_SIZE battle_config.area_size
#define LOCAL_REG_NUM 16
#define LIFETIME_FLOORITEM 60
#define DAMAGELOG_SIZE 30
#define LOOTITEM_SIZE 10
#define MAX_SKILL_LEVEL 100
#define MAX_STATUSCHANGE 210
#define MAX_SKILLUNITGROUP 32
#define MAX_MOBSKILLUNITGROUP 8
#define MAX_SKILLUNITGROUPTICKSET 32
#define MAX_SKILLTIMERSKILL 32
#define MAX_MOBSKILLTIMERSKILL 10
#define MAX_MOBSKILL 32
#define MAX_EVENTQUEUE 2
#define MAX_EVENTTIMER 32
#define NATURAL_HEAL_INTERVAL 500
#define MAX_FLOORITEM 500000
#define MAX_LEVEL 255
#define MAX_WALKPATH 32
#define MAX_DROP_PER_MAP 48
#define MAX_IGNORE_LIST 80
#define MAX_VENDING 12
#define DEFAULT_AUTOSAVE_INTERVAL 60*1000
#define OPTION_HIDE 0x40
enum { BL_NUL, BL_PC, BL_NPC, BL_MOB, BL_ITEM, BL_CHAT, BL_SKILL , BL_PET };
enum { WARP, SHOP, SCRIPT, MONS };
struct block_list {
struct block_list *next,*prev;
int id;
short m,x,y;
unsigned char type;
unsigned char subtype;
};
struct walkpath_data {
unsigned char path_len,path_pos,path_half;
unsigned char path[MAX_WALKPATH];
};
struct shootpath_data {
int rx,ry,len;
int x[MAX_WALKPATH];
int y[MAX_WALKPATH];
};
struct script_reg {
int index;
int data;
};
struct script_regstr {
int index;
char data[256];
};
struct status_change {
int timer;
int val1,val2,val3,val4;
};
struct vending {
short index;
unsigned short amount;
unsigned int value;
};
struct skill_unit_group;
struct skill_unit {
struct block_list bl;
struct skill_unit_group *group;
int limit;
int val1,val2;
short alive,range;
};
struct skill_unit_group {
int src_id;
int party_id;
int guild_id;
int map;
int target_flag;
unsigned int tick;
int limit,interval;
int skill_id,skill_lv;
int val1,val2,val3;
char *valstr;
int unit_id;
int group_id;
int unit_count,alive_count;
struct skill_unit *unit;
};
struct skill_unit_group_tickset {
unsigned int tick;
int id;
};
struct skill_timerskill {
int timer;
int src_id;
int target_id;
int map;
short x,y;
short skill_id,skill_lv;
int type;
int flag;
};
struct npc_data;
struct pet_db;
struct item_data;
struct square;
struct map_session_data {
struct block_list bl;
struct {
unsigned auth : 1;
unsigned change_walk_target : 1;
unsigned attack_continue : 1;
unsigned menu_or_input : 1;
unsigned dead_sit : 2;
unsigned skillcastcancel : 1;
unsigned waitingdisconnect : 1;
unsigned lr_flag : 2;
unsigned connect_new : 1;
unsigned arrow_atk : 1;
unsigned attack_type : 3;
unsigned skill_flag : 1;
unsigned gangsterparadise : 1;
unsigned produce_flag : 1;
unsigned make_arrow_flag : 1;
unsigned potionpitcher_flag : 1;
unsigned storage_flag : 1;
unsigned snovice_flag : 4;
int gmaster_flag;
// originally by Qamera, adapted by celest
unsigned event_death : 1;
unsigned event_kill : 1;
unsigned event_disconnect : 1;
} state;
struct {
unsigned killer : 1;
unsigned killable : 1;
unsigned restart_full_recover : 1;
unsigned no_castcancel : 1;
unsigned no_castcancel2 : 1;
unsigned no_sizefix : 1;
unsigned no_magic_damage : 1;
unsigned no_weapon_damage : 1;
unsigned no_gemstone : 1;
unsigned infinite_endure : 1;
} special_state;
int char_id, login_id1, login_id2, sex;
int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor])
struct mmo_charstatus status;
struct item_data *inventory_data[MAX_INVENTORY];
short equip_index[11];
unsigned short unbreakable_equip;
unsigned short unbreakable; // chance to prevent equipment breaking [celest]
int weight,max_weight;
int cart_weight,cart_max_weight,cart_num,cart_max_num;
char mapname[24];
int fd,new_fd;
short to_x,to_y;
short speed,prev_speed;
short opt1,opt2,opt3;
char dir,head_dir;
unsigned int client_tick,server_tick;
struct walkpath_data walkpath;
int walktimer;
int next_walktime;
int npc_id,areanpc_id,npc_shopid;
int npc_pos;
int npc_menu;
int npc_amount;
int npc_stack,npc_stackmax;
char *npc_script,*npc_scriptroot;
char *npc_stackbuf;
char npc_str[256];
unsigned int chatID;
unsigned long idletime;
struct{
char name[24];
} ignore[MAX_IGNORE_LIST];
int ignoreAll;
int attacktimer;
int attacktarget;
short attacktarget_lv;
unsigned int attackabletime;
int followtimer; // [MouseJstr]
int followtarget;
time_t emotionlasttime; // to limit flood with emotion packets
short attackrange,attackrange_;
int skilltimer;
int skilltarget;
short skillx,skilly;
short skillid,skilllv;
short skillitem,skillitemlv;
short skillid_old,skilllv_old;
short skillid_dance,skilllv_dance;
struct skill_unit_group skillunit[MAX_SKILLUNITGROUP];
struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL];
char blockskill[MAX_SKILL]; // [celest]
//unsigned int skillstatictimer[MAX_SKILL];
unsigned short timerskill_count; // [celest]
int cloneskill_id;
int potion_hp,potion_sp,potion_per_hp,potion_per_sp;
int invincible_timer;
unsigned int canact_tick;
unsigned int canmove_tick;
unsigned int canlog_tick;
unsigned int canregen_tick;
int hp_sub,sp_sub;
int inchealhptick,inchealsptick,inchealspirithptick,inchealspiritsptick;
// -- moonsoul (new tick for berserk self-damage)
// int berserkdamagetick;
int fame;
short view_class;
short weapontype1,weapontype2;
short disguiseflag,disguise; // [Valaris]
int paramb[6],paramc[6],parame[6],paramcard[6];
int hit,flee,flee2,aspd,amotion,dmotion;
int watk,watk2,atkmods[3];
int def,def2,mdef,mdef2,critical,matk1,matk2;
int atk_ele,def_ele,star,overrefine;
int castrate,delayrate,hprate,sprate,dsprate;
int addele[10],addrace[12],addsize[3],subele[10],subrace[12];
int addeff[10],addeff2[10],reseff[10];
int watk_,watk_2,atkmods_[3],addele_[10],addrace_[12],addsize_[3]; //���̂��߂ɒlj�
int atk_ele_,star_,overrefine_; //���̂��߂ɒlj�
int base_atk,atk_rate;
int weapon_atk[16],weapon_atk_rate[16];
int arrow_atk,arrow_ele,arrow_cri,arrow_hit,arrow_range;
int arrow_addele[10],arrow_addrace[12],arrow_addsize[3],arrow_addeff[10],arrow_addeff2[10];
int nhealhp,nhealsp,nshealhp,nshealsp,nsshealhp,nsshealsp;
int aspd_rate,speed_rate,hprecov_rate,sprecov_rate,critical_def,double_rate;
int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
int matk_rate,ignore_def_ele,ignore_def_race,ignore_def_ele_,ignore_def_race_;
int ignore_mdef_ele,ignore_mdef_race;
int magic_addele[10],magic_addrace[12],magic_subrace[12];
int perfect_hit,get_zeny_num;
int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
int def_ratio_atk_ele,def_ratio_atk_ele_,def_ratio_atk_race,def_ratio_atk_race_;
int add_damage_class_count,add_damage_class_count_,add_magic_damage_class_count;
short add_damage_classid[10],add_damage_classid_[10],add_magic_damage_classid[10];
int add_damage_classrate[10],add_damage_classrate_[10],add_magic_damage_classrate[10];
short add_def_class_count,add_mdef_class_count;
short add_def_classid[10],add_mdef_classid[10];
int add_def_classrate[10],add_mdef_classrate[10];
short monster_drop_item_count;
short monster_drop_itemid[10];
int monster_drop_race[10],monster_drop_itemrate[10];
int double_add_rate,speed_add_rate,aspd_add_rate,perfect_hit_add, get_zeny_add_num;
short splash_range,splash_add_range;
short autospell_id,autospell_lv,autospell_rate;
short hp_drain_rate,hp_drain_per,sp_drain_rate,sp_drain_per;
short hp_drain_rate_,hp_drain_per_,sp_drain_rate_,sp_drain_per_;
short hp_drain_value,sp_drain_value,hp_drain_value_,sp_drain_value_;
int short_weapon_damage_return,long_weapon_damage_return;
int weapon_coma_ele[10],weapon_coma_race[12];
int break_weapon_rate,break_armor_rate;
short add_steal_rate;
//--- 02/15's new card effects [celest]
int crit_atk_rate;
int critaddrace[12];
short no_regen;
int addeff3[10];
short autospell2_id,autospell2_lv,autospell2_rate,autospell2_type;
int skillatk[2];
unsigned short unstripable_equip;
short add_damage_classid2[10],add_damage_class_count2;
int add_damage_classrate2[10];
short sp_gain_value, hp_gain_value;
short sp_drain_type;
short ignore_def_mob, ignore_def_mob_;
int hp_loss_tick, hp_loss_rate;
short hp_loss_value, hp_loss_type;
int addrace2[12],addrace2_[12];
int subsize[3];
short unequip_losehp[11];
short unequip_losesp[11];
int itemid;
int itemhealrate[7];
//--- 03/15's new card effects
int expaddrace[12];
int subrace2[12];
short sp_gain_race[12];
short spiritball, spiritball_old;
int spirit_timer[MAX_SKILL_LEVEL];
int magic_damage_return; // AppleGirl Was Here
int random_attack_increase_add,random_attack_increase_per; // [Valaris]
int perfect_hiding; // [Valaris]
int classchange; // [Valaris]
int die_counter;
short doridori_counter;
int reg_num;
struct script_reg *reg;
int regstr_num;
struct script_regstr *regstr;
struct status_change sc_data[MAX_STATUSCHANGE];
short sc_count;
struct square dev;
int trade_partner;
int deal_item_index[10];
int deal_item_amount[10];
int deal_zeny;
short deal_locked;
int party_sended,party_invite,party_invite_account;
int party_hp,party_x,party_y;
int guild_sended,guild_invite,guild_invite_account;
int guild_emblem_id,guild_alliance,guild_alliance_account;
int guildspy; // [Syrus22]
int partyspy; // [Syrus22]
int vender_id;
int vend_num;
char message[80];
struct vending vending[MAX_VENDING];
int catch_target_class;
struct s_pet pet;
struct pet_db *petDB;
struct pet_data *pd;
int pet_hungry_timer;
int pvp_point,pvp_rank,pvp_timer,pvp_lastusers;
char eventqueue[MAX_EVENTQUEUE][50];
int eventtimer[MAX_EVENTTIMER];
unsigned short eventcount; // [celest]
int last_skillid,last_skilllv; // Added by RoVeRT
unsigned char change_level; // [celest]
int autoloot; //by Upa-Kun
unsigned nodelay :1;
unsigned noexp :1;
unsigned detach :1;
#ifndef TXT_ONLY
int mail_counter; // mail counter for mail system [Valaris]
#endif
};
struct npc_timerevent_list {
int timer,pos;
};
struct npc_label_list {
char name[24];
int pos;
};
struct npc_item_list {
int nameid,value;
};
struct npc_data {
struct block_list bl;
short n;
short class_,dir;
short speed;
char name[24];
char exname[24];
int chat_id;
short opt1,opt2,opt3,option;
short flag;
int walktimer; // [Valaris]
short to_x,to_y; // [Valaris]
struct walkpath_data walkpath;
unsigned int next_walktime;
unsigned int canmove_tick;
struct { // [Valaris]
unsigned state : 8;
unsigned change_walk_target : 1;
unsigned walk_easy : 1;
} state;
union {
struct {
char *script;
short xs,ys;
int guild_id;
int timer,timerid,timeramount,nexttimer,rid;
unsigned int timertick;
struct npc_timerevent_list *timer_event;
int label_list_num;
struct npc_label_list *label_list;
int src_id;
} scr;
struct npc_item_list shop_item[1];
struct {
short xs,ys;
short x,y;
char name[16];
} warp;
} u;
// �����Ƀ����o��lj����Ă͂Ȃ�Ȃ�(shop_item���ϒ��̈�)
char eventqueue[MAX_EVENTQUEUE][50];
int eventtimer[MAX_EVENTTIMER];
short arenaflag;
void *chatdb;
};
struct mob_data {
struct block_list bl;
short n;
short base_class,class_,dir,mode,level;
short m,x0,y0,xs,ys;
char name[24];
int spawndelay1,spawndelay2;
struct {
unsigned state : 8;
unsigned skillstate : 8;
unsigned targettype : 1;
unsigned steal_flag : 1;
unsigned steal_coin_flag : 1;
unsigned skillcastcancel : 1;
unsigned master_check : 1;
unsigned change_walk_target : 1;
unsigned walk_easy : 1;
unsigned special_mob_ai : 3;
unsigned soul_change_flag : 1; // Celest
int provoke_flag; // Celest
} state;
int timer;
short to_x,to_y;
short target_dir;
short speed;
int hp;
int target_id,attacked_id;
short target_lv;
struct walkpath_data walkpath;
unsigned int next_walktime;
unsigned int attackabletime;
unsigned int last_deadtime,last_spawntime,last_thinktime;
unsigned int canmove_tick;
short move_fail_count;
struct {
int id;
int dmg;
} dmglog[DAMAGELOG_SIZE];
struct item *lootitem;
short lootitem_count;
struct status_change sc_data[MAX_STATUSCHANGE];
short sc_count;
short opt1,opt2,opt3,option;
short min_chase;
int guild_id;
int deletetimer;
int skilltimer;
int skilltarget;
short skillx,skilly;
short skillid,skilllv,skillidx;
unsigned int skilldelay[MAX_MOBSKILL];
int def_ele;
int master_id,master_dist;
int exclusion_src,exclusion_party,exclusion_guild;
struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL];
struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP];
struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
char npc_event[50];
unsigned char size;
short recall_flag;
int recallmob_count;
short recallcount;
};
struct pet_data {
struct block_list bl;
short n;
short class_,dir;
short speed;
char name[24];
struct {
unsigned state : 8 ;
unsigned skillstate : 8 ;
unsigned change_walk_target : 1 ;
short skillbonus;
} state;
int timer;
short to_x,to_y;
short equip;
struct walkpath_data walkpath;
int target_id;
short target_lv;
int move_fail_count;
unsigned int attackabletime,next_walktime,last_thinktime;
int skilltype,skillval,skilltimer,skillduration; // [Valaris]
//int skillbonustype,skillbonusval,skillbonustimer,skillbonusduration; // [Valaris]
int skillbonustype,skillbonusval,skillbonustimer;
struct item *lootitem;
short loot; // [Valaris]
short lootmax; // [Valaris]
short lootitem_count;
short lootitem_weight;
int lootitem_timer;
struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL]; // [Valaris]
struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP]; // [Valaris]
struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; // [Valaris]
struct map_session_data *msd;
};
enum { MS_IDLE,MS_WALK,MS_ATTACK,MS_DEAD,MS_DELAY };
enum { NONE_ATTACKABLE,ATTACKABLE };
enum { ATK_LUCKY=1,ATK_FLEE,ATK_DEF}; // �͂܂�y�i���e�B�v�Z�p
// �����R�[�h
enum {
EQP_WEAPON = 0x0002, // �E��
EQP_ARMOR = 0x0010, // ��
EQP_SHIELD = 0x0020, // ����
EQP_HELM = 0x0100, // ����i
};
struct map_data {
char name[24];
unsigned char *gat; // NULL�Ȃ牺��map_data_other_server�Ƃ��Ĉ���
char *alias; // [MouseJstr]
struct block_list **block;
struct block_list **block_mob;
int *block_count,*block_mob_count;
int m;
short xs,ys;
short bxs,bys;
int npc_num;
int users;
struct {
unsigned alias : 1;
unsigned nomemo : 1;
unsigned noteleport : 1;
unsigned noreturn : 1;
unsigned monster_noteleport : 1;
unsigned nosave : 1;
unsigned nobranch : 1;
unsigned nopenalty : 1;
unsigned pvp : 1;
unsigned pvp_noparty : 1;
unsigned pvp_noguild : 1;
unsigned pvp_nightmaredrop :1;
unsigned pvp_nocalcrank : 1;
unsigned gvg : 1;
unsigned gvg_noparty : 1;
unsigned nozenypenalty : 1;
unsigned notrade : 1;
unsigned noskill : 1;
unsigned nowarp : 1;
unsigned nowarpto : 1;
unsigned nopvp : 1; // [Valaris]
unsigned noicewall : 1; // [Valaris]
unsigned snow : 1; // [Valaris]
unsigned fog : 1; // [Valaris]
unsigned sakura : 1; // [Valaris]
unsigned leaves : 1; // [Valaris]
unsigned rain : 1; // [Valaris]
unsigned indoors : 1; // celest
unsigned nogo : 1; // [Valaris]
} flag;
struct point save;
struct npc_data *npc[MAX_NPC_PER_MAP];
struct {
int drop_id;
int drop_type;
int drop_per;
} drop_list[MAX_DROP_PER_MAP];
};
struct map_data_other_server {
char name[24];
unsigned char *gat; // NULL�Œ�ɂ��Ĕ��f
unsigned long ip;
unsigned int port;
struct map_data* map;
};
struct flooritem_data {
struct block_list bl;
short subx,suby;
int cleartimer;
int first_get_id,second_get_id,third_get_id;
unsigned int first_get_tick,second_get_tick,third_get_tick;
struct item item_data;
};
enum {
SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
SP_CARTINFO=99, // 99
SP_BASEJOB=119, // 100+19 - celest
// original 1000-
SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
SP_ADDEFF, SP_RESEFF, // 1012-1013
SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025
SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
SP_ATK_RATE,SP_SPEED_ADDRATE,SP_ASPD_ADDRATE, // 1028-1030
SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_SUBRACE, // 1035-1037
SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050
SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
SP_DISGUISE,SP_CLASSCHANGE, // 1077-1078
SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
SP_DELAYRATE, // 1083
SP_RESTART_FULL_RECORVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
SP_NO_CASTCANCEL2,SP_INFINITE_ENDURE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
SP_SKILL_ATK, SP_UNSTRIPABLE, SP_ADD_DAMAGE_BY_CLASS, // 2018-2020
SP_SP_GAIN_VALUE, SP_IGNORE_DEF_MOB, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
SP_SUBSIZE, SP_DAMAGE_WHEN_UNEQUIP, SP_ADD_ITEM_HEAL_RATE, SP_LOSESP_WHEN_UNEQUIP, SP_EXP_ADDRACE, // 2026-2030
SP_SP_GAIN_RACE, SP_SUBRACE2,
};
enum {
LOOK_BASE,LOOK_HAIR,LOOK_WEAPON,LOOK_HEAD_BOTTOM,LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HAIR_COLOR,LOOK_CLOTHES_COLOR,LOOK_SHIELD,LOOK_SHOES
};
// CELL
#define CELL_MASK 0x0f
#define CELL_NPC 0x80 // NPC�Z��
#define CELL_BASILICA 0x40 // BASILICA�Z��
#define CELL_MOONLIT 0x100
#define CELL_REGEN 0x200
/*
* map_getcell()�Ŏg�p�����t���O
*/
typedef enum {
CELL_CHKWALL=0, // ��(�Z���^�C�v1)
CELL_CHKWATER, // ����(�Z���^�C�v3)
CELL_CHKGROUND, // �n�ʏ�Q��(�Z���^�C�v5)
CELL_CHKPASS, // �ʉ߉\(�Z���^�C�v1,5�ȊO)
CELL_CHKNOPASS, // �ʉߕs��(�Z���^�C�v1,5)
CELL_GETTYPE, // �Z���^�C�v��Ԃ�
CELL_CHKNPC=0x10, // �^�b�`�^�C�v��NPC(�Z���^�C�v0x80�t���O)
CELL_CHKBASILICA, // �o�W���J(�Z���^�C�v0x40�t���O)
} cell_t;
// map_setcell()�Ŏg�p�����t���O
enum {
CELL_SETNPC=0x10, // �^�b�`�^�C�v��NPC���Z�b�g
CELL_SETBASILICA, // �o�W���J���Z�b�g
CELL_CLRBASILICA, // �o�W���J���N���A
};
struct chat_data {
struct block_list bl;
unsigned char pass[8]; /* password */
unsigned char title[61]; /* room title MAX 60 */
unsigned char limit; /* join limit */
unsigned char trigger;
unsigned char users; /* current users */
unsigned char pub; /* room attribute */
struct map_session_data *usersd[20];
struct block_list *owner_;
struct block_list **owner;
char npc_event[50];
};
extern struct map_data map[];
extern int map_num;
extern int autosave_interval;
extern int agit_flag;
extern int night_flag; // 0=day, 1=night [Yor]
// gat?֧
int map_getcell(int,int,int,cell_t);
int map_getcellp(struct map_data*,int,int,cell_t);
void map_setcell(int,int,int,int);
extern int map_read_flag; // 0: grf�ի����� 1: ����ë��� 2: ����ë���(?��)
enum {
READ_FROM_GAT, READ_FROM_AFM,
READ_FROM_BITMAP, CREATE_BITMAP,
READ_FROM_BITMAP_COMPRESSED, CREATE_BITMAP_COMPRESSED
};
extern char motd_txt[];
extern char help_txt[];
extern char talkie_mes[];
extern char wisp_server_name[];
// �I�S�̏��
void map_setusers(int);
int map_getusers(void);
// block�폜�֘A
int map_freeblock( void *bl );
int map_freeblock_lock(void);
int map_freeblock_unlock(void);
// block�֘A
int map_addblock(struct block_list *);
int map_delblock(struct block_list *);
void map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,...);
// -- moonsoul (added map_foreachincell)
void map_foreachincell(int (*)(struct block_list*,va_list),int,int,int,int,...);
void map_foreachinmovearea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,int,int,...);
void map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int type,...); // Celest
int map_countnearpc(int,int,int);
//block�֘A�ɒlj�
int map_count_oncell(int m,int x,int y);
struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *);
// �ꎞ�Iobject�֘A
int map_addobject(struct block_list *);
int map_delobject(int);
int map_delobjectnofree(int id);
void map_foreachobject(int (*)(struct block_list*,va_list),int,...);
//
int map_quit(struct map_session_data *);
// npc
int map_addnpc(int,struct npc_data *);
// ���A�C�e���֘A
int map_clearflooritem_timer(int,unsigned int,int,int);
#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
int map_addflooritem(struct item *,int,int,int,int,struct map_session_data *,struct map_session_data *,struct map_session_data *,int);
int map_searchrandfreecell(int,int,int,int);
// �L����id�����L������ �ϊ��֘A
void map_addchariddb(int charid,char *name);
void map_delchariddb(int charid);
int map_reqchariddb(struct map_session_data * sd,int charid);
char * map_charid2nick(int);
struct map_session_data * map_charid2sd(int);
struct map_session_data * map_id2sd(int);
struct block_list * map_id2bl(int);
int map_mapname2mapid(char*);
int map_mapname2ipport(char*,int*,int*);
int map_setipport(char *name,unsigned long ip,int port);
int map_eraseipport(char *name,unsigned long ip,int port);
int map_eraseallipport(void);
void map_addiddb(struct block_list *);
void map_deliddb(struct block_list *bl);
int map_foreachiddb(int (*)(void*,void*,va_list),...);
void map_addnickdb(struct map_session_data *);
struct map_session_data * map_nick2sd(char*);
int compare_item(struct item *a, struct item *b);
// ���̑�
int map_check_dir(int s_dir,int t_dir);
int map_calc_dir( struct block_list *src,int x,int y);
// path.c���
int path_search(struct walkpath_data*,int,int,int,int,int,int);
int path_search_long(struct shootpath_data *,int,int,int,int,int);
int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);
int map_who(int fd);
int cleanup_sub(struct block_list *bl, va_list ap);
void map_helpscreen(); // [Valaris]
int map_delmap(char *mapname);
extern char *INTER_CONF_NAME;
extern char *LOG_CONF_NAME;
extern char *MAP_CONF_NAME;
extern char *BATTLE_CONF_FILENAME;
extern char *ATCOMMAND_CONF_FILENAME;
extern char *CHARCOMMAND_CONF_FILENAME;
extern char *SCRIPT_CONF_NAME;
extern char *MSG_CONF_NAME;
extern char *GRF_PATH_FILENAME;
#ifndef TXT_ONLY
// MySQL
#include <my_global.h>
#include <my_sys.h>
#include <mysql.h>
void char_online_check(void); // [Valaris]
void char_offline(struct map_session_data *sd);
extern MYSQL mmysql_handle;
extern char tmp_sql[65535];
extern MYSQL_RES* sql_res ;
extern MYSQL_ROW sql_row ;
extern MYSQL lmysql_handle;
extern char tmp_lsql[65535];
extern MYSQL_RES* lsql_res ;
extern MYSQL_ROW lsql_row ;
extern MYSQL mail_handle;
extern MYSQL_RES* mail_res ;
extern MYSQL_ROW mail_row ;
extern char tmp_msql[65535];
extern int db_use_sqldbs;
extern char item_db_db[32];
extern char mob_db_db[32];
extern char login_db[32];
extern char login_db_level[32];
extern char login_db_account_id[32];
extern char gm_db[32];
extern char gm_db_level[32];
extern char gm_db_account_id[32];
extern int lowest_gm_level;
extern int read_gm_interval;
extern char char_db[32];
#endif /* not TXT_ONLY */
#endif